2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 cvar_t sv_cheats = {0, "sv_cheats", "0"};
25 qboolean allowcheats = false;
27 mfunction_t *ED_FindFunction (char *name);
35 void Host_Quit_f (void)
46 void Host_Status_f (void)
48 const char *protocolname;
50 int seconds, minutes, hours = 0, j, players;
51 void (*print) (const char *fmt, ...);
53 if (cmd_source == src_command)
57 Cmd_ForwardToServer ();
63 print = SV_ClientPrintf;
65 for (players = 0, j = 0;j < svs.maxclients;j++)
66 if (svs.clients[j].active)
68 print ("host: %s\n", Cvar_VariableString ("hostname"));
69 print ("version: %s build %s\n", gamename, buildstring);
72 case PROTOCOL_QUAKE: protocolname = sv.netquakecompatible ? "QUAKE" : "QUAKEDP";break;
73 case PROTOCOL_DARKPLACES1: protocolname = "PROTOCOL_DARKPLACES1";break;
74 case PROTOCOL_DARKPLACES2: protocolname = "PROTOCOL_DARKPLACES2";break;
75 case PROTOCOL_DARKPLACES3: protocolname = "PROTOCOL_DARKPLACES3";break;
76 case PROTOCOL_DARKPLACES4: protocolname = "PROTOCOL_DARKPLACES4";break;
77 case PROTOCOL_DARKPLACES5: protocolname = "PROTOCOL_DARKPLACES5";break;
78 case PROTOCOL_DARKPLACES6: protocolname = "PROTOCOL_DARKPLACES6";break;
79 default: protocolname = "PROTOCOL_UNKNOWN";break;
81 print ("protocol: %i (%s)\n", sv.protocol, protocolname);
82 print ("map: %s\n", sv.name);
83 print ("players: %i active (%i max)\n\n", players, svs.maxclients);
84 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
88 seconds = (int)(realtime - client->connecttime);
89 minutes = seconds / 60;
92 seconds -= (minutes * 60);
95 minutes -= (hours * 60);
99 print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v->frags, hours, minutes, seconds);
100 print (" %s\n", client->netconnection ? client->netconnection->address : "botclient");
109 Sets client to godmode
112 void Host_God_f (void)
114 if (cmd_source == src_command)
116 Cmd_ForwardToServer ();
122 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
126 host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_GODMODE;
127 if (!((int)host_client->edict->v->flags & FL_GODMODE) )
128 SV_ClientPrint("godmode OFF\n");
130 SV_ClientPrint("godmode ON\n");
133 void Host_Notarget_f (void)
135 if (cmd_source == src_command)
137 Cmd_ForwardToServer ();
143 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
147 host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_NOTARGET;
148 if (!((int)host_client->edict->v->flags & FL_NOTARGET) )
149 SV_ClientPrint("notarget OFF\n");
151 SV_ClientPrint("notarget ON\n");
154 qboolean noclip_anglehack;
156 void Host_Noclip_f (void)
158 if (cmd_source == src_command)
160 Cmd_ForwardToServer ();
166 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
170 if (host_client->edict->v->movetype != MOVETYPE_NOCLIP)
172 noclip_anglehack = true;
173 host_client->edict->v->movetype = MOVETYPE_NOCLIP;
174 SV_ClientPrint("noclip ON\n");
178 noclip_anglehack = false;
179 host_client->edict->v->movetype = MOVETYPE_WALK;
180 SV_ClientPrint("noclip OFF\n");
188 Sets client to flymode
191 void Host_Fly_f (void)
193 if (cmd_source == src_command)
195 Cmd_ForwardToServer ();
201 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
205 if (host_client->edict->v->movetype != MOVETYPE_FLY)
207 host_client->edict->v->movetype = MOVETYPE_FLY;
208 SV_ClientPrint("flymode ON\n");
212 host_client->edict->v->movetype = MOVETYPE_WALK;
213 SV_ClientPrint("flymode OFF\n");
224 void Host_Ping_f (void)
230 if (cmd_source == src_command)
232 Cmd_ForwardToServer ();
236 SV_ClientPrint("Client ping times:\n");
237 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
242 for (j=0 ; j<NUM_PING_TIMES ; j++)
243 total+=client->ping_times[j];
244 total /= NUM_PING_TIMES;
245 SV_ClientPrintf("%4i %s\n", (int)(total*1000), client->name);
250 ===============================================================================
254 ===============================================================================
258 ======================
263 command from the console. Active clients are kicked off.
264 ======================
266 void Host_Map_f (void)
268 char level[MAX_QPATH];
272 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
276 if (cmd_source != src_command)
279 cls.demonum = -1; // stop demo loop in case this fails
282 Host_ShutdownServer(false);
284 // remove console or menu
286 key_consoleactive = 0;
288 svs.serverflags = 0; // haven't completed an episode yet
289 allowcheats = sv_cheats.integer != 0;
290 strcpy(level, Cmd_Argv(1));
291 SV_SpawnServer(level);
292 if (sv.active && cls.state == ca_disconnected)
293 CL_EstablishConnection("local:1");
300 Goes to a new map, taking all clients along
303 void Host_Changelevel_f (void)
305 char level[MAX_QPATH];
309 Con_Print("changelevel <levelname> : continue game on a new level\n");
312 if (!sv.active || cls.demoplayback)
314 Con_Print("Only the server may changelevel\n");
317 if (cmd_source != src_command)
320 // remove console or menu
322 key_consoleactive = 0;
324 SV_SaveSpawnparms ();
325 allowcheats = sv_cheats.integer != 0;
326 strcpy(level, Cmd_Argv(1));
327 SV_SpawnServer(level);
328 if (sv.active && cls.state == ca_disconnected)
329 CL_EstablishConnection("local:1");
336 Restarts the current server for a dead player
339 void Host_Restart_f (void)
341 char mapname[MAX_QPATH];
345 Con_Print("restart : restart current level\n");
348 if (!sv.active || cls.demoplayback)
350 Con_Print("Only the server may restart\n");
353 if (cmd_source != src_command)
356 // remove console or menu
358 key_consoleactive = 0;
360 allowcheats = sv_cheats.integer != 0;
361 strcpy(mapname, sv.name);
362 SV_SpawnServer(mapname);
363 if (sv.active && cls.state == ca_disconnected)
364 CL_EstablishConnection("local:1");
371 This command causes the client to wait for the signon messages again.
372 This is sent just before a server changes levels
375 void Host_Reconnect_f (void)
379 Con_Print("reconnect : wait for signon messages again\n");
384 //Con_Print("reconnect: no signon, ignoring reconnect\n");
387 cls.signon = 0; // need new connection messages
391 =====================
394 User command to connect to server
395 =====================
397 void Host_Connect_f (void)
401 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
404 CL_EstablishConnection(Cmd_Argv(1));
409 ===============================================================================
413 ===============================================================================
416 #define SAVEGAME_VERSION 5
422 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
425 void Host_SavegameComment (char *text)
430 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
432 memcpy (text, cl.levelname, strlen(cl.levelname));
433 sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
434 memcpy (text+22, kills, strlen(kills));
435 // convert space to _ to make stdio happy
436 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
439 text[SAVEGAME_COMMENT_LENGTH] = '\0';
448 void Host_Savegame_f (void)
453 char comment[SAVEGAME_COMMENT_LENGTH+1];
455 if (cmd_source != src_command)
458 if (cls.state != ca_connected || !sv.active)
460 Con_Print("Not playing a local game.\n");
466 Con_Print("Can't save in intermission.\n");
470 for (i = 0;i < svs.maxclients;i++)
472 if (svs.clients[i].active)
476 Con_Print("Can't save multiplayer games.\n");
479 if (svs.clients[i].edict->v->deadflag)
481 Con_Print("Can't savegame with a dead player\n");
489 Con_Print("save <savename> : save a game\n");
493 if (strstr(Cmd_Argv(1), ".."))
495 Con_Print("Relative pathnames are not allowed.\n");
499 strlcpy (name, Cmd_Argv(1), sizeof (name));
500 FS_DefaultExtension (name, ".sav", sizeof (name));
502 Con_Printf("Saving game to %s...\n", name);
503 f = FS_Open (name, "w", false);
506 Con_Print("ERROR: couldn't open.\n");
510 FS_Printf(f, "%i\n", SAVEGAME_VERSION);
511 Host_SavegameComment (comment);
512 FS_Printf(f, "%s\n", comment);
513 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
514 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
515 FS_Printf(f, "%d\n", current_skill);
516 FS_Printf(f, "%s\n", sv.name);
517 FS_Printf(f, "%f\n",sv.time);
519 // write the light styles
520 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
522 if (sv.lightstyles[i])
523 FS_Printf(f, "%s\n", sv.lightstyles[i]);
529 for (i=0 ; i<sv.num_edicts ; i++)
530 ED_Write (f, EDICT_NUM(i));
532 Con_Print("done.\n");
536 extern mempool_t *edictstring_mempool;
543 void Host_Loadgame_f (void)
546 char filename[MAX_QPATH];
547 char mapname[MAX_QPATH];
556 float spawn_parms[NUM_SPAWN_PARMS];
558 if (cmd_source != src_command)
563 Con_Print("load <savename> : load a game\n");
567 strcpy (filename, Cmd_Argv(1));
568 FS_DefaultExtension (filename, ".sav", sizeof (filename));
570 Con_Printf("Loading game from %s...\n", filename);
572 cls.demonum = -1; // stop demo loop in case this fails
574 f = FS_Open (filename, "r", false);
577 Con_Print("ERROR: couldn't open.\n");
581 str = FS_Getline (f);
582 sscanf (str, "%i\n", &version);
583 if (version != SAVEGAME_VERSION)
586 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
590 str = FS_Getline (f);
591 for (i = 0;i < NUM_SPAWN_PARMS;i++)
593 str = FS_Getline (f);
594 sscanf (str, "%f\n", &spawn_parms[i]);
596 // this silliness is so we can load 1.06 save files, which have float skill values
597 str = FS_Getline (f);
598 sscanf (str, "%f\n", &tfloat);
599 current_skill = (int)(tfloat + 0.1);
600 Cvar_SetValue ("skill", (float)current_skill);
602 strcpy (mapname, FS_Getline (f));
604 str = FS_Getline (f);
605 sscanf (str, "%f\n",&time);
607 allowcheats = sv_cheats.integer != 0;
608 SV_SpawnServer (mapname);
611 Con_Print("Couldn't load map\n");
614 sv.paused = true; // pause until all clients connect
617 // load the light styles
619 for (i = 0;i < MAX_LIGHTSTYLES;i++)
621 str = FS_Getline (f);
622 sv.lightstyles[i] = Mem_Alloc(edictstring_mempool, strlen(str)+1);
623 strcpy (sv.lightstyles[i], str);
626 // load the edicts out of the savegame file
632 for (i = 0;i < (int)sizeof(buf) - 1;i++)
646 if (i == sizeof(buf)-1)
647 Host_Error ("Loadgame buffer overflow");
650 if (!COM_ParseToken(&start, false))
655 if (strcmp(com_token,"{"))
656 Host_Error ("First token isn't a brace");
660 // parse the global vars
661 ED_ParseGlobals (start);
666 if (entnum >= MAX_EDICTS)
667 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)\n", MAX_EDICTS);
668 while (entnum >= sv.max_edicts)
670 ent = EDICT_NUM(entnum);
671 memset (ent->v, 0, progs->entityfields * 4);
672 ent->e->free = false;
673 ED_ParseEdict (start, ent);
675 // link it into the bsp tree
677 SV_LinkEdict (ent, false);
683 sv.num_edicts = entnum;
688 for (i = 0;i < NUM_SPAWN_PARMS;i++)
689 svs.clients[0].spawn_parms[i] = spawn_parms[i];
691 // make sure we're connected to loopback
692 if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
693 CL_EstablishConnection("local:1");
696 //============================================================================
699 ======================
701 ======================
703 cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
704 void Host_Name_f (void)
707 char newName[sizeof(host_client->name)];
709 if (Cmd_Argc () == 1)
711 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
715 if (Cmd_Argc () == 2)
716 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
718 strlcpy (newName, Cmd_Args(), sizeof (newName));
720 for (i = 0, j = 0;newName[i];i++)
721 if (newName[i] != '\r' && newName[i] != '\n')
722 newName[j++] = newName[i];
725 if (cmd_source == src_command)
727 Cvar_Set ("_cl_name", newName);
728 if (cls.state == ca_connected)
729 Cmd_ForwardToServer ();
733 if (sv.time < host_client->nametime)
735 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
739 host_client->nametime = sv.time + 5;
741 // point the string back at updateclient->name to keep it safe
742 strlcpy (host_client->name, newName, sizeof (host_client->name));
743 host_client->edict->v->netname = PR_SetString(host_client->name);
744 if (strcmp(host_client->old_name, host_client->name))
746 if (host_client->spawned)
747 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
748 strcpy(host_client->old_name, host_client->name);
749 // send notification to all clients
750 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
751 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
752 MSG_WriteString (&sv.reliable_datagram, host_client->name);
757 ======================
759 ======================
761 cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", ""};
762 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
763 void Host_Playermodel_f (void)
766 char newPath[sizeof(host_client->playermodel)];
768 if (Cmd_Argc () == 1)
770 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
774 if (Cmd_Argc () == 2)
775 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
777 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
779 for (i = 0, j = 0;newPath[i];i++)
780 if (newPath[i] != '\r' && newPath[i] != '\n')
781 newPath[j++] = newPath[i];
784 if (cmd_source == src_command)
786 Cvar_Set ("_cl_playermodel", newPath);
787 if (cls.state == ca_connected)
788 Cmd_ForwardToServer ();
793 if (sv.time < host_client->nametime)
795 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
799 host_client->nametime = sv.time + 5;
802 // point the string back at updateclient->name to keep it safe
803 strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
804 if( eval_playermodel )
805 GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PR_SetString(host_client->playermodel);
806 if (strcmp(host_client->old_model, host_client->playermodel))
808 if (host_client->spawned)
809 SV_BroadcastPrintf("%s changed model to %s\n", host_client->old_model, host_client->playermodel);
810 strcpy(host_client->old_model, host_client->playermodel);
811 /*// send notification to all clients
812 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
813 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
814 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
819 ======================
821 ======================
823 cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", ""};
824 void Host_Playerskin_f (void)
827 char newPath[sizeof(host_client->playerskin)];
829 if (Cmd_Argc () == 1)
831 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
835 if (Cmd_Argc () == 2)
836 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
838 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
840 for (i = 0, j = 0;newPath[i];i++)
841 if (newPath[i] != '\r' && newPath[i] != '\n')
842 newPath[j++] = newPath[i];
845 if (cmd_source == src_command)
847 Cvar_Set ("_cl_playerskin", newPath);
848 if (cls.state == ca_connected)
849 Cmd_ForwardToServer ();
854 if (sv.time < host_client->nametime)
856 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
860 host_client->nametime = sv.time + 5;
863 // point the string back at updateclient->name to keep it safe
864 strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
865 if( eval_playerskin )
866 GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PR_SetString(host_client->playerskin);
867 if (strcmp(host_client->old_skin, host_client->playerskin))
869 if (host_client->spawned)
870 SV_BroadcastPrintf("%s changed skin to %s\n", host_client->old_skin, host_client->playerskin);
871 strcpy(host_client->old_skin, host_client->playerskin);
872 /*// send notification to all clients
873 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
874 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
875 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
879 void Host_Version_f (void)
881 Con_Printf("Version: %s build %s\n", gamename, buildstring);
884 void Host_Say(qboolean teamonly)
890 // LordHavoc: 256 char say messages
891 unsigned char text[256];
892 qboolean fromServer = false;
894 if (cmd_source == src_command)
896 if (cls.state == ca_dedicated)
903 Cmd_ForwardToServer ();
911 if (!teamplay.integer)
914 // turn on color set 1
923 snprintf (text, sizeof(text), "%c%s: %s", 1, host_client->name, p1);
925 snprintf (text, sizeof(text), "%c<%s> %s", 1, hostname.string, p1);
926 p2 = text + strlen(text);
927 while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
929 if (p2[-1] == '\"' && quoted)
934 strlcat(text, "\n", sizeof(text));
936 // note: save is not a valid edict if fromServer is true
938 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
939 if (host_client->spawned && (!teamonly || host_client->edict->v->team == save->edict->v->team))
940 SV_ClientPrint(text);
943 //Con_Print(&text[1]);
947 void Host_Say_f(void)
953 void Host_Say_Team_f(void)
959 void Host_Tell_f(void)
964 char text[1024]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
965 qboolean fromServer = false;
967 if (cmd_source == src_command)
969 if (cls.state == ca_dedicated)
973 Cmd_ForwardToServer ();
982 sprintf (text, "%s: ", host_client->name);
984 sprintf (text, "<%s> ", hostname.string);
987 p2 = p1 + strlen(p1);
988 // remove the target name
989 while (p1 < p2 && *p1 != ' ')
991 while (p1 < p2 && *p1 == ' ')
993 // remove trailing newlines
994 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
996 // remove quotes if present
1002 else if (fromServer)
1003 Con_Print("Host_Tell: missing end quote\n");
1005 SV_ClientPrint("Host_Tell: missing end quote\n");
1007 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1009 for (j = strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1015 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
1016 if (host_client->spawned && !strcasecmp(host_client->name, Cmd_Argv(1)))
1017 SV_ClientPrint(text);
1027 cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
1028 void Host_Color_f(void)
1033 func_t SV_ChangeTeam;
1035 if (Cmd_Argc() == 1)
1037 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1038 Con_Print("color <0-15> [0-15]\n");
1042 if (Cmd_Argc() == 2)
1043 top = bottom = atoi(Cmd_Argv(1));
1046 top = atoi(Cmd_Argv(1));
1047 bottom = atoi(Cmd_Argv(2));
1051 // LordHavoc: allow skin colormaps 14 and 15 (was 13)
1055 // LordHavoc: allow skin colormaps 14 and 15 (was 13)
1059 playercolor = top*16 + bottom;
1061 if (cmd_source == src_command)
1063 Cvar_SetValue ("_cl_color", playercolor);
1064 if (cls.state == ca_connected)
1065 Cmd_ForwardToServer ();
1069 if (host_client->edict && (f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions)))
1071 Con_DPrint("Calling SV_ChangeTeam\n");
1072 pr_global_struct->time = sv.time;
1073 pr_globals[OFS_PARM0] = playercolor;
1074 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1075 PR_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1080 if (host_client->edict)
1082 if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1083 val->_float = playercolor;
1084 host_client->edict->v->team = bottom + 1;
1086 host_client->colors = playercolor;
1087 if (host_client->old_colors != host_client->colors)
1089 host_client->old_colors = host_client->colors;
1090 // send notification to all clients
1091 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1092 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1093 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1098 cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000"};
1099 void Host_Rate_f(void)
1103 if (Cmd_Argc() != 2)
1105 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1106 Con_Print("rate <500-25000>\n");
1110 rate = atoi(Cmd_Argv(1));
1112 if (cmd_source == src_command)
1114 Cvar_SetValue ("_cl_rate", bound(NET_MINRATE, rate, NET_MAXRATE));
1115 if (cls.state == ca_connected)
1116 Cmd_ForwardToServer ();
1120 host_client->rate = rate;
1128 void Host_Kill_f (void)
1130 if (cmd_source == src_command)
1132 Cmd_ForwardToServer ();
1136 if (host_client->edict->v->health <= 0)
1138 SV_ClientPrint("Can't suicide -- already dead!\n");
1142 pr_global_struct->time = sv.time;
1143 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1144 PR_ExecuteProgram (pr_global_struct->ClientKill, "QC function ClientKill is missing");
1153 void Host_Pause_f (void)
1156 if (cmd_source == src_command)
1158 Cmd_ForwardToServer ();
1161 if (!pausable.integer)
1162 SV_ClientPrint("Pause not allowed.\n");
1166 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1167 // send notification to all clients
1168 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1169 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1174 ======================
1176 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1177 ======================
1179 cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
1180 static void Host_PModel_f (void)
1185 if (Cmd_Argc () == 1)
1187 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1190 i = atoi(Cmd_Argv(1));
1192 if (cmd_source == src_command)
1194 if (cl_pmodel.integer == i)
1196 Cvar_SetValue ("_cl_pmodel", i);
1197 if (cls.state == ca_connected)
1198 Cmd_ForwardToServer ();
1202 if (host_client->edict && (val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
1206 //===========================================================================
1214 void Host_PreSpawn_f (void)
1216 if (cmd_source == src_command)
1218 Con_Print("prespawn is not valid from the console\n");
1222 if (host_client->spawned)
1224 Con_Print("prespawn not valid -- already spawned\n");
1228 SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
1229 MSG_WriteByte (&host_client->message, svc_signonnum);
1230 MSG_WriteByte (&host_client->message, 2);
1231 host_client->sendsignon = true;
1233 // reset the name change timer because the client will send name soon
1234 host_client->nametime = 0;
1242 void Host_Spawn_f (void)
1248 int stats[MAX_CL_STATS];
1250 if (cmd_source == src_command)
1252 Con_Print("spawn is not valid from the console\n");
1256 if (host_client->spawned)
1258 Con_Print("Spawn not valid -- already spawned\n");
1262 // reset name change timer again because they might want to change name
1263 // again in the first 5 seconds after connecting
1264 host_client->nametime = 0;
1266 // LordHavoc: moved this above the QC calls at FrikaC's request
1267 // send all current names, colors, and frag counts
1268 SZ_Clear (&host_client->message);
1270 // run the entrance script
1273 // loaded games are fully initialized already
1274 // if this is the last client to be connected, unpause
1277 if ((f = ED_FindFunction ("RestoreGame")))
1278 if ((RestoreGame = (func_t)(f - pr_functions)))
1280 Con_DPrint("Calling RestoreGame\n");
1281 pr_global_struct->time = sv.time;
1282 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1283 PR_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
1289 ED_ClearEdict(host_client->edict);
1291 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(host_client->edict->v->netname), host_client->name);
1293 // copy spawn parms out of the client_t
1294 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1295 (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
1297 // call the spawn function
1298 pr_global_struct->time = sv.time;
1299 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1300 PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing");
1302 if ((Sys_DoubleTime() - host_client->connecttime) <= sv.time)
1303 Con_Printf("%s entered the game\n", host_client->name);
1305 PR_ExecuteProgram (pr_global_struct->PutClientInServer, "QC function PutClientInServer is missing");
1309 // send time of update
1310 MSG_WriteByte (&host_client->message, svc_time);
1311 MSG_WriteFloat (&host_client->message, sv.time);
1313 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1315 if (!client->active)
1317 MSG_WriteByte (&host_client->message, svc_updatename);
1318 MSG_WriteByte (&host_client->message, i);
1319 MSG_WriteString (&host_client->message, client->name);
1320 MSG_WriteByte (&host_client->message, svc_updatefrags);
1321 MSG_WriteByte (&host_client->message, i);
1322 MSG_WriteShort (&host_client->message, client->frags);
1323 MSG_WriteByte (&host_client->message, svc_updatecolors);
1324 MSG_WriteByte (&host_client->message, i);
1325 MSG_WriteByte (&host_client->message, client->colors);
1328 // send all current light styles
1329 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1331 MSG_WriteByte (&host_client->message, svc_lightstyle);
1332 MSG_WriteByte (&host_client->message, (char)i);
1333 MSG_WriteString (&host_client->message, sv.lightstyles[i]);
1337 MSG_WriteByte (&host_client->message, svc_updatestat);
1338 MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
1339 MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets);
1341 MSG_WriteByte (&host_client->message, svc_updatestat);
1342 MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
1343 MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters);
1345 MSG_WriteByte (&host_client->message, svc_updatestat);
1346 MSG_WriteByte (&host_client->message, STAT_SECRETS);
1347 MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets);
1349 MSG_WriteByte (&host_client->message, svc_updatestat);
1350 MSG_WriteByte (&host_client->message, STAT_MONSTERS);
1351 MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters);
1354 // Never send a roll angle, because savegames can catch the server
1355 // in a state where it is expecting the client to correct the angle
1356 // and it won't happen if the game was just loaded, so you wind up
1357 // with a permanent head tilt
1358 MSG_WriteByte (&host_client->message, svc_setangle);
1359 MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[0], sv.protocol);
1360 MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[1], sv.protocol);
1361 MSG_WriteAngle (&host_client->message, 0, sv.protocol);
1363 SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->message, stats);
1365 MSG_WriteByte (&host_client->message, svc_signonnum);
1366 MSG_WriteByte (&host_client->message, 3);
1367 host_client->sendsignon = true;
1375 void Host_Begin_f (void)
1377 if (cmd_source == src_command)
1379 Con_Print("begin is not valid from the console\n");
1383 host_client->spawned = true;
1386 //===========================================================================
1393 Kicks a user off of the server
1396 void Host_Kick_f (void)
1399 const char *message = NULL;
1402 qboolean byNumber = false;
1404 if (cmd_source != src_command || !sv.active)
1409 if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1411 i = atof(Cmd_Argv(2)) - 1;
1412 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1418 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1420 if (!host_client->active)
1422 if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1427 if (i < svs.maxclients)
1429 if (cmd_source == src_command)
1431 if (cls.state == ca_dedicated)
1434 who = cl_name.string;
1439 // can't kick yourself!
1440 if (host_client == save)
1445 message = Cmd_Args();
1446 COM_ParseToken(&message, false);
1449 message++; // skip the #
1450 while (*message == ' ') // skip white space
1452 message += strlen(Cmd_Argv(2)); // skip the number
1454 while (*message && *message == ' ')
1458 SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1460 SV_ClientPrintf("Kicked by %s\n", who);
1461 SV_DropClient (false); // kicked
1468 ===============================================================================
1472 ===============================================================================
1480 void Host_Give_f (void)
1486 if (cmd_source == src_command)
1488 Cmd_ForwardToServer ();
1494 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1499 v = atoi (Cmd_Argv(2));
1513 // MED 01/04/97 added hipnotic give stuff
1514 if (gamemode == GAME_HIPNOTIC)
1519 host_client->edict->v->items = (int)host_client->edict->v->items | HIT_PROXIMITY_GUN;
1521 host_client->edict->v->items = (int)host_client->edict->v->items | IT_GRENADE_LAUNCHER;
1523 else if (t[0] == '9')
1524 host_client->edict->v->items = (int)host_client->edict->v->items | HIT_LASER_CANNON;
1525 else if (t[0] == '0')
1526 host_client->edict->v->items = (int)host_client->edict->v->items | HIT_MJOLNIR;
1527 else if (t[0] >= '2')
1528 host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2'));
1533 host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2'));
1538 if (gamemode == GAME_ROGUE && (val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_shells1)))
1541 host_client->edict->v->ammo_shells = v;
1544 if (gamemode == GAME_ROGUE)
1546 if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_nails1)))
1549 if (host_client->edict->v->weapon <= IT_LIGHTNING)
1550 host_client->edict->v->ammo_nails = v;
1555 host_client->edict->v->ammo_nails = v;
1559 if (gamemode == GAME_ROGUE)
1561 val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_lava_nails);
1565 if (host_client->edict->v->weapon > IT_LIGHTNING)
1566 host_client->edict->v->ammo_nails = v;
1571 if (gamemode == GAME_ROGUE)
1573 val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_rockets1);
1577 if (host_client->edict->v->weapon <= IT_LIGHTNING)
1578 host_client->edict->v->ammo_rockets = v;
1583 host_client->edict->v->ammo_rockets = v;
1587 if (gamemode == GAME_ROGUE)
1589 val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_multi_rockets);
1593 if (host_client->edict->v->weapon > IT_LIGHTNING)
1594 host_client->edict->v->ammo_rockets = v;
1599 host_client->edict->v->health = v;
1602 if (gamemode == GAME_ROGUE)
1604 val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_cells1);
1608 if (host_client->edict->v->weapon <= IT_LIGHTNING)
1609 host_client->edict->v->ammo_cells = v;
1614 host_client->edict->v->ammo_cells = v;
1618 if (gamemode == GAME_ROGUE)
1620 val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_plasma);
1624 if (host_client->edict->v->weapon > IT_LIGHTNING)
1625 host_client->edict->v->ammo_cells = v;
1632 edict_t *FindViewthing (void)
1637 for (i=0 ; i<sv.num_edicts ; i++)
1640 if (!strcmp (PR_GetString(e->v->classname), "viewthing"))
1643 Con_Print("No viewthing on map\n");
1652 void Host_Viewmodel_f (void)
1657 e = FindViewthing ();
1661 m = Mod_ForName (Cmd_Argv(1), false, true, false);
1664 Con_Printf("Can't load %s\n", Cmd_Argv(1));
1669 cl.model_precache[(int)e->v->modelindex] = m;
1677 void Host_Viewframe_f (void)
1683 e = FindViewthing ();
1686 m = cl.model_precache[(int)e->v->modelindex];
1688 f = atoi(Cmd_Argv(1));
1689 if (f >= m->numframes)
1696 void PrintFrameName (model_t *m, int frame)
1699 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1701 Con_Printf("frame %i\n", frame);
1709 void Host_Viewnext_f (void)
1714 e = FindViewthing ();
1717 m = cl.model_precache[(int)e->v->modelindex];
1719 e->v->frame = e->v->frame + 1;
1720 if (e->v->frame >= m->numframes)
1721 e->v->frame = m->numframes - 1;
1723 PrintFrameName (m, e->v->frame);
1731 void Host_Viewprev_f (void)
1736 e = FindViewthing ();
1740 m = cl.model_precache[(int)e->v->modelindex];
1742 e->v->frame = e->v->frame - 1;
1743 if (e->v->frame < 0)
1746 PrintFrameName (m, e->v->frame);
1750 ===============================================================================
1754 ===============================================================================
1763 void Host_Startdemos_f (void)
1767 if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
1773 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1776 Con_Printf("%i demo(s) in loop\n", c);
1778 for (i=1 ; i<c+1 ; i++)
1779 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1781 // LordHavoc: clear the remaining slots
1782 for (;i <= MAX_DEMOS;i++)
1783 cls.demos[i-1][0] = 0;
1785 if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1799 Return to looping demos
1802 void Host_Demos_f (void)
1804 if (cls.state == ca_dedicated)
1806 if (cls.demonum == -1)
1816 Return to looping demos
1819 void Host_Stopdemo_f (void)
1821 if (!cls.demoplayback)
1824 Host_ShutdownServer (false);
1827 static void MaxPlayers_f(void)
1831 if (Cmd_Argc() != 2)
1833 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
1839 Con_Print("maxplayers can not be changed while a server is running.\n");
1843 n = atoi(Cmd_Argv(1));
1844 n = bound(1, n, MAX_SCOREBOARD);
1845 Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
1848 Mem_Free(svs.clients);
1850 svs.clients = Mem_Alloc(sv_clients_mempool, sizeof(client_t) * svs.maxclients);
1852 Cvar_Set ("deathmatch", "0");
1854 Cvar_Set ("deathmatch", "1");
1857 //=============================================================================
1864 void Host_InitCommands (void)
1866 Cmd_AddCommand ("status", Host_Status_f);
1867 Cmd_AddCommand ("quit", Host_Quit_f);
1868 if (gamemode == GAME_NEHAHRA)
1870 Cmd_AddCommand ("max", Host_God_f);
1871 Cmd_AddCommand ("monster", Host_Notarget_f);
1872 Cmd_AddCommand ("scrag", Host_Fly_f);
1873 Cmd_AddCommand ("wraith", Host_Noclip_f);
1874 Cmd_AddCommand ("gimme", Host_Give_f);
1878 Cmd_AddCommand ("god", Host_God_f);
1879 Cmd_AddCommand ("notarget", Host_Notarget_f);
1880 Cmd_AddCommand ("fly", Host_Fly_f);
1881 Cmd_AddCommand ("noclip", Host_Noclip_f);
1882 Cmd_AddCommand ("give", Host_Give_f);
1884 Cmd_AddCommand ("map", Host_Map_f);
1885 Cmd_AddCommand ("restart", Host_Restart_f);
1886 Cmd_AddCommand ("changelevel", Host_Changelevel_f);
1887 Cmd_AddCommand ("connect", Host_Connect_f);
1888 Cmd_AddCommand ("reconnect", Host_Reconnect_f);
1889 Cmd_AddCommand ("version", Host_Version_f);
1890 Cmd_AddCommand ("say", Host_Say_f);
1891 Cmd_AddCommand ("say_team", Host_Say_Team_f);
1892 Cmd_AddCommand ("tell", Host_Tell_f);
1893 Cmd_AddCommand ("kill", Host_Kill_f);
1894 Cmd_AddCommand ("pause", Host_Pause_f);
1895 Cmd_AddCommand ("kick", Host_Kick_f);
1896 Cmd_AddCommand ("ping", Host_Ping_f);
1897 Cmd_AddCommand ("load", Host_Loadgame_f);
1898 Cmd_AddCommand ("save", Host_Savegame_f);
1900 Cmd_AddCommand ("startdemos", Host_Startdemos_f);
1901 Cmd_AddCommand ("demos", Host_Demos_f);
1902 Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);
1904 Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
1905 Cmd_AddCommand ("viewframe", Host_Viewframe_f);
1906 Cmd_AddCommand ("viewnext", Host_Viewnext_f);
1907 Cmd_AddCommand ("viewprev", Host_Viewprev_f);
1909 Cvar_RegisterVariable (&cl_name);
1910 Cmd_AddCommand ("name", Host_Name_f);
1911 Cvar_RegisterVariable (&cl_color);
1912 Cmd_AddCommand ("color", Host_Color_f);
1913 Cvar_RegisterVariable (&cl_rate);
1914 Cmd_AddCommand ("rate", Host_Rate_f);
1915 if (gamemode == GAME_NEHAHRA)
1917 Cvar_RegisterVariable (&cl_pmodel);
1918 Cmd_AddCommand ("pmodel", Host_PModel_f);
1921 // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
1922 Cvar_RegisterVariable (&cl_playermodel);
1923 Cmd_AddCommand ("playermodel", Host_Playermodel_f);
1924 Cvar_RegisterVariable (&cl_playerskin);
1925 Cmd_AddCommand ("playerskin", Host_Playerskin_f);
1927 Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
1928 Cmd_AddCommand ("spawn", Host_Spawn_f);
1929 Cmd_AddCommand ("begin", Host_Begin_f);
1930 Cmd_AddCommand ("maxplayers", MaxPlayers_f);
1932 Cvar_RegisterVariable(&sv_cheats);