2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
29 //cvar_t r_subdivide_size = {CF_CLIENT | CF_ARCHIVE, "r_subdivide_size", "128", "how large water polygons should be (smaller values produce more polygons which give better warping effects)"};
30 cvar_t mod_bsp_portalize = {CF_CLIENT, "mod_bsp_portalize", "1", "enables portal generation from BSP tree (may take several seconds per map), used by r_drawportals, r_useportalculling, r_shadow_realtime_dlight_portalculling, r_shadow_realtime_world_compileportalculling"};
31 cvar_t r_novis = {CF_CLIENT, "r_novis", "0", "draws whole level, see also sv_cullentities_pvs 0"};
32 cvar_t r_nosurftextures = {CF_CLIENT, "r_nosurftextures", "0", "pretends there was no texture lump found in the q1bsp/hlbsp loading (useful for debugging this rare case)"};
33 cvar_t r_subdivisions_tolerance = {CF_CLIENT, "r_subdivisions_tolerance", "4", "maximum error tolerance on curve subdivision for rendering purposes (in other words, the curves will be given as many polygons as necessary to represent curves at this quality)"};
34 cvar_t r_subdivisions_mintess = {CF_CLIENT, "r_subdivisions_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"};
35 cvar_t r_subdivisions_maxtess = {CF_CLIENT, "r_subdivisions_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
36 cvar_t r_subdivisions_maxvertices = {CF_CLIENT, "r_subdivisions_maxvertices", "65536", "maximum vertices allowed per subdivided curve"};
37 cvar_t r_subdivisions_collision_tolerance = {CF_CLIENT, "r_subdivisions_collision_tolerance", "15", "maximum error tolerance on curve subdivision for collision purposes (usually a larger error tolerance than for rendering)"};
38 cvar_t r_subdivisions_collision_mintess = {CF_CLIENT, "r_subdivisions_collision_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"};
39 cvar_t r_subdivisions_collision_maxtess = {CF_CLIENT, "r_subdivisions_collision_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
40 cvar_t r_subdivisions_collision_maxvertices = {CF_CLIENT, "r_subdivisions_collision_maxvertices", "4225", "maximum vertices allowed per subdivided curve"};
41 cvar_t r_trippy = {CF_CLIENT, "r_trippy", "0", "easter egg"};
42 cvar_t r_fxaa = {CF_CLIENT | CF_ARCHIVE, "r_fxaa", "0", "fast approximate anti aliasing"};
43 cvar_t mod_noshader_default_offsetmapping = {CF_CLIENT | CF_ARCHIVE, "mod_noshader_default_offsetmapping", "1", "use offsetmapping by default on all surfaces that are not using q3 shader files"};
44 cvar_t mod_obj_orientation = {CF_CLIENT | CF_SERVER, "mod_obj_orientation", "1", "fix orientation of OBJ models to the usual conventions (if zero, use coordinates as is)"};
45 cvar_t mod_q2bsp_littransparentsurfaces = {CF_CLIENT, "mod_q2bsp_littransparentsurfaces", "0", "allows lighting on rain in 3v3gloom3 and other cases of transparent surfaces that have lightmaps that were ignored by quake2"};
46 cvar_t mod_q3bsp_curves_collisions = {CF_CLIENT | CF_SERVER, "mod_q3bsp_curves_collisions", "1", "enables collisions with curves (SLOW)"};
47 cvar_t mod_q3bsp_curves_collisions_stride = {CF_CLIENT | CF_SERVER, "mod_q3bsp_curves_collisions_stride", "16", "collisions against curves: optimize performance by doing a combined collision check for this triangle amount first (-1 avoids any box tests)"};
48 cvar_t mod_q3bsp_curves_stride = {CF_CLIENT | CF_SERVER, "mod_q3bsp_curves_stride", "16", "particle effect collisions against curves: optimize performance by doing a combined collision check for this triangle amount first (-1 avoids any box tests)"};
49 cvar_t mod_q3bsp_optimizedtraceline = {CF_CLIENT | CF_SERVER, "mod_q3bsp_optimizedtraceline", "1", "whether to use optimized traceline code for line traces (as opposed to tracebox code)"};
50 cvar_t mod_q3bsp_debugtracebrush = {CF_CLIENT | CF_SERVER, "mod_q3bsp_debugtracebrush", "0", "selects different tracebrush bsp recursion algorithms (for debugging purposes only)"};
51 cvar_t mod_q3bsp_lightmapmergepower = {CF_CLIENT | CF_ARCHIVE, "mod_q3bsp_lightmapmergepower", "4", "merges the quake3 128x128 lightmap textures into larger lightmap group textures to speed up rendering, 1 = 256x256, 2 = 512x512, 3 = 1024x1024, 4 = 2048x2048, 5 = 4096x4096, ..."};
52 cvar_t mod_q3bsp_nolightmaps = {CF_CLIENT | CF_ARCHIVE, "mod_q3bsp_nolightmaps", "0", "do not load lightmaps in Q3BSP maps (to save video RAM, but be warned: it looks ugly)"};
53 cvar_t mod_q3bsp_tracelineofsight_brushes = {CF_CLIENT | CF_SERVER, "mod_q3bsp_tracelineofsight_brushes", "0", "enables culling of entities behind detail brushes, curves, etc"};
54 cvar_t mod_q3bsp_sRGBlightmaps = {CF_CLIENT, "mod_q3bsp_sRGBlightmaps", "0", "treat lightmaps from Q3 maps as sRGB when vid_sRGB is active"};
55 cvar_t mod_q3bsp_lightgrid_texture = {CF_CLIENT, "mod_q3bsp_lightgrid_texture", "1", "directly apply the lightgrid as a global texture rather than only reading it at the entity origin"};
56 cvar_t mod_q3bsp_lightgrid_world_surfaces = {CF_CLIENT, "mod_q3bsp_lightgrid_world_surfaces", "0", "apply lightgrid lighting to the world bsp geometry rather than using lightmaps (experimental/debug tool)"};
57 cvar_t mod_q3bsp_lightgrid_bsp_surfaces = {CF_CLIENT, "mod_q3bsp_lightgrid_bsp_surfaces", "0", "apply lightgrid lighting to bsp models other than the world rather than using their lightmaps (experimental/debug tool)"};
58 cvar_t mod_q3shader_default_offsetmapping = {CF_CLIENT | CF_ARCHIVE, "mod_q3shader_default_offsetmapping", "1", "use offsetmapping by default on all surfaces that are using q3 shader files"};
59 cvar_t mod_q3shader_default_offsetmapping_scale = {CF_CLIENT | CF_ARCHIVE, "mod_q3shader_default_offsetmapping_scale", "1", "default scale used for offsetmapping"};
60 cvar_t mod_q3shader_default_offsetmapping_bias = {CF_CLIENT | CF_ARCHIVE, "mod_q3shader_default_offsetmapping_bias", "0", "default bias used for offsetmapping"};
61 cvar_t mod_q3shader_default_polygonfactor = {CF_CLIENT, "mod_q3shader_default_polygonfactor", "0", "biases depth values of 'polygonoffset' shaders to prevent z-fighting artifacts"};
62 cvar_t mod_q3shader_default_polygonoffset = {CF_CLIENT, "mod_q3shader_default_polygonoffset", "-2", "biases depth values of 'polygonoffset' shaders to prevent z-fighting artifacts"};
63 cvar_t mod_q3shader_default_refractive_index = {CF_CLIENT, "mod_q3shader_default_refractive_index", "1.33", "angle of refraction specified as n to apply when a photon is refracted, example values are: 1.0003 = air, water = 1.333, crown glass = 1.517, flint glass = 1.655, diamond = 2.417"};
64 cvar_t mod_q3shader_force_addalpha = {CF_CLIENT, "mod_q3shader_force_addalpha", "0", "treat GL_ONE GL_ONE (or add) blendfunc as GL_SRC_ALPHA GL_ONE for compatibility with older DarkPlaces releases"};
65 cvar_t mod_q3shader_force_terrain_alphaflag = {CF_CLIENT, "mod_q3shader_force_terrain_alphaflag", "0", "for multilayered terrain shaders force TEXF_ALPHA flag on both layers"};
67 cvar_t mod_q1bsp_polygoncollisions = {CF_CLIENT | CF_SERVER, "mod_q1bsp_polygoncollisions", "0", "disables use of precomputed cliphulls and instead collides with polygons (uses Bounding Interval Hierarchy optimizations)"};
68 cvar_t mod_q1bsp_zero_hullsize_cutoff = {CF_CLIENT | CF_SERVER, "mod_q1bsp_zero_hullsize_cutoff", "3", "bboxes with an X dimension smaller than this will use the smallest cliphull (0x0x0) instead of being rounded up to the player's cliphull (32x32x56)"};
69 cvar_t mod_recalculatenodeboxes = {CF_CLIENT | CF_SERVER, "mod_recalculatenodeboxes", "1", "enables use of generated node bounding boxes based on BSP tree portal reconstruction, rather than the node boxes supplied by the map compiler"};
71 static texture_t mod_q1bsp_texture_solid;
72 static texture_t mod_q1bsp_texture_sky;
73 static texture_t mod_q1bsp_texture_lava;
74 static texture_t mod_q1bsp_texture_slime;
75 static texture_t mod_q1bsp_texture_water;
77 static qbool Mod_Q3BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end, const vec3_t acceptmins, const vec3_t acceptmaxs);
79 void Mod_BrushInit(void)
81 // Cvar_RegisterVariable(&r_subdivide_size);
82 Cvar_RegisterVariable(&mod_bsp_portalize);
83 Cvar_RegisterVariable(&r_novis);
84 Cvar_RegisterVariable(&r_nosurftextures);
85 Cvar_RegisterVariable(&r_subdivisions_tolerance);
86 Cvar_RegisterVariable(&r_subdivisions_mintess);
87 Cvar_RegisterVariable(&r_subdivisions_maxtess);
88 Cvar_RegisterVariable(&r_subdivisions_maxvertices);
89 Cvar_RegisterVariable(&r_subdivisions_collision_tolerance);
90 Cvar_RegisterVariable(&r_subdivisions_collision_mintess);
91 Cvar_RegisterVariable(&r_subdivisions_collision_maxtess);
92 Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
93 Cvar_RegisterVariable(&r_trippy);
94 Cvar_RegisterVariable(&r_fxaa);
95 Cvar_RegisterVariable(&mod_noshader_default_offsetmapping);
96 Cvar_RegisterVariable(&mod_obj_orientation);
97 Cvar_RegisterVariable(&mod_q2bsp_littransparentsurfaces);
98 Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
99 Cvar_RegisterVariable(&mod_q3bsp_curves_collisions_stride);
100 Cvar_RegisterVariable(&mod_q3bsp_curves_stride);
101 Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
102 Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
103 Cvar_RegisterVariable(&mod_q3bsp_lightmapmergepower);
104 Cvar_RegisterVariable(&mod_q3bsp_nolightmaps);
105 Cvar_RegisterVariable(&mod_q3bsp_sRGBlightmaps);
106 Cvar_RegisterVariable(&mod_q3bsp_lightgrid_texture);
107 Cvar_RegisterVariable(&mod_q3bsp_lightgrid_world_surfaces);
108 Cvar_RegisterVariable(&mod_q3bsp_lightgrid_bsp_surfaces);
109 Cvar_RegisterVariable(&mod_q3bsp_tracelineofsight_brushes);
110 Cvar_RegisterVariable(&mod_q3shader_default_offsetmapping);
111 Cvar_RegisterVariable(&mod_q3shader_default_offsetmapping_scale);
112 Cvar_RegisterVariable(&mod_q3shader_default_offsetmapping_bias);
113 Cvar_RegisterVariable(&mod_q3shader_default_polygonfactor);
114 Cvar_RegisterVariable(&mod_q3shader_default_polygonoffset);
115 Cvar_RegisterVariable(&mod_q3shader_default_refractive_index);
116 Cvar_RegisterVariable(&mod_q3shader_force_addalpha);
117 Cvar_RegisterVariable(&mod_q3shader_force_terrain_alphaflag);
118 Cvar_RegisterVariable(&mod_q1bsp_polygoncollisions);
119 Cvar_RegisterVariable(&mod_q1bsp_zero_hullsize_cutoff);
120 Cvar_RegisterVariable(&mod_recalculatenodeboxes);
122 // these games were made for older DP engines and are no longer
123 // maintained; use this hack to show their textures properly
124 if(gamemode == GAME_NEXUIZ)
125 Cvar_SetQuick(&mod_q3shader_force_addalpha, "1");
127 memset(&mod_q1bsp_texture_solid, 0, sizeof(mod_q1bsp_texture_solid));
128 strlcpy(mod_q1bsp_texture_solid.name, "solid" , sizeof(mod_q1bsp_texture_solid.name));
129 mod_q1bsp_texture_solid.surfaceflags = 0;
130 mod_q1bsp_texture_solid.supercontents = SUPERCONTENTS_SOLID;
132 mod_q1bsp_texture_sky = mod_q1bsp_texture_solid;
133 strlcpy(mod_q1bsp_texture_sky.name, "sky", sizeof(mod_q1bsp_texture_sky.name));
134 mod_q1bsp_texture_sky.surfaceflags = Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT | Q3SURFACEFLAG_NOMARKS | Q3SURFACEFLAG_NODLIGHT | Q3SURFACEFLAG_NOLIGHTMAP;
135 mod_q1bsp_texture_sky.supercontents = SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP;
137 mod_q1bsp_texture_lava = mod_q1bsp_texture_solid;
138 strlcpy(mod_q1bsp_texture_lava.name, "*lava", sizeof(mod_q1bsp_texture_lava.name));
139 mod_q1bsp_texture_lava.surfaceflags = Q3SURFACEFLAG_NOMARKS;
140 mod_q1bsp_texture_lava.supercontents = SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
142 mod_q1bsp_texture_slime = mod_q1bsp_texture_solid;
143 strlcpy(mod_q1bsp_texture_slime.name, "*slime", sizeof(mod_q1bsp_texture_slime.name));
144 mod_q1bsp_texture_slime.surfaceflags = Q3SURFACEFLAG_NOMARKS;
145 mod_q1bsp_texture_slime.supercontents = SUPERCONTENTS_SLIME;
147 mod_q1bsp_texture_water = mod_q1bsp_texture_solid;
148 strlcpy(mod_q1bsp_texture_water.name, "*water", sizeof(mod_q1bsp_texture_water.name));
149 mod_q1bsp_texture_water.surfaceflags = Q3SURFACEFLAG_NOMARKS;
150 mod_q1bsp_texture_water.supercontents = SUPERCONTENTS_WATER;
153 static mleaf_t *Mod_BSP_PointInLeaf(model_t *model, const vec3_t p)
160 // LadyHavoc: modified to start at first clip node,
161 // in other words: first node of the (sub)model
162 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
164 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
166 return (mleaf_t *)node;
169 static void Mod_Q1BSP_AmbientSoundLevelsForPoint(model_t *model, const vec3_t p, unsigned char *out, int outsize)
173 leaf = Mod_BSP_PointInLeaf(model, p);
176 i = min(outsize, (int)sizeof(leaf->ambient_sound_level));
179 memcpy(out, leaf->ambient_sound_level, i);
185 memset(out, 0, outsize);
188 static int Mod_BSP_FindBoxClusters(model_t *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist)
191 int nodestackindex = 0;
192 mnode_t *node, *nodestack[1024];
193 if (!model->brush.num_pvsclusters)
195 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
201 // node - recurse down the BSP tree
202 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
206 return -1; // ERROR: NAN bounding box!
207 // box is on one side of plane, take that path
208 node = node->children[sides-1];
212 // box crosses plane, take one path and remember the other
213 if (nodestackindex < 1024)
214 nodestack[nodestackindex++] = node->children[0];
215 node = node->children[1];
221 // leaf - add clusterindex to list
222 if (numclusters < maxclusters)
223 clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
227 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
231 if (nodestackindex < 1024)
232 nodestack[nodestackindex++] = node->children[0];
233 node = node->children[1];
238 // leaf - add clusterindex to list
239 if (numclusters < maxclusters)
240 clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
245 // try another path we didn't take earlier
246 if (nodestackindex == 0)
248 node = nodestack[--nodestackindex];
250 // return number of clusters found (even if more than the maxclusters)
254 static int Mod_BSP_BoxTouchingPVS(model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
256 int nodestackindex = 0;
257 mnode_t *node, *nodestack[1024];
258 if (!model->brush.num_pvsclusters)
260 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
266 // node - recurse down the BSP tree
267 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
271 return -1; // ERROR: NAN bounding box!
272 // box is on one side of plane, take that path
273 node = node->children[sides-1];
277 // box crosses plane, take one path and remember the other
278 if (nodestackindex < 1024)
279 nodestack[nodestackindex++] = node->children[0];
280 node = node->children[1];
286 // leaf - check cluster bit
287 int clusterindex = ((mleaf_t *)node)->clusterindex;
288 if (CHECKPVSBIT(pvs, clusterindex))
290 // it is visible, return immediately with the news
295 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
299 if (nodestackindex < 1024)
300 nodestack[nodestackindex++] = node->children[0];
301 node = node->children[1];
306 // leaf - check cluster bit
307 int clusterindex = ((mleaf_t *)node)->clusterindex;
308 if (CHECKPVSBIT(pvs, clusterindex))
310 // it is visible, return immediately with the news
316 // nothing to see here, try another path we didn't take earlier
317 if (nodestackindex == 0)
319 node = nodestack[--nodestackindex];
325 static int Mod_BSP_BoxTouchingLeafPVS(model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
327 int nodestackindex = 0;
328 mnode_t *node, *nodestack[1024];
329 if (!model->brush.num_leafs)
331 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
337 // node - recurse down the BSP tree
338 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
342 return -1; // ERROR: NAN bounding box!
343 // box is on one side of plane, take that path
344 node = node->children[sides-1];
348 // box crosses plane, take one path and remember the other
349 if (nodestackindex < 1024)
350 nodestack[nodestackindex++] = node->children[0];
351 node = node->children[1];
357 // leaf - check cluster bit
358 int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
359 if (CHECKPVSBIT(pvs, clusterindex))
361 // it is visible, return immediately with the news
366 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
370 if (nodestackindex < 1024)
371 nodestack[nodestackindex++] = node->children[0];
372 node = node->children[1];
377 // leaf - check cluster bit
378 int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
379 if (CHECKPVSBIT(pvs, clusterindex))
381 // it is visible, return immediately with the news
387 // nothing to see here, try another path we didn't take earlier
388 if (nodestackindex == 0)
390 node = nodestack[--nodestackindex];
396 static int Mod_BSP_BoxTouchingVisibleLeafs(model_t *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs)
398 int nodestackindex = 0;
399 mnode_t *node, *nodestack[1024];
400 if (!model->brush.num_leafs)
402 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
408 // node - recurse down the BSP tree
409 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
413 return -1; // ERROR: NAN bounding box!
414 // box is on one side of plane, take that path
415 node = node->children[sides-1];
419 // box crosses plane, take one path and remember the other
420 if (nodestackindex < 1024)
421 nodestack[nodestackindex++] = node->children[0];
422 node = node->children[1];
428 // leaf - check if it is visible
429 if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
431 // it is visible, return immediately with the news
436 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
440 if (nodestackindex < 1024)
441 nodestack[nodestackindex++] = node->children[0];
442 node = node->children[1];
447 // leaf - check if it is visible
448 if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
450 // it is visible, return immediately with the news
456 // nothing to see here, try another path we didn't take earlier
457 if (nodestackindex == 0)
459 node = nodestack[--nodestackindex];
465 typedef struct findnonsolidlocationinfo_s
468 vec3_t absmin, absmax;
474 findnonsolidlocationinfo_t;
476 static void Mod_BSP_FindNonSolidLocation_r_Triangle(findnonsolidlocationinfo_t *info, msurface_t *surface, int k)
479 float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
481 tri = (info->model->surfmesh.data_element3i + 3 * surface->num_firsttriangle) + k * 3;
482 VectorCopy((info->model->surfmesh.data_vertex3f + tri[0] * 3), vert[0]);
483 VectorCopy((info->model->surfmesh.data_vertex3f + tri[1] * 3), vert[1]);
484 VectorCopy((info->model->surfmesh.data_vertex3f + tri[2] * 3), vert[2]);
485 VectorSubtract(vert[1], vert[0], edge[0]);
486 VectorSubtract(vert[2], vert[1], edge[1]);
487 CrossProduct(edge[1], edge[0], facenormal);
488 if (facenormal[0] || facenormal[1] || facenormal[2])
490 VectorNormalize(facenormal);
491 f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
492 if (f <= info->bestdist && f >= -info->bestdist)
494 VectorSubtract(vert[0], vert[2], edge[2]);
495 VectorNormalize(edge[0]);
496 VectorNormalize(edge[1]);
497 VectorNormalize(edge[2]);
498 CrossProduct(facenormal, edge[0], edgenormal[0]);
499 CrossProduct(facenormal, edge[1], edgenormal[1]);
500 CrossProduct(facenormal, edge[2], edgenormal[2]);
502 if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
503 && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
504 && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
506 // we got lucky, the center is within the face
507 dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
511 if (info->bestdist > dist)
513 info->bestdist = dist;
514 VectorScale(facenormal, (info->radius - -dist), info->nudge);
519 if (info->bestdist > dist)
521 info->bestdist = dist;
522 VectorScale(facenormal, (info->radius - dist), info->nudge);
528 // check which edge or vertex the center is nearest
529 for (i = 0;i < 3;i++)
531 f = DotProduct(info->center, edge[i]);
532 if (f >= DotProduct(vert[0], edge[i])
533 && f <= DotProduct(vert[1], edge[i]))
536 VectorMA(info->center, -f, edge[i], point);
537 dist = sqrt(DotProduct(point, point));
538 if (info->bestdist > dist)
540 info->bestdist = dist;
541 VectorScale(point, (info->radius / dist), info->nudge);
543 // skip both vertex checks
544 // (both are further away than this edge)
549 // not on edge, check first vertex of edge
550 VectorSubtract(info->center, vert[i], point);
551 dist = sqrt(DotProduct(point, point));
552 if (info->bestdist > dist)
554 info->bestdist = dist;
555 VectorScale(point, (info->radius / dist), info->nudge);
564 static void Mod_BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
566 int surfacenum, k, *mark;
568 for (surfacenum = 0, mark = leaf->firstleafsurface;surfacenum < leaf->numleafsurfaces;surfacenum++, mark++)
570 surface = info->model->data_surfaces + *mark;
571 if(!surface->texture)
573 if (surface->texture->supercontents & SUPERCONTENTS_SOLID)
575 for (k = 0;k < surface->num_triangles;k++)
577 Mod_BSP_FindNonSolidLocation_r_Triangle(info, surface, k);
583 static void Mod_BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
587 float f = PlaneDiff(info->center, node->plane);
588 if (f >= -info->bestdist)
589 Mod_BSP_FindNonSolidLocation_r(info, node->children[0]);
590 if (f <= info->bestdist)
591 Mod_BSP_FindNonSolidLocation_r(info, node->children[1]);
595 if (((mleaf_t *)node)->numleafsurfaces)
596 Mod_BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
600 static void Mod_BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, float radius)
603 findnonsolidlocationinfo_t info;
609 VectorCopy(in, info.center);
610 info.radius = radius;
615 VectorClear(info.nudge);
616 info.bestdist = radius;
617 VectorCopy(info.center, info.absmin);
618 VectorCopy(info.center, info.absmax);
619 info.absmin[0] -= info.radius + 1;
620 info.absmin[1] -= info.radius + 1;
621 info.absmin[2] -= info.radius + 1;
622 info.absmax[0] += info.radius + 1;
623 info.absmax[1] += info.radius + 1;
624 info.absmax[2] += info.radius + 1;
625 Mod_BSP_FindNonSolidLocation_r(&info, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
626 VectorAdd(info.center, info.nudge, info.center);
628 while (info.bestdist < radius && ++i < 10);
629 VectorCopy(info.center, out);
632 int Mod_Q1BSP_SuperContentsFromNativeContents(int nativecontents)
634 switch(nativecontents)
639 return SUPERCONTENTS_SOLID | SUPERCONTENTS_OPAQUE;
641 return SUPERCONTENTS_WATER;
643 return SUPERCONTENTS_SLIME;
645 return SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
647 return SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP | SUPERCONTENTS_OPAQUE; // to match behaviour of Q3 maps, let sky count as opaque
652 int Mod_Q1BSP_NativeContentsFromSuperContents(int supercontents)
654 if (supercontents & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY))
655 return CONTENTS_SOLID;
656 if (supercontents & SUPERCONTENTS_SKY)
658 if (supercontents & SUPERCONTENTS_LAVA)
659 return CONTENTS_LAVA;
660 if (supercontents & SUPERCONTENTS_SLIME)
661 return CONTENTS_SLIME;
662 if (supercontents & SUPERCONTENTS_WATER)
663 return CONTENTS_WATER;
664 return CONTENTS_EMPTY;
667 typedef struct RecursiveHullCheckTraceInfo_s
669 // the hull we're tracing through
672 // the trace structure to fill in
675 // start, end, and end - start (in model space)
680 RecursiveHullCheckTraceInfo_t;
682 // 1/32 epsilon to keep floating point happy
683 #define DIST_EPSILON (0.03125)
685 #define HULLCHECKSTATE_EMPTY 0
686 #define HULLCHECKSTATE_SOLID 1
687 #define HULLCHECKSTATE_DONE 2
689 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
691 // status variables, these don't need to be saved on the stack when
692 // recursing... but are because this should be thread-safe
693 // (note: tracing against a bbox is not thread-safe, yet)
698 // variables that need to be stored on the stack when recursing
703 // keep looping until we hit a leaf
706 // find the point distances
707 node = t->hull->clipnodes + num;
708 plane = t->hull->planes + node->planenum;
710 // axial planes can be calculated more quickly without the DotProduct
713 t1 = p1[plane->type] - plane->dist;
714 t2 = p2[plane->type] - plane->dist;
718 t1 = DotProduct (plane->normal, p1) - plane->dist;
719 t2 = DotProduct (plane->normal, p2) - plane->dist;
722 // negative plane distances indicate children[1] (behind plane)
726 // if the line starts and ends on the same side of the plane, recurse
727 // into that child instantly
728 if (p1side == p2side)
730 #if COLLISIONPARANOID >= 3
736 // loop back and process the start child
737 num = node->children[p1side];
741 // find the midpoint where the line crosses the plane, use the
742 // original line for best accuracy
743 #if COLLISIONPARANOID >= 3
748 t1 = t->start[plane->type] - plane->dist;
749 t2 = t->end[plane->type] - plane->dist;
753 t1 = DotProduct (plane->normal, t->start) - plane->dist;
754 t2 = DotProduct (plane->normal, t->end) - plane->dist;
756 midf = t1 / (t1 - t2);
757 midf = bound(p1f, midf, p2f);
758 VectorMA(t->start, midf, t->dist, mid);
760 // we now have a mid point, essentially splitting the line into
761 // the segments in the near child and the far child, we can now
762 // recurse those in order and get their results
764 // recurse both sides, front side first
765 ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[p1side], p1f, midf, p1, mid);
766 // if this side is not empty, return what it is (solid or done)
767 if (ret != HULLCHECKSTATE_EMPTY && !t->trace->allsolid)
770 ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[p2side], midf, p2f, mid, p2);
771 // if other side is not solid, return what it is (empty or done)
772 if (ret != HULLCHECKSTATE_SOLID)
775 // front is air and back is solid, this is the impact point...
777 // copy the plane information, flipping it if needed
780 t->trace->plane.dist = -plane->dist;
781 VectorNegate (plane->normal, t->trace->plane.normal);
785 t->trace->plane.dist = plane->dist;
786 VectorCopy (plane->normal, t->trace->plane.normal);
789 // calculate the return fraction which is nudged off the surface a bit
790 t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist;
791 t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist;
792 midf = (t1 - collision_impactnudge.value) / (t1 - t2);
793 t->trace->fraction = bound(0, midf, 1);
795 #if COLLISIONPARANOID >= 3
798 return HULLCHECKSTATE_DONE;
802 // we reached a leaf contents
805 num = Mod_Q1BSP_SuperContentsFromNativeContents(num);
806 if (!t->trace->startfound)
808 t->trace->startfound = true;
809 t->trace->startsupercontents |= num;
811 if (num & SUPERCONTENTS_LIQUIDSMASK)
812 t->trace->inwater = true;
814 t->trace->inopen = true;
815 if (num & SUPERCONTENTS_SOLID)
816 t->trace->hittexture = &mod_q1bsp_texture_solid;
817 else if (num & SUPERCONTENTS_SKY)
818 t->trace->hittexture = &mod_q1bsp_texture_sky;
819 else if (num & SUPERCONTENTS_LAVA)
820 t->trace->hittexture = &mod_q1bsp_texture_lava;
821 else if (num & SUPERCONTENTS_SLIME)
822 t->trace->hittexture = &mod_q1bsp_texture_slime;
824 t->trace->hittexture = &mod_q1bsp_texture_water;
825 t->trace->hitq3surfaceflags = t->trace->hittexture->surfaceflags;
826 t->trace->hitsupercontents = num;
827 if (num & t->trace->hitsupercontentsmask)
829 // if the first leaf is solid, set startsolid
830 if (t->trace->allsolid)
831 t->trace->startsolid = true;
832 #if COLLISIONPARANOID >= 3
835 return HULLCHECKSTATE_SOLID;
839 t->trace->allsolid = false;
840 #if COLLISIONPARANOID >= 3
843 return HULLCHECKSTATE_EMPTY;
847 //#if COLLISIONPARANOID < 2
848 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num)
851 mclipnode_t *nodes = t->hull->clipnodes;
852 mplane_t *planes = t->hull->planes;
854 VectorCopy(t->start, point);
857 plane = planes + nodes[num].planenum;
858 num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
860 num = Mod_Q1BSP_SuperContentsFromNativeContents(num);
861 t->trace->startsupercontents |= num;
862 if (num & SUPERCONTENTS_LIQUIDSMASK)
863 t->trace->inwater = true;
865 t->trace->inopen = true;
866 if (num & t->trace->hitsupercontentsmask)
868 t->trace->allsolid = t->trace->startsolid = true;
869 return HULLCHECKSTATE_SOLID;
873 t->trace->allsolid = t->trace->startsolid = false;
874 return HULLCHECKSTATE_EMPTY;
879 static void Mod_Q1BSP_TracePoint(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
881 RecursiveHullCheckTraceInfo_t rhc;
883 memset(&rhc, 0, sizeof(rhc));
884 memset(trace, 0, sizeof(trace_t));
886 rhc.trace->fraction = 1;
887 rhc.trace->allsolid = true;
888 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
889 VectorCopy(start, rhc.start);
890 VectorCopy(start, rhc.end);
891 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
894 static void Mod_Q1BSP_TraceLineAgainstSurfaces(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
896 static void Mod_Q1BSP_TraceLine(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
898 RecursiveHullCheckTraceInfo_t rhc;
900 if (VectorCompare(start, end))
902 Mod_Q1BSP_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
906 // sometimes we want to traceline against polygons so we can report the texture that was hit rather than merely a contents, but using this method breaks one of negke's maps so it must be a cvar check...
907 if (sv_gameplayfix_q1bsptracelinereportstexture.integer)
909 Mod_Q1BSP_TraceLineAgainstSurfaces(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
913 memset(&rhc, 0, sizeof(rhc));
914 memset(trace, 0, sizeof(trace_t));
916 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
917 rhc.trace->skipsupercontentsmask = skipsupercontentsmask;
918 rhc.trace->skipmaterialflagsmask = skipmaterialflagsmask;
919 rhc.trace->fraction = 1;
920 rhc.trace->allsolid = true;
921 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
922 VectorCopy(start, rhc.start);
923 VectorCopy(end, rhc.end);
924 VectorSubtract(rhc.end, rhc.start, rhc.dist);
925 #if COLLISIONPARANOID >= 2
926 Con_Printf("t(%f %f %f,%f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2]);
927 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
932 VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
933 memset(&testtrace, 0, sizeof(trace_t));
934 rhc.trace = &testtrace;
935 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
936 rhc.trace->skipsupercontentsmask = skipsupercontentsmask;
937 rhc.trace->skipmaterialflagsmask = skipmaterialflagsmask;
938 rhc.trace->fraction = 1;
939 rhc.trace->allsolid = true;
940 VectorCopy(test, rhc.start);
941 VectorCopy(test, rhc.end);
942 VectorClear(rhc.dist);
943 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
944 //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
945 if (!trace->startsolid && testtrace.startsolid)
946 Con_Printf(" - ended in solid!\n");
950 if (VectorLength2(rhc.dist))
951 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
953 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
957 static void Mod_Q1BSP_TraceBox(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
959 // this function currently only supports same size start and end
961 RecursiveHullCheckTraceInfo_t rhc;
963 if (VectorCompare(boxmins, boxmaxs))
965 if (VectorCompare(start, end))
966 Mod_Q1BSP_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
968 Mod_Q1BSP_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
972 memset(&rhc, 0, sizeof(rhc));
973 memset(trace, 0, sizeof(trace_t));
975 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
976 rhc.trace->skipsupercontentsmask = skipsupercontentsmask;
977 rhc.trace->skipmaterialflagsmask = skipmaterialflagsmask;
978 rhc.trace->fraction = 1;
979 rhc.trace->allsolid = true;
980 VectorSubtract(boxmaxs, boxmins, boxsize);
981 if (boxsize[0] < mod_q1bsp_zero_hullsize_cutoff.value)
982 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
983 else if (model->brush.ishlbsp)
985 // LadyHavoc: this has to have a minor tolerance (the .1) because of
986 // minor float precision errors from the box being transformed around
987 if (boxsize[0] < 32.1)
989 if (boxsize[2] < 54) // pick the nearest of 36 or 72
990 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
992 rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
995 rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
999 // LadyHavoc: this has to have a minor tolerance (the .1) because of
1000 // minor float precision errors from the box being transformed around
1001 if (boxsize[0] < 32.1)
1002 rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
1004 rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
1006 VectorMAMAM(1, start, 1, boxmins, -1, rhc.hull->clip_mins, rhc.start);
1007 VectorMAMAM(1, end, 1, boxmins, -1, rhc.hull->clip_mins, rhc.end);
1008 VectorSubtract(rhc.end, rhc.start, rhc.dist);
1009 #if COLLISIONPARANOID >= 2
1010 Con_Printf("t(%f %f %f,%f %f %f,%li %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]);
1011 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
1016 VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
1017 memset(&testtrace, 0, sizeof(trace_t));
1018 rhc.trace = &testtrace;
1019 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
1020 rhc.trace->skipsupercontentsmask = skipsupercontentsmask;
1021 rhc.trace->skipmaterialflagsmask = skipmaterialflagsmask;
1022 rhc.trace->fraction = 1;
1023 rhc.trace->allsolid = true;
1024 VectorCopy(test, rhc.start);
1025 VectorCopy(test, rhc.end);
1026 VectorClear(rhc.dist);
1027 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
1028 //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
1029 if (!trace->startsolid && testtrace.startsolid)
1030 Con_Printf(" - ended in solid!\n");
1034 if (VectorLength2(rhc.dist))
1035 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
1037 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
1041 static int Mod_Q1BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
1043 int num = model->brushq1.hulls[0].firstclipnode;
1045 mclipnode_t *nodes = model->brushq1.hulls[0].clipnodes;
1046 mplane_t *planes = model->brushq1.hulls[0].planes;
1049 plane = planes + nodes[num].planenum;
1050 num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
1052 return Mod_Q1BSP_SuperContentsFromNativeContents(num);
1055 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture)
1059 colplanef_t cbox_planes[6];
1061 cbox.hasaabbplanes = true;
1062 cbox.supercontents = boxsupercontents;
1065 cbox.numtriangles = 0;
1066 cbox.planes = cbox_planes;
1068 cbox.elements = NULL;
1076 cbox_planes[0].normal[0] = 1;cbox_planes[0].normal[1] = 0;cbox_planes[0].normal[2] = 0;cbox_planes[0].dist = cmaxs[0] - mins[0];
1077 cbox_planes[1].normal[0] = -1;cbox_planes[1].normal[1] = 0;cbox_planes[1].normal[2] = 0;cbox_planes[1].dist = maxs[0] - cmins[0];
1078 cbox_planes[2].normal[0] = 0;cbox_planes[2].normal[1] = 1;cbox_planes[2].normal[2] = 0;cbox_planes[2].dist = cmaxs[1] - mins[1];
1079 cbox_planes[3].normal[0] = 0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] = 0;cbox_planes[3].dist = maxs[1] - cmins[1];
1080 cbox_planes[4].normal[0] = 0;cbox_planes[4].normal[1] = 0;cbox_planes[4].normal[2] = 1;cbox_planes[4].dist = cmaxs[2] - mins[2];
1081 cbox_planes[5].normal[0] = 0;cbox_planes[5].normal[1] = 0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2];
1082 cbox_planes[0].q3surfaceflags = boxq3surfaceflags;cbox_planes[0].texture = boxtexture;
1083 cbox_planes[1].q3surfaceflags = boxq3surfaceflags;cbox_planes[1].texture = boxtexture;
1084 cbox_planes[2].q3surfaceflags = boxq3surfaceflags;cbox_planes[2].texture = boxtexture;
1085 cbox_planes[3].q3surfaceflags = boxq3surfaceflags;cbox_planes[3].texture = boxtexture;
1086 cbox_planes[4].q3surfaceflags = boxq3surfaceflags;cbox_planes[4].texture = boxtexture;
1087 cbox_planes[5].q3surfaceflags = boxq3surfaceflags;cbox_planes[5].texture = boxtexture;
1088 memset(trace, 0, sizeof(trace_t));
1089 trace->hitsupercontentsmask = hitsupercontentsmask;
1090 trace->skipsupercontentsmask = skipsupercontentsmask;
1091 trace->skipmaterialflagsmask = skipmaterialflagsmask;
1092 trace->fraction = 1;
1093 Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox);
1095 RecursiveHullCheckTraceInfo_t rhc;
1096 static hull_t box_hull;
1097 static mclipnode_t box_clipnodes[6];
1098 static mplane_t box_planes[6];
1099 // fill in a default trace
1100 memset(&rhc, 0, sizeof(rhc));
1101 memset(trace, 0, sizeof(trace_t));
1102 //To keep everything totally uniform, bounding boxes are turned into small
1103 //BSP trees instead of being compared directly.
1104 // create a temp hull from bounding box sizes
1105 box_planes[0].dist = cmaxs[0] - mins[0];
1106 box_planes[1].dist = cmins[0] - maxs[0];
1107 box_planes[2].dist = cmaxs[1] - mins[1];
1108 box_planes[3].dist = cmins[1] - maxs[1];
1109 box_planes[4].dist = cmaxs[2] - mins[2];
1110 box_planes[5].dist = cmins[2] - maxs[2];
1111 #if COLLISIONPARANOID >= 3
1112 Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
1115 if (box_hull.clipnodes == NULL)
1119 //Set up the planes and clipnodes so that the six floats of a bounding box
1120 //can just be stored out and get a proper hull_t structure.
1122 box_hull.clipnodes = box_clipnodes;
1123 box_hull.planes = box_planes;
1124 box_hull.firstclipnode = 0;
1125 box_hull.lastclipnode = 5;
1127 for (i = 0;i < 6;i++)
1129 box_clipnodes[i].planenum = i;
1133 box_clipnodes[i].children[side] = CONTENTS_EMPTY;
1135 box_clipnodes[i].children[side^1] = i + 1;
1137 box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
1139 box_planes[i].type = i>>1;
1140 box_planes[i].normal[i>>1] = 1;
1144 // trace a line through the generated clipping hull
1145 //rhc.boxsupercontents = boxsupercontents;
1146 rhc.hull = &box_hull;
1148 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
1149 rhc.trace->skipsupercontentsmask = skipsupercontentsmask;
1150 rhc.trace->skipmaterialflagsmask = skipmaterialflagsmask;
1151 rhc.trace->fraction = 1;
1152 rhc.trace->allsolid = true;
1153 VectorCopy(start, rhc.start);
1154 VectorCopy(end, rhc.end);
1155 VectorSubtract(rhc.end, rhc.start, rhc.dist);
1156 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
1157 //VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
1158 if (rhc.trace->startsupercontents)
1159 rhc.trace->startsupercontents = boxsupercontents;
1163 void Collision_ClipTrace_Point(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture)
1165 memset(trace, 0, sizeof(trace_t));
1166 trace->fraction = 1;
1167 trace->hitsupercontentsmask = hitsupercontentsmask;
1168 trace->skipsupercontentsmask = skipsupercontentsmask;
1169 trace->skipmaterialflagsmask = skipmaterialflagsmask;
1170 if (BoxesOverlap(start, start, cmins, cmaxs))
1172 trace->startsupercontents |= boxsupercontents;
1173 if ((hitsupercontentsmask & boxsupercontents) && !(skipsupercontentsmask & boxsupercontents))
1175 trace->startsolid = true;
1176 trace->allsolid = true;
1181 static qbool Mod_Q1BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end, const vec3_t acceptmins, const vec3_t acceptmaxs)
1184 Mod_Q1BSP_TraceLine(model, NULL, NULL, &trace, start, end, SUPERCONTENTS_VISBLOCKERMASK, 0, MATERIALFLAGMASK_TRANSLUCENT);
1185 return trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, acceptmins, acceptmaxs);
1188 static int Mod_BSP_LightPoint_RecursiveBSPNode(model_t *model, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
1192 float mid, distz = endz - startz;
1196 switch (node->plane->type)
1199 node = node->children[x < node->plane->dist];
1200 continue; // loop back and process the new node
1202 node = node->children[y < node->plane->dist];
1203 continue; // loop back and process the new node
1205 side = startz < node->plane->dist;
1206 if ((endz < node->plane->dist) == side)
1208 node = node->children[side];
1209 continue; // loop back and process the new node
1211 // found an intersection
1212 mid = node->plane->dist;
1215 back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
1216 front += startz * node->plane->normal[2];
1217 back += endz * node->plane->normal[2];
1218 side = front < node->plane->dist;
1219 if ((back < node->plane->dist) == side)
1221 node = node->children[side];
1222 continue; // loop back and process the new node
1224 // found an intersection
1225 mid = startz + distz * (front - node->plane->dist) / (front - back);
1229 // go down front side
1230 if (node->children[side]->plane && Mod_BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
1231 return true; // hit something
1233 // check for impact on this node
1234 if (node->numsurfaces)
1237 int dsi, dti, lmwidth, lmheight;
1239 msurface_t *surface;
1240 unsigned char *lightmap;
1241 int maps, line3, size3;
1244 float scale, w, w00, w01, w10, w11;
1246 surface = model->data_surfaces + node->firstsurface;
1247 for (i = 0;i < node->numsurfaces;i++, surface++)
1249 if(!surface->texture)
1251 if (!(surface->texture->basematerialflags & MATERIALFLAG_WALL) || !surface->lightmapinfo || !surface->lightmapinfo->samples)
1252 continue; // no lightmaps
1254 // location we want to sample in the lightmap
1255 ds = ((x * surface->lightmapinfo->texinfo->vecs[0][0] + y * surface->lightmapinfo->texinfo->vecs[0][1] + mid * surface->lightmapinfo->texinfo->vecs[0][2] + surface->lightmapinfo->texinfo->vecs[0][3]) - surface->lightmapinfo->texturemins[0]) * 0.0625f;
1256 dt = ((x * surface->lightmapinfo->texinfo->vecs[1][0] + y * surface->lightmapinfo->texinfo->vecs[1][1] + mid * surface->lightmapinfo->texinfo->vecs[1][2] + surface->lightmapinfo->texinfo->vecs[1][3]) - surface->lightmapinfo->texturemins[1]) * 0.0625f;
1259 // thanks to jitspoe for pointing out that this int cast was
1260 // rounding toward zero, so we floor it
1261 dsi = (int)floor(ds);
1262 dti = (int)floor(dt);
1263 lmwidth = ((surface->lightmapinfo->extents[0]>>4)+1);
1264 lmheight = ((surface->lightmapinfo->extents[1]>>4)+1);
1267 // we have to tolerate a position of lmwidth-1 for some rare
1268 // cases - in which case the sampling position still gets
1269 // clamped but the color gets interpolated to that edge.
1270 if (dsi >= 0 && dsi < lmwidth && dti >= 0 && dti < lmheight)
1272 // in the rare cases where we're sampling slightly off
1273 // the polygon, clamp the sampling position (we can still
1274 // interpolate outside it, where it becomes extrapolation)
1279 if (dsi > lmwidth-2)
1281 if (dti > lmheight-2)
1284 // calculate bilinear interpolation factors
1285 // and also multiply by fixedpoint conversion factors to
1286 // compensate for lightmaps being 0-255 (as 0-2), we use
1287 // r_refdef.scene.rtlightstylevalue here which is already
1288 // 0.000-2.148 range
1289 // (if we used r_refdef.scene.lightstylevalue this
1290 // divisor would be 32768 rather than 128)
1293 w00 = (1 - dsfrac) * (1 - dtfrac) * (1.0f / 128.0f);
1294 w01 = ( dsfrac) * (1 - dtfrac) * (1.0f / 128.0f);
1295 w10 = (1 - dsfrac) * ( dtfrac) * (1.0f / 128.0f);
1296 w11 = ( dsfrac) * ( dtfrac) * (1.0f / 128.0f);
1298 // values for pointer math
1299 line3 = lmwidth * 3; // LadyHavoc: *3 for colored lighting
1300 size3 = lmwidth * lmheight * 3; // LadyHavoc: *3 for colored lighting
1302 // look up the pixel
1303 lightmap = surface->lightmapinfo->samples + dti * line3 + dsi*3; // LadyHavoc: *3 for colored lighting
1305 // bilinear filter each lightmap style, and sum them
1306 for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++)
1308 scale = r_refdef.scene.rtlightstylevalue[surface->lightmapinfo->styles[maps]];
1309 w = w00 * scale;VectorMA(ambientcolor, w, lightmap , ambientcolor);
1310 w = w01 * scale;VectorMA(ambientcolor, w, lightmap + 3 , ambientcolor);
1311 w = w10 * scale;VectorMA(ambientcolor, w, lightmap + line3 , ambientcolor);
1312 w = w11 * scale;VectorMA(ambientcolor, w, lightmap + line3 + 3, ambientcolor);
1316 return true; // success
1321 // go down back side
1322 node = node->children[side ^ 1];
1324 distz = endz - startz;
1325 // loop back and process the new node
1328 // did not hit anything
1332 static void Mod_BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
1334 // pretend lighting is coming down from above (due to lack of a lightgrid to know primary lighting direction)
1335 VectorSet(diffusenormal, 0, 0, 1);
1337 if (!model->brushq1.lightdata)
1339 VectorSet(ambientcolor, 1, 1, 1);
1340 VectorSet(diffusecolor, 0, 0, 0);
1344 Mod_BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2] + 0.125, p[2] - 65536);
1347 static const texture_t *Mod_Q1BSP_TraceLineAgainstSurfacesFindTextureOnNode(RecursiveHullCheckTraceInfo_t *t, const model_t *model, const mnode_t *node, double mid[3])
1352 const msurface_t *surface;
1357 float edgenormal[3];
1364 surface = model->data_surfaces + node->firstsurface;
1365 for (i = 0;i < node->numsurfaces;i++, surface++)
1367 if(!surface->texture)
1369 // skip surfaces whose bounding box does not include the point
1370 // if (!BoxesOverlap(mid, mid, surface->mins, surface->maxs))
1372 // skip faces with contents we don't care about
1373 if (!(t->trace->hitsupercontentsmask & surface->texture->supercontents))
1375 // ignore surfaces matching the skipsupercontentsmask (this is rare)
1376 if (t->trace->skipsupercontentsmask & surface->texture->supercontents)
1378 // skip surfaces matching the skipmaterialflagsmask (e.g. MATERIALFLAG_NOSHADOW)
1379 if (t->trace->skipmaterialflagsmask & surface->texture->currentmaterialflags)
1381 // get the surface normal - since it is flat we know any vertex normal will suffice
1382 VectorCopy(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex, normal);
1384 if (DotProduct(t->dist, normal) > 0)
1386 // iterate edges and see if the point is outside one of them
1387 for (j = 0, k = surface->num_vertices - 1;j < surface->num_vertices;k = j, j++)
1389 VectorCopy(model->surfmesh.data_vertex3f + 3 * (surface->num_firstvertex + k), v0);
1390 VectorCopy(model->surfmesh.data_vertex3f + 3 * (surface->num_firstvertex + j), v1);
1391 VectorSubtract(v0, v1, edgedir);
1392 CrossProduct(edgedir, normal, edgenormal);
1393 if (DotProduct(edgenormal, p) > DotProduct(edgenormal, v0))
1396 // if the point is outside one of the edges, it is not within the surface
1397 if (j < surface->num_vertices)
1400 // we hit a surface, this is the impact point...
1401 VectorCopy(normal, t->trace->plane.normal);
1402 t->trace->plane.dist = DotProduct(normal, p);
1404 // calculate the return fraction which is nudged off the surface a bit
1405 t1 = DotProduct(t->start, t->trace->plane.normal) - t->trace->plane.dist;
1406 t2 = DotProduct(t->end, t->trace->plane.normal) - t->trace->plane.dist;
1407 midf = (t1 - collision_impactnudge.value) / (t1 - t2);
1408 t->trace->fraction = bound(0, midf, 1);
1410 t->trace->hittexture = surface->texture->currentframe;
1411 t->trace->hitq3surfaceflags = t->trace->hittexture->surfaceflags;
1412 t->trace->hitsupercontents = t->trace->hittexture->supercontents;
1413 return surface->texture->currentframe;
1418 static int Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(RecursiveHullCheckTraceInfo_t *t, const model_t *model, const mnode_t *node, const double p1[3], const double p2[3])
1420 const mplane_t *plane;
1423 double midf, mid[3];
1424 const mleaf_t *leaf;
1428 plane = node->plane;
1429 if (plane->type < 3)
1431 t1 = p1[plane->type] - plane->dist;
1432 t2 = p2[plane->type] - plane->dist;
1436 t1 = DotProduct (plane->normal, p1) - plane->dist;
1437 t2 = DotProduct (plane->normal, p2) - plane->dist;
1443 node = node->children[1];
1452 node = node->children[0];
1458 // the line intersects, find intersection point
1459 // LadyHavoc: this uses the original trace for maximum accuracy
1460 if (plane->type < 3)
1462 t1 = t->start[plane->type] - plane->dist;
1463 t2 = t->end[plane->type] - plane->dist;
1467 t1 = DotProduct (plane->normal, t->start) - plane->dist;
1468 t2 = DotProduct (plane->normal, t->end) - plane->dist;
1471 midf = t1 / (t1 - t2);
1472 VectorMA(t->start, midf, t->dist, mid);
1474 // recurse both sides, front side first, return if we hit a surface
1475 if (Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(t, model, node->children[side], p1, mid) == HULLCHECKSTATE_DONE)
1476 return HULLCHECKSTATE_DONE;
1478 // test each surface on the node
1479 Mod_Q1BSP_TraceLineAgainstSurfacesFindTextureOnNode(t, model, node, mid);
1480 if (t->trace->hittexture)
1481 return HULLCHECKSTATE_DONE;
1483 // recurse back side
1484 return Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(t, model, node->children[side ^ 1], mid, p2);
1486 leaf = (const mleaf_t *)node;
1487 side = Mod_Q1BSP_SuperContentsFromNativeContents(leaf->contents);
1488 if (!t->trace->startfound)
1490 t->trace->startfound = true;
1491 t->trace->startsupercontents |= side;
1493 if (side & SUPERCONTENTS_LIQUIDSMASK)
1494 t->trace->inwater = true;
1496 t->trace->inopen = true;
1497 if (side & t->trace->hitsupercontentsmask)
1499 // if the first leaf is solid, set startsolid
1500 if (t->trace->allsolid)
1501 t->trace->startsolid = true;
1502 return HULLCHECKSTATE_SOLID;
1506 t->trace->allsolid = false;
1507 return HULLCHECKSTATE_EMPTY;
1511 static void Mod_Q1BSP_TraceLineAgainstSurfaces(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
1513 RecursiveHullCheckTraceInfo_t rhc;
1515 memset(&rhc, 0, sizeof(rhc));
1516 memset(trace, 0, sizeof(trace_t));
1518 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
1519 rhc.trace->skipsupercontentsmask = skipsupercontentsmask;
1520 rhc.trace->skipmaterialflagsmask = skipmaterialflagsmask;
1521 rhc.trace->fraction = 1;
1522 rhc.trace->allsolid = true;
1523 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
1524 VectorCopy(start, rhc.start);
1525 VectorCopy(end, rhc.end);
1526 VectorSubtract(rhc.end, rhc.start, rhc.dist);
1527 Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(&rhc, model, model->brush.data_nodes + rhc.hull->firstclipnode, rhc.start, rhc.end);
1528 VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
1531 static void Mod_BSP_DecompressVis(const unsigned char *in, const unsigned char *inend, unsigned char *out, unsigned char *outend)
1534 unsigned char *outstart = out;
1535 while (out < outend)
1539 Con_Printf("Mod_BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1549 Con_Printf("Mod_BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1552 for (c = *in++;c > 0;c--)
1556 Con_Printf("Mod_BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1567 Mod_Q1BSP_LoadSplitSky
1569 A sky texture is 256*128, with the right side being a masked overlay
1572 static void Mod_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int bytesperpixel)
1577 unsigned int *solidpixels = (unsigned int *)Mem_Alloc(tempmempool, w*h*sizeof(unsigned char[4]));
1578 unsigned int *alphapixels = (unsigned int *)Mem_Alloc(tempmempool, w*h*sizeof(unsigned char[4]));
1580 // allocate a texture pool if we need it
1581 if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
1582 loadmodel->texturepool = R_AllocTexturePool();
1584 if (bytesperpixel == 4)
1586 for (y = 0;y < h;y++)
1588 for (x = 0;x < w;x++)
1590 solidpixels[y*w+x] = ((unsigned *)src)[y*width+x+w];
1591 alphapixels[y*w+x] = ((unsigned *)src)[y*width+x];
1597 // make an average value for the back to avoid
1598 // a fringe on the top level
1607 for (y = 0;y < h;y++)
1609 for (x = 0;x < w;x++)
1611 p = src[x*width+y+w];
1612 r += palette_rgb[p][0];
1613 g += palette_rgb[p][1];
1614 b += palette_rgb[p][2];
1617 bgra.b[2] = r/(w*h);
1618 bgra.b[1] = g/(w*h);
1619 bgra.b[0] = b/(w*h);
1621 for (y = 0;y < h;y++)
1623 for (x = 0;x < w;x++)
1625 solidpixels[y*w+x] = palette_bgra_complete[src[y*width+x+w]];
1627 alphapixels[y*w+x] = p ? palette_bgra_complete[p] : bgra.i;
1632 loadmodel->brush.solidskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_solidtexture", 0 , (unsigned char *) solidpixels, w, h, 0, 0, 0, vid.sRGB3D);
1633 loadmodel->brush.alphaskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_alphatexture", TEXF_ALPHA, (unsigned char *) alphapixels, w, h, 0, 0, 0, vid.sRGB3D);
1634 Mem_Free(solidpixels);
1635 Mem_Free(alphapixels);
1638 static void Mod_Q1BSP_LoadTextures(sizebuf_t *sb)
1640 int i, j, k, num, max, altmax, mtwidth, mtheight, doffset, incomplete, nummiptex = 0, firstskynoshadowtexture = 0;
1641 skinframe_t *skinframemissing;
1642 texture_t *tx, *tx2, *anims[10], *altanims[10], *currentskynoshadowtexture;
1643 texture_t backuptex;
1644 unsigned char *data, *mtdata;
1646 char mapname[MAX_QPATH], name[MAX_QPATH];
1647 unsigned char zeroopaque[4], zerotrans[4];
1650 Vector4Set(zeroopaque, 0, 0, 0, 255);
1651 Vector4Set(zerotrans, 0, 0, 0, 128);
1653 loadmodel->data_textures = NULL;
1655 // add two slots for notexture walls and notexture liquids, and duplicate
1656 // all sky textures; sky surfaces can be shadow-casting or not, the surface
1657 // loading will choose according to the contents behind the surface
1658 // (necessary to support e1m5 logo shadow which has a SKY contents brush,
1659 // while correctly treating sky textures as occluders in other situations).
1664 nummiptex = MSG_ReadLittleLong(sb);
1665 loadmodel->num_textures = nummiptex + 2;
1666 // save the position so we can go back to it
1667 watermark = sb->readcount;
1668 for (i = 0; i < nummiptex; i++)
1670 doffset = MSG_ReadLittleLong(sb);
1671 if (r_nosurftextures.integer)
1675 Con_DPrintf("%s: miptex #%i missing\n", loadmodel->name, i);
1679 MSG_InitReadBuffer(&miptexsb, sb->data + doffset, sb->cursize - doffset);
1681 // copy name, but only up to 16 characters
1682 // (the output buffer can hold more than this, but the input buffer is
1684 for (j = 0; j < 16; j++)
1685 name[j] = MSG_ReadByte(&miptexsb);
1687 // pretty up the buffer (replacing any trailing garbage with 0)
1688 for (j = (int)strlen(name); j < 16; j++)
1691 if (!strncmp(name, "sky", 3))
1695 // bump it back to where we started parsing
1696 sb->readcount = (int)watermark;
1698 firstskynoshadowtexture = loadmodel->num_textures;
1699 loadmodel->num_textures += numsky;
1703 loadmodel->num_textures = 2;
1704 firstskynoshadowtexture = loadmodel->num_textures;
1706 loadmodel->num_texturesperskin = loadmodel->num_textures;
1708 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
1710 // we'll be writing to these in parallel for sky textures
1711 currentskynoshadowtexture = loadmodel->data_textures + firstskynoshadowtexture;
1713 // fill out all slots with notexture
1714 skinframemissing = R_SkinFrame_LoadMissing();
1715 for (i = 0, tx = loadmodel->data_textures;i < loadmodel->num_textures;i++, tx++)
1717 strlcpy(tx->name, "NO TEXTURE FOUND", sizeof(tx->name));
1720 tx->basealpha = 1.0f;
1721 tx->materialshaderpass = tx->shaderpasses[0] = Mod_CreateShaderPass(loadmodel->mempool, skinframemissing);
1722 tx->materialshaderpass->skinframes[0] = skinframemissing;
1723 tx->currentskinframe = skinframemissing;
1724 tx->basematerialflags = MATERIALFLAG_WALL;
1725 if (i == loadmodel->num_textures - 1)
1727 tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1728 tx->supercontents = mod_q1bsp_texture_water.supercontents;
1729 tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1733 tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1734 tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1736 tx->currentframe = tx;
1738 // clear water settings
1741 tx->refractive_index = mod_q3shader_default_refractive_index.value;
1742 tx->refractfactor = 1;
1743 Vector4Set(tx->refractcolor4f, 1, 1, 1, 1);
1744 tx->reflectfactor = 1;
1745 Vector4Set(tx->reflectcolor4f, 1, 1, 1, 1);
1746 tx->r_water_wateralpha = 1;
1747 tx->offsetmapping = OFFSETMAPPING_DEFAULT;
1748 tx->offsetscale = 1;
1750 tx->specularscalemod = 1;
1751 tx->specularpowermod = 1;
1752 tx->transparentsort = TRANSPARENTSORT_DISTANCE;
1753 // WHEN ADDING DEFAULTS HERE, REMEMBER TO PUT DEFAULTS IN ALL LOADERS
1754 // JUST GREP FOR "specularscalemod = 1".
1759 Con_Printf("%s: no miptex lump to load textures from\n", loadmodel->name);
1763 s = loadmodel->name;
1764 if (!strncasecmp(s, "maps/", 5))
1766 FS_StripExtension(s, mapname, sizeof(mapname));
1768 // LadyHavoc: mostly rewritten map texture loader
1769 for (i = 0;i < nummiptex;i++)
1771 doffset = MSG_ReadLittleLong(sb);
1772 if (r_nosurftextures.integer)
1776 Con_DPrintf("%s: miptex #%i missing\n", loadmodel->name, i);
1780 MSG_InitReadBuffer(&miptexsb, sb->data + doffset, sb->cursize - doffset);
1782 // copy name, but only up to 16 characters
1783 // (the output buffer can hold more than this, but the input buffer is
1785 for (j = 0;j < 16;j++)
1786 name[j] = MSG_ReadByte(&miptexsb);
1788 // pretty up the buffer (replacing any trailing garbage with 0)
1789 for (j = (int)strlen(name);j < 16;j++)
1794 dpsnprintf(name, sizeof(name), "unnamed%i", i);
1795 Con_DPrintf("%s: warning: renaming unnamed texture to %s\n", loadmodel->name, name);
1798 mtwidth = MSG_ReadLittleLong(&miptexsb);
1799 mtheight = MSG_ReadLittleLong(&miptexsb);
1801 j = MSG_ReadLittleLong(&miptexsb);
1805 if (j < 40 || j + mtwidth * mtheight > miptexsb.cursize)
1807 Con_Printf("%s: Texture \"%s\" is corrupt or incomplete\n", loadmodel->name, name);
1810 mtdata = miptexsb.data + j;
1813 if ((mtwidth & 15) || (mtheight & 15))
1814 Con_DPrintf("%s: warning: texture \"%s\" is not 16 aligned\n", loadmodel->name, name);
1816 // LadyHavoc: force all names to lowercase
1817 for (j = 0;name[j];j++)
1818 if (name[j] >= 'A' && name[j] <= 'Z')
1819 name[j] += 'a' - 'A';
1821 tx = loadmodel->data_textures + i;
1822 // try to load shader or external textures, but first we have to backup the texture_t because shader loading overwrites it even if it fails
1823 backuptex = loadmodel->data_textures[i];
1824 if (name[0] && /* HACK */ strncmp(name, "sky", 3) /* END HACK */ && (Mod_LoadTextureFromQ3Shader(loadmodel->mempool, loadmodel->name, loadmodel->data_textures + i, va(vabuf, sizeof(vabuf), "%s/%s", mapname, name), false, false, TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, MATERIALFLAG_WALL) ||
1825 Mod_LoadTextureFromQ3Shader(loadmodel->mempool, loadmodel->name, loadmodel->data_textures + i, va(vabuf, sizeof(vabuf), "%s" , name), false, false, TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, MATERIALFLAG_WALL)))
1827 // set the width/height fields which are used for parsing texcoords in this bsp format
1828 tx->width = mtwidth;
1829 tx->height = mtheight;
1832 // no luck with loading shaders or external textures - restore the in-progress texture loading
1833 loadmodel->data_textures[i] = backuptex;
1835 strlcpy(tx->name, name, sizeof(tx->name));
1836 tx->width = mtwidth;
1837 tx->height = mtheight;
1838 tx->basealpha = 1.0f;
1840 // start out with no animation
1841 tx->currentframe = tx;
1842 tx->currentskinframe = tx->materialshaderpass != NULL ? tx->materialshaderpass->skinframes[0] : NULL;
1844 if (tx->name[0] == '*')
1846 if (!strncmp(tx->name, "*lava", 5))
1848 tx->supercontents = mod_q1bsp_texture_lava.supercontents;
1849 tx->surfaceflags = mod_q1bsp_texture_lava.surfaceflags;
1851 else if (!strncmp(tx->name, "*slime", 6))
1853 tx->supercontents = mod_q1bsp_texture_slime.supercontents;
1854 tx->surfaceflags = mod_q1bsp_texture_slime.surfaceflags;
1858 tx->supercontents = mod_q1bsp_texture_water.supercontents;
1859 tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1862 else if (!strncmp(tx->name, "sky", 3))
1864 tx->supercontents = mod_q1bsp_texture_sky.supercontents;
1865 tx->surfaceflags = mod_q1bsp_texture_sky.surfaceflags;
1866 // for the surface traceline we need to hit this surface as a solid...
1867 tx->supercontents |= SUPERCONTENTS_SOLID;
1871 tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1872 tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1875 if (cls.state != ca_dedicated)
1877 skinframe_t *skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false, false);
1879 !(skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s", tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false, false)))
1880 // HACK: It loads custom skybox textures as a wall if loaded as a skinframe.
1881 || !strncmp(tx->name, "sky", 3))
1883 // did not find external texture via shader loading, load it from the bsp or wad3
1884 if (loadmodel->brush.ishlbsp)
1886 // internal texture overrides wad
1887 unsigned char* pixels, * freepixels;
1888 pixels = freepixels = NULL;
1890 pixels = W_ConvertWAD3TextureBGRA(&miptexsb);
1892 pixels = freepixels = W_GetTextureBGRA(tx->name);
1895 tx->width = image_width;
1896 tx->height = image_height;
1897 tx->materialshaderpass->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP, pixels, image_width, image_height, image_width, image_height, CRC_Block(pixels, image_width * image_height * 4), true);
1900 Mem_Free(freepixels);
1902 else if (!strncmp(tx->name, "sky", 3) && mtwidth == mtheight * 2)
1904 data = loadimagepixelsbgra(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s/%s", mapname, tx->name), false, false, false, NULL);
1906 data = loadimagepixelsbgra(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s", tx->name), false, false, false, NULL);
1907 if (data && image_width == image_height * 2)
1909 Mod_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
1912 else if (mtdata != NULL)
1913 Mod_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1);
1915 else if (mtdata) // texture included
1916 tx->materialshaderpass->skinframes[0] = R_SkinFrame_LoadInternalQuake(tx->name, TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP, false, r_fullbrights.integer, mtdata, tx->width, tx->height);
1917 // if mtdata is NULL, the "missing" texture has already been assigned to this
1918 // LadyHavoc: some Tenebrae textures get replaced by black
1919 if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
1920 tx->materialshaderpass->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_ALPHA, zerotrans, 1, 1, 0, 0, 0, false);
1921 else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae
1922 tx->materialshaderpass->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, 0, zeroopaque, 1, 1, 0, 0, 0, false);
1925 tx->materialshaderpass->skinframes[0] = skinframe;
1926 tx->currentskinframe = tx->materialshaderpass->skinframes[0];
1929 tx->basematerialflags = MATERIALFLAG_WALL;
1930 if (tx->name[0] == '*')
1932 // LadyHavoc: some turbulent textures should not be affected by wateralpha
1933 if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
1934 tx->basematerialflags |= MATERIALFLAG_NOSHADOW | MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_REFLECTION;
1935 else if (!strncmp(tx->name,"*lava",5)
1936 || !strncmp(tx->name,"*teleport",9)
1937 || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
1938 tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1940 tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW | MATERIALFLAG_WATERALPHA | MATERIALFLAG_WATERSHADER;
1941 if (tx->currentskinframe != NULL && tx->currentskinframe->hasalpha)
1942 tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1944 else if (tx->name[0] == '{') // fence textures
1946 tx->basematerialflags |= MATERIALFLAG_ALPHATEST | MATERIALFLAG_NOSHADOW;
1948 else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae
1950 // replace the texture with black
1951 tx->basematerialflags |= MATERIALFLAG_REFLECTION;
1953 else if (!strncmp(tx->name, "sky", 3))
1954 tx->basematerialflags = MATERIALFLAG_SKY;
1955 else if (!strcmp(tx->name, "caulk"))
1956 tx->basematerialflags = MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW;
1957 else if (tx->currentskinframe != NULL && tx->currentskinframe->hasalpha)
1958 tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1959 tx->currentmaterialflags = tx->basematerialflags;
1961 // duplicate of sky with NOSHADOW
1962 if (tx->basematerialflags & MATERIALFLAG_SKY)
1964 *currentskynoshadowtexture = *tx;
1965 currentskynoshadowtexture->basematerialflags |= MATERIALFLAG_NOSHADOW;
1966 tx->skynoshadowtexture = currentskynoshadowtexture;
1967 currentskynoshadowtexture++;
1971 // sequence the animations
1972 for (i = 0;i < nummiptex;i++)
1974 tx = loadmodel->data_textures + i;
1975 if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
1978 if ((num < '0' || num > '9') && (num < 'a' || num > 'j'))
1980 Con_Printf("Bad animating texture %s\n", tx->name);
1983 if (tx->anim_total[0] || tx->anim_total[1])
1984 continue; // already sequenced
1986 // find the number of frames in the animation
1987 memset(anims, 0, sizeof(anims));
1988 memset(altanims, 0, sizeof(altanims));
1990 for (j = i;j < nummiptex;j++)
1992 tx2 = loadmodel->data_textures + j;
1993 if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
1997 if (num >= '0' && num <= '9')
1998 anims[num - '0'] = tx2;
1999 else if (num >= 'a' && num <= 'j')
2000 altanims[num - 'a'] = tx2;
2001 // No need to warn otherwise - we already did above.
2005 for (j = 0;j < 10;j++)
2012 //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
2015 for (j = 0;j < max;j++)
2019 Con_Printf("Missing frame %i of %s\n", j, tx->name);
2023 for (j = 0;j < altmax;j++)
2027 Con_Printf("Missing altframe %i of %s\n", j, tx->name);
2034 // If we have exactly one frame, something's wrong.
2035 if (max + altmax <= 1)
2037 Con_Printf("Texture %s is animated (leading +) but has only one frame\n", tx->name);
2042 // if there is no alternate animation, duplicate the primary
2043 // animation into the alternate
2045 for (k = 0;k < 10;k++)
2046 altanims[k] = anims[k];
2052 Con_Printf("Missing frame 0 of %s\n", tx->name);
2054 // however, we can handle this by duplicating the alternate animation into the primary
2056 for (k = 0;k < 10;k++)
2057 anims[k] = altanims[k];
2061 // link together the primary animation
2062 for (j = 0;j < max;j++)
2065 tx2->animated = 1; // q1bsp
2066 tx2->anim_total[0] = max;
2067 tx2->anim_total[1] = altmax;
2068 for (k = 0;k < 10;k++)
2070 tx2->anim_frames[0][k] = anims[k];
2071 tx2->anim_frames[1][k] = altanims[k];
2075 // if there really is an alternate anim...
2076 if (anims[0] != altanims[0])
2078 // link together the alternate animation
2079 for (j = 0;j < altmax;j++)
2082 tx2->animated = 1; // q1bsp
2083 // the primary/alternate are reversed here
2084 tx2->anim_total[0] = altmax;
2085 tx2->anim_total[1] = max;
2086 for (k = 0;k < 10;k++)
2088 tx2->anim_frames[0][k] = altanims[k];
2089 tx2->anim_frames[1][k] = anims[k];
2096 static void Mod_Q1BSP_LoadLighting(sizebuf_t *sb)
2099 unsigned char *in, *out, *data, d;
2100 char litfilename[MAX_QPATH];
2101 char dlitfilename[MAX_QPATH];
2102 fs_offset_t filesize;
2103 if (loadmodel->brush.ishlbsp) // LadyHavoc: load the colored lighting data straight
2105 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, sb->cursize);
2106 for (i = 0;i < sb->cursize;i++)
2107 loadmodel->brushq1.lightdata[i] = sb->data[i] >>= 1;
2109 else // LadyHavoc: bsp version 29 (normal white lighting)
2111 // LadyHavoc: hope is not lost yet, check for a .lit file to load
2112 strlcpy (litfilename, loadmodel->name, sizeof (litfilename));
2113 FS_StripExtension (litfilename, litfilename, sizeof (litfilename));
2114 strlcpy (dlitfilename, litfilename, sizeof (dlitfilename));
2115 strlcat (litfilename, ".lit", sizeof (litfilename));
2116 strlcat (dlitfilename, ".dlit", sizeof (dlitfilename));
2117 data = (unsigned char*) FS_LoadFile(litfilename, tempmempool, false, &filesize);
2120 if (filesize == (fs_offset_t)(8 + sb->cursize * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
2122 i = LittleLong(((int *)data)[1]);
2125 if (developer_loading.integer)
2126 Con_Printf("loaded %s\n", litfilename);
2127 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
2128 memcpy(loadmodel->brushq1.lightdata, data + 8, filesize - 8);
2130 data = (unsigned char*) FS_LoadFile(dlitfilename, tempmempool, false, &filesize);
2133 if (filesize == (fs_offset_t)(8 + sb->cursize * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
2135 i = LittleLong(((int *)data)[1]);
2138 if (developer_loading.integer)
2139 Con_Printf("loaded %s\n", dlitfilename);
2140 loadmodel->brushq1.nmaplightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
2141 memcpy(loadmodel->brushq1.nmaplightdata, data + 8, filesize - 8);
2142 loadmodel->brushq3.deluxemapping_modelspace = false;
2143 loadmodel->brushq3.deluxemapping = true;
2152 Con_Printf("Unknown .lit file version (%d)\n", i);
2154 else if (filesize == 8)
2155 Con_Print("Empty .lit file, ignoring\n");
2157 Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", (int) filesize, (int) (8 + sb->cursize * 3));
2164 // LadyHavoc: oh well, expand the white lighting data
2167 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, sb->cursize*3);
2169 out = loadmodel->brushq1.lightdata;
2170 for (i = 0;i < sb->cursize;i++)
2180 static void Mod_Q1BSP_LoadVisibility(sizebuf_t *sb)
2182 loadmodel->brushq1.num_compressedpvs = 0;
2183 loadmodel->brushq1.data_compressedpvs = NULL;
2186 loadmodel->brushq1.num_compressedpvs = sb->cursize;
2187 loadmodel->brushq1.data_compressedpvs = (unsigned char *)Mem_Alloc(loadmodel->mempool, sb->cursize);
2188 MSG_ReadBytes(sb, sb->cursize, loadmodel->brushq1.data_compressedpvs);
2191 // used only for HalfLife maps
2192 static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
2194 char key[128], value[4096];
2198 if (!COM_ParseToken_Simple(&data, false, false, true))
2200 if (com_token[0] != '{')
2204 if (!COM_ParseToken_Simple(&data, false, false, true))
2206 if (com_token[0] == '}')
2207 break; // end of worldspawn
2208 if (com_token[0] == '_')
2209 strlcpy(key, com_token + 1, sizeof(key));
2211 strlcpy(key, com_token, sizeof(key));
2212 while (key[strlen(key)-1] == ' ') // remove trailing spaces
2213 key[strlen(key)-1] = 0;
2214 if (!COM_ParseToken_Simple(&data, false, false, true))
2216 dpsnprintf(value, sizeof(value), "%s", com_token);
2217 if (!strcmp("wad", key)) // for HalfLife maps
2219 if (loadmodel->brush.ishlbsp)
2222 for (i = 0;i < (int)sizeof(value);i++)
2223 if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
2225 if (i < (int)sizeof(value) && value[i])
2227 for (;i < (int)sizeof(value);i++)
2229 // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
2230 if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
2232 else if (value[i] == ';' || value[i] == 0)
2236 W_LoadTextureWadFile(&value[j], false);
2248 static void Mod_Q1BSP_LoadEntities(sizebuf_t *sb)
2250 loadmodel->brush.entities = NULL;
2253 loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, sb->cursize + 1);
2254 MSG_ReadBytes(sb, sb->cursize, (unsigned char *)loadmodel->brush.entities);
2255 loadmodel->brush.entities[sb->cursize] = 0;
2256 if (loadmodel->brush.ishlbsp)
2257 Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
2261 static void Mod_Q1BSP_LoadVertexes(sizebuf_t *sb)
2265 int structsize = 12;
2267 if (sb->cursize % structsize)
2268 Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
2269 count = sb->cursize / structsize;
2270 out = (mvertex_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2272 loadmodel->brushq1.vertexes = out;
2273 loadmodel->brushq1.numvertexes = count;
2275 for ( i=0 ; i<count ; i++, out++)
2277 out->position[0] = MSG_ReadLittleFloat(sb);
2278 out->position[1] = MSG_ReadLittleFloat(sb);
2279 out->position[2] = MSG_ReadLittleFloat(sb);
2283 static void Mod_BSP_LoadSubmodels(sizebuf_t *sb, hullinfo_t *hullinfo)
2287 int structsize = hullinfo ? (48+4*hullinfo->filehulls) : 48;
2289 if (sb->cursize % structsize)
2290 Host_Error ("Mod_BSP_LoadSubmodels: funny lump size in %s", loadmodel->name);
2292 count = sb->cursize / structsize;
2293 out = (mmodel_t *)Mem_Alloc (loadmodel->mempool, count*sizeof(*out));
2295 loadmodel->brushq1.submodels = out;
2296 loadmodel->brush.numsubmodels = count;
2298 for (i = 0; i < count; i++, out++)
2300 // spread out the mins / maxs by a pixel
2301 out->mins[0] = MSG_ReadLittleFloat(sb) - 1;
2302 out->mins[1] = MSG_ReadLittleFloat(sb) - 1;
2303 out->mins[2] = MSG_ReadLittleFloat(sb) - 1;
2304 out->maxs[0] = MSG_ReadLittleFloat(sb) + 1;
2305 out->maxs[1] = MSG_ReadLittleFloat(sb) + 1;
2306 out->maxs[2] = MSG_ReadLittleFloat(sb) + 1;
2307 out->origin[0] = MSG_ReadLittleFloat(sb);
2308 out->origin[1] = MSG_ReadLittleFloat(sb);
2309 out->origin[2] = MSG_ReadLittleFloat(sb);
2312 for (j = 0; j < hullinfo->filehulls; j++)
2313 out->headnode[j] = MSG_ReadLittleLong(sb);
2314 out->visleafs = MSG_ReadLittleLong(sb);
2316 else // Quake 2 has only one hull
2317 out->headnode[0] = MSG_ReadLittleLong(sb);
2319 out->firstface = MSG_ReadLittleLong(sb);
2320 out->numfaces = MSG_ReadLittleLong(sb);
2324 static void Mod_Q1BSP_LoadEdges(sizebuf_t *sb)
2328 int structsize = loadmodel->brush.isbsp2 ? 8 : 4;
2330 if (sb->cursize % structsize)
2331 Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
2332 count = sb->cursize / structsize;
2333 out = (medge_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2335 loadmodel->brushq1.edges = out;
2336 loadmodel->brushq1.numedges = count;
2338 for ( i=0 ; i<count ; i++, out++)
2340 if (loadmodel->brush.isbsp2)
2342 out->v[0] = (unsigned int)MSG_ReadLittleLong(sb);
2343 out->v[1] = (unsigned int)MSG_ReadLittleLong(sb);
2347 out->v[0] = (unsigned short)MSG_ReadLittleShort(sb);
2348 out->v[1] = (unsigned short)MSG_ReadLittleShort(sb);
2350 if ((int)out->v[0] >= loadmodel->brushq1.numvertexes || (int)out->v[1] >= loadmodel->brushq1.numvertexes)
2352 Con_Printf("Mod_Q1BSP_LoadEdges: %s has invalid vertex indices in edge %i (vertices %i %i >= numvertices %i)\n", loadmodel->name, i, out->v[0], out->v[1], loadmodel->brushq1.numvertexes);
2353 if(!loadmodel->brushq1.numvertexes)
2354 Host_Error("Mod_Q1BSP_LoadEdges: %s has edges but no vertexes, cannot fix\n", loadmodel->name);
2362 static void Mod_Q1BSP_LoadTexinfo(sizebuf_t *sb)
2365 int i, j, k, count, miptex;
2366 int structsize = 40;
2368 if (sb->cursize % structsize)
2369 Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
2370 count = sb->cursize / structsize;
2371 out = (mtexinfo_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2373 loadmodel->brushq1.texinfo = out;
2374 loadmodel->brushq1.numtexinfo = count;
2376 for (i = 0;i < count;i++, out++)
2378 for (k = 0;k < 2;k++)
2379 for (j = 0;j < 4;j++)
2380 out->vecs[k][j] = MSG_ReadLittleFloat(sb);
2382 miptex = MSG_ReadLittleLong(sb);
2383 out->q1flags = MSG_ReadLittleLong(sb);
2385 if (out->q1flags & TEX_SPECIAL)
2387 // if texture chosen is NULL or the shader needs a lightmap,
2388 // force to notexture water shader
2389 out->textureindex = loadmodel->num_textures - 1;
2393 // if texture chosen is NULL, force to notexture
2394 out->textureindex = loadmodel->num_textures - 2;
2396 // see if the specified miptex is valid and try to use it instead
2397 if (loadmodel->data_textures)
2399 if ((unsigned int) miptex >= (unsigned int) loadmodel->num_textures)
2400 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->num_textures);
2402 out->textureindex = miptex;
2408 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
2413 mins[0] = mins[1] = mins[2] = 9999;
2414 maxs[0] = maxs[1] = maxs[2] = -9999;
2416 for (i = 0;i < numverts;i++)
2418 for (j = 0;j < 3;j++, v++)
2428 #define MAX_SUBDIVPOLYTRIANGLES 4096
2429 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
2431 static int subdivpolyverts, subdivpolytriangles;
2432 static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
2433 static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
2435 static int subdivpolylookupvert(vec3_t v)
2438 for (i = 0;i < subdivpolyverts;i++)
2439 if (subdivpolyvert[i][0] == v[0]
2440 && subdivpolyvert[i][1] == v[1]
2441 && subdivpolyvert[i][2] == v[2])
2443 if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
2444 Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
2445 VectorCopy(v, subdivpolyvert[subdivpolyverts]);
2446 return subdivpolyverts++;
2449 static void SubdividePolygon(int numverts, float *verts)
2451 int i, i1, i2, i3, f, b, c, p;
2452 vec3_t mins, maxs, front[256], back[256];
2453 float m, *pv, *cv, dist[256], frac;
2456 Host_Error("SubdividePolygon: ran out of verts in buffer");
2458 BoundPoly(numverts, verts, mins, maxs);
2460 for (i = 0;i < 3;i++)
2462 m = (mins[i] + maxs[i]) * 0.5;
2463 m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
2464 if (maxs[i] - m < 8)
2466 if (m - mins[i] < 8)
2470 for (cv = verts, c = 0;c < numverts;c++, cv += 3)
2471 dist[c] = cv[i] - m;
2474 for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
2478 VectorCopy(pv, front[f]);
2483 VectorCopy(pv, back[b]);
2486 if (dist[p] == 0 || dist[c] == 0)
2488 if ((dist[p] > 0) != (dist[c] > 0) )
2491 frac = dist[p] / (dist[p] - dist[c]);
2492 front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
2493 front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
2494 front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
2500 SubdividePolygon(f, front[0]);
2501 SubdividePolygon(b, back[0]);
2505 i1 = subdivpolylookupvert(verts);
2506 i2 = subdivpolylookupvert(verts + 3);
2507 for (i = 2;i < numverts;i++)
2509 if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
2511 Con_Print("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
2515 i3 = subdivpolylookupvert(verts + i * 3);
2516 subdivpolyindex[subdivpolytriangles][0] = i1;
2517 subdivpolyindex[subdivpolytriangles][1] = i2;
2518 subdivpolyindex[subdivpolytriangles][2] = i3;
2520 subdivpolytriangles++;
2524 //Breaks a polygon up along axial 64 unit
2525 //boundaries so that turbulent and sky warps
2526 //can be done reasonably.
2527 static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surface)
2533 subdivpolytriangles = 0;
2534 subdivpolyverts = 0;
2535 SubdividePolygon(surface->num_vertices, (surface->mesh->data_vertex3f + 3 * surface->num_firstvertex));
2536 if (subdivpolytriangles < 1)
2537 Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?");
2539 surface->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
2540 mesh->num_vertices = subdivpolyverts;
2541 mesh->num_triangles = subdivpolytriangles;
2542 mesh->vertex = (surfvertex_t *)(mesh + 1);
2543 mesh->index = (int *)(mesh->vertex + mesh->num_vertices);
2544 memset(mesh->vertex, 0, mesh->num_vertices * sizeof(surfvertex_t));
2546 for (i = 0;i < mesh->num_triangles;i++)
2547 for (j = 0;j < 3;j++)
2548 mesh->index[i*3+j] = subdivpolyindex[i][j];
2550 for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
2552 VectorCopy(subdivpolyvert[i], v->v);
2553 v->st[0] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[0]);
2554 v->st[1] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[1]);
2559 extern cvar_t gl_max_lightmapsize;
2560 static void Mod_Q1BSP_LoadFaces(sizebuf_t *sb)
2562 msurface_t *surface;
2563 int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris, lightmapnumber, lightmapsize, totallightmapsamples, lightmapoffset, texinfoindex;
2564 float texmins[2], texmaxs[2], val;
2565 rtexture_t *lightmaptexture, *deluxemaptexture;
2567 int structsize = loadmodel->brush.isbsp2 ? 28 : 20;
2569 if (sb->cursize % structsize)
2570 Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
2571 count = sb->cursize / structsize;
2572 loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
2573 loadmodel->data_surfaces_lightmapinfo = (msurface_lightmapinfo_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_lightmapinfo_t));
2575 loadmodel->num_surfaces = count;
2577 loadmodel->brushq1.firstrender = true;
2578 loadmodel->brushq1.lightmapupdateflags = (unsigned char *)Mem_Alloc(loadmodel->mempool, count*sizeof(unsigned char));
2582 for (surfacenum = 0;surfacenum < count;surfacenum++)
2584 if (loadmodel->brush.isbsp2)
2585 numedges = BuffLittleLong(sb->data + structsize * surfacenum + 12);
2587 numedges = BuffLittleShort(sb->data + structsize * surfacenum + 8);
2588 totalverts += numedges;
2589 totaltris += numedges - 2;
2592 Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, false);
2594 lightmaptexture = NULL;
2595 deluxemaptexture = r_texture_blanknormalmap;
2597 lightmapsize = bound(256, gl_max_lightmapsize.integer, (int)vid.maxtexturesize_2d);
2598 totallightmapsamples = 0;
2602 for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2604 surface->lightmapinfo = loadmodel->data_surfaces_lightmapinfo + surfacenum;
2605 // the struct on disk is the same in BSP29 (Q1), BSP30 (HL1), and IBSP38 (Q2)
2606 planenum = loadmodel->brush.isbsp2 ? MSG_ReadLittleLong(sb) : (unsigned short)MSG_ReadLittleShort(sb);
2607 /*side = */loadmodel->brush.isbsp2 ? MSG_ReadLittleLong(sb) : (unsigned short)MSG_ReadLittleShort(sb);
2608 firstedge = MSG_ReadLittleLong(sb);
2609 numedges = loadmodel->brush.isbsp2 ? MSG_ReadLittleLong(sb) : (unsigned short)MSG_ReadLittleShort(sb);
2610 texinfoindex = loadmodel->brush.isbsp2 ? MSG_ReadLittleLong(sb) : (unsigned short)MSG_ReadLittleShort(sb);
2611 for (i = 0;i < MAXLIGHTMAPS;i++)
2612 surface->lightmapinfo->styles[i] = MSG_ReadByte(sb);
2613 lightmapoffset = MSG_ReadLittleLong(sb);
2615 // FIXME: validate edges, texinfo, etc?
2616 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
2617 Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)", firstedge, numedges, loadmodel->brushq1.numsurfedges);
2618 if ((unsigned int) texinfoindex >= (unsigned int) loadmodel->brushq1.numtexinfo)
2619 Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)", texinfoindex, loadmodel->brushq1.numtexinfo);
2620 if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes)
2621 Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)", planenum, loadmodel->brush.num_planes);
2623 surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + texinfoindex;
2624 surface->texture = loadmodel->data_textures + surface->lightmapinfo->texinfo->textureindex;
2626 // Q2BSP doesn't use lightmaps on sky or warped surfaces (water), but still has a lightofs of 0
2627 if (lightmapoffset == 0 && (surface->texture->q2flags & (Q2SURF_SKY | Q2SURF_WARP)))
2628 lightmapoffset = -1;
2630 //surface->flags = surface->texture->flags;
2631 //if (LittleShort(in->side))
2632 // surface->flags |= SURF_PLANEBACK;
2633 //surface->plane = loadmodel->brush.data_planes + planenum;
2635 surface->num_firstvertex = totalverts;
2636 surface->num_vertices = numedges;
2637 surface->num_firsttriangle = totaltris;
2638 surface->num_triangles = numedges - 2;
2639 totalverts += numedges;
2640 totaltris += numedges - 2;
2642 // convert edges back to a normal polygon
2643 for (i = 0;i < surface->num_vertices;i++)
2645 int lindex = loadmodel->brushq1.surfedges[firstedge + i];
2647 // note: the q1bsp format does not allow a 0 surfedge (it would have no negative counterpart)
2649 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2651 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2652 s = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2653 t = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2654 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 0] = s / surface->texture->width;
2655 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 1] = t / surface->texture->height;
2656 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = 0;
2657 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = 0;
2658 (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = 0;
2661 for (i = 0;i < surface->num_triangles;i++)
2663 (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 0] = 0 + surface->num_firstvertex;
2664 (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 1] = i + 1 + surface->num_firstvertex;
2665 (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 2] = i + 2 + surface->num_firstvertex;
2668 // compile additional data about the surface geometry
2669 Mod_BuildNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_normal3f, r_smoothnormals_areaweighting.integer != 0);
2670 Mod_BuildTextureVectorsFromNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
2671 BoxFromPoints(surface->mins, surface->maxs, surface->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex));
2673 // generate surface extents information
2674 texmins[0] = texmaxs[0] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2675 texmins[1] = texmaxs[1] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2676 for (i = 1;i < surface->num_vertices;i++)
2678 for (j = 0;j < 2;j++)
2680 val = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3, surface->lightmapinfo->texinfo->vecs[j]) + surface->lightmapinfo->texinfo->vecs[j][3];
2681 texmins[j] = min(texmins[j], val);
2682 texmaxs[j] = max(texmaxs[j], val);
2685 for (i = 0;i < 2;i++)
2687 surface->lightmapinfo->texturemins[i] = (int) floor(texmins[i] / 16.0) * 16;
2688 surface->lightmapinfo->extents[i] = (int) ceil(texmaxs[i] / 16.0) * 16 - surface->lightmapinfo->texturemins[i];
2691 smax = surface->lightmapinfo->extents[0] >> 4;
2692 tmax = surface->lightmapinfo->extents[1] >> 4;
2693 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2694 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2697 surface->lightmaptexture = NULL;
2698 surface->deluxemaptexture = r_texture_blanknormalmap;
2699 if (lightmapoffset == -1)
2701 surface->lightmapinfo->samples = NULL;
2703 // give non-lightmapped water a 1x white lightmap
2704 if (!loadmodel->brush.isq2bsp && surface->texture->name[0] == '*' && (surface->lightmapinfo->texinfo->q1flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
2706 surface->lightmapinfo->samples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
2707 surface->lightmapinfo->styles[0] = 0;
2708 memset(surface->lightmapinfo->samples, 128, ssize * tsize * 3);
2712 else if (loadmodel->brush.ishlbsp || loadmodel->brush.isq2bsp) // LadyHavoc: HalfLife map (bsp version 30)
2713 surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + lightmapoffset;
2714 else // LadyHavoc: white lighting (bsp version 29)
2716 surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + (lightmapoffset * 3);
2717 if (loadmodel->brushq1.nmaplightdata)
2718 surface->lightmapinfo->nmapsamples = loadmodel->brushq1.nmaplightdata + (lightmapoffset * 3);
2721 // check if we should apply a lightmap to this
2722 if (!(surface->lightmapinfo->texinfo->q1flags & TEX_SPECIAL) || surface->lightmapinfo->samples)
2724 if (ssize > 256 || tsize > 256)
2725 Host_Error("Bad surface extents");
2727 if (lightmapsize < ssize)
2728 lightmapsize = ssize;
2729 if (lightmapsize < tsize)
2730 lightmapsize = tsize;
2732 totallightmapsamples += ssize*tsize;
2734 // force lightmap upload on first time seeing the surface
2736 // additionally this is used by the later code to see if a
2737 // lightmap is needed on this surface (rather than duplicating the
2739 loadmodel->brushq1.lightmapupdateflags[surfacenum] = true;
2740 loadmodel->lit = true;
2744 // small maps (such as ammo boxes especially) don't need big lightmap
2745 // textures, so this code tries to guess a good size based on
2746 // totallightmapsamples (size of the lightmaps lump basically), as well as
2747 // trying to max out the size if there is a lot of lightmap data to store
2748 // additionally, never choose a lightmapsize that is smaller than the
2749 // largest surface encountered (as it would fail)
2751 for (lightmapsize = 64; (lightmapsize < i) && (lightmapsize < bound(128, gl_max_lightmapsize.integer, (int)vid.maxtexturesize_2d)) && (totallightmapsamples > lightmapsize*lightmapsize); lightmapsize*=2)
2754 // now that we've decided the lightmap texture size, we can do the rest
2755 if (cls.state != ca_dedicated)
2757 int stainmapsize = 0;
2758 mod_alloclightmap_state_t allocState;
2760 Mod_AllocLightmap_Init(&allocState, loadmodel->mempool, lightmapsize, lightmapsize);
2761 for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2763 int iu, iv, lightmapx = 0, lightmapy = 0;
2764 float u, v, ubase, vbase, uscale, vscale;
2766 if (!loadmodel->brushq1.lightmapupdateflags[surfacenum])
2769 smax = surface->lightmapinfo->extents[0] >> 4;
2770 tmax = surface->lightmapinfo->extents[1] >> 4;
2771 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2772 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2773 stainmapsize += ssize * tsize * 3;
2775 if (!lightmaptexture || !Mod_AllocLightmap_Block(&allocState, ssize, tsize, &lightmapx, &lightmapy))
2777 // allocate a texture pool if we need it
2778 if (loadmodel->texturepool == NULL)
2779 loadmodel->texturepool = R_AllocTexturePool();
2780 // could not find room, make a new lightmap
2781 loadmodel->brushq3.num_mergedlightmaps = lightmapnumber + 1;
2782 loadmodel->brushq3.data_lightmaps = (rtexture_t **)Mem_Realloc(loadmodel->mempool, loadmodel->brushq3.data_lightmaps, loadmodel->brushq3.num_mergedlightmaps * sizeof(loadmodel->brushq3.data_lightmaps[0]));
2783 loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Realloc(loadmodel->mempool, loadmodel->brushq3.data_deluxemaps, loadmodel->brushq3.num_mergedlightmaps * sizeof(loadmodel->brushq3.data_deluxemaps[0]));
2784 loadmodel->brushq3.data_lightmaps[lightmapnumber] = lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va(vabuf, sizeof(vabuf), "lightmap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, -1, NULL);
2785 if (loadmodel->brushq1.nmaplightdata)
2786 loadmodel->brushq3.data_deluxemaps[lightmapnumber] = deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va(vabuf, sizeof(vabuf), "deluxemap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, -1, NULL);
2788 Mod_AllocLightmap_Reset(&allocState);
2789 Mod_AllocLightmap_Block(&allocState, ssize, tsize, &lightmapx, &lightmapy);
2791 surface->lightmaptexture = lightmaptexture;
2792 surface->deluxemaptexture = deluxemaptexture;
2793 surface->lightmapinfo->lightmaporigin[0] = lightmapx;
2794 surface->lightmapinfo->lightmaporigin[1] = lightmapy;
2796 uscale = 1.0f / (float)lightmapsize;
2797 vscale = 1.0f / (float)lightmapsize;
2798 ubase = lightmapx * uscale;
2799 vbase = lightmapy * vscale;
2801 for (i = 0;i < surface->num_vertices;i++)
2803 u = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0);
2804 v = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0);
2805 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = u * uscale + ubase;
2806 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = v * vscale + vbase;
2807 // LadyHavoc: calc lightmap data offset for vertex lighting to use
2810 (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3;
2814 if (cl_stainmaps.integer)
2816 // allocate stainmaps for permanent marks on walls and clear white
2817 unsigned char *stainsamples = NULL;
2818 stainsamples = (unsigned char *)Mem_Alloc(loadmodel->mempool, stainmapsize);
2819 memset(stainsamples, 255, stainmapsize);
2821 for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2823 if (!loadmodel->brushq1.lightmapupdateflags[surfacenum])
2825 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2826 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2827 surface->lightmapinfo->stainsamples = stainsamples;
2828 stainsamples += ssize * tsize * 3;
2833 // generate ushort elements array if possible
2834 if (loadmodel->surfmesh.data_element3s)
2835 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
2836 loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
2839 static void Mod_BSP_LoadNodes_RecursiveSetParent(mnode_t *node, mnode_t *parent)
2842 // Host_Error("Mod_BSP_LoadNodes_RecursiveSetParent: runaway recursion");
2843 node->parent = parent;
2846 // this is a node, recurse to children
2847 Mod_BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
2848 Mod_BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
2849 // combine supercontents of children
2850 node->combinedsupercontents = node->children[0]->combinedsupercontents | node->children[1]->combinedsupercontents;
2855 mleaf_t *leaf = (mleaf_t *)node;
2856 // if this is a leaf, calculate supercontents mask from all collidable
2857 // primitives in the leaf (brushes and collision surfaces)
2858 // also flag if the leaf contains any collision surfaces
2859 leaf->combinedsupercontents = 0;
2860 // combine the supercontents values of all brushes in this leaf
2861 for (j = 0;j < leaf->numleafbrushes;j++)
2862 leaf->combinedsupercontents |= loadmodel->brush.data_brushes[leaf->firstleafbrush[j]].texture->supercontents;
2863 // check if this leaf contains any collision surfaces (q3 patches)
2864 for (j = 0;j < leaf->numleafsurfaces;j++)
2866 msurface_t *surface = loadmodel->data_surfaces + leaf->firstleafsurface[j];
2867 if (surface->num_collisiontriangles)
2869 leaf->containscollisionsurfaces = true;
2870 leaf->combinedsupercontents |= surface->texture->supercontents;
2876 static void Mod_Q1BSP_LoadNodes(sizebuf_t *sb)
2878 int i, j, count, p, child[2];
2880 int structsize = loadmodel->brush.isbsp2rmqe ? 32 : (loadmodel->brush.isbsp2 ? 44 : 24);
2882 if (sb->cursize % structsize)
2883 Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
2884 count = sb->cursize / structsize;
2886 Host_Error("Mod_Q1BSP_LoadNodes: missing BSP tree in %s",loadmodel->name);
2887 out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2889 loadmodel->brush.data_nodes = out;
2890 loadmodel->brush.num_nodes = count;
2892 for ( i=0 ; i<count ; i++, out++)
2894 p = MSG_ReadLittleLong(sb);
2895 out->plane = loadmodel->brush.data_planes + p;
2897 if (loadmodel->brush.isbsp2rmqe)
2899 child[0] = MSG_ReadLittleLong(sb);
2900 child[1] = MSG_ReadLittleLong(sb);
2901 out->mins[0] = MSG_ReadLittleShort(sb);
2902 out->mins[1] = MSG_ReadLittleShort(sb);
2903 out->mins[2] = MSG_ReadLittleShort(sb);
2904 out->maxs[0] = MSG_ReadLittleShort(sb);
2905 out->maxs[1] = MSG_ReadLittleShort(sb);
2906 out->maxs[2] = MSG_ReadLittleShort(sb);
2907 out->firstsurface = MSG_ReadLittleLong(sb);
2908 out->numsurfaces = MSG_ReadLittleLong(sb);
2910 else if (loadmodel->brush.isbsp2)
2912 child[0] = MSG_ReadLittleLong(sb);
2913 child[1] = MSG_ReadLittleLong(sb);
2914 out->mins[0] = MSG_ReadLittleFloat(sb);
2915 out->mins[1] = MSG_ReadLittleFloat(sb);
2916 out->mins[2] = MSG_ReadLittleFloat(sb);
2917 out->maxs[0] = MSG_ReadLittleFloat(sb);
2918 out->maxs[1] = MSG_ReadLittleFloat(sb);
2919 out->maxs[2] = MSG_ReadLittleFloat(sb);
2920 out->firstsurface = MSG_ReadLittleLong(sb);
2921 out->numsurfaces = MSG_ReadLittleLong(sb);
2925 child[0] = (unsigned short)MSG_ReadLittleShort(sb);
2926 child[1] = (unsigned short)MSG_ReadLittleShort(sb);
2927 if (child[0] >= count)
2929 if (child[1] >= count)
2932 out->mins[0] = MSG_ReadLittleShort(sb);
2933 out->mins[1] = MSG_ReadLittleShort(sb);
2934 out->mins[2] = MSG_ReadLittleShort(sb);
2935 out->maxs[0] = MSG_ReadLittleShort(sb);
2936 out->maxs[1] = MSG_ReadLittleShort(sb);
2937 out->maxs[2] = MSG_ReadLittleShort(sb);
2939 out->firstsurface = (unsigned short)MSG_ReadLittleShort(sb);
2940 out->numsurfaces = (unsigned short)MSG_ReadLittleShort(sb);
2943 for (j=0 ; j<2 ; j++)
2945 // LadyHavoc: this code supports broken bsp files produced by
2946 // arguire qbsp which can produce more than 32768 nodes, any value
2947 // below count is assumed to be a node number, any other value is
2948 // assumed to be a leaf number
2952 if (p < loadmodel->brush.num_nodes)
2953 out->children[j] = loadmodel->brush.data_nodes + p;
2956 Con_Printf("Mod_Q1BSP_LoadNodes: invalid node index %i (file has only %i nodes)\n", p, loadmodel->brush.num_nodes);
2957 // map it to the solid leaf
2958 out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2963 // get leaf index as a positive value starting at 0 (-1 becomes 0, -2 becomes 1, etc)
2965 if (p < loadmodel->brush.num_leafs)
2966 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + p);
2969 Con_Printf("Mod_Q1BSP_LoadNodes: invalid leaf index %i (file has only %i leafs)\n", p, loadmodel->brush.num_leafs);
2970 // map it to the solid leaf
2971 out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2977 Mod_BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL); // sets nodes and leafs
2980 static void Mod_Q1BSP_LoadLeafs(sizebuf_t *sb)
2983 int i, j, count, p, firstmarksurface, nummarksurfaces;
2984 int structsize = loadmodel->brush.isbsp2rmqe ? 32 : (loadmodel->brush.isbsp2 ? 44 : 28);
2986 if (sb->cursize % structsize)
2987 Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
2988 count = sb->cursize / structsize;
2989 out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2991 loadmodel->brush.data_leafs = out;
2992 loadmodel->brush.num_leafs = count;
2993 // get visleafs from the submodel data
2994 loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs;
2995 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3;
2996 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2997 memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2999 // FIXME: this function could really benefit from some error checking
3000 for ( i=0 ; i<count ; i++, out++)
3002 out->contents = MSG_ReadLittleLong(sb);
3004 out->clusterindex = i - 1;
3005 if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
3006 out->clusterindex = -1;
3008 p = MSG_ReadLittleLong(sb);
3009 // ignore visofs errors on leaf 0 (solid)
3010 if (p >= 0 && out->clusterindex >= 0)
3012 if (p >= loadmodel->brushq1.num_compressedpvs)
3013 Con_Print("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
3015 Mod_BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes);
3018 if (loadmodel->brush.isbsp2rmqe)
3020 out->mins[0] = MSG_ReadLittleShort(sb);
3021 out->mins[1] = MSG_ReadLittleShort(sb);
3022 out->mins[2] = MSG_ReadLittleShort(sb);
3023 out->maxs[0] = MSG_ReadLittleShort(sb);
3024 out->maxs[1] = MSG_ReadLittleShort(sb);
3025 out->maxs[2] = MSG_ReadLittleShort(sb);
3027 firstmarksurface = MSG_ReadLittleLong(sb);
3028 nummarksurfaces = MSG_ReadLittleLong(sb);
3030 else if (loadmodel->brush.isbsp2)
3032 out->mins[0] = MSG_ReadLittleFloat(sb);
3033 out->mins[1] = MSG_ReadLittleFloat(sb);
3034 out->mins[2] = MSG_ReadLittleFloat(sb);
3035 out->maxs[0] = MSG_ReadLittleFloat(sb);
3036 out->maxs[1] = MSG_ReadLittleFloat(sb);
3037 out->maxs[2] = MSG_ReadLittleFloat(sb);
3039 firstmarksurface = MSG_ReadLittleLong(sb);
3040 nummarksurfaces = MSG_ReadLittleLong(sb);
3044 out->mins[0] = MSG_ReadLittleShort(sb);
3045 out->mins[1] = MSG_ReadLittleShort(sb);
3046 out->mins[2] = MSG_ReadLittleShort(sb);
3047 out->maxs[0] = MSG_ReadLittleShort(sb);
3048 out->maxs[1] = MSG_ReadLittleShort(sb);
3049 out->maxs[2] = MSG_ReadLittleShort(sb);
3051 firstmarksurface = (unsigned short)MSG_ReadLittleShort(sb);
3052 nummarksurfaces = (unsigned short)MSG_ReadLittleShort(sb);
3055 if (firstmarksurface >= 0 && firstmarksurface + nummarksurfaces <= loadmodel->brush.num_leafsurfaces)
3057 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + firstmarksurface;
3058 out->numleafsurfaces = nummarksurfaces;
3062 Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", firstmarksurface, firstmarksurface+nummarksurfaces, 0, loadmodel->brush.num_leafsurfaces);
3063 out->firstleafsurface = NULL;
3064 out->numleafsurfaces = 0;
3067 for (j = 0;j < 4;j++)
3068 out->ambient_sound_level[j] = MSG_ReadByte(sb);
3072 static qbool Mod_Q1BSP_CheckWaterAlphaSupport(void)
3076 const unsigned char *pvs;
3077 // if there's no vis data, assume supported (because everything is visible all the time)
3078 if (!loadmodel->brush.data_pvsclusters)
3080 // check all liquid leafs to see if they can see into empty leafs, if any
3081 // can we can assume this map supports r_wateralpha
3082 for (i = 0, leaf = loadmodel->brush.data_leafs;i < loadmodel->brush.num_leafs;i++, leaf++)
3084 if ((leaf->contents == CONTENTS_WATER || leaf->contents == CONTENTS_SLIME) && leaf->clusterindex >= 0)
3086 pvs = loadmodel->brush.data_pvsclusters + leaf->clusterindex * loadmodel->brush.num_pvsclusterbytes;
3087 for (j = 0;j < loadmodel->brush.num_leafs;j++)
3088 if (CHECKPVSBIT(pvs, loadmodel->brush.data_leafs[j].clusterindex) && loadmodel->brush.data_leafs[j].contents == CONTENTS_EMPTY)
3095 static void Mod_Q1BSP_LoadClipnodes(sizebuf_t *sb, hullinfo_t *hullinfo)
3100 int structsize = loadmodel->brush.isbsp2 ? 12 : 8;
3102 if (sb->cursize % structsize)
3103 Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
3104 count = sb->cursize / structsize;
3105 out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
3107 loadmodel->brushq1.clipnodes = out;
3108 loadmodel->brushq1.numclipnodes = count;
3110 for (i = 1; i < MAX_MAP_HULLS; i++)
3112 hull = &loadmodel->brushq1.hulls[i];
3113 hull->clipnodes = out;
3114 hull->firstclipnode = 0;
3115 hull->lastclipnode = count-1;
3116 hull->planes = loadmodel->brush.data_planes;
3117 hull->clip_mins[0] = hullinfo->hullsizes[i][0][0];
3118 hull->clip_mins[1] = hullinfo->hullsizes[i][0][1];
3119 hull->clip_mins[2] = hullinfo->hullsizes[i][0][2];
3120 hull->clip_maxs[0] = hullinfo->hullsizes[i][1][0];
3121 hull->clip_maxs[1] = hullinfo->hullsizes[i][1][1];
3122 hull->clip_maxs[2] = hullinfo->hullsizes[i][1][2];
3123 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
3126 for (i=0 ; i<count ; i++, out++)
3128 out->planenum = MSG_ReadLittleLong(sb);
3129 if (out->planenum < 0 || out->planenum >= loadmodel->brush.num_planes)
3130 Host_Error("%s: Corrupt clipping hull(out of range planenum)", loadmodel->name);
3131 if (loadmodel->brush.isbsp2)
3133 out->children[0] = MSG_ReadLittleLong(sb);
3134 out->children[1] = MSG_ReadLittleLong(sb);
3135 if (out->children[0] >= count)
3136 Host_Error("%s: Corrupt clipping hull (invalid child index)", loadmodel->name);
3137 if (out->children[1] >= count)
3138 Host_Error("%s: Corrupt clipping hull (invalid child index)", loadmodel->name);
3142 // LadyHavoc: this code supports arguire qbsp's broken clipnodes indices (more than 32768 clipnodes), values above count are assumed to be contents values
3143 out->children[0] = (unsigned short)MSG_ReadLittleShort(sb);
3144 out->children[1] = (unsigned short)MSG_ReadLittleShort(sb);
3145 if (out->children[0] >= count)
3146 out->children[0] -= 65536;
3147 if (out->children[1] >= count)
3148 out->children[1] -= 65536;
3153 //Duplicate the drawing hull structure as a clipping hull
3154 static void Mod_Q1BSP_MakeHull0(void)
3161 hull = &loadmodel->brushq1.hulls[0];
3163 in = loadmodel->brush.data_nodes;
3164 out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(*out));
3166 hull->clipnodes = out;
3167 hull->firstclipnode = 0;
3168 hull->lastclipnode = loadmodel->brush.num_nodes - 1;
3169 hull->planes = loadmodel->brush.data_planes;
3171 for (i = 0;i < loadmodel->brush.num_nodes;i++, out++, in++)
3173 out->planenum = in->plane - loadmodel->brush.data_planes;
3174 out->children[0] = in->children[0]->plane ? in->children[0] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[0])->contents;
3175 out->children[1] = in->children[1]->plane ? in->children[1] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[1])->contents;
3179 static void Mod_Q1BSP_LoadLeaffaces(sizebuf_t *sb)
3182 int structsize = loadmodel->brush.isbsp2 ? 4 : 2;
3184 if (sb->cursize % structsize)
3185 Host_Error("Mod_Q1BSP_LoadLeaffaces: funny lump size in %s",loadmodel->name);
3186 loadmodel->brush.num_leafsurfaces = sb->cursize / structsize;
3187 loadmodel->brush.data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafsurfaces * sizeof(int));
3189 if (loadmodel->brush.isbsp2)
3191 for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
3193 j = MSG_ReadLittleLong(sb);
3194 if (j < 0 || j >= loadmodel->num_surfaces)
3195 Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
3196 loadmodel->brush.data_leafsurfaces[i] = j;
3201 for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
3203 j = (unsigned short) MSG_ReadLittleShort(sb);
3204 if (j >= loadmodel->num_surfaces)
3205 Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
3206 loadmodel->brush.data_leafsurfaces[i] = j;
3211 static void Mod_Q1BSP_LoadSurfedges(sizebuf_t *sb)
3216 if (sb->cursize % structsize)
3217 Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
3218 loadmodel->brushq1.numsurfedges = sb->cursize / structsize;
3219 loadmodel->brushq1.surfedges = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
3221 for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
3222 loadmodel->brushq1.surfedges[i] = MSG_ReadLittleLong(sb);
3226 static void Mod_Q1BSP_LoadPlanes(sizebuf_t *sb)
3230 int structsize = 20;
3232 if (sb->cursize % structsize)
3233 Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
3234 loadmodel->brush.num_planes = sb->cursize / structsize;
3235 loadmodel->brush.data_planes = out = (mplane_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_planes * sizeof(*out));
3237 for (i = 0;i < loadmodel->brush.num_planes;i++, out++)
3239 out->normal[0] = MSG_ReadLittleFloat(sb);
3240 out->normal[1] = MSG_ReadLittleFloat(sb);
3241 out->normal[2] = MSG_ReadLittleFloat(sb);
3242 out->dist = MSG_ReadLittleFloat(sb);
3243 MSG_ReadLittleLong(sb); // type is not used, we use PlaneClassify
3248 // fixes up sky surfaces that have SKY contents behind them, so that they do not cast shadows (e1m5 logo shadow trick).
3249 static void Mod_Q1BSP_AssignNoShadowSkySurfaces(model_t *mod)
3252 msurface_t *surface;
3255 for (surfaceindex = mod->submodelsurfaces_start; surfaceindex < mod->submodelsurfaces_end;surfaceindex++)
3257 surface = mod->data_surfaces + surfaceindex;
3258 if (surface->texture->basematerialflags & MATERIALFLAG_SKY)
3260 // check if the point behind the surface polygon is SOLID or SKY contents
3261 VectorMAMAM(0.5f, surface->mins, 0.5f, surface->maxs, -0.25f, mod->surfmesh.data_normal3f + 3*surface->num_firstvertex, center);
3262 contents = Mod_Q1BSP_PointSuperContents(mod, 0, center);
3263 if (!(contents & SUPERCONTENTS_SOLID))
3264 surface->texture = surface->texture->skynoshadowtexture;
3269 static void Mod_Q1BSP_LoadMapBrushes(void)
3273 int submodel, numbrushes;
3275 char *text, *maptext;
3276 char mapfilename[MAX_QPATH];
3277 FS_StripExtension (loadmodel->name, mapfilename, sizeof (mapfilename));
3278 strlcat (mapfilename, ".map", sizeof (mapfilename));
3279 maptext = (unsigned char*) FS_LoadFile(mapfilename, tempmempool, false, NULL);
3283 if (!COM_ParseToken_Simple(&data, false, false, true))
3288 if (!COM_ParseToken_Simple(&data, false, false, true))
3290 if (com_token[0] != '{')
3296 brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t));
3299 if (!COM_ParseToken_Simple(&data, false, false, true))
3301 if (com_token[0] == '}')
3302 break; // end of entity
3303 if (com_token[0] == '{')
3310 if (submodel > loadmodel->brush.numsubmodels)
3312 Con_Printf("Mod_Q1BSP_LoadMapBrushes: .map has more submodels than .bsp!\n");
3316 model = loadmodel->brush.submodels[submodel];
3323 if (!COM_ParseToken_Simple(&data, false, false, true))
3325 if (com_token[0] == '}')
3326 break; // end of brush
3327 // each brush face should be this format:
3328 // ( x y z ) ( x y z ) ( x y z ) texture scroll_s scroll_t rotateangle scale_s scale_t
3329 // FIXME: support hl .map format
3330 for (pointnum = 0;pointnum < 3;pointnum++)
3332 COM_ParseToken_Simple(&data, false, false, true);
3333 for (componentnum = 0;componentnum < 3;componentnum++)
3335 COM_ParseToken_Simple(&data, false, false, true);
3336 point[pointnum][componentnum] = atof(com_token);
3338 COM_ParseToken_Simple(&data, false, false, true);
3340 COM_ParseToken_Simple(&data, false, false, true);
3341 strlcpy(facetexture, com_token, sizeof(facetexture));
3342 COM_ParseToken_Simple(&data, false, false, true);
3343 //scroll_s = atof(com_token);
3344 COM_ParseToken_Simple(&data, false, false, true);
3345 //scroll_t = atof(com_token);
3346 COM_ParseToken_Simple(&data, false, false, true);
3347 //rotate = atof(com_token);
3348 COM_ParseToken_Simple(&data, false, false, true);
3349 //scale_s = atof(com_token);
3350 COM_ParseToken_Simple(&data, false, false, true);
3351 //scale_t = atof(com_token);
3352 TriangleNormal(point[0], point[1], point[2], planenormal);
3353 VectorNormalizeDouble(planenormal);
3354 planedist = DotProduct(point[0], planenormal);
3355 //ChooseTexturePlane(planenormal, texturevector[0], texturevector[1]);
3365 #define MAX_PORTALPOINTS 64
3367 typedef struct portal_s
3370 mnode_t *nodes[2]; // [0] = front side of plane
3371 struct portal_s *next[2];
3373 double points[3*MAX_PORTALPOINTS];
3374 struct portal_s *chain; // all portals are linked into a list
3378 static memexpandablearray_t portalarray;
3380 static void Mod_BSP_RecursiveRecalcNodeBBox(mnode_t *node)
3382 // process only nodes (leafs already had their box calculated)
3386 // calculate children first
3387 Mod_BSP_RecursiveRecalcNodeBBox(node->children[0]);
3388 Mod_BSP_RecursiveRecalcNodeBBox(node->children[1]);
3390 // make combined bounding box from children
3391 node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
3392 node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
3393 node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
3394 node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
3395 node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
3396 node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
3399 static void Mod_BSP_FinalizePortals(void)
3401 int i, j, numportals, numpoints, portalindex, portalrange = (int)Mem_ExpandableArray_IndexRange(&portalarray);
3405 mleaf_t *leaf, *endleaf;
3407 // tally up portal and point counts and recalculate bounding boxes for all
3408 // leafs (because qbsp is very sloppy)
3409 leaf = loadmodel->brush.data_leafs;
3410 endleaf = leaf + loadmodel->brush.num_leafs;
3411 if (mod_recalculatenodeboxes.integer)
3413 for (;leaf < endleaf;leaf++)
3415 VectorSet(leaf->mins, 2000000000, 2000000000, 2000000000);
3416 VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
3421 for (portalindex = 0;portalindex < portalrange;portalindex++)
3423 p = (portal_t*)Mem_ExpandableArray_RecordAtIndex(&portalarray, portalindex);
3426 // note: this check must match the one below or it will usually corrupt memory
3427 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
3428 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && ((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
3431 numpoints += p->numpoints * 2;
3434 loadmodel->brush.data_portals = (mportal_t *)Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
3435 loadmodel->brush.num_portals = numportals;
3436 loadmodel->brush.data_portalpoints = (mvertex_t *)((unsigned char *) loadmodel->brush.data_portals + numportals * sizeof(mportal_t));
3437 loadmodel->brush.num_portalpoints = numpoints;
3438 // clear all leaf portal chains
3439 for (i = 0;i < loadmodel->brush.num_leafs;i++)
3440 loadmodel->brush.data_leafs[i].portals = NULL;
3441 // process all portals in the global portal chain, while freeing them
3442 portal = loadmodel->brush.data_portals;
3443 point = loadmodel->brush.data_portalpoints;
3444 for (portalindex = 0;portalindex < portalrange;portalindex++)
3446 p = (portal_t*)Mem_ExpandableArray_RecordAtIndex(&portalarray, portalindex);
3449 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1])
3451 // note: this check must match the one above or it will usually corrupt memory
3452 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
3453 if (((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
3455 // first make the back to front portal(forward portal)
3456 portal->points = point;
3457 portal->numpoints = p->numpoints;
3458 portal->plane.dist = p->plane.dist;
3459 VectorCopy(p->plane.normal, portal->plane.normal);
3460 portal->here = (mleaf_t *)p->nodes[1];
3461 portal->past = (mleaf_t *)p->nodes[0];
3463 for (j = 0;j < portal->numpoints;j++)
3465 VectorCopy(p->points + j*3, point->position);
3468 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
3469 PlaneClassify(&portal->plane);
3471 // link into leaf's portal chain
3472 portal->next = portal->here->portals;
3473 portal->here->portals = portal;
3475 // advance to next portal
3478 // then make the front to back portal(backward portal)
3479 portal->points = point;
3480 portal->numpoints = p->numpoints;
3481 portal->plane.dist = -p->plane.dist;
3482 VectorNegate(p->plane.normal, portal->plane.normal);
3483 portal->here = (mleaf_t *)p->nodes[0];
3484 portal->past = (mleaf_t *)p->nodes[1];
3486 for (j = portal->numpoints - 1;j >= 0;j--)
3488 VectorCopy(p->points + j*3, point->position);
3491 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
3492 PlaneClassify(&portal->plane);
3494 // link into leaf's portal chain
3495 portal->next = portal->here->portals;
3496 portal->here->portals = portal;
3498 // advance to next portal
3501 // add the portal's polygon points to the leaf bounding boxes
3502 if (mod_recalculatenodeboxes.integer)
3504 for (i = 0;i < 2;i++)
3506 leaf = (mleaf_t *)p->nodes[i];
3507 for (j = 0;j < p->numpoints;j++)
3509 if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0];
3510 if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1];
3511 if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2];
3512 if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0];
3513 if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1];
3514 if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2];
3520 // now recalculate the node bounding boxes from the leafs
3521 if (mod_recalculatenodeboxes.integer)
3522 Mod_BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes + loadmodel->brushq1.hulls[0].firstclipnode);
3530 static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
3533 Host_Error("AddPortalToNodes: NULL front node");
3535 Host_Error("AddPortalToNodes: NULL back node");
3536 if (p->nodes[0] || p->nodes[1])
3537 Host_Error("AddPortalToNodes: already included");
3538 // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
3540 p->nodes[0] = front;
3541 p->next[0] = (portal_t *)front->portals;
3542 front->portals = (mportal_t *)p;
3545 p->next[1] = (portal_t *)back->portals;
3546 back->portals = (mportal_t *)p;
3551 RemovePortalFromNode
3554 static void RemovePortalFromNodes(portal_t *portal)
3558 void **portalpointer;
3560 for (i = 0;i < 2;i++)
3562 node = portal->nodes[i];
3564 portalpointer = (void **) &node->portals;
3567 t = (portal_t *)*portalpointer;
3569 Host_Error("RemovePortalFromNodes: portal not in leaf");
3573 if (portal->nodes[0] == node)
3575 *portalpointer = portal->next[0];
3576 portal->nodes[0] = NULL;
3578 else if (portal->nodes[1] == node)
3580 *portalpointer = portal->next[1];
3581 portal->nodes[1] = NULL;
3584 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3588 if (t->nodes[0] == node)
3589 portalpointer = (void **) &t->next[0];
3590 else if (t->nodes[1] == node)
3591 portalpointer = (void **) &t->next[1];
3593 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3598 #define PORTAL_DIST_EPSILON (1.0 / 32.0)
3599 static double *portalpointsbuffer;
3600 static int portalpointsbufferoffset;
3601 static int portalpointsbuffersize;
3602 static void Mod_BSP_RecursiveNodePortals(mnode_t *node)
3605 mnode_t *front, *back, *other_node;
3606 mplane_t clipplane, *plane;
3607 portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
3608 int numfrontpoints, numbackpoints;
3609 double *frontpoints, *backpoints;
3611 // if a leaf, we're done
3615 // get some space for our clipping operations to use
3616 if (portalpointsbuffersize < portalpointsbufferoffset + 6*MAX_PORTALPOINTS)
3618 portalpointsbuffersize = portalpointsbufferoffset * 2;
3619 portalpointsbuffer = (double *)Mem_Realloc(loadmodel->mempool, portalpointsbuffer, portalpointsbuffersize * sizeof(*portalpointsbuffer));
3621 frontpoints = portalpointsbuffer + portalpointsbufferoffset;
3622 portalpointsbufferoffset += 3*MAX_PORTALPOINTS;
3623 backpoints = portalpointsbuffer + portalpointsbufferoffset;
3624 portalpointsbufferoffset += 3*MAX_PORTALPOINTS;
3626 plane = node->plane;
3628 front = node->children[0];
3629 back = node->children[1];
3631 Host_Error("Mod_BSP_RecursiveNodePortals: corrupt node hierarchy");
3633 // create the new portal by generating a polygon for the node plane,
3634 // and clipping it by all of the other portals(which came from nodes above this one)
3635 nodeportal = (portal_t *)Mem_ExpandableArray_AllocRecord(&portalarray);
3636 nodeportal->plane = *plane;
3638 // TODO: calculate node bounding boxes during recursion and calculate a maximum plane size accordingly to improve precision (as most maps do not need 1 billion unit plane polygons)
3639 PolygonD_QuadForPlane(nodeportal->points, nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist, 1024.0*1024.0*1024.0);
3640 nodeportal->numpoints = 4;
3642 for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
3644 clipplane = portal->plane;
3645 if (portal->nodes[0] == portal->nodes[1])
3646 Host_Error("Mod_BSP_RecursiveNodePortals: portal has same node on both sides(1)");
3647 if (portal->nodes[0] == node)
3649 else if (portal->nodes[1] == node)
3651 clipplane.dist = -clipplane.dist;
3652 VectorNegate(clipplane.normal, clipplane.normal);
3657 Host_Error("Mod_BSP_RecursiveNodePortals: mislinked portal");
3658 side = 0; // hush warning
3661 for (i = 0;i < nodeportal->numpoints*3;i++)
3662 frontpoints[i] = nodeportal->points[i];
3663 PolygonD_Divide(nodeportal->numpoints, frontpoints, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, nodeportal->points, &nodeportal->numpoints, 0, NULL, NULL, NULL);
3664 if (nodeportal->numpoints <= 0 || nodeportal->numpoints >= MAX_PORTALPOINTS)
3668 if (nodeportal->numpoints < 3)
3670 Con_Print(CON_WARN "Mod_BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
3671 nodeportal->numpoints = 0;
3673 else if (nodeportal->numpoints >= MAX_PORTALPOINTS)
3675 Con_Print(CON_WARN "Mod_BSP_RecursiveNodePortals: WARNING: new portal has too many points\n");
3676 nodeportal->numpoints = 0;
3679 AddPortalToNodes(nodeportal, front, back);
3681 // split the portals of this node along this node's plane and assign them to the children of this node
3682 // (migrating the portals downward through the tree)
3683 for (portal = (portal_t *)node->portals;portal;portal = nextportal)
3685 if (portal->nodes[0] == portal->nodes[1])
3686 Host_Error("Mod_BSP_RecursiveNodePortals: portal has same node on both sides(2)");
3687 if (portal->nodes[0] == node)
3689 else if (portal->nodes[1] == node)
3693 Host_Error("Mod_BSP_RecursiveNodePortals: mislinked portal");
3694 side = 0; // hush warning
3696 nextportal = portal->next[side];
3697 if (!portal->numpoints)
3700 other_node = portal->nodes[!side];
3701 RemovePortalFromNodes(portal);
3703 // cut the portal into two portals, one on each side of the node plane
3704 PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints, NULL);
3706 if (!numfrontpoints)
3709 AddPortalToNodes(portal, back, other_node);
3711 AddPortalToNodes(portal, other_node, back);
3717 AddPortalToNodes(portal, front, other_node);
3719 AddPortalToNodes(portal, other_node, front);
3723 // the portal is split
3724 splitportal = (portal_t *)Mem_ExpandableArray_AllocRecord(&portalarray);
3725 temp = splitportal->chain;
3726 *splitportal = *portal;
3727 splitportal->chain = temp;
3728 for (i = 0;i < numbackpoints*3;i++)
3729 splitportal->points[i] = backpoints[i];
3730 splitportal->numpoints = numbackpoints;
3731 for (i = 0;i < numfrontpoints*3;i++)
3732 portal->points[i] = frontpoints[i];
3733 portal->numpoints = numfrontpoints;
3737 AddPortalToNodes(portal, front, other_node);
3738 AddPortalToNodes(splitportal, back, other_node);
3742 AddPortalToNodes(portal, other_node, front);
3743 AddPortalToNodes(splitportal, other_node, back);
3747 Mod_BSP_RecursiveNodePortals(front);
3748 Mod_BSP_RecursiveNodePortals(back);
3750 portalpointsbufferoffset -= 6*MAX_PORTALPOINTS;
3753 static void Mod_BSP_MakePortals(void)
3755 Mem_ExpandableArray_NewArray(&portalarray, loadmodel->mempool, sizeof(portal_t), 1020*1024/sizeof(portal_t));
3756 portalpointsbufferoffset = 0;
3757 portalpointsbuffersize = 6*MAX_PORTALPOINTS*128;
3758 portalpointsbuffer = (double *)Mem_Alloc(loadmodel->mempool, portalpointsbuffersize * sizeof(*portalpointsbuffer));
3759 Mod_BSP_RecursiveNodePortals(loadmodel->brush.data_nodes + loadmodel->brushq1.hulls[0].firstclipnode);
3760 Mem_Free(portalpointsbuffer);
3761 portalpointsbuffer = NULL;
3762 portalpointsbufferoffset = 0;
3763 portalpointsbuffersize = 0;
3764 Mod_BSP_FinalizePortals();
3765 Mem_ExpandableArray_FreeArray(&portalarray);
3768 //Returns PVS data for a given point
3769 //(note: can return NULL)
3770 static unsigned char *Mod_BSP_GetPVS(model_t *model, const vec3_t p)
3773 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
3775 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
3776 if (((mleaf_t *)node)->clusterindex >= 0)
3777 return model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3782 static void Mod_BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbytes, mnode_t *node)
3786 float d = PlaneDiff(org, node->plane);
3788 node = node->children[0];
3789 else if (d < -radius)
3790 node = node->children[1];
3793 // go down both sides
3794 Mod_BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
3795 node = node->children[1];
3798 // if this leaf is in a cluster, accumulate the pvs bits
3799 if (((mleaf_t *)node)->clusterindex >= 0)
3802 unsigned char *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3803 for (i = 0;i < pvsbytes;i++)
3804 pvsbuffer[i] |= pvs[i];
3808 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
3809 //of the given point.
3810 static int Mod_BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength, qbool merge)
3812 int bytes = model->brush.num_pvsclusterbytes;
3813 bytes = min(bytes, pvsbufferlength);
3814 if (r_novis.integer || r_trippy.integer || !model->brush.num_pvsclusters || !Mod_BSP_GetPVS(model, org))
3816 memset(pvsbuffer, 0xFF, bytes);
3820 memset(pvsbuffer, 0, bytes);
3821 Mod_BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
3825 static void Mod_Q1BSP_RoundUpToHullSize(model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
3830 VectorSubtract(inmaxs, inmins, size);
3831 if (cmodel->brush.ishlbsp)
3833 if (size[0] < mod_q1bsp_zero_hullsize_cutoff.value)
3834 hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3835 else if (size[0] <= 32)
3837 if (size[2] < 54) // pick the nearest of 36 or 72
3838 hull = &cmodel->brushq1.hulls[3]; // 32x32x36
3840 hull = &cmodel->brushq1.hulls[1]; // 32x32x72
3843 hull = &cmodel->brushq1.hulls[2]; // 64x64x64
3848 hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3849 else if (size[0] <= 32)
3850 hull = &cmodel->brushq1.hulls[1]; // 32x32x56
3852 hull = &cmodel->brushq1.hulls[2]; // 64x64x88
3854 VectorCopy(inmins, outmins);
3855 VectorAdd(inmins, hull->clip_size, outmaxs);
3858 void Mod_CollisionBIH_TraceLineAgainstSurfaces(model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask);
3860 void Mod_2PSB_Load(model_t *mod, void *buffer, void *bufferend)
3862 mod->brush.isbsp2 = true;
3863 mod->brush.isbsp2rmqe = true; // like bsp2 except leaf/node bounds are 16bit (unexpanded)
3864 mod->modeldatatypestring = "Q1BSP2rmqe";
3865 Mod_Q1BSP_Load(mod, buffer, bufferend);
3868 void Mod_BSP2_Load(model_t *mod, void *buffer, void *bufferend)
3870 mod->brush.isbsp2 = true;
3871 mod->modeldatatypestring = "Q1BSP2";
3872 Mod_Q1BSP_Load(mod, buffer, bufferend);
3875 void Mod_HLBSP_Load(model_t *mod, void *buffer, void *bufferend)
3877 mod->brush.ishlbsp = true;
3878 mod->modeldatatypestring = "HLBSP";
3879 Mod_Q1BSP_Load(mod, buffer, bufferend);
3882 void Mod_Q1BSP_Load(model_t *mod, void *buffer, void *bufferend)
3885 sizebuf_t lumpsb[HEADER_LUMPS];
3887 float dist, modelyawradius, modelradius;
3888 msurface_t *surface;
3889 hullinfo_t hullinfo;
3890 int totalstylesurfaces, totalstyles, stylecounts[256], remapstyles[256];
3891 model_brush_lightstyleinfo_t styleinfo[256];
3892 unsigned char *datapointer;
3895 MSG_InitReadBuffer(&sb, (unsigned char *)buffer, (unsigned char *)bufferend - (unsigned char *)buffer);
3897 mod->type = mod_brushq1;
3899 mod->brush.skymasking = true;
3900 i = MSG_ReadLittleLong(&sb);
3902 if(!mod->modeldatatypestring)
3903 mod->modeldatatypestring = "Q1BSP";
3905 // fill in hull info
3906 VectorClear (hullinfo.hullsizes[0][0]);
3907 VectorClear (hullinfo.hullsizes[0][1]);
3908 if (mod->brush.ishlbsp)
3910 hullinfo.filehulls = 4;
3911 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -36);
3912 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 36);
3913 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -32);
3914 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 32);
3915 VectorSet (hullinfo.hullsizes[3][0], -16, -16, -18);
3916 VectorSet (hullinfo.hullsizes[3][1], 16, 16, 18);
3920 hullinfo.filehulls = 4;
3921 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -24);
3922 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 32);
3923 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -24);
3924 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 64);
3928 for (i = 0; i < HEADER_LUMPS; i++)
3930 int offset = MSG_ReadLittleLong(&sb);
3931 int size = MSG_ReadLittleLong(&sb);
3932 if (offset < 0 || offset + size > sb.cursize)
3933 Host_Error("Mod_Q1BSP_Load: %s has invalid lump %i (offset %i, size %i, file size %i)\n", mod->name, i, offset, size, (int)sb.cursize);
3934 MSG_InitReadBuffer(&lumpsb[i], sb.data + offset, size);
3937 mod->soundfromcenter = true;
3938 mod->TraceBox = Mod_Q1BSP_TraceBox;
3939 mod->TraceLine = Mod_Q1BSP_TraceLine;
3940 mod->TracePoint = Mod_Q1BSP_TracePoint;
3941 mod->PointSuperContents = Mod_Q1BSP_PointSuperContents;
3942 mod->TraceLineAgainstSurfaces = Mod_Q1BSP_TraceLineAgainstSurfaces;
3943 mod->brush.TraceLineOfSight = Mod_Q1BSP_TraceLineOfSight;
3944 mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
3945 mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents;
3946 mod->brush.GetPVS = Mod_BSP_GetPVS;
3947 mod->brush.FatPVS = Mod_BSP_FatPVS;
3948 mod->brush.BoxTouchingPVS = Mod_BSP_BoxTouchingPVS;
3949 mod->brush.BoxTouchingLeafPVS = Mod_BSP_BoxTouchingLeafPVS;
3950 mod->brush.BoxTouchingVisibleLeafs = Mod_BSP_BoxTouchingVisibleLeafs;
3951 mod->brush.FindBoxClusters = Mod_BSP_FindBoxClusters;
3952 mod->brush.LightPoint = Mod_BSP_LightPoint;
3953 mod->brush.FindNonSolidLocation = Mod_BSP_FindNonSolidLocation;
3954 mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
3955 mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
3956 mod->brush.PointInLeaf = Mod_BSP_PointInLeaf;
3957 mod->Draw = R_Mod_Draw;
3958 mod->DrawDepth = R_Mod_DrawDepth;
3959 mod->DrawDebug = R_Mod_DrawDebug;
3960 mod->DrawPrepass = R_Mod_DrawPrepass;
3961 mod->GetLightInfo = R_Mod_GetLightInfo;
3962 mod->CompileShadowMap = R_Mod_CompileShadowMap;
3963 mod->DrawShadowMap = R_Mod_DrawShadowMap;
3964 mod->DrawLight = R_Mod_DrawLight;
3968 mod->brush.qw_md4sum = 0;
3969 mod->brush.qw_md4sum2 = 0;
3970 for (i = 0;i < HEADER_LUMPS;i++)
3973 if (i == LUMP_ENTITIES)
3975 temp = Com_BlockChecksum(lumpsb[i].data, lumpsb[i].cursize);
3976 mod->brush.qw_md4sum ^= LittleLong(temp);
3977 if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
3979 mod->brush.qw_md4sum2 ^= LittleLong(temp);
3982 Mod_Q1BSP_LoadEntities(&lumpsb[LUMP_ENTITIES]);
3983 Mod_Q1BSP_LoadVertexes(&lumpsb[LUMP_VERTEXES]);
3984 Mod_Q1BSP_LoadEdges(&lumpsb[LUMP_EDGES]);
3985 Mod_Q1BSP_LoadSurfedges(&lumpsb[LUMP_SURFEDGES]);
3986 Mod_Q1BSP_LoadTextures(&lumpsb[LUMP_TEXTURES]);
3987 Mod_Q1BSP_LoadLighting(&lumpsb[LUMP_LIGHTING]);
3988 Mod_Q1BSP_LoadPlanes(&lumpsb[LUMP_PLANES]);
3989 Mod_Q1BSP_LoadTexinfo(&lumpsb[LUMP_TEXINFO]);
3990 Mod_Q1BSP_LoadFaces(&lumpsb[LUMP_FACES]);
3991 Mod_Q1BSP_LoadLeaffaces(&lumpsb[LUMP_MARKSURFACES]);
3992 Mod_Q1BSP_LoadVisibility(&lumpsb[LUMP_VISIBILITY]);
3993 // load submodels before leafs because they contain the number of vis leafs
3994 Mod_BSP_LoadSubmodels(&lumpsb[LUMP_MODELS], &hullinfo);
3995 Mod_Q1BSP_LoadLeafs(&lumpsb[LUMP_LEAFS]);
3996 Mod_Q1BSP_LoadNodes(&lumpsb[LUMP_NODES]);
3997 Mod_Q1BSP_LoadClipnodes(&lumpsb[LUMP_CLIPNODES], &hullinfo);
3999 for (i = 0; i < HEADER_LUMPS; i++)
4000 if (lumpsb[i].readcount != lumpsb[i].cursize && i != LUMP_TEXTURES && i != LUMP_LIGHTING)
4001 Host_Error("Lump %i incorrectly loaded (readcount %i, size %i)\n", i, lumpsb[i].readcount, lumpsb[i].cursize);
4003 // check if the map supports transparent water rendering
4004 loadmodel->brush.supportwateralpha = Mod_Q1BSP_CheckWaterAlphaSupport();
4006 // we don't need the compressed pvs data anymore
4007 if (mod->brushq1.data_compressedpvs)
4008 Mem_Free(mod->brushq1.data_compressedpvs);
4009 mod->brushq1.data_compressedpvs = NULL;
4010 mod->brushq1.num_compressedpvs = 0;
4012 Mod_Q1BSP_MakeHull0();
4013 if (mod_bsp_portalize.integer)
4014 Mod_BSP_MakePortals();
4016 mod->numframes = 2; // regular and alternate animation
4019 if (loadmodel->brush.numsubmodels)
4020 loadmodel->brush.submodels = (model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(model_t *));
4022 // LadyHavoc: to clear the fog around the original quake submodel code, I
4024 // first of all, some background info on the submodels:
4025 // model 0 is the map model (the world, named maps/e1m1.bsp for example)
4026 // model 1 and higher are submodels (doors and the like, named *1, *2, etc)
4027 // now the weird for loop itself:
4028 // the loop functions in an odd way, on each iteration it sets up the
4029 // current 'mod' model (which despite the confusing code IS the model of
4030 // the number i), at the end of the loop it duplicates the model to become
4031 // the next submodel, and loops back to set up the new submodel.
4033 // LadyHavoc: now the explanation of my sane way (which works identically):
4034 // set up the world model, then on each submodel copy from the world model
4035 // and set up the submodel with the respective model info.
4036 totalstylesurfaces = 0;
4038 for (i = 0;i < mod->brush.numsubmodels;i++)
4040 memset(stylecounts, 0, sizeof(stylecounts));
4041 for (k = 0;k < mod->brushq1.submodels[i].numfaces;k++)
4043 surface = mod->data_surfaces + mod->brushq1.submodels[i].firstface + k;
4044 for (j = 0;j < MAXLIGHTMAPS;j++)
4045 stylecounts[surface->lightmapinfo->styles[j]]++;
4047 for (k = 0;k < 255;k++)
4051 totalstylesurfaces += stylecounts[k];
4054 datapointer = (unsigned char *)Mem_Alloc(mod->mempool, mod->num_surfaces * sizeof(int) + totalstyles * sizeof(model_brush_lightstyleinfo_t) + totalstylesurfaces * sizeof(int *));
4055 mod->modelsurfaces_sorted = (int*)datapointer;datapointer += mod->num_surfaces * sizeof(int);
4056 for (i = 0;i < mod->brush.numsubmodels;i++)
4058 // LadyHavoc: this code was originally at the end of this loop, but
4059 // has been transformed to something more readable at the start here.
4064 // duplicate the basic information
4065 dpsnprintf(name, sizeof(name), "*%i", i);
4066 mod = Mod_FindName(name, loadmodel->name);
4067 // copy the base model to this one
4069 // rename the clone back to its proper name
4070 strlcpy(mod->name, name, sizeof(mod->name));
4071 mod->brush.parentmodel = loadmodel;
4072 // textures and memory belong to the main model
4073 mod->texturepool = NULL;
4074 mod->mempool = NULL;
4075 mod->brush.GetPVS = NULL;
4076 mod->brush.FatPVS = NULL;
4077 mod->brush.BoxTouchingPVS = NULL;
4078 mod->brush.BoxTouchingLeafPVS = NULL;
4079 mod->brush.BoxTouchingVisibleLeafs = NULL;
4080 mod->brush.FindBoxClusters = NULL;
4081 mod->brush.LightPoint = NULL;
4082 mod->brush.AmbientSoundLevelsForPoint = NULL;
4085 mod->brush.submodel = i;
4087 if (loadmodel->brush.submodels)
4088 loadmodel->brush.submodels[i] = mod;
4090 bm = &mod->brushq1.submodels[i];
4092 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
4093 for (j=1 ; j<MAX_MAP_HULLS ; j++)
4095 mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
4096 mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
4099 mod->submodelsurfaces_start = bm->firstface;
4100 mod->submodelsurfaces_end = bm->firstface + bm->numfaces;
4102 // set node/leaf parents for this submodel
4103 Mod_BSP_LoadNodes_RecursiveSetParent(mod->brush.data_nodes + mod->brushq1.hulls[0].firstclipnode, NULL);
4105 // this has to occur after hull info has been set, as it uses Mod_Q1BSP_PointSuperContents
4106 Mod_Q1BSP_AssignNoShadowSkySurfaces(mod);
4108 // copy the submodel bounds, then enlarge the yaw and rotated bounds according to radius
4109 // (previously this code measured the radius of the vertices of surfaces in the submodel, but that broke submodels that contain only CLIP brushes, which do not produce surfaces)
4110 VectorCopy(bm->mins, mod->normalmins);
4111 VectorCopy(bm->maxs, mod->normalmaxs);
4112 dist = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
4113 modelyawradius = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
4114 modelyawradius = dist*dist+modelyawradius*modelyawradius;
4115 modelradius = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
4116 modelradius = modelyawradius + modelradius * modelradius;
4117 modelyawradius = sqrt(modelyawradius);
4118 modelradius = sqrt(modelradius);
4119 mod->yawmins[0] = mod->yawmins[1] = -modelyawradius;
4120 mod->yawmins[2] = mod->normalmins[2];
4121 mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius;
4122 mod->yawmaxs[2] = mod->normalmaxs[2];
4123 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
4124 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
4125 mod->radius = modelradius;
4126 mod->radius2 = modelradius * modelradius;
4128 Mod_SetDrawSkyAndWater(mod);
4130 if (mod->submodelsurfaces_start < mod->submodelsurfaces_end)
4132 // build lightstyle update chains
4133 // (used to rapidly mark lightmapupdateflags on many surfaces
4134 // when d_lightstylevalue changes)
4135 memset(stylecounts, 0, sizeof(stylecounts));
4136 for (k = mod->submodelsurfaces_start;k < mod->submodelsurfaces_end;k++)
4137 for (j = 0;j < MAXLIGHTMAPS;j++)
4138 stylecounts[mod->data_surfaces[k].lightmapinfo->styles[j]]++;
4139 mod->brushq1.num_lightstyles = 0;
4140 for (k = 0;k < 255;k++)
4144 styleinfo[mod->brushq1.num_lightstyles].style = k;
4145 styleinfo[mod->brushq1.num_lightstyles].value = 0;
4146 styleinfo[mod->brushq1.num_lightstyles].numsurfaces = 0;
4147 styleinfo[mod->brushq1.num_lightstyles].surfacelist = (int *)datapointer;datapointer += stylecounts[k] * sizeof(int);
4148 remapstyles[k] = mod->brushq1.num_lightstyles;
4149 mod->brushq1.num_lightstyles++;
4152 for (k = mod->submodelsurfaces_start;k < mod->submodelsurfaces_end;k++)
4154 surface = mod->data_surfaces + k;
4155 for (j = 0;j < MAXLIGHTMAPS;j++)
4157 if (surface->lightmapinfo->styles[j] != 255)
4159 int r = remapstyles[surface->lightmapinfo->styles[j]];
4160 styleinfo[r].surfacelist[styleinfo[r].numsurfaces++] = k;
4164 mod->brushq1.data_lightstyleinfo = (model_brush_lightstyleinfo_t *)datapointer;datapointer += mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t);
4165 memcpy(mod->brushq1.data_lightstyleinfo, styleinfo, mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t));
4169 // LadyHavoc: empty submodel(lacrima.bsp has such a glitch)
4170 Con_Printf(CON_WARN "warning: empty submodel *%i in %s\n", i+1, loadmodel->name);
4172 //mod->brushq1.num_visleafs = bm->visleafs;
4174 // build a Bounding Interval Hierarchy for culling triangles in light rendering
4175 Mod_MakeCollisionBIH(mod, true, &mod->render_bih);
4177 if (mod_q1bsp_polygoncollisions.integer)
4179 mod->collision_bih = mod->render_bih;
4180 // point traces and contents checks still use the bsp tree
4181 mod->TraceLine = Mod_CollisionBIH_TraceLine;
4182 mod->TraceBox = Mod_CollisionBIH_TraceBox;
4183 mod->TraceBrush = Mod_CollisionBIH_TraceBrush;
4184 mod->TraceLineAgainstSurfaces = Mod_CollisionBIH_TraceLineAgainstSurfaces;
4187 // generate VBOs and other shared data before cloning submodels
4191 Mod_Q1BSP_LoadMapBrushes();
4192 //Mod_Q1BSP_ProcessLightList();
4197 // make the model surface list (used by shadowing/lighting)
4198 Mod_MakeSortedSurfaces(loadmodel);
4200 Con_DPrintf("Stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
4203 int Mod_Q2BSP_SuperContentsFromNativeContents(int nativecontents)
4205 int supercontents = 0;
4206 if (nativecontents & CONTENTSQ2_SOLID)
4207 supercontents |= SUPERCONTENTS_SOLID;
4208 if (nativecontents & CONTENTSQ2_WATER)
4209 supercontents |= SUPERCONTENTS_WATER;
4210 if (nativecontents & CONTENTSQ2_SLIME)
4211 supercontents |= SUPERCONTENTS_SLIME;
4212 if (nativecontents & CONTENTSQ2_LAVA)
4213 supercontents |= SUPERCONTENTS_LAVA;
4214 if (nativecontents & CONTENTSQ2_MONSTER)
4215 supercontents |= SUPERCONTENTS_BODY;
4216 if (nativecontents & CONTENTSQ2_DEADMONSTER)
4217 supercontents |= SUPERCONTENTS_CORPSE;
4218 if (nativecontents & CONTENTSQ2_PLAYERCLIP)
4219 supercontents |= SUPERCONTENTS_PLAYERCLIP;
4220 if (nativecontents & CONTENTSQ2_MONSTERCLIP)
4221 supercontents |= SUPERCONTENTS_MONSTERCLIP;
4222 if (!(nativecontents & CONTENTSQ2_TRANSLUCENT))
4223 supercontents |= SUPERCONTENTS_OPAQUE;
4224 return supercontents;
4227 int Mod_Q2BSP_NativeContentsFromSuperContents(int supercontents)
4229 int nativecontents = 0;
4230 if (supercontents & SUPERCONTENTS_SOLID)
4231 nativecontents |= CONTENTSQ2_SOLID;
4232 if (supercontents & SUPERCONTENTS_WATER)
4233 nativecontents |= CONTENTSQ2_WATER;
4234 if (supercontents & SUPERCONTENTS_SLIME)
4235 nativecontents |= CONTENTSQ2_SLIME;
4236 if (supercontents & SUPERCONTENTS_LAVA)
4237 nativecontents |= CONTENTSQ2_LAVA;
4238 if (supercontents & SUPERCONTENTS_BODY)
4239 nativecontents |= CONTENTSQ2_MONSTER;
4240 if (supercontents & SUPERCONTENTS_CORPSE)
4241 nativecontents |= CONTENTSQ2_DEADMONSTER;
4242 if (supercontents & SUPERCONTENTS_PLAYERCLIP)
4243 nativecontents |= CONTENTSQ2_PLAYERCLIP;
4244 if (supercontents & SUPERCONTENTS_MONSTERCLIP)
4245 nativecontents |= CONTENTSQ2_MONSTERCLIP;
4246 if (!(supercontents & SUPERCONTENTS_OPAQUE))
4247 nativecontents |= CONTENTSQ2_TRANSLUCENT;
4248 return nativecontents;
4251 static void Mod_Q2BSP_LoadVisibility(sizebuf_t *sb)
4254 loadmodel->brushq1.num_compressedpvs = 0;
4255 loadmodel->brushq1.data_compressedpvs = NULL;
4256 loadmodel->brush.num_pvsclusters = 0;
4257 loadmodel->brush.num_pvsclusterbytes = 0;
4258 loadmodel->brush.data_pvsclusters = NULL;
4263 count = MSG_ReadLittleLong(sb);
4264 loadmodel->brush.num_pvsclusters = count;
4265 loadmodel->brush.num_pvsclusterbytes = (count+7)>>3;
4266 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, count*loadmodel->brush.num_pvsclusterbytes);
4267 for (i = 0;i < count;i++)
4269 int pvsofs = MSG_ReadLittleLong(sb);
4270 /*int phsofs = */MSG_ReadLittleLong(sb);
4271 // decompress the vis data for this cluster
4272 // (note this accesses the underlying data store of sb, which is kind of evil)
4273 Mod_BSP_DecompressVis(sb->data + pvsofs, sb->data + sb->cursize, loadmodel->brush.data_pvsclusters + i * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (i+1) * loadmodel->brush.num_pvsclusterbytes);
4275 // hush the loading error check later - we had to do random access on this lump, so we didn't read to the end
4276 sb->readcount = sb->cursize;
4279 static void Mod_Q2BSP_LoadNodes(sizebuf_t *sb)
4281 int i, j, count, p, child[2];
4283 int structsize = 28;
4285 if (sb->cursize % structsize)
4286 Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
4287 count = sb->cursize / structsize;
4289 Host_Error("Mod_Q2BSP_LoadNodes: missing BSP tree in %s",loadmodel->name);
4290 out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
4292 loadmodel->brush.data_nodes = out;
4293 loadmodel->brush.num_nodes = count;
4295 for ( i=0 ; i<count ; i++, out++)
4297 p = MSG_ReadLittleLong(sb);
4298 out->plane = loadmodel->brush.data_planes + p;
4299 child[0] = MSG_ReadLittleLong(sb);
4300 child[1] = MSG_ReadLittleLong(sb);
4301 out->mins[0] = MSG_ReadLittleShort(sb);
4302 out->mins[1] = MSG_ReadLittleShort(sb);
4303 out->mins[2] = MSG_ReadLittleShort(sb);
4304 out->maxs[0] = MSG_ReadLittleShort(sb);
4305 out->maxs[1] = MSG_ReadLittleShort(sb);
4306 out->maxs[2] = MSG_ReadLittleShort(sb);
4307 out->firstsurface = (unsigned short)MSG_ReadLittleShort(sb);
4308 out->numsurfaces = (unsigned short)MSG_ReadLittleShort(sb);
4309 if (out->firstsurface + out->numsurfaces > (unsigned int)loadmodel->num_surfaces)
4311 Con_Printf("Mod_Q2BSP_LoadNodes: invalid surface index range %i+%i (file has only %i surfaces)\n", out->firstsurface, out->numsurfaces, loadmodel->num_surfaces);
4312 out->firstsurface = 0;
4313 out->numsurfaces = 0;
4315 for (j=0 ; j<2 ; j++)
4320 if (p < loadmodel->brush.num_nodes)
4321 out->children[j] = loadmodel->brush.data_nodes + p;
4324 Con_Printf("Mod_Q2BSP_LoadNodes: invalid node index %i (file has only %i nodes)\n", p, loadmodel->brush.num_nodes);
4325 // map it to the solid leaf
4326 out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
4331 // get leaf index as a positive value starting at 0 (-1 becomes 0, -2 becomes 1, etc)
4333 if (p < loadmodel->brush.num_leafs)
4334 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + p);
4337 Con_Printf("Mod_Q2BSP_LoadNodes: invalid leaf index %i (file has only %i leafs)\n", p, loadmodel->brush.num_leafs);
4338 // map it to the solid leaf
4339 out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
4345 Mod_BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL); // sets nodes and leafs
4348 static void Mod_Q2BSP_LoadTexinfo(sizebuf_t *sb)
4352 int structsize = 76;
4353 int maxtextures = 1024; // hardcoded limit of quake2 engine, so we may as well use it as an upper bound
4354 char filename[MAX_QPATH];
4356 if (sb->cursize % structsize)
4357 Host_Error("Mod_Q2BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
4358 count = sb->cursize / structsize;
4359 out = (mtexinfo_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4360 loadmodel->brushq1.texinfo = out;
4361 loadmodel->brushq1.numtexinfo = count;
4362 loadmodel->num_texturesperskin = 0;
4363 loadmodel->data_textures = (texture_t*)Mem_Alloc(loadmodel->mempool, maxtextures * sizeof(texture_t));
4365 for (i = 0;i < count;i++, out++)
4368 for (k = 0;k < 2;k++)
4369 for (j = 0;j < 4;j++)
4370 out->vecs[k][j] = MSG_ReadLittleFloat(sb);
4372 out->q2flags = MSG_ReadLittleLong(sb);
4373 out->q2value = MSG_ReadLittleLong(sb);
4374 MSG_ReadBytes(sb, 32, (unsigned char*)out->q2texture);
4375 out->q2texture[31] = 0; // make absolutely sure it is terminated
4376 out->q2nexttexinfo = MSG_ReadLittleLong(sb);
4378 // find an existing match for the texture if possible
4379 dpsnprintf(filename, sizeof(filename), "textures/%s.wal", out->q2texture);
4380 for (j = 0;j < loadmodel->num_texturesperskin;j++)
4381 if (!strcmp(filename, loadmodel->data_textures[j].name)
4382 && out->q2flags == loadmodel->data_textures[j].q2flags
4383 && out->q2value == loadmodel->data_textures[j].q2value)
4385 // if we don't find the texture, store the new texture
4386 if (j == loadmodel->num_texturesperskin)
4388 if (loadmodel->num_texturesperskin < maxtextures)
4390 texture_t *tx = loadmodel->data_textures + j;
4391 int q2flags = out->q2flags;
4392 unsigned char *walfile = NULL;
4393 fs_offset_t walfilesize = 0;
4394 Mod_LoadTextureFromQ3Shader(loadmodel->mempool, loadmodel->name, tx, filename, true, true, TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, MATERIALFLAG_WALL);
4395 // now read the .wal file to get metadata (even if a .tga was overriding it, we still need the wal data)
4396 walfile = FS_LoadFile(filename, tempmempool, true, &walfilesize);
4400 LoadWAL_GetMetadata(walfile, (int)walfilesize, &w, &h, NULL, NULL, &tx->q2contents, NULL);
4410 tx->q2flags = out->q2flags;
4411 tx->q2value = out->q2value;
4412 // also modify the texture to have the correct contents and such based on flags
4413 // note that we create multiple texture_t structures if q2flags differs
4414 if (q2flags & Q2SURF_LIGHT)
4416 // doesn't mean anything to us
4418 if (q2flags & Q2SURF_SLICK)
4420 // would be nice to support...
4422 if (q2flags & Q2SURF_SKY)
4424 // sky is a rather specific thing
4425 q2flags &= ~Q2SURF_NODRAW; // quake2 had a slightly different meaning than we have in mind here...
4426 tx->basematerialflags = MATERIALFLAG_SKY;
4427 tx->supercontents = SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP | SUPERCONTENTS_OPAQUE;
4428 tx->surfaceflags = Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT | Q3SURFACEFLAG_NOMARKS | Q3SURFACEFLAG_NODLIGHT | Q3SURFACEFLAG_NOLIGHTMAP;
4430 if (q2flags & Q2SURF_WARP)
4432 // we use a scroll instead of a warp
4433 tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_FULLBRIGHT;
4434 // if it's also transparent, we can enable the WATERSHADER
4435 // but we do not set the WATERALPHA flag because we don't
4436 // want to honor r_wateralpha in q2bsp
4437 // (it would go against the artistic intent)
4438 if (q2flags & (Q2SURF_TRANS33 | Q2SURF_TRANS66))
4439 tx->basematerialflags |= MATERIALFLAG_WATERSHADER;
4441 if (q2flags & Q2SURF_TRANS33)
4443 tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED;
4444 tx->basealpha = 1.0f / 3.0f;
4445 tx->supercontents &= ~SUPERCONTENTS_OPAQUE;
4446 if (tx->q2contents & Q2CONTENTS_SOLID)
4447 tx->q2contents = (tx->q2contents & ~Q2CONTENTS_SOLID) | Q2CONTENTS_WINDOW;
4449 if (q2flags & Q2SURF_TRANS66)
4451 tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED;
4452 tx->basealpha = 2.0f / 3.0f;
4453 tx->supercontents &= ~SUPERCONTENTS_OPAQUE;
4454 if (tx->q2contents & Q2CONTENTS_SOLID)
4455 tx->q2contents = (tx->q2contents & ~Q2CONTENTS_SOLID) | Q2CONTENTS_WINDOW;
4457 if ((q2flags & Q2SURF_FLOWING) && tx->materialshaderpass != NULL)
4459 tx->materialshaderpass->tcmods[0].tcmod = Q3TCMOD_SCROLL;
4460 if (q2flags & Q2SURF_WARP)
4461 tx->materialshaderpass->tcmods[0].parms[0] = -0.5f;
4463 tx->materialshaderpass->tcmods[0].parms[0] = -1.6f;
4464 tx->materialshaderpass->tcmods[0].parms[1] = 0.0f;
4466 if (q2flags & Q2SURF_ALPHATEST)
4468 // KMQUAKE2 and other modded engines added this flag for lit alpha tested surfaces
4469 tx->basematerialflags |= MATERIALFLAG_ALPHATEST | MATERIALFLAG_NOSHADOW;
4471 else if (q2flags & (Q2SURF_TRANS33 | Q2SURF_TRANS66 | Q2SURF_WARP))
4473 if (!mod_q2bsp_littransparentsurfaces.integer)
4474 tx->basematerialflags |= MATERIALFLAG_FULLBRIGHT;
4476 if (q2flags & Q2SURF_NODRAW)
4478 tx->basematerialflags = MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW;
4480 if (tx->q2contents & (Q2CONTENTS_TRANSLUCENT | Q2CONTENTS_MONSTERCLIP | Q2CONTENTS_PLAYERCLIP))
4481 tx->q2contents |= Q2CONTENTS_DETAIL;
4482 if (!(tx->q2contents & (Q2CONTENTS_SOLID | Q2CONTENTS_WINDOW | Q2CONTENTS_AUX | Q2CONTENTS_LAVA | Q2CONTENTS_SLIME | Q2CONTENTS_WATER | Q2CONTENTS_MIST | Q2CONTENTS_PLAYERCLIP | Q2CONTENTS_MONSTERCLIP | Q2CONTENTS_MIST)))
4483 tx->q2contents |= Q2CONTENTS_SOLID;
4484 if (tx->q2flags & (Q2SURF_HINT | Q2SURF_SKIP))
4486 tx->supercontents = Mod_Q2BSP_SuperContentsFromNativeContents(tx->q2contents);
4487 // set the current values to the base values
4488 tx->currentframe = tx;
4489 tx->currentskinframe = tx->materialshaderpass != NULL ? tx->materialshaderpass->skinframes[0] : NULL;
4490 tx->currentmaterialflags = tx->basematerialflags;
4491 loadmodel->num_texturesperskin++;
4492 loadmodel->num_textures = loadmodel->num_texturesperskin;
4496 Con_Printf("Mod_Q2BSP_LoadTexinfo: max textures reached (%i)\n", maxtextures);
4497 j = 0; // use first texture and give up
4500 // store the index we found for this texture
4501 out->textureindex = j;
4504 // realloc the textures array now that we know how many we actually need
4505 loadmodel->data_textures = (texture_t*)Mem_Realloc(loadmodel->mempool, loadmodel->data_textures, loadmodel->num_texturesperskin * sizeof(texture_t));
4507 // now assemble the texture chains
4508 // if we encounter the textures out of order, the later ones won't mark the earlier ones in a sequence, so the earlier
4509 for (i = 0, out = loadmodel->brushq1.texinfo;i < count;i++, out++)
4512 texture_t *t = loadmodel->data_textures + out->textureindex;
4513 t->currentframe = t; // fix the reallocated pointer
4515 // if this is not animated, skip it
4516 // if this is already processed, skip it (part of an existing sequence)
4517 if (out->q2nexttexinfo == 0 || t->animated)
4520 // store the array of frames to use
4521 t->animated = 2; // q2bsp animation
4522 t->anim_total[0] = 0;
4523 t->anim_total[1] = 0;
4524 // gather up to 10 frames (we don't support more)
4525 for (j = i;j >= 0 && t->anim_total[0] < (int)(sizeof(t->anim_frames[0])/sizeof(t->anim_frames[0][0]));j = loadmodel->brushq1.texinfo[j].q2nexttexinfo)
4527 // detect looping and stop there
4528 if (t->anim_total[0] && loadmodel->brushq1.texinfo[j].textureindex == out->textureindex)
4530 t->anim_frames[0][t->anim_total[0]++] = &loadmodel->data_textures[loadmodel->brushq1.texinfo[j].textureindex];
4532 // we could look for the +a sequence here if this is the +0 sequence,
4533 // but it seems that quake2 did not implement that (even though the
4534 // files exist in the baseq2 content)
4536 // write the frame sequence to all the textures involved (just like
4537 // in the q1bsp loader)
4539 // note that this can overwrite the rest of the sequence - so if the
4540 // start of a sequence is found later than the other parts of the
4541 // sequence, it will go back and rewrite them correctly.
4542 for (k = 0;k < t->anim_total[0];k++)
4544 texture_t *txk = t->anim_frames[0][k];
4545 txk->animated = t->animated;
4546 txk->anim_total[0] = t->anim_total[0];
4547 for (l = 0;l < t->anim_total[0];l++)
4548 txk->anim_frames[0][l] = t->anim_frames[0][l];
4553 static void Mod_Q2BSP_LoadLighting(sizebuf_t *sb)
4555 // LadyHavoc: this fits exactly the same format that we use in .lit files
4556 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, sb->cursize);
4557 MSG_ReadBytes(sb, sb->cursize, loadmodel->brushq1.lightdata);
4560 static void Mod_Q2BSP_LoadLeafs(sizebuf_t *sb)
4563 int i, j, count, firstmarksurface, nummarksurfaces, firstmarkbrush, nummarkbrushes;
4564 int structsize = 28;
4566 if (sb->cursize % structsize)
4567 Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
4568 count = sb->cursize / structsize;
4569 out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
4571 loadmodel->brush.data_leafs = out;
4572 loadmodel->brush.num_leafs = count;
4574 // FIXME: this function could really benefit from some error checking
4575 for ( i=0 ; i<count ; i++, out++)
4577 out->contents = MSG_ReadLittleLong(sb);
4578 out->clusterindex = MSG_ReadLittleShort(sb);
4579 out->areaindex = MSG_ReadLittleShort(sb);
4580 out->mins[0] = MSG_ReadLittleShort(sb);
4581 out->mins[1] = MSG_ReadLittleShort(sb);
4582 out->mins[2] = MSG_ReadLittleShort(sb);
4583 out->maxs[0] = MSG_ReadLittleShort(sb);
4584 out->maxs[1] = MSG_ReadLittleShort(sb);
4585 out->maxs[2] = MSG_ReadLittleShort(sb);
4587 firstmarksurface = (unsigned short)MSG_ReadLittleShort(sb);
4588 nummarksurfaces = (unsigned short)MSG_ReadLittleShort(sb);
4589 firstmarkbrush = (unsigned short)MSG_ReadLittleShort(sb);
4590 nummarkbrushes = (unsigned short)MSG_ReadLittleShort(sb);
4592 for (j = 0;j < 4;j++)
4593 out->ambient_sound_level[j] = 0;
4595 if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
4597 Con_Print("Mod_Q2BSP_LoadLeafs: invalid clusterindex\n");
4598 out->clusterindex = -1;
4601 if (firstmarksurface >= 0 && firstmarksurface + nummarksurfaces <= loadmodel->brush.num_leafsurfaces)
4603 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + firstmarksurface;
4604 out->numleafsurfaces = nummarksurfaces;
4608 Con_Printf("Mod_Q2BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", firstmarksurface, firstmarksurface+nummarksurfaces, 0, loadmodel->brush.num_leafsurfaces);
4609 out->firstleafsurface = NULL;
4610 out->numleafsurfaces = 0;
4613 if (firstmarkbrush >= 0 && firstmarkbrush + nummarkbrushes <= loadmodel->brush.num_leafbrushes)
4615 out->firstleafbrush = loadmodel->brush.data_leafbrushes + firstmarkbrush;
4616 out->numleafbrushes = nummarkbrushes;
4620 Con_Printf("Mod_Q2BSP_LoadLeafs: invalid leafbrush range %i:%i outside range %i:%i\n", firstmarkbrush, firstmarkbrush+nummarkbrushes, 0, loadmodel->brush.num_leafbrushes);
4621 out->firstleafbrush = NULL;
4622 out->numleafbrushes = 0;
4627 static void Mod_Q2BSP_LoadLeafBrushes(sizebuf_t *sb)
4632 if (sb->cursize % structsize)
4633 Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
4634 loadmodel->brush.num_leafbrushes = sb->cursize / structsize;
4635 loadmodel->brush.data_leafbrushes = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafbrushes * sizeof(int));
4637 for (i = 0;i < loadmodel->brush.num_leafbrushes;i++)
4639 j = (unsigned short) MSG_ReadLittleShort(sb);
4640 if (j >= loadmodel->brush.num_brushes)
4641 Host_Error("Mod_Q1BSP_LoadLeafBrushes: bad brush number");
4642 loadmodel->brush.data_leafbrushes[i] = j;
4646 static void Mod_Q2BSP_LoadBrushSides(sizebuf_t *sb)
4648 q3mbrushside_t *out;
4652 if (sb->cursize % structsize)
4653 Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4654 count = sb->cursize / structsize;
4655 out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4657 loadmodel->brush.data_brushsides = out;
4658 loadmodel->brush.num_brushsides = count;
4660 for (i = 0;i < count;i++, out++)
4662 n = (unsigned short)MSG_ReadLittleShort(sb);
4663 if (n < 0 || n >= loadmodel->brush.num_planes)
4664 Host_Error("Mod_Q2BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
4665 out->plane = loadmodel->brush.data_planes + n;
4666 n = MSG_ReadLittleShort(sb);
4669 if (n >= loadmodel->brushq1.numtexinfo)
4670 Host_Error("Mod_Q2BSP_LoadBrushSides: invalid texinfo index %i (%i texinfos)", n, loadmodel->brushq1.numtexinfo);
4671 out->texture = loadmodel->data_textures + loadmodel->brushq1.texinfo[n].textureindex;
4675 //Con_Printf("Mod_Q2BSP_LoadBrushSides: brushside %i has texinfo index %i < 0, changing to generic texture!\n", i, n);
4676 out->texture = &mod_q1bsp_texture_solid;
4681 static void Mod_Q2BSP_LoadBrushes(sizebuf_t *sb)
4684 int i, j, firstside, numsides, contents, count, maxplanes, q3surfaceflags, supercontents;
4685 colplanef_t *planes;
4686 int structsize = 12;
4687 qbool brushmissingtextures;
4688 int numbrushesmissingtextures = 0;
4689 int numcreatedtextures = 0;
4691 if (sb->cursize % structsize)
4692 Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
4693 count = sb->cursize / structsize;
4694 out = (q3mbrush_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4696 loadmodel->brush.data_brushes = out;
4697 loadmodel->brush.num_brushes = count;
4702 for (i = 0; i < count; i++, out++)
4704 firstside = MSG_ReadLittleLong(sb);
4705 numsides = MSG_ReadLittleLong(sb);
4706 contents = MSG_ReadLittleLong(sb);
4707 if (firstside < 0 || firstside + numsides > loadmodel->brush.num_brushsides)
4708 Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)", firstside, firstside + numsides, loadmodel->brush.num_brushsides);
4710 out->firstbrushside = loadmodel->brush.data_brushsides + firstside;
4711 out->numbrushsides = numsides;
4712 // convert the contents to our values
4713 supercontents = Mod_Q2BSP_SuperContentsFromNativeContents(contents);
4715 // problem: q2bsp brushes have contents but not a texture
4716 // problem: q2bsp brushsides *may* have a texture or may not
4717 // problem: all brushsides and brushes must have a texture for trace_hittexture functionality to work, and the collision code is engineered around this assumption
4718 // solution: nasty hacks
4719 brushmissingtextures = false;
4720 out->texture = NULL;
4721 for (j = 0; j < out->numbrushsides; j++)
4723 if (out->firstbrushside[j].texture == &mod_q1bsp_texture_solid)
4724 brushmissingtextures = true;
4727 // if we can find a matching texture on a brush side we can use it instead of creating one
4728 if (out->firstbrushside[j].texture->supercontents == supercontents)
4729 out->texture = out->firstbrushside[j].texture;
4732 if (brushmissingtextures || out->texture == NULL)
4734 numbrushesmissingtextures++;
4735 // if we didn't find any appropriate texture (matching contents), we'll have to create one
4736 // we could search earlier ones for a matching one but that can be slow
4737 if (out->texture == NULL)
4739 texture_t *validtexture;
4740 validtexture = (texture_t *)Mem_Alloc(loadmodel->mempool, sizeof(texture_t));
4741 dpsnprintf(validtexture->name, sizeof(validtexture->name), "brushcollision%i", numcreatedtextures);
4742 validtexture->surfaceflags = 0;
4743 validtexture->supercontents = supercontents;
4744 numcreatedtextures++;
4745 out->texture = validtexture;
4747 // out->texture now contains a texture with appropriate contents, copy onto any missing sides
4748 for (j = 0; j < out->numbrushsides; j++)
4749 if (out->firstbrushside[j].texture == &mod_q1bsp_texture_solid)
4750 out->firstbrushside[j].texture = out->texture;
4753 // make a colbrush from the brush
4755 // make a list of mplane_t structs to construct a colbrush from
4756 if (maxplanes < out->numbrushsides)
4758 maxplanes = out->numbrushsides;
4761 planes = (colplanef_t *)Mem_Alloc(tempmempool, sizeof(colplanef_t) * maxplanes);
4763 for (j = 0;j < out->numbrushsides;j++)
4765 VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
4766 planes[j].dist = out->firstbrushside[j].plane->dist;
4767 planes[j].q3surfaceflags = out->firstbrushside[j].texture->surfaceflags;
4768 planes[j].texture = out->firstbrushside[j].texture;
4769 q3surfaceflags |= planes[j].q3surfaceflags;
4771 out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents, q3surfaceflags, out->texture, true);
4773 // this whole loop can take a while (e.g. on redstarrepublic4)
4774 CL_KeepaliveMessage(false);
4778 if (numcreatedtextures)
4779 Con_DPrintf("Mod_Q2BSP_LoadBrushes: %i brushes own sides that lack textures or have differing contents from the brush, %i textures have been created to describe these contents.\n", numbrushesmissingtextures, numcreatedtextures);
4782 static void Mod_Q2BSP_LoadPOP(sizebuf_t *sb)
4784 // this is probably a "proof of purchase" lump of some sort, it seems to be 0 size in most bsp files (but not q2dm1.bsp for instance)
4785 sb->readcount = sb->cursize;
4788 static void Mod_Q2BSP_LoadAreas(sizebuf_t *sb)
4790 // we currently don't use areas, they represent closable doors as vis blockers
4791 sb->readcount = sb->cursize;
4794 static void Mod_Q2BSP_LoadAreaPortals(sizebuf_t *sb)
4796 // we currently don't use areas, they represent closable doors as vis blockers
4797 sb->readcount = sb->cursize;
4800 static void Mod_Q2BSP_FindSubmodelBrushRange_r(model_t *mod, mnode_t *node, int *first, int *last)
4806 Mod_Q2BSP_FindSubmodelBrushRange_r(mod, node->children[0], first, last);
4807 node = node->children[1];
4809 leaf = (mleaf_t*)node;
4810 for (i = 0;i < leaf->numleafbrushes;i++)
4812 int brushnum = leaf->firstleafbrush[i];
4813 if (*first > brushnum)
4815 if (*last < brushnum)
4820 static void Mod_Q2BSP_Load(model_t *mod, void *buffer, void *bufferend)
4823 sizebuf_t lumpsb[Q2HEADER_LUMPS];
4825 float dist, modelyawradius, modelradius;
4826 msurface_t *surface;
4827 int totalstylesurfaces, totalstyles, stylecounts[256], remapstyles[256];
4828 model_brush_lightstyleinfo_t styleinfo[256];
4829 unsigned char *datapointer;
4832 MSG_InitReadBuffer(&sb, (unsigned char *)buffer, (unsigned char *)bufferend - (unsigned char *)buffer);
4834 mod->type = mod_brushq2;
4836 mod->brush.ishlbsp = false;
4837 mod->brush.isbsp2rmqe = false;
4838 mod->brush.isbsp2 = false;
4839 mod->brush.isq2bsp = true; // q1bsp loaders mostly work but we need a few tweaks
4840 mod->brush.isq3bsp = false;
4841 mod->brush.skymasking = true;
4842 mod->modeldatatypestring = "Q2BSP";
4844 i = MSG_ReadLittleLong(&sb);
4845 if (i != Q2BSPMAGIC)
4846 Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
4848 i = MSG_ReadLittleLong(&sb);
4849 if (i != Q2BSPVERSION)
4850 Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
4853 for (i = 0; i < Q2HEADER_LUMPS; i++)
4855 int offset = MSG_ReadLittleLong(&sb);
4856 int size = MSG_ReadLittleLong(&sb);
4857 if (offset < 0 || offset + size > sb.cursize)
4858 Host_Error("Mod_Q2BSP_Load: %s has invalid lump %i (offset %i, size %i, file size %i)\n", mod->name, i, offset, size, (int)sb.cursize);
4859 MSG_InitReadBuffer(&lumpsb[i], sb.data + offset, size);
4862 mod->soundfromcenter = true;
4863 mod->TracePoint = Mod_CollisionBIH_TracePoint;
4864 mod->TraceLine = Mod_CollisionBIH_TraceLine;
4865 mod->TraceBox = Mod_CollisionBIH_TraceBox;
4866 mod->TraceBrush = Mod_CollisionBIH_TraceBrush;
4867 mod->PointSuperContents = Mod_CollisionBIH_PointSuperContents;
4868 mod->TraceLineAgainstSurfaces = Mod_CollisionBIH_TraceLine;
4869 mod->brush.TraceLineOfSight = Mod_Q3BSP_TraceLineOfSight;
4870 mod->brush.SuperContentsFromNativeContents = Mod_Q2BSP_SuperContentsFromNativeContents;
4871 mod->brush.NativeContentsFromSuperContents = Mod_Q2BSP_NativeContentsFromSuperContents;
4872 mod->brush.GetPVS = Mod_BSP_GetPVS;
4873 mod->brush.FatPVS = Mod_BSP_FatPVS;
4874 mod->brush.BoxTouchingPVS = Mod_BSP_BoxTouchingPVS;
4875 mod->brush.BoxTouchingLeafPVS = Mod_BSP_BoxTouchingLeafPVS;
4876 mod->brush.BoxTouchingVisibleLeafs = Mod_BSP_BoxTouchingVisibleLeafs;
4877 mod->brush.FindBoxClusters = Mod_BSP_FindBoxClusters;
4878 mod->brush.LightPoint = Mod_BSP_LightPoint;
4879 mod->brush.FindNonSolidLocation = Mod_BSP_FindNonSolidLocation;
4880 mod->brush.AmbientSoundLevelsForPoint = NULL;
4881 mod->brush.RoundUpToHullSize = NULL;
4882 mod->brush.PointInLeaf = Mod_BSP_PointInLeaf;
4883 mod->Draw = R_Mod_Draw;
4884 mod->DrawDepth = R_Mod_DrawDepth;
4885 mod->DrawDebug = R_Mod_DrawDebug;
4886 mod->DrawPrepass = R_Mod_DrawPrepass;
4887 mod->GetLightInfo = R_Mod_GetLightInfo;
4888 mod->CompileShadowMap = R_Mod_CompileShadowMap;
4889 mod->DrawShadowMap = R_Mod_DrawShadowMap;
4890 mod->DrawLight = R_Mod_DrawLight;
4894 mod->brush.qw_md4sum = 0;
4895 mod->brush.qw_md4sum2 = 0;
4896 for (i = 0;i < Q2HEADER_LUMPS;i++)
4899 if (i == Q2LUMP_ENTITIES)
4901 temp = Com_BlockChecksum(lumpsb[i].data, lumpsb[i].cursize);
4902 mod->brush.qw_md4sum ^= LittleLong(temp);
4903 if (i == Q2LUMP_VISIBILITY || i == Q2LUMP_LEAFS || i == Q2LUMP_NODES)
4905 mod->brush.qw_md4sum2 ^= LittleLong(temp);
4908 // many of these functions are identical to Q1 loaders, so we use those where possible
4909 Mod_Q1BSP_LoadEntities(&lumpsb[Q2LUMP_ENTITIES]);
4910 Mod_Q1BSP_LoadVertexes(&lumpsb[Q2LUMP_VERTEXES]);
4911 Mod_Q1BSP_LoadEdges(&lumpsb[Q2LUMP_EDGES]);
4912 Mod_Q1BSP_LoadSurfedges(&lumpsb[Q2LUMP_SURFEDGES]);
4913 Mod_Q2BSP_LoadLighting(&lumpsb[Q2LUMP_LIGHTING]);
4914 Mod_Q1BSP_LoadPlanes(&lumpsb[Q2LUMP_PLANES]);
4915 Mod_Q2BSP_LoadTexinfo(&lumpsb[Q2LUMP_TEXINFO]);
4916 Mod_Q2BSP_LoadBrushSides(&lumpsb[Q2LUMP_BRUSHSIDES]);
4917 Mod_Q2BSP_LoadBrushes(&lumpsb[Q2LUMP_BRUSHES]);
4918 Mod_Q1BSP_LoadFaces(&lumpsb[Q2LUMP_FACES]);
4919 Mod_Q1BSP_LoadLeaffaces(&lumpsb[Q2LUMP_LEAFFACES]);
4920 Mod_Q2BSP_LoadLeafBrushes(&lumpsb[Q2LUMP_LEAFBRUSHES]);
4921 Mod_Q2BSP_LoadVisibility(&lumpsb[Q2LUMP_VISIBILITY]);
4922 Mod_Q2BSP_LoadPOP(&lumpsb[Q2LUMP_POP]);
4923 Mod_Q2BSP_LoadAreas(&lumpsb[Q2LUMP_AREAS]);
4924 Mod_Q2BSP_LoadAreaPortals(&lumpsb[Q2LUMP_AREAPORTALS]);
4925 Mod_Q2BSP_LoadLeafs(&lumpsb[Q2LUMP_LEAFS]);
4926 Mod_Q2BSP_LoadNodes(&lumpsb[Q2LUMP_NODES]);
4927 Mod_BSP_LoadSubmodels(&lumpsb[Q2LUMP_MODELS], NULL);
4929 for (i = 0; i < Q2HEADER_LUMPS; i++)
4930 if (lumpsb[i].readcount != lumpsb[i].cursize)
4931 Host_Error("Lump %i incorrectly loaded (readcount %i, size %i)\n", i, lumpsb[i].readcount, lumpsb[i].cursize);
4933 // we don't actually set MATERIALFLAG_WATERALPHA on anything, so this
4934 // doesn't enable the cvar, just indicates that transparent water is OK
4935 loadmodel->brush.supportwateralpha = true;
4937 // we don't need the compressed pvs data anymore
4938 if (mod->brushq1.data_compressedpvs)
4939 Mem_Free(mod->brushq1.data_compressedpvs);
4940 mod->brushq1.data_compressedpvs = NULL;
4941 mod->brushq1.num_compressedpvs = 0;
4943 // the MakePortals code works fine on the q2bsp data as well
4944 if (mod_bsp_portalize.integer)
4945 Mod_BSP_MakePortals();
4947 mod->numframes = 0; // q2bsp animations are kind of special, frame is unbounded...
4950 if (loadmodel->brush.numsubmodels)
4951 loadmodel->brush.submodels = (model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(model_t *));
4953 totalstylesurfaces = 0;
4955 for (i = 0;i < mod->brush.numsubmodels;i++)
4957 memset(stylecounts, 0, sizeof(stylecounts));
4958 for (k = 0;k < mod->brushq1.submodels[i].numfaces;k++)
4960 surface = mod->data_surfaces + mod->brushq1.submodels[i].firstface + k;
4961 for (j = 0;j < MAXLIGHTMAPS;j++)
4962 stylecounts[surface->lightmapinfo->styles[j]]++;
4964 for (k = 0;k < 255;k++)
4968 totalstylesurfaces += stylecounts[k];
4971 datapointer = (unsigned char *)Mem_Alloc(mod->mempool, mod->num_surfaces * sizeof(int) + totalstyles * sizeof(model_brush_lightstyleinfo_t) + totalstylesurfaces * sizeof(int *));
4972 mod->modelsurfaces_sorted = (int*)datapointer; datapointer += mod->num_surfaces * sizeof(int);
4973 // set up the world model, then on each submodel copy from the world model
4974 // and set up the submodel with the respective model info.
4976 for (i = 0;i < loadmodel->brush.numsubmodels;i++)
4978 mnode_t *rootnode = NULL;
4979 int firstbrush = loadmodel->brush.num_brushes, lastbrush = 0;
4983 // duplicate the basic information
4984 dpsnprintf(name, sizeof(name), "*%i", i);
4985 mod = Mod_FindName(name, loadmodel->name);
4986 // copy the base model to this one
4988 // rename the clone back to its proper name
4989 strlcpy(mod->name, name, sizeof(mod->name));
4990 mod->brush.parentmodel = loadmodel;
4991 // textures and memory belong to the main model
4992 mod->texturepool = NULL;
4993 mod->mempool = NULL;
4994 mod->brush.GetPVS = NULL;
4995 mod->brush.FatPVS = NULL;
4996 mod->brush.BoxTouchingPVS = NULL;
4997 mod->brush.BoxTouchingLeafPVS = NULL;
4998 mod->brush.BoxTouchingVisibleLeafs = NULL;
4999 mod->brush.FindBoxClusters = NULL;
5000 mod->brush.LightPoint = NULL;
5001 mod->brush.AmbientSoundLevelsForPoint = NULL;
5003 mod->brush.submodel = i;
5004 if (loadmodel->brush.submodels)
5005 loadmodel->brush.submodels[i] = mod;
5007 bm = &mod->brushq1.submodels[i];
5009 // we store the headnode (there's only one in Q2BSP) as if it were the first hull
5010 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
5012 mod->submodelsurfaces_start = bm->firstface;
5013 mod->submodelsurfaces_end = bm->firstface + bm->numfaces;
5015 // set node/leaf parents for this submodel
5016 // note: if the root of this submodel is a leaf (headnode[0] < 0) then there is nothing to do...
5017 // (this happens in base3.bsp)
5018 if (bm->headnode[0] >= 0)
5019 rootnode = mod->brush.data_nodes + bm->headnode[0];
5021 rootnode = (mnode_t*)(mod->brush.data_leafs + -1 - bm->headnode[0]);
5022 Mod_BSP_LoadNodes_RecursiveSetParent(rootnode, NULL);
5024 // make the model surface list (used by shadowing/lighting)
5025 Mod_Q2BSP_FindSubmodelBrushRange_r(mod, rootnode, &firstbrush, &lastbrush);
5026 if (firstbrush <= lastbrush)
5028 mod->firstmodelbrush = firstbrush;
5029 mod->nummodelbrushes = lastbrush + 1 - firstbrush;
5033 mod->firstmodelbrush = 0;
5034 mod->nummodelbrushes = 0;
5037 VectorCopy(bm->mins, mod->normalmins);
5038 VectorCopy(bm->maxs, mod->normalmaxs);
5039 dist = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
5040 modelyawradius = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
5041 modelyawradius = dist*dist+modelyawradius*modelyawradius;
5042 modelradius = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
5043 modelradius = modelyawradius + modelradius * modelradius;
5044 modelyawradius = sqrt(modelyawradius);
5045 modelradius = sqrt(modelradius);
5046 mod->yawmins[0] = mod->yawmins[1] = -modelyawradius;
5047 mod->yawmins[2] = mod->normalmins[2];
5048 mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius;
5049 mod->yawmaxs[2] = mod->normalmaxs[2];
5050 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
5051 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
5052 mod->radius = modelradius;
5053 mod->radius2 = modelradius * modelradius;
5055 Mod_SetDrawSkyAndWater(mod);
5057 // build lightstyle lists for quick marking of dirty lightmaps when lightstyles flicker
5058 if (mod->submodelsurfaces_start < mod->submodelsurfaces_end)
5060 // build lightstyle update chains
5061 // (used to rapidly mark lightmapupdateflags on many surfaces
5062 // when d_lightstylevalue changes)
5063 memset(stylecounts, 0, sizeof(stylecounts));
5064 for (k = mod->submodelsurfaces_start;k < mod->submodelsurfaces_end;k++)
5065 for (j = 0;j < MAXLIGHTMAPS;j++)
5066 stylecounts[mod->data_surfaces[k].lightmapinfo->styles[j]]++;
5067 mod->brushq1.num_lightstyles = 0;
5068 for (k = 0;k < 255;k++)
5072 styleinfo[mod->brushq1.num_lightstyles].style = k;
5073 styleinfo[mod->brushq1.num_lightstyles].value = 0;
5074 styleinfo[mod->brushq1.num_lightstyles].numsurfaces = 0;
5075 styleinfo[mod->brushq1.num_lightstyles].surfacelist = (int *)datapointer;datapointer += stylecounts[k] * sizeof(int);
5076 remapstyles[k] = mod->brushq1.num_lightstyles;
5077 mod->brushq1.num_lightstyles++;
5080 for (k = mod->submodelsurfaces_start;k < mod->submodelsurfaces_end;k++)
5082 surface = mod->data_surfaces + k;
5083 for (j = 0;j < MAXLIGHTMAPS;j++)
5085 if (surface->lightmapinfo->styles[j] != 255)
5087 int r = remapstyles[surface->lightmapinfo->styles[j]];
5088 styleinfo[r].surfacelist[styleinfo[r].numsurfaces++] = k;
5092 mod->brushq1.data_lightstyleinfo = (model_brush_lightstyleinfo_t *)datapointer;datapointer += mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t);
5093 memcpy(mod->brushq1.data_lightstyleinfo, styleinfo, mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t));
5097 Con_Printf(CON_WARN "warning: empty submodel *%i in %s\n", i+1, loadmodel->name);
5099 //mod->brushq1.num_visleafs = bm->visleafs;
5101 // build a Bounding Interval Hierarchy for culling triangles in light rendering
5102 Mod_MakeCollisionBIH(mod, false, &mod->collision_bih);
5104 // build a Bounding Interval Hierarchy for culling brushes in collision detection
5105 Mod_MakeCollisionBIH(mod, true, &mod->render_bih);
5107 // generate VBOs and other shared data before cloning submodels
5113 // make the model surface list (used by shadowing/lighting)
5114 Mod_MakeSortedSurfaces(loadmodel);
5116 Con_DPrintf("Stats for q2bsp model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
5119 static int Mod_Q3BSP_SuperContentsFromNativeContents(int nativecontents);
5120 static int Mod_Q3BSP_NativeContentsFromSuperContents(int supercontents);
5122 static void Mod_Q3BSP_LoadEntities(lump_t *l)
5125 char key[128], value[MAX_INPUTLINE];
5127 loadmodel->brushq3.num_lightgrid_cellsize[0] = 64;
5128 loadmodel->brushq3.num_lightgrid_cellsize[1] = 64;
5129 loadmodel->brushq3.num_lightgrid_cellsize[2] = 128;
5132 loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen + 1);
5133 memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
5134 loadmodel->brush.entities[l->filelen] = 0;
5135 data = loadmodel->brush.entities;
5136 // some Q3 maps override the lightgrid_cellsize with a worldspawn key
5137 // VorteX: q3map2 FS-R generates tangentspace deluxemaps for q3bsp and sets 'deluxeMaps' key
5138 loadmodel->brushq3.deluxemapping = false;
5139 if (data && COM_ParseToken_Simple(&data, false, false, true) && com_token[0] == '{')
5143 if (!COM_ParseToken_Simple(&data, false, false, true))
5145 if (com_token[0] == '}')
5146 break; // end of worldspawn
5147 if (com_token[0] == '_')
5148 strlcpy(key, com_token + 1, sizeof(key));
5150 strlcpy(key, com_token, sizeof(key));
5151 while (key[strlen(key)-1] == ' ') // remove trailing spaces
5152 key[strlen(key)-1] = 0;
5153 if (!COM_ParseToken_Simple(&data, false, false, true))
5155 strlcpy(value, com_token, sizeof(value));
5156 if (!strcasecmp("gridsize", key)) // this one is case insensitive to 100% match q3map2
5158 #if _MSC_VER >= 1400
5159 #define sscanf sscanf_s
5162 if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0)
5163 VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
5165 VectorSet(v, 64, 64, 128);
5166 if(sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) != 3)
5167 Con_Printf("Mod_Q3BSP_LoadEntities: funny gridsize \"%s\" in %s, interpreting as \"%f %f %f\" to match q3map2's parsing\n", value, loadmodel->name, v[0], v[1], v[2]);
5168 if (v[0] != 0 && v[1] != 0 && v[2] != 0)
5169 VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
5172 else if (!strcmp("deluxeMaps", key))
5174 if (!strcmp(com_token, "1"))
5176 loadmodel->brushq3.deluxemapping = true;
5177 loadmodel->brushq3.deluxemapping_modelspace = true;
5179 else if (!strcmp(com_token, "2"))
5181 loadmodel->brushq3.deluxemapping = true;
5182 loadmodel->brushq3.deluxemapping_modelspace = false;
5189 static void Mod_Q3BSP_LoadTextures(lump_t *l)
5195 in = (q3dtexture_t *)(mod_base + l->fileofs);
5196 if (l->filelen % sizeof(*in))
5197 Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
5198 count = l->filelen / sizeof(*in);
5199 out = (texture_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5201 loadmodel->data_textures = out;
5202 loadmodel->num_textures = count;
5203 loadmodel->num_texturesperskin = loadmodel->num_textures;
5205 for (i = 0;i < count;i++)
5207 out[i].surfaceflags = LittleLong(in[i].surfaceflags);
5208 out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(LittleLong(in[i].contents));
5209 Mod_LoadTextureFromQ3Shader(loadmodel->mempool, loadmodel->name, out + i, in[i].name, true, true, TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, MATERIALFLAG_WALL);
5210 // restore the surfaceflags and supercontents
5211 out[i].surfaceflags = LittleLong(in[i].surfaceflags);
5212 out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(LittleLong(in[i].contents));
5216 static void Mod_Q3BSP_LoadPlanes(lump_t *l)
5222 in = (q3dplane_t *)(mod_base + l->fileofs);
5223 if (l->filelen % sizeof(*in))
5224 Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
5225 count = l->filelen / sizeof(*in);
5226 out = (mplane_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5228 loadmodel->brush.data_planes = out;
5229 loadmodel->brush.num_planes = count;
5231 for (i = 0;i < count;i++, in++, out++)
5233 out->normal[0] = LittleFloat(in->normal[0]);
5234 out->normal[1] = LittleFloat(in->normal[1]);
5235 out->normal[2] = LittleFloat(in->normal[2]);
5236 out->dist = LittleFloat(in->dist);
5241 static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
5244 q3mbrushside_t *out;
5247 in = (q3dbrushside_t *)(mod_base + l->fileofs);
5248 if (l->filelen % sizeof(*in))
5249 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
5250 count = l->filelen / sizeof(*in);
5251 out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5253 loadmodel->brush.data_brushsides = out;
5254 loadmodel->brush.num_brushsides = count;
5256 for (i = 0;i < count;i++, in++, out++)
5258 n = LittleLong(in->planeindex);
5259 if (n < 0 || n >= loadmodel->brush.num_planes)
5260 Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
5261 out->plane = loadmodel->brush.data_planes + n;
5262 n = LittleLong(in->textureindex);
5263 if (n < 0 || n >= loadmodel->num_textures)
5264 Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
5265 out->texture = loadmodel->data_textures + n;
5269 static void Mod_Q3BSP_LoadBrushSides_IG(lump_t *l)
5271 q3dbrushside_ig_t *in;
5272 q3mbrushside_t *out;
5275 in = (q3dbrushside_ig_t *)(mod_base + l->fileofs);
5276 if (l->filelen % sizeof(*in))
5277 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
5278 count = l->filelen / sizeof(*in);
5279 out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5281 loadmodel->brush.data_brushsides = out;
5282 loadmodel->brush.num_brushsides = count;
5284 for (i = 0;i < count;i++, in++, out++)
5286 n = LittleLong(in->planeindex);
5287 if (n < 0 || n >= loadmodel->brush.num_planes)
5288 Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
5289 out->plane = loadmodel->brush.data_planes + n;
5290 n = LittleLong(in->textureindex);
5291 if (n < 0 || n >= loadmodel->num_textures)
5292 Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
5293 out->texture = loadmodel->data_textures + n;
5297 static void Mod_Q3BSP_LoadBrushes(lump_t *l)
5301 int i, j, n, c, count, maxplanes, q3surfaceflags;
5302 colplanef_t *planes;
5304 in = (q3dbrush_t *)(mod_base + l->fileofs);
5305 if (l->filelen % sizeof(*in))
5306 Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
5307 count = l->filelen / sizeof(*in);
5308 out = (q3mbrush_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5310 loadmodel->brush.data_brushes = out;
5311 loadmodel->brush.num_brushes = count;
5316 for (i = 0;i < count;i++, in++, out++)
5318 n = LittleLong(in->firstbrushside);
5319 c = LittleLong(in->numbrushsides);
5320 if (n < 0 || n + c > loadmodel->brush.num_brushsides)
5321 Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)", n, n + c, loadmodel->brush.num_brushsides);
5322 out->firstbrushside = loadmodel->brush.data_brushsides + n;
5323 out->numbrushsides = c;
5324 n = LittleLong(in->textureindex);
5325 if (n < 0 || n >= loadmodel->num_textures)
5326 Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
5327 out->texture = loadmodel->data_textures + n;
5329 // make a list of mplane_t structs to construct a colbrush from
5330 if (maxplanes < out->numbrushsides)
5332 maxplanes = out->numbrushsides;
5335 planes = (colplanef_t *)Mem_Alloc(tempmempool, sizeof(colplanef_t) * maxplanes);
5338 for (j = 0;j < out->numbrushsides;j++)
5340 VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
5341 planes[j].dist = out->firstbrushside[j].plane->dist;
5342 planes[j].q3surfaceflags = out->firstbrushside[j].texture->surfaceflags;
5343 planes[j].texture = out->firstbrushside[j].texture;
5344 q3surfaceflags |= planes[j].q3surfaceflags;
5346 // make the colbrush from the planes
5347 out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents, q3surfaceflags, out->texture, true);
5349 // this whole loop can take a while (e.g. on redstarrepublic4)
5350 CL_KeepaliveMessage(false);
5356 static void Mod_Q3BSP_LoadEffects(lump_t *l)
5362 in = (q3deffect_t *)(mod_base + l->fileofs);
5363 if (l->filelen % sizeof(*in))
5364 Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name);
5365 count = l->filelen / sizeof(*in);
5366 out = (q3deffect_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5368 loadmodel->brushq3.data_effects = out;
5369 loadmodel->brushq3.num_effects = count;
5371 for (i = 0;i < count;i++, in++, out++)
5373 strlcpy (out->shadername, in->shadername, sizeof (out->shadername));
5374 n = LittleLong(in->brushindex);
5375 if (n >= loadmodel->brush.num_brushes)
5377 Con_Printf("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes), setting to -1\n", n, loadmodel->brush.num_brushes);
5380 out->brushindex = n;
5381 out->unknown = LittleLong(in->unknown);
5385 static void Mod_Q3BSP_LoadVertices(lump_t *l)
5390 in = (q3dvertex_t *)(mod_base + l->fileofs);
5391 if (l->filelen % sizeof(*in))
5392 Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
5393 loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in);
5394 loadmodel->brushq3.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 3 + 2 + 2 + 4)));
5395 loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_vertex3f + count * 3;
5396 loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_normal3f + count * 3;
5397 loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + count * 2;
5398 loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_texcoordlightmap2f + count * 2;
5400 for (i = 0;i < count;i++, in++)
5402 loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]);
5403 loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]);
5404 loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]);
5405 loadmodel->brushq3.data_normal3f[i * 3 + 0] = LittleFloat(in->normal3f[0]);
5406 loadmodel->brushq3.data_normal3f[i * 3 + 1] = LittleFloat(in->normal3f[1]);
5407 loadmodel->brushq3.data_normal3f[i * 3 + 2] = LittleFloat(in->normal3f[2]);
5408 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]);
5409 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]);
5410 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]);
5411 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]);
5412 // svector/tvector are calculated later in face loading
5413 if(mod_q3bsp_sRGBlightmaps.integer)
5415 // if lightmaps are sRGB, vertex colors are sRGB too, so we need to linearize them
5416 // note: when this is in use, lightmap color 128 is no longer neutral, but "sRGB half power" is
5417 // working like this may be odd, but matches q3map2 -gamma 2.2
5418 if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
5420 loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
5421 loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
5422 loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
5423 // we fix the brightness consistently via lightmapscale
5427 loadmodel->brushq3.data_color4f[i * 4 + 0] = Image_LinearFloatFromsRGB(in->color4ub[0]);
5428 loadmodel->brushq3.data_color4f[i * 4 + 1] = Image_LinearFloatFromsRGB(in->color4ub[1]);
5429 loadmodel->brushq3.data_color4f[i * 4 + 2] = Image_LinearFloatFromsRGB(in->color4ub[2]);
5434 if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
5436 loadmodel->brushq3.data_color4f[i * 4 + 0] = Image_sRGBFloatFromLinear_Lightmap(in->color4ub[0]);
5437 loadmodel->brushq3.data_color4f[i * 4 + 1] = Image_sRGBFloatFromLinear_Lightmap(in->color4ub[1]);
5438 loadmodel->brushq3.data_color4f[i * 4 + 2] = Image_sRGBFloatFromLinear_Lightmap(in->color4ub[2]);
5442 loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
5443 loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
5444 loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
5447 loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f);
5448 if(in->color4ub[0] != 255 || in->color4ub[1] != 255 || in->color4ub[2] != 255)
5449 loadmodel->lit = true;
5453 static void Mod_Q3BSP_LoadTriangles(lump_t *l)
5459 in = (int *)(mod_base + l->fileofs);
5460 if (l->filelen % sizeof(int[3]))
5461 Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
5462 count = l->filelen / sizeof(*in);
5464 if(!loadmodel->brushq3.num_vertices)
5467 Con_Printf("Mod_Q3BSP_LoadTriangles: %s has triangles but no vertexes, broken compiler, ignoring problem\n", loadmodel->name);
5468 loadmodel->brushq3.num_triangles = 0;
5472 out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5473 loadmodel->brushq3.num_triangles = count / 3;
5474 loadmodel->brushq3.data_element3i = out;
5476 for (i = 0;i < count;i++, in++, out++)
5478 *out = LittleLong(*in);
5479 if (*out < 0 || *out >= loadmodel->brushq3.num_vertices)
5481 Con_Printf("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices), setting to 0\n", *out, loadmodel->brushq3.num_vertices);
5487 static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
5489 q3dlightmap_t *input_pointer;
5507 int mergedrowsxcolumns;
5512 unsigned char *mergedpixels;
5513 unsigned char *mergeddeluxepixels;
5514 unsigned char *mergebuf;
5515 char mapname[MAX_QPATH];
5517 unsigned char *inpixels[10000]; // max count q3map2 can output (it uses 4 digits)
5520 // defaults for q3bsp
5527 loadmodel->brushq3.lightmapsize = 128;
5529 if (cls.state == ca_dedicated)
5532 if(mod_q3bsp_nolightmaps.integer)
5538 // prefer internal LMs for compatibility (a BSP contains no info on whether external LMs exist)
5539 if (developer_loading.integer)
5540 Con_Printf("Using internal lightmaps\n");
5541 input_pointer = (q3dlightmap_t *)(mod_base + l->fileofs);
5542 if (l->filelen % sizeof(*input_pointer))
5543 Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
5544 count = l->filelen / sizeof(*input_pointer);
5545 for(i = 0; i < count; ++i)
5546 inpixels[i] = input_pointer[i].rgb;
5550 // no internal lightmaps
5551 // try external lightmaps
5552 FS_StripExtension(loadmodel->name, mapname, sizeof(mapname));
5553 inpixels[0] = loadimagepixelsbgra(va(vabuf, sizeof(vabuf), "%s/lm_%04d", mapname, 0), false, false, false, NULL);
5557 Con_Printf("Using external lightmaps\n");
5559 // using EXTERNAL lightmaps instead
5560 if(image_width != (int) CeilPowerOf2(image_width) || image_width != image_height)
5561 Con_Printf("Mod_Q3BSP_LoadLightmaps: irregularly sized external lightmap in %s",loadmodel->name);
5570 for(count = 1; ; ++count)
5572 inpixels[count] = loadimagepixelsbgra(va(vabuf, sizeof(vabuf), "%s/lm_%04d", mapname, count), false, false, false, NULL);
5573 if(!inpixels[count])
5574 break; // we got all of them
5575 if(image_width != size || image_height != size)
5577 Mem_Free(inpixels[count]);
5578 inpixels[count] = NULL;
5579 Con_Printf("Mod_Q3BSP_LoadLightmaps: mismatched lightmap size in %s - external lightmap %s/lm_%04d does not match earlier ones\n", loadmodel->name, mapname, count);
5585 loadmodel->brushq3.lightmapsize = size;
5586 loadmodel->brushq3.num_originallightmaps = count;
5588 // now check the surfaces to see if any of them index an odd numbered
5589 // lightmap, if so this is not a deluxemapped bsp file
5591 // also check what lightmaps are actually used, because q3map2 sometimes
5592 // (always?) makes an unused one at the end, which
5593 // q3map2 sometimes (or always?) makes a second blank lightmap for no
5594 // reason when only one lightmap is used, which can throw off the
5595 // deluxemapping detection method, so check 2-lightmap bsp's specifically
5596 // to see if the second lightmap is blank, if so it is not deluxemapped.
5597 // VorteX: autodetect only if previous attempt to find "deluxeMaps" key
5598 // in Mod_Q3BSP_LoadEntities was failed
5599 if (!loadmodel->brushq3.deluxemapping)
5601 loadmodel->brushq3.deluxemapping = !(count & 1);
5602 loadmodel->brushq3.deluxemapping_modelspace = true;
5604 if (loadmodel->brushq3.deluxemapping)
5606 int facecount = faceslump->filelen / sizeof(q3dface_t);
5607 q3dface_t *faces = (q3dface_t *)(mod_base + faceslump->fileofs);
5608 for (i = 0;i < facecount;i++)
5610 j = LittleLong(faces[i].lightmapindex);
5613 endlightmap = max(endlightmap, j + 1);
5614 if ((j & 1) || j + 1 >= count)
5616 loadmodel->brushq3.deluxemapping = false;
5623 // q3map2 sometimes (or always?) makes a second blank lightmap for no
5624 // reason when only one lightmap is used, which can throw off the
5625 // deluxemapping detection method, so check 2-lightmap bsp's specifically
5626 // to see if the second lightmap is blank, if so it is not deluxemapped.
5628 // further research has shown q3map2 sometimes creates a deluxemap and two
5629 // blank lightmaps, which must be handled properly as well
5630 if (endlightmap == 1 && count > 1)
5633 for (i = 0;i < size*size;i++)
5635 if (c[bytesperpixel*i + rgbmap[0]])
5637 if (c[bytesperpixel*i + rgbmap[1]])
5639 if (c[bytesperpixel*i + rgbmap[2]])
5644 // all pixels in the unused lightmap were black...
5645 loadmodel->brushq3.deluxemapping = false;
5650 Con_Printf("%s is %sdeluxemapped\n", loadmodel->name, loadmodel->brushq3.deluxemapping ? "" : "not ");
5652 // figure out what the most reasonable merge power is within limits
5654 // find the appropriate NxN dimensions to merge to, to avoid wasted space
5655 realcount = count >> (int)loadmodel->brushq3.deluxemapping;
5657 // figure out how big the merged texture has to be
5658 mergegoal = 128<<bound(0, mod_q3bsp_lightmapmergepower.integer, 6);
5659 mergegoal = bound(size, mergegoal, (int)vid.maxtexturesize_2d);
5660 while (mergegoal > size && mergegoal * mergegoal / 4 >= size * size * realcount)
5662 mergedwidth = mergegoal;
5663 mergedheight = mergegoal;
5664 // choose non-square size (2x1 aspect) if only half the space is used;
5665 // this really only happens when the entire set fits in one texture, if
5666 // there are multiple textures, we don't worry about shrinking the last
5667 // one to fit, because the driver prefers the same texture size on
5668 // consecutive draw calls...
5669 if (mergedwidth * mergedheight / 2 >= size*size*realcount)
5672 loadmodel->brushq3.num_lightmapmergedwidthpower = 0;
5673 loadmodel->brushq3.num_lightmapmergedheightpower = 0;
5674 while (mergedwidth > size<<loadmodel->brushq3.num_lightmapmergedwidthpower)
5675 loadmodel->brushq3.num_lightmapmergedwidthpower++;
5676 while (mergedheight > size<<loadmodel->brushq3.num_lightmapmergedheightpower)
5677 loadmodel->brushq3.num_lightmapmergedheightpower++;
5678 loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower = loadmodel->brushq3.num_lightmapmergedwidthpower + loadmodel->brushq3.num_lightmapmergedheightpower + (loadmodel->brushq3.deluxemapping ? 1 : 0);
5680 powerx = loadmodel->brushq3.num_lightmapmergedwidthpower;
5681 powery = loadmodel->brushq3.num_lightmapmergedheightpower;
5682 powerxy = powerx+powery;
5683 powerdxy = loadmodel->brushq3.deluxemapping + powerxy;
5685 mergedcolumns = 1 << powerx;
5686 mergedrows = 1 << powery;
5687 mergedrowsxcolumns = 1 << powerxy;
5689 loadmodel->brushq3.num_mergedlightmaps = (realcount + (1 << powerxy) - 1) >> powerxy;
5690 loadmodel->brushq3.data_lightmaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
5691 if (loadmodel->brushq3.deluxemapping)
5692 loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
5694 mergedpixels = (unsigned char *) Mem_Alloc(tempmempool, mergedwidth * mergedheight * 4);
5695 mergeddeluxepixels = loadmodel->brushq3.deluxemapping ? (unsigned char *) Mem_Alloc(tempmempool, mergedwidth * mergedheight * 4) : NULL;
5696 for (i = 0;i < count;i++)
5698 // figure out which merged lightmap texture this fits into
5699 realindex = i >> (int)loadmodel->brushq3.deluxemapping;
5700 lightmapindex = i >> powerdxy;
5702 // choose the destination address
5703 mergebuf = (loadmodel->brushq3.deluxemapping && (i & 1)) ? mergeddeluxepixels : mergedpixels;
5704 mergebuf += 4 * (realindex & (mergedcolumns-1))*size + 4 * ((realindex >> powerx) & (mergedrows-1))*mergedwidth*size;
5705 if ((i & 1) == 0 || !loadmodel->brushq3.deluxemapping)
5706 Con_DPrintf("copying original lightmap %i (%ix%i) to %i (at %i,%i)\n", i, size, size, lightmapindex, (realindex & (mergedcolumns-1))*size, ((realindex >> powerx) & (mergedrows-1))*size);
5708 // convert pixels from RGB or BGRA while copying them into the destination rectangle
5709 for (j = 0;j < size;j++)
5710 for (k = 0;k < size;k++)
5712 mergebuf[(j*mergedwidth+k)*4+0] = inpixels[i][(j*size+k)*bytesperpixel+rgbmap[0]];
5713 mergebuf[(j*mergedwidth+k)*4+1] = inpixels[i][(j*size+k)*bytesperpixel+rgbmap[1]];
5714 mergebuf[(j*mergedwidth+k)*4+2] = inpixels[i][(j*size+k)*bytesperpixel+rgbmap[2]];
5715 mergebuf[(j*mergedwidth+k)*4+3] = 255;
5718 // upload texture if this was the last tile being written to the texture
5719 if (((realindex + 1) & (mergedrowsxcolumns - 1)) == 0 || (realindex + 1) == realcount)
5721 if (loadmodel->brushq3.deluxemapping && (i & 1))
5722 loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va(vabuf, sizeof(vabuf), "deluxemap%04i", lightmapindex), mergedwidth, mergedheight, mergeddeluxepixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), -1, NULL);
5725 if(mod_q3bsp_sRGBlightmaps.integer)
5728 if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
5730 t = TEXTYPE_BGRA; // in stupid fallback mode, we upload lightmaps in sRGB form and just fix their brightness
5731 // we fix the brightness consistently via lightmapscale
5734 t = TEXTYPE_SRGB_BGRA; // normally, we upload lightmaps in sRGB form (possibly downconverted to linear)
5735 loadmodel->brushq3.data_lightmaps [lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va(vabuf, sizeof(vabuf), "lightmap%04i", lightmapindex), mergedwidth, mergedheight, mergedpixels, t, TEXF_FORCELINEAR | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), -1, NULL);
5739 if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
5740 Image_MakesRGBColorsFromLinear_Lightmap(mergedpixels, mergedpixels, mergedwidth * mergedheight);
5741 loadmodel->brushq3.data_lightmaps [lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va(vabuf, sizeof(vabuf), "lightmap%04i", lightmapindex), mergedwidth, mergedheight, mergedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), -1, NULL);
5747 if (mergeddeluxepixels)
5748 Mem_Free(mergeddeluxepixels);
5749 Mem_Free(mergedpixels);
5752 for(i = 0; i < count; ++i)
5753 Mem_Free(inpixels[i]);
5757 typedef struct patchtess_s
5761 // Auxiliary data used only by patch loading code in Mod_Q3BSP_LoadFaces
5764 float *originalvertex3f;
5767 #define PATCHTESS_SAME_LODGROUP(a,b) \
5769 (a).lodgroup[0] == (b).lodgroup[0] && \
5770 (a).lodgroup[1] == (b).lodgroup[1] && \
5771 (a).lodgroup[2] == (b).lodgroup[2] && \
5772 (a).lodgroup[3] == (b).lodgroup[3] && \
5773 (a).lodgroup[4] == (b).lodgroup[4] && \
5774 (a).lodgroup[5] == (b).lodgroup[5] \
5777 static void Mod_Q3BSP_LoadFaces(lump_t *l)
5779 q3dface_t *in, *oldin;
5780 msurface_t *out, *oldout;
5781 int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshvertices, meshtriangles, collisionvertices, collisiontriangles, numvertices, numtriangles, cxtess, cytess;
5782 float lightmaptcbase[2], lightmaptcscale[2];
5783 //int *originalelement3i;
5784 float *originalvertex3f;
5785 //float *originalsvector3f;
5786 //float *originaltvector3f;
5787 float *originalnormal3f;
5788 float *originalcolor4f;
5789 float *originaltexcoordtexture2f;
5790 float *originaltexcoordlightmap2f;
5791 float *surfacecollisionvertex3f;
5792 int *surfacecollisionelement3i;
5794 patchtess_t *patchtess = NULL;
5795 int patchtesscount = 0;
5798 in = (q3dface_t *)(mod_base + l->fileofs);
5799 if (l->filelen % sizeof(*in))
5800 Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name);
5801 count = l->filelen / sizeof(*in);
5802 out = (msurface_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5804 loadmodel->data_surfaces = out;
5805 loadmodel->num_surfaces = count;
5808 patchtess = (patchtess_t*) Mem_Alloc(tempmempool, count * sizeof(*patchtess));
5816 for (;i < count;i++, in++, out++)
5818 // check face type first
5819 type = LittleLong(in->type);
5820 if (type != Q3FACETYPE_FLAT
5821 && type != Q3FACETYPE_PATCH
5822 && type != Q3FACETYPE_MESH
5823 && type != Q3FACETYPE_FLARE)
5825 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, type);
5829 n = LittleLong(in->textureindex);
5830 if (n < 0 || n >= loadmodel->num_textures)
5832 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->num_textures);
5835 out->texture = loadmodel->data_textures + n;
5836 n = LittleLong(in->effectindex);
5837 if (n < -1 || n >= loadmodel->brushq3.num_effects)
5839 if (developer_extra.integer)
5840 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects);
5846 out->effect = loadmodel->brushq3.data_effects + n;
5848 if (cls.state != ca_dedicated)
5850 out->lightmaptexture = NULL;
5851 out->deluxemaptexture = r_texture_blanknormalmap;
5852 n = LittleLong(in->lightmapindex);
5855 else if (n >= loadmodel->brushq3.num_originallightmaps)
5857 if(loadmodel->brushq3.num_originallightmaps != 0)
5858 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_originallightmaps);
5863 out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n >> loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower];
5864 if (loadmodel->brushq3.deluxemapping)
5865 out->deluxemaptexture = loadmodel->brushq3.data_deluxemaps[n >> loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower];
5866 loadmodel->lit = true;
5870 firstvertex = LittleLong(in->firstvertex);
5871 numvertices = LittleLong(in->numvertices);
5872 firstelement = LittleLong(in->firstelement);
5873 numtriangles = LittleLong(in->numelements) / 3;
5874 if (numtriangles * 3 != LittleLong(in->numelements))
5876 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, LittleLong(in->numelements));
5879 if (firstvertex < 0 || firstvertex + numvertices > loadmodel->brushq3.num_vertices)
5881 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, firstvertex, firstvertex + numvertices, loadmodel->brushq3.num_vertices);
5884 if (firstelement < 0 || firstelement + numtriangles * 3 > loadmodel->brushq3.num_triangles * 3)
5886 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, firstelement, firstelement + numtriangles * 3, loadmodel->brushq3.num_triangles * 3);
5891 case Q3FACETYPE_FLAT:
5892 case Q3FACETYPE_MESH:
5893 // no processing necessary
5895 case Q3FACETYPE_PATCH:
5896 patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
5897 patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
5898 if (numvertices != (patchsize[0] * patchsize[1]) || patchsize[0] < 3 || patchsize[1] < 3 || !(patchsize[0] & 1) || !(patchsize[1] & 1) || patchsize[0] * patchsize[1] >= min(r_subdivisions_maxvertices.integer, r_subdivisions_collision_maxvertices.integer))
5900 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]);
5903 originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
5905 // convert patch to Q3FACETYPE_MESH
5906 xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
5907 ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
5908 // bound to user settings
5909 xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer);
5910 ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer);
5911 // bound to sanity settings
5912 xtess = bound(0, xtess, 1024);
5913 ytess = bound(0, ytess, 1024);
5915 // lower quality collision patches! Same procedure as before, but different cvars
5916 // convert patch to Q3FACETYPE_MESH
5917 cxtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
5918 cytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
5919 // bound to user settings
5920 cxtess = bound(r_subdivisions_collision_mintess.integer, cxtess, r_subdivisions_collision_maxtess.integer);
5921 cytess = bound(r_subdivisions_collision_mintess.integer, cytess, r_subdivisions_collision_maxtess.integer);
5922 // bound to sanity settings
5923 cxtess = bound(0, cxtess, 1024);
5924 cytess = bound(0, cytess, 1024);
5926 // store it for the LOD grouping step
5927 patchtess[patchtesscount].info.xsize = patchsize[0];
5928 patchtess[patchtesscount].info.ysize = patchsize[1];
5929 patchtess[patchtesscount].info.lods[PATCH_LOD_VISUAL].xtess = xtess;
5930 patchtess[patchtesscount].info.lods[PATCH_LOD_VISUAL].ytess = ytess;
5931 patchtess[patchtesscount].info.lods[PATCH_LOD_COLLISION].xtess = cxtess;
5932 patchtess[patchtesscount].info.lods[PATCH_LOD_COLLISION].ytess = cytess;
5934 patchtess[patchtesscount].surface_id = i;
5935 patchtess[patchtesscount].lodgroup[0] = LittleFloat(in->specific.patch.mins[0]);
5936 patchtess[patchtesscount].lodgroup[1] = LittleFloat(in->specific.patch.mins[1]);
5937 patchtess[patchtesscount].lodgroup[2] = LittleFloat(in->specific.patch.mins[2]);
5938 patchtess[patchtesscount].lodgroup[3] = LittleFloat(in->specific.patch.maxs[0]);
5939 patchtess[patchtesscount].lodgroup[4] = LittleFloat(in->specific.patch.maxs[1]);
5940 patchtess[patchtesscount].lodgroup[5] = LittleFloat(in->specific.patch.maxs[2]);
5941 patchtess[patchtesscount].originalvertex3f = originalvertex3f;
5944 case Q3FACETYPE_FLARE:
5945 if (developer_extra.integer)
5946 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name);
5950 out->num_vertices = numvertices;
5951 out->num_triangles = numtriangles;
5952 meshvertices += out->num_vertices;
5953 meshtriangles += out->num_triangles;
5956 // Fix patches tesselations so that they make no seams
5960 for(i = 0; i < patchtesscount; ++i)
5962 for(j = i+1; j < patchtesscount; ++j)
5964 if (!PATCHTESS_SAME_LODGROUP(patchtess[i], patchtess[j]))
5967 if (Q3PatchAdjustTesselation(3, &patchtess[i].info, patchtess[i].originalvertex3f, &patchtess[j].info, patchtess[j].originalvertex3f) )
5974 // Calculate resulting number of triangles
5975 collisionvertices = 0;
5976 collisiontriangles = 0;
5977 for(i = 0; i < patchtesscount; ++i)
5979 finalwidth = Q3PatchDimForTess(patchtess[i].info.xsize, patchtess[i].info.lods[PATCH_LOD_VISUAL].xtess);
5980 finalheight = Q3PatchDimForTess(patchtess[i].info.ysize,patchtess[i].info.lods[PATCH_LOD_VISUAL].ytess);
5981 numvertices = finalwidth * finalheight;
5982 numtriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5984 oldout[patchtess[i].surface_id].num_vertices = numvertices;
5985 oldout[patchtess[i].surface_id].num_triangles = numtriangles;
5986 meshvertices += oldout[patchtess[i].surface_id].num_vertices;
5987 meshtriangles += oldout[patchtess[i].surface_id].num_triangles;
5989 finalwidth = Q3PatchDimForTess(patchtess[i].info.xsize, patchtess[i].info.lods[PATCH_LOD_COLLISION].xtess);
5990 finalheight = Q3PatchDimForTess(patchtess[i].info.ysize,patchtess[i].info.lods[PATCH_LOD_COLLISION].ytess);
5991 numvertices = finalwidth * finalheight;
5992 numtriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5994 oldout[patchtess[i].surface_id].num_collisionvertices = numvertices;
5995 oldout[patchtess[i].surface_id].num_collisiontriangles = numtriangles;
5996 collisionvertices += oldout[patchtess[i].surface_id].num_collisionvertices;
5997 collisiontriangles += oldout[patchtess[i].surface_id].num_collisiontriangles;
6003 Mod_AllocSurfMesh(loadmodel->mempool, meshvertices, meshtriangles, false, true);
6004 if (collisiontriangles)
6006 loadmodel->brush.data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, collisionvertices * sizeof(float[3]));
6007 loadmodel->brush.data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, collisiontriangles * sizeof(int[3]));
6011 collisionvertices = 0;
6012 collisiontriangles = 0;
6013 for (;i < count && meshvertices + out->num_vertices <= loadmodel->surfmesh.num_vertices;i++, in++, out++)
6015 if (out->num_vertices < 3 || out->num_triangles < 1)
6018 type = LittleLong(in->type);
6019 firstvertex = LittleLong(in->firstvertex);
6020 firstelement = LittleLong(in->firstelement);
6021 out->num_firstvertex = meshvertices;
6022 out->num_firsttriangle = meshtriangles;
6023 out->num_firstcollisiontriangle = collisiontriangles;
6026 case Q3FACETYPE_FLAT:
6027 case Q3FACETYPE_MESH:
6028 // no processing necessary, except for lightmap merging
6029 for (j = 0;j < out->num_vertices;j++)
6031 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 0];
6032 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 1];
6033 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 2];
6034 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 0];
6035 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 1];
6036 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 2];
6037 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 0];
6038 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 1];
6039 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 0];
6040 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 1];
6041 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 0] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 0];
6042 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 1] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 1];
6043 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 2] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 2];
6044 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 3] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 3];
6046 for (j = 0;j < out->num_triangles*3;j++)
6047 (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = loadmodel->brushq3.data_element3i[firstelement + j] + out->num_firstvertex;
6049 case Q3FACETYPE_PATCH:
6050 patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
6051 patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
6052 originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
6053 originalnormal3f = loadmodel->brushq3.data_normal3f + firstvertex * 3;
6054 originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + firstvertex * 2;
6055 originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + firstvertex * 2;
6056 originalcolor4f = loadmodel->brushq3.data_color4f + firstvertex * 4;
6058 xtess = ytess = cxtess = cytess = -1;
6059 for(j = 0; j < patchtesscount; ++j)
6060 if(patchtess[j].surface_id == i)
6062 xtess = patchtess[j].info.lods[PATCH_LOD_VISUAL].xtess;
6063 ytess = patchtess[j].info.lods[PATCH_LOD_VISUAL].ytess;
6064 cxtess = patchtess[j].info.lods[PATCH_LOD_COLLISION].xtess;
6065 cytess = patchtess[j].info.lods[PATCH_LOD_COLLISION].ytess;
6070 Con_Printf(CON_ERROR "ERROR: patch %d isn't preprocessed?!?\n", i);
6071 xtess = ytess = cxtess = cytess = 0;
6074 finalwidth = Q3PatchDimForTess(patchsize[0],xtess); //((patchsize[0] - 1) * xtess) + 1;
6075 finalheight = Q3PatchDimForTess(patchsize[1],ytess); //((patchsize[1] - 1) * ytess) + 1;
6076 finalvertices = finalwidth * finalheight;
6077 oldnumtriangles = finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
6078 type = Q3FACETYPE_MESH;
6079 // generate geometry
6080 // (note: normals are skipped because they get recalculated)
6081 Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
6082 Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalnormal3f, xtess, ytess);
6083 Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordtexture2f, xtess, ytess);
6084 Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordlightmap2f, xtess, ytess);
6085 Q3PatchTesselateFloat(4, sizeof(float[4]), (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[4]), originalcolor4f, xtess, ytess);
6086 Q3PatchTriangleElements((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), finalwidth, finalheight, out->num_firstvertex);
6088 out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), loadmodel->surfmesh.data_vertex3f);
6090 if (developer_extra.integer)
6092 if (out->num_triangles < finaltriangles)
6093 Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles);
6095 Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles);
6097 // q3map does not put in collision brushes for curves... ugh
6098 // build the lower quality collision geometry
6099 finalwidth = Q3PatchDimForTess(patchsize[0],cxtess); //((patchsize[0] - 1) * cxtess) + 1;
6100 finalheight = Q3PatchDimForTess(patchsize[1],cytess); //((patchsize[1] - 1) * cytess) + 1;
6101 finalvertices = finalwidth * finalheight;
6102 oldnumtriangles2 = finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
6104 // store collision geometry for BIH collision tree
6105 out->num_collisionvertices = finalvertices;
6106 out->num_collisiontriangles = finaltriangles;
6107 surfacecollisionvertex3f = loadmodel->brush.data_collisionvertex3f + collisionvertices * 3;
6108 surfacecollisionelement3i = loadmodel->brush.data_collisionelement3i + collisiontriangles * 3;
6109 Q3PatchTesselateFloat(3, sizeof(float[3]), surfacecollisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, cxtess, cytess);
6110 Q3PatchTriangleElements(surfacecollisionelement3i, finalwidth, finalheight, collisionvertices);
6111 Mod_SnapVertices(3, finalvertices, surfacecollisionvertex3f, 1);
6112 out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(finaltriangles, surfacecollisionelement3i, surfacecollisionelement3i, loadmodel->brush.data_collisionvertex3f);
6114 if (developer_extra.integer)
6115 Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->num_vertices, out->num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->num_triangles, oldnumtriangles2 - out->num_collisiontriangles);
6117 collisionvertices += finalvertices;
6118 collisiontriangles += out->num_collisiontriangles;
6123 meshvertices += out->num_vertices;
6124 meshtriangles += out->num_triangles;
6125 for (j = 0, invalidelements = 0;j < out->num_triangles * 3;j++)
6126 if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
6128 if (invalidelements)
6130 Con_Printf(CON_WARN "Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, type, out->texture->name, out->texture->surfaceflags, firstvertex, out->num_vertices, firstelement, out->num_triangles * 3);
6131 for (j = 0;j < out->num_triangles * 3;j++)
6133 Con_Printf(" %i", (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] - out->num_firstvertex);
6134 if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
6135 (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = out->num_firstvertex;
6139 // calculate a bounding box
6140 VectorClear(out->mins);
6141 VectorClear(out->maxs);
6142 if (out->num_vertices)
6144 if (cls.state != ca_dedicated && out->lightmaptexture)
6146 // figure out which part of the merged lightmap this fits into
6147 int lightmapindex = LittleLong(in->lightmapindex) >> (loadmodel->brushq3.deluxemapping ? 1 : 0);
6148 int mergewidth = R_TextureWidth(out->lightmaptexture) / loadmodel->brushq3.lightmapsize;
6149 int mergeheight = R_TextureHeight(out->lightmaptexture) / loadmodel->brushq3.lightmapsize;
6150 lightmapindex &= mergewidth * mergeheight - 1;
6151 lightmaptcscale[0] = 1.0f / mergewidth;
6152 lightmaptcscale[1] = 1.0f / mergeheight;
6153 lightmaptcbase[0] = (lightmapindex % mergewidth) * lightmaptcscale[0];
6154 lightmaptcbase[1] = (lightmapindex / mergewidth) * lightmaptcscale[1];
6155 // modify the lightmap texcoords to match this region of the merged lightmap
6156 for (j = 0, v = loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex;j < out->num_vertices;j++, v += 2)
6158 v[0] = v[0] * lightmaptcscale[0] + lightmaptcbase[0];
6159 v[1] = v[1] * lightmaptcscale[1] + lightmaptcbase[1];
6162 VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->mins);
6163 VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->maxs);
6164 for (j = 1, v = (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex) + 3;j < out->num_vertices;j++, v += 3)
6166 out->mins[0] = min(out->mins[0], v[0]);
6167 out->maxs[0] = max(out->maxs[0], v[0]);
6168 out->mins[1] = min(out->mins[1], v[1]);
6169 out->maxs[1] = max(out->maxs[1], v[1]);
6170 out->mins[2] = min(out->mins[2], v[2]);
6171 out->maxs[2] = max(out->maxs[2], v[2]);
6173 out->mins[0] -= 1.0f;
6174 out->mins[1] -= 1.0f;
6175 out->mins[2] -= 1.0f;
6176 out->maxs[0] += 1.0f;
6177 out->maxs[1] += 1.0f;
6178 out->maxs[2] += 1.0f;
6180 // set lightmap styles for consistency with q1bsp
6181 //out->lightmapinfo->styles[0] = 0;
6182 //out->lightmapinfo->styles[1] = 255;
6183 //out->lightmapinfo->styles[2] = 255;
6184 //out->lightmapinfo->styles[3] = 255;
6189 for (;i < count;i++, out++)
6191 if(out->num_vertices && out->num_triangles)
6193 if(out->num_vertices == 0)
6195 Con_Printf("Mod_Q3BSP_LoadFaces: surface %d (texture %s) has no vertices, ignoring\n", i, out->texture ? out->texture->name : "(none)");
6196 if(out->num_triangles == 0)
6197 Con_Printf("Mod_Q3BSP_LoadFaces: surface %d (texture %s) has no triangles, ignoring\n", i, out->texture ? out->texture->name : "(none)");
6199 else if(out->num_triangles == 0)
6200 Con_Printf("Mod_Q3BSP_LoadFaces: surface %d (texture %s, near %f %f %f) has no triangles, ignoring\n", i, out->texture ? out->texture->name : "(none)",
6201 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[0 * 3 + 0],
6202 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[1 * 3 + 0],
6203 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[2 * 3 + 0]);
6206 // for per pixel lighting
6207 Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
6209 // generate ushort elements array if possible
6210 if (loadmodel->surfmesh.data_element3s)
6211 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
6212 loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
6214 // free the no longer needed vertex data
6215 loadmodel->brushq3.num_vertices = 0;
6216 if (loadmodel->brushq3.data_vertex3f)
6217 Mem_Free(loadmodel->brushq3.data_vertex3f);
6218 loadmodel->brushq3.data_vertex3f = NULL;
6219 loadmodel->brushq3.data_normal3f = NULL;
6220 loadmodel->brushq3.data_texcoordtexture2f = NULL;
6221 loadmodel->brushq3.data_texcoordlightmap2f = NULL;
6222 loadmodel->brushq3.data_color4f = NULL;
6223 // free the no longer needed triangle data
6224 loadmodel->brushq3.num_triangles = 0;
6225 if (loadmodel->brushq3.data_element3i)
6226 Mem_Free(loadmodel->brushq3.data_element3i);
6227 loadmodel->brushq3.data_element3i = NULL;
6230 Mem_Free(patchtess);
6233 static void Mod_Q3BSP_LoadModels(lump_t *l)
6237 int i, j, n, c, count;
6239 in = (q3dmodel_t *)(mod_base + l->fileofs);
6240 if (l->filelen % sizeof(*in))
6241 Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name);
6242 count = l->filelen / sizeof(*in);
6243 out = (q3dmodel_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
6245 loadmodel->brushq3.data_models = out;
6246 loadmodel->brushq3.num_models = count;
6248 for (i = 0;i < count;i++, in++, out++)
6250 for (j = 0;j < 3;j++)
6252 out->mins[j] = LittleFloat(in->mins[j]);
6253 out->maxs[j] = LittleFloat(in->maxs[j]);
6255 n = LittleLong(in->firstface);
6256 c = LittleLong(in->numfaces);
6257 if (n < 0 || n + c > loadmodel->num_surfaces)
6258 Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)", n, n + c, loadmodel->num_surfaces);
6261 n = LittleLong(in->firstbrush);
6262 c = LittleLong(in->numbrushes);
6263 if (n < 0 || n + c > loadmodel->brush.num_brushes)
6264 Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)", n, n + c, loadmodel->brush.num_brushes);
6265 out->firstbrush = n;
6266 out->numbrushes = c;
6270 static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
6276 in = (int *)(mod_base + l->fileofs);
6277 if (l->filelen % sizeof(*in))
6278 Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
6279 count = l->filelen / sizeof(*in);
6280 out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
6282 loadmodel->brush.data_leafbrushes = out;
6283 loadmodel->brush.num_leafbrushes = count;
6285 for (i = 0;i < count;i++, in++, out++)
6287 n = LittleLong(*in);
6288 if (n < 0 || n >= loadmodel->brush.num_brushes)
6289 Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)", n, loadmodel->brush.num_brushes);
6294 static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
6300 in = (int *)(mod_base + l->fileofs);
6301 if (l->filelen % sizeof(*in))
6302 Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
6303 count = l->filelen / sizeof(*in);
6304 out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
6306 loadmodel->brush.data_leafsurfaces = out;
6307 loadmodel->brush.num_leafsurfaces = count;
6309 for (i = 0;i < count;i++, in++, out++)
6311 n = LittleLong(*in);
6312 if (n < 0 || n >= loadmodel->num_surfaces)
6313 Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)", n, loadmodel->num_surfaces);
6318 static void Mod_Q3BSP_LoadLeafs(lump_t *l)
6322 int i, j, n, c, count;
6324 in = (q3dleaf_t *)(mod_base + l->fileofs);
6325 if (l->filelen % sizeof(*in))
6326 Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
6327 count = l->filelen / sizeof(*in);
6328 out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
6330 loadmodel->brush.data_leafs = out;
6331 loadmodel->brush.num_leafs = count;
6333 for (i = 0;i < count;i++, in++, out++)
6337 out->clusterindex = LittleLong(in->clusterindex);
6338 out->areaindex = LittleLong(in->areaindex);
6339 for (j = 0;j < 3;j++)
6341 // yes the mins/maxs are ints
6342 out->mins[j] = LittleLong(in->mins[j]) - 1;
6343 out->maxs[j] = LittleLong(in->maxs[j]) + 1;
6345 n = LittleLong(in->firstleafface);
6346 c = LittleLong(in->numleaffaces);
6347 if (n < 0 || n + c > loadmodel->brush.num_leafsurfaces)
6348 Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafsurface range %i : %i (%i leafsurfaces)", n, n + c, loadmodel->brush.num_leafsurfaces);
6349 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + n;
6350 out->numleafsurfaces = c;
6351 n = LittleLong(in->firstleafbrush);
6352 c = LittleLong(in->numleafbrushes);
6353 if (n < 0 || n + c > loadmodel->brush.num_leafbrushes)
6354 Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)", n, n + c, loadmodel->brush.num_leafbrushes);
6355 out->firstleafbrush = loadmodel->brush.data_leafbrushes + n;
6356 out->numleafbrushes = c;
6360 static void Mod_Q3BSP_LoadNodes(lump_t *l)
6366 in = (q3dnode_t *)(mod_base + l->fileofs);
6367 if (l->filelen % sizeof(*in))
6368 Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
6369 count = l->filelen / sizeof(*in);
6371 Host_Error("Mod_Q3BSP_LoadNodes: missing BSP tree in %s",loadmodel->name);
6372 out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
6374 loadmodel->brush.data_nodes = out;
6375 loadmodel->brush.num_nodes = count;
6377 for (i = 0;i < count;i++, in++, out++)
6380 n = LittleLong(in->planeindex);
6381 if (n < 0 || n >= loadmodel->brush.num_planes)
6382 Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
6383 out->plane = loadmodel->brush.data_planes + n;
6384 for (j = 0;j < 2;j++)
6386 n = LittleLong(in->childrenindex[j]);
6389 if (n >= loadmodel->brush.num_nodes)
6390 Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)", n, loadmodel->brush.num_nodes);
6391 out->children[j] = loadmodel->brush.data_nodes + n;
6396 if (n >= loadmodel->brush.num_leafs)
6397 Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)", n, loadmodel->brush.num_leafs);
6398 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + n);
6401 for (j = 0;j < 3;j++)
6403 // yes the mins/maxs are ints
6404 out->mins[j] = LittleLong(in->mins[j]) - 1;
6405 out->maxs[j] = LittleLong(in->maxs[j]) + 1;
6409 // set the parent pointers
6410 Mod_BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);
6413 static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
6416 q3dlightgrid_t *out;
6420 unsigned char *texturergba, *texturelayer[3], *texturepadding[2];
6421 double lightgridmatrix[4][4];
6423 in = (q3dlightgrid_t *)(mod_base + l->fileofs);
6424 if (l->filelen % sizeof(*in))
6425 Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
6426 loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0];
6427 loadmodel->brushq3.num_lightgrid_scale[1] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[1];
6428 loadmodel->brushq3.num_lightgrid_scale[2] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[2];
6429 loadmodel->brushq3.num_lightgrid_imins[0] = (int)ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
6430 loadmodel->brushq3.num_lightgrid_imins[1] = (int)ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
6431 loadmodel->brushq3.num_lightgrid_imins[2] = (int)ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
6432 loadmodel->brushq3.num_lightgrid_imaxs[0] = (int)floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
6433 loadmodel->brushq3.num_lightgrid_imaxs[1] = (int)floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
6434 loadmodel->brushq3.num_lightgrid_imaxs[2] = (int)floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
6435 loadmodel->brushq3.num_lightgrid_isize[0] = loadmodel->brushq3.num_lightgrid_imaxs[0] - loadmodel->brushq3.num_lightgrid_imins[0] + 1;
6436 loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1;
6437 loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1;
6438 count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2];
6439 Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
6440 Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
6442 // if lump is empty there is nothing to load, we can deal with that in the LightPoint code
6445 if (l->filelen < count * (int)sizeof(*in))
6447 Con_Printf(CON_ERROR "Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)", l->filelen, (int)(count * sizeof(*in)), loadmodel->brushq3.num_lightgrid_isize[0], loadmodel->brushq3.num_lightgrid_isize[1], loadmodel->brushq3.num_lightgrid_isize[2]);
6448 return; // ignore the grid if we cannot understand it
6450 if (l->filelen != count * (int)sizeof(*in))
6451 Con_Printf(CON_WARN "Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", (int)(count * sizeof(*in)), l->filelen);
6452 out = (q3dlightgrid_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
6453 loadmodel->brushq3.data_lightgrid = out;
6454 loadmodel->brushq3.num_lightgrid = count;
6455 // no swapping or validation necessary
6456 memcpy(out, in, count * (int)sizeof(*out));
6458 if(mod_q3bsp_sRGBlightmaps.integer)
6460 if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
6462 // we fix the brightness consistently via lightmapscale
6466 for(i = 0; i < count; ++i)
6468 out[i].ambientrgb[0] = floor(Image_LinearFloatFromsRGB(out[i].ambientrgb[0]) * 255.0f + 0.5f);
6469 out[i].ambientrgb[1] = floor(Image_LinearFloatFromsRGB(out[i].ambientrgb[1]) * 255.0f + 0.5f);
6470 out[i].ambientrgb[2] = floor(Image_LinearFloatFromsRGB(out[i].ambientrgb[2]) * 255.0f + 0.5f);
6471 out[i].diffusergb[0] = floor(Image_LinearFloatFromsRGB(out[i].diffusergb[0]) * 255.0f + 0.5f);
6472 out[i].diffusergb[1] = floor(Image_LinearFloatFromsRGB(out[i].diffusergb[1]) * 255.0f + 0.5f);
6473 out[i].diffusergb[2] = floor(Image_LinearFloatFromsRGB(out[i].diffusergb[2]) * 255.0f + 0.5f);
6479 if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
6481 for(i = 0; i < count; ++i)
6483 out[i].ambientrgb[0] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].ambientrgb[0]) * 255.0f + 0.5f);
6484 out[i].ambientrgb[1] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].ambientrgb[1]) * 255.0f + 0.5f);
6485 out[i].ambientrgb[2] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].ambientrgb[2]) * 255.0f + 0.5f);
6486 out[i].diffusergb[0] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].diffusergb[0]) * 255.0f + 0.5f);
6487 out[i].diffusergb[1] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].diffusergb[1]) * 255.0f + 0.5f);
6488 out[i].diffusergb[2] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].diffusergb[2]) * 255.0f + 0.5f);
6497 if (mod_q3bsp_lightgrid_texture.integer)
6499 // build a texture to hold the data for per-pixel sampling
6500 // this has 3 different kinds of data stacked in it:
6502 // bent-normal light color
6503 // bent-normal light dir
6505 texturesize[0] = loadmodel->brushq3.num_lightgrid_isize[0];
6506 texturesize[1] = loadmodel->brushq3.num_lightgrid_isize[1];
6507 texturesize[2] = (loadmodel->brushq3.num_lightgrid_isize[2] + 2) * 3;
6508 texturergba = (unsigned char*)Mem_Alloc(loadmodel->mempool, texturesize[0] * texturesize[1] * texturesize[2] * sizeof(char[4]));
6509 texturelayer[0] = texturergba + loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * 4;
6510 texturelayer[1] = texturelayer[0] + (loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * (loadmodel->brushq3.num_lightgrid_isize[2] + 2)) * 4;
6511 texturelayer[2] = texturelayer[1] + (loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * (loadmodel->brushq3.num_lightgrid_isize[2] + 2)) * 4;
6512 // the light dir layer needs padding above/below it that is a neutral unsigned normal (127,127,127,255)
6513 texturepadding[0] = texturelayer[2] - loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * 4;
6514 texturepadding[1] = texturelayer[2] + loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2] * 4;
6515 for (i = 0; i < texturesize[0] * texturesize[1]; i++)
6517 texturepadding[0][i * 4] = texturepadding[1][i * 4] = 127;
6518 texturepadding[0][i * 4 + 1] = texturepadding[1][i * 4 + 1] = 127;
6519 texturepadding[0][i * 4 + 2] = texturepadding[1][i * 4 + 2] = 127;
6520 texturepadding[0][i * 4 + 3] = texturepadding[1][i * 4 + 3] = 255;
6522 for (i = 0; i < count; i++)
6524 texturelayer[0][i * 4 + 0] = out[i].ambientrgb[0];
6525 texturelayer[0][i * 4 + 1] = out[i].ambientrgb[1];
6526 texturelayer[0][i * 4 + 2] = out[i].ambientrgb[2];
6527 texturelayer[0][i * 4 + 3] = 255;
6528 texturelayer[1][i * 4 + 0] = out[i].diffusergb[0];
6529 texturelayer[1][i * 4 + 1] = out[i].diffusergb[1];
6530 texturelayer[1][i * 4 + 2] = out[i].diffusergb[2];
6531 texturelayer[1][i * 4 + 3] = 255;
6532 // this uses the mod_md3_sin table because the values are
6533 // already in the 0-255 range, the 64+ bias fetches a cosine
6534 // instead of a sine value
6535 texturelayer[2][i * 4 + 0] = (char)((mod_md3_sin[64 + out[i].diffuseyaw] * mod_md3_sin[out[i].diffusepitch]) * 127 + 127);
6536 texturelayer[2][i * 4 + 1] = (char)((mod_md3_sin[out[i].diffuseyaw] * mod_md3_sin[out[i].diffusepitch]) * 127 + 127);
6537 texturelayer[2][i * 4 + 2] = (char)((mod_md3_sin[64 + out[i].diffusepitch]) * 127 + 127);
6538 texturelayer[2][i * 4 + 3] = 255;
6543 for (z = 0; z < loadmodel->brushq3.num_lightgrid_isize[2]; z++)
6545 for (y = 0; y < loadmodel->brushq3.num_lightgrid_isize[1]; y++)
6547 for (x = 0; x < loadmodel->brushq3.num_lightgrid_isize[0]; x++)
6549 i = (z * texturesize[1] + y) * texturesize[0] + x;
6550 texturelayer[0][i * 4 + 0] = x * 256 / loadmodel->brushq3.num_lightgrid_isize[0];
6551 texturelayer[0][i * 4 + 1] = y * 256 / loadmodel->brushq3.num_lightgrid_isize[1];
6552 texturelayer[0][i * 4 + 2] = z * 256 / loadmodel->brushq3.num_lightgrid_isize[2];
6557 loadmodel->brushq3.lightgridtexturesize[0] = texturesize[0];
6558 loadmodel->brushq3.lightgridtexturesize[1] = texturesize[1];
6559 loadmodel->brushq3.lightgridtexturesize[2] = texturesize[2];
6560 memset(lightgridmatrix[0], 0, sizeof(lightgridmatrix));
6561 lightgridmatrix[0][0] = loadmodel->brushq3.num_lightgrid_scale[0] / texturesize[0];
6562 lightgridmatrix[1][1] = loadmodel->brushq3.num_lightgrid_scale[1] / texturesize[1];
6563 lightgridmatrix[2][2] = loadmodel->brushq3.num_lightgrid_scale[2] / texturesize[2];
6564 lightgridmatrix[0][3] = -(loadmodel->brushq3.num_lightgrid_imins[0] - 0.5f) / texturesize[0];
6565 lightgridmatrix[1][3] = -(loadmodel->brushq3.num_lightgrid_imins[1] - 0.5f) / texturesize[1];
6566 lightgridmatrix[2][3] = -(loadmodel->brushq3.num_lightgrid_imins[2] - 1.5f) / texturesize[2];
6567 lightgridmatrix[3][3] = 1;
6568 Matrix4x4_FromArrayDoubleD3D(&loadmodel->brushq3.lightgridworldtotexturematrix, lightgridmatrix);
6569 loadmodel->brushq3.lightgridtexture = R_LoadTexture3D(loadmodel->texturepool, "lightgrid", texturesize[0], texturesize[1], texturesize[2], texturergba, TEXTYPE_RGBA, TEXF_CLAMP, 0, NULL);
6570 Mem_Free(texturergba);
6575 static void Mod_Q3BSP_LoadPVS(lump_t *l)
6580 if (l->filelen == 0)
6583 // unvised maps often have cluster indices even without pvs, so check
6584 // leafs to find real number of clusters
6585 loadmodel->brush.num_pvsclusters = 1;
6586 for (i = 0;i < loadmodel->brush.num_leafs;i++)
6587 loadmodel->brush.num_pvsclusters = max(loadmodel->brush.num_pvsclusters, loadmodel->brush.data_leafs[i].clusterindex + 1);
6590 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters + 7) / 8;
6591 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
6592 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
6593 memset(loadmodel->brush.data_pvsclusters, 0xFF, totalchains);
6597 in = (q3dpvs_t *)(mod_base + l->fileofs);
6599 Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
6601 loadmodel->brush.num_pvsclusters = LittleLong(in->numclusters);
6602 loadmodel->brush.num_pvsclusterbytes = LittleLong(in->chainlength);
6603 if (loadmodel->brush.num_pvsclusterbytes < ((loadmodel->brush.num_pvsclusters + 7) / 8))
6604 Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters);
6605 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
6606 if (l->filelen < totalchains + (int)sizeof(*in))
6607 Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, (int)(totalchains + sizeof(*in)), l->filelen);
6609 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
6610 memcpy(loadmodel->brush.data_pvsclusters, (unsigned char *)(in + 1), totalchains);
6613 static void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
6615 int i, j, k, index[3];
6616 float transformed[3], blend1, blend2, blend, stylescale = 1;
6617 q3dlightgrid_t *a, *s;
6619 // scale lighting by lightstyle[0] so that darkmode in dpmod works properly
6620 // LadyHavoc: FIXME: is this true?
6621 stylescale = 1; // added while render
6622 //stylescale = r_refdef.scene.rtlightstylevalue[0];
6624 if (!model->brushq3.num_lightgrid)
6626 ambientcolor[0] = stylescale;
6627 ambientcolor[1] = stylescale;
6628 ambientcolor[2] = stylescale;
6632 Matrix4x4_Transform(&model->brushq3.num_lightgrid_indexfromworld, p, transformed);
6633 //Matrix4x4_Print(&model->brushq3.num_lightgrid_indexfromworld);
6634 //Con_Printf("%f %f %f transformed %f %f %f clamped ", p[0], p[1], p[2], transformed[0], transformed[1], transformed[2]);
6635 transformed[0] = bound(0, transformed[0], model->brushq3.num_lightgrid_isize[0] - 1);
6636 transformed[1] = bound(0, transformed[1], model->brushq3.num_lightgrid_isize[1] - 1);
6637 transformed[2] = bound(0, transformed[2], model->brushq3.num_lightgrid_isize[2] - 1);
6638 index[0] = (int)floor(transformed[0]);
6639 index[1] = (int)floor(transformed[1]);
6640 index[2] = (int)floor(transformed[2]);
6641 //Con_Printf("%f %f %f index %i %i %i:\n", transformed[0], transformed[1], transformed[2], index[0], index[1], index[2]);
6643 // now lerp the values
6644 VectorClear(diffusenormal);
6645 a = &model->brushq3.data_lightgrid[(index[2] * model->brushq3.num_lightgrid_isize[1] + index[1]) * model->brushq3.num_lightgrid_isize[0] + index[0]];
6646 for (k = 0;k < 2;k++)
6648 blend1 = (k ? (transformed[2] - index[2]) : (1 - (transformed[2] - index[2])));
6649 if (blend1 < 0.001f || index[2] + k >= model->brushq3.num_lightgrid_isize[2])
6651 for (j = 0;j < 2;j++)
6653 blend2 = blend1 * (j ? (transformed[1] - index[1]) : (1 - (transformed[1] - index[1])));
6654 if (blend2 < 0.001f || index[1] + j >= model->brushq3.num_lightgrid_isize[1])
6656 for (i = 0;i < 2;i++)
6658 blend = blend2 * (i ? (transformed[0] - index[0]) : (1 - (transformed[0] - index[0]))) * stylescale;
6659 if (blend < 0.001f || index[0] + i >= model->brushq3.num_lightgrid_isize[0])
6661 s = a + (k * model->brushq3.num_lightgrid_isize[1] + j) * model->brushq3.num_lightgrid_isize[0] + i;
6662 VectorMA(ambientcolor, blend * (1.0f / 128.0f), s->ambientrgb, ambientcolor);
6663 VectorMA(diffusecolor, blend * (1.0f / 128.0f), s->diffusergb, diffusecolor);
6664 // this uses the mod_md3_sin table because the values are
6665 // already in the 0-255 range, the 64+ bias fetches a cosine
6666 // instead of a sine value
6667 diffusenormal[0] += blend * (mod_md3_sin[64 + s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
6668 diffusenormal[1] += blend * (mod_md3_sin[ s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
6669 diffusenormal[2] += blend * (mod_md3_sin[64 + s->diffusepitch]);
6670 //Con_Printf("blend %f: ambient %i %i %i, diffuse %i %i %i, diffusepitch %i diffuseyaw %i (%f %f, normal %f %f %f)\n", blend, s->ambientrgb[0], s->ambientrgb[1], s->ambientrgb[2], s->diffusergb[0], s->diffusergb[1], s->diffusergb[2], s->diffusepitch, s->diffuseyaw, pitch, yaw, (cos(yaw) * cospitch), (sin(yaw) * cospitch), (-sin(pitch)));
6675 // normalize the light direction before turning
6676 VectorNormalize(diffusenormal);
6677 //Con_Printf("result: ambient %f %f %f diffuse %f %f %f diffusenormal %f %f %f\n", ambientcolor[0], ambientcolor[1], ambientcolor[2], diffusecolor[0], diffusecolor[1], diffusecolor[2], diffusenormal[0], diffusenormal[1], diffusenormal[2]);
6680 static int Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(mnode_t *node, double p1[3], double p2[3], double endpos[3])
6683 double midf, mid[3];
6689 // find the point distances
6690 mplane_t *plane = node->plane;
6691 if (plane->type < 3)
6693 t1 = p1[plane->type] - plane->dist;
6694 t2 = p2[plane->type] - plane->dist;
6698 t1 = DotProduct (plane->normal, p1) - plane->dist;
6699 t2 = DotProduct (plane->normal, p2) - plane->dist;
6706 node = node->children[1];
6715 node = node->children[0];
6721 midf = t1 / (t1 - t2);
6722 VectorLerp(p1, midf, p2, mid);
6724 // recurse both sides, front side first
6725 // return 2 if empty is followed by solid (hit something)
6726 // do not return 2 if both are solid or both empty,
6727 // or if start is solid and end is empty
6728 // as these degenerate cases usually indicate the eye is in solid and
6729 // should see the target point anyway
6730 ret = Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ], p1, mid, endpos);
6733 ret = Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ^ 1], mid, p2, endpos);
6736 VectorCopy(mid, endpos);
6739 return ((mleaf_t *)node)->clusterindex < 0;
6742 static qbool Mod_Q3BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end, const vec3_t acceptmins, const vec3_t acceptmaxs)
6744 if (model->brush.submodel || mod_q3bsp_tracelineofsight_brushes.integer)
6747 model->TraceLine(model, NULL, NULL, &trace, start, end, SUPERCONTENTS_VISBLOCKERMASK, 0, MATERIALFLAGMASK_TRANSLUCENT);
6748 return trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, acceptmins, acceptmaxs);
6752 double tracestart[3], traceend[3], traceendpos[3];
6753 VectorCopy(start, tracestart);
6754 VectorCopy(end, traceend);
6755 VectorCopy(end, traceendpos);
6756 Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(model->brush.data_nodes, tracestart, traceend, traceendpos);
6757 return BoxesOverlap(traceendpos, traceendpos, acceptmins, acceptmaxs);
6761 void Mod_CollisionBIH_TracePoint(model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
6764 const bih_leaf_t *leaf;
6765 const bih_node_t *node;
6766 const colbrushf_t *brush;
6769 int nodestackpos = 0;
6770 int nodestack[1024];
6772 memset(trace, 0, sizeof(*trace));
6773 trace->fraction = 1;
6774 trace->hitsupercontentsmask = hitsupercontentsmask;
6775 trace->skipsupercontentsmask = skipsupercontentsmask;
6776 trace->skipmaterialflagsmask = skipmaterialflagsmask;
6778 bih = &model->collision_bih;
6782 nodenum = bih->rootnode;
6783 nodestack[nodestackpos++] = nodenum;
6784 while (nodestackpos)
6786 nodenum = nodestack[--nodestackpos];
6787 node = bih->nodes + nodenum;
6789 if (!BoxesOverlap(start, start, node->mins, node->maxs))
6792 if (node->type <= BIH_SPLITZ && nodestackpos+2 <= 1024)
6794 axis = node->type - BIH_SPLITX;
6795 if (start[axis] >= node->frontmin)
6796 nodestack[nodestackpos++] = node->front;
6797 if (start[axis] <= node->backmax)
6798 nodestack[nodestackpos++] = node->back;
6800 else if (node->type == BIH_UNORDERED)
6802 for (axis = 0;axis < BIH_MAXUNORDEREDCHILDREN && node->children[axis] >= 0;axis++)
6804 leaf = bih->leafs + node->children[axis];
6806 if (!BoxesOverlap(start, start, leaf->mins, leaf->maxs))
6812 brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
6813 Collision_TracePointBrushFloat(trace, start, brush);
6815 case BIH_COLLISIONTRIANGLE:
6816 // collision triangle - skipped because they have no volume
6818 case BIH_RENDERTRIANGLE:
6819 // render triangle - skipped because they have no volume
6827 static void Mod_CollisionBIH_TraceLineShared(model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, const bih_t *bih)
6829 const bih_leaf_t *leaf;
6830 const bih_node_t *node;
6831 const colbrushf_t *brush;
6833 const texture_t *texture;
6834 vec3_t nodebigmins, nodebigmaxs, nodestart, nodeend, sweepnodemins, sweepnodemaxs;
6835 vec_t d1, d2, d3, d4, f, nodestackline[1024][6];
6836 int axis, nodenum, nodestackpos = 0, nodestack[1024];
6841 if (VectorCompare(start, end))
6843 Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
6847 nodenum = bih->rootnode;
6849 memset(trace, 0, sizeof(*trace));
6850 trace->fraction = 1;
6851 trace->hitsupercontentsmask = hitsupercontentsmask;
6852 trace->skipsupercontentsmask = skipsupercontentsmask;
6853 trace->skipmaterialflagsmask = skipmaterialflagsmask;
6856 nodestackline[nodestackpos][0] = start[0];
6857 nodestackline[nodestackpos][1] = start[1];
6858 nodestackline[nodestackpos][2] = start[2];
6859 nodestackline[nodestackpos][3] = end[0];
6860 nodestackline[nodestackpos][4] = end[1];
6861 nodestackline[nodestackpos][5] = end[2];
6862 nodestack[nodestackpos++] = nodenum;
6863 while (nodestackpos)
6865 nodenum = nodestack[--nodestackpos];
6866 node = bih->nodes + nodenum;
6867 VectorCopy(nodestackline[nodestackpos], nodestart);
6868 VectorCopy(nodestackline[nodestackpos] + 3, nodeend);
6869 sweepnodemins[0] = min(nodestart[0], nodeend[0]) - 1;
6870 sweepnodemins[1] = min(nodestart[1], nodeend[1]) - 1;
6871 sweepnodemins[2] = min(nodestart[2], nodeend[2]) - 1;
6872 sweepnodemaxs[0] = max(nodestart[0], nodeend[0]) + 1;
6873 sweepnodemaxs[1] = max(nodestart[1], nodeend[1]) + 1;
6874 sweepnodemaxs[2] = max(nodestart[2], nodeend[2]) + 1;
6875 if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, node->mins, node->maxs) && !collision_bih_fullrecursion.integer)
6877 if (node->type <= BIH_SPLITZ && nodestackpos+2 <= 1024)
6879 // recurse children of the split
6880 axis = node->type - BIH_SPLITX;
6881 d1 = node->backmax - nodestart[axis];
6882 d2 = node->backmax - nodeend[axis];
6883 d3 = nodestart[axis] - node->frontmin;
6884 d4 = nodeend[axis] - node->frontmin;
6885 if (collision_bih_fullrecursion.integer)
6886 d1 = d2 = d3 = d4 = 1; // force full recursion
6887 switch((d1 < 0) | ((d2 < 0) << 1) | ((d3 < 0) << 2) | ((d4 < 0) << 3))
6889 case 0: /* >>>> */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6890 case 1: /* <>>> */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6891 case 2: /* ><>> */ f = d1 / (d1 - d2); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6892 case 3: /* <<>> */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6893 case 4: /* >><> */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6894 case 5: /* <><> */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6895 case 6: /* ><<> */ f = d1 / (d1 - d2); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6896 case 7: /* <<<> */ f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6897 case 8: /* >>>< */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6898 case 9: /* <>>< */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6899 case 10: /* ><>< */ f = d1 / (d1 - d2); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6900 case 11: /* <<>< */ f = d3 / (d3 - d4); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6901 case 12: /* >><< */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; break;
6902 case 13: /* <><< */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; break;
6903 case 14: /* ><<< */ f = d1 / (d1 - d2); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; break;
6904 case 15: /* <<<< */ break;
6907 else if (node->type == BIH_UNORDERED)
6909 // calculate sweep bounds for this node
6910 // copy node bounds into local variables
6911 VectorCopy(node->mins, nodebigmins);
6912 VectorCopy(node->maxs, nodebigmaxs);
6913 // clip line to this node bounds
6914 axis = 0; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6915 axis = 1; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6916 axis = 2; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6917 // some of the line intersected the enlarged node box
6918 // calculate sweep bounds for this node
6919 sweepnodemins[0] = min(nodestart[0], nodeend[0]) - 1;
6920 sweepnodemins[1] = min(nodestart[1], nodeend[1]) - 1;
6921 sweepnodemins[2] = min(nodestart[2], nodeend[2]) - 1;
6922 sweepnodemaxs[0] = max(nodestart[0], nodeend[0]) + 1;
6923 sweepnodemaxs[1] = max(nodestart[1], nodeend[1]) + 1;
6924 sweepnodemaxs[2] = max(nodestart[2], nodeend[2]) + 1;
6925 for (axis = 0;axis < BIH_MAXUNORDEREDCHILDREN && node->children[axis] >= 0;axis++)
6927 leaf = bih->leafs + node->children[axis];
6928 // TODO: This is very expensive in Steel Storm. Framerate halved during even light combat.
6929 if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, leaf->mins, leaf->maxs))
6934 brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
6935 Collision_TraceLineBrushFloat(trace, start, end, brush, brush);
6937 case BIH_COLLISIONTRIANGLE:
6938 if (!mod_q3bsp_curves_collisions.integer)
6940 e = model->brush.data_collisionelement3i + 3*leaf->itemindex;
6941 texture = model->data_textures + leaf->textureindex;
6942 Collision_TraceLineTriangleFloat(trace, start, end, model->brush.data_collisionvertex3f + e[0] * 3, model->brush.data_collisionvertex3f + e[1] * 3, model->brush.data_collisionvertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6944 case BIH_RENDERTRIANGLE:
6945 e = model->surfmesh.data_element3i + 3*leaf->itemindex;
6946 texture = model->data_textures + leaf->textureindex;
6947 Collision_TraceLineTriangleFloat(trace, start, end, model->surfmesh.data_vertex3f + e[0] * 3, model->surfmesh.data_vertex3f + e[1] * 3, model->surfmesh.data_vertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6955 void Mod_CollisionBIH_TraceLine(model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
6957 if (VectorCompare(start, end))
6959 Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
6962 Mod_CollisionBIH_TraceLineShared(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, &model->collision_bih);
6965 void Mod_CollisionBIH_TraceBrush(model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, colbrushf_t *thisbrush_start, colbrushf_t *thisbrush_end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
6968 const bih_leaf_t *leaf;
6969 const bih_node_t *node;
6970 const colbrushf_t *brush;
6972 const texture_t *texture;
6973 vec3_t start, end, startmins, startmaxs, endmins, endmaxs, mins, maxs;
6974 vec3_t nodebigmins, nodebigmaxs, nodestart, nodeend, sweepnodemins, sweepnodemaxs;
6975 vec_t d1, d2, d3, d4, f, nodestackline[1024][6];
6976 int axis, nodenum, nodestackpos = 0, nodestack[1024];
6978 if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(thisbrush_start->mins, thisbrush_start->maxs) && VectorCompare(thisbrush_end->mins, thisbrush_end->maxs))
6980 if (VectorCompare(thisbrush_start->mins, thisbrush_end->mins))
6981 Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, thisbrush_start->mins, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
6983 Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, thisbrush_start->mins, thisbrush_end->mins, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
6987 bih = &model->collision_bih;
6990 nodenum = bih->rootnode;
6992 // box trace, performed as brush trace
6993 memset(trace, 0, sizeof(*trace));
6994 trace->fraction = 1;
6995 trace->hitsupercontentsmask = hitsupercontentsmask;
6996 trace->skipsupercontentsmask = skipsupercontentsmask;
6997 trace->skipmaterialflagsmask = skipmaterialflagsmask;
6999 // calculate tracebox-like parameters for efficient culling
7000 VectorMAM(0.5f, thisbrush_start->mins, 0.5f, thisbrush_start->maxs, start);
7001 VectorMAM(0.5f, thisbrush_end->mins, 0.5f, thisbrush_end->maxs, end);
7002 VectorSubtract(thisbrush_start->mins, start, startmins);
7003 VectorSubtract(thisbrush_start->maxs, start, startmaxs);
7004 VectorSubtract(thisbrush_end->mins, end, endmins);
7005 VectorSubtract(thisbrush_end->maxs, end, endmaxs);
7006 mins[0] = min(startmins[0], endmins[0]);
7007 mins[1] = min(startmins[1], endmins[1]);
7008 mins[2] = min(startmins[2], endmins[2]);
7009 maxs[0] = max(startmaxs[0], endmaxs[0]);
7010 maxs[1] = max(startmaxs[1], endmaxs[1]);
7011 maxs[2] = max(startmaxs[2], endmaxs[2]);
7014 nodestackline[nodestackpos][0] = start[0];
7015 nodestackline[nodestackpos][1] = start[1];
7016 nodestackline[nodestackpos][2] = start[2];
7017 nodestackline[nodestackpos][3] = end[0];
7018 nodestackline[nodestackpos][4] = end[1];
7019 nodestackline[nodestackpos][5] = end[2];
7020 nodestack[nodestackpos++] = nodenum;
7021 while (nodestackpos)
7023 nodenum = nodestack[--nodestackpos];
7024 node = bih->nodes + nodenum;
7025 VectorCopy(nodestackline[nodestackpos], nodestart);
7026 VectorCopy(nodestackline[nodestackpos] + 3, nodeend);
7027 sweepnodemins[0] = min(nodestart[0], nodeend[0]) + mins[0] - 1;
7028 sweepnodemins[1] = min(nodestart[1], nodeend[1]) + mins[1] - 1;
7029 sweepnodemins[2] = min(nodestart[2], nodeend[2]) + mins[2] - 1;
7030 sweepnodemaxs[0] = max(nodestart[0], nodeend[0]) + maxs[0] + 1;
7031 sweepnodemaxs[1] = max(nodestart[1], nodeend[1]) + maxs[1] + 1;
7032 sweepnodemaxs[2] = max(nodestart[2], nodeend[2]) + maxs[2] + 1;
7033 if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, node->mins, node->maxs))
7035 if (node->type <= BIH_SPLITZ && nodestackpos+2 <= 1024)
7037 // recurse children of the split
7038 axis = node->type - BIH_SPLITX;
7039 d1 = node->backmax - nodestart[axis] - mins[axis];
7040 d2 = node->backmax - nodeend[axis] - mins[axis];
7041 d3 = nodestart[axis] - node->frontmin + maxs[axis];
7042 d4 = nodeend[axis] - node->frontmin + maxs[axis];
7043 switch((d1 < 0) | ((d2 < 0) << 1) | ((d3 < 0) << 2) | ((d4 < 0) << 3))
7045 case 0: /* >>>> */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
7046 case 1: /* <>>> */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
7047 case 2: /* ><>> */ f = d1 / (d1 - d2); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
7048 case 3: /* <<>> */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
7049 case 4: /* >><> */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
7050 case 5: /* <><> */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
7051 case 6: /* ><<> */ f = d1 / (d1 - d2); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
7052 case 7: /* <<<> */ f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
7053 case 8: /* >>>< */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
7054 case 9: /* <>>< */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
7055 case 10: /* ><>< */ f = d1 / (d1 - d2); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
7056 case 11: /* <<>< */ f = d3 / (d3 - d4); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
7057 case 12: /* >><< */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; break;
7058 case 13: /* <><< */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; break;
7059 case 14: /* ><<< */ f = d1 / (d1 - d2); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; break;
7060 case 15: /* <<<< */ break;
7063 else if (node->type == BIH_UNORDERED)
7065 // calculate sweep bounds for this node
7066 // copy node bounds into local variables and expand to get Minkowski Sum of the two shapes
7067 VectorSubtract(node->mins, maxs, nodebigmins);
7068 VectorSubtract(node->maxs, mins, nodebigmaxs);
7069 // clip line to this node bounds
7070 axis = 0; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
7071 axis = 1; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
7072 axis = 2; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
7073 // some of the line intersected the enlarged node box
7074 // calculate sweep bounds for this node
7075 sweepnodemins[0] = min(nodestart[0], nodeend[0]) + mins[0] - 1;
7076 sweepnodemins[1] = min(nodestart[1], nodeend[1]) + mins[1] - 1;
7077 sweepnodemins[2] = min(nodestart[2], nodeend[2]) + mins[2] - 1;
7078 sweepnodemaxs[0] = max(nodestart[0], nodeend[0]) + maxs[0] + 1;
7079 sweepnodemaxs[1] = max(nodestart[1], nodeend[1]) + maxs[1] + 1;
7080 sweepnodemaxs[2] = max(nodestart[2], nodeend[2]) + maxs[2] + 1;
7081 for (axis = 0;axis < BIH_MAXUNORDEREDCHILDREN && node->children[axis] >= 0;axis++)
7083 leaf = bih->leafs + node->children[axis];
7084 if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, leaf->mins, leaf->maxs))
7089 brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
7090 Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
7092 case BIH_COLLISIONTRIANGLE:
7093 if (!mod_q3bsp_curves_collisions.integer)
7095 e = model->brush.data_collisionelement3i + 3*leaf->itemindex;
7096 texture = model->data_textures + leaf->textureindex;
7097 Collision_TraceBrushTriangleFloat(trace, thisbrush_start, thisbrush_end, model->brush.data_collisionvertex3f + e[0] * 3, model->brush.data_collisionvertex3f + e[1] * 3, model->brush.data_collisionvertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
7099 case BIH_RENDERTRIANGLE:
7100 e = model->surfmesh.data_element3i + 3*leaf->itemindex;
7101 texture = model->data_textures + leaf->textureindex;
7102 Collision_TraceBrushTriangleFloat(trace, thisbrush_start, thisbrush_end, model->surfmesh.data_vertex3f + e[0] * 3, model->surfmesh.data_vertex3f + e[1] * 3, model->surfmesh.data_vertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
7110 void Mod_CollisionBIH_TraceBox(model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
7112 colboxbrushf_t thisbrush_start, thisbrush_end;
7113 vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
7115 // box trace, performed as brush trace
7116 VectorAdd(start, boxmins, boxstartmins);
7117 VectorAdd(start, boxmaxs, boxstartmaxs);
7118 VectorAdd(end, boxmins, boxendmins);
7119 VectorAdd(end, boxmaxs, boxendmaxs);
7120 Collision_BrushForBox(&thisbrush_start, boxstartmins, boxstartmaxs, 0, 0, NULL);
7121 Collision_BrushForBox(&thisbrush_end, boxendmins, boxendmaxs, 0, 0, NULL);
7122 Mod_CollisionBIH_TraceBrush(model, frameblend, skeleton, trace, &thisbrush_start.brush, &thisbrush_end.brush, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
7126 int Mod_CollisionBIH_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
7129 Mod_CollisionBIH_TracePoint(model, NULL, NULL, &trace, point, 0, 0, 0);
7130 return trace.startsupercontents;
7133 qbool Mod_CollisionBIH_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end, const vec3_t acceptmins, const vec3_t acceptmaxs)
7136 Mod_CollisionBIH_TraceLine(model, NULL, NULL, &trace, start, end, SUPERCONTENTS_VISBLOCKERMASK, 0, MATERIALFLAGMASK_TRANSLUCENT);
7137 return trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, acceptmins, acceptmaxs);
7140 void Mod_CollisionBIH_TracePoint_Mesh(model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
7143 // broken - needs to be modified to count front faces and backfaces to figure out if it is in solid
7145 int hitsupercontents;
7146 VectorSet(end, start[0], start[1], model->normalmins[2]);
7148 memset(trace, 0, sizeof(*trace));
7149 trace->fraction = 1;
7150 trace->hitsupercontentsmask = hitsupercontentsmask;
7151 trace->skipsupercontentsmask = skipsupercontentsmask;
7152 trace->skipmaterialflagsmask = skipmaterialflagsmask;
7154 Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
7155 hitsupercontents = trace->hitsupercontents;
7156 memset(trace, 0, sizeof(*trace));
7157 trace->fraction = 1;
7158 trace->hitsupercontentsmask = hitsupercontentsmask;
7159 trace->skipsupercontentsmask = skipsupercontentsmask;
7160 trace->skipmaterialflagsmask = skipmaterialflagsmask;
7161 trace->startsupercontents = hitsupercontents;
7165 int Mod_CollisionBIH_PointSuperContents_Mesh(struct model_s *model, int frame, const vec3_t start)
7168 // broken - needs to be modified to count front faces and backfaces to figure out if it is in solid
7171 VectorSet(end, start[0], start[1], model->normalmins[2]);
7172 memset(&trace, 0, sizeof(trace));
7174 trace.hitsupercontentsmask = hitsupercontentsmask;
7175 trace.skipsupercontentsmask = skipsupercontentsmask;
7176 trace.skipmaterialflagsmask = skipmaterialflagsmask;
7177 Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
7178 return trace.hitsupercontents;
7184 void Mod_CollisionBIH_TraceLineAgainstSurfaces(model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
7186 Mod_CollisionBIH_TraceLineShared(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, &model->render_bih);
7190 bih_t *Mod_MakeCollisionBIH(model_t *model, qbool userendersurfaces, bih_t *out)
7198 int nummodelbrushes = model->nummodelbrushes;
7200 const int *collisionelement3i;
7201 const float *collisionvertex3f;
7202 const int *renderelement3i;
7203 const float *rendervertex3f;
7204 bih_leaf_t *bihleafs;
7205 bih_node_t *bihnodes;
7207 int *temp_leafsortscratch;
7208 const msurface_t *surface;
7209 const q3mbrush_t *brush;
7211 // find out how many BIH leaf nodes we need
7213 if (userendersurfaces)
7215 for (j = model->submodelsurfaces_start;j < model->submodelsurfaces_end;j++)
7216 bihnumleafs += model->data_surfaces[j].num_triangles;
7220 for (brushindex = 0, brush = model->brush.data_brushes + brushindex+model->firstmodelbrush;brushindex < nummodelbrushes;brushindex++, brush++)
7221 if (brush->colbrushf)
7223 for (j = model->submodelsurfaces_start;j < model->submodelsurfaces_end;j++)
7225 if (model->data_surfaces[j].texture->basematerialflags & MATERIALFLAG_MESHCOLLISIONS)
7226 bihnumleafs += model->data_surfaces[j].num_triangles + model->data_surfaces[j].num_collisiontriangles;
7228 bihnumleafs += model->data_surfaces[j].num_collisiontriangles;
7235 // allocate the memory for the BIH leaf nodes
7236 bihleafs = (bih_leaf_t *)Mem_Alloc(loadmodel->mempool, sizeof(bih_leaf_t) * bihnumleafs);
7238 // now populate the BIH leaf nodes
7241 // add render surfaces
7242 renderelement3i = model->surfmesh.data_element3i;
7243 rendervertex3f = model->surfmesh.data_vertex3f;
7244 for (j = model->submodelsurfaces_start; j < model->submodelsurfaces_end; j++)
7246 surface = model->data_surfaces + j;
7247 for (triangleindex = 0, e = renderelement3i + 3*surface->num_firsttriangle;triangleindex < surface->num_triangles;triangleindex++, e += 3)
7249 if (!userendersurfaces && !(surface->texture->basematerialflags & MATERIALFLAG_MESHCOLLISIONS))
7251 bihleafs[bihleafindex].type = BIH_RENDERTRIANGLE;
7252 bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures;
7253 bihleafs[bihleafindex].surfaceindex = surface - model->data_surfaces;
7254 bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firsttriangle;
7255 bihleafs[bihleafindex].mins[0] = min(rendervertex3f[3*e[0]+0], min(rendervertex3f[3*e[1]+0], rendervertex3f[3*e[2]+0])) - 1;
7256 bihleafs[bihleafindex].mins[1] = min(rendervertex3f[3*e[0]+1], min(rendervertex3f[3*e[1]+1], rendervertex3f[3*e[2]+1])) - 1;
7257 bihleafs[bihleafindex].mins[2] = min(rendervertex3f[3*e[0]+2], min(rendervertex3f[3*e[1]+2], rendervertex3f[3*e[2]+2])) - 1;
7258 bihleafs[bihleafindex].maxs[0] = max(rendervertex3f[3*e[0]+0], max(rendervertex3f[3*e[1]+0], rendervertex3f[3*e[2]+0])) + 1;
7259 bihleafs[bihleafindex].maxs[1] = max(rendervertex3f[3*e[0]+1], max(rendervertex3f[3*e[1]+1], rendervertex3f[3*e[2]+1])) + 1;
7260 bihleafs[bihleafindex].maxs[2] = max(rendervertex3f[3*e[0]+2], max(rendervertex3f[3*e[1]+2], rendervertex3f[3*e[2]+2])) + 1;
7265 if (!userendersurfaces)
7267 // add collision brushes
7268 for (brushindex = 0, brush = model->brush.data_brushes + brushindex+model->firstmodelbrush;brushindex < nummodelbrushes;brushindex++, brush++)
7270 if (!brush->colbrushf)
7272 bihleafs[bihleafindex].type = BIH_BRUSH;
7273 bihleafs[bihleafindex].textureindex = brush->texture - model->data_textures;
7274 bihleafs[bihleafindex].surfaceindex = -1;
7275 bihleafs[bihleafindex].itemindex = brushindex+model->firstmodelbrush;
7276 VectorCopy(brush->colbrushf->mins, bihleafs[bihleafindex].mins);
7277 VectorCopy(brush->colbrushf->maxs, bihleafs[bihleafindex].maxs);
7281 // add collision surfaces
7282 collisionelement3i = model->brush.data_collisionelement3i;
7283 collisionvertex3f = model->brush.data_collisionvertex3f;
7284 for (j = model->submodelsurfaces_start; j < model->submodelsurfaces_end; j++)
7286 surface = model->data_surfaces + j;
7287 for (triangleindex = 0, e = collisionelement3i + 3*surface->num_firstcollisiontriangle;triangleindex < surface->num_collisiontriangles;triangleindex++, e += 3)
7289 bihleafs[bihleafindex].type = BIH_COLLISIONTRIANGLE;
7290 bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures;
7291 bihleafs[bihleafindex].surfaceindex = surface - model->data_surfaces;
7292 bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firstcollisiontriangle;
7293 bihleafs[bihleafindex].mins[0] = min(collisionvertex3f[3*e[0]+0], min(collisionvertex3f[3*e[1]+0], collisionvertex3f[3*e[2]+0])) - 1;
7294 bihleafs[bihleafindex].mins[1] = min(collisionvertex3f[3*e[0]+1], min(collisionvertex3f[3*e[1]+1], collisionvertex3f[3*e[2]+1])) - 1;
7295 bihleafs[bihleafindex].mins[2] = min(collisionvertex3f[3*e[0]+2], min(collisionvertex3f[3*e[1]+2], collisionvertex3f[3*e[2]+2])) - 1;
7296 bihleafs[bihleafindex].maxs[0] = max(collisionvertex3f[3*e[0]+0], max(collisionvertex3f[3*e[1]+0], collisionvertex3f[3*e[2]+0])) + 1;
7297 bihleafs[bihleafindex].maxs[1] = max(collisionvertex3f[3*e[0]+1], max(collisionvertex3f[3*e[1]+1], collisionvertex3f[3*e[2]+1])) + 1;
7298 bihleafs[bihleafindex].maxs[2] = max(collisionvertex3f[3*e[0]+2], max(collisionvertex3f[3*e[1]+2], collisionvertex3f[3*e[2]+2])) + 1;
7304 // allocate buffers for the produced and temporary data
7305 bihmaxnodes = bihnumleafs + 1;
7306 bihnodes = (bih_node_t *)Mem_Alloc(loadmodel->mempool, sizeof(bih_node_t) * bihmaxnodes);
7307 temp_leafsort = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int) * bihnumleafs * 2);
7308 temp_leafsortscratch = temp_leafsort + bihnumleafs;
7311 BIH_Build(out, bihnumleafs, bihleafs, bihmaxnodes, bihnodes, temp_leafsort, temp_leafsortscratch);
7313 // we're done with the temporary data
7314 Mem_Free(temp_leafsort);
7316 // resize the BIH nodes array if it over-allocated
7317 if (out->maxnodes > out->numnodes)
7319 out->maxnodes = out->numnodes;
7320 out->nodes = (bih_node_t *)Mem_Realloc(loadmodel->mempool, out->nodes, out->numnodes * sizeof(bih_node_t));
7326 static int Mod_Q3BSP_SuperContentsFromNativeContents(int nativecontents)
7328 int supercontents = 0;
7329 if (nativecontents & CONTENTSQ3_SOLID)
7330 supercontents |= SUPERCONTENTS_SOLID;
7331 if (nativecontents & CONTENTSQ3_WATER)
7332 supercontents |= SUPERCONTENTS_WATER;
7333 if (nativecontents & CONTENTSQ3_SLIME)
7334 supercontents |= SUPERCONTENTS_SLIME;
7335 if (nativecontents & CONTENTSQ3_LAVA)
7336 supercontents |= SUPERCONTENTS_LAVA;
7337 if (nativecontents & CONTENTSQ3_BODY)
7338 supercontents |= SUPERCONTENTS_BODY;
7339 if (nativecontents & CONTENTSQ3_CORPSE)
7340 supercontents |= SUPERCONTENTS_CORPSE;
7341 if (nativecontents & CONTENTSQ3_NODROP)
7342 supercontents |= SUPERCONTENTS_NODROP;
7343 if (nativecontents & CONTENTSQ3_PLAYERCLIP)
7344 supercontents |= SUPERCONTENTS_PLAYERCLIP;
7345 if (nativecontents & CONTENTSQ3_MONSTERCLIP)
7346 supercontents |= SUPERCONTENTS_MONSTERCLIP;
7347 if (nativecontents & CONTENTSQ3_DONOTENTER)
7348 supercontents |= SUPERCONTENTS_DONOTENTER;
7349 if (nativecontents & CONTENTSQ3_BOTCLIP)
7350 supercontents |= SUPERCONTENTS_BOTCLIP;
7351 if (!(nativecontents & CONTENTSQ3_TRANSLUCENT))
7352 supercontents |= SUPERCONTENTS_OPAQUE;
7353 return supercontents;
7356 static int Mod_Q3BSP_NativeContentsFromSuperContents(int supercontents)
7358 int nativecontents = 0;
7359 if (supercontents & SUPERCONTENTS_SOLID)
7360 nativecontents |= CONTENTSQ3_SOLID;
7361 if (supercontents & SUPERCONTENTS_WATER)
7362 nativecontents |= CONTENTSQ3_WATER;
7363 if (supercontents & SUPERCONTENTS_SLIME)
7364 nativecontents |= CONTENTSQ3_SLIME;
7365 if (supercontents & SUPERCONTENTS_LAVA)
7366 nativecontents |= CONTENTSQ3_LAVA;
7367 if (supercontents & SUPERCONTENTS_BODY)
7368 nativecontents |= CONTENTSQ3_BODY;
7369 if (supercontents & SUPERCONTENTS_CORPSE)
7370 nativecontents |= CONTENTSQ3_CORPSE;
7371 if (supercontents & SUPERCONTENTS_NODROP)
7372 nativecontents |= CONTENTSQ3_NODROP;
7373 if (supercontents & SUPERCONTENTS_PLAYERCLIP)
7374 nativecontents |= CONTENTSQ3_PLAYERCLIP;
7375 if (supercontents & SUPERCONTENTS_MONSTERCLIP)
7376 nativecontents |= CONTENTSQ3_MONSTERCLIP;
7377 if (supercontents & SUPERCONTENTS_DONOTENTER)
7378 nativecontents |= CONTENTSQ3_DONOTENTER;
7379 if (supercontents & SUPERCONTENTS_BOTCLIP)
7380 nativecontents |= CONTENTSQ3_BOTCLIP;
7381 if (!(supercontents & SUPERCONTENTS_OPAQUE))
7382 nativecontents |= CONTENTSQ3_TRANSLUCENT;
7383 return nativecontents;
7386 static void Mod_Q3BSP_RecursiveFindNumLeafs(mnode_t *node)
7391 Mod_Q3BSP_RecursiveFindNumLeafs(node->children[0]);
7392 node = node->children[1];
7394 numleafs = ((mleaf_t *)node - loadmodel->brush.data_leafs) + 1;
7395 if (loadmodel->brush.num_leafs < numleafs)
7396 loadmodel->brush.num_leafs = numleafs;
7399 static void Mod_Q3BSP_Load(model_t *mod, void *buffer, void *bufferend)
7402 q3dheader_t *header;
7403 float corner[3], yawradius, modelradius;
7405 mod->modeldatatypestring = "Q3BSP";
7407 mod->type = mod_brushq3;
7408 mod->brush.ishlbsp = false;
7409 mod->brush.isbsp2rmqe = false;
7410 mod->brush.isbsp2 = false;
7411 mod->brush.isq2bsp = false;
7412 mod->brush.isq3bsp = true;
7413 mod->brush.skymasking = true;
7414 mod->numframes = 2; // although alternate textures are not supported it is annoying to complain about no such frame 1
7417 header = (q3dheader_t *)buffer;
7418 if((char *) bufferend < (char *) buffer + sizeof(q3dheader_t))
7419 Host_Error("Mod_Q3BSP_Load: %s is smaller than its header", mod->name);
7421 i = LittleLong(header->version);
7422 if (i != Q3BSPVERSION && i != Q3BSPVERSION_IG && i != Q3BSPVERSION_LIVE)
7423 Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
7425 mod->soundfromcenter = true;
7426 mod->TraceBox = Mod_CollisionBIH_TraceBox;
7427 mod->TraceBrush = Mod_CollisionBIH_TraceBrush;
7428 mod->TraceLine = Mod_CollisionBIH_TraceLine;
7429 mod->TracePoint = Mod_CollisionBIH_TracePoint;
7430 mod->PointSuperContents = Mod_CollisionBIH_PointSuperContents;
7431 mod->TraceLineAgainstSurfaces = Mod_CollisionBIH_TraceLine;
7432 mod->brush.TraceLineOfSight = Mod_Q3BSP_TraceLineOfSight;
7433 mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents;
7434 mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents;
7435 mod->brush.GetPVS = Mod_BSP_GetPVS;
7436 mod->brush.FatPVS = Mod_BSP_FatPVS;
7437 mod->brush.BoxTouchingPVS = Mod_BSP_BoxTouchingPVS;
7438 mod->brush.BoxTouchingLeafPVS = Mod_BSP_BoxTouchingLeafPVS;
7439 mod->brush.BoxTouchingVisibleLeafs = Mod_BSP_BoxTouchingVisibleLeafs;
7440 mod->brush.FindBoxClusters = Mod_BSP_FindBoxClusters;
7441 mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
7442 mod->brush.FindNonSolidLocation = Mod_BSP_FindNonSolidLocation;
7443 mod->brush.AmbientSoundLevelsForPoint = NULL;
7444 mod->brush.RoundUpToHullSize = NULL;
7445 mod->brush.PointInLeaf = Mod_BSP_PointInLeaf;
7446 mod->Draw = R_Mod_Draw;
7447 mod->DrawDepth = R_Mod_DrawDepth;
7448 mod->DrawDebug = R_Mod_DrawDebug;
7449 mod->DrawPrepass = R_Mod_DrawPrepass;
7450 mod->GetLightInfo = R_Mod_GetLightInfo;
7451 mod->CompileShadowMap = R_Mod_CompileShadowMap;
7452 mod->DrawShadowMap = R_Mod_DrawShadowMap;
7453 mod->DrawLight = R_Mod_DrawLight;
7455 mod_base = (unsigned char *)header;
7457 // swap all the lumps
7458 header->ident = LittleLong(header->ident);
7459 header->version = LittleLong(header->version);
7460 lumps = (header->version == Q3BSPVERSION_LIVE) ? Q3HEADER_LUMPS_LIVE : Q3HEADER_LUMPS;
7461 for (i = 0;i < lumps;i++)
7463 j = (header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs));
7464 if((char *) bufferend < (char *) buffer + j)
7465 Host_Error("Mod_Q3BSP_Load: %s has a lump that starts outside the file!", mod->name);
7466 j += (header->lumps[i].filelen = LittleLong(header->lumps[i].filelen));
7467 if((char *) bufferend < (char *) buffer + j)
7468 Host_Error("Mod_Q3BSP_Load: %s has a lump that ends outside the file!", mod->name);
7471 * NO, do NOT clear them!
7472 * they contain actual data referenced by other stuff.
7473 * Instead, before using the advertisements lump, check header->versio
7475 * Sorry, but otherwise it breaks memory of the first lump.
7476 for (i = lumps;i < Q3HEADER_LUMPS_MAX;i++)
7478 header->lumps[i].fileofs = 0;
7479 header->lumps[i].filelen = 0;
7483 mod->brush.qw_md4sum = 0;
7484 mod->brush.qw_md4sum2 = 0;
7485 for (i = 0;i < lumps;i++)
7487 if (i == Q3LUMP_ENTITIES)
7489 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
7490 if (i == Q3LUMP_PVS || i == Q3LUMP_LEAFS || i == Q3LUMP_NODES)
7492 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
7494 // all this checksumming can take a while, so let's send keepalives here too
7495 CL_KeepaliveMessage(false);
7498 // allocate a texture pool if we need it
7499 if (mod->texturepool == NULL)
7500 mod->texturepool = R_AllocTexturePool();
7502 Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]);
7503 Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]);
7504 Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]);
7505 if (header->version == Q3BSPVERSION_IG)
7506 Mod_Q3BSP_LoadBrushSides_IG(&header->lumps[Q3LUMP_BRUSHSIDES]);
7508 Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]);
7509 Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]);
7510 Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]);
7511 Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]);
7512 Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]);
7513 Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS], &header->lumps[Q3LUMP_FACES]);
7514 Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]);
7515 Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]);
7516 Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]);
7517 Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]);
7518 Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]);
7519 Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]);
7520 Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]);
7521 Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
7522 loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models;
7524 // the MakePortals code works fine on the q3bsp data as well
7525 if (mod_bsp_portalize.integer)
7526 Mod_BSP_MakePortals();
7528 // FIXME: shader alpha should replace r_wateralpha support in q3bsp
7529 loadmodel->brush.supportwateralpha = true;
7531 loadmodel->brush.num_leafs = 0;
7532 Mod_Q3BSP_RecursiveFindNumLeafs(loadmodel->brush.data_nodes);
7534 if (loadmodel->brush.numsubmodels)
7535 loadmodel->brush.submodels = (model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(model_t *));
7538 mod->modelsurfaces_sorted = (int*)Mem_Alloc(loadmodel->mempool, mod->num_surfaces * sizeof(*mod->modelsurfaces_sorted));
7539 for (i = 0;i < loadmodel->brush.numsubmodels;i++)
7544 // duplicate the basic information
7545 dpsnprintf(name, sizeof(name), "*%i", i);
7546 mod = Mod_FindName(name, loadmodel->name);
7547 // copy the base model to this one
7549 // rename the clone back to its proper name
7550 strlcpy(mod->name, name, sizeof(mod->name));
7551 mod->brush.parentmodel = loadmodel;
7552 // textures and memory belong to the main model
7553 mod->texturepool = NULL;
7554 mod->mempool = NULL;
7555 mod->brush.GetPVS = NULL;
7556 mod->brush.FatPVS = NULL;
7557 mod->brush.BoxTouchingPVS = NULL;
7558 mod->brush.BoxTouchingLeafPVS = NULL;
7559 mod->brush.BoxTouchingVisibleLeafs = NULL;
7560 mod->brush.FindBoxClusters = NULL;
7561 mod->brush.LightPoint = NULL;
7562 mod->brush.AmbientSoundLevelsForPoint = NULL;
7564 mod->brush.submodel = i;
7565 if (loadmodel->brush.submodels)
7566 loadmodel->brush.submodels[i] = mod;
7568 // make the model surface list (used by shadowing/lighting)
7569 mod->submodelsurfaces_start = mod->brushq3.data_models[i].firstface;
7570 mod->submodelsurfaces_end = mod->brushq3.data_models[i].firstface + mod->brushq3.data_models[i].numfaces;
7571 mod->firstmodelbrush = mod->brushq3.data_models[i].firstbrush;
7572 mod->nummodelbrushes = mod->brushq3.data_models[i].numbrushes;
7574 VectorCopy(mod->brushq3.data_models[i].mins, mod->normalmins);
7575 VectorCopy(mod->brushq3.data_models[i].maxs, mod->normalmaxs);
7576 // enlarge the bounding box to enclose all geometry of this model,
7577 // because q3map2 sometimes lies (mostly to affect the lightgrid),
7578 // which can in turn mess up the farclip (as well as culling when
7579 // outside the level - an unimportant concern)
7581 //printf("Editing model %d... BEFORE re-bounding: %f %f %f - %f %f %f\n", i, mod->normalmins[0], mod->normalmins[1], mod->normalmins[2], mod->normalmaxs[0], mod->normalmaxs[1], mod->normalmaxs[2]);
7582 for (j = mod->submodelsurfaces_start;j < mod->submodelsurfaces_end;j++)
7584 const msurface_t *surface = mod->data_surfaces + j;
7585 const float *v = mod->surfmesh.data_vertex3f + 3 * surface->num_firstvertex;
7587 if (!surface->num_vertices)
7589 for (k = 0;k < surface->num_vertices;k++, v += 3)
7591 mod->normalmins[0] = min(mod->normalmins[0], v[0]);
7592 mod->normalmins[1] = min(mod->normalmins[1], v[1]);
7593 mod->normalmins[2] = min(mod->normalmins[2], v[2]);
7594 mod->normalmaxs[0] = max(mod->normalmaxs[0], v[0]);
7595 mod->normalmaxs[1] = max(mod->normalmaxs[1], v[1]);
7596 mod->normalmaxs[2] = max(mod->normalmaxs[2], v[2]);
7599 //printf("Editing model %d... AFTER re-bounding: %f %f %f - %f %f %f\n", i, mod->normalmins[0], mod->normalmins[1], mod->normalmins[2], mod->normalmaxs[0], mod->normalmaxs[1], mod->normalmaxs[2]);
7600 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
7601 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
7602 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
7603 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
7604 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
7605 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
7606 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
7607 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
7608 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
7609 mod->yawmins[2] = mod->normalmins[2];
7610 mod->yawmaxs[2] = mod->normalmaxs[2];
7611 mod->radius = modelradius;
7612 mod->radius2 = modelradius * modelradius;
7614 Mod_SetDrawSkyAndWater(mod);
7615 Mod_MakeCollisionBIH(mod, false, &mod->collision_bih);
7616 Mod_MakeCollisionBIH(mod, true, &mod->render_bih);
7618 // generate VBOs and other shared data before cloning submodels
7624 // make the model surface list (used by shadowing/lighting)
7625 Mod_MakeSortedSurfaces(loadmodel);
7627 if (mod_q3bsp_sRGBlightmaps.integer)
7629 if (vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
7631 // actually we do in sRGB fallback with sRGB lightmaps: Image_sRGBFloatFromLinear_Lightmap(Image_LinearFloatFromsRGBFloat(x))
7632 // neutral point is at Image_sRGBFloatFromLinearFloat(0.5)
7633 // so we need to map Image_sRGBFloatFromLinearFloat(0.5) to 0.5
7634 // factor is 0.5 / Image_sRGBFloatFromLinearFloat(0.5)
7635 //loadmodel->lightmapscale *= 0.679942f; // fixes neutral level
7637 else // if this is NOT set, regular rendering looks right by this requirement anyway
7640 // we want color 1 to do the same as without sRGB
7641 // so, we want to map 1 to Image_LinearFloatFromsRGBFloat(2) instead of to 2
7642 loadmodel->lightmapscale *= 2.476923f; // fixes max level
7645 // neutral level 0.5 gets uploaded as sRGB and becomes Image_LinearFloatFromsRGBFloat(0.5)
7646 // we need to undo that
7647 loadmodel->lightmapscale *= 2.336f; // fixes neutral level
7651 Con_DPrintf("Stats for q3bsp model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
7654 void Mod_IBSP_Load(model_t *mod, void *buffer, void *bufferend)
7656 int i = LittleLong(((int *)buffer)[1]);
7657 if (i == Q3BSPVERSION || i == Q3BSPVERSION_IG || i == Q3BSPVERSION_LIVE)
7658 Mod_Q3BSP_Load(mod,buffer, bufferend);
7659 else if (i == Q2BSPVERSION)
7660 Mod_Q2BSP_Load(mod,buffer, bufferend);
7662 Host_Error("Mod_IBSP_Load: unknown/unsupported version %i", i);
7665 static void Mod_VBSP_LoadEntities(sizebuf_t *sb)
7667 loadmodel->brush.entities = NULL;
7670 loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, sb->cursize + 1);
7671 MSG_ReadBytes(sb, sb->cursize, (unsigned char *)loadmodel->brush.entities);
7672 loadmodel->brush.entities[sb->cursize] = 0;
7675 static void Mod_VBSP_LoadVertexes(sizebuf_t *sb)
7679 int structsize = 12;
7681 if (sb->cursize % structsize)
7682 Host_Error("Mod_VBSP_LoadVertexes: funny lump size in %s",loadmodel->name);
7683 count = sb->cursize / structsize;
7684 out = (mvertex_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
7686 loadmodel->brushq1.vertexes = out;
7687 loadmodel->brushq1.numvertexes = count;
7689 for ( i=0 ; i<count ; i++, out++)
7691 out->position[0] = MSG_ReadLittleFloat(sb);
7692 out->position[1] = MSG_ReadLittleFloat(sb);
7693 out->position[2] = MSG_ReadLittleFloat(sb);
7697 static void Mod_VBSP_LoadEdges(sizebuf_t *sb)
7703 if (sb->cursize % structsize)
7704 Host_Error("Mod_VBSP_LoadEdges: funny lump size in %s",loadmodel->name);
7705 count = sb->cursize / structsize;
7706 out = (medge_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
7708 loadmodel->brushq1.edges = out;
7709 loadmodel->brushq1.numedges = count;
7711 for ( i=0 ; i<count ; i++, out++)
7713 out->v[0] = (unsigned short)MSG_ReadLittleShort(sb);
7714 out->v[1] = (unsigned short)MSG_ReadLittleShort(sb);
7716 if ((int)out->v[0] >= loadmodel->brushq1.numvertexes || (int)out->v[1] >= loadmodel->brushq1.numvertexes)
7718 Con_Printf("Mod_VBSP_LoadEdges: %s has invalid vertex indices in edge %i (vertices %i %i >= numvertices %i)\n", loadmodel->name, i, out->v[0], out->v[1], loadmodel->brushq1.numvertexes);
7719 if(!loadmodel->brushq1.numvertexes)
7720 Host_Error("Mod_VBSP_LoadEdges: %s has edges but no vertexes, cannot fix\n", loadmodel->name);
7728 static void Mod_VBSP_LoadSurfedges(sizebuf_t *sb)
7733 if (sb->cursize % structsize)
7734 Host_Error("Mod_VBSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
7735 loadmodel->brushq1.numsurfedges = sb->cursize / structsize;
7736 loadmodel->brushq1.surfedges = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
7738 for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
7739 loadmodel->brushq1.surfedges[i] = MSG_ReadLittleLong(sb);
7742 static void Mod_VBSP_LoadTextures(sizebuf_t *sb)
7744 Con_Printf(CON_WARN "Mod_VBSP_LoadTextures: Don't know how to do this yet\n");
7747 static void Mod_VBSP_LoadPlanes(sizebuf_t *sb)
7751 int structsize = 20;
7753 if (sb->cursize % structsize)
7754 Host_Error("Mod_VBSP_LoadPlanes: funny lump size in %s", loadmodel->name);
7755 loadmodel->brush.num_planes = sb->cursize / structsize;
7756 loadmodel->brush.data_planes = out = (mplane_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_planes * sizeof(*out));
7758 for (i = 0;i < loadmodel->brush.num_planes;i++, out++)
7760 out->normal[0] = MSG_ReadLittleFloat(sb);
7761 out->normal[1] = MSG_ReadLittleFloat(sb);
7762 out->normal[2] = MSG_ReadLittleFloat(sb);
7763 out->dist = MSG_ReadLittleFloat(sb);
7764 MSG_ReadLittleLong(sb); // type is not used, we use PlaneClassify
7769 static void Mod_VBSP_LoadTexinfo(sizebuf_t *sb)
7772 int i, j, k, count, miptex;
7773 int structsize = 72;
7775 if (sb->cursize % structsize)
7776 Host_Error("Mod_VBSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
7777 count = sb->cursize / structsize;
7778 out = (mtexinfo_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
7780 loadmodel->brushq1.texinfo = out;
7781 loadmodel->brushq1.numtexinfo = count;
7783 for (i = 0;i < count;i++, out++)
7785 for (k = 0;k < 2;k++)
7786 for (j = 0;j < 4;j++)
7787 out->vecs[k][j] = MSG_ReadLittleFloat(sb);
7789 for (k = 0;k < 2;k++)
7790 for (j = 0;j < 4;j++)
7791 MSG_ReadLittleFloat(sb); // TODO lightmapVecs
7793 out->q1flags = MSG_ReadLittleLong(sb);
7794 miptex = MSG_ReadLittleLong(sb);
7796 if (out->q1flags & TEX_SPECIAL)
7798 // if texture chosen is NULL or the shader needs a lightmap,
7799 // force to notexture water shader
7800 out->textureindex = loadmodel->num_textures - 1;
7804 // if texture chosen is NULL, force to notexture
7805 out->textureindex = loadmodel->num_textures - 2;
7807 // see if the specified miptex is valid and try to use it instead
7808 if (loadmodel->data_textures)
7810 if ((unsigned int) miptex >= (unsigned int) loadmodel->num_textures)
7811 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->num_textures);
7813 out->textureindex = miptex;
7818 static void Mod_VBSP_LoadFaces(sizebuf_t *sb)
7820 msurface_t *surface;
7821 int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris, lightmapnumber, lightmapsize, totallightmapsamples, lightmapoffset, texinfoindex;
7822 float texmins[2], texmaxs[2], val;
7823 rtexture_t *lightmaptexture, *deluxemaptexture;
7825 int structsize = 56;
7827 if (sb->cursize % structsize)
7828 Host_Error("Mod_VBSP_LoadFaces: funny lump size in %s",loadmodel->name);
7829 count = sb->cursize / structsize;
7830 loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
7831 loadmodel->data_surfaces_lightmapinfo = (msurface_lightmapinfo_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_lightmapinfo_t));
7833 loadmodel->num_surfaces = count;
7835 loadmodel->brushq1.firstrender = true;
7836 loadmodel->brushq1.lightmapupdateflags = (unsigned char *)Mem_Alloc(loadmodel->mempool, count*sizeof(unsigned char));
7840 for (surfacenum = 0;surfacenum < count;surfacenum++)
7842 numedges = BuffLittleShort(sb->data + structsize * surfacenum + 8);
7843 totalverts += numedges;
7844 totaltris += numedges - 2;
7847 Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, false);
7849 lightmaptexture = NULL;
7850 deluxemaptexture = r_texture_blanknormalmap;
7852 lightmapsize = bound(256, gl_max_lightmapsize.integer, (int)vid.maxtexturesize_2d);
7853 totallightmapsamples = 0;
7857 for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
7859 surface->lightmapinfo = loadmodel->data_surfaces_lightmapinfo + surfacenum;
7860 planenum = (unsigned short)MSG_ReadLittleShort(sb);
7861 /*side = */MSG_ReadLittleShort(sb); // TODO support onNode?
7862 firstedge = MSG_ReadLittleLong(sb);
7863 numedges = (unsigned short)MSG_ReadLittleShort(sb);
7864 texinfoindex = (unsigned short)MSG_ReadLittleShort(sb);
7865 MSG_ReadLittleLong(sb); // skipping over dispinfo and surfaceFogVolumeID, both short
7866 for (i = 0;i < MAXLIGHTMAPS;i++)
7867 surface->lightmapinfo->styles[i] = MSG_ReadByte(sb);
7868 lightmapoffset = MSG_ReadLittleLong(sb);
7870 // FIXME: validate edges, texinfo, etc?
7871 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
7872 Host_Error("Mod_VBSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)", firstedge, numedges, loadmodel->brushq1.numsurfedges);
7873 if ((unsigned int) texinfoindex >= (unsigned int) loadmodel->brushq1.numtexinfo)
7874 Host_Error("Mod_VBSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)", texinfoindex, loadmodel->brushq1.numtexinfo);
7875 if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes)
7876 Host_Error("Mod_VBSP_LoadFaces: invalid plane index %i (model has %i planes)", planenum, loadmodel->brush.num_planes);
7878 surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + texinfoindex;
7879 surface->texture = loadmodel->data_textures + surface->lightmapinfo->texinfo->textureindex;
7881 // Q2BSP doesn't use lightmaps on sky or warped surfaces (water), but still has a lightofs of 0
7882 if (lightmapoffset == 0 && (surface->texture->q2flags & (Q2SURF_SKY | Q2SURF_WARP)))
7883 lightmapoffset = -1;
7885 //surface->flags = surface->texture->flags;
7886 //if (LittleShort(in->side))
7887 // surface->flags |= SURF_PLANEBACK;
7888 //surface->plane = loadmodel->brush.data_planes + planenum;
7890 surface->num_firstvertex = totalverts;
7891 surface->num_vertices = numedges;
7892 surface->num_firsttriangle = totaltris;
7893 surface->num_triangles = numedges - 2;
7894 totalverts += numedges;
7895 totaltris += numedges - 2;
7897 // convert edges back to a normal polygon
7898 for (i = 0;i < surface->num_vertices;i++)
7900 int lindex = loadmodel->brushq1.surfedges[firstedge + i];
7902 // note: the q1bsp format does not allow a 0 surfedge (it would have no negative counterpart)
7904 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
7906 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
7907 s = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
7908 t = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
7909 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 0] = s / surface->texture->width;
7910 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 1] = t / surface->texture->height;
7911 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = 0;
7912 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = 0;
7913 (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = 0;
7916 for (i = 0;i < surface->num_triangles;i++)
7918 (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 0] = 0 + surface->num_firstvertex;
7919 (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 1] = i + 1 + surface->num_firstvertex;
7920 (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 2] = i + 2 + surface->num_firstvertex;
7923 // compile additional data about the surface geometry
7924 Mod_BuildNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_normal3f, r_smoothnormals_areaweighting.integer != 0);
7925 Mod_BuildTextureVectorsFromNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
7926 BoxFromPoints(surface->mins, surface->maxs, surface->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex));
7928 // generate surface extents information
7929 texmins[0] = texmaxs[0] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
7930 texmins[1] = texmaxs[1] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
7931 for (i = 1;i < surface->num_vertices;i++)
7933 for (j = 0;j < 2;j++)
7935 val = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3, surface->lightmapinfo->texinfo->vecs[j]) + surface->lightmapinfo->texinfo->vecs[j][3];
7936 texmins[j] = min(texmins[j], val);
7937 texmaxs[j] = max(texmaxs[j], val);
7940 for (i = 0;i < 2;i++)
7942 surface->lightmapinfo->texturemins[i] = (int) floor(texmins[i] / 16.0) * 16;
7943 surface->lightmapinfo->extents[i] = (int) ceil(texmaxs[i] / 16.0) * 16 - surface->lightmapinfo->texturemins[i];
7946 smax = surface->lightmapinfo->extents[0] >> 4;
7947 tmax = surface->lightmapinfo->extents[1] >> 4;
7948 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
7949 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
7952 surface->lightmaptexture = NULL;
7953 surface->deluxemaptexture = r_texture_blanknormalmap;
7954 if (lightmapoffset == -1)
7956 surface->lightmapinfo->samples = NULL;
7958 // give non-lightmapped water a 1x white lightmap
7959 if (!loadmodel->brush.isq2bsp && surface->texture->name[0] == '*' && (surface->lightmapinfo->texinfo->q1flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
7961 surface->lightmapinfo->samples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
7962 surface->lightmapinfo->styles[0] = 0;
7963 memset(surface->lightmapinfo->samples, 128, ssize * tsize * 3);
7968 surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + lightmapoffset;
7970 // check if we should apply a lightmap to this
7971 if (!(surface->lightmapinfo->texinfo->q1flags & TEX_SPECIAL) || surface->lightmapinfo->samples)
7973 if (ssize > 256 || tsize > 256)
7974 Host_Error("Bad surface extents");
7976 if (lightmapsize < ssize)
7977 lightmapsize = ssize;
7978 if (lightmapsize < tsize)
7979 lightmapsize = tsize;
7981 totallightmapsamples += ssize*tsize;
7983 // force lightmap upload on first time seeing the surface
7985 // additionally this is used by the later code to see if a
7986 // lightmap is needed on this surface (rather than duplicating the
7988 loadmodel->brushq1.lightmapupdateflags[surfacenum] = true;
7989 loadmodel->lit = true;
7993 // small maps (such as ammo boxes especially) don't need big lightmap
7994 // textures, so this code tries to guess a good size based on
7995 // totallightmapsamples (size of the lightmaps lump basically), as well as
7996 // trying to max out the size if there is a lot of lightmap data to store
7997 // additionally, never choose a lightmapsize that is smaller than the
7998 // largest surface encountered (as it would fail)
8000 for (lightmapsize = 64; (lightmapsize < i) && (lightmapsize < bound(128, gl_max_lightmapsize.integer, (int)vid.maxtexturesize_2d)) && (totallightmapsamples > lightmapsize*lightmapsize); lightmapsize*=2)
8003 // now that we've decided the lightmap texture size, we can do the rest
8004 if (cls.state != ca_dedicated)
8006 int stainmapsize = 0;
8007 mod_alloclightmap_state_t allocState;
8009 Mod_AllocLightmap_Init(&allocState, loadmodel->mempool, lightmapsize, lightmapsize);
8010 for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
8012 int iu, iv, lightmapx = 0, lightmapy = 0;
8013 float u, v, ubase, vbase, uscale, vscale;
8015 if (!loadmodel->brushq1.lightmapupdateflags[surfacenum])
8018 smax = surface->lightmapinfo->extents[0] >> 4;
8019 tmax = surface->lightmapinfo->extents[1] >> 4;
8020 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
8021 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
8022 stainmapsize += ssize * tsize * 3;
8024 if (!lightmaptexture || !Mod_AllocLightmap_Block(&allocState, ssize, tsize, &lightmapx, &lightmapy))
8026 // allocate a texture pool if we need it
8027 if (loadmodel->texturepool == NULL)
8028 loadmodel->texturepool = R_AllocTexturePool();
8029 // could not find room, make a new lightmap
8030 loadmodel->brushq3.num_mergedlightmaps = lightmapnumber + 1;
8031 loadmodel->brushq3.data_lightmaps = (rtexture_t **)Mem_Realloc(loadmodel->mempool, loadmodel->brushq3.data_lightmaps, loadmodel->brushq3.num_mergedlightmaps * sizeof(loadmodel->brushq3.data_lightmaps[0]));
8032 loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Realloc(loadmodel->mempool, loadmodel->brushq3.data_deluxemaps, loadmodel->brushq3.num_mergedlightmaps * sizeof(loadmodel->brushq3.data_deluxemaps[0]));
8033 loadmodel->brushq3.data_lightmaps[lightmapnumber] = lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va(vabuf, sizeof(vabuf), "lightmap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, -1, NULL);
8034 if (loadmodel->brushq1.nmaplightdata)
8035 loadmodel->brushq3.data_deluxemaps[lightmapnumber] = deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va(vabuf, sizeof(vabuf), "deluxemap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, -1, NULL);
8037 Mod_AllocLightmap_Reset(&allocState);
8038 Mod_AllocLightmap_Block(&allocState, ssize, tsize, &lightmapx, &lightmapy);
8040 surface->lightmaptexture = lightmaptexture;
8041 surface->deluxemaptexture = deluxemaptexture;
8042 surface->lightmapinfo->lightmaporigin[0] = lightmapx;
8043 surface->lightmapinfo->lightmaporigin[1] = lightmapy;
8045 uscale = 1.0f / (float)lightmapsize;
8046 vscale = 1.0f / (float)lightmapsize;
8047 ubase = lightmapx * uscale;
8048 vbase = lightmapy * vscale;
8050 for (i = 0;i < surface->num_vertices;i++)
8052 u = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0);
8053 v = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0);
8054 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = u * uscale + ubase;
8055 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = v * vscale + vbase;
8056 // LadyHavoc: calc lightmap data offset for vertex lighting to use
8059 (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3;
8063 if (cl_stainmaps.integer)
8065 // allocate stainmaps for permanent marks on walls and clear white
8066 unsigned char *stainsamples = NULL;
8067 stainsamples = (unsigned char *)Mem_Alloc(loadmodel->mempool, stainmapsize);
8068 memset(stainsamples, 255, stainmapsize);
8070 for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
8072 if (!loadmodel->brushq1.lightmapupdateflags[surfacenum])
8074 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
8075 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
8076 surface->lightmapinfo->stainsamples = stainsamples;
8077 stainsamples += ssize * tsize * 3;
8082 // generate ushort elements array if possible
8083 if (loadmodel->surfmesh.data_element3s)
8084 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
8085 loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
8089 // Cloudwalk: Wasn't sober when I wrote this. I screamed and ran away at the face loader
8090 void Mod_VBSP_Load(model_t *mod, void *buffer, void *bufferend)
8092 static cvar_t *testing = NULL; // TEMPORARY
8095 sizebuf_t lumpsb[HL2HEADER_LUMPS];
8097 if(!testing || !testing->integer)
8100 testing = Cvar_Get(&cvars_all, "mod_bsp_vbsptest", "0", CF_CLIENT | CF_SERVER, "uhhh");
8101 Host_Error("Mod_VBSP_Load: not yet fully implemented. Change the now-generated \"mod_bsp_vbsptest\" to 1 if you wish to test this");
8106 MSG_InitReadBuffer(&sb, (unsigned char *)buffer, (unsigned char *)bufferend - (unsigned char *)buffer);
8108 mod->type = mod_brushhl2;
8110 MSG_ReadLittleLong(&sb);
8111 MSG_ReadLittleLong(&sb); // TODO version check
8113 mod->modeldatatypestring = "VBSP";
8116 for (i = 0; i < HL2HEADER_LUMPS; i++)
8118 int offset = MSG_ReadLittleLong(&sb);
8119 int size = MSG_ReadLittleLong(&sb);
8120 MSG_ReadLittleLong(&sb); // TODO support version
8121 MSG_ReadLittleLong(&sb); // TODO support ident
8122 if (offset < 0 || offset + size > sb.cursize)
8123 Host_Error("Mod_VBSP_Load: %s has invalid lump %i (offset %i, size %i, file size %i)\n", mod->name, i, offset, size, (int)sb.cursize);
8124 MSG_InitReadBuffer(&lumpsb[i], sb.data + offset, size);
8127 MSG_ReadLittleLong(&sb); // TODO support revision field
8129 mod->soundfromcenter = true;
8130 mod->TraceBox = Mod_CollisionBIH_TraceBox;
8131 mod->TraceBrush = Mod_CollisionBIH_TraceBrush;
8132 mod->TraceLine = Mod_CollisionBIH_TraceLine;
8133 mod->TracePoint = Mod_CollisionBIH_TracePoint;
8134 mod->PointSuperContents = Mod_CollisionBIH_PointSuperContents;
8135 mod->TraceLineAgainstSurfaces = Mod_CollisionBIH_TraceLine;
8136 mod->brush.TraceLineOfSight = Mod_Q3BSP_TraceLineOfSight; // probably not correct
8137 mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents; // probably not correct
8138 mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents; // probably not correct
8139 mod->brush.GetPVS = Mod_BSP_GetPVS;
8140 mod->brush.FatPVS = Mod_BSP_FatPVS;
8141 mod->brush.BoxTouchingPVS = Mod_BSP_BoxTouchingPVS;
8142 mod->brush.BoxTouchingLeafPVS = Mod_BSP_BoxTouchingLeafPVS;
8143 mod->brush.BoxTouchingVisibleLeafs = Mod_BSP_BoxTouchingVisibleLeafs;
8144 mod->brush.FindBoxClusters = Mod_BSP_FindBoxClusters;
8145 mod->brush.LightPoint = Mod_Q3BSP_LightPoint; // probably not correct
8146 mod->brush.FindNonSolidLocation = Mod_BSP_FindNonSolidLocation;
8147 mod->brush.AmbientSoundLevelsForPoint = NULL;
8148 mod->brush.RoundUpToHullSize = NULL;
8149 mod->brush.PointInLeaf = Mod_BSP_PointInLeaf;
8150 mod->Draw = R_Mod_Draw;
8151 mod->DrawDepth = R_Mod_DrawDepth;
8152 mod->DrawDebug = R_Mod_DrawDebug;
8153 mod->DrawPrepass = R_Mod_DrawPrepass;
8154 mod->GetLightInfo = R_Mod_GetLightInfo;
8155 mod->CompileShadowMap = R_Mod_CompileShadowMap;
8156 mod->DrawShadowMap = R_Mod_DrawShadowMap;
8157 mod->DrawLight = R_Mod_DrawLight;
8159 // allocate a texture pool if we need it
8160 if (mod->texturepool == NULL)
8161 mod->texturepool = R_AllocTexturePool();
8163 Mod_VBSP_LoadEntities(&lumpsb[HL2LUMP_ENTITIES]);
8164 Mod_VBSP_LoadVertexes(&lumpsb[HL2LUMP_VERTEXES]);
8165 Mod_VBSP_LoadEdges(&lumpsb[HL2LUMP_EDGES]);
8166 Mod_VBSP_LoadSurfedges(&lumpsb[HL2LUMP_SURFEDGES]);
8167 Mod_VBSP_LoadTextures(&lumpsb[HL2LUMP_TEXDATA/*?*/]);
8168 //Mod_VBSP_LoadLighting(&lumpsb[HL2LUMP_LIGHTING]);
8169 Mod_VBSP_LoadPlanes(&lumpsb[HL2LUMP_PLANES]);
8170 Mod_VBSP_LoadTexinfo(&lumpsb[HL2LUMP_TEXINFO]);
8173 Mod_VBSP_LoadFaces(&lumpsb[HL2LUMP_FACES]);
8177 void Mod_MAP_Load(model_t *mod, void *buffer, void *bufferend)
8179 Host_Error("Mod_MAP_Load: not yet implemented");
8182 typedef struct objvertex_s
8193 static unsigned char nobsp_pvs[1] = {1};
8195 void Mod_OBJ_Load(model_t *mod, void *buffer, void *bufferend)
8197 const char *textbase = (char *)buffer, *text = textbase;
8201 char materialname[MAX_QPATH];
8202 int i, j, l, numvertices, firstvertex, firsttriangle, elementindex, vertexindex, surfacevertices, surfacetriangles, surfaceelements, submodelindex = 0;
8203 int index1, index2, index3;
8204 objvertex_t vfirst, vprev, vcurrent;
8207 int numtriangles = 0;
8208 int maxtriangles = 0;
8209 objvertex_t *vertices = NULL;
8211 int maxtextures = 0, numtextures = 0, textureindex = 0;
8212 int maxv = 0, numv = 1;
8213 int maxvt = 0, numvt = 1;
8214 int maxvn = 0, numvn = 1;
8215 char *texturenames = NULL;
8216 float dist, modelradius, modelyawradius, yawradius;
8217 float *obj_v = NULL;
8218 float *obj_vt = NULL;
8219 float *obj_vn = NULL;
8223 objvertex_t *thisvertex = NULL;
8224 int vertexhashindex;
8225 int *vertexhashtable = NULL;
8226 objvertex_t *vertexhashdata = NULL;
8227 objvertex_t *vdata = NULL;
8228 int vertexhashsize = 0;
8229 int vertexhashcount = 0;
8230 skinfile_t *skinfiles = NULL;
8231 unsigned char *data = NULL;
8232 int *submodelfirstsurface;
8233 msurface_t *tempsurface;
8234 msurface_t *tempsurfaces;
8236 memset(&vfirst, 0, sizeof(vfirst));
8237 memset(&vprev, 0, sizeof(vprev));
8238 memset(&vcurrent, 0, sizeof(vcurrent));
8240 dpsnprintf(materialname, sizeof(materialname), "%s", loadmodel->name);
8242 loadmodel->modeldatatypestring = "OBJ";
8244 loadmodel->type = mod_obj;
8245 loadmodel->soundfromcenter = true;
8246 loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
8247 loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
8248 loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
8249 loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
8250 loadmodel->TraceLineAgainstSurfaces = Mod_CollisionBIH_TraceLine;
8251 loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
8252 loadmodel->brush.TraceLineOfSight = NULL;
8253 loadmodel->brush.SuperContentsFromNativeContents = NULL;
8254 loadmodel->brush.NativeContentsFromSuperContents = NULL;
8255 loadmodel->brush.GetPVS = NULL;
8256 loadmodel->brush.FatPVS = NULL;
8257 loadmodel->brush.BoxTouchingPVS = NULL;
8258 loadmodel->brush.BoxTouchingLeafPVS = NULL;
8259 loadmodel->brush.BoxTouchingVisibleLeafs = NULL;
8260 loadmodel->brush.FindBoxClusters = NULL;
8261 loadmodel->brush.LightPoint = NULL;
8262 loadmodel->brush.FindNonSolidLocation = NULL;
8263 loadmodel->brush.AmbientSoundLevelsForPoint = NULL;
8264 loadmodel->brush.RoundUpToHullSize = NULL;
8265 loadmodel->brush.PointInLeaf = NULL;
8266 loadmodel->Draw = R_Mod_Draw;
8267 loadmodel->DrawDepth = R_Mod_DrawDepth;
8268 loadmodel->DrawDebug = R_Mod_DrawDebug;
8269 loadmodel->DrawPrepass = R_Mod_DrawPrepass;
8270 loadmodel->GetLightInfo = R_Mod_GetLightInfo;
8271 loadmodel->CompileShadowMap = R_Mod_CompileShadowMap;
8272 loadmodel->DrawShadowMap = R_Mod_DrawShadowMap;
8273 loadmodel->DrawLight = R_Mod_DrawLight;
8275 skinfiles = Mod_LoadSkinFiles();
8276 if (loadmodel->numskins < 1)
8277 loadmodel->numskins = 1;
8279 // make skinscenes for the skins (no groups)
8280 loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
8281 for (i = 0;i < loadmodel->numskins;i++)
8283 loadmodel->skinscenes[i].firstframe = i;
8284 loadmodel->skinscenes[i].framecount = 1;
8285 loadmodel->skinscenes[i].loop = true;
8286 loadmodel->skinscenes[i].framerate = 10;
8292 // we always have model 0, i.e. the first "submodel"
8293 loadmodel->brush.numsubmodels = 1;
8295 // parse the OBJ text now
8298 static char emptyarg[1] = "";
8303 for (linelen = 0;text[linelen] && text[linelen] != '\r' && text[linelen] != '\n';linelen++)
8304 line[linelen] = text[linelen];
8306 for (argc = 0;argc < 4;argc++)
8307 argv[argc] = emptyarg;
8310 while (*s == ' ' || *s == '\t')
8320 while (*s == ' ' || *s == '\t')
8330 if (argv[0][0] == '#')
8332 if (!strcmp(argv[0], "v"))
8336 maxv = max(maxv * 2, 1024);
8337 obj_v = (float *)Mem_Realloc(tempmempool, obj_v, maxv * sizeof(float[3]));
8339 if(mod_obj_orientation.integer)
8341 obj_v[numv*3+0] = atof(argv[1]);
8342 obj_v[numv*3+2] = atof(argv[2]);
8343 obj_v[numv*3+1] = atof(argv[3]);
8347 obj_v[numv*3+0] = atof(argv[1]);
8348 obj_v[numv*3+1] = atof(argv[2]);
8349 obj_v[numv*3+2] = atof(argv[3]);
8353 else if (!strcmp(argv[0], "vt"))
8357 maxvt = max(maxvt * 2, 1024);
8358 obj_vt = (float *)Mem_Realloc(tempmempool, obj_vt, maxvt * sizeof(float[2]));
8360 obj_vt[numvt*2+0] = atof(argv[1]);
8361 obj_vt[numvt*2+1] = 1-atof(argv[2]);
8364 else if (!strcmp(argv[0], "vn"))
8368 maxvn = max(maxvn * 2, 1024);
8369 obj_vn = (float *)Mem_Realloc(tempmempool, obj_vn, maxvn * sizeof(float[3]));
8371 if(mod_obj_orientation.integer)
8373 obj_vn[numvn*3+0] = atof(argv[1]);
8374 obj_vn[numvn*3+2] = atof(argv[2]);
8375 obj_vn[numvn*3+1] = atof(argv[3]);
8379 obj_vn[numvn*3+0] = atof(argv[1]);
8380 obj_vn[numvn*3+1] = atof(argv[2]);
8381 obj_vn[numvn*3+2] = atof(argv[3]);
8385 else if (!strcmp(argv[0], "f"))
8389 if (maxtextures <= numtextures)
8391 maxtextures = max(maxtextures * 2, 256);
8392 texturenames = (char *)Mem_Realloc(loadmodel->mempool, texturenames, maxtextures * MAX_QPATH);
8394 textureindex = numtextures++;
8395 strlcpy(texturenames + textureindex*MAX_QPATH, loadmodel->name, MAX_QPATH);
8397 for (j = 1;j < argc;j++)
8399 index1 = atoi(argv[j]);
8400 while(argv[j][0] && argv[j][0] != '/')
8404 index2 = atoi(argv[j]);
8405 while(argv[j][0] && argv[j][0] != '/')
8409 index3 = atoi(argv[j]);
8410 // negative refers to a recent vertex
8411 // zero means not specified
8412 // positive means an absolute vertex index
8414 index1 = numv - index1;
8416 index2 = numvt - index2;
8418 index3 = numvn - index3;
8419 vcurrent.nextindex = -1;
8420 vcurrent.textureindex = textureindex;
8421 vcurrent.submodelindex = submodelindex;
8422 if (obj_v && index1 >= 0 && index1 < numv)
8423 VectorCopy(obj_v + 3*index1, vcurrent.v);
8424 if (obj_vt && index2 >= 0 && index2 < numvt)
8425 Vector2Copy(obj_vt + 2*index2, vcurrent.vt);
8426 if (obj_vn && index3 >= 0 && index3 < numvn)
8427 VectorCopy(obj_vn + 3*index3, vcurrent.vn);
8428 if (numtriangles == 0)
8430 VectorCopy(vcurrent.v, mins);
8431 VectorCopy(vcurrent.v, maxs);
8435 mins[0] = min(mins[0], vcurrent.v[0]);
8436 mins[1] = min(mins[1], vcurrent.v[1]);
8437 mins[2] = min(mins[2], vcurrent.v[2]);
8438 maxs[0] = max(maxs[0], vcurrent.v[0]);
8439 maxs[1] = max(maxs[1], vcurrent.v[1]);
8440 maxs[2] = max(maxs[2], vcurrent.v[2]);
8446 if (maxtriangles <= numtriangles)
8448 maxtriangles = max(maxtriangles * 2, 32768);
8449 vertices = (objvertex_t*)Mem_Realloc(loadmodel->mempool, vertices, maxtriangles * sizeof(objvertex_t[3]));
8451 if(mod_obj_orientation.integer)
8453 vertices[numtriangles*3+0] = vfirst;
8454 vertices[numtriangles*3+1] = vprev;
8455 vertices[numtriangles*3+2] = vcurrent;
8459 vertices[numtriangles*3+0] = vfirst;
8460 vertices[numtriangles*3+2] = vprev;
8461 vertices[numtriangles*3+1] = vcurrent;
8468 else if (!strcmp(argv[0], "o") || !strcmp(argv[0], "g"))
8470 submodelindex = atof(argv[1]);
8471 loadmodel->brush.numsubmodels = max(submodelindex + 1, loadmodel->brush.numsubmodels);
8473 else if (!strcmp(argv[0], "usemtl"))
8475 for (i = 0;i < numtextures;i++)
8476 if (!strcmp(texturenames+i*MAX_QPATH, argv[1]))
8478 if (i < numtextures)
8482 if (maxtextures <= numtextures)
8484 maxtextures = max(maxtextures * 2, 256);
8485 texturenames = (char *)Mem_Realloc(loadmodel->mempool, texturenames, maxtextures * MAX_QPATH);
8487 textureindex = numtextures++;
8488 strlcpy(texturenames + textureindex*MAX_QPATH, argv[1], MAX_QPATH);
8493 // now that we have the OBJ data loaded as-is, we can convert it
8495 // copy the model bounds, then enlarge the yaw and rotated bounds according to radius
8496 VectorCopy(mins, loadmodel->normalmins);
8497 VectorCopy(maxs, loadmodel->normalmaxs);
8498 dist = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
8499 modelyawradius = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
8500 modelyawradius = dist*dist+modelyawradius*modelyawradius;
8501 modelradius = max(fabs(loadmodel->normalmins[2]), fabs(loadmodel->normalmaxs[2]));
8502 modelradius = modelyawradius + modelradius * modelradius;
8503 modelyawradius = sqrt(modelyawradius);
8504 modelradius = sqrt(modelradius);
8505 loadmodel->yawmins[0] = loadmodel->yawmins[1] = -modelyawradius;
8506 loadmodel->yawmins[2] = loadmodel->normalmins[2];
8507 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius;
8508 loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
8509 loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -modelradius;
8510 loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = modelradius;
8511 loadmodel->radius = modelradius;
8512 loadmodel->radius2 = modelradius * modelradius;
8514 // allocate storage for triangles
8515 loadmodel->surfmesh.data_element3i = (int *)Mem_Alloc(loadmodel->mempool, numtriangles * sizeof(int[3]));
8516 // allocate vertex hash structures to build an optimal vertex subset
8517 vertexhashsize = numtriangles*2;
8518 vertexhashtable = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int) * vertexhashsize);
8519 memset(vertexhashtable, 0xFF, sizeof(int) * vertexhashsize);
8520 vertexhashdata = (objvertex_t *)Mem_Alloc(loadmodel->mempool, sizeof(*vertexhashdata) * numtriangles*3);
8521 vertexhashcount = 0;
8523 // gather surface stats for assigning vertex/triangle ranges
8527 loadmodel->num_surfaces = 0;
8528 // allocate storage for the worst case number of surfaces, later we resize
8529 tempsurfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, numtextures * loadmodel->brush.numsubmodels * sizeof(msurface_t));
8530 submodelfirstsurface = (int *)Mem_Alloc(loadmodel->mempool, (loadmodel->brush.numsubmodels+1) * sizeof(int));
8531 tempsurface = tempsurfaces;
8532 for (submodelindex = 0;submodelindex < loadmodel->brush.numsubmodels;submodelindex++)
8534 submodelfirstsurface[submodelindex] = loadmodel->num_surfaces;
8535 for (textureindex = 0;textureindex < numtextures;textureindex++)
8537 for (vertexindex = 0;vertexindex < numtriangles*3;vertexindex++)
8539 thisvertex = vertices + vertexindex;
8540 if (thisvertex->submodelindex == submodelindex && thisvertex->textureindex == textureindex)
8543 // skip the surface creation if there are no triangles for it
8544 if (vertexindex == numtriangles*3)
8546 // create a surface for these vertices
8547 surfacevertices = 0;
8548 surfaceelements = 0;
8549 // we hack in a texture index in the surface to be fixed up later...
8550 tempsurface->texture = (texture_t *)((size_t)textureindex);
8551 // calculate bounds as we go
8552 VectorCopy(thisvertex->v, tempsurface->mins);
8553 VectorCopy(thisvertex->v, tempsurface->maxs);
8554 for (;vertexindex < numtriangles*3;vertexindex++)
8556 thisvertex = vertices + vertexindex;
8557 if (thisvertex->submodelindex != submodelindex)
8559 if (thisvertex->textureindex != textureindex)
8561 // add vertex to surface bounds
8562 tempsurface->mins[0] = min(tempsurface->mins[0], thisvertex->v[0]);
8563 tempsurface->mins[1] = min(tempsurface->mins[1], thisvertex->v[1]);
8564 tempsurface->mins[2] = min(tempsurface->mins[2], thisvertex->v[2]);
8565 tempsurface->maxs[0] = max(tempsurface->maxs[0], thisvertex->v[0]);
8566 tempsurface->maxs[1] = max(tempsurface->maxs[1], thisvertex->v[1]);
8567 tempsurface->maxs[2] = max(tempsurface->maxs[2], thisvertex->v[2]);
8568 // add the vertex if it is not found in the merged set, and
8569 // get its index (triangle element) for the surface
8570 vertexhashindex = (unsigned int)(thisvertex->v[0] * 3571 + thisvertex->v[0] * 1777 + thisvertex->v[0] * 457) % (unsigned int)vertexhashsize;
8571 for (i = vertexhashtable[vertexhashindex];i >= 0;i = vertexhashdata[i].nextindex)
8573 vdata = vertexhashdata + i;
8574 if (vdata->submodelindex == thisvertex->submodelindex && vdata->textureindex == thisvertex->textureindex && VectorCompare(thisvertex->v, vdata->v) && VectorCompare(thisvertex->vn, vdata->vn) && Vector2Compare(thisvertex->vt, vdata->vt))
8579 i = vertexhashcount++;
8580 vdata = vertexhashdata + i;
8581 *vdata = *thisvertex;
8582 vdata->nextindex = vertexhashtable[vertexhashindex];
8583 vertexhashtable[vertexhashindex] = i;
8586 loadmodel->surfmesh.data_element3i[elementindex++] = i;
8589 surfacetriangles = surfaceelements / 3;
8590 tempsurface->num_vertices = surfacevertices;
8591 tempsurface->num_triangles = surfacetriangles;
8592 tempsurface->num_firstvertex = firstvertex;
8593 tempsurface->num_firsttriangle = firsttriangle;
8594 firstvertex += tempsurface->num_vertices;
8595 firsttriangle += tempsurface->num_triangles;
8597 loadmodel->num_surfaces++;
8600 submodelfirstsurface[submodelindex] = loadmodel->num_surfaces;
8601 numvertices = firstvertex;
8602 loadmodel->data_surfaces = (msurface_t *)Mem_Realloc(loadmodel->mempool, tempsurfaces, loadmodel->num_surfaces * sizeof(msurface_t));
8603 tempsurfaces = NULL;
8605 // allocate storage for final mesh data
8606 loadmodel->num_textures = numtextures * loadmodel->numskins;
8607 loadmodel->num_texturesperskin = numtextures;
8608 data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + numtriangles * sizeof(int[3]) + (numvertices <= 65536 ? numtriangles * sizeof(unsigned short[3]) : 0) + numvertices * sizeof(float[14]) + loadmodel->brush.numsubmodels * sizeof(model_t *));
8609 loadmodel->brush.submodels = (model_t **)data;data += loadmodel->brush.numsubmodels * sizeof(model_t *);
8610 loadmodel->modelsurfaces_sorted = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
8611 loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
8612 loadmodel->surfmesh.num_vertices = numvertices;
8613 loadmodel->surfmesh.num_triangles = numtriangles;
8614 loadmodel->surfmesh.data_vertex3f = (float *)data;data += numvertices * sizeof(float[3]);
8615 loadmodel->surfmesh.data_svector3f = (float *)data;data += numvertices * sizeof(float[3]);
8616 loadmodel->surfmesh.data_tvector3f = (float *)data;data += numvertices * sizeof(float[3]);
8617 loadmodel->surfmesh.data_normal3f = (float *)data;data += numvertices * sizeof(float[3]);
8618 loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += numvertices * sizeof(float[2]);
8620 if (loadmodel->surfmesh.num_vertices <= 65536) {
8621 loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]);
8624 for (j = 0;j < loadmodel->surfmesh.num_vertices;j++)
8626 VectorCopy(vertexhashdata[j].v, loadmodel->surfmesh.data_vertex3f + 3*j);
8627 VectorCopy(vertexhashdata[j].vn, loadmodel->surfmesh.data_normal3f + 3*j);
8628 Vector2Copy(vertexhashdata[j].vt, loadmodel->surfmesh.data_texcoordtexture2f + 2*j);
8631 // load the textures
8632 for (textureindex = 0;textureindex < numtextures;textureindex++)
8633 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + textureindex, skinfiles, texturenames + textureindex*MAX_QPATH, texturenames + textureindex*MAX_QPATH);
8634 Mod_FreeSkinFiles(skinfiles);
8636 // set the surface textures to their real values now that we loaded them...
8637 for (i = 0;i < loadmodel->num_surfaces;i++)
8638 loadmodel->data_surfaces[i].texture = loadmodel->data_textures + (size_t)loadmodel->data_surfaces[i].texture;
8642 Mem_Free(texturenames);
8646 Mem_Free(vertexhashtable);
8647 Mem_Free(vertexhashdata);
8649 // compute all the mesh information that was not loaded from the file
8650 if (loadmodel->surfmesh.data_element3s)
8651 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
8652 loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
8653 Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_element3s, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__);
8654 // generate normals if the file did not have them
8655 if (!VectorLength2(loadmodel->surfmesh.data_normal3f))
8656 Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, r_smoothnormals_areaweighting.integer != 0);
8657 Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
8659 // if this is a worldmodel and has no BSP tree, create a fake one for the purpose
8660 loadmodel->brush.num_visleafs = 1;
8661 loadmodel->brush.num_leafs = 1;
8662 loadmodel->brush.num_nodes = 0;
8663 loadmodel->brush.num_leafsurfaces = loadmodel->num_surfaces;
8664 loadmodel->brush.data_leafs = (mleaf_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafs * sizeof(mleaf_t));
8665 loadmodel->brush.data_nodes = (mnode_t *)loadmodel->brush.data_leafs;
8666 loadmodel->brush.num_pvsclusters = 1;
8667 loadmodel->brush.num_pvsclusterbytes = 1;
8668 loadmodel->brush.data_pvsclusters = nobsp_pvs;
8669 //if (loadmodel->num_nodes) loadmodel->data_nodes = (mnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_nodes * sizeof(mnode_t));
8670 //loadmodel->data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->num_leafsurfaces * sizeof(int));
8671 loadmodel->brush.data_leafsurfaces = loadmodel->modelsurfaces_sorted;
8672 VectorCopy(loadmodel->normalmins, loadmodel->brush.data_leafs->mins);
8673 VectorCopy(loadmodel->normalmaxs, loadmodel->brush.data_leafs->maxs);
8674 loadmodel->brush.data_leafs->combinedsupercontents = 0; // FIXME?
8675 loadmodel->brush.data_leafs->clusterindex = 0;
8676 loadmodel->brush.data_leafs->areaindex = 0;
8677 loadmodel->brush.data_leafs->numleafsurfaces = loadmodel->brush.num_leafsurfaces;
8678 loadmodel->brush.data_leafs->firstleafsurface = loadmodel->brush.data_leafsurfaces;
8679 loadmodel->brush.data_leafs->numleafbrushes = 0;
8680 loadmodel->brush.data_leafs->firstleafbrush = NULL;
8681 loadmodel->brush.supportwateralpha = true;
8683 if (loadmodel->brush.numsubmodels)
8684 loadmodel->brush.submodels = (model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(model_t *));
8687 for (i = 0;i < loadmodel->brush.numsubmodels;i++)
8692 // duplicate the basic information
8693 dpsnprintf(name, sizeof(name), "*%i", i);
8694 mod = Mod_FindName(name, loadmodel->name);
8695 // copy the base model to this one
8697 // rename the clone back to its proper name
8698 strlcpy(mod->name, name, sizeof(mod->name));
8699 mod->brush.parentmodel = loadmodel;
8700 // textures and memory belong to the main model
8701 mod->texturepool = NULL;
8702 mod->mempool = NULL;
8703 mod->brush.GetPVS = NULL;
8704 mod->brush.FatPVS = NULL;
8705 mod->brush.BoxTouchingPVS = NULL;
8706 mod->brush.BoxTouchingLeafPVS = NULL;
8707 mod->brush.BoxTouchingVisibleLeafs = NULL;
8708 mod->brush.FindBoxClusters = NULL;
8709 mod->brush.LightPoint = NULL;
8710 mod->brush.AmbientSoundLevelsForPoint = NULL;
8712 mod->brush.submodel = i;
8713 if (loadmodel->brush.submodels)
8714 loadmodel->brush.submodels[i] = mod;
8716 // make the model surface list (used by shadowing/lighting)
8717 mod->submodelsurfaces_start = submodelfirstsurface[i];
8718 mod->submodelsurfaces_end = submodelfirstsurface[i+1];
8719 mod->firstmodelbrush = 0;
8720 mod->nummodelbrushes = 0;
8722 VectorClear(mod->normalmins);
8723 VectorClear(mod->normalmaxs);
8725 for (j = mod->submodelsurfaces_start;j < mod->submodelsurfaces_end;j++)
8727 const msurface_t *surface = mod->data_surfaces + j;
8728 const float *v3f = mod->surfmesh.data_vertex3f + 3 * surface->num_firstvertex;
8730 if (!surface->num_vertices)
8735 VectorCopy(v3f, mod->normalmins);
8736 VectorCopy(v3f, mod->normalmaxs);
8738 for (k = 0;k < surface->num_vertices;k++, v3f += 3)
8740 mod->normalmins[0] = min(mod->normalmins[0], v3f[0]);
8741 mod->normalmins[1] = min(mod->normalmins[1], v3f[1]);
8742 mod->normalmins[2] = min(mod->normalmins[2], v3f[2]);
8743 mod->normalmaxs[0] = max(mod->normalmaxs[0], v3f[0]);
8744 mod->normalmaxs[1] = max(mod->normalmaxs[1], v3f[1]);
8745 mod->normalmaxs[2] = max(mod->normalmaxs[2], v3f[2]);
8748 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
8749 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
8750 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
8751 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
8752 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
8753 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
8754 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
8755 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
8756 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
8757 mod->yawmins[2] = mod->normalmins[2];
8758 mod->yawmaxs[2] = mod->normalmaxs[2];
8759 mod->radius = modelradius;
8760 mod->radius2 = modelradius * modelradius;
8762 Mod_SetDrawSkyAndWater(mod);
8764 Mod_MakeCollisionBIH(mod, true, &mod->collision_bih);
8765 mod->render_bih = mod->collision_bih;
8767 // generate VBOs and other shared data before cloning submodels
8772 Mem_Free(submodelfirstsurface);
8774 // make the model surface list (used by shadowing/lighting)
8775 Mod_MakeSortedSurfaces(loadmodel);
8777 Con_DPrintf("Stats for obj model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);