2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
27 cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
28 cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
29 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
30 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
31 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
32 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
33 cvar_t r_fixtrans_auto = {0, "r_fixtrans_auto", "0", "automatically fixtrans textures (when set to 2, it also saves the fixed versions to a fixtrans directory)"};
34 qboolean allowcheats = false;
36 extern qboolean host_shuttingdown;
44 void Host_Quit_f (void)
47 Con_Printf("shutting down already!\n");
57 void Host_Status_f (void)
60 int seconds, minutes, hours = 0, j, players;
61 void (*print) (const char *fmt, ...);
63 if (cmd_source == src_command)
65 // if running a client, try to send over network so the client's status report parser will see the report
66 if (cls.state == ca_connected)
68 Cmd_ForwardToServer ();
74 print = SV_ClientPrintf;
79 for (players = 0, j = 0;j < svs.maxclients;j++)
80 if (svs.clients[j].active)
82 print ("host: %s\n", Cvar_VariableString ("hostname"));
83 print ("version: %s build %s\n", gamename, buildstring);
84 print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
85 print ("map: %s\n", sv.name);
86 print ("timing: %s\n", Host_TimingReport());
87 print ("players: %i active (%i max)\n\n", players, svs.maxclients);
88 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
92 seconds = (int)(realtime - client->connecttime);
93 minutes = seconds / 60;
96 seconds -= (minutes * 60);
99 minutes -= (hours * 60);
103 print ("#%-3u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, client->frags, hours, minutes, seconds);
104 print (" %s\n", client->netconnection ? client->netconnection->address : "botclient");
113 Sets client to godmode
116 void Host_God_f (void)
120 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
124 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
125 if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
126 SV_ClientPrint("godmode OFF\n");
128 SV_ClientPrint("godmode ON\n");
131 void Host_Notarget_f (void)
135 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
139 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
140 if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
141 SV_ClientPrint("notarget OFF\n");
143 SV_ClientPrint("notarget ON\n");
146 qboolean noclip_anglehack;
148 void Host_Noclip_f (void)
152 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
156 if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
158 noclip_anglehack = true;
159 host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
160 SV_ClientPrint("noclip ON\n");
164 noclip_anglehack = false;
165 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
166 SV_ClientPrint("noclip OFF\n");
174 Sets client to flymode
177 void Host_Fly_f (void)
181 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
185 if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
187 host_client->edict->fields.server->movetype = MOVETYPE_FLY;
188 SV_ClientPrint("flymode ON\n");
192 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
193 SV_ClientPrint("flymode OFF\n");
204 void Host_Pings_f (void); // called by Host_Ping_f
205 void Host_Ping_f (void)
209 void (*print) (const char *fmt, ...);
211 if (cmd_source == src_command)
213 // if running a client, try to send over network so the client's ping report parser will see the report
214 if (cls.state == ca_connected)
216 Cmd_ForwardToServer ();
222 print = SV_ClientPrintf;
227 print("Client ping times:\n");
228 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
232 print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name);
235 // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
236 // actually, don't, it confuses old clients (resulting in "unknown command pingplreport" flooding the console)
241 ===============================================================================
245 ===============================================================================
249 ======================
254 command from the console. Active clients are kicked off.
255 ======================
257 void Host_Map_f (void)
259 char level[MAX_QPATH];
263 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
267 cls.demonum = -1; // stop demo loop in case this fails
270 Host_ShutdownServer();
275 svs.serverflags = 0; // haven't completed an episode yet
276 allowcheats = sv_cheats.integer != 0;
277 strlcpy(level, Cmd_Argv(1), sizeof(level));
278 SV_SpawnServer(level);
279 if (sv.active && cls.state == ca_disconnected)
280 CL_EstablishConnection("local:1");
287 Goes to a new map, taking all clients along
290 void Host_Changelevel_f (void)
292 char level[MAX_QPATH];
296 Con_Print("changelevel <levelname> : continue game on a new level\n");
309 SV_SaveSpawnparms ();
311 allowcheats = sv_cheats.integer != 0;
312 strlcpy(level, Cmd_Argv(1), sizeof(level));
313 SV_SpawnServer(level);
314 if (sv.active && cls.state == ca_disconnected)
315 CL_EstablishConnection("local:1");
322 Restarts the current server for a dead player
325 void Host_Restart_f (void)
327 char mapname[MAX_QPATH];
331 Con_Print("restart : restart current level\n");
336 Con_Print("Only the server may restart\n");
343 allowcheats = sv_cheats.integer != 0;
344 strlcpy(mapname, sv.name, sizeof(mapname));
345 SV_SpawnServer(mapname);
346 if (sv.active && cls.state == ca_disconnected)
347 CL_EstablishConnection("local:1");
354 This command causes the client to wait for the signon messages again.
355 This is sent just before a server changes levels
358 void Host_Reconnect_f (void)
361 // if not connected, reconnect to the most recent server
364 // if we have connected to a server recently, the userinfo
365 // will still contain its IP address, so get the address...
366 InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
368 CL_EstablishConnection(temp);
370 Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n");
373 // if connected, do something based on protocol
374 if (cls.protocol == PROTOCOL_QUAKEWORLD)
376 // quakeworld can just re-login
377 if (cls.qw_downloadmemory) // don't change when downloading
382 if (cls.state == ca_connected && cls.signon < SIGNONS)
384 Con_Printf("reconnecting...\n");
385 MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
386 MSG_WriteString(&cls.netcon->message, "new");
391 // netquake uses reconnect on level changes (silly)
394 Con_Print("reconnect : wait for signon messages again\n");
399 Con_Print("reconnect: no signon, ignoring reconnect\n");
402 cls.signon = 0; // need new connection messages
407 =====================
410 User command to connect to server
411 =====================
413 void Host_Connect_f (void)
417 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
420 CL_EstablishConnection(Cmd_Argv(1));
425 ===============================================================================
429 ===============================================================================
432 #define SAVEGAME_VERSION 5
439 void Host_Savegame_f (void)
441 char name[MAX_QPATH];
444 char comment[SAVEGAME_COMMENT_LENGTH+1];
448 Con_Print("Can't save - no server running.\n");
454 // singleplayer checks
457 Con_Print("Can't save in intermission.\n");
461 if (svs.clients[0].active && svs.clients[0].edict->fields.server->deadflag)
463 Con_Print("Can't savegame with a dead player\n");
468 Con_Print("Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).\n");
472 Con_Print("save <savename> : save a game\n");
476 if (strstr(Cmd_Argv(1), ".."))
478 Con_Print("Relative pathnames are not allowed.\n");
482 strlcpy (name, Cmd_Argv(1), sizeof (name));
483 FS_DefaultExtension (name, ".sav", sizeof (name));
485 Con_Printf("Saving game to %s...\n", name);
486 f = FS_Open (name, "wb", false, false);
489 Con_Print("ERROR: couldn't open.\n");
495 FS_Printf(f, "%i\n", SAVEGAME_VERSION);
497 memset(comment, 0, sizeof(comment));
498 sprintf(comment, "%-21s kills:%3i/%3i", PRVM_GetString(prog->edicts->fields.server->message), (int)prog->globals.server->killed_monsters, (int)prog->globals.server->total_monsters);
499 // convert space to _ to make stdio happy
500 // LordHavoc: convert control characters to _ as well
501 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
502 if (comment[i] <= ' ')
504 comment[SAVEGAME_COMMENT_LENGTH] = '\0';
506 FS_Printf(f, "%s\n", comment);
507 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
508 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
509 FS_Printf(f, "%d\n", current_skill);
510 FS_Printf(f, "%s\n", sv.name);
511 FS_Printf(f, "%f\n",sv.time);
513 // write the light styles
514 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
516 if (sv.lightstyles[i][0])
517 FS_Printf(f, "%s\n", sv.lightstyles[i]);
522 PRVM_ED_WriteGlobals (f);
523 for (i=0 ; i<prog->num_edicts ; i++)
524 PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
529 Con_Print("done.\n");
538 void Host_Loadgame_f (void)
540 char filename[MAX_QPATH];
541 char mapname[MAX_QPATH];
551 float spawn_parms[NUM_SPAWN_PARMS];
555 Con_Print("load <savename> : load a game\n");
559 strlcpy (filename, Cmd_Argv(1), sizeof(filename));
560 FS_DefaultExtension (filename, ".sav", sizeof (filename));
562 Con_Printf("Loading game from %s...\n", filename);
564 cls.demonum = -1; // stop demo loop in case this fails
566 t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
569 Con_Print("ERROR: couldn't open.\n");
574 COM_ParseToken_Simple(&t, false, false);
575 version = atoi(com_token);
576 if (version != SAVEGAME_VERSION)
579 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
584 COM_ParseToken_Simple(&t, false, false);
586 for (i = 0;i < NUM_SPAWN_PARMS;i++)
588 COM_ParseToken_Simple(&t, false, false);
589 spawn_parms[i] = atof(com_token);
592 COM_ParseToken_Simple(&t, false, false);
593 // this silliness is so we can load 1.06 save files, which have float skill values
594 current_skill = (int)(atof(com_token) + 0.5);
595 Cvar_SetValue ("skill", (float)current_skill);
598 COM_ParseToken_Simple(&t, false, false);
599 strlcpy (mapname, com_token, sizeof(mapname));
602 COM_ParseToken_Simple(&t, false, false);
603 time = atof(com_token);
605 allowcheats = sv_cheats.integer != 0;
607 SV_SpawnServer (mapname);
611 Con_Print("Couldn't load map\n");
614 sv.paused = true; // pause until all clients connect
617 // load the light styles
619 for (i = 0;i < MAX_LIGHTSTYLES;i++)
623 COM_ParseToken_Simple(&t, false, false);
624 // if this is a 64 lightstyle savegame produced by Quake, stop now
625 // we have to check this because darkplaces saves 256 lightstyle savegames
626 if (com_token[0] == '{')
631 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
634 // now skip everything before the first opening brace
635 // (this is for forward compatibility, so that older versions (at
636 // least ones with this fix) can load savegames with extra data before the
637 // first brace, as might be produced by a later engine version)
641 COM_ParseToken_Simple(&t, false, false);
642 if (com_token[0] == '{')
649 // load the edicts out of the savegame file
656 while (COM_ParseToken_Simple(&t, false, false))
657 if (!strcmp(com_token, "}"))
659 if (!COM_ParseToken_Simple(&start, false, false))
664 if (strcmp(com_token,"{"))
667 Host_Error ("First token isn't a brace");
672 // parse the global vars
673 PRVM_ED_ParseGlobals (start);
678 if (entnum >= MAX_EDICTS)
681 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
683 while (entnum >= prog->max_edicts)
684 PRVM_MEM_IncreaseEdicts();
685 ent = PRVM_EDICT_NUM(entnum);
686 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
687 ent->priv.server->free = false;
688 PRVM_ED_ParseEdict (start, ent);
690 // link it into the bsp tree
691 if (!ent->priv.server->free)
692 SV_LinkEdict (ent, false);
699 prog->num_edicts = entnum;
702 for (i = 0;i < NUM_SPAWN_PARMS;i++)
703 svs.clients[0].spawn_parms[i] = spawn_parms[i];
707 // make sure we're connected to loopback
708 if (sv.active && cls.state == ca_disconnected)
709 CL_EstablishConnection("local:1");
712 //============================================================================
715 ======================
717 ======================
719 cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
720 void Host_Name_f (void)
723 qboolean valid_colors;
724 char newName[sizeof(host_client->name)];
726 if (Cmd_Argc () == 1)
728 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
732 if (Cmd_Argc () == 2)
733 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
735 strlcpy (newName, Cmd_Args(), sizeof (newName));
737 if (cmd_source == src_command)
739 Cvar_Set ("_cl_name", newName);
743 if (realtime < host_client->nametime)
745 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
749 host_client->nametime = realtime + 5;
751 // point the string back at updateclient->name to keep it safe
752 strlcpy (host_client->name, newName, sizeof (host_client->name));
754 for (i = 0, j = 0;host_client->name[i];i++)
755 if (host_client->name[i] != '\r' && host_client->name[i] != '\n')
756 host_client->name[j++] = host_client->name[i];
757 host_client->name[j] = 0;
759 COM_StringLengthNoColors(host_client->name, 0, &valid_colors);
760 if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string
763 l = strlen(host_client->name);
764 if(l < sizeof(host_client->name) - 1)
766 // duplicate the color tag to escape it
767 host_client->name[i] = STRING_COLOR_TAG;
768 host_client->name[i+1] = 0;
769 //Con_DPrintf("abuse detected, adding another trailing color tag\n");
773 // remove the last character to fix the color code
774 host_client->name[l-1] = 0;
775 //Con_DPrintf("abuse detected, removing a trailing color tag\n");
779 // find the last color tag offset and decide if we need to add a reset tag
780 for (i = 0, j = -1;host_client->name[i];i++)
782 if (host_client->name[i] == STRING_COLOR_TAG)
784 if (host_client->name[i+1] >= '0' && host_client->name[i+1] <= '9')
787 // if this happens to be a reset tag then we don't need one
788 if (host_client->name[i+1] == '0' + STRING_COLOR_DEFAULT)
793 if (host_client->name[i+1] == STRING_COLOR_TAG)
800 // does not end in the default color string, so add it
801 if (j >= 0 && strlen(host_client->name) < sizeof(host_client->name) - 2)
802 memcpy(host_client->name + strlen(host_client->name), STRING_COLOR_DEFAULT_STR, strlen(STRING_COLOR_DEFAULT_STR) + 1);
804 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
805 if (strcmp(host_client->old_name, host_client->name))
807 if (host_client->spawned)
808 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
809 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
810 // send notification to all clients
811 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
812 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
813 MSG_WriteString (&sv.reliable_datagram, host_client->name);
814 SV_WriteNetnameIntoDemo(host_client);
819 ======================
821 ======================
823 cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
824 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
825 void Host_Playermodel_f (void)
828 char newPath[sizeof(host_client->playermodel)];
830 if (Cmd_Argc () == 1)
832 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
836 if (Cmd_Argc () == 2)
837 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
839 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
841 for (i = 0, j = 0;newPath[i];i++)
842 if (newPath[i] != '\r' && newPath[i] != '\n')
843 newPath[j++] = newPath[i];
846 if (cmd_source == src_command)
848 Cvar_Set ("_cl_playermodel", newPath);
853 if (realtime < host_client->nametime)
855 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
859 host_client->nametime = realtime + 5;
862 // point the string back at updateclient->name to keep it safe
863 strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
864 if( prog->fieldoffsets.playermodel >= 0 )
865 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
866 if (strcmp(host_client->old_model, host_client->playermodel))
868 strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
869 /*// send notification to all clients
870 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
871 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
872 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
877 ======================
879 ======================
881 cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
882 void Host_Playerskin_f (void)
885 char newPath[sizeof(host_client->playerskin)];
887 if (Cmd_Argc () == 1)
889 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
893 if (Cmd_Argc () == 2)
894 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
896 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
898 for (i = 0, j = 0;newPath[i];i++)
899 if (newPath[i] != '\r' && newPath[i] != '\n')
900 newPath[j++] = newPath[i];
903 if (cmd_source == src_command)
905 Cvar_Set ("_cl_playerskin", newPath);
910 if (realtime < host_client->nametime)
912 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
916 host_client->nametime = realtime + 5;
919 // point the string back at updateclient->name to keep it safe
920 strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
921 if( prog->fieldoffsets.playerskin >= 0 )
922 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
923 if (strcmp(host_client->old_skin, host_client->playerskin))
925 //if (host_client->spawned)
926 // SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
927 strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
928 /*// send notification to all clients
929 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
930 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
931 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
935 void Host_Version_f (void)
937 Con_Printf("Version: %s build %s\n", gamename, buildstring);
940 void Host_Say(qboolean teamonly)
946 // LordHavoc: long say messages
948 qboolean fromServer = false;
950 if (cmd_source == src_command)
952 if (cls.state == ca_dedicated)
959 Cmd_ForwardToServer ();
967 if (!teamplay.integer)
977 // note this uses the chat prefix \001
978 if (!fromServer && !teamonly)
979 dpsnprintf (text, sizeof(text), "\001%s: %s", host_client->name, p1);
980 else if (!fromServer && teamonly)
981 dpsnprintf (text, sizeof(text), "\001(%s): %s", host_client->name, p1);
982 else if(*(sv_adminnick.string))
983 dpsnprintf (text, sizeof(text), "\001<%s> %s", sv_adminnick.string, p1);
985 dpsnprintf (text, sizeof(text), "\001<%s> %s", hostname.string, p1);
986 p2 = text + strlen(text);
987 while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
989 if (p2[-1] == '\"' && quoted)
994 strlcat(text, "\n", sizeof(text));
996 // note: save is not a valid edict if fromServer is true
998 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
999 if (host_client->active && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
1000 SV_ClientPrint(text);
1003 if (cls.state == ca_dedicated)
1004 Con_Print(&text[1]);
1008 void Host_Say_f(void)
1014 void Host_Say_Team_f(void)
1020 void Host_Tell_f(void)
1022 const char *playername_start = NULL;
1023 size_t playername_length = 0;
1024 int playernumber = 0;
1027 const char *p1, *p2;
1028 char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
1029 qboolean fromServer = false;
1031 if (cmd_source == src_command)
1033 if (cls.state == ca_dedicated)
1037 Cmd_ForwardToServer ();
1042 if (Cmd_Argc () < 2)
1045 // note this uses the chat prefix \001
1047 sprintf (text, "\001%s tells you: ", host_client->name);
1048 else if(*(sv_adminnick.string))
1049 sprintf (text, "\001<%s tells you> ", sv_adminnick.string);
1051 sprintf (text, "\001<%s tells you> ", hostname.string);
1054 p2 = p1 + strlen(p1);
1055 // remove the target name
1056 while (p1 < p2 && *p1 == ' ')
1061 while (p1 < p2 && *p1 == ' ')
1063 while (p1 < p2 && isdigit(*p1))
1065 playernumber = playernumber * 10 + (*p1 - '0');
1073 playername_start = p1;
1074 while (p1 < p2 && *p1 != '"')
1076 playername_length = p1 - playername_start;
1082 playername_start = p1;
1083 while (p1 < p2 && *p1 != ' ')
1085 playername_length = p1 - playername_start;
1087 while (p1 < p2 && *p1 == ' ')
1089 if(playername_start)
1091 // set playernumber to the right client
1093 if(playername_length >= sizeof(namebuf))
1096 Con_Print("Host_Tell: too long player name/ID\n");
1098 SV_ClientPrint("Host_Tell: too long player name/ID\n");
1101 memcpy(namebuf, playername_start, playername_length);
1102 namebuf[playername_length] = 0;
1103 for (playernumber = 0; playernumber < svs.maxclients; playernumber++)
1105 if (!svs.clients[playernumber].active)
1107 if (strcasecmp(svs.clients[playernumber].name, namebuf) == 0)
1111 if(playernumber < 0 || playernumber >= svs.maxclients || !(svs.clients[playernumber].active))
1114 Con_Print("Host_Tell: invalid player name/ID\n");
1116 SV_ClientPrint("Host_Tell: invalid player name/ID\n");
1119 // remove trailing newlines
1120 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1122 // remove quotes if present
1128 else if (fromServer)
1129 Con_Print("Host_Tell: missing end quote\n");
1131 SV_ClientPrint("Host_Tell: missing end quote\n");
1133 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1136 return; // empty say
1137 for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1143 host_client = svs.clients + playernumber;
1144 SV_ClientPrint(text);
1154 cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
1155 void Host_Color(int changetop, int changebottom)
1157 int top, bottom, playercolor;
1159 // get top and bottom either from the provided values or the current values
1160 // (allows changing only top or bottom, or both at once)
1161 top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
1162 bottom = changebottom >= 0 ? changebottom : cl_color.integer;
1166 // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out
1172 playercolor = top*16 + bottom;
1174 if (cmd_source == src_command)
1176 Cvar_SetValueQuick(&cl_color, playercolor);
1180 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1183 if (host_client->edict && prog->funcoffsets.SV_ChangeTeam)
1185 Con_DPrint("Calling SV_ChangeTeam\n");
1186 prog->globals.server->time = sv.time;
1187 prog->globals.generic[OFS_PARM0] = playercolor;
1188 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1189 PRVM_ExecuteProgram(prog->funcoffsets.SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1194 if (host_client->edict)
1196 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1197 val->_float = playercolor;
1198 host_client->edict->fields.server->team = bottom + 1;
1200 host_client->colors = playercolor;
1201 if (host_client->old_colors != host_client->colors)
1203 host_client->old_colors = host_client->colors;
1204 // send notification to all clients
1205 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1206 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1207 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1212 void Host_Color_f(void)
1216 if (Cmd_Argc() == 1)
1218 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1219 Con_Print("color <0-15> [0-15]\n");
1223 if (Cmd_Argc() == 2)
1224 top = bottom = atoi(Cmd_Argv(1));
1227 top = atoi(Cmd_Argv(1));
1228 bottom = atoi(Cmd_Argv(2));
1230 Host_Color(top, bottom);
1233 void Host_TopColor_f(void)
1235 if (Cmd_Argc() == 1)
1237 Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15);
1238 Con_Print("topcolor <0-15>\n");
1242 Host_Color(atoi(Cmd_Argv(1)), -1);
1245 void Host_BottomColor_f(void)
1247 if (Cmd_Argc() == 1)
1249 Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15);
1250 Con_Print("bottomcolor <0-15>\n");
1254 Host_Color(-1, atoi(Cmd_Argv(1)));
1257 cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "20000", "internal storage cvar for current rate (changed by rate command)"};
1258 void Host_Rate_f(void)
1262 if (Cmd_Argc() != 2)
1264 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1265 Con_Print("rate <bytespersecond>\n");
1269 rate = atoi(Cmd_Argv(1));
1271 if (cmd_source == src_command)
1273 Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate));
1277 host_client->rate = rate;
1285 void Host_Kill_f (void)
1287 if (host_client->edict->fields.server->health <= 0)
1289 SV_ClientPrint("Can't suicide -- already dead!\n");
1293 prog->globals.server->time = sv.time;
1294 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1295 PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
1304 void Host_Pause_f (void)
1306 if (!pausable.integer)
1307 SV_ClientPrint("Pause not allowed.\n");
1311 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1312 // send notification to all clients
1313 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1314 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1319 ======================
1321 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1322 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
1323 ======================
1325 cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
1326 static void Host_PModel_f (void)
1331 if (Cmd_Argc () == 1)
1333 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1336 i = atoi(Cmd_Argv(1));
1338 if (cmd_source == src_command)
1340 if (cl_pmodel.integer == i)
1342 Cvar_SetValue ("_cl_pmodel", i);
1343 if (cls.state == ca_connected)
1344 Cmd_ForwardToServer ();
1348 if (host_client->edict && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.pmodel)))
1352 //===========================================================================
1360 void Host_PreSpawn_f (void)
1362 if (host_client->spawned)
1364 Con_Print("prespawn not valid -- already spawned\n");
1368 if (host_client->netconnection)
1370 SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
1371 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1372 MSG_WriteByte (&host_client->netconnection->message, 2);
1373 host_client->sendsignon = 0; // enable unlimited sends again
1376 // reset the name change timer because the client will send name soon
1377 host_client->nametime = 0;
1385 void Host_Spawn_f (void)
1389 int stats[MAX_CL_STATS];
1391 if (host_client->spawned)
1393 Con_Print("Spawn not valid -- already spawned\n");
1397 // reset name change timer again because they might want to change name
1398 // again in the first 5 seconds after connecting
1399 host_client->nametime = 0;
1401 // LordHavoc: moved this above the QC calls at FrikaC's request
1402 // LordHavoc: commented this out
1403 //if (host_client->netconnection)
1404 // SZ_Clear (&host_client->netconnection->message);
1406 // run the entrance script
1409 // loaded games are fully initialized already
1410 if (prog->funcoffsets.RestoreGame)
1412 Con_DPrint("Calling RestoreGame\n");
1413 prog->globals.server->time = sv.time;
1414 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1415 PRVM_ExecuteProgram(prog->funcoffsets.RestoreGame, "QC function RestoreGame is missing");
1420 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
1422 // copy spawn parms out of the client_t
1423 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1424 (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
1426 // call the spawn function
1427 host_client->clientconnectcalled = true;
1428 prog->globals.server->time = sv.time;
1429 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1430 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1432 if (cls.state == ca_dedicated)
1433 Con_Printf("%s connected\n", host_client->name);
1435 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1438 if (!host_client->netconnection)
1441 // send time of update
1442 MSG_WriteByte (&host_client->netconnection->message, svc_time);
1443 MSG_WriteFloat (&host_client->netconnection->message, sv.time);
1445 // send all current names, colors, and frag counts
1446 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1448 if (!client->active)
1450 MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
1451 MSG_WriteByte (&host_client->netconnection->message, i);
1452 MSG_WriteString (&host_client->netconnection->message, client->name);
1453 MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
1454 MSG_WriteByte (&host_client->netconnection->message, i);
1455 MSG_WriteShort (&host_client->netconnection->message, client->frags);
1456 MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
1457 MSG_WriteByte (&host_client->netconnection->message, i);
1458 MSG_WriteByte (&host_client->netconnection->message, client->colors);
1461 // send all current light styles
1462 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1464 if (sv.lightstyles[i][0])
1466 MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
1467 MSG_WriteByte (&host_client->netconnection->message, (char)i);
1468 MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
1473 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1474 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
1475 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
1477 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1478 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
1479 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
1481 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1482 MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
1483 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
1485 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1486 MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
1487 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
1490 // Never send a roll angle, because savegames can catch the server
1491 // in a state where it is expecting the client to correct the angle
1492 // and it won't happen if the game was just loaded, so you wind up
1493 // with a permanent head tilt
1496 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1497 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
1498 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
1499 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1503 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1504 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
1505 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
1506 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1509 SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
1511 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1512 MSG_WriteByte (&host_client->netconnection->message, 3);
1520 void Host_Begin_f (void)
1522 host_client->spawned = true;
1524 // LordHavoc: note: this code also exists in SV_DropClient
1528 for (i = 0;i < svs.maxclients;i++)
1529 if (svs.clients[i].active && !svs.clients[i].spawned)
1531 if (i == svs.maxclients)
1533 Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1534 sv.paused = sv.loadgame = false; // we're basically done with loading now
1539 //===========================================================================
1546 Kicks a user off of the server
1549 void Host_Kick_f (void)
1552 const char *message = NULL;
1555 qboolean byNumber = false;
1563 if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1565 i = (int)(atof(Cmd_Argv(2)) - 1);
1566 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1572 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1574 if (!host_client->active)
1576 if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1581 if (i < svs.maxclients)
1583 if (cmd_source == src_command)
1585 if (cls.state == ca_dedicated)
1588 who = cl_name.string;
1593 // can't kick yourself!
1594 if (host_client == save)
1599 message = Cmd_Args();
1600 COM_ParseToken_Simple(&message, false, false);
1603 message++; // skip the #
1604 while (*message == ' ') // skip white space
1606 message += strlen(Cmd_Argv(2)); // skip the number
1608 while (*message && *message == ' ')
1612 SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1614 SV_ClientPrintf("Kicked by %s\n", who);
1615 SV_DropClient (false); // kicked
1623 ===============================================================================
1627 ===============================================================================
1635 void Host_Give_f (void)
1643 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1648 v = atoi (Cmd_Argv(2));
1662 // MED 01/04/97 added hipnotic give stuff
1663 if (gamemode == GAME_HIPNOTIC)
1668 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
1670 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
1672 else if (t[0] == '9')
1673 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
1674 else if (t[0] == '0')
1675 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
1676 else if (t[0] >= '2')
1677 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1682 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1687 if (gamemode == GAME_ROGUE && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_shells1)))
1690 host_client->edict->fields.server->ammo_shells = v;
1693 if (gamemode == GAME_ROGUE)
1695 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_nails1)))
1698 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1699 host_client->edict->fields.server->ammo_nails = v;
1704 host_client->edict->fields.server->ammo_nails = v;
1708 if (gamemode == GAME_ROGUE)
1710 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_lava_nails);
1714 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1715 host_client->edict->fields.server->ammo_nails = v;
1720 if (gamemode == GAME_ROGUE)
1722 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_rockets1);
1726 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1727 host_client->edict->fields.server->ammo_rockets = v;
1732 host_client->edict->fields.server->ammo_rockets = v;
1736 if (gamemode == GAME_ROGUE)
1738 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_multi_rockets);
1742 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1743 host_client->edict->fields.server->ammo_rockets = v;
1748 host_client->edict->fields.server->health = v;
1751 if (gamemode == GAME_ROGUE)
1753 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_cells1);
1757 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1758 host_client->edict->fields.server->ammo_cells = v;
1763 host_client->edict->fields.server->ammo_cells = v;
1767 if (gamemode == GAME_ROGUE)
1769 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_plasma);
1773 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1774 host_client->edict->fields.server->ammo_cells = v;
1781 prvm_edict_t *FindViewthing (void)
1786 for (i=0 ; i<prog->num_edicts ; i++)
1788 e = PRVM_EDICT_NUM(i);
1789 if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
1792 Con_Print("No viewthing on map\n");
1801 void Host_Viewmodel_f (void)
1810 e = FindViewthing ();
1815 m = Mod_ForName (Cmd_Argv(1), false, true, false);
1816 if (!m || !m->loaded || !m->Draw)
1818 Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
1822 e->fields.server->frame = 0;
1823 cl.model_precache[(int)e->fields.server->modelindex] = m;
1831 void Host_Viewframe_f (void)
1841 e = FindViewthing ();
1845 m = cl.model_precache[(int)e->fields.server->modelindex];
1847 f = atoi(Cmd_Argv(1));
1848 if (f >= m->numframes)
1851 e->fields.server->frame = f;
1855 void PrintFrameName (model_t *m, int frame)
1858 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1860 Con_Printf("frame %i\n", frame);
1868 void Host_Viewnext_f (void)
1877 e = FindViewthing ();
1881 m = cl.model_precache[(int)e->fields.server->modelindex];
1883 e->fields.server->frame = e->fields.server->frame + 1;
1884 if (e->fields.server->frame >= m->numframes)
1885 e->fields.server->frame = m->numframes - 1;
1887 PrintFrameName (m, (int)e->fields.server->frame);
1895 void Host_Viewprev_f (void)
1904 e = FindViewthing ();
1909 m = cl.model_precache[(int)e->fields.server->modelindex];
1911 e->fields.server->frame = e->fields.server->frame - 1;
1912 if (e->fields.server->frame < 0)
1913 e->fields.server->frame = 0;
1915 PrintFrameName (m, (int)e->fields.server->frame);
1919 ===============================================================================
1923 ===============================================================================
1932 void Host_Startdemos_f (void)
1936 if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-capturedemo"))
1942 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1945 Con_Printf("%i demo(s) in loop\n", c);
1947 for (i=1 ; i<c+1 ; i++)
1948 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1950 // LordHavoc: clear the remaining slots
1951 for (;i <= MAX_DEMOS;i++)
1952 cls.demos[i-1][0] = 0;
1954 if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1968 Return to looping demos
1971 void Host_Demos_f (void)
1973 if (cls.state == ca_dedicated)
1975 if (cls.demonum == -1)
1985 Return to looping demos
1988 void Host_Stopdemo_f (void)
1990 if (!cls.demoplayback)
1993 Host_ShutdownServer ();
1996 void Host_SendCvar_f (void)
2000 const char *cvarname;
2005 cvarname = Cmd_Argv(1);
2006 if (cls.state == ca_connected)
2008 c = Cvar_FindVar(cvarname);
2009 // LordHavoc: if there is no such cvar or if it is private, send a
2010 // reply indicating that it has no value
2011 if(!c || (c->flags & CVAR_PRIVATE))
2012 Cmd_ForwardStringToServer(va("sentcvar %s", cvarname));
2014 Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"", c->name, c->string));
2017 if(!sv.active)// || !prog->funcoffsets.SV_ParseClientCommand)
2021 if (cls.state != ca_dedicated)
2025 for(;i<svs.maxclients;i++)
2026 if(svs.clients[i].active && svs.clients[i].netconnection)
2028 host_client = &svs.clients[i];
2029 Host_ClientCommands(va("sendcvar %s\n", cvarname));
2034 static void MaxPlayers_f(void)
2038 if (Cmd_Argc() != 2)
2040 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
2046 Con_Print("maxplayers can not be changed while a server is running.\n");
2050 n = atoi(Cmd_Argv(1));
2051 n = bound(1, n, MAX_SCOREBOARD);
2052 Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
2055 Mem_Free(svs.clients);
2057 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
2059 Cvar_Set ("deathmatch", "0");
2061 Cvar_Set ("deathmatch", "1");
2064 //=============================================================================
2066 // QuakeWorld commands
2069 =====================
2072 Send the rest of the command line over as
2073 an unconnected command.
2074 =====================
2076 void Host_Rcon_f (void) // credit: taken from QuakeWorld
2080 lhnetsocket_t *mysocket;
2082 if (!rcon_password.string || !rcon_password.string[0])
2084 Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
2088 for (i = 0;rcon_password.string[i];i++)
2090 if (rcon_password.string[i] <= ' ')
2092 Con_Printf("rcon_password is not allowed to have any whitespace.\n");
2098 to = cls.netcon->peeraddress;
2101 if (!rcon_address.string[0])
2103 Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2106 LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
2108 mysocket = NetConn_ChooseClientSocketForAddress(&to);
2111 // simply put together the rcon packet and send it
2112 NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
2117 ====================
2120 user <name or userid>
2122 Dump userdata / masterdata for a user
2123 ====================
2125 void Host_User_f (void) // credit: taken from QuakeWorld
2130 if (Cmd_Argc() != 2)
2132 Con_Printf ("Usage: user <username / userid>\n");
2136 uid = atoi(Cmd_Argv(1));
2138 for (i = 0;i < cl.maxclients;i++)
2140 if (!cl.scores[i].name[0])
2142 if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
2144 InfoString_Print(cl.scores[i].qw_userinfo);
2148 Con_Printf ("User not in server.\n");
2152 ====================
2155 Dump userids for all current players
2156 ====================
2158 void Host_Users_f (void) // credit: taken from QuakeWorld
2164 Con_Printf ("userid frags name\n");
2165 Con_Printf ("------ ----- ----\n");
2166 for (i = 0;i < cl.maxclients;i++)
2168 if (cl.scores[i].name[0])
2170 Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
2175 Con_Printf ("%i total users\n", c);
2180 Host_FullServerinfo_f
2182 Sent by server when serverinfo changes
2185 // TODO: shouldn't this be a cvar instead?
2186 void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
2189 if (Cmd_Argc() != 2)
2191 Con_Printf ("usage: fullserverinfo <complete info string>\n");
2195 strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
2196 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
2197 cl.qw_teamplay = atoi(temp);
2204 Allow clients to change userinfo
2208 void Host_FullInfo_f (void) // credit: taken from QuakeWorld
2215 if (Cmd_Argc() != 2)
2217 Con_Printf ("fullinfo <complete info string>\n");
2227 while (*s && *s != '\\')
2233 Con_Printf ("MISSING VALUE\n");
2239 while (*s && *s != '\\')
2246 CL_SetInfo(key, value, false, false, false, false);
2254 Allow clients to change userinfo
2257 void Host_SetInfo_f (void) // credit: taken from QuakeWorld
2259 if (Cmd_Argc() == 1)
2261 InfoString_Print(cls.userinfo);
2264 if (Cmd_Argc() != 3)
2266 Con_Printf ("usage: setinfo [ <key> <value> ]\n");
2269 CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false);
2273 ====================
2276 packet <destination> <contents>
2278 Contents allows \n escape character
2279 ====================
2281 void Host_Packet_f (void) // credit: taken from QuakeWorld
2287 lhnetaddress_t address;
2288 lhnetsocket_t *mysocket;
2290 if (Cmd_Argc() != 3)
2292 Con_Printf ("packet <destination> <contents>\n");
2296 if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
2298 Con_Printf ("Bad address\n");
2304 send[0] = send[1] = send[2] = send[3] = 0xff;
2306 l = (int)strlen (in);
2307 for (i=0 ; i<l ; i++)
2309 if (out >= send + sizeof(send) - 1)
2311 if (in[i] == '\\' && in[i+1] == 'n')
2316 else if (in[i] == '\\' && in[i+1] == '0')
2321 else if (in[i] == '\\' && in[i+1] == 't')
2326 else if (in[i] == '\\' && in[i+1] == 'r')
2331 else if (in[i] == '\\' && in[i+1] == '"')
2340 mysocket = NetConn_ChooseClientSocketForAddress(&address);
2342 NetConn_Write(mysocket, send, out - send, &address);
2346 ====================
2349 Send back ping and packet loss update for all current players to this player
2350 ====================
2352 void Host_Pings_f (void)
2354 int i, j, ping, packetloss;
2357 if (!host_client->netconnection)
2360 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2362 MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
2363 MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport");
2365 for (i = 0;i < svs.maxclients;i++)
2368 if (svs.clients[i].netconnection)
2369 for (j = 0;j < NETGRAPH_PACKETS;j++)
2370 if (svs.clients[i].netconnection->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET)
2372 packetloss = packetloss * 100 / NETGRAPH_PACKETS;
2373 ping = (int)floor(svs.clients[i].ping*1000+0.5);
2374 ping = bound(0, ping, 9999);
2375 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2377 // send qw_svc_updateping and qw_svc_updatepl messages
2378 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping);
2379 MSG_WriteShort(&host_client->netconnection->message, ping);
2380 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl);
2381 MSG_WriteByte(&host_client->netconnection->message, packetloss);
2385 // write the string into the packet as multiple unterminated strings to avoid needing a local buffer
2386 dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss);
2387 MSG_WriteUnterminatedString(&host_client->netconnection->message, temp);
2390 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2391 MSG_WriteString(&host_client->netconnection->message, "\n");
2394 void Host_PingPLReport_f(void)
2398 if (l > cl.maxclients)
2400 for (i = 0;i < l;i++)
2402 cl.scores[i].qw_ping = atoi(Cmd_Argv(1+i*2));
2403 cl.scores[i].qw_packetloss = atoi(Cmd_Argv(1+i*2+1));
2407 //=============================================================================
2414 void Host_InitCommands (void)
2416 dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp");
2418 Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
2419 Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
2420 if (gamemode == GAME_NEHAHRA)
2422 Cmd_AddCommand_WithClientCommand ("max", NULL, Host_God_f, "god mode (invulnerability)");
2423 Cmd_AddCommand_WithClientCommand ("monster", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2424 Cmd_AddCommand_WithClientCommand ("scrag", NULL, Host_Fly_f, "fly mode (flight)");
2425 Cmd_AddCommand_WithClientCommand ("wraith", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2426 Cmd_AddCommand_WithClientCommand ("gimme", NULL, Host_Give_f, "alter inventory");
2430 Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
2431 Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2432 Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
2433 Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2434 Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
2436 Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
2437 Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
2438 Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
2439 Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
2440 Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
2441 Cmd_AddCommand ("version", Host_Version_f, "print engine version");
2442 Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
2443 Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");
2444 Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server");
2445 Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly");
2446 Cmd_AddCommand_WithClientCommand ("pause", NULL, Host_Pause_f, "pause the game (if the server allows pausing)");
2447 Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
2448 Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server");
2449 Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
2450 Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
2452 Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
2453 Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
2454 Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
2456 Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
2457 Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
2458 Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
2459 Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
2461 Cvar_RegisterVariable (&cl_name);
2462 Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name");
2463 Cvar_RegisterVariable (&cl_color);
2464 Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors");
2465 Cvar_RegisterVariable (&cl_rate);
2466 Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed");
2467 if (gamemode == GAME_NEHAHRA)
2469 Cvar_RegisterVariable (&cl_pmodel);
2470 Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "change your player model choice (Nehahra specific)");
2473 // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
2474 Cvar_RegisterVariable (&cl_playermodel);
2475 Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model");
2476 Cvar_RegisterVariable (&cl_playerskin);
2477 Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number");
2479 Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
2480 Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
2481 Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
2482 Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
2484 Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
2486 Cvar_RegisterVariable (&rcon_password);
2487 Cvar_RegisterVariable (&rcon_address);
2488 Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
2489 Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
2490 Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
2491 Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
2492 Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
2493 Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
2494 Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
2495 Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
2496 Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
2498 Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
2499 Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
2501 Cmd_AddCommand ("fixtrans", Image_FixTransparentPixels_f, "change alpha-zero pixels in an image file to sensible values, and write out a new TGA (warning: SLOW)");
2502 Cvar_RegisterVariable (&r_fixtrans_auto);
2504 Cvar_RegisterVariable (&team);
2505 Cvar_RegisterVariable (&skin);
2506 Cvar_RegisterVariable (&noaim);
2508 Cvar_RegisterVariable(&sv_cheats);
2509 Cvar_RegisterVariable(&sv_adminnick);