2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 #include "cl_dyntexture.h"
29 #include "ft2_fontdefs.h"
32 static mempool_t *fonts_mempool = NULL;
34 cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
35 cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
36 cvar_t r_textcontrast = {CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"};
38 cvar_t r_font_postprocess_blur = {CVAR_SAVE, "r_font_postprocess_blur", "0", "font blur amount"};
39 cvar_t r_font_postprocess_outline = {CVAR_SAVE, "r_font_postprocess_outline", "0", "font outline amount"};
40 cvar_t r_font_postprocess_shadow_x = {CVAR_SAVE, "r_font_postprocess_shadow_x", "0", "font shadow X shift amount, applied during outlining"};
41 cvar_t r_font_postprocess_shadow_y = {CVAR_SAVE, "r_font_postprocess_shadow_y", "0", "font shadow Y shift amount, applied during outlining"};
42 cvar_t r_font_postprocess_shadow_z = {CVAR_SAVE, "r_font_postprocess_shadow_z", "0", "font shadow Z shift amount, applied during blurring"};
43 cvar_t r_font_hinting = {CVAR_SAVE, "r_font_hinting", "3", "0 = no hinting, 1 = light autohinting, 2 = full autohinting, 3 = full hinting"};
44 cvar_t r_font_antialias = {CVAR_SAVE, "r_font_antialias", "1", "0 = monochrome, 1 = grey" /* , 2 = rgb, 3 = bgr" */};
46 extern cvar_t v_glslgamma;
48 //=============================================================================
49 /* Support Routines */
51 #define FONT_FILESIZE 13468
52 static cachepic_t *cachepichash[CACHEPICHASHSIZE];
53 static cachepic_t cachepics[MAX_CACHED_PICS];
54 static int numcachepics;
56 static rtexturepool_t *drawtexturepool;
58 static const unsigned char concharimage[FONT_FILESIZE] =
63 static rtexture_t *draw_generateconchars(void)
70 data = LoadTGA_BGRA (concharimage, FONT_FILESIZE);
72 for (i = 0;i < 8192;i++)
74 random = lhrandom (0.0,1.0);
75 data[i*4+3] = data[i*4+0];
76 data[i*4+2] = 83 + (unsigned char)(random * 64);
77 data[i*4+1] = 71 + (unsigned char)(random * 32);
78 data[i*4+0] = 23 + (unsigned char)(random * 16);
81 for (i = 8192;i < 32768;i++)
83 random = lhrandom (0.0,1.0);
84 data[i*4+3] = data[i*4+0];
85 data[i*4+2] = 95 + (unsigned char)(random * 64);
86 data[i*4+1] = 95 + (unsigned char)(random * 64);
87 data[i*4+0] = 95 + (unsigned char)(random * 64);
90 for (i = 32768;i < 40960;i++)
92 random = lhrandom (0.0,1.0);
93 data[i*4+3] = data[i*4+0];
94 data[i*4+2] = 83 + (unsigned char)(random * 64);
95 data[i*4+1] = 71 + (unsigned char)(random * 32);
96 data[i*4+0] = 23 + (unsigned char)(random * 16);
99 for (i = 40960;i < 65536;i++)
101 random = lhrandom (0.0,1.0);
102 data[i*4+3] = data[i*4+0];
103 data[i*4+2] = 96 + (unsigned char)(random * 64);
104 data[i*4+1] = 43 + (unsigned char)(random * 32);
105 data[i*4+0] = 27 + (unsigned char)(random * 32);
109 Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, data);
112 tex = R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, data, TEXTYPE_BGRA, TEXF_ALPHA, NULL);
117 static rtexture_t *draw_generateditherpattern(void)
120 unsigned char pixels[8][8];
121 for (y = 0;y < 8;y++)
122 for (x = 0;x < 8;x++)
123 pixels[y][x] = ((x^y) & 4) ? 254 : 0;
124 return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST, palette_bgra_transparent);
127 typedef struct embeddedpic_s
136 static const embeddedpic_t embeddedpics[] =
139 "gfx/prydoncursor001", 16, 16,
158 "ui/mousepointer", 16, 16,
177 "gfx/crosshair1", 16, 16,
196 "gfx/crosshair2", 16, 16,
215 "gfx/crosshair3", 16, 16,
234 "gfx/crosshair4", 16, 16,
253 "gfx/crosshair5", 8, 8,
264 "gfx/crosshair6", 2, 2,
269 "gfx/crosshair7", 16, 16,
290 static rtexture_t *draw_generatepic(const char *name, qboolean quiet)
292 const embeddedpic_t *p;
293 for (p = embeddedpics;p->name;p++)
294 if (!strcmp(name, p->name))
295 return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA, palette_bgra_embeddedpic);
296 if (!strcmp(name, "gfx/conchars"))
297 return draw_generateconchars();
298 if (!strcmp(name, "gfx/colorcontrol/ditherpattern"))
299 return draw_generateditherpattern();
301 Con_DPrintf("Draw_CachePic: failed to load %s\n", name);
302 return r_texture_notexture;
311 // FIXME: move this to client somehow
312 cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
315 unsigned char *pixels;
318 unsigned char *lmpdata;
319 char lmpname[MAX_QPATH];
321 // check whether the picture has already been cached
322 crc = CRC_Block((unsigned char *)path, strlen(path));
323 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
324 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
325 if (!strcmp (path, pic->name))
328 if (numcachepics == MAX_CACHED_PICS)
330 Con_Printf ("Draw_CachePic: numcachepics == MAX_CACHED_PICS\n");
331 // FIXME: support NULL in callers?
332 return cachepics; // return the first one
334 pic = cachepics + (numcachepics++);
335 strlcpy (pic->name, path, sizeof(pic->name));
337 pic->chain = cachepichash[hashkey];
338 cachepichash[hashkey] = pic;
340 // check whether it is an dynamic texture (if so, we can directly use its texture handler)
341 pic->tex = CL_GetDynTexture( path );
342 // if so, set the width/height, too
344 pic->width = R_TextureWidth(pic->tex);
345 pic->height = R_TextureHeight(pic->tex);
346 // we're done now (early-out)
350 pic->texflags = TEXF_ALPHA;
351 if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
352 pic->texflags |= TEXF_CLAMP;
353 if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer)
354 pic->texflags |= TEXF_COMPRESS;
356 pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT);
358 // load a high quality image from disk if possible
359 pixels = loadimagepixelsbgra(path, false, true, r_texture_convertsRGB_2d.integer);
360 if (pixels == NULL && !strncmp(path, "gfx/", 4))
361 pixels = loadimagepixelsbgra(path+4, false, true, r_texture_convertsRGB_2d.integer);
364 pic->width = image_width;
365 pic->height = image_height;
367 pic->tex = R_LoadTexture2D(drawtexturepool, path, image_width, image_height, pixels, TEXTYPE_BGRA, pic->texflags, NULL);
371 pic->autoload = false;
372 // never compress the fallback images
373 pic->texflags &= ~TEXF_COMPRESS;
376 // now read the low quality version (wad or lmp file), and take the pic
377 // size from that even if we don't upload the texture, this way the pics
378 // show up the right size in the menu even if they were replaced with
379 // higher or lower resolution versions
380 dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", path);
381 if (!strncmp(path, "gfx/", 4) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize)))
383 if (developer_loading.integer)
384 Con_Printf("loading lump \"%s\"\n", path);
388 pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
389 pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
390 // if no high quality replacement image was found, upload the original low quality texture
392 pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent);
396 else if ((lmpdata = W_GetLumpName (path + 4)))
398 if (developer_loading.integer)
399 Con_Printf("loading gfx.wad lump \"%s\"\n", path + 4);
401 if (!strcmp(path, "gfx/conchars"))
403 // conchars is a raw image and with color 0 as transparent instead of 255
406 // if no high quality replacement image was found, upload the original low quality texture
408 pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, pic->texflags, palette_bgra_font);
412 pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
413 pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
414 // if no high quality replacement image was found, upload the original low quality texture
416 pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent);
425 else if (pic->tex == NULL)
427 // if it's not found on disk, generate an image
428 pic->tex = draw_generatepic(path, (cachepicflags & CACHEPICFLAG_QUIET) != 0);
429 pic->width = R_TextureWidth(pic->tex);
430 pic->height = R_TextureHeight(pic->tex);
436 cachepic_t *Draw_CachePic (const char *path)
438 return Draw_CachePic_Flags (path, 0);
443 rtexture_t *Draw_GetPicTexture(cachepic_t *pic)
445 if (pic->autoload && !pic->tex)
447 pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true, r_texture_convertsRGB_2d.integer);
448 if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4))
449 pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true, r_texture_convertsRGB_2d.integer);
450 if (pic->tex == NULL)
451 pic->tex = draw_generatepic(pic->name, true);
453 pic->lastusedframe = draw_frame;
457 void Draw_Frame(void)
461 static double nextpurgetime;
462 if (nextpurgetime > realtime)
464 nextpurgetime = realtime + 0.05;
465 for (i = 0, pic = cachepics;i < numcachepics;i++, pic++)
467 if (pic->autoload && pic->tex && pic->lastusedframe < draw_frame)
469 R_FreeTexture(pic->tex);
476 cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels_bgra)
481 crc = CRC_Block((unsigned char *)picname, strlen(picname));
482 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
483 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
484 if (!strcmp (picname, pic->name))
489 if (pic->tex && pic->width == width && pic->height == height)
491 R_UpdateTexture(pic->tex, pixels_bgra, 0, 0, width, height);
499 if (numcachepics == MAX_CACHED_PICS)
501 Con_Printf ("Draw_NewPic: numcachepics == MAX_CACHED_PICS\n");
502 // FIXME: support NULL in callers?
503 return cachepics; // return the first one
505 pic = cachepics + (numcachepics++);
506 strlcpy (pic->name, picname, sizeof(pic->name));
508 pic->chain = cachepichash[hashkey];
509 cachepichash[hashkey] = pic;
514 pic->height = height;
516 R_FreeTexture(pic->tex);
517 pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, (alpha ? TEXF_ALPHA : 0) | TEXF_ALLOWUPDATES, NULL);
521 void Draw_FreePic(const char *picname)
526 // this doesn't really free the pic, but does free it's texture
527 crc = CRC_Block((unsigned char *)picname, strlen(picname));
528 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
529 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
531 if (!strcmp (picname, pic->name) && pic->tex)
533 R_FreeTexture(pic->tex);
542 static float snap_to_pixel_x(float x, float roundUpAt);
543 extern int con_linewidth; // to force rewrapping
544 void LoadFont(qboolean override, const char *name, dp_font_t *fnt, float scale, float voffset)
548 char widthfile[MAX_QPATH];
550 fs_offset_t widthbufsize;
552 if(override || !fnt->texpath[0])
554 strlcpy(fnt->texpath, name, sizeof(fnt->texpath));
555 // load the cvars when the font is FIRST loader
556 fnt->settings.scale = scale;
557 fnt->settings.voffset = voffset;
558 fnt->settings.antialias = r_font_antialias.integer;
559 fnt->settings.hinting = r_font_hinting.integer;
560 fnt->settings.outline = r_font_postprocess_outline.value;
561 fnt->settings.blur = r_font_postprocess_blur.value;
562 fnt->settings.shadowx = r_font_postprocess_shadow_x.value;
563 fnt->settings.shadowy = r_font_postprocess_shadow_y.value;
564 fnt->settings.shadowz = r_font_postprocess_shadow_z.value;
567 if (fnt->settings.scale <= 0)
568 fnt->settings.scale = 1;
570 if(drawtexturepool == NULL)
571 return; // before gl_draw_start, so will be loaded later
575 // clear freetype font
576 Font_UnloadFont(fnt->ft2);
581 if(fnt->req_face != -1)
583 if(!Font_LoadFont(fnt->texpath, fnt))
584 Con_DPrintf("Failed to load font-file for '%s', it will not support as many characters.\n", fnt->texpath);
587 fnt->tex = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
588 if(fnt->tex == r_texture_notexture)
590 for (i = 0; i < MAX_FONT_FALLBACKS; ++i)
592 if (!fnt->fallbacks[i][0])
594 fnt->tex = Draw_CachePic_Flags(fnt->fallbacks[i], CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
595 if(fnt->tex != r_texture_notexture)
598 if(fnt->tex == r_texture_notexture)
600 fnt->tex = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION)->tex;
601 strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile));
604 dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->fallbacks[i]);
607 dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->texpath);
609 // unspecified width == 1 (base width)
610 for(i = 1; i < 256; ++i)
611 fnt->width_of[i] = 1;
613 // FIXME load "name.width", if it fails, fill all with 1
614 if((widthbuf = (char *) FS_LoadFile(widthfile, tempmempool, true, &widthbufsize)))
616 float extraspacing = 0;
617 const char *p = widthbuf;
622 if(!COM_ParseToken_Simple(&p, false, false))
640 fnt->width_of[ch] = atof(com_token) + extraspacing;
643 for (i = 0; i < MAX_FONT_SIZES; ++i)
645 //Font_MapForIndex(fnt->ft2, i)->width_of[ch] = snap_to_pixel_x(fnt->width_of[ch] * fnt->req_sizes[i], 0.4);
646 ft2_font_map_t *map = Font_MapForIndex(fnt->ft2, i);
649 map->width_of[ch] = Font_SnapTo(fnt->width_of[ch], 1/map->size);
655 if(!strcmp(com_token, "extraspacing"))
657 if(!COM_ParseToken_Simple(&p, false, false))
659 extraspacing = atof(com_token);
661 else if(!strcmp(com_token, "scale"))
663 if(!COM_ParseToken_Simple(&p, false, false))
665 fnt->settings.scale = atof(com_token);
669 Con_Printf("Warning: skipped unknown font property %s\n", com_token);
670 if(!COM_ParseToken_Simple(&p, false, false))
680 maxwidth = fnt->width_of[1];
681 for(i = 2; i < 256; ++i)
682 maxwidth = max(maxwidth, fnt->width_of[i]);
683 fnt->maxwidth = maxwidth;
685 // fix up maxwidth for overlap
686 fnt->maxwidth *= fnt->settings.scale;
688 if(fnt == FONT_CONSOLE)
689 con_linewidth = -1; // rewrap console in next frame
692 extern cvar_t developer_font;
693 dp_font_t *FindFont(const char *title, qboolean allocate_new)
698 for(i = 0; i < dp_fonts.maxsize; ++i)
699 if(!strcmp(dp_fonts.f[i].title, title))
700 return &dp_fonts.f[i];
701 // if not found - try allocate
704 // find any font with empty title
705 for(i = 0; i < dp_fonts.maxsize; ++i)
707 if(!strcmp(dp_fonts.f[i].title, ""))
709 strlcpy(dp_fonts.f[i].title, title, sizeof(dp_fonts.f[i].title));
710 return &dp_fonts.f[i];
713 // if no any 'free' fonts - expand buffer
714 i = dp_fonts.maxsize;
715 dp_fonts.maxsize = dp_fonts.maxsize + FONTS_EXPAND;
716 if (developer_font.integer)
717 Con_Printf("FindFont: enlarging fonts buffer (%i -> %i)\n", i, dp_fonts.maxsize);
718 dp_fonts.f = Mem_Realloc(fonts_mempool, dp_fonts.f, sizeof(dp_font_t) * dp_fonts.maxsize);
719 // register a font in first expanded slot
720 strlcpy(dp_fonts.f[i].title, title, sizeof(dp_fonts.f[i].title));
721 return &dp_fonts.f[i];
726 static float snap_to_pixel_x(float x, float roundUpAt)
728 float pixelpos = x * vid.width / vid_conwidth.value;
729 int snap = (int) pixelpos;
730 if (pixelpos - snap >= roundUpAt) ++snap;
731 return ((float)snap * vid_conwidth.value / vid.width);
733 x = (int)(x * vid.width / vid_conwidth.value);
734 x = (x * vid_conwidth.value / vid.width);
739 static float snap_to_pixel_y(float y, float roundUpAt)
741 float pixelpos = y * vid.height / vid_conheight.value;
742 int snap = (int) pixelpos;
743 if (pixelpos - snap > roundUpAt) ++snap;
744 return ((float)snap * vid_conheight.value / vid.height);
746 y = (int)(y * vid.height / vid_conheight.value);
747 y = (y * vid_conheight.value / vid.height);
752 static void LoadFont_f(void)
756 const char *filelist, *c, *cm;
757 float sz, scale, voffset;
758 char mainfont[MAX_QPATH];
762 Con_Printf("Available font commands:\n");
763 for(i = 0; i < dp_fonts.maxsize; ++i)
764 if (dp_fonts.f[i].title[0])
765 Con_Printf(" loadfont %s gfx/tgafile[...] [custom switches] [sizes...]\n", dp_fonts.f[i].title);
766 Con_Printf("A font can simply be gfx/tgafile, or alternatively you\n"
767 "can specify multiple fonts and faces\n"
768 "Like this: gfx/vera-sans:2,gfx/fallback:1\n"
769 "to load face 2 of the font gfx/vera-sans and use face 1\n"
770 "of gfx/fallback as fallback font.\n"
771 "You can also specify a list of font sizes to load, like this:\n"
772 "loadfont console gfx/conchars,gfx/fallback 8 12 16 24 32\n"
773 "In many cases, 8 12 16 24 32 should be a good choice.\n"
775 " scale x : scale all characters by this amount when rendering (doesnt change line height)\n"
776 " voffset x : offset all chars vertical when rendering, this is multiplied to character height\n"
780 f = FindFont(Cmd_Argv(1), true);
783 Con_Printf("font function not found\n");
788 filelist = "gfx/conchars";
790 filelist = Cmd_Argv(2);
792 memset(f->fallbacks, 0, sizeof(f->fallbacks));
793 memset(f->fallback_faces, 0, sizeof(f->fallback_faces));
795 // first font is handled "normally"
796 c = strchr(filelist, ':');
797 cm = strchr(filelist, ',');
798 if(c && (!cm || c < cm))
799 f->req_face = atoi(c+1);
806 if(!c || (c - filelist) > MAX_QPATH)
807 strlcpy(mainfont, filelist, sizeof(mainfont));
810 memcpy(mainfont, filelist, c - filelist);
811 mainfont[c - filelist] = 0;
814 for(i = 0; i < MAX_FONT_FALLBACKS; ++i)
816 c = strchr(filelist, ',');
822 c = strchr(filelist, ':');
823 cm = strchr(filelist, ',');
824 if(c && (!cm || c < cm))
825 f->fallback_faces[i] = atoi(c+1);
828 f->fallback_faces[i] = 0; // f->req_face; could make it stick to the default-font's face index
831 if(!c || (c-filelist) > MAX_QPATH)
833 strlcpy(f->fallbacks[i], filelist, sizeof(mainfont));
837 memcpy(f->fallbacks[i], filelist, c - filelist);
838 f->fallbacks[i][c - filelist] = 0;
842 // for now: by default load only one size: the default size
844 for(i = 1; i < MAX_FONT_SIZES; ++i)
845 f->req_sizes[i] = -1;
851 for(sizes = 0, i = 3; i < Cmd_Argc(); ++i)
854 if (!strcmp(Cmd_Argv(i), "scale"))
858 scale = atof(Cmd_Argv(i));
861 if (!strcmp(Cmd_Argv(i), "voffset"))
865 voffset = atof(Cmd_Argv(i));
868 // parse one of sizes
869 sz = atof(Cmd_Argv(i));
870 if (sz > 0.001f && sz < 1000.0f) // do not use crap sizes
872 f->req_sizes[sizes] = sz;
878 LoadFont(true, mainfont, f, scale, voffset);
886 static void gl_draw_start(void)
889 drawtexturepool = R_AllocTexturePool();
892 memset(cachepichash, 0, sizeof(cachepichash));
896 // load default font textures
897 for(i = 0; i < dp_fonts.maxsize; ++i)
898 if (dp_fonts.f[i].title[0])
899 LoadFont(false, va("gfx/font_%s", dp_fonts.f[i].title), &dp_fonts.f[i], 1, 0);
901 // draw the loading screen so people have something to see in the newly opened window
902 SCR_UpdateLoadingScreen(true);
905 static void gl_draw_shutdown(void)
909 R_FreeTexturePool(&drawtexturepool);
912 memset(cachepichash, 0, sizeof(cachepichash));
915 static void gl_draw_newmap(void)
920 void GL_Draw_Init (void)
924 Cvar_RegisterVariable(&r_font_postprocess_blur);
925 Cvar_RegisterVariable(&r_font_postprocess_outline);
926 Cvar_RegisterVariable(&r_font_postprocess_shadow_x);
927 Cvar_RegisterVariable(&r_font_postprocess_shadow_y);
928 Cvar_RegisterVariable(&r_font_postprocess_shadow_z);
929 Cvar_RegisterVariable(&r_font_hinting);
930 Cvar_RegisterVariable(&r_font_antialias);
931 Cvar_RegisterVariable(&r_textshadow);
932 Cvar_RegisterVariable(&r_textbrightness);
933 Cvar_RegisterVariable(&r_textcontrast);
935 // allocate fonts storage
936 fonts_mempool = Mem_AllocPool("FONTS", 0, NULL);
937 dp_fonts.maxsize = MAX_FONTS;
938 dp_fonts.f = Mem_Alloc(fonts_mempool, sizeof(dp_font_t) * dp_fonts.maxsize);
939 memset(dp_fonts.f, 0, sizeof(dp_font_t) * dp_fonts.maxsize);
941 // assign starting font names
942 strlcpy(FONT_DEFAULT->title, "default", sizeof(FONT_DEFAULT->title));
943 strlcpy(FONT_DEFAULT->texpath, "gfx/conchars", sizeof(FONT_DEFAULT->texpath));
944 strlcpy(FONT_CONSOLE->title, "console", sizeof(FONT_CONSOLE->title));
945 strlcpy(FONT_SBAR->title, "sbar", sizeof(FONT_SBAR->title));
946 strlcpy(FONT_NOTIFY->title, "notify", sizeof(FONT_NOTIFY->title));
947 strlcpy(FONT_CHAT->title, "chat", sizeof(FONT_CHAT->title));
948 strlcpy(FONT_CENTERPRINT->title, "centerprint", sizeof(FONT_CENTERPRINT->title));
949 strlcpy(FONT_INFOBAR->title, "infobar", sizeof(FONT_INFOBAR->title));
950 strlcpy(FONT_MENU->title, "menu", sizeof(FONT_MENU->title));
951 for(i = 0, j = 0; i < MAX_USERFONTS; ++i)
952 if(!FONT_USER(i)->title[0])
953 dpsnprintf(FONT_USER(i)->title, sizeof(FONT_USER(i)->title), "user%d", j++);
955 Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
956 R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
959 void _DrawQ_Setup(void)
961 r_viewport_t viewport;
962 if (r_refdef.draw2dstage)
964 r_refdef.draw2dstage = true;
966 R_Viewport_InitOrtho(&viewport, &identitymatrix, r_refdef.view.x, vid.height - r_refdef.view.y - r_refdef.view.height, r_refdef.view.width, r_refdef.view.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
967 R_SetViewport(&viewport);
968 GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1);
969 qglDepthFunc(GL_LEQUAL);CHECKGLERROR
970 qglDisable(GL_POLYGON_OFFSET_FILL);CHECKGLERROR
971 GL_CullFace(GL_FRONT); // quake is backwards, this culls back faces
972 R_EntityMatrix(&identitymatrix);
976 GL_PolygonOffset(0, 0);
980 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
983 static void _DrawQ_ProcessDrawFlag(int flags)
987 if(flags == DRAWFLAG_ADDITIVE)
988 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
989 else if(flags == DRAWFLAG_MODULATE)
990 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
991 else if(flags == DRAWFLAG_2XMODULATE)
992 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
993 else if(flags == DRAWFLAG_SCREEN)
994 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
996 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
999 void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags)
1003 _DrawQ_ProcessDrawFlag(flags);
1004 GL_Color(red, green, blue, alpha);
1006 R_Mesh_VertexPointer(floats, 0, 0);
1007 R_Mesh_ColorPointer(NULL, 0, 0);
1008 R_Mesh_ResetTextureState();
1014 height = pic->height;
1015 R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
1016 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
1019 floats[12] = 0.0f;floats[13] = 0.0f;
1020 floats[14] = 1.0f;floats[15] = 0.0f;
1021 floats[16] = 1.0f;floats[17] = 1.0f;
1022 floats[18] = 0.0f;floats[19] = 1.0f;
1024 // AK07: lets be texel correct on the corners
1026 float horz_offset = 0.5f / pic->width;
1027 float vert_offset = 0.5f / pic->height;
1029 floats[12] = 0.0f + horz_offset;floats[13] = 0.0f + vert_offset;
1030 floats[14] = 1.0f - horz_offset;floats[15] = 0.0f + vert_offset;
1031 floats[16] = 1.0f - horz_offset;floats[17] = 1.0f - vert_offset;
1032 floats[18] = 0.0f + horz_offset;floats[19] = 1.0f - vert_offset;
1037 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1039 floats[2] = floats[5] = floats[8] = floats[11] = 0;
1040 floats[0] = floats[9] = x;
1041 floats[1] = floats[4] = y;
1042 floats[3] = floats[6] = x + width;
1043 floats[7] = floats[10] = y + height;
1045 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1048 void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, float org_x, float org_y, float angle, float red, float green, float blue, float alpha, int flags)
1051 float af = DEG2RAD(-angle); // forward
1052 float ar = DEG2RAD(-angle + 90); // right
1053 float sinaf = sin(af);
1054 float cosaf = cos(af);
1055 float sinar = sin(ar);
1056 float cosar = cos(ar);
1058 _DrawQ_ProcessDrawFlag(flags);
1059 GL_Color(red, green, blue, alpha);
1061 R_Mesh_VertexPointer(floats, 0, 0);
1062 R_Mesh_ColorPointer(NULL, 0, 0);
1063 R_Mesh_ResetTextureState();
1069 height = pic->height;
1070 R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
1071 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
1073 floats[12] = 0.0f;floats[13] = 0.0f;
1074 floats[14] = 1.0f;floats[15] = 0.0f;
1075 floats[16] = 1.0f;floats[17] = 1.0f;
1076 floats[18] = 0.0f;floats[19] = 1.0f;
1079 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1081 floats[2] = floats[5] = floats[8] = floats[11] = 0;
1084 floats[0] = x - cosaf*org_x - cosar*org_y;
1085 floats[1] = y - sinaf*org_x - sinar*org_y;
1088 floats[3] = x + cosaf*(width-org_x) - cosar*org_y;
1089 floats[4] = y + sinaf*(width-org_x) - sinar*org_y;
1092 floats[6] = x + cosaf*(width-org_x) + cosar*(height-org_y);
1093 floats[7] = y + sinaf*(width-org_x) + sinar*(height-org_y);
1096 floats[9] = x - cosaf*org_x + cosar*(height-org_y);
1097 floats[10] = y - sinaf*org_x + sinar*(height-org_y);
1099 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1102 void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags)
1106 _DrawQ_ProcessDrawFlag(flags);
1107 GL_Color(red, green, blue, alpha);
1109 R_Mesh_VertexPointer(floats, 0, 0);
1110 R_Mesh_ColorPointer(NULL, 0, 0);
1111 R_Mesh_ResetTextureState();
1112 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1114 floats[2] = floats[5] = floats[8] = floats[11] = 0;
1115 floats[0] = floats[9] = x;
1116 floats[1] = floats[4] = y;
1117 floats[3] = floats[6] = x + width;
1118 floats[7] = floats[10] = y + height;
1120 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1123 /// color tag printing
1124 static const vec4_t string_colors[] =
1127 // LordHavoc: why on earth is cyan before magenta in Quake3?
1128 // LordHavoc: note: Doom3 uses white for [0] and [7]
1129 {0.0, 0.0, 0.0, 1.0}, // black
1130 {1.0, 0.0, 0.0, 1.0}, // red
1131 {0.0, 1.0, 0.0, 1.0}, // green
1132 {1.0, 1.0, 0.0, 1.0}, // yellow
1133 {0.0, 0.0, 1.0, 1.0}, // blue
1134 {0.0, 1.0, 1.0, 1.0}, // cyan
1135 {1.0, 0.0, 1.0, 1.0}, // magenta
1136 {1.0, 1.0, 1.0, 1.0}, // white
1137 // [515]'s BX_COLOREDTEXT extension
1138 {1.0, 1.0, 1.0, 0.5}, // half transparent
1139 {0.5, 0.5, 0.5, 1.0} // half brightness
1140 // Black's color table
1141 //{1.0, 1.0, 1.0, 1.0},
1142 //{1.0, 0.0, 0.0, 1.0},
1143 //{0.0, 1.0, 0.0, 1.0},
1144 //{0.0, 0.0, 1.0, 1.0},
1145 //{1.0, 1.0, 0.0, 1.0},
1146 //{0.0, 1.0, 1.0, 1.0},
1147 //{1.0, 0.0, 1.0, 1.0},
1148 //{0.1, 0.1, 0.1, 1.0}
1151 #define STRING_COLORS_COUNT (sizeof(string_colors) / sizeof(vec4_t))
1153 static void DrawQ_GetTextColor(float color[4], int colorindex, float r, float g, float b, float a, qboolean shadow)
1155 float C = r_textcontrast.value;
1156 float B = r_textbrightness.value;
1157 if (colorindex & 0x10000) // that bit means RGB color
1159 color[0] = ((colorindex >> 12) & 0xf) / 15.0;
1160 color[1] = ((colorindex >> 8) & 0xf) / 15.0;
1161 color[2] = ((colorindex >> 4) & 0xf) / 15.0;
1162 color[3] = (colorindex & 0xf) / 15.0;
1165 Vector4Copy(string_colors[colorindex], color);
1166 Vector4Set(color, color[0] * r * C + B, color[1] * g * C + B, color[2] * b * C + B, color[3] * a);
1169 float shadowalpha = (color[0]+color[1]+color[2]) * 0.8;
1170 Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1));
1174 // NOTE: this function always draws exactly one character if maxwidth <= 0
1175 float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *maxlen, float w, float h, float sw, float sh, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
1177 const char *text_start = text;
1178 int colorindex = STRING_COLOR_DEFAULT;
1181 Uchar ch, mapch, nextch;
1182 Uchar prevch = 0; // used for kerning
1187 ft2_font_map_t *fontmap = NULL;
1188 ft2_font_map_t *map = NULL;
1189 //ft2_font_map_t *prevmap = NULL;
1190 ft2_font_t *ft2 = fnt->ft2;
1192 qboolean snap = true;
1193 qboolean least_one = false;
1194 float dw; // display w
1195 //float dh; // display h
1196 const float *width_of;
1203 // do this in the end
1204 w *= fnt->settings.scale;
1205 h *= fnt->settings.scale;
1207 // find the most fitting size:
1211 map_index = Font_IndexForSize(ft2, h, &w, &h);
1213 map_index = Font_IndexForSize(ft2, h, NULL, NULL);
1214 fontmap = Font_MapForIndex(ft2, map_index);
1223 if (!outcolor || *outcolor == -1)
1224 colorindex = STRING_COLOR_DEFAULT;
1226 colorindex = *outcolor;
1228 // maxwidth /= fnt->scale; // w and h are multiplied by it already
1229 // ftbase_x = snap_to_pixel_x(0);
1234 maxwidth = -maxwidth;
1238 // x = snap_to_pixel_x(x, 0.4); // haha, it's 0 anyway
1241 width_of = fontmap->width_of;
1243 width_of = fnt->width_of;
1245 for (i = 0;((bytes_left = *maxlen - (text - text_start)) > 0) && *text;)
1248 nextch = ch = u8_getnchar(text, &text, bytes_left);
1249 i = text - text_start;
1252 if (ch == ' ' && !fontmap)
1254 if(!least_one || i0) // never skip the first character
1255 if(x + width_of[(int) ' '] * dw > maxwidth)
1258 break; // oops, can't draw this
1260 x += width_of[(int) ' '] * dw;
1263 // i points to the char after ^
1264 if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < *maxlen)
1266 ch = *text; // colors are ascii, so no u8_ needed
1267 if (ch <= '9' && ch >= '0') // ^[0-9] found
1269 colorindex = ch - '0';
1274 // i points to the char after ^...
1275 // i+3 points to 3 in ^x123
1276 // i+3 == *maxlen would mean that char is missing
1277 else if (ch == STRING_COLOR_RGB_TAG_CHAR && i + 3 < *maxlen ) // ^x found
1279 // building colorindex...
1280 ch = tolower(text[1]);
1281 tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
1282 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
1283 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
1284 else tempcolorindex = 0;
1287 ch = tolower(text[2]);
1288 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
1289 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
1290 else tempcolorindex = 0;
1293 ch = tolower(text[3]);
1294 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
1295 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
1296 else tempcolorindex = 0;
1299 colorindex = tempcolorindex | 0xf;
1300 // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
1308 else if (ch == STRING_COLOR_TAG) // ^^ found, ignore the first ^ and go to print the second
1317 if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
1324 map = ft2_oldstyle_map;
1326 if(!least_one || i0) // never skip the first character
1327 if(x + width_of[ch] * dw > maxwidth)
1330 break; // oops, can't draw this
1332 x += width_of[ch] * dw;
1334 if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP)
1336 map = FontMap_FindForChar(fontmap, ch);
1339 if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
1345 mapch = ch - map->start;
1346 if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, NULL))
1348 x += map->glyphs[mapch].advance_x * dw;
1357 *outcolor = colorindex;
1362 float DrawQ_String_Scale(float startx, float starty, const char *text, size_t maxlen, float w, float h, float sw, float sh, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
1364 int shadow, colorindex = STRING_COLOR_DEFAULT;
1366 float x = startx, y, s, t, u, v, thisw;
1367 float *av, *at, *ac;
1370 static float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
1371 static float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
1372 static float color4f[QUADELEMENTS_MAXQUADS*4*4];
1373 Uchar ch, mapch, nextch;
1374 Uchar prevch = 0; // used for kerning
1377 //ft2_font_map_t *prevmap = NULL; // the previous map
1378 ft2_font_map_t *map = NULL; // the currently used map
1379 ft2_font_map_t *fontmap = NULL; // the font map for the size
1381 const char *text_start = text;
1383 ft2_font_t *ft2 = fnt->ft2;
1384 qboolean snap = true;
1388 const float *width_of;
1391 tw = R_TextureWidth(fnt->tex);
1392 th = R_TextureHeight(fnt->tex);
1400 starty -= (fnt->settings.scale - 1) * h * 0.5 - fnt->settings.voffset*h; // center & offset
1401 w *= fnt->settings.scale;
1402 h *= fnt->settings.scale;
1407 map_index = Font_IndexForSize(ft2, h, &w, &h);
1409 map_index = Font_IndexForSize(ft2, h, NULL, NULL);
1410 fontmap = Font_MapForIndex(ft2, map_index);
1416 // draw the font at its baseline when using freetype
1418 ftbase_y = dh * (4.5/6.0);
1423 _DrawQ_ProcessDrawFlag(flags);
1425 R_Mesh_ColorPointer(color4f, 0, 0);
1426 R_Mesh_ResetTextureState();
1428 R_Mesh_TexBind(0, fnt->tex);
1429 R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
1430 R_Mesh_VertexPointer(vertex3f, 0, 0);
1431 R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1);
1438 //ftbase_x = snap_to_pixel_x(ftbase_x);
1441 startx = snap_to_pixel_x(startx, 0.4);
1442 starty = snap_to_pixel_y(starty, 0.4);
1443 ftbase_y = snap_to_pixel_y(ftbase_y, 0.3);
1446 pix_x = vid.width / vid_conwidth.value;
1447 pix_y = vid.height / vid_conheight.value;
1450 width_of = fontmap->width_of;
1452 width_of = fnt->width_of;
1454 for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--)
1459 if (!outcolor || *outcolor == -1)
1460 colorindex = STRING_COLOR_DEFAULT;
1462 colorindex = *outcolor;
1464 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1471 x += r_textshadow.value * vid.width / vid_conwidth.value;
1472 y += r_textshadow.value * vid.height / vid_conheight.value;
1475 for (i = 0;((bytes_left = maxlen - (text - text_start)) > 0) && *text;)
1477 nextch = ch = u8_getnchar(text, &text, bytes_left);
1478 i = text - text_start;
1481 if (ch == ' ' && !fontmap)
1483 x += width_of[(int) ' '] * dw;
1486 if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < maxlen)
1488 ch = *text; // colors are ascii, so no u8_ needed
1489 if (ch <= '9' && ch >= '0') // ^[0-9] found
1491 colorindex = ch - '0';
1492 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1497 else if (ch == STRING_COLOR_RGB_TAG_CHAR && i+3 < maxlen ) // ^x found
1499 // building colorindex...
1500 ch = tolower(text[1]);
1501 tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
1502 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
1503 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
1504 else tempcolorindex = 0;
1507 ch = tolower(text[2]);
1508 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
1509 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
1510 else tempcolorindex = 0;
1513 ch = tolower(text[3]);
1514 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
1515 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
1516 else tempcolorindex = 0;
1519 colorindex = tempcolorindex | 0xf;
1520 // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
1521 //Con_Printf("^1colorindex:^7 %x\n", colorindex);
1522 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1530 else if (ch == STRING_COLOR_TAG)
1539 // using a value of -1 for the oldstyle map because NULL means uninitialized...
1540 // this way we don't need to rebind fnt->tex for every old-style character
1541 // E000..E0FF: emulate old-font characters (to still have smileys and such available)
1544 x += 1.0/pix_x * r_textshadow.value;
1545 y += 1.0/pix_y * r_textshadow.value;
1547 if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
1555 if (map != ft2_oldstyle_map)
1559 // switching from freetype to non-freetype rendering
1560 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1566 R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1);
1567 map = ft2_oldstyle_map;
1571 //num = (unsigned char) text[i];
1572 //thisw = fnt->width_of[num];
1573 thisw = fnt->width_of[ch];
1574 // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering
1575 s = (ch & 15)*0.0625f + (0.5f / tw);
1576 t = (ch >> 4)*0.0625f + (0.5f / th);
1577 u = 0.0625f * thisw - (1.0f / tw);
1578 v = 0.0625f - (1.0f / th);
1579 ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3];
1580 ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3];
1581 ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3];
1582 ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3];
1583 at[ 0] = s ; at[ 1] = t ;
1584 at[ 2] = s+u ; at[ 3] = t ;
1585 at[ 4] = s+u ; at[ 5] = t+v ;
1586 at[ 6] = s ; at[ 7] = t+v ;
1587 av[ 0] = x ; av[ 1] = y ; av[ 2] = 10;
1588 av[ 3] = x+dw*thisw ; av[ 4] = y ; av[ 5] = 10;
1589 av[ 6] = x+dw*thisw ; av[ 7] = y+dh ; av[ 8] = 10;
1590 av[ 9] = x ; av[10] = y+dh ; av[11] = 10;
1595 if (batchcount >= QUADELEMENTS_MAXQUADS)
1597 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1603 x += width_of[ch] * dw;
1605 if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP)
1607 // new charmap - need to render
1610 // we need a different character map, render what we currently have:
1611 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1618 map = FontMap_FindForChar(fontmap, ch);
1621 if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
1628 // this shouldn't happen
1633 R_SetupShader_Generic(map->texture, NULL, GL_MODULATE, 1);
1636 mapch = ch - map->start;
1637 thisw = map->glyphs[mapch].advance_x;
1641 if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, &ky))
1648 ac[ 0] = color[0]; ac[ 1] = color[1]; ac[ 2] = color[2]; ac[ 3] = color[3];
1649 ac[ 4] = color[0]; ac[ 5] = color[1]; ac[ 6] = color[2]; ac[ 7] = color[3];
1650 ac[ 8] = color[0]; ac[ 9] = color[1]; ac[10] = color[2]; ac[11] = color[3];
1651 ac[12] = color[0]; ac[13] = color[1]; ac[14] = color[2]; ac[15] = color[3];
1652 at[0] = map->glyphs[mapch].txmin; at[1] = map->glyphs[mapch].tymin;
1653 at[2] = map->glyphs[mapch].txmax; at[3] = map->glyphs[mapch].tymin;
1654 at[4] = map->glyphs[mapch].txmax; at[5] = map->glyphs[mapch].tymax;
1655 at[6] = map->glyphs[mapch].txmin; at[7] = map->glyphs[mapch].tymax;
1656 av[ 0] = x + dw * map->glyphs[mapch].vxmin; av[ 1] = y + dh * map->glyphs[mapch].vymin; av[ 2] = 10;
1657 av[ 3] = x + dw * map->glyphs[mapch].vxmax; av[ 4] = y + dh * map->glyphs[mapch].vymin; av[ 5] = 10;
1658 av[ 6] = x + dw * map->glyphs[mapch].vxmax; av[ 7] = y + dh * map->glyphs[mapch].vymax; av[ 8] = 10;
1659 av[ 9] = x + dw * map->glyphs[mapch].vxmin; av[10] = y + dh * map->glyphs[mapch].vymax; av[11] = 10;
1668 if (batchcount >= QUADELEMENTS_MAXQUADS)
1670 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1682 x -= 1.0/pix_x * r_textshadow.value;
1683 y -= 1.0/pix_y * r_textshadow.value;
1688 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1691 *outcolor = colorindex;
1693 // note: this relies on the proper text (not shadow) being drawn last
1697 float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
1699 return DrawQ_String_Scale(startx, starty, text, maxlen, w, h, 1, 1, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, fnt);
1702 float DrawQ_TextWidth_UntilWidth_TrackColors(const char *text, size_t *maxlen, float w, float h, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
1704 return DrawQ_TextWidth_UntilWidth_TrackColors_Scale(text, maxlen, w, h, 1, 1, outcolor, ignorecolorcodes, fnt, maxwidth);
1707 float DrawQ_TextWidth(const char *text, size_t maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt)
1709 return DrawQ_TextWidth_UntilWidth(text, &maxlen, w, h, ignorecolorcodes, fnt, 1000000000);
1712 float DrawQ_TextWidth_UntilWidth(const char *text, size_t *maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
1714 return DrawQ_TextWidth_UntilWidth_TrackColors(text, maxlen, w, h, NULL, ignorecolorcodes, fnt, maxWidth);
1719 // no ^xrgb management
1720 static int DrawQ_BuildColoredText(char *output2c, size_t maxoutchars, const char *text, int maxreadchars, qboolean ignorecolorcodes, int *outcolor)
1722 int color, numchars = 0;
1723 char *outputend2c = output2c + maxoutchars - 2;
1724 if (!outcolor || *outcolor == -1)
1725 color = STRING_COLOR_DEFAULT;
1729 maxreadchars = 1<<30;
1730 textend = text + maxreadchars;
1731 while (text != textend && *text)
1733 if (*text == STRING_COLOR_TAG && !ignorecolorcodes && text + 1 != textend)
1735 if (text[1] == STRING_COLOR_TAG)
1737 else if (text[1] >= '0' && text[1] <= '9')
1739 color = text[1] - '0';
1744 if (output2c >= outputend2c)
1746 *output2c++ = *text++;
1747 *output2c++ = color;
1750 output2c[0] = output2c[1] = 0;
1757 void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags)
1761 _DrawQ_ProcessDrawFlag(flags);
1763 R_Mesh_VertexPointer(floats, 0, 0);
1764 R_Mesh_ColorPointer(floats + 20, 0, 0);
1765 R_Mesh_ResetTextureState();
1771 height = pic->height;
1772 R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
1773 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
1774 floats[12] = s1;floats[13] = t1;
1775 floats[14] = s2;floats[15] = t2;
1776 floats[16] = s4;floats[17] = t4;
1777 floats[18] = s3;floats[19] = t3;
1780 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1782 floats[2] = floats[5] = floats[8] = floats[11] = 0;
1783 floats[0] = floats[9] = x;
1784 floats[1] = floats[4] = y;
1785 floats[3] = floats[6] = x + width;
1786 floats[7] = floats[10] = y + height;
1787 floats[20] = r1;floats[21] = g1;floats[22] = b1;floats[23] = a1;
1788 floats[24] = r2;floats[25] = g2;floats[26] = b2;floats[27] = a2;
1789 floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4;
1790 floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3;
1792 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1795 void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
1797 _DrawQ_ProcessDrawFlag(flags);
1799 R_Mesh_VertexPointer(mesh->data_vertex3f, 0, 0);
1800 R_Mesh_ColorPointer(mesh->data_color4f, 0, 0);
1801 R_Mesh_ResetTextureState();
1802 R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0);
1803 R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1);
1805 R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, mesh->data_element3s, 0, 0);
1808 void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
1812 _DrawQ_ProcessDrawFlag(flags);
1816 qglBegin(GL_LINE_LOOP);
1817 for (num = 0;num < mesh->num_vertices;num++)
1819 if (mesh->data_color4f)
1820 GL_Color(mesh->data_color4f[num*4+0], mesh->data_color4f[num*4+1], mesh->data_color4f[num*4+2], mesh->data_color4f[num*4+3]);
1821 qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]);
1827 //[515]: this is old, delete
1828 void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags)
1830 _DrawQ_ProcessDrawFlag(flags);
1832 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1835 //qglLineWidth(width);CHECKGLERROR
1837 GL_Color(r,g,b,alpha);
1840 qglVertex2f(x1, y1);
1841 qglVertex2f(x2, y2);
1846 void DrawQ_SetClipArea(float x, float y, float width, float height)
1851 // We have to convert the con coords into real coords
1852 // OGL uses top to bottom
1853 ix = (int)(0.5 + x * ((float)vid.width / vid_conwidth.integer));
1854 iy = (int)(0.5 + y * ((float) vid.height / vid_conheight.integer));
1855 iw = (int)(width * ((float)vid.width / vid_conwidth.integer));
1856 ih = (int)(height * ((float)vid.height / vid_conheight.integer));
1857 GL_Scissor(ix, vid.height - iy - ih, iw, ih);
1859 GL_ScissorTest(true);
1862 void DrawQ_ResetClipArea(void)
1865 GL_ScissorTest(false);
1868 void DrawQ_Finish(void)
1870 r_refdef.draw2dstage = false;
1873 static float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10};
1874 void R_DrawGamma(void)
1877 switch(vid.renderpath)
1879 case RENDERPATH_GL20:
1880 case RENDERPATH_CGGL:
1881 if (vid_usinghwgamma || v_glslgamma.integer)
1884 case RENDERPATH_GL13:
1885 case RENDERPATH_GL11:
1886 if (vid_usinghwgamma)
1890 // all the blends ignore depth
1891 R_Mesh_VertexPointer(blendvertex3f, 0, 0);
1892 R_Mesh_ColorPointer(NULL, 0, 0);
1893 R_Mesh_ResetTextureState();
1894 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1896 GL_DepthRange(0, 1);
1897 GL_PolygonOffset(0, 0);
1898 GL_DepthTest(false);
1899 if (v_color_enable.integer)
1901 c[0] = v_color_white_r.value;
1902 c[1] = v_color_white_g.value;
1903 c[2] = v_color_white_b.value;
1906 c[0] = c[1] = c[2] = v_contrast.value;
1907 if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
1909 GL_BlendFunc(GL_DST_COLOR, GL_ONE);
1910 while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
1912 GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
1913 R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);
1914 VectorScale(c, 0.5, c);
1917 if (v_color_enable.integer)
1919 c[0] = v_color_black_r.value;
1920 c[1] = v_color_black_g.value;
1921 c[2] = v_color_black_b.value;
1924 c[0] = c[1] = c[2] = v_brightness.value;
1925 if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
1927 GL_BlendFunc(GL_ONE, GL_ONE);
1928 GL_Color(c[0], c[1], c[2], 1);
1929 R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);