2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
25 cvar_t rcon_password = {0, "rcon_password", "", "password to authenticate rcon commands"};
26 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
27 qboolean allowcheats = false;
35 void Host_Quit_f (void)
46 void Host_Status_f (void)
49 int seconds, minutes, hours = 0, j, players;
50 void (*print) (const char *fmt, ...);
52 if (cmd_source == src_command)
56 Cmd_ForwardToServer ();
62 print = SV_ClientPrintf;
64 for (players = 0, j = 0;j < svs.maxclients;j++)
65 if (svs.clients[j].active)
67 print ("host: %s\n", Cvar_VariableString ("hostname"));
68 print ("version: %s build %s\n", gamename, buildstring);
69 print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
70 print ("map: %s\n", sv.name);
71 print ("players: %i active (%i max)\n\n", players, svs.maxclients);
72 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
76 seconds = (int)(realtime - client->connecttime);
77 minutes = seconds / 60;
80 seconds -= (minutes * 60);
83 minutes -= (hours * 60);
87 print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->fields.server->frags, hours, minutes, seconds);
88 print (" %s\n", client->netconnection ? client->netconnection->address : "botclient");
97 Sets client to godmode
100 void Host_God_f (void)
102 if (cmd_source == src_command)
104 Cmd_ForwardToServer ();
110 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
114 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
115 if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
116 SV_ClientPrint("godmode OFF\n");
118 SV_ClientPrint("godmode ON\n");
121 void Host_Notarget_f (void)
123 if (cmd_source == src_command)
125 Cmd_ForwardToServer ();
131 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
135 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
136 if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
137 SV_ClientPrint("notarget OFF\n");
139 SV_ClientPrint("notarget ON\n");
142 qboolean noclip_anglehack;
144 void Host_Noclip_f (void)
146 if (cmd_source == src_command)
148 Cmd_ForwardToServer ();
154 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
158 if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
160 noclip_anglehack = true;
161 host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
162 SV_ClientPrint("noclip ON\n");
166 noclip_anglehack = false;
167 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
168 SV_ClientPrint("noclip OFF\n");
176 Sets client to flymode
179 void Host_Fly_f (void)
181 if (cmd_source == src_command)
183 Cmd_ForwardToServer ();
189 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
193 if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
195 host_client->edict->fields.server->movetype = MOVETYPE_FLY;
196 SV_ClientPrint("flymode ON\n");
200 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
201 SV_ClientPrint("flymode OFF\n");
212 void Host_Ping_f (void)
216 void (*print) (const char *fmt, ...);
218 if (cmd_source == src_command)
222 Cmd_ForwardToServer ();
228 print = SV_ClientPrintf;
230 print("Client ping times:\n");
231 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
235 print("%4i %s\n", (int)floor(client->ping*1000+0.5), client->name);
240 ===============================================================================
244 ===============================================================================
248 ======================
253 command from the console. Active clients are kicked off.
254 ======================
256 void Host_Map_f (void)
258 char level[MAX_QPATH];
262 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
266 if (cmd_source != src_command)
269 cls.demonum = -1; // stop demo loop in case this fails
272 Host_ShutdownServer();
277 svs.serverflags = 0; // haven't completed an episode yet
278 allowcheats = sv_cheats.integer != 0;
279 strcpy(level, Cmd_Argv(1));
280 SV_SpawnServer(level);
281 if (sv.active && cls.state == ca_disconnected)
282 CL_EstablishConnection("local:1");
284 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
285 if (cl_autodemo.integer && !cls.demorecording)
287 char demofile[MAX_OSPATH];
289 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), level);
291 Con_Printf ("Recording to %s.\n", demofile);
293 cls.demofile = FS_Open (demofile, "wb", false, false);
297 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
300 Con_Print ("ERROR: couldn't open.\n");
302 cls.demorecording = true;
310 Goes to a new map, taking all clients along
313 void Host_Changelevel_f (void)
315 char level[MAX_QPATH];
319 Con_Print("changelevel <levelname> : continue game on a new level\n");
327 if (cmd_source != src_command)
334 SV_SaveSpawnparms ();
336 allowcheats = sv_cheats.integer != 0;
337 strcpy(level, Cmd_Argv(1));
338 SV_SpawnServer(level);
339 if (sv.active && cls.state == ca_disconnected)
340 CL_EstablishConnection("local:1");
347 Restarts the current server for a dead player
350 void Host_Restart_f (void)
352 char mapname[MAX_QPATH];
356 Con_Print("restart : restart current level\n");
361 Con_Print("Only the server may restart\n");
364 if (cmd_source != src_command)
370 allowcheats = sv_cheats.integer != 0;
371 strcpy(mapname, sv.name);
372 SV_SpawnServer(mapname);
373 if (sv.active && cls.state == ca_disconnected)
374 CL_EstablishConnection("local:1");
381 This command causes the client to wait for the signon messages again.
382 This is sent just before a server changes levels
385 void Host_Reconnect_f (void)
387 if (cls.protocol == PROTOCOL_QUAKEWORLD)
389 if (cls.qw_downloadmemory) // don't change when downloading
396 if (cls.state == ca_connected && cls.signon < SIGNONS)
398 Con_Printf("reconnecting...\n");
399 MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
400 MSG_WriteString(&cls.netcon->message, "new");
403 Con_Printf("Please use connect instead (reconnect not implemented)\n");
410 Con_Print("reconnect : wait for signon messages again\n");
415 Con_Print("reconnect: no signon, ignoring reconnect\n");
418 cls.signon = 0; // need new connection messages
423 =====================
426 User command to connect to server
427 =====================
429 void Host_Connect_f (void)
433 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
436 CL_EstablishConnection(Cmd_Argv(1));
441 ===============================================================================
445 ===============================================================================
448 #define SAVEGAME_VERSION 5
454 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
457 void Host_SavegameComment (char *text)
462 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
464 // LordHavoc: added min() to prevent overflow
465 memcpy (text, cl.levelname, min(strlen(cl.levelname), SAVEGAME_COMMENT_LENGTH));
466 sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
467 memcpy (text+22, kills, strlen(kills));
468 // convert space to _ to make stdio happy
469 // LordHavoc: convert control characters to _ as well
470 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
473 text[SAVEGAME_COMMENT_LENGTH] = '\0';
482 void Host_Savegame_f (void)
484 char name[MAX_QPATH];
487 char comment[SAVEGAME_COMMENT_LENGTH+1];
489 if (cmd_source != src_command)
492 if (cls.state != ca_connected || !sv.active)
494 Con_Print("Not playing a local game.\n");
500 Con_Print("Can't save in intermission.\n");
504 for (i = 0;i < svs.maxclients;i++)
506 if (svs.clients[i].active)
510 Con_Print("Can't save multiplayer games.\n");
513 if (svs.clients[i].edict->fields.server->deadflag)
515 Con_Print("Can't savegame with a dead player\n");
523 Con_Print("save <savename> : save a game\n");
527 if (strstr(Cmd_Argv(1), ".."))
529 Con_Print("Relative pathnames are not allowed.\n");
533 strlcpy (name, Cmd_Argv(1), sizeof (name));
534 FS_DefaultExtension (name, ".sav", sizeof (name));
536 Con_Printf("Saving game to %s...\n", name);
537 f = FS_Open (name, "wb", false, false);
540 Con_Print("ERROR: couldn't open.\n");
544 FS_Printf(f, "%i\n", SAVEGAME_VERSION);
545 Host_SavegameComment (comment);
546 FS_Printf(f, "%s\n", comment);
547 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
548 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
549 FS_Printf(f, "%d\n", current_skill);
550 FS_Printf(f, "%s\n", sv.name);
551 FS_Printf(f, "%f\n",sv.time);
553 // write the light styles
554 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
556 if (sv.lightstyles[i][0])
557 FS_Printf(f, "%s\n", sv.lightstyles[i]);
564 PRVM_ED_WriteGlobals (f);
565 for (i=0 ; i<prog->num_edicts ; i++)
566 PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
571 Con_Print("done.\n");
580 void Host_Loadgame_f (void)
582 char filename[MAX_QPATH];
583 char mapname[MAX_QPATH];
593 float spawn_parms[NUM_SPAWN_PARMS];
595 if (cmd_source != src_command)
600 Con_Print("load <savename> : load a game\n");
604 strcpy (filename, Cmd_Argv(1));
605 FS_DefaultExtension (filename, ".sav", sizeof (filename));
607 Con_Printf("Loading game from %s...\n", filename);
609 cls.demonum = -1; // stop demo loop in case this fails
611 t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
614 Con_Print("ERROR: couldn't open.\n");
619 COM_ParseToken(&t, false);
620 version = atoi(com_token);
621 if (version != SAVEGAME_VERSION)
624 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
629 // this is a little hard to parse, as : is a separator in COM_ParseToken,
630 // so use the console parser instead
631 COM_ParseTokenConsole(&t);
633 for (i = 0;i < NUM_SPAWN_PARMS;i++)
635 COM_ParseToken(&t, false);
636 spawn_parms[i] = atof(com_token);
639 COM_ParseToken(&t, false);
640 // this silliness is so we can load 1.06 save files, which have float skill values
641 current_skill = (int)(atof(com_token) + 0.5);
642 Cvar_SetValue ("skill", (float)current_skill);
645 COM_ParseToken(&t, false);
646 strcpy (mapname, com_token);
649 COM_ParseToken(&t, false);
650 time = atof(com_token);
652 allowcheats = sv_cheats.integer != 0;
654 SV_SpawnServer (mapname);
658 Con_Print("Couldn't load map\n");
661 sv.paused = true; // pause until all clients connect
664 // load the light styles
666 for (i = 0;i < MAX_LIGHTSTYLES;i++)
670 COM_ParseToken(&t, false);
671 // if this is a 64 lightstyle savegame produced by Quake, stop now
672 // we have to check this because darkplaces saves 256 lightstyle savegames
673 if (com_token[0] == '{')
678 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
681 // now skip everything before the first opening brace
682 // (this is for forward compatibility, so that older versions (at
683 // least ones with this fix) can load savegames with extra data before the
684 // first brace, as might be produced by a later engine version)
688 COM_ParseToken(&t, false);
689 if (com_token[0] == '{')
696 // load the edicts out of the savegame file
703 while (COM_ParseToken(&t, false))
704 if (!strcmp(com_token, "}"))
706 if (!COM_ParseToken(&start, false))
711 if (strcmp(com_token,"{"))
714 Host_Error ("First token isn't a brace");
719 // parse the global vars
720 PRVM_ED_ParseGlobals (start);
725 if (entnum >= MAX_EDICTS)
728 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
730 while (entnum >= prog->max_edicts)
731 //SV_IncreaseEdicts();
732 PRVM_MEM_IncreaseEdicts();
733 ent = PRVM_EDICT_NUM(entnum);
734 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
735 ent->priv.server->free = false;
736 PRVM_ED_ParseEdict (start, ent);
738 // link it into the bsp tree
739 if (!ent->priv.server->free)
740 SV_LinkEdict (ent, false);
747 prog->num_edicts = entnum;
750 for (i = 0;i < NUM_SPAWN_PARMS;i++)
751 svs.clients[0].spawn_parms[i] = spawn_parms[i];
755 // make sure we're connected to loopback
756 if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
757 CL_EstablishConnection("local:1");
760 //============================================================================
763 ======================
765 ======================
767 cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
768 void Host_Name_f (void)
771 char newName[sizeof(host_client->name)];
773 if (Cmd_Argc () == 1)
775 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
779 if (Cmd_Argc () == 2)
780 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
782 strlcpy (newName, Cmd_Args(), sizeof (newName));
784 for (i = 0, j = 0;newName[i];i++)
785 if (newName[i] != '\r' && newName[i] != '\n')
786 newName[j++] = newName[i];
789 if (cmd_source == src_command)
791 Cvar_Set ("_cl_name", newName);
792 InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "name", newName);
793 if (cls.state == ca_connected)
794 Cmd_ForwardToServer ();
798 if (sv.time < host_client->nametime)
800 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
804 host_client->nametime = sv.time + 5;
806 // point the string back at updateclient->name to keep it safe
807 strlcpy (host_client->name, newName, sizeof (host_client->name));
808 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
809 if (strcmp(host_client->old_name, host_client->name))
811 if (host_client->spawned)
812 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
813 strcpy(host_client->old_name, host_client->name);
814 // send notification to all clients
815 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
816 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
817 MSG_WriteString (&sv.reliable_datagram, host_client->name);
822 ======================
824 ======================
826 cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
827 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
828 void Host_Playermodel_f (void)
831 char newPath[sizeof(host_client->playermodel)];
833 if (Cmd_Argc () == 1)
835 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
839 if (Cmd_Argc () == 2)
840 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
842 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
844 for (i = 0, j = 0;newPath[i];i++)
845 if (newPath[i] != '\r' && newPath[i] != '\n')
846 newPath[j++] = newPath[i];
849 if (cmd_source == src_command)
851 Cvar_Set ("_cl_playermodel", newPath);
852 InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "playermodel", newPath);
853 if (cls.state == ca_connected)
854 Cmd_ForwardToServer ();
859 if (sv.time < host_client->nametime)
861 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
865 host_client->nametime = sv.time + 5;
868 // point the string back at updateclient->name to keep it safe
869 strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
870 if( eval_playermodel )
871 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
872 if (strcmp(host_client->old_model, host_client->playermodel))
874 strcpy(host_client->old_model, host_client->playermodel);
875 /*// send notification to all clients
876 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
877 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
878 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
883 ======================
885 ======================
887 cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
888 void Host_Playerskin_f (void)
891 char newPath[sizeof(host_client->playerskin)];
893 if (Cmd_Argc () == 1)
895 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
899 if (Cmd_Argc () == 2)
900 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
902 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
904 for (i = 0, j = 0;newPath[i];i++)
905 if (newPath[i] != '\r' && newPath[i] != '\n')
906 newPath[j++] = newPath[i];
909 if (cmd_source == src_command)
911 Cvar_Set ("_cl_playerskin", newPath);
912 InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "playerskin", newPath);
913 if (cls.state == ca_connected)
914 Cmd_ForwardToServer ();
919 if (sv.time < host_client->nametime)
921 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
925 host_client->nametime = sv.time + 5;
928 // point the string back at updateclient->name to keep it safe
929 strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
930 if( eval_playerskin )
931 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
932 if (strcmp(host_client->old_skin, host_client->playerskin))
934 if (host_client->spawned)
935 SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
936 strcpy(host_client->old_skin, host_client->playerskin);
937 /*// send notification to all clients
938 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
939 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
940 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
944 void Host_Version_f (void)
946 Con_Printf("Version: %s build %s\n", gamename, buildstring);
949 void Host_Say(qboolean teamonly)
955 // LordHavoc: long say messages
957 qboolean fromServer = false;
959 if (cmd_source == src_command)
961 if (cls.state == ca_dedicated)
968 Cmd_ForwardToServer ();
976 if (!teamplay.integer)
979 // turn on color set 1
988 dpsnprintf (text, sizeof(text), "%c%s" STRING_COLOR_DEFAULT_STR ": %s", 1, host_client->name, p1);
990 dpsnprintf (text, sizeof(text), "%c<%s" STRING_COLOR_DEFAULT_STR "> %s", 1, hostname.string, p1);
991 p2 = text + strlen(text);
992 while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
994 if (p2[-1] == '\"' && quoted)
999 strlcat(text, "\n", sizeof(text));
1001 // note: save is not a valid edict if fromServer is true
1003 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
1004 if (host_client->spawned && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
1005 SV_ClientPrint(text);
1008 if (cls.state == ca_dedicated)
1009 Con_Print(&text[1]);
1013 void Host_Say_f(void)
1019 void Host_Say_Team_f(void)
1025 void Host_Tell_f(void)
1029 const char *p1, *p2;
1030 char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
1031 qboolean fromServer = false;
1033 if (cmd_source == src_command)
1035 if (cls.state == ca_dedicated)
1039 Cmd_ForwardToServer ();
1044 if (Cmd_Argc () < 3)
1048 sprintf (text, "%s: ", host_client->name);
1050 sprintf (text, "<%s> ", hostname.string);
1053 p2 = p1 + strlen(p1);
1054 // remove the target name
1055 while (p1 < p2 && *p1 != ' ')
1057 while (p1 < p2 && *p1 == ' ')
1059 // remove trailing newlines
1060 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1062 // remove quotes if present
1068 else if (fromServer)
1069 Con_Print("Host_Tell: missing end quote\n");
1071 SV_ClientPrint("Host_Tell: missing end quote\n");
1073 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1075 for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1081 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
1082 if (host_client->spawned && !strcasecmp(host_client->name, Cmd_Argv(1)))
1083 SV_ClientPrint(text);
1093 cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
1094 void Host_Color_f(void)
1099 func_t SV_ChangeTeam;
1101 if (Cmd_Argc() == 1)
1103 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1104 Con_Print("color <0-15> [0-15]\n");
1108 if (Cmd_Argc() == 2)
1109 top = bottom = atoi(Cmd_Argv(1));
1112 top = atoi(Cmd_Argv(1));
1113 bottom = atoi(Cmd_Argv(2));
1117 // LordHavoc: allow skin colormaps 14 and 15 (was 13)
1121 // LordHavoc: allow skin colormaps 14 and 15 (was 13)
1125 playercolor = top*16 + bottom;
1127 if (cmd_source == src_command)
1129 Cvar_SetValue ("_cl_color", playercolor);
1130 InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "topcolor", va("%i", top));
1131 InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "bottomcolor", va("%i", bottom));
1132 if (cls.state == ca_connected && cls.protocol != PROTOCOL_QUAKEWORLD)
1133 Cmd_ForwardToServer ();
1137 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1140 if (host_client->edict && (f = PRVM_ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - prog->functions)))
1142 Con_DPrint("Calling SV_ChangeTeam\n");
1143 prog->globals.server->time = sv.time;
1144 prog->globals.generic[OFS_PARM0] = playercolor;
1145 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1146 PRVM_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1151 if (host_client->edict)
1153 if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1154 val->_float = playercolor;
1155 host_client->edict->fields.server->team = bottom + 1;
1157 host_client->colors = playercolor;
1158 if (host_client->old_colors != host_client->colors)
1160 host_client->old_colors = host_client->colors;
1161 // send notification to all clients
1162 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1163 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1164 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1169 cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000", "internal storage cvar for current rate (changed by rate command)"};
1170 void Host_Rate_f(void)
1174 if (Cmd_Argc() != 2)
1176 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1177 Con_Print("rate <500-25000>\n");
1181 rate = atoi(Cmd_Argv(1));
1183 if (cmd_source == src_command)
1185 Cvar_SetValue ("_cl_rate", bound(NET_MINRATE, rate, NET_MAXRATE));
1186 InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "rate", va("%i", rate));
1187 if (cls.state == ca_connected)
1188 Cmd_ForwardToServer ();
1192 host_client->rate = rate;
1200 void Host_Kill_f (void)
1202 if (cmd_source == src_command)
1204 Cmd_ForwardToServer ();
1208 if (host_client->edict->fields.server->health <= 0)
1210 SV_ClientPrint("Can't suicide -- already dead!\n");
1214 prog->globals.server->time = sv.time;
1215 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1216 PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
1225 void Host_Pause_f (void)
1228 if (cmd_source == src_command)
1230 Cmd_ForwardToServer ();
1233 if (!pausable.integer)
1234 SV_ClientPrint("Pause not allowed.\n");
1238 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1239 // send notification to all clients
1240 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1241 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1246 ======================
1248 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1249 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
1250 ======================
1252 cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
1253 static void Host_PModel_f (void)
1258 if (Cmd_Argc () == 1)
1260 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1263 i = atoi(Cmd_Argv(1));
1265 if (cmd_source == src_command)
1267 if (cl_pmodel.integer == i)
1269 Cvar_SetValue ("_cl_pmodel", i);
1270 if (cls.state == ca_connected)
1271 Cmd_ForwardToServer ();
1275 if (host_client->edict && (val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
1279 //===========================================================================
1287 void Host_PreSpawn_f (void)
1289 if (cmd_source == src_command)
1291 Con_Print("prespawn is not valid from the console\n");
1295 if (host_client->spawned)
1297 Con_Print("prespawn not valid -- already spawned\n");
1301 if (host_client->netconnection)
1303 SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
1304 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1305 MSG_WriteByte (&host_client->netconnection->message, 2);
1308 // reset the name change timer because the client will send name soon
1309 host_client->nametime = 0;
1317 void Host_Spawn_f (void)
1323 int stats[MAX_CL_STATS];
1325 if (cmd_source == src_command)
1327 Con_Print("spawn is not valid from the console\n");
1331 if (host_client->spawned)
1333 Con_Print("Spawn not valid -- already spawned\n");
1337 // reset name change timer again because they might want to change name
1338 // again in the first 5 seconds after connecting
1339 host_client->nametime = 0;
1341 // LordHavoc: moved this above the QC calls at FrikaC's request
1342 // LordHavoc: commented this out
1343 //if (host_client->netconnection)
1344 // SZ_Clear (&host_client->netconnection->message);
1346 // run the entrance script
1349 // loaded games are fully initialized already
1350 // if this is the last client to be connected, unpause
1353 if ((f = PRVM_ED_FindFunction ("RestoreGame")))
1354 if ((RestoreGame = (func_t)(f - prog->functions)))
1356 Con_DPrint("Calling RestoreGame\n");
1357 prog->globals.server->time = sv.time;
1358 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1359 PRVM_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
1364 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
1366 // copy spawn parms out of the client_t
1367 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1368 (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
1370 // call the spawn function
1371 host_client->clientconnectcalled = true;
1372 prog->globals.server->time = sv.time;
1373 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1374 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1376 if ((Sys_DoubleTime() - host_client->connecttime) <= sv.time)
1377 Con_Printf("%s entered the game\n", host_client->name);
1379 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1382 if (!host_client->netconnection)
1385 // send time of update
1386 MSG_WriteByte (&host_client->netconnection->message, svc_time);
1387 MSG_WriteFloat (&host_client->netconnection->message, sv.time);
1389 // send all current names, colors, and frag counts
1390 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1392 if (!client->active)
1394 MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
1395 MSG_WriteByte (&host_client->netconnection->message, i);
1396 MSG_WriteString (&host_client->netconnection->message, client->name);
1397 MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
1398 MSG_WriteByte (&host_client->netconnection->message, i);
1399 MSG_WriteShort (&host_client->netconnection->message, client->frags);
1400 MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
1401 MSG_WriteByte (&host_client->netconnection->message, i);
1402 MSG_WriteByte (&host_client->netconnection->message, client->colors);
1405 // send all current light styles
1406 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1408 if (sv.lightstyles[i][0])
1410 MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
1411 MSG_WriteByte (&host_client->netconnection->message, (char)i);
1412 MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
1417 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1418 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
1419 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
1421 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1422 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
1423 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
1425 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1426 MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
1427 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
1429 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1430 MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
1431 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
1434 // Never send a roll angle, because savegames can catch the server
1435 // in a state where it is expecting the client to correct the angle
1436 // and it won't happen if the game was just loaded, so you wind up
1437 // with a permanent head tilt
1440 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1441 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
1442 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
1443 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1444 sv.loadgame = false; // we're basically done with loading now
1448 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1449 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
1450 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
1451 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1454 SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
1456 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1457 MSG_WriteByte (&host_client->netconnection->message, 3);
1465 void Host_Begin_f (void)
1467 if (cmd_source == src_command)
1469 Con_Print("begin is not valid from the console\n");
1473 host_client->spawned = true;
1476 //===========================================================================
1483 Kicks a user off of the server
1486 void Host_Kick_f (void)
1489 const char *message = NULL;
1492 qboolean byNumber = false;
1494 if (cmd_source != src_command || !sv.active)
1500 if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1502 i = (int)(atof(Cmd_Argv(2)) - 1);
1503 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1509 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1511 if (!host_client->active)
1513 if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1518 if (i < svs.maxclients)
1520 if (cmd_source == src_command)
1522 if (cls.state == ca_dedicated)
1525 who = cl_name.string;
1530 // can't kick yourself!
1531 if (host_client == save)
1536 message = Cmd_Args();
1537 COM_ParseToken(&message, false);
1540 message++; // skip the #
1541 while (*message == ' ') // skip white space
1543 message += strlen(Cmd_Argv(2)); // skip the number
1545 while (*message && *message == ' ')
1549 SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1551 SV_ClientPrintf("Kicked by %s\n", who);
1552 SV_DropClient (false); // kicked
1560 ===============================================================================
1564 ===============================================================================
1572 void Host_Give_f (void)
1578 if (cmd_source == src_command)
1580 Cmd_ForwardToServer ();
1586 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1591 v = atoi (Cmd_Argv(2));
1605 // MED 01/04/97 added hipnotic give stuff
1606 if (gamemode == GAME_HIPNOTIC)
1611 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
1613 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
1615 else if (t[0] == '9')
1616 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
1617 else if (t[0] == '0')
1618 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
1619 else if (t[0] >= '2')
1620 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1625 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1630 if (gamemode == GAME_ROGUE && (val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_shells1)))
1633 host_client->edict->fields.server->ammo_shells = v;
1636 if (gamemode == GAME_ROGUE)
1638 if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_nails1)))
1641 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1642 host_client->edict->fields.server->ammo_nails = v;
1647 host_client->edict->fields.server->ammo_nails = v;
1651 if (gamemode == GAME_ROGUE)
1653 val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_lava_nails);
1657 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1658 host_client->edict->fields.server->ammo_nails = v;
1663 if (gamemode == GAME_ROGUE)
1665 val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_rockets1);
1669 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1670 host_client->edict->fields.server->ammo_rockets = v;
1675 host_client->edict->fields.server->ammo_rockets = v;
1679 if (gamemode == GAME_ROGUE)
1681 val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_multi_rockets);
1685 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1686 host_client->edict->fields.server->ammo_rockets = v;
1691 host_client->edict->fields.server->health = v;
1694 if (gamemode == GAME_ROGUE)
1696 val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_cells1);
1700 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1701 host_client->edict->fields.server->ammo_cells = v;
1706 host_client->edict->fields.server->ammo_cells = v;
1710 if (gamemode == GAME_ROGUE)
1712 val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_plasma);
1716 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1717 host_client->edict->fields.server->ammo_cells = v;
1724 prvm_edict_t *FindViewthing (void)
1729 for (i=0 ; i<prog->num_edicts ; i++)
1731 e = PRVM_EDICT_NUM(i);
1732 if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
1735 Con_Print("No viewthing on map\n");
1744 void Host_Viewmodel_f (void)
1753 e = FindViewthing ();
1758 m = Mod_ForName (Cmd_Argv(1), false, true, false);
1759 if (!m || !m->loaded || !m->Draw)
1761 Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
1765 e->fields.server->frame = 0;
1766 cl.model_precache[(int)e->fields.server->modelindex] = m;
1774 void Host_Viewframe_f (void)
1784 e = FindViewthing ();
1788 m = cl.model_precache[(int)e->fields.server->modelindex];
1790 f = atoi(Cmd_Argv(1));
1791 if (f >= m->numframes)
1794 e->fields.server->frame = f;
1798 void PrintFrameName (model_t *m, int frame)
1801 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1803 Con_Printf("frame %i\n", frame);
1811 void Host_Viewnext_f (void)
1820 e = FindViewthing ();
1824 m = cl.model_precache[(int)e->fields.server->modelindex];
1826 e->fields.server->frame = e->fields.server->frame + 1;
1827 if (e->fields.server->frame >= m->numframes)
1828 e->fields.server->frame = m->numframes - 1;
1830 PrintFrameName (m, (int)e->fields.server->frame);
1838 void Host_Viewprev_f (void)
1847 e = FindViewthing ();
1852 m = cl.model_precache[(int)e->fields.server->modelindex];
1854 e->fields.server->frame = e->fields.server->frame - 1;
1855 if (e->fields.server->frame < 0)
1856 e->fields.server->frame = 0;
1858 PrintFrameName (m, (int)e->fields.server->frame);
1862 ===============================================================================
1866 ===============================================================================
1875 void Host_Startdemos_f (void)
1879 if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-demolooponly"))
1885 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1888 Con_Printf("%i demo(s) in loop\n", c);
1890 for (i=1 ; i<c+1 ; i++)
1891 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1893 // LordHavoc: clear the remaining slots
1894 for (;i <= MAX_DEMOS;i++)
1895 cls.demos[i-1][0] = 0;
1897 if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1911 Return to looping demos
1914 void Host_Demos_f (void)
1916 if (cls.state == ca_dedicated)
1918 if (cls.demonum == -1)
1928 Return to looping demos
1931 void Host_Stopdemo_f (void)
1933 if (!cls.demoplayback)
1936 Host_ShutdownServer ();
1939 void Host_SendCvar_f (void)
1947 if(!(c = Cvar_FindVar(Cmd_Argv(1))))
1949 if (cls.state != ca_dedicated)
1950 Cmd_ForwardStringToServer(va("sentcvar %s %s\n", c->name, c->string));
1951 if(!sv.active)// || !SV_ParseClientCommandQC)
1955 if (cls.state != ca_dedicated)
1959 for(;i<svs.maxclients;i++)
1960 if(svs.clients[i].active && svs.clients[i].netconnection)
1962 host_client = &svs.clients[i];
1963 Host_ClientCommands(va("sendcvar %s\n", c->name));
1968 static void MaxPlayers_f(void)
1972 if (Cmd_Argc() != 2)
1974 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
1980 Con_Print("maxplayers can not be changed while a server is running.\n");
1984 n = atoi(Cmd_Argv(1));
1985 n = bound(1, n, MAX_SCOREBOARD);
1986 Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
1989 Mem_Free(svs.clients);
1991 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
1993 Cvar_Set ("deathmatch", "0");
1995 Cvar_Set ("deathmatch", "1");
1998 //=============================================================================
2000 // QuakeWorld commands
2003 =====================
2006 Send the rest of the command line over as
2007 an unconnected command.
2008 =====================
2010 void Host_Rcon_f (void) // credit: taken from QuakeWorld
2014 lhnetsocket_t *mysocket;
2016 if (!rcon_password.string || !rcon_password.string[0])
2018 Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
2022 for (i = 0;rcon_password.string[i];i++)
2024 if (rcon_password.string[i] <= ' ')
2026 Con_Printf("rcon_password is not allowed to have any whitespace.\n");
2032 to = cls.netcon->peeraddress;
2035 if (!rcon_address.integer || !rcon_address.string[0])
2037 Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2040 LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
2042 mysocket = NetConn_ChooseClientSocketForAddress(&to);
2045 // simply put together the rcon packet and send it
2046 NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
2051 ====================
2054 user <name or userid>
2056 Dump userdata / masterdata for a user
2057 ====================
2059 void Host_User_f (void) // credit: taken from QuakeWorld
2064 if (Cmd_Argc() != 2)
2066 Con_Printf ("Usage: user <username / userid>\n");
2070 uid = atoi(Cmd_Argv(1));
2072 for (i = 0;i < cl.maxclients;i++)
2074 if (!cl.scores[i].name[0])
2076 if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
2078 InfoString_Print(cl.scores[i].qw_userinfo);
2082 Con_Printf ("User not in server.\n");
2086 ====================
2089 Dump userids for all current players
2090 ====================
2092 void Host_Users_f (void) // credit: taken from QuakeWorld
2098 Con_Printf ("userid frags name\n");
2099 Con_Printf ("------ ----- ----\n");
2100 for (i = 0;i < cl.maxclients;i++)
2102 if (cl.scores[i].name[0])
2104 Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
2109 Con_Printf ("%i total users\n", c);
2114 Host_FullServerinfo_f
2116 Sent by server when serverinfo changes
2119 // TODO: shouldn't this be a cvar instead?
2120 void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
2123 if (Cmd_Argc() != 2)
2125 Con_Printf ("usage: fullserverinfo <complete info string>\n");
2129 strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
2130 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
2131 cl.qw_teamplay = atoi(temp);
2138 Allow clients to change userinfo
2142 void Host_FullInfo_f (void) // credit: taken from QuakeWorld
2149 if (Cmd_Argc() != 2)
2151 Con_Printf ("fullinfo <complete info string>\n");
2161 while (*s && *s != '\\')
2167 Con_Printf ("MISSING VALUE\n");
2173 while (*s && *s != '\\')
2180 if (!strcasecmp(key, "pmodel") || !strcasecmp(key, "emodel"))
2185 Con_Printf("Can't set star-key \"%s\" to \"%s\"\n", key, value);
2189 InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), key, value);
2197 Allow clients to change userinfo
2200 void Host_SetInfo_f (void) // credit: taken from QuakeWorld
2202 if (Cmd_Argc() == 1)
2204 InfoString_Print(cls.userinfo);
2207 if (Cmd_Argc() != 3)
2209 Con_Printf ("usage: setinfo [ <key> <value> ]\n");
2212 if (!strcasecmp(Cmd_Argv(1), "pmodel") || !strcasecmp(Cmd_Argv(1), "emodel"))
2214 if (Cmd_Argv(1)[0] == '*')
2216 Con_Printf("Can't set star-key \"%s\" to \"%s\"\n", Cmd_Argv(1), Cmd_Argv(2));
2219 InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), Cmd_Argv(1), Cmd_Argv(2));
2220 if (cls.state == ca_connected)
2221 Cmd_ForwardToServer ();
2225 ====================
2228 packet <destination> <contents>
2230 Contents allows \n escape character
2231 ====================
2233 void Host_Packet_f (void) // credit: taken from QuakeWorld
2239 lhnetaddress_t address;
2240 lhnetsocket_t *mysocket;
2242 if (Cmd_Argc() != 3)
2244 Con_Printf ("packet <destination> <contents>\n");
2248 if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
2250 Con_Printf ("Bad address\n");
2256 send[0] = send[1] = send[2] = send[3] = 0xff;
2258 l = (int)strlen (in);
2259 for (i=0 ; i<l ; i++)
2261 if (out >= send + sizeof(send) - 1)
2263 if (in[i] == '\\' && in[i+1] == 'n')
2268 else if (in[i] == '\\' && in[i+1] == '0')
2273 else if (in[i] == '\\' && in[i+1] == 't')
2278 else if (in[i] == '\\' && in[i+1] == 'r')
2283 else if (in[i] == '\\' && in[i+1] == '"')
2292 mysocket = NetConn_ChooseClientSocketForAddress(&address);
2294 NetConn_Write(mysocket, send, out - send, &address);
2297 //=============================================================================
2304 void Host_InitCommands (void)
2306 strcpy(cls.userinfo, "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\*ver\\dp");
2308 Cmd_AddCommand ("status", Host_Status_f, "print server status information");
2309 Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
2310 if (gamemode == GAME_NEHAHRA)
2312 Cmd_AddCommand ("max", Host_God_f, "god mode (invulnerability)");
2313 Cmd_AddCommand ("monster", Host_Notarget_f, "notarget mode (monsters do not see you)");
2314 Cmd_AddCommand ("scrag", Host_Fly_f, "fly mode (flight)");
2315 Cmd_AddCommand ("wraith", Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2316 Cmd_AddCommand ("gimme", Host_Give_f, "alter inventory");
2320 Cmd_AddCommand ("god", Host_God_f, "god mode (invulnerability)");
2321 Cmd_AddCommand ("notarget", Host_Notarget_f, "notarget mode (monsters do not see you)");
2322 Cmd_AddCommand ("fly", Host_Fly_f, "fly mode (flight)");
2323 Cmd_AddCommand ("noclip", Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2324 Cmd_AddCommand ("give", Host_Give_f, "alter inventory");
2326 Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
2327 Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
2328 Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
2329 Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
2330 Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reset signon level in preparation for a new level (do not use)");
2331 Cmd_AddCommand ("version", Host_Version_f, "print engine version");
2332 Cmd_AddCommand ("say", Host_Say_f, "send a chat message to everyone on the server");
2333 Cmd_AddCommand ("say_team", Host_Say_Team_f, "send a chat message to your team on the server");
2334 Cmd_AddCommand ("tell", Host_Tell_f, "send a chat message to only one person on the server");
2335 Cmd_AddCommand ("kill", Host_Kill_f, "die instantly");
2336 Cmd_AddCommand ("pause", Host_Pause_f, "pause the game (if the server allows pausing)");
2337 Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
2338 Cmd_AddCommand ("ping", Host_Ping_f, "print ping times of all players on the server");
2339 Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
2340 Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
2342 Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
2343 Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
2344 Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
2346 Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
2347 Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
2348 Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
2349 Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
2351 Cvar_RegisterVariable (&cl_name);
2352 Cmd_AddCommand ("name", Host_Name_f, "change your player name");
2353 Cvar_RegisterVariable (&cl_color);
2354 Cmd_AddCommand ("color", Host_Color_f, "change your player shirt and pants colors");
2355 Cvar_RegisterVariable (&cl_rate);
2356 Cmd_AddCommand ("rate", Host_Rate_f, "change your network connection speed");
2357 if (gamemode == GAME_NEHAHRA)
2359 Cvar_RegisterVariable (&cl_pmodel);
2360 Cmd_AddCommand ("pmodel", Host_PModel_f, "change your player model choice (Nehahra specific)");
2363 // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
2364 Cvar_RegisterVariable (&cl_playermodel);
2365 Cmd_AddCommand ("playermodel", Host_Playermodel_f, "change your player model");
2366 Cvar_RegisterVariable (&cl_playerskin);
2367 Cmd_AddCommand ("playerskin", Host_Playerskin_f, "change your player skin number");
2369 Cmd_AddCommand ("prespawn", Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
2370 Cmd_AddCommand ("spawn", Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
2371 Cmd_AddCommand ("begin", Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
2372 Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
2374 Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC"); // By [515]
2376 Cvar_RegisterVariable (&rcon_password);
2377 Cvar_RegisterVariable (&rcon_address);
2378 Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
2379 Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
2380 Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
2381 Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
2382 Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
2383 Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
2384 Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
2386 Cvar_RegisterVariable(&sv_cheats);