3 #define ENTITYSIZEPROFILING_START(msg, num) \
4 int entityprofiling_startsize = msg->cursize
6 #define ENTITYSIZEPROFILING_END(msg, num) \
7 if(developer_networkentities.integer >= 2) \
9 prvm_edict_t *ed = prog->edicts + num; \
10 const char *cname = "(no classname)"; \
11 if(prog->fieldoffsets.classname >= 0) \
13 string_t handle = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.classname)->string; \
15 cname = PRVM_GetString(handle); \
17 Con_Printf("sent entity update of size %d for a %s\n", (msg->cursize - entityprofiling_startsize), cname); \
20 // this is 88 bytes (must match entity_state_t in protocol.h)
21 entity_state_t defaultstate =
23 // ! means this is not sent to client
24 0,//double time; // ! time this state was built (used on client for interpolation)
25 {0,0,0},//float netcenter[3]; // ! for network prioritization, this is the center of the bounding box (which may differ from the origin)
26 {0,0,0},//float origin[3];
27 {0,0,0},//float angles[3];
29 0,//unsigned int customizeentityforclient; // !
30 0,//unsigned short number; // entity number this state is for
31 0,//unsigned short modelindex;
32 0,//unsigned short frame;
33 0,//unsigned short tagentity;
34 0,//unsigned short specialvisibilityradius; // ! larger if it has effects/light
35 0,//unsigned short viewmodelforclient; // !
36 0,//unsigned short exteriormodelforclient; // ! not shown if first person viewing from this entity, shown in all other cases
37 0,//unsigned short nodrawtoclient; // !
38 0,//unsigned short drawonlytoclient; // !
39 {0,0,0,0},//unsigned short light[4]; // color*256 (0.00 to 255.996), and radius*1
40 ACTIVE_NOT,//unsigned char active; // true if a valid state
41 0,//unsigned char lightstyle;
42 0,//unsigned char lightpflags;
43 0,//unsigned char colormap;
44 0,//unsigned char skin; // also chooses cubemap for rtlights if lightpflags & LIGHTPFLAGS_FULLDYNAMIC
45 255,//unsigned char alpha;
46 16,//unsigned char scale;
47 0,//unsigned char glowsize;
48 254,//unsigned char glowcolor;
49 0,//unsigned char flags;
50 0,//unsigned char internaleffects; // INTEF_FLAG1QW and so on
51 0,//unsigned char tagindex;
52 {32, 32, 32},//unsigned char colormod[3];
53 {32, 32, 32},//unsigned char glowmod[3];
56 // LordHavoc: I own protocol ranges 96, 97, 3500-3599
58 struct protocolversioninfo_s
61 protocolversion_t version;
64 protocolversioninfo[] =
66 { 3504, PROTOCOL_DARKPLACES7 , "DP7"},
67 { 3503, PROTOCOL_DARKPLACES6 , "DP6"},
68 { 3502, PROTOCOL_DARKPLACES5 , "DP5"},
69 { 3501, PROTOCOL_DARKPLACES4 , "DP4"},
70 { 3500, PROTOCOL_DARKPLACES3 , "DP3"},
71 { 97, PROTOCOL_DARKPLACES2 , "DP2"},
72 { 96, PROTOCOL_DARKPLACES1 , "DP1"},
73 { 15, PROTOCOL_QUAKEDP , "QUAKEDP"},
74 { 15, PROTOCOL_QUAKE , "QUAKE"},
75 { 28, PROTOCOL_QUAKEWORLD , "QW"},
76 { 250, PROTOCOL_NEHAHRAMOVIE, "NEHAHRAMOVIE"},
77 {10000, PROTOCOL_NEHAHRABJP , "NEHAHRABJP"},
78 {10001, PROTOCOL_NEHAHRABJP2 , "NEHAHRABJP2"},
79 {10002, PROTOCOL_NEHAHRABJP3 , "NEHAHRABJP3"},
80 { 0, PROTOCOL_UNKNOWN , NULL}
83 protocolversion_t Protocol_EnumForName(const char *s)
86 for (i = 0;protocolversioninfo[i].name;i++)
87 if (!strcasecmp(s, protocolversioninfo[i].name))
88 return protocolversioninfo[i].version;
89 return PROTOCOL_UNKNOWN;
92 const char *Protocol_NameForEnum(protocolversion_t p)
95 for (i = 0;protocolversioninfo[i].name;i++)
96 if (protocolversioninfo[i].version == p)
97 return protocolversioninfo[i].name;
101 protocolversion_t Protocol_EnumForNumber(int n)
104 for (i = 0;protocolversioninfo[i].name;i++)
105 if (protocolversioninfo[i].number == n)
106 return protocolversioninfo[i].version;
107 return PROTOCOL_UNKNOWN;
110 int Protocol_NumberForEnum(protocolversion_t p)
113 for (i = 0;protocolversioninfo[i].name;i++)
114 if (protocolversioninfo[i].version == p)
115 return protocolversioninfo[i].number;
119 void Protocol_Names(char *buffer, size_t buffersize)
125 for (i = 0;protocolversioninfo[i].name;i++)
128 strlcat(buffer, " ", buffersize);
129 strlcat(buffer, protocolversioninfo[i].name, buffersize);
133 void EntityFrameQuake_ReadEntity(int bits)
139 if (bits & U_MOREBITS)
140 bits |= (MSG_ReadByte()<<8);
141 if ((bits & U_EXTEND1) && cls.protocol != PROTOCOL_NEHAHRAMOVIE)
143 bits |= MSG_ReadByte() << 16;
144 if (bits & U_EXTEND2)
145 bits |= MSG_ReadByte() << 24;
148 if (bits & U_LONGENTITY)
149 num = (unsigned short) MSG_ReadShort ();
151 num = MSG_ReadByte ();
153 if (num >= MAX_EDICTS)
154 Host_Error("EntityFrameQuake_ReadEntity: entity number (%i) >= MAX_EDICTS (%i)", num, MAX_EDICTS);
156 Host_Error("EntityFrameQuake_ReadEntity: invalid entity number (%i)", num);
158 if (cl.num_entities <= num)
160 cl.num_entities = num + 1;
161 if (num >= cl.max_entities)
162 CL_ExpandEntities(num);
165 ent = cl.entities + num;
167 // note: this inherits the 'active' state of the baseline chosen
168 // (state_baseline is always active, state_current may not be active if
169 // the entity was missing in the last frame)
171 s = ent->state_current;
174 s = ent->state_baseline;
175 s.active = ACTIVE_NETWORK;
178 cl.isquakeentity[num] = true;
179 if (cl.lastquakeentity < num)
180 cl.lastquakeentity = num;
182 s.time = cl.mtime[0];
186 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
187 s.modelindex = (unsigned short) MSG_ReadShort();
189 s.modelindex = (s.modelindex & 0xFF00) | MSG_ReadByte();
191 if (bits & U_FRAME) s.frame = (s.frame & 0xFF00) | MSG_ReadByte();
192 if (bits & U_COLORMAP) s.colormap = MSG_ReadByte();
193 if (bits & U_SKIN) s.skin = MSG_ReadByte();
194 if (bits & U_EFFECTS) s.effects = (s.effects & 0xFF00) | MSG_ReadByte();
195 if (bits & U_ORIGIN1) s.origin[0] = MSG_ReadCoord(cls.protocol);
196 if (bits & U_ANGLE1) s.angles[0] = MSG_ReadAngle(cls.protocol);
197 if (bits & U_ORIGIN2) s.origin[1] = MSG_ReadCoord(cls.protocol);
198 if (bits & U_ANGLE2) s.angles[1] = MSG_ReadAngle(cls.protocol);
199 if (bits & U_ORIGIN3) s.origin[2] = MSG_ReadCoord(cls.protocol);
200 if (bits & U_ANGLE3) s.angles[2] = MSG_ReadAngle(cls.protocol);
201 if (bits & U_STEP) s.flags |= RENDER_STEP;
202 if (bits & U_ALPHA) s.alpha = MSG_ReadByte();
203 if (bits & U_SCALE) s.scale = MSG_ReadByte();
204 if (bits & U_EFFECTS2) s.effects = (s.effects & 0x00FF) | (MSG_ReadByte() << 8);
205 if (bits & U_GLOWSIZE) s.glowsize = MSG_ReadByte();
206 if (bits & U_GLOWCOLOR) s.glowcolor = MSG_ReadByte();
207 if (bits & U_COLORMOD) {int c = MSG_ReadByte();s.colormod[0] = (unsigned char)(((c >> 5) & 7) * (32.0f / 7.0f));s.colormod[1] = (unsigned char)(((c >> 2) & 7) * (32.0f / 7.0f));s.colormod[2] = (unsigned char)((c & 3) * (32.0f / 3.0f));}
208 if (bits & U_GLOWTRAIL) s.flags |= RENDER_GLOWTRAIL;
209 if (bits & U_FRAME2) s.frame = (s.frame & 0x00FF) | (MSG_ReadByte() << 8);
210 if (bits & U_MODEL2) s.modelindex = (s.modelindex & 0x00FF) | (MSG_ReadByte() << 8);
211 if (bits & U_VIEWMODEL) s.flags |= RENDER_VIEWMODEL;
212 if (bits & U_EXTERIORMODEL) s.flags |= RENDER_EXTERIORMODEL;
214 // LordHavoc: to allow playback of the Nehahra movie
215 if (cls.protocol == PROTOCOL_NEHAHRAMOVIE && (bits & U_EXTEND1))
217 // LordHavoc: evil format
218 int i = (int)MSG_ReadFloat();
219 int j = (int)(MSG_ReadFloat() * 255.0f);
222 i = (int)MSG_ReadFloat();
224 s.effects |= EF_FULLBRIGHT;
228 else if (j == 0 || j >= 255)
234 ent->state_previous = ent->state_current;
235 ent->state_current = s;
236 if (ent->state_current.active == ACTIVE_NETWORK)
238 CL_MoveLerpEntityStates(ent);
239 cl.entities_active[ent->state_current.number] = true;
243 Host_Error("EntityFrameQuake_ReadEntity: read error");
246 void EntityFrameQuake_ISeeDeadEntities(void)
249 if (cl.lastquakeentity == 0)
251 lastentity = cl.lastquakeentity;
252 cl.lastquakeentity = 0;
253 for (num = 0;num <= lastentity;num++)
255 if (cl.isquakeentity[num])
257 if (cl.entities_active[num] && cl.entities[num].state_current.time == cl.mtime[0])
259 cl.isquakeentity[num] = true;
260 cl.lastquakeentity = num;
264 cl.isquakeentity[num] = false;
265 cl.entities_active[num] = ACTIVE_NOT;
266 cl.entities[num].state_current = defaultstate;
267 cl.entities[num].state_current.number = num;
273 // NOTE: this only works with DP5 protocol and upwards. For lower protocols
274 // (including QUAKE), no packet loss handling for CSQC is done, which makes
275 // CSQC basically useless.
276 // Always use the DP5 protocol, or a higher one, when using CSQC entities.
277 static void EntityFrameCSQC_LostAllFrames(client_t *client)
279 // mark ALL csqc entities as requiring a FULL resend!
280 // I know this is a bad workaround, but better than nothing.
285 if(prog->fieldoffsets.SendEntity < 0 || prog->fieldoffsets.Version < 0)
288 n = client->csqcnumedicts;
289 for(i = 0; i < n; ++i)
291 if(client->csqcentityglobalhistory[i])
293 ed = prog->edicts + i;
294 val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.SendEntity);
296 client->csqcentitysendflags[i] |= 0xFFFFFF; // FULL RESEND
297 else // if it was ever sent to that client as a CSQC entity
299 client->csqcentityscope[i] = 1; // REMOVE
300 client->csqcentitysendflags[i] |= 0xFFFFFF;
305 void EntityFrameCSQC_LostFrame(client_t *client, int framenum)
307 // marks a frame as lost
310 int ringfirst, ringlast;
311 static int recoversendflags[MAX_EDICTS];
312 csqcentityframedb_t *d;
314 if(client->csqcentityframe_lastreset < 0)
316 if(framenum < client->csqcentityframe_lastreset)
317 return; // no action required, as we resent that data anyway
319 // is our frame out of history?
320 ringfirst = client->csqcentityframehistory_next; // oldest entry
321 ringlast = (ringfirst + NUM_CSQCENTITYDB_FRAMES - 1) % NUM_CSQCENTITYDB_FRAMES; // most recently added entry
325 for(j = 0; j < NUM_CSQCENTITYDB_FRAMES; ++j)
327 d = &client->csqcentityframehistory[(ringfirst + j) % NUM_CSQCENTITYDB_FRAMES];
330 if(d->framenum == framenum)
332 else if(d->framenum < framenum)
335 if(j == NUM_CSQCENTITYDB_FRAMES)
337 if(valid) // got beaten, i.e. there is a frame < framenum
339 // a non-csqc frame got lost... great
344 // a too old frame got lost... sorry, cannot handle this
345 Con_DPrintf("CSQC entity DB: lost a frame too early to do any handling (resending ALL)...\n");
346 Con_DPrintf("Lost frame = %d\n", framenum);
347 Con_DPrintf("Entity DB = %d to %d\n", client->csqcentityframehistory[ringfirst].framenum, client->csqcentityframehistory[ringlast].framenum);
348 EntityFrameCSQC_LostAllFrames(client);
349 client->csqcentityframe_lastreset = -1;
354 // so j is the frame that got lost
355 // ringlast is the frame that we have to go to
356 ringfirst = (ringfirst + j) % NUM_CSQCENTITYDB_FRAMES;
357 if(ringlast < ringfirst)
358 ringlast += NUM_CSQCENTITYDB_FRAMES;
360 memset(recoversendflags, 0, sizeof(recoversendflags));
362 for(j = ringfirst; j <= ringlast; ++j)
364 d = &client->csqcentityframehistory[j % NUM_CSQCENTITYDB_FRAMES];
369 else if(d->framenum < framenum)
371 // a frame in the past... should never happen
372 Con_Printf("CSQC entity DB encountered a frame from the past when recovering from PL...?\n");
374 else if(d->framenum == framenum)
376 // handling the actually lost frame now
377 for(i = 0; i < d->num; ++i)
379 int sf = d->sendflags[i];
380 int ent = d->entno[i];
382 recoversendflags[ent] |= -1; // all bits, including sign
384 recoversendflags[ent] |= sf;
389 // handling the frames that followed it now
390 for(i = 0; i < d->num; ++i)
392 int sf = d->sendflags[i];
393 int ent = d->entno[i];
396 recoversendflags[ent] = 0; // no need to update, we got a more recent remove (and will fix it THEN)
397 break; // no flags left to remove...
400 recoversendflags[ent] &= ~sf; // no need to update these bits, we already got them later
405 for(i = 0; i < client->csqcnumedicts; ++i)
407 if(recoversendflags[i] < 0)
409 // a remove got lost, then either send a remove or - if it was
410 // recreated later - a FULL update to make totally sure
411 client->csqcentityscope[i] = 1;
412 client->csqcentitysendflags[i] = 0xFFFFFF;
415 client->csqcentitysendflags[i] |= recoversendflags[i];
418 static int EntityFrameCSQC_AllocFrame(client_t *client, int framenum)
420 int ringfirst = client->csqcentityframehistory_next; // oldest entry
421 client->csqcentityframehistory_next += 1;
422 client->csqcentityframehistory_next %= NUM_CSQCENTITYDB_FRAMES;
423 client->csqcentityframehistory[ringfirst].framenum = framenum;
424 client->csqcentityframehistory[ringfirst].num = 0;
427 static void EntityFrameCSQC_DeallocFrame(client_t *client, int framenum)
429 int ringfirst = client->csqcentityframehistory_next; // oldest entry
430 int ringlast = (ringfirst + NUM_CSQCENTITYDB_FRAMES - 1) % NUM_CSQCENTITYDB_FRAMES; // most recently added entry
431 if(framenum == client->csqcentityframehistory[ringlast].framenum)
433 client->csqcentityframehistory[ringlast].framenum = -1;
434 client->csqcentityframehistory[ringlast].num = 0;
435 client->csqcentityframehistory_next = ringlast;
438 Con_Printf("Trying to dealloc the wrong entity frame\n");
441 //[515]: we use only one array per-client for SendEntity feature
442 // TODO: add some handling for entity send priorities, to better deal with huge
443 // amounts of csqc networked entities
444 qboolean EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int maxsize, int numnumbers, const unsigned short *numbers, int framenum)
446 int num, number, end, sendflags;
447 qboolean sectionstarted = false;
448 const unsigned short *n;
451 client_t *client = svs.clients + sv.writeentitiestoclient_clientnumber;
452 int dbframe = EntityFrameCSQC_AllocFrame(client, framenum);
453 csqcentityframedb_t *db = &client->csqcentityframehistory[dbframe];
455 if(client->csqcentityframe_lastreset < 0)
456 client->csqcentityframe_lastreset = framenum;
458 maxsize -= 24; // always fit in an empty svc_entities message (for packet loss detection!)
460 // if this server progs is not CSQC-aware, return early
461 if(prog->fieldoffsets.SendEntity < 0 || prog->fieldoffsets.Version < 0)
464 // make sure there is enough room to store the svc_csqcentities byte,
465 // the terminator (0x0000) and at least one entity update
466 if (msg->cursize + 32 >= maxsize)
469 if (client->csqcnumedicts < prog->num_edicts)
470 client->csqcnumedicts = prog->num_edicts;
473 for (num = 0, n = numbers;num < numnumbers;num++, n++)
476 for (;number < end;number++)
478 if (client->csqcentityscope[number])
480 client->csqcentityscope[number] = 1;
481 client->csqcentitysendflags[number] = 0xFFFFFF;
484 ed = prog->edicts + number;
485 val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.SendEntity);
487 client->csqcentityscope[number] = 2;
488 else if (client->csqcentityscope[number])
490 client->csqcentityscope[number] = 1;
491 client->csqcentitysendflags[number] = 0xFFFFFF;
495 end = client->csqcnumedicts;
496 for (;number < end;number++)
498 if (client->csqcentityscope[number])
500 client->csqcentityscope[number] = 1;
501 client->csqcentitysendflags[number] = 0xFFFFFF;
506 // mark all scope entities as remove
507 for (number = 1;number < client->csqcnumedicts;number++)
508 if (client->csqcentityscope[number])
509 client->csqcentityscope[number] = 1;
510 // keep visible entities
511 for (i = 0, n = numbers;i < numnumbers;i++, n++)
514 ed = prog->edicts + number;
515 val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.SendEntity);
517 client->csqcentityscope[number] = 2;
521 // now try to emit the entity updates
522 // (FIXME: prioritize by distance?)
523 end = client->csqcnumedicts;
524 for (number = 1;number < end;number++)
526 if (!client->csqcentityscope[number])
528 sendflags = client->csqcentitysendflags[number];
531 if(db->num >= NUM_CSQCENTITIES_PER_FRAME)
533 ed = prog->edicts + number;
534 // entity scope is either update (2) or remove (1)
535 if (client->csqcentityscope[number] == 1)
537 // write a remove message
538 // first write the message identifier if needed
542 MSG_WriteByte(msg, svc_csqcentities);
544 // write the remove message
546 ENTITYSIZEPROFILING_START(msg, number);
547 MSG_WriteShort(msg, (unsigned short)number | 0x8000);
548 client->csqcentityscope[number] = 0;
549 client->csqcentitysendflags[number] = 0xFFFFFF; // resend completely if it becomes active again
550 db->entno[db->num] = number;
551 db->sendflags[db->num] = -1;
553 client->csqcentityglobalhistory[number] = 1;
554 ENTITYSIZEPROFILING_END(msg, number);
556 if (msg->cursize + 17 >= maxsize)
562 // save the cursize value in case we overflow and have to rollback
563 int oldcursize = msg->cursize;
564 client->csqcentityscope[number] = 1;
565 val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.SendEntity);
569 MSG_WriteByte(msg, svc_csqcentities);
571 ENTITYSIZEPROFILING_START(msg, number);
572 MSG_WriteShort(msg, number);
573 msg->allowoverflow = true;
574 PRVM_G_INT(OFS_PARM0) = sv.writeentitiestoclient_cliententitynumber;
575 PRVM_G_FLOAT(OFS_PARM1) = sendflags;
576 prog->globals.server->self = number;
577 PRVM_ExecuteProgram(val->function, "Null SendEntity\n");
578 msg->allowoverflow = false;
579 if(PRVM_G_FLOAT(OFS_RETURN) && msg->cursize + 2 <= maxsize)
581 // an update has been successfully written
582 client->csqcentitysendflags[number] = 0;
583 db->entno[db->num] = number;
584 db->sendflags[db->num] = sendflags;
586 client->csqcentityglobalhistory[number] = 1;
587 // and take note that we have begun the svc_csqcentities
588 // section of the packet
590 ENTITYSIZEPROFILING_END(msg, number);
591 if (msg->cursize + 17 >= maxsize)
597 // self.SendEntity returned false (or does not exist) or the
598 // update was too big for this packet - rollback the buffer to its
599 // state before the writes occurred, we'll try again next frame
600 msg->cursize = oldcursize;
601 msg->overflowed = false;
606 // write index 0 to end the update (0 is never used by real entities)
607 MSG_WriteShort(msg, 0);
611 // if no single ent got added, remove the frame from the DB again, to allow
612 // for a larger history
613 EntityFrameCSQC_DeallocFrame(client, framenum);
615 return sectionstarted;
618 void Protocol_UpdateClientStats(const int *stats)
621 // update the stats array and set deltabits for any changed stats
622 for (i = 0;i < MAX_CL_STATS;i++)
624 if (host_client->stats[i] != stats[i])
626 host_client->statsdeltabits[i >> 3] |= 1 << (i & 7);
627 host_client->stats[i] = stats[i];
632 // only a few stats are within the 32 stat limit of Quake, and most of them
633 // are sent every frame in svc_clientdata messages, so we only send the
634 // remaining ones here
635 static const int sendquakestats[] =
637 // quake did not send these secrets/monsters stats in this way, but doing so
638 // allows a mod to increase STAT_TOTALMONSTERS during the game, and ensures
639 // that STAT_SECRETS and STAT_MONSTERS are always correct (even if a client
640 // didn't receive an svc_foundsecret or svc_killedmonster), which may be most
641 // valuable if randomly seeking around in a demo
642 STAT_TOTALSECRETS, // never changes during game
643 STAT_TOTALMONSTERS, // changes in some mods
644 STAT_SECRETS, // this makes svc_foundsecret unnecessary
645 STAT_MONSTERS, // this makes svc_killedmonster unnecessary
646 STAT_VIEWHEIGHT, // sent just for FTEQW clients
647 STAT_VIEWZOOM, // this rarely changes
651 void Protocol_WriteStatsReliable(void)
654 if (!host_client->netconnection)
656 // detect changes in stats and write reliable messages
657 // this only deals with 32 stats because the older protocols which use
658 // this function can only cope with 32 stats,
659 // they also do not support svc_updatestatubyte which was introduced in
660 // DP6 protocol (except for QW)
661 for (j = 0;sendquakestats[j] >= 0;j++)
663 i = sendquakestats[j];
664 // check if this bit is set
665 if (host_client->statsdeltabits[i >> 3] & (1 << (i & 7)))
667 host_client->statsdeltabits[i >> 3] -= (1 << (i & 7));
668 // send the stat as a byte if possible
669 if (sv.protocol == PROTOCOL_QUAKEWORLD)
671 if (host_client->stats[i] >= 0 && host_client->stats[i] < 256)
673 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatestat);
674 MSG_WriteByte(&host_client->netconnection->message, i);
675 MSG_WriteByte(&host_client->netconnection->message, host_client->stats[i]);
679 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatestatlong);
680 MSG_WriteByte(&host_client->netconnection->message, i);
681 MSG_WriteLong(&host_client->netconnection->message, host_client->stats[i]);
686 // this could make use of svc_updatestatubyte in DP6 and later
687 // protocols but those protocols do not use this function
688 MSG_WriteByte(&host_client->netconnection->message, svc_updatestat);
689 MSG_WriteByte(&host_client->netconnection->message, i);
690 MSG_WriteLong(&host_client->netconnection->message, host_client->stats[i]);
697 qboolean EntityFrameQuake_WriteFrame(sizebuf_t *msg, int maxsize, int numstates, const entity_state_t **states)
699 const entity_state_t *s;
700 entity_state_t baseline;
703 unsigned char data[128];
705 qboolean success = false;
707 // prepare the buffer
708 memset(&buf, 0, sizeof(buf));
710 buf.maxsize = sizeof(data);
712 for (i = 0;i < numstates;i++)
714 ENTITYSIZEPROFILING_START(msg, states[i]->number);
716 val = PRVM_EDICTFIELDVALUE((&prog->edicts[s->number]), prog->fieldoffsets.SendEntity);
717 if(val && val->function)
720 // prepare the buffer
725 if (s->number >= 256)
726 bits |= U_LONGENTITY;
727 if (s->flags & RENDER_STEP)
729 if (s->flags & RENDER_VIEWMODEL)
731 if (s->flags & RENDER_GLOWTRAIL)
733 if (s->flags & RENDER_EXTERIORMODEL)
734 bits |= U_EXTERIORMODEL;
736 // LordHavoc: old stuff, but rewritten to have more exact tolerances
737 baseline = prog->edicts[s->number].priv.server->baseline;
738 if (baseline.origin[0] != s->origin[0])
740 if (baseline.origin[1] != s->origin[1])
742 if (baseline.origin[2] != s->origin[2])
744 if (baseline.angles[0] != s->angles[0])
746 if (baseline.angles[1] != s->angles[1])
748 if (baseline.angles[2] != s->angles[2])
750 if (baseline.colormap != s->colormap)
752 if (baseline.skin != s->skin)
754 if (baseline.frame != s->frame)
757 if (s->frame & 0xFF00)
760 if (baseline.effects != s->effects)
763 if (s->effects & 0xFF00)
766 if (baseline.modelindex != s->modelindex)
769 if ((s->modelindex & 0xFF00) && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
772 if (baseline.alpha != s->alpha)
774 if (baseline.scale != s->scale)
776 if (baseline.glowsize != s->glowsize)
778 if (baseline.glowcolor != s->glowcolor)
780 if (!VectorCompare(baseline.colormod, s->colormod))
783 // if extensions are disabled, clear the relevant update flags
784 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
786 if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
787 if (s->alpha != 255 || s->effects & EF_FULLBRIGHT)
791 if (bits >= 16777216)
799 MSG_WriteByte (&buf, bits);
800 if (bits & U_MOREBITS) MSG_WriteByte(&buf, bits>>8);
801 if (sv.protocol != PROTOCOL_NEHAHRAMOVIE)
803 if (bits & U_EXTEND1) MSG_WriteByte(&buf, bits>>16);
804 if (bits & U_EXTEND2) MSG_WriteByte(&buf, bits>>24);
806 if (bits & U_LONGENTITY) MSG_WriteShort(&buf, s->number);
807 else MSG_WriteByte(&buf, s->number);
811 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
812 MSG_WriteShort(&buf, s->modelindex);
814 MSG_WriteByte(&buf, s->modelindex);
816 if (bits & U_FRAME) MSG_WriteByte(&buf, s->frame);
817 if (bits & U_COLORMAP) MSG_WriteByte(&buf, s->colormap);
818 if (bits & U_SKIN) MSG_WriteByte(&buf, s->skin);
819 if (bits & U_EFFECTS) MSG_WriteByte(&buf, s->effects);
820 if (bits & U_ORIGIN1) MSG_WriteCoord(&buf, s->origin[0], sv.protocol);
821 if (bits & U_ANGLE1) MSG_WriteAngle(&buf, s->angles[0], sv.protocol);
822 if (bits & U_ORIGIN2) MSG_WriteCoord(&buf, s->origin[1], sv.protocol);
823 if (bits & U_ANGLE2) MSG_WriteAngle(&buf, s->angles[1], sv.protocol);
824 if (bits & U_ORIGIN3) MSG_WriteCoord(&buf, s->origin[2], sv.protocol);
825 if (bits & U_ANGLE3) MSG_WriteAngle(&buf, s->angles[2], sv.protocol);
826 if (bits & U_ALPHA) MSG_WriteByte(&buf, s->alpha);
827 if (bits & U_SCALE) MSG_WriteByte(&buf, s->scale);
828 if (bits & U_EFFECTS2) MSG_WriteByte(&buf, s->effects >> 8);
829 if (bits & U_GLOWSIZE) MSG_WriteByte(&buf, s->glowsize);
830 if (bits & U_GLOWCOLOR) MSG_WriteByte(&buf, s->glowcolor);
831 if (bits & U_COLORMOD) {int c = ((int)bound(0, s->colormod[0] * (7.0f / 32.0f), 7) << 5) | ((int)bound(0, s->colormod[1] * (7.0f / 32.0f), 7) << 2) | ((int)bound(0, s->colormod[2] * (3.0f / 32.0f), 3) << 0);MSG_WriteByte(&buf, c);}
832 if (bits & U_FRAME2) MSG_WriteByte(&buf, s->frame >> 8);
833 if (bits & U_MODEL2) MSG_WriteByte(&buf, s->modelindex >> 8);
835 // the nasty protocol
836 if ((bits & U_EXTEND1) && sv.protocol == PROTOCOL_NEHAHRAMOVIE)
838 if (s->effects & EF_FULLBRIGHT)
840 MSG_WriteFloat(&buf, 2); // QSG protocol version
841 MSG_WriteFloat(&buf, s->alpha <= 0 ? 0 : (s->alpha >= 255 ? 1 : s->alpha * (1.0f / 255.0f))); // alpha
842 MSG_WriteFloat(&buf, 1); // fullbright
846 MSG_WriteFloat(&buf, 1); // QSG protocol version
847 MSG_WriteFloat(&buf, s->alpha <= 0 ? 0 : (s->alpha >= 255 ? 1 : s->alpha * (1.0f / 255.0f))); // alpha
851 // if the commit is full, we're done this frame
852 if (msg->cursize + buf.cursize > maxsize)
854 // next frame we will continue where we left off
857 // write the message to the packet
858 SZ_Write(msg, buf.data, buf.cursize);
860 ENTITYSIZEPROFILING_END(msg, s->number);
865 int EntityState_DeltaBits(const entity_state_t *o, const entity_state_t *n)
868 // if o is not active, delta from default
869 if (o->active != ACTIVE_NETWORK)
872 if (fabs(n->origin[0] - o->origin[0]) > (1.0f / 256.0f))
874 if (fabs(n->origin[1] - o->origin[1]) > (1.0f / 256.0f))
876 if (fabs(n->origin[2] - o->origin[2]) > (1.0f / 256.0f))
878 if ((unsigned char) (n->angles[0] * (256.0f / 360.0f)) != (unsigned char) (o->angles[0] * (256.0f / 360.0f)))
880 if ((unsigned char) (n->angles[1] * (256.0f / 360.0f)) != (unsigned char) (o->angles[1] * (256.0f / 360.0f)))
882 if ((unsigned char) (n->angles[2] * (256.0f / 360.0f)) != (unsigned char) (o->angles[2] * (256.0f / 360.0f)))
884 if ((n->modelindex ^ o->modelindex) & 0x00FF)
886 if ((n->modelindex ^ o->modelindex) & 0xFF00)
888 if ((n->frame ^ o->frame) & 0x00FF)
890 if ((n->frame ^ o->frame) & 0xFF00)
892 if ((n->effects ^ o->effects) & 0x00FF)
894 if ((n->effects ^ o->effects) & 0xFF00)
896 if (n->colormap != o->colormap)
898 if (n->skin != o->skin)
900 if (n->alpha != o->alpha)
902 if (n->scale != o->scale)
904 if (n->glowsize != o->glowsize)
906 if (n->glowcolor != o->glowcolor)
908 if (n->flags != o->flags)
910 if (n->tagindex != o->tagindex || n->tagentity != o->tagentity)
911 bits |= E_TAGATTACHMENT;
912 if (n->light[0] != o->light[0] || n->light[1] != o->light[1] || n->light[2] != o->light[2] || n->light[3] != o->light[3])
914 if (n->lightstyle != o->lightstyle)
915 bits |= E_LIGHTSTYLE;
916 if (n->lightpflags != o->lightpflags)
917 bits |= E_LIGHTPFLAGS;
921 if (bits & 0xFF000000)
923 if (bits & 0x00FF0000)
925 if (bits & 0x0000FF00)
931 void EntityState_WriteExtendBits(sizebuf_t *msg, unsigned int bits)
933 MSG_WriteByte(msg, bits & 0xFF);
934 if (bits & 0x00000080)
936 MSG_WriteByte(msg, (bits >> 8) & 0xFF);
937 if (bits & 0x00008000)
939 MSG_WriteByte(msg, (bits >> 16) & 0xFF);
940 if (bits & 0x00800000)
941 MSG_WriteByte(msg, (bits >> 24) & 0xFF);
946 void EntityState_WriteFields(const entity_state_t *ent, sizebuf_t *msg, unsigned int bits)
948 if (sv.protocol == PROTOCOL_DARKPLACES2)
950 if (bits & E_ORIGIN1)
951 MSG_WriteCoord16i(msg, ent->origin[0]);
952 if (bits & E_ORIGIN2)
953 MSG_WriteCoord16i(msg, ent->origin[1]);
954 if (bits & E_ORIGIN3)
955 MSG_WriteCoord16i(msg, ent->origin[2]);
959 // LordHavoc: have to write flags first, as they can modify protocol
961 MSG_WriteByte(msg, ent->flags);
962 if (ent->flags & RENDER_LOWPRECISION)
964 if (bits & E_ORIGIN1)
965 MSG_WriteCoord16i(msg, ent->origin[0]);
966 if (bits & E_ORIGIN2)
967 MSG_WriteCoord16i(msg, ent->origin[1]);
968 if (bits & E_ORIGIN3)
969 MSG_WriteCoord16i(msg, ent->origin[2]);
973 if (bits & E_ORIGIN1)
974 MSG_WriteCoord32f(msg, ent->origin[0]);
975 if (bits & E_ORIGIN2)
976 MSG_WriteCoord32f(msg, ent->origin[1]);
977 if (bits & E_ORIGIN3)
978 MSG_WriteCoord32f(msg, ent->origin[2]);
981 if ((sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4) && (ent->flags & RENDER_LOWPRECISION))
984 MSG_WriteAngle8i(msg, ent->angles[0]);
986 MSG_WriteAngle8i(msg, ent->angles[1]);
988 MSG_WriteAngle8i(msg, ent->angles[2]);
993 MSG_WriteAngle16i(msg, ent->angles[0]);
995 MSG_WriteAngle16i(msg, ent->angles[1]);
997 MSG_WriteAngle16i(msg, ent->angles[2]);
1000 MSG_WriteByte(msg, ent->modelindex & 0xFF);
1001 if (bits & E_MODEL2)
1002 MSG_WriteByte(msg, (ent->modelindex >> 8) & 0xFF);
1003 if (bits & E_FRAME1)
1004 MSG_WriteByte(msg, ent->frame & 0xFF);
1005 if (bits & E_FRAME2)
1006 MSG_WriteByte(msg, (ent->frame >> 8) & 0xFF);
1007 if (bits & E_EFFECTS1)
1008 MSG_WriteByte(msg, ent->effects & 0xFF);
1009 if (bits & E_EFFECTS2)
1010 MSG_WriteByte(msg, (ent->effects >> 8) & 0xFF);
1011 if (bits & E_COLORMAP)
1012 MSG_WriteByte(msg, ent->colormap);
1014 MSG_WriteByte(msg, ent->skin);
1016 MSG_WriteByte(msg, ent->alpha);
1018 MSG_WriteByte(msg, ent->scale);
1019 if (bits & E_GLOWSIZE)
1020 MSG_WriteByte(msg, ent->glowsize);
1021 if (bits & E_GLOWCOLOR)
1022 MSG_WriteByte(msg, ent->glowcolor);
1023 if (sv.protocol == PROTOCOL_DARKPLACES2)
1025 MSG_WriteByte(msg, ent->flags);
1026 if (bits & E_TAGATTACHMENT)
1028 MSG_WriteShort(msg, ent->tagentity);
1029 MSG_WriteByte(msg, ent->tagindex);
1033 MSG_WriteShort(msg, ent->light[0]);
1034 MSG_WriteShort(msg, ent->light[1]);
1035 MSG_WriteShort(msg, ent->light[2]);
1036 MSG_WriteShort(msg, ent->light[3]);
1038 if (bits & E_LIGHTSTYLE)
1039 MSG_WriteByte(msg, ent->lightstyle);
1040 if (bits & E_LIGHTPFLAGS)
1041 MSG_WriteByte(msg, ent->lightpflags);
1044 void EntityState_WriteUpdate(const entity_state_t *ent, sizebuf_t *msg, const entity_state_t *delta)
1047 ENTITYSIZEPROFILING_START(msg, ent->number);
1048 if (ent->active == ACTIVE_NETWORK)
1050 // entity is active, check for changes from the delta
1051 if ((bits = EntityState_DeltaBits(delta, ent)))
1053 // write the update number, bits, and fields
1054 MSG_WriteShort(msg, ent->number);
1055 EntityState_WriteExtendBits(msg, bits);
1056 EntityState_WriteFields(ent, msg, bits);
1061 // entity is inactive, check if the delta was active
1062 if (delta->active == ACTIVE_NETWORK)
1064 // write the remove number
1065 MSG_WriteShort(msg, ent->number | 0x8000);
1068 ENTITYSIZEPROFILING_END(msg, ent->number);
1071 int EntityState_ReadExtendBits(void)
1074 bits = MSG_ReadByte();
1075 if (bits & 0x00000080)
1077 bits |= MSG_ReadByte() << 8;
1078 if (bits & 0x00008000)
1080 bits |= MSG_ReadByte() << 16;
1081 if (bits & 0x00800000)
1082 bits |= MSG_ReadByte() << 24;
1088 void EntityState_ReadFields(entity_state_t *e, unsigned int bits)
1090 if (cls.protocol == PROTOCOL_DARKPLACES2)
1092 if (bits & E_ORIGIN1)
1093 e->origin[0] = MSG_ReadCoord16i();
1094 if (bits & E_ORIGIN2)
1095 e->origin[1] = MSG_ReadCoord16i();
1096 if (bits & E_ORIGIN3)
1097 e->origin[2] = MSG_ReadCoord16i();
1102 e->flags = MSG_ReadByte();
1103 if (e->flags & RENDER_LOWPRECISION)
1105 if (bits & E_ORIGIN1)
1106 e->origin[0] = MSG_ReadCoord16i();
1107 if (bits & E_ORIGIN2)
1108 e->origin[1] = MSG_ReadCoord16i();
1109 if (bits & E_ORIGIN3)
1110 e->origin[2] = MSG_ReadCoord16i();
1114 if (bits & E_ORIGIN1)
1115 e->origin[0] = MSG_ReadCoord32f();
1116 if (bits & E_ORIGIN2)
1117 e->origin[1] = MSG_ReadCoord32f();
1118 if (bits & E_ORIGIN3)
1119 e->origin[2] = MSG_ReadCoord32f();
1122 if ((cls.protocol == PROTOCOL_DARKPLACES5 || cls.protocol == PROTOCOL_DARKPLACES6) && !(e->flags & RENDER_LOWPRECISION))
1124 if (bits & E_ANGLE1)
1125 e->angles[0] = MSG_ReadAngle16i();
1126 if (bits & E_ANGLE2)
1127 e->angles[1] = MSG_ReadAngle16i();
1128 if (bits & E_ANGLE3)
1129 e->angles[2] = MSG_ReadAngle16i();
1133 if (bits & E_ANGLE1)
1134 e->angles[0] = MSG_ReadAngle8i();
1135 if (bits & E_ANGLE2)
1136 e->angles[1] = MSG_ReadAngle8i();
1137 if (bits & E_ANGLE3)
1138 e->angles[2] = MSG_ReadAngle8i();
1140 if (bits & E_MODEL1)
1141 e->modelindex = (e->modelindex & 0xFF00) | (unsigned int) MSG_ReadByte();
1142 if (bits & E_MODEL2)
1143 e->modelindex = (e->modelindex & 0x00FF) | ((unsigned int) MSG_ReadByte() << 8);
1144 if (bits & E_FRAME1)
1145 e->frame = (e->frame & 0xFF00) | (unsigned int) MSG_ReadByte();
1146 if (bits & E_FRAME2)
1147 e->frame = (e->frame & 0x00FF) | ((unsigned int) MSG_ReadByte() << 8);
1148 if (bits & E_EFFECTS1)
1149 e->effects = (e->effects & 0xFF00) | (unsigned int) MSG_ReadByte();
1150 if (bits & E_EFFECTS2)
1151 e->effects = (e->effects & 0x00FF) | ((unsigned int) MSG_ReadByte() << 8);
1152 if (bits & E_COLORMAP)
1153 e->colormap = MSG_ReadByte();
1155 e->skin = MSG_ReadByte();
1157 e->alpha = MSG_ReadByte();
1159 e->scale = MSG_ReadByte();
1160 if (bits & E_GLOWSIZE)
1161 e->glowsize = MSG_ReadByte();
1162 if (bits & E_GLOWCOLOR)
1163 e->glowcolor = MSG_ReadByte();
1164 if (cls.protocol == PROTOCOL_DARKPLACES2)
1166 e->flags = MSG_ReadByte();
1167 if (bits & E_TAGATTACHMENT)
1169 e->tagentity = (unsigned short) MSG_ReadShort();
1170 e->tagindex = MSG_ReadByte();
1174 e->light[0] = (unsigned short) MSG_ReadShort();
1175 e->light[1] = (unsigned short) MSG_ReadShort();
1176 e->light[2] = (unsigned short) MSG_ReadShort();
1177 e->light[3] = (unsigned short) MSG_ReadShort();
1179 if (bits & E_LIGHTSTYLE)
1180 e->lightstyle = MSG_ReadByte();
1181 if (bits & E_LIGHTPFLAGS)
1182 e->lightpflags = MSG_ReadByte();
1184 if (developer_networkentities.integer >= 2)
1186 Con_Printf("ReadFields e%i", e->number);
1188 if (bits & E_ORIGIN1)
1189 Con_Printf(" E_ORIGIN1 %f", e->origin[0]);
1190 if (bits & E_ORIGIN2)
1191 Con_Printf(" E_ORIGIN2 %f", e->origin[1]);
1192 if (bits & E_ORIGIN3)
1193 Con_Printf(" E_ORIGIN3 %f", e->origin[2]);
1194 if (bits & E_ANGLE1)
1195 Con_Printf(" E_ANGLE1 %f", e->angles[0]);
1196 if (bits & E_ANGLE2)
1197 Con_Printf(" E_ANGLE2 %f", e->angles[1]);
1198 if (bits & E_ANGLE3)
1199 Con_Printf(" E_ANGLE3 %f", e->angles[2]);
1200 if (bits & (E_MODEL1 | E_MODEL2))
1201 Con_Printf(" E_MODEL %i", e->modelindex);
1203 if (bits & (E_FRAME1 | E_FRAME2))
1204 Con_Printf(" E_FRAME %i", e->frame);
1205 if (bits & (E_EFFECTS1 | E_EFFECTS2))
1206 Con_Printf(" E_EFFECTS %i", e->effects);
1208 Con_Printf(" E_ALPHA %f", e->alpha / 255.0f);
1210 Con_Printf(" E_SCALE %f", e->scale / 16.0f);
1211 if (bits & E_COLORMAP)
1212 Con_Printf(" E_COLORMAP %i", e->colormap);
1214 Con_Printf(" E_SKIN %i", e->skin);
1216 if (bits & E_GLOWSIZE)
1217 Con_Printf(" E_GLOWSIZE %i", e->glowsize * 4);
1218 if (bits & E_GLOWCOLOR)
1219 Con_Printf(" E_GLOWCOLOR %i", e->glowcolor);
1222 Con_Printf(" E_LIGHT %i:%i:%i:%i", e->light[0], e->light[1], e->light[2], e->light[3]);
1223 if (bits & E_LIGHTPFLAGS)
1224 Con_Printf(" E_LIGHTPFLAGS %i", e->lightpflags);
1226 if (bits & E_TAGATTACHMENT)
1227 Con_Printf(" E_TAGATTACHMENT e%i:%i", e->tagentity, e->tagindex);
1228 if (bits & E_LIGHTSTYLE)
1229 Con_Printf(" E_LIGHTSTYLE %i", e->lightstyle);
1234 extern void CL_NewFrameReceived(int num);
1236 // (client and server) allocates a new empty database
1237 entityframe_database_t *EntityFrame_AllocDatabase(mempool_t *mempool)
1239 return (entityframe_database_t *)Mem_Alloc(mempool, sizeof(entityframe_database_t));
1242 // (client and server) frees the database
1243 void EntityFrame_FreeDatabase(entityframe_database_t *d)
1248 // (server) clears the database to contain no frames (thus delta compression compresses against nothing)
1249 void EntityFrame_ClearDatabase(entityframe_database_t *d)
1251 memset(d, 0, sizeof(*d));
1254 // (server and client) removes frames older than 'frame' from database
1255 void EntityFrame_AckFrame(entityframe_database_t *d, int frame)
1258 d->ackframenum = frame;
1259 for (i = 0;i < d->numframes && d->frames[i].framenum < frame;i++);
1260 // ignore outdated frame acks (out of order packets)
1264 // if some queue is left, slide it down to beginning of array
1266 memmove(&d->frames[0], &d->frames[i], sizeof(d->frames[0]) * d->numframes);
1269 // (server) clears frame, to prepare for adding entities
1270 void EntityFrame_Clear(entity_frame_t *f, vec3_t eye, int framenum)
1273 f->framenum = framenum;
1276 VectorClear(f->eye);
1278 VectorCopy(eye, f->eye);
1281 // (server and client) reads a frame from the database
1282 void EntityFrame_FetchFrame(entityframe_database_t *d, int framenum, entity_frame_t *f)
1285 EntityFrame_Clear(f, NULL, -1);
1286 for (i = 0;i < d->numframes && d->frames[i].framenum < framenum;i++);
1287 if (i < d->numframes && framenum == d->frames[i].framenum)
1289 f->framenum = framenum;
1290 f->numentities = d->frames[i].endentity - d->frames[i].firstentity;
1291 n = MAX_ENTITY_DATABASE - (d->frames[i].firstentity % MAX_ENTITY_DATABASE);
1292 if (n > f->numentities)
1294 memcpy(f->entitydata, d->entitydata + d->frames[i].firstentity % MAX_ENTITY_DATABASE, sizeof(*f->entitydata) * n);
1295 if (f->numentities > n)
1296 memcpy(f->entitydata + n, d->entitydata, sizeof(*f->entitydata) * (f->numentities - n));
1297 VectorCopy(d->eye, f->eye);
1301 // (client) adds a entity_frame to the database, for future reference
1302 void EntityFrame_AddFrame_Client(entityframe_database_t *d, vec3_t eye, int framenum, int numentities, const entity_state_t *entitydata)
1305 entity_frameinfo_t *info;
1307 VectorCopy(eye, d->eye);
1309 // figure out how many entity slots are used already
1312 n = d->frames[d->numframes - 1].endentity - d->frames[0].firstentity;
1313 if (n + numentities > MAX_ENTITY_DATABASE || d->numframes >= MAX_ENTITY_HISTORY)
1315 // ran out of room, dump database
1316 EntityFrame_ClearDatabase(d);
1320 info = &d->frames[d->numframes];
1321 info->framenum = framenum;
1323 // make sure we check the newly added frame as well, but we haven't incremented numframes yet
1324 for (n = 0;n <= d->numframes;n++)
1326 if (e >= d->frames[n].framenum)
1329 Con_Print("EntityFrame_AddFrame: tried to add out of sequence frame to database\n");
1331 Con_Print("EntityFrame_AddFrame: out of sequence frames in database\n");
1334 e = d->frames[n].framenum;
1336 // if database still has frames after that...
1338 info->firstentity = d->frames[d->numframes - 1].endentity;
1340 info->firstentity = 0;
1341 info->endentity = info->firstentity + numentities;
1344 n = info->firstentity % MAX_ENTITY_DATABASE;
1345 e = MAX_ENTITY_DATABASE - n;
1346 if (e > numentities)
1348 memcpy(d->entitydata + n, entitydata, sizeof(entity_state_t) * e);
1349 if (numentities > e)
1350 memcpy(d->entitydata, entitydata + e, sizeof(entity_state_t) * (numentities - e));
1353 // (server) adds a entity_frame to the database, for future reference
1354 void EntityFrame_AddFrame_Server(entityframe_database_t *d, vec3_t eye, int framenum, int numentities, const entity_state_t **entitydata)
1357 entity_frameinfo_t *info;
1359 VectorCopy(eye, d->eye);
1361 // figure out how many entity slots are used already
1364 n = d->frames[d->numframes - 1].endentity - d->frames[0].firstentity;
1365 if (n + numentities > MAX_ENTITY_DATABASE || d->numframes >= MAX_ENTITY_HISTORY)
1367 // ran out of room, dump database
1368 EntityFrame_ClearDatabase(d);
1372 info = &d->frames[d->numframes];
1373 info->framenum = framenum;
1375 // make sure we check the newly added frame as well, but we haven't incremented numframes yet
1376 for (n = 0;n <= d->numframes;n++)
1378 if (e >= d->frames[n].framenum)
1381 Con_Print("EntityFrame_AddFrame: tried to add out of sequence frame to database\n");
1383 Con_Print("EntityFrame_AddFrame: out of sequence frames in database\n");
1386 e = d->frames[n].framenum;
1388 // if database still has frames after that...
1390 info->firstentity = d->frames[d->numframes - 1].endentity;
1392 info->firstentity = 0;
1393 info->endentity = info->firstentity + numentities;
1396 n = info->firstentity % MAX_ENTITY_DATABASE;
1397 e = MAX_ENTITY_DATABASE - n;
1398 if (e > numentities)
1400 memcpy(d->entitydata + n, entitydata, sizeof(entity_state_t) * e);
1401 if (numentities > e)
1402 memcpy(d->entitydata, entitydata + e, sizeof(entity_state_t) * (numentities - e));
1405 // (server) writes a frame to network stream
1406 qboolean EntityFrame_WriteFrame(sizebuf_t *msg, int maxsize, entityframe_database_t *d, int numstates, const entity_state_t **states, int viewentnum)
1408 int i, onum, number;
1409 entity_frame_t *o = &d->deltaframe;
1410 const entity_state_t *ent, *delta;
1414 d->latestframenum++;
1417 for (i = 0;i < numstates;i++)
1420 if (ent->number == viewentnum)
1422 VectorSet(eye, ent->origin[0], ent->origin[1], ent->origin[2] + 22);
1427 EntityFrame_AddFrame_Server(d, eye, d->latestframenum, numstates, states);
1429 EntityFrame_FetchFrame(d, d->ackframenum, o);
1431 MSG_WriteByte (msg, svc_entities);
1432 MSG_WriteLong (msg, o->framenum);
1433 MSG_WriteLong (msg, d->latestframenum);
1434 MSG_WriteFloat (msg, eye[0]);
1435 MSG_WriteFloat (msg, eye[1]);
1436 MSG_WriteFloat (msg, eye[2]);
1439 for (i = 0;i < numstates;i++)
1442 number = ent->number;
1444 val = PRVM_EDICTFIELDVALUE((&prog->edicts[number]), prog->fieldoffsets.SendEntity);
1445 if(val && val->function)
1447 for (;onum < o->numentities && o->entitydata[onum].number < number;onum++)
1449 // write remove message
1450 MSG_WriteShort(msg, o->entitydata[onum].number | 0x8000);
1452 if (onum < o->numentities && (o->entitydata[onum].number == number))
1454 // delta from previous frame
1455 delta = o->entitydata + onum;
1456 // advance to next entity in delta frame
1461 // delta from defaults
1462 delta = &defaultstate;
1464 EntityState_WriteUpdate(ent, msg, delta);
1466 for (;onum < o->numentities;onum++)
1468 // write remove message
1469 MSG_WriteShort(msg, o->entitydata[onum].number | 0x8000);
1471 MSG_WriteShort(msg, 0xFFFF);
1476 // (client) reads a frame from network stream
1477 void EntityFrame_CL_ReadFrame(void)
1479 int i, number, removed;
1480 entity_frame_t *f, *delta;
1481 entity_state_t *e, *old, *oldend;
1483 entityframe_database_t *d;
1484 if (!cl.entitydatabase)
1485 cl.entitydatabase = EntityFrame_AllocDatabase(cls.levelmempool);
1486 d = cl.entitydatabase;
1488 delta = &d->deltaframe;
1490 EntityFrame_Clear(f, NULL, -1);
1492 // read the frame header info
1493 f->time = cl.mtime[0];
1494 number = MSG_ReadLong();
1495 f->framenum = MSG_ReadLong();
1496 CL_NewFrameReceived(f->framenum);
1497 f->eye[0] = MSG_ReadFloat();
1498 f->eye[1] = MSG_ReadFloat();
1499 f->eye[2] = MSG_ReadFloat();
1500 EntityFrame_AckFrame(d, number);
1501 EntityFrame_FetchFrame(d, number, delta);
1502 old = delta->entitydata;
1503 oldend = old + delta->numentities;
1504 // read entities until we hit the magic 0xFFFF end tag
1505 while ((number = (unsigned short) MSG_ReadShort()) != 0xFFFF && !msg_badread)
1508 Host_Error("EntityFrame_Read: read error");
1509 removed = number & 0x8000;
1511 if (number >= MAX_EDICTS)
1512 Host_Error("EntityFrame_Read: number (%i) >= MAX_EDICTS (%i)", number, MAX_EDICTS);
1514 // seek to entity, while copying any skipped entities (assume unchanged)
1515 while (old < oldend && old->number < number)
1517 if (f->numentities >= MAX_ENTITY_DATABASE)
1518 Host_Error("EntityFrame_Read: entity list too big");
1519 f->entitydata[f->numentities] = *old++;
1520 f->entitydata[f->numentities++].time = cl.mtime[0];
1524 if (old < oldend && old->number == number)
1527 Con_Printf("EntityFrame_Read: REMOVE on unused entity %i\n", number);
1531 if (f->numentities >= MAX_ENTITY_DATABASE)
1532 Host_Error("EntityFrame_Read: entity list too big");
1534 // reserve this slot
1535 e = f->entitydata + f->numentities++;
1537 if (old < oldend && old->number == number)
1539 // delta from old entity
1544 // delta from defaults
1548 if (cl.num_entities <= number)
1550 cl.num_entities = number + 1;
1551 if (number >= cl.max_entities)
1552 CL_ExpandEntities(number);
1554 cl.entities_active[number] = true;
1555 e->active = ACTIVE_NETWORK;
1556 e->time = cl.mtime[0];
1558 EntityState_ReadFields(e, EntityState_ReadExtendBits());
1561 while (old < oldend)
1563 if (f->numentities >= MAX_ENTITY_DATABASE)
1564 Host_Error("EntityFrame_Read: entity list too big");
1565 f->entitydata[f->numentities] = *old++;
1566 f->entitydata[f->numentities++].time = cl.mtime[0];
1568 EntityFrame_AddFrame_Client(d, f->eye, f->framenum, f->numentities, f->entitydata);
1570 memset(cl.entities_active, 0, cl.num_entities * sizeof(unsigned char));
1572 for (i = 0;i < f->numentities;i++)
1574 for (;number < f->entitydata[i].number && number < cl.num_entities;number++)
1576 if (cl.entities_active[number])
1578 cl.entities_active[number] = false;
1579 cl.entities[number].state_current.active = ACTIVE_NOT;
1582 if (number >= cl.num_entities)
1584 // update the entity
1585 ent = &cl.entities[number];
1586 ent->state_previous = ent->state_current;
1587 ent->state_current = f->entitydata[i];
1588 CL_MoveLerpEntityStates(ent);
1589 // the entity lives again...
1590 cl.entities_active[number] = true;
1593 for (;number < cl.num_entities;number++)
1595 if (cl.entities_active[number])
1597 cl.entities_active[number] = false;
1598 cl.entities[number].state_current.active = ACTIVE_NOT;
1604 // (client) returns the frame number of the most recent frame recieved
1605 int EntityFrame_MostRecentlyRecievedFrameNum(entityframe_database_t *d)
1608 return d->frames[d->numframes - 1].framenum;
1618 entity_state_t *EntityFrame4_GetReferenceEntity(entityframe4_database_t *d, int number)
1620 if (d->maxreferenceentities <= number)
1622 int oldmax = d->maxreferenceentities;
1623 entity_state_t *oldentity = d->referenceentity;
1624 d->maxreferenceentities = (number + 15) & ~7;
1625 d->referenceentity = (entity_state_t *)Mem_Alloc(d->mempool, d->maxreferenceentities * sizeof(*d->referenceentity));
1628 memcpy(d->referenceentity, oldentity, oldmax * sizeof(*d->referenceentity));
1629 Mem_Free(oldentity);
1631 // clear the newly created entities
1632 for (;oldmax < d->maxreferenceentities;oldmax++)
1634 d->referenceentity[oldmax] = defaultstate;
1635 d->referenceentity[oldmax].number = oldmax;
1638 return d->referenceentity + number;
1641 void EntityFrame4_AddCommitEntity(entityframe4_database_t *d, const entity_state_t *s)
1643 // resize commit's entity list if full
1644 if (d->currentcommit->maxentities <= d->currentcommit->numentities)
1646 entity_state_t *oldentity = d->currentcommit->entity;
1647 d->currentcommit->maxentities += 8;
1648 d->currentcommit->entity = (entity_state_t *)Mem_Alloc(d->mempool, d->currentcommit->maxentities * sizeof(*d->currentcommit->entity));
1651 memcpy(d->currentcommit->entity, oldentity, d->currentcommit->numentities * sizeof(*d->currentcommit->entity));
1652 Mem_Free(oldentity);
1655 d->currentcommit->entity[d->currentcommit->numentities++] = *s;
1658 entityframe4_database_t *EntityFrame4_AllocDatabase(mempool_t *pool)
1660 entityframe4_database_t *d;
1661 d = (entityframe4_database_t *)Mem_Alloc(pool, sizeof(*d));
1663 EntityFrame4_ResetDatabase(d);
1667 void EntityFrame4_FreeDatabase(entityframe4_database_t *d)
1670 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1671 if (d->commit[i].entity)
1672 Mem_Free(d->commit[i].entity);
1673 if (d->referenceentity)
1674 Mem_Free(d->referenceentity);
1678 void EntityFrame4_ResetDatabase(entityframe4_database_t *d)
1681 d->referenceframenum = -1;
1682 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1683 d->commit[i].numentities = 0;
1684 for (i = 0;i < d->maxreferenceentities;i++)
1685 d->referenceentity[i] = defaultstate;
1688 int EntityFrame4_AckFrame(entityframe4_database_t *d, int framenum, int servermode)
1691 entity_database4_commit_t *commit;
1694 // reset reference, but leave commits alone
1695 d->referenceframenum = -1;
1696 for (i = 0;i < d->maxreferenceentities;i++)
1697 d->referenceentity[i] = defaultstate;
1698 // if this is the server, remove commits
1699 for (i = 0, commit = d->commit;i < MAX_ENTITY_HISTORY;i++, commit++)
1700 commit->numentities = 0;
1703 else if (d->referenceframenum == framenum)
1708 for (i = 0, commit = d->commit;i < MAX_ENTITY_HISTORY;i++, commit++)
1710 if (commit->numentities && commit->framenum <= framenum)
1712 if (commit->framenum == framenum)
1715 d->referenceframenum = framenum;
1716 if (developer_networkentities.integer >= 3)
1718 for (j = 0;j < commit->numentities;j++)
1720 entity_state_t *s = EntityFrame4_GetReferenceEntity(d, commit->entity[j].number);
1721 if (commit->entity[j].active != s->active)
1723 if (commit->entity[j].active == ACTIVE_NETWORK)
1724 Con_Printf("commit entity %i has become active (modelindex %i)\n", commit->entity[j].number, commit->entity[j].modelindex);
1726 Con_Printf("commit entity %i has become inactive (modelindex %i)\n", commit->entity[j].number, commit->entity[j].modelindex);
1728 *s = commit->entity[j];
1732 for (j = 0;j < commit->numentities;j++)
1733 *EntityFrame4_GetReferenceEntity(d, commit->entity[j].number) = commit->entity[j];
1735 commit->numentities = 0;
1739 if (developer_networkentities.integer >= 1)
1741 Con_Printf("ack ref:%i database updated to: ref:%i commits:", framenum, d->referenceframenum);
1742 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1743 if (d->commit[i].numentities)
1744 Con_Printf(" %i", d->commit[i].framenum);
1750 void EntityFrame4_CL_ReadFrame(void)
1752 int i, n, cnumber, referenceframenum, framenum, enumber, done, stopnumber, skip = false;
1754 entityframe4_database_t *d;
1755 if (!cl.entitydatabase4)
1756 cl.entitydatabase4 = EntityFrame4_AllocDatabase(cls.levelmempool);
1757 d = cl.entitydatabase4;
1758 // read the number of the frame this refers to
1759 referenceframenum = MSG_ReadLong();
1760 // read the number of this frame
1761 framenum = MSG_ReadLong();
1762 CL_NewFrameReceived(framenum);
1763 // read the start number
1764 enumber = (unsigned short) MSG_ReadShort();
1765 if (developer_networkentities.integer >= 10)
1767 Con_Printf("recv svc_entities num:%i ref:%i database: ref:%i commits:", framenum, referenceframenum, d->referenceframenum);
1768 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1769 if (d->commit[i].numentities)
1770 Con_Printf(" %i", d->commit[i].framenum);
1773 if (!EntityFrame4_AckFrame(d, referenceframenum, false))
1775 Con_Print("EntityFrame4_CL_ReadFrame: reference frame invalid (VERY BAD ERROR), this update will be skipped\n");
1778 d->currentcommit = NULL;
1779 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1781 if (!d->commit[i].numentities)
1783 d->currentcommit = d->commit + i;
1784 d->currentcommit->framenum = framenum;
1785 d->currentcommit->numentities = 0;
1788 if (d->currentcommit == NULL)
1790 Con_Printf("EntityFrame4_CL_ReadFrame: error while decoding frame %i: database full, reading but not storing this update\n", framenum);
1794 while (!done && !msg_badread)
1796 // read the number of the modified entity
1797 // (gaps will be copied unmodified)
1798 n = (unsigned short)MSG_ReadShort();
1801 // no more entities in this update, but we still need to copy the
1802 // rest of the reference entities (final gap)
1804 // read end of range number, then process normally
1805 n = (unsigned short)MSG_ReadShort();
1807 // high bit means it's a remove message
1808 cnumber = n & 0x7FFF;
1809 // if this is a live entity we may need to expand the array
1810 if (cl.num_entities <= cnumber && !(n & 0x8000))
1812 cl.num_entities = cnumber + 1;
1813 if (cnumber >= cl.max_entities)
1814 CL_ExpandEntities(cnumber);
1816 // add one (the changed one) if not done
1817 stopnumber = cnumber + !done;
1818 // process entities in range from the last one to the changed one
1819 for (;enumber < stopnumber;enumber++)
1821 if (skip || enumber >= cl.num_entities)
1823 if (enumber == cnumber && (n & 0x8000) == 0)
1825 entity_state_t tempstate;
1826 EntityState_ReadFields(&tempstate, EntityState_ReadExtendBits());
1830 // slide the current into the previous slot
1831 cl.entities[enumber].state_previous = cl.entities[enumber].state_current;
1832 // copy a new current from reference database
1833 cl.entities[enumber].state_current = *EntityFrame4_GetReferenceEntity(d, enumber);
1834 s = &cl.entities[enumber].state_current;
1835 // if this is the one to modify, read more data...
1836 if (enumber == cnumber)
1841 if (developer_networkentities.integer >= 2)
1842 Con_Printf("entity %i: remove\n", enumber);
1848 if (developer_networkentities.integer >= 2)
1849 Con_Printf("entity %i: update\n", enumber);
1850 s->active = ACTIVE_NETWORK;
1851 EntityState_ReadFields(s, EntityState_ReadExtendBits());
1854 else if (developer_networkentities.integer >= 4)
1855 Con_Printf("entity %i: copy\n", enumber);
1856 // set the cl.entities_active flag
1857 cl.entities_active[enumber] = (s->active == ACTIVE_NETWORK);
1858 // set the update time
1859 s->time = cl.mtime[0];
1860 // fix the number (it gets wiped occasionally by copying from defaultstate)
1861 s->number = enumber;
1862 // check if we need to update the lerp stuff
1863 if (s->active == ACTIVE_NETWORK)
1864 CL_MoveLerpEntityStates(&cl.entities[enumber]);
1865 // add this to the commit entry whether it is modified or not
1866 if (d->currentcommit)
1867 EntityFrame4_AddCommitEntity(d, &cl.entities[enumber].state_current);
1868 // print extra messages if desired
1869 if (developer_networkentities.integer >= 2 && cl.entities[enumber].state_current.active != cl.entities[enumber].state_previous.active)
1871 if (cl.entities[enumber].state_current.active == ACTIVE_NETWORK)
1872 Con_Printf("entity #%i has become active\n", enumber);
1873 else if (cl.entities[enumber].state_previous.active)
1874 Con_Printf("entity #%i has become inactive\n", enumber);
1878 d->currentcommit = NULL;
1880 EntityFrame4_ResetDatabase(d);
1883 qboolean EntityFrame4_WriteFrame(sizebuf_t *msg, int maxsize, entityframe4_database_t *d, int numstates, const entity_state_t **states)
1885 const entity_state_t *e, *s;
1886 entity_state_t inactiveentitystate;
1887 int i, n, startnumber;
1889 unsigned char data[128];
1892 // if there isn't enough space to accomplish anything, skip it
1893 if (msg->cursize + 24 > maxsize)
1896 // prepare the buffer
1897 memset(&buf, 0, sizeof(buf));
1899 buf.maxsize = sizeof(data);
1901 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1902 if (!d->commit[i].numentities)
1904 // if commit buffer full, just don't bother writing an update this frame
1905 if (i == MAX_ENTITY_HISTORY)
1907 d->currentcommit = d->commit + i;
1909 // this state's number gets played around with later
1910 inactiveentitystate = defaultstate;
1912 d->currentcommit->numentities = 0;
1913 d->currentcommit->framenum = ++d->latestframenumber;
1914 MSG_WriteByte(msg, svc_entities);
1915 MSG_WriteLong(msg, d->referenceframenum);
1916 MSG_WriteLong(msg, d->currentcommit->framenum);
1917 if (developer_networkentities.integer >= 10)
1919 Con_Printf("send svc_entities num:%i ref:%i (database: ref:%i commits:", d->currentcommit->framenum, d->referenceframenum, d->referenceframenum);
1920 for (i = 0;i < MAX_ENTITY_HISTORY;i++)
1921 if (d->commit[i].numentities)
1922 Con_Printf(" %i", d->commit[i].framenum);
1925 if (d->currententitynumber >= prog->max_edicts)
1928 startnumber = bound(1, d->currententitynumber, prog->max_edicts - 1);
1929 MSG_WriteShort(msg, startnumber);
1930 // reset currententitynumber so if the loop does not break it we will
1931 // start at beginning next frame (if it does break, it will set it)
1932 d->currententitynumber = 1;
1933 for (i = 0, n = startnumber;n < prog->max_edicts;n++)
1935 val = PRVM_EDICTFIELDVALUE((&prog->edicts[n]), prog->fieldoffsets.SendEntity);
1936 if(val && val->function)
1938 // find the old state to delta from
1939 e = EntityFrame4_GetReferenceEntity(d, n);
1940 // prepare the buffer
1942 // entity exists, build an update (if empty there is no change)
1943 // find the state in the list
1944 for (;i < numstates && states[i]->number < n;i++);
1950 EntityState_WriteUpdate(s, &buf, e);
1954 inactiveentitystate.number = n;
1955 s = &inactiveentitystate;
1956 if (e->active == ACTIVE_NETWORK)
1958 // entity used to exist but doesn't anymore, send remove
1959 MSG_WriteShort(&buf, n | 0x8000);
1962 // if the commit is full, we're done this frame
1963 if (msg->cursize + buf.cursize > maxsize - 4)
1965 // next frame we will continue where we left off
1968 // add the entity to the commit
1969 EntityFrame4_AddCommitEntity(d, s);
1970 // if the message is empty, skip out now
1973 // write the message to the packet
1974 SZ_Write(msg, buf.data, buf.cursize);
1977 d->currententitynumber = n;
1979 // remove world message (invalid, and thus a good terminator)
1980 MSG_WriteShort(msg, 0x8000);
1981 // write the number of the end entity
1982 MSG_WriteShort(msg, d->currententitynumber);
1984 d->currentcommit = NULL;
1992 entityframe5_database_t *EntityFrame5_AllocDatabase(mempool_t *pool)
1995 entityframe5_database_t *d;
1996 d = (entityframe5_database_t *)Mem_Alloc(pool, sizeof(*d));
1997 d->latestframenum = 0;
1998 for (i = 0;i < d->maxedicts;i++)
1999 d->states[i] = defaultstate;
2003 void EntityFrame5_FreeDatabase(entityframe5_database_t *d)
2005 // all the [maxedicts] memory is allocated at once, so there's only one
2008 Mem_Free(d->deltabits);
2012 static void EntityFrame5_ExpandEdicts(entityframe5_database_t *d, int newmax)
2014 if (d->maxedicts < newmax)
2016 unsigned char *data;
2017 int oldmaxedicts = d->maxedicts;
2018 int *olddeltabits = d->deltabits;
2019 unsigned char *oldpriorities = d->priorities;
2020 int *oldupdateframenum = d->updateframenum;
2021 entity_state_t *oldstates = d->states;
2022 unsigned char *oldvisiblebits = d->visiblebits;
2023 d->maxedicts = newmax;
2024 data = (unsigned char *)Mem_Alloc(sv_mempool, d->maxedicts * sizeof(int) + d->maxedicts * sizeof(unsigned char) + d->maxedicts * sizeof(int) + d->maxedicts * sizeof(entity_state_t) + (d->maxedicts+7)/8 * sizeof(unsigned char));
2025 d->deltabits = (int *)data;data += d->maxedicts * sizeof(int);
2026 d->priorities = (unsigned char *)data;data += d->maxedicts * sizeof(unsigned char);
2027 d->updateframenum = (int *)data;data += d->maxedicts * sizeof(int);
2028 d->states = (entity_state_t *)data;data += d->maxedicts * sizeof(entity_state_t);
2029 d->visiblebits = (unsigned char *)data;data += (d->maxedicts+7)/8 * sizeof(unsigned char);
2032 memcpy(d->deltabits, olddeltabits, oldmaxedicts * sizeof(int));
2033 memcpy(d->priorities, oldpriorities, oldmaxedicts * sizeof(unsigned char));
2034 memcpy(d->updateframenum, oldupdateframenum, oldmaxedicts * sizeof(int));
2035 memcpy(d->states, oldstates, oldmaxedicts * sizeof(entity_state_t));
2036 memcpy(d->visiblebits, oldvisiblebits, (oldmaxedicts+7)/8 * sizeof(unsigned char));
2037 // the previous buffers were a single allocation, so just one free
2038 Mem_Free(olddeltabits);
2043 static int EntityState5_Priority(entityframe5_database_t *d, int stateindex)
2045 int limit, priority;
2046 entity_state_t *s = NULL; // hush compiler warning by initializing this
2047 // if it is the player, update urgently
2048 if (stateindex == d->viewentnum)
2049 return ENTITYFRAME5_PRIORITYLEVELS - 1;
2050 // priority increases each frame no matter what happens
2051 priority = d->priorities[stateindex] + 1;
2052 // players get an extra priority boost
2053 if (stateindex <= svs.maxclients)
2055 // remove dead entities very quickly because they are just 2 bytes
2056 if (d->states[stateindex].active != ACTIVE_NETWORK)
2059 return bound(1, priority, ENTITYFRAME5_PRIORITYLEVELS - 1);
2061 // certain changes are more noticable than others
2062 if (d->deltabits[stateindex] & (E5_FULLUPDATE | E5_ATTACHMENT | E5_MODEL | E5_FLAGS | E5_COLORMAP))
2064 // find the root entity this one is attached to, and judge relevance by it
2065 for (limit = 0;limit < 256;limit++)
2067 s = d->states + stateindex;
2068 if (s->flags & RENDER_VIEWMODEL)
2069 stateindex = d->viewentnum;
2070 else if (s->tagentity)
2071 stateindex = s->tagentity;
2074 if (d->maxedicts < stateindex)
2075 EntityFrame5_ExpandEdicts(d, (stateindex+256)&~255);
2078 Con_DPrintf("Protocol: Runaway loop recursing tagentity links on entity %i\n", stateindex);
2079 // now that we have the parent entity we can make some decisions based on
2080 // distance from the player
2081 if (VectorDistance(d->states[d->viewentnum].netcenter, s->netcenter) < 1024.0f)
2083 return bound(1, priority, ENTITYFRAME5_PRIORITYLEVELS - 1);
2086 void EntityState5_WriteUpdate(int number, const entity_state_t *s, int changedbits, sizebuf_t *msg)
2088 unsigned int bits = 0;
2089 //dp_model_t *model;
2090 ENTITYSIZEPROFILING_START(msg, s->number);
2093 val = PRVM_EDICTFIELDVALUE((&prog->edicts[s->number]), prog->fieldoffsets.SendEntity);
2094 if(val && val->function)
2097 if (s->active != ACTIVE_NETWORK)
2098 MSG_WriteShort(msg, number | 0x8000);
2102 if ((bits & E5_ORIGIN) && (!(s->flags & RENDER_LOWPRECISION) || s->exteriormodelforclient || s->tagentity || s->viewmodelforclient || (s->number >= 1 && s->number <= svs.maxclients) || s->origin[0] <= -4096.0625 || s->origin[0] >= 4095.9375 || s->origin[1] <= -4096.0625 || s->origin[1] >= 4095.9375 || s->origin[2] <= -4096.0625 || s->origin[2] >= 4095.9375))
2103 // maybe also add: ((model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*')
2104 bits |= E5_ORIGIN32;
2107 // (int)(f * 8 - 0.5) >= -32768
2108 // (f * 8 - 0.5) > -32769
2111 // (int)(f * 8 + 0.5) <= 32767
2112 // (f * 8 + 0.5) < 32768
2113 // f * 8 + 0.5) < 4095.9375
2114 if ((bits & E5_ANGLES) && !(s->flags & RENDER_LOWPRECISION))
2115 bits |= E5_ANGLES16;
2116 if ((bits & E5_MODEL) && s->modelindex >= 256)
2118 if ((bits & E5_FRAME) && s->frame >= 256)
2120 if (bits & E5_EFFECTS)
2122 if (s->effects & 0xFFFF0000)
2123 bits |= E5_EFFECTS32;
2124 else if (s->effects & 0xFFFFFF00)
2125 bits |= E5_EFFECTS16;
2131 if (bits >= 16777216)
2133 MSG_WriteShort(msg, number);
2134 MSG_WriteByte(msg, bits & 0xFF);
2135 if (bits & E5_EXTEND1)
2136 MSG_WriteByte(msg, (bits >> 8) & 0xFF);
2137 if (bits & E5_EXTEND2)
2138 MSG_WriteByte(msg, (bits >> 16) & 0xFF);
2139 if (bits & E5_EXTEND3)
2140 MSG_WriteByte(msg, (bits >> 24) & 0xFF);
2141 if (bits & E5_FLAGS)
2142 MSG_WriteByte(msg, s->flags);
2143 if (bits & E5_ORIGIN)
2145 if (bits & E5_ORIGIN32)
2147 MSG_WriteCoord32f(msg, s->origin[0]);
2148 MSG_WriteCoord32f(msg, s->origin[1]);
2149 MSG_WriteCoord32f(msg, s->origin[2]);
2153 MSG_WriteCoord13i(msg, s->origin[0]);
2154 MSG_WriteCoord13i(msg, s->origin[1]);
2155 MSG_WriteCoord13i(msg, s->origin[2]);
2158 if (bits & E5_ANGLES)
2160 if (bits & E5_ANGLES16)
2162 MSG_WriteAngle16i(msg, s->angles[0]);
2163 MSG_WriteAngle16i(msg, s->angles[1]);
2164 MSG_WriteAngle16i(msg, s->angles[2]);
2168 MSG_WriteAngle8i(msg, s->angles[0]);
2169 MSG_WriteAngle8i(msg, s->angles[1]);
2170 MSG_WriteAngle8i(msg, s->angles[2]);
2173 if (bits & E5_MODEL)
2175 if (bits & E5_MODEL16)
2176 MSG_WriteShort(msg, s->modelindex);
2178 MSG_WriteByte(msg, s->modelindex);
2180 if (bits & E5_FRAME)
2182 if (bits & E5_FRAME16)
2183 MSG_WriteShort(msg, s->frame);
2185 MSG_WriteByte(msg, s->frame);
2188 MSG_WriteByte(msg, s->skin);
2189 if (bits & E5_EFFECTS)
2191 if (bits & E5_EFFECTS32)
2192 MSG_WriteLong(msg, s->effects);
2193 else if (bits & E5_EFFECTS16)
2194 MSG_WriteShort(msg, s->effects);
2196 MSG_WriteByte(msg, s->effects);
2198 if (bits & E5_ALPHA)
2199 MSG_WriteByte(msg, s->alpha);
2200 if (bits & E5_SCALE)
2201 MSG_WriteByte(msg, s->scale);
2202 if (bits & E5_COLORMAP)
2203 MSG_WriteByte(msg, s->colormap);
2204 if (bits & E5_ATTACHMENT)
2206 MSG_WriteShort(msg, s->tagentity);
2207 MSG_WriteByte(msg, s->tagindex);
2209 if (bits & E5_LIGHT)
2211 MSG_WriteShort(msg, s->light[0]);
2212 MSG_WriteShort(msg, s->light[1]);
2213 MSG_WriteShort(msg, s->light[2]);
2214 MSG_WriteShort(msg, s->light[3]);
2215 MSG_WriteByte(msg, s->lightstyle);
2216 MSG_WriteByte(msg, s->lightpflags);
2220 MSG_WriteByte(msg, s->glowsize);
2221 MSG_WriteByte(msg, s->glowcolor);
2223 if (bits & E5_COLORMOD)
2225 MSG_WriteByte(msg, s->colormod[0]);
2226 MSG_WriteByte(msg, s->colormod[1]);
2227 MSG_WriteByte(msg, s->colormod[2]);
2229 if (bits & E5_GLOWMOD)
2231 MSG_WriteByte(msg, s->glowmod[0]);
2232 MSG_WriteByte(msg, s->glowmod[1]);
2233 MSG_WriteByte(msg, s->glowmod[2]);
2237 ENTITYSIZEPROFILING_END(msg, s->number);
2240 static void EntityState5_ReadUpdate(entity_state_t *s, int number)
2243 bits = MSG_ReadByte();
2244 if (bits & E5_EXTEND1)
2246 bits |= MSG_ReadByte() << 8;
2247 if (bits & E5_EXTEND2)
2249 bits |= MSG_ReadByte() << 16;
2250 if (bits & E5_EXTEND3)
2251 bits |= MSG_ReadByte() << 24;
2254 if (bits & E5_FULLUPDATE)
2257 s->active = ACTIVE_NETWORK;
2259 if (bits & E5_FLAGS)
2260 s->flags = MSG_ReadByte();
2261 if (bits & E5_ORIGIN)
2263 if (bits & E5_ORIGIN32)
2265 s->origin[0] = MSG_ReadCoord32f();
2266 s->origin[1] = MSG_ReadCoord32f();
2267 s->origin[2] = MSG_ReadCoord32f();
2271 s->origin[0] = MSG_ReadCoord13i();
2272 s->origin[1] = MSG_ReadCoord13i();
2273 s->origin[2] = MSG_ReadCoord13i();
2276 if (bits & E5_ANGLES)
2278 if (bits & E5_ANGLES16)
2280 s->angles[0] = MSG_ReadAngle16i();
2281 s->angles[1] = MSG_ReadAngle16i();
2282 s->angles[2] = MSG_ReadAngle16i();
2286 s->angles[0] = MSG_ReadAngle8i();
2287 s->angles[1] = MSG_ReadAngle8i();
2288 s->angles[2] = MSG_ReadAngle8i();
2291 if (bits & E5_MODEL)
2293 if (bits & E5_MODEL16)
2294 s->modelindex = (unsigned short) MSG_ReadShort();
2296 s->modelindex = MSG_ReadByte();
2298 if (bits & E5_FRAME)
2300 if (bits & E5_FRAME16)
2301 s->frame = (unsigned short) MSG_ReadShort();
2303 s->frame = MSG_ReadByte();
2306 s->skin = MSG_ReadByte();
2307 if (bits & E5_EFFECTS)
2309 if (bits & E5_EFFECTS32)
2310 s->effects = (unsigned int) MSG_ReadLong();
2311 else if (bits & E5_EFFECTS16)
2312 s->effects = (unsigned short) MSG_ReadShort();
2314 s->effects = MSG_ReadByte();
2316 if (bits & E5_ALPHA)
2317 s->alpha = MSG_ReadByte();
2318 if (bits & E5_SCALE)
2319 s->scale = MSG_ReadByte();
2320 if (bits & E5_COLORMAP)
2321 s->colormap = MSG_ReadByte();
2322 if (bits & E5_ATTACHMENT)
2324 s->tagentity = (unsigned short) MSG_ReadShort();
2325 s->tagindex = MSG_ReadByte();
2327 if (bits & E5_LIGHT)
2329 s->light[0] = (unsigned short) MSG_ReadShort();
2330 s->light[1] = (unsigned short) MSG_ReadShort();
2331 s->light[2] = (unsigned short) MSG_ReadShort();
2332 s->light[3] = (unsigned short) MSG_ReadShort();
2333 s->lightstyle = MSG_ReadByte();
2334 s->lightpflags = MSG_ReadByte();
2338 s->glowsize = MSG_ReadByte();
2339 s->glowcolor = MSG_ReadByte();
2341 if (bits & E5_COLORMOD)
2343 s->colormod[0] = MSG_ReadByte();
2344 s->colormod[1] = MSG_ReadByte();
2345 s->colormod[2] = MSG_ReadByte();
2347 if (bits & E5_GLOWMOD)
2349 s->glowmod[0] = MSG_ReadByte();
2350 s->glowmod[1] = MSG_ReadByte();
2351 s->glowmod[2] = MSG_ReadByte();
2355 if (developer_networkentities.integer >= 2)
2357 Con_Printf("ReadFields e%i", number);
2359 if (bits & E5_ORIGIN)
2360 Con_Printf(" E5_ORIGIN %f %f %f", s->origin[0], s->origin[1], s->origin[2]);
2361 if (bits & E5_ANGLES)
2362 Con_Printf(" E5_ANGLES %f %f %f", s->angles[0], s->angles[1], s->angles[2]);
2363 if (bits & E5_MODEL)
2364 Con_Printf(" E5_MODEL %i", s->modelindex);
2365 if (bits & E5_FRAME)
2366 Con_Printf(" E5_FRAME %i", s->frame);
2368 Con_Printf(" E5_SKIN %i", s->skin);
2369 if (bits & E5_EFFECTS)
2370 Con_Printf(" E5_EFFECTS %i", s->effects);
2371 if (bits & E5_FLAGS)
2373 Con_Printf(" E5_FLAGS %i (", s->flags);
2374 if (s->flags & RENDER_STEP)
2376 if (s->flags & RENDER_GLOWTRAIL)
2377 Con_Print(" GLOWTRAIL");
2378 if (s->flags & RENDER_VIEWMODEL)
2379 Con_Print(" VIEWMODEL");
2380 if (s->flags & RENDER_EXTERIORMODEL)
2381 Con_Print(" EXTERIORMODEL");
2382 if (s->flags & RENDER_LOWPRECISION)
2383 Con_Print(" LOWPRECISION");
2384 if (s->flags & RENDER_COLORMAPPED)
2385 Con_Print(" COLORMAPPED");
2386 if (s->flags & RENDER_SHADOW)
2387 Con_Print(" SHADOW");
2388 if (s->flags & RENDER_LIGHT)
2389 Con_Print(" LIGHT");
2390 if (s->flags & RENDER_NOSELFSHADOW)
2391 Con_Print(" NOSELFSHADOW");
2394 if (bits & E5_ALPHA)
2395 Con_Printf(" E5_ALPHA %f", s->alpha / 255.0f);
2396 if (bits & E5_SCALE)
2397 Con_Printf(" E5_SCALE %f", s->scale / 16.0f);
2398 if (bits & E5_COLORMAP)
2399 Con_Printf(" E5_COLORMAP %i", s->colormap);
2400 if (bits & E5_ATTACHMENT)
2401 Con_Printf(" E5_ATTACHMENT e%i:%i", s->tagentity, s->tagindex);
2402 if (bits & E5_LIGHT)
2403 Con_Printf(" E5_LIGHT %i:%i:%i:%i %i:%i", s->light[0], s->light[1], s->light[2], s->light[3], s->lightstyle, s->lightpflags);
2405 Con_Printf(" E5_GLOW %i:%i", s->glowsize * 4, s->glowcolor);
2406 if (bits & E5_COLORMOD)
2407 Con_Printf(" E5_COLORMOD %f:%f:%f", s->colormod[0] / 32.0f, s->colormod[1] / 32.0f, s->colormod[2] / 32.0f);
2408 if (bits & E5_GLOWMOD)
2409 Con_Printf(" E5_GLOWMOD %f:%f:%f", s->glowmod[0] / 32.0f, s->glowmod[1] / 32.0f, s->glowmod[2] / 32.0f);
2414 static int EntityState5_DeltaBits(const entity_state_t *o, const entity_state_t *n)
2416 unsigned int bits = 0;
2417 if (n->active == ACTIVE_NETWORK)
2419 if (o->active != ACTIVE_NETWORK)
2420 bits |= E5_FULLUPDATE;
2421 if (!VectorCompare(o->origin, n->origin))
2423 if (!VectorCompare(o->angles, n->angles))
2425 if (o->modelindex != n->modelindex)
2427 if (o->frame != n->frame)
2429 if (o->skin != n->skin)
2431 if (o->effects != n->effects)
2433 if (o->flags != n->flags)
2435 if (o->alpha != n->alpha)
2437 if (o->scale != n->scale)
2439 if (o->colormap != n->colormap)
2440 bits |= E5_COLORMAP;
2441 if (o->tagentity != n->tagentity || o->tagindex != n->tagindex)
2442 bits |= E5_ATTACHMENT;
2443 if (o->light[0] != n->light[0] || o->light[1] != n->light[1] || o->light[2] != n->light[2] || o->light[3] != n->light[3] || o->lightstyle != n->lightstyle || o->lightpflags != n->lightpflags)
2445 if (o->glowsize != n->glowsize || o->glowcolor != n->glowcolor)
2447 if (o->colormod[0] != n->colormod[0] || o->colormod[1] != n->colormod[1] || o->colormod[2] != n->colormod[2])
2448 bits |= E5_COLORMOD;
2449 if (o->glowmod[0] != n->glowmod[0] || o->glowmod[1] != n->glowmod[1] || o->glowmod[2] != n->glowmod[2])
2453 if (o->active == ACTIVE_NETWORK)
2454 bits |= E5_FULLUPDATE;
2458 void EntityFrame5_CL_ReadFrame(void)
2460 int n, enumber, framenum;
2463 // read the number of this frame to echo back in next input packet
2464 framenum = MSG_ReadLong();
2465 CL_NewFrameReceived(framenum);
2466 if (cls.protocol != PROTOCOL_QUAKE && cls.protocol != PROTOCOL_QUAKEDP && cls.protocol != PROTOCOL_NEHAHRAMOVIE && cls.protocol != PROTOCOL_DARKPLACES1 && cls.protocol != PROTOCOL_DARKPLACES2 && cls.protocol != PROTOCOL_DARKPLACES3 && cls.protocol != PROTOCOL_DARKPLACES4 && cls.protocol != PROTOCOL_DARKPLACES5 && cls.protocol != PROTOCOL_DARKPLACES6)
2467 cls.servermovesequence = MSG_ReadLong();
2468 // read entity numbers until we find a 0x8000
2469 // (which would be remove world entity, but is actually a terminator)
2470 while ((n = (unsigned short)MSG_ReadShort()) != 0x8000 && !msg_badread)
2472 // get the entity number
2473 enumber = n & 0x7FFF;
2474 // we may need to expand the array
2475 if (cl.num_entities <= enumber)
2477 cl.num_entities = enumber + 1;
2478 if (enumber >= cl.max_entities)
2479 CL_ExpandEntities(enumber);
2481 // look up the entity
2482 ent = cl.entities + enumber;
2483 // slide the current into the previous slot
2484 ent->state_previous = ent->state_current;
2486 s = &ent->state_current;
2495 EntityState5_ReadUpdate(s, enumber);
2497 // set the cl.entities_active flag
2498 cl.entities_active[enumber] = (s->active == ACTIVE_NETWORK);
2499 // set the update time
2500 s->time = cl.mtime[0];
2501 // fix the number (it gets wiped occasionally by copying from defaultstate)
2502 s->number = enumber;
2503 // check if we need to update the lerp stuff
2504 if (s->active == ACTIVE_NETWORK)
2505 CL_MoveLerpEntityStates(&cl.entities[enumber]);
2506 // print extra messages if desired
2507 if (developer_networkentities.integer >= 2 && cl.entities[enumber].state_current.active != cl.entities[enumber].state_previous.active)
2509 if (cl.entities[enumber].state_current.active == ACTIVE_NETWORK)
2510 Con_Printf("entity #%i has become active\n", enumber);
2511 else if (cl.entities[enumber].state_previous.active)
2512 Con_Printf("entity #%i has become inactive\n", enumber);
2517 static int packetlog5cmp(const void *a_, const void *b_)
2519 const entityframe5_packetlog_t *a = (const entityframe5_packetlog_t *) a_;
2520 const entityframe5_packetlog_t *b = (const entityframe5_packetlog_t *) b_;
2521 return a->packetnumber - b->packetnumber;
2524 void EntityFrame5_LostFrame(entityframe5_database_t *d, int framenum)
2527 entityframe5_changestate_t *s;
2528 entityframe5_packetlog_t *p;
2529 static unsigned char statsdeltabits[(MAX_CL_STATS+7)/8];
2530 static int deltabits[MAX_EDICTS];
2531 entityframe5_packetlog_t *packetlogs[ENTITYFRAME5_MAXPACKETLOGS];
2533 for (i = 0, p = d->packetlog;i < ENTITYFRAME5_MAXPACKETLOGS;i++, p++)
2535 qsort(packetlogs, sizeof(*packetlogs), ENTITYFRAME5_MAXPACKETLOGS, packetlog5cmp);
2537 memset(deltabits, 0, sizeof(deltabits));
2538 memset(statsdeltabits, 0, sizeof(statsdeltabits));
2539 for (i = 0; i < ENTITYFRAME5_MAXPACKETLOGS; i++)
2543 if (!p->packetnumber)
2546 if (p->packetnumber <= framenum)
2548 for (j = 0, s = p->states;j < p->numstates;j++, s++)
2549 deltabits[s->number] |= s->bits;
2551 for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
2552 statsdeltabits[l] |= p->statsdeltabits[l];
2554 p->packetnumber = 0;
2558 for (j = 0, s = p->states;j < p->numstates;j++, s++)
2559 deltabits[s->number] &= ~s->bits;
2560 for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
2561 statsdeltabits[l] &= ~p->statsdeltabits[l];
2565 for(i = 0; i < d->maxedicts; ++i)
2567 bits = deltabits[i] & ~d->deltabits[i];
2570 d->deltabits[i] |= bits;
2571 // if it was a very important update, set priority higher
2572 if (bits & (E5_FULLUPDATE | E5_ATTACHMENT | E5_MODEL | E5_COLORMAP))
2573 d->priorities[i] = max(d->priorities[i], 4);
2575 d->priorities[i] = max(d->priorities[i], 1);
2579 for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
2580 host_client->statsdeltabits[l] |= statsdeltabits[l];
2581 // no need to mask out the already-set bits here, as we do not
2582 // do that priorities stuff
2585 void EntityFrame5_AckFrame(entityframe5_database_t *d, int framenum)
2588 // scan for packets made obsolete by this ack and delete them
2589 for (i = 0;i < ENTITYFRAME5_MAXPACKETLOGS;i++)
2590 if (d->packetlog[i].packetnumber <= framenum)
2591 d->packetlog[i].packetnumber = 0;
2594 qboolean EntityFrame5_WriteFrame(sizebuf_t *msg, int maxsize, entityframe5_database_t *d, int numstates, const entity_state_t **states, int viewentnum, int movesequence, qboolean need_empty)
2596 const entity_state_t *n;
2597 int i, num, l, framenum, packetlognumber, priority;
2599 unsigned char data[128];
2600 entityframe5_packetlog_t *packetlog;
2602 if (prog->max_edicts > d->maxedicts)
2603 EntityFrame5_ExpandEdicts(d, prog->max_edicts);
2605 framenum = d->latestframenum + 1;
2606 d->viewentnum = viewentnum;
2608 // if packet log is full, mark all frames as lost, this will cause
2609 // it to send the lost data again
2610 for (packetlognumber = 0;packetlognumber < ENTITYFRAME5_MAXPACKETLOGS;packetlognumber++)
2611 if (d->packetlog[packetlognumber].packetnumber == 0)
2613 if (packetlognumber == ENTITYFRAME5_MAXPACKETLOGS)
2615 Con_DPrintf("EntityFrame5_WriteFrame: packetlog overflow for a client, resetting\n");
2616 EntityFrame5_LostFrame(d, framenum);
2617 packetlognumber = 0;
2620 // prepare the buffer
2621 memset(&buf, 0, sizeof(buf));
2623 buf.maxsize = sizeof(data);
2625 // detect changes in states
2627 for (i = 0;i < numstates;i++)
2630 // mark gaps in entity numbering as removed entities
2631 for (;num < n->number;num++)
2633 // if the entity used to exist, clear it
2634 if (CHECKPVSBIT(d->visiblebits, num))
2636 CLEARPVSBIT(d->visiblebits, num);
2637 d->deltabits[num] = E5_FULLUPDATE;
2638 d->priorities[num] = max(d->priorities[num], 8); // removal is cheap
2639 d->states[num] = defaultstate;
2640 d->states[num].number = num;
2643 // update the entity state data
2644 if (!CHECKPVSBIT(d->visiblebits, num))
2646 // entity just spawned in, don't let it completely hog priority
2647 // because of being ancient on the first frame
2648 d->updateframenum[num] = framenum;
2649 // initial priority is a bit high to make projectiles send on the
2650 // first frame, among other things
2651 d->priorities[num] = max(d->priorities[num], 4);
2653 SETPVSBIT(d->visiblebits, num);
2654 d->deltabits[num] |= EntityState5_DeltaBits(d->states + num, n);
2655 d->priorities[num] = max(d->priorities[num], 1);
2656 d->states[num] = *n;
2657 d->states[num].number = num;
2658 // advance to next entity so the next iteration doesn't immediately remove it
2661 // all remaining entities are dead
2662 for (;num < d->maxedicts;num++)
2664 if (CHECKPVSBIT(d->visiblebits, num))
2666 CLEARPVSBIT(d->visiblebits, num);
2667 d->deltabits[num] = E5_FULLUPDATE;
2668 d->priorities[num] = max(d->priorities[num], 8); // removal is cheap
2669 d->states[num] = defaultstate;
2670 d->states[num].number = num;
2674 // if there isn't at least enough room for an empty svc_entities,
2675 // don't bother trying...
2676 if (buf.cursize + 11 > buf.maxsize)
2679 // build lists of entities by priority level
2680 memset(d->prioritychaincounts, 0, sizeof(d->prioritychaincounts));
2682 for (num = 0;num < d->maxedicts;num++)
2684 if (d->priorities[num])
2686 if (d->deltabits[num])
2688 if (d->priorities[num] < (ENTITYFRAME5_PRIORITYLEVELS - 1))
2689 d->priorities[num] = EntityState5_Priority(d, num);
2691 priority = d->priorities[num];
2692 if (d->prioritychaincounts[priority] < ENTITYFRAME5_MAXSTATES)
2693 d->prioritychains[priority][d->prioritychaincounts[priority]++] = num;
2696 d->priorities[num] = 0;
2701 // write stat updates
2702 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3 && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5)
2704 for (i = 0;i < MAX_CL_STATS && msg->cursize + 6 + 11 <= maxsize;i++)
2706 if (host_client->statsdeltabits[i>>3] & (1<<(i&7)))
2708 host_client->statsdeltabits[i>>3] &= ~(1<<(i&7));
2709 // add packetlog entry now that we have something for it
2712 packetlog = d->packetlog + packetlognumber;
2713 packetlog->packetnumber = framenum;
2714 packetlog->numstates = 0;
2716 packetlog->statsdeltabits[i>>3] |= (1<<(i&7));
2717 if (host_client->stats[i] >= 0 && host_client->stats[i] < 256)
2719 MSG_WriteByte(msg, svc_updatestatubyte);
2720 MSG_WriteByte(msg, i);
2721 MSG_WriteByte(msg, host_client->stats[i]);
2726 MSG_WriteByte(msg, svc_updatestat);
2727 MSG_WriteByte(msg, i);
2728 MSG_WriteLong(msg, host_client->stats[i]);
2735 // only send empty svc_entities frame if needed
2736 if(!l && !need_empty)
2739 // add packetlog entry now that we have something for it
2742 packetlog = d->packetlog + packetlognumber;
2743 packetlog->packetnumber = framenum;
2744 packetlog->numstates = 0;
2747 // write state updates
2748 if (developer_networkentities.integer >= 10)
2749 Con_Printf("send: svc_entities %i\n", framenum);
2750 d->latestframenum = framenum;
2751 MSG_WriteByte(msg, svc_entities);
2752 MSG_WriteLong(msg, framenum);
2753 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5 && sv.protocol != PROTOCOL_DARKPLACES6)
2754 MSG_WriteLong(msg, movesequence);
2755 for (priority = ENTITYFRAME5_PRIORITYLEVELS - 1;priority >= 0 && packetlog->numstates < ENTITYFRAME5_MAXSTATES;priority--)
2757 for (i = 0;i < d->prioritychaincounts[priority] && packetlog->numstates < ENTITYFRAME5_MAXSTATES;i++)
2759 num = d->prioritychains[priority][i];
2760 n = d->states + num;
2761 if (d->deltabits[num] & E5_FULLUPDATE)
2762 d->deltabits[num] = E5_FULLUPDATE | EntityState5_DeltaBits(&defaultstate, n);
2764 EntityState5_WriteUpdate(num, n, d->deltabits[num], &buf);
2765 // if the entity won't fit, try the next one
2766 if (msg->cursize + buf.cursize + 2 > maxsize)
2768 // write entity to the packet
2769 SZ_Write(msg, buf.data, buf.cursize);
2770 // mark age on entity for prioritization
2771 d->updateframenum[num] = framenum;
2772 // log entity so deltabits can be restored later if lost
2773 packetlog->states[packetlog->numstates].number = num;
2774 packetlog->states[packetlog->numstates].bits = d->deltabits[num];
2775 packetlog->numstates++;
2776 // clear deltabits and priority so it won't be sent again
2777 d->deltabits[num] = 0;
2778 d->priorities[num] = 0;
2781 MSG_WriteShort(msg, 0x8000);
2787 static void QW_TranslateEffects(entity_state_t *s, int qweffects)
2790 s->internaleffects = 0;
2791 if (qweffects & QW_EF_BRIGHTFIELD)
2792 s->effects |= EF_BRIGHTFIELD;
2793 if (qweffects & QW_EF_MUZZLEFLASH)
2794 s->effects |= EF_MUZZLEFLASH;
2795 if (qweffects & QW_EF_FLAG1)
2797 // mimic FTEQW's interpretation of EF_FLAG1 as EF_NODRAW on non-player entities
2798 if (s->number > cl.maxclients)
2799 s->effects |= EF_NODRAW;
2801 s->internaleffects |= INTEF_FLAG1QW;
2803 if (qweffects & QW_EF_FLAG2)
2805 // mimic FTEQW's interpretation of EF_FLAG2 as EF_ADDITIVE on non-player entities
2806 if (s->number > cl.maxclients)
2807 s->effects |= EF_ADDITIVE;
2809 s->internaleffects |= INTEF_FLAG2QW;
2811 if (qweffects & QW_EF_RED)
2813 if (qweffects & QW_EF_BLUE)
2814 s->effects |= EF_RED | EF_BLUE;
2816 s->effects |= EF_RED;
2818 else if (qweffects & QW_EF_BLUE)
2819 s->effects |= EF_BLUE;
2820 else if (qweffects & QW_EF_BRIGHTLIGHT)
2821 s->effects |= EF_BRIGHTLIGHT;
2822 else if (qweffects & QW_EF_DIMLIGHT)
2823 s->effects |= EF_DIMLIGHT;
2826 void EntityStateQW_ReadPlayerUpdate(void)
2828 int slot = MSG_ReadByte();
2829 int enumber = slot + 1;
2835 // look up the entity
2836 entity_t *ent = cl.entities + enumber;
2840 // slide the current state into the previous
2841 ent->state_previous = ent->state_current;
2844 s = &ent->state_current;
2846 s->active = ACTIVE_NETWORK;
2847 s->number = enumber;
2848 s->colormap = enumber;
2849 playerflags = MSG_ReadShort();
2850 MSG_ReadVector(s->origin, cls.protocol);
2851 s->frame = MSG_ReadByte();
2853 VectorClear(viewangles);
2854 VectorClear(velocity);
2856 if (playerflags & QW_PF_MSEC)
2858 // time difference between last update this player sent to the server,
2859 // and last input we sent to the server (this packet is in response to
2860 // our input, so msec is how long ago the last update of this player
2861 // entity occurred, compared to our input being received)
2862 msec = MSG_ReadByte();
2866 if (playerflags & QW_PF_COMMAND)
2868 bits = MSG_ReadByte();
2869 if (bits & QW_CM_ANGLE1)
2870 viewangles[0] = MSG_ReadAngle16i(); // cmd->angles[0]
2871 if (bits & QW_CM_ANGLE2)
2872 viewangles[1] = MSG_ReadAngle16i(); // cmd->angles[1]
2873 if (bits & QW_CM_ANGLE3)
2874 viewangles[2] = MSG_ReadAngle16i(); // cmd->angles[2]
2875 if (bits & QW_CM_FORWARD)
2876 MSG_ReadShort(); // cmd->forwardmove
2877 if (bits & QW_CM_SIDE)
2878 MSG_ReadShort(); // cmd->sidemove
2879 if (bits & QW_CM_UP)
2880 MSG_ReadShort(); // cmd->upmove
2881 if (bits & QW_CM_BUTTONS)
2882 (void) MSG_ReadByte(); // cmd->buttons
2883 if (bits & QW_CM_IMPULSE)
2884 (void) MSG_ReadByte(); // cmd->impulse
2885 (void) MSG_ReadByte(); // cmd->msec
2887 if (playerflags & QW_PF_VELOCITY1)
2888 velocity[0] = MSG_ReadShort();
2889 if (playerflags & QW_PF_VELOCITY2)
2890 velocity[1] = MSG_ReadShort();
2891 if (playerflags & QW_PF_VELOCITY3)
2892 velocity[2] = MSG_ReadShort();
2893 if (playerflags & QW_PF_MODEL)
2894 s->modelindex = MSG_ReadByte();
2896 s->modelindex = cl.qw_modelindex_player;
2897 if (playerflags & QW_PF_SKINNUM)
2898 s->skin = MSG_ReadByte();
2899 if (playerflags & QW_PF_EFFECTS)
2900 QW_TranslateEffects(s, MSG_ReadByte());
2901 if (playerflags & QW_PF_WEAPONFRAME)
2902 weaponframe = MSG_ReadByte();
2906 if (enumber == cl.playerentity)
2908 // if this is an update on our player, update the angles
2909 VectorCopy(cl.viewangles, viewangles);
2912 // calculate the entity angles from the viewangles
2913 s->angles[0] = viewangles[0] * -0.0333;
2914 s->angles[1] = viewangles[1];
2916 s->angles[2] = V_CalcRoll(s->angles, velocity)*4;
2918 // if this is an update on our player, update interpolation state
2919 if (enumber == cl.playerentity)
2921 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2922 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2923 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2924 cl.mviewzoom[1] = cl.mviewzoom[0];
2927 cl.mpunchangle[0][0] = 0;
2928 cl.mpunchangle[0][1] = 0;
2929 cl.mpunchangle[0][2] = 0;
2930 cl.mpunchvector[0][0] = 0;
2931 cl.mpunchvector[0][1] = 0;
2932 cl.mpunchvector[0][2] = 0;
2933 cl.mvelocity[0][0] = 0;
2934 cl.mvelocity[0][1] = 0;
2935 cl.mvelocity[0][2] = 0;
2936 cl.mviewzoom[0] = 1;
2938 VectorCopy(velocity, cl.mvelocity[0]);
2939 cl.stats[STAT_WEAPONFRAME] = weaponframe;
2940 if (playerflags & QW_PF_GIB)
2941 cl.stats[STAT_VIEWHEIGHT] = 8;
2942 else if (playerflags & QW_PF_DEAD)
2943 cl.stats[STAT_VIEWHEIGHT] = -16;
2945 cl.stats[STAT_VIEWHEIGHT] = 22;
2948 // set the cl.entities_active flag
2949 cl.entities_active[enumber] = (s->active == ACTIVE_NETWORK);
2950 // set the update time
2951 s->time = cl.mtime[0] - msec * 0.001; // qw has no clock
2952 // check if we need to update the lerp stuff
2953 if (s->active == ACTIVE_NETWORK)
2954 CL_MoveLerpEntityStates(&cl.entities[enumber]);
2957 static void EntityStateQW_ReadEntityUpdate(entity_state_t *s, int bits)
2960 s->active = ACTIVE_NETWORK;
2961 s->number = bits & 511;
2963 if (bits & QW_U_MOREBITS)
2964 bits |= MSG_ReadByte();
2966 // store the QW_U_SOLID bit here?
2968 if (bits & QW_U_MODEL)
2969 s->modelindex = MSG_ReadByte();
2970 if (bits & QW_U_FRAME)
2971 s->frame = MSG_ReadByte();
2972 if (bits & QW_U_COLORMAP)
2973 s->colormap = MSG_ReadByte();
2974 if (bits & QW_U_SKIN)
2975 s->skin = MSG_ReadByte();
2976 if (bits & QW_U_EFFECTS)
2977 QW_TranslateEffects(s, qweffects = MSG_ReadByte());
2978 if (bits & QW_U_ORIGIN1)
2979 s->origin[0] = MSG_ReadCoord13i();
2980 if (bits & QW_U_ANGLE1)
2981 s->angles[0] = MSG_ReadAngle8i();
2982 if (bits & QW_U_ORIGIN2)
2983 s->origin[1] = MSG_ReadCoord13i();
2984 if (bits & QW_U_ANGLE2)
2985 s->angles[1] = MSG_ReadAngle8i();
2986 if (bits & QW_U_ORIGIN3)
2987 s->origin[2] = MSG_ReadCoord13i();
2988 if (bits & QW_U_ANGLE3)
2989 s->angles[2] = MSG_ReadAngle8i();
2991 if (developer_networkentities.integer >= 2)
2993 Con_Printf("ReadFields e%i", s->number);
2994 if (bits & QW_U_MODEL)
2995 Con_Printf(" U_MODEL %i", s->modelindex);
2996 if (bits & QW_U_FRAME)
2997 Con_Printf(" U_FRAME %i", s->frame);
2998 if (bits & QW_U_COLORMAP)
2999 Con_Printf(" U_COLORMAP %i", s->colormap);
3000 if (bits & QW_U_SKIN)
3001 Con_Printf(" U_SKIN %i", s->skin);
3002 if (bits & QW_U_EFFECTS)
3003 Con_Printf(" U_EFFECTS %i", qweffects);
3004 if (bits & QW_U_ORIGIN1)
3005 Con_Printf(" U_ORIGIN1 %f", s->origin[0]);
3006 if (bits & QW_U_ANGLE1)
3007 Con_Printf(" U_ANGLE1 %f", s->angles[0]);
3008 if (bits & QW_U_ORIGIN2)
3009 Con_Printf(" U_ORIGIN2 %f", s->origin[1]);
3010 if (bits & QW_U_ANGLE2)
3011 Con_Printf(" U_ANGLE2 %f", s->angles[1]);
3012 if (bits & QW_U_ORIGIN3)
3013 Con_Printf(" U_ORIGIN3 %f", s->origin[2]);
3014 if (bits & QW_U_ANGLE3)
3015 Con_Printf(" U_ANGLE3 %f", s->angles[2]);
3016 if (bits & QW_U_SOLID)
3017 Con_Printf(" U_SOLID");
3022 entityframeqw_database_t *EntityFrameQW_AllocDatabase(mempool_t *pool)
3024 entityframeqw_database_t *d;
3025 d = (entityframeqw_database_t *)Mem_Alloc(pool, sizeof(*d));
3029 void EntityFrameQW_FreeDatabase(entityframeqw_database_t *d)
3034 void EntityFrameQW_CL_ReadFrame(qboolean delta)
3036 qboolean invalid = false;
3037 int number, oldsnapindex, newsnapindex, oldindex, newindex, oldnum, newnum;
3039 entityframeqw_database_t *d;
3040 entityframeqw_snapshot_t *oldsnap, *newsnap;
3042 if (!cl.entitydatabaseqw)
3043 cl.entitydatabaseqw = EntityFrameQW_AllocDatabase(cls.levelmempool);
3044 d = cl.entitydatabaseqw;
3046 // there is no cls.netcon in demos, so this reading code can't access
3047 // cls.netcon-> at all... so cls.qw_incoming_sequence and
3048 // cls.qw_outgoing_sequence are updated every time the corresponding
3049 // cls.netcon->qw. variables are updated
3050 // read the number of this frame to echo back in next input packet
3051 cl.qw_validsequence = cls.qw_incoming_sequence;
3052 newsnapindex = cl.qw_validsequence & QW_UPDATE_MASK;
3053 newsnap = d->snapshot + newsnapindex;
3054 memset(newsnap, 0, sizeof(*newsnap));
3059 number = MSG_ReadByte();
3060 oldsnapindex = cl.qw_deltasequence[newsnapindex];
3061 if ((number & QW_UPDATE_MASK) != (oldsnapindex & QW_UPDATE_MASK))
3062 Con_DPrintf("WARNING: from mismatch\n");
3063 if (oldsnapindex != -1)
3065 if (cls.qw_outgoing_sequence - oldsnapindex >= QW_UPDATE_BACKUP-1)
3067 Con_DPrintf("delta update too old\n");
3068 newsnap->invalid = invalid = true; // too old
3071 oldsnap = d->snapshot + (oldsnapindex & QW_UPDATE_MASK);
3077 // if we can't decode this frame properly, report that to the server
3079 cl.qw_validsequence = 0;
3081 // read entity numbers until we find a 0x0000
3082 // (which would be an empty update on world entity, but is actually a terminator)
3083 newsnap->num_entities = 0;
3087 int word = (unsigned short)MSG_ReadShort();
3089 return; // just return, the main parser will print an error
3090 newnum = word == 0 ? 512 : (word & 511);
3091 oldnum = delta ? (oldindex >= oldsnap->num_entities ? 9999 : oldsnap->entities[oldindex].number) : 9999;
3093 // copy unmodified oldsnap entities
3094 while (newnum > oldnum) // delta only
3096 if (developer_networkentities.integer >= 2)
3097 Con_Printf("copy %i\n", oldnum);
3098 // copy one of the old entities
3099 if (newsnap->num_entities >= QW_MAX_PACKET_ENTITIES)
3100 Host_Error("EntityFrameQW_CL_ReadFrame: newsnap->num_entities == MAX_PACKETENTITIES");
3101 newsnap->entities[newsnap->num_entities] = oldsnap->entities[oldindex++];
3102 newsnap->num_entities++;
3103 oldnum = oldindex >= oldsnap->num_entities ? 9999 : oldsnap->entities[oldindex].number;
3109 if (developer_networkentities.integer >= 2)
3111 if (word & QW_U_REMOVE)
3112 Con_Printf("remove %i\n", newnum);
3113 else if (newnum == oldnum)
3114 Con_Printf("delta %i\n", newnum);
3116 Con_Printf("baseline %i\n", newnum);
3119 if (word & QW_U_REMOVE)
3121 if (newnum != oldnum && !delta && !invalid)
3123 cl.qw_validsequence = 0;
3124 Con_Printf("WARNING: U_REMOVE %i on full update\n", newnum);
3129 if (newsnap->num_entities >= QW_MAX_PACKET_ENTITIES)
3130 Host_Error("EntityFrameQW_CL_ReadFrame: newsnap->num_entities == MAX_PACKETENTITIES");
3131 newsnap->entities[newsnap->num_entities] = (newnum == oldnum) ? oldsnap->entities[oldindex] : cl.entities[newnum].state_baseline;
3132 EntityStateQW_ReadEntityUpdate(newsnap->entities + newsnap->num_entities, word);
3133 newsnap->num_entities++;
3136 if (newnum == oldnum)
3140 // expand cl.num_entities to include every entity we've seen this game
3141 newnum = newsnap->num_entities ? newsnap->entities[newsnap->num_entities - 1].number : 1;
3142 if (cl.num_entities <= newnum)
3144 cl.num_entities = newnum + 1;
3145 if (cl.max_entities < newnum + 1)
3146 CL_ExpandEntities(newnum);
3149 // now update the non-player entities from the snapshot states
3150 number = cl.maxclients + 1;
3151 for (newindex = 0;;newindex++)
3153 newnum = newindex >= newsnap->num_entities ? cl.num_entities : newsnap->entities[newindex].number;
3154 // kill any missing entities
3155 for (;number < newnum;number++)
3157 if (cl.entities_active[number])
3159 cl.entities_active[number] = false;
3160 cl.entities[number].state_current.active = ACTIVE_NOT;
3163 if (number >= cl.num_entities)
3165 // update the entity
3166 ent = &cl.entities[number];
3167 ent->state_previous = ent->state_current;
3168 ent->state_current = newsnap->entities[newindex];
3169 ent->state_current.time = cl.mtime[0];
3170 CL_MoveLerpEntityStates(ent);
3171 // the entity lives again...
3172 cl.entities_active[number] = true;