2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // quakedef.h -- primary header for client
25 #if defined(__GNUC__) && (__GNUC__ > 2)
26 #define DP_FUNC_PRINTF(n) __attribute__ ((format (printf, n, n+1)))
28 #define DP_FUNC_PRINTF(n)
31 #include <sys/types.h>
42 extern char *buildstring;
43 extern char engineversion[128];
45 #define GAMENAME "id1"
47 #define MAX_NUM_ARGVS 50
50 #define MAX_QPATH 128 // max length of a quake game pathname
51 #define MAX_OSPATH 1024 // max length of a filesystem pathname
53 #define ON_EPSILON 0.1 // point on plane side epsilon
55 #define MAX_PACKETFRAGMENT 1024 // max length of packet fragment
56 #define NET_MAXMESSAGE 65536
57 #define NET_MINRATE 1000 // limits "rate" and "sv_maxrate" cvars
62 // LordHavoc: increased entity limit to 2048 from 600
63 #define MAX_EDICTS 32768 // FIXME: ouch! ouch! ouch!
64 #define MAX_LIGHTSTYLES 256 // LordHavoc: increased from 64, NOTE special consideration is needed in savegames!
65 // LordHavoc: increased model and sound limits from 256 and 256 to 4096 and 4096 (and added protocol extensions accordingly to break the 256 barrier)
66 #define MAX_MODELS 4096
67 #define MAX_SOUNDS 4096
69 #define SAVEGAME_COMMENT_LENGTH 39
71 #define MAX_STYLESTRING 64
74 // stats are integers communicated to the client by the server
76 #define MAX_CL_STATS 256
82 #define STAT_WEAPONFRAME 5
85 #define STAT_ROCKETS 8
87 #define STAT_ACTIVEWEAPON 10
88 #define STAT_TOTALSECRETS 11
89 #define STAT_TOTALMONSTERS 12
90 #define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
91 #define STAT_MONSTERS 14 // bumped by svc_killedmonster
92 #define STAT_ITEMS 15 // FTE, DP
93 #define STAT_VIEWHEIGHT 16 // FTE, DP
94 //#define STAT_TIME 17 // FTE
95 //#define STAT_VIEW2 20 // FTE
96 #define STAT_VIEWZOOM 21 // DP
97 #define STAT_MOVEVARS_TICRATE 240 // DP
98 #define STAT_MOVEVARS_TIMESCALE 241 // DP
99 #define STAT_MOVEVARS_GRAVITY 242 // DP
100 #define STAT_MOVEVARS_STOPSPEED 243 // DP
101 #define STAT_MOVEVARS_MAXSPEED 244 // DP
102 #define STAT_MOVEVARS_SPECTATORMAXSPEED 245 // DP
103 #define STAT_MOVEVARS_ACCELERATE 246 // DP
104 #define STAT_MOVEVARS_AIRACCELERATE 247 // DP
105 #define STAT_MOVEVARS_WATERACCELERATE 248 // DP
106 #define STAT_MOVEVARS_ENTGRAVITY 249 // DP
107 #define STAT_MOVEVARS_JUMPVELOCITY 250 // DP
108 #define STAT_MOVEVARS_EDGEFRICTION 251 // DP
109 #define STAT_MOVEVARS_MAXAIRSPEED 252 // DP
110 #define STAT_MOVEVARS_STEPHEIGHT 253 // DP
111 #define STAT_MOVEVARS_AIRACCEL_QW 254 // DP
112 #define STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION 255 // DP
117 #define IT_SUPER_SHOTGUN 2
119 #define IT_SUPER_NAILGUN 8
120 #define IT_GRENADE_LAUNCHER 16
121 #define IT_ROCKET_LAUNCHER 32
122 #define IT_LIGHTNING 64
123 #define IT_SUPER_LIGHTNING 128
124 #define IT_SHELLS 256
126 #define IT_ROCKETS 1024
127 #define IT_CELLS 2048
129 #define IT_ARMOR1 8192
130 #define IT_ARMOR2 16384
131 #define IT_ARMOR3 32768
132 #define IT_SUPERHEALTH 65536
133 #define IT_KEY1 131072
134 #define IT_KEY2 262144
135 #define IT_INVISIBILITY 524288
136 #define IT_INVULNERABILITY 1048576
137 #define IT_SUIT 2097152
138 #define IT_QUAD 4194304
139 #define IT_SIGIL1 (1<<28)
140 #define IT_SIGIL2 (1<<29)
141 #define IT_SIGIL3 (1<<30)
142 #define IT_SIGIL4 (1<<31)
144 //===========================================
145 // AK nexuiz changed and added defines
148 #define NEX_IT_SHOTGUN 2
149 #define NEX_IT_GRENADE_LAUNCHER 4
150 #define NEX_IT_ELECTRO 8
151 #define NEX_IT_CRYLINK 16
152 #define NEX_IT_NEX 32
153 #define NEX_IT_HAGAR 64
154 #define NEX_IT_ROCKET_LAUNCHER 128
155 #define NEX_IT_SHELLS 256
156 #define NEX_IT_BULLETS 512
157 #define NEX_IT_ROCKETS 1024
158 #define NEX_IT_CELLS 2048
159 #define NEX_IT_LASER 4094
160 #define NEX_IT_STRENGTH 8192
161 #define NEX_IT_INVINCIBLE 16384
162 #define NEX_IT_SPEED 32768
163 #define NEX_IT_SLOWMO 65536
165 //===========================================
166 //rogue changed and added defines
168 #define RIT_SHELLS 128
169 #define RIT_NAILS 256
170 #define RIT_ROCKETS 512
171 #define RIT_CELLS 1024
173 #define RIT_LAVA_NAILGUN 4096
174 #define RIT_LAVA_SUPER_NAILGUN 8192
175 #define RIT_MULTI_GRENADE 16384
176 #define RIT_MULTI_ROCKET 32768
177 #define RIT_PLASMA_GUN 65536
178 #define RIT_ARMOR1 8388608
179 #define RIT_ARMOR2 16777216
180 #define RIT_ARMOR3 33554432
181 #define RIT_LAVA_NAILS 67108864
182 #define RIT_PLASMA_AMMO 134217728
183 #define RIT_MULTI_ROCKETS 268435456
184 #define RIT_SHIELD 536870912
185 #define RIT_ANTIGRAV 1073741824
186 #define RIT_SUPERHEALTH 2147483648
188 //MED 01/04/97 added hipnotic defines
189 //===========================================
190 //hipnotic added defines
191 #define HIT_PROXIMITY_GUN_BIT 16
192 #define HIT_MJOLNIR_BIT 7
193 #define HIT_LASER_CANNON_BIT 23
194 #define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
195 #define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
196 #define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
197 #define HIT_WETSUIT (1<<(23+2))
198 #define HIT_EMPATHY_SHIELDS (1<<(23+3))
200 //===========================================
202 // LordHavoc: increased player limit from 16 to 255
203 #define MAX_SCOREBOARD 255
204 // LordHavoc: increased name limit from 32 to 64 characters
205 #define MAX_SCOREBOARDNAME 64
206 // infostring sizes used by QuakeWorld support
208 #define MAX_USERINFO_STRING 1280
210 #define MAX_SERVERINFO_STRING 1280
211 #define MAX_LOCALINFO_STRING 32768
222 #include "r_textures.h"
227 #include "protocol.h"
231 #include "model_shared.h"
248 extern qboolean noclip_anglehack;
250 extern char engineversion[128];
251 extern cvar_t developer;
253 // incremented every frame, never reset
254 extern int host_framecount;
255 // not bounded in any way, changed at start of every frame, never reset
256 extern double realtime;
258 void Host_InitCommands(void);
259 void Host_Main(void);
260 void Host_Shutdown(void);
261 void Host_StartVideo(void);
262 void Host_Error(const char *error, ...) DP_FUNC_PRINTF(1);
263 void Host_Quit_f(void);
264 void Host_ClientCommands(const char *fmt, ...) DP_FUNC_PRINTF(1);
265 void Host_ShutdownServer(void);
266 void Host_Reconnect_f(void);
268 void Host_AbortCurrentFrame(void);
270 // skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use)
271 extern int current_skill;
276 extern cvar_t chase_active;
277 extern cvar_t cl_viewmodel_scale;
279 void Chase_Init (void);
280 void Chase_Reset (void);
281 void Chase_Update (void);
283 void fractalnoise(unsigned char *noise, int size, int startgrid);
284 void fractalnoisequick(unsigned char *noise, int size, int startgrid);
286 void Sys_Shared_Init(void);