2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 void Mod_Print (void);
27 dfunction_t *ED_FindFunction (char *name);
35 // LordHavoc: didn't like it asking me if I wanted to quit
36 //extern void M_Menu_Quit_f (void);
38 void Host_Quit_f (void)
41 if (key_dest != key_console && cls.state != ca_dedicated)
48 Host_ShutdownServer(false);
59 void Host_Status_f (void)
66 void (*print) (char *fmt, ...);
68 if (cmd_source == src_command)
72 Cmd_ForwardToServer ();
78 print = SV_ClientPrintf;
80 print ("host: %s\n", Cvar_VariableString ("hostname"));
81 print ("version: %4.2f (build %i)\n", VERSION, buildnumber);
83 print ("tcp/ip: %s\n", my_tcpip_address);
85 print ("ipx: %s\n", my_ipx_address);
86 print ("map: %s\n", sv.name);
87 print ("players: %i active (%i max)\n\n", net_activeconnections, svs.maxclients);
88 for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
92 seconds = (int)(net_time - client->netconnection->connecttime);
93 minutes = seconds / 60;
96 seconds -= (minutes * 60);
99 minutes -= (hours * 60);
103 print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v.frags, hours, minutes, seconds);
104 print (" %s\n", client->netconnection->address);
113 Sets client to godmode
116 void Host_God_f (void)
118 if (cmd_source == src_command)
120 Cmd_ForwardToServer ();
124 if (pr_global_struct->deathmatch)
127 sv_player->v.flags = (int)sv_player->v.flags ^ FL_GODMODE;
128 if (!((int)sv_player->v.flags & FL_GODMODE) )
129 SV_ClientPrintf ("godmode OFF\n");
131 SV_ClientPrintf ("godmode ON\n");
134 void Host_Notarget_f (void)
136 if (cmd_source == src_command)
138 Cmd_ForwardToServer ();
142 if (pr_global_struct->deathmatch)
145 sv_player->v.flags = (int)sv_player->v.flags ^ FL_NOTARGET;
146 if (!((int)sv_player->v.flags & FL_NOTARGET) )
147 SV_ClientPrintf ("notarget OFF\n");
149 SV_ClientPrintf ("notarget ON\n");
152 qboolean noclip_anglehack;
154 void Host_Noclip_f (void)
156 if (cmd_source == src_command)
158 Cmd_ForwardToServer ();
162 if (pr_global_struct->deathmatch)
165 if (sv_player->v.movetype != MOVETYPE_NOCLIP)
167 noclip_anglehack = true;
168 sv_player->v.movetype = MOVETYPE_NOCLIP;
169 SV_ClientPrintf ("noclip ON\n");
173 noclip_anglehack = false;
174 sv_player->v.movetype = MOVETYPE_WALK;
175 SV_ClientPrintf ("noclip OFF\n");
183 Sets client to flymode
186 void Host_Fly_f (void)
188 if (cmd_source == src_command)
190 Cmd_ForwardToServer ();
194 if (pr_global_struct->deathmatch)
197 if (sv_player->v.movetype != MOVETYPE_FLY)
199 sv_player->v.movetype = MOVETYPE_FLY;
200 SV_ClientPrintf ("flymode ON\n");
204 sv_player->v.movetype = MOVETYPE_WALK;
205 SV_ClientPrintf ("flymode OFF\n");
216 void Host_Ping_f (void)
222 if (cmd_source == src_command)
224 Cmd_ForwardToServer ();
228 SV_ClientPrintf ("Client ping times:\n");
229 for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
234 for (j=0 ; j<NUM_PING_TIMES ; j++)
235 total+=client->ping_times[j];
236 total /= NUM_PING_TIMES;
237 SV_ClientPrintf ("%4i %s\n", (int)(total*1000), client->name);
242 ===============================================================================
246 ===============================================================================
251 ======================
256 command from the console. Active clients are kicked off.
257 ======================
259 void Host_Map_f (void)
262 char name[MAX_QPATH];
264 if (cmd_source != src_command)
267 cls.demonum = -1; // stop demo loop in case this fails
269 // SCR_BeginLoadingPlaque ();
272 Host_ShutdownServer(false);
274 key_dest = key_game; // remove console or menu
276 cls.mapstring[0] = 0;
277 for (i=0 ; i<Cmd_Argc() ; i++)
279 strcat (cls.mapstring, Cmd_Argv(i));
280 strcat (cls.mapstring, " ");
282 strcat (cls.mapstring, "\n");
284 svs.serverflags = 0; // haven't completed an episode yet
285 strcpy (name, Cmd_Argv(1));
286 SV_SpawnServer (name);
290 if (cls.state != ca_dedicated)
292 strcpy (cls.spawnparms, "");
294 for (i=2 ; i<Cmd_Argc() ; i++)
296 strcat (cls.spawnparms, Cmd_Argv(i));
297 strcat (cls.spawnparms, " ");
300 Cmd_ExecuteString ("connect local", src_command);
308 Goes to a new map, taking all clients along
311 void Host_Changelevel_f (void)
313 char level[MAX_QPATH];
317 Con_Printf ("changelevel <levelname> : continue game on a new level\n");
320 if (!sv.active || cls.demoplayback)
322 Con_Printf ("Only the server may changelevel\n");
325 SV_SaveSpawnparms ();
326 strcpy (level, Cmd_Argv(1));
327 SV_SpawnServer (level);
334 Restarts the current server for a dead player
337 void Host_Restart_f (void)
339 char mapname[MAX_QPATH];
341 if (cls.demoplayback || !sv.active)
344 if (cmd_source != src_command)
346 strcpy (mapname, sv.name); // must copy out, because it gets cleared
348 SV_SpawnServer (mapname);
355 This command causes the client to wait for the signon messages again.
356 This is sent just before a server changes levels
359 void Host_Reconnect_f (void)
361 // SCR_BeginLoadingPlaque ();
362 cls.signon = 0; // need new connection messages
366 =====================
369 User command to connect to server
370 =====================
372 void Host_Connect_f (void)
374 char name[MAX_QPATH];
376 cls.demonum = -1; // stop demo loop in case this fails
377 if (cls.demoplayback)
382 strcpy (name, Cmd_Argv(1));
383 CL_EstablishConnection (name);
389 ===============================================================================
393 ===============================================================================
396 #define SAVEGAME_VERSION 5
402 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
405 void Host_SavegameComment (char *text)
410 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
412 memcpy (text, cl.levelname, strlen(cl.levelname));
413 sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
414 memcpy (text+22, kills, strlen(kills));
415 // convert space to _ to make stdio happy
416 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
419 text[SAVEGAME_COMMENT_LENGTH] = '\0';
428 void Host_Savegame_f (void)
433 char comment[SAVEGAME_COMMENT_LENGTH+1];
435 if (cmd_source != src_command)
440 Con_Printf ("Not playing a local game.\n");
446 Con_Printf ("Can't save in intermission.\n");
450 if (svs.maxclients != 1)
452 Con_Printf ("Can't save multiplayer games.\n");
458 Con_Printf ("save <savename> : save a game\n");
462 if (strstr(Cmd_Argv(1), ".."))
464 Con_Printf ("Relative pathnames are not allowed.\n");
468 for (i=0 ; i<svs.maxclients ; i++)
470 if (svs.clients[i].active && (svs.clients[i].edict->v.health <= 0) )
472 Con_Printf ("Can't savegame with a dead player\n");
477 sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
478 COM_DefaultExtension (name, ".sav");
480 Con_Printf ("Saving game to %s...\n", name);
481 f = Qopen (name, "w");
484 Con_Printf ("ERROR: couldn't open.\n");
488 Qprintf (f, "%i\n", SAVEGAME_VERSION);
489 Host_SavegameComment (comment);
490 Qprintf (f, "%s\n", comment);
491 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
492 Qprintf (f, "%f\n", svs.clients->spawn_parms[i]);
493 Qprintf (f, "%d\n", current_skill);
494 Qprintf (f, "%s\n", sv.name);
495 Qprintf (f, "%f\n",sv.time);
497 // write the light styles
499 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
501 if (sv.lightstyles[i])
502 Qprintf (f, "%s\n", sv.lightstyles[i]);
509 for (i=0 ; i<sv.num_edicts ; i++)
511 ED_Write (f, EDICT_NUM(i));
515 Con_Printf ("done.\n");
524 void Host_Loadgame_f (void)
526 char name[MAX_OSPATH];
528 char mapname[MAX_QPATH];
530 char buf[32768], *start;
536 float spawn_parms[NUM_SPAWN_PARMS];
538 if (cmd_source != src_command)
543 Con_Printf ("load <savename> : load a game\n");
547 cls.demonum = -1; // stop demo loop in case this fails
549 sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
550 COM_DefaultExtension (name, ".sav");
552 // LordHavoc: made SCR_UpdateScreen use a great deal less stack space, no longer an issue
553 //// we can't call SCR_BeginLoadingPlaque, because too much stack space has
554 //// been used. The menu calls it before stuffing loadgame command
555 // SCR_BeginLoadingPlaque ();
557 Con_Printf ("Loading game from %s...\n", name);
558 f = Qopen (name, "rz");
561 Con_Printf ("ERROR: couldn't open.\n");
566 sscanf (str, "%i\n", &version);
567 if (version != SAVEGAME_VERSION)
570 Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
574 for (i=0 ; i<NUM_SPAWN_PARMS ; i++) {
576 sscanf (str, "%f", &spawn_parms[i]);
578 // this silliness is so we can load 1.06 save files, which have float skill values
580 sscanf (str, "%f\n", &tfloat);
581 current_skill = (int)(tfloat + 0.1);
582 Cvar_SetValue ("skill", (float)current_skill);
584 strcpy (mapname, Qgetline (f));
585 mapname[strlen (mapname) -1] = 0; // strip trailing \n
588 sscanf (str, "%f\n",&time);
592 SV_SpawnServer (mapname);
595 Con_Printf ("Couldn't load map\n");
598 sv.paused = true; // pause until all clients connect
601 // load the light styles
603 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
606 str[strlen (str) -1] = 0; // strip trailing \n
607 sv.lightstyles[i] = Hunk_AllocName (strlen(str)+1, "lightstyles");
608 strcpy (sv.lightstyles[i], str);
611 // load the edicts out of the savegame file
612 entnum = -1; // -1 is the globals
615 for (i=0 ; i<sizeof(buf)-1 ; i++)
627 if (i == sizeof(buf)-1)
628 Sys_Error ("Loadgame buffer overflow");
631 start = COM_Parse(buf);
633 break; // end of file
634 if (strcmp(com_token,"{"))
635 Sys_Error ("First token isn't a brace");
638 { // parse the global vars
639 ED_ParseGlobals (start);
644 ent = EDICT_NUM(entnum);
645 memset (&ent->v, 0, progs->entityfields * 4);
647 ED_ParseEdict (start, ent);
649 // link it into the bsp tree
651 SV_LinkEdict (ent, false);
657 sv.num_edicts = entnum;
662 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
663 svs.clients->spawn_parms[i] = spawn_parms[i];
665 if (cls.state != ca_dedicated)
667 CL_EstablishConnection ("local");
672 //============================================================================
675 ======================
677 ======================
679 void Host_Name_f (void)
683 if (Cmd_Argc () == 1)
685 Con_Printf ("\"name\" is \"%s\"\n", cl_name.string);
688 if (Cmd_Argc () == 2)
689 newName = Cmd_Argv(1);
691 newName = Cmd_Args();
694 if (cmd_source == src_command)
696 if (strcmp(cl_name.string, newName) == 0)
698 Cvar_Set ("_cl_name", newName);
699 if (cls.state == ca_connected)
700 Cmd_ForwardToServer ();
704 if (host_client->name[0] && strcmp(host_client->name, "unconnected") )
705 if (strcmp(host_client->name, newName) != 0)
706 Con_Printf ("%s renamed to %s\n", host_client->name, newName);
707 strcpy (host_client->name, newName);
708 host_client->edict->v.netname = host_client->name - pr_strings;
710 // send notification to all clients
712 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
713 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
714 MSG_WriteString (&sv.reliable_datagram, host_client->name);
718 void Host_Version_f (void)
720 Con_Printf ("Version %4.2f (build %i)\n", VERSION, buildnumber);
721 Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
724 void Host_Say(qboolean teamonly)
730 // LordHavoc: 256 char say messages
731 unsigned char text[256];
732 qboolean fromServer = false;
734 if (cmd_source == src_command)
736 if (cls.state == ca_dedicated)
743 Cmd_ForwardToServer ();
754 // remove quotes if present
761 // turn on color set 1
763 sprintf (text, "%c%s: ", 1, save->name);
765 sprintf (text, "%c<%s> ", 1, hostname.string);
767 j = sizeof(text) - 2 - strlen(text); // -2 for /n and null terminator
774 for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
776 if (!client || !client->active || !client->spawned)
778 if (teamplay.value && teamonly && client->edict->v.team != save->edict->v.team)
780 host_client = client;
781 SV_ClientPrintf("%s", text);
785 Sys_Printf("%s", &text[1]);
789 void Host_Say_f(void)
795 void Host_Say_Team_f(void)
801 void Host_Tell_f(void)
807 char text[1024]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
809 if (cmd_source == src_command)
811 Cmd_ForwardToServer ();
818 strcpy(text, host_client->name);
823 // remove quotes if present
830 // check length & truncate if necessary
831 j = sizeof(text) - 2 - strlen(text); // -2 for /n and null terminator
839 for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
841 if (!client->active || !client->spawned)
843 if (Q_strcasecmp(client->name, Cmd_Argv(1)))
845 host_client = client;
846 SV_ClientPrintf("%s", text);
858 void Host_Color_f(void)
863 func_t SV_ChangeTeam;
867 Con_Printf ("\"color\" is \"%i %i\"\n", ((int)cl_color.value) >> 4, ((int)cl_color.value) & 0x0f);
868 Con_Printf ("color <0-13> [0-13]\n");
873 top = bottom = atoi(Cmd_Argv(1));
876 top = atoi(Cmd_Argv(1));
877 bottom = atoi(Cmd_Argv(2));
881 // LordHavoc: allow skin colormaps 14 and 15 (was 13)
885 // LordHavoc: allow skin colormaps 14 and 15 (was 13)
889 playercolor = top*16 + bottom;
891 if (cmd_source == src_command)
893 Cvar_SetValue ("_cl_color", playercolor);
894 if (cls.state == ca_connected)
895 Cmd_ForwardToServer ();
899 // void(float color) SV_ChangeTeam;
900 if ((f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions)))
902 Con_DPrintf("Calling SV_ChangeTeam\n");
903 pr_global_struct->time = sv.time;
904 pr_globals[0] = playercolor;
905 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
906 PR_ExecuteProgram (SV_ChangeTeam, "");
910 host_client->colors = playercolor;
911 host_client->edict->v.team = bottom + 1;
913 // send notification to all clients
914 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
915 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
916 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
925 void Host_Kill_f (void)
927 if (cmd_source == src_command)
929 Cmd_ForwardToServer ();
933 if (sv_player->v.health <= 0)
935 SV_ClientPrintf ("Can't suicide -- already dead!\n");
939 pr_global_struct->time = sv.time;
940 pr_global_struct->self = EDICT_TO_PROG(sv_player);
941 PR_ExecuteProgram (pr_global_struct->ClientKill, "QC function ClientKill is missing");
950 void Host_Pause_f (void)
953 if (cmd_source == src_command)
955 Cmd_ForwardToServer ();
959 SV_ClientPrintf ("Pause not allowed.\n");
966 SV_BroadcastPrintf ("%s paused the game\n", pr_strings + sv_player->v.netname);
970 SV_BroadcastPrintf ("%s unpaused the game\n",pr_strings + sv_player->v.netname);
973 // send notification to all clients
974 MSG_WriteByte (&sv.reliable_datagram, svc_setpause);
975 MSG_WriteByte (&sv.reliable_datagram, sv.paused);
979 //===========================================================================
987 void Host_PreSpawn_f (void)
989 if (cmd_source == src_command)
991 Con_Printf ("prespawn is not valid from the console\n");
995 if (host_client->spawned)
997 Con_Printf ("prespawn not valid -- already spawned\n");
1001 SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
1002 MSG_WriteByte (&host_client->message, svc_signonnum);
1003 MSG_WriteByte (&host_client->message, 2);
1004 host_client->sendsignon = true;
1012 void Host_Spawn_f (void)
1020 if (cmd_source == src_command)
1022 Con_Printf ("spawn is not valid from the console\n");
1026 if (host_client->spawned)
1028 Con_Printf ("Spawn not valid -- already spawned\n");
1032 // LordHavoc: moved this above the QC calls at FrikaC's request
1033 // send all current names, colors, and frag counts
1034 SZ_Clear (&host_client->message);
1036 // run the entrance script
1038 { // loaded games are fully inited already
1039 // if this is the last client to be connected, unpause
1042 if ((f = ED_FindFunction ("RestoreGame")))
1043 if ((RestoreGame = (func_t)(f - pr_functions)))
1045 Con_DPrintf("Calling RestoreGame\n");
1046 pr_global_struct->time = sv.time;
1047 pr_global_struct->self = EDICT_TO_PROG(sv_player);
1048 PR_ExecuteProgram (RestoreGame, "");
1055 ent = host_client->edict;
1057 memset (&ent->v, 0, progs->entityfields * 4);
1058 ent->v.colormap = NUM_FOR_EDICT(ent);
1059 ent->v.team = (host_client->colors & 15) + 1;
1060 ent->v.netname = host_client->name - pr_strings;
1061 if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
1062 val->_float = host_client->pmodel;
1064 // copy spawn parms out of the client_t
1066 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1067 (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
1069 // call the spawn function
1071 pr_global_struct->time = sv.time;
1072 pr_global_struct->self = EDICT_TO_PROG(sv_player);
1073 PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing");
1075 if ((Sys_DoubleTime() - host_client->netconnection->connecttime) <= sv.time)
1076 Sys_Printf ("%s entered the game\n", host_client->name);
1078 PR_ExecuteProgram (pr_global_struct->PutClientInServer, "QC function PutClientInServer is missing");
1082 // send time of update
1083 MSG_WriteByte (&host_client->message, svc_time);
1084 MSG_WriteFloat (&host_client->message, sv.time);
1086 for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
1088 MSG_WriteByte (&host_client->message, svc_updatename);
1089 MSG_WriteByte (&host_client->message, i);
1090 MSG_WriteString (&host_client->message, client->name);
1091 MSG_WriteByte (&host_client->message, svc_updatefrags);
1092 MSG_WriteByte (&host_client->message, i);
1093 MSG_WriteShort (&host_client->message, client->old_frags);
1094 MSG_WriteByte (&host_client->message, svc_updatecolors);
1095 MSG_WriteByte (&host_client->message, i);
1096 MSG_WriteByte (&host_client->message, client->colors);
1099 // send all current light styles
1100 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1102 MSG_WriteByte (&host_client->message, svc_lightstyle);
1103 MSG_WriteByte (&host_client->message, (char)i);
1104 MSG_WriteString (&host_client->message, sv.lightstyles[i]);
1110 MSG_WriteByte (&host_client->message, svc_updatestat);
1111 MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
1112 MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets);
1114 MSG_WriteByte (&host_client->message, svc_updatestat);
1115 MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
1116 MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters);
1118 MSG_WriteByte (&host_client->message, svc_updatestat);
1119 MSG_WriteByte (&host_client->message, STAT_SECRETS);
1120 MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets);
1122 MSG_WriteByte (&host_client->message, svc_updatestat);
1123 MSG_WriteByte (&host_client->message, STAT_MONSTERS);
1124 MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters);
1128 // Never send a roll angle, because savegames can catch the server
1129 // in a state where it is expecting the client to correct the angle
1130 // and it won't happen if the game was just loaded, so you wind up
1131 // with a permanent head tilt
1132 ent = EDICT_NUM( 1 + (host_client - svs.clients) );
1133 MSG_WriteByte (&host_client->message, svc_setangle);
1134 for (i=0 ; i < 2 ; i++)
1135 MSG_WriteAngle (&host_client->message, ent->v.angles[i] );
1136 MSG_WriteAngle (&host_client->message, 0 );
1138 SV_WriteClientdataToMessage (sv_player, &host_client->message);
1140 MSG_WriteByte (&host_client->message, svc_signonnum);
1141 MSG_WriteByte (&host_client->message, 3);
1142 host_client->sendsignon = true;
1150 void Host_Begin_f (void)
1152 if (cmd_source == src_command)
1154 Con_Printf ("begin is not valid from the console\n");
1158 host_client->spawned = true;
1161 //===========================================================================
1168 Kicks a user off of the server
1171 void Host_Kick_f (void)
1174 char *message = NULL;
1177 qboolean byNumber = false;
1179 if (cmd_source == src_command)
1183 Cmd_ForwardToServer ();
1187 else if (pr_global_struct->deathmatch)
1192 if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1194 i = atof(Cmd_Argv(2)) - 1;
1195 if (i < 0 || i >= svs.maxclients)
1197 if (!svs.clients[i].active)
1199 host_client = &svs.clients[i];
1204 for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
1206 if (!host_client->active)
1208 if (Q_strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1213 if (i < svs.maxclients)
1215 if (cmd_source == src_command)
1216 if (cls.state == ca_dedicated)
1219 who = cl_name.string;
1223 // can't kick yourself!
1224 if (host_client == save)
1229 message = COM_Parse(Cmd_Args());
1232 message++; // skip the #
1233 while (*message == ' ') // skip white space
1235 message += strlen(Cmd_Argv(2)); // skip the number
1237 while (*message && *message == ' ')
1241 SV_ClientPrintf ("Kicked by %s: %s\n", who, message);
1243 SV_ClientPrintf ("Kicked by %s\n", who);
1244 SV_DropClient (false);
1251 ===============================================================================
1255 ===============================================================================
1263 void Host_Give_f (void)
1269 if (cmd_source == src_command)
1271 Cmd_ForwardToServer ();
1275 if (pr_global_struct->deathmatch)
1279 v = atoi (Cmd_Argv(2));
1293 // MED 01/04/97 added hipnotic give stuff
1299 sv_player->v.items = (int)sv_player->v.items | HIT_PROXIMITY_GUN;
1301 sv_player->v.items = (int)sv_player->v.items | IT_GRENADE_LAUNCHER;
1303 else if (t[0] == '9')
1304 sv_player->v.items = (int)sv_player->v.items | HIT_LASER_CANNON;
1305 else if (t[0] == '0')
1306 sv_player->v.items = (int)sv_player->v.items | HIT_MJOLNIR;
1307 else if (t[0] >= '2')
1308 sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
1313 sv_player->v.items = (int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
1320 if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_shells1)))
1324 sv_player->v.ammo_shells = v;
1329 if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_nails1)))
1332 if (sv_player->v.weapon <= IT_LIGHTNING)
1333 sv_player->v.ammo_nails = v;
1338 sv_player->v.ammo_nails = v;
1344 val = GETEDICTFIELDVALUE(sv_player, eval_ammo_lava_nails);
1348 if (sv_player->v.weapon > IT_LIGHTNING)
1349 sv_player->v.ammo_nails = v;
1356 val = GETEDICTFIELDVALUE(sv_player, eval_ammo_rockets1);
1360 if (sv_player->v.weapon <= IT_LIGHTNING)
1361 sv_player->v.ammo_rockets = v;
1366 sv_player->v.ammo_rockets = v;
1372 val = GETEDICTFIELDVALUE(sv_player, eval_ammo_multi_rockets);
1376 if (sv_player->v.weapon > IT_LIGHTNING)
1377 sv_player->v.ammo_rockets = v;
1382 sv_player->v.health = v;
1387 val = GETEDICTFIELDVALUE(sv_player, eval_ammo_cells1);
1391 if (sv_player->v.weapon <= IT_LIGHTNING)
1392 sv_player->v.ammo_cells = v;
1397 sv_player->v.ammo_cells = v;
1403 val = GETEDICTFIELDVALUE(sv_player, eval_ammo_plasma);
1407 if (sv_player->v.weapon > IT_LIGHTNING)
1408 sv_player->v.ammo_cells = v;
1415 edict_t *FindViewthing (void)
1420 for (i=0 ; i<sv.num_edicts ; i++)
1423 if ( !strcmp (pr_strings + e->v.classname, "viewthing") )
1426 Con_Printf ("No viewthing on map\n");
1435 void Host_Viewmodel_f (void)
1440 e = FindViewthing ();
1444 m = Mod_ForName (Cmd_Argv(1), false);
1447 Con_Printf ("Can't load %s\n", Cmd_Argv(1));
1452 cl.model_precache[(int)e->v.modelindex] = m;
1460 void Host_Viewframe_f (void)
1466 e = FindViewthing ();
1469 m = cl.model_precache[(int)e->v.modelindex];
1471 f = atoi(Cmd_Argv(1));
1472 if (f >= m->numframes)
1479 void PrintFrameName (model_t *m, int frame)
1482 data = (int) Mod_Extradata(m);
1483 if (m->ofs_scenes && data)
1484 Con_Printf("frame %i: %s\n", frame, ((animscene_t *) (m->ofs_scenes + data))[frame].name);
1486 Con_Printf("frame %i\n", frame);
1494 void Host_Viewnext_f (void)
1499 e = FindViewthing ();
1502 m = cl.model_precache[(int)e->v.modelindex];
1504 e->v.frame = e->v.frame + 1;
1505 if (e->v.frame >= m->numframes)
1506 e->v.frame = m->numframes - 1;
1508 PrintFrameName (m, e->v.frame);
1516 void Host_Viewprev_f (void)
1521 e = FindViewthing ();
1525 m = cl.model_precache[(int)e->v.modelindex];
1527 e->v.frame = e->v.frame - 1;
1531 PrintFrameName (m, e->v.frame);
1535 ===============================================================================
1539 ===============================================================================
1548 void Host_Startdemos_f (void)
1552 if (cls.state == ca_dedicated)
1555 Cbuf_AddText ("map start\n");
1562 Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS);
1565 Con_Printf ("%i demo(s) in loop\n", c);
1567 for (i=1 ; i<c+1 ; i++)
1568 strncpy (cls.demos[i-1], Cmd_Argv(i), sizeof(cls.demos[0])-1);
1570 if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1584 Return to looping demos
1587 void Host_Demos_f (void)
1589 if (cls.state == ca_dedicated)
1591 if (cls.demonum == -1)
1601 Return to looping demos
1604 void Host_Stopdemo_f (void)
1606 if (cls.state == ca_dedicated)
1608 if (!cls.demoplayback)
1614 //=============================================================================
1621 void Host_InitCommands (void)
1623 Cmd_AddCommand ("status", Host_Status_f);
1624 Cmd_AddCommand ("quit", Host_Quit_f);
1627 Cmd_AddCommand ("max", Host_God_f);
1628 Cmd_AddCommand ("monster", Host_Notarget_f);
1629 Cmd_AddCommand ("scrag", Host_Fly_f);
1630 Cmd_AddCommand ("wraith", Host_Noclip_f);
1631 Cmd_AddCommand ("gimme", Host_Give_f);
1635 Cmd_AddCommand ("god", Host_God_f);
1636 Cmd_AddCommand ("notarget", Host_Notarget_f);
1637 Cmd_AddCommand ("fly", Host_Fly_f);
1638 Cmd_AddCommand ("noclip", Host_Noclip_f);
1639 Cmd_AddCommand ("give", Host_Give_f);
1641 Cmd_AddCommand ("map", Host_Map_f);
1642 Cmd_AddCommand ("restart", Host_Restart_f);
1643 Cmd_AddCommand ("changelevel", Host_Changelevel_f);
1644 Cmd_AddCommand ("connect", Host_Connect_f);
1645 Cmd_AddCommand ("reconnect", Host_Reconnect_f);
1646 Cmd_AddCommand ("name", Host_Name_f);
1647 Cmd_AddCommand ("version", Host_Version_f);
1648 Cmd_AddCommand ("say", Host_Say_f);
1649 Cmd_AddCommand ("say_team", Host_Say_Team_f);
1650 Cmd_AddCommand ("tell", Host_Tell_f);
1651 Cmd_AddCommand ("color", Host_Color_f);
1652 Cmd_AddCommand ("kill", Host_Kill_f);
1653 Cmd_AddCommand ("pause", Host_Pause_f);
1654 Cmd_AddCommand ("spawn", Host_Spawn_f);
1655 Cmd_AddCommand ("begin", Host_Begin_f);
1656 Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
1657 Cmd_AddCommand ("kick", Host_Kick_f);
1658 Cmd_AddCommand ("ping", Host_Ping_f);
1659 Cmd_AddCommand ("load", Host_Loadgame_f);
1660 Cmd_AddCommand ("save", Host_Savegame_f);
1662 Cmd_AddCommand ("startdemos", Host_Startdemos_f);
1663 Cmd_AddCommand ("demos", Host_Demos_f);
1664 Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);
1666 Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
1667 Cmd_AddCommand ("viewframe", Host_Viewframe_f);
1668 Cmd_AddCommand ("viewnext", Host_Viewnext_f);
1669 Cmd_AddCommand ("viewprev", Host_Viewprev_f);
1671 Cmd_AddCommand ("mcache", Mod_Print);