2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
27 // note: model_shared.c sets up r_notexture, and r_surf_notexture
29 qbyte mod_q1bsp_novis[(MAX_MAP_LEAFS + 7)/ 8];
31 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128"};
32 cvar_t halflifebsp = {0, "halflifebsp", "0"};
33 cvar_t r_novis = {0, "r_novis", "0"};
34 cvar_t r_miplightmaps = {CVAR_SAVE, "r_miplightmaps", "0"};
35 cvar_t r_lightmaprgba = {0, "r_lightmaprgba", "1"};
36 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0"};
37 cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4"};
38 cvar_t r_subdivisions_minlevel = {0, "r_subdivisions_minlevel", "0"};
39 cvar_t r_subdivisions_maxlevel = {0, "r_subdivisions_maxlevel", "10"};
40 cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536"};
41 cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15"};
42 cvar_t r_subdivisions_collision_minlevel = {0, "r_subdivisions_collision_minlevel", "0"};
43 cvar_t r_subdivisions_collision_maxlevel = {0, "r_subdivisions_collision_maxlevel", "10"};
44 cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225"};
45 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1"};
46 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1"};
47 cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0"};
49 static void Mod_Q1BSP_Collision_Init (void);
50 void Mod_BrushInit(void)
52 // Cvar_RegisterVariable(&r_subdivide_size);
53 Cvar_RegisterVariable(&halflifebsp);
54 Cvar_RegisterVariable(&r_novis);
55 Cvar_RegisterVariable(&r_miplightmaps);
56 Cvar_RegisterVariable(&r_lightmaprgba);
57 Cvar_RegisterVariable(&r_nosurftextures);
58 Cvar_RegisterVariable(&r_subdivisions_tolerance);
59 Cvar_RegisterVariable(&r_subdivisions_minlevel);
60 Cvar_RegisterVariable(&r_subdivisions_maxlevel);
61 Cvar_RegisterVariable(&r_subdivisions_maxvertices);
62 Cvar_RegisterVariable(&r_subdivisions_collision_tolerance);
63 Cvar_RegisterVariable(&r_subdivisions_collision_minlevel);
64 Cvar_RegisterVariable(&r_subdivisions_collision_maxlevel);
65 Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
66 Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
67 Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
68 Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
69 memset(mod_q1bsp_novis, 0xff, sizeof(mod_q1bsp_novis));
70 Mod_Q1BSP_Collision_Init();
73 static mleaf_t *Mod_Q1BSP_PointInLeaf(model_t *model, const vec3_t p)
80 Mod_CheckLoaded(model);
82 // LordHavoc: modified to start at first clip node,
83 // in other words: first node of the (sub)model
84 node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
85 while (node->contents == 0)
86 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
88 return (mleaf_t *)node;
91 static void Mod_Q1BSP_AmbientSoundLevelsForPoint(model_t *model, const vec3_t p, qbyte *out, int outsize)
95 leaf = Mod_Q1BSP_PointInLeaf(model, p);
98 i = min(outsize, (int)sizeof(leaf->ambient_sound_level));;
101 memcpy(out, leaf->ambient_sound_level, i);
107 memset(out, 0, outsize);
110 static int Mod_Q1BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
112 int clusterindex, side, nodestackindex = 0;
113 mnode_t *node, *nodestack[1024];
114 node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
119 // node - recurse down the BSP tree
120 side = BoxOnPlaneSide(mins, maxs, node->plane) - 1;
123 // box is on one side of plane, take that path
124 node = node->children[side];
128 // box crosses plane, take one path and remember the other
129 nodestack[nodestackindex++] = node->children[0];
130 node = node->children[1];
135 // leaf - check cluster bit
136 clusterindex = ((mleaf_t *)node)->clusterindex;
137 if (CHECKPVSBIT(pvs, clusterindex))
139 // it is visible, return immediately with the news
144 // nothing to see here, try another path we didn't take earlier
145 if (nodestackindex == 0)
147 node = nodestack[--nodestackindex];
156 static int Mod_Q1BSP_PointContents(model_t *model, const vec3_t p)
161 return CONTENTS_EMPTY;
163 Mod_CheckLoaded(model);
165 // LordHavoc: modified to start at first clip node,
166 // in other words: first node of the (sub)model
167 node = model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode;
168 while (node->contents == 0)
169 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
171 return ((mleaf_t *)node)->contents;
175 typedef struct findnonsolidlocationinfo_s
183 findnonsolidlocationinfo_t;
186 extern cvar_t samelevel;
188 static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
190 int i, surfnum, k, *tri, *mark;
191 float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
196 for (surfnum = 0, mark = leaf->firstmarksurface;surfnum < leaf->nummarksurfaces;surfnum++, mark++)
198 surf = info->model->brushq1.surfaces + *mark;
199 if (surf->flags & SURF_SOLIDCLIP)
202 VectorCopy(surf->plane->normal, surfnormal);
203 if (surf->flags & SURF_PLANEBACK)
204 VectorNegate(surfnormal, surfnormal);
206 for (k = 0;k < surf->mesh.num_triangles;k++)
208 tri = surf->mesh.data_element3i + k * 3;
209 VectorCopy((surf->mesh.data_vertex3f + tri[0] * 3), vert[0]);
210 VectorCopy((surf->mesh.data_vertex3f + tri[1] * 3), vert[1]);
211 VectorCopy((surf->mesh.data_vertex3f + tri[2] * 3), vert[2]);
212 VectorSubtract(vert[1], vert[0], edge[0]);
213 VectorSubtract(vert[2], vert[1], edge[1]);
214 CrossProduct(edge[1], edge[0], facenormal);
215 if (facenormal[0] || facenormal[1] || facenormal[2])
217 VectorNormalize(facenormal);
219 if (VectorDistance(facenormal, surfnormal) > 0.01f)
220 Con_Printf("a2! %f %f %f != %f %f %f\n", facenormal[0], facenormal[1], facenormal[2], surfnormal[0], surfnormal[1], surfnormal[2]);
222 f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
223 if (f <= info->bestdist && f >= -info->bestdist)
225 VectorSubtract(vert[0], vert[2], edge[2]);
226 VectorNormalize(edge[0]);
227 VectorNormalize(edge[1]);
228 VectorNormalize(edge[2]);
229 CrossProduct(facenormal, edge[0], edgenormal[0]);
230 CrossProduct(facenormal, edge[1], edgenormal[1]);
231 CrossProduct(facenormal, edge[2], edgenormal[2]);
233 if (samelevel.integer & 1)
234 VectorNegate(edgenormal[0], edgenormal[0]);
235 if (samelevel.integer & 2)
236 VectorNegate(edgenormal[1], edgenormal[1]);
237 if (samelevel.integer & 4)
238 VectorNegate(edgenormal[2], edgenormal[2]);
239 for (i = 0;i < 3;i++)
240 if (DotProduct(vert[0], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f
241 || DotProduct(vert[1], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f
242 || DotProduct(vert[2], edgenormal[i]) > DotProduct(vert[i], edgenormal[i]) + 0.1f)
243 Con_Printf("a! %i : %f %f %f (%f %f %f)\n", i, edgenormal[i][0], edgenormal[i][1], edgenormal[i][2], facenormal[0], facenormal[1], facenormal[2]);
246 if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
247 && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
248 && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
250 // we got lucky, the center is within the face
251 dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
255 if (info->bestdist > dist)
257 info->bestdist = dist;
258 VectorScale(facenormal, (info->radius - -dist), info->nudge);
263 if (info->bestdist > dist)
265 info->bestdist = dist;
266 VectorScale(facenormal, (info->radius - dist), info->nudge);
272 // check which edge or vertex the center is nearest
273 for (i = 0;i < 3;i++)
275 f = DotProduct(info->center, edge[i]);
276 if (f >= DotProduct(vert[0], edge[i])
277 && f <= DotProduct(vert[1], edge[i]))
280 VectorMA(info->center, -f, edge[i], point);
281 dist = sqrt(DotProduct(point, point));
282 if (info->bestdist > dist)
284 info->bestdist = dist;
285 VectorScale(point, (info->radius / dist), info->nudge);
287 // skip both vertex checks
288 // (both are further away than this edge)
293 // not on edge, check first vertex of edge
294 VectorSubtract(info->center, vert[i], point);
295 dist = sqrt(DotProduct(point, point));
296 if (info->bestdist > dist)
298 info->bestdist = dist;
299 VectorScale(point, (info->radius / dist), info->nudge);
311 static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
315 if (((mleaf_t *)node)->nummarksurfaces)
316 Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
320 float f = PlaneDiff(info->center, node->plane);
321 if (f >= -info->bestdist)
322 Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
323 if (f <= info->bestdist)
324 Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
328 static void Mod_Q1BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, float radius)
331 findnonsolidlocationinfo_t info;
337 VectorCopy(in, info.center);
338 info.radius = radius;
343 VectorClear(info.nudge);
344 info.bestdist = radius;
345 Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode);
346 VectorAdd(info.center, info.nudge, info.center);
348 while (info.bestdist < radius && ++i < 10);
349 VectorCopy(info.center, out);
352 int Mod_Q1BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
354 switch(nativecontents)
359 return SUPERCONTENTS_SOLID;
361 return SUPERCONTENTS_WATER;
363 return SUPERCONTENTS_SLIME;
365 return SUPERCONTENTS_LAVA;
367 return SUPERCONTENTS_SKY;
372 int Mod_Q1BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
374 if (supercontents & SUPERCONTENTS_SOLID)
375 return CONTENTS_SOLID;
376 if (supercontents & SUPERCONTENTS_SKY)
378 if (supercontents & SUPERCONTENTS_LAVA)
379 return CONTENTS_LAVA;
380 if (supercontents & SUPERCONTENTS_SLIME)
381 return CONTENTS_SLIME;
382 if (supercontents & SUPERCONTENTS_WATER)
383 return CONTENTS_WATER;
384 return CONTENTS_EMPTY;
389 // the hull we're tracing through
392 // the trace structure to fill in
395 // start, end, and end - start (in model space)
400 RecursiveHullCheckTraceInfo_t;
402 // 1/32 epsilon to keep floating point happy
403 #define DIST_EPSILON (0.03125)
405 #define HULLCHECKSTATE_EMPTY 0
406 #define HULLCHECKSTATE_SOLID 1
407 #define HULLCHECKSTATE_DONE 2
409 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
411 // status variables, these don't need to be saved on the stack when
412 // recursing... but are because this should be thread-safe
413 // (note: tracing against a bbox is not thread-safe, yet)
418 // variables that need to be stored on the stack when recursing
423 // LordHavoc: a goto! everyone flee in terror... :)
428 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
429 if (!t->trace->startfound)
431 t->trace->startfound = true;
432 t->trace->startsupercontents |= num;
434 if (num & SUPERCONTENTS_LIQUIDSMASK)
435 t->trace->inwater = true;
437 t->trace->inopen = true;
438 if (num & t->trace->hitsupercontentsmask)
440 // if the first leaf is solid, set startsolid
441 if (t->trace->allsolid)
442 t->trace->startsolid = true;
443 #if COLLISIONPARANOID >= 3
446 return HULLCHECKSTATE_SOLID;
450 t->trace->allsolid = false;
451 #if COLLISIONPARANOID >= 3
454 return HULLCHECKSTATE_EMPTY;
458 // find the point distances
459 node = t->hull->clipnodes + num;
461 plane = t->hull->planes + node->planenum;
464 t1 = p1[plane->type] - plane->dist;
465 t2 = p2[plane->type] - plane->dist;
469 t1 = DotProduct (plane->normal, p1) - plane->dist;
470 t2 = DotProduct (plane->normal, p2) - plane->dist;
477 #if COLLISIONPARANOID >= 3
480 num = node->children[1];
489 #if COLLISIONPARANOID >= 3
492 num = node->children[0];
498 // the line intersects, find intersection point
499 // LordHavoc: this uses the original trace for maximum accuracy
500 #if COLLISIONPARANOID >= 3
505 t1 = t->start[plane->type] - plane->dist;
506 t2 = t->end[plane->type] - plane->dist;
510 t1 = DotProduct (plane->normal, t->start) - plane->dist;
511 t2 = DotProduct (plane->normal, t->end) - plane->dist;
514 midf = t1 / (t1 - t2);
515 midf = bound(p1f, midf, p2f);
516 VectorMA(t->start, midf, t->dist, mid);
518 // recurse both sides, front side first
519 ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid);
520 // if this side is not empty, return what it is (solid or done)
521 if (ret != HULLCHECKSTATE_EMPTY)
524 ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2);
525 // if other side is not solid, return what it is (empty or done)
526 if (ret != HULLCHECKSTATE_SOLID)
529 // front is air and back is solid, this is the impact point...
532 t->trace->plane.dist = -plane->dist;
533 VectorNegate (plane->normal, t->trace->plane.normal);
537 t->trace->plane.dist = plane->dist;
538 VectorCopy (plane->normal, t->trace->plane.normal);
541 // calculate the true fraction
542 t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist;
543 t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist;
544 midf = t1 / (t1 - t2);
545 t->trace->realfraction = bound(0, midf, 1);
547 // calculate the return fraction which is nudged off the surface a bit
548 midf = (t1 - DIST_EPSILON) / (t1 - t2);
549 t->trace->fraction = bound(0, midf, 1);
551 #if COLLISIONPARANOID >= 3
554 return HULLCHECKSTATE_DONE;
557 #if COLLISIONPARANOID < 2
558 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num)
561 num = t->hull->clipnodes[num].children[(t->hull->planes[t->hull->clipnodes[num].planenum].type < 3 ? t->start[t->hull->planes[t->hull->clipnodes[num].planenum].type] : DotProduct(t->hull->planes[t->hull->clipnodes[num].planenum].normal, t->start)) < t->hull->planes[t->hull->clipnodes[num].planenum].dist];
562 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
563 t->trace->startsupercontents |= num;
564 if (num & SUPERCONTENTS_LIQUIDSMASK)
565 t->trace->inwater = true;
567 t->trace->inopen = true;
568 if (num & t->trace->hitsupercontentsmask)
570 t->trace->allsolid = t->trace->startsolid = true;
571 return HULLCHECKSTATE_SOLID;
575 t->trace->allsolid = t->trace->startsolid = false;
576 return HULLCHECKSTATE_EMPTY;
581 static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
583 // this function currently only supports same size start and end
585 RecursiveHullCheckTraceInfo_t rhc;
587 memset(&rhc, 0, sizeof(rhc));
588 memset(trace, 0, sizeof(trace_t));
590 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
591 rhc.trace->fraction = 1;
592 rhc.trace->realfraction = 1;
593 rhc.trace->allsolid = true;
594 VectorSubtract(boxstartmaxs, boxstartmins, boxsize);
596 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
597 else if (model->brush.ishlbsp)
599 // LordHavoc: this has to have a minor tolerance (the .1) because of
600 // minor float precision errors from the box being transformed around
601 if (boxsize[0] < 32.1)
603 if (boxsize[2] < 54) // pick the nearest of 36 or 72
604 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
606 rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
609 rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
613 // LordHavoc: this has to have a minor tolerance (the .1) because of
614 // minor float precision errors from the box being transformed around
615 if (boxsize[0] < 32.1)
616 rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
618 rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
620 VectorSubtract(boxstartmins, rhc.hull->clip_mins, rhc.start);
621 VectorSubtract(boxendmins, rhc.hull->clip_mins, rhc.end);
622 VectorSubtract(rhc.end, rhc.start, rhc.dist);
623 #if COLLISIONPARANOID >= 2
624 Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]);
625 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
628 if (DotProduct(rhc.dist, rhc.dist))
629 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
631 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
635 static hull_t box_hull;
636 static dclipnode_t box_clipnodes[6];
637 static mplane_t box_planes[6];
639 static void Mod_Q1BSP_Collision_Init (void)
644 //Set up the planes and clipnodes so that the six floats of a bounding box
645 //can just be stored out and get a proper hull_t structure.
647 box_hull.clipnodes = box_clipnodes;
648 box_hull.planes = box_planes;
649 box_hull.firstclipnode = 0;
650 box_hull.lastclipnode = 5;
652 for (i = 0;i < 6;i++)
654 box_clipnodes[i].planenum = i;
658 box_clipnodes[i].children[side] = CONTENTS_EMPTY;
660 box_clipnodes[i].children[side^1] = i + 1;
662 box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
664 box_planes[i].type = i>>1;
665 box_planes[i].normal[i>>1] = 1;
669 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents)
673 colplanef_t cbox_planes[6];
674 cbox.supercontents = boxsupercontents;
677 cbox.numtriangles = 0;
678 cbox.planes = cbox_planes;
680 cbox.elements = NULL;
688 cbox_planes[0].normal[0] = 1;cbox_planes[0].normal[1] = 0;cbox_planes[0].normal[2] = 0;cbox_planes[0].dist = cmaxs[0] - mins[0];
689 cbox_planes[1].normal[0] = -1;cbox_planes[1].normal[1] = 0;cbox_planes[1].normal[2] = 0;cbox_planes[1].dist = maxs[0] - cmins[0];
690 cbox_planes[2].normal[0] = 0;cbox_planes[2].normal[1] = 1;cbox_planes[2].normal[2] = 0;cbox_planes[2].dist = cmaxs[1] - mins[1];
691 cbox_planes[3].normal[0] = 0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] = 0;cbox_planes[3].dist = maxs[1] - cmins[1];
692 cbox_planes[4].normal[0] = 0;cbox_planes[4].normal[1] = 0;cbox_planes[4].normal[2] = 1;cbox_planes[4].dist = cmaxs[2] - mins[2];
693 cbox_planes[5].normal[0] = 0;cbox_planes[5].normal[1] = 0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2];
694 memset(trace, 0, sizeof(trace_t));
695 trace->hitsupercontentsmask = hitsupercontentsmask;
697 trace->realfraction = 1;
698 Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox);
700 RecursiveHullCheckTraceInfo_t rhc;
701 // fill in a default trace
702 memset(&rhc, 0, sizeof(rhc));
703 memset(trace, 0, sizeof(trace_t));
704 //To keep everything totally uniform, bounding boxes are turned into small
705 //BSP trees instead of being compared directly.
706 // create a temp hull from bounding box sizes
707 box_planes[0].dist = cmaxs[0] - mins[0];
708 box_planes[1].dist = cmins[0] - maxs[0];
709 box_planes[2].dist = cmaxs[1] - mins[1];
710 box_planes[3].dist = cmins[1] - maxs[1];
711 box_planes[4].dist = cmaxs[2] - mins[2];
712 box_planes[5].dist = cmins[2] - maxs[2];
713 #if COLLISIONPARANOID >= 3
714 Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
716 // trace a line through the generated clipping hull
717 //rhc.boxsupercontents = boxsupercontents;
718 rhc.hull = &box_hull;
720 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
721 rhc.trace->fraction = 1;
722 rhc.trace->realfraction = 1;
723 rhc.trace->allsolid = true;
724 VectorCopy(start, rhc.start);
725 VectorCopy(end, rhc.end);
726 VectorSubtract(rhc.end, rhc.start, rhc.dist);
727 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
728 //VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
729 if (rhc.trace->startsupercontents)
730 rhc.trace->startsupercontents = boxsupercontents;
734 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
736 int side, distz = endz - startz;
741 if (node->contents < 0)
742 return false; // didn't hit anything
744 switch (node->plane->type)
747 node = node->children[x < node->plane->dist];
750 node = node->children[y < node->plane->dist];
753 side = startz < node->plane->dist;
754 if ((endz < node->plane->dist) == side)
756 node = node->children[side];
759 // found an intersection
760 mid = node->plane->dist;
763 back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
764 front += startz * node->plane->normal[2];
765 back += endz * node->plane->normal[2];
766 side = front < node->plane->dist;
767 if ((back < node->plane->dist) == side)
769 node = node->children[side];
772 // found an intersection
773 mid = startz + distz * (front - node->plane->dist) / (front - back);
777 // go down front side
778 if (node->children[side]->contents >= 0 && Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
779 return true; // hit something
782 // check for impact on this node
783 if (node->numsurfaces)
788 surf = cl.worldmodel->brushq1.surfaces + node->firstsurface;
789 for (i = 0;i < node->numsurfaces;i++, surf++)
791 if (!(surf->flags & SURF_LIGHTMAP) || !surf->samples)
792 continue; // no lightmaps
794 ds = (int) (x * surf->texinfo->vecs[0][0] + y * surf->texinfo->vecs[0][1] + mid * surf->texinfo->vecs[0][2] + surf->texinfo->vecs[0][3]) - surf->texturemins[0];
795 dt = (int) (x * surf->texinfo->vecs[1][0] + y * surf->texinfo->vecs[1][1] + mid * surf->texinfo->vecs[1][2] + surf->texinfo->vecs[1][3]) - surf->texturemins[1];
797 if (ds >= 0 && ds < surf->extents[0] && dt >= 0 && dt < surf->extents[1])
800 int lmwidth, lmheight, maps, line3, size3, dsfrac = ds & 15, dtfrac = dt & 15, scale = 0, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0;
801 lmwidth = ((surf->extents[0]>>4)+1);
802 lmheight = ((surf->extents[1]>>4)+1);
803 line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
804 size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting
806 lightmap = surf->samples + ((dt>>4) * lmwidth + (ds>>4))*3; // LordHavoc: *3 for colored lighting
808 for (maps = 0;maps < MAXLIGHTMAPS && surf->styles[maps] != 255;maps++)
810 scale = d_lightstylevalue[surf->styles[maps]];
811 r00 += lightmap[ 0] * scale;g00 += lightmap[ 1] * scale;b00 += lightmap[ 2] * scale;
812 r01 += lightmap[ 3] * scale;g01 += lightmap[ 4] * scale;b01 += lightmap[ 5] * scale;
813 r10 += lightmap[line3+0] * scale;g10 += lightmap[line3+1] * scale;b10 += lightmap[line3+2] * scale;
814 r11 += lightmap[line3+3] * scale;g11 += lightmap[line3+4] * scale;b11 += lightmap[line3+5] * scale;
819 LordHavoc: here's the readable version of the interpolation
820 code, not quite as easy for the compiler to optimize...
822 dsfrac is the X position in the lightmap pixel, * 16
823 dtfrac is the Y position in the lightmap pixel, * 16
824 r00 is top left corner, r01 is top right corner
825 r10 is bottom left corner, r11 is bottom right corner
826 g and b are the same layout.
827 r0 and r1 are the top and bottom intermediate results
829 first we interpolate the top two points, to get the top
832 r0 = (((r01-r00) * dsfrac) >> 4) + r00;
833 g0 = (((g01-g00) * dsfrac) >> 4) + g00;
834 b0 = (((b01-b00) * dsfrac) >> 4) + b00;
836 then we interpolate the bottom two points, to get the
839 r1 = (((r11-r10) * dsfrac) >> 4) + r10;
840 g1 = (((g11-g10) * dsfrac) >> 4) + g10;
841 b1 = (((b11-b10) * dsfrac) >> 4) + b10;
843 then we interpolate the top and bottom samples to get the
844 middle sample (the one which was requested)
846 r = (((r1-r0) * dtfrac) >> 4) + r0;
847 g = (((g1-g0) * dtfrac) >> 4) + g0;
848 b = (((b1-b0) * dtfrac) >> 4) + b0;
851 ambientcolor[0] += (float) ((((((((r11-r10) * dsfrac) >> 4) + r10)-((((r01-r00) * dsfrac) >> 4) + r00)) * dtfrac) >> 4) + ((((r01-r00) * dsfrac) >> 4) + r00)) * (1.0f / 32768.0f);
852 ambientcolor[1] += (float) ((((((((g11-g10) * dsfrac) >> 4) + g10)-((((g01-g00) * dsfrac) >> 4) + g00)) * dtfrac) >> 4) + ((((g01-g00) * dsfrac) >> 4) + g00)) * (1.0f / 32768.0f);
853 ambientcolor[2] += (float) ((((((((b11-b10) * dsfrac) >> 4) + b10)-((((b01-b00) * dsfrac) >> 4) + b00)) * dtfrac) >> 4) + ((((b01-b00) * dsfrac) >> 4) + b00)) * (1.0f / 32768.0f);
854 return true; // success
860 node = node->children[side ^ 1];
862 distz = endz - startz;
867 void Mod_Q1BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
869 Mod_Q1BSP_LightPoint_RecursiveBSPNode(ambientcolor, diffusecolor, diffusenormal, cl.worldmodel->brushq1.nodes + cl.worldmodel->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2], p[2] - 65536);
872 static void Mod_Q1BSP_DecompressVis(const qbyte *in, const qbyte *inend, qbyte *out, qbyte *outend)
875 qbyte *outstart = out;
880 Con_DPrintf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
890 Con_DPrintf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
893 for (c = *in++;c > 0;c--)
897 Con_DPrintf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, out - outstart, outend - outstart);
906 static void Mod_Q1BSP_LoadTextures(lump_t *l)
908 int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
910 texture_t *tx, *tx2, *anims[10], *altanims[10];
912 qbyte *data, *mtdata;
915 loadmodel->brushq1.textures = NULL;
917 // add two slots for notexture walls and notexture liquids
920 m = (dmiptexlump_t *)(mod_base + l->fileofs);
921 m->nummiptex = LittleLong (m->nummiptex);
922 loadmodel->brushq1.numtextures = m->nummiptex + 2;
927 loadmodel->brushq1.numtextures = 2;
930 loadmodel->brushq1.textures = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numtextures * sizeof(texture_t));
932 // fill out all slots with notexture
933 for (i = 0, tx = loadmodel->brushq1.textures;i < loadmodel->brushq1.numtextures;i++, tx++)
936 strcpy(tx->name, "NO TEXTURE FOUND");
939 tx->skin.base = r_notexture;
940 if (i == loadmodel->brushq1.numtextures - 1)
941 tx->flags = SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
943 tx->flags = SURF_LIGHTMAP | SURF_SOLIDCLIP;
944 tx->currentframe = tx;
950 // just to work around bounds checking when debugging with it (array index out of bounds error thing)
952 // LordHavoc: mostly rewritten map texture loader
953 for (i = 0;i < m->nummiptex;i++)
955 dofs[i] = LittleLong(dofs[i]);
956 if (dofs[i] == -1 || r_nosurftextures.integer)
958 dmiptex = (miptex_t *)((qbyte *)m + dofs[i]);
960 // make sure name is no more than 15 characters
961 for (j = 0;dmiptex->name[j] && j < 15;j++)
962 name[j] = dmiptex->name[j];
965 mtwidth = LittleLong(dmiptex->width);
966 mtheight = LittleLong(dmiptex->height);
968 j = LittleLong(dmiptex->offsets[0]);
972 if (j < 40 || j + mtwidth * mtheight > l->filelen)
974 Con_Printf("Texture \"%s\" in \"%s\"is corrupt or incomplete\n", dmiptex->name, loadmodel->name);
977 mtdata = (qbyte *)dmiptex + j;
980 if ((mtwidth & 15) || (mtheight & 15))
981 Con_Printf("warning: texture \"%s\" in \"%s\" is not 16 aligned\n", dmiptex->name, loadmodel->name);
983 // LordHavoc: force all names to lowercase
984 for (j = 0;name[j];j++)
985 if (name[j] >= 'A' && name[j] <= 'Z')
986 name[j] += 'a' - 'A';
988 tx = loadmodel->brushq1.textures + i;
989 strcpy(tx->name, name);
991 tx->height = mtheight;
995 sprintf(tx->name, "unnamed%i", i);
996 Con_Printf("warning: unnamed texture in %s, renaming to %s\n", loadmodel->name, tx->name);
999 // LordHavoc: HL sky textures are entirely different than quake
1000 if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == 256 && mtheight == 128)
1002 if (loadmodel->isworldmodel)
1004 data = loadimagepixels(tx->name, false, 0, 0);
1007 if (image_width == 256 && image_height == 128)
1015 Con_Printf("Invalid replacement texture for sky \"%s\" in %\"%s\", must be 256x128 pixels\n", tx->name, loadmodel->name);
1017 R_InitSky(mtdata, 1);
1020 else if (mtdata != NULL)
1021 R_InitSky(mtdata, 1);
1026 if (!Mod_LoadSkinFrame(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true))
1028 // did not find external texture, load it from the bsp or wad3
1029 if (loadmodel->brush.ishlbsp)
1031 // internal texture overrides wad
1032 qbyte *pixels, *freepixels, *fogpixels;
1033 pixels = freepixels = NULL;
1035 pixels = W_ConvertWAD3Texture(dmiptex);
1037 pixels = freepixels = W_GetTexture(tx->name);
1040 tx->width = image_width;
1041 tx->height = image_height;
1042 tx->skin.base = tx->skin.merged = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
1043 if (Image_CheckAlpha(pixels, image_width * image_height, true))
1045 fogpixels = Mem_Alloc(tempmempool, image_width * image_height * 4);
1046 for (j = 0;j < image_width * image_height * 4;j += 4)
1048 fogpixels[j + 0] = 255;
1049 fogpixels[j + 1] = 255;
1050 fogpixels[j + 2] = 255;
1051 fogpixels[j + 3] = pixels[j + 3];
1053 tx->skin.fog = R_LoadTexture2D(loadmodel->texturepool, tx->name, image_width, image_height, pixels, TEXTYPE_RGBA, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, NULL);
1054 Mem_Free(fogpixels);
1058 Mem_Free(freepixels);
1060 else if (mtdata) // texture included
1061 Mod_LoadSkinFrame_Internal(&tx->skin, tx->name, TEXF_MIPMAP | TEXF_PRECACHE, false, true, tx->name[0] != '*' && r_fullbrights.integer, mtdata, tx->width, tx->height);
1064 if (tx->skin.base == NULL)
1069 tx->skin.base = r_notexture;
1072 if (tx->name[0] == '*')
1074 // turb does not block movement
1075 tx->flags = SURF_DRAWTURB | SURF_LIGHTBOTHSIDES;
1076 // LordHavoc: some turbulent textures should be fullbright and solid
1077 if (!strncmp(tx->name,"*lava",5)
1078 || !strncmp(tx->name,"*teleport",9)
1079 || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
1080 tx->flags |= SURF_DRAWFULLBRIGHT | SURF_DRAWNOALPHA;
1082 tx->flags |= SURF_WATERALPHA;
1084 else if (tx->name[0] == 's' && tx->name[1] == 'k' && tx->name[2] == 'y')
1085 tx->flags = SURF_DRAWSKY | SURF_SOLIDCLIP;
1087 tx->flags = SURF_LIGHTMAP | SURF_SOLIDCLIP;
1089 // start out with no animation
1090 tx->currentframe = tx;
1093 // sequence the animations
1094 for (i = 0;i < m->nummiptex;i++)
1096 tx = loadmodel->brushq1.textures + i;
1097 if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
1099 if (tx->anim_total[0] || tx->anim_total[1])
1100 continue; // already sequenced
1102 // find the number of frames in the animation
1103 memset(anims, 0, sizeof(anims));
1104 memset(altanims, 0, sizeof(altanims));
1106 for (j = i;j < m->nummiptex;j++)
1108 tx2 = loadmodel->brushq1.textures + j;
1109 if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
1113 if (num >= '0' && num <= '9')
1114 anims[num - '0'] = tx2;
1115 else if (num >= 'a' && num <= 'j')
1116 altanims[num - 'a'] = tx2;
1118 Con_Printf("Bad animating texture %s\n", tx->name);
1122 for (j = 0;j < 10;j++)
1129 //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
1132 for (j = 0;j < max;j++)
1136 Con_Printf("Missing frame %i of %s\n", j, tx->name);
1140 for (j = 0;j < altmax;j++)
1144 Con_Printf("Missing altframe %i of %s\n", j, tx->name);
1153 // if there is no alternate animation, duplicate the primary
1154 // animation into the alternate
1156 for (k = 0;k < 10;k++)
1157 altanims[k] = anims[k];
1160 // link together the primary animation
1161 for (j = 0;j < max;j++)
1164 tx2->animated = true;
1165 tx2->anim_total[0] = max;
1166 tx2->anim_total[1] = altmax;
1167 for (k = 0;k < 10;k++)
1169 tx2->anim_frames[0][k] = anims[k];
1170 tx2->anim_frames[1][k] = altanims[k];
1174 // if there really is an alternate anim...
1175 if (anims[0] != altanims[0])
1177 // link together the alternate animation
1178 for (j = 0;j < altmax;j++)
1181 tx2->animated = true;
1182 // the primary/alternate are reversed here
1183 tx2->anim_total[0] = altmax;
1184 tx2->anim_total[1] = max;
1185 for (k = 0;k < 10;k++)
1187 tx2->anim_frames[0][k] = altanims[k];
1188 tx2->anim_frames[1][k] = anims[k];
1195 static void Mod_Q1BSP_LoadLighting(lump_t *l)
1198 qbyte *in, *out, *data, d;
1199 char litfilename[1024];
1200 loadmodel->brushq1.lightdata = NULL;
1201 if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
1203 loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen);
1204 memcpy(loadmodel->brushq1.lightdata, mod_base + l->fileofs, l->filelen);
1206 else // LordHavoc: bsp version 29 (normal white lighting)
1208 // LordHavoc: hope is not lost yet, check for a .lit file to load
1209 strlcpy (litfilename, loadmodel->name, sizeof (litfilename));
1210 FS_StripExtension (litfilename, litfilename, sizeof (litfilename));
1211 strlcat (litfilename, ".lit", sizeof (litfilename));
1212 data = (qbyte*) FS_LoadFile(litfilename, tempmempool, false);
1215 if (fs_filesize > 8 && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1217 i = LittleLong(((int *)data)[1]);
1220 Con_DPrintf("loaded %s\n", litfilename);
1221 loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, fs_filesize - 8);
1222 memcpy(loadmodel->brushq1.lightdata, data + 8, fs_filesize - 8);
1228 Con_Printf("Unknown .lit file version (%d)\n", i);
1234 if (fs_filesize == 8)
1235 Con_Print("Empty .lit file, ignoring\n");
1237 Con_Print("Corrupt .lit file (old version?), ignoring\n");
1241 // LordHavoc: oh well, expand the white lighting data
1244 loadmodel->brushq1.lightdata = Mem_Alloc(loadmodel->mempool, l->filelen*3);
1245 in = loadmodel->brushq1.lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
1246 out = loadmodel->brushq1.lightdata;
1247 memcpy(in, mod_base + l->fileofs, l->filelen);
1248 for (i = 0;i < l->filelen;i++)
1258 static void Mod_Q1BSP_LoadLightList(void)
1260 int a, n, numlights;
1261 char lightsfilename[1024], *s, *t, *lightsstring;
1264 strlcpy (lightsfilename, loadmodel->name, sizeof (lightsfilename));
1265 FS_StripExtension (lightsfilename, lightsfilename, sizeof(lightsfilename));
1266 strlcat (lightsfilename, ".lights", sizeof (lightsfilename));
1267 s = lightsstring = (char *) FS_LoadFile(lightsfilename, tempmempool, false);
1273 while (*s && *s != '\n')
1277 Mem_Free(lightsstring);
1278 Host_Error("lights file must end with a newline\n");
1283 loadmodel->brushq1.lights = Mem_Alloc(loadmodel->mempool, numlights * sizeof(mlight_t));
1286 while (*s && n < numlights)
1289 while (*s && *s != '\n')
1293 Mem_Free(lightsstring);
1294 Host_Error("misparsed lights file!\n");
1296 e = loadmodel->brushq1.lights + n;
1298 a = sscanf(t, "%f %f %f %f %f %f %f %f %f %f %f %f %f %d", &e->origin[0], &e->origin[1], &e->origin[2], &e->falloff, &e->light[0], &e->light[1], &e->light[2], &e->subtract, &e->spotdir[0], &e->spotdir[1], &e->spotdir[2], &e->spotcone, &e->distbias, &e->style);
1302 Mem_Free(lightsstring);
1303 Host_Error("invalid lights file, found %d parameters on line %i, should be 14 parameters (origin[0] origin[1] origin[2] falloff light[0] light[1] light[2] subtract spotdir[0] spotdir[1] spotdir[2] spotcone distancebias style)\n", a, n + 1);
1310 Mem_Free(lightsstring);
1311 Host_Error("misparsed lights file!\n");
1313 loadmodel->brushq1.numlights = numlights;
1314 Mem_Free(lightsstring);
1318 static void Mod_Q1BSP_LoadVisibility(lump_t *l)
1320 loadmodel->brushq1.num_compressedpvs = 0;
1321 loadmodel->brushq1.data_compressedpvs = NULL;
1324 loadmodel->brushq1.num_compressedpvs = l->filelen;
1325 loadmodel->brushq1.data_compressedpvs = Mem_Alloc(loadmodel->mempool, l->filelen);
1326 memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
1329 // used only for HalfLife maps
1330 static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
1332 char key[128], value[4096];
1337 if (!COM_ParseToken(&data, false))
1339 if (com_token[0] != '{')
1343 if (!COM_ParseToken(&data, false))
1345 if (com_token[0] == '}')
1346 break; // end of worldspawn
1347 if (com_token[0] == '_')
1348 strcpy(key, com_token + 1);
1350 strcpy(key, com_token);
1351 while (key[strlen(key)-1] == ' ') // remove trailing spaces
1352 key[strlen(key)-1] = 0;
1353 if (!COM_ParseToken(&data, false))
1355 strcpy(value, com_token);
1356 if (!strcmp("wad", key)) // for HalfLife maps
1358 if (loadmodel->brush.ishlbsp)
1361 for (i = 0;i < 4096;i++)
1362 if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
1368 // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
1369 if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
1371 else if (value[i] == ';' || value[i] == 0)
1375 strcpy(wadname, "textures/");
1376 strcat(wadname, &value[j]);
1377 W_LoadTextureWadFile(wadname, false);
1389 static void Mod_Q1BSP_LoadEntities(lump_t *l)
1391 loadmodel->brush.entities = NULL;
1394 loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen);
1395 memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
1396 if (loadmodel->brush.ishlbsp)
1397 Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
1401 static void Mod_Q1BSP_LoadVertexes(lump_t *l)
1407 in = (void *)(mod_base + l->fileofs);
1408 if (l->filelen % sizeof(*in))
1409 Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
1410 count = l->filelen / sizeof(*in);
1411 out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1413 loadmodel->brushq1.vertexes = out;
1414 loadmodel->brushq1.numvertexes = count;
1416 for ( i=0 ; i<count ; i++, in++, out++)
1418 out->position[0] = LittleFloat(in->point[0]);
1419 out->position[1] = LittleFloat(in->point[1]);
1420 out->position[2] = LittleFloat(in->point[2]);
1424 static void Mod_Q1BSP_LoadSubmodels(lump_t *l)
1430 in = (void *)(mod_base + l->fileofs);
1431 if (l->filelen % sizeof(*in))
1432 Host_Error("Mod_Q1BSP_LoadSubmodels: funny lump size in %s",loadmodel->name);
1433 count = l->filelen / sizeof(*in);
1434 out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1436 loadmodel->brushq1.submodels = out;
1437 loadmodel->brush.numsubmodels = count;
1439 for ( i=0 ; i<count ; i++, in++, out++)
1441 for (j=0 ; j<3 ; j++)
1443 // spread the mins / maxs by a pixel
1444 out->mins[j] = LittleFloat(in->mins[j]) - 1;
1445 out->maxs[j] = LittleFloat(in->maxs[j]) + 1;
1446 out->origin[j] = LittleFloat(in->origin[j]);
1448 for (j=0 ; j<MAX_MAP_HULLS ; j++)
1449 out->headnode[j] = LittleLong(in->headnode[j]);
1450 out->visleafs = LittleLong(in->visleafs);
1451 out->firstface = LittleLong(in->firstface);
1452 out->numfaces = LittleLong(in->numfaces);
1456 static void Mod_Q1BSP_LoadEdges(lump_t *l)
1462 in = (void *)(mod_base + l->fileofs);
1463 if (l->filelen % sizeof(*in))
1464 Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
1465 count = l->filelen / sizeof(*in);
1466 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1468 loadmodel->brushq1.edges = out;
1469 loadmodel->brushq1.numedges = count;
1471 for ( i=0 ; i<count ; i++, in++, out++)
1473 out->v[0] = (unsigned short)LittleShort(in->v[0]);
1474 out->v[1] = (unsigned short)LittleShort(in->v[1]);
1478 static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
1482 int i, j, k, count, miptex;
1484 in = (void *)(mod_base + l->fileofs);
1485 if (l->filelen % sizeof(*in))
1486 Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
1487 count = l->filelen / sizeof(*in);
1488 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
1490 loadmodel->brushq1.texinfo = out;
1491 loadmodel->brushq1.numtexinfo = count;
1493 for (i = 0;i < count;i++, in++, out++)
1495 for (k = 0;k < 2;k++)
1496 for (j = 0;j < 4;j++)
1497 out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
1499 miptex = LittleLong(in->miptex);
1500 out->flags = LittleLong(in->flags);
1502 out->texture = NULL;
1503 if (loadmodel->brushq1.textures)
1505 if ((unsigned int) miptex >= (unsigned int) loadmodel->brushq1.numtextures)
1506 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->brushq1.numtextures);
1508 out->texture = loadmodel->brushq1.textures + miptex;
1510 if (out->flags & TEX_SPECIAL)
1512 // if texture chosen is NULL or the shader needs a lightmap,
1513 // force to notexture water shader
1514 if (out->texture == NULL || out->texture->flags & SURF_LIGHTMAP)
1515 out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 1);
1519 // if texture chosen is NULL, force to notexture
1520 if (out->texture == NULL)
1521 out->texture = loadmodel->brushq1.textures + (loadmodel->brushq1.numtextures - 2);
1527 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
1532 mins[0] = mins[1] = mins[2] = 9999;
1533 maxs[0] = maxs[1] = maxs[2] = -9999;
1535 for (i = 0;i < numverts;i++)
1537 for (j = 0;j < 3;j++, v++)
1547 #define MAX_SUBDIVPOLYTRIANGLES 4096
1548 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
1550 static int subdivpolyverts, subdivpolytriangles;
1551 static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
1552 static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
1554 static int subdivpolylookupvert(vec3_t v)
1557 for (i = 0;i < subdivpolyverts;i++)
1558 if (subdivpolyvert[i][0] == v[0]
1559 && subdivpolyvert[i][1] == v[1]
1560 && subdivpolyvert[i][2] == v[2])
1562 if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
1563 Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
1564 VectorCopy(v, subdivpolyvert[subdivpolyverts]);
1565 return subdivpolyverts++;
1568 static void SubdividePolygon(int numverts, float *verts)
1570 int i, i1, i2, i3, f, b, c, p;
1571 vec3_t mins, maxs, front[256], back[256];
1572 float m, *pv, *cv, dist[256], frac;
1575 Host_Error("SubdividePolygon: ran out of verts in buffer");
1577 BoundPoly(numverts, verts, mins, maxs);
1579 for (i = 0;i < 3;i++)
1581 m = (mins[i] + maxs[i]) * 0.5;
1582 m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
1583 if (maxs[i] - m < 8)
1585 if (m - mins[i] < 8)
1589 for (cv = verts, c = 0;c < numverts;c++, cv += 3)
1590 dist[c] = cv[i] - m;
1593 for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
1597 VectorCopy(pv, front[f]);
1602 VectorCopy(pv, back[b]);
1605 if (dist[p] == 0 || dist[c] == 0)
1607 if ((dist[p] > 0) != (dist[c] > 0) )
1610 frac = dist[p] / (dist[p] - dist[c]);
1611 front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
1612 front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
1613 front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
1619 SubdividePolygon(f, front[0]);
1620 SubdividePolygon(b, back[0]);
1624 i1 = subdivpolylookupvert(verts);
1625 i2 = subdivpolylookupvert(verts + 3);
1626 for (i = 2;i < numverts;i++)
1628 if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
1630 Con_Print("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
1634 i3 = subdivpolylookupvert(verts + i * 3);
1635 subdivpolyindex[subdivpolytriangles][0] = i1;
1636 subdivpolyindex[subdivpolytriangles][1] = i2;
1637 subdivpolyindex[subdivpolytriangles][2] = i3;
1639 subdivpolytriangles++;
1643 //Breaks a polygon up along axial 64 unit
1644 //boundaries so that turbulent and sky warps
1645 //can be done reasonably.
1646 static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surf)
1652 subdivpolytriangles = 0;
1653 subdivpolyverts = 0;
1654 SubdividePolygon(surf->poly_numverts, surf->poly_verts);
1655 if (subdivpolytriangles < 1)
1656 Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?\n");
1658 surf->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
1659 mesh->num_vertices = subdivpolyverts;
1660 mesh->num_triangles = subdivpolytriangles;
1661 mesh->vertex = (surfvertex_t *)(mesh + 1);
1662 mesh->index = (int *)(mesh->vertex + mesh->num_vertices);
1663 memset(mesh->vertex, 0, mesh->num_vertices * sizeof(surfvertex_t));
1665 for (i = 0;i < mesh->num_triangles;i++)
1666 for (j = 0;j < 3;j++)
1667 mesh->index[i*3+j] = subdivpolyindex[i][j];
1669 for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
1671 VectorCopy(subdivpolyvert[i], v->v);
1672 v->st[0] = DotProduct(v->v, surf->texinfo->vecs[0]);
1673 v->st[1] = DotProduct(v->v, surf->texinfo->vecs[1]);
1678 static surfmesh_t *Mod_Q1BSP_AllocSurfMesh(int numverts, int numtriangles)
1681 mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + numtriangles * sizeof(int[6]) + numverts * (3 + 2 + 2 + 2 + 3 + 3 + 3 + 1) * sizeof(float));
1682 mesh->num_vertices = numverts;
1683 mesh->num_triangles = numtriangles;
1684 mesh->data_vertex3f = (float *)(mesh + 1);
1685 mesh->data_texcoordtexture2f = mesh->data_vertex3f + mesh->num_vertices * 3;
1686 mesh->data_texcoordlightmap2f = mesh->data_texcoordtexture2f + mesh->num_vertices * 2;
1687 mesh->data_texcoorddetail2f = mesh->data_texcoordlightmap2f + mesh->num_vertices * 2;
1688 mesh->data_svector3f = (float *)(mesh->data_texcoorddetail2f + mesh->num_vertices * 2);
1689 mesh->data_tvector3f = mesh->data_svector3f + mesh->num_vertices * 3;
1690 mesh->data_normal3f = mesh->data_tvector3f + mesh->num_vertices * 3;
1691 mesh->data_lightmapoffsets = (int *)(mesh->data_normal3f + mesh->num_vertices * 3);
1692 mesh->data_element3i = mesh->data_lightmapoffsets + mesh->num_vertices;
1693 mesh->data_neighbor3i = mesh->data_element3i + mesh->num_triangles * 3;
1697 static void Mod_Q1BSP_GenerateSurfacePolygon(msurface_t *surf, int firstedge, int numedges)
1700 float *vec, *vert, mins[3], maxs[3], val, *v;
1703 // convert edges back to a normal polygon
1704 surf->poly_numverts = numedges;
1705 vert = surf->poly_verts = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * numedges);
1706 for (i = 0;i < numedges;i++)
1708 lindex = loadmodel->brushq1.surfedges[firstedge + i];
1710 vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position;
1712 vec = loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position;
1713 VectorCopy(vec, vert);
1717 // calculate polygon bounding box and center
1718 vert = surf->poly_verts;
1719 VectorCopy(vert, mins);
1720 VectorCopy(vert, maxs);
1722 for (i = 1;i < surf->poly_numverts;i++, vert += 3)
1724 if (mins[0] > vert[0]) mins[0] = vert[0];if (maxs[0] < vert[0]) maxs[0] = vert[0];
1725 if (mins[1] > vert[1]) mins[1] = vert[1];if (maxs[1] < vert[1]) maxs[1] = vert[1];
1726 if (mins[2] > vert[2]) mins[2] = vert[2];if (maxs[2] < vert[2]) maxs[2] = vert[2];
1728 VectorCopy(mins, surf->poly_mins);
1729 VectorCopy(maxs, surf->poly_maxs);
1730 surf->poly_center[0] = (mins[0] + maxs[0]) * 0.5f;
1731 surf->poly_center[1] = (mins[1] + maxs[1]) * 0.5f;
1732 surf->poly_center[2] = (mins[2] + maxs[2]) * 0.5f;
1734 // generate surface extents information
1735 tex = surf->texinfo;
1736 mins[0] = maxs[0] = DotProduct(surf->poly_verts, tex->vecs[0]) + tex->vecs[0][3];
1737 mins[1] = maxs[1] = DotProduct(surf->poly_verts, tex->vecs[1]) + tex->vecs[1][3];
1738 for (i = 1, v = surf->poly_verts + 3;i < surf->poly_numverts;i++, v += 3)
1740 for (j = 0;j < 2;j++)
1742 val = DotProduct(v, tex->vecs[j]) + tex->vecs[j][3];
1749 for (i = 0;i < 2;i++)
1751 surf->texturemins[i] = (int) floor(mins[i] / 16) * 16;
1752 surf->extents[i] = (int) ceil(maxs[i] / 16) * 16 - surf->texturemins[i];
1756 static void Mod_Q1BSP_LoadFaces(lump_t *l)
1760 int i, count, surfnum, planenum, ssize, tsize, firstedge, numedges, totalverts, totaltris, totalmeshes;
1764 in = (void *)(mod_base + l->fileofs);
1765 if (l->filelen % sizeof(*in))
1766 Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
1767 count = l->filelen / sizeof(*in);
1768 loadmodel->brushq1.surfaces = Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
1770 loadmodel->brushq1.numsurfaces = count;
1771 loadmodel->brushq1.surfacevisframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
1772 loadmodel->brushq1.surfacepvsframes = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
1773 loadmodel->brushq1.pvssurflist = Mem_Alloc(loadmodel->mempool, count * sizeof(int));
1775 for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, in++, surf++)
1777 surf->number = surfnum;
1778 // FIXME: validate edges, texinfo, etc?
1779 firstedge = LittleLong(in->firstedge);
1780 numedges = LittleShort(in->numedges);
1781 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
1782 Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)\n", firstedge, numedges, loadmodel->brushq1.numsurfedges);
1783 i = LittleShort(in->texinfo);
1784 if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
1785 Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)\n", i, loadmodel->brushq1.numtexinfo);
1786 surf->texinfo = loadmodel->brushq1.texinfo + i;
1787 surf->flags = surf->texinfo->texture->flags;
1789 planenum = LittleShort(in->planenum);
1790 if ((unsigned int) planenum >= (unsigned int) loadmodel->brushq1.numplanes)
1791 Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)\n", planenum, loadmodel->brushq1.numplanes);
1793 if (LittleShort(in->side))
1794 surf->flags |= SURF_PLANEBACK;
1796 surf->plane = loadmodel->brushq1.planes + planenum;
1798 // clear lightmap (filled in later)
1799 surf->lightmaptexture = NULL;
1801 // force lightmap upload on first time seeing the surface
1802 surf->cached_dlight = true;
1804 Mod_Q1BSP_GenerateSurfacePolygon(surf, firstedge, numedges);
1806 ssize = (surf->extents[0] >> 4) + 1;
1807 tsize = (surf->extents[1] >> 4) + 1;
1810 for (i = 0;i < MAXLIGHTMAPS;i++)
1811 surf->styles[i] = in->styles[i];
1812 i = LittleLong(in->lightofs);
1814 surf->samples = NULL;
1815 else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
1816 surf->samples = loadmodel->brushq1.lightdata + i;
1817 else // LordHavoc: white lighting (bsp version 29)
1818 surf->samples = loadmodel->brushq1.lightdata + (i * 3);
1820 if (surf->texinfo->texture->flags & SURF_LIGHTMAP)
1822 if ((surf->extents[0] >> 4) + 1 > (256) || (surf->extents[1] >> 4) + 1 > (256))
1823 Host_Error("Bad surface extents");
1824 // stainmap for permanent marks on walls
1825 surf->stainsamples = Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
1827 memset(surf->stainsamples, 255, ssize * tsize * 3);
1831 loadmodel->brushq1.entiremesh = Mod_Q1BSP_AllocSurfMesh(totalverts, totaltris);
1833 for (surfnum = 0, surf = loadmodel->brushq1.surfaces, totalverts = 0, totaltris = 0, totalmeshes = 0;surfnum < count;surfnum++, totalverts += surf->poly_numverts, totaltris += surf->poly_numverts - 2, totalmeshes++, surf++)
1836 mesh->num_vertices = surf->poly_numverts;
1837 mesh->num_triangles = surf->poly_numverts - 2;
1838 mesh->data_vertex3f = loadmodel->brushq1.entiremesh->data_vertex3f + totalverts * 3;
1839 mesh->data_texcoordtexture2f = loadmodel->brushq1.entiremesh->data_texcoordtexture2f + totalverts * 2;
1840 mesh->data_texcoordlightmap2f = loadmodel->brushq1.entiremesh->data_texcoordlightmap2f + totalverts * 2;
1841 mesh->data_texcoorddetail2f = loadmodel->brushq1.entiremesh->data_texcoorddetail2f + totalverts * 2;
1842 mesh->data_svector3f = loadmodel->brushq1.entiremesh->data_svector3f + totalverts * 3;
1843 mesh->data_tvector3f = loadmodel->brushq1.entiremesh->data_tvector3f + totalverts * 3;
1844 mesh->data_normal3f = loadmodel->brushq1.entiremesh->data_normal3f + totalverts * 3;
1845 mesh->data_lightmapoffsets = loadmodel->brushq1.entiremesh->data_lightmapoffsets + totalverts;
1846 mesh->data_element3i = loadmodel->brushq1.entiremesh->data_element3i + totaltris * 3;
1847 mesh->data_neighbor3i = loadmodel->brushq1.entiremesh->data_neighbor3i + totaltris * 3;
1849 surf->lightmaptexturestride = 0;
1850 surf->lightmaptexture = NULL;
1852 for (i = 0;i < mesh->num_vertices;i++)
1854 mesh->data_vertex3f[i * 3 + 0] = surf->poly_verts[i * 3 + 0];
1855 mesh->data_vertex3f[i * 3 + 1] = surf->poly_verts[i * 3 + 1];
1856 mesh->data_vertex3f[i * 3 + 2] = surf->poly_verts[i * 3 + 2];
1857 s = DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3];
1858 t = DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3];
1859 mesh->data_texcoordtexture2f[i * 2 + 0] = s / surf->texinfo->texture->width;
1860 mesh->data_texcoordtexture2f[i * 2 + 1] = t / surf->texinfo->texture->height;
1861 mesh->data_texcoorddetail2f[i * 2 + 0] = s * (1.0f / 16.0f);
1862 mesh->data_texcoorddetail2f[i * 2 + 1] = t * (1.0f / 16.0f);
1863 mesh->data_texcoordlightmap2f[i * 2 + 0] = 0;
1864 mesh->data_texcoordlightmap2f[i * 2 + 1] = 0;
1865 mesh->data_lightmapoffsets[i] = 0;
1868 for (i = 0;i < mesh->num_triangles;i++)
1870 mesh->data_element3i[i * 3 + 0] = 0;
1871 mesh->data_element3i[i * 3 + 1] = i + 1;
1872 mesh->data_element3i[i * 3 + 2] = i + 2;
1875 Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
1876 Mod_BuildTextureVectorsAndNormals(mesh->num_vertices, mesh->num_triangles, mesh->data_vertex3f, mesh->data_texcoordtexture2f, mesh->data_element3i, mesh->data_svector3f, mesh->data_tvector3f, mesh->data_normal3f);
1878 if (surf->texinfo->texture->flags & SURF_LIGHTMAP)
1880 int i, iu, iv, smax, tmax;
1881 float u, v, ubase, vbase, uscale, vscale;
1883 smax = surf->extents[0] >> 4;
1884 tmax = surf->extents[1] >> 4;
1886 if (r_miplightmaps.integer)
1888 surf->lightmaptexturestride = smax+1;
1889 surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_MIPMAP | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
1893 surf->lightmaptexturestride = R_CompatibleFragmentWidth(smax+1, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, 0);
1894 surf->lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, NULL, surf->lightmaptexturestride, (surf->extents[1]>>4)+1, NULL, loadmodel->brushq1.lightmaprgba ? TEXTYPE_RGBA : TEXTYPE_RGB, TEXF_FRAGMENT | TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
1896 R_FragmentLocation(surf->lightmaptexture, NULL, NULL, &ubase, &vbase, &uscale, &vscale);
1897 uscale = (uscale - ubase) / (smax + 1);
1898 vscale = (vscale - vbase) / (tmax + 1);
1900 for (i = 0;i < mesh->num_vertices;i++)
1902 u = ((DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]) + 8 - surf->texturemins[0]) * (1.0 / 16.0);
1903 v = ((DotProduct((mesh->data_vertex3f + i * 3), surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]) + 8 - surf->texturemins[1]) * (1.0 / 16.0);
1904 mesh->data_texcoordlightmap2f[i * 2 + 0] = u * uscale + ubase;
1905 mesh->data_texcoordlightmap2f[i * 2 + 1] = v * vscale + vbase;
1906 // LordHavoc: calc lightmap data offset for vertex lighting to use
1909 mesh->data_lightmapoffsets[i] = (bound(0, iv, tmax) * (smax+1) + bound(0, iu, smax)) * 3;
1915 static void Mod_Q1BSP_SetParent(mnode_t *node, mnode_t *parent)
1917 node->parent = parent;
1918 if (node->contents < 0)
1920 Mod_Q1BSP_SetParent(node->children[0], node);
1921 Mod_Q1BSP_SetParent(node->children[1], node);
1924 static void Mod_Q1BSP_LoadNodes(lump_t *l)
1930 in = (void *)(mod_base + l->fileofs);
1931 if (l->filelen % sizeof(*in))
1932 Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
1933 count = l->filelen / sizeof(*in);
1934 out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1936 loadmodel->brushq1.nodes = out;
1937 loadmodel->brushq1.numnodes = count;
1939 for ( i=0 ; i<count ; i++, in++, out++)
1941 for (j=0 ; j<3 ; j++)
1943 out->mins[j] = LittleShort(in->mins[j]);
1944 out->maxs[j] = LittleShort(in->maxs[j]);
1947 p = LittleLong(in->planenum);
1948 out->plane = loadmodel->brushq1.planes + p;
1950 out->firstsurface = LittleShort(in->firstface);
1951 out->numsurfaces = LittleShort(in->numfaces);
1953 for (j=0 ; j<2 ; j++)
1955 p = LittleShort(in->children[j]);
1957 out->children[j] = loadmodel->brushq1.nodes + p;
1959 out->children[j] = (mnode_t *)(loadmodel->brushq1.data_leafs + (-1 - p));
1963 Mod_Q1BSP_SetParent(loadmodel->brushq1.nodes, NULL); // sets nodes and leafs
1966 static void Mod_Q1BSP_LoadLeafs(lump_t *l)
1972 in = (void *)(mod_base + l->fileofs);
1973 if (l->filelen % sizeof(*in))
1974 Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
1975 count = l->filelen / sizeof(*in);
1976 out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
1978 loadmodel->brushq1.data_leafs = out;
1979 loadmodel->brushq1.num_leafs = count;
1980 // get visleafs from the submodel data
1981 loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs;
1982 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3;
1983 loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
1984 memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
1986 for ( i=0 ; i<count ; i++, in++, out++)
1988 for (j=0 ; j<3 ; j++)
1990 out->mins[j] = LittleShort(in->mins[j]);
1991 out->maxs[j] = LittleShort(in->maxs[j]);
1994 // FIXME: this function could really benefit from some error checking
1996 out->contents = LittleLong(in->contents);
1998 out->firstmarksurface = loadmodel->brushq1.marksurfaces + LittleShort(in->firstmarksurface);
1999 out->nummarksurfaces = LittleShort(in->nummarksurfaces);
2000 if (out->firstmarksurface < 0 || LittleShort(in->firstmarksurface) + out->nummarksurfaces > loadmodel->brushq1.nummarksurfaces)
2002 Con_Printf("Mod_Q1BSP_LoadLeafs: invalid marksurface range %i:%i outside range %i:%i\n", out->firstmarksurface, out->firstmarksurface + out->nummarksurfaces, 0, loadmodel->brushq1.nummarksurfaces);
2003 out->firstmarksurface = NULL;
2004 out->nummarksurfaces = 0;
2007 out->clusterindex = i - 1;
2008 if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
2009 out->clusterindex = -1;
2011 p = LittleLong(in->visofs);
2012 // ignore visofs errors on leaf 0 (solid)
2013 if (p >= 0 && out->clusterindex >= 0)
2015 if (p >= loadmodel->brushq1.num_compressedpvs)
2016 Con_Print("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
2018 Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes);
2021 for (j = 0;j < 4;j++)
2022 out->ambient_sound_level[j] = in->ambient_level[j];
2024 // FIXME: Insert caustics here
2028 static void Mod_Q1BSP_LoadClipnodes(lump_t *l)
2030 dclipnode_t *in, *out;
2034 in = (void *)(mod_base + l->fileofs);
2035 if (l->filelen % sizeof(*in))
2036 Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
2037 count = l->filelen / sizeof(*in);
2038 out = Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2040 loadmodel->brushq1.clipnodes = out;
2041 loadmodel->brushq1.numclipnodes = count;
2043 if (loadmodel->brush.ishlbsp)
2045 hull = &loadmodel->brushq1.hulls[1];
2046 hull->clipnodes = out;
2047 hull->firstclipnode = 0;
2048 hull->lastclipnode = count-1;
2049 hull->planes = loadmodel->brushq1.planes;
2050 hull->clip_mins[0] = -16;
2051 hull->clip_mins[1] = -16;
2052 hull->clip_mins[2] = -36;
2053 hull->clip_maxs[0] = 16;
2054 hull->clip_maxs[1] = 16;
2055 hull->clip_maxs[2] = 36;
2056 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2058 hull = &loadmodel->brushq1.hulls[2];
2059 hull->clipnodes = out;
2060 hull->firstclipnode = 0;
2061 hull->lastclipnode = count-1;
2062 hull->planes = loadmodel->brushq1.planes;
2063 hull->clip_mins[0] = -32;
2064 hull->clip_mins[1] = -32;
2065 hull->clip_mins[2] = -32;
2066 hull->clip_maxs[0] = 32;
2067 hull->clip_maxs[1] = 32;
2068 hull->clip_maxs[2] = 32;
2069 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2071 hull = &loadmodel->brushq1.hulls[3];
2072 hull->clipnodes = out;
2073 hull->firstclipnode = 0;
2074 hull->lastclipnode = count-1;
2075 hull->planes = loadmodel->brushq1.planes;
2076 hull->clip_mins[0] = -16;
2077 hull->clip_mins[1] = -16;
2078 hull->clip_mins[2] = -18;
2079 hull->clip_maxs[0] = 16;
2080 hull->clip_maxs[1] = 16;
2081 hull->clip_maxs[2] = 18;
2082 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2086 hull = &loadmodel->brushq1.hulls[1];
2087 hull->clipnodes = out;
2088 hull->firstclipnode = 0;
2089 hull->lastclipnode = count-1;
2090 hull->planes = loadmodel->brushq1.planes;
2091 hull->clip_mins[0] = -16;
2092 hull->clip_mins[1] = -16;
2093 hull->clip_mins[2] = -24;
2094 hull->clip_maxs[0] = 16;
2095 hull->clip_maxs[1] = 16;
2096 hull->clip_maxs[2] = 32;
2097 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2099 hull = &loadmodel->brushq1.hulls[2];
2100 hull->clipnodes = out;
2101 hull->firstclipnode = 0;
2102 hull->lastclipnode = count-1;
2103 hull->planes = loadmodel->brushq1.planes;
2104 hull->clip_mins[0] = -32;
2105 hull->clip_mins[1] = -32;
2106 hull->clip_mins[2] = -24;
2107 hull->clip_maxs[0] = 32;
2108 hull->clip_maxs[1] = 32;
2109 hull->clip_maxs[2] = 64;
2110 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2113 for (i=0 ; i<count ; i++, out++, in++)
2115 out->planenum = LittleLong(in->planenum);
2116 out->children[0] = LittleShort(in->children[0]);
2117 out->children[1] = LittleShort(in->children[1]);
2118 if (out->children[0] >= count || out->children[1] >= count)
2119 Host_Error("Corrupt clipping hull(out of range child)\n");
2123 //Duplicate the drawing hull structure as a clipping hull
2124 static void Mod_Q1BSP_MakeHull0(void)
2131 hull = &loadmodel->brushq1.hulls[0];
2133 in = loadmodel->brushq1.nodes;
2134 out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numnodes * sizeof(dclipnode_t));
2136 hull->clipnodes = out;
2137 hull->firstclipnode = 0;
2138 hull->lastclipnode = loadmodel->brushq1.numnodes - 1;
2139 hull->planes = loadmodel->brushq1.planes;
2141 for (i = 0;i < loadmodel->brushq1.numnodes;i++, out++, in++)
2143 out->planenum = in->plane - loadmodel->brushq1.planes;
2144 out->children[0] = in->children[0]->contents < 0 ? in->children[0]->contents : in->children[0] - loadmodel->brushq1.nodes;
2145 out->children[1] = in->children[1]->contents < 0 ? in->children[1]->contents : in->children[1] - loadmodel->brushq1.nodes;
2149 static void Mod_Q1BSP_LoadMarksurfaces(lump_t *l)
2154 in = (void *)(mod_base + l->fileofs);
2155 if (l->filelen % sizeof(*in))
2156 Host_Error("Mod_Q1BSP_LoadMarksurfaces: funny lump size in %s",loadmodel->name);
2157 loadmodel->brushq1.nummarksurfaces = l->filelen / sizeof(*in);
2158 loadmodel->brushq1.marksurfaces = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.nummarksurfaces * sizeof(int));
2160 for (i = 0;i < loadmodel->brushq1.nummarksurfaces;i++)
2162 j = (unsigned) LittleShort(in[i]);
2163 if (j >= loadmodel->brushq1.numsurfaces)
2164 Host_Error("Mod_Q1BSP_LoadMarksurfaces: bad surface number");
2165 loadmodel->brushq1.marksurfaces[i] = j;
2169 static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
2174 in = (void *)(mod_base + l->fileofs);
2175 if (l->filelen % sizeof(*in))
2176 Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
2177 loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
2178 loadmodel->brushq1.surfedges = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
2180 for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
2181 loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
2185 static void Mod_Q1BSP_LoadPlanes(lump_t *l)
2191 in = (void *)(mod_base + l->fileofs);
2192 if (l->filelen % sizeof(*in))
2193 Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
2195 loadmodel->brushq1.numplanes = l->filelen / sizeof(*in);
2196 loadmodel->brushq1.planes = out = Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numplanes * sizeof(*out));
2198 for (i = 0;i < loadmodel->brushq1.numplanes;i++, in++, out++)
2200 out->normal[0] = LittleFloat(in->normal[0]);
2201 out->normal[1] = LittleFloat(in->normal[1]);
2202 out->normal[2] = LittleFloat(in->normal[2]);
2203 out->dist = LittleFloat(in->dist);
2209 typedef struct portal_s
2212 mnode_t *nodes[2]; // [0] = front side of plane
2213 struct portal_s *next[2];
2215 struct portal_s *chain; // all portals are linked into a list
2219 static portal_t *portalchain;
2226 static portal_t *AllocPortal(void)
2229 p = Mem_Alloc(loadmodel->mempool, sizeof(portal_t));
2230 p->chain = portalchain;
2235 static void FreePortal(portal_t *p)
2240 static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
2242 // calculate children first
2243 if (node->children[0]->contents >= 0)
2244 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
2245 if (node->children[1]->contents >= 0)
2246 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
2248 // make combined bounding box from children
2249 node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
2250 node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
2251 node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
2252 node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
2253 node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
2254 node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
2257 static void Mod_Q1BSP_FinalizePortals(void)
2259 int i, j, numportals, numpoints;
2260 portal_t *p, *pnext;
2263 mleaf_t *leaf, *endleaf;
2266 // recalculate bounding boxes for all leafs(because qbsp is very sloppy)
2267 leaf = loadmodel->brushq1.data_leafs;
2268 endleaf = leaf + loadmodel->brushq1.num_leafs;
2269 for (;leaf < endleaf;leaf++)
2271 VectorSet(leaf->mins, 2000000000, 2000000000, 2000000000);
2272 VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
2279 for (i = 0;i < 2;i++)
2281 leaf = (mleaf_t *)p->nodes[i];
2283 for (j = 0;j < w->numpoints;j++)
2285 if (leaf->mins[0] > w->points[j][0]) leaf->mins[0] = w->points[j][0];
2286 if (leaf->mins[1] > w->points[j][1]) leaf->mins[1] = w->points[j][1];
2287 if (leaf->mins[2] > w->points[j][2]) leaf->mins[2] = w->points[j][2];
2288 if (leaf->maxs[0] < w->points[j][0]) leaf->maxs[0] = w->points[j][0];
2289 if (leaf->maxs[1] < w->points[j][1]) leaf->maxs[1] = w->points[j][1];
2290 if (leaf->maxs[2] < w->points[j][2]) leaf->maxs[2] = w->points[j][2];
2297 Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brushq1.nodes);
2299 // tally up portal and point counts
2305 // note: this check must match the one below or it will usually corrupt memory
2306 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2307 if (p->winding && p->nodes[0] != p->nodes[1]
2308 && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID
2309 && p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY)
2312 numpoints += p->winding->numpoints * 2;
2316 loadmodel->brushq1.portals = Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
2317 loadmodel->brushq1.numportals = numportals;
2318 loadmodel->brushq1.portalpoints = (void *)((qbyte *) loadmodel->brushq1.portals + numportals * sizeof(mportal_t));
2319 loadmodel->brushq1.numportalpoints = numpoints;
2320 // clear all leaf portal chains
2321 for (i = 0;i < loadmodel->brushq1.num_leafs;i++)
2322 loadmodel->brushq1.data_leafs[i].portals = NULL;
2323 // process all portals in the global portal chain, while freeing them
2324 portal = loadmodel->brushq1.portals;
2325 point = loadmodel->brushq1.portalpoints;
2334 // note: this check must match the one above or it will usually corrupt memory
2335 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
2336 if (p->nodes[0] != p->nodes[1]
2337 && p->nodes[0]->contents != CONTENTS_SOLID && p->nodes[1]->contents != CONTENTS_SOLID
2338 && p->nodes[0]->contents != CONTENTS_SKY && p->nodes[1]->contents != CONTENTS_SKY)
2340 // first make the back to front portal(forward portal)
2341 portal->points = point;
2342 portal->numpoints = p->winding->numpoints;
2343 portal->plane.dist = p->plane.dist;
2344 VectorCopy(p->plane.normal, portal->plane.normal);
2345 portal->here = (mleaf_t *)p->nodes[1];
2346 portal->past = (mleaf_t *)p->nodes[0];
2348 for (j = 0;j < portal->numpoints;j++)
2350 VectorCopy(p->winding->points[j], point->position);
2353 PlaneClassify(&portal->plane);
2355 // link into leaf's portal chain
2356 portal->next = portal->here->portals;
2357 portal->here->portals = portal;
2359 // advance to next portal
2362 // then make the front to back portal(backward portal)
2363 portal->points = point;
2364 portal->numpoints = p->winding->numpoints;
2365 portal->plane.dist = -p->plane.dist;
2366 VectorNegate(p->plane.normal, portal->plane.normal);
2367 portal->here = (mleaf_t *)p->nodes[0];
2368 portal->past = (mleaf_t *)p->nodes[1];
2370 for (j = portal->numpoints - 1;j >= 0;j--)
2372 VectorCopy(p->winding->points[j], point->position);
2375 PlaneClassify(&portal->plane);
2377 // link into leaf's portal chain
2378 portal->next = portal->here->portals;
2379 portal->here->portals = portal;
2381 // advance to next portal
2384 Winding_Free(p->winding);
2396 static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
2399 Host_Error("AddPortalToNodes: NULL front node");
2401 Host_Error("AddPortalToNodes: NULL back node");
2402 if (p->nodes[0] || p->nodes[1])
2403 Host_Error("AddPortalToNodes: already included");
2404 // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
2406 p->nodes[0] = front;
2407 p->next[0] = (portal_t *)front->portals;
2408 front->portals = (mportal_t *)p;
2411 p->next[1] = (portal_t *)back->portals;
2412 back->portals = (mportal_t *)p;
2417 RemovePortalFromNode
2420 static void RemovePortalFromNodes(portal_t *portal)
2424 void **portalpointer;
2426 for (i = 0;i < 2;i++)
2428 node = portal->nodes[i];
2430 portalpointer = (void **) &node->portals;
2435 Host_Error("RemovePortalFromNodes: portal not in leaf");
2439 if (portal->nodes[0] == node)
2441 *portalpointer = portal->next[0];
2442 portal->nodes[0] = NULL;
2444 else if (portal->nodes[1] == node)
2446 *portalpointer = portal->next[1];
2447 portal->nodes[1] = NULL;
2450 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
2454 if (t->nodes[0] == node)
2455 portalpointer = (void **) &t->next[0];
2456 else if (t->nodes[1] == node)
2457 portalpointer = (void **) &t->next[1];
2459 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
2464 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
2467 mnode_t *front, *back, *other_node;
2468 mplane_t clipplane, *plane;
2469 portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
2470 winding_t *nodeportalwinding, *frontwinding, *backwinding;
2472 // if a leaf, we're done
2476 plane = node->plane;
2478 front = node->children[0];
2479 back = node->children[1];
2481 Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
2483 // create the new portal by generating a polygon for the node plane,
2484 // and clipping it by all of the other portals(which came from nodes above this one)
2485 nodeportal = AllocPortal();
2486 nodeportal->plane = *plane;
2488 nodeportalwinding = Winding_NewFromPlane(nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist);
2489 side = 0; // shut up compiler warning
2490 for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
2492 clipplane = portal->plane;
2493 if (portal->nodes[0] == portal->nodes[1])
2494 Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
2495 if (portal->nodes[0] == node)
2497 else if (portal->nodes[1] == node)
2499 clipplane.dist = -clipplane.dist;
2500 VectorNegate(clipplane.normal, clipplane.normal);
2504 Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
2506 nodeportalwinding = Winding_Clip(nodeportalwinding, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, true);
2507 if (!nodeportalwinding)
2509 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
2514 if (nodeportalwinding)
2516 // if the plane was not clipped on all sides, there was an error
2517 nodeportal->winding = nodeportalwinding;
2518 AddPortalToNodes(nodeportal, front, back);
2521 // split the portals of this node along this node's plane and assign them to the children of this node
2522 // (migrating the portals downward through the tree)
2523 for (portal = (portal_t *)node->portals;portal;portal = nextportal)
2525 if (portal->nodes[0] == portal->nodes[1])
2526 Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
2527 if (portal->nodes[0] == node)
2529 else if (portal->nodes[1] == node)
2532 Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
2533 nextportal = portal->next[side];
2535 other_node = portal->nodes[!side];
2536 RemovePortalFromNodes(portal);
2538 // cut the portal into two portals, one on each side of the node plane
2539 Winding_Divide(portal->winding, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, &frontwinding, &backwinding);
2544 AddPortalToNodes(portal, back, other_node);
2546 AddPortalToNodes(portal, other_node, back);
2552 AddPortalToNodes(portal, front, other_node);
2554 AddPortalToNodes(portal, other_node, front);
2558 // the winding is split
2559 splitportal = AllocPortal();
2560 temp = splitportal->chain;
2561 *splitportal = *portal;
2562 splitportal->chain = temp;
2563 splitportal->winding = backwinding;
2564 Winding_Free(portal->winding);
2565 portal->winding = frontwinding;
2569 AddPortalToNodes(portal, front, other_node);
2570 AddPortalToNodes(splitportal, back, other_node);
2574 AddPortalToNodes(portal, other_node, front);
2575 AddPortalToNodes(splitportal, other_node, back);
2579 Mod_Q1BSP_RecursiveNodePortals(front);
2580 Mod_Q1BSP_RecursiveNodePortals(back);
2583 static void Mod_Q1BSP_MakePortals(void)
2586 Mod_Q1BSP_RecursiveNodePortals(loadmodel->brushq1.nodes);
2587 Mod_Q1BSP_FinalizePortals();
2590 static void Mod_Q1BSP_BuildSurfaceNeighbors(msurface_t *surfaces, int numsurfaces, mempool_t *mempool)
2593 int surfnum, vertnum, vertnum2, snum, vnum, vnum2;
2594 msurface_t *surf, *s;
2595 float *v0, *v1, *v2, *v3;
2596 for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++)
2597 surf->neighborsurfaces = Mem_Alloc(mempool, surf->poly_numverts * sizeof(msurface_t *));
2598 for (surf = surfaces, surfnum = 0;surfnum < numsurfaces;surf++, surfnum++)
2600 for (vertnum = surf->poly_numverts - 1, vertnum2 = 0, v0 = surf->poly_verts + (surf->poly_numverts - 1) * 3, v1 = surf->poly_verts;vertnum2 < surf->poly_numverts;vertnum = vertnum2, vertnum2++, v0 = v1, v1 += 3)
2602 if (surf->neighborsurfaces[vertnum])
2604 surf->neighborsurfaces[vertnum] = NULL;
2605 for (s = surfaces, snum = 0;snum < numsurfaces;s++, snum++)
2607 if (s->poly_mins[0] > (surf->poly_maxs[0] + 1) || s->poly_maxs[0] < (surf->poly_mins[0] - 1)
2608 || s->poly_mins[1] > (surf->poly_maxs[1] + 1) || s->poly_maxs[1] < (surf->poly_mins[1] - 1)
2609 || s->poly_mins[2] > (surf->poly_maxs[2] + 1) || s->poly_maxs[2] < (surf->poly_mins[2] - 1)
2612 for (vnum = 0;vnum < s->poly_numverts;vnum++)
2613 if (s->neighborsurfaces[vnum] == surf)
2615 if (vnum < s->poly_numverts)
2617 for (vnum = s->poly_numverts - 1, vnum2 = 0, v2 = s->poly_verts + (s->poly_numverts - 1) * 3, v3 = s->poly_verts;vnum2 < s->poly_numverts;vnum = vnum2, vnum2++, v2 = v3, v3 += 3)
2619 if (s->neighborsurfaces[vnum] == NULL
2620 && ((v0[0] == v2[0] && v0[1] == v2[1] && v0[2] == v2[2] && v1[0] == v3[0] && v1[1] == v3[1] && v1[2] == v3[2])
2621 || (v1[0] == v2[0] && v1[1] == v2[1] && v1[2] == v2[2] && v0[0] == v3[0] && v0[1] == v3[1] && v0[2] == v3[2])))
2623 surf->neighborsurfaces[vertnum] = s;
2624 s->neighborsurfaces[vnum] = surf;
2628 if (vnum < s->poly_numverts)
2636 static void Mod_Q1BSP_BuildLightmapUpdateChains(mempool_t *mempool, model_t *model)
2638 int i, j, stylecounts[256], totalcount, remapstyles[256];
2640 memset(stylecounts, 0, sizeof(stylecounts));
2641 for (i = 0;i < model->brushq1.nummodelsurfaces;i++)
2643 surf = model->brushq1.surfaces + model->brushq1.firstmodelsurface + i;
2644 for (j = 0;j < MAXLIGHTMAPS;j++)
2645 stylecounts[surf->styles[j]]++;
2648 model->brushq1.light_styles = 0;
2649 for (i = 0;i < 255;i++)
2653 remapstyles[i] = model->brushq1.light_styles++;
2654 totalcount += stylecounts[i] + 1;
2659 model->brushq1.light_style = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(qbyte));
2660 model->brushq1.light_stylevalue = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(int));
2661 model->brushq1.light_styleupdatechains = Mem_Alloc(mempool, model->brushq1.light_styles * sizeof(msurface_t **));
2662 model->brushq1.light_styleupdatechainsbuffer = Mem_Alloc(mempool, totalcount * sizeof(msurface_t *));
2663 model->brushq1.light_styles = 0;
2664 for (i = 0;i < 255;i++)
2666 model->brushq1.light_style[model->brushq1.light_styles++] = i;
2668 for (i = 0;i < model->brushq1.light_styles;i++)
2670 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
2671 j += stylecounts[model->brushq1.light_style[i]] + 1;
2673 for (i = 0;i < model->brushq1.nummodelsurfaces;i++)
2675 surf = model->brushq1.surfaces + model->brushq1.firstmodelsurface + i;
2676 for (j = 0;j < MAXLIGHTMAPS;j++)
2677 if (surf->styles[j] != 255)
2678 *model->brushq1.light_styleupdatechains[remapstyles[surf->styles[j]]]++ = surf;
2681 for (i = 0;i < model->brushq1.light_styles;i++)
2683 *model->brushq1.light_styleupdatechains[i] = NULL;
2684 model->brushq1.light_styleupdatechains[i] = model->brushq1.light_styleupdatechainsbuffer + j;
2685 j += stylecounts[model->brushq1.light_style[i]] + 1;
2689 static void Mod_Q1BSP_BuildPVSTextureChains(model_t *model)
2692 for (i = 0;i < model->brushq1.numtextures;i++)
2693 model->brushq1.pvstexturechainslength[i] = 0;
2694 for (i = 0, j = model->brushq1.firstmodelsurface;i < model->brushq1.nummodelsurfaces;i++, j++)
2696 if (model->brushq1.surfacepvsframes[j] == model->brushq1.pvsframecount)
2698 model->brushq1.pvssurflist[model->brushq1.pvssurflistlength++] = j;
2699 model->brushq1.pvstexturechainslength[model->brushq1.surfaces[j].texinfo->texture->number]++;
2702 for (i = 0, j = 0;i < model->brushq1.numtextures;i++)
2704 if (model->brushq1.pvstexturechainslength[i])
2706 model->brushq1.pvstexturechains[i] = model->brushq1.pvstexturechainsbuffer + j;
2707 j += model->brushq1.pvstexturechainslength[i] + 1;
2710 model->brushq1.pvstexturechains[i] = NULL;
2712 for (i = 0, j = model->brushq1.firstmodelsurface;i < model->brushq1.nummodelsurfaces;i++, j++)
2713 if (model->brushq1.surfacepvsframes[j] == model->brushq1.pvsframecount)
2714 *model->brushq1.pvstexturechains[model->brushq1.surfaces[j].texinfo->texture->number]++ = model->brushq1.surfaces + j;
2715 for (i = 0;i < model->brushq1.numtextures;i++)
2717 if (model->brushq1.pvstexturechainslength[i])
2719 *model->brushq1.pvstexturechains[i] = NULL;
2720 model->brushq1.pvstexturechains[i] -= model->brushq1.pvstexturechainslength[i];
2725 //Returns PVS data for a given point
2726 //(note: can return NULL)
2727 static qbyte *Mod_Q1BSP_GetPVS(model_t *model, const vec3_t p)
2730 Mod_CheckLoaded(model);
2731 node = model->brushq1.nodes;
2733 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
2734 if (((mleaf_t *)node)->clusterindex >= 0)
2735 return model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
2740 static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbytes, mnode_t *node)
2744 float d = PlaneDiff(org, node->plane);
2746 node = node->children[0];
2747 else if (d < -radius)
2748 node = node->children[1];
2751 // go down both sides
2752 Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
2753 node = node->children[1];
2756 // if this leaf is in a cluster, accumulate the pvs bits
2757 if (((mleaf_t *)node)->clusterindex >= 0)
2760 qbyte *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
2761 for (i = 0;i < pvsbytes;i++)
2762 pvsbuffer[i] |= pvs[i];
2766 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
2767 //of the given point.
2768 static int Mod_Q1BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength)
2770 int bytes = ((model->brushq1.num_leafs - 1) + 7) >> 3;
2771 bytes = min(bytes, pvsbufferlength);
2772 if (r_novis.integer || !Mod_Q1BSP_GetPVS(model, org))
2774 memset(pvsbuffer, 0xFF, bytes);
2777 memset(pvsbuffer, 0, bytes);
2778 Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brushq1.nodes);
2782 static void Mod_Q1BSP_RoundUpToHullSize(model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
2787 VectorSubtract(inmaxs, inmins, size);
2788 if (cmodel->brush.ishlbsp)
2791 hull = &cmodel->brushq1.hulls[0]; // 0x0x0
2792 else if (size[0] <= 32)
2794 if (size[2] < 54) // pick the nearest of 36 or 72
2795 hull = &cmodel->brushq1.hulls[3]; // 32x32x36
2797 hull = &cmodel->brushq1.hulls[1]; // 32x32x72
2800 hull = &cmodel->brushq1.hulls[2]; // 64x64x64
2805 hull = &cmodel->brushq1.hulls[0]; // 0x0x0
2806 else if (size[0] <= 32)
2807 hull = &cmodel->brushq1.hulls[1]; // 32x32x56
2809 hull = &cmodel->brushq1.hulls[2]; // 64x64x88
2811 VectorCopy(inmins, outmins);
2812 VectorAdd(inmins, hull->clip_size, outmaxs);
2816 void Mod_Q1BSP_RecursiveGetVisible(mnode_t *node, model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, mleaf_t *leaflist, int *numleafs, int maxsurfaces, msurface_t *surfacelist, int *numsurfaces, const qbyte *pvs)
2821 if (!BoxesOverlap(node->mins, node->maxs, mins, maxs))
2825 Mod_Q1BSP_RecursiveGetVisible(node->children[0], model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces, pvs);
2826 node = node->children[1];
2828 leaf = (mleaf_t *)node;
2829 if ((pvs == NULL || CHECKPVSBIT(pvs, leaf->clusterindex)))
2833 if (maxleafs && *numleafs < maxleafs)
2834 leaflist[(*numleafs)++] = leaf;
2837 for (marksurfacenum = 0;marksurfacenum < leaf->nummarksurfaces;marksurfacenum++)
2839 surf = model->brushq1.surfaces + leaf->firstmarksurface[marksurfacenum];
2840 if (surf->shadowmark != shadowmarkcount)
2842 surf->shadowmark = shadowmarkcount;
2843 if (BoxesOverlap(mins, maxs, surf->poly_mins, surf->poly_maxs) && ((surf->flags & SURF_PLANEBACK) ? PlaneDiff(point, surf->plane) < 0 : PlaneDiff(point, surf->plane) > 0) && *numsurfaces < maxsurfaces)
2844 surfacelist[(*numsurfaces)++] = surf;
2851 void Mod_Q1BSP_GetVisible(model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, mleaf_t *leaflist, int *numleafs, int maxsurfaces, msurface_t *surfacelist, int *numsurfaces)
2853 // FIXME: support portals
2858 pvs = ent->model->brush.GetPVS(ent->model, relativelightorigin);
2859 Mod_Q1BSP_RecursiveGetVisible(ent->model->brushq1.nodes + ent->model->brushq1.firstclipnode, model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces);
2863 extern void R_Model_Brush_DrawSky(entity_render_t *ent);
2864 extern void R_Model_Brush_Draw(entity_render_t *ent);
2865 extern void R_Model_Brush_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer);
2866 extern void R_Model_Brush_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist);
2867 extern void R_Model_Brush_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, int numsurfaces, const int *surfacelist);
2868 void Mod_Q1BSP_Load(model_t *mod, void *buffer)
2873 mempool_t *mainmempool;
2875 model_t *originalloadmodel;
2876 float dist, modelyawradius, modelradius, *vec;
2878 int numshadowmeshtriangles;
2880 mod->type = mod_brush;
2882 header = (dheader_t *)buffer;
2884 i = LittleLong(header->version);
2885 if (i != BSPVERSION && i != 30)
2886 Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife))", mod->name, i, BSPVERSION);
2887 mod->brush.ishlbsp = i == 30;
2889 mod->soundfromcenter = true;
2890 mod->TraceBox = Mod_Q1BSP_TraceBox;
2891 mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
2892 mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents;
2893 mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
2894 mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
2895 mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
2896 mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
2897 mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
2898 mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
2899 mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
2900 mod->brushq1.PointInLeaf = Mod_Q1BSP_PointInLeaf;
2901 mod->brushq1.BuildPVSTextureChains = Mod_Q1BSP_BuildPVSTextureChains;
2903 if (loadmodel->isworldmodel)
2905 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
2906 // until we get a texture for it...
2910 // swap all the lumps
2911 mod_base = (qbyte *)header;
2913 for (i = 0;i < (int) sizeof(dheader_t) / 4;i++)
2914 ((int *)header)[i] = LittleLong(((int *)header)[i]);
2918 // store which lightmap format to use
2919 mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
2921 Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
2922 Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
2923 Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]);
2924 Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
2925 Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]);
2926 Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]);
2927 Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]);
2928 Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
2929 Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]);
2930 Mod_Q1BSP_LoadMarksurfaces(&header->lumps[LUMP_MARKSURFACES]);
2931 Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
2932 // load submodels before leafs because they contain the number of vis leafs
2933 Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS]);
2934 Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
2935 Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
2936 Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES]);
2938 if (mod->brushq1.data_compressedpvs)
2939 Mem_Free(mod->brushq1.data_compressedpvs);
2940 mod->brushq1.data_compressedpvs = NULL;
2941 mod->brushq1.num_compressedpvs = 0;
2943 Mod_Q1BSP_MakeHull0();
2944 Mod_Q1BSP_MakePortals();
2946 mod->numframes = 2; // regular and alternate animation
2948 mainmempool = mod->mempool;
2949 loadname = mod->name;
2951 Mod_Q1BSP_LoadLightList();
2952 originalloadmodel = loadmodel;
2954 // make a single combined shadow mesh to allow optimized shadow volume creation
2955 numshadowmeshtriangles = 0;
2956 for (j = 0, surf = loadmodel->brushq1.surfaces;j < loadmodel->brushq1.numsurfaces;j++, surf++)
2958 surf->num_firstshadowmeshtriangle = numshadowmeshtriangles;
2959 numshadowmeshtriangles += surf->mesh.num_triangles;
2961 loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
2962 for (j = 0, surf = loadmodel->brushq1.surfaces;j < loadmodel->brushq1.numsurfaces;j++, surf++)
2963 Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, surf->mesh.data_vertex3f, NULL, NULL, NULL, NULL, surf->mesh.num_triangles, surf->mesh.data_element3i);
2964 loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
2965 Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
2968 // set up the submodels(FIXME: this is confusing)
2970 for (i = 0;i < mod->brush.numsubmodels;i++)
2972 bm = &mod->brushq1.submodels[i];
2974 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
2975 for (j=1 ; j<MAX_MAP_HULLS ; j++)
2977 mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
2978 mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
2981 mod->brushq1.firstmodelsurface = bm->firstface;
2982 mod->brushq1.nummodelsurfaces = bm->numfaces;
2984 // make the model surface list (used by shadowing/lighting)
2985 mod->numsurfaces = mod->brushq1.nummodelsurfaces;
2986 mod->surfacelist = Mem_Alloc(originalloadmodel->mempool, mod->numsurfaces * sizeof(*mod->surfacelist));
2987 for (j = 0;j < mod->numsurfaces;j++)
2988 mod->surfacelist[j] = mod->brushq1.firstmodelsurface + j;
2990 // this gets altered below if sky is used
2991 mod->DrawSky = NULL;
2992 mod->Draw = R_Model_Brush_Draw;
2993 mod->GetLightInfo = R_Model_Brush_GetLightInfo;
2994 mod->DrawShadowVolume = R_Model_Brush_DrawShadowVolume;
2995 mod->DrawLight = R_Model_Brush_DrawLight;
2998 mod->brush.GetPVS = NULL;
2999 mod->brush.FatPVS = NULL;
3000 mod->brush.BoxTouchingPVS = NULL;
3001 mod->brush.LightPoint = NULL;
3002 mod->brush.AmbientSoundLevelsForPoint = NULL;
3004 mod->brushq1.pvstexturechains = Mem_Alloc(originalloadmodel->mempool, mod->brushq1.numtextures * sizeof(msurface_t **));
3005 mod->brushq1.pvstexturechainsbuffer = Mem_Alloc(originalloadmodel->mempool,(mod->brushq1.nummodelsurfaces + mod->brushq1.numtextures) * sizeof(msurface_t *));
3006 mod->brushq1.pvstexturechainslength = Mem_Alloc(originalloadmodel->mempool, mod->brushq1.numtextures * sizeof(int));
3007 Mod_Q1BSP_BuildPVSTextureChains(mod);
3008 Mod_Q1BSP_BuildLightmapUpdateChains(originalloadmodel->mempool, mod);
3009 if (mod->brushq1.nummodelsurfaces)
3011 // LordHavoc: calculate bmodel bounding box rather than trusting what it says
3012 mod->normalmins[0] = mod->normalmins[1] = mod->normalmins[2] = 1000000000.0f;
3013 mod->normalmaxs[0] = mod->normalmaxs[1] = mod->normalmaxs[2] = -1000000000.0f;
3016 for (j = 0, surf = &mod->brushq1.surfaces[mod->brushq1.firstmodelsurface];j < mod->brushq1.nummodelsurfaces;j++, surf++)
3018 // we only need to have a drawsky function if it is used(usually only on world model)
3019 if (surf->texinfo->texture->flags & SURF_DRAWSKY)
3020 mod->DrawSky = R_Model_Brush_DrawSky;
3021 // LordHavoc: submodels always clip, even if water
3022 if (mod->brush.numsubmodels - 1)
3023 surf->flags |= SURF_SOLIDCLIP;
3024 // calculate bounding shapes
3025 for (k = 0, vec = surf->mesh.data_vertex3f;k < surf->mesh.num_vertices;k++, vec += 3)
3027 if (mod->normalmins[0] > vec[0]) mod->normalmins[0] = vec[0];
3028 if (mod->normalmins[1] > vec[1]) mod->normalmins[1] = vec[1];
3029 if (mod->normalmins[2] > vec[2]) mod->normalmins[2] = vec[2];
3030 if (mod->normalmaxs[0] < vec[0]) mod->normalmaxs[0] = vec[0];
3031 if (mod->normalmaxs[1] < vec[1]) mod->normalmaxs[1] = vec[1];
3032 if (mod->normalmaxs[2] < vec[2]) mod->normalmaxs[2] = vec[2];
3033 dist = vec[0]*vec[0]+vec[1]*vec[1];
3034 if (modelyawradius < dist)
3035 modelyawradius = dist;
3036 dist += vec[2]*vec[2];
3037 if (modelradius < dist)
3041 modelyawradius = sqrt(modelyawradius);
3042 modelradius = sqrt(modelradius);
3043 mod->yawmins[0] = mod->yawmins[1] = - (mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius);
3044 mod->yawmins[2] = mod->normalmins[2];
3045 mod->yawmaxs[2] = mod->normalmaxs[2];
3046 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
3047 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
3048 mod->radius = modelradius;
3049 mod->radius2 = modelradius * modelradius;
3053 // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
3054 Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadname);
3056 Mod_Q1BSP_BuildSurfaceNeighbors(mod->brushq1.surfaces + mod->brushq1.firstmodelsurface, mod->brushq1.nummodelsurfaces, originalloadmodel->mempool);
3058 mod->brushq1.num_visleafs = bm->visleafs;
3060 // LordHavoc: only register submodels if it is the world
3061 // (prevents bsp models from replacing world submodels)
3062 if (loadmodel->isworldmodel && i < (mod->brush.numsubmodels - 1))
3065 // duplicate the basic information
3066 sprintf(name, "*%i", i+1);
3067 loadmodel = Mod_FindName(name);
3069 strcpy(loadmodel->name, name);
3070 // textures and memory belong to the main model
3071 loadmodel->texturepool = NULL;
3072 loadmodel->mempool = NULL;
3077 loadmodel = originalloadmodel;
3078 //Mod_Q1BSP_ProcessLightList();
3080 if (developer.integer)
3081 Con_Printf("Some stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals\n", loadmodel->name, loadmodel->brushq1.numsurfaces, loadmodel->brushq1.numnodes, loadmodel->brushq1.num_leafs, loadmodel->brushq1.num_visleafs, loadmodel->brushq1.numportals);
3084 static void Mod_Q2BSP_LoadEntities(lump_t *l)
3088 static void Mod_Q2BSP_LoadPlanes(lump_t *l)
3095 in = (void *)(mod_base + l->fileofs);
3096 if (l->filelen % sizeof(*in))
3097 Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
3098 count = l->filelen / sizeof(*in);
3099 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3102 loadmodel->num = count;
3104 for (i = 0;i < count;i++, in++, out++)
3110 static void Mod_Q2BSP_LoadVertices(lump_t *l)
3117 in = (void *)(mod_base + l->fileofs);
3118 if (l->filelen % sizeof(*in))
3119 Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
3120 count = l->filelen / sizeof(*in);
3121 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3124 loadmodel->num = count;
3126 for (i = 0;i < count;i++, in++, out++)
3132 static void Mod_Q2BSP_LoadVisibility(lump_t *l)
3139 in = (void *)(mod_base + l->fileofs);
3140 if (l->filelen % sizeof(*in))
3141 Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
3142 count = l->filelen / sizeof(*in);
3143 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3146 loadmodel->num = count;
3148 for (i = 0;i < count;i++, in++, out++)
3154 static void Mod_Q2BSP_LoadNodes(lump_t *l)
3161 in = (void *)(mod_base + l->fileofs);
3162 if (l->filelen % sizeof(*in))
3163 Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
3164 count = l->filelen / sizeof(*in);
3165 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3168 loadmodel->num = count;
3170 for (i = 0;i < count;i++, in++, out++)
3176 static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
3183 in = (void *)(mod_base + l->fileofs);
3184 if (l->filelen % sizeof(*in))
3185 Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
3186 count = l->filelen / sizeof(*in);
3187 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3190 loadmodel->num = count;
3192 for (i = 0;i < count;i++, in++, out++)
3198 static void Mod_Q2BSP_LoadFaces(lump_t *l)
3205 in = (void *)(mod_base + l->fileofs);
3206 if (l->filelen % sizeof(*in))
3207 Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
3208 count = l->filelen / sizeof(*in);
3209 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3212 loadmodel->num = count;
3214 for (i = 0;i < count;i++, in++, out++)
3220 static void Mod_Q2BSP_LoadLighting(lump_t *l)
3227 in = (void *)(mod_base + l->fileofs);
3228 if (l->filelen % sizeof(*in))
3229 Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
3230 count = l->filelen / sizeof(*in);
3231 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3234 loadmodel->num = count;
3236 for (i = 0;i < count;i++, in++, out++)
3242 static void Mod_Q2BSP_LoadLeafs(lump_t *l)
3249 in = (void *)(mod_base + l->fileofs);
3250 if (l->filelen % sizeof(*in))
3251 Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
3252 count = l->filelen / sizeof(*in);
3253 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3256 loadmodel->num = count;
3258 for (i = 0;i < count;i++, in++, out++)
3264 static void Mod_Q2BSP_LoadLeafFaces(lump_t *l)
3271 in = (void *)(mod_base + l->fileofs);
3272 if (l->filelen % sizeof(*in))
3273 Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
3274 count = l->filelen / sizeof(*in);
3275 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3278 loadmodel->num = count;
3280 for (i = 0;i < count;i++, in++, out++)
3286 static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l)
3293 in = (void *)(mod_base + l->fileofs);
3294 if (l->filelen % sizeof(*in))
3295 Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
3296 count = l->filelen / sizeof(*in);
3297 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3300 loadmodel->num = count;
3302 for (i = 0;i < count;i++, in++, out++)
3308 static void Mod_Q2BSP_LoadEdges(lump_t *l)
3315 in = (void *)(mod_base + l->fileofs);
3316 if (l->filelen % sizeof(*in))
3317 Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name);
3318 count = l->filelen / sizeof(*in);
3319 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3322 loadmodel->num = count;
3324 for (i = 0;i < count;i++, in++, out++)
3330 static void Mod_Q2BSP_LoadSurfEdges(lump_t *l)
3337 in = (void *)(mod_base + l->fileofs);
3338 if (l->filelen % sizeof(*in))
3339 Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name);
3340 count = l->filelen / sizeof(*in);
3341 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3344 loadmodel->num = count;
3346 for (i = 0;i < count;i++, in++, out++)
3352 static void Mod_Q2BSP_LoadBrushes(lump_t *l)
3359 in = (void *)(mod_base + l->fileofs);
3360 if (l->filelen % sizeof(*in))
3361 Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
3362 count = l->filelen / sizeof(*in);
3363 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3366 loadmodel->num = count;
3368 for (i = 0;i < count;i++, in++, out++)
3374 static void Mod_Q2BSP_LoadBrushSides(lump_t *l)
3381 in = (void *)(mod_base + l->fileofs);
3382 if (l->filelen % sizeof(*in))
3383 Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
3384 count = l->filelen / sizeof(*in);
3385 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3388 loadmodel->num = count;
3390 for (i = 0;i < count;i++, in++, out++)
3396 static void Mod_Q2BSP_LoadAreas(lump_t *l)
3403 in = (void *)(mod_base + l->fileofs);
3404 if (l->filelen % sizeof(*in))
3405 Host_Error("Mod_Q2BSP_LoadAreas: funny lump size in %s",loadmodel->name);
3406 count = l->filelen / sizeof(*in);
3407 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3410 loadmodel->num = count;
3412 for (i = 0;i < count;i++, in++, out++)
3418 static void Mod_Q2BSP_LoadAreaPortals(lump_t *l)
3425 in = (void *)(mod_base + l->fileofs);
3426 if (l->filelen % sizeof(*in))
3427 Host_Error("Mod_Q2BSP_LoadAreaPortals: funny lump size in %s",loadmodel->name);
3428 count = l->filelen / sizeof(*in);
3429 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3432 loadmodel->num = count;
3434 for (i = 0;i < count;i++, in++, out++)
3440 static void Mod_Q2BSP_LoadModels(lump_t *l)
3447 in = (void *)(mod_base + l->fileofs);
3448 if (l->filelen % sizeof(*in))
3449 Host_Error("Mod_Q2BSP_LoadModels: funny lump size in %s",loadmodel->name);
3450 count = l->filelen / sizeof(*in);
3451 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3454 loadmodel->num = count;
3456 for (i = 0;i < count;i++, in++, out++)
3462 void static Mod_Q2BSP_Load(model_t *mod, void *buffer)
3465 q2dheader_t *header;
3467 Host_Error("Mod_Q2BSP_Load: not yet implemented\n");
3469 mod->type = mod_brushq2;
3471 header = (q2dheader_t *)buffer;
3473 i = LittleLong(header->version);
3474 if (i != Q2BSPVERSION)
3475 Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
3476 mod->brush.ishlbsp = false;
3477 if (loadmodel->isworldmodel)
3479 Cvar_SetValue("halflifebsp", mod->brush.ishlbsp);
3480 // until we get a texture for it...
3484 mod_base = (qbyte *)header;
3486 // swap all the lumps
3487 for (i = 0;i < (int) sizeof(*header) / 4;i++)
3488 ((int *)header)[i] = LittleLong(((int *)header)[i]);
3490 // store which lightmap format to use
3491 mod->brushq1.lightmaprgba = r_lightmaprgba.integer;
3493 Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]);
3494 Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]);
3495 Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]);
3496 Mod_Q2BSP_LoadVisibility(&header->lumps[Q2LUMP_VISIBILITY]);
3497 Mod_Q2BSP_LoadNodes(&header->lumps[Q2LUMP_NODES]);
3498 Mod_Q2BSP_LoadTexInfo(&header->lumps[Q2LUMP_TEXINFO]);
3499 Mod_Q2BSP_LoadFaces(&header->lumps[Q2LUMP_FACES]);
3500 Mod_Q2BSP_LoadLighting(&header->lumps[Q2LUMP_LIGHTING]);
3501 Mod_Q2BSP_LoadLeafs(&header->lumps[Q2LUMP_LEAFS]);
3502 Mod_Q2BSP_LoadLeafFaces(&header->lumps[Q2LUMP_LEAFFACES]);
3503 Mod_Q2BSP_LoadLeafBrushes(&header->lumps[Q2LUMP_LEAFBRUSHES]);
3504 Mod_Q2BSP_LoadEdges(&header->lumps[Q2LUMP_EDGES]);
3505 Mod_Q2BSP_LoadSurfEdges(&header->lumps[Q2LUMP_SURFEDGES]);
3506 Mod_Q2BSP_LoadBrushes(&header->lumps[Q2LUMP_BRUSHES]);
3507 Mod_Q2BSP_LoadBrushSides(&header->lumps[Q2LUMP_BRUSHSIDES]);
3508 Mod_Q2BSP_LoadAreas(&header->lumps[Q2LUMP_AREAS]);
3509 Mod_Q2BSP_LoadAreaPortals(&header->lumps[Q2LUMP_AREAPORTALS]);
3510 // LordHavoc: must go last because this makes the submodels
3511 Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]);
3514 static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents);
3515 static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int supercontents);
3517 static void Mod_Q3BSP_LoadEntities(lump_t *l)
3520 char key[128], value[4096];
3522 loadmodel->brushq3.num_lightgrid_cellsize[0] = 64;
3523 loadmodel->brushq3.num_lightgrid_cellsize[1] = 64;
3524 loadmodel->brushq3.num_lightgrid_cellsize[2] = 128;
3527 loadmodel->brush.entities = Mem_Alloc(loadmodel->mempool, l->filelen);
3528 memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
3529 data = loadmodel->brush.entities;
3530 // some Q3 maps override the lightgrid_cellsize with a worldspawn key
3531 if (data && COM_ParseToken(&data, false) && com_token[0] == '{')
3535 if (!COM_ParseToken(&data, false))
3537 if (com_token[0] == '}')
3538 break; // end of worldspawn
3539 if (com_token[0] == '_')
3540 strcpy(key, com_token + 1);
3542 strcpy(key, com_token);
3543 while (key[strlen(key)-1] == ' ') // remove trailing spaces
3544 key[strlen(key)-1] = 0;
3545 if (!COM_ParseToken(&data, false))
3547 strcpy(value, com_token);
3548 if (!strcmp("gridsize", key))
3550 if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0)
3551 VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
3557 static void Mod_Q3BSP_LoadTextures(lump_t *l)
3567 char shadername[Q3PATHLENGTH];
3568 char sky[Q3PATHLENGTH];
3570 in = (void *)(mod_base + l->fileofs);
3571 if (l->filelen % sizeof(*in))
3572 Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
3573 count = l->filelen / sizeof(*in);
3574 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3576 loadmodel->brushq3.data_textures = out;
3577 loadmodel->brushq3.num_textures = count;
3579 for (i = 0;i < count;i++, in++, out++)
3582 strlcpy (out->name, in->name, sizeof (out->name));
3583 out->surfaceflags = LittleLong(in->surfaceflags);
3584 out->nativecontents = LittleLong(in->contents);
3585 out->supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, out->nativecontents);
3586 Mod_LoadSkinFrame(&out->skin, out->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE, false, true, true);
3587 out->surfaceparms = -1;
3590 // do a quick parse of shader files to get surfaceparms
3591 if ((search = FS_Search("scripts/*.shader", true, false)))
3593 for (i = 0;i < search->numfilenames;i++)
3595 if ((f = FS_LoadFile(search->filenames[i], tempmempool, false)))
3598 while (COM_ParseToken(&text, false))
3600 strlcpy (shadername, com_token, sizeof (shadername));
3603 if (COM_ParseToken(&text, false) && !strcasecmp(com_token, "{"))
3605 while (COM_ParseToken(&text, false))
3607 if (!strcasecmp(com_token, "}"))
3609 else if (!strcasecmp(com_token, "{"))
3611 while (COM_ParseToken(&text, false))
3613 if (!strcasecmp(com_token, "}"))
3617 else if (!strcasecmp(com_token, "surfaceparm"))
3619 if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n"))
3621 if (!strcasecmp(com_token, "alphashadow"))
3622 flags |= Q3SURFACEPARM_ALPHASHADOW;
3623 else if (!strcasecmp(com_token, "areaportal"))
3624 flags |= Q3SURFACEPARM_AREAPORTAL;
3625 else if (!strcasecmp(com_token, "clusterportal"))
3626 flags |= Q3SURFACEPARM_CLUSTERPORTAL;
3627 else if (!strcasecmp(com_token, "detail"))
3628 flags |= Q3SURFACEPARM_DETAIL;
3629 else if (!strcasecmp(com_token, "donotenter"))
3630 flags |= Q3SURFACEPARM_DONOTENTER;
3631 else if (!strcasecmp(com_token, "fog"))
3632 flags |= Q3SURFACEPARM_FOG;
3633 else if (!strcasecmp(com_token, "lava"))
3634 flags |= Q3SURFACEPARM_LAVA;
3635 else if (!strcasecmp(com_token, "lightfilter"))
3636 flags |= Q3SURFACEPARM_LIGHTFILTER;
3637 else if (!strcasecmp(com_token, "metalsteps"))
3638 flags |= Q3SURFACEPARM_METALSTEPS;
3639 else if (!strcasecmp(com_token, "nodamage"))
3640 flags |= Q3SURFACEPARM_NODAMAGE;
3641 else if (!strcasecmp(com_token, "nodlight"))
3642 flags |= Q3SURFACEPARM_NODLIGHT;
3643 else if (!strcasecmp(com_token, "nodraw"))
3644 flags |= Q3SURFACEPARM_NODRAW;
3645 else if (!strcasecmp(com_token, "nodrop"))
3646 flags |= Q3SURFACEPARM_NODROP;
3647 else if (!strcasecmp(com_token, "noimpact"))
3648 flags |= Q3SURFACEPARM_NOIMPACT;
3649 else if (!strcasecmp(com_token, "nolightmap"))
3650 flags |= Q3SURFACEPARM_NOLIGHTMAP;
3651 else if (!strcasecmp(com_token, "nomarks"))
3652 flags |= Q3SURFACEPARM_NOMARKS;
3653 else if (!strcasecmp(com_token, "nomipmaps"))
3654 flags |= Q3SURFACEPARM_NOMIPMAPS;
3655 else if (!strcasecmp(com_token, "nonsolid"))
3656 flags |= Q3SURFACEPARM_NONSOLID;
3657 else if (!strcasecmp(com_token, "origin"))
3658 flags |= Q3SURFACEPARM_ORIGIN;
3659 else if (!strcasecmp(com_token, "playerclip"))
3660 flags |= Q3SURFACEPARM_PLAYERCLIP;
3661 else if (!strcasecmp(com_token, "sky"))
3662 flags |= Q3SURFACEPARM_SKY;
3663 else if (!strcasecmp(com_token, "slick"))
3664 flags |= Q3SURFACEPARM_SLICK;
3665 else if (!strcasecmp(com_token, "slime"))
3666 flags |= Q3SURFACEPARM_SLIME;
3667 else if (!strcasecmp(com_token, "structural"))
3668 flags |= Q3SURFACEPARM_STRUCTURAL;
3669 else if (!strcasecmp(com_token, "trans"))
3670 flags |= Q3SURFACEPARM_TRANS;
3671 else if (!strcasecmp(com_token, "water"))
3672 flags |= Q3SURFACEPARM_WATER;
3674 Con_Printf("%s parsing warning: unknown surfaceparm \"%s\"\n", search->filenames[i], com_token);
3675 if (!COM_ParseToken(&text, true) || strcasecmp(com_token, "\n"))
3677 Con_Printf("%s parsing error: surfaceparm only takes one parameter.\n", search->filenames[i]);
3683 Con_Printf("%s parsing error: surfaceparm expects a parameter.\n", search->filenames[i]);
3687 else if (!strcasecmp(com_token, "sky"))
3689 if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n"))
3690 if (strlen(com_token) < sizeof(sky))
3691 strcpy(sky, com_token);
3693 else if (!strcasecmp(com_token, "skyparms"))
3695 if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n"))
3697 if (strlen(com_token) < sizeof(sky) && !atoi(com_token) && strcasecmp(com_token, "-"))
3698 strcpy(sky, com_token);
3699 if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n"))
3700 COM_ParseToken(&text, true);
3705 // look for linebreak or }
3706 while(COM_ParseToken(&text, true) && strcasecmp(com_token, "\n") && strcasecmp(com_token, "}"));
3707 // break out to top level if it was }
3708 if (!strcasecmp(com_token, "}"))
3712 // add shader to list (shadername and flags)
3713 // actually here we just poke into the texture settings
3714 for (j = 0, out = loadmodel->brushq3.data_textures;j < loadmodel->brushq3.num_textures;j++, out++)
3716 if (!strcasecmp(out->name, shadername))
3718 out->surfaceparms = flags;
3719 if ((flags & Q3SURFACEPARM_SKY) && sky[0])
3720 strcpy(loadmodel->brush.skybox, sky);
3726 Con_Printf("%s parsing error - expected \"{\", found \"%s\"\n", search->filenames[i], com_token);
3737 for (j = 0, out = loadmodel->brushq3.data_textures;j < loadmodel->brushq3.num_textures;j++, out++)
3739 if (out->surfaceparms == -1)
3742 Con_DPrintf("%s: No shader found for texture \"%s\"\n", loadmodel->name, out->name);
3743 out->surfaceparms = 0;
3744 // these are defaults
3745 if (!strcmp(out->name, "caulk") || !strcmp(out->name, "common/caulk") || !strcmp(out->name, "textures/common/caulk")
3746 || !strcmp(out->name, "nodraw") || !strcmp(out->name, "common/nodraw") || !strcmp(out->name, "textures/common/nodraw"))
3747 out->surfaceparms |= Q3SURFACEPARM_NODRAW;
3748 if (!strncmp(out->name, "textures/skies/", 15))
3749 out->surfaceparms |= Q3SURFACEPARM_SKY;
3750 if (R_TextureHasAlpha(out->skin.base))
3751 out->surfaceparms |= Q3SURFACEPARM_TRANS;
3754 Con_DPrintf("%s: %i textures missing shaders\n", loadmodel->name, c);
3757 static void Mod_Q3BSP_LoadPlanes(lump_t *l)
3763 in = (void *)(mod_base + l->fileofs);
3764 if (l->filelen % sizeof(*in))
3765 Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
3766 count = l->filelen / sizeof(*in);
3767 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3769 loadmodel->brushq3.data_planes = out;
3770 loadmodel->brushq3.num_planes = count;
3772 for (i = 0;i < count;i++, in++, out++)
3774 out->normal[0] = LittleLong(in->normal[0]);
3775 out->normal[1] = LittleLong(in->normal[1]);
3776 out->normal[2] = LittleLong(in->normal[2]);
3777 out->dist = LittleLong(in->dist);
3782 static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
3785 q3mbrushside_t *out;
3788 in = (void *)(mod_base + l->fileofs);
3789 if (l->filelen % sizeof(*in))
3790 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
3791 count = l->filelen / sizeof(*in);
3792 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3794 loadmodel->brushq3.data_brushsides = out;
3795 loadmodel->brushq3.num_brushsides = count;
3797 for (i = 0;i < count;i++, in++, out++)
3799 n = LittleLong(in->planeindex);
3800 if (n < 0 || n >= loadmodel->brushq3.num_planes)
3801 Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)\n", n, loadmodel->brushq3.num_planes);
3802 out->plane = loadmodel->brushq3.data_planes + n;
3803 n = LittleLong(in->textureindex);
3804 if (n < 0 || n >= loadmodel->brushq3.num_textures)
3805 Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)\n", n, loadmodel->brushq3.num_textures);
3806 out->texture = loadmodel->brushq3.data_textures + n;
3810 static void Mod_Q3BSP_LoadBrushes(lump_t *l)
3814 int i, j, n, c, count, maxplanes;
3816 winding_t *temp1, *temp2;
3818 in = (void *)(mod_base + l->fileofs);
3819 if (l->filelen % sizeof(*in))
3820 Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
3821 count = l->filelen / sizeof(*in);
3822 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3824 loadmodel->brushq3.data_brushes = out;
3825 loadmodel->brushq3.num_brushes = count;
3827 temp1 = Winding_New(64);
3828 temp2 = Winding_New(64);
3833 for (i = 0;i < count;i++, in++, out++)
3835 n = LittleLong(in->firstbrushside);
3836 c = LittleLong(in->numbrushsides);
3837 if (n < 0 || n + c > loadmodel->brushq3.num_brushsides)
3838 Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)\n", n, n + c, loadmodel->brushq3.num_brushsides);
3839 out->firstbrushside = loadmodel->brushq3.data_brushsides + n;
3840 out->numbrushsides = c;
3841 n = LittleLong(in->textureindex);
3842 if (n < 0 || n >= loadmodel->brushq3.num_textures)
3843 Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)\n", n, loadmodel->brushq3.num_textures);
3844 out->texture = loadmodel->brushq3.data_textures + n;
3846 // make a list of mplane_t structs to construct a colbrush from
3847 if (maxplanes < out->numbrushsides)
3849 maxplanes = out->numbrushsides;
3852 planes = Mem_Alloc(tempmempool, sizeof(mplane_t) * maxplanes);
3854 for (j = 0;j < out->numbrushsides;j++)
3856 VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
3857 planes[j].dist = out->firstbrushside[j].plane->dist;
3859 // make the colbrush from the planes
3860 out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents, temp1, temp2);
3864 Winding_Free(temp1);
3865 Winding_Free(temp2);
3868 static void Mod_Q3BSP_LoadEffects(lump_t *l)
3874 in = (void *)(mod_base + l->fileofs);
3875 if (l->filelen % sizeof(*in))
3876 Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name);
3877 count = l->filelen / sizeof(*in);
3878 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3880 loadmodel->brushq3.data_effects = out;
3881 loadmodel->brushq3.num_effects = count;
3883 for (i = 0;i < count;i++, in++, out++)
3885 strlcpy (out->shadername, in->shadername, sizeof (out->shadername));
3886 n = LittleLong(in->brushindex);
3887 if (n < 0 || n >= loadmodel->brushq3.num_brushes)
3888 Host_Error("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes)\n", n, loadmodel->brushq3.num_brushes);
3889 out->brush = loadmodel->brushq3.data_brushes + n;
3890 out->unknown = LittleLong(in->unknown);
3894 static void Mod_Q3BSP_LoadVertices(lump_t *l)
3899 in = (void *)(mod_base + l->fileofs);
3900 if (l->filelen % sizeof(*in))
3901 Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
3902 loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in);
3903 loadmodel->brushq3.data_vertex3f = Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 2 + 2 + 3 + 3 + 3 + 4)));
3904 loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_vertex3f + count * 3;
3905 loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + count * 2;
3906 loadmodel->brushq3.data_svector3f = loadmodel->brushq3.data_texcoordlightmap2f + count * 2;
3907 loadmodel->brushq3.data_tvector3f = loadmodel->brushq3.data_svector3f + count * 3;
3908 loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_tvector3f + count * 3;
3909 loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_normal3f + count * 3;
3911 for (i = 0;i < count;i++, in++)
3913 loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]);
3914 loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]);
3915 loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]);
3916 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]);
3917 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]);
3918 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]);
3919 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]);
3920 // svector/tvector are calculated later in face loading
3921 loadmodel->brushq3.data_svector3f[i * 3 + 0] = 0;
3922 loadmodel->brushq3.data_svector3f[i * 3 + 1] = 0;
3923 loadmodel->brushq3.data_svector3f[i * 3 + 2] = 0;
3924 loadmodel->brushq3.data_tvector3f[i * 3 + 0] = 0;
3925 loadmodel->brushq3.data_tvector3f[i * 3 + 1] = 0;
3926 loadmodel->brushq3.data_tvector3f[i * 3 + 2] = 0;
3927 loadmodel->brushq3.data_normal3f[i * 3 + 0] = LittleFloat(in->normal3f[0]);
3928 loadmodel->brushq3.data_normal3f[i * 3 + 1] = LittleFloat(in->normal3f[1]);
3929 loadmodel->brushq3.data_normal3f[i * 3 + 2] = LittleFloat(in->normal3f[2]);
3930 loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
3931 loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
3932 loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
3933 loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f);
3937 static void Mod_Q3BSP_LoadTriangles(lump_t *l)
3943 in = (void *)(mod_base + l->fileofs);
3944 if (l->filelen % sizeof(int[3]))
3945 Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
3946 count = l->filelen / sizeof(*in);
3947 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out) * 2);
3949 loadmodel->brushq3.num_triangles = count / 3;
3950 loadmodel->brushq3.data_element3i = out;
3951 loadmodel->brushq3.data_neighbor3i = out + count;
3953 for (i = 0;i < count;i++, in++, out++)
3955 *out = LittleLong(*in);
3956 if (*out < 0 || *out >= loadmodel->brushq3.num_vertices)
3958 Con_Printf("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices), setting to 0\n", *out, loadmodel->brushq3.num_vertices);
3964 static void Mod_Q3BSP_LoadLightmaps(lump_t *l)
3972 in = (void *)(mod_base + l->fileofs);
3973 if (l->filelen % sizeof(*in))
3974 Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
3975 count = l->filelen / sizeof(*in);
3976 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
3978 loadmodel->brushq3.data_lightmaps = out;
3979 loadmodel->brushq3.num_lightmaps = count;
3981 for (i = 0;i < count;i++, in++, out++)
3982 *out = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", i), 128, 128, in->rgb, TEXTYPE_RGB, TEXF_FORCELINEAR | TEXF_PRECACHE, NULL);
3985 static void Mod_Q3BSP_LoadFaces(lump_t *l)
3989 int i, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xlevel, ylevel, row0, row1, x, y, *e, finalvertices, finaltriangles;
3990 //int *originalelement3i;
3991 //int *originalneighbor3i;
3992 float *originalvertex3f;
3993 //float *originalsvector3f;
3994 //float *originaltvector3f;
3995 //float *originalnormal3f;
3996 float *originalcolor4f;
3997 float *originaltexcoordtexture2f;
3998 float *originaltexcoordlightmap2f;
4001 in = (void *)(mod_base + l->fileofs);
4002 if (l->filelen % sizeof(*in))
4003 Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name);
4004 count = l->filelen / sizeof(*in);
4005 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4007 loadmodel->brushq3.data_faces = out;
4008 loadmodel->brushq3.num_faces = count;
4010 for (i = 0;i < count;i++, in++, out++)
4012 // check face type first
4013 out->type = LittleLong(in->type);
4014 if (out->type != Q3FACETYPE_POLYGON
4015 && out->type != Q3FACETYPE_PATCH
4016 && out->type != Q3FACETYPE_MESH
4017 && out->type != Q3FACETYPE_FLARE)
4019 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, out->type);
4020 out->num_vertices = 0;
4021 out->num_triangles = 0;
4022 out->type = 0; // error
4026 n = LittleLong(in->textureindex);
4027 if (n < 0 || n >= loadmodel->brushq3.num_textures)
4029 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->brushq3.num_textures);
4030 out->num_vertices = 0;
4031 out->num_triangles = 0;
4032 out->type = 0; // error
4036 out->texture = loadmodel->brushq3.data_textures + n;
4037 n = LittleLong(in->effectindex);
4038 if (n < -1 || n >= loadmodel->brushq3.num_effects)
4040 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects);
4046 out->effect = loadmodel->brushq3.data_effects + n;
4047 n = LittleLong(in->lightmapindex);
4048 if (n < -1 || n >= loadmodel->brushq3.num_lightmaps)
4050 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_lightmaps);
4054 out->lightmaptexture = NULL;
4056 out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n];
4058 out->firstvertex = LittleLong(in->firstvertex);
4059 out->num_vertices = LittleLong(in->numvertices);
4060 out->firstelement = LittleLong(in->firstelement);
4061 out->num_triangles = LittleLong(in->numelements) / 3;
4062 if (out->num_triangles * 3 != LittleLong(in->numelements))
4064 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, LittleLong(in->numelements));
4065 out->num_vertices = 0;
4066 out->num_triangles = 0;
4067 out->type = 0; // error
4070 if (out->firstvertex < 0 || out->firstvertex + out->num_vertices > loadmodel->brushq3.num_vertices)
4072 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, out->firstvertex, out->firstvertex + out->num_vertices, loadmodel->brushq3.num_vertices);
4073 out->num_vertices = 0;
4074 out->num_triangles = 0;
4075 out->type = 0; // error
4078 if (out->firstelement < 0 || out->firstelement + out->num_triangles * 3 > loadmodel->brushq3.num_triangles * 3)
4080 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, out->firstelement, out->firstelement + out->num_triangles * 3, loadmodel->brushq3.num_triangles * 3);
4081 out->num_vertices = 0;
4082 out->num_triangles = 0;
4083 out->type = 0; // error
4088 case Q3FACETYPE_POLYGON:
4089 case Q3FACETYPE_MESH:
4090 // no processing necessary
4091 out->data_vertex3f = loadmodel->brushq3.data_vertex3f + out->firstvertex * 3;
4092 out->data_texcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + out->firstvertex * 2;
4093 out->data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + out->firstvertex * 2;
4094 out->data_svector3f = loadmodel->brushq3.data_svector3f + out->firstvertex * 3;
4095 out->data_tvector3f = loadmodel->brushq3.data_tvector3f + out->firstvertex * 3;
4096 out->data_normal3f = loadmodel->brushq3.data_normal3f + out->firstvertex * 3;
4097 out->data_color4f = loadmodel->brushq3.data_color4f + out->firstvertex * 4;
4098 out->data_element3i = loadmodel->brushq3.data_element3i + out->firstelement;
4099 out->data_neighbor3i = loadmodel->brushq3.data_neighbor3i + out->firstelement;
4101 case Q3FACETYPE_PATCH:
4102 patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
4103 patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
4104 if (patchsize[0] < 1 || patchsize[1] < 1)
4106 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]);
4107 out->num_vertices = 0;
4108 out->num_triangles = 0;
4109 out->type = 0; // error
4112 originalvertex3f = loadmodel->brushq3.data_vertex3f + out->firstvertex * 3;
4113 //originalsvector3f = loadmodel->brushq3.data_svector3f + out->firstvertex * 3;
4114 //originaltvector3f = loadmodel->brushq3.data_tvector3f + out->firstvertex * 3;
4115 //originalnormal3f = loadmodel->brushq3.data_normal3f + out->firstvertex * 3;
4116 originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + out->firstvertex * 2;
4117 originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + out->firstvertex * 2;
4118 originalcolor4f = loadmodel->brushq3.data_color4f + out->firstvertex * 4;
4119 //originalelement3i = loadmodel->brushq3.data_element3i + out->firstelement;
4120 //originalneighbor3i = loadmodel->brushq3.data_neighbor3i + out->firstelement;
4122 originalvertex3f = out->data_vertex3f;
4123 //originalsvector3f = out->data_svector3f;
4124 //originaltvector3f = out->data_tvector3f;
4125 //originalnormal3f = out->data_normal3f;
4126 originalcolor4f = out->data_color4f;
4127 originaltexcoordtexture2f = out->data_texcoordtexture2f;
4128 originaltexcoordlightmap2f = out->data_texcoordlightmap2f;
4129 //originalelement3i = out->data_element3i;
4130 //originalneighbor3i = out->data_neighbor3i;
4132 // convert patch to Q3FACETYPE_MESH
4133 xlevel = QuadraticSplinePatchSubdivisionLevelOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value, 10);
4134 ylevel = QuadraticSplinePatchSubdivisionLevelOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value, 10);
4135 // bound to user settings
4136 xlevel = bound(r_subdivisions_minlevel.integer, xlevel, r_subdivisions_maxlevel.integer);
4137 ylevel = bound(r_subdivisions_minlevel.integer, ylevel, r_subdivisions_maxlevel.integer);
4138 // bound to sanity settings
4139 xlevel = bound(0, xlevel, 10);
4140 ylevel = bound(0, ylevel, 10);
4141 // bound to user limit on vertices
4142 while ((xlevel > 0 || ylevel > 0) && (((patchsize[0] - 1) << xlevel) + 1) * (((patchsize[1] - 1) << ylevel) + 1) > min(r_subdivisions_maxvertices.integer, 262144))
4144 if (xlevel > ylevel)
4149 finalwidth = ((patchsize[0] - 1) << xlevel) + 1;
4150 finalheight = ((patchsize[1] - 1) << ylevel) + 1;
4151 finalvertices = finalwidth * finalheight;
4152 finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
4153 out->data_vertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[20]) * finalvertices);
4154 out->data_svector3f = out->data_vertex3f + finalvertices * 3;
4155 out->data_tvector3f = out->data_svector3f + finalvertices * 3;
4156 out->data_normal3f = out->data_tvector3f + finalvertices * 3;
4157 out->data_color4f = out->data_normal3f + finalvertices * 3;
4158 out->data_texcoordtexture2f = out->data_color4f + finalvertices * 4;
4159 out->data_texcoordlightmap2f = out->data_texcoordtexture2f + finalvertices * 2;
4160 out->data_element3i = Mem_Alloc(loadmodel->mempool, sizeof(int[6]) * finaltriangles);
4161 out->data_neighbor3i = out->data_element3i + finaltriangles * 3;
4162 out->type = Q3FACETYPE_MESH;
4163 out->firstvertex = -1;
4164 out->num_vertices = finalvertices;
4165 out->firstelement = -1;
4166 out->num_triangles = finaltriangles;
4167 // generate geometry
4168 // (note: normals are skipped because they get recalculated)
4169 QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 3, originalvertex3f, out->data_vertex3f);
4170 QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 2, originaltexcoordtexture2f, out->data_texcoordtexture2f);
4171 QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 2, originaltexcoordlightmap2f, out->data_texcoordlightmap2f);
4172 QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 4, originalcolor4f, out->data_color4f);
4173 // generate elements
4174 e = out->data_element3i;
4175 for (y = 0;y < finalheight - 1;y++)
4177 row0 = (y + 0) * finalwidth;
4178 row1 = (y + 1) * finalwidth;
4179 for (x = 0;x < finalwidth - 1;x++)
4191 out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, out->data_element3i, out->data_element3i, out->data_vertex3f);
4192 if (developer.integer)
4194 if (out->num_triangles < finaltriangles)
4195 Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles);
4197 Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles);
4199 // q3map does not put in collision brushes for curves... ugh
4200 // build the lower quality collision geometry
4201 out->collisions = true;
4202 xlevel = QuadraticSplinePatchSubdivisionLevelOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value, 10);
4203 ylevel = QuadraticSplinePatchSubdivisionLevelOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value, 10);
4204 // bound to user settings
4205 xlevel = bound(r_subdivisions_collision_minlevel.integer, xlevel, r_subdivisions_collision_maxlevel.integer);
4206 ylevel = bound(r_subdivisions_collision_minlevel.integer, ylevel, r_subdivisions_collision_maxlevel.integer);
4207 // bound to sanity settings
4208 xlevel = bound(0, xlevel, 10);
4209 ylevel = bound(0, ylevel, 10);
4210 // bound to user limit on vertices
4211 while ((xlevel > 0 || ylevel > 0) && (((patchsize[0] - 1) << xlevel) + 1) * (((patchsize[1] - 1) << ylevel) + 1) > min(r_subdivisions_collision_maxvertices.integer, 262144))
4213 if (xlevel > ylevel)
4218 finalwidth = ((patchsize[0] - 1) << xlevel) + 1;
4219 finalheight = ((patchsize[1] - 1) << ylevel) + 1;
4220 finalvertices = finalwidth * finalheight;
4221 finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
4222 out->data_collisionvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices);
4223 out->data_collisionelement3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles);
4224 out->num_collisionvertices = finalvertices;
4225 out->num_collisiontriangles = finaltriangles;
4226 QuadraticSplinePatchSubdivideFloatBuffer(patchsize[0], patchsize[1], xlevel, ylevel, 3, originalvertex3f, out->data_collisionvertex3f);
4227 // generate elements
4228 e = out->data_collisionelement3i;
4229 for (y = 0;y < finalheight - 1;y++)
4231 row0 = (y + 0) * finalwidth;
4232 row1 = (y + 1) * finalwidth;
4233 for (x = 0;x < finalwidth - 1;x++)
4245 out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(out->num_collisiontriangles, out->data_collisionelement3i, out->data_collisionelement3i, out->data_collisionvertex3f);
4246 if (developer.integer)
4248 if (out->num_collisiontriangles < finaltriangles)
4249 Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided for collisions to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_collisionvertices, finaltriangles, finaltriangles - out->num_collisiontriangles, out->num_collisiontriangles);
4251 Con_Printf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided for collisions to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_collisionvertices, out->num_collisiontriangles);
4254 case Q3FACETYPE_FLARE:
4255 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name);
4257 out->num_vertices = 0;
4258 out->num_triangles = 0;
4262 for (j = 0, invalidelements = 0;j < out->num_triangles * 3;j++)
4263 if (out->data_element3i[j] < 0 || out->data_element3i[j] >= out->num_vertices)
4265 if (invalidelements)
4267 Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, texture->nativecontents = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, out->type, out->texture->name, out->texture->surfaceflags, out->texture->nativecontents, out->firstvertex, out->num_vertices, out->firstelement, out->num_triangles * 3);
4268 for (j = 0;j < out->num_triangles * 3;j++)
4270 Con_Printf(" %i", out->data_element3i[j]);
4271 if (out->data_element3i[j] < 0 || out->data_element3i[j] >= out->num_vertices)
4272 out->data_element3i[j] = 0;
4276 // for shadow volumes
4277 Mod_BuildTriangleNeighbors(out->data_neighbor3i, out->data_element3i, out->num_triangles);
4278 // for per pixel lighting
4279 Mod_BuildTextureVectorsAndNormals(out->num_vertices, out->num_triangles, out->data_vertex3f, out->data_texcoordtexture2f, out->data_element3i, out->data_svector3f, out->data_tvector3f, out->data_normal3f);
4280 // calculate a bounding box
4281 VectorClear(out->mins);
4282 VectorClear(out->maxs);
4283 if (out->num_vertices)
4285 VectorCopy(out->data_vertex3f, out->mins);
4286 VectorCopy(out->data_vertex3f, out->maxs);
4287 for (j = 1, v = out->data_vertex3f + 3;j < out->num_vertices;j++, v += 3)
4289 out->mins[0] = min(out->mins[0], v[0]);
4290 out->maxs[0] = max(out->maxs[0], v[0]);
4291 out->mins[1] = min(out->mins[1], v[1]);
4292 out->maxs[1] = max(out->maxs[1], v[1]);
4293 out->mins[2] = min(out->mins[2], v[2]);
4294 out->maxs[2] = max(out->maxs[2], v[2]);
4296 out->mins[0] -= 1.0f;
4297 out->mins[1] -= 1.0f;
4298 out->mins[2] -= 1.0f;
4299 out->maxs[0] += 1.0f;
4300 out->maxs[1] += 1.0f;
4301 out->maxs[2] += 1.0f;
4305 // LordHavoc: experimental array merger (disabled because it wastes time and uses 2x memory while merging)
4308 int totalverts, totaltris;
4309 int originalnum_vertices;
4310 float *originaldata_vertex3f;
4311 float *originaldata_texcoordtexture2f;
4312 float *originaldata_texcoordlightmap2f;
4313 float *originaldata_svector3f;
4314 float *originaldata_tvector3f;
4315 float *originaldata_normal3f;
4316 float *originaldata_color4f;
4317 int originalnum_triangles;
4318 int *originaldata_element3i;
4319 int *originaldata_neighbor3i;
4323 for (i = 0, out = loadmodel->brushq3.data_faces;i < count;i++, out++)
4327 totalverts += out->num_vertices;
4328 totaltris += out->num_triangles;
4331 originalnum_vertices = loadmodel->brushq3.num_vertices;
4332 originaldata_vertex3f = loadmodel->brushq3.data_vertex3f;
4333 originaldata_texcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f;
4334 originaldata_texcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f;
4335 originaldata_svector3f = loadmodel->brushq3.data_svector3f;
4336 originaldata_tvector3f = loadmodel->brushq3.data_tvector3f;
4337 originaldata_normal3f = loadmodel->brushq3.data_normal3f;
4338 originaldata_color4f = loadmodel->brushq3.data_color4f;
4339 originalnum_triangles = loadmodel->brushq3.num_triangles;
4340 originaldata_element3i = loadmodel->brushq3.data_element3i;
4341 originaldata_neighbor3i = loadmodel->brushq3.data_neighbor3i;
4342 loadmodel->brushq3.num_vertices = totalverts;
4343 loadmodel->brushq3.data_vertex3f = Mem_Alloc(loadmodel->mempool, totalverts * (sizeof(float) * (3 + 2 + 2 + 3 + 3 + 3 + 4)) + totaltris * (sizeof(int) * (3 * 2)));
4344 loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_vertex3f + totalverts * 3;
4345 loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + totalverts * 2;
4346 loadmodel->brushq3.data_svector3f = loadmodel->brushq3.data_texcoordlightmap2f + totalverts * 2;
4347 loadmodel->brushq3.data_tvector3f = loadmodel->brushq3.data_svector3f + totalverts * 3;
4348 loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_tvector3f + totalverts * 3;
4349 loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_normal3f + totalverts * 3;
4350 loadmodel->brushq3.num_triangles = totaltris;
4351 loadmodel->brushq3.data_element3i = (int *)(loadmodel->brushq3.data_color4f + totalverts * 4);
4352 loadmodel->brushq3.data_neighbor3i = loadmodel->brushq3.data_element3i + totaltris * 3;
4355 for (i = 0, out = loadmodel->brushq3.data_faces;i < count;i++, out++)
4359 Con_Printf("totalverts %i, totaltris %i\n", totalverts, totaltris);
4360 memcpy(loadmodel->brushq3.data_vertex3f + totalverts * 3, out->data_vertex3f, out->num_vertices * 3 * sizeof(float));
4361 memcpy(loadmodel->brushq3.data_texcoordtexture2f + totalverts * 2, out->data_texcoordtexture2f, out->num_vertices * 2 * sizeof(float));
4362 memcpy(loadmodel->brushq3.data_texcoordlightmap2f + totalverts * 2, out->data_texcoordlightmap2f, out->num_vertices * 2 * sizeof(float));
4363 memcpy(loadmodel->brushq3.data_svector3f + totalverts * 3, out->data_svector3f, out->num_vertices * 3 * sizeof(float));
4364 memcpy(loadmodel->brushq3.data_tvector3f + totalverts * 3, out->data_tvector3f, out->num_vertices * 3 * sizeof(float));
4365 memcpy(loadmodel->brushq3.data_normal3f + totalverts * 3, out->data_normal3f, out->num_vertices * 3 * sizeof(float));
4366 memcpy(loadmodel->brushq3.data_color4f + totalverts * 4, out->data_color4f, out->num_vertices * 4 * sizeof(float));
4367 memcpy(loadmodel->brushq3.data_element3i + totaltris * 3, out->data_element3i, out->num_triangles * 3 * sizeof(int));
4368 memcpy(loadmodel->brushq3.data_neighbor3i + totaltris * 3, out->data_neighbor3i, out->num_triangles * 3 * sizeof(int));
4369 if (out->firstvertex == -1)
4370 Mem_Free(out->data_vertex3f);
4371 if (out->firstelement == -1)
4372 Mem_Free(out->data_element3i);
4373 out->firstvertex = totalverts;
4374 out->data_vertex3f = loadmodel->brushq3.data_vertex3f + out->firstvertex * 3;
4375 out->data_texcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + out->firstvertex * 2;
4376 out->data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + out->firstvertex * 2;
4377 out->data_svector3f = loadmodel->brushq3.data_svector3f + out->firstvertex * 3;
4378 out->data_tvector3f = loadmodel->brushq3.data_tvector3f + out->firstvertex * 3;
4379 out->data_normal3f = loadmodel->brushq3.data_normal3f + out->firstvertex * 3;
4380 out->data_color4f = loadmodel->brushq3.data_color4f + out->firstvertex * 4;
4381 out->firstelement = totaltris * 3;
4382 out->data_element3i = loadmodel->brushq3.data_element3i + out->firstelement;
4383 out->data_neighbor3i = loadmodel->brushq3.data_neighbor3i + out->firstelement;
4384 //for (j = 0;j < out->numtriangles * 3;j++)
4385 // out->data_element3i[j] += totalverts - out->firstvertex;
4386 totalverts += out->num_vertices;
4387 totaltris += out->num_triangles;
4389 Mem_Free(originaldata_vertex3f);
4390 Mem_Free(originaldata_element3i);
4395 static void Mod_Q3BSP_LoadModels(lump_t *l)
4399 int i, j, n, c, count;
4401 in = (void *)(mod_base + l->fileofs);
4402 if (l->filelen % sizeof(*in))
4403 Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name);
4404 count = l->filelen / sizeof(*in);
4405 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4407 loadmodel->brushq3.data_models = out;
4408 loadmodel->brushq3.num_models = count;
4410 for (i = 0;i < count;i++, in++, out++)
4412 for (j = 0;j < 3;j++)
4414 out->mins[j] = LittleFloat(in->mins[j]);
4415 out->maxs[j] = LittleFloat(in->maxs[j]);
4417 n = LittleLong(in->firstface);
4418 c = LittleLong(in->numfaces);
4419 if (n < 0 || n + c > loadmodel->brushq3.num_faces)
4420 Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)\n", n, n + c, loadmodel->brushq3.num_faces);
4421 out->firstface = loadmodel->brushq3.data_faces + n;
4423 n = LittleLong(in->firstbrush);
4424 c = LittleLong(in->numbrushes);
4425 if (n < 0 || n + c > loadmodel->brushq3.num_brushes)
4426 Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)\n", n, n + c, loadmodel->brushq3.num_brushes);
4427 out->firstbrush = loadmodel->brushq3.data_brushes + n;
4428 out->numbrushes = c;
4432 static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
4438 in = (void *)(mod_base + l->fileofs);
4439 if (l->filelen % sizeof(*in))
4440 Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
4441 count = l->filelen / sizeof(*in);
4442 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4444 loadmodel->brushq3.data_leafbrushes = out;
4445 loadmodel->brushq3.num_leafbrushes = count;
4447 for (i = 0;i < count;i++, in++, out++)
4449 n = LittleLong(*in);
4450 if (n < 0 || n >= loadmodel->brushq3.num_brushes)
4451 Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)\n", n, loadmodel->brushq3.num_brushes);
4452 *out = loadmodel->brushq3.data_brushes + n;
4456 static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
4462 in = (void *)(mod_base + l->fileofs);
4463 if (l->filelen % sizeof(*in))
4464 Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
4465 count = l->filelen / sizeof(*in);
4466 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4468 loadmodel->brushq3.data_leaffaces = out;
4469 loadmodel->brushq3.num_leaffaces = count;
4471 for (i = 0;i < count;i++, in++, out++)
4473 n = LittleLong(*in);
4474 if (n < 0 || n >= loadmodel->brushq3.num_faces)
4475 Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)\n", n, loadmodel->brushq3.num_faces);
4476 *out = loadmodel->brushq3.data_faces + n;
4480 static void Mod_Q3BSP_LoadLeafs(lump_t *l)
4484 int i, j, n, c, count;
4486 in = (void *)(mod_base + l->fileofs);
4487 if (l->filelen % sizeof(*in))
4488 Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
4489 count = l->filelen / sizeof(*in);
4490 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4492 loadmodel->brushq3.data_leafs = out;
4493 loadmodel->brushq3.num_leafs = count;
4495 for (i = 0;i < count;i++, in++, out++)
4499 out->clusterindex = LittleLong(in->clusterindex);
4500 out->areaindex = LittleLong(in->areaindex);
4501 for (j = 0;j < 3;j++)
4503 // yes the mins/maxs are ints
4504 out->mins[j] = LittleLong(in->mins[j]) - 1;
4505 out->maxs[j] = LittleLong(in->maxs[j]) + 1;
4507 n = LittleLong(in->firstleafface);
4508 c = LittleLong(in->numleaffaces);
4509 if (n < 0 || n + c > loadmodel->brushq3.num_leaffaces)
4510 Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafface range %i : %i (%i leaffaces)\n", n, n + c, loadmodel->brushq3.num_leaffaces);
4511 out->firstleafface = loadmodel->brushq3.data_leaffaces + n;
4512 out->numleaffaces = c;
4513 n = LittleLong(in->firstleafbrush);
4514 c = LittleLong(in->numleafbrushes);
4515 if (n < 0 || n + c > loadmodel->brushq3.num_leafbrushes)
4516 Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)\n", n, n + c, loadmodel->brushq3.num_leafbrushes);
4517 out->firstleafbrush = loadmodel->brushq3.data_leafbrushes + n;
4518 out->numleafbrushes = c;
4522 static void Mod_Q3BSP_LoadNodes_RecursiveSetParent(q3mnode_t *node, q3mnode_t *parent)
4525 Host_Error("Mod_Q3BSP_LoadNodes_RecursiveSetParent: runaway recursion\n");
4526 node->parent = parent;
4529 Mod_Q3BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
4530 Mod_Q3BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
4534 static void Mod_Q3BSP_LoadNodes(lump_t *l)
4540 in = (void *)(mod_base + l->fileofs);
4541 if (l->filelen % sizeof(*in))
4542 Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
4543 count = l->filelen / sizeof(*in);
4544 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4546 loadmodel->brushq3.data_nodes = out;
4547 loadmodel->brushq3.num_nodes = count;
4549 for (i = 0;i < count;i++, in++, out++)
4552 n = LittleLong(in->planeindex);
4553 if (n < 0 || n >= loadmodel->brushq3.num_planes)
4554 Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)\n", n, loadmodel->brushq3.num_planes);
4555 out->plane = loadmodel->brushq3.data_planes + n;
4556 for (j = 0;j < 2;j++)
4558 n = LittleLong(in->childrenindex[j]);
4561 if (n >= loadmodel->brushq3.num_nodes)
4562 Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)\n", n, loadmodel->brushq3.num_nodes);
4563 out->children[j] = loadmodel->brushq3.data_nodes + n;
4568 if (n >= loadmodel->brushq3.num_leafs)
4569 Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)\n", n, loadmodel->brushq3.num_leafs);
4570 out->children[j] = (q3mnode_t *)(loadmodel->brushq3.data_leafs + n);
4573 for (j = 0;j < 3;j++)
4575 // yes the mins/maxs are ints
4576 out->mins[j] = LittleLong(in->mins[j]) - 1;
4577 out->maxs[j] = LittleLong(in->maxs[j]) + 1;
4581 // set the parent pointers
4582 Mod_Q3BSP_LoadNodes_RecursiveSetParent(loadmodel->brushq3.data_nodes, NULL);
4585 static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
4588 q3dlightgrid_t *out;
4591 in = (void *)(mod_base + l->fileofs);
4592 if (l->filelen % sizeof(*in))
4593 Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
4594 loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0];
4595 loadmodel->brushq3.num_lightgrid_scale[1] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[1];
4596 loadmodel->brushq3.num_lightgrid_scale[2] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[2];
4597 loadmodel->brushq3.num_lightgrid_imins[0] = ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
4598 loadmodel->brushq3.num_lightgrid_imins[1] = ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
4599 loadmodel->brushq3.num_lightgrid_imins[2] = ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
4600 loadmodel->brushq3.num_lightgrid_imaxs[0] = floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
4601 loadmodel->brushq3.num_lightgrid_imaxs[1] = floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
4602 loadmodel->brushq3.num_lightgrid_imaxs[2] = floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
4603 loadmodel->brushq3.num_lightgrid_isize[0] = loadmodel->brushq3.num_lightgrid_imaxs[0] - loadmodel->brushq3.num_lightgrid_imins[0] + 1;
4604 loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1;
4605 loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1;
4606 count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2];
4609 if (l->filelen < count * (int)sizeof(*in))
4610 Host_Error("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)\n", l->filelen, count * sizeof(*in), loadmodel->brushq3.num_lightgrid_dimensions[0], loadmodel->brushq3.num_lightgrid_dimensions[1], loadmodel->brushq3.num_lightgrid_dimensions[2]);
4611 if (l->filelen != count * (int)sizeof(*in))
4612 Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", count * sizeof(*in), l->filelen);
4615 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4616 loadmodel->brushq3.data_lightgrid = out;
4617 loadmodel->brushq3.num_lightgrid = count;
4619 // no swapping or validation necessary
4621 memcpy(out, in, count * (int)sizeof(*out));
4624 // no data, fill with white
4626 for (i = 0;i < count;i++)
4628 out[i].ambientrgb[0] = 128;
4629 out[i].ambientrgb[1] = 128;
4630 out[i].ambientrgb[2] = 128;
4631 out[i].diffusergb[0] = 0;
4632 out[i].diffusergb[1] = 0;
4633 out[i].diffusergb[2] = 0;
4634 out[i].diffusepitch = 0;
4635 out[i].diffuseyaw = 0;
4639 Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
4640 Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
4643 static void Mod_Q3BSP_LoadPVS(lump_t *l)
4648 if (l->filelen == 0)
4651 // unvised maps often have cluster indices even without pvs, so check
4652 // leafs to find real number of clusters
4653 loadmodel->brush.num_pvsclusters = 1;
4654 for (i = 0;i < loadmodel->brushq3.num_leafs;i++)
4655 loadmodel->brush.num_pvsclusters = min(loadmodel->brush.num_pvsclusters, loadmodel->brushq3.data_leafs[i].clusterindex + 1);
4658 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters + 7) / 8;
4659 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
4660 loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, totalchains);
4661 memset(loadmodel->brush.data_pvsclusters, 0xFF, totalchains);
4665 in = (void *)(mod_base + l->fileofs);
4667 Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
4669 loadmodel->brush.num_pvsclusters = LittleLong(in->numclusters);
4670 loadmodel->brush.num_pvsclusterbytes = LittleLong(in->chainlength);
4671 if (loadmodel->brush.num_pvsclusterbytes < ((loadmodel->brush.num_pvsclusters + 7) / 8))
4672 Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8\n", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters);
4673 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
4674 if (l->filelen < totalchains + (int)sizeof(*in))
4675 Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)\n", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, totalchains + sizeof(*in), l->filelen);
4677 loadmodel->brush.data_pvsclusters = Mem_Alloc(loadmodel->mempool, totalchains);
4678 memcpy(loadmodel->brush.data_pvsclusters, (qbyte *)(in + 1), totalchains);
4681 static void Mod_Q3BSP_FindNonSolidLocation(model_t *model, const vec3_t in, vec3_t out, vec_t radius)
4683 // FIXME: finish this code
4684 VectorCopy(in, out);
4687 static void Mod_Q3BSP_LightPoint(model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
4689 int i, j, k, index[3];
4690 float transformed[3], blend1, blend2, blend, yaw, pitch, sinpitch;
4691 q3dlightgrid_t *a, *s;
4692 // FIXME: write this
4693 if (!model->brushq3.num_lightgrid)
4695 ambientcolor[0] = 1;
4696 ambientcolor[1] = 1;
4697 ambientcolor[2] = 1;
4700 Matrix4x4_Transform(&model->brushq3.num_lightgrid_indexfromworld, p, transformed);
4701 //Matrix4x4_Print(&model->brushq3.num_lightgrid_indexfromworld);
4702 //Con_Printf("%f %f %f transformed %f %f %f clamped ", p[0], p[1], p[2], transformed[0], transformed[1], transformed[2]);
4703 transformed[0] = bound(0, transformed[0], model->brushq3.num_lightgrid_isize[0] - 1);
4704 transformed[1] = bound(0, transformed[1], model->brushq3.num_lightgrid_isize[1] - 1);
4705 transformed[2] = bound(0, transformed[2], model->brushq3.num_lightgrid_isize[2] - 1);
4706 index[0] = (int)floor(transformed[0]);
4707 index[1] = (int)floor(transformed[1]);
4708 index[2] = (int)floor(transformed[2]);
4709 //Con_Printf("%f %f %f index %i %i %i:\n", transformed[0], transformed[1], transformed[2], index[0], index[1], index[2]);
4710 // now lerp the values
4711 VectorClear(diffusenormal);
4712 a = &model->brushq3.data_lightgrid[(index[2] * model->brushq3.num_lightgrid_isize[1] + index[1]) * model->brushq3.num_lightgrid_isize[0] + index[0]];
4713 for (k = 0;k < 2;k++)
4715 blend1 = (k ? (transformed[2] - index[2]) : (1 - (transformed[2] - index[2])));
4716 if (blend1 < 0.001f || index[2] + k >= model->brushq3.num_lightgrid_isize[2])
4718 for (j = 0;j < 2;j++)
4720 blend2 = blend1 * (j ? (transformed[1] - index[1]) : (1 - (transformed[1] - index[1])));
4721 if (blend2 < 0.001f || index[1] + j >= model->brushq3.num_lightgrid_isize[1])
4723 for (i = 0;i < 2;i++)
4725 blend = blend2 * (i ? (transformed[0] - index[0]) : (1 - (transformed[0] - index[0])));
4726 if (blend < 0.001f || index[0] + i >= model->brushq3.num_lightgrid_isize[0])
4728 s = a + (k * model->brushq3.num_lightgrid_isize[1] + j) * model->brushq3.num_lightgrid_isize[0] + i;
4729 VectorMA(ambientcolor, blend * (1.0f / 128.0f), s->ambientrgb, ambientcolor);
4730 VectorMA(diffusecolor, blend * (1.0f / 128.0f), s->diffusergb, diffusecolor);
4731 pitch = s->diffusepitch * M_PI / 128;
4732 yaw = s->diffuseyaw * M_PI / 128;
4733 sinpitch = sin(pitch);
4734 diffusenormal[0] += blend * (cos(yaw) * sinpitch);
4735 diffusenormal[1] += blend * (sin(yaw) * sinpitch);
4736 diffusenormal[2] += blend * (cos(pitch));
4737 //Con_Printf("blend %f: ambient %i %i %i, diffuse %i %i %i, diffusepitch %i diffuseyaw %i (%f %f, normal %f %f %f)\n", blend, s->ambientrgb[0], s->ambientrgb[1], s->ambientrgb[2], s->diffusergb[0], s->diffusergb[1], s->diffusergb[2], s->diffusepitch, s->diffuseyaw, pitch, yaw, (cos(yaw) * cospitch), (sin(yaw) * cospitch), (-sin(pitch)));
4741 VectorNormalize(diffusenormal);
4742 //Con_Printf("result: ambient %f %f %f diffuse %f %f %f diffusenormal %f %f %f\n", ambientcolor[0], ambientcolor[1], ambientcolor[2], diffusecolor[0], diffusecolor[1], diffusecolor[2], diffusenormal[0], diffusenormal[1], diffusenormal[2]);
4745 static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, q3mnode_t *node, const vec3_t point, int markframe)
4750 // find which leaf the point is in
4752 node = node->children[DotProduct(point, node->plane->normal) < node->plane->dist];
4753 // point trace the brushes
4754 leaf = (q3mleaf_t *)node;
4755 for (i = 0;i < leaf->numleafbrushes;i++)
4757 brush = leaf->firstleafbrush[i]->colbrushf;
4758 if (brush && brush->markframe != markframe && BoxesOverlap(point, point, brush->mins, brush->maxs))
4760 brush->markframe = markframe;
4761 Collision_TracePointBrushFloat(trace, point, leaf->firstleafbrush[i]->colbrushf);
4764 // can't do point traces on curves (they have no thickness)
4767 static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, q3mnode_t *node, const vec3_t start, const vec3_t end, vec_t startfrac, vec_t endfrac, const vec3_t linestart, const vec3_t lineend, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
4769 int i, startside, endside;
4770 float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3];
4774 if (startfrac > trace->realfraction)
4776 // note: all line fragments past first impact fraction are ignored
4777 if (VectorCompare(start, end))
4779 // find which leaf the point is in
4781 node = node->children[DotProduct(start, node->plane->normal) < node->plane->dist];
4785 // find which nodes the line is in and recurse for them
4788 // recurse down node sides
4789 dist1 = PlaneDiff(start, node->plane);
4790 dist2 = PlaneDiff(end, node->plane);
4791 startside = dist1 < 0;
4792 endside = dist2 < 0;
4793 if (startside == endside)
4795 // most of the time the line fragment is on one side of the plane
4796 node = node->children[startside];
4800 // line crosses node plane, split the line
4801 midfrac = dist1 / (dist1 - dist2);
4802 VectorLerp(start, midfrac, end, mid);
4803 // take the near side first
4804 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
4805 if (midfrac <= trace->realfraction)
4806 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
4812 nodesegmentmins[0] = min(start[0], end[0]);
4813 nodesegmentmins[1] = min(start[1], end[1]);
4814 nodesegmentmins[2] = min(start[2], end[2]);
4815 nodesegmentmaxs[0] = max(start[0], end[0]);
4816 nodesegmentmaxs[1] = max(start[1], end[1]);
4817 nodesegmentmaxs[2] = max(start[2], end[2]);
4818 // line trace the brushes
4819 leaf = (q3mleaf_t *)node;
4820 for (i = 0;i < leaf->numleafbrushes;i++)
4822 brush = leaf->firstleafbrush[i]->colbrushf;
4823 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
4825 brush->markframe = markframe;
4826 Collision_TraceLineBrushFloat(trace, linestart, lineend, leaf->firstleafbrush[i]->colbrushf, leaf->firstleafbrush[i]->colbrushf);
4827 if (startfrac > trace->realfraction)
4831 // can't do point traces on curves (they have no thickness)
4832 if (mod_q3bsp_curves_collisions.integer && !VectorCompare(start, end))
4834 // line trace the curves
4835 for (i = 0;i < leaf->numleaffaces;i++)
4837 face = leaf->firstleafface[i];
4838 if (face->collisions && face->collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs))
4840 face->collisionmarkframe = markframe;
4841 Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
4842 if (startfrac > trace->realfraction)
4849 static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, q3mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
4853 float nodesegmentmins[3], nodesegmentmaxs[3];
4858 // find which nodes the line is in and recurse for them
4861 // recurse down node sides
4862 int startside, endside;
4863 float dist1near, dist1far, dist2near, dist2far;
4864 BoxPlaneCornerDistances(thisbrush_start->mins, thisbrush_start->maxs, node->plane, &dist1near, &dist1far);
4865 BoxPlaneCornerDistances(thisbrush_end->mins, thisbrush_end->maxs, node->plane, &dist2near, &dist2far);
4866 startside = dist1near < 0;
4867 startside = dist1near < 0 ? (dist1far < 0 ? 1 : 2) : (dist1far < 0 ? 2 : 0);
4868 endside = dist2near < 0 ? (dist2far < 0 ? 1 : 2) : (dist2far < 0 ? 2 : 0);
4869 if (startside == 2 || endside == 2)
4871 // brushes cross plane
4872 // do not clip anything, just take both sides
4873 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
4874 node = node->children[1];
4881 node = node->children[0];
4886 //midf0 = dist1near / (dist1near - dist2near);
4887 //midf1 = dist1far / (dist1far - dist2far);
4888 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
4889 node = node->children[1];
4897 //midf0 = dist1near / (dist1near - dist2near);
4898 //midf1 = dist1far / (dist1far - dist2far);
4899 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
4900 node = node->children[1];
4905 node = node->children[1];
4910 if (dist1near < 0 && dist2near < 0 && dist1far < 0 && dist2far < 0){node = node->children[1];continue;}
4911 if (dist1near < 0 && dist2near < 0 && dist1far < 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
4912 if (dist1near < 0 && dist2near < 0 && dist1far >= 0 && dist2far < 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
4913 if (dist1near < 0 && dist2near < 0 && dist1far >= 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
4914 if (dist1near < 0 && dist2near >= 0 && dist1far < 0 && dist2far < 0){node = node->children[1];continue;}
4915 if (dist1near < 0 && dist2near >= 0 && dist1far < 0 && dist2far >= 0){}
4916 if (dist1near < 0 && dist2near >= 0 && dist1far >= 0 && dist2far < 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
4917 if (dist1near < 0 && dist2near >= 0 && dist1far >= 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
4918 if (dist1near >= 0 && dist2near < 0 && dist1far < 0 && dist2far < 0){node = node->children[1];continue;}
4919 if (dist1near >= 0 && dist2near < 0 && dist1far < 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
4920 if (dist1near >= 0 && dist2near < 0 && dist1far >= 0 && dist2far < 0){}
4921 if (dist1near >= 0 && dist2near < 0 && dist1far >= 0 && dist2far >= 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
4922 if (dist1near >= 0 && dist2near >= 0 && dist1far < 0 && dist2far < 0){Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);node = node->children[1];continue;}
4923 if (dist1near >= 0 && dist2near >= 0 && dist1far < 0 && dist2far >= 0){node = node->children[0];continue;}
4924 if (dist1near >= 0 && dist2near >= 0 && dist1far >= 0 && dist2far < 0){node = node->children[0];continue;}
4925 if (dist1near >= 0 && dist2near >= 0 && dist1far >= 0 && dist2far >= 0){node = node->children[0];continue;}
4927 if (dist2near < 0) // d1n<0 && d2n<0
4929 if (dist2near < 0) // d1n<0 && d2n<0
4931 if (dist2near < 0) // d1n<0 && d2n<0
4934 else // d1n<0 && d2n>0
4938 else // d1n<0 && d2n>0
4940 if (dist2near < 0) // d1n<0 && d2n<0
4943 else // d1n<0 && d2n>0
4948 else // d1n<0 && d2n>0
4954 if (dist2near < 0) // d1n>0 && d2n<0
4957 else // d1n>0 && d2n>0
4961 if (dist1near < 0 == dist1far < 0 == dist2near < 0 == dist2far < 0)
4963 node = node->children[startside];
4966 if (dist1near < dist2near)
4971 node = node->children[0];
4976 node = node->children[1];
4979 // dist1near < 0 && dist2far >= 0
4985 startside = dist1near < 0 ? (dist1far < 0 ? 1 : 2) : (dist1far < 0 ? 2 : 0);
4986 endside = dist2near < 0 ? (dist2far < 0 ? 1 : 2) : (dist2far < 0 ? 2 : 0);
4987 if (startside == 2 || endside == 2)
4989 // brushes cross plane
4990 // do not clip anything, just take both sides
4991 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
4992 node = node->children[1];
4994 else if (startside == endside)
4995 node = node->children[startside];
4996 else if (startside == 0) // endside = 1 (start infront, end behind)
4999 else // startside == 1 endside = 0 (start behind, end infront)
5005 node = node->children[startside];
5008 // start and end brush cross plane
5014 if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5015 node = node->children[1];
5016 else if (dist1near < 0 && dist1far < 0 && dist2near >= 0 && dist2far >= 0)
5017 else if (dist1near >= 0 && dist1far >= 0 && dist2near < 0 && dist2far < 0)
5018 else if (dist1near >= 0 && dist1far >= 0 && dist2near >= 0 && dist2far >= 0)
5019 node = node->children[0];
5021 if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5022 if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5023 if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5024 if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5025 if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5028 else if (dist1near >= 0 && dist1far >= 0)
5031 else // mixed (lying on plane)
5035 if (dist2near < 0 && dist2far < 0)
5039 node = node->children[1];
5041 if (dist1near < 0 && dist1far < 0 && dist2near < 0 && dist2far < 0)
5042 node = node->children[0];
5043 else if (dist1near >= 0 && dist1far >= 0 && dist2near >= 0 && dist2far >= 0)
5044 node = node->children[1];
5048 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5049 node = node->children[1];
5051 sides = dist1near || dist1near < 0 | dist1far < 0 | dist2near < 0 | dist
5052 startside = dist1 < 0;
5053 endside = dist2 < 0;
5054 if (startside == endside)
5056 // most of the time the line fragment is on one side of the plane
5057 node = node->children[startside];
5061 // line crosses node plane, split the line
5062 midfrac = dist1 / (dist1 - dist2);
5063 VectorLerp(start, midfrac, end, mid);
5064 // take the near side first
5065 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5066 if (midfrac <= trace->fraction)
5067 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
5075 nodesegmentmins[0] = max(segmentmins[0], node->mins[0]);
5076 nodesegmentmins[1] = max(segmentmins[1], node->mins[1]);
5077 nodesegmentmins[2] = max(segmentmins[2], node->mins[2]);
5078 nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0]);
5079 nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1]);
5080 nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2]);
5081 if (nodesegmentmins[0] > nodesegmentmaxs[0] || nodesegmentmins[1] > nodesegmentmaxs[1] || nodesegmentmins[2] > nodesegmentmaxs[2])
5085 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5086 node = node->children[1];
5089 // FIXME: could be made faster by copying TraceLine code and making it use
5090 // box plane distances... (variant on the BoxOnPlaneSide code)
5093 nodesegmentmins[0] = max(segmentmins[0], node->mins[0]);
5094 nodesegmentmins[1] = max(segmentmins[1], node->mins[1]);
5095 nodesegmentmins[2] = max(segmentmins[2], node->mins[2]);
5096 nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0]);
5097 nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1]);
5098 nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2]);
5099 if (nodesegmentmins[0] > nodesegmentmaxs[0] || nodesegmentmins[1] > nodesegmentmaxs[1] || nodesegmentmins[2] > nodesegmentmaxs[2])
5103 if (mod_q3bsp_debugtracebrush.integer == 2)
5105 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5106 node = node->children[1];
5109 else if (mod_q3bsp_debugtracebrush.integer == 1)
5111 // recurse down node sides
5112 sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane);
5115 // segment box crosses plane
5116 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5117 node = node->children[1];
5120 // take whichever side the segment box is on
5121 node = node->children[sides - 1];
5126 // recurse down node sides
5127 sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane);
5130 // segment box crosses plane
5131 // now check start and end brush boxes to handle a lot of 'diagonal' cases more efficiently...
5132 sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, node->plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, node->plane);
5135 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5136 node = node->children[1];
5140 // take whichever side the segment box is on
5141 node = node->children[sides - 1];
5147 // FIXME: could be made faster by copying TraceLine code and making it use
5148 // box plane distances... (variant on the BoxOnPlaneSide code)
5151 nodesegmentmins[0] = max(segmentmins[0], node->mins[0]);
5152 nodesegmentmins[1] = max(segmentmins[1], node->mins[1]);
5153 nodesegmentmins[2] = max(segmentmins[2], node->mins[2]);
5154 nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0]);
5155 nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1]);
5156 nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2]);
5157 if (nodesegmentmins[0] > nodesegmentmaxs[0] || nodesegmentmins[1] > nodesegmentmaxs[1] || nodesegmentmins[2] > nodesegmentmaxs[2])
5161 if (mod_q3bsp_debugtracebrush.integer == 2)
5163 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5164 node = node->children[1];
5166 else if (mod_q3bsp_debugtracebrush.integer == 1)
5168 // recurse down node sides
5169 sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane);
5172 // segment box crosses plane
5173 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5174 node = node->children[1];
5178 // take whichever side the segment box is on
5179 node = node->children[sides - 1];
5184 // recurse down node sides
5185 sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, node->plane);
5188 // segment box crosses plane
5189 // now check start and end brush boxes to handle a lot of 'diagonal' cases more efficiently...
5190 sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, node->plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, node->plane);
5193 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
5197 // take whichever side the segment box is on
5198 node = node->children[sides - 1];
5203 leaf = (q3mleaf_t *)node;
5204 for (i = 0;i < leaf->numleafbrushes;i++)
5206 brush = leaf->firstleafbrush[i]->colbrushf;
5207 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
5209 brush->markframe = markframe;
5210 Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, leaf->firstleafbrush[i]->colbrushf, leaf->firstleafbrush[i]->colbrushf);
5213 if (mod_q3bsp_curves_collisions.integer)
5215 for (i = 0;i < leaf->numleaffaces;i++)
5217 face = leaf->firstleafface[i];
5218 if (face->collisions && face->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, face->mins, face->maxs))
5220 face->markframe = markframe;
5221 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
5227 static void Mod_Q3BSP_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
5230 float segmentmins[3], segmentmaxs[3];
5231 colbrushf_t *thisbrush_start, *thisbrush_end;
5232 matrix4x4_t startmatrix, endmatrix;
5233 static int markframe = 0;
5235 memset(trace, 0, sizeof(*trace));
5236 trace->fraction = 1;
5237 trace->realfraction = 1;
5238 trace->hitsupercontentsmask = hitsupercontentsmask;
5239 Matrix4x4_CreateIdentity(&startmatrix);
5240 Matrix4x4_CreateIdentity(&endmatrix);
5241 segmentmins[0] = min(boxstartmins[0], boxendmins[0]);
5242 segmentmins[1] = min(boxstartmins[1], boxendmins[1]);
5243 segmentmins[2] = min(boxstartmins[2], boxendmins[2]);
5244 segmentmaxs[0] = max(boxstartmaxs[0], boxendmaxs[0]);
5245 segmentmaxs[1] = max(boxstartmaxs[1], boxendmaxs[1]);
5246 segmentmaxs[2] = max(boxstartmaxs[2], boxendmaxs[2]);
5247 if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(boxstartmins, boxstartmaxs) && VectorCompare(boxendmins, boxendmaxs))
5249 if (VectorCompare(boxstartmins, boxendmins))
5252 if (model->brushq3.submodel)
5254 for (i = 0;i < model->brushq3.data_thismodel->numbrushes;i++)
5255 if (model->brushq3.data_thismodel->firstbrush[i].colbrushf)
5256 Collision_TracePointBrushFloat(trace, boxstartmins, model->brushq3.data_thismodel->firstbrush[i].colbrushf);
5259 Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model->brushq3.data_nodes, boxstartmins, ++markframe);
5264 if (model->brushq3.submodel)
5266 for (i = 0;i < model->brushq3.data_thismodel->numbrushes;i++)
5267 if (model->brushq3.data_thismodel->firstbrush[i].colbrushf)
5268 Collision_TraceLineBrushFloat(trace, boxstartmins, boxendmins, model->brushq3.data_thismodel->firstbrush[i].colbrushf, model->brushq3.data_thismodel->firstbrush[i].colbrushf);
5269 if (mod_q3bsp_curves_collisions.integer)
5271 for (i = 0;i < model->brushq3.data_thismodel->numfaces;i++)
5273 face = model->brushq3.data_thismodel->firstface + i;
5274 if (face->collisions)
5275 Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
5280 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model->brushq3.data_nodes, boxstartmins, boxendmins, 0, 1, boxstartmins, boxendmins, ++markframe, segmentmins, segmentmaxs);
5285 // box trace, performed as brush trace
5286 thisbrush_start = Collision_BrushForBox(&startmatrix, boxstartmins, boxstartmaxs);
5287 thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs);
5288 if (model->brushq3.submodel)
5290 for (i = 0;i < model->brushq3.data_thismodel->numbrushes;i++)
5291 if (model->brushq3.data_thismodel->firstbrush[i].colbrushf)
5292 Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, model->brushq3.data_thismodel->firstbrush[i].colbrushf, model->brushq3.data_thismodel->firstbrush[i].colbrushf);
5293 if (mod_q3bsp_curves_collisions.integer)
5295 for (i = 0;i < model->brushq3.data_thismodel->numfaces;i++)
5297 face = model->brushq3.data_thismodel->firstface + i;
5298 if (face->collisions)
5299 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, face->num_collisiontriangles, face->data_collisionelement3i, face->data_collisionvertex3f, face->texture->supercontents, segmentmins, segmentmaxs);
5304 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model->brushq3.data_nodes, thisbrush_start, thisbrush_end, ++markframe, segmentmins, segmentmaxs);
5308 static int Mod_Q3BSP_BoxTouchingPVS(model_t *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs)
5310 int clusterindex, side, nodestackindex = 0;
5311 q3mnode_t *node, *nodestack[1024];
5312 node = model->brushq3.data_nodes;
5313 if (!model->brush.num_pvsclusters)
5319 // node - recurse down the BSP tree
5320 side = BoxOnPlaneSide(mins, maxs, node->plane) - 1;
5323 // box is on one side of plane, take that path
5324 node = node->children[side];
5328 // box crosses plane, take one path and remember the other
5329 nodestack[nodestackindex++] = node->children[0];
5330 node = node->children[1];
5335 // leaf - check cluster bit
5336 clusterindex = ((q3mleaf_t *)node)->clusterindex;
5338 if (clusterindex >= model->brush.num_pvsclusters)
5340 Con_Printf("%i >= %i\n", clusterindex, model->brush.num_pvsclusters);
5344 if (CHECKPVSBIT(pvs, clusterindex))
5346 // it is visible, return immediately with the news
5351 // nothing to see here, try another path we didn't take earlier
5352 if (nodestackindex == 0)
5354 node = nodestack[--nodestackindex];
5358 // it is not visible
5362 //Returns PVS data for a given point
5363 //(note: can return NULL)
5364 static qbyte *Mod_Q3BSP_GetPVS(model_t *model, const vec3_t p)
5367 Mod_CheckLoaded(model);
5368 node = model->brushq3.data_nodes;
5370 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
5371 if (((q3mleaf_t *)node)->clusterindex >= 0)
5372 return model->brush.data_pvsclusters + ((q3mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
5377 static void Mod_Q3BSP_FatPVS_RecursiveBSPNode(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbytes, q3mnode_t *node)
5381 float d = PlaneDiff(org, node->plane);
5383 node = node->children[0];
5384 else if (d < -radius)
5385 node = node->children[1];
5388 // go down both sides
5389 Mod_Q3BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
5390 node = node->children[1];
5393 // if this leaf is in a cluster, accumulate the pvs bits
5394 if (((q3mleaf_t *)node)->clusterindex >= 0)
5397 qbyte *pvs = model->brush.data_pvsclusters + ((q3mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
5398 for (i = 0;i < pvsbytes;i++)
5399 pvsbuffer[i] |= pvs[i];
5403 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
5404 //of the given point.
5405 static int Mod_Q3BSP_FatPVS(model_t *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength)
5407 int bytes = model->brush.num_pvsclusterbytes;
5408 bytes = min(bytes, pvsbufferlength);
5409 if (r_novis.integer || !model->brush.num_pvsclusters || !Mod_Q3BSP_GetPVS(model, org))
5411 memset(pvsbuffer, 0xFF, bytes);
5414 memset(pvsbuffer, 0, bytes);
5415 Mod_Q3BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brushq3.data_nodes);
5420 static int Mod_Q3BSP_SuperContentsFromNativeContents(model_t *model, int nativecontents)
5422 int supercontents = 0;
5423 if (nativecontents & Q2CONTENTS_SOLID)
5424 supercontents |= SUPERCONTENTS_SOLID;
5425 if (nativecontents & Q2CONTENTS_WATER)
5426 supercontents |= SUPERCONTENTS_WATER;
5427 if (nativecontents & Q2CONTENTS_SLIME)
5428 supercontents |= SUPERCONTENTS_SLIME;
5429 if (nativecontents & Q2CONTENTS_LAVA)
5430 supercontents |= SUPERCONTENTS_LAVA;
5431 return supercontents;
5434 static int Mod_Q3BSP_NativeContentsFromSuperContents(model_t *model, int supercontents)
5436 int nativecontents = 0;
5437 if (supercontents & SUPERCONTENTS_SOLID)
5438 nativecontents |= Q2CONTENTS_SOLID;
5439 if (supercontents & SUPERCONTENTS_WATER)
5440 nativecontents |= Q2CONTENTS_WATER;
5441 if (supercontents & SUPERCONTENTS_SLIME)
5442 nativecontents |= Q2CONTENTS_SLIME;
5443 if (supercontents & SUPERCONTENTS_LAVA)
5444 nativecontents |= Q2CONTENTS_LAVA;
5445 return nativecontents;
5449 void Mod_Q3BSP_RecursiveGetVisible(q3mnode_t *node, model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, q3mleaf_t *leaflist, int *numleafs, int maxsurfaces, q3msurface_t *surfacelist, int *numsurfaces, const qbyte *pvs)
5454 if (!BoxesOverlap(node->mins, node->maxs, mins, maxs))
5458 Mod_Q3BSP_RecursiveGetVisible(node->children[0], model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces, pvs);
5459 node = node->children[1];
5461 leaf = (mleaf_t *)node;
5462 if ((pvs == NULL || CHECKPVSBIT(pvs, leaf->clusterindex)))
5466 if (maxleafs && *numleafs < maxleafs)
5467 leaflist[(*numleaf)++] = leaf;
5470 for (marksurfacenum = 0;marksurfacenum < leaf->nummarksurfaces;marksurfacenum++)
5472 face = leaf->firstleafface[marksurfacenum];
5473 if (face->shadowmark != shadowmarkcount)
5475 face->shadowmark = shadowmarkcount;
5476 if (BoxesOverlap(mins, maxs, face->mins, face->maxs) && *numsurfaces < maxsurfaces)
5477 surfacelist[(*numsurfaces)++] = face;
5484 void Mod_Q3BSP_GetVisible(model_t *model, const vec3_t point, const vec3_t mins, const vec3_t maxs, int maxleafs, q3mleaf_t *leaflist, int *numleafs, int maxsurfaces, q3msurface_t *surfacelist, int *numsurfaces)
5486 // FIXME: support portals
5491 if (model->submodel)
5495 for (marksurfacenum = 0;marksurfacenum < leaf->nummarksurfaces;marksurfacenum++)
5497 face = ent->model->brushq3.surfaces + leaf->firstmarksurface[marksurfacenum];
5498 if (BoxesOverlap(mins, maxs, face->mins, face->maxs) && *numsurfaces < maxsurfaces)
5499 surfacelist[(*numsurfaces)++] = face;
5505 pvs = ent->model->brush.GetPVS(ent->model, relativelightorigin);
5506 Mod_Q3BSP_RecursiveGetVisible(ent->model->brushq3.data_nodes, model, point, mins, maxs, maxleafs, leaflist, numleafs, maxsurfaces, surfacelist, numsurfaces, pvs);
5511 extern void R_Q3BSP_DrawSky(struct entity_render_s *ent);
5512 extern void R_Q3BSP_Draw(struct entity_render_s *ent);
5513 extern void R_Q3BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, vec3_t outmins, vec3_t outmaxs, int *outclusterlist, qbyte *outclusterpvs, int *outnumclusterspointer, int *outsurfacelist, qbyte *outsurfacepvs, int *outnumsurfacespointer);
5514 extern void R_Q3BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist);
5515 extern void R_Q3BSP_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, int numsurfaces, const int *surfacelist);
5516 void Mod_Q3BSP_Load(model_t *mod, void *buffer)
5518 int i, j, numshadowmeshtriangles;
5519 q3dheader_t *header;
5520 float corner[3], yawradius, modelradius;
5523 mod->type = mod_brushq3;
5527 header = (q3dheader_t *)buffer;
5529 i = LittleLong(header->version);
5530 if (i != Q3BSPVERSION)
5531 Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
5532 if (mod->isworldmodel)
5534 Cvar_SetValue("halflifebsp", false);
5535 // until we get a texture for it...
5539 mod->soundfromcenter = true;
5540 mod->TraceBox = Mod_Q3BSP_TraceBox;
5541 mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents;
5542 mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents;
5543 mod->brush.GetPVS = Mod_Q3BSP_GetPVS;
5544 mod->brush.FatPVS = Mod_Q3BSP_FatPVS;
5545 mod->brush.BoxTouchingPVS = Mod_Q3BSP_BoxTouchingPVS;
5546 mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
5547 mod->brush.FindNonSolidLocation = Mod_Q3BSP_FindNonSolidLocation;
5548 //mod->DrawSky = R_Q3BSP_DrawSky;
5549 mod->Draw = R_Q3BSP_Draw;
5550 mod->GetLightInfo = R_Q3BSP_GetLightInfo;
5551 mod->DrawShadowVolume = R_Q3BSP_DrawShadowVolume;
5552 mod->DrawLight = R_Q3BSP_DrawLight;
5554 mod_base = (qbyte *)header;
5556 // swap all the lumps
5557 for (i = 0;i < (int) sizeof(*header) / 4;i++)
5558 ((int *)header)[i] = LittleLong(((int *)header)[i]);
5560 Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]);
5561 Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]);
5562 Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]);
5563 Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]);
5564 Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]);
5565 Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]);
5566 Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]);
5567 Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]);
5568 Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS]);
5569 Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]);
5570 Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]);
5571 Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]);
5572 Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]);
5573 Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]);
5574 Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]);
5575 Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]);
5576 Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
5577 loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models;
5579 // make a single combined shadow mesh to allow optimized shadow volume creation
5580 numshadowmeshtriangles = 0;
5581 for (j = 0, face = loadmodel->brushq3.data_faces;j < loadmodel->brushq3.num_faces;j++, face++)
5583 face->num_firstshadowmeshtriangle = numshadowmeshtriangles;
5584 numshadowmeshtriangles += face->num_triangles;
5586 loadmodel->brush.shadowmesh = Mod_ShadowMesh_Begin(loadmodel->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
5587 for (j = 0, face = loadmodel->brushq3.data_faces;j < loadmodel->brushq3.num_faces;j++, face++)
5588 Mod_ShadowMesh_AddMesh(loadmodel->mempool, loadmodel->brush.shadowmesh, NULL, NULL, NULL, face->data_vertex3f, NULL, NULL, NULL, NULL, face->num_triangles, face->data_element3i);
5589 loadmodel->brush.shadowmesh = Mod_ShadowMesh_Finish(loadmodel->mempool, loadmodel->brush.shadowmesh, false, true);
5590 Mod_BuildTriangleNeighbors(loadmodel->brush.shadowmesh->neighbor3i, loadmodel->brush.shadowmesh->element3i, loadmodel->brush.shadowmesh->numtriangles);
5592 for (i = 0;i < loadmodel->brushq3.num_models;i++)
5599 // LordHavoc: only register submodels if it is the world
5600 // (prevents bsp models from replacing world submodels)
5601 if (!loadmodel->isworldmodel)
5603 // duplicate the basic information
5604 sprintf(name, "*%i", i);
5605 mod = Mod_FindName(name);
5607 strcpy(mod->name, name);
5608 // textures and memory belong to the main model
5609 mod->texturepool = NULL;
5610 mod->mempool = NULL;
5611 mod->brush.GetPVS = NULL;
5612 mod->brush.FatPVS = NULL;
5613 mod->brush.BoxTouchingPVS = NULL;
5614 mod->brush.LightPoint = NULL;
5615 mod->brush.FindNonSolidLocation = Mod_Q3BSP_FindNonSolidLocation;
5617 mod->brushq3.data_thismodel = loadmodel->brushq3.data_models + i;
5618 mod->brushq3.submodel = i;
5620 // make the model surface list (used by shadowing/lighting)
5621 mod->numsurfaces = mod->brushq3.data_thismodel->numfaces;
5622 mod->surfacelist = Mem_Alloc(loadmodel->mempool, mod->numsurfaces * sizeof(*mod->surfacelist));
5623 for (j = 0;j < mod->numsurfaces;j++)
5624 mod->surfacelist[j] = (mod->brushq3.data_thismodel->firstface - mod->brushq3.data_faces) + j;
5626 VectorCopy(mod->brushq3.data_thismodel->mins, mod->normalmins);
5627 VectorCopy(mod->brushq3.data_thismodel->maxs, mod->normalmaxs);
5628 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
5629 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
5630 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
5631 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
5632 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
5633 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
5634 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
5635 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
5636 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
5637 mod->yawmins[2] = mod->normalmins[2];
5638 mod->yawmaxs[2] = mod->normalmaxs[2];
5639 mod->radius = modelradius;
5640 mod->radius2 = modelradius * modelradius;
5642 for (j = 0;j < mod->brushq3.data_thismodel->numfaces;j++)
5643 if (mod->brushq3.data_thismodel->firstface[j].texture->surfaceflags & Q3SURFACEFLAG_SKY)
5645 if (j < mod->brushq3.data_thismodel->numfaces)
5646 mod->DrawSky = R_Q3BSP_DrawSky;
5650 void Mod_IBSP_Load(model_t *mod, void *buffer)
5652 int i = LittleLong(((int *)buffer)[1]);
5653 if (i == Q3BSPVERSION)
5654 Mod_Q3BSP_Load(mod,buffer);
5655 else if (i == Q2BSPVERSION)
5656 Mod_Q2BSP_Load(mod,buffer);
5658 Host_Error("Mod_IBSP_Load: unknown/unsupported version %i\n", i);
5661 void Mod_MAP_Load(model_t *mod, void *buffer)
5663 Host_Error("Mod_MAP_Load: not yet implemented\n");