2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // mathlib.c -- math primitives
25 vec3_t vec3_origin = {0,0,0};
28 /*-----------------------------------------------------------------*/
30 float m_bytenormals[NUMVERTEXNORMALS][3] =
32 {-0.525731, 0.000000, 0.850651}, {-0.442863, 0.238856, 0.864188},
33 {-0.295242, 0.000000, 0.955423}, {-0.309017, 0.500000, 0.809017},
34 {-0.162460, 0.262866, 0.951056}, {0.000000, 0.000000, 1.000000},
35 {0.000000, 0.850651, 0.525731}, {-0.147621, 0.716567, 0.681718},
36 {0.147621, 0.716567, 0.681718}, {0.000000, 0.525731, 0.850651},
37 {0.309017, 0.500000, 0.809017}, {0.525731, 0.000000, 0.850651},
38 {0.295242, 0.000000, 0.955423}, {0.442863, 0.238856, 0.864188},
39 {0.162460, 0.262866, 0.951056}, {-0.681718, 0.147621, 0.716567},
40 {-0.809017, 0.309017, 0.500000}, {-0.587785, 0.425325, 0.688191},
41 {-0.850651, 0.525731, 0.000000}, {-0.864188, 0.442863, 0.238856},
42 {-0.716567, 0.681718, 0.147621}, {-0.688191, 0.587785, 0.425325},
43 {-0.500000, 0.809017, 0.309017}, {-0.238856, 0.864188, 0.442863},
44 {-0.425325, 0.688191, 0.587785}, {-0.716567, 0.681718, -0.147621},
45 {-0.500000, 0.809017, -0.309017}, {-0.525731, 0.850651, 0.000000},
46 {0.000000, 0.850651, -0.525731}, {-0.238856, 0.864188, -0.442863},
47 {0.000000, 0.955423, -0.295242}, {-0.262866, 0.951056, -0.162460},
48 {0.000000, 1.000000, 0.000000}, {0.000000, 0.955423, 0.295242},
49 {-0.262866, 0.951056, 0.162460}, {0.238856, 0.864188, 0.442863},
50 {0.262866, 0.951056, 0.162460}, {0.500000, 0.809017, 0.309017},
51 {0.238856, 0.864188, -0.442863}, {0.262866, 0.951056, -0.162460},
52 {0.500000, 0.809017, -0.309017}, {0.850651, 0.525731, 0.000000},
53 {0.716567, 0.681718, 0.147621}, {0.716567, 0.681718, -0.147621},
54 {0.525731, 0.850651, 0.000000}, {0.425325, 0.688191, 0.587785},
55 {0.864188, 0.442863, 0.238856}, {0.688191, 0.587785, 0.425325},
56 {0.809017, 0.309017, 0.500000}, {0.681718, 0.147621, 0.716567},
57 {0.587785, 0.425325, 0.688191}, {0.955423, 0.295242, 0.000000},
58 {1.000000, 0.000000, 0.000000}, {0.951056, 0.162460, 0.262866},
59 {0.850651, -0.525731, 0.000000}, {0.955423, -0.295242, 0.000000},
60 {0.864188, -0.442863, 0.238856}, {0.951056, -0.162460, 0.262866},
61 {0.809017, -0.309017, 0.500000}, {0.681718, -0.147621, 0.716567},
62 {0.850651, 0.000000, 0.525731}, {0.864188, 0.442863, -0.238856},
63 {0.809017, 0.309017, -0.500000}, {0.951056, 0.162460, -0.262866},
64 {0.525731, 0.000000, -0.850651}, {0.681718, 0.147621, -0.716567},
65 {0.681718, -0.147621, -0.716567}, {0.850651, 0.000000, -0.525731},
66 {0.809017, -0.309017, -0.500000}, {0.864188, -0.442863, -0.238856},
67 {0.951056, -0.162460, -0.262866}, {0.147621, 0.716567, -0.681718},
68 {0.309017, 0.500000, -0.809017}, {0.425325, 0.688191, -0.587785},
69 {0.442863, 0.238856, -0.864188}, {0.587785, 0.425325, -0.688191},
70 {0.688191, 0.587785, -0.425325}, {-0.147621, 0.716567, -0.681718},
71 {-0.309017, 0.500000, -0.809017}, {0.000000, 0.525731, -0.850651},
72 {-0.525731, 0.000000, -0.850651}, {-0.442863, 0.238856, -0.864188},
73 {-0.295242, 0.000000, -0.955423}, {-0.162460, 0.262866, -0.951056},
74 {0.000000, 0.000000, -1.000000}, {0.295242, 0.000000, -0.955423},
75 {0.162460, 0.262866, -0.951056}, {-0.442863, -0.238856, -0.864188},
76 {-0.309017, -0.500000, -0.809017}, {-0.162460, -0.262866, -0.951056},
77 {0.000000, -0.850651, -0.525731}, {-0.147621, -0.716567, -0.681718},
78 {0.147621, -0.716567, -0.681718}, {0.000000, -0.525731, -0.850651},
79 {0.309017, -0.500000, -0.809017}, {0.442863, -0.238856, -0.864188},
80 {0.162460, -0.262866, -0.951056}, {0.238856, -0.864188, -0.442863},
81 {0.500000, -0.809017, -0.309017}, {0.425325, -0.688191, -0.587785},
82 {0.716567, -0.681718, -0.147621}, {0.688191, -0.587785, -0.425325},
83 {0.587785, -0.425325, -0.688191}, {0.000000, -0.955423, -0.295242},
84 {0.000000, -1.000000, 0.000000}, {0.262866, -0.951056, -0.162460},
85 {0.000000, -0.850651, 0.525731}, {0.000000, -0.955423, 0.295242},
86 {0.238856, -0.864188, 0.442863}, {0.262866, -0.951056, 0.162460},
87 {0.500000, -0.809017, 0.309017}, {0.716567, -0.681718, 0.147621},
88 {0.525731, -0.850651, 0.000000}, {-0.238856, -0.864188, -0.442863},
89 {-0.500000, -0.809017, -0.309017}, {-0.262866, -0.951056, -0.162460},
90 {-0.850651, -0.525731, 0.000000}, {-0.716567, -0.681718, -0.147621},
91 {-0.716567, -0.681718, 0.147621}, {-0.525731, -0.850651, 0.000000},
92 {-0.500000, -0.809017, 0.309017}, {-0.238856, -0.864188, 0.442863},
93 {-0.262866, -0.951056, 0.162460}, {-0.864188, -0.442863, 0.238856},
94 {-0.809017, -0.309017, 0.500000}, {-0.688191, -0.587785, 0.425325},
95 {-0.681718, -0.147621, 0.716567}, {-0.442863, -0.238856, 0.864188},
96 {-0.587785, -0.425325, 0.688191}, {-0.309017, -0.500000, 0.809017},
97 {-0.147621, -0.716567, 0.681718}, {-0.425325, -0.688191, 0.587785},
98 {-0.162460, -0.262866, 0.951056}, {0.442863, -0.238856, 0.864188},
99 {0.162460, -0.262866, 0.951056}, {0.309017, -0.500000, 0.809017},
100 {0.147621, -0.716567, 0.681718}, {0.000000, -0.525731, 0.850651},
101 {0.425325, -0.688191, 0.587785}, {0.587785, -0.425325, 0.688191},
102 {0.688191, -0.587785, 0.425325}, {-0.955423, 0.295242, 0.000000},
103 {-0.951056, 0.162460, 0.262866}, {-1.000000, 0.000000, 0.000000},
104 {-0.850651, 0.000000, 0.525731}, {-0.955423, -0.295242, 0.000000},
105 {-0.951056, -0.162460, 0.262866}, {-0.864188, 0.442863, -0.238856},
106 {-0.951056, 0.162460, -0.262866}, {-0.809017, 0.309017, -0.500000},
107 {-0.864188, -0.442863, -0.238856}, {-0.951056, -0.162460, -0.262866},
108 {-0.809017, -0.309017, -0.500000}, {-0.681718, 0.147621, -0.716567},
109 {-0.681718, -0.147621, -0.716567}, {-0.850651, 0.000000, -0.525731},
110 {-0.688191, 0.587785, -0.425325}, {-0.587785, 0.425325, -0.688191},
111 {-0.425325, 0.688191, -0.587785}, {-0.425325, -0.688191, -0.587785},
112 {-0.587785, -0.425325, -0.688191}, {-0.688191, -0.587785, -0.425325},
116 unsigned char NormalToByte(const vec3_t n)
119 float bestdistance, distance;
122 bestdistance = DotProduct (n, m_bytenormals[0]);
123 for (i = 1;i < NUMVERTEXNORMALS;i++)
125 distance = DotProduct (n, m_bytenormals[i]);
126 if (distance > bestdistance)
128 bestdistance = distance;
135 // note: uses byte partly to force unsigned for the validity check
136 void ByteToNormal(unsigned char num, vec3_t n)
138 if (num < NUMVERTEXNORMALS)
139 VectorCopy(m_bytenormals[num], n);
141 VectorClear(n); // FIXME: complain?
144 // assumes "src" is normalized
145 void PerpendicularVector( vec3_t dst, const vec3_t src )
147 // LordHavoc: optimized to death and beyond
161 minelem = fabs(src[0]);
162 if (fabs(src[1]) < minelem)
165 minelem = fabs(src[1]);
167 if (fabs(src[2]) < minelem)
171 dst[0] -= src[pos] * src[0];
172 dst[1] -= src[pos] * src[1];
173 dst[2] -= src[pos] * src[2];
175 // normalize the result
176 VectorNormalize(dst);
197 // LordHavoc: like AngleVectors, but taking a forward vector instead of angles, useful!
198 void VectorVectors(const vec3_t forward, vec3_t right, vec3_t up)
202 right[0] = forward[2];
203 right[1] = -forward[0];
204 right[2] = forward[1];
206 d = DotProduct(forward, right);
207 VectorMA(right, -d, forward, right);
208 VectorNormalize(right);
209 CrossProduct(right, forward, up);
212 void VectorVectorsDouble(const double *forward, double *right, double *up)
216 right[0] = forward[2];
217 right[1] = -forward[0];
218 right[2] = forward[1];
220 d = DotProduct(forward, right);
221 VectorMA(right, -d, forward, right);
222 VectorNormalize(right);
223 CrossProduct(right, forward, up);
226 void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees )
232 angle = DEG2RAD(degrees);
236 VectorVectors(vf, vr, vu);
238 t0 = vr[0] * c + vu[0] * -s;
239 t1 = vr[0] * s + vu[0] * c;
240 dst[0] = (t0 * vr[0] + t1 * vu[0] + vf[0] * vf[0]) * point[0]
241 + (t0 * vr[1] + t1 * vu[1] + vf[0] * vf[1]) * point[1]
242 + (t0 * vr[2] + t1 * vu[2] + vf[0] * vf[2]) * point[2];
244 t0 = vr[1] * c + vu[1] * -s;
245 t1 = vr[1] * s + vu[1] * c;
246 dst[1] = (t0 * vr[0] + t1 * vu[0] + vf[1] * vf[0]) * point[0]
247 + (t0 * vr[1] + t1 * vu[1] + vf[1] * vf[1]) * point[1]
248 + (t0 * vr[2] + t1 * vu[2] + vf[1] * vf[2]) * point[2];
250 t0 = vr[2] * c + vu[2] * -s;
251 t1 = vr[2] * s + vu[2] * c;
252 dst[2] = (t0 * vr[0] + t1 * vu[0] + vf[2] * vf[0]) * point[0]
253 + (t0 * vr[1] + t1 * vu[1] + vf[2] * vf[1]) * point[1]
254 + (t0 * vr[2] + t1 * vu[2] + vf[2] * vf[2]) * point[2];
257 /*-----------------------------------------------------------------*/
259 // returns the smallest integer greater than or equal to "value", or 0 if "value" is too big
260 unsigned int CeilPowerOf2(unsigned int value)
262 unsigned int ceilvalue;
264 if (value > (1U << (sizeof(int) * 8 - 1)))
268 while (ceilvalue < value)
275 /*-----------------------------------------------------------------*/
278 void PlaneClassify(mplane_t *p)
280 // for optimized plane comparisons
281 if (p->normal[0] == 1)
283 else if (p->normal[1] == 1)
285 else if (p->normal[2] == 1)
289 // for BoxOnPlaneSide
291 if (p->normal[0] < 0) // 1
293 if (p->normal[1] < 0) // 2
295 if (p->normal[2] < 0) // 4
299 int BoxOnPlaneSide(const vec3_t emins, const vec3_t emaxs, const mplane_t *p)
302 return ((emaxs[p->type] >= p->dist) | ((emins[p->type] < p->dist) << 1));
306 case 0: return (((p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2]) >= p->dist) | (((p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2]) < p->dist) << 1));
307 case 1: return (((p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2]) >= p->dist) | (((p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2]) < p->dist) << 1));
308 case 2: return (((p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2]) >= p->dist) | (((p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2]) < p->dist) << 1));
309 case 3: return (((p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2]) >= p->dist) | (((p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2]) < p->dist) << 1));
310 case 4: return (((p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2]) >= p->dist) | (((p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2]) < p->dist) << 1));
311 case 5: return (((p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2]) >= p->dist) | (((p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2]) < p->dist) << 1));
312 case 6: return (((p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2]) >= p->dist) | (((p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2]) < p->dist) << 1));
313 case 7: return (((p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2]) >= p->dist) | (((p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2]) < p->dist) << 1));
318 int BoxOnPlaneSide_Separate(const vec3_t emins, const vec3_t emaxs, const vec3_t normal, const vec_t dist)
320 switch((normal[0] < 0) | ((normal[1] < 0) << 1) | ((normal[2] < 0) << 2))
323 case 0: return (((normal[0] * emaxs[0] + normal[1] * emaxs[1] + normal[2] * emaxs[2]) >= dist) | (((normal[0] * emins[0] + normal[1] * emins[1] + normal[2] * emins[2]) < dist) << 1));
324 case 1: return (((normal[0] * emins[0] + normal[1] * emaxs[1] + normal[2] * emaxs[2]) >= dist) | (((normal[0] * emaxs[0] + normal[1] * emins[1] + normal[2] * emins[2]) < dist) << 1));
325 case 2: return (((normal[0] * emaxs[0] + normal[1] * emins[1] + normal[2] * emaxs[2]) >= dist) | (((normal[0] * emins[0] + normal[1] * emaxs[1] + normal[2] * emins[2]) < dist) << 1));
326 case 3: return (((normal[0] * emins[0] + normal[1] * emins[1] + normal[2] * emaxs[2]) >= dist) | (((normal[0] * emaxs[0] + normal[1] * emaxs[1] + normal[2] * emins[2]) < dist) << 1));
327 case 4: return (((normal[0] * emaxs[0] + normal[1] * emaxs[1] + normal[2] * emins[2]) >= dist) | (((normal[0] * emins[0] + normal[1] * emins[1] + normal[2] * emaxs[2]) < dist) << 1));
328 case 5: return (((normal[0] * emins[0] + normal[1] * emaxs[1] + normal[2] * emins[2]) >= dist) | (((normal[0] * emaxs[0] + normal[1] * emins[1] + normal[2] * emaxs[2]) < dist) << 1));
329 case 6: return (((normal[0] * emaxs[0] + normal[1] * emins[1] + normal[2] * emins[2]) >= dist) | (((normal[0] * emins[0] + normal[1] * emaxs[1] + normal[2] * emaxs[2]) < dist) << 1));
330 case 7: return (((normal[0] * emins[0] + normal[1] * emins[1] + normal[2] * emins[2]) >= dist) | (((normal[0] * emaxs[0] + normal[1] * emaxs[1] + normal[2] * emaxs[2]) < dist) << 1));
335 void BoxPlaneCorners(const vec3_t emins, const vec3_t emaxs, const mplane_t *p, vec3_t outnear, vec3_t outfar)
339 outnear[0] = outnear[1] = outnear[2] = outfar[0] = outfar[1] = outfar[2] = 0;
340 outnear[p->type] = emins[p->type];
341 outfar[p->type] = emaxs[p->type];
347 case 0: outnear[0] = emaxs[0];outnear[1] = emaxs[1];outnear[2] = emaxs[2];outfar[0] = emins[0];outfar[1] = emins[1];outfar[2] = emins[2];break;
348 case 1: outnear[0] = emins[0];outnear[1] = emaxs[1];outnear[2] = emaxs[2];outfar[0] = emaxs[0];outfar[1] = emins[1];outfar[2] = emins[2];break;
349 case 2: outnear[0] = emaxs[0];outnear[1] = emins[1];outnear[2] = emaxs[2];outfar[0] = emins[0];outfar[1] = emaxs[1];outfar[2] = emins[2];break;
350 case 3: outnear[0] = emins[0];outnear[1] = emins[1];outnear[2] = emaxs[2];outfar[0] = emaxs[0];outfar[1] = emaxs[1];outfar[2] = emins[2];break;
351 case 4: outnear[0] = emaxs[0];outnear[1] = emaxs[1];outnear[2] = emins[2];outfar[0] = emins[0];outfar[1] = emins[1];outfar[2] = emaxs[2];break;
352 case 5: outnear[0] = emins[0];outnear[1] = emaxs[1];outnear[2] = emins[2];outfar[0] = emaxs[0];outfar[1] = emins[1];outfar[2] = emaxs[2];break;
353 case 6: outnear[0] = emaxs[0];outnear[1] = emins[1];outnear[2] = emins[2];outfar[0] = emins[0];outfar[1] = emaxs[1];outfar[2] = emaxs[2];break;
354 case 7: outnear[0] = emins[0];outnear[1] = emins[1];outnear[2] = emins[2];outfar[0] = emaxs[0];outfar[1] = emaxs[1];outfar[2] = emaxs[2];break;
358 void BoxPlaneCorners_Separate(const vec3_t emins, const vec3_t emaxs, const vec3_t normal, vec3_t outnear, vec3_t outfar)
360 switch((normal[0] < 0) | ((normal[1] < 0) << 1) | ((normal[2] < 0) << 2))
363 case 0: outnear[0] = emaxs[0];outnear[1] = emaxs[1];outnear[2] = emaxs[2];outfar[0] = emins[0];outfar[1] = emins[1];outfar[2] = emins[2];break;
364 case 1: outnear[0] = emins[0];outnear[1] = emaxs[1];outnear[2] = emaxs[2];outfar[0] = emaxs[0];outfar[1] = emins[1];outfar[2] = emins[2];break;
365 case 2: outnear[0] = emaxs[0];outnear[1] = emins[1];outnear[2] = emaxs[2];outfar[0] = emins[0];outfar[1] = emaxs[1];outfar[2] = emins[2];break;
366 case 3: outnear[0] = emins[0];outnear[1] = emins[1];outnear[2] = emaxs[2];outfar[0] = emaxs[0];outfar[1] = emaxs[1];outfar[2] = emins[2];break;
367 case 4: outnear[0] = emaxs[0];outnear[1] = emaxs[1];outnear[2] = emins[2];outfar[0] = emins[0];outfar[1] = emins[1];outfar[2] = emaxs[2];break;
368 case 5: outnear[0] = emins[0];outnear[1] = emaxs[1];outnear[2] = emins[2];outfar[0] = emaxs[0];outfar[1] = emins[1];outfar[2] = emaxs[2];break;
369 case 6: outnear[0] = emaxs[0];outnear[1] = emins[1];outnear[2] = emins[2];outfar[0] = emins[0];outfar[1] = emaxs[1];outfar[2] = emaxs[2];break;
370 case 7: outnear[0] = emins[0];outnear[1] = emins[1];outnear[2] = emins[2];outfar[0] = emaxs[0];outfar[1] = emaxs[1];outfar[2] = emaxs[2];break;
374 void BoxPlaneCornerDistances(const vec3_t emins, const vec3_t emaxs, const mplane_t *p, vec_t *outneardist, vec_t *outfardist)
378 *outneardist = emins[p->type] - p->dist;
379 *outfardist = emaxs[p->type] - p->dist;
385 case 0: *outneardist = p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2] - p->dist;*outfardist = p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2] - p->dist;break;
386 case 1: *outneardist = p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2] - p->dist;*outfardist = p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2] - p->dist;break;
387 case 2: *outneardist = p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2] - p->dist;*outfardist = p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2] - p->dist;break;
388 case 3: *outneardist = p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2] - p->dist;*outfardist = p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2] - p->dist;break;
389 case 4: *outneardist = p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2] - p->dist;*outfardist = p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2] - p->dist;break;
390 case 5: *outneardist = p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2] - p->dist;*outfardist = p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2] - p->dist;break;
391 case 6: *outneardist = p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2] - p->dist;*outfardist = p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2] - p->dist;break;
392 case 7: *outneardist = p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2] - p->dist;*outfardist = p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2] - p->dist;break;
396 void BoxPlaneCornerDistances_Separate(const vec3_t emins, const vec3_t emaxs, const vec3_t normal, vec_t *outneardist, vec_t *outfardist)
398 switch((normal[0] < 0) | ((normal[1] < 0) << 1) | ((normal[2] < 0) << 2))
401 case 0: *outneardist = normal[0] * emaxs[0] + normal[1] * emaxs[1] + normal[2] * emaxs[2];*outfardist = normal[0] * emins[0] + normal[1] * emins[1] + normal[2] * emins[2];break;
402 case 1: *outneardist = normal[0] * emins[0] + normal[1] * emaxs[1] + normal[2] * emaxs[2];*outfardist = normal[0] * emaxs[0] + normal[1] * emins[1] + normal[2] * emins[2];break;
403 case 2: *outneardist = normal[0] * emaxs[0] + normal[1] * emins[1] + normal[2] * emaxs[2];*outfardist = normal[0] * emins[0] + normal[1] * emaxs[1] + normal[2] * emins[2];break;
404 case 3: *outneardist = normal[0] * emins[0] + normal[1] * emins[1] + normal[2] * emaxs[2];*outfardist = normal[0] * emaxs[0] + normal[1] * emaxs[1] + normal[2] * emins[2];break;
405 case 4: *outneardist = normal[0] * emaxs[0] + normal[1] * emaxs[1] + normal[2] * emins[2];*outfardist = normal[0] * emins[0] + normal[1] * emins[1] + normal[2] * emaxs[2];break;
406 case 5: *outneardist = normal[0] * emins[0] + normal[1] * emaxs[1] + normal[2] * emins[2];*outfardist = normal[0] * emaxs[0] + normal[1] * emins[1] + normal[2] * emaxs[2];break;
407 case 6: *outneardist = normal[0] * emaxs[0] + normal[1] * emins[1] + normal[2] * emins[2];*outfardist = normal[0] * emins[0] + normal[1] * emaxs[1] + normal[2] * emaxs[2];break;
408 case 7: *outneardist = normal[0] * emins[0] + normal[1] * emins[1] + normal[2] * emins[2];*outfardist = normal[0] * emaxs[0] + normal[1] * emaxs[1] + normal[2] * emaxs[2];break;
412 void AngleVectors (const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up)
414 double angle, sr, sp, sy, cr, cp, cy;
416 angle = angles[YAW] * (M_PI*2 / 360);
419 angle = angles[PITCH] * (M_PI*2 / 360);
432 angle = angles[ROLL] * (M_PI*2 / 360);
437 right[0] = -1*(sr*sp*cy+cr*-sy);
438 right[1] = -1*(sr*sp*sy+cr*cy);
439 right[2] = -1*(sr*cp);
443 up[0] = (cr*sp*cy+-sr*-sy);
444 up[1] = (cr*sp*sy+-sr*cy);
466 void AngleVectorsFLU (const vec3_t angles, vec3_t forward, vec3_t left, vec3_t up)
468 double angle, sr, sp, sy, cr, cp, cy;
470 angle = angles[YAW] * (M_PI*2 / 360);
473 angle = angles[PITCH] * (M_PI*2 / 360);
486 angle = angles[ROLL] * (M_PI*2 / 360);
491 left[0] = sr*sp*cy+cr*-sy;
492 left[1] = sr*sp*sy+cr*cy;
497 up[0] = cr*sp*cy+-sr*-sy;
498 up[1] = cr*sp*sy+-sr*cy;
521 void AngleMatrix (const vec3_t angles, const vec3_t translate, vec_t matrix[][4])
523 double angle, sr, sp, sy, cr, cp, cy;
525 angle = angles[YAW] * (M_PI*2 / 360);
528 angle = angles[PITCH] * (M_PI*2 / 360);
531 angle = angles[ROLL] * (M_PI*2 / 360);
534 matrix[0][0] = cp*cy;
535 matrix[0][1] = sr*sp*cy+cr*-sy;
536 matrix[0][2] = cr*sp*cy+-sr*-sy;
537 matrix[0][3] = translate[0];
538 matrix[1][0] = cp*sy;
539 matrix[1][1] = sr*sp*sy+cr*cy;
540 matrix[1][2] = cr*sp*sy+-sr*cy;
541 matrix[1][3] = translate[1];
543 matrix[2][1] = sr*cp;
544 matrix[2][2] = cr*cp;
545 matrix[2][3] = translate[2];
550 // LordHavoc: renamed this to Length, and made the normal one a #define
551 float VectorNormalizeLength (vec3_t v)
553 float length, ilength;
555 length = v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
556 length = sqrt (length);
576 void R_ConcatRotations (const float in1[3*3], const float in2[3*3], float out[3*3])
578 out[0*3+0] = in1[0*3+0] * in2[0*3+0] + in1[0*3+1] * in2[1*3+0] + in1[0*3+2] * in2[2*3+0];
579 out[0*3+1] = in1[0*3+0] * in2[0*3+1] + in1[0*3+1] * in2[1*3+1] + in1[0*3+2] * in2[2*3+1];
580 out[0*3+2] = in1[0*3+0] * in2[0*3+2] + in1[0*3+1] * in2[1*3+2] + in1[0*3+2] * in2[2*3+2];
581 out[1*3+0] = in1[1*3+0] * in2[0*3+0] + in1[1*3+1] * in2[1*3+0] + in1[1*3+2] * in2[2*3+0];
582 out[1*3+1] = in1[1*3+0] * in2[0*3+1] + in1[1*3+1] * in2[1*3+1] + in1[1*3+2] * in2[2*3+1];
583 out[1*3+2] = in1[1*3+0] * in2[0*3+2] + in1[1*3+1] * in2[1*3+2] + in1[1*3+2] * in2[2*3+2];
584 out[2*3+0] = in1[2*3+0] * in2[0*3+0] + in1[2*3+1] * in2[1*3+0] + in1[2*3+2] * in2[2*3+0];
585 out[2*3+1] = in1[2*3+0] * in2[0*3+1] + in1[2*3+1] * in2[1*3+1] + in1[2*3+2] * in2[2*3+1];
586 out[2*3+2] = in1[2*3+0] * in2[0*3+2] + in1[2*3+1] * in2[1*3+2] + in1[2*3+2] * in2[2*3+2];
595 void R_ConcatTransforms (const float in1[3*4], const float in2[3*4], float out[3*4])
597 out[0*4+0] = in1[0*4+0] * in2[0*4+0] + in1[0*4+1] * in2[1*4+0] + in1[0*4+2] * in2[2*4+0];
598 out[0*4+1] = in1[0*4+0] * in2[0*4+1] + in1[0*4+1] * in2[1*4+1] + in1[0*4+2] * in2[2*4+1];
599 out[0*4+2] = in1[0*4+0] * in2[0*4+2] + in1[0*4+1] * in2[1*4+2] + in1[0*4+2] * in2[2*4+2];
600 out[0*4+3] = in1[0*4+0] * in2[0*4+3] + in1[0*4+1] * in2[1*4+3] + in1[0*4+2] * in2[2*4+3] + in1[0*4+3];
601 out[1*4+0] = in1[1*4+0] * in2[0*4+0] + in1[1*4+1] * in2[1*4+0] + in1[1*4+2] * in2[2*4+0];
602 out[1*4+1] = in1[1*4+0] * in2[0*4+1] + in1[1*4+1] * in2[1*4+1] + in1[1*4+2] * in2[2*4+1];
603 out[1*4+2] = in1[1*4+0] * in2[0*4+2] + in1[1*4+1] * in2[1*4+2] + in1[1*4+2] * in2[2*4+2];
604 out[1*4+3] = in1[1*4+0] * in2[0*4+3] + in1[1*4+1] * in2[1*4+3] + in1[1*4+2] * in2[2*4+3] + in1[1*4+3];
605 out[2*4+0] = in1[2*4+0] * in2[0*4+0] + in1[2*4+1] * in2[1*4+0] + in1[2*4+2] * in2[2*4+0];
606 out[2*4+1] = in1[2*4+0] * in2[0*4+1] + in1[2*4+1] * in2[1*4+1] + in1[2*4+2] * in2[2*4+1];
607 out[2*4+2] = in1[2*4+0] * in2[0*4+2] + in1[2*4+1] * in2[1*4+2] + in1[2*4+2] * in2[2*4+2];
608 out[2*4+3] = in1[2*4+0] * in2[0*4+3] + in1[2*4+1] * in2[1*4+3] + in1[2*4+2] * in2[2*4+3] + in1[2*4+3];
611 float RadiusFromBounds (const vec3_t mins, const vec3_t maxs)
614 VectorMultiply(mins, mins, m1);
615 VectorMultiply(maxs, maxs, m2);
616 return sqrt(max(m1[0], m2[0]) + max(m1[1], m2[1]) + max(m1[2], m2[2]));
619 float RadiusFromBoundsAndOrigin (const vec3_t mins, const vec3_t maxs, const vec3_t origin)
622 VectorSubtract(mins, origin, m1);VectorMultiply(m1, m1, m1);
623 VectorSubtract(maxs, origin, m2);VectorMultiply(m2, m2, m2);
624 return sqrt(max(m1[0], m2[0]) + max(m1[1], m2[1]) + max(m1[2], m2[2]));
627 void Mathlib_Init(void)
631 // LordHavoc: setup 1.0f / N table for quick recipricols of integers
633 for (a = 1;a < 4096;a++)
634 ixtable[a] = 1.0f / a;
637 #include "matrixlib.h"
639 void Matrix4x4_Print(const matrix4x4_t *in)
641 Con_Printf("%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n"
642 , in->m[0][0], in->m[0][1], in->m[0][2], in->m[0][3]
643 , in->m[1][0], in->m[1][1], in->m[1][2], in->m[1][3]
644 , in->m[2][0], in->m[2][1], in->m[2][2], in->m[2][3]
645 , in->m[3][0], in->m[3][1], in->m[3][2], in->m[3][3]);
648 int Math_atov(const char *s, vec3_t out)
654 for (i = 0;i < 3;i++)
656 while (*s == ' ' || *s == '\t')
659 if (out[i] == 0 && *s != '-' && *s != '+' && (*s < '0' || *s > '9'))
660 break; // not a number
661 while (*s && *s != ' ' && *s !='\t' && *s != '\'')
669 void BoxFromPoints(vec3_t mins, vec3_t maxs, int numpoints, vec_t *point3f)
672 VectorCopy(point3f, mins);
673 VectorCopy(point3f, maxs);
674 for (i = 1, point3f += 3;i < numpoints;i++, point3f += 3)
676 mins[0] = min(mins[0], point3f[0]);maxs[0] = max(maxs[0], point3f[0]);
677 mins[1] = min(mins[1], point3f[1]);maxs[1] = max(maxs[1], point3f[1]);
678 mins[2] = min(mins[2], point3f[2]);maxs[2] = max(maxs[2], point3f[2]);