2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
25 cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
26 cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
27 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
28 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
29 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
30 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
31 qboolean allowcheats = false;
39 void Host_Quit_f (void)
50 void Host_Status_f (void)
53 int seconds, minutes, hours = 0, j, players;
54 void (*print) (const char *fmt, ...);
56 if (cmd_source == src_command)
58 // if running a client, try to send over network so the client's status report parser will see the report
59 if (cls.state == ca_connected)
61 Cmd_ForwardToServer ();
67 print = SV_ClientPrintf;
72 for (players = 0, j = 0;j < svs.maxclients;j++)
73 if (svs.clients[j].active)
75 print ("host: %s\n", Cvar_VariableString ("hostname"));
76 print ("version: %s build %s\n", gamename, buildstring);
77 print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
78 print ("map: %s\n", sv.name);
79 print ("players: %i active (%i max)\n\n", players, svs.maxclients);
80 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
84 seconds = (int)(realtime - client->connecttime);
85 minutes = seconds / 60;
88 seconds -= (minutes * 60);
91 minutes -= (hours * 60);
95 print ("#%-3u %-16.16s^%i %3i %2i:%02i:%02i\n", j+1, client->name, STRING_COLOR_DEFAULT, client->frags, hours, minutes, seconds);
96 print (" %s\n", client->netconnection ? client->netconnection->address : "botclient");
105 Sets client to godmode
108 void Host_God_f (void)
112 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
116 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
117 if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
118 SV_ClientPrint("godmode OFF\n");
120 SV_ClientPrint("godmode ON\n");
123 void Host_Notarget_f (void)
127 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
131 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
132 if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
133 SV_ClientPrint("notarget OFF\n");
135 SV_ClientPrint("notarget ON\n");
138 qboolean noclip_anglehack;
140 void Host_Noclip_f (void)
144 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
148 if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
150 noclip_anglehack = true;
151 host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
152 SV_ClientPrint("noclip ON\n");
156 noclip_anglehack = false;
157 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
158 SV_ClientPrint("noclip OFF\n");
166 Sets client to flymode
169 void Host_Fly_f (void)
173 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
177 if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
179 host_client->edict->fields.server->movetype = MOVETYPE_FLY;
180 SV_ClientPrint("flymode ON\n");
184 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
185 SV_ClientPrint("flymode OFF\n");
196 void Host_Pings_f (void); // called by Host_Ping_f
197 void Host_Ping_f (void)
201 void (*print) (const char *fmt, ...);
203 if (cmd_source == src_command)
205 // if running a client, try to send over network so the client's ping report parser will see the report
206 if (cls.state == ca_connected)
208 Cmd_ForwardToServer ();
214 print = SV_ClientPrintf;
219 print("Client ping times:\n");
220 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
224 print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name);
227 // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
232 ===============================================================================
236 ===============================================================================
240 ======================
245 command from the console. Active clients are kicked off.
246 ======================
248 void Host_Map_f (void)
250 char level[MAX_QPATH];
254 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
258 cls.demonum = -1; // stop demo loop in case this fails
261 Host_ShutdownServer();
266 svs.serverflags = 0; // haven't completed an episode yet
267 allowcheats = sv_cheats.integer != 0;
268 strlcpy(level, Cmd_Argv(1), sizeof(level));
269 SV_SpawnServer(level);
270 if (sv.active && cls.state == ca_disconnected)
271 CL_EstablishConnection("local:1");
278 Goes to a new map, taking all clients along
281 void Host_Changelevel_f (void)
283 char level[MAX_QPATH];
287 Con_Print("changelevel <levelname> : continue game on a new level\n");
300 SV_SaveSpawnparms ();
302 allowcheats = sv_cheats.integer != 0;
303 strlcpy(level, Cmd_Argv(1), sizeof(level));
304 SV_SpawnServer(level);
305 if (sv.active && cls.state == ca_disconnected)
306 CL_EstablishConnection("local:1");
313 Restarts the current server for a dead player
316 void Host_Restart_f (void)
318 char mapname[MAX_QPATH];
322 Con_Print("restart : restart current level\n");
327 Con_Print("Only the server may restart\n");
334 allowcheats = sv_cheats.integer != 0;
335 strlcpy(mapname, sv.name, sizeof(mapname));
336 SV_SpawnServer(mapname);
337 if (sv.active && cls.state == ca_disconnected)
338 CL_EstablishConnection("local:1");
345 This command causes the client to wait for the signon messages again.
346 This is sent just before a server changes levels
349 void Host_Reconnect_f (void)
352 // if not connected, reconnect to the most recent server
355 // if we have connected to a server recently, the userinfo
356 // will still contain its IP address, so get the address...
357 InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
359 CL_EstablishConnection(temp);
361 Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n");
364 // if connected, do something based on protocol
365 if (cls.protocol == PROTOCOL_QUAKEWORLD)
367 // quakeworld can just re-login
368 if (cls.qw_downloadmemory) // don't change when downloading
373 if (cls.state == ca_connected && cls.signon < SIGNONS)
375 Con_Printf("reconnecting...\n");
376 MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
377 MSG_WriteString(&cls.netcon->message, "new");
382 // netquake uses reconnect on level changes (silly)
385 Con_Print("reconnect : wait for signon messages again\n");
390 Con_Print("reconnect: no signon, ignoring reconnect\n");
393 cls.signon = 0; // need new connection messages
398 =====================
401 User command to connect to server
402 =====================
404 void Host_Connect_f (void)
408 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
411 CL_EstablishConnection(Cmd_Argv(1));
416 ===============================================================================
420 ===============================================================================
423 #define SAVEGAME_VERSION 5
429 Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
432 void Host_SavegameComment (char *text)
437 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
439 // LordHavoc: added min() to prevent overflow
440 memcpy (text, cl.levelname, min(strlen(cl.levelname), SAVEGAME_COMMENT_LENGTH));
441 sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
442 memcpy (text+22, kills, strlen(kills));
443 // convert space to _ to make stdio happy
444 // LordHavoc: convert control characters to _ as well
445 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
448 text[SAVEGAME_COMMENT_LENGTH] = '\0';
457 void Host_Savegame_f (void)
459 char name[MAX_QPATH];
462 char comment[SAVEGAME_COMMENT_LENGTH+1];
464 if (cls.state != ca_connected || !sv.active)
466 Con_Print("Not playing a local game.\n");
472 Con_Print("Can't save in intermission.\n");
476 for (i = 0;i < svs.maxclients;i++)
478 if (svs.clients[i].active)
482 Con_Print("Can't save multiplayer games.\n");
485 if (svs.clients[i].edict->fields.server->deadflag)
487 Con_Print("Can't savegame with a dead player\n");
495 Con_Print("save <savename> : save a game\n");
499 if (strstr(Cmd_Argv(1), ".."))
501 Con_Print("Relative pathnames are not allowed.\n");
505 strlcpy (name, Cmd_Argv(1), sizeof (name));
506 FS_DefaultExtension (name, ".sav", sizeof (name));
508 Con_Printf("Saving game to %s...\n", name);
509 f = FS_Open (name, "wb", false, false);
512 Con_Print("ERROR: couldn't open.\n");
516 FS_Printf(f, "%i\n", SAVEGAME_VERSION);
517 Host_SavegameComment (comment);
518 FS_Printf(f, "%s\n", comment);
519 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
520 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
521 FS_Printf(f, "%d\n", current_skill);
522 FS_Printf(f, "%s\n", sv.name);
523 FS_Printf(f, "%f\n",sv.time);
525 // write the light styles
526 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
528 if (sv.lightstyles[i][0])
529 FS_Printf(f, "%s\n", sv.lightstyles[i]);
536 PRVM_ED_WriteGlobals (f);
537 for (i=0 ; i<prog->num_edicts ; i++)
538 PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
543 Con_Print("done.\n");
552 void Host_Loadgame_f (void)
554 char filename[MAX_QPATH];
555 char mapname[MAX_QPATH];
565 float spawn_parms[NUM_SPAWN_PARMS];
569 Con_Print("load <savename> : load a game\n");
573 strlcpy (filename, Cmd_Argv(1), sizeof(filename));
574 FS_DefaultExtension (filename, ".sav", sizeof (filename));
576 Con_Printf("Loading game from %s...\n", filename);
578 cls.demonum = -1; // stop demo loop in case this fails
580 t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
583 Con_Print("ERROR: couldn't open.\n");
588 COM_ParseToken_Simple(&t, false);
589 version = atoi(com_token);
590 if (version != SAVEGAME_VERSION)
593 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
598 COM_ParseToken_Simple(&t, false);
600 for (i = 0;i < NUM_SPAWN_PARMS;i++)
602 COM_ParseToken_Simple(&t, false);
603 spawn_parms[i] = atof(com_token);
606 COM_ParseToken_Simple(&t, false);
607 // this silliness is so we can load 1.06 save files, which have float skill values
608 current_skill = (int)(atof(com_token) + 0.5);
609 Cvar_SetValue ("skill", (float)current_skill);
612 COM_ParseToken_Simple(&t, false);
613 strlcpy (mapname, com_token, sizeof(mapname));
616 COM_ParseToken_Simple(&t, false);
617 time = atof(com_token);
619 allowcheats = sv_cheats.integer != 0;
621 SV_SpawnServer (mapname);
625 Con_Print("Couldn't load map\n");
628 sv.paused = true; // pause until all clients connect
631 // load the light styles
633 for (i = 0;i < MAX_LIGHTSTYLES;i++)
637 COM_ParseToken_Simple(&t, false);
638 // if this is a 64 lightstyle savegame produced by Quake, stop now
639 // we have to check this because darkplaces saves 256 lightstyle savegames
640 if (com_token[0] == '{')
645 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
648 // now skip everything before the first opening brace
649 // (this is for forward compatibility, so that older versions (at
650 // least ones with this fix) can load savegames with extra data before the
651 // first brace, as might be produced by a later engine version)
655 COM_ParseToken_Simple(&t, false);
656 if (com_token[0] == '{')
663 // load the edicts out of the savegame file
670 while (COM_ParseToken_Simple(&t, false))
671 if (!strcmp(com_token, "}"))
673 if (!COM_ParseToken_Simple(&start, false))
678 if (strcmp(com_token,"{"))
681 Host_Error ("First token isn't a brace");
686 // parse the global vars
687 PRVM_ED_ParseGlobals (start);
692 if (entnum >= MAX_EDICTS)
695 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
697 while (entnum >= prog->max_edicts)
698 PRVM_MEM_IncreaseEdicts();
699 ent = PRVM_EDICT_NUM(entnum);
700 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
701 ent->priv.server->free = false;
702 PRVM_ED_ParseEdict (start, ent);
704 // link it into the bsp tree
705 if (!ent->priv.server->free)
706 SV_LinkEdict (ent, false);
713 prog->num_edicts = entnum;
716 for (i = 0;i < NUM_SPAWN_PARMS;i++)
717 svs.clients[0].spawn_parms[i] = spawn_parms[i];
721 // make sure we're connected to loopback
722 if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
723 CL_EstablishConnection("local:1");
726 //============================================================================
729 ======================
731 ======================
733 cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
734 void Host_Name_f (void)
737 qboolean valid_colors;
738 char newName[sizeof(host_client->name)];
740 if (Cmd_Argc () == 1)
742 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
746 if (Cmd_Argc () == 2)
747 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
749 strlcpy (newName, Cmd_Args(), sizeof (newName));
751 for (i = 0, j = 0;newName[i];i++)
752 if (newName[i] != '\r' && newName[i] != '\n')
753 newName[j++] = newName[i];
756 if (cmd_source == src_command)
758 Cvar_Set ("_cl_name", newName);
762 if (realtime < host_client->nametime)
764 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
768 host_client->nametime = realtime + 5;
770 // point the string back at updateclient->name to keep it safe
771 strlcpy (host_client->name, newName, sizeof (host_client->name));
773 COM_StringLengthNoColors(host_client->name, 0, &valid_colors);
774 if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string
777 l = strlen(host_client->name);
778 if(l < sizeof(host_client->name) - 1)
780 // duplicate the color tag to escape it
781 host_client->name[i] = STRING_COLOR_TAG;
782 host_client->name[i+1] = 0;
783 //Con_DPrintf("abuse detected, adding another trailing color tag\n");
787 // remove the last character to fix the color code
788 host_client->name[l-1] = 0;
789 //Con_DPrintf("abuse detected, removing a trailing color tag\n");
793 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
794 if (strcmp(host_client->old_name, host_client->name))
796 if (host_client->spawned)
797 SV_BroadcastPrintf("%s^%i changed name to %s\n", host_client->old_name, STRING_COLOR_DEFAULT, host_client->name);
798 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
799 // send notification to all clients
800 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
801 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
802 MSG_WriteString (&sv.reliable_datagram, host_client->name);
807 ======================
809 ======================
811 cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
812 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
813 void Host_Playermodel_f (void)
816 char newPath[sizeof(host_client->playermodel)];
818 if (Cmd_Argc () == 1)
820 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
824 if (Cmd_Argc () == 2)
825 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
827 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
829 for (i = 0, j = 0;newPath[i];i++)
830 if (newPath[i] != '\r' && newPath[i] != '\n')
831 newPath[j++] = newPath[i];
834 if (cmd_source == src_command)
836 Cvar_Set ("_cl_playermodel", newPath);
841 if (realtime < host_client->nametime)
843 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
847 host_client->nametime = realtime + 5;
850 // point the string back at updateclient->name to keep it safe
851 strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
852 if( prog->fieldoffsets.playermodel >= 0 )
853 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
854 if (strcmp(host_client->old_model, host_client->playermodel))
856 strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
857 /*// send notification to all clients
858 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
859 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
860 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
865 ======================
867 ======================
869 cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
870 void Host_Playerskin_f (void)
873 char newPath[sizeof(host_client->playerskin)];
875 if (Cmd_Argc () == 1)
877 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
881 if (Cmd_Argc () == 2)
882 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
884 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
886 for (i = 0, j = 0;newPath[i];i++)
887 if (newPath[i] != '\r' && newPath[i] != '\n')
888 newPath[j++] = newPath[i];
891 if (cmd_source == src_command)
893 Cvar_Set ("_cl_playerskin", newPath);
898 if (realtime < host_client->nametime)
900 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
904 host_client->nametime = realtime + 5;
907 // point the string back at updateclient->name to keep it safe
908 strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
909 if( prog->fieldoffsets.playerskin >= 0 )
910 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
911 if (strcmp(host_client->old_skin, host_client->playerskin))
913 //if (host_client->spawned)
914 // SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
915 strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
916 /*// send notification to all clients
917 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
918 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
919 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
923 void Host_Version_f (void)
925 Con_Printf("Version: %s build %s\n", gamename, buildstring);
928 void Host_Say(qboolean teamonly)
934 // LordHavoc: long say messages
936 qboolean fromServer = false;
938 if (cmd_source == src_command)
940 if (cls.state == ca_dedicated)
947 Cmd_ForwardToServer ();
955 if (!teamplay.integer)
965 // note this uses the chat prefix \001
966 if (!fromServer && !teamonly)
967 dpsnprintf (text, sizeof(text), "\001%s" STRING_COLOR_DEFAULT_STR ": %s", host_client->name, p1);
968 else if (!fromServer && teamonly)
969 dpsnprintf (text, sizeof(text), "\001(%s" STRING_COLOR_DEFAULT_STR "): %s", host_client->name, p1);
970 else if(*(sv_adminnick.string))
971 dpsnprintf (text, sizeof(text), "\001<%s" STRING_COLOR_DEFAULT_STR "> %s", sv_adminnick.string, p1);
973 dpsnprintf (text, sizeof(text), "\001<%s" STRING_COLOR_DEFAULT_STR "> %s", hostname.string, p1);
974 p2 = text + strlen(text);
975 while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
977 if (p2[-1] == '\"' && quoted)
982 strlcat(text, "\n", sizeof(text));
984 // note: save is not a valid edict if fromServer is true
986 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
987 if (host_client->active && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
988 SV_ClientPrint(text);
991 if (cls.state == ca_dedicated)
996 void Host_Say_f(void)
1002 void Host_Say_Team_f(void)
1008 void Host_Tell_f(void)
1010 const char *playername_start = NULL;
1011 size_t playername_length = 0;
1012 int playernumber = 0;
1015 const char *p1, *p2;
1016 char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
1017 qboolean fromServer = false;
1019 if (cmd_source == src_command)
1021 if (cls.state == ca_dedicated)
1025 Cmd_ForwardToServer ();
1030 if (Cmd_Argc () < 2)
1033 // note this uses the chat prefix \001
1035 sprintf (text, "\001%s tells you: ", host_client->name);
1036 else if(*(sv_adminnick.string))
1037 sprintf (text, "\001<%s tells you> ", sv_adminnick.string);
1039 sprintf (text, "\001<%s tells you> ", hostname.string);
1042 p2 = p1 + strlen(p1);
1043 // remove the target name
1044 while (p1 < p2 && *p1 == ' ')
1049 while (p1 < p2 && *p1 == ' ')
1051 while (p1 < p2 && isdigit(*p1))
1053 playernumber = playernumber * 10 + (*p1 - '0');
1061 playername_start = p1;
1062 while (p1 < p2 && *p1 != '"')
1064 playername_length = p1 - playername_start;
1070 playername_start = p1;
1071 while (p1 < p2 && *p1 != ' ')
1073 playername_length = p1 - playername_start;
1075 while (p1 < p2 && *p1 == ' ')
1077 if(playername_start)
1079 // set playernumber to the right client
1081 if(playername_length >= sizeof(namebuf))
1084 Con_Print("Host_Tell: too long player name/ID\n");
1086 SV_ClientPrint("Host_Tell: too long player name/ID\n");
1089 memcpy(namebuf, playername_start, playername_length);
1090 namebuf[playername_length] = 0;
1091 for (playernumber = 0; playernumber < svs.maxclients; playernumber++)
1093 if (!svs.clients[playernumber].active)
1095 if (strcasecmp(svs.clients[playernumber].name, namebuf) == 0)
1099 if(playernumber < 0 || playernumber >= svs.maxclients || !(svs.clients[playernumber].active))
1102 Con_Print("Host_Tell: invalid player name/ID\n");
1104 SV_ClientPrint("Host_Tell: invalid player name/ID\n");
1107 // remove trailing newlines
1108 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1110 // remove quotes if present
1116 else if (fromServer)
1117 Con_Print("Host_Tell: missing end quote\n");
1119 SV_ClientPrint("Host_Tell: missing end quote\n");
1121 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1124 return; // empty say
1125 for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1131 host_client = svs.clients + playernumber;
1132 SV_ClientPrint(text);
1142 cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
1143 void Host_Color(int changetop, int changebottom)
1145 int top, bottom, playercolor;
1147 // get top and bottom either from the provided values or the current values
1148 // (allows changing only top or bottom, or both at once)
1149 top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
1150 bottom = changebottom >= 0 ? changebottom : cl_color.integer;
1154 // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out
1160 playercolor = top*16 + bottom;
1162 if (cmd_source == src_command)
1164 Cvar_SetValueQuick(&cl_color, playercolor);
1168 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1171 if (host_client->edict && prog->funcoffsets.SV_ChangeTeam)
1173 Con_DPrint("Calling SV_ChangeTeam\n");
1174 prog->globals.server->time = sv.time;
1175 prog->globals.generic[OFS_PARM0] = playercolor;
1176 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1177 PRVM_ExecuteProgram(prog->funcoffsets.SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1182 if (host_client->edict)
1184 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1185 val->_float = playercolor;
1186 host_client->edict->fields.server->team = bottom + 1;
1188 host_client->colors = playercolor;
1189 if (host_client->old_colors != host_client->colors)
1191 host_client->old_colors = host_client->colors;
1192 // send notification to all clients
1193 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1194 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1195 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1200 void Host_Color_f(void)
1204 if (Cmd_Argc() == 1)
1206 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1207 Con_Print("color <0-15> [0-15]\n");
1211 if (Cmd_Argc() == 2)
1212 top = bottom = atoi(Cmd_Argv(1));
1215 top = atoi(Cmd_Argv(1));
1216 bottom = atoi(Cmd_Argv(2));
1218 Host_Color(top, bottom);
1221 void Host_TopColor_f(void)
1223 if (Cmd_Argc() == 1)
1225 Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15);
1226 Con_Print("topcolor <0-15>\n");
1230 Host_Color(atoi(Cmd_Argv(1)), -1);
1233 void Host_BottomColor_f(void)
1235 if (Cmd_Argc() == 1)
1237 Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15);
1238 Con_Print("bottomcolor <0-15>\n");
1242 Host_Color(-1, atoi(Cmd_Argv(1)));
1245 cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "10000", "internal storage cvar for current rate (changed by rate command)"};
1246 void Host_Rate_f(void)
1250 if (Cmd_Argc() != 2)
1252 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1253 Con_Print("rate <bytespersecond>\n");
1257 rate = atoi(Cmd_Argv(1));
1259 if (cmd_source == src_command)
1261 Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate));
1265 host_client->rate = rate;
1273 void Host_Kill_f (void)
1275 if (host_client->edict->fields.server->health <= 0)
1277 SV_ClientPrint("Can't suicide -- already dead!\n");
1281 prog->globals.server->time = sv.time;
1282 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1283 PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
1292 void Host_Pause_f (void)
1294 if (!pausable.integer)
1295 SV_ClientPrint("Pause not allowed.\n");
1299 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1300 // send notification to all clients
1301 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1302 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1307 ======================
1309 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1310 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
1311 ======================
1313 cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
1314 static void Host_PModel_f (void)
1319 if (Cmd_Argc () == 1)
1321 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1324 i = atoi(Cmd_Argv(1));
1326 if (cmd_source == src_command)
1328 if (cl_pmodel.integer == i)
1330 Cvar_SetValue ("_cl_pmodel", i);
1331 if (cls.state == ca_connected)
1332 Cmd_ForwardToServer ();
1336 if (host_client->edict && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.pmodel)))
1340 //===========================================================================
1348 void Host_PreSpawn_f (void)
1350 if (host_client->spawned)
1352 Con_Print("prespawn not valid -- already spawned\n");
1356 if (host_client->netconnection)
1358 SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
1359 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1360 MSG_WriteByte (&host_client->netconnection->message, 2);
1363 // reset the name change timer because the client will send name soon
1364 host_client->nametime = 0;
1372 void Host_Spawn_f (void)
1376 int stats[MAX_CL_STATS];
1378 if (host_client->spawned)
1380 Con_Print("Spawn not valid -- already spawned\n");
1384 // reset name change timer again because they might want to change name
1385 // again in the first 5 seconds after connecting
1386 host_client->nametime = 0;
1388 // LordHavoc: moved this above the QC calls at FrikaC's request
1389 // LordHavoc: commented this out
1390 //if (host_client->netconnection)
1391 // SZ_Clear (&host_client->netconnection->message);
1393 // run the entrance script
1396 // loaded games are fully initialized already
1397 // if this is the last client to be connected, unpause
1400 if (prog->funcoffsets.RestoreGame)
1402 Con_DPrint("Calling RestoreGame\n");
1403 prog->globals.server->time = sv.time;
1404 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1405 PRVM_ExecuteProgram(prog->funcoffsets.RestoreGame, "QC function RestoreGame is missing");
1410 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
1412 // copy spawn parms out of the client_t
1413 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1414 (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
1416 // call the spawn function
1417 host_client->clientconnectcalled = true;
1418 prog->globals.server->time = sv.time;
1419 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1420 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1422 if (svs.maxclients > 1 || cls.state == ca_dedicated)
1423 Con_Printf("%s^%i entered the game\n", host_client->name, STRING_COLOR_DEFAULT);
1425 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1428 if (!host_client->netconnection)
1431 // send time of update
1432 MSG_WriteByte (&host_client->netconnection->message, svc_time);
1433 MSG_WriteFloat (&host_client->netconnection->message, sv.time);
1435 // send all current names, colors, and frag counts
1436 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1438 if (!client->active)
1440 MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
1441 MSG_WriteByte (&host_client->netconnection->message, i);
1442 MSG_WriteString (&host_client->netconnection->message, client->name);
1443 MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
1444 MSG_WriteByte (&host_client->netconnection->message, i);
1445 MSG_WriteShort (&host_client->netconnection->message, client->frags);
1446 MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
1447 MSG_WriteByte (&host_client->netconnection->message, i);
1448 MSG_WriteByte (&host_client->netconnection->message, client->colors);
1451 // send all current light styles
1452 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1454 if (sv.lightstyles[i][0])
1456 MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
1457 MSG_WriteByte (&host_client->netconnection->message, (char)i);
1458 MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
1463 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1464 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
1465 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
1467 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1468 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
1469 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
1471 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1472 MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
1473 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
1475 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1476 MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
1477 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
1480 // Never send a roll angle, because savegames can catch the server
1481 // in a state where it is expecting the client to correct the angle
1482 // and it won't happen if the game was just loaded, so you wind up
1483 // with a permanent head tilt
1486 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1487 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
1488 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
1489 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1490 sv.loadgame = false; // we're basically done with loading now
1494 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1495 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
1496 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
1497 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1500 SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
1502 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1503 MSG_WriteByte (&host_client->netconnection->message, 3);
1511 void Host_Begin_f (void)
1513 host_client->spawned = true;
1516 //===========================================================================
1523 Kicks a user off of the server
1526 void Host_Kick_f (void)
1529 const char *message = NULL;
1532 qboolean byNumber = false;
1540 if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1542 i = (int)(atof(Cmd_Argv(2)) - 1);
1543 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1549 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1551 if (!host_client->active)
1553 if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1558 if (i < svs.maxclients)
1560 if (cmd_source == src_command)
1562 if (cls.state == ca_dedicated)
1565 who = cl_name.string;
1570 // can't kick yourself!
1571 if (host_client == save)
1576 message = Cmd_Args();
1577 COM_ParseToken_Simple(&message, false);
1580 message++; // skip the #
1581 while (*message == ' ') // skip white space
1583 message += strlen(Cmd_Argv(2)); // skip the number
1585 while (*message && *message == ' ')
1589 SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1591 SV_ClientPrintf("Kicked by %s\n", who);
1592 SV_DropClient (false); // kicked
1600 ===============================================================================
1604 ===============================================================================
1612 void Host_Give_f (void)
1620 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1625 v = atoi (Cmd_Argv(2));
1639 // MED 01/04/97 added hipnotic give stuff
1640 if (gamemode == GAME_HIPNOTIC)
1645 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
1647 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
1649 else if (t[0] == '9')
1650 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
1651 else if (t[0] == '0')
1652 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
1653 else if (t[0] >= '2')
1654 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1659 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1664 if (gamemode == GAME_ROGUE && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_shells1)))
1667 host_client->edict->fields.server->ammo_shells = v;
1670 if (gamemode == GAME_ROGUE)
1672 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_nails1)))
1675 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1676 host_client->edict->fields.server->ammo_nails = v;
1681 host_client->edict->fields.server->ammo_nails = v;
1685 if (gamemode == GAME_ROGUE)
1687 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_lava_nails);
1691 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1692 host_client->edict->fields.server->ammo_nails = v;
1697 if (gamemode == GAME_ROGUE)
1699 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_rockets1);
1703 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1704 host_client->edict->fields.server->ammo_rockets = v;
1709 host_client->edict->fields.server->ammo_rockets = v;
1713 if (gamemode == GAME_ROGUE)
1715 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_multi_rockets);
1719 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1720 host_client->edict->fields.server->ammo_rockets = v;
1725 host_client->edict->fields.server->health = v;
1728 if (gamemode == GAME_ROGUE)
1730 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_cells1);
1734 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1735 host_client->edict->fields.server->ammo_cells = v;
1740 host_client->edict->fields.server->ammo_cells = v;
1744 if (gamemode == GAME_ROGUE)
1746 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_plasma);
1750 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1751 host_client->edict->fields.server->ammo_cells = v;
1758 prvm_edict_t *FindViewthing (void)
1763 for (i=0 ; i<prog->num_edicts ; i++)
1765 e = PRVM_EDICT_NUM(i);
1766 if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
1769 Con_Print("No viewthing on map\n");
1778 void Host_Viewmodel_f (void)
1787 e = FindViewthing ();
1792 m = Mod_ForName (Cmd_Argv(1), false, true, false);
1793 if (!m || !m->loaded || !m->Draw)
1795 Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
1799 e->fields.server->frame = 0;
1800 cl.model_precache[(int)e->fields.server->modelindex] = m;
1808 void Host_Viewframe_f (void)
1818 e = FindViewthing ();
1822 m = cl.model_precache[(int)e->fields.server->modelindex];
1824 f = atoi(Cmd_Argv(1));
1825 if (f >= m->numframes)
1828 e->fields.server->frame = f;
1832 void PrintFrameName (model_t *m, int frame)
1835 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1837 Con_Printf("frame %i\n", frame);
1845 void Host_Viewnext_f (void)
1854 e = FindViewthing ();
1858 m = cl.model_precache[(int)e->fields.server->modelindex];
1860 e->fields.server->frame = e->fields.server->frame + 1;
1861 if (e->fields.server->frame >= m->numframes)
1862 e->fields.server->frame = m->numframes - 1;
1864 PrintFrameName (m, (int)e->fields.server->frame);
1872 void Host_Viewprev_f (void)
1881 e = FindViewthing ();
1886 m = cl.model_precache[(int)e->fields.server->modelindex];
1888 e->fields.server->frame = e->fields.server->frame - 1;
1889 if (e->fields.server->frame < 0)
1890 e->fields.server->frame = 0;
1892 PrintFrameName (m, (int)e->fields.server->frame);
1896 ===============================================================================
1900 ===============================================================================
1909 void Host_Startdemos_f (void)
1913 if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo"))
1919 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1922 Con_Printf("%i demo(s) in loop\n", c);
1924 for (i=1 ; i<c+1 ; i++)
1925 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1927 // LordHavoc: clear the remaining slots
1928 for (;i <= MAX_DEMOS;i++)
1929 cls.demos[i-1][0] = 0;
1931 if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1945 Return to looping demos
1948 void Host_Demos_f (void)
1950 if (cls.state == ca_dedicated)
1952 if (cls.demonum == -1)
1962 Return to looping demos
1965 void Host_Stopdemo_f (void)
1967 if (!cls.demoplayback)
1970 Host_ShutdownServer ();
1973 void Host_SendCvar_f (void)
1977 const char *cvarname;
1982 cvarname = Cmd_Argv(1);
1983 if (cls.state == ca_connected)
1985 c = Cvar_FindVar(cvarname);
1986 // LordHavoc: if there is no such cvar or if it is private, send a
1987 // reply indicating that it has no value
1988 if(!c || (c->flags & CVAR_PRIVATE))
1989 Cmd_ForwardStringToServer(va("sentcvar %s\n", cvarname));
1991 Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"\n", c->name, c->string));
1994 if(!sv.active)// || !prog->funcoffsets.SV_ParseClientCommand)
1998 if (cls.state != ca_dedicated)
2002 for(;i<svs.maxclients;i++)
2003 if(svs.clients[i].active && svs.clients[i].netconnection)
2005 host_client = &svs.clients[i];
2006 Host_ClientCommands(va("sendcvar %s\n", cvarname));
2011 static void MaxPlayers_f(void)
2015 if (Cmd_Argc() != 2)
2017 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
2023 Con_Print("maxplayers can not be changed while a server is running.\n");
2027 n = atoi(Cmd_Argv(1));
2028 n = bound(1, n, MAX_SCOREBOARD);
2029 Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
2032 Mem_Free(svs.clients);
2034 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
2036 Cvar_Set ("deathmatch", "0");
2038 Cvar_Set ("deathmatch", "1");
2041 //=============================================================================
2043 // QuakeWorld commands
2046 =====================
2049 Send the rest of the command line over as
2050 an unconnected command.
2051 =====================
2053 void Host_Rcon_f (void) // credit: taken from QuakeWorld
2057 lhnetsocket_t *mysocket;
2059 if (!rcon_password.string || !rcon_password.string[0])
2061 Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
2065 for (i = 0;rcon_password.string[i];i++)
2067 if (rcon_password.string[i] <= ' ')
2069 Con_Printf("rcon_password is not allowed to have any whitespace.\n");
2075 to = cls.netcon->peeraddress;
2078 if (!rcon_address.string[0])
2080 Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2083 LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
2085 mysocket = NetConn_ChooseClientSocketForAddress(&to);
2088 // simply put together the rcon packet and send it
2089 NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
2094 ====================
2097 user <name or userid>
2099 Dump userdata / masterdata for a user
2100 ====================
2102 void Host_User_f (void) // credit: taken from QuakeWorld
2107 if (Cmd_Argc() != 2)
2109 Con_Printf ("Usage: user <username / userid>\n");
2113 uid = atoi(Cmd_Argv(1));
2115 for (i = 0;i < cl.maxclients;i++)
2117 if (!cl.scores[i].name[0])
2119 if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
2121 InfoString_Print(cl.scores[i].qw_userinfo);
2125 Con_Printf ("User not in server.\n");
2129 ====================
2132 Dump userids for all current players
2133 ====================
2135 void Host_Users_f (void) // credit: taken from QuakeWorld
2141 Con_Printf ("userid frags name\n");
2142 Con_Printf ("------ ----- ----\n");
2143 for (i = 0;i < cl.maxclients;i++)
2145 if (cl.scores[i].name[0])
2147 Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
2152 Con_Printf ("%i total users\n", c);
2157 Host_FullServerinfo_f
2159 Sent by server when serverinfo changes
2162 // TODO: shouldn't this be a cvar instead?
2163 void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
2166 if (Cmd_Argc() != 2)
2168 Con_Printf ("usage: fullserverinfo <complete info string>\n");
2172 strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
2173 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
2174 cl.qw_teamplay = atoi(temp);
2181 Allow clients to change userinfo
2185 void Host_FullInfo_f (void) // credit: taken from QuakeWorld
2192 if (Cmd_Argc() != 2)
2194 Con_Printf ("fullinfo <complete info string>\n");
2204 while (*s && *s != '\\')
2210 Con_Printf ("MISSING VALUE\n");
2216 while (*s && *s != '\\')
2223 CL_SetInfo(key, value, false, false, false, false);
2231 Allow clients to change userinfo
2234 void Host_SetInfo_f (void) // credit: taken from QuakeWorld
2236 if (Cmd_Argc() == 1)
2238 InfoString_Print(cls.userinfo);
2241 if (Cmd_Argc() != 3)
2243 Con_Printf ("usage: setinfo [ <key> <value> ]\n");
2246 CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false);
2250 ====================
2253 packet <destination> <contents>
2255 Contents allows \n escape character
2256 ====================
2258 void Host_Packet_f (void) // credit: taken from QuakeWorld
2264 lhnetaddress_t address;
2265 lhnetsocket_t *mysocket;
2267 if (Cmd_Argc() != 3)
2269 Con_Printf ("packet <destination> <contents>\n");
2273 if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
2275 Con_Printf ("Bad address\n");
2281 send[0] = send[1] = send[2] = send[3] = 0xff;
2283 l = (int)strlen (in);
2284 for (i=0 ; i<l ; i++)
2286 if (out >= send + sizeof(send) - 1)
2288 if (in[i] == '\\' && in[i+1] == 'n')
2293 else if (in[i] == '\\' && in[i+1] == '0')
2298 else if (in[i] == '\\' && in[i+1] == 't')
2303 else if (in[i] == '\\' && in[i+1] == 'r')
2308 else if (in[i] == '\\' && in[i+1] == '"')
2317 mysocket = NetConn_ChooseClientSocketForAddress(&address);
2319 NetConn_Write(mysocket, send, out - send, &address);
2323 ====================
2326 Send back ping and packet loss update for all current players to this player
2327 ====================
2329 void Host_Pings_f (void)
2331 int i, j, ping, packetloss;
2334 if (!host_client->netconnection)
2337 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2339 MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
2340 MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport");
2342 for (i = 0;i < svs.maxclients;i++)
2345 if (svs.clients[i].netconnection)
2346 for (j = 0;j < NETGRAPH_PACKETS;j++)
2347 if (svs.clients[i].netconnection->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET)
2349 packetloss = packetloss * 100 / NETGRAPH_PACKETS;
2350 ping = (int)floor(svs.clients[i].ping*1000+0.5);
2351 ping = bound(0, ping, 9999);
2352 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2354 // send qw_svc_updateping and qw_svc_updatepl messages
2355 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping);
2356 MSG_WriteShort(&host_client->netconnection->message, ping);
2357 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl);
2358 MSG_WriteByte(&host_client->netconnection->message, packetloss);
2362 // write the string into the packet as multiple unterminated strings to avoid needing a local buffer
2363 dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss);
2364 MSG_WriteUnterminatedString(&host_client->netconnection->message, temp);
2367 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2368 MSG_WriteString(&host_client->netconnection->message, "\n");
2371 void Host_PingPLReport_f(void)
2375 if (l > cl.maxclients)
2377 for (i = 0;i < l;i++)
2379 cl.scores[i].qw_ping = atoi(Cmd_Argv(1+i*2));
2380 cl.scores[i].qw_packetloss = atoi(Cmd_Argv(1+i*2+1));
2384 //=============================================================================
2391 void Host_InitCommands (void)
2393 dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp");
2395 Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
2396 Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
2397 if (gamemode == GAME_NEHAHRA)
2399 Cmd_AddCommand_WithClientCommand ("max", NULL, Host_God_f, "god mode (invulnerability)");
2400 Cmd_AddCommand_WithClientCommand ("monster", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2401 Cmd_AddCommand_WithClientCommand ("scrag", NULL, Host_Fly_f, "fly mode (flight)");
2402 Cmd_AddCommand_WithClientCommand ("wraith", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2403 Cmd_AddCommand_WithClientCommand ("gimme", NULL, Host_Give_f, "alter inventory");
2407 Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
2408 Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2409 Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
2410 Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2411 Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
2413 Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
2414 Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
2415 Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
2416 Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
2417 Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
2418 Cmd_AddCommand ("version", Host_Version_f, "print engine version");
2419 Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
2420 Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");
2421 Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server");
2422 Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly");
2423 Cmd_AddCommand_WithClientCommand ("pause", NULL, Host_Pause_f, "pause the game (if the server allows pausing)");
2424 Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
2425 Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server");
2426 Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
2427 Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
2429 Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
2430 Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
2431 Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
2433 Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
2434 Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
2435 Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
2436 Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
2438 Cvar_RegisterVariable (&cl_name);
2439 Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name");
2440 Cvar_RegisterVariable (&cl_color);
2441 Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors");
2442 Cvar_RegisterVariable (&cl_rate);
2443 Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed");
2444 if (gamemode == GAME_NEHAHRA)
2446 Cvar_RegisterVariable (&cl_pmodel);
2447 Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "change your player model choice (Nehahra specific)");
2450 // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
2451 Cvar_RegisterVariable (&cl_playermodel);
2452 Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model");
2453 Cvar_RegisterVariable (&cl_playerskin);
2454 Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number");
2456 Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
2457 Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
2458 Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
2459 Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
2461 Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
2463 Cvar_RegisterVariable (&rcon_password);
2464 Cvar_RegisterVariable (&rcon_address);
2465 Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
2466 Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
2467 Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
2468 Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
2469 Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
2470 Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
2471 Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
2472 Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
2473 Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
2475 Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
2476 Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
2478 Cvar_RegisterVariable (&team);
2479 Cvar_RegisterVariable (&skin);
2480 Cvar_RegisterVariable (&noaim);
2482 Cvar_RegisterVariable(&sv_cheats);
2483 Cvar_RegisterVariable(&sv_adminnick);