2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // quakedef.h -- primary header for client
26 #include <sys/types.h>
37 extern char *buildstring;
38 extern char engineversion[128];
40 #define GAMENAME "id1"
42 #define MAX_NUM_ARGVS 50
45 #define MAX_QPATH 128 // max length of a quake game pathname
46 #define MAX_OSPATH 1024 // max length of a filesystem pathname
48 #define ON_EPSILON 0.1 // point on plane side epsilon
50 #define MAX_PACKETFRAGMENT 1024 // max length of packet fragment
51 #define NET_MAXMESSAGE 65536
52 #define NET_MINRATE 1000 // limits "rate" and "sv_maxrate" cvars
53 #define NET_MAXRATE 150000 // limits "rate" and "sv_maxrate" cvars
58 // LordHavoc: increased entity limit to 2048 from 600
59 #define MAX_EDICTS 32768 // FIXME: ouch! ouch! ouch!
60 #define MAX_LIGHTSTYLES 256 // LordHavoc: increased from 64, NOTE special consideration is needed in savegames!
61 // LordHavoc: increased model and sound limits from 256 and 256 to 4096 and 4096 (and added protocol extensions accordingly to break the 256 barrier)
62 #define MAX_MODELS 4096
63 #define MAX_SOUNDS 4096
65 #define SAVEGAME_COMMENT_LENGTH 39
67 #define MAX_STYLESTRING 64
70 // stats are integers communicated to the client by the server
72 #define MAX_CL_STATS 256
78 #define STAT_WEAPONFRAME 5
81 #define STAT_ROCKETS 8
83 #define STAT_ACTIVEWEAPON 10
84 #define STAT_TOTALSECRETS 11
85 #define STAT_TOTALMONSTERS 12
86 #define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
87 #define STAT_MONSTERS 14 // bumped by svc_killedmonster
88 #define STAT_ITEMS 15 // FTE, DP
89 #define STAT_VIEWHEIGHT 16 // FTE, DP
90 //#define STAT_TIME 17 // FTE
91 //#define STAT_VIEW2 20 // FTE
92 #define STAT_VIEWZOOM 21 // DP
97 #define IT_SUPER_SHOTGUN 2
99 #define IT_SUPER_NAILGUN 8
100 #define IT_GRENADE_LAUNCHER 16
101 #define IT_ROCKET_LAUNCHER 32
102 #define IT_LIGHTNING 64
103 #define IT_SUPER_LIGHTNING 128
104 #define IT_SHELLS 256
106 #define IT_ROCKETS 1024
107 #define IT_CELLS 2048
109 #define IT_ARMOR1 8192
110 #define IT_ARMOR2 16384
111 #define IT_ARMOR3 32768
112 #define IT_SUPERHEALTH 65536
113 #define IT_KEY1 131072
114 #define IT_KEY2 262144
115 #define IT_INVISIBILITY 524288
116 #define IT_INVULNERABILITY 1048576
117 #define IT_SUIT 2097152
118 #define IT_QUAD 4194304
119 #define IT_SIGIL1 (1<<28)
120 #define IT_SIGIL2 (1<<29)
121 #define IT_SIGIL3 (1<<30)
122 #define IT_SIGIL4 (1<<31)
124 //===========================================
125 // AK nexuiz changed and added defines
128 #define NEX_IT_SHOTGUN 2
129 #define NEX_IT_GRENADE_LAUNCHER 4
130 #define NEX_IT_ELECTRO 8
131 #define NEX_IT_CRYLINK 16
132 #define NEX_IT_NEX 32
133 #define NEX_IT_HAGAR 64
134 #define NEX_IT_ROCKET_LAUNCHER 128
135 #define NEX_IT_SHELLS 256
136 #define NEX_IT_BULLETS 512
137 #define NEX_IT_ROCKETS 1024
138 #define NEX_IT_CELLS 2048
139 #define NEX_IT_LASER 4094
140 #define NEX_IT_STRENGTH 8192
141 #define NEX_IT_INVINCIBLE 16384
142 #define NEX_IT_SPEED 32768
143 #define NEX_IT_SLOWMO 65536
145 //===========================================
146 //rogue changed and added defines
148 #define RIT_SHELLS 128
149 #define RIT_NAILS 256
150 #define RIT_ROCKETS 512
151 #define RIT_CELLS 1024
153 #define RIT_LAVA_NAILGUN 4096
154 #define RIT_LAVA_SUPER_NAILGUN 8192
155 #define RIT_MULTI_GRENADE 16384
156 #define RIT_MULTI_ROCKET 32768
157 #define RIT_PLASMA_GUN 65536
158 #define RIT_ARMOR1 8388608
159 #define RIT_ARMOR2 16777216
160 #define RIT_ARMOR3 33554432
161 #define RIT_LAVA_NAILS 67108864
162 #define RIT_PLASMA_AMMO 134217728
163 #define RIT_MULTI_ROCKETS 268435456
164 #define RIT_SHIELD 536870912
165 #define RIT_ANTIGRAV 1073741824
166 #define RIT_SUPERHEALTH 2147483648
168 //MED 01/04/97 added hipnotic defines
169 //===========================================
170 //hipnotic added defines
171 #define HIT_PROXIMITY_GUN_BIT 16
172 #define HIT_MJOLNIR_BIT 7
173 #define HIT_LASER_CANNON_BIT 23
174 #define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
175 #define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
176 #define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
177 #define HIT_WETSUIT (1<<(23+2))
178 #define HIT_EMPATHY_SHIELDS (1<<(23+3))
180 //===========================================
182 // LordHavoc: increased player limit from 16 to 255
183 #define MAX_SCOREBOARD 255
184 // LordHavoc: increased name limit from 32 to 64 characters
185 #define MAX_SCOREBOARDNAME 64
186 // infostring sizes used by QuakeWorld support
187 #define MAX_USERINFO_STRING 196
188 #define MAX_SERVERINFO_STRING 512
189 #define MAX_LOCALINFO_STRING 32768
200 #include "r_textures.h"
205 #include "protocol.h"
209 #include "model_shared.h"
226 extern qboolean noclip_anglehack;
228 extern char engineversion[128];
229 extern cvar_t developer;
231 // incremented every frame, never reset
232 extern int host_framecount;
233 // not bounded in any way, changed at start of every frame, never reset
234 extern double realtime;
236 void Host_InitCommands(void);
237 void Host_Main(void);
238 void Host_Shutdown(void);
239 void Host_StartVideo(void);
240 void Host_Error(const char *error, ...);
241 void Host_Quit_f(void);
242 void Host_ClientCommands(const char *fmt, ...);
243 void Host_ShutdownServer(void);
244 void Host_Reconnect_f(void);
246 void Host_AbortCurrentFrame(void);
248 // skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use)
249 extern int current_skill;
254 extern cvar_t chase_active;
256 void Chase_Init (void);
257 void Chase_Reset (void);
258 void Chase_Update (void);
260 void fractalnoise(unsigned char *noise, int size, int startgrid);
261 void fractalnoisequick(unsigned char *noise, int size, int startgrid);
263 void Sys_Shared_Init(void);