2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 // used for dlight push checking and other things
29 matrix4x4_t r_identitymatrix;
31 int c_alias_polys, c_light_polys, c_faces, c_nodes, c_leafs, c_models, c_bmodels, c_sprites, c_particles, c_dlights;
33 // true during envmap command capture
49 // 8.8 fraction of base light value
50 unsigned short d_lightstylevalue[256];
52 cvar_t r_drawentities = {0, "r_drawentities","1"};
53 cvar_t r_drawviewmodel = {0, "r_drawviewmodel","1"};
54 cvar_t r_shadows = {CVAR_SAVE, "r_shadows", "1"};
55 cvar_t r_shadow_staticworldlights = {0, "r_shadow_staticworldlights", "1"};
56 cvar_t r_speeds = {0, "r_speeds","0"};
57 cvar_t r_fullbright = {0, "r_fullbright","0"};
58 cvar_t r_wateralpha = {CVAR_SAVE, "r_wateralpha","1"};
59 cvar_t r_dynamic = {CVAR_SAVE, "r_dynamic","1"};
60 cvar_t r_fullbrights = {CVAR_SAVE, "r_fullbrights", "1"};
61 cvar_t r_shadow_cull = {0, "r_shadow_cull", "1"};
63 cvar_t gl_fogenable = {0, "gl_fogenable", "0"};
64 cvar_t gl_fogdensity = {0, "gl_fogdensity", "0.25"};
65 cvar_t gl_fogred = {0, "gl_fogred","0.3"};
66 cvar_t gl_foggreen = {0, "gl_foggreen","0.3"};
67 cvar_t gl_fogblue = {0, "gl_fogblue","0.3"};
68 cvar_t gl_fogstart = {0, "gl_fogstart", "0"};
69 cvar_t gl_fogend = {0, "gl_fogend","0"};
71 cvar_t r_textureunits = {0, "r_textureunits", "32"};
73 void R_ModulateColors(float *in, float *out, int verts, float r, float g, float b)
76 for (i = 0;i < verts;i++)
87 void R_FillColors(float *out, int verts, float r, float g, float b, float a)
90 for (i = 0;i < verts;i++)
104 For program optimization
107 qboolean intimerefresh = 0;
108 static void R_TimeRefresh_f (void)
111 float start, stop, time;
114 start = Sys_DoubleTime ();
115 for (i = 0;i < 128;i++)
117 r_refdef.viewangles[0] = 0;
118 r_refdef.viewangles[1] = i/128.0*360.0;
119 r_refdef.viewangles[2] = 0;
123 stop = Sys_DoubleTime ();
126 Con_Printf ("%f seconds (%f fps)\n", time, 128/time);
131 float fog_density, fog_red, fog_green, fog_blue;
133 qboolean oldgl_fogenable;
134 void R_SetupFog(void)
136 if (gamemode == GAME_NEHAHRA)
138 if (gl_fogenable.integer)
140 oldgl_fogenable = true;
141 fog_density = gl_fogdensity.value;
142 fog_red = gl_fogred.value;
143 fog_green = gl_foggreen.value;
144 fog_blue = gl_fogblue.value;
146 else if (oldgl_fogenable)
148 oldgl_fogenable = false;
157 fogcolor[0] = fog_red = bound(0.0f, fog_red , 1.0f);
158 fogcolor[1] = fog_green = bound(0.0f, fog_green, 1.0f);
159 fogcolor[2] = fog_blue = bound(0.0f, fog_blue , 1.0f);
164 fogdensity = -4000.0f / (fog_density * fog_density);
165 // fog color was already set
171 // FIXME: move this to client?
174 if (gamemode == GAME_NEHAHRA)
176 Cvar_Set("gl_fogenable", "0");
177 Cvar_Set("gl_fogdensity", "0.2");
178 Cvar_Set("gl_fogred", "0.3");
179 Cvar_Set("gl_foggreen", "0.3");
180 Cvar_Set("gl_fogblue", "0.3");
182 fog_density = fog_red = fog_green = fog_blue = 0.0f;
185 // FIXME: move this to client?
186 void FOG_registercvars(void)
188 if (gamemode == GAME_NEHAHRA)
190 Cvar_RegisterVariable (&gl_fogenable);
191 Cvar_RegisterVariable (&gl_fogdensity);
192 Cvar_RegisterVariable (&gl_fogred);
193 Cvar_RegisterVariable (&gl_foggreen);
194 Cvar_RegisterVariable (&gl_fogblue);
195 Cvar_RegisterVariable (&gl_fogstart);
196 Cvar_RegisterVariable (&gl_fogend);
200 void gl_main_start(void)
204 void gl_main_shutdown(void)
208 extern void CL_ParseEntityLump(char *entitystring);
209 void gl_main_newmap(void)
211 if (cl.worldmodel && cl.worldmodel->entities)
212 CL_ParseEntityLump(cl.worldmodel->entities);
216 void GL_Main_Init(void)
218 Matrix4x4_CreateIdentity(&r_identitymatrix);
219 // FIXME: move this to client?
221 Cmd_AddCommand ("timerefresh", R_TimeRefresh_f);
222 Cvar_RegisterVariable (&r_drawentities);
223 Cvar_RegisterVariable (&r_drawviewmodel);
224 Cvar_RegisterVariable (&r_shadows);
225 Cvar_RegisterVariable (&r_shadow_staticworldlights);
226 Cvar_RegisterVariable (&r_speeds);
227 Cvar_RegisterVariable (&r_fullbrights);
228 Cvar_RegisterVariable (&r_wateralpha);
229 Cvar_RegisterVariable (&r_dynamic);
230 Cvar_RegisterVariable (&r_fullbright);
231 Cvar_RegisterVariable (&r_textureunits);
232 Cvar_RegisterVariable (&r_shadow_cull);
233 if (gamemode == GAME_NEHAHRA || gamemode == GAME_NEXIUZ)
234 Cvar_SetValue("r_fullbrights", 0);
235 R_RegisterModule("GL_Main", gl_main_start, gl_main_shutdown, gl_main_newmap);
238 vec3_t r_farclip_origin;
239 vec3_t r_farclip_direction;
240 vec_t r_farclip_directiondist;
241 vec_t r_farclip_meshfarclip;
242 int r_farclip_directionbit0;
243 int r_farclip_directionbit1;
244 int r_farclip_directionbit2;
246 // start a farclip measuring session
247 void R_FarClip_Start(vec3_t origin, vec3_t direction, vec_t startfarclip)
249 VectorCopy(origin, r_farclip_origin);
250 VectorCopy(direction, r_farclip_direction);
251 r_farclip_directiondist = DotProduct(r_farclip_origin, r_farclip_direction);
252 r_farclip_directionbit0 = r_farclip_direction[0] < 0;
253 r_farclip_directionbit1 = r_farclip_direction[1] < 0;
254 r_farclip_directionbit2 = r_farclip_direction[2] < 0;
255 r_farclip_meshfarclip = r_farclip_directiondist + startfarclip;
258 // enlarge farclip to accomodate box
259 void R_FarClip_Box(vec3_t mins, vec3_t maxs)
262 d = (r_farclip_directionbit0 ? mins[0] : maxs[0]) * r_farclip_direction[0]
263 + (r_farclip_directionbit1 ? mins[1] : maxs[1]) * r_farclip_direction[1]
264 + (r_farclip_directionbit2 ? mins[2] : maxs[2]) * r_farclip_direction[2];
265 if (r_farclip_meshfarclip < d)
266 r_farclip_meshfarclip = d;
269 // return farclip value
270 float R_FarClip_Finish(void)
272 return r_farclip_meshfarclip - r_farclip_directiondist;
285 extern void R_Textures_Init(void);
286 extern void Mod_RenderInit(void);
287 extern void GL_Draw_Init(void);
288 extern void GL_Main_Init(void);
289 extern void R_Shadow_Init(void);
290 extern void GL_Models_Init(void);
291 extern void R_Sky_Init(void);
292 extern void GL_Surf_Init(void);
293 extern void R_Crosshairs_Init(void);
294 extern void R_Light_Init(void);
295 extern void R_Particles_Init(void);
296 extern void R_Explosion_Init(void);
297 extern void ui_init(void);
298 extern void gl_backend_init(void);
299 extern void Sbar_Init(void);
301 void Render_Init(void)
326 extern char *ENGINE_EXTENSIONS;
329 VID_CheckExtensions();
331 // LordHavoc: report supported extensions
332 Con_Printf ("\nengine extensions: %s\n", ENGINE_EXTENSIONS);
335 int R_CullBox(const vec3_t mins, const vec3_t maxs)
339 for (i = 0;i < 4;i++)
346 if (p->normal[0]*maxs[0] + p->normal[1]*maxs[1] + p->normal[2]*maxs[2] < p->dist)
350 if (p->normal[0]*mins[0] + p->normal[1]*maxs[1] + p->normal[2]*maxs[2] < p->dist)
354 if (p->normal[0]*maxs[0] + p->normal[1]*mins[1] + p->normal[2]*maxs[2] < p->dist)
358 if (p->normal[0]*mins[0] + p->normal[1]*mins[1] + p->normal[2]*maxs[2] < p->dist)
362 if (p->normal[0]*maxs[0] + p->normal[1]*maxs[1] + p->normal[2]*mins[2] < p->dist)
366 if (p->normal[0]*mins[0] + p->normal[1]*maxs[1] + p->normal[2]*mins[2] < p->dist)
370 if (p->normal[0]*maxs[0] + p->normal[1]*mins[1] + p->normal[2]*mins[2] < p->dist)
374 if (p->normal[0]*mins[0] + p->normal[1]*mins[1] + p->normal[2]*mins[2] < p->dist)
382 int PVS_CullBox(const vec3_t mins, const vec3_t maxs)
385 mnode_t *node, *stack[4096];
386 if (cl.worldmodel == NULL)
389 stack[stackpos++] = cl.worldmodel->nodes;
392 node = stack[--stackpos];
393 if (node->contents < 0)
395 if (((mleaf_t *)node)->pvsframe == cl.worldmodel->pvsframecount)
400 sides = BoxOnPlaneSide(mins, maxs, node->plane);
401 if (sides & 2 && stackpos < 4096)
402 stack[stackpos++] = node->children[1];
403 if (sides & 1 && stackpos < 4096)
404 stack[stackpos++] = node->children[0];
410 int VIS_CullBox(const vec3_t mins, const vec3_t maxs)
413 mnode_t *node, *stack[4096];
414 if (R_CullBox(mins, maxs))
416 if (cl.worldmodel == NULL)
419 stack[stackpos++] = cl.worldmodel->nodes;
422 node = stack[--stackpos];
423 if (node->contents < 0)
425 if (((mleaf_t *)node)->visframe == r_framecount)
430 sides = BoxOnPlaneSide(mins, maxs, node->plane);
431 if (sides & 2 && stackpos < 4096)
432 stack[stackpos++] = node->children[1];
433 if (sides & 1 && stackpos < 4096)
434 stack[stackpos++] = node->children[0];
440 int R_CullSphere(const vec3_t origin, vec_t radius)
442 return (DotProduct(frustum[0].normal, origin) + radius < frustum[0].dist
443 || DotProduct(frustum[1].normal, origin) + radius < frustum[1].dist
444 || DotProduct(frustum[2].normal, origin) + radius < frustum[2].dist
445 || DotProduct(frustum[3].normal, origin) + radius < frustum[3].dist);
448 int PVS_CullSphere(const vec3_t origin, vec_t radius)
451 mnode_t *node, *stack[4096];
453 if (cl.worldmodel == NULL)
456 stack[stackpos++] = cl.worldmodel->nodes;
459 node = stack[--stackpos];
460 if (node->contents < 0)
462 if (((mleaf_t *)node)->pvsframe == cl.worldmodel->pvsframecount)
467 dist = PlaneDiff(origin, node->plane);
469 stack[stackpos++] = node->children[1];
471 stack[stackpos++] = node->children[0];
477 int VIS_CullSphere(const vec3_t origin, vec_t radius)
480 mnode_t *node, *stack[4096];
482 if (R_CullSphere(origin, radius))
484 if (cl.worldmodel == NULL)
487 stack[stackpos++] = cl.worldmodel->nodes;
490 node = stack[--stackpos];
491 if (node->contents < 0)
493 if (((mleaf_t *)node)->visframe == r_framecount)
498 dist = PlaneDiff(origin, node->plane);
500 stack[stackpos++] = node->children[1];
502 stack[stackpos++] = node->children[0];
509 //==================================================================================
511 static void R_MarkEntities (void)
515 entity_render_t *ent;
517 ent = &cl_entities[0].render;
518 Matrix4x4_CreateIdentity(&ent->matrix);
519 Matrix4x4_CreateIdentity(&ent->inversematrix);
522 R_FarClip_Box(cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
524 if (!r_drawentities.integer)
527 for (i = 0;i < r_refdef.numentities;i++)
529 ent = r_refdef.entities[i];
530 Mod_CheckLoaded(ent->model);
532 // move view-relative models to where they should be
533 if (ent->flags & RENDER_VIEWMODEL)
535 // remove flag so it will not be repeated incase RelinkEntities is not called again for a while
536 ent->flags -= RENDER_VIEWMODEL;
538 VectorCopy(ent->origin, v);
539 ent->origin[0] = v[0] * vpn[0] + v[1] * vright[0] + v[2] * vup[0] + r_origin[0];
540 ent->origin[1] = v[0] * vpn[1] + v[1] * vright[1] + v[2] * vup[1] + r_origin[1];
541 ent->origin[2] = v[0] * vpn[2] + v[1] * vright[2] + v[2] * vup[2] + r_origin[2];
543 VectorAdd(ent->angles, r_refdef.viewangles, ent->angles);
546 VectorCopy(ent->angles, v);
547 if (!ent->model || ent->model->type != mod_brush)
549 Matrix4x4_CreateFromQuakeEntity(&ent->matrix, ent->origin[0], ent->origin[1], ent->origin[2], v[0], v[1], v[2], ent->scale);
550 Matrix4x4_Invert_Simple(&ent->inversematrix, &ent->matrix);
551 R_LerpAnimation(ent);
552 R_UpdateEntLights(ent);
553 if ((chase_active.integer || !(ent->flags & RENDER_EXTERIORMODEL))
554 && !VIS_CullSphere(ent->origin, ent->model->radius * ent->scale)
555 && !VIS_CullBox(ent->mins, ent->maxs))
557 ent->visframe = r_framecount;
558 R_FarClip_Box(ent->mins, ent->maxs);
563 // only used if skyrendermasked, and normally returns false
564 int R_DrawBrushModelsSky (void)
567 entity_render_t *ent;
569 if (!r_drawentities.integer)
573 for (i = 0;i < r_refdef.numentities;i++)
575 ent = r_refdef.entities[i];
576 if (ent->visframe == r_framecount && ent->model && ent->model->DrawSky)
578 ent->model->DrawSky(ent);
591 void R_DrawViewModel (void)
593 entity_render_t *ent;
595 // FIXME: move these checks to client
596 if (!r_drawviewmodel.integer || chase_active.integer || envmap || !r_drawentities.integer || cl.items & IT_INVISIBILITY || cl.stats[STAT_HEALTH] <= 0 || !cl.viewent.render.model)
599 ent = &cl.viewent.render;
600 Mod_CheckLoaded(ent->model);
601 R_LerpAnimation(ent);
602 Matrix4x4_CreateFromQuakeEntity(&ent->matrix, ent->origin[0], ent->origin[1], ent->origin[2], -ent->angles[0], ent->angles[1], ent->angles[2], ent->scale);
603 Matrix4x4_Invert_Simple(&ent->inversematrix, &ent->matrix);
604 R_UpdateEntLights(ent);
605 ent->model->Draw(ent);
609 void R_DrawNoModel(entity_render_t *ent);
613 entity_render_t *ent;
615 if (!r_drawentities.integer)
618 for (i = 0;i < r_refdef.numentities;i++)
620 ent = r_refdef.entities[i];
621 if (ent->visframe == r_framecount)
623 if (ent->model && ent->model->Draw != NULL)
624 ent->model->Draw(ent);
631 void R_DrawFakeShadows (void)
634 entity_render_t *ent;
636 ent = &cl_entities[0].render;
637 if (ent->model && ent->model->DrawFakeShadow)
638 ent->model->DrawFakeShadow(ent);
640 if (!r_drawentities.integer)
642 for (i = 0;i < r_refdef.numentities;i++)
644 ent = r_refdef.entities[i];
645 if (ent->model && ent->model->DrawFakeShadow)
646 ent->model->DrawFakeShadow(ent);
650 #include "r_shadow.h"
652 int shadowframecount = 0;
654 int Light_CullBox(const vec3_t mins, const vec3_t maxs)
657 mnode_t *node, *stack[4096];
658 if (cl.worldmodel == NULL)
661 stack[stackpos++] = cl.worldmodel->nodes;
664 node = stack[--stackpos];
665 if (node->contents < 0)
667 if (((mleaf_t *)node)->worldnodeframe == shadowframecount)
672 sides = BoxOnPlaneSide(mins, maxs, node->plane);
673 if (sides & 2 && stackpos < 4096)
674 stack[stackpos++] = node->children[1];
675 if (sides & 1 && stackpos < 4096)
676 stack[stackpos++] = node->children[0];
682 int LightAndVis_CullBox(const vec3_t mins, const vec3_t maxs)
685 mnode_t *node, *stack[4096];
686 if (R_CullBox(mins, maxs))
688 if (cl.worldmodel == NULL)
691 stack[stackpos++] = cl.worldmodel->nodes;
694 node = stack[--stackpos];
695 if (node->contents < 0)
697 if (((mleaf_t *)node)->visframe == r_framecount && ((mleaf_t *)node)->worldnodeframe == shadowframecount)
702 sides = BoxOnPlaneSide(mins, maxs, node->plane);
703 if (sides & 2 && stackpos < 4096)
704 stack[stackpos++] = node->children[1];
705 if (sides & 1 && stackpos < 4096)
706 stack[stackpos++] = node->children[0];
713 void R_TestAndDrawShadowVolume(entity_render_t *ent, vec3_t lightorigin, float cullradius, float lightradius, vec3_t lightmins, vec3_t lightmaxs, vec3_t clipmins, vec3_t clipmaxs)
716 vec3_t p, p2, temp, relativelightorigin, mins, maxs;
717 float dist, projectdistance;
719 if (ent->model == NULL || ent->model->DrawShadowVolume == NULL || ent->alpha < 1 || (ent->effects & EF_ADDITIVE))
721 if (r_shadow_cull.integer)
723 if (ent->maxs[0] < lightmins[0] || ent->mins[0] > lightmaxs[0]
724 || ent->maxs[1] < lightmins[1] || ent->mins[1] > lightmaxs[1]
725 || ent->maxs[2] < lightmins[2] || ent->mins[2] > lightmaxs[2]
726 || Light_CullBox(ent->mins, ent->maxs))
729 if (r_shadow_cull.integer)
731 projectdistance = cullradius;
732 // calculate projected bounding box and decide if it is on-screen
733 for (i = 0;i < 8;i++)
735 p2[0] = i & 1 ? ent->model->normalmaxs[0] : ent->model->normalmins[0];
736 p2[1] = i & 2 ? ent->model->normalmaxs[1] : ent->model->normalmins[1];
737 p2[2] = i & 4 ? ent->model->normalmaxs[2] : ent->model->normalmins[2];
738 Matrix4x4_Transform(&ent->matrix, p2, p);
739 VectorSubtract(p, lightorigin, temp);
740 dist = projectdistance / sqrt(DotProduct(temp, temp));
741 VectorMA(p, dist, temp, p2);
744 if (mins[0] > p[0]) mins[0] = p[0];if (maxs[0] < p[0]) maxs[0] = p[0];
745 if (mins[1] > p[1]) mins[1] = p[1];if (maxs[1] < p[1]) maxs[1] = p[1];
746 if (mins[2] > p[2]) mins[2] = p[2];if (maxs[2] < p[2]) maxs[2] = p[2];
753 if (mins[0] > p2[0]) mins[0] = p2[0];if (maxs[0] < p2[0]) maxs[0] = p2[0];
754 if (mins[1] > p2[1]) mins[1] = p2[1];if (maxs[1] < p2[1]) maxs[1] = p2[1];
755 if (mins[2] > p2[2]) mins[2] = p2[2];if (maxs[2] < p2[2]) maxs[2] = p2[2];
757 if (mins[0] >= clipmaxs[0] || maxs[0] <= clipmins[0]
758 || mins[1] >= clipmaxs[1] || maxs[1] <= clipmins[1]
759 || mins[2] >= clipmaxs[2] || maxs[2] <= clipmins[2]
760 || LightAndVis_CullBox(mins, maxs))
763 Matrix4x4_Transform(&ent->inversematrix, lightorigin, relativelightorigin);
764 ent->model->DrawShadowVolume (ent, relativelightorigin, lightradius);
767 void R_Shadow_DrawWorldLightShadowVolume(matrix4x4_t *matrix, worldlight_t *light);
769 #define SHADOWSPHERE_SEGMENTS 16
771 shadowmesh_t *shadowsphere;
772 void R_CreateShadowSphere(void)
775 vec3_t angles, angles2, angles3, angles4;
777 shadowsphere = Mod_ShadowMesh_Begin(zonemempool, SHADOWSPHERE_SEGMENTS * SHADOWSPHERE_SEGMENTS / 2);
778 for (i = 0;i < SHADOWSPHERE_SEGMENTS / 2;i++)
780 for (j = 0;j < SHADOWSPHERE_SEGMENTS;j++)
782 angles[0] = (i * 360.0f / SHADOWSPHERE_SEGMENTS) + 90.0f;
783 angles[1] = j * 360.0f / SHADOWSPHERE_SEGMENTS;
785 VectorCopy(angles, angles2);
786 VectorCopy(angles, angles3);
787 VectorCopy(angles, angles4);
788 angles2[1] += 360.0f / SHADOWSPHERE_SEGMENTS;
789 angles3[0] += 360.0f / SHADOWSPHERE_SEGMENTS;
790 angles3[1] += 360.0f / SHADOWSPHERE_SEGMENTS;
791 angles4[0] += 360.0f / SHADOWSPHERE_SEGMENTS;
792 AngleVectorsFLU(angles, verts, NULL, NULL);
793 AngleVectorsFLU(angles2, verts + 9, NULL, NULL);
794 AngleVectorsFLU(angles3, verts + 6, NULL, NULL);
795 AngleVectorsFLU(angles4, verts + 3, NULL, NULL);
796 VectorScale(&verts[0], 1.0f, &verts[0]);
797 VectorScale(&verts[3], 1.0f, &verts[3]);
798 VectorScale(&verts[6], 1.0f, &verts[6]);
799 VectorScale(&verts[9], 1.0f, &verts[9]);
800 Mod_ShadowMesh_AddPolygon(zonemempool, shadowsphere, 4, verts);
803 shadowsphere = Mod_ShadowMesh_Finish(zonemempool, shadowsphere);
807 void R_DrawShadowSphere(vec3_t origin, float cullradius, float lightradius)
812 R_CreateShadowSphere();
813 Matrix4x4_CreateScale(&matrix, lightradius);
814 Matrix4x4_ConcatTranslate(&matrix, origin[0], origin[1], origin[2]);
815 R_Mesh_Matrix(&matrix);
816 for (mesh = shadowsphere;mesh;mesh = mesh->next)
818 memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
819 R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements);
821 Matrix4x4_CreateScale(&matrix, -cullradius);
822 Matrix4x4_ConcatTranslate(&matrix, origin[0], origin[1], origin[2]);
823 R_Mesh_Matrix(&matrix);
824 for (mesh = shadowsphere;mesh;mesh = mesh->next)
826 memcpy(varray_vertex, mesh->verts, mesh->numverts * sizeof(float[4]));
827 R_Shadow_RenderVolume(mesh->numverts, mesh->numtriangles, mesh->elements);
831 extern void R_Model_Brush_DrawLightForSurfaceList(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, msurface_t **surflist, int numsurfaces);
832 void R_ShadowVolumeLighting (int visiblevolumes)
835 entity_render_t *ent;
837 float f, lightradius, cullradius;
838 vec3_t relativelightorigin, relativeeyeorigin, lightcolor, clipmins, clipmaxs;
847 memset(&m, 0, sizeof(m));
848 m.blendfunc1 = GL_ONE;
849 m.blendfunc2 = GL_ONE;
850 if (r_shadow_realtime.integer >= 3)
851 m.depthdisable = true;
853 qglDisable(GL_CULL_FACE);
854 GL_Color(0.0 * r_colorscale, 0.0125 * r_colorscale, 0.1 * r_colorscale, 1);
857 R_Shadow_Stage_Begin();
859 for (lnum = 0, wl = r_shadow_worldlightchain;wl;wl = wl->next, lnum++)
861 if (d_lightstylevalue[wl->style] <= 0)
863 cullradius = wl->cullradius;
864 lightradius = wl->lightradius;
865 if (R_CullSphere(wl->origin, lightradius))
867 //if (R_CullBox(wl->mins, wl->maxs) || R_CullSphere(wl->origin, lightradius))
869 //if (VIS_CullBox(wl->mins, wl->maxs) || VIS_CullSphere(wl->origin, lightradius))
871 if (r_shadow_debuglight.integer >= 0 && lnum != r_shadow_debuglight.integer)
874 if (cl.worldmodel != NULL)
876 for (i = 0;i < wl->numleafs;i++)
877 if (wl->leafs[i]->visframe == r_framecount)
879 if (i == wl->numleafs)
881 leaf = wl->leafs[i++];
882 VectorCopy(leaf->mins, clipmins);
883 VectorCopy(leaf->maxs, clipmaxs);
884 for (i++;i < wl->numleafs;i++)
887 if (leaf->visframe == r_framecount)
889 if (clipmins[0] > leaf->mins[0]) clipmins[0] = leaf->mins[0];
890 if (clipmaxs[0] < leaf->maxs[0]) clipmaxs[0] = leaf->maxs[0];
891 if (clipmins[1] > leaf->mins[1]) clipmins[1] = leaf->mins[1];
892 if (clipmaxs[1] < leaf->maxs[1]) clipmaxs[1] = leaf->maxs[1];
893 if (clipmins[2] > leaf->mins[2]) clipmins[2] = leaf->mins[2];
894 if (clipmaxs[2] < leaf->maxs[2]) clipmaxs[2] = leaf->maxs[2];
897 if (clipmins[0] < wl->mins[0]) clipmins[0] = wl->mins[0];
898 if (clipmins[1] < wl->mins[1]) clipmins[1] = wl->mins[1];
899 if (clipmins[2] < wl->mins[2]) clipmins[2] = wl->mins[2];
900 if (clipmaxs[0] > wl->maxs[0]) clipmaxs[0] = wl->maxs[0];
901 if (clipmaxs[1] > wl->maxs[1]) clipmaxs[1] = wl->maxs[1];
902 if (clipmaxs[2] > wl->maxs[2]) clipmaxs[2] = wl->maxs[2];
906 VectorCopy(wl->mins, clipmins);
907 VectorCopy(wl->maxs, clipmaxs);
910 if (R_Shadow_ScissorForBBoxAndSphere(clipmins, clipmaxs, wl->origin, wl->cullradius))
913 // mark the leafs we care about so only things in those leafs will matter
914 if (cl.worldmodel != NULL)
915 for (i = 0;i < wl->numleafs;i++)
916 wl->leafs[i]->worldnodeframe = shadowframecount;
918 f = d_lightstylevalue[wl->style] * (1.0f / 256.0f);
919 VectorScale(wl->light, f, lightcolor);
922 f = 2 + sin(realtime * M_PI * 4.0);
923 VectorScale(lightcolor, f, lightcolor);
927 R_Shadow_Stage_ShadowVolumes();
928 ent = &cl_entities[0].render;
929 if (wl->shadowvolume && r_shadow_staticworldlights.integer)
930 R_Shadow_DrawWorldLightShadowVolume(&ent->matrix, wl);
932 R_TestAndDrawShadowVolume(ent, wl->origin, cullradius, lightradius, wl->mins, wl->maxs, clipmins, clipmaxs);
933 if (r_drawentities.integer)
935 for (i = 0;i < r_refdef.numentities;i++)
937 ent = r_refdef.entities[i];
939 R_TestAndDrawShadowVolume(ent, wl->origin, cullradius, lightradius, wl->mins, wl->maxs, clipmins, clipmaxs);
945 R_Shadow_Stage_Light();
946 ent = &cl_entities[0].render;
947 if (ent->model && ent->model->DrawLight)
949 Matrix4x4_Transform(&ent->inversematrix, wl->origin, relativelightorigin);
950 Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
952 R_Model_Brush_DrawLightForSurfaceList(ent, relativelightorigin, relativeeyeorigin, lightradius, lightcolor, wl->surfaces, wl->numsurfaces);
954 ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor);
956 if (r_drawentities.integer)
958 for (i = 0;i < r_refdef.numentities;i++)
960 ent = r_refdef.entities[i];
961 if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight
962 && ent->maxs[0] >= wl->mins[0] && ent->mins[0] <= wl->maxs[0]
963 && ent->maxs[1] >= wl->mins[1] && ent->mins[1] <= wl->maxs[1]
964 && ent->maxs[2] >= wl->mins[2] && ent->mins[2] <= wl->maxs[2]
965 && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1)
967 Matrix4x4_Transform(&ent->inversematrix, wl->origin, relativelightorigin);
968 Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
969 ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor);
976 for (lnum = 0, sl = cl.worldmodel->lights;lnum < cl.worldmodel->numlights;lnum++, sl++)
978 if (d_lightstylevalue[sl->style] <= 0)
980 if (r_shadow_debuglight.integer >= 0 && lnum != r_shadow_debuglight.integer)
982 cullradius = sl->cullradius;
983 lightradius = sl->lightradius;
984 if (VIS_CullBox(sl->mins, sl->maxs) || VIS_CullSphere(sl->origin, lightradius))
987 f = d_lightstylevalue[sl->style] * (1.0f / 32768.0f);
988 VectorScale(sl->light, f, lightcolor);
991 R_Shadow_Stage_ShadowVolumes();
992 if (sl->shadowvolume && r_shadow_staticworldlights.integer)
993 R_DrawWorldLightShadowVolume(&cl_entities[0].render.matrix, sl->shadowvolume);
995 R_TestAndDrawShadowVolume(&cl_entities[0].render, sl->origin, cullradius, lightradius);
996 if (r_drawentities.integer)
998 for (i = 0;i < r_refdef.numentities;i++)
1000 ent = r_refdef.entities[i];
1001 if (ent->maxs[0] >= sl->mins[0] && ent->mins[0] <= sl->maxs[0]
1002 && ent->maxs[1] >= sl->mins[1] && ent->mins[1] <= sl->maxs[1]
1003 && ent->maxs[2] >= sl->mins[2] && ent->mins[2] <= sl->maxs[2]
1004 && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1)
1005 R_TestAndDrawShadowVolume(r_refdef.entities[i], sl->origin, cullradius, lightradius);
1009 if (!visiblevolumes)
1011 R_Shadow_Stage_Light();
1012 ent = &cl_entities[0].render;
1013 if (ent->model && ent->model->DrawLight)
1015 Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin);
1016 Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
1017 ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius, sl->distbias, sl->subtract, lightcolor);
1019 if (r_drawentities.integer)
1021 for (i = 0;i < r_refdef.numentities;i++)
1023 ent = r_refdef.entities[i];
1024 if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight
1025 && ent->maxs[0] >= sl->mins[0] && ent->mins[0] <= sl->maxs[0]
1026 && ent->maxs[1] >= sl->mins[1] && ent->mins[1] <= sl->maxs[1]
1027 && ent->maxs[2] >= sl->mins[2] && ent->mins[2] <= sl->maxs[2]
1028 && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1)
1030 Matrix4x4_Transform(&ent->inversematrix, sl->origin, relativelightorigin);
1031 Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
1032 ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius, sl->distbias, sl->subtract, lightcolor);
1039 for (lnum = 0, rd = r_dlight;lnum < r_numdlights;lnum++, rd++)
1041 cullradius = rd->cullradius;
1042 lightradius = rd->cullradius;
1043 if (VIS_CullSphere(rd->origin, lightradius))
1046 VectorScale(rd->light, (1.0f / 8192.0f), lightcolor);
1047 clipmins[0] = rd->origin[0] - cullradius;
1048 clipmins[1] = rd->origin[1] - cullradius;
1049 clipmins[2] = rd->origin[2] - cullradius;
1050 clipmaxs[0] = rd->origin[0] + cullradius;
1051 clipmaxs[1] = rd->origin[1] + cullradius;
1052 clipmaxs[2] = rd->origin[2] + cullradius;
1054 if (R_Shadow_ScissorForBBoxAndSphere(clipmins, clipmaxs, rd->origin, rd->cullradius))
1057 if (!visiblevolumes)
1058 R_Shadow_Stage_ShadowVolumes();
1059 ent = &cl_entities[0].render;
1060 R_TestAndDrawShadowVolume(ent, rd->origin, cullradius, lightradius, clipmins, clipmaxs, clipmins, clipmaxs);
1061 if (r_drawentities.integer)
1063 for (i = 0;i < r_refdef.numentities;i++)
1065 ent = r_refdef.entities[i];
1067 R_TestAndDrawShadowVolume(ent, rd->origin, cullradius, lightradius, clipmins, clipmaxs, clipmins, clipmaxs);
1071 if (!visiblevolumes)
1073 R_Shadow_Stage_Light();
1074 ent = &cl_entities[0].render;
1075 if (ent->model && ent->model->DrawLight)
1077 Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
1078 Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
1079 ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor);
1081 if (r_drawentities.integer)
1083 for (i = 0;i < r_refdef.numentities;i++)
1085 ent = r_refdef.entities[i];
1086 if (ent->visframe == r_framecount && ent->model && ent->model->DrawLight
1087 && !(ent->effects & EF_ADDITIVE) && ent->alpha == 1)
1089 Matrix4x4_Transform(&ent->inversematrix, rd->origin, relativelightorigin);
1090 Matrix4x4_Transform(&ent->inversematrix, r_origin, relativeeyeorigin);
1091 ent->model->DrawLight(ent, relativelightorigin, relativeeyeorigin, lightradius / ent->scale, lightcolor);
1098 if (!visiblevolumes)
1099 R_Shadow_Stage_End();
1100 qglEnable(GL_CULL_FACE);
1101 qglDisable(GL_SCISSOR_TEST);
1104 static void R_SetFrustum (void)
1106 // LordHavoc: note to all quake engine coders, the special case for 90
1107 // degrees assumed a square view (wrong), so I removed it, Quake2 has it
1108 // disabled as well.
1110 // rotate VPN right by FOV_X/2 degrees
1111 RotatePointAroundVector( frustum[0].normal, vup, vpn, -(90-r_refdef.fov_x / 2 ) );
1112 frustum[0].dist = DotProduct (r_origin, frustum[0].normal);
1113 PlaneClassify(&frustum[0]);
1115 // rotate VPN left by FOV_X/2 degrees
1116 RotatePointAroundVector( frustum[1].normal, vup, vpn, 90-r_refdef.fov_x / 2 );
1117 frustum[1].dist = DotProduct (r_origin, frustum[1].normal);
1118 PlaneClassify(&frustum[1]);
1120 // rotate VPN up by FOV_X/2 degrees
1121 RotatePointAroundVector( frustum[2].normal, vright, vpn, 90-r_refdef.fov_y / 2 );
1122 frustum[2].dist = DotProduct (r_origin, frustum[2].normal);
1123 PlaneClassify(&frustum[2]);
1125 // rotate VPN down by FOV_X/2 degrees
1126 RotatePointAroundVector( frustum[3].normal, vright, vpn, -( 90 - r_refdef.fov_y / 2 ) );
1127 frustum[3].dist = DotProduct (r_origin, frustum[3].normal);
1128 PlaneClassify(&frustum[3]);
1136 static void R_SetupFrame (void)
1138 // don't allow cheats in multiplayer
1139 if (cl.maxclients > 1)
1141 if (r_fullbright.integer != 0)
1142 Cvar_Set ("r_fullbright", "0");
1143 if (r_ambient.value != 0)
1144 Cvar_Set ("r_ambient", "0");
1149 // build the transformation matrix for the given view angles
1150 VectorCopy (r_refdef.vieworg, r_origin);
1152 AngleVectors (r_refdef.viewangles, vpn, vright, vup);
1158 static void R_BlendView(void)
1163 if (r_refdef.viewblend[3] < 0.01f)
1166 memset(&m, 0, sizeof(m));
1167 m.blendfunc1 = GL_SRC_ALPHA;
1168 m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
1169 m.depthdisable = true; // magic
1170 R_Mesh_Matrix(&r_identitymatrix);
1174 varray_vertex[0] = r_origin[0] + vpn[0] * 1.5 - vright[0] * r - vup[0] * r;
1175 varray_vertex[1] = r_origin[1] + vpn[1] * 1.5 - vright[1] * r - vup[1] * r;
1176 varray_vertex[2] = r_origin[2] + vpn[2] * 1.5 - vright[2] * r - vup[2] * r;
1178 varray_vertex[4] = varray_vertex[0] + vup[0] * r;
1179 varray_vertex[5] = varray_vertex[1] + vup[1] * r;
1180 varray_vertex[6] = varray_vertex[2] + vup[2] * r;
1181 varray_vertex[8] = varray_vertex[0] + vright[0] * r;
1182 varray_vertex[9] = varray_vertex[1] + vright[1] * r;
1183 varray_vertex[10] = varray_vertex[2] + vright[2] * r;
1184 GL_Color(r_refdef.viewblend[0], r_refdef.viewblend[1], r_refdef.viewblend[2], r_refdef.viewblend[3]);
1185 R_Mesh_Draw(3, 1, polygonelements);
1192 r_refdef must be set before the first call
1195 void R_RenderView (void)
1197 entity_render_t *world;
1198 if (!r_refdef.entities/* || !cl.worldmodel*/)
1199 return; //Host_Error ("R_RenderView: NULL worldmodel");
1201 if (r_shadow_realtime.integer == 1)
1203 if (!gl_texturecubemap)
1205 Con_Printf("Cubemap texture support not detected, turning off r_shadow_realtime\n");
1206 Cvar_SetValueQuick(&r_shadow_realtime, 0);
1208 else if (!gl_dot3arb)
1210 Con_Printf("Bumpmapping support not detected, turning off r_shadow_realtime\n");
1211 Cvar_SetValueQuick(&r_shadow_realtime, 0);
1213 else if (!gl_stencil)
1215 Con_Printf("Stencil not enabled, turning off r_shadow_realtime, please type vid_stencil 1;vid_bitsperpixel 32;vid_restart and try again\n");
1216 Cvar_SetValueQuick(&r_shadow_realtime, 0);
1218 else if (!gl_combine.integer)
1220 Con_Printf("Combine disabled, please turn on gl_combine, turning off r_shadow_realtime\n");
1221 Cvar_SetValueQuick(&r_shadow_realtime, 0);
1225 R_Shadow_UpdateLightingMode();
1227 world = &cl_entities[0].render;
1229 // FIXME: move to client
1231 R_TimeReport("mexplosion");
1239 R_TimeReport("setup");
1241 R_WorldVisibility(world);
1242 R_TimeReport("worldvis");
1244 R_FarClip_Start(r_origin, vpn, 768.0f);
1246 r_farclip = R_FarClip_Finish() + 256.0f;
1247 R_TimeReport("markentity");
1249 GL_SetupView_ViewPort(r_refdef.x, r_refdef.y, r_refdef.width, r_refdef.height);
1250 if (r_shadow_lightingmode > 0)
1251 GL_SetupView_Mode_PerspectiveInfiniteFarClip(r_refdef.fov_x, r_refdef.fov_y, 1.0f);
1253 GL_SetupView_Mode_Perspective(r_refdef.fov_x, r_refdef.fov_y, 1.0f, r_farclip);
1254 GL_SetupView_Orientation_FromEntity (r_refdef.vieworg, r_refdef.viewangles);
1255 qglDepthFunc(GL_LEQUAL);
1258 R_MeshQueue_BeginScene();
1260 R_Shadow_UpdateWorldLightSelection();
1262 if (R_DrawBrushModelsSky())
1263 R_TimeReport("bmodelsky");
1265 // must occur early because it can draw sky
1267 R_TimeReport("world");
1269 // don't let sound skip if going slow
1270 if (!intimerefresh && !r_speeds.integer)
1273 R_DrawModels(r_shadow_lightingmode > 0);
1274 R_TimeReport("models");
1276 if (r_shadows.integer == 1 && r_shadow_lightingmode <= 0)
1278 R_DrawFakeShadows();
1279 R_TimeReport("fakeshadow");
1282 if (r_shadow_lightingmode > 0)
1284 R_ShadowVolumeLighting(false);
1285 R_TimeReport("dynlight");
1289 R_TimeReport("particles");
1292 R_TimeReport("explosions");
1294 R_MeshQueue_RenderTransparent();
1295 R_TimeReport("drawtrans");
1298 R_TimeReport("coronas");
1300 R_DrawWorldCrosshair();
1301 R_TimeReport("crosshair");
1304 R_TimeReport("blendview");
1306 R_MeshQueue_Render();
1307 R_MeshQueue_EndScene();
1308 if (r_shadow_realtime.integer >= 2)
1310 R_ShadowVolumeLighting(true);
1311 R_TimeReport("shadowvolume");
1314 R_TimeReport("meshfinish");
1318 void R_DrawBBoxMesh(vec3_t mins, vec3_t maxs, float cr, float cg, float cb, float ca)
1321 float *v, *c, f1, f2, diff[3];
1323 m.blendfunc1 = GL_SRC_ALPHA;
1324 m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
1325 R_Mesh_Matrix(&r_identitymatrix);
1328 varray_vertex[ 0] = mins[0];varray_vertex[ 1] = mins[1];varray_vertex[ 2] = mins[2];
1329 varray_vertex[ 4] = maxs[0];varray_vertex[ 5] = mins[1];varray_vertex[ 6] = mins[2];
1330 varray_vertex[ 8] = mins[0];varray_vertex[ 9] = maxs[1];varray_vertex[10] = mins[2];
1331 varray_vertex[12] = maxs[0];varray_vertex[13] = maxs[1];varray_vertex[14] = mins[2];
1332 varray_vertex[16] = mins[0];varray_vertex[17] = mins[1];varray_vertex[18] = maxs[2];
1333 varray_vertex[20] = maxs[0];varray_vertex[21] = mins[1];varray_vertex[22] = maxs[2];
1334 varray_vertex[24] = mins[0];varray_vertex[25] = maxs[1];varray_vertex[26] = maxs[2];
1335 varray_vertex[28] = maxs[0];varray_vertex[29] = maxs[1];varray_vertex[30] = maxs[2];
1336 R_FillColors(varray_color, 8, cr * r_colorscale, cg * r_colorscale, cb * r_colorscale, ca);
1339 for (i = 0, v = varray_vertex, c = varray_color;i < 8;i++, v += 4, c += 4)
1341 VectorSubtract(v, r_origin, diff);
1342 f2 = exp(fogdensity/DotProduct(diff, diff));
1345 c[0] = c[0] * f1 + fogcolor[0] * f2;
1346 c[1] = c[1] * f1 + fogcolor[1] * f2;
1347 c[2] = c[2] * f1 + fogcolor[2] * f2;
1355 void R_DrawNoModelCallback(const void *calldata1, int calldata2)
1357 const entity_render_t *ent = calldata1;
1359 float f1, f2, *c, diff[3];
1361 memset(&m, 0, sizeof(m));
1362 if (ent->flags & EF_ADDITIVE)
1364 m.blendfunc1 = GL_SRC_ALPHA;
1365 m.blendfunc2 = GL_ONE;
1367 else if (ent->alpha < 1)
1369 m.blendfunc1 = GL_SRC_ALPHA;
1370 m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
1374 m.blendfunc1 = GL_ONE;
1375 m.blendfunc2 = GL_ZERO;
1377 R_Mesh_Matrix(&ent->matrix);
1380 element[ 0] = 5;element[ 1] = 2;element[ 2] = 0;
1381 element[ 3] = 5;element[ 4] = 1;element[ 5] = 2;
1382 element[ 6] = 5;element[ 7] = 0;element[ 8] = 3;
1383 element[ 9] = 5;element[10] = 3;element[11] = 1;
1384 element[12] = 0;element[13] = 2;element[14] = 4;
1385 element[15] = 2;element[16] = 1;element[17] = 4;
1386 element[18] = 3;element[19] = 0;element[20] = 4;
1387 element[21] = 1;element[22] = 3;element[23] = 4;
1388 varray_vertex[ 0] = -16;varray_vertex[ 1] = 0;varray_vertex[ 2] = 0;
1389 varray_vertex[ 4] = 16;varray_vertex[ 5] = 0;varray_vertex[ 6] = 0;
1390 varray_vertex[ 8] = 0;varray_vertex[ 9] = -16;varray_vertex[10] = 0;
1391 varray_vertex[12] = 0;varray_vertex[13] = 16;varray_vertex[14] = 0;
1392 varray_vertex[16] = 0;varray_vertex[17] = 0;varray_vertex[18] = -16;
1393 varray_vertex[20] = 0;varray_vertex[21] = 0;varray_vertex[22] = 16;
1394 varray_color[ 0] = 0.00f * r_colorscale;varray_color[ 1] = 0.00f * r_colorscale;varray_color[ 2] = 0.50f * r_colorscale;varray_color[ 3] = ent->alpha;
1395 varray_color[ 4] = 0.00f * r_colorscale;varray_color[ 5] = 0.00f * r_colorscale;varray_color[ 6] = 0.50f * r_colorscale;varray_color[ 7] = ent->alpha;
1396 varray_color[ 8] = 0.00f * r_colorscale;varray_color[ 9] = 0.50f * r_colorscale;varray_color[10] = 0.00f * r_colorscale;varray_color[11] = ent->alpha;
1397 varray_color[12] = 0.00f * r_colorscale;varray_color[13] = 0.50f * r_colorscale;varray_color[14] = 0.00f * r_colorscale;varray_color[15] = ent->alpha;
1398 varray_color[16] = 0.50f * r_colorscale;varray_color[17] = 0.00f * r_colorscale;varray_color[18] = 0.00f * r_colorscale;varray_color[19] = ent->alpha;
1399 varray_color[20] = 0.50f * r_colorscale;varray_color[21] = 0.00f * r_colorscale;varray_color[22] = 0.00f * r_colorscale;varray_color[23] = ent->alpha;
1402 VectorSubtract(ent->origin, r_origin, diff);
1403 f2 = exp(fogdensity/DotProduct(diff, diff));
1405 for (i = 0, c = varray_color;i < 6;i++, c += 4)
1407 c[0] = (c[0] * f1 + fogcolor[0] * f2) * r_colorscale;
1408 c[1] = (c[1] * f1 + fogcolor[1] * f2) * r_colorscale;
1409 c[2] = (c[2] * f1 + fogcolor[2] * f2) * r_colorscale;
1414 for (i = 0, c = varray_color;i < 6;i++, c += 4)
1416 c[0] *= r_colorscale;
1417 c[1] *= r_colorscale;
1418 c[2] *= r_colorscale;
1422 R_Mesh_Draw(6, 8, element);
1425 void R_DrawNoModel(entity_render_t *ent)
1427 //if ((ent->effects & EF_ADDITIVE) || (ent->alpha < 1))
1428 R_MeshQueue_AddTransparent(ent->origin, R_DrawNoModelCallback, ent, 0);
1430 // R_DrawNoModelCallback(ent, 0);
1433 void R_CalcBeamVerts (float *vert, const vec3_t org1, const vec3_t org2, float width)
1435 vec3_t right1, right2, diff, normal;
1437 VectorSubtract (org2, org1, normal);
1438 VectorNormalizeFast (normal);
1440 // calculate 'right' vector for start
1441 VectorSubtract (r_origin, org1, diff);
1442 VectorNormalizeFast (diff);
1443 CrossProduct (normal, diff, right1);
1445 // calculate 'right' vector for end
1446 VectorSubtract (r_origin, org2, diff);
1447 VectorNormalizeFast (diff);
1448 CrossProduct (normal, diff, right2);
1450 vert[ 0] = org1[0] + width * right1[0];
1451 vert[ 1] = org1[1] + width * right1[1];
1452 vert[ 2] = org1[2] + width * right1[2];
1453 vert[ 4] = org1[0] - width * right1[0];
1454 vert[ 5] = org1[1] - width * right1[1];
1455 vert[ 6] = org1[2] - width * right1[2];
1456 vert[ 8] = org2[0] - width * right2[0];
1457 vert[ 9] = org2[1] - width * right2[1];
1458 vert[10] = org2[2] - width * right2[2];
1459 vert[12] = org2[0] + width * right2[0];
1460 vert[13] = org2[1] + width * right2[1];
1461 vert[14] = org2[2] + width * right2[2];