2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
27 cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
28 cvar_t sv_status_privacy = {CVAR_SAVE, "sv_status_privacy", "0", "do not show IP addresses in 'status' replies to clients"};
29 cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
30 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
31 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
32 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
33 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
34 cvar_t r_fixtrans_auto = {0, "r_fixtrans_auto", "0", "automatically fixtrans textures (when set to 2, it also saves the fixed versions to a fixtrans directory)"};
35 qboolean allowcheats = false;
37 extern qboolean host_shuttingdown;
38 extern cvar_t developer_entityparsing;
46 void Host_Quit_f (void)
49 Con_Printf("shutting down already!\n");
59 void Host_Status_f (void)
62 int seconds, minutes, hours = 0, j, players;
63 void (*print) (const char *fmt, ...);
65 if (cmd_source == src_command)
67 // if running a client, try to send over network so the client's status report parser will see the report
68 if (cls.state == ca_connected)
70 Cmd_ForwardToServer ();
76 print = SV_ClientPrintf;
81 for (players = 0, j = 0;j < svs.maxclients;j++)
82 if (svs.clients[j].active)
84 print ("host: %s\n", Cvar_VariableString ("hostname"));
85 print ("version: %s build %s\n", gamename, buildstring);
86 print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
87 print ("map: %s\n", sv.name);
88 print ("timing: %s\n", Host_TimingReport());
89 print ("players: %i active (%i max)\n\n", players, svs.maxclients);
90 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
94 seconds = (int)(realtime - client->connecttime);
95 minutes = seconds / 60;
98 seconds -= (minutes * 60);
101 minutes -= (hours * 60);
105 print ("#%-3u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, client->frags, hours, minutes, seconds);
106 if(sv_status_privacy.integer && cmd_source != src_command)
107 print (" %s\n", client->netconnection ? "hidden" : "botclient");
109 print (" %s\n", client->netconnection ? client->netconnection->address : "botclient");
118 Sets client to godmode
121 void Host_God_f (void)
125 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
129 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
130 if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
131 SV_ClientPrint("godmode OFF\n");
133 SV_ClientPrint("godmode ON\n");
136 void Host_Notarget_f (void)
140 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
144 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
145 if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
146 SV_ClientPrint("notarget OFF\n");
148 SV_ClientPrint("notarget ON\n");
151 qboolean noclip_anglehack;
153 void Host_Noclip_f (void)
157 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
161 if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
163 noclip_anglehack = true;
164 host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
165 SV_ClientPrint("noclip ON\n");
169 noclip_anglehack = false;
170 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
171 SV_ClientPrint("noclip OFF\n");
179 Sets client to flymode
182 void Host_Fly_f (void)
186 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
190 if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
192 host_client->edict->fields.server->movetype = MOVETYPE_FLY;
193 SV_ClientPrint("flymode ON\n");
197 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
198 SV_ClientPrint("flymode OFF\n");
209 void Host_Pings_f (void); // called by Host_Ping_f
210 void Host_Ping_f (void)
214 void (*print) (const char *fmt, ...);
216 if (cmd_source == src_command)
218 // if running a client, try to send over network so the client's ping report parser will see the report
219 if (cls.state == ca_connected)
221 Cmd_ForwardToServer ();
227 print = SV_ClientPrintf;
232 print("Client ping times:\n");
233 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
237 print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name);
240 // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
241 // actually, don't, it confuses old clients (resulting in "unknown command pingplreport" flooding the console)
246 ===============================================================================
250 ===============================================================================
254 ======================
259 command from the console. Active clients are kicked off.
260 ======================
262 void Host_Map_f (void)
264 char level[MAX_QPATH];
268 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
272 // GAME_DELUXEQUAKE - clear warpmark (used by QC)
273 if (gamemode == GAME_DELUXEQUAKE)
274 Cvar_Set("warpmark", "");
276 cls.demonum = -1; // stop demo loop in case this fails
279 Host_ShutdownServer();
284 svs.serverflags = 0; // haven't completed an episode yet
285 allowcheats = sv_cheats.integer != 0;
286 strlcpy(level, Cmd_Argv(1), sizeof(level));
287 SV_SpawnServer(level);
288 if (sv.active && cls.state == ca_disconnected)
289 CL_EstablishConnection("local:1");
296 Goes to a new map, taking all clients along
299 void Host_Changelevel_f (void)
301 char level[MAX_QPATH];
305 Con_Print("changelevel <levelname> : continue game on a new level\n");
318 SV_SaveSpawnparms ();
320 allowcheats = sv_cheats.integer != 0;
321 strlcpy(level, Cmd_Argv(1), sizeof(level));
322 SV_SpawnServer(level);
323 if (sv.active && cls.state == ca_disconnected)
324 CL_EstablishConnection("local:1");
331 Restarts the current server for a dead player
334 void Host_Restart_f (void)
336 char mapname[MAX_QPATH];
340 Con_Print("restart : restart current level\n");
345 Con_Print("Only the server may restart\n");
352 allowcheats = sv_cheats.integer != 0;
353 strlcpy(mapname, sv.name, sizeof(mapname));
354 SV_SpawnServer(mapname);
355 if (sv.active && cls.state == ca_disconnected)
356 CL_EstablishConnection("local:1");
363 This command causes the client to wait for the signon messages again.
364 This is sent just before a server changes levels
367 void Host_Reconnect_f (void)
370 // if not connected, reconnect to the most recent server
373 // if we have connected to a server recently, the userinfo
374 // will still contain its IP address, so get the address...
375 InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
377 CL_EstablishConnection(temp);
379 Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n");
382 // if connected, do something based on protocol
383 if (cls.protocol == PROTOCOL_QUAKEWORLD)
385 // quakeworld can just re-login
386 if (cls.qw_downloadmemory) // don't change when downloading
391 if (cls.state == ca_connected && cls.signon < SIGNONS)
393 Con_Printf("reconnecting...\n");
394 MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
395 MSG_WriteString(&cls.netcon->message, "new");
400 // netquake uses reconnect on level changes (silly)
403 Con_Print("reconnect : wait for signon messages again\n");
408 Con_Print("reconnect: no signon, ignoring reconnect\n");
411 cls.signon = 0; // need new connection messages
416 =====================
419 User command to connect to server
420 =====================
422 void Host_Connect_f (void)
426 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
429 CL_EstablishConnection(Cmd_Argv(1));
434 ===============================================================================
438 ===============================================================================
441 #define SAVEGAME_VERSION 5
443 void Host_Savegame_to (const char *name)
446 int i, lightstyles = 64;
447 char comment[SAVEGAME_COMMENT_LENGTH+1];
450 // first we have to figure out if this can be saved in 64 lightstyles
451 // (for Quake compatibility)
452 for (i=64 ; i<MAX_LIGHTSTYLES ; i++)
453 if (sv.lightstyles[i][0])
456 isserver = !strcmp(PRVM_NAME, "server");
458 Con_Printf("Saving game to %s...\n", name);
459 f = FS_OpenRealFile(name, "wb", false);
462 Con_Print("ERROR: couldn't open.\n");
466 FS_Printf(f, "%i\n", SAVEGAME_VERSION);
468 memset(comment, 0, sizeof(comment));
470 dpsnprintf(comment, sizeof(comment), "%-21.21s kills:%3i/%3i", PRVM_GetString(prog->edicts->fields.server->message), (int)prog->globals.server->killed_monsters, (int)prog->globals.server->total_monsters);
472 dpsnprintf(comment, sizeof(comment), "(crash dump of %s progs)", PRVM_NAME);
473 // convert space to _ to make stdio happy
474 // LordHavoc: convert control characters to _ as well
475 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
476 if (comment[i] <= ' ')
478 comment[SAVEGAME_COMMENT_LENGTH] = '\0';
480 FS_Printf(f, "%s\n", comment);
483 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
484 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
485 FS_Printf(f, "%d\n", current_skill);
486 FS_Printf(f, "%s\n", sv.name);
487 FS_Printf(f, "%f\n",sv.time);
491 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
492 FS_Printf(f, "(dummy)\n");
493 FS_Printf(f, "%d\n", 0);
494 FS_Printf(f, "%s\n", "(dummy)");
495 FS_Printf(f, "%f\n", realtime);
498 // write the light styles
499 for (i=0 ; i<lightstyles ; i++)
501 if (isserver && sv.lightstyles[i][0])
502 FS_Printf(f, "%s\n", sv.lightstyles[i]);
507 PRVM_ED_WriteGlobals (f);
508 for (i=0 ; i<prog->num_edicts ; i++)
510 FS_Printf(f,"// edict %d\n", i);
511 //Con_Printf("edict %d...\n", i);
512 PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
517 FS_Printf(f,"// DarkPlaces extended savegame\n");
518 // darkplaces extension - extra lightstyles, support for color lightstyles
519 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
520 if (isserver && sv.lightstyles[i][0])
521 FS_Printf(f, "sv.lightstyles %i %s\n", i, sv.lightstyles[i]);
523 // darkplaces extension - model precaches
524 for (i=1 ; i<MAX_MODELS ; i++)
525 if (sv.model_precache[i][0])
526 FS_Printf(f,"sv.model_precache %i %s\n", i, sv.model_precache[i]);
528 // darkplaces extension - sound precaches
529 for (i=1 ; i<MAX_SOUNDS ; i++)
530 if (sv.sound_precache[i][0])
531 FS_Printf(f,"sv.sound_precache %i %s\n", i, sv.sound_precache[i]);
536 Con_Print("done.\n");
544 void Host_Savegame_f (void)
546 char name[MAX_QPATH];
550 Con_Print("Can't save - no server running.\n");
556 // singleplayer checks
559 Con_Print("Can't save in intermission.\n");
563 if (svs.clients[0].active && svs.clients[0].edict->fields.server->deadflag)
565 Con_Print("Can't savegame with a dead player\n");
570 Con_Print("Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).\n");
574 Con_Print("save <savename> : save a game\n");
578 if (strstr(Cmd_Argv(1), ".."))
580 Con_Print("Relative pathnames are not allowed.\n");
584 strlcpy (name, Cmd_Argv(1), sizeof (name));
585 FS_DefaultExtension (name, ".sav", sizeof (name));
588 Host_Savegame_to(name);
598 void Host_Loadgame_f (void)
600 char filename[MAX_QPATH];
601 char mapname[MAX_QPATH];
611 float spawn_parms[NUM_SPAWN_PARMS];
615 Con_Print("load <savename> : load a game\n");
619 strlcpy (filename, Cmd_Argv(1), sizeof(filename));
620 FS_DefaultExtension (filename, ".sav", sizeof (filename));
622 Con_Printf("Loading game from %s...\n", filename);
624 // stop playing demos
625 if (cls.demoplayback)
631 cls.demonum = -1; // stop demo loop in case this fails
633 t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
636 Con_Print("ERROR: couldn't open.\n");
640 if(developer_entityparsing.integer)
641 Con_Printf("Host_Loadgame_f: loading version\n");
644 COM_ParseToken_Simple(&t, false, false);
645 version = atoi(com_token);
646 if (version != SAVEGAME_VERSION)
649 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
653 if(developer_entityparsing.integer)
654 Con_Printf("Host_Loadgame_f: loading description\n");
657 COM_ParseToken_Simple(&t, false, false);
659 for (i = 0;i < NUM_SPAWN_PARMS;i++)
661 COM_ParseToken_Simple(&t, false, false);
662 spawn_parms[i] = atof(com_token);
665 COM_ParseToken_Simple(&t, false, false);
666 // this silliness is so we can load 1.06 save files, which have float skill values
667 current_skill = (int)(atof(com_token) + 0.5);
668 Cvar_SetValue ("skill", (float)current_skill);
670 if(developer_entityparsing.integer)
671 Con_Printf("Host_Loadgame_f: loading mapname\n");
674 COM_ParseToken_Simple(&t, false, false);
675 strlcpy (mapname, com_token, sizeof(mapname));
677 if(developer_entityparsing.integer)
678 Con_Printf("Host_Loadgame_f: loading time\n");
681 COM_ParseToken_Simple(&t, false, false);
682 time = atof(com_token);
684 allowcheats = sv_cheats.integer != 0;
686 if(developer_entityparsing.integer)
687 Con_Printf("Host_Loadgame_f: spawning server\n");
689 SV_SpawnServer (mapname);
693 Con_Print("Couldn't load map\n");
696 sv.paused = true; // pause until all clients connect
699 if(developer_entityparsing.integer)
700 Con_Printf("Host_Loadgame_f: loading light styles\n");
702 // load the light styles
708 for (i = 0;i < MAX_LIGHTSTYLES;i++)
712 COM_ParseToken_Simple(&t, false, false);
713 // if this is a 64 lightstyle savegame produced by Quake, stop now
714 // we have to check this because darkplaces may save more than 64
715 if (com_token[0] == '{')
720 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
723 if(developer_entityparsing.integer)
724 Con_Printf("Host_Loadgame_f: skipping until globals\n");
726 // now skip everything before the first opening brace
727 // (this is for forward compatibility, so that older versions (at
728 // least ones with this fix) can load savegames with extra data before the
729 // first brace, as might be produced by a later engine version)
733 if (!COM_ParseToken_Simple(&t, false, false))
735 if (com_token[0] == '{')
742 // load the edicts out of the savegame file
747 while (COM_ParseToken_Simple(&t, false, false))
748 if (!strcmp(com_token, "}"))
750 if (!COM_ParseToken_Simple(&start, false, false))
755 if (strcmp(com_token,"{"))
758 Host_Error ("First token isn't a brace");
763 if(developer_entityparsing.integer)
764 Con_Printf("Host_Loadgame_f: loading globals\n");
766 // parse the global vars
767 PRVM_ED_ParseGlobals (start);
772 if (entnum >= MAX_EDICTS)
775 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
777 while (entnum >= prog->max_edicts)
778 PRVM_MEM_IncreaseEdicts();
779 ent = PRVM_EDICT_NUM(entnum);
780 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
781 ent->priv.server->free = false;
783 if(developer_entityparsing.integer)
784 Con_Printf("Host_Loadgame_f: loading edict %d\n", entnum);
786 PRVM_ED_ParseEdict (start, ent);
788 // link it into the bsp tree
789 if (!ent->priv.server->free)
790 SV_LinkEdict (ent, false);
798 prog->num_edicts = entnum;
801 for (i = 0;i < NUM_SPAWN_PARMS;i++)
802 svs.clients[0].spawn_parms[i] = spawn_parms[i];
804 if(developer_entityparsing.integer)
805 Con_Printf("Host_Loadgame_f: skipping until extended data\n");
807 // read extended data if present
808 // the extended data is stored inside a /* */ comment block, which the
809 // parser intentionally skips, so we have to check for it manually here
812 while (*end == '\r' || *end == '\n')
814 if (end[0] == '/' && end[1] == '*' && (end[2] == '\r' || end[2] == '\n'))
816 if(developer_entityparsing.integer)
817 Con_Printf("Host_Loadgame_f: loading extended data\n");
819 Con_Printf("Loading extended DarkPlaces savegame\n");
821 memset(sv.lightstyles[0], 0, sizeof(sv.lightstyles));
822 memset(sv.model_precache[0], 0, sizeof(sv.model_precache));
823 memset(sv.sound_precache[0], 0, sizeof(sv.sound_precache));
824 while (COM_ParseToken_Simple(&t, false, false))
826 if (!strcmp(com_token, "sv.lightstyles"))
828 COM_ParseToken_Simple(&t, false, false);
830 COM_ParseToken_Simple(&t, false, false);
831 if (i >= 0 && i < MAX_LIGHTSTYLES)
832 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
834 Con_Printf("unsupported lightstyle %i \"%s\"\n", i, com_token);
836 else if (!strcmp(com_token, "sv.model_precache"))
838 COM_ParseToken_Simple(&t, false, false);
840 COM_ParseToken_Simple(&t, false, false);
841 if (i >= 0 && i < MAX_MODELS)
843 strlcpy(sv.model_precache[i], com_token, sizeof(sv.model_precache[i]));
844 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
847 Con_Printf("unsupported model %i \"%s\"\n", i, com_token);
849 else if (!strcmp(com_token, "sv.sound_precache"))
851 COM_ParseToken_Simple(&t, false, false);
853 COM_ParseToken_Simple(&t, false, false);
854 if (i >= 0 && i < MAX_SOUNDS)
855 strlcpy(sv.sound_precache[i], com_token, sizeof(sv.sound_precache[i]));
857 Con_Printf("unsupported sound %i \"%s\"\n", i, com_token);
859 // skip any trailing text or unrecognized commands
860 while (COM_ParseToken_Simple(&t, true, false) && strcmp(com_token, "\n"))
866 if(developer_entityparsing.integer)
867 Con_Printf("Host_Loadgame_f: finished\n");
871 // make sure we're connected to loopback
872 if (sv.active && cls.state == ca_disconnected)
873 CL_EstablishConnection("local:1");
876 //============================================================================
879 ======================
881 ======================
883 cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
884 void Host_Name_f (void)
887 qboolean valid_colors;
888 char newName[sizeof(host_client->name)];
890 if (Cmd_Argc () == 1)
892 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
896 if (Cmd_Argc () == 2)
897 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
899 strlcpy (newName, Cmd_Args(), sizeof (newName));
901 if (cmd_source == src_command)
903 Cvar_Set ("_cl_name", newName);
907 if (realtime < host_client->nametime)
909 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
913 host_client->nametime = realtime + 5;
915 // point the string back at updateclient->name to keep it safe
916 strlcpy (host_client->name, newName, sizeof (host_client->name));
918 for (i = 0, j = 0;host_client->name[i];i++)
919 if (host_client->name[i] != '\r' && host_client->name[i] != '\n')
920 host_client->name[j++] = host_client->name[i];
921 host_client->name[j] = 0;
923 if(host_client->name[0] == 1 || host_client->name[0] == 2)
924 // may interfere with chat area, and will needlessly beep; so let's add a ^7
926 memmove(host_client->name + 2, host_client->name, sizeof(host_client->name) - 2);
927 host_client->name[sizeof(host_client->name) - 1] = 0;
928 host_client->name[0] = STRING_COLOR_TAG;
929 host_client->name[1] = '0' + STRING_COLOR_DEFAULT;
932 COM_StringLengthNoColors(host_client->name, 0, &valid_colors);
933 if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string
936 l = strlen(host_client->name);
937 if(l < sizeof(host_client->name) - 1)
939 // duplicate the color tag to escape it
940 host_client->name[i] = STRING_COLOR_TAG;
941 host_client->name[i+1] = 0;
942 //Con_DPrintf("abuse detected, adding another trailing color tag\n");
946 // remove the last character to fix the color code
947 host_client->name[l-1] = 0;
948 //Con_DPrintf("abuse detected, removing a trailing color tag\n");
952 // find the last color tag offset and decide if we need to add a reset tag
953 for (i = 0, j = -1;host_client->name[i];i++)
955 if (host_client->name[i] == STRING_COLOR_TAG)
957 if (host_client->name[i+1] >= '0' && host_client->name[i+1] <= '9')
960 // if this happens to be a reset tag then we don't need one
961 if (host_client->name[i+1] == '0' + STRING_COLOR_DEFAULT)
966 if (host_client->name[i+1] == STRING_COLOR_TAG)
973 // does not end in the default color string, so add it
974 if (j >= 0 && strlen(host_client->name) < sizeof(host_client->name) - 2)
975 memcpy(host_client->name + strlen(host_client->name), STRING_COLOR_DEFAULT_STR, strlen(STRING_COLOR_DEFAULT_STR) + 1);
977 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
978 if (strcmp(host_client->old_name, host_client->name))
980 if (host_client->spawned)
981 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
982 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
983 // send notification to all clients
984 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
985 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
986 MSG_WriteString (&sv.reliable_datagram, host_client->name);
987 SV_WriteNetnameIntoDemo(host_client);
992 ======================
994 ======================
996 cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
997 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
998 void Host_Playermodel_f (void)
1001 char newPath[sizeof(host_client->playermodel)];
1003 if (Cmd_Argc () == 1)
1005 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
1009 if (Cmd_Argc () == 2)
1010 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
1012 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
1014 for (i = 0, j = 0;newPath[i];i++)
1015 if (newPath[i] != '\r' && newPath[i] != '\n')
1016 newPath[j++] = newPath[i];
1019 if (cmd_source == src_command)
1021 Cvar_Set ("_cl_playermodel", newPath);
1026 if (realtime < host_client->nametime)
1028 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
1032 host_client->nametime = realtime + 5;
1035 // point the string back at updateclient->name to keep it safe
1036 strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
1037 if( prog->fieldoffsets.playermodel >= 0 )
1038 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1039 if (strcmp(host_client->old_model, host_client->playermodel))
1041 strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
1042 /*// send notification to all clients
1043 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
1044 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1045 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
1050 ======================
1052 ======================
1054 cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
1055 void Host_Playerskin_f (void)
1058 char newPath[sizeof(host_client->playerskin)];
1060 if (Cmd_Argc () == 1)
1062 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
1066 if (Cmd_Argc () == 2)
1067 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
1069 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
1071 for (i = 0, j = 0;newPath[i];i++)
1072 if (newPath[i] != '\r' && newPath[i] != '\n')
1073 newPath[j++] = newPath[i];
1076 if (cmd_source == src_command)
1078 Cvar_Set ("_cl_playerskin", newPath);
1083 if (realtime < host_client->nametime)
1085 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
1089 host_client->nametime = realtime + 5;
1092 // point the string back at updateclient->name to keep it safe
1093 strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
1094 if( prog->fieldoffsets.playerskin >= 0 )
1095 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1096 if (strcmp(host_client->old_skin, host_client->playerskin))
1098 //if (host_client->spawned)
1099 // SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
1100 strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
1101 /*// send notification to all clients
1102 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
1103 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1104 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
1108 void Host_Version_f (void)
1110 Con_Printf("Version: %s build %s\n", gamename, buildstring);
1113 void Host_Say(qboolean teamonly)
1119 // LordHavoc: long say messages
1121 qboolean fromServer = false;
1123 if (cmd_source == src_command)
1125 if (cls.state == ca_dedicated)
1132 Cmd_ForwardToServer ();
1137 if (Cmd_Argc () < 2)
1140 if (!teamplay.integer)
1150 // note this uses the chat prefix \001
1151 if (!fromServer && !teamonly)
1152 dpsnprintf (text, sizeof(text), "\001%s: %s", host_client->name, p1);
1153 else if (!fromServer && teamonly)
1154 dpsnprintf (text, sizeof(text), "\001(%s): %s", host_client->name, p1);
1155 else if(*(sv_adminnick.string))
1156 dpsnprintf (text, sizeof(text), "\001<%s> %s", sv_adminnick.string, p1);
1158 dpsnprintf (text, sizeof(text), "\001<%s> %s", hostname.string, p1);
1159 p2 = text + strlen(text);
1160 while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
1162 if (p2[-1] == '\"' && quoted)
1167 strlcat(text, "\n", sizeof(text));
1169 // note: save is not a valid edict if fromServer is true
1171 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
1172 if (host_client->active && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
1173 SV_ClientPrint(text);
1176 if (cls.state == ca_dedicated)
1177 Con_Print(&text[1]);
1181 void Host_Say_f(void)
1187 void Host_Say_Team_f(void)
1193 void Host_Tell_f(void)
1195 const char *playername_start = NULL;
1196 size_t playername_length = 0;
1197 int playernumber = 0;
1200 const char *p1, *p2;
1201 char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
1202 qboolean fromServer = false;
1204 if (cmd_source == src_command)
1206 if (cls.state == ca_dedicated)
1210 Cmd_ForwardToServer ();
1215 if (Cmd_Argc () < 2)
1218 // note this uses the chat prefix \001
1220 dpsnprintf (text, sizeof(text), "\001%s tells you: ", host_client->name);
1221 else if(*(sv_adminnick.string))
1222 dpsnprintf (text, sizeof(text), "\001<%s tells you> ", sv_adminnick.string);
1224 dpsnprintf (text, sizeof(text), "\001<%s tells you> ", hostname.string);
1227 p2 = p1 + strlen(p1);
1228 // remove the target name
1229 while (p1 < p2 && *p1 == ' ')
1234 while (p1 < p2 && *p1 == ' ')
1236 while (p1 < p2 && isdigit(*p1))
1238 playernumber = playernumber * 10 + (*p1 - '0');
1246 playername_start = p1;
1247 while (p1 < p2 && *p1 != '"')
1249 playername_length = p1 - playername_start;
1255 playername_start = p1;
1256 while (p1 < p2 && *p1 != ' ')
1258 playername_length = p1 - playername_start;
1260 while (p1 < p2 && *p1 == ' ')
1262 if(playername_start)
1264 // set playernumber to the right client
1266 if(playername_length >= sizeof(namebuf))
1269 Con_Print("Host_Tell: too long player name/ID\n");
1271 SV_ClientPrint("Host_Tell: too long player name/ID\n");
1274 memcpy(namebuf, playername_start, playername_length);
1275 namebuf[playername_length] = 0;
1276 for (playernumber = 0; playernumber < svs.maxclients; playernumber++)
1278 if (!svs.clients[playernumber].active)
1280 if (strcasecmp(svs.clients[playernumber].name, namebuf) == 0)
1284 if(playernumber < 0 || playernumber >= svs.maxclients || !(svs.clients[playernumber].active))
1287 Con_Print("Host_Tell: invalid player name/ID\n");
1289 SV_ClientPrint("Host_Tell: invalid player name/ID\n");
1292 // remove trailing newlines
1293 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1295 // remove quotes if present
1301 else if (fromServer)
1302 Con_Print("Host_Tell: missing end quote\n");
1304 SV_ClientPrint("Host_Tell: missing end quote\n");
1306 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1309 return; // empty say
1310 for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1316 host_client = svs.clients + playernumber;
1317 SV_ClientPrint(text);
1327 cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
1328 void Host_Color(int changetop, int changebottom)
1330 int top, bottom, playercolor;
1332 // get top and bottom either from the provided values or the current values
1333 // (allows changing only top or bottom, or both at once)
1334 top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
1335 bottom = changebottom >= 0 ? changebottom : cl_color.integer;
1339 // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out
1345 playercolor = top*16 + bottom;
1347 if (cmd_source == src_command)
1349 Cvar_SetValueQuick(&cl_color, playercolor);
1353 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1356 if (host_client->edict && prog->funcoffsets.SV_ChangeTeam)
1358 Con_DPrint("Calling SV_ChangeTeam\n");
1359 prog->globals.server->time = sv.time;
1360 prog->globals.generic[OFS_PARM0] = playercolor;
1361 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1362 PRVM_ExecuteProgram(prog->funcoffsets.SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1367 if (host_client->edict)
1369 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1370 val->_float = playercolor;
1371 host_client->edict->fields.server->team = bottom + 1;
1373 host_client->colors = playercolor;
1374 if (host_client->old_colors != host_client->colors)
1376 host_client->old_colors = host_client->colors;
1377 // send notification to all clients
1378 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1379 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1380 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1385 void Host_Color_f(void)
1389 if (Cmd_Argc() == 1)
1391 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1392 Con_Print("color <0-15> [0-15]\n");
1396 if (Cmd_Argc() == 2)
1397 top = bottom = atoi(Cmd_Argv(1));
1400 top = atoi(Cmd_Argv(1));
1401 bottom = atoi(Cmd_Argv(2));
1403 Host_Color(top, bottom);
1406 void Host_TopColor_f(void)
1408 if (Cmd_Argc() == 1)
1410 Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15);
1411 Con_Print("topcolor <0-15>\n");
1415 Host_Color(atoi(Cmd_Argv(1)), -1);
1418 void Host_BottomColor_f(void)
1420 if (Cmd_Argc() == 1)
1422 Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15);
1423 Con_Print("bottomcolor <0-15>\n");
1427 Host_Color(-1, atoi(Cmd_Argv(1)));
1430 cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "20000", "internal storage cvar for current rate (changed by rate command)"};
1431 void Host_Rate_f(void)
1435 if (Cmd_Argc() != 2)
1437 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1438 Con_Print("rate <bytespersecond>\n");
1442 rate = atoi(Cmd_Argv(1));
1444 if (cmd_source == src_command)
1446 Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate));
1450 host_client->rate = rate;
1458 void Host_Kill_f (void)
1460 if (host_client->edict->fields.server->health <= 0)
1462 SV_ClientPrint("Can't suicide -- already dead!\n");
1466 prog->globals.server->time = sv.time;
1467 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1468 PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
1477 void Host_Pause_f (void)
1479 if (!pausable.integer)
1480 SV_ClientPrint("Pause not allowed.\n");
1484 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1485 // send notification to all clients
1486 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1487 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1492 ======================
1494 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1495 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
1496 ======================
1498 cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
1499 static void Host_PModel_f (void)
1504 if (Cmd_Argc () == 1)
1506 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1509 i = atoi(Cmd_Argv(1));
1511 if (cmd_source == src_command)
1513 if (cl_pmodel.integer == i)
1515 Cvar_SetValue ("_cl_pmodel", i);
1516 if (cls.state == ca_connected)
1517 Cmd_ForwardToServer ();
1521 if (host_client->edict && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.pmodel)))
1525 //===========================================================================
1533 void Host_PreSpawn_f (void)
1535 if (host_client->spawned)
1537 Con_Print("prespawn not valid -- already spawned\n");
1541 if (host_client->netconnection)
1543 SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
1544 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1545 MSG_WriteByte (&host_client->netconnection->message, 2);
1546 host_client->sendsignon = 0; // enable unlimited sends again
1549 // reset the name change timer because the client will send name soon
1550 host_client->nametime = 0;
1558 void Host_Spawn_f (void)
1562 int stats[MAX_CL_STATS];
1564 if (host_client->spawned)
1566 Con_Print("Spawn not valid -- already spawned\n");
1570 // reset name change timer again because they might want to change name
1571 // again in the first 5 seconds after connecting
1572 host_client->nametime = 0;
1574 // LordHavoc: moved this above the QC calls at FrikaC's request
1575 // LordHavoc: commented this out
1576 //if (host_client->netconnection)
1577 // SZ_Clear (&host_client->netconnection->message);
1579 // run the entrance script
1582 // loaded games are fully initialized already
1583 if (prog->funcoffsets.RestoreGame)
1585 Con_DPrint("Calling RestoreGame\n");
1586 prog->globals.server->time = sv.time;
1587 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1588 PRVM_ExecuteProgram(prog->funcoffsets.RestoreGame, "QC function RestoreGame is missing");
1593 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
1595 // copy spawn parms out of the client_t
1596 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1597 (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
1599 // call the spawn function
1600 host_client->clientconnectcalled = true;
1601 prog->globals.server->time = sv.time;
1602 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1603 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1605 if (cls.state == ca_dedicated)
1606 Con_Printf("%s connected\n", host_client->name);
1608 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1611 if (!host_client->netconnection)
1614 // send time of update
1615 MSG_WriteByte (&host_client->netconnection->message, svc_time);
1616 MSG_WriteFloat (&host_client->netconnection->message, sv.time);
1618 // send all current names, colors, and frag counts
1619 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1621 if (!client->active)
1623 MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
1624 MSG_WriteByte (&host_client->netconnection->message, i);
1625 MSG_WriteString (&host_client->netconnection->message, client->name);
1626 MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
1627 MSG_WriteByte (&host_client->netconnection->message, i);
1628 MSG_WriteShort (&host_client->netconnection->message, client->frags);
1629 MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
1630 MSG_WriteByte (&host_client->netconnection->message, i);
1631 MSG_WriteByte (&host_client->netconnection->message, client->colors);
1634 // send all current light styles
1635 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1637 if (sv.lightstyles[i][0])
1639 MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
1640 MSG_WriteByte (&host_client->netconnection->message, (char)i);
1641 MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
1646 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1647 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
1648 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
1650 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1651 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
1652 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
1654 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1655 MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
1656 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
1658 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1659 MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
1660 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
1663 // Never send a roll angle, because savegames can catch the server
1664 // in a state where it is expecting the client to correct the angle
1665 // and it won't happen if the game was just loaded, so you wind up
1666 // with a permanent head tilt
1669 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1670 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
1671 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
1672 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1676 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1677 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
1678 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
1679 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1682 SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
1684 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1685 MSG_WriteByte (&host_client->netconnection->message, 3);
1693 void Host_Begin_f (void)
1695 host_client->spawned = true;
1697 // LordHavoc: note: this code also exists in SV_DropClient
1701 for (i = 0;i < svs.maxclients;i++)
1702 if (svs.clients[i].active && !svs.clients[i].spawned)
1704 if (i == svs.maxclients)
1706 Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1707 sv.paused = sv.loadgame = false; // we're basically done with loading now
1712 //===========================================================================
1719 Kicks a user off of the server
1722 void Host_Kick_f (void)
1725 const char *message = NULL;
1728 qboolean byNumber = false;
1736 if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1738 i = (int)(atof(Cmd_Argv(2)) - 1);
1739 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1745 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1747 if (!host_client->active)
1749 if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1754 if (i < svs.maxclients)
1756 if (cmd_source == src_command)
1758 if (cls.state == ca_dedicated)
1761 who = cl_name.string;
1766 // can't kick yourself!
1767 if (host_client == save)
1772 message = Cmd_Args();
1773 COM_ParseToken_Simple(&message, false, false);
1776 message++; // skip the #
1777 while (*message == ' ') // skip white space
1779 message += strlen(Cmd_Argv(2)); // skip the number
1781 while (*message && *message == ' ')
1785 SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1787 SV_ClientPrintf("Kicked by %s\n", who);
1788 SV_DropClient (false); // kicked
1796 ===============================================================================
1800 ===============================================================================
1808 void Host_Give_f (void)
1816 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1821 v = atoi (Cmd_Argv(2));
1835 // MED 01/04/97 added hipnotic give stuff
1836 if (gamemode == GAME_HIPNOTIC)
1841 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
1843 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
1845 else if (t[0] == '9')
1846 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
1847 else if (t[0] == '0')
1848 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
1849 else if (t[0] >= '2')
1850 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1855 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1860 if (gamemode == GAME_ROGUE && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_shells1)))
1863 host_client->edict->fields.server->ammo_shells = v;
1866 if (gamemode == GAME_ROGUE)
1868 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_nails1)))
1871 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1872 host_client->edict->fields.server->ammo_nails = v;
1877 host_client->edict->fields.server->ammo_nails = v;
1881 if (gamemode == GAME_ROGUE)
1883 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_lava_nails);
1887 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1888 host_client->edict->fields.server->ammo_nails = v;
1893 if (gamemode == GAME_ROGUE)
1895 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_rockets1);
1899 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1900 host_client->edict->fields.server->ammo_rockets = v;
1905 host_client->edict->fields.server->ammo_rockets = v;
1909 if (gamemode == GAME_ROGUE)
1911 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_multi_rockets);
1915 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1916 host_client->edict->fields.server->ammo_rockets = v;
1921 host_client->edict->fields.server->health = v;
1924 if (gamemode == GAME_ROGUE)
1926 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_cells1);
1930 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1931 host_client->edict->fields.server->ammo_cells = v;
1936 host_client->edict->fields.server->ammo_cells = v;
1940 if (gamemode == GAME_ROGUE)
1942 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_plasma);
1946 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1947 host_client->edict->fields.server->ammo_cells = v;
1954 prvm_edict_t *FindViewthing (void)
1959 for (i=0 ; i<prog->num_edicts ; i++)
1961 e = PRVM_EDICT_NUM(i);
1962 if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
1965 Con_Print("No viewthing on map\n");
1974 void Host_Viewmodel_f (void)
1983 e = FindViewthing ();
1988 m = Mod_ForName (Cmd_Argv(1), false, true, false);
1989 if (!m || !m->loaded || !m->Draw)
1991 Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
1995 e->fields.server->frame = 0;
1996 cl.model_precache[(int)e->fields.server->modelindex] = m;
2004 void Host_Viewframe_f (void)
2014 e = FindViewthing ();
2018 m = cl.model_precache[(int)e->fields.server->modelindex];
2020 f = atoi(Cmd_Argv(1));
2021 if (f >= m->numframes)
2024 e->fields.server->frame = f;
2028 void PrintFrameName (dp_model_t *m, int frame)
2031 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
2033 Con_Printf("frame %i\n", frame);
2041 void Host_Viewnext_f (void)
2050 e = FindViewthing ();
2054 m = cl.model_precache[(int)e->fields.server->modelindex];
2056 e->fields.server->frame = e->fields.server->frame + 1;
2057 if (e->fields.server->frame >= m->numframes)
2058 e->fields.server->frame = m->numframes - 1;
2060 PrintFrameName (m, (int)e->fields.server->frame);
2068 void Host_Viewprev_f (void)
2077 e = FindViewthing ();
2082 m = cl.model_precache[(int)e->fields.server->modelindex];
2084 e->fields.server->frame = e->fields.server->frame - 1;
2085 if (e->fields.server->frame < 0)
2086 e->fields.server->frame = 0;
2088 PrintFrameName (m, (int)e->fields.server->frame);
2092 ===============================================================================
2096 ===============================================================================
2105 void Host_Startdemos_f (void)
2109 if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-capturedemo"))
2115 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
2118 Con_DPrintf("%i demo(s) in loop\n", c);
2120 for (i=1 ; i<c+1 ; i++)
2121 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
2123 // LordHavoc: clear the remaining slots
2124 for (;i <= MAX_DEMOS;i++)
2125 cls.demos[i-1][0] = 0;
2127 if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
2141 Return to looping demos
2144 void Host_Demos_f (void)
2146 if (cls.state == ca_dedicated)
2148 if (cls.demonum == -1)
2158 Return to looping demos
2161 void Host_Stopdemo_f (void)
2163 if (!cls.demoplayback)
2166 Host_ShutdownServer ();
2169 void Host_SendCvar_f (void)
2173 const char *cvarname;
2178 cvarname = Cmd_Argv(1);
2179 if (cls.state == ca_connected)
2181 c = Cvar_FindVar(cvarname);
2182 // LordHavoc: if there is no such cvar or if it is private, send a
2183 // reply indicating that it has no value
2184 if(!c || (c->flags & CVAR_PRIVATE))
2185 Cmd_ForwardStringToServer(va("sentcvar %s", cvarname));
2187 Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"", c->name, c->string));
2190 if(!sv.active)// || !prog->funcoffsets.SV_ParseClientCommand)
2194 if (cls.state != ca_dedicated)
2198 for(;i<svs.maxclients;i++)
2199 if(svs.clients[i].active && svs.clients[i].netconnection)
2201 host_client = &svs.clients[i];
2202 Host_ClientCommands("sendcvar %s\n", cvarname);
2207 static void MaxPlayers_f(void)
2211 if (Cmd_Argc() != 2)
2213 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
2219 Con_Print("maxplayers can not be changed while a server is running.\n");
2223 n = atoi(Cmd_Argv(1));
2224 n = bound(1, n, MAX_SCOREBOARD);
2225 Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
2228 Mem_Free(svs.clients);
2230 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
2232 Cvar_Set ("deathmatch", "0");
2234 Cvar_Set ("deathmatch", "1");
2237 //=============================================================================
2239 // QuakeWorld commands
2242 =====================
2245 Send the rest of the command line over as
2246 an unconnected command.
2247 =====================
2249 void Host_Rcon_f (void) // credit: taken from QuakeWorld
2253 lhnetsocket_t *mysocket;
2255 if (!rcon_password.string || !rcon_password.string[0])
2257 Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
2261 for (i = 0;rcon_password.string[i];i++)
2263 if (rcon_password.string[i] <= ' ')
2265 Con_Printf("rcon_password is not allowed to have any whitespace.\n");
2271 to = cls.netcon->peeraddress;
2274 if (!rcon_address.string[0])
2276 Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2279 LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
2281 mysocket = NetConn_ChooseClientSocketForAddress(&to);
2284 // simply put together the rcon packet and send it
2285 NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
2290 ====================
2293 user <name or userid>
2295 Dump userdata / masterdata for a user
2296 ====================
2298 void Host_User_f (void) // credit: taken from QuakeWorld
2303 if (Cmd_Argc() != 2)
2305 Con_Printf ("Usage: user <username / userid>\n");
2309 uid = atoi(Cmd_Argv(1));
2311 for (i = 0;i < cl.maxclients;i++)
2313 if (!cl.scores[i].name[0])
2315 if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
2317 InfoString_Print(cl.scores[i].qw_userinfo);
2321 Con_Printf ("User not in server.\n");
2325 ====================
2328 Dump userids for all current players
2329 ====================
2331 void Host_Users_f (void) // credit: taken from QuakeWorld
2337 Con_Printf ("userid frags name\n");
2338 Con_Printf ("------ ----- ----\n");
2339 for (i = 0;i < cl.maxclients;i++)
2341 if (cl.scores[i].name[0])
2343 Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
2348 Con_Printf ("%i total users\n", c);
2353 Host_FullServerinfo_f
2355 Sent by server when serverinfo changes
2358 // TODO: shouldn't this be a cvar instead?
2359 void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
2362 if (Cmd_Argc() != 2)
2364 Con_Printf ("usage: fullserverinfo <complete info string>\n");
2368 strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
2369 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
2370 cl.qw_teamplay = atoi(temp);
2377 Allow clients to change userinfo
2381 void Host_FullInfo_f (void) // credit: taken from QuakeWorld
2388 if (Cmd_Argc() != 2)
2390 Con_Printf ("fullinfo <complete info string>\n");
2400 while (*s && *s != '\\')
2406 Con_Printf ("MISSING VALUE\n");
2412 while (*s && *s != '\\')
2419 CL_SetInfo(key, value, false, false, false, false);
2427 Allow clients to change userinfo
2430 void Host_SetInfo_f (void) // credit: taken from QuakeWorld
2432 if (Cmd_Argc() == 1)
2434 InfoString_Print(cls.userinfo);
2437 if (Cmd_Argc() != 3)
2439 Con_Printf ("usage: setinfo [ <key> <value> ]\n");
2442 CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false);
2446 ====================
2449 packet <destination> <contents>
2451 Contents allows \n escape character
2452 ====================
2454 void Host_Packet_f (void) // credit: taken from QuakeWorld
2460 lhnetaddress_t address;
2461 lhnetsocket_t *mysocket;
2463 if (Cmd_Argc() != 3)
2465 Con_Printf ("packet <destination> <contents>\n");
2469 if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
2471 Con_Printf ("Bad address\n");
2477 send[0] = send[1] = send[2] = send[3] = 0xff;
2479 l = (int)strlen (in);
2480 for (i=0 ; i<l ; i++)
2482 if (out >= send + sizeof(send) - 1)
2484 if (in[i] == '\\' && in[i+1] == 'n')
2489 else if (in[i] == '\\' && in[i+1] == '0')
2494 else if (in[i] == '\\' && in[i+1] == 't')
2499 else if (in[i] == '\\' && in[i+1] == 'r')
2504 else if (in[i] == '\\' && in[i+1] == '"')
2513 mysocket = NetConn_ChooseClientSocketForAddress(&address);
2515 mysocket = NetConn_ChooseServerSocketForAddress(&address);
2517 NetConn_Write(mysocket, send, out - send, &address);
2521 ====================
2524 Send back ping and packet loss update for all current players to this player
2525 ====================
2527 void Host_Pings_f (void)
2529 int i, j, ping, packetloss;
2532 if (!host_client->netconnection)
2535 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2537 MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
2538 MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport");
2540 for (i = 0;i < svs.maxclients;i++)
2543 if (svs.clients[i].netconnection)
2544 for (j = 0;j < NETGRAPH_PACKETS;j++)
2545 if (svs.clients[i].netconnection->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET)
2547 packetloss = packetloss * 100 / NETGRAPH_PACKETS;
2548 ping = (int)floor(svs.clients[i].ping*1000+0.5);
2549 ping = bound(0, ping, 9999);
2550 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2552 // send qw_svc_updateping and qw_svc_updatepl messages
2553 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping);
2554 MSG_WriteShort(&host_client->netconnection->message, ping);
2555 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl);
2556 MSG_WriteByte(&host_client->netconnection->message, packetloss);
2560 // write the string into the packet as multiple unterminated strings to avoid needing a local buffer
2561 dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss);
2562 MSG_WriteUnterminatedString(&host_client->netconnection->message, temp);
2565 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2566 MSG_WriteString(&host_client->netconnection->message, "\n");
2569 void Host_PingPLReport_f(void)
2573 if (l > cl.maxclients)
2575 for (i = 0;i < l;i++)
2577 cl.scores[i].qw_ping = atoi(Cmd_Argv(1+i*2));
2578 cl.scores[i].qw_packetloss = atoi(Cmd_Argv(1+i*2+1));
2582 //=============================================================================
2589 void Host_InitCommands (void)
2591 dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp");
2593 Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
2594 Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
2595 if (gamemode == GAME_NEHAHRA)
2597 Cmd_AddCommand_WithClientCommand ("max", NULL, Host_God_f, "god mode (invulnerability)");
2598 Cmd_AddCommand_WithClientCommand ("monster", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2599 Cmd_AddCommand_WithClientCommand ("scrag", NULL, Host_Fly_f, "fly mode (flight)");
2600 Cmd_AddCommand_WithClientCommand ("wraith", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2601 Cmd_AddCommand_WithClientCommand ("gimme", NULL, Host_Give_f, "alter inventory");
2605 Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
2606 Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2607 Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
2608 Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2609 Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
2611 Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
2612 Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
2613 Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
2614 Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
2615 Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
2616 Cmd_AddCommand ("version", Host_Version_f, "print engine version");
2617 Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
2618 Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");
2619 Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server");
2620 Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly");
2621 Cmd_AddCommand_WithClientCommand ("pause", NULL, Host_Pause_f, "pause the game (if the server allows pausing)");
2622 Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
2623 Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server");
2624 Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
2625 Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
2627 Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
2628 Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
2629 Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
2631 Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
2632 Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
2633 Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
2634 Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
2636 Cvar_RegisterVariable (&cl_name);
2637 Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name");
2638 Cvar_RegisterVariable (&cl_color);
2639 Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors");
2640 Cvar_RegisterVariable (&cl_rate);
2641 Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed");
2642 if (gamemode == GAME_NEHAHRA)
2644 Cvar_RegisterVariable (&cl_pmodel);
2645 Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "change your player model choice (Nehahra specific)");
2648 // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
2649 Cvar_RegisterVariable (&cl_playermodel);
2650 Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model");
2651 Cvar_RegisterVariable (&cl_playerskin);
2652 Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number");
2654 Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
2655 Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
2656 Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
2657 Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
2659 Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
2661 Cvar_RegisterVariable (&rcon_password);
2662 Cvar_RegisterVariable (&rcon_address);
2663 Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
2664 Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
2665 Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
2666 Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
2667 Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
2668 Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
2669 Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
2670 Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
2671 Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
2673 Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
2674 Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
2676 Cmd_AddCommand ("fixtrans", Image_FixTransparentPixels_f, "change alpha-zero pixels in an image file to sensible values, and write out a new TGA (warning: SLOW)");
2677 Cvar_RegisterVariable (&r_fixtrans_auto);
2679 Cvar_RegisterVariable (&team);
2680 Cvar_RegisterVariable (&skin);
2681 Cvar_RegisterVariable (&noaim);
2683 Cvar_RegisterVariable(&sv_cheats);
2684 Cvar_RegisterVariable(&sv_adminnick);
2685 Cvar_RegisterVariable(&sv_status_privacy);
2688 void Host_NoOperation_f(void)