4 #if (__GNUC__ > 2) || defined (__clang__) || (__TINYC__)
5 #define DP_FUNC_PRINTF(n) __attribute__ ((format (printf, n, n+1)))
6 #define DP_FUNC_PURE __attribute__ ((pure))
7 #define DP_FUNC_NORETURN __attribute__ ((noreturn))
9 #define DP_FUNC_PRINTF(n)
11 #define DP_FUNC_NORETURN
14 #define MAX_NUM_ARGVS 50
17 #define MAX_INPUTLINE 1024
18 #define CON_TEXTSIZE 16384
19 #define CON_MAXLINES 256
20 #define HIST_TEXTSIZE 2048
21 #define HIST_MAXLINES 16
22 #define MAX_ALIAS_NAME 32
23 #define CMDBUFSIZE 131072
26 #define NET_MAXMESSAGE 65536
27 #define MAX_PACKETFRAGMENT 1024
28 #define MAX_EDICTS 4096
29 #define MAX_MODELS 1024
30 #define MAX_SOUNDS 1024
31 #define MAX_LIGHTSTYLES 64
32 #define MAX_STYLESTRING 16
33 #define MAX_SCOREBOARD 32
34 #define MAX_SCOREBOARDNAME 128
35 #define MAX_USERINFO_STRING 196
36 #define MAX_SERVERINFO_STRING 512
37 #define MAX_LOCALINFO_STRING 1 // not actually used by DP servers
38 #define CL_MAX_USERCMDS 32
39 #define CVAR_HASHSIZE 1024
40 #define M_MAX_EDICTS 4096
42 #define MAX_DEMONAME 16
43 #define MAX_SAVEGAMES 12
44 #define SAVEGAME_COMMENT_LENGTH 39
45 #define MAX_CLIENTNETWORKEYES 2
46 #define MAX_LEVELNETWORKEYES 0 // no portal support
47 #define MAX_OCCLUSION_QUERIES 256
49 #define CRYPTO_HOSTKEY_HASHSIZE 256
50 #define MAX_NETWM_ICON 1026 // one 32x32
52 #define MAX_WATERPLANES 2
53 #define MAX_CUBEMAPS 1024
54 #define MAX_EXPLOSIONS 8
55 #define MAX_DLIGHTS 16
56 #define MAX_CACHED_PICS 2048 // this is 144 bytes each (or 152 on 64bit)
57 #define CACHEPICHASHSIZE 256
58 #define MAX_PARTICLEEFFECTNAME 256
59 #define MAX_PARTICLEEFFECTINFO 1024
60 #define MAX_PARTICLETEXTURES 256
62 #define MAX_DYNAMIC_TEXTURE_COUNT 2
63 #define MAX_MAP_LEAFS 8192
66 #define MAX_DYNAMIC_CHANNELS 64
67 #define MAX_CHANNELS 260
68 #define MODLIST_TOTALSIZE 32
69 #define MAX_FAVORITESERVERS 32
70 #define MAX_DECALSYSTEM_QUEUE 64
71 #define PAINTBUFFER_SIZE 512
72 #define MAX_BINDMAPS 8
73 #define MAX_PARTICLES_INITIAL 8192
74 #define MAX_PARTICLES 8192
75 #define MAX_ENTITIES_INITIAL 256
76 #define MAX_STATICENTITIES 256
77 #define MAX_EFFECTS 16
79 #define MAX_TEMPENTITIES 256
80 #define SERVERLIST_TOTALSIZE 1024
81 #define SERVERLIST_ANDMASKCOUNT 5
82 #define SERVERLIST_ORMASKCOUNT 5
84 #define MAX_INPUTLINE 16384 ///< maximum length of console commandline, QuakeC strings, and many other text processing buffers
85 #define CON_TEXTSIZE 1048576 ///< max scrollback buffer characters in console
86 #define CON_MAXLINES 16384 ///< max scrollback buffer lines in console
87 #define HIST_TEXTSIZE 262144 ///< max command history buffer characters in console
88 #define HIST_MAXLINES 4096 ///< max command history buffer lines in console
89 #define MAX_ALIAS_NAME 32
90 #define CMDBUFSIZE 655360 ///< maximum script size that can be loaded by the exec command (8192 in Quake)
91 #define MAX_ARGS 80 ///< maximum number of parameters to a console command or alias
93 #define NET_MAXMESSAGE 131072 ///< max reliable packet size (sent as multiple fragments of MAX_PACKETFRAGMENT)
94 #define MAX_PACKETFRAGMENT 1024 ///< max length of packet fragment
95 #define MAX_EDICTS 32768 ///< max number of objects in game world at once (32768 protocol limit)
96 #define MAX_MODELS 8192 ///< max number of models loaded at once (including during level transitions)
97 #define MAX_SOUNDS 4096 ///< max number of sounds loaded at once
98 #define MAX_LIGHTSTYLES 256 ///< max flickering light styles in level (note: affects savegame format)
99 #define MAX_STYLESTRING 64 ///< max length of flicker pattern for light style
100 #define MAX_SCOREBOARD 255 ///< max number of players in game at once (255 protocol limit)
101 #define MAX_SCOREBOARDNAME 128 ///< max length of player name in game
102 #define MAX_USERINFO_STRING 1280 ///< max length of infostring for PROTOCOL_QUAKEWORLD (196 in QuakeWorld)
103 #define MAX_SERVERINFO_STRING 1280 ///< max length of server infostring for PROTOCOL_QUAKEWORLD (512 in QuakeWorld)
104 #define MAX_LOCALINFO_STRING 32768 ///< max length of server-local infostring for PROTOCOL_QUAKEWORLD (32768 in QuakeWorld)
105 #define CL_MAX_USERCMDS 128 ///< max number of predicted input packets in queue
106 #define CVAR_HASHSIZE 65536 ///< number of hash buckets for accelerating cvar name lookups
107 #define M_MAX_EDICTS 32768 ///< max objects in menu vm
108 #define MAX_DEMOS 8 ///< max demos provided to demos command
109 #define MAX_DEMONAME 16 ///< max demo name length for demos command
110 #define MAX_SAVEGAMES 12 ///< max savegames listed in savegame menu
111 #define SAVEGAME_COMMENT_LENGTH 39 ///< max comment length of savegame in menu
112 #define MAX_CLIENTNETWORKEYES 16 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction)
113 #define MAX_LEVELNETWORKEYES 512 ///< max number of locations that can be added to pvs when culling network entities (must be at least 2 for prediction)
114 #define MAX_OCCLUSION_QUERIES 4096 ///< max number of query objects that can be used in one frame
116 #define CRYPTO_HOSTKEY_HASHSIZE 8192 ///< number of hash buckets for accelerating host key lookups
117 #define MAX_NETWM_ICON 352822 // 16x16, 22x22, 24x24, 32x32, 48x48, 64x64, 128x128, 256x256, 512x512
119 #define MAX_WATERPLANES 16 ///< max number of water planes visible (each one causes additional view renders)
120 #define MAX_CUBEMAPS 1024 ///< max number of cubemap textures loaded for light filters
121 #define MAX_EXPLOSIONS 64 ///< max number of explosion shell effects active at once (not particle related)
122 #define MAX_DLIGHTS 256 ///< max number of dynamic lights (rocket flashes, etc) in scene at once
123 #define MAX_CACHED_PICS 2048 ///< max number of 2D pics loaded at once
124 #define CACHEPICHASHSIZE 256 ///< number of hash buckets for accelerating 2D pic name lookups
125 #define MAX_PARTICLEEFFECTNAME 4096 ///< maximum number of unique names of particle effects (for particleeffectnum)
126 #define MAX_PARTICLEEFFECTINFO 8192 ///< maximum number of unique particle effects (each name may associate with several of these)
127 #define MAX_PARTICLETEXTURES 256 ///< maximum number of unique particle textures in the particle font
128 #define MAXCLVIDEOS 65 ///< maximum number of video streams being played back at once (1 is reserved for the playvideo command)
129 #define MAX_DYNAMIC_TEXTURE_COUNT 64 ///< maximum number of dynamic textures (web browsers, playvideo, etc)
130 #define MAX_MAP_LEAFS 65536 ///< maximum number of BSP leafs in world (8192 in Quake)
132 #define MAXTRACKS 256 ///< max CD track index
133 // 0 to NUM_AMBIENTS - 1 = water, etc
134 // NUM_AMBIENTS to NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS - 1 = normal entity sounds
135 // NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS to total_channels = static sounds
136 #define MAX_DYNAMIC_CHANNELS 512
137 #define MAX_CHANNELS (8192 + 4)
138 #define MODLIST_TOTALSIZE 256
139 #define MAX_FAVORITESERVERS 256
140 #define MAX_DECALSYSTEM_QUEUE 1024
141 #define PAINTBUFFER_SIZE 2048
142 #define MAX_BINDMAPS 8
143 #define MAX_PARTICLES_INITIAL 8192 ///< initial allocation for cl.particles
144 #define MAX_PARTICLES 1048576 ///< upper limit on cl.particles size
145 #define MAX_ENTITIES_INITIAL 256 ///< initial size of cl.entities
146 #define MAX_STATICENTITIES 4096 ///< limit on size of cl.static_entities
147 #define MAX_EFFECTS 256 ///< limit on size of cl.effects
148 #define MAX_BEAMS 256 ///< limit on size of cl.beams
149 #define MAX_TEMPENTITIES 4096 ///< max number of temporary models visible per frame (certain sprite effects, certain types of CSQC entities also use this)
150 #define SERVERLIST_TOTALSIZE 2048 ///< max servers in the server list
151 #define SERVERLIST_ANDMASKCOUNT 16 ///< max items in server list AND mask
152 #define SERVERLIST_ORMASKCOUNT 16 ///< max items in server list OR mask
156 #define CMD_TOKENIZELENGTH (MAX_INPUTLINE + MAX_ARGS) ///< maximum tokenizable commandline length (counting trailing 0)
159 #define MAX_QPATH 128 ///< max length of a quake game pathname
161 #define MAX_OSPATH PATH_MAX
163 #define MAX_OSPATH MAX_PATH
165 #define MAX_OSPATH 1024 ///< max length of a filesystem pathname
168 #define ON_EPSILON 0.1 ///< point on plane side epsilon
170 #define NET_MINRATE 1000 ///< limits "rate" and "sv_maxrate" cvars
172 // In Quake, any char in 0..32 counts as whitespace
173 //#define ISWHITESPACE(ch) ((unsigned char) ch <= (unsigned char) ' ')
174 #define ISWHITESPACE(ch) (!(ch) || (ch) == ' ' || (ch) == '\t' || (ch) == '\r' || (ch) == '\n')
175 #define ISCOMMENT(ch, pos) ch[pos] == '/' && ch[pos + 1] == '/' && (pos == 0 || ISWHITESPACE(ch[pos - 1]))
176 // This also includes extended characters, and ALL control chars
177 #define ISWHITESPACEORCONTROL(ch) ((signed char) (ch) <= (signed char) ' ')
180 #define FLOAT_IS_TRUE_FOR_INT(x) ((x) & 0x7FFFFFFFFFFFFFFF) // also match "negative zero" doubles of value 0x8000000000000000
181 #define FLOAT_LOSSLESS_FORMAT "%.17g"
182 #define VECTOR_LOSSLESS_FORMAT "%.17g %.17g %.17g"
184 #define FLOAT_IS_TRUE_FOR_INT(x) ((x) & 0x7FFFFFFF) // also match "negative zero" floats of value 0x80000000
185 #define FLOAT_LOSSLESS_FORMAT "%.9g"
186 #define VECTOR_LOSSLESS_FORMAT "%.9g %.9g %.9g"
189 // originally this was _MSC_VER
190 // but here we want to test the system libc, which on win32 is borked, and NOT the compiler
192 #define INT_LOSSLESS_FORMAT_SIZE "I64"
193 #define INT_LOSSLESS_FORMAT_CONVERT_S(x) ((__int64)(x))
194 #define INT_LOSSLESS_FORMAT_CONVERT_U(x) ((unsigned __int64)(x))
196 #define INT_LOSSLESS_FORMAT_SIZE "j"
197 #define INT_LOSSLESS_FORMAT_CONVERT_S(x) ((intmax_t)(x))
198 #define INT_LOSSLESS_FORMAT_CONVERT_U(x) ((uintmax_t)(x))