5 MINIGAME_COMMON_CMD_ID_CREATE,
6 MINIGAME_COMMON_CMD_ID_JOIN,
7 MINIGAME_COMMON_CMD_ID_LIST,
8 MINIGAME_COMMON_CMD_ID_LIST_SESSIONS,
9 MINIGAME_COMMON_CMD_ID_END,
10 MINIGAME_COMMON_CMD_ID_PART,
11 MINIGAME_COMMON_CMD_ID_INVITE,
12 MINIGAME_COMMON_CMD_COUNT
14 string MINIGAME_COMMON_CMD[MINIGAME_COMMON_CMD_COUNT] =
15 {"create", "join", "list", "list-sessions", "end", "part", "invite"};
17 bool autocvar_sv_minigames;
18 bool autocvar_sv_minigames_observer;
20 /// Create a new minigame session
21 /// \return minigame session entity
22 entity start_minigame(entity player, string minigame );
24 /// Join an existing minigame session
25 /// \return minigame session entity
26 entity join_minigame(entity player, string game_id );
28 /// Invite a player to join in a minigame
29 /// \return Error string
30 string invite_minigame(entity inviter, entity player);
32 // Part minigame session
33 void part_minigame(entity player);
35 // Ends a minigame session
36 void end_minigame(entity minigame_session);
38 // Ends all minigame sessions
41 // Only sends entities to players who joined the minigame
42 // Use on customizeentityforclient for gameplay entities
43 bool minigame_CheckSend(entity this, entity client);
45 // Check for minigame impulses
46 bool MinigameImpulse(entity this, int imp);
48 // Parse a client command ( cmd minigame ... )
49 void ClientCommand_minigame(entity caller, int request, int argc, string command);
51 // Find the minigame_player entity for the given client entity
52 entity minigame_find_player(entity client);
54 /// For players: Minigame being played
55 .entity active_minigame;
57 /// For minigame sessions: list of players
58 /// For minigame_player: client entity
59 .entity minigame_players;
61 entity minigame_sessions;
63 bool minigame_SendEntity(entity this, entity to, int sf);
65 REGISTRY(Minigames, BITS(4))
66 REGISTER_REGISTRY(Minigames)
67 REGISTRY_CHECK(Minigames)
69 REGISTRY_DEFINE_GET(Minigames, NULL)
70 #define REGISTER_MINIGAME(name,nicename) \
71 REGISTER(Minigames, MINIGAME_##name, m_id, new_pure(minigame_descriptor)); \
72 int name##_server_event(entity, string, ...); \
73 REGISTER_INIT(MINIGAME_##name) { \
74 this.netname = strzone(strtolower(#name)); \
75 this.message = nicename; \
76 this.minigame_event = name##_server_event; \
78 REGISTER_INIT(MINIGAME_##name)