1 // ================================================
2 // Unified notification system, written by Samual
3 // Last updated: December, 2012
4 // ================================================
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
10 #define MSG_DEATH 4 // "Personal" AND "Global" death messages
13 #define NO_FL_ARG -12345
22 // Since this code uses macro processors to list notifications,
23 // the normal compiler sees these checks as "constant" and throws
24 // a warning. We have to get around this by using another function.
25 #define NOTIF_MATCH(a,b) if(min(NOTIF_MAX, a) == b)
28 // NO_CPID normally has a variable value, so we need to check and see
29 // whether a notification uses it. If so, cancel out the centerprint ID.
30 #define HANDLE_CPID(cpid) ((min(NOTIF_MAX, cpid) == NO_CPID) ? FALSE : cpid)
32 // client-side handling of cvars
33 #define ADD_CSQC_AUTOCVAR(name) var float autocvar_notification_##name = TRUE;
34 #define CHECK_AUTOCVAR(name) if(autocvar_notification_##name)
37 Acquire special information to generate for display in the
38 notification from variables networked to the client.
40 PASS_KEY: find the keybind for "passing" or "dropping" in CTF game mode
41 FRAG_SPREE: find out if the player is on a kill spree/how many kills they have
42 FRAG_PING: show the ping of a player
43 FRAG_STATS: show health/armor/ping of a player
44 FRAG_POS: show score status and position in the match of a player
45 DEATH_TEAM: show the full name of the team a player is switching from
46 WEAPON_NAME: return the full name of a weapon from a weaponid
49 string got_commandkey;
50 #define PASS_KEY ((((got_commandkey = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(got_commandkey, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), got_commandkey) : "")
51 #define FRAG_SPREE (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d kill spree! "), _("%d score spree! ")), f1) : "")
52 #define FRAG_PING ((f2 != BOT_PING) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")
53 #define FRAG_STATS sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != BOT_PING) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : ""))
54 #define FRAG_POS ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : "")
55 #define DEATH_TEAM Team_ColoredFullName(TEAM_SV_TO_CL(f1))
56 #define WEAPON_NAME f1 // weaponorder[f1].netname
60 #define DEATH_TEAM Team_ColoredFullName(f1)
61 #define WEAPON_NAME f1 // weaponorder[f1].netname
63 // allow sending of notifications to also pass through to spectators (specifically for centerprints)
64 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
65 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
66 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
69 // do nothing for the other programs, they don't need cvars (those are just for the clients)
70 #define ADD_CSQC_AUTOCVAR(name)
74 // ====================================
75 // Notifications List and Information
76 // ====================================
78 List of all notifications (including identifiers and display information)
79 Possible Tokens: name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
80 Format Specifications:
82 name: VAR: Name of notification
83 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
84 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
85 args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
86 hudargs: XPND2(STRING, STRING): arguments for names in notify messages
87 icon: STRING: icon string name for the hud notify panel, "" if no icon is used
88 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
89 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
91 name: VAR: Name of notification
92 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
93 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
94 args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
95 cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
96 durcnt: XPND2(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
97 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
98 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
101 name: VAR: Name of chaining notification
102 infoname: VAR: Name of info notification for reference
103 centername: VAR: Name of centerprint notification for reference
105 Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
106 with colors according to the cvars the user has chosen. This allows for
107 users to create unique color profiles for their HUD, giving more customization
108 options to HUD designers and end users who want such a feature.
110 Check out the function calls for string CCR(...) and
111 string TCR(...) to better understand how these codes work.
113 Guidlines (please try and follow these):
114 -ALWAYS start the string with a color, preferably background.
115 -ALWAYS reset a color after a name (this way they don't set it for the whole string).
116 -NEVER re-declare an event twice.
117 -NEVER add or remove fields from the format, it SHOULD already work.
118 -MSG_INFO messages must ALWAYS end with a new line: \n
119 -Be clean and simple with your notification naming,
120 nothing too long for the name field... Abbreviations are your friend. :D
121 -Keep the spacing as clean as possible... if the arguments are abnormally long,
122 it's okay to go out of line a bit... but try and keep it clean still.
123 -Sort the notifications in the most appropriate order for their tasks.
124 TODO: ? centerprint IDs are given priority based on their order (first being highest priority going downwards)
125 -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
128 #define MULTITEAM_INFO(prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
129 MSG_INFO_NOTIF(prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
130 MSG_INFO_NOTIF(prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
132 MSG_INFO_NOTIF(prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
135 MSG_INFO_NOTIF(prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
137 #define MSG_INFO_NOTIFICATIONS \
138 MSG_INFO_NOTIF(INFO_EMPTY, 0, 0, NO_STR_ARG, XPND2("", ""), "", "", "") \
139 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DROPPED_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
140 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DAMAGED_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
141 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_SPEEDRUN_, 2, 0, 1, f1/100, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
142 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_NEEDKILL_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
143 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_ABORTRUN_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
144 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_TIMEOUT_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
145 MULTITEAM_INFO(INFO_CTF_PICKUP_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
146 MULTITEAM_INFO(INFO_CTF_RETURN_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
147 MULTITEAM_INFO(INFO_CTF_LOST_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
148 MULTITEAM_INFO(INFO_CTF_CAPTURE_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
149 MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2, 1, 1, XPND2(s1, f1/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds\n"), "") \
150 MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, XPND4(s1, f1/100, s2, f2/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds, breaking ^BG%s^BG's previous record of ^F2%.2f^BG seconds\n"), "") \
151 MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, XPND4(s1, f1/100, s2, f2/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%.2f^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%.2f^BG seconds\n"), "") \
152 MSG_INFO_NOTIF(INFO_DEATH_FIRSTBLOOD, 2, 0, s2, XPND2("", ""), "", _("^BG%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \
153 MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM, 2, 0, XPND2(s1, s2), XPND2(s1, ""), "notify_void", _("^BG%s^K1 %s\n"), "") \
154 MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC, 1, 0, s1, XPND2(s1, ""), "notify_selfkill", _("^BG%s^K1 died\n"), "") \
155 MSG_INFO_NOTIF(INFO_DEATH_SELF_VOID, 1, 0, s1, XPND2(s1, ""), "notify_void", _("^BG%s^K1 was in the wrong place\n"), "") \
156 MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE, 1, 0, s1, XPND2(s1, ""), "notify_selfkill", _("^BG%s^K1 couldn't take it anymore\n"), "") \
157 MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO, 1, 0, s1, XPND2(s1, ""), "notify_outofammo", _("^BG%s^K1 died. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo\n")) \
158 MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT, 1, 0, s1, XPND2(s1, ""), "notify_death", _("^BG%s^K1 rotted away\n"), "") \
159 MSG_INFO_NOTIF(INFO_DEATH_SELF_CAMP, 1, 0, s1, XPND2(s1, ""), "notify_camping", _("^BG%s^K1 thought they found a nice camping ground\n"), "") \
160 MSG_INFO_NOTIF(INFO_DEATH_SELF_BETRAYAL, 1, 1, s1, XPND2(s1, ""), "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay\n"), "") \
161 MSG_INFO_NOTIF(INFO_DEATH_SELF_TEAMCHANGE, 1, 1, XPND2(s1, DEATH_TEAM), XPND2("", ""), "", _("^BG%s^K1 switched to the %s\n"), "") \
162 MSG_INFO_NOTIF(INFO_DEATH_SELF_AUTOTEAMCHANGE, 1, 1, XPND2(s1, DEATH_TEAM), XPND2("", ""), "", _("^BG%s^K1 was moved into the %s\n"), "") \
163 MSG_INFO_NOTIF(INFO_DEATH_SELF_FALL, 1, 0, s1, XPND2(s1, ""), "notify_fall", _("^BG%s^K1 hit the ground with a crunch\n"), _("^F1%s^K1 hit the ground with a bit too much force\n")) \
164 MSG_INFO_NOTIF(INFO_DEATH_SELF_DROWN, 1, 0, s1, XPND2(s1, ""), "notify_water", _("^BG%s^K1 couldn't catch their breath\n"), _("^F1%s^K1 was in the water for too long\n")) \
165 MSG_INFO_NOTIF(INFO_DEATH_SELF_FIRE, 1, 0, s1, XPND2(s1, ""), "notify_death", _("^BG%s^K1 became a bit too crispy\n"), _("^F1%s^K1 felt a little hot\n")) \
166 MSG_INFO_NOTIF(INFO_DEATH_SELF_LAVA, 1, 0, s1, XPND2(s1, ""), "notify_lava", _("^BG%s^K1 turned into hot slag\n"), _("^F1%s^K1 found a hot place\n")) \
167 MSG_INFO_NOTIF(INFO_DEATH_SELF_SLIME, 1, 0, s1, XPND2(s1, ""), "notify_slime", _("^BG%s^K1 was slimed\n"), "") \
168 MSG_INFO_NOTIF(INFO_DEATH_SELF_SHOOTING_STAR, 1, 0, s1, XPND2(s1, ""), "notify_shootingstar", _("^BG%s^K1 became a shooting star\n"), "") \
169 MSG_INFO_NOTIF(INFO_DEATH_SELF_SWAMP, 1, 0, s1, XPND2(s1, ""), "notify_slime", _("^BG%s^K1 is now preserved for centuries to come\n"), "") \
170 MSG_INFO_NOTIF(INFO_DEATH_SELF_CHEAT, 1, 0, s1, XPND2(s1, ""), "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself\n"), "") \
171 MSG_INFO_NOTIF(INFO_DEATH_SELF_TOUCHEXPLODE, 1, 0, s1, XPND2(s1, ""), "notify_death", _("^BG%s^K1 died in an accident\n"), "") \
172 MSG_INFO_NOTIF(INFO_DEATH_MURDER_TELEFRAG, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_telefrag", _("^BG%s^K1 was telefragged by ^BG%s\n"), _("^F1%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \
173 MSG_INFO_NOTIF(INFO_DEATH_MURDER_FALL, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_fall", _("^BG%s^K1 was grounded by ^BG%s\n"), "") \
174 MSG_INFO_NOTIF(INFO_DEATH_MURDER_DROWN, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_water", _("^BG%s^K1 was drowned by ^BG%s\n"), "") \
175 MSG_INFO_NOTIF(INFO_DEATH_MURDER_LAVA, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_lava", _("^BG%s^K1 was cooked by ^BG%s\n"), "") \
176 MSG_INFO_NOTIF(INFO_DEATH_MURDER_SLIME, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_slime", _("^BG%s^K1 was slimed by ^BG%s\n"), "") \
177 MSG_INFO_NOTIF(INFO_DEATH_MURDER_SHOOTING_STAR, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_shootingstar", _("^BG%s^K1 was shot into space by ^BG%s\n"), "") \
178 MSG_INFO_NOTIF(INFO_DEATH_MURDER_SWAMP, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_slime", _("^BG%s^K1 was preserved by ^BG%s\n"), "") \
179 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VOID, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_void", _("^BG%s^K1 was thrown into a world of hurt by ^BG%s\n"), "") \
180 MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_death", _("^BG%s^K1 died in an accident with ^BG%s\n"), "") \
181 MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_death", _("^BG%s^K1 was unfairly eliminated by ^BG%s\n"), "") \
182 MSG_INFO_NOTIF(INFO_DEATH_MURDER_FIRE, 2, 0, XPND2(s1, s2), XPND2(s1, s2), "notify_death", _("^BG%s^K1 was burnt up into a crisp by ^BG%s\n"), _("^F1%s^K1 felt a little hot from ^BG%s^K1's fire\n")) \
183 MULTITEAM_INFO(INFO_SCORES_, 4, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^TC^TT ^BGteam scores!\n"), "") \
184 MSG_INFO_NOTIF(INFO_WEAPON_MARBLES_LOST, 2, 1, XPND3(s1, s2, WEAPON_NAME), XPND2("", ""), "", _("^F1%s^BG lost their marbles against ^F1%s^BG using the ^F2%s^BG\n"), "")
186 #define MULTITEAM_CENTER(prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
187 MSG_CENTER_NOTIF(prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
188 MSG_CENTER_NOTIF(prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
190 MSG_CENTER_NOTIF(prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
193 MSG_CENTER_NOTIF(prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
195 #define MSG_CENTER_NOTIFICATIONS \
196 MSG_CENTER_NOTIF(CENTER_EMPTY, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), "", "") \
197 MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPND2(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
198 MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPND2(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
199 MULTITEAM_CENTER(CENTER_CTF_PASS_OTHER_, 2, 2, 0, XPND2(s1, s2), CPID_CTF_PASS, XPND2(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
200 MULTITEAM_CENTER(CENTER_CTF_PASS_SENT_, 2, 1, 0, s1, CPID_CTF_PASS, XPND2(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
201 MULTITEAM_CENTER(CENTER_CTF_PASS_RECEIVED_, 2, 1, 0, s1, CPID_CTF_PASS, XPND2(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
202 MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTING, 1, 0, s1, CPID_CTF_PASS, XPND2(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \
203 MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTED, 1, 0, XPND2(s1, PASS_KEY), CPID_CTF_PASS, XPND2(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \
204 MULTITEAM_CENTER(CENTER_CTF_RETURN_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \
205 MULTITEAM_CENTER(CENTER_CTF_CAPTURE_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \
206 MULTITEAM_CENTER(CENTER_CTF_PICKUP_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \
207 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM, 1, 0, s1, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
208 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM_VERBOSE, 2, 0, XPND3(s1, s2, s1), CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
209 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY, 1, 0, s1, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
210 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, XPND3(s1, s2, s1), CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
211 MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_CARRIER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPND2(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
212 MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_OTHER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPND2(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
213 MSG_CENTER_NOTIF(CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, f1, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGToo many flag throws! Throwing disabled for %d seconds."), "") \
214 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CUSTOM, 2, 0, s2, NO_CPID, XPND2(0, 0), _("^K1You were %s"), "") \
215 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_GENERIC, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
216 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_VOID, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1Watch your step!"), "") \
217 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SUICIDE, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
218 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_NOAMMO, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
219 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_ROT, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
220 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CAMP, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
221 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_BETRAYAL, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
222 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPND2(0, 0), _("^BGYou are now on: %s"), "") \
223 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_AUTOTEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPND2(0, 0), _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
224 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FALL, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You hit the ground with a crunch!"), "") \
225 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_DROWN, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
226 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FIRE, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
227 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_LAVA, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You couldn't stand the heat!"), "") \
228 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SLIME, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You melted away in slime!"), "") \
229 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You became a shooting star!"), "") \
230 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SWAMP, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You got stuck in a swamp!"), "") \
231 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CHEAT, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You unfairly eliminated yourself!"), "") \
232 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TOUCHEXPLODE, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You died in an accident!"), "") \
233 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG, 1, 1, XPND2(FRAG_SPREE, s1), NO_CPID, XPND2(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
234 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
235 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG, 1, 1, XPND2(FRAG_SPREE, s1), NO_CPID, XPND2(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
236 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
237 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
238 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
239 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
240 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
241 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_VERBOSE, 1, 2, XPND3(FRAG_SPREE, s1, FRAG_PING), NO_CPID, XPND2(0, 0), _("^K3You fragged ^BG%s^BG%s"), _("^K3You scored against ^BG%s^BG%s")) \
242 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_VERBOSE, 1, 3, XPND2(s1, FRAG_STATS), NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
243 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, XPND3(FRAG_SPREE, s1, FRAG_PING), NO_CPID, XPND2(0, 0), _("^K1You typefragged ^BG%s^BG%s"), _("^K1You scored against ^BG%s^K1 while they were typing^BG%s")) \
244 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 3, XPND2(s1, FRAG_STATS), NO_CPID, XPND2(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
245 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPND2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
246 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
247 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPND2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
248 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
249 MSG_CENTER_NOTIF(CENTER_WEAPON_MARBLES_LOST, 1, 1, XPND2(s1, WEAPON_NAME), NO_CPID, XPND2(0, 0), _("^K1You lost your marbles against ^BG%s^K1 using the ^BG%s!"), "")
251 #define MSG_WEAPON_NOTIFICATIONS \
252 MSG_WEAPON_NOTIF(WEAPON_EMPTY, NO_MSG, NO_MSG) \
253 MSG_WEAPON_NOTIF(WEAPON_MARBLES_LOST, INFO_WEAPON_MARBLES_LOST, CENTER_WEAPON_MARBLES_LOST)
255 #define MSG_DEATH_NOTIFICATIONS \
256 MSG_DEATH_NOTIF(DEATH_EMPTY, NO_MSG, NO_MSG) \
257 MSG_DEATH_NOTIF(DEATH_SELF_CUSTOM, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM) \
258 MSG_DEATH_NOTIF(DEATH_SELF_GENERIC, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC) \
259 MSG_DEATH_NOTIF(DEATH_SELF_VOID, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID) \
260 MSG_DEATH_NOTIF(DEATH_SELF_SUICIDE, INFO_DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE) \
261 MSG_DEATH_NOTIF(DEATH_SELF_NOAMMO, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO) \
262 MSG_DEATH_NOTIF(DEATH_SELF_ROT, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT) \
263 MSG_DEATH_NOTIF(DEATH_SELF_CAMP, INFO_DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP) \
264 MSG_DEATH_NOTIF(DEATH_SELF_BETRAYAL, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL) \
265 MSG_DEATH_NOTIF(DEATH_SELF_TEAMCHANGE, INFO_DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE) \
266 MSG_DEATH_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
267 MSG_DEATH_NOTIF(DEATH_SELF_FALL, INFO_DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL) \
268 MSG_DEATH_NOTIF(DEATH_SELF_DROWN, INFO_DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN) \
269 MSG_DEATH_NOTIF(DEATH_SELF_FIRE, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE) \
270 MSG_DEATH_NOTIF(DEATH_SELF_LAVA, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA) \
271 MSG_DEATH_NOTIF(DEATH_SELF_SLIME, INFO_DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME) \
272 MSG_DEATH_NOTIF(DEATH_SELF_SHOOTING_STAR, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR) \
273 MSG_DEATH_NOTIF(DEATH_SELF_SWAMP, INFO_DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP) \
274 MSG_DEATH_NOTIF(DEATH_SELF_CHEAT, INFO_DEATH_SELF_CHEAT, CENTER_DEATH_SELF_CHEAT) \
275 MSG_DEATH_NOTIF(DEATH_SELF_TOUCHEXPLODE, INFO_DEATH_SELF_TOUCHEXPLODE, CENTER_DEATH_SELF_TOUCHEXPLODE) \
276 MSG_DEATH_NOTIF(DEATH_MURDER_TELEFRAG, INFO_DEATH_MURDER_TELEFRAG, NO_MSG) \
277 MSG_DEATH_NOTIF(DEATH_MURDER_FALL, INFO_DEATH_MURDER_FALL, NO_MSG) \
278 MSG_DEATH_NOTIF(DEATH_MURDER_DROWN, INFO_DEATH_MURDER_DROWN, NO_MSG) \
279 MSG_DEATH_NOTIF(DEATH_MURDER_LAVA, INFO_DEATH_MURDER_LAVA, NO_MSG) \
280 MSG_DEATH_NOTIF(DEATH_MURDER_SLIME, INFO_DEATH_MURDER_SLIME, NO_MSG) \
281 MSG_DEATH_NOTIF(DEATH_MURDER_SHOOTING_STAR, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG) \
282 MSG_DEATH_NOTIF(DEATH_MURDER_SWAMP, INFO_DEATH_MURDER_SWAMP, NO_MSG) \
283 MSG_DEATH_NOTIF(DEATH_MURDER_VOID, INFO_DEATH_MURDER_VOID, NO_MSG) \
284 MSG_DEATH_NOTIF(DEATH_MURDER_TOUCHEXPLODE, INFO_DEATH_MURDER_TOUCHEXPLODE, NO_MSG) \
285 MSG_DEATH_NOTIF(DEATH_MURDER_CHEAT, INFO_DEATH_MURDER_CHEAT, NO_MSG) \
286 MSG_DEATH_NOTIF(DEATH_MURDER_FIRE, INFO_DEATH_MURDER_FIRE, NO_MSG) \
287 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG, NO_MSG, CENTER_DEATH_MURDER_FRAG) \
288 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED, NO_MSG, CENTER_DEATH_MURDER_FRAGGED) \
289 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAG) \
290 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED) \
291 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_FRAG_FIRST) \
292 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_FIRST) \
293 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_TYPEFRAG_FIRST) \
294 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST) \
295 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAG_VERBOSE) \
296 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
297 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
298 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE) \
299 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST_VERBOSE, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE) \
300 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE) \
301 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE) \
302 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE)
305 // ====================================
306 // Initialization/Create Declarations
307 // ====================================
309 #define NOTIF_FIRST 1
310 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
311 float NOTIF_INFO_COUNT;
312 float NOTIF_CENTER_COUNT;
313 float NOTIF_WEAPON_COUNT;
314 float NOTIF_DEATH_COUNT;
315 float NOTIF_CPID_COUNT;
317 #define MSG_INFO_NOTIF(name,strnum,flnum,args,icon,normal,gentle) \
318 ADD_CSQC_AUTOCVAR(name) \
320 void RegisterNotification_##name() \
322 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
323 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
325 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
327 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
328 ADD_CSQC_AUTOCVAR(name) \
331 void RegisterNotification_##name() \
333 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
334 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
335 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
337 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
339 #define MSG_WEAPON_NOTIF(name,infoname,centername) \
340 ADD_CSQC_AUTOCVAR(name) \
342 void RegisterNotification_##name() \
344 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
345 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
347 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
349 #define MSG_DEATH_NOTIF(name,infoname,centername) \
350 ADD_CSQC_AUTOCVAR(name) \
352 void RegisterNotification_##name() \
354 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
355 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
357 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
359 // NOW we actually activate the declarations
360 MSG_INFO_NOTIFICATIONS
361 MSG_CENTER_NOTIFICATIONS
362 MSG_WEAPON_NOTIFICATIONS
363 MSG_DEATH_NOTIFICATIONS
364 #undef MSG_INFO_NOTIF
365 #undef MSG_CENTER_NOTIF
366 #undef MSG_WEAPON_NOTIF
367 #undef MSG_DEATH_NOTIF
369 // ======================
370 // Supporting Functions
371 // ======================
373 // select between the normal or the gentle message string based on client (or server) settings
374 string normal_or_gentle(string normal, string gentle)
378 if(autocvar_cl_gentle || autocvar_cl_gentle_messages)
380 if(autocvar_sv_gentle)
382 return ((gentle != "") ? gentle : normal);
390 float notif_stringcount(string s1, string s2)
393 if(s1 != NO_STR_ARG) ++stringcount;
394 if(s2 != NO_STR_ARG) ++stringcount;
398 float notif_floatcount(float f1, float f2, float f3)
401 if(f1 != NO_FL_ARG) ++floatcount;
402 if(f2 != NO_FL_ARG) ++floatcount;
403 if(f3 != NO_FL_ARG) ++floatcount;
407 // get the actual name of a notification and return it as a string
408 string Get_Field_Value(float field, float net_type, float net_name)
412 #define GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) \
413 if(field == F_NAME) { output = VAR_TO_TEXT(name); } \
414 else if(field == F_STRNUM) { output = ftos(strnum); } \
415 else if(field == F_FLNUM) { output = ftos(flnum); }
421 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
422 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) } }
423 MSG_INFO_NOTIFICATIONS
424 #undef MSG_INFO_NOTIF
429 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
430 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) } }
431 MSG_CENTER_NOTIFICATIONS
432 #undef MSG_CENTER_NOTIF
437 #define MSG_WEAPON_NOTIF(name,infoname,centername) \
438 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name, \
439 max(stof(Get_Field_Value(F_STRNUM, MSG_INFO, infoname)), stof(Get_Field_Value(F_STRNUM, MSG_CENTER, centername))), \
440 max(stof(Get_Field_Value(F_FLNUM, MSG_INFO, infoname)), stof(Get_Field_Value(F_FLNUM, MSG_CENTER, centername)))) } }
441 MSG_WEAPON_NOTIFICATIONS
442 #undef MSG_WEAPON_NOTIF
447 #define MSG_DEATH_NOTIF(name,infoname,centername) \
448 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name, \
449 max(stof(Get_Field_Value(F_STRNUM, MSG_INFO, infoname)), stof(Get_Field_Value(F_STRNUM, MSG_CENTER, centername))), \
450 max(stof(Get_Field_Value(F_FLNUM, MSG_INFO, infoname)), stof(Get_Field_Value(F_FLNUM, MSG_CENTER, centername)))) } }
451 MSG_DEATH_NOTIFICATIONS
452 #undef MSG_DEATH_NOTIF
457 #undef GET_FIELD_VALUE_OUTPUT
462 string TCR(string input, string teamcolor, string teamtext)
465 input = strreplace("^TC", teamcolor, input);
466 input = strreplace("^TT", teamtext, input);
470 // color code replace, place inside of sprintf and parse the string
471 string CCR(string input)
473 // foreground/normal colors
474 input = strreplace("^F1", "^2", input); // primary priority (important names, etc)
475 input = strreplace("^F2", "^3", input); // secondary priority (items, locations, numbers, etc)
478 input = strreplace("^K1", "^1", input); // "bad" or "dangerous" text (death messages against you, kill notifications, etc)
479 input = strreplace("^K2", "^3", input); // similar to above, but less important... OR, a highlight out of above message type
480 input = strreplace("^K3", "^4", input); // "good" or "beneficial" text (you fragging someone, etc)
483 input = strreplace("^BG", "^7", input); // neutral/unimportant text
484 input = strreplace("^N", "^7", input); // "none"-- reset to white...
489 // =============================
490 // Debug/Maintenance Functions
491 // =============================
493 #define NOTIF_Write(type,name,text) fputs(fh, (sprintf("seta %s 1 // %s - %s\n", name, type, strreplace("\n", "\\n", text))))
494 void Dump_Notifications(float fh)
496 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) { NOTIF_Write("MSG_INFO", VAR_TO_TEXT(name), normal); }
497 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) { NOTIF_Write("MSG_CENTER", VAR_TO_TEXT(name), normal); }
498 #define MSG_WEAPON_NOTIF(name,infoname,centername) { NOTIF_Write("MSG_WEAPON", VAR_TO_TEXT(name),sprintf("infoname: %s, centername: %s", VAR_TO_TEXT(infoname), VAR_TO_TEXT(centername))); }
499 #define MSG_DEATH_NOTIF(name,infoname,centername) { NOTIF_Write("MSG_DEATH", VAR_TO_TEXT(name), sprintf("infoname: %s, centername: %s", VAR_TO_TEXT(infoname), VAR_TO_TEXT(centername))); }
500 MSG_INFO_NOTIFICATIONS
501 MSG_CENTER_NOTIFICATIONS
502 MSG_WEAPON_NOTIFICATIONS
503 MSG_DEATH_NOTIFICATIONS
504 #undef MSG_INFO_NOTIF
505 #undef MSG_CENTER_NOTIF
506 #undef MSG_WEAPON_NOTIF
507 #undef MSG_DEATH_NOTIF
512 // ===============================
513 // Frontend Notification Pushing
514 // ===============================
517 #define KN_MAX_ENTRIES 10
519 float killnotify_times[KN_MAX_ENTRIES];
520 string killnotify_icon[KN_MAX_ENTRIES];
521 string killnotify_attackers[KN_MAX_ENTRIES];
522 string killnotify_victims[KN_MAX_ENTRIES];
523 // 0 = "Y [used by] X", 1 = "X [did action to] Y"
524 void HUD_Notify_Push(string icon, string attacker, string victim)
529 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
530 killnotify_times[kn_index] = time;
533 if(killnotify_icon[kn_index]) { strunzone(killnotify_icon[kn_index]); }
534 killnotify_icon[kn_index] = strzone(icon);
537 if(killnotify_attackers[kn_index]) { strunzone(killnotify_attackers[kn_index]); }
538 killnotify_attackers[kn_index] = strzone(attacker);
541 if(killnotify_victims[kn_index]) { strunzone(killnotify_victims[kn_index]); }
542 killnotify_victims[kn_index] = strzone(victim);
546 void Local_Notification(float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
548 //print("Local_Notification(", ftos(net_type), ", ", Get_Field_Value(F_NAME, net_type, net_name), strcat(", ", s1, ", ", s2, ", ", ftos(f1), strcat(", ", ftos(f2), ", ", ftos(f3), ");\n")));
553 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
554 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
556 print(sprintf(CCR(normal_or_gentle(normal, gentle)), args)); \
557 if(strtolower(icon) != "") { HUD_Notify_Push(icon, hudargs); } \
559 MSG_INFO_NOTIFICATIONS
560 #undef MSG_INFO_NOTIF
565 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
566 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
568 centerprint_generic(HANDLE_CPID(cpid), sprintf(CCR(normal_or_gentle(normal, gentle)), args), durcnt); \
570 MSG_CENTER_NOTIFICATIONS
571 #undef MSG_CENTER_NOTIF
576 #define MSG_WEAPON_NOTIF(name,infoname,centername) \
577 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
579 #if infoname != NO_MSG \
580 Local_Notification(MSG_INFO, infoname, s1, s2, f1, f2, f3); \
582 #if centername != NO_MSG \
583 Local_Notification(MSG_CENTER, centername, s1, s2, f1, f2, f3); \
586 MSG_WEAPON_NOTIFICATIONS
587 #undef MSG_WEAPON_NOTIF
592 #define MSG_DEATH_NOTIF(name,infoname,centername) \
593 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
595 #if infoname != NO_MSG \
596 Local_Notification(MSG_INFO, infoname, s1, s2, f1, f2, f3); \
598 #if centername != NO_MSG \
599 Local_Notification(MSG_CENTER, centername, s1, s2, f1, f2, f3); \
602 MSG_DEATH_NOTIFICATIONS
603 #undef MSG_DEATH_NOTIF
611 // =========================
612 // Notification Networking
613 // =========================
616 void Read_Notification(void)
618 float net_type = ReadByte();
619 float net_name = ReadShort();
621 float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
622 float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
624 //print("stringcount = ", ftos(stringcount), ", floatcount = ", ftos(floatcount), ".\n");
626 Local_Notification(net_type, net_name,
627 ((stringcount >= 1) ? ReadString() : ""),
628 ((stringcount == 2) ? ReadString() : ""),
629 ((floatcount >= 1) ? ReadLong() : 0),
630 ((floatcount >= 2) ? ReadLong() : 0),
631 ((floatcount == 3) ? ReadLong() : 0));
636 void Send_Notification(entity client, float broadcast, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
638 if(net_type && net_name)
640 //print("notification: ", Get_Field_Value(F_NAME, net_type, net_name), ": ", ftos(net_name), ".\n");
641 dprint("Send_Notification(", ftos(net_type), ", ", Get_Field_Value(F_NAME, net_type, net_name), strcat(", ", s1, ", ", s2, ", ", ftos(f1), strcat(", ", ftos(f2), ", ", ftos(f3), ");\n")));
643 float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
644 float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
646 if(notif_stringcount(s1, s2) > stringcount) { backtrace("Too many string arguments for notification!\n"); return; }
647 if(notif_floatcount(f1, f2, f3) > floatcount) { backtrace("Too many float arguments for notification!\n"); return; }
649 if(broadcast == MSG_ONE)
651 if(client && (clienttype(client) == CLIENTTYPE_REAL) && (client.flags & FL_CLIENT))
653 // personal/direct notification sent to ONE person and their spectators
655 WRITESPECTATABLE_MSG_ONE({
656 WriteByte(MSG_ONE, SVC_TEMPENTITY);
657 WriteByte(MSG_ONE, TE_CSQC_NOTIFICATION);
658 WriteByte(MSG_ONE, net_type);
659 WriteShort(MSG_ONE, net_name);
660 if(stringcount >= 1) { WriteString(MSG_ONE, s1); }
661 if(stringcount == 2) { WriteString(MSG_ONE, s2); }
662 if(floatcount >= 1) { WriteLong(MSG_ONE, f1); }
663 if(floatcount >= 2) { WriteLong(MSG_ONE, f2); }
664 if(floatcount == 3) { WriteLong(MSG_ONE, f3); }
668 else if(broadcast == MSG_ALL)
670 // global notification sent to EVERYONE
671 WriteByte(MSG_ALL, SVC_TEMPENTITY);
672 WriteByte(MSG_ALL, TE_CSQC_NOTIFICATION);
673 WriteByte(MSG_ALL, net_type);
674 WriteShort(MSG_ALL, net_name);
675 if(stringcount >= 1) { WriteString(MSG_ALL, s1); }
676 if(stringcount == 2) { WriteString(MSG_ALL, s2); }
677 if(floatcount >= 1) { WriteLong(MSG_ALL, f1); }
678 if(floatcount >= 2) { WriteLong(MSG_ALL, f2); }
679 if(floatcount == 3) { WriteLong(MSG_ALL, f3); }
681 else { backtrace("Unknown MSG_ type to write with!\n"); }
683 if(!server_is_local && (net_type == MSG_INFO))
685 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
686 { NOTIF_MATCH(name, net_name) { print(sprintf(CCR(normal_or_gentle(normal, gentle)), args)); } }
687 MSG_INFO_NOTIFICATIONS
688 #undef MSG_INFO_NOTIF
691 else { backtrace("Incorrect usage of Send_Notification!\n"); }
694 void Send_Notification_ToTeam(float targetteam, entity except, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
697 FOR_EACH_REALCLIENT(tmp_entity)
699 if(tmp_entity.classname == STR_PLAYER)
700 if(tmp_entity.team == targetteam)
701 if(tmp_entity != except)
703 Send_Notification(tmp_entity, MSG_ONE, net_type, net_name, s1, s2, f1, f2, f3);
708 // WARNING: use this ONLY if you need exceptions or want to exclude spectators, otherwise use Send_Notification(world, MSG_ALL, ...)
709 void Send_Notification_ToAll(entity except, float spectators, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
712 FOR_EACH_REALCLIENT(tmp_entity)
714 if((tmp_entity.classname == STR_PLAYER) || spectators)
715 if(tmp_entity != except)
717 Send_Notification(tmp_entity, MSG_ONE, net_type, net_name, s1, s2, f1, f2, f3);
723 // =============================
724 // LEGACY NOTIFICATION SYSTEMS
725 // =============================
727 void Send_KillNotification(string s1, string s2, string s3, float msg, float type)
729 WriteByte(MSG_ALL, SVC_TEMPENTITY);
730 WriteByte(MSG_ALL, TE_CSQC_KILLNOTIFY);
731 WriteString(MSG_ALL, s1);
732 WriteString(MSG_ALL, s2);
733 WriteString(MSG_ALL, s3);
734 WriteShort(MSG_ALL, msg);
735 WriteByte(MSG_ALL, type);
738 // Function is used to send a generic centerprint whose content CSQC gets to decide (gentle version or not in the below cases)
739 void Send_CSQC_KillCenterprint(entity e, string s1, string s2, float msg, float type)
741 if (clienttype(e) == CLIENTTYPE_REAL)
744 WRITESPECTATABLE_MSG_ONE({
745 WriteByte(MSG_ONE, SVC_TEMPENTITY);
746 WriteByte(MSG_ONE, TE_CSQC_KILLCENTERPRINT);
747 WriteString(MSG_ONE, s1);
748 WriteString(MSG_ONE, s2);
749 WriteShort(MSG_ONE, msg);
750 WriteByte(MSG_ONE, type);
755 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
757 if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
760 WRITESPECTATABLE_MSG_ONE({
761 WriteByte(MSG_ONE, SVC_TEMPENTITY);
762 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
763 WriteByte(MSG_ONE, id);
764 WriteString(MSG_ONE, s);
765 if (id != 0 && s != "")
767 WriteByte(MSG_ONE, duration);
768 WriteByte(MSG_ONE, countdown_num);
773 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
775 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);