2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sbar.c -- status bar code
30 static sbarpic_t sbarpics[256];
31 static int numsbarpics;
33 static sbarpic_t *Sbar_NewPic(char *name)
35 strcpy(sbarpics[numsbarpics].name, name);
37 // FIXME: precache on every renderer restart (or move this to client)
39 return sbarpics + (numsbarpics++);
44 #define STAT_MINUS 10 // num frame for '-' stats digit
45 sbarpic_t *sb_nums[2][11];
46 sbarpic_t *sb_colon, *sb_slash;
49 sbarpic_t *sb_scorebar;
51 sbarpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
52 sbarpic_t *sb_ammo[4];
53 sbarpic_t *sb_sigil[4];
54 sbarpic_t *sb_armor[3];
55 sbarpic_t *sb_items[32];
57 // 0 is gibbed, 1 is dead, 2-6 are alive
58 // 0 is static, 1 is temporary animation
59 sbarpic_t *sb_faces[7][2];
61 sbarpic_t *sb_face_invis;
62 sbarpic_t *sb_face_quad;
63 sbarpic_t *sb_face_invuln;
64 sbarpic_t *sb_face_invis_invuln;
66 qboolean sb_showscores;
68 int sb_lines; // scan lines to draw
70 sbarpic_t *rsb_invbar[2];
71 sbarpic_t *rsb_weapons[5];
72 sbarpic_t *rsb_items[2];
73 sbarpic_t *rsb_ammo[3];
74 sbarpic_t *rsb_teambord; // PGM 01/19/97 - team color border
76 //MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
77 sbarpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes
78 //MED 01/04/97 added array to simplify weapon parsing
79 int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
80 //MED 01/04/97 added hipnotic items array
81 sbarpic_t *hsb_items[2];
83 cvar_t showfps = {CVAR_SAVE, "showfps", "0"};
85 void Sbar_MiniDeathmatchOverlay (void);
86 void Sbar_DeathmatchOverlay (void);
87 void Sbar_IntermissionOverlay (void);
88 void Sbar_FinaleOverlay (void);
98 void Sbar_ShowScores (void)
102 sb_showscores = true;
112 void Sbar_DontShowScores (void)
114 sb_showscores = false;
122 void Sbar_Init (void)
126 Cmd_AddCommand ("+showscores", Sbar_ShowScores);
127 Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
128 Cvar_RegisterVariable (&showfps);
132 sb_disc = Sbar_NewPic("disc");
134 for (i=0 ; i<10 ; i++)
136 sb_nums[0][i] = Sbar_NewPic (va("num_%i",i));
137 sb_nums[1][i] = Sbar_NewPic (va("anum_%i",i));
140 sb_nums[0][10] = Sbar_NewPic ("num_minus");
141 sb_nums[1][10] = Sbar_NewPic ("anum_minus");
143 sb_colon = Sbar_NewPic ("num_colon");
144 sb_slash = Sbar_NewPic ("num_slash");
146 sb_weapons[0][0] = Sbar_NewPic ("inv_shotgun");
147 sb_weapons[0][1] = Sbar_NewPic ("inv_sshotgun");
148 sb_weapons[0][2] = Sbar_NewPic ("inv_nailgun");
149 sb_weapons[0][3] = Sbar_NewPic ("inv_snailgun");
150 sb_weapons[0][4] = Sbar_NewPic ("inv_rlaunch");
151 sb_weapons[0][5] = Sbar_NewPic ("inv_srlaunch");
152 sb_weapons[0][6] = Sbar_NewPic ("inv_lightng");
154 sb_weapons[1][0] = Sbar_NewPic ("inv2_shotgun");
155 sb_weapons[1][1] = Sbar_NewPic ("inv2_sshotgun");
156 sb_weapons[1][2] = Sbar_NewPic ("inv2_nailgun");
157 sb_weapons[1][3] = Sbar_NewPic ("inv2_snailgun");
158 sb_weapons[1][4] = Sbar_NewPic ("inv2_rlaunch");
159 sb_weapons[1][5] = Sbar_NewPic ("inv2_srlaunch");
160 sb_weapons[1][6] = Sbar_NewPic ("inv2_lightng");
162 for (i=0 ; i<5 ; i++)
164 sb_weapons[2+i][0] = Sbar_NewPic (va("inva%i_shotgun",i+1));
165 sb_weapons[2+i][1] = Sbar_NewPic (va("inva%i_sshotgun",i+1));
166 sb_weapons[2+i][2] = Sbar_NewPic (va("inva%i_nailgun",i+1));
167 sb_weapons[2+i][3] = Sbar_NewPic (va("inva%i_snailgun",i+1));
168 sb_weapons[2+i][4] = Sbar_NewPic (va("inva%i_rlaunch",i+1));
169 sb_weapons[2+i][5] = Sbar_NewPic (va("inva%i_srlaunch",i+1));
170 sb_weapons[2+i][6] = Sbar_NewPic (va("inva%i_lightng",i+1));
173 sb_ammo[0] = Sbar_NewPic ("sb_shells");
174 sb_ammo[1] = Sbar_NewPic ("sb_nails");
175 sb_ammo[2] = Sbar_NewPic ("sb_rocket");
176 sb_ammo[3] = Sbar_NewPic ("sb_cells");
178 sb_armor[0] = Sbar_NewPic ("sb_armor1");
179 sb_armor[1] = Sbar_NewPic ("sb_armor2");
180 sb_armor[2] = Sbar_NewPic ("sb_armor3");
182 sb_items[0] = Sbar_NewPic ("sb_key1");
183 sb_items[1] = Sbar_NewPic ("sb_key2");
184 sb_items[2] = Sbar_NewPic ("sb_invis");
185 sb_items[3] = Sbar_NewPic ("sb_invuln");
186 sb_items[4] = Sbar_NewPic ("sb_suit");
187 sb_items[5] = Sbar_NewPic ("sb_quad");
189 sb_sigil[0] = Sbar_NewPic ("sb_sigil1");
190 sb_sigil[1] = Sbar_NewPic ("sb_sigil2");
191 sb_sigil[2] = Sbar_NewPic ("sb_sigil3");
192 sb_sigil[3] = Sbar_NewPic ("sb_sigil4");
194 sb_faces[4][0] = Sbar_NewPic ("face1");
195 sb_faces[4][1] = Sbar_NewPic ("face_p1");
196 sb_faces[3][0] = Sbar_NewPic ("face2");
197 sb_faces[3][1] = Sbar_NewPic ("face_p2");
198 sb_faces[2][0] = Sbar_NewPic ("face3");
199 sb_faces[2][1] = Sbar_NewPic ("face_p3");
200 sb_faces[1][0] = Sbar_NewPic ("face4");
201 sb_faces[1][1] = Sbar_NewPic ("face_p4");
202 sb_faces[0][0] = Sbar_NewPic ("face5");
203 sb_faces[0][1] = Sbar_NewPic ("face_p5");
205 sb_face_invis = Sbar_NewPic ("face_invis");
206 sb_face_invuln = Sbar_NewPic ("face_invul2");
207 sb_face_invis_invuln = Sbar_NewPic ("face_inv2");
208 sb_face_quad = Sbar_NewPic ("face_quad");
210 sb_sbar = Sbar_NewPic ("sbar");
211 sb_ibar = Sbar_NewPic ("ibar");
212 sb_scorebar = Sbar_NewPic ("scorebar");
214 //MED 01/04/97 added new hipnotic weapons
215 if (gamemode == GAME_HIPNOTIC)
217 hsb_weapons[0][0] = Sbar_NewPic ("inv_laser");
218 hsb_weapons[0][1] = Sbar_NewPic ("inv_mjolnir");
219 hsb_weapons[0][2] = Sbar_NewPic ("inv_gren_prox");
220 hsb_weapons[0][3] = Sbar_NewPic ("inv_prox_gren");
221 hsb_weapons[0][4] = Sbar_NewPic ("inv_prox");
223 hsb_weapons[1][0] = Sbar_NewPic ("inv2_laser");
224 hsb_weapons[1][1] = Sbar_NewPic ("inv2_mjolnir");
225 hsb_weapons[1][2] = Sbar_NewPic ("inv2_gren_prox");
226 hsb_weapons[1][3] = Sbar_NewPic ("inv2_prox_gren");
227 hsb_weapons[1][4] = Sbar_NewPic ("inv2_prox");
229 for (i=0 ; i<5 ; i++)
231 hsb_weapons[2+i][0] = Sbar_NewPic (va("inva%i_laser",i+1));
232 hsb_weapons[2+i][1] = Sbar_NewPic (va("inva%i_mjolnir",i+1));
233 hsb_weapons[2+i][2] = Sbar_NewPic (va("inva%i_gren_prox",i+1));
234 hsb_weapons[2+i][3] = Sbar_NewPic (va("inva%i_prox_gren",i+1));
235 hsb_weapons[2+i][4] = Sbar_NewPic (va("inva%i_prox",i+1));
238 hsb_items[0] = Sbar_NewPic ("sb_wsuit");
239 hsb_items[1] = Sbar_NewPic ("sb_eshld");
241 else if (gamemode == GAME_ROGUE)
243 rsb_invbar[0] = Sbar_NewPic ("r_invbar1");
244 rsb_invbar[1] = Sbar_NewPic ("r_invbar2");
246 rsb_weapons[0] = Sbar_NewPic ("r_lava");
247 rsb_weapons[1] = Sbar_NewPic ("r_superlava");
248 rsb_weapons[2] = Sbar_NewPic ("r_gren");
249 rsb_weapons[3] = Sbar_NewPic ("r_multirock");
250 rsb_weapons[4] = Sbar_NewPic ("r_plasma");
252 rsb_items[0] = Sbar_NewPic ("r_shield1");
253 rsb_items[1] = Sbar_NewPic ("r_agrav1");
255 // PGM 01/19/97 - team color border
256 rsb_teambord = Sbar_NewPic ("r_teambord");
257 // PGM 01/19/97 - team color border
259 rsb_ammo[0] = Sbar_NewPic ("r_ammolava");
260 rsb_ammo[1] = Sbar_NewPic ("r_ammomulti");
261 rsb_ammo[2] = Sbar_NewPic ("r_ammoplasma");
266 //=============================================================================
268 // drawing routines are relative to the status bar location
277 void Sbar_DrawPic (int x, int y, sbarpic_t *sbarpic)
279 DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, 1, 0);
282 void Sbar_DrawAlphaPic (int x, int y, sbarpic_t *sbarpic, float alpha)
284 DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, alpha, 0);
291 Draws one solid graphics character
294 void Sbar_DrawCharacter (int x, int y, int num)
296 DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, 1, 0);
304 void Sbar_DrawString (int x, int y, char *str)
306 DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, 1, 0);
314 void Sbar_DrawNum (int x, int y, int num, int digits, int color)
319 l = sprintf(str, "%i", num);
333 Sbar_DrawPic (x, y, sb_nums[color][frame]);
339 //=============================================================================
341 int fragsort[MAX_SCOREBOARD];
343 char scoreboardtext[MAX_SCOREBOARD][20];
344 int scoreboardtop[MAX_SCOREBOARD];
345 int scoreboardbottom[MAX_SCOREBOARD];
346 int scoreboardcount[MAX_SCOREBOARD];
354 void Sbar_SortFrags (void)
360 for (i=0 ; i<cl.maxclients ; i++)
362 if (cl.scores[i].name[0])
364 fragsort[scoreboardlines] = i;
369 for (i=0 ; i<scoreboardlines ; i++)
370 for (j=0 ; j<scoreboardlines-1-i ; j++)
371 if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j+1]].frags)
374 fragsort[j] = fragsort[j+1];
381 Sbar_UpdateScoreboard
384 void Sbar_UpdateScoreboard (void)
393 memset (scoreboardtext, 0, sizeof(scoreboardtext));
395 for (i=0 ; i<scoreboardlines; i++)
399 sprintf (&scoreboardtext[i][1], "%3i %s", s->frags, s->name);
401 top = s->colors & 0xf0;
402 bottom = (s->colors & 15) <<4;
403 scoreboardtop[i] = top + 8;
404 scoreboardbottom[i] = bottom + 8;
414 void Sbar_SoloScoreboard (void)
417 int minutes, seconds, tens, units;
420 sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
421 Sbar_DrawString (8, 4, str);
423 sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
424 Sbar_DrawString (8, 12, str);
427 minutes = cl.time / 60;
428 seconds = cl.time - 60*minutes;
430 units = seconds - 10*tens;
431 sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
432 Sbar_DrawString (184, 4, str);
435 l = strlen (cl.levelname);
436 Sbar_DrawString (232 - l*4, 12, cl.levelname);
444 void Sbar_DrawScoreboard (void)
446 Sbar_SoloScoreboard ();
447 if (cl.gametype == GAME_DEATHMATCH)
448 Sbar_DeathmatchOverlay ();
451 //=============================================================================
458 void Sbar_DrawInventory (void)
465 if (gamemode == GAME_ROGUE)
467 if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
468 Sbar_DrawAlphaPic (0, -24, rsb_invbar[0], 0.4);
470 Sbar_DrawAlphaPic (0, -24, rsb_invbar[1], 0.4);
473 Sbar_DrawAlphaPic (0, -24, sb_ibar, 0.4);
476 for (i=0 ; i<7 ; i++)
478 if (cl.items & (IT_SHOTGUN<<i) )
480 time = cl.item_gettime[i];
481 flashon = (int)((cl.time - time)*10);
484 if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) )
490 flashon = (flashon%5) + 2;
492 Sbar_DrawAlphaPic (i*24, -16, sb_weapons[flashon][i], 0.4);
498 if (gamemode == GAME_HIPNOTIC)
500 int grenadeflashing=0;
501 for (i=0 ; i<4 ; i++)
503 if (cl.items & (1<<hipweapons[i]) )
505 time = cl.item_gettime[hipweapons[i]];
506 flashon = (int)((cl.time - time)*10);
509 if ( cl.stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i]) )
515 flashon = (flashon%5) + 2;
517 // check grenade launcher
520 if (cl.items & HIT_PROXIMITY_GUN)
525 Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]);
531 if (cl.items & (IT_SHOTGUN<<4))
533 if (!grenadeflashing)
534 Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
537 Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]);
540 Sbar_DrawPic (176 + (i*24), -16, hsb_weapons[flashon][i]);
545 if (gamemode == GAME_ROGUE)
547 // check for powered up weapon.
548 if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
550 if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i))
551 Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]);
555 for (i=0 ; i<4 ; i++)
557 sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] );
559 Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[0] - '0');
561 Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[1] - '0');
563 Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0');
567 for (i=0 ; i<6 ; i++)
568 if (cl.items & (1<<(17+i)))
570 //MED 01/04/97 changed keys
571 if (gamemode != GAME_HIPNOTIC || (i>1))
572 Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
575 //MED 01/04/97 added hipnotic items
577 if (gamemode == GAME_HIPNOTIC)
579 for (i=0 ; i<2 ; i++)
580 if (cl.items & (1<<(24+i)))
581 Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
584 if (gamemode == GAME_ROGUE)
587 for (i=0 ; i<2 ; i++)
588 if (cl.items & (1<<(29+i)))
589 Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
594 for (i=0 ; i<4 ; i++)
595 if (cl.items & (1<<(28+i)))
596 Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
600 //=============================================================================
607 void Sbar_DrawFrags (void)
617 l = scoreboardlines <= 4 ? scoreboardlines : 4;
621 for (i = 0;i < l;i++)
629 c = (qbyte *)&d_8to24table[(s->colors & 0xf0) + 8];
630 DrawQ_Fill (sbar_x + x + 10, sbar_y - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
631 c = (qbyte *)&d_8to24table[((s->colors & 15)<<4) + 8];
632 DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
636 sprintf (num, "%3i",f);
638 Sbar_DrawCharacter (x + 8, -24, num[0]);
639 Sbar_DrawCharacter (x + 16, -24, num[1]);
640 Sbar_DrawCharacter (x + 24, -24, num[2]);
642 if (k == cl.viewentity - 1)
644 Sbar_DrawCharacter ( x + 2, -24, 16);
645 Sbar_DrawCharacter ( x + 32 - 4, -24, 17);
651 //=============================================================================
659 void Sbar_DrawFace (void)
663 // PGM 01/19/97 - team color drawing
664 // PGM 03/02/97 - fixed so color swatch only appears in CTF modes
665 if (gamemode == GAME_ROGUE && (cl.maxclients != 1) && (teamplay.integer > 3) && (teamplay.integer < 7))
671 s = &cl.scores[cl.viewentity - 1];
673 Sbar_DrawPic (112, 0, rsb_teambord);
674 c = (qbyte *)&d_8to24table[(s->colors & 0xf0) + 8];
675 DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
676 c = (qbyte *)&d_8to24table[((s->colors & 15)<<4) + 8];
677 DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
681 sprintf (num, "%3i",f);
683 if ((s->colors & 0xf0)==0)
686 Sbar_DrawCharacter(109, 3, 18 + num[0] - '0');
688 Sbar_DrawCharacter(116, 3, 18 + num[1] - '0');
690 Sbar_DrawCharacter(123, 3, 18 + num[2] - '0');
694 Sbar_DrawCharacter ( 109, 3, num[0]);
695 Sbar_DrawCharacter ( 116, 3, num[1]);
696 Sbar_DrawCharacter ( 123, 3, num[2]);
701 // PGM 01/19/97 - team color drawing
703 if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) )
704 Sbar_DrawPic (112, 0, sb_face_invis_invuln);
705 else if (cl.items & IT_QUAD)
706 Sbar_DrawPic (112, 0, sb_face_quad );
707 else if (cl.items & IT_INVISIBILITY)
708 Sbar_DrawPic (112, 0, sb_face_invis );
709 else if (cl.items & IT_INVULNERABILITY)
710 Sbar_DrawPic (112, 0, sb_face_invuln);
713 f = cl.stats[STAT_HEALTH] / 20;
715 Sbar_DrawPic (112, 0, sb_faces[f][cl.time <= cl.faceanimtime]);
719 void Sbar_ShowFPS(void)
723 static double currtime, frametimes[32];
724 double newtime, total;
727 static int framecycle = 0;
728 float fps_x, fps_y, fps_scalex, fps_scaley;
730 newtime = Sys_DoubleTime();
731 frametimes[framecycle] = newtime - currtime;
734 while(total < 0.2 && count < 32 && frametimes[i = (framecycle - count) & 31])
736 total += frametimes[i];
741 if (showfps.integer == 1)
742 calc = (int) (((double) count / total) + 0.5);
743 else // showfps 2, rapid update
744 calc = (int) ((1.0 / (newtime - currtime)) + 0.5);
745 sprintf(temp, "%4i", calc);
749 fps_x = vid.conwidth - (fps_scalex * strlen(temp));
750 fps_y = vid.conheight - sb_lines/* - 8*/; // yes this might draw over the sbar
751 if (fps_y > vid.conheight - fps_scaley)
752 fps_y = vid.conheight - fps_scaley;
753 DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(temp), fps_scaley, 0, 0, 0, 0.5, 0);
754 DrawQ_String(fps_x, fps_y, temp, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
763 void DrawCrosshair(int num);
764 void Sbar_Draw (void)
766 if (scr_con_current == vid.conheight)
767 return; // console is full screen
769 sbar_y = vid.conheight - SBAR_HEIGHT;
770 if (cl.gametype == GAME_DEATHMATCH)
773 sbar_x = (vid.conwidth - 320)/2;
777 Sbar_DrawInventory ();
778 if (cl.maxclients != 1)
782 if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
784 Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4);
785 Sbar_DrawScoreboard ();
789 Sbar_DrawAlphaPic (0, 0, sb_sbar, 0.4);
791 // keys (hipnotic only)
792 //MED 01/04/97 moved keys here so they would not be overwritten
793 if (gamemode == GAME_HIPNOTIC)
795 if (cl.items & IT_KEY1)
796 Sbar_DrawPic (209, 3, sb_items[0]);
797 if (cl.items & IT_KEY2)
798 Sbar_DrawPic (209, 12, sb_items[1]);
801 if (cl.items & IT_INVULNERABILITY)
803 Sbar_DrawNum (24, 0, 666, 3, 1);
804 Sbar_DrawPic (0, 0, sb_disc);
808 if (gamemode == GAME_ROGUE)
810 Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
811 if (cl.items & RIT_ARMOR3)
812 Sbar_DrawPic (0, 0, sb_armor[2]);
813 else if (cl.items & RIT_ARMOR2)
814 Sbar_DrawPic (0, 0, sb_armor[1]);
815 else if (cl.items & RIT_ARMOR1)
816 Sbar_DrawPic (0, 0, sb_armor[0]);
820 Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
821 if (cl.items & IT_ARMOR3)
822 Sbar_DrawPic (0, 0, sb_armor[2]);
823 else if (cl.items & IT_ARMOR2)
824 Sbar_DrawPic (0, 0, sb_armor[1]);
825 else if (cl.items & IT_ARMOR1)
826 Sbar_DrawPic (0, 0, sb_armor[0]);
834 Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
837 if (gamemode == GAME_ROGUE)
839 if (cl.items & RIT_SHELLS)
840 Sbar_DrawPic (224, 0, sb_ammo[0]);
841 else if (cl.items & RIT_NAILS)
842 Sbar_DrawPic (224, 0, sb_ammo[1]);
843 else if (cl.items & RIT_ROCKETS)
844 Sbar_DrawPic (224, 0, sb_ammo[2]);
845 else if (cl.items & RIT_CELLS)
846 Sbar_DrawPic (224, 0, sb_ammo[3]);
847 else if (cl.items & RIT_LAVA_NAILS)
848 Sbar_DrawPic (224, 0, rsb_ammo[0]);
849 else if (cl.items & RIT_PLASMA_AMMO)
850 Sbar_DrawPic (224, 0, rsb_ammo[1]);
851 else if (cl.items & RIT_MULTI_ROCKETS)
852 Sbar_DrawPic (224, 0, rsb_ammo[2]);
856 if (cl.items & IT_SHELLS)
857 Sbar_DrawPic (224, 0, sb_ammo[0]);
858 else if (cl.items & IT_NAILS)
859 Sbar_DrawPic (224, 0, sb_ammo[1]);
860 else if (cl.items & IT_ROCKETS)
861 Sbar_DrawPic (224, 0, sb_ammo[2]);
862 else if (cl.items & IT_CELLS)
863 Sbar_DrawPic (224, 0, sb_ammo[3]);
866 Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
869 if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH)
870 Sbar_MiniDeathmatchOverlay ();
872 if (crosshair.integer >= 1)
873 DrawCrosshair(crosshair.integer - 1);
875 if (cl.intermission == 1)
876 Sbar_IntermissionOverlay();
877 else if (cl.intermission == 2)
878 Sbar_FinaleOverlay();
883 //=============================================================================
887 Sbar_DeathmatchOverlay
891 void Sbar_DeathmatchOverlay (void)
894 int i, k, l, x, y, total, n, minutes, tens, units, fph;
899 pic = Draw_CachePic ("gfx/ranking.lmp");
900 DrawQ_Pic ((vid.conwidth - pic->width)/2, 8, "gfx/ranking.lmp", 0, 0, 1, 1, 1, 1, 0);
908 x = ((vid.conwidth - 320)>>1) - 140;
910 for (i = 0;i < l;i++)
918 c = (qbyte *)&d_8to24table[(s->colors & 0xf0) + 8];
919 DrawQ_Fill ( x, y+1, 88, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
920 c = (qbyte *)&d_8to24table[((s->colors & 15)<<4) + 8];
921 DrawQ_Fill ( x, y+4, 88, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
923 total = cl.time - s->entertime;
924 minutes = (int)total/60;
925 n = total - minutes*60;
929 fph = total ? (int) ((float) s->frags * 3600.0 / total) : 0;
930 if (fph < -999) fph = -999;
931 if (fph > 9999) fph = 9999;
934 sprintf (num, "%c %4i:%4i %4i:%c%c %s", k == cl.viewentity - 1 ? 12 : ' ', (int) s->frags, fph, minutes, tens, units, s->name);
935 DrawQ_String(x - 8, y, num, 0, 8, 8, 1, 1, 1, 1, 0);
943 Sbar_DeathmatchOverlay
947 void Sbar_MiniDeathmatchOverlay (void)
949 int i, l, k, x, y, fph, numlines;
954 if (vid.conwidth < 512 || !sb_lines)
962 y = vid.conheight - sb_lines;
963 numlines = sb_lines/8;
968 for (i = 0; i < scoreboardlines; i++)
969 if (fragsort[i] == cl.viewentity - 1)
972 if (i == scoreboardlines) // we're not there
974 else // figure out start
977 if (i > scoreboardlines - numlines)
978 i = scoreboardlines - numlines;
983 for (;i < scoreboardlines && y < vid.conheight - 8;i++)
991 c = (qbyte *)&d_8to24table[(s->colors & 0xf0) + 8];
992 DrawQ_Fill ( x, y+1, 72, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
993 c = (qbyte *)&d_8to24table[((s->colors & 15)<<4) + 8];
994 DrawQ_Fill ( x, y+4, 72, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
996 fph = (cl.time - s->entertime) ? (int) ((float) s->frags * 3600.0 / (cl.time - s->entertime)) : 0;
997 if (fph < -999) fph = -999;
998 if (fph > 9999) fph = 9999;
1001 sprintf (num, "%c%4i:%4i%c %s", k == cl.viewentity - 1 ? 16 : ' ', (int) s->frags, fph, k == cl.viewentity - 1 ? 17 : ' ', s->name);
1002 DrawQ_String(x - 8, y, num, 0, 8, 8, 1, 1, 1, 1, 0);
1010 Sbar_IntermissionOverlay
1014 void Sbar_IntermissionOverlay (void)
1019 if (cl.gametype == GAME_DEATHMATCH)
1021 Sbar_DeathmatchOverlay ();
1028 DrawQ_Pic (64, 24, "gfx/complete.lmp", 0, 0, 1, 1, 1, 1, 0);
1029 DrawQ_Pic (0, 56, "gfx/inter.lmp", 0, 0, 1, 1, 1, 1, 0);
1032 dig = cl.completed_time/60;
1033 Sbar_DrawNum (160, 64, dig, 3, 0);
1034 num = cl.completed_time - dig*60;
1035 Sbar_DrawPic (234,64,sb_colon);
1036 Sbar_DrawPic (246,64,sb_nums[0][num/10]);
1037 Sbar_DrawPic (266,64,sb_nums[0][num%10]);
1039 Sbar_DrawNum (160, 104, cl.stats[STAT_SECRETS], 3, 0);
1040 Sbar_DrawPic (232, 104, sb_slash);
1041 Sbar_DrawNum (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
1043 Sbar_DrawNum (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
1044 Sbar_DrawPic (232, 144, sb_slash);
1045 Sbar_DrawNum (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
1056 void Sbar_FinaleOverlay (void)
1060 pic = Draw_CachePic ("gfx/finale.lmp");
1061 DrawQ_Pic((vid.conwidth - pic->width)/2, 16, "gfx/finale.lmp", 0, 0, 1, 1, 1, 1, 0);