1 #include "dialog_singleplayer.qh"
3 #include <common/gamemodes/_mod.qh>
4 #include "bigbutton.qh"
5 #include "commandbutton.qh"
6 #include "leavematchbutton.qh"
7 #include "radiobutton.qh"
8 #include "textlabel.qh"
11 void InstantAction_LoadMap(entity btn, entity dummy)
13 float pmin = 2, pmax = 16, pstep = 1;
15 cvar_set("timelimit_override", "10");
17 bool check_probability_distribution = true;
21 if (!check_probability_distribution)
26 MapInfo_SwitchGameType(MAPINFO_TYPE_DEATHMATCH);
31 else if((r -= 0.25) < 0)
33 MapInfo_SwitchGameType(MAPINFO_TYPE_CTF);
38 else if((r -= 0.15) < 0)
40 MapInfo_SwitchGameType(MAPINFO_TYPE_TEAM_DEATHMATCH);
45 else if((r -= 0.10) < 0)
47 MapInfo_SwitchGameType(MAPINFO_TYPE_CA);
52 else if((r -= 0.10) < 0)
54 MapInfo_SwitchGameType(MAPINFO_TYPE_FREEZETAG);
59 else if((r -= 0.05) < 0)
61 MapInfo_SwitchGameType(MAPINFO_TYPE_KEYHUNT);
64 pstep = 6; // works both for 2 and 3 teams
65 // TODO find team count of map, set pstep=2 or 3, and use 2v2(v2) games at least
70 if (check_probability_distribution)
73 error("Incorrect probability distribution.");
74 check_probability_distribution = false;
77 r = floor(random() * 4);
82 MapInfo_SwitchGameType(MAPINFO_TYPE_LMS);
86 cvar_set("timelimit_override", "-1");
89 MapInfo_SwitchGameType(MAPINFO_TYPE_DOMINATION);
95 MapInfo_SwitchGameType(MAPINFO_TYPE_ONSLAUGHT);
101 MapInfo_SwitchGameType(MAPINFO_TYPE_ASSAULT);
110 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
115 m = floor(random() * MapInfo_count);
116 s = MapInfo_BSPName_ByID(m);
118 while(!fexists(sprintf("maps/%s.waypoints", s)));
120 // these commands are also executed when starting a map from Multiplayer / Create
121 // in the menu_loadmap_prepare alias
122 localcmd("disconnect\n");
123 localcmd("g_campaign 0\n");
125 makeServerSingleplayer();
127 MapInfo_LoadMap(s, 1);
131 pmin = pstep * ceil(pmin / pstep);
132 pmax = pstep * floor(pmax / pstep);
133 p = pmin + pstep * floor(random() * ((pmax - pmin) / pstep + 1));
135 // cvar_set doesn't always work starting an InstantAction game while playing the campaign
136 //cvar_set("bot_number", ftos(p - 1));
137 localcmd(strcat("bot_number ", ftos(p - 1), "\n"));
139 // make sure we go back to menu
140 cvar_set("lastlevel", "1");
143 void XonoticSingleplayerDialog_fill(entity me)
145 entity e, btnPrev, btnNext, lblTitle;
148 me.TDempty(me, (me.columns - 3) / 2);
149 me.TD(me, 2, 3, e = makeXonoticBigButton(_("Instant action! (random map with bots)"), '0 0 0'));
150 e.onClick = InstantAction_LoadMap;
151 e.onClickEntity = NULL;
155 me.TD(me, 1, 1, btnPrev = makeXonoticButton("<<", '0 0 0'));
156 me.TD(me, 1, me.columns - 2, lblTitle = makeXonoticTextLabel(0.5, "???"));
157 me.TD(me, 1, 1, btnNext = makeXonoticButton(">>", '0 0 0'));
159 me.TD(me, me.rows - 6, me.columns, me.campaignBox = makeXonoticCampaignList());
160 btnPrev.onClick = MultiCampaign_Prev;
161 btnPrev.onClickEntity = me.campaignBox;
162 btnNext.onClick = MultiCampaign_Next;
163 btnNext.onClickEntity = me.campaignBox;
164 me.campaignBox.buttonNext = btnNext;
165 me.campaignBox.buttonPrev = btnPrev;
166 me.campaignBox.labelTitle = lblTitle;
168 me.gotoRC(me, me.rows - 2, 0);
169 me.TD(me, 1, 2, e = makeXonoticTextLabel(0.5, _("Campaign Difficulty:")));
170 me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "-2", ZCTX(_("CSKL^Easy"))));
171 me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "0", ZCTX(_("CSKL^Medium"))));
172 me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "2", ZCTX(_("CSKL^Hard"))));
174 me.TDempty(me, me.columns * 1/13);
175 me.TD(me, 1, me.columns * 5/13, e = makeXonoticLeaveMatchButton('0 0 0', 0));
176 me.TDempty(me, me.columns * 1/13);
177 me.TD(me, 1, me.columns * 5/13, e = makeXonoticButton(_("Play campaign!"), '0 0 0'));
178 e.onClick = CampaignList_LoadMap;
179 e.onClickEntity = me.campaignBox;