2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 ==============================================================================
29 ==============================================================================
32 #define Q3PATHLENGTH 64
36 // in memory representation
38 typedef struct mvertex_s
50 typedef struct mplane_s
54 // for texture axis selection and fast side tests
60 #define SHADERSTAGE_SKY 0
61 #define SHADERSTAGE_NORMAL 1
62 #define SHADERSTAGE_COUNT 2
64 //#define SURF_PLANEBACK 2
66 // set for anything to be transparent sorted
67 #define MATERIALFLAG_TRANSPARENT 1
68 // use alpha blend on this material
69 #define MATERIALFLAG_ALPHA 2
70 // use additive blend on this material
71 #define MATERIALFLAG_ADD 4
72 // turn off depth test on this material
73 #define MATERIALFLAG_NODEPTHTEST 8
74 // multiply alpha by r_wateralpha cvar
75 #define MATERIALFLAG_WATERALPHA 16
76 // draw with no lighting
77 #define MATERIALFLAG_FULLBRIGHT 32
78 // drawn as a normal lightmapped wall
79 #define MATERIALFLAG_WALL 64
80 // swirling water effect
81 #define MATERIALFLAG_WATER 128
82 // this surface shows the sky
83 // skipped if transparent
84 #define MATERIALFLAG_SKY 256
85 // skips drawing the surface
86 #define MATERIALFLAG_NODRAW 512
87 // probably used only on q1bsp water
88 #define MATERIALFLAG_LIGHTBOTHSIDES 1024
90 typedef struct medge_s
96 struct entity_render_s;
100 typedef struct mnode_s
102 //this part shared between node and leaf
103 mplane_t *plane; // != NULL
104 struct mnode_s *parent;
105 struct mportal_s *portals;
106 // for bounding box culling
110 // this part unique to node
111 struct mnode_s *children[2];
114 unsigned short firstsurface;
115 unsigned short numsurfaces;
119 typedef struct mleaf_s
121 //this part shared between node and leaf
122 mplane_t *plane; // == NULL
123 struct mnode_s *parent;
124 struct mportal_s *portals;
125 // for bounding box culling
129 // this part unique to leaf
131 int clusterindex; // -1 is not in pvs, >= 0 is pvs bit number
132 int areaindex; // q3bsp
134 int *firstleafsurface;
135 int numleafbrushes; // q3bsp
136 int *firstleafbrush; // q3bsp
137 unsigned char ambient_sound_level[NUM_AMBIENTS]; // q1bsp
138 int contents; // q1bsp: // TODO: remove (only used temporarily during loading when making collision hull 0)
139 int portalmarkid; // q1bsp // used by see-polygon-through-portals visibility checker
143 typedef struct hull_s
145 dclipnode_t *clipnodes;
155 typedef struct mportal_s
157 struct mportal_s *next; // the next portal on this leaf
158 mleaf_t *here; // the leaf this portal is on
159 mleaf_t *past; // the leaf through this portal (infront)
162 vec3_t mins, maxs; // culling
167 typedef struct svbspmesh_s
169 struct svbspmesh_s *next;
170 int numverts, maxverts;
171 int numtriangles, maxtriangles;
179 #define Q2BSPVERSION 38
181 // leaffaces, leafbrushes, planes, and verts are still bounded by
182 // 16 bit short limits
184 //=============================================================================
186 #define Q2LUMP_ENTITIES 0
187 #define Q2LUMP_PLANES 1
188 #define Q2LUMP_VERTEXES 2
189 #define Q2LUMP_VISIBILITY 3
190 #define Q2LUMP_NODES 4
191 #define Q2LUMP_TEXINFO 5
192 #define Q2LUMP_FACES 6
193 #define Q2LUMP_LIGHTING 7
194 #define Q2LUMP_LEAFS 8
195 #define Q2LUMP_LEAFFACES 9
196 #define Q2LUMP_LEAFBRUSHES 10
197 #define Q2LUMP_EDGES 11
198 #define Q2LUMP_SURFEDGES 12
199 #define Q2LUMP_MODELS 13
200 #define Q2LUMP_BRUSHES 14
201 #define Q2LUMP_BRUSHSIDES 15
202 #define Q2LUMP_POP 16
203 #define Q2LUMP_AREAS 17
204 #define Q2LUMP_AREAPORTALS 18
205 #define Q2HEADER_LUMPS 19
207 typedef struct q2dheader_s
211 lump_t lumps[Q2HEADER_LUMPS];
214 typedef struct q2dmodel_s
216 float mins[3], maxs[3];
217 float origin[3]; // for sounds or lights
219 int firstface, numfaces; // submodels just draw faces
220 // without walking the bsp tree
223 // planes (x&~1) and (x&~1)+1 are always opposites
225 // contents flags are seperate bits
226 // a given brush can contribute multiple content bits
227 // multiple brushes can be in a single leaf
229 // these definitions also need to be in q_shared.h!
231 // lower bits are stronger, and will eat weaker brushes completely
232 #define Q2CONTENTS_SOLID 1 // an eye is never valid in a solid
233 #define Q2CONTENTS_WINDOW 2 // translucent, but not watery
234 #define Q2CONTENTS_AUX 4
235 #define Q2CONTENTS_LAVA 8
236 #define Q2CONTENTS_SLIME 16
237 #define Q2CONTENTS_WATER 32
238 #define Q2CONTENTS_MIST 64
239 #define Q2LAST_VISIBLE_CONTENTS 64
241 // remaining contents are non-visible, and don't eat brushes
243 #define Q2CONTENTS_AREAPORTAL 0x8000
245 #define Q2CONTENTS_PLAYERCLIP 0x10000
246 #define Q2CONTENTS_MONSTERCLIP 0x20000
248 // currents can be added to any other contents, and may be mixed
249 #define Q2CONTENTS_CURRENT_0 0x40000
250 #define Q2CONTENTS_CURRENT_90 0x80000
251 #define Q2CONTENTS_CURRENT_180 0x100000
252 #define Q2CONTENTS_CURRENT_270 0x200000
253 #define Q2CONTENTS_CURRENT_UP 0x400000
254 #define Q2CONTENTS_CURRENT_DOWN 0x800000
256 #define Q2CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
258 #define Q2CONTENTS_MONSTER 0x2000000 // should never be on a brush, only in game
259 #define Q2CONTENTS_DEADMONSTER 0x4000000
260 #define Q2CONTENTS_DETAIL 0x8000000 // brushes to be added after vis leafs
261 #define Q2CONTENTS_TRANSLUCENT 0x10000000 // auto set if any surface has trans
262 #define Q2CONTENTS_LADDER 0x20000000
266 #define Q2SURF_LIGHT 0x1 // value will hold the light strength
268 #define Q2SURF_SLICK 0x2 // effects game physics
270 #define Q2SURF_SKY 0x4 // don't draw, but add to skybox
271 #define Q2SURF_WARP 0x8 // turbulent water warp
272 #define Q2SURF_TRANS33 0x10
273 #define Q2SURF_TRANS66 0x20
274 #define Q2SURF_FLOWING 0x40 // scroll towards angle
275 #define Q2SURF_NODRAW 0x80 // don't bother referencing the texture
280 typedef struct q2dnode_s
283 int children[2]; // negative numbers are -(leafs+1), not nodes
284 short mins[3]; // for frustom culling
286 unsigned short firstface;
287 unsigned short numfaces; // counting both sides
291 typedef struct q2texinfo_s
293 float vecs[2][4]; // [s/t][xyz offset]
294 int flags; // miptex flags + overrides
295 int value; // light emission, etc
296 char texture[32]; // texture name (textures/*.wal)
297 int nexttexinfo; // for animations, -1 = end of chain
300 typedef struct q2dleaf_s
302 int contents; // OR of all brushes (not needed?)
307 short mins[3]; // for frustum culling
310 unsigned short firstleafface;
311 unsigned short numleaffaces;
313 unsigned short firstleafbrush;
314 unsigned short numleafbrushes;
317 typedef struct q2dbrushside_s
319 unsigned short planenum; // facing out of the leaf
323 typedef struct q2dbrush_s
331 // the visibility lump consists of a header with a count, then
332 // byte offsets for the PVS and PHS of each cluster, then the raw
333 // compressed bit vectors
336 typedef struct q2dvis_s
339 int bitofs[8][2]; // bitofs[numclusters][2]
342 // each area has a list of portals that lead into other areas
343 // when portals are closed, other areas may not be visible or
344 // hearable even if the vis info says that it should be
345 typedef struct q2dareaportal_s
351 typedef struct q2darea_s
360 #define Q3BSPVERSION 46
362 #define Q3LUMP_ENTITIES 0 // entities to spawn (used by server and client)
363 #define Q3LUMP_TEXTURES 1 // textures used (used by faces)
364 #define Q3LUMP_PLANES 2 // planes used (used by bsp nodes)
365 #define Q3LUMP_NODES 3 // bsp nodes (used by bsp nodes, bsp leafs, rendering, collisions)
366 #define Q3LUMP_LEAFS 4 // bsp leafs (used by bsp nodes)
367 #define Q3LUMP_LEAFFACES 5 // array of ints indexing faces (used by leafs)
368 #define Q3LUMP_LEAFBRUSHES 6 // array of ints indexing brushes (used by leafs)
369 #define Q3LUMP_MODELS 7 // models (used by rendering, collisions)
370 #define Q3LUMP_BRUSHES 8 // brushes (used by effects, collisions)
371 #define Q3LUMP_BRUSHSIDES 9 // brush faces (used by brushes)
372 #define Q3LUMP_VERTICES 10 // mesh vertices (used by faces)
373 #define Q3LUMP_TRIANGLES 11 // mesh triangles (used by faces)
374 #define Q3LUMP_EFFECTS 12 // fog (used by faces)
375 #define Q3LUMP_FACES 13 // surfaces (used by leafs)
376 #define Q3LUMP_LIGHTMAPS 14 // lightmap textures (used by faces)
377 #define Q3LUMP_LIGHTGRID 15 // lighting as a voxel grid (used by rendering)
378 #define Q3LUMP_PVS 16 // potentially visible set; bit[clusters][clusters] (used by rendering)
379 #define Q3HEADER_LUMPS 17
381 typedef struct q3dheader_s
385 lump_t lumps[Q3HEADER_LUMPS];
388 typedef struct q3dtexture_s
390 char name[Q3PATHLENGTH];
396 // note: planes are paired, the pair of planes with i and i ^ 1 are opposites.
397 typedef struct q3dplane_s
404 typedef struct q3dnode_s
407 int childrenindex[2];
413 typedef struct q3dleaf_s
415 int clusterindex; // pvs index
416 int areaindex; // area index
426 typedef struct q3dmodel_s
437 typedef struct q3dbrush_s
445 typedef struct q3dbrushside_s
452 typedef struct q3dvertex_s
458 unsigned char color4ub[4];
462 typedef struct q3dmeshvertex_s
464 int offset; // first vertex index of mesh
468 typedef struct q3deffect_s
470 char shadername[Q3PATHLENGTH];
472 int unknown; // I read this is always 5 except in q3dm8 which has one effect with -1
476 #define Q3FACETYPE_POLYGON 1 // common
477 #define Q3FACETYPE_PATCH 2 // common
478 #define Q3FACETYPE_MESH 3 // common
479 #define Q3FACETYPE_FLARE 4 // rare (is this ever used?)
481 typedef struct q3dface_s
484 int effectindex; // -1 if none
485 int type; // Q3FACETYPE
490 int lightmapindex; // -1 if none
491 int lightmap_base[2];
492 int lightmap_size[2];
497 // corrupt or don't care
503 // Q3FACETYPE_POLYGON
504 // polygon is simply a convex polygon, renderable as a mesh
505 float lightmap_origin[3];
506 float lightmap_vectors[2][3];
514 // patch renders as a bezier mesh, with adjustable tesselation
515 // level (optionally based on LOD using the bbox and polygon
516 // count to choose a tesselation level)
517 // note: multiple patches may have the same bbox to cause them to
518 // be LOD adjusted together as a group
520 float mins[3]; // LOD bbox
521 float maxs[3]; // LOD bbox
523 int patchsize[2]; // dimensions of vertex grid
529 // mesh renders as simply a triangle mesh
539 // flare renders as a simple sprite at origin, no geometry
540 // exists, nor does it have a radius, a cvar controls the radius
541 // and another cvar controls distance fade
542 // (they were not used in Q3 I'm told)
552 typedef struct q3dlightmap_s
554 unsigned char rgb[128*128*3];
558 typedef struct q3dlightgrid_s
560 unsigned char ambientrgb[3];
561 unsigned char diffusergb[3];
562 unsigned char diffusepitch;
563 unsigned char diffuseyaw;
567 typedef struct q3dpvs_s
571 // unsigned char chains[];
572 // containing bits in 0-7 order (not 7-0 order),
573 // pvschains[mycluster * chainlength + (thatcluster >> 3)] & (1 << (thatcluster & 7))
577 // surfaceflags from bsp
578 #define Q3SURFACEFLAG_NODAMAGE 1
579 #define Q3SURFACEFLAG_SLICK 2
580 #define Q3SURFACEFLAG_SKY 4
581 #define Q3SURFACEFLAG_LADDER 8
582 #define Q3SURFACEFLAG_NOIMPACT 16
583 #define Q3SURFACEFLAG_NOMARKS 32
584 #define Q3SURFACEFLAG_FLESH 64
585 #define Q3SURFACEFLAG_NODRAW 128
586 #define Q3SURFACEFLAG_HINT 256
587 #define Q3SURFACEFLAG_SKIP 512
588 #define Q3SURFACEFLAG_NOLIGHTMAP 1024
589 #define Q3SURFACEFLAG_POINTLIGHT 2048
590 #define Q3SURFACEFLAG_METALSTEPS 4096
591 #define Q3SURFACEFLAG_NOSTEPS 8192
592 #define Q3SURFACEFLAG_NONSOLID 16384
593 #define Q3SURFACEFLAG_LIGHTFILTER 32768
594 #define Q3SURFACEFLAG_ALPHASHADOW 65536
595 #define Q3SURFACEFLAG_NODLIGHT 131072
596 #define Q3SURFACEFLAG_DUST 262144
598 // surfaceparms from shaders
599 #define Q3SURFACEPARM_ALPHASHADOW 1
600 #define Q3SURFACEPARM_AREAPORTAL 2
601 #define Q3SURFACEPARM_CLUSTERPORTAL 4
602 #define Q3SURFACEPARM_DETAIL 8
603 #define Q3SURFACEPARM_DONOTENTER 16
604 #define Q3SURFACEPARM_FOG 32
605 #define Q3SURFACEPARM_LAVA 64
606 #define Q3SURFACEPARM_LIGHTFILTER 128
607 #define Q3SURFACEPARM_METALSTEPS 256
608 #define Q3SURFACEPARM_NODAMAGE 512
609 #define Q3SURFACEPARM_NODLIGHT 1024
610 #define Q3SURFACEPARM_NODRAW 2048
611 #define Q3SURFACEPARM_NODROP 4096
612 #define Q3SURFACEPARM_NOIMPACT 8192
613 #define Q3SURFACEPARM_NOLIGHTMAP 16384
614 #define Q3SURFACEPARM_NOMARKS 32768
615 #define Q3SURFACEPARM_NOMIPMAPS 65536
616 #define Q3SURFACEPARM_NONSOLID 131072
617 #define Q3SURFACEPARM_ORIGIN 262144
618 #define Q3SURFACEPARM_PLAYERCLIP 524288
619 #define Q3SURFACEPARM_SKY 1048576
620 #define Q3SURFACEPARM_SLICK 2197152
621 #define Q3SURFACEPARM_SLIME 4194304
622 #define Q3SURFACEPARM_STRUCTURAL 8388608
623 #define Q3SURFACEPARM_TRANS 16777216
624 #define Q3SURFACEPARM_WATER 33554432
625 #define Q3SURFACEPARM_POINTLIGHT 67108864
627 // various flags from shaders
628 #define Q3TEXTUREFLAG_TWOSIDED 1
629 #define Q3TEXTUREFLAG_ADDITIVE 2
630 #define Q3TEXTUREFLAG_NOMIPMAPS 4
631 #define Q3TEXTUREFLAG_NOPICMIP 8
632 #define Q3TEXTUREFLAG_AUTOSPRITE 16
633 #define Q3TEXTUREFLAG_AUTOSPRITE2 32
634 #define Q3TEXTUREFLAG_ALPHATEST 64
636 typedef struct q3mbrush_s
638 struct colbrushf_s *colbrushf;
640 struct q3mbrushside_s *firstbrushside;
641 struct texture_s *texture;
645 typedef struct q3mbrushside_s
647 struct mplane_s *plane;
648 struct texture_s *texture;
652 #define CHECKPVSBIT(pvs,b) ((b) >= 0 ? ((pvs)[(b) >> 3] & (1 << ((b) & 7))) : false)
653 #define SETPVSBIT(pvs,b) ((b) >= 0 ? ((pvs)[(b) >> 3] |= (1 << ((b) & 7))) : false)
654 #define CLEARPVSBIT(pvs,b) ((b) >= 0 ? ((pvs)[(b) >> 3] &= ~(1 << ((b) & 7))) : false)