5 void R_MeshQueue_BeginScene(void);
6 void R_MeshQueue_AddTransparent(const vec3_t center, void (*callback)(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist), const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight);
7 void R_MeshQueue_RenderTransparent(void);