2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // input.h -- external (non-keyboard) input devices
25 extern cvar_t in_pitch_min;
26 extern cvar_t in_pitch_max;
28 extern qboolean in_client_mouse;
29 extern float in_mouse_x, in_mouse_y;
31 //enum input_dest_e {input_game,input_message,input_menu} input_dest;
34 // add additional movement on top of the keyboard move cmd
36 #define IN_BESTWEAPON_MAX 32
45 // TODO add a parameter for the picture to be used by the sbar, and use it there
48 extern in_bestweapon_info_t in_bestweapon_info[IN_BESTWEAPON_MAX];
49 void IN_BestWeapon_ResetData(void); // call before each map so QC can start from a clean state