2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
25 cvar_t sv_adminnick = {CVAR_SAVE, "sv_adminnick", "", "nick name to use for admin messages instead of host name"};
26 cvar_t rcon_password = {CVAR_PRIVATE, "rcon_password", "", "password to authenticate rcon commands"};
27 cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
28 cvar_t team = {CVAR_USERINFO | CVAR_SAVE, "team", "none", "QW team (4 character limit, example: blue)"};
29 cvar_t skin = {CVAR_USERINFO | CVAR_SAVE, "skin", "", "QW player skin name (example: base)"};
30 cvar_t noaim = {CVAR_USERINFO | CVAR_SAVE, "noaim", "1", "QW option to disable vertical autoaim"};
31 qboolean allowcheats = false;
33 extern qboolean host_shuttingdown;
41 void Host_Quit_f (void)
44 Con_Printf("shutting down already!\n");
54 void Host_Status_f (void)
57 int seconds, minutes, hours = 0, j, players;
58 void (*print) (const char *fmt, ...);
60 if (cmd_source == src_command)
62 // if running a client, try to send over network so the client's status report parser will see the report
63 if (cls.state == ca_connected)
65 Cmd_ForwardToServer ();
71 print = SV_ClientPrintf;
76 for (players = 0, j = 0;j < svs.maxclients;j++)
77 if (svs.clients[j].active)
79 print ("host: %s\n", Cvar_VariableString ("hostname"));
80 print ("version: %s build %s\n", gamename, buildstring);
81 print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
82 print ("map: %s\n", sv.name);
83 print ("timing: %s\n", Host_TimingReport());
84 print ("players: %i active (%i max)\n\n", players, svs.maxclients);
85 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
89 seconds = (int)(realtime - client->connecttime);
90 minutes = seconds / 60;
93 seconds -= (minutes * 60);
96 minutes -= (hours * 60);
100 print ("#%-3u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, client->frags, hours, minutes, seconds);
101 print (" %s\n", client->netconnection ? client->netconnection->address : "botclient");
110 Sets client to godmode
113 void Host_God_f (void)
117 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
121 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
122 if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
123 SV_ClientPrint("godmode OFF\n");
125 SV_ClientPrint("godmode ON\n");
128 void Host_Notarget_f (void)
132 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
136 host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
137 if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
138 SV_ClientPrint("notarget OFF\n");
140 SV_ClientPrint("notarget ON\n");
143 qboolean noclip_anglehack;
145 void Host_Noclip_f (void)
149 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
153 if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
155 noclip_anglehack = true;
156 host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
157 SV_ClientPrint("noclip ON\n");
161 noclip_anglehack = false;
162 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
163 SV_ClientPrint("noclip OFF\n");
171 Sets client to flymode
174 void Host_Fly_f (void)
178 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
182 if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
184 host_client->edict->fields.server->movetype = MOVETYPE_FLY;
185 SV_ClientPrint("flymode ON\n");
189 host_client->edict->fields.server->movetype = MOVETYPE_WALK;
190 SV_ClientPrint("flymode OFF\n");
201 void Host_Pings_f (void); // called by Host_Ping_f
202 void Host_Ping_f (void)
206 void (*print) (const char *fmt, ...);
208 if (cmd_source == src_command)
210 // if running a client, try to send over network so the client's ping report parser will see the report
211 if (cls.state == ca_connected)
213 Cmd_ForwardToServer ();
219 print = SV_ClientPrintf;
224 print("Client ping times:\n");
225 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
229 print("%4i %s\n", bound(0, (int)floor(client->ping*1000+0.5), 9999), client->name);
232 // now call the Pings command also, which will send a report that contains packet loss for the scoreboard (as well as a simpler ping report)
233 // actually, don't, it confuses old clients (resulting in "unknown command pingplreport" flooding the console)
238 ===============================================================================
242 ===============================================================================
246 ======================
251 command from the console. Active clients are kicked off.
252 ======================
254 void Host_Map_f (void)
256 char level[MAX_QPATH];
260 Con_Print("map <levelname> : start a new game (kicks off all players)\n");
264 cls.demonum = -1; // stop demo loop in case this fails
267 Host_ShutdownServer();
272 svs.serverflags = 0; // haven't completed an episode yet
273 allowcheats = sv_cheats.integer != 0;
274 strlcpy(level, Cmd_Argv(1), sizeof(level));
275 SV_SpawnServer(level);
276 if (sv.active && cls.state == ca_disconnected)
277 CL_EstablishConnection("local:1");
284 Goes to a new map, taking all clients along
287 void Host_Changelevel_f (void)
289 char level[MAX_QPATH];
293 Con_Print("changelevel <levelname> : continue game on a new level\n");
306 SV_SaveSpawnparms ();
308 allowcheats = sv_cheats.integer != 0;
309 strlcpy(level, Cmd_Argv(1), sizeof(level));
310 SV_SpawnServer(level);
311 if (sv.active && cls.state == ca_disconnected)
312 CL_EstablishConnection("local:1");
319 Restarts the current server for a dead player
322 void Host_Restart_f (void)
324 char mapname[MAX_QPATH];
328 Con_Print("restart : restart current level\n");
333 Con_Print("Only the server may restart\n");
340 allowcheats = sv_cheats.integer != 0;
341 strlcpy(mapname, sv.name, sizeof(mapname));
342 SV_SpawnServer(mapname);
343 if (sv.active && cls.state == ca_disconnected)
344 CL_EstablishConnection("local:1");
351 This command causes the client to wait for the signon messages again.
352 This is sent just before a server changes levels
355 void Host_Reconnect_f (void)
358 // if not connected, reconnect to the most recent server
361 // if we have connected to a server recently, the userinfo
362 // will still contain its IP address, so get the address...
363 InfoString_GetValue(cls.userinfo, "*ip", temp, sizeof(temp));
365 CL_EstablishConnection(temp);
367 Con_Printf("Reconnect to what server? (you have not connected to a server yet)\n");
370 // if connected, do something based on protocol
371 if (cls.protocol == PROTOCOL_QUAKEWORLD)
373 // quakeworld can just re-login
374 if (cls.qw_downloadmemory) // don't change when downloading
379 if (cls.state == ca_connected && cls.signon < SIGNONS)
381 Con_Printf("reconnecting...\n");
382 MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
383 MSG_WriteString(&cls.netcon->message, "new");
388 // netquake uses reconnect on level changes (silly)
391 Con_Print("reconnect : wait for signon messages again\n");
396 Con_Print("reconnect: no signon, ignoring reconnect\n");
399 cls.signon = 0; // need new connection messages
404 =====================
407 User command to connect to server
408 =====================
410 void Host_Connect_f (void)
414 Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
417 CL_EstablishConnection(Cmd_Argv(1));
422 ===============================================================================
426 ===============================================================================
429 #define SAVEGAME_VERSION 5
436 void Host_Savegame_f (void)
438 char name[MAX_QPATH];
441 char comment[SAVEGAME_COMMENT_LENGTH+1];
445 Con_Print("Can't save - no server running.\n");
451 // singleplayer checks
454 Con_Print("Can't save in intermission.\n");
458 if (svs.clients[0].active && svs.clients[0].edict->fields.server->deadflag)
460 Con_Print("Can't savegame with a dead player\n");
465 Con_Print("Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).\n");
469 Con_Print("save <savename> : save a game\n");
473 if (strstr(Cmd_Argv(1), ".."))
475 Con_Print("Relative pathnames are not allowed.\n");
479 strlcpy (name, Cmd_Argv(1), sizeof (name));
480 FS_DefaultExtension (name, ".sav", sizeof (name));
482 Con_Printf("Saving game to %s...\n", name);
483 f = FS_Open (name, "wb", false, false);
486 Con_Print("ERROR: couldn't open.\n");
492 FS_Printf(f, "%i\n", SAVEGAME_VERSION);
494 memset(comment, 0, sizeof(comment));
495 sprintf(comment, "%-21s kills:%3i/%3i", PRVM_GetString(prog->edicts->fields.server->message), (int)prog->globals.server->killed_monsters, (int)prog->globals.server->total_monsters);
496 // convert space to _ to make stdio happy
497 // LordHavoc: convert control characters to _ as well
498 for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
499 if (comment[i] <= ' ')
501 comment[SAVEGAME_COMMENT_LENGTH] = '\0';
503 FS_Printf(f, "%s\n", comment);
504 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
505 FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
506 FS_Printf(f, "%d\n", current_skill);
507 FS_Printf(f, "%s\n", sv.name);
508 FS_Printf(f, "%f\n",sv.time);
510 // write the light styles
511 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
513 if (sv.lightstyles[i][0])
514 FS_Printf(f, "%s\n", sv.lightstyles[i]);
519 PRVM_ED_WriteGlobals (f);
520 for (i=0 ; i<prog->num_edicts ; i++)
521 PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
526 Con_Print("done.\n");
535 void Host_Loadgame_f (void)
537 char filename[MAX_QPATH];
538 char mapname[MAX_QPATH];
548 float spawn_parms[NUM_SPAWN_PARMS];
552 Con_Print("load <savename> : load a game\n");
556 strlcpy (filename, Cmd_Argv(1), sizeof(filename));
557 FS_DefaultExtension (filename, ".sav", sizeof (filename));
559 Con_Printf("Loading game from %s...\n", filename);
561 cls.demonum = -1; // stop demo loop in case this fails
563 t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
566 Con_Print("ERROR: couldn't open.\n");
571 COM_ParseToken_Simple(&t, false);
572 version = atoi(com_token);
573 if (version != SAVEGAME_VERSION)
576 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
581 COM_ParseToken_Simple(&t, false);
583 for (i = 0;i < NUM_SPAWN_PARMS;i++)
585 COM_ParseToken_Simple(&t, false);
586 spawn_parms[i] = atof(com_token);
589 COM_ParseToken_Simple(&t, false);
590 // this silliness is so we can load 1.06 save files, which have float skill values
591 current_skill = (int)(atof(com_token) + 0.5);
592 Cvar_SetValue ("skill", (float)current_skill);
595 COM_ParseToken_Simple(&t, false);
596 strlcpy (mapname, com_token, sizeof(mapname));
599 COM_ParseToken_Simple(&t, false);
600 time = atof(com_token);
602 allowcheats = sv_cheats.integer != 0;
604 SV_SpawnServer (mapname);
608 Con_Print("Couldn't load map\n");
611 sv.paused = true; // pause until all clients connect
614 // load the light styles
616 for (i = 0;i < MAX_LIGHTSTYLES;i++)
620 COM_ParseToken_Simple(&t, false);
621 // if this is a 64 lightstyle savegame produced by Quake, stop now
622 // we have to check this because darkplaces saves 256 lightstyle savegames
623 if (com_token[0] == '{')
628 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
631 // now skip everything before the first opening brace
632 // (this is for forward compatibility, so that older versions (at
633 // least ones with this fix) can load savegames with extra data before the
634 // first brace, as might be produced by a later engine version)
638 COM_ParseToken_Simple(&t, false);
639 if (com_token[0] == '{')
646 // load the edicts out of the savegame file
653 while (COM_ParseToken_Simple(&t, false))
654 if (!strcmp(com_token, "}"))
656 if (!COM_ParseToken_Simple(&start, false))
661 if (strcmp(com_token,"{"))
664 Host_Error ("First token isn't a brace");
669 // parse the global vars
670 PRVM_ED_ParseGlobals (start);
675 if (entnum >= MAX_EDICTS)
678 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
680 while (entnum >= prog->max_edicts)
681 PRVM_MEM_IncreaseEdicts();
682 ent = PRVM_EDICT_NUM(entnum);
683 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
684 ent->priv.server->free = false;
685 PRVM_ED_ParseEdict (start, ent);
687 // link it into the bsp tree
688 if (!ent->priv.server->free)
689 SV_LinkEdict (ent, false);
696 prog->num_edicts = entnum;
699 for (i = 0;i < NUM_SPAWN_PARMS;i++)
700 svs.clients[0].spawn_parms[i] = spawn_parms[i];
704 // make sure we're connected to loopback
705 if (sv.active && cls.state == ca_disconnected)
706 CL_EstablishConnection("local:1");
709 //============================================================================
712 ======================
714 ======================
716 cvar_t cl_name = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
717 void Host_Name_f (void)
720 qboolean valid_colors;
721 char newName[sizeof(host_client->name)];
723 if (Cmd_Argc () == 1)
725 Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
729 if (Cmd_Argc () == 2)
730 strlcpy (newName, Cmd_Argv(1), sizeof (newName));
732 strlcpy (newName, Cmd_Args(), sizeof (newName));
734 if (cmd_source == src_command)
736 Cvar_Set ("_cl_name", newName);
740 if (realtime < host_client->nametime)
742 SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
746 host_client->nametime = realtime + 5;
748 // point the string back at updateclient->name to keep it safe
749 strlcpy (host_client->name, newName, sizeof (host_client->name));
751 for (i = 0, j = 0;host_client->name[i];i++)
752 if (host_client->name[i] != '\r' && host_client->name[i] != '\n')
753 host_client->name[j++] = host_client->name[i];
754 host_client->name[j] = 0;
756 COM_StringLengthNoColors(host_client->name, 0, &valid_colors);
757 if(!valid_colors) // NOTE: this also proves the string is not empty, as "" is a valid colored string
760 l = strlen(host_client->name);
761 if(l < sizeof(host_client->name) - 1)
763 // duplicate the color tag to escape it
764 host_client->name[i] = STRING_COLOR_TAG;
765 host_client->name[i+1] = 0;
766 //Con_DPrintf("abuse detected, adding another trailing color tag\n");
770 // remove the last character to fix the color code
771 host_client->name[l-1] = 0;
772 //Con_DPrintf("abuse detected, removing a trailing color tag\n");
776 // find the last color tag offset and decide if we need to add a reset tag
777 for (i = 0, j = -1;host_client->name[i];i++)
779 if (host_client->name[i] == STRING_COLOR_TAG)
781 if (host_client->name[i+1] >= '0' && host_client->name[i+1] <= '9')
784 // if this happens to be a reset tag then we don't need one
785 if (host_client->name[i+1] == '0' + STRING_COLOR_DEFAULT)
790 if (host_client->name[i+1] == STRING_COLOR_TAG)
797 // does not end in the default color string, so add it
798 if (j >= 0 && strlen(host_client->name) < sizeof(host_client->name) - 2)
799 memcpy(host_client->name + strlen(host_client->name), STRING_COLOR_DEFAULT_STR, strlen(STRING_COLOR_DEFAULT_STR) + 1);
801 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
802 if (strcmp(host_client->old_name, host_client->name))
804 if (host_client->spawned)
805 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
806 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
807 // send notification to all clients
808 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
809 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
810 MSG_WriteString (&sv.reliable_datagram, host_client->name);
815 ======================
817 ======================
819 cvar_t cl_playermodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
820 // the old cl_playermodel in cl_main has been renamed to __cl_playermodel
821 void Host_Playermodel_f (void)
824 char newPath[sizeof(host_client->playermodel)];
826 if (Cmd_Argc () == 1)
828 Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
832 if (Cmd_Argc () == 2)
833 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
835 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
837 for (i = 0, j = 0;newPath[i];i++)
838 if (newPath[i] != '\r' && newPath[i] != '\n')
839 newPath[j++] = newPath[i];
842 if (cmd_source == src_command)
844 Cvar_Set ("_cl_playermodel", newPath);
849 if (realtime < host_client->nametime)
851 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
855 host_client->nametime = realtime + 5;
858 // point the string back at updateclient->name to keep it safe
859 strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
860 if( prog->fieldoffsets.playermodel >= 0 )
861 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
862 if (strcmp(host_client->old_model, host_client->playermodel))
864 strlcpy(host_client->old_model, host_client->playermodel, sizeof(host_client->old_model));
865 /*// send notification to all clients
866 MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
867 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
868 MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
873 ======================
875 ======================
877 cvar_t cl_playerskin = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
878 void Host_Playerskin_f (void)
881 char newPath[sizeof(host_client->playerskin)];
883 if (Cmd_Argc () == 1)
885 Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
889 if (Cmd_Argc () == 2)
890 strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
892 strlcpy (newPath, Cmd_Args(), sizeof (newPath));
894 for (i = 0, j = 0;newPath[i];i++)
895 if (newPath[i] != '\r' && newPath[i] != '\n')
896 newPath[j++] = newPath[i];
899 if (cmd_source == src_command)
901 Cvar_Set ("_cl_playerskin", newPath);
906 if (realtime < host_client->nametime)
908 SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
912 host_client->nametime = realtime + 5;
915 // point the string back at updateclient->name to keep it safe
916 strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
917 if( prog->fieldoffsets.playerskin >= 0 )
918 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
919 if (strcmp(host_client->old_skin, host_client->playerskin))
921 //if (host_client->spawned)
922 // SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
923 strlcpy(host_client->old_skin, host_client->playerskin, sizeof(host_client->old_skin));
924 /*// send notification to all clients
925 MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
926 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
927 MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
931 void Host_Version_f (void)
933 Con_Printf("Version: %s build %s\n", gamename, buildstring);
936 void Host_Say(qboolean teamonly)
942 // LordHavoc: long say messages
944 qboolean fromServer = false;
946 if (cmd_source == src_command)
948 if (cls.state == ca_dedicated)
955 Cmd_ForwardToServer ();
963 if (!teamplay.integer)
973 // note this uses the chat prefix \001
974 if (!fromServer && !teamonly)
975 dpsnprintf (text, sizeof(text), "\001%s: %s", host_client->name, p1);
976 else if (!fromServer && teamonly)
977 dpsnprintf (text, sizeof(text), "\001(%s): %s", host_client->name, p1);
978 else if(*(sv_adminnick.string))
979 dpsnprintf (text, sizeof(text), "\001<%s> %s", sv_adminnick.string, p1);
981 dpsnprintf (text, sizeof(text), "\001<%s> %s", hostname.string, p1);
982 p2 = text + strlen(text);
983 while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
985 if (p2[-1] == '\"' && quoted)
990 strlcat(text, "\n", sizeof(text));
992 // note: save is not a valid edict if fromServer is true
994 for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
995 if (host_client->active && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
996 SV_ClientPrint(text);
999 if (cls.state == ca_dedicated)
1000 Con_Print(&text[1]);
1004 void Host_Say_f(void)
1010 void Host_Say_Team_f(void)
1016 void Host_Tell_f(void)
1018 const char *playername_start = NULL;
1019 size_t playername_length = 0;
1020 int playernumber = 0;
1023 const char *p1, *p2;
1024 char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
1025 qboolean fromServer = false;
1027 if (cmd_source == src_command)
1029 if (cls.state == ca_dedicated)
1033 Cmd_ForwardToServer ();
1038 if (Cmd_Argc () < 2)
1041 // note this uses the chat prefix \001
1043 sprintf (text, "\001%s tells you: ", host_client->name);
1044 else if(*(sv_adminnick.string))
1045 sprintf (text, "\001<%s tells you> ", sv_adminnick.string);
1047 sprintf (text, "\001<%s tells you> ", hostname.string);
1050 p2 = p1 + strlen(p1);
1051 // remove the target name
1052 while (p1 < p2 && *p1 == ' ')
1057 while (p1 < p2 && *p1 == ' ')
1059 while (p1 < p2 && isdigit(*p1))
1061 playernumber = playernumber * 10 + (*p1 - '0');
1069 playername_start = p1;
1070 while (p1 < p2 && *p1 != '"')
1072 playername_length = p1 - playername_start;
1078 playername_start = p1;
1079 while (p1 < p2 && *p1 != ' ')
1081 playername_length = p1 - playername_start;
1083 while (p1 < p2 && *p1 == ' ')
1085 if(playername_start)
1087 // set playernumber to the right client
1089 if(playername_length >= sizeof(namebuf))
1092 Con_Print("Host_Tell: too long player name/ID\n");
1094 SV_ClientPrint("Host_Tell: too long player name/ID\n");
1097 memcpy(namebuf, playername_start, playername_length);
1098 namebuf[playername_length] = 0;
1099 for (playernumber = 0; playernumber < svs.maxclients; playernumber++)
1101 if (!svs.clients[playernumber].active)
1103 if (strcasecmp(svs.clients[playernumber].name, namebuf) == 0)
1107 if(playernumber < 0 || playernumber >= svs.maxclients || !(svs.clients[playernumber].active))
1110 Con_Print("Host_Tell: invalid player name/ID\n");
1112 SV_ClientPrint("Host_Tell: invalid player name/ID\n");
1115 // remove trailing newlines
1116 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1118 // remove quotes if present
1124 else if (fromServer)
1125 Con_Print("Host_Tell: missing end quote\n");
1127 SV_ClientPrint("Host_Tell: missing end quote\n");
1129 while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
1132 return; // empty say
1133 for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
1139 host_client = svs.clients + playernumber;
1140 SV_ClientPrint(text);
1150 cvar_t cl_color = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
1151 void Host_Color(int changetop, int changebottom)
1153 int top, bottom, playercolor;
1155 // get top and bottom either from the provided values or the current values
1156 // (allows changing only top or bottom, or both at once)
1157 top = changetop >= 0 ? changetop : (cl_color.integer >> 4);
1158 bottom = changebottom >= 0 ? changebottom : cl_color.integer;
1162 // LordHavoc: allowing skin colormaps 14 and 15 by commenting this out
1168 playercolor = top*16 + bottom;
1170 if (cmd_source == src_command)
1172 Cvar_SetValueQuick(&cl_color, playercolor);
1176 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1179 if (host_client->edict && prog->funcoffsets.SV_ChangeTeam)
1181 Con_DPrint("Calling SV_ChangeTeam\n");
1182 prog->globals.server->time = sv.time;
1183 prog->globals.generic[OFS_PARM0] = playercolor;
1184 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1185 PRVM_ExecuteProgram(prog->funcoffsets.SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
1190 if (host_client->edict)
1192 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1193 val->_float = playercolor;
1194 host_client->edict->fields.server->team = bottom + 1;
1196 host_client->colors = playercolor;
1197 if (host_client->old_colors != host_client->colors)
1199 host_client->old_colors = host_client->colors;
1200 // send notification to all clients
1201 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1202 MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
1203 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1208 void Host_Color_f(void)
1212 if (Cmd_Argc() == 1)
1214 Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
1215 Con_Print("color <0-15> [0-15]\n");
1219 if (Cmd_Argc() == 2)
1220 top = bottom = atoi(Cmd_Argv(1));
1223 top = atoi(Cmd_Argv(1));
1224 bottom = atoi(Cmd_Argv(2));
1226 Host_Color(top, bottom);
1229 void Host_TopColor_f(void)
1231 if (Cmd_Argc() == 1)
1233 Con_Printf("\"topcolor\" is \"%i\"\n", (cl_color.integer >> 4) & 15);
1234 Con_Print("topcolor <0-15>\n");
1238 Host_Color(atoi(Cmd_Argv(1)), -1);
1241 void Host_BottomColor_f(void)
1243 if (Cmd_Argc() == 1)
1245 Con_Printf("\"bottomcolor\" is \"%i\"\n", cl_color.integer & 15);
1246 Con_Print("bottomcolor <0-15>\n");
1250 Host_Color(-1, atoi(Cmd_Argv(1)));
1253 cvar_t cl_rate = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_rate", "20000", "internal storage cvar for current rate (changed by rate command)"};
1254 void Host_Rate_f(void)
1258 if (Cmd_Argc() != 2)
1260 Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
1261 Con_Print("rate <bytespersecond>\n");
1265 rate = atoi(Cmd_Argv(1));
1267 if (cmd_source == src_command)
1269 Cvar_SetValue ("_cl_rate", max(NET_MINRATE, rate));
1273 host_client->rate = rate;
1281 void Host_Kill_f (void)
1283 if (host_client->edict->fields.server->health <= 0)
1285 SV_ClientPrint("Can't suicide -- already dead!\n");
1289 prog->globals.server->time = sv.time;
1290 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1291 PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
1300 void Host_Pause_f (void)
1302 if (!pausable.integer)
1303 SV_ClientPrint("Pause not allowed.\n");
1307 SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
1308 // send notification to all clients
1309 MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
1310 MSG_WriteByte(&sv.reliable_datagram, sv.paused);
1315 ======================
1317 LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
1318 LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
1319 ======================
1321 cvar_t cl_pmodel = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
1322 static void Host_PModel_f (void)
1327 if (Cmd_Argc () == 1)
1329 Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
1332 i = atoi(Cmd_Argv(1));
1334 if (cmd_source == src_command)
1336 if (cl_pmodel.integer == i)
1338 Cvar_SetValue ("_cl_pmodel", i);
1339 if (cls.state == ca_connected)
1340 Cmd_ForwardToServer ();
1344 if (host_client->edict && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.pmodel)))
1348 //===========================================================================
1356 void Host_PreSpawn_f (void)
1358 if (host_client->spawned)
1360 Con_Print("prespawn not valid -- already spawned\n");
1364 if (host_client->netconnection)
1366 SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
1367 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1368 MSG_WriteByte (&host_client->netconnection->message, 2);
1369 host_client->sendsignon = 0; // enable unlimited sends again
1372 // reset the name change timer because the client will send name soon
1373 host_client->nametime = 0;
1381 void Host_Spawn_f (void)
1385 int stats[MAX_CL_STATS];
1387 if (host_client->spawned)
1389 Con_Print("Spawn not valid -- already spawned\n");
1393 // reset name change timer again because they might want to change name
1394 // again in the first 5 seconds after connecting
1395 host_client->nametime = 0;
1397 // LordHavoc: moved this above the QC calls at FrikaC's request
1398 // LordHavoc: commented this out
1399 //if (host_client->netconnection)
1400 // SZ_Clear (&host_client->netconnection->message);
1402 // run the entrance script
1405 // loaded games are fully initialized already
1406 // if this is the last client to be connected, unpause
1409 if (prog->funcoffsets.RestoreGame)
1411 Con_DPrint("Calling RestoreGame\n");
1412 prog->globals.server->time = sv.time;
1413 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1414 PRVM_ExecuteProgram(prog->funcoffsets.RestoreGame, "QC function RestoreGame is missing");
1419 //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
1421 // copy spawn parms out of the client_t
1422 for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
1423 (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
1425 // call the spawn function
1426 host_client->clientconnectcalled = true;
1427 prog->globals.server->time = sv.time;
1428 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1429 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1431 if (svs.maxclients > 1 || cls.state == ca_dedicated)
1432 Con_Printf("%s entered the game\n", host_client->name);
1434 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1437 if (!host_client->netconnection)
1440 // send time of update
1441 MSG_WriteByte (&host_client->netconnection->message, svc_time);
1442 MSG_WriteFloat (&host_client->netconnection->message, sv.time);
1444 // send all current names, colors, and frag counts
1445 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1447 if (!client->active)
1449 MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
1450 MSG_WriteByte (&host_client->netconnection->message, i);
1451 MSG_WriteString (&host_client->netconnection->message, client->name);
1452 MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
1453 MSG_WriteByte (&host_client->netconnection->message, i);
1454 MSG_WriteShort (&host_client->netconnection->message, client->frags);
1455 MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
1456 MSG_WriteByte (&host_client->netconnection->message, i);
1457 MSG_WriteByte (&host_client->netconnection->message, client->colors);
1460 // send all current light styles
1461 for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
1463 if (sv.lightstyles[i][0])
1465 MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
1466 MSG_WriteByte (&host_client->netconnection->message, (char)i);
1467 MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
1472 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1473 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
1474 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
1476 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1477 MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
1478 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
1480 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1481 MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
1482 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
1484 MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
1485 MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
1486 MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
1489 // Never send a roll angle, because savegames can catch the server
1490 // in a state where it is expecting the client to correct the angle
1491 // and it won't happen if the game was just loaded, so you wind up
1492 // with a permanent head tilt
1495 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1496 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
1497 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
1498 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1499 sv.loadgame = false; // we're basically done with loading now
1503 MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
1504 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
1505 MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
1506 MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
1509 SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
1511 MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
1512 MSG_WriteByte (&host_client->netconnection->message, 3);
1520 void Host_Begin_f (void)
1522 host_client->spawned = true;
1525 //===========================================================================
1532 Kicks a user off of the server
1535 void Host_Kick_f (void)
1538 const char *message = NULL;
1541 qboolean byNumber = false;
1549 if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
1551 i = (int)(atof(Cmd_Argv(2)) - 1);
1552 if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
1558 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1560 if (!host_client->active)
1562 if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
1567 if (i < svs.maxclients)
1569 if (cmd_source == src_command)
1571 if (cls.state == ca_dedicated)
1574 who = cl_name.string;
1579 // can't kick yourself!
1580 if (host_client == save)
1585 message = Cmd_Args();
1586 COM_ParseToken_Simple(&message, false);
1589 message++; // skip the #
1590 while (*message == ' ') // skip white space
1592 message += strlen(Cmd_Argv(2)); // skip the number
1594 while (*message && *message == ' ')
1598 SV_ClientPrintf("Kicked by %s: %s\n", who, message);
1600 SV_ClientPrintf("Kicked by %s\n", who);
1601 SV_DropClient (false); // kicked
1609 ===============================================================================
1613 ===============================================================================
1621 void Host_Give_f (void)
1629 SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
1634 v = atoi (Cmd_Argv(2));
1648 // MED 01/04/97 added hipnotic give stuff
1649 if (gamemode == GAME_HIPNOTIC)
1654 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
1656 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
1658 else if (t[0] == '9')
1659 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
1660 else if (t[0] == '0')
1661 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
1662 else if (t[0] >= '2')
1663 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1668 host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
1673 if (gamemode == GAME_ROGUE && (val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_shells1)))
1676 host_client->edict->fields.server->ammo_shells = v;
1679 if (gamemode == GAME_ROGUE)
1681 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_nails1)))
1684 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1685 host_client->edict->fields.server->ammo_nails = v;
1690 host_client->edict->fields.server->ammo_nails = v;
1694 if (gamemode == GAME_ROGUE)
1696 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_lava_nails);
1700 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1701 host_client->edict->fields.server->ammo_nails = v;
1706 if (gamemode == GAME_ROGUE)
1708 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_rockets1);
1712 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1713 host_client->edict->fields.server->ammo_rockets = v;
1718 host_client->edict->fields.server->ammo_rockets = v;
1722 if (gamemode == GAME_ROGUE)
1724 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_multi_rockets);
1728 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1729 host_client->edict->fields.server->ammo_rockets = v;
1734 host_client->edict->fields.server->health = v;
1737 if (gamemode == GAME_ROGUE)
1739 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_cells1);
1743 if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
1744 host_client->edict->fields.server->ammo_cells = v;
1749 host_client->edict->fields.server->ammo_cells = v;
1753 if (gamemode == GAME_ROGUE)
1755 val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.ammo_plasma);
1759 if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
1760 host_client->edict->fields.server->ammo_cells = v;
1767 prvm_edict_t *FindViewthing (void)
1772 for (i=0 ; i<prog->num_edicts ; i++)
1774 e = PRVM_EDICT_NUM(i);
1775 if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
1778 Con_Print("No viewthing on map\n");
1787 void Host_Viewmodel_f (void)
1796 e = FindViewthing ();
1801 m = Mod_ForName (Cmd_Argv(1), false, true, false);
1802 if (!m || !m->loaded || !m->Draw)
1804 Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
1808 e->fields.server->frame = 0;
1809 cl.model_precache[(int)e->fields.server->modelindex] = m;
1817 void Host_Viewframe_f (void)
1827 e = FindViewthing ();
1831 m = cl.model_precache[(int)e->fields.server->modelindex];
1833 f = atoi(Cmd_Argv(1));
1834 if (f >= m->numframes)
1837 e->fields.server->frame = f;
1841 void PrintFrameName (model_t *m, int frame)
1844 Con_Printf("frame %i: %s\n", frame, m->animscenes[frame].name);
1846 Con_Printf("frame %i\n", frame);
1854 void Host_Viewnext_f (void)
1863 e = FindViewthing ();
1867 m = cl.model_precache[(int)e->fields.server->modelindex];
1869 e->fields.server->frame = e->fields.server->frame + 1;
1870 if (e->fields.server->frame >= m->numframes)
1871 e->fields.server->frame = m->numframes - 1;
1873 PrintFrameName (m, (int)e->fields.server->frame);
1881 void Host_Viewprev_f (void)
1890 e = FindViewthing ();
1895 m = cl.model_precache[(int)e->fields.server->modelindex];
1897 e->fields.server->frame = e->fields.server->frame - 1;
1898 if (e->fields.server->frame < 0)
1899 e->fields.server->frame = 0;
1901 PrintFrameName (m, (int)e->fields.server->frame);
1905 ===============================================================================
1909 ===============================================================================
1918 void Host_Startdemos_f (void)
1922 if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-capturedemo"))
1928 Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
1931 Con_Printf("%i demo(s) in loop\n", c);
1933 for (i=1 ; i<c+1 ; i++)
1934 strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
1936 // LordHavoc: clear the remaining slots
1937 for (;i <= MAX_DEMOS;i++)
1938 cls.demos[i-1][0] = 0;
1940 if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
1954 Return to looping demos
1957 void Host_Demos_f (void)
1959 if (cls.state == ca_dedicated)
1961 if (cls.demonum == -1)
1971 Return to looping demos
1974 void Host_Stopdemo_f (void)
1976 if (!cls.demoplayback)
1979 Host_ShutdownServer ();
1982 void Host_SendCvar_f (void)
1986 const char *cvarname;
1991 cvarname = Cmd_Argv(1);
1992 if (cls.state == ca_connected)
1994 c = Cvar_FindVar(cvarname);
1995 // LordHavoc: if there is no such cvar or if it is private, send a
1996 // reply indicating that it has no value
1997 if(!c || (c->flags & CVAR_PRIVATE))
1998 Cmd_ForwardStringToServer(va("sentcvar %s", cvarname));
2000 Cmd_ForwardStringToServer(va("sentcvar %s \"%s\"", c->name, c->string));
2003 if(!sv.active)// || !prog->funcoffsets.SV_ParseClientCommand)
2007 if (cls.state != ca_dedicated)
2011 for(;i<svs.maxclients;i++)
2012 if(svs.clients[i].active && svs.clients[i].netconnection)
2014 host_client = &svs.clients[i];
2015 Host_ClientCommands(va("sendcvar %s\n", cvarname));
2020 static void MaxPlayers_f(void)
2024 if (Cmd_Argc() != 2)
2026 Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
2032 Con_Print("maxplayers can not be changed while a server is running.\n");
2036 n = atoi(Cmd_Argv(1));
2037 n = bound(1, n, MAX_SCOREBOARD);
2038 Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
2041 Mem_Free(svs.clients);
2043 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
2045 Cvar_Set ("deathmatch", "0");
2047 Cvar_Set ("deathmatch", "1");
2050 //=============================================================================
2052 // QuakeWorld commands
2055 =====================
2058 Send the rest of the command line over as
2059 an unconnected command.
2060 =====================
2062 void Host_Rcon_f (void) // credit: taken from QuakeWorld
2066 lhnetsocket_t *mysocket;
2068 if (!rcon_password.string || !rcon_password.string[0])
2070 Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
2074 for (i = 0;rcon_password.string[i];i++)
2076 if (rcon_password.string[i] <= ' ')
2078 Con_Printf("rcon_password is not allowed to have any whitespace.\n");
2084 to = cls.netcon->peeraddress;
2087 if (!rcon_address.string[0])
2089 Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
2092 LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
2094 mysocket = NetConn_ChooseClientSocketForAddress(&to);
2097 // simply put together the rcon packet and send it
2098 NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
2103 ====================
2106 user <name or userid>
2108 Dump userdata / masterdata for a user
2109 ====================
2111 void Host_User_f (void) // credit: taken from QuakeWorld
2116 if (Cmd_Argc() != 2)
2118 Con_Printf ("Usage: user <username / userid>\n");
2122 uid = atoi(Cmd_Argv(1));
2124 for (i = 0;i < cl.maxclients;i++)
2126 if (!cl.scores[i].name[0])
2128 if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
2130 InfoString_Print(cl.scores[i].qw_userinfo);
2134 Con_Printf ("User not in server.\n");
2138 ====================
2141 Dump userids for all current players
2142 ====================
2144 void Host_Users_f (void) // credit: taken from QuakeWorld
2150 Con_Printf ("userid frags name\n");
2151 Con_Printf ("------ ----- ----\n");
2152 for (i = 0;i < cl.maxclients;i++)
2154 if (cl.scores[i].name[0])
2156 Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
2161 Con_Printf ("%i total users\n", c);
2166 Host_FullServerinfo_f
2168 Sent by server when serverinfo changes
2171 // TODO: shouldn't this be a cvar instead?
2172 void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
2175 if (Cmd_Argc() != 2)
2177 Con_Printf ("usage: fullserverinfo <complete info string>\n");
2181 strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
2182 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
2183 cl.qw_teamplay = atoi(temp);
2190 Allow clients to change userinfo
2194 void Host_FullInfo_f (void) // credit: taken from QuakeWorld
2201 if (Cmd_Argc() != 2)
2203 Con_Printf ("fullinfo <complete info string>\n");
2213 while (*s && *s != '\\')
2219 Con_Printf ("MISSING VALUE\n");
2225 while (*s && *s != '\\')
2232 CL_SetInfo(key, value, false, false, false, false);
2240 Allow clients to change userinfo
2243 void Host_SetInfo_f (void) // credit: taken from QuakeWorld
2245 if (Cmd_Argc() == 1)
2247 InfoString_Print(cls.userinfo);
2250 if (Cmd_Argc() != 3)
2252 Con_Printf ("usage: setinfo [ <key> <value> ]\n");
2255 CL_SetInfo(Cmd_Argv(1), Cmd_Argv(2), true, false, false, false);
2259 ====================
2262 packet <destination> <contents>
2264 Contents allows \n escape character
2265 ====================
2267 void Host_Packet_f (void) // credit: taken from QuakeWorld
2273 lhnetaddress_t address;
2274 lhnetsocket_t *mysocket;
2276 if (Cmd_Argc() != 3)
2278 Con_Printf ("packet <destination> <contents>\n");
2282 if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
2284 Con_Printf ("Bad address\n");
2290 send[0] = send[1] = send[2] = send[3] = 0xff;
2292 l = (int)strlen (in);
2293 for (i=0 ; i<l ; i++)
2295 if (out >= send + sizeof(send) - 1)
2297 if (in[i] == '\\' && in[i+1] == 'n')
2302 else if (in[i] == '\\' && in[i+1] == '0')
2307 else if (in[i] == '\\' && in[i+1] == 't')
2312 else if (in[i] == '\\' && in[i+1] == 'r')
2317 else if (in[i] == '\\' && in[i+1] == '"')
2326 mysocket = NetConn_ChooseClientSocketForAddress(&address);
2328 NetConn_Write(mysocket, send, out - send, &address);
2332 ====================
2335 Send back ping and packet loss update for all current players to this player
2336 ====================
2338 void Host_Pings_f (void)
2340 int i, j, ping, packetloss;
2343 if (!host_client->netconnection)
2346 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2348 MSG_WriteByte(&host_client->netconnection->message, svc_stufftext);
2349 MSG_WriteUnterminatedString(&host_client->netconnection->message, "pingplreport");
2351 for (i = 0;i < svs.maxclients;i++)
2354 if (svs.clients[i].netconnection)
2355 for (j = 0;j < NETGRAPH_PACKETS;j++)
2356 if (svs.clients[i].netconnection->incoming_unreliablesize[j] == NETGRAPH_LOSTPACKET)
2358 packetloss = packetloss * 100 / NETGRAPH_PACKETS;
2359 ping = (int)floor(svs.clients[i].ping*1000+0.5);
2360 ping = bound(0, ping, 9999);
2361 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2363 // send qw_svc_updateping and qw_svc_updatepl messages
2364 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updateping);
2365 MSG_WriteShort(&host_client->netconnection->message, ping);
2366 MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatepl);
2367 MSG_WriteByte(&host_client->netconnection->message, packetloss);
2371 // write the string into the packet as multiple unterminated strings to avoid needing a local buffer
2372 dpsnprintf(temp, sizeof(temp), " %d %d", ping, packetloss);
2373 MSG_WriteUnterminatedString(&host_client->netconnection->message, temp);
2376 if (sv.protocol != PROTOCOL_QUAKEWORLD)
2377 MSG_WriteString(&host_client->netconnection->message, "\n");
2380 void Host_PingPLReport_f(void)
2384 if (l > cl.maxclients)
2386 for (i = 0;i < l;i++)
2388 cl.scores[i].qw_ping = atoi(Cmd_Argv(1+i*2));
2389 cl.scores[i].qw_packetloss = atoi(Cmd_Argv(1+i*2+1));
2393 //=============================================================================
2400 void Host_InitCommands (void)
2402 dpsnprintf(cls.userinfo, sizeof(cls.userinfo), "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\noaim\\1\\*ver\\dp");
2404 Cmd_AddCommand_WithClientCommand ("status", Host_Status_f, Host_Status_f, "print server status information");
2405 Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
2406 if (gamemode == GAME_NEHAHRA)
2408 Cmd_AddCommand_WithClientCommand ("max", NULL, Host_God_f, "god mode (invulnerability)");
2409 Cmd_AddCommand_WithClientCommand ("monster", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2410 Cmd_AddCommand_WithClientCommand ("scrag", NULL, Host_Fly_f, "fly mode (flight)");
2411 Cmd_AddCommand_WithClientCommand ("wraith", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2412 Cmd_AddCommand_WithClientCommand ("gimme", NULL, Host_Give_f, "alter inventory");
2416 Cmd_AddCommand_WithClientCommand ("god", NULL, Host_God_f, "god mode (invulnerability)");
2417 Cmd_AddCommand_WithClientCommand ("notarget", NULL, Host_Notarget_f, "notarget mode (monsters do not see you)");
2418 Cmd_AddCommand_WithClientCommand ("fly", NULL, Host_Fly_f, "fly mode (flight)");
2419 Cmd_AddCommand_WithClientCommand ("noclip", NULL, Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
2420 Cmd_AddCommand_WithClientCommand ("give", NULL, Host_Give_f, "alter inventory");
2422 Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
2423 Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
2424 Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
2425 Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
2426 Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reconnect to the last server you were on, or resets a quakeworld connection (do not use if currently playing on a netquake server)");
2427 Cmd_AddCommand ("version", Host_Version_f, "print engine version");
2428 Cmd_AddCommand_WithClientCommand ("say", Host_Say_f, Host_Say_f, "send a chat message to everyone on the server");
2429 Cmd_AddCommand_WithClientCommand ("say_team", Host_Say_Team_f, Host_Say_Team_f, "send a chat message to your team on the server");
2430 Cmd_AddCommand_WithClientCommand ("tell", Host_Tell_f, Host_Tell_f, "send a chat message to only one person on the server");
2431 Cmd_AddCommand_WithClientCommand ("kill", NULL, Host_Kill_f, "die instantly");
2432 Cmd_AddCommand_WithClientCommand ("pause", NULL, Host_Pause_f, "pause the game (if the server allows pausing)");
2433 Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
2434 Cmd_AddCommand_WithClientCommand ("ping", Host_Ping_f, Host_Ping_f, "print ping times of all players on the server");
2435 Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
2436 Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
2438 Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
2439 Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
2440 Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
2442 Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
2443 Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
2444 Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
2445 Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
2447 Cvar_RegisterVariable (&cl_name);
2448 Cmd_AddCommand_WithClientCommand ("name", Host_Name_f, Host_Name_f, "change your player name");
2449 Cvar_RegisterVariable (&cl_color);
2450 Cmd_AddCommand_WithClientCommand ("color", Host_Color_f, Host_Color_f, "change your player shirt and pants colors");
2451 Cvar_RegisterVariable (&cl_rate);
2452 Cmd_AddCommand_WithClientCommand ("rate", Host_Rate_f, Host_Rate_f, "change your network connection speed");
2453 if (gamemode == GAME_NEHAHRA)
2455 Cvar_RegisterVariable (&cl_pmodel);
2456 Cmd_AddCommand_WithClientCommand ("pmodel", Host_PModel_f, Host_PModel_f, "change your player model choice (Nehahra specific)");
2459 // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
2460 Cvar_RegisterVariable (&cl_playermodel);
2461 Cmd_AddCommand_WithClientCommand ("playermodel", Host_Playermodel_f, Host_Playermodel_f, "change your player model");
2462 Cvar_RegisterVariable (&cl_playerskin);
2463 Cmd_AddCommand_WithClientCommand ("playerskin", Host_Playerskin_f, Host_Playerskin_f, "change your player skin number");
2465 Cmd_AddCommand_WithClientCommand ("prespawn", NULL, Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
2466 Cmd_AddCommand_WithClientCommand ("spawn", NULL, Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
2467 Cmd_AddCommand_WithClientCommand ("begin", NULL, Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
2468 Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
2470 Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC");
2472 Cvar_RegisterVariable (&rcon_password);
2473 Cvar_RegisterVariable (&rcon_address);
2474 Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
2475 Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
2476 Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
2477 Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
2478 Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
2479 Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
2480 Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
2481 Cmd_AddCommand ("topcolor", Host_TopColor_f, "QW command to set top color without changing bottom color");
2482 Cmd_AddCommand ("bottomcolor", Host_BottomColor_f, "QW command to set bottom color without changing top color");
2484 Cmd_AddCommand_WithClientCommand ("pings", NULL, Host_Pings_f, "command sent by clients to request updated ping and packetloss of players on scoreboard (originally from QW, but also used on NQ servers)");
2485 Cmd_AddCommand ("pingplreport", Host_PingPLReport_f, "command sent by server containing client ping and packet loss values for scoreboard, triggered by pings command from client (not used by QW servers)");
2487 Cvar_RegisterVariable (&team);
2488 Cvar_RegisterVariable (&skin);
2489 Cvar_RegisterVariable (&noaim);
2491 Cvar_RegisterVariable(&sv_cheats);
2492 Cvar_RegisterVariable(&sv_adminnick);