]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Accidents/forced deaths should now be entirely working-- TODO: TK support
authorSamual Lenks <samual@xonotic.org>
Fri, 14 Dec 2012 09:46:41 +0000 (04:46 -0500)
committerSamual Lenks <samual@xonotic.org>
Fri, 14 Dec 2012 09:46:41 +0000 (04:46 -0500)
qcsrc/common/deathtypes.qh
qcsrc/common/notifications.qc
qcsrc/server/g_damage.qc

index 416eea663213dcb1addc848ba682baa71503f686..35c7324947811564353c72e7c2d70c82c1b5270a 100644 (file)
@@ -35,7 +35,7 @@ float DT_COUNT;
        DEATHTYPE(DEATH_MIRRORDAMAGE,                   DEATH_SELF_BETRAYAL,                            NO_MSG,                                                 NORMAL_POS) \
        DEATHTYPE(DEATH_TOUCHEXPLODE,                   DEATH_SELF_TOUCHEXPLODE,                        DEATH_MURDER_TOUCHEXPLODE,              NORMAL_POS) \
        DEATHTYPE(DEATH_CHEAT,                                  DEATH_SELF_CHEAT,                                       DEATH_MURDER_CHEAT,                     NORMAL_POS) \
-       DEATHTYPE(DEATH_FIRE,                                   DEATH_SELF_FIRE,                                        NO_MSG,                                                 NORMAL_POS) \
+       DEATHTYPE(DEATH_FIRE,                                   DEATH_SELF_FIRE,                                        DEATH_MURDER_FIRE,                              NORMAL_POS) \
        DEATHTYPE(DEATH_VHCRUSH,                                NO_MSG,                                                         NO_MSG,                                                 DEATH_VHFIRST) \
        DEATHTYPE(DEATH_SBMINIGUN,                              NO_MSG,                                                         NO_MSG,                                                 NORMAL_POS) \
        DEATHTYPE(DEATH_SBROCKET,                               NO_MSG,                                                         NO_MSG,                                                 NORMAL_POS) \
index b5938d52645d2c8c2daa52faf905e7fb4a5a88ff..9362419c718fe9b7a27928b88a8a66893d49d1e5 100644 (file)
@@ -149,36 +149,37 @@ string got_commandkey;
        MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2,                       1, 1, XPND2(s1, f1/100), XPND2(s1, ""),                         "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds\n"), "") \
        MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2,                     2, 2, XPND4(s1, f1/100, s2, f2/100), XPND2(s1, ""),     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds, breaking ^BG%s^BG's previous record of ^F2%.2f^BG seconds\n"), "") \
        MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2,           2, 2, XPND4(s1, f1/100, s2, f2/100), XPND2(s1, ""),     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%.2f^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%.2f^BG seconds\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_FIRSTBLOOD,                           2, 0, s2, XPND2("", ""),                                                        "",                                             _("^F1%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM,                          2, 0, XPND2(s1, s2), XPND2(s1, ""),                                     "notify_void",                  _("^F1%s^K1 %s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC,                         1, 0, s1, XPND2(s1, ""),                                                        "notify_selfkill",              _("^F1%s^K1 died\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_VOID,                            1, 0, s1, XPND2(s1, ""),                                                        "notify_void",                  _("^F1%s^K1 was in the wrong place\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE,                         1, 0, s1, XPND2(s1, ""),                                                        "notify_selfkill",              _("^F1%s^K1 couldn't take it anymore\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO,                          1, 0, s1, XPND2(s1, ""),                                                        "notify_outofammo",             _("^F1%s^K1 died. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo\n")) \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT,                                     1, 0, s1, XPND2(s1, ""),                                                        "notify_death",                 _("^F1%s^K1 rotted away\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_CAMP,                            1, 0, s1, XPND2(s1, ""),                                                        "notify_camping",               _("^F1%s^K1 thought they found a nice camping ground\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_BETRAYAL,                        1, 1, s1, XPND2(s1, ""),                                                        "notify_teamkill_red",  _("^F1%s^K1 became enemies with the Lord of Teamplay\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_TEAMCHANGE,                      1, 1, XPND2(s1, DEATH_TEAM), XPND2("", ""),                     "",                                             _("^F1%s^K1 switched to the %s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_AUTOTEAMCHANGE,          1, 1, XPND2(s1, DEATH_TEAM), XPND2("", ""),                     "",                                             _("^F1%s^K1 was moved into the %s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_FALL,                            1, 0, s1, XPND2(s1, ""),                                                        "notify_fall",                  _("^F1%s^K1 hit the ground with a crunch\n"), _("^F1%s^K1 hit the ground with a bit too much force\n")) \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_DROWN,                           1, 0, s1, XPND2(s1, ""),                                                        "notify_water",                 _("^F1%s^K1 couldn't catch their breath\n"), _("^F1%s^K1 was in the water for too long\n")) \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_FIRE,                            1, 0, s1, XPND2(s1, ""),                                                        "notify_death",                 _("^F1%s^K1 became a bit too crispy\n"), _("^F1%s^K1 felt a little hot\n")) \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_LAVA,                            1, 0, s1, XPND2(s1, ""),                                                        "notify_lava",                  _("^F1%s^K1 turned into hot slag\n"), _("^F1%s^K1 found a hot place\n")) \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_SLIME,                           1, 0, s1, XPND2(s1, ""),                                                        "notify_slime",                 _("^F1%s^K1 was slimed\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_SHOOTING_STAR,           1, 0, s1, XPND2(s1, ""),                                                        "notify_shootingstar",  _("^F1%s^K1 became a shooting star\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_SWAMP,                           1, 0, s1, XPND2(s1, ""),                                                        "notify_slime",                 _("^F1%s^K1 is now preserved for centuries to come\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_CHEAT,                           1, 0, s1, XPND2(s1, ""),                                                        "notify_selfkill",              _("^F1%s^K1 unfairly eliminated themself\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_SELF_TOUCHEXPLODE,            1, 0, s1, XPND2(s1, ""),                                                        "notify_death",                 _("^F1%s^K1 died in an accident\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_TELEFRAG,                      2, 0, XPND2(s1, s2), XPND2(s1, s2),                                     "notify_telefrag",              _("^F1%s^K1 was telefragged by ^BG%s\n"), _("^F1%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_FALL,                          2, 0, XPND2(s1, s2), XPND2(s1, s2),                                     "notify_fall",                  _("^F1%s^K1 was grounded by ^BG%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_DROWN,                         2, 0, XPND2(s1, s2), XPND2(s1, s2),                                     "notify_water",                 _("^F1%s^K1 was drowned by ^BG%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_LAVA,                          2, 0, XPND2(s1, s2), XPND2(s1, s2),                                     "notify_lava",                  _("^F1%s^K1 was cooked by ^BG%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_SLIME,                         2, 0, XPND2(s1, s2), XPND2(s1, s2),                                     "notify_slime",                 _("^F1%s^K1 was slimed by ^BG%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_SHOOTING_STAR,         2, 0, XPND2(s1, s2), XPND2(s1, s2),                                     "notify_shootingstar",  _("^F1%s^K1 was shot into space by ^BG%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_SWAMP,                         2, 0, XPND2(s1, s2), XPND2(s1, s2),                                     "notify_slime",                 _("^F1%s^K1 was preserved by ^BG%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_VOID,                          2, 0, XPND2(s1, s2), XPND2(s1, s2),                             "notify_void",                  _("^F1%s^K1 was thrown into a world of hurt by ^BG%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE,          2, 0, XPND2(s1, s2), XPND2(s1, s2),                             "notify_death",                 _("^F1%s^K1 died in an accident with ^BG%s\n"), "") \
-       MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT,                         2, 0, XPND2(s1, s2), XPND2(s1, s2),                                     "notify_death",                 _("^F1%s^K1 was unfairly eliminated by ^BG%s\n"), "") \
+       MSG_INFO_NOTIF(INFO_DEATH_FIRSTBLOOD,                           2, 0, s2, XPND2("", ""),                                                        "",                                             _("^BG%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \
+       MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM,                          2, 0, XPND2(s1, s2), XPND2(s1, ""),                                     "notify_void",                  _("^BG%s^K1 %s\n"), "") \
+       MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC,                         1, 0, s1, XPND2(s1, ""),                                                        "notify_selfkill",              _("^BG%s^K1 died\n"), "") \
+       MSG_INFO_NOTIF(INFO_DEATH_SELF_VOID,                            1, 0, s1, XPND2(s1, ""),                                                        "notify_void",                  _("^BG%s^K1 was in the wrong place\n"), "") \
+       MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE,                         1, 0, s1, XPND2(s1, ""),                                                        "notify_selfkill",              _("^BG%s^K1 couldn't take it anymore\n"), "") \
+       MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO,                          1, 0, s1, XPND2(s1, ""),                                                        "notify_outofammo",             _("^BG%s^K1 died. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo\n")) \
+       MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT,                                     1, 0, s1, XPND2(s1, ""),                                                        "notify_death",                 _("^BG%s^K1 rotted away\n"), "") \
+       MSG_INFO_NOTIF(INFO_DEATH_SELF_CAMP,                            1, 0, s1, XPND2(s1, ""),                                                        "notify_camping",               _("^BG%s^K1 thought they found a nice camping ground\n"), "") \
+       MSG_INFO_NOTIF(INFO_DEATH_SELF_BETRAYAL,                        1, 1, s1, XPND2(s1, ""),                                                        "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay\n"), "") \
+       MSG_INFO_NOTIF(INFO_DEATH_SELF_TEAMCHANGE,                      1, 1, XPND2(s1, DEATH_TEAM), XPND2("", ""),                     "",                                             _("^BG%s^K1 switched to the %s\n"), "") \
+       MSG_INFO_NOTIF(INFO_DEATH_SELF_AUTOTEAMCHANGE,          1, 1, XPND2(s1, DEATH_TEAM), XPND2("", ""),                     "",                                             _("^BG%s^K1 was moved into the %s\n"), "") \
+       MSG_INFO_NOTIF(INFO_DEATH_SELF_FALL,                            1, 0, s1, XPND2(s1, ""),                                                        "notify_fall",                  _("^BG%s^K1 hit the ground with a crunch\n"), _("^F1%s^K1 hit the ground with a bit too much force\n")) \
+       MSG_INFO_NOTIF(INFO_DEATH_SELF_DROWN,                           1, 0, s1, XPND2(s1, ""),                                                        "notify_water",                 _("^BG%s^K1 couldn't catch their breath\n"), _("^F1%s^K1 was in the water for too long\n")) \
+       MSG_INFO_NOTIF(INFO_DEATH_SELF_FIRE,                            1, 0, s1, XPND2(s1, ""),                                                        "notify_death",                 _("^BG%s^K1 became a bit too crispy\n"), _("^F1%s^K1 felt a little hot\n")) \
+       MSG_INFO_NOTIF(INFO_DEATH_SELF_LAVA,                            1, 0, s1, XPND2(s1, ""),                                                        "notify_lava",                  _("^BG%s^K1 turned into hot slag\n"), _("^F1%s^K1 found a hot place\n")) \
+       MSG_INFO_NOTIF(INFO_DEATH_SELF_SLIME,                           1, 0, s1, XPND2(s1, ""),                                                        "notify_slime",                 _("^BG%s^K1 was slimed\n"), "") \
+       MSG_INFO_NOTIF(INFO_DEATH_SELF_SHOOTING_STAR,           1, 0, s1, XPND2(s1, ""),                                                        "notify_shootingstar",  _("^BG%s^K1 became a shooting star\n"), "") \
+       MSG_INFO_NOTIF(INFO_DEATH_SELF_SWAMP,                           1, 0, s1, XPND2(s1, ""),                                                        "notify_slime",                 _("^BG%s^K1 is now preserved for centuries to come\n"), "") \
+       MSG_INFO_NOTIF(INFO_DEATH_SELF_CHEAT,                           1, 0, s1, XPND2(s1, ""),                                                        "notify_selfkill",              _("^BG%s^K1 unfairly eliminated themself\n"), "") \
+       MSG_INFO_NOTIF(INFO_DEATH_SELF_TOUCHEXPLODE,            1, 0, s1, XPND2(s1, ""),                                                        "notify_death",                 _("^BG%s^K1 died in an accident\n"), "") \
+       MSG_INFO_NOTIF(INFO_DEATH_MURDER_TELEFRAG,                      2, 0, XPND2(s1, s2), XPND2(s1, s2),                                     "notify_telefrag",              _("^BG%s^K1 was telefragged by ^BG%s\n"), _("^F1%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \
+       MSG_INFO_NOTIF(INFO_DEATH_MURDER_FALL,                          2, 0, XPND2(s1, s2), XPND2(s1, s2),                                     "notify_fall",                  _("^BG%s^K1 was grounded by ^BG%s\n"), "") \
+       MSG_INFO_NOTIF(INFO_DEATH_MURDER_DROWN,                         2, 0, XPND2(s1, s2), XPND2(s1, s2),                                     "notify_water",                 _("^BG%s^K1 was drowned by ^BG%s\n"), "") \
+       MSG_INFO_NOTIF(INFO_DEATH_MURDER_LAVA,                          2, 0, XPND2(s1, s2), XPND2(s1, s2),                                     "notify_lava",                  _("^BG%s^K1 was cooked by ^BG%s\n"), "") \
+       MSG_INFO_NOTIF(INFO_DEATH_MURDER_SLIME,                         2, 0, XPND2(s1, s2), XPND2(s1, s2),                                     "notify_slime",                 _("^BG%s^K1 was slimed by ^BG%s\n"), "") \
+       MSG_INFO_NOTIF(INFO_DEATH_MURDER_SHOOTING_STAR,         2, 0, XPND2(s1, s2), XPND2(s1, s2),                                     "notify_shootingstar",  _("^BG%s^K1 was shot into space by ^BG%s\n"), "") \
+       MSG_INFO_NOTIF(INFO_DEATH_MURDER_SWAMP,                         2, 0, XPND2(s1, s2), XPND2(s1, s2),                                     "notify_slime",                 _("^BG%s^K1 was preserved by ^BG%s\n"), "") \
+       MSG_INFO_NOTIF(INFO_DEATH_MURDER_VOID,                          2, 0, XPND2(s1, s2), XPND2(s1, s2),                             "notify_void",                  _("^BG%s^K1 was thrown into a world of hurt by ^BG%s\n"), "") \
+       MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE,          2, 0, XPND2(s1, s2), XPND2(s1, s2),                             "notify_death",                 _("^BG%s^K1 died in an accident with ^BG%s\n"), "") \
+       MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT,                         2, 0, XPND2(s1, s2), XPND2(s1, s2),                                     "notify_death",                 _("^BG%s^K1 was unfairly eliminated by ^BG%s\n"), "") \
+       MSG_INFO_NOTIF(INFO_DEATH_MURDER_FIRE,                          2, 0, XPND2(s1, s2), XPND2(s1, s2),                             "notify_death",                 _("^BG%s^K1 was burnt up into a crisp by ^BG%s\n"), _("^F1%s^K1 felt a little hot from ^BG%s^K1's fire\n")) \
        MULTITEAM_INFO(INFO_SCORES_, 4,                                         0, 0, NO_STR_ARG, XPND2("", ""),                                        "",                                             _("^TC^TT ^BGteam scores!\n"), "") \
        MSG_INFO_NOTIF(INFO_WEAPON_MARBLES_LOST,                        2, 1, XPND3(s1, s2, WEAPON_NAME), XPND2("", ""),        "",                                             _("^F1%s^BG lost their marbles against ^F1%s^BG using the ^F2%s^BG\n"), "")
 
@@ -282,6 +283,7 @@ string got_commandkey;
        MSG_DEATH_NOTIF(DEATH_MURDER_VOID,                                              INFO_DEATH_MURDER_VOID,                                         NO_MSG) \
        MSG_DEATH_NOTIF(DEATH_MURDER_TOUCHEXPLODE,                              INFO_DEATH_MURDER_TOUCHEXPLODE,                         NO_MSG) \
        MSG_DEATH_NOTIF(DEATH_MURDER_CHEAT,                                             INFO_DEATH_MURDER_CHEAT,                                        NO_MSG) \
+       MSG_DEATH_NOTIF(DEATH_MURDER_FIRE,                                              INFO_DEATH_MURDER_FIRE,                                         NO_MSG) \
        MSG_DEATH_NOTIF(DEATH_MURDER_FRAG,                                                      NO_MSG,                                         CENTER_DEATH_MURDER_FRAG) \
        MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED,                                           NO_MSG,                                         CENTER_DEATH_MURDER_FRAGGED) \
        MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG,                                          NO_MSG,                                         CENTER_DEATH_MURDER_TYPEFRAG) \
@@ -636,7 +638,7 @@ void Send_Notification(entity client, float broadcast, float net_type, float net
        if(net_type && net_name)
        {
                //print("notification: ", Get_Field_Value(F_NAME, net_type, net_name), ": ", ftos(net_name), ".\n");
-               //print("Send_Notification(", ftos(net_type), ", ", Get_Field_Value(F_NAME, net_type, net_name), strcat(", ", s1, ", ", s2, ", ", ftos(f1), strcat(", ", ftos(f2), ", ", ftos(f3), ");\n")));
+               dprint("Send_Notification(", ftos(net_type), ", ", Get_Field_Value(F_NAME, net_type, net_name), strcat(", ", s1, ", ", s2, ", ", ftos(f1), strcat(", ", ftos(f2), ", ", ftos(f3), ");\n")));
 
                float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
                float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
index c9ed9f98ec42de1a5919d44ccdaaf3a634dc61f3..8b8e441647e14b6f9e749116903ecf7abffdc786 100644 (file)
@@ -323,7 +323,7 @@ void Obituary_SpecialDeath(entity notif_target, float murder, float deathtype, s
                                                Send_Notification_ToAll(notif_target, TRUE, MSG_INFO, INFO_##msg_death, s1, s2, f1, f2, f3); \
                                                ++handled; \
                                        } \
-                               #else \
+                               #endif \
                                #if msg_death_by != NO_MSG \
                                        if(murder) \
                                        { \
@@ -332,7 +332,6 @@ void Obituary_SpecialDeath(entity notif_target, float murder, float deathtype, s
                                                ++handled; \
                                        } \
                                #endif \
-                               #endif \
                                ++hits; \
                        } }
 
@@ -395,7 +394,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
        float notif_firstblood;
 
 
-       print(sprintf("Obituary(): Deathtype = %s (%d), Attacker = %s, Inflictor = %s, Target = %s...\n", Deathtype_Name(deathtype), deathtype, attacker.netname, inflictor.netname, targ.netname));
+       dprint(sprintf("Obituary(): Deathtype = %s (%d), Attacker = %s, Inflictor = %s, Target = %s...\n", Deathtype_Name(deathtype), deathtype, attacker.netname, inflictor.netname, targ.netname));
 
 
        // =======
@@ -550,8 +549,10 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                                        Send_Notification(targ, MSG_ONE, MSG_DEATH, (targ.FRAG_VERBOSE ? DEATH_MURDER_FRAGGED_VERBOSE : DEATH_MURDER_FRAGGED),
                                                s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG));
                                }
-                               //if(DEATH_WEAPONOF(deathtype)) { Send_Notification(world, MSG_WEAPON, 50, s1, s2, attacker.killcount, targ.killcount, Obituary_Score_Position); }
-                               //else { Obituary_SpecialDeath(world, deathtype, s1, s2, attacker.killcount, targ.killcount, Obituary_Score_Position); }
+
+                               // Send_Notification(world, MSG_WEAPON, 50, s1, s2, attacker.killcount, targ.killcount, Obituary_Score_Position);
+                               if(DEATH_WEAPONOF(deathtype)) { print("Currently unhandled...\n"); }
+                               else { Obituary_SpecialDeath(targ, TRUE, deathtype, s2, s1, NO_FL_ARG, NO_FL_ARG, NO_FL_ARG); }
                        }
                }
        }
@@ -563,17 +564,22 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
        {
                switch(deathtype)
                {
-                       case DEATH_HURTTRIGGER:
+                       // For now, we're just forcing HURTTRIGGER to behave as "DEATH_VOID" and giving it no special options...
+                       // Later on you will only be able to make custom messages using DEATH_CUSTOM,
+                       // and there will be a REAL DEATH_VOID implementation which mappers will use.
+                       /*case DEATH_HURTTRIGGER:
                        {
                                s1 = targ.netname;
                                s2 = inflictor.message;
+                               if(strstrofs(s2, "%", 0) < 0) { s2 = strcat("%s ", s2); }
                                break;
-                       }
+                       }*/
 
                        case DEATH_CUSTOM:
                        {
                                s1 = targ.netname;
                                s2 = deathmessage;
+                               if(strstrofs(s2, "%", 0) < 0) { s2 = strcat("%s ", s2); }
                                break;
                        }
                        
@@ -585,9 +591,6 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                                break;
                        }
                }
-               
-               // mirror old functionality
-               if(strstrofs(s2, "%", 0) < 0) { s2 = strcat("%s ", s2); }
 
                // log and score the death
                LogDeath("accident", deathtype, targ, targ);