7 #include "getreplies.qh"
10 #include "../anticheat.qh"
11 #include "../campaign.qh"
12 #include "../cl_client.qh"
13 #include "../cl_player.qh"
14 #include "../g_world.qh"
15 #include "../ipban.qh"
16 #include "../playerdemo.qh"
17 #include "../teamplay.qh"
19 #include "../bot/bot.qh"
20 #include "../bot/navigation.qh"
21 #include "../bot/scripting.qh"
23 #include "../mutators/mutators_include.qh"
25 #include "../../common/constants.qh"
26 #include "../../common/mapinfo.qh"
27 #include "../../common/notifications.qh"
28 #include "../../common/teams.qh"
29 #include "../../common/util.qh"
31 #include "../../common/command/shared_defs.qh"
33 #include "../../common/monsters/sv_monsters.qh"
35 #include "../../warpzonelib/mathlib.qh"
37 void PutObserverInServer (void);
39 // =====================================================
40 // Server side game commands code, reworked by Samual
41 // Last updated: December 29th, 2011
42 // =====================================================
44 // used by GameCommand_make_mapinfo()
45 void make_mapinfo_Think()
47 if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
49 print("Done rebuiling mapinfos.\n");
50 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
55 self.think = make_mapinfo_Think;
56 self.nextthink = time;
60 // used by GameCommand_extendmatchtime() and GameCommand_reducematchtime()
61 void changematchtime(float delta, float mi, float ma)
69 if(autocvar_timelimit < 0)
73 mi = 10; // at least ten sec in the future
74 cur = time - game_starttime;
76 mi += cur; // from current time!
78 lim = autocvar_timelimit * 60;
83 return; // cannot increase any further
85 update = min(ma, lim + delta);
86 else // already above maximum: FAIL
91 if(lim == 0) // infinite: try reducing to max, if we are allowed to
93 else if(lim > mi) // above minimum: decrease
94 update = max(mi, lim + delta);
95 else // already below minimum: FAIL
99 cvar_set("timelimit", ftos(update / 60));
103 // =======================
104 // Command Sub-Functions
105 // =======================
107 void GameCommand_adminmsg(float request, float argc)
111 case CMD_REQUEST_COMMAND:
116 string targets = strreplace(",", " ", argv(1));
117 string original_targets = strreplace(" ", ", ", targets);
118 string admin_message = argv(2);
119 float infobartime = stof(argv(3));
121 string successful, t;
122 successful = string_null;
124 if((targets) && (admin_message))
128 t = car(targets); targets = cdr(targets);
130 // Check to see if the player is a valid target
131 client = GetFilteredEntity(t);
132 accepted = VerifyClientEntity(client, true, false);
136 print("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
140 // send the centerprint/console print or infomessage
143 stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
147 centerprint(client, strcat("^3", admin_name(), ":\n^7", admin_message));
148 sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", admin_message, "\n"));
151 successful = strcat(successful, (successful ? ", " : ""), client.netname);
152 dprint("Message sent to ", client.netname, "\n");
157 bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
159 print("No players given (", original_targets, ") could receive the message.\n");
166 print("Incorrect parameters for ^2adminmsg^7\n");
167 case CMD_REQUEST_USAGE:
169 print("\nUsage:^3 sv_cmd adminmsg clients \"message\" [infobartime]\n");
170 print(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
171 print(" If infobartime is provided, the message will be sent to infobar.\n");
172 print(" Otherwise, it will just be sent as a centerprint message.\n");
173 print("Examples: adminmsg 2,4 \"this infomessage will last for ten seconds\" 10\n");
174 print(" adminmsg 2,5 \"this message will be a centerprint\"\n");
180 void GameCommand_mobbutcher(float request)
184 case CMD_REQUEST_COMMAND:
186 if(autocvar_g_campaign) { print("This command doesn't work in campaign mode.\n"); return; }
187 if(g_invasion) { print("This command doesn't work during an invasion.\n"); return; }
189 float removed_count = 0;
192 FOR_EACH_MONSTER(head)
194 monster_remove(head);
198 monsters_total = 0; // reset stats?
203 if(removed_count <= 0)
204 print("No monsters to kill\n");
206 printf("Killed %d monster%s\n", removed_count, ((removed_count == 1) ? "" : "s"));
208 return; // never fall through to usage
212 case CMD_REQUEST_USAGE:
214 print("\nUsage:^3 sv_cmd mobbutcher\n");
215 print(" No arguments required.\n");
221 void GameCommand_allready(float request)
225 case CMD_REQUEST_COMMAND:
232 case CMD_REQUEST_USAGE:
234 print("\nUsage:^3 sv_cmd allready\n");
235 print(" No arguments required.\n");
241 void GameCommand_allspec(float request, float argc)
245 case CMD_REQUEST_COMMAND:
248 string reason = argv(1);
251 FOR_EACH_REALPLAYER(client)
256 PutObserverInServer();
259 if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
260 else { print("No players found to spectate.\n"); }
265 case CMD_REQUEST_USAGE:
267 print("\nUsage:^3 sv_cmd allspec [reason]\n");
268 print(" Where 'reason' is an optional argument for explanation of allspec command.\n");
269 print("See also: ^2moveplayer, shuffleteams^7\n");
275 void GameCommand_anticheat(float request, float argc)
279 case CMD_REQUEST_COMMAND:
281 entity client = GetIndexedEntity(argc, 1);
282 float accepted = VerifyClientEntity(client, false, false);
292 print("anticheat: ", GetClientErrorString(accepted, argv(1)), ".\n");
297 print("Incorrect parameters for ^2anticheat^7\n");
298 case CMD_REQUEST_USAGE:
300 print("\nUsage:^3 sv_cmd anticheat client\n");
301 print(" 'client' is the entity number or name of the player.\n");
307 void GameCommand_bbox(float request)
311 case CMD_REQUEST_COMMAND:
313 print("Original size: ", ftos(world.absmin.x), " ", ftos(world.absmin.y), " ", ftos(world.absmin.z));
314 print(" ", ftos(world.absmax.x), " ", ftos(world.absmax.y), " ", ftos(world.absmax.z), "\n");
315 print("Currently set size: ", ftos(world.mins.x), " ", ftos(world.mins.y), " ", ftos(world.mins.z));
316 print(" ", ftos(world.maxs.x), " ", ftos(world.maxs.y), " ", ftos(world.maxs.z), "\n");
317 print("Solid bounding box size:");
319 tracebox('1 0 0' * world.absmin.x,
320 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
321 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
322 '1 0 0' * world.absmax.x,
326 print(" ", ftos(world.absmin.x));
328 print(" ", ftos(trace_endpos.x));
330 tracebox('0 1 0' * world.absmin.y,
331 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
332 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
333 '0 1 0' * world.absmax.y,
337 print(" ", ftos(world.absmin.y));
339 print(" ", ftos(trace_endpos.y));
341 tracebox('0 0 1' * world.absmin.z,
342 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
343 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
344 '0 0 1' * world.absmax.z,
348 print(" ", ftos(world.absmin.z));
350 print(" ", ftos(trace_endpos.z));
352 tracebox('1 0 0' * world.absmax.x,
353 '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
354 '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
355 '1 0 0' * world.absmin.x,
359 print(" ", ftos(world.absmax.x));
361 print(" ", ftos(trace_endpos.x));
363 tracebox('0 1 0' * world.absmax.y,
364 '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
365 '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
366 '0 1 0' * world.absmin.y,
370 print(" ", ftos(world.absmax.y));
372 print(" ", ftos(trace_endpos.y));
374 tracebox('0 0 1' * world.absmax.z,
375 '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
376 '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
377 '0 0 1' * world.absmin.z,
381 print(" ", ftos(world.absmax.z));
383 print(" ", ftos(trace_endpos.z));
390 case CMD_REQUEST_USAGE:
392 print("\nUsage:^3 sv_cmd bbox\n");
393 print(" No arguments required.\n");
394 print("See also: ^2gettaginfo, trace^7\n");
400 void GameCommand_bot_cmd(float request, float argc, string command)
404 case CMD_REQUEST_COMMAND:
408 if(argv(1) == "reset")
413 else if(argv(1) == "setbots")
415 cvar_settemp("bot_vs_human", "0");
416 cvar_settemp("minplayers", "0");
417 cvar_settemp("bot_number", "0");
419 cvar_settemp("bot_number", argv(2));
421 print("Sorry, could not set requested bot count\n");
424 else if(argv(1) == "load" && argc == 3)
428 fh = fopen(argv(2), FILE_READ);
431 print("cannot open the file\n");
436 while((s = fgets(fh)))
438 argc = tokenize_console(s);
440 if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
442 if(argv(2) == "reset")
446 else if(argv(2) == "setbots")
448 cvar_settemp("bot_vs_human", "0");
449 cvar_settemp("minplayers", "0");
450 cvar_settemp("bot_number", "0");
452 cvar_settemp("bot_number", argv(3));
454 print("Sorry, could not set requested bot count\n");
458 // let's start at token 2 so we can skip sv_cmd bot_cmd
459 bot = find_bot_by_number(stof(argv(2)));
461 bot = find_bot_by_name(argv(2));
463 bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
467 localcmd(strcat(s, "\n"));
471 print(ftos(i), " commands read\n");
475 else if(argv(1) == "help")
478 bot_cmdhelp(argv(2));
483 else if(argc >= 3) // this comes last
485 bot = find_bot_by_number(stof(argv(1)));
487 bot = find_bot_by_name(argv(1));
490 print(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
491 bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
495 print(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
500 print("Incorrect parameters for ^2bot_cmd^7\n");
501 case CMD_REQUEST_USAGE:
503 print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
504 print(" 'client' can be either the name or entity id of the bot\n");
505 print(" For full list of commands, see bot_cmd help [command].\n");
506 print("Examples: sv_cmd bot_cmd client cc \"say something\"\n");
507 print(" sv_cmd bot_cmd client presskey jump\n");
513 void GameCommand_cointoss(float request, float argc)
517 case CMD_REQUEST_COMMAND:
519 string result1 = (argv(2) ? strcat("^7", argv(1)) : "^1HEADS");
520 string result2 = (argv(2) ? strcat("^7", argv(2)) : "^4TAILS");
521 string choice = ((random() > 0.5) ? result1 : result2);
523 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_COINTOSS, choice);
528 case CMD_REQUEST_USAGE:
530 print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
531 print(" Where 'result1' and 'result2' are user created options.\n");
537 void GameCommand_database(float request, float argc)
541 case CMD_REQUEST_COMMAND:
545 if(argv(1) == "save")
547 db_save(ServerProgsDB, argv(2));
548 print(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
551 else if(argv(1) == "dump")
553 db_dump(ServerProgsDB, argv(2));
554 print("DB dumped.\n"); // wtf does this do?
557 else if(argv(1) == "load")
559 db_close(ServerProgsDB);
560 ServerProgsDB = db_load(argv(2));
561 print(strcat("Loaded '", argv(2), "' as new serverprogs database.\n"));
568 print("Incorrect parameters for ^2database^7\n");
569 case CMD_REQUEST_USAGE:
571 print("\nUsage:^3 sv_cmd database action filename\n");
572 print(" Where 'action' is the command to complete,\n");
573 print(" and 'filename' is what it acts upon.\n");
574 print(" Full list of commands here: \"save, dump, load.\"\n");
580 void GameCommand_defer_clear(float request, float argc)
584 case CMD_REQUEST_COMMAND:
591 client = GetIndexedEntity(argc, 1);
592 accepted = VerifyClientEntity(client, true, false);
596 stuffcmd(client, "defer clear\n");
597 print("defer clear stuffed to ", client.netname, "\n");
599 else { print("defer_clear: ", GetClientErrorString(accepted, argv(1)), ".\n"); }
606 print("Incorrect parameters for ^2defer_clear^7\n");
607 case CMD_REQUEST_USAGE:
609 print("\nUsage:^3 sv_cmd defer_clear client\n");
610 print(" 'client' is the entity number or name of the player.\n");
611 print("See also: ^2defer_clear_all^7\n");
617 void GameCommand_defer_clear_all(float request)
621 case CMD_REQUEST_COMMAND:
627 FOR_EACH_CLIENT(client)
629 argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
630 GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
633 if(i) { print(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
638 case CMD_REQUEST_USAGE:
640 print("\nUsage:^3 sv_cmd defer_clear_all\n");
641 print(" No arguments required.\n");
642 print("See also: ^2defer_clear^7\n");
648 void GameCommand_delrec(float request, float argc) // perhaps merge later with records and printstats and such?
652 case CMD_REQUEST_COMMAND:
657 race_deleteTime(argv(2), stof(argv(1)));
659 race_deleteTime(GetMapname(), stof(argv(1)));
665 print("Incorrect parameters for ^2delrec^7\n");
666 case CMD_REQUEST_USAGE:
668 print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
669 print(" 'ranking' is which ranking level to clear up to, \n");
670 print(" it will clear all records up to nth place.\n");
671 print(" if 'map' is not provided it will use current map.\n");
677 void GameCommand_effectindexdump(float request)
681 case CMD_REQUEST_COMMAND:
687 print("begin of effects list\n");
688 db_put(d, "TE_GUNSHOT", "1"); print("effect TE_GUNSHOT is ", ftos(particleeffectnum("TE_GUNSHOT")), "\n");
689 db_put(d, "TE_GUNSHOTQUAD", "1"); print("effect TE_GUNSHOTQUAD is ", ftos(particleeffectnum("TE_GUNSHOTQUAD")), "\n");
690 db_put(d, "TE_SPIKE", "1"); print("effect TE_SPIKE is ", ftos(particleeffectnum("TE_SPIKE")), "\n");
691 db_put(d, "TE_SPIKEQUAD", "1"); print("effect TE_SPIKEQUAD is ", ftos(particleeffectnum("TE_SPIKEQUAD")), "\n");
692 db_put(d, "TE_SUPERSPIKE", "1"); print("effect TE_SUPERSPIKE is ", ftos(particleeffectnum("TE_SUPERSPIKE")), "\n");
693 db_put(d, "TE_SUPERSPIKEQUAD", "1"); print("effect TE_SUPERSPIKEQUAD is ", ftos(particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
694 db_put(d, "TE_WIZSPIKE", "1"); print("effect TE_WIZSPIKE is ", ftos(particleeffectnum("TE_WIZSPIKE")), "\n");
695 db_put(d, "TE_KNIGHTSPIKE", "1"); print("effect TE_KNIGHTSPIKE is ", ftos(particleeffectnum("TE_KNIGHTSPIKE")), "\n");
696 db_put(d, "TE_EXPLOSION", "1"); print("effect TE_EXPLOSION is ", ftos(particleeffectnum("TE_EXPLOSION")), "\n");
697 db_put(d, "TE_EXPLOSIONQUAD", "1"); print("effect TE_EXPLOSIONQUAD is ", ftos(particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
698 db_put(d, "TE_TAREXPLOSION", "1"); print("effect TE_TAREXPLOSION is ", ftos(particleeffectnum("TE_TAREXPLOSION")), "\n");
699 db_put(d, "TE_TELEPORT", "1"); print("effect TE_TELEPORT is ", ftos(particleeffectnum("TE_TELEPORT")), "\n");
700 db_put(d, "TE_LAVASPLASH", "1"); print("effect TE_LAVASPLASH is ", ftos(particleeffectnum("TE_LAVASPLASH")), "\n");
701 db_put(d, "TE_SMALLFLASH", "1"); print("effect TE_SMALLFLASH is ", ftos(particleeffectnum("TE_SMALLFLASH")), "\n");
702 db_put(d, "TE_FLAMEJET", "1"); print("effect TE_FLAMEJET is ", ftos(particleeffectnum("TE_FLAMEJET")), "\n");
703 db_put(d, "EF_FLAME", "1"); print("effect EF_FLAME is ", ftos(particleeffectnum("EF_FLAME")), "\n");
704 db_put(d, "TE_BLOOD", "1"); print("effect TE_BLOOD is ", ftos(particleeffectnum("TE_BLOOD")), "\n");
705 db_put(d, "TE_SPARK", "1"); print("effect TE_SPARK is ", ftos(particleeffectnum("TE_SPARK")), "\n");
706 db_put(d, "TE_PLASMABURN", "1"); print("effect TE_PLASMABURN is ", ftos(particleeffectnum("TE_PLASMABURN")), "\n");
707 db_put(d, "TE_TEI_G3", "1"); print("effect TE_TEI_G3 is ", ftos(particleeffectnum("TE_TEI_G3")), "\n");
708 db_put(d, "TE_TEI_SMOKE", "1"); print("effect TE_TEI_SMOKE is ", ftos(particleeffectnum("TE_TEI_SMOKE")), "\n");
709 db_put(d, "TE_TEI_BIGEXPLOSION", "1"); print("effect TE_TEI_BIGEXPLOSION is ", ftos(particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
710 db_put(d, "TE_TEI_PLASMAHIT", "1"); print("effect TE_TEI_PLASMAHIT is ", ftos(particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
711 db_put(d, "EF_STARDUST", "1"); print("effect EF_STARDUST is ", ftos(particleeffectnum("EF_STARDUST")), "\n");
712 db_put(d, "TR_ROCKET", "1"); print("effect TR_ROCKET is ", ftos(particleeffectnum("TR_ROCKET")), "\n");
713 db_put(d, "TR_GRENADE", "1"); print("effect TR_GRENADE is ", ftos(particleeffectnum("TR_GRENADE")), "\n");
714 db_put(d, "TR_BLOOD", "1"); print("effect TR_BLOOD is ", ftos(particleeffectnum("TR_BLOOD")), "\n");
715 db_put(d, "TR_WIZSPIKE", "1"); print("effect TR_WIZSPIKE is ", ftos(particleeffectnum("TR_WIZSPIKE")), "\n");
716 db_put(d, "TR_SLIGHTBLOOD", "1"); print("effect TR_SLIGHTBLOOD is ", ftos(particleeffectnum("TR_SLIGHTBLOOD")), "\n");
717 db_put(d, "TR_KNIGHTSPIKE", "1"); print("effect TR_KNIGHTSPIKE is ", ftos(particleeffectnum("TR_KNIGHTSPIKE")), "\n");
718 db_put(d, "TR_VORESPIKE", "1"); print("effect TR_VORESPIKE is ", ftos(particleeffectnum("TR_VORESPIKE")), "\n");
719 db_put(d, "TR_NEHAHRASMOKE", "1"); print("effect TR_NEHAHRASMOKE is ", ftos(particleeffectnum("TR_NEHAHRASMOKE")), "\n");
720 db_put(d, "TR_NEXUIZPLASMA", "1"); print("effect TR_NEXUIZPLASMA is ", ftos(particleeffectnum("TR_NEXUIZPLASMA")), "\n");
721 db_put(d, "TR_GLOWTRAIL", "1"); print("effect TR_GLOWTRAIL is ", ftos(particleeffectnum("TR_GLOWTRAIL")), "\n");
722 db_put(d, "TR_SEEKER", "1"); print("effect TR_SEEKER is ", ftos(particleeffectnum("TR_SEEKER")), "\n");
723 db_put(d, "SVC_PARTICLE", "1"); print("effect SVC_PARTICLE is ", ftos(particleeffectnum("SVC_PARTICLE")), "\n");
725 fh = fopen("effectinfo.txt", FILE_READ);
726 while((s = fgets(fh)))
729 if(argv(0) == "effect")
731 if(db_get(d, argv(1)) != "1")
733 if(particleeffectnum(argv(1)) >= 0)
734 print("effect ", argv(1), " is ", ftos(particleeffectnum(argv(1))), "\n");
735 db_put(d, argv(1), "1");
739 print("end of effects list\n");
746 case CMD_REQUEST_USAGE:
748 print("\nUsage:^3 sv_cmd effectindexdump\n");
749 print(" No arguments required.\n");
755 void GameCommand_extendmatchtime(float request)
759 case CMD_REQUEST_COMMAND:
761 changematchtime(autocvar_timelimit_increment * 60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
766 case CMD_REQUEST_USAGE:
768 print("\nUsage:^3 sv_cmd extendmatchtime\n");
769 print(" No arguments required.\n");
770 print("See also: ^2reducematchtime^7\n");
776 void GameCommand_find(float request, float argc) // is this even needed? We have prvm_edicts command and such ANYWAY
780 case CMD_REQUEST_COMMAND:
784 for(client = world; (client = find(client, classname, argv(1))); )
785 print(etos(client), "\n");
791 print("Incorrect parameters for ^2find^7\n");
792 case CMD_REQUEST_USAGE:
794 print("\nUsage:^3 sv_cmd find classname\n");
795 print(" Where 'classname' is the classname to search for.\n");
801 void GameCommand_gametype(float request, float argc)
805 case CMD_REQUEST_COMMAND:
810 float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
814 MapInfo_SwitchGameType(t);
815 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
816 if(MapInfo_count > 0)
818 // update lsmaps in case the gametype changed, this way people can easily list maps for it
819 if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
820 lsmaps_reply = strzone(getlsmaps());
821 bprint("Game type successfully switched to ", s, "\n");
825 bprint("Cannot use this game type: no map for it found\n");
826 MapInfo_SwitchGameType(tsave);
827 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
831 bprint("Game type switch to ", s, " failed: this type does not exist!\n");
838 print("Incorrect parameters for ^2gametype^7\n");
839 case CMD_REQUEST_USAGE:
841 print("\nUsage:^3 sv_cmd gametype mode\n");
842 print(" Where 'mode' is the gametype mode to switch to.\n");
843 print("See also: ^2gotomap^7\n");
849 void GameCommand_gettaginfo(float request, float argc)
853 case CMD_REQUEST_COMMAND:
861 tmp_entity = spawn();
863 setmodel(tmp_entity, (nextent(world)).weaponentity.model);
866 precache_model(argv(1));
867 setmodel(tmp_entity, argv(1));
869 tmp_entity.frame = stof(argv(2));
870 if(substring(argv(3), 0, 1) == "#")
871 i = stof(substring(argv(3), 1, -1));
873 i = gettagindex(tmp_entity, argv(3));
876 v = gettaginfo(tmp_entity, i);
877 print("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
878 print(" index ", ftos(i), " parent ", ftos(gettaginfo_parent), "\n");
879 print(" vector = ", ftos(v.x), " ", ftos(v.y), " ", ftos(v.z), "\n");
880 print(" offset = ", ftos(gettaginfo_offset.x), " ", ftos(gettaginfo_offset.y), " ", ftos(gettaginfo_offset.z), "\n");
881 print(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
882 print(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
883 print(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
887 localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
891 print("bone not found\n");
899 print("Incorrect parameters for ^2gettaginfo^7\n");
900 case CMD_REQUEST_USAGE:
902 print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
903 print("See also: ^2bbox, trace^7\n");
909 void GameCommand_animbench(float request, float argc)
913 case CMD_REQUEST_COMMAND:
919 tmp_entity = spawn();
921 setmodel(tmp_entity, (nextent(world)).weaponentity.model);
924 precache_model(argv(1));
925 setmodel(tmp_entity, argv(1));
927 float f1 = stof(argv(2));
928 float f2 = stof(argv(3));
936 tmp_entity.frame = f1;
937 t0 = gettime(GETTIME_HIRES);
938 getsurfacepoint(tmp_entity, 0, 0);
939 t1 += gettime(GETTIME_HIRES) - t0;
940 tmp_entity.frame = f2;
941 t0 = gettime(GETTIME_HIRES);
942 getsurfacepoint(tmp_entity, 0, 0);
943 t2 += gettime(GETTIME_HIRES) - t0;
946 print("model ", tmp_entity.model, " frame ", ftos(f1), " animtime ", ftos(n / t1), "/s\n");
947 print("model ", tmp_entity.model, " frame ", ftos(f2), " animtime ", ftos(n / t2), "/s\n");
955 print("Incorrect parameters for ^2gettaginfo^7\n");
956 case CMD_REQUEST_USAGE:
958 print("\nUsage:^3 sv_cmd gettaginfo model frame index [command one] [command two]\n");
959 print("See also: ^2bbox, trace^7\n");
965 void GameCommand_gotomap(float request, float argc)
969 case CMD_REQUEST_COMMAND:
973 print(GotoMap(argv(1)), "\n");
979 print("Incorrect parameters for ^2gotomap^7\n");
980 case CMD_REQUEST_USAGE:
982 print("\nUsage:^3 sv_cmd gotomap map\n");
983 print(" Where 'map' is the *.bsp file to change to.\n");
984 print("See also: ^2gametype^7\n");
990 void GameCommand_lockteams(float request)
994 case CMD_REQUEST_COMMAND:
999 bprint("^1The teams are now locked.\n");
1003 bprint("lockteams command can only be used in a team-based gamemode.\n");
1009 case CMD_REQUEST_USAGE:
1011 print("\nUsage:^3 sv_cmd lockteams\n");
1012 print(" No arguments required.\n");
1013 print("See also: ^2unlockteams^7\n");
1019 void GameCommand_make_mapinfo(float request)
1023 case CMD_REQUEST_COMMAND:
1027 tmp_entity = spawn();
1028 tmp_entity.classname = "make_mapinfo";
1029 tmp_entity.think = make_mapinfo_Think;
1030 tmp_entity.nextthink = time;
1031 MapInfo_Enumerate();
1036 case CMD_REQUEST_USAGE:
1038 print("\nUsage:^3 sv_cmd make_mapinfo\n");
1039 print(" No arguments required.\n");
1040 print("See also: ^2radarmap^7\n");
1046 void GameCommand_moveplayer(float request, float argc)
1050 case CMD_REQUEST_COMMAND:
1055 string targets = strreplace(",", " ", argv(1));
1056 string original_targets = strreplace(" ", ", ", targets);
1057 string destination = argv(2);
1059 string successful, t;
1060 successful = string_null;
1062 // lets see if the target(s) even actually exist.
1063 if((targets) && (destination))
1067 t = car(targets); targets = cdr(targets);
1069 // Check to see if the player is a valid target
1070 client = GetFilteredEntity(t);
1071 accepted = VerifyClientEntity(client, false, false);
1075 print("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
1079 // Where are we putting this player?
1080 if(destination == "spec" || destination == "spectator")
1082 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1087 PutObserverInServer();
1089 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1093 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n");
1099 if(!IS_SPEC(client) && !IS_OBSERVER(client))
1105 float save = client.team_forced;
1106 client.team_forced = 0;
1108 // find the team to move the player to
1109 team_id = Team_ColorToTeam(destination);
1110 if(team_id == client.team) // already on the destination team
1112 // keep the forcing undone
1113 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
1116 else if(team_id == 0) // auto team
1118 CheckAllowedTeams(client);
1119 team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
1123 CheckAllowedTeams(client);
1125 client.team_forced = save;
1127 // Check to see if the destination team is even available
1130 case NUM_TEAM_1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
1131 case NUM_TEAM_2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
1132 case NUM_TEAM_3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
1133 case NUM_TEAM_4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
1135 default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
1138 // If so, lets continue and finally move the player
1139 client.team_forced = 0;
1140 MoveToTeam(client, team_id, 6);
1141 successful = strcat(successful, (successful ? ", " : ""), client.netname);
1142 print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", Team_ColoredFullName(team_id), "^7.\n");
1147 print("Can't change teams when currently not playing a team game.\n");
1153 print("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
1160 bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
1162 print("No players given (", original_targets, ") are able to move.\n");
1164 return; // still correct parameters so return to avoid usage print
1169 print("Incorrect parameters for ^2moveplayer^7\n");
1170 case CMD_REQUEST_USAGE:
1172 print("\nUsage:^3 sv_cmd moveplayer clients destination\n");
1173 print(" 'clients' is a list (separated by commas) of player entity ID's or nicknames\n");
1174 print(" 'destination' is what to send the player to, be it team or spectating\n");
1175 print(" Full list of destinations here: \"spec, spectator, red, blue, yellow, pink, auto.\"\n");
1176 print("Examples: sv_cmd moveplayer 1,3,5 red 3\n");
1177 print(" sv_cmd moveplayer 2 spec \n");
1178 print("See also: ^2allspec, shuffleteams^7\n");
1184 void GameCommand_nospectators(float request)
1188 case CMD_REQUEST_COMMAND:
1190 blockSpectators = 1;
1192 FOR_EACH_REALCLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
1194 if(IS_SPEC(plr) || IS_OBSERVER(plr))
1197 plr.spectatortime = time;
1198 Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
1201 bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
1206 case CMD_REQUEST_USAGE:
1208 print("\nUsage:^3 sv_cmd nospectators\n");
1209 print(" No arguments required.\n");
1215 void GameCommand_playerdemo(float request, float argc)
1219 case CMD_REQUEST_COMMAND:
1221 if(argv(2) && argv(3))
1224 float i, n, accepted;
1230 client = GetIndexedEntity(argc, 2);
1231 accepted = VerifyClientEntity(client, false, true);
1235 print("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
1240 playerdemo_open_read(argv(next_token));
1246 client = GetIndexedEntity(argc, 2);
1247 accepted = VerifyClientEntity(client, false, false);
1251 print("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
1256 playerdemo_open_write(argv(next_token));
1260 case "auto_read_and_write":
1262 n = GetFilteredNumber(argv(3));
1263 cvar_set("bot_number", ftos(n));
1265 localcmd("wait; wait; wait\n");
1266 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1268 localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
1274 n = GetFilteredNumber(argv(3));
1275 cvar_set("bot_number", ftos(n));
1277 localcmd("wait; wait; wait\n");
1278 for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
1286 print("Incorrect parameters for ^2playerdemo^7\n");
1287 case CMD_REQUEST_USAGE:
1289 print("\nUsage:^3 sv_cmd playerdemo command (entitynumber filename | entitynumber botnumber)\n");
1290 print(" Full list of commands here: \"read, write, auto_read_and_write, auto_read.\"\n");
1296 void GameCommand_printstats(float request)
1300 case CMD_REQUEST_COMMAND:
1303 print("stats dumped.\n");
1308 case CMD_REQUEST_USAGE:
1310 print("\nUsage:^3 sv_cmd printstats\n");
1311 print(" No arguments required.\n");
1317 void GameCommand_radarmap(float request, float argc)
1321 case CMD_REQUEST_COMMAND:
1323 if(RadarMap_Make(argc))
1328 print("Incorrect parameters for ^2radarmap^7\n");
1329 case CMD_REQUEST_USAGE:
1331 print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
1332 print(" The quality factor Q is roughly proportional to the time taken.\n");
1333 print(" trace supports no quality factor; its result should look like --block with infinite quality factor.\n");
1334 print("See also: ^2make_mapinfo^7\n");
1340 void GameCommand_reducematchtime(float request)
1344 case CMD_REQUEST_COMMAND:
1346 changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
1351 case CMD_REQUEST_USAGE:
1353 print("\nUsage:^3 sv_cmd reducematchtime\n");
1354 print(" No arguments required.\n");
1355 print("See also: ^2extendmatchtime^7\n");
1361 void GameCommand_setbots(float request, float argc)
1365 case CMD_REQUEST_COMMAND:
1369 cvar_settemp("minplayers", "0");
1370 cvar_settemp("bot_number", argv(1));
1377 print("Incorrect parameters for ^2setbots^7\n");
1378 case CMD_REQUEST_USAGE:
1380 print("\nUsage:^3 sv_cmd setbots botnumber\n");
1381 print(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n");
1382 print("See also: ^2bot_cmd^7\n");
1388 void GameCommand_shuffleteams(float request)
1392 case CMD_REQUEST_COMMAND:
1398 float x, t_teams, t_players, team_color;
1400 // count the total amount of players and total amount of teams
1403 FOR_EACH_PLAYER(tmp_player)
1405 CheckAllowedTeams(tmp_player);
1407 if(c1 >= 0) t_teams = max(1, t_teams);
1408 if(c2 >= 0) t_teams = max(2, t_teams);
1409 if(c3 >= 0) t_teams = max(3, t_teams);
1410 if(c4 >= 0) t_teams = max(4, t_teams);
1415 // build a list of the players in a random order
1416 FOR_EACH_PLAYER(tmp_player)
1420 i = bound(1, floor(random() * maxclients) + 1, maxclients);
1422 if(shuffleteams_players[i])
1424 continue; // a player is already assigned to this slot
1428 shuffleteams_players[i] = num_for_edict(tmp_player);
1434 // finally, from the list made earlier, re-join the players in different order.
1435 for (int i = 1; i <= t_teams; ++i)
1437 // find out how many players to assign to this team
1438 x = (t_players / t_teams);
1439 x = ((i == 1) ? ceil(x) : floor(x));
1441 team_color = Team_NumberToTeam(i);
1443 // sort through the random list of players made earlier
1444 for (int z = 1; z <= maxclients; ++z)
1446 if (!(shuffleteams_teams[i] >= x))
1448 if (!(shuffleteams_players[z]))
1449 continue; // not a player, move on to next random slot
1451 if(VerifyClientNumber(shuffleteams_players[z]))
1452 self = edict_num(shuffleteams_players[z]);
1454 if(self.team != team_color)
1455 MoveToTeam(self, team_color, 6);
1457 shuffleteams_players[z] = 0;
1458 shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
1462 break; // move on to next team
1467 bprint("Successfully shuffled the players around randomly.\n");
1469 // clear the buffers now
1470 for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
1471 shuffleteams_players[i] = 0;
1473 for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
1474 shuffleteams_teams[i] = 0;
1478 print("Can't shuffle teams when currently not playing a team game.\n");
1485 case CMD_REQUEST_USAGE:
1487 print("\nUsage:^3 sv_cmd shuffleteams\n");
1488 print(" No arguments required.\n");
1489 print("See also: ^2moveplayer, allspec^7\n");
1495 void GameCommand_stuffto(float request, float argc)
1497 // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
1498 // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
1499 // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
1501 #ifdef STUFFTO_ENABLED
1502 #message "stuffto command enabled"
1505 case CMD_REQUEST_COMMAND:
1509 entity client = GetIndexedEntity(argc, 1);
1510 float accepted = VerifyClientEntity(client, true, false);
1514 stuffcmd(client, strcat("\n", argv(next_token), "\n"));
1515 print(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n"));
1518 print("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
1525 print("Incorrect parameters for ^2stuffto^7\n");
1526 case CMD_REQUEST_USAGE:
1528 print("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
1529 print(" 'client' is the entity number or name of the player,\n");
1530 print(" and 'command' is the command to be sent to that player.\n");
1537 print("stuffto command is not enabled on this server.\n");
1543 void GameCommand_trace(float request, float argc)
1547 case CMD_REQUEST_COMMAND:
1550 vector org, delta, start, end, p, q, q0, pos, vv, dv;
1551 float i, f, safe, unsafe, dq, dqf;
1558 print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
1559 float worst_endpos_bug = 0;
1563 delta = world.maxs - world.mins;
1565 start.x = org.x + random() * delta.x;
1566 start.y = org.y + random() * delta.y;
1567 start.z = org.z + random() * delta.z;
1569 end.x = org.x + random() * delta.x;
1570 end.y = org.y + random() * delta.y;
1571 end.z = org.z + random() * delta.z;
1573 start = stov(vtos(start));
1574 end = stov(vtos(end));
1576 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1577 if(!trace_startsolid && trace_fraction < 1)
1580 tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
1581 if(trace_startsolid)
1583 rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
1584 tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
1586 // how much do we need to back off?
1591 pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
1592 tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
1593 if(trace_startsolid)
1595 if((safe + unsafe) * 0.5 == unsafe)
1597 unsafe = (safe + unsafe) * 0.5;
1601 if((safe + unsafe) * 0.5 == safe)
1603 safe = (safe + unsafe) * 0.5;
1607 print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
1608 print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
1610 tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
1611 if(trace_startsolid)
1612 print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1614 print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1615 if (++hitcount >= 10)
1625 q = p + normalize(end - p) * (dq + dqf);
1628 tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
1629 if(trace_startsolid)
1630 error("THIS ONE cannot happen");
1631 if(trace_fraction > 0)
1632 dq += dqf * trace_fraction;
1636 if(dq > worst_endpos_bug)
1638 worst_endpos_bug = dq;
1639 print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
1640 print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
1641 if (++hitcount >= 10)
1653 tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
1655 if(trace_fraction == 1)
1657 print("not above ground, aborting\n");
1661 for(i = 0; i < 100000; ++i)
1666 tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
1667 if(trace_startsolid)
1669 if(trace_fraction == 1)
1672 print("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
1673 print(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
1677 print("highest possible dist: ", ftos(f), "\n");
1686 if(tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL))
1687 print("can walk\n");
1689 print("cannot walk\n");
1700 traceline(vv, dv, MOVE_NORMAL, world);
1701 trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
1702 trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
1707 // no default case, just go straight to invalid
1712 print("Incorrect parameters for ^2trace^7\n");
1713 case CMD_REQUEST_USAGE:
1715 print("\nUsage:^3 sv_cmd trace command (startpos endpos)\n");
1716 print(" Full list of commands here: \"debug, debug2, walk, showline.\"\n");
1717 print("See also: ^2bbox, gettaginfo^7\n");
1723 void GameCommand_unlockteams(float request)
1727 case CMD_REQUEST_COMMAND:
1732 bprint("^1The teams are now unlocked.\n");
1736 bprint("unlockteams command can only be used in a team-based gamemode.\n");
1742 case CMD_REQUEST_USAGE:
1744 print("\nUsage:^3 sv_cmd unlockteams\n");
1745 print(" No arguments required.\n");
1746 print("See also: ^2lockteams^7\n");
1752 void GameCommand_warp(float request, float argc)
1756 case CMD_REQUEST_COMMAND:
1758 if(autocvar_g_campaign)
1762 CampaignLevelWarp(stof(argv(1)));
1763 print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
1767 CampaignLevelWarp(-1);
1768 print("Successfully warped to next campaign level.\n");
1772 print("Not in campaign, can't level warp\n");
1777 case CMD_REQUEST_USAGE:
1779 print("\nUsage:^3 sv_cmd warp [level]\n");
1780 print(" 'level' is the level to change campaign mode to.\n");
1781 print(" if 'level' is not provided it will change to the next level.\n");
1787 /* use this when creating a new command, making sure to place it in alphabetical order... also,
1788 ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
1789 void GameCommand_(float request)
1793 case CMD_REQUEST_COMMAND:
1800 case CMD_REQUEST_USAGE:
1802 print("\nUsage:^3 sv_cmd \n");
1803 print(" No arguments required.\n");
1811 // ==================================
1812 // Macro system for server commands
1813 // ==================================
1815 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
1816 #define SERVER_COMMANDS(request,arguments,command) \
1817 SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
1818 SERVER_COMMAND("mobbutcher", GameCommand_mobbutcher(request), "Instantly removes all monsters on the map") \
1819 SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
1820 SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
1821 SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
1822 SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
1823 SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
1824 SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
1825 SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
1826 SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
1827 SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
1828 SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
1829 SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
1830 SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
1831 SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
1832 SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
1833 SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
1834 SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
1835 SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
1836 SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
1837 SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
1838 SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
1839 SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
1840 SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
1841 SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
1842 SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
1843 SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
1844 SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
1845 SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
1846 SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
1847 SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
1848 SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
1849 SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
1852 void GameCommand_macro_help()
1854 #define SERVER_COMMAND(name,function,description) \
1855 { print(" ^2", name, "^7: ", description, "\n"); }
1857 SERVER_COMMANDS(0, 0, "");
1858 #undef SERVER_COMMAND
1863 float GameCommand_macro_command(float argc, string command)
1865 #define SERVER_COMMAND(name,function,description) \
1866 { if(name == strtolower(argv(0))) { function; return true; } }
1868 SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command);
1869 #undef SERVER_COMMAND
1874 float GameCommand_macro_usage(float argc)
1876 #define SERVER_COMMAND(name,function,description) \
1877 { if(name == strtolower(argv(1))) { function; return true; } }
1879 SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "");
1880 #undef SERVER_COMMAND
1885 void GameCommand_macro_write_aliases(float fh)
1887 #define SERVER_COMMAND(name,function,description) \
1888 { CMD_Write_Alias("qc_cmd_sv", name, description); }
1890 SERVER_COMMANDS(0, 0, "");
1891 #undef SERVER_COMMAND
1897 // =========================================
1898 // Main Function Called By Engine (sv_cmd)
1899 // =========================================
1900 // If this function exists, game code handles gamecommand instead of the engine code.
1902 void GameCommand(string command)
1904 float argc = tokenize_console(command);
1906 // Guide for working with argc arguments by example:
1907 // argc: 1 - 2 - 3 - 4
1908 // argv: 0 - 1 - 2 - 3
1909 // cmd vote - master - login - password
1911 if(strtolower(argv(0)) == "help")
1915 print("\nServer console commands:\n");
1916 GameCommand_macro_help();
1918 print("\nBanning commands:\n");
1919 BanCommand_macro_help();
1921 print("\nCommon networked commands:\n");
1922 CommonCommand_macro_help(world);
1924 print("\nGeneric commands shared by all programs:\n");
1925 GenericCommand_macro_help();
1927 print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are listed above.\n");
1928 print("For help about a specific command, type sv_cmd help COMMAND\n");
1932 else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
1936 else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
1940 else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
1944 else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
1949 else if(BanCommand(command))
1951 return; // handled by server/command/ipban.qc
1953 else if(CommonCommand_macro_command(argc, world, command))
1955 return; // handled by server/command/common.qc
1957 else if(GenericCommand(command))
1959 return; // handled by common/command/generic.qc
1961 else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
1963 return; // handled by one of the above GameCommand_* functions
1966 // nothing above caught the command, must be invalid
1967 print(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");