2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 #include "cl_dyntexture.h"
28 dp_font_t dp_fonts[MAX_FONTS] = {{0}};
30 cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
31 cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
32 cvar_t r_textcontrast = {CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"};
34 extern cvar_t v_glslgamma;
36 //=============================================================================
37 /* Support Routines */
39 #define FONT_FILESIZE 13468
40 #define MAX_CACHED_PICS 1024
41 #define CACHEPICHASHSIZE 256
42 static cachepic_t *cachepichash[CACHEPICHASHSIZE];
43 static cachepic_t cachepics[MAX_CACHED_PICS];
44 static int numcachepics;
46 static rtexturepool_t *drawtexturepool;
48 static const unsigned char concharimage[FONT_FILESIZE] =
53 static rtexture_t *draw_generateconchars(void)
56 unsigned char buffer[65536][4], *data = NULL;
59 data = LoadTGA_BGRA (concharimage, FONT_FILESIZE);
61 for (i = 0;i < 8192;i++)
63 random = lhrandom (0.0,1.0);
64 buffer[i][2] = 83 + (unsigned char)(random * 64);
65 buffer[i][1] = 71 + (unsigned char)(random * 32);
66 buffer[i][0] = 23 + (unsigned char)(random * 16);
67 buffer[i][3] = data[i*4+0];
70 for (i = 8192;i < 32768;i++)
72 random = lhrandom (0.0,1.0);
73 buffer[i][2] = 95 + (unsigned char)(random * 64);
74 buffer[i][1] = 95 + (unsigned char)(random * 64);
75 buffer[i][0] = 95 + (unsigned char)(random * 64);
76 buffer[i][3] = data[i*4+0];
79 for (i = 32768;i < 40960;i++)
81 random = lhrandom (0.0,1.0);
82 buffer[i][2] = 83 + (unsigned char)(random * 64);
83 buffer[i][1] = 71 + (unsigned char)(random * 32);
84 buffer[i][0] = 23 + (unsigned char)(random * 16);
85 buffer[i][3] = data[i*4+0];
88 for (i = 40960;i < 65536;i++)
90 random = lhrandom (0.0,1.0);
91 buffer[i][2] = 96 + (unsigned char)(random * 64);
92 buffer[i][1] = 43 + (unsigned char)(random * 32);
93 buffer[i][0] = 27 + (unsigned char)(random * 32);
94 buffer[i][3] = data[i*4+0];
98 Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, &buffer[0][0]);
102 return R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, &buffer[0][0], TEXTYPE_BGRA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
105 static rtexture_t *draw_generateditherpattern(void)
108 unsigned char pixels[8][8];
109 for (y = 0;y < 8;y++)
110 for (x = 0;x < 8;x++)
111 pixels[y][x] = ((x^y) & 4) ? 254 : 0;
112 return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST | TEXF_PRECACHE, palette_bgra_transparent);
115 typedef struct embeddedpic_s
124 static const embeddedpic_t embeddedpics[] =
127 "gfx/prydoncursor001", 16, 16,
146 "ui/mousepointer", 16, 16,
165 "gfx/crosshair1", 16, 16,
184 "gfx/crosshair2", 16, 16,
203 "gfx/crosshair3", 16, 16,
222 "gfx/crosshair4", 16, 16,
241 "gfx/crosshair5", 8, 8,
252 "gfx/crosshair6", 2, 2,
257 "gfx/crosshair7", 16, 16,
276 "gfx/editlights/cursor", 16, 16,
295 "gfx/editlights/light", 16, 16,
314 "gfx/editlights/noshadow", 16, 16,
333 "gfx/editlights/selection", 16, 16,
352 "gfx/editlights/cubemaplight", 16, 16,
371 "gfx/editlights/cubemapnoshadowlight", 16, 16,
392 static rtexture_t *draw_generatepic(const char *name, qboolean quiet)
394 const embeddedpic_t *p;
395 for (p = embeddedpics;p->name;p++)
396 if (!strcmp(name, p->name))
397 return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_bgra_embeddedpic);
398 if (!strcmp(name, "gfx/conchars"))
399 return draw_generateconchars();
400 if (!strcmp(name, "gfx/colorcontrol/ditherpattern"))
401 return draw_generateditherpattern();
403 Con_Printf("Draw_CachePic: failed to load %s\n", name);
404 return r_texture_notexture;
413 // FIXME: move this to client somehow
414 cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
420 unsigned char *lmpdata;
421 char lmpname[MAX_QPATH];
423 // check whether the picture has already been cached
424 crc = CRC_Block((unsigned char *)path, strlen(path));
425 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
426 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
427 if (!strcmp (path, pic->name))
430 if (numcachepics == MAX_CACHED_PICS)
432 Con_Printf ("Draw_CachePic: numcachepics == MAX_CACHED_PICS\n");
433 // FIXME: support NULL in callers?
434 return cachepics; // return the first one
436 pic = cachepics + (numcachepics++);
437 strlcpy (pic->name, path, sizeof(pic->name));
439 pic->chain = cachepichash[hashkey];
440 cachepichash[hashkey] = pic;
442 // check whether it is an dynamic texture (if so, we can directly use its texture handler)
443 pic->tex = CL_GetDynTexture( path );
444 // if so, set the width/height, too
446 pic->width = R_TextureWidth(pic->tex);
447 pic->height = R_TextureHeight(pic->tex);
448 // we're done now (early-out)
453 if (!(cachepicflags & CACHEPICFLAG_NOTPERSISTENT))
454 flags |= TEXF_PRECACHE;
455 if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
457 if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer)
458 flags |= TEXF_COMPRESS;
460 // load a high quality image from disk if possible
461 pic->tex = loadtextureimage(drawtexturepool, path, false, flags, true);
462 if (pic->tex == NULL && !strncmp(path, "gfx/", 4))
464 // compatibility with older versions which did not require gfx/ prefix
465 pic->tex = loadtextureimage(drawtexturepool, path + 4, false, flags, true);
467 // if a high quality image was loaded, set the pic's size to match it, just
468 // in case there's no low quality version to get the size from
471 pic->width = R_TextureWidth(pic->tex);
472 pic->height = R_TextureHeight(pic->tex);
475 // now read the low quality version (wad or lmp file), and take the pic
476 // size from that even if we don't upload the texture, this way the pics
477 // show up the right size in the menu even if they were replaced with
478 // higher or lower resolution versions
479 dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", path);
480 if (!strncmp(path, "gfx/", 4) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize)))
482 if (developer_loading.integer)
483 Con_Printf("loading lump \"%s\"\n", path);
487 pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
488 pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
489 // if no high quality replacement image was found, upload the original low quality texture
491 pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_transparent);
495 else if ((lmpdata = W_GetLumpName (path + 4)))
497 if (developer_loading.integer)
498 Con_Printf("loading gfx.wad lump \"%s\"\n", path + 4);
500 if (!strcmp(path, "gfx/conchars"))
502 // conchars is a raw image and with color 0 as transparent instead of 255
505 // if no high quality replacement image was found, upload the original low quality texture
507 pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_font);
511 pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
512 pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
513 // if no high quality replacement image was found, upload the original low quality texture
515 pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_transparent);
519 // if it's not found on disk, generate an image
520 if (pic->tex == NULL)
522 pic->tex = draw_generatepic(path, (cachepicflags & CACHEPICFLAG_QUIET) != 0);
523 pic->width = R_TextureWidth(pic->tex);
524 pic->height = R_TextureHeight(pic->tex);
530 cachepic_t *Draw_CachePic (const char *path)
532 return Draw_CachePic_Flags (path, 0);
535 cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels_bgra)
540 crc = CRC_Block((unsigned char *)picname, strlen(picname));
541 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
542 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
543 if (!strcmp (picname, pic->name))
548 if (pic->tex && pic->width == width && pic->height == height)
550 R_UpdateTexture(pic->tex, pixels_bgra, 0, 0, width, height);
558 if (numcachepics == MAX_CACHED_PICS)
560 Con_Printf ("Draw_NewPic: numcachepics == MAX_CACHED_PICS\n");
561 // FIXME: support NULL in callers?
562 return cachepics; // return the first one
564 pic = cachepics + (numcachepics++);
565 strlcpy (pic->name, picname, sizeof(pic->name));
567 pic->chain = cachepichash[hashkey];
568 cachepichash[hashkey] = pic;
573 pic->height = height;
575 R_FreeTexture(pic->tex);
576 pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, alpha ? TEXF_ALPHA : 0, NULL);
580 void Draw_FreePic(const char *picname)
585 // this doesn't really free the pic, but does free it's texture
586 crc = CRC_Block((unsigned char *)picname, strlen(picname));
587 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
588 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
590 if (!strcmp (picname, pic->name) && pic->tex)
592 R_FreeTexture(pic->tex);
600 extern int con_linewidth; // to force rewrapping
601 static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
604 float maxwidth, scale;
605 char widthfile[MAX_QPATH];
607 fs_offset_t widthbufsize;
609 if(override || !fnt->texpath[0])
610 strlcpy(fnt->texpath, name, sizeof(fnt->texpath));
612 if(drawtexturepool == NULL)
613 return; // before gl_draw_start, so will be loaded later
615 fnt->tex = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
616 if(fnt->tex == r_texture_notexture)
618 fnt->tex = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION)->tex;
619 strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile));
622 dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->texpath);
624 // unspecified width == 1 (base width)
625 for(i = 1; i < 256; ++i)
626 fnt->width_of[i] = 1;
629 // FIXME load "name.width", if it fails, fill all with 1
630 if((widthbuf = (char *) FS_LoadFile(widthfile, tempmempool, true, &widthbufsize)))
632 float extraspacing = 0;
633 const char *p = widthbuf;
638 if(!COM_ParseToken_Simple(&p, false, false))
656 fnt->width_of[ch++] = atof(com_token) + extraspacing;
659 if(!strcmp(com_token, "extraspacing"))
661 if(!COM_ParseToken_Simple(&p, false, false))
663 extraspacing = atof(com_token);
665 else if(!strcmp(com_token, "scale"))
667 if(!COM_ParseToken_Simple(&p, false, false))
669 scale = atof(com_token);
673 Con_Printf("Warning: skipped unknown font property %s\n", com_token);
674 if(!COM_ParseToken_Simple(&p, false, false))
684 maxwidth = fnt->width_of[1];
685 for(i = 2; i < 256; ++i)
686 maxwidth = max(maxwidth, fnt->width_of[i]);
687 fnt->maxwidth = maxwidth;
689 // fix up maxwidth for overlap
690 fnt->maxwidth *= scale;
693 if(fnt == FONT_CONSOLE)
694 con_linewidth = -1; // rewrap console in next frame
697 static dp_font_t *FindFont(const char *title)
700 for(i = 0; i < MAX_FONTS; ++i)
701 if(!strcmp(dp_fonts[i].title, title))
706 static void LoadFont_f(void)
712 Con_Printf("Available font commands:\n");
713 for(i = 0; i < MAX_FONTS; ++i)
714 Con_Printf(" loadfont %s gfx/tgafile\n", dp_fonts[i].title);
717 f = FindFont(Cmd_Argv(1));
720 Con_Printf("font function not found\n");
723 LoadFont(true, (Cmd_Argc() < 3) ? "gfx/conchars" : Cmd_Argv(2), f);
731 static void gl_draw_start(void)
734 drawtexturepool = R_AllocTexturePool();
737 memset(cachepichash, 0, sizeof(cachepichash));
739 for(i = 0; i < MAX_FONTS; ++i)
740 LoadFont(false, va("gfx/font_%s", dp_fonts[i].title), &dp_fonts[i]);
742 // draw the loading screen so people have something to see in the newly opened window
743 SCR_UpdateLoadingScreen(true);
746 static void gl_draw_shutdown(void)
748 R_FreeTexturePool(&drawtexturepool);
751 memset(cachepichash, 0, sizeof(cachepichash));
754 static void gl_draw_newmap(void)
758 void GL_Draw_Init (void)
761 Cvar_RegisterVariable(&r_textshadow);
762 Cvar_RegisterVariable(&r_textbrightness);
763 Cvar_RegisterVariable(&r_textcontrast);
764 Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
765 R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
767 strlcpy(FONT_DEFAULT->title, "default", sizeof(FONT_DEFAULT->title));
768 strlcpy(FONT_DEFAULT->texpath, "gfx/conchars", sizeof(FONT_DEFAULT->texpath));
769 strlcpy(FONT_CONSOLE->title, "console", sizeof(FONT_CONSOLE->title));
770 strlcpy(FONT_SBAR->title, "sbar", sizeof(FONT_SBAR->title));
771 strlcpy(FONT_NOTIFY->title, "notify", sizeof(FONT_NOTIFY->title));
772 strlcpy(FONT_CHAT->title, "chat", sizeof(FONT_CHAT->title));
773 strlcpy(FONT_CENTERPRINT->title, "centerprint", sizeof(FONT_CENTERPRINT->title));
774 strlcpy(FONT_INFOBAR->title, "infobar", sizeof(FONT_INFOBAR->title));
775 strlcpy(FONT_MENU->title, "menu", sizeof(FONT_MENU->title));
776 for(i = 0, j = 0; i < MAX_USERFONTS; ++i)
777 if(!FONT_USER[i].title[0])
778 dpsnprintf(FONT_USER[i].title, sizeof(FONT_USER[i].title), "user%d", j++);
781 void _DrawQ_Setup(void)
783 if (r_refdef.draw2dstage)
785 r_refdef.draw2dstage = true;
787 qglViewport(r_refdef.view.x, vid.height - (r_refdef.view.y + r_refdef.view.height), r_refdef.view.width, r_refdef.view.height);CHECKGLERROR
788 GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1);
789 GL_SetupView_Mode_Ortho(0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100);
790 qglDepthFunc(GL_LEQUAL);CHECKGLERROR
791 qglDisable(GL_POLYGON_OFFSET_FILL);CHECKGLERROR
792 GL_CullFace(GL_FRONT); // quake is backwards, this culls back faces
793 R_Mesh_Matrix(&identitymatrix);
797 GL_PolygonOffset(0, 0);
801 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
803 R_SetupGenericShader(true);
806 static void _DrawQ_ProcessDrawFlag(int flags)
810 if(flags == DRAWFLAG_ADDITIVE)
811 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
812 else if(flags == DRAWFLAG_MODULATE)
813 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
814 else if(flags == DRAWFLAG_2XMODULATE)
815 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
816 else if(flags == DRAWFLAG_SCREEN)
817 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
819 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
822 void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags)
826 _DrawQ_ProcessDrawFlag(flags);
827 GL_Color(red, green, blue, alpha);
829 R_Mesh_VertexPointer(floats, 0, 0);
830 R_Mesh_ColorPointer(NULL, 0, 0);
831 R_Mesh_ResetTextureState();
832 R_SetupGenericShader(pic != NULL);
838 height = pic->height;
839 R_Mesh_TexBind(0, R_GetTexture(pic->tex));
840 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
843 floats[12] = 0.0f;floats[13] = 0.0f;
844 floats[14] = 1.0f;floats[15] = 0.0f;
845 floats[16] = 1.0f;floats[17] = 1.0f;
846 floats[18] = 0.0f;floats[19] = 1.0f;
848 // AK07: lets be texel correct on the corners
850 float horz_offset = 0.5f / pic->width;
851 float vert_offset = 0.5f / pic->height;
853 floats[12] = 0.0f + horz_offset;floats[13] = 0.0f + vert_offset;
854 floats[14] = 1.0f - horz_offset;floats[15] = 0.0f + vert_offset;
855 floats[16] = 1.0f - horz_offset;floats[17] = 1.0f - vert_offset;
856 floats[18] = 0.0f + horz_offset;floats[19] = 1.0f - vert_offset;
861 floats[2] = floats[5] = floats[8] = floats[11] = 0;
862 floats[0] = floats[9] = x;
863 floats[1] = floats[4] = y;
864 floats[3] = floats[6] = x + width;
865 floats[7] = floats[10] = y + height;
867 R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
870 void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags)
874 _DrawQ_ProcessDrawFlag(flags);
875 GL_Color(red, green, blue, alpha);
877 R_Mesh_VertexPointer(floats, 0, 0);
878 R_Mesh_ColorPointer(NULL, 0, 0);
879 R_Mesh_ResetTextureState();
880 R_SetupGenericShader(false);
882 floats[2] = floats[5] = floats[8] = floats[11] = 0;
883 floats[0] = floats[9] = x;
884 floats[1] = floats[4] = y;
885 floats[3] = floats[6] = x + width;
886 floats[7] = floats[10] = y + height;
888 R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
891 // color tag printing
892 static const vec4_t string_colors[] =
895 // LordHavoc: why on earth is cyan before magenta in Quake3?
896 // LordHavoc: note: Doom3 uses white for [0] and [7]
897 {0.0, 0.0, 0.0, 1.0}, // black
898 {1.0, 0.0, 0.0, 1.0}, // red
899 {0.0, 1.0, 0.0, 1.0}, // green
900 {1.0, 1.0, 0.0, 1.0}, // yellow
901 {0.0, 0.0, 1.0, 1.0}, // blue
902 {0.0, 1.0, 1.0, 1.0}, // cyan
903 {1.0, 0.0, 1.0, 1.0}, // magenta
904 {1.0, 1.0, 1.0, 1.0}, // white
905 // [515]'s BX_COLOREDTEXT extension
906 {1.0, 1.0, 1.0, 0.5}, // half transparent
907 {0.5, 0.5, 0.5, 1.0} // half brightness
908 // Black's color table
909 //{1.0, 1.0, 1.0, 1.0},
910 //{1.0, 0.0, 0.0, 1.0},
911 //{0.0, 1.0, 0.0, 1.0},
912 //{0.0, 0.0, 1.0, 1.0},
913 //{1.0, 1.0, 0.0, 1.0},
914 //{0.0, 1.0, 1.0, 1.0},
915 //{1.0, 0.0, 1.0, 1.0},
916 //{0.1, 0.1, 0.1, 1.0}
919 #define STRING_COLORS_COUNT (sizeof(string_colors) / sizeof(vec4_t))
921 static void DrawQ_GetTextColor(float color[4], int colorindex, float r, float g, float b, float a, qboolean shadow)
923 float C = r_textcontrast.value;
924 float B = r_textbrightness.value;
925 if (colorindex & 0x10000) // that bit means RGB color
927 color[0] = ((colorindex >> 12) & 0xf) / 15.0;
928 color[1] = ((colorindex >> 8) & 0xf) / 15.0;
929 color[2] = ((colorindex >> 4) & 0xf) / 15.0;
930 color[3] = (colorindex & 0xf) / 15.0;
933 Vector4Copy(string_colors[colorindex], color);
934 Vector4Set(color, color[0] * r * C + B, color[1] * g * C + B, color[2] * b * C + B, color[3] * a);
937 float shadowalpha = (color[0]+color[1]+color[2]) * 0.8;
938 Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1));
942 float DrawQ_TextWidth_Font_UntilWidth_TrackColors(const char *text, size_t *maxlen, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
944 int num, colorindex = STRING_COLOR_DEFAULT;
948 int current_alpha, tempcolorindex;
953 if (!outcolor || *outcolor == -1)
954 colorindex = STRING_COLOR_DEFAULT;
956 colorindex = *outcolor;
958 maxwidth /= fnt->scale;
962 for (i = 0;i < *maxlen && text[i];i++)
966 if(x + fnt->width_of[' '] > maxwidth)
967 break; // oops, can't draw this
968 x += fnt->width_of[' '];
971 if (text[i] == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < *maxlen)
974 if (ch <= '9' && ch >= '0') // ^[0-9] found
976 colorindex = ch - '0';
979 else if (ch == STRING_COLOR_RGB_DEFAULT && i + 3 < *maxlen ) // ^x found
981 // building colorindex...
982 ch = tolower(text[i+1]);
983 tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
984 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
985 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
986 else tempcolorindex = 0;
989 ch = tolower(text[i+2]);
990 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
991 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
992 else tempcolorindex = 0;
995 ch = tolower(text[i+3]);
996 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
997 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
998 else tempcolorindex = 0;
1001 colorindex = tempcolorindex | current_alpha;
1002 // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
1009 /*else if (ch == 'a' && i + 1 < *maxlen) // ^a found
1013 ch = tolower(text[i+1]);
1014 if (ch <= '9' && ch >= '0') current_alpha = (ch - '0');
1015 else if (ch >= 'a' && ch <= 'f') current_alpha = (ch - 87);
1016 else if (ch == '+' && colorindex > 9)
1018 current_alpha = colorindex & 0xf;
1019 if (current_alpha < 0xf)
1022 else if (ch == '-' && colorindex > 9)
1024 current_alpha = colorindex & 0xf;
1025 if (current_alpha > 0)
1028 colorindex = ((colorindex >> 4 ) << 4) + current_alpha;
1033 else if (ch == STRING_COLOR_TAG) // ^^ found, ignore the first ^ and go to print the second
1037 num = (unsigned char) text[i];
1038 if(x + fnt->width_of[num] > maxwidth)
1039 break; // oops, can't draw this
1040 x += fnt->width_of[num];
1046 *outcolor = colorindex;
1048 return x * fnt->scale;
1051 float DrawQ_String_Font(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
1053 int num, shadow, colorindex = STRING_COLOR_DEFAULT;
1055 float x = startx, y, s, t, u, v, thisw;
1056 float *av, *at, *ac;
1059 float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
1060 float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
1061 float color4f[QUADELEMENTS_MAXQUADS*4*4];
1063 int current_alpha, tempcolorindex;
1066 tw = R_TextureWidth(fnt->tex);
1067 th = R_TextureHeight(fnt->tex);
1069 starty -= (fnt->scale - 1) * h * 0.5; // center
1076 _DrawQ_ProcessDrawFlag(flags);
1078 R_Mesh_ColorPointer(color4f, 0, 0);
1079 R_Mesh_ResetTextureState();
1080 R_Mesh_TexBind(0, R_GetTexture(fnt->tex));
1081 R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
1082 R_Mesh_VertexPointer(vertex3f, 0, 0);
1083 R_SetupGenericShader(true);
1090 for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--)
1092 if (!outcolor || *outcolor == -1)
1093 colorindex = STRING_COLOR_DEFAULT;
1095 colorindex = *outcolor;
1097 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow);
1103 x += r_textshadow.value;
1104 y += r_textshadow.value;
1106 current_alpha = 0xf;
1107 for (i = 0;i < maxlen && text[i];i++)
1111 x += fnt->width_of[' '] * w;
1114 if (text[i] == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < maxlen)
1117 if (ch <= '9' && ch >= '0') // ^[0-9] found
1119 colorindex = ch - '0';
1120 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow);
1123 else if (ch == STRING_COLOR_RGB_DEFAULT && i+3 < maxlen ) // ^x found
1125 // building colorindex...
1126 ch = tolower(text[i+1]);
1127 tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
1128 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
1129 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
1130 else tempcolorindex = 0;
1133 ch = tolower(text[i+2]);
1134 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
1135 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
1136 else tempcolorindex = 0;
1139 ch = tolower(text[i+3]);
1140 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
1141 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
1142 else tempcolorindex = 0;
1145 colorindex = tempcolorindex | current_alpha;
1146 // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
1147 //Con_Printf("^1colorindex:^7 %x\n", colorindex);
1148 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow);
1155 /*else if (ch == 'a' && i+1 < maxlen ) // ^a found
1157 if (colorindex > 9) // colorindex is a RGB color
1159 ch = tolower(text[i+1]);
1160 if (ch <= '9' && ch >= '0') current_alpha = (ch - '0');
1161 else if (ch >= 'a' && ch <= 'f') current_alpha = (ch - 87);
1162 else if (ch == '+' && colorindex > 9)
1164 current_alpha = colorindex & 0xf;
1165 if (current_alpha < 0xf)
1168 else if (ch == '-' && colorindex > 9)
1170 current_alpha = colorindex & 0xf;
1171 if (current_alpha > 0)
1174 colorindex = ((colorindex >> 4 ) << 4) + current_alpha;
1175 //Con_Printf("^1colorindex:^7 %x\n", colorindex);
1176 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow);
1181 else if (ch == STRING_COLOR_TAG)
1185 num = (unsigned char) text[i];
1186 thisw = fnt->width_of[num];
1187 // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering
1188 s = (num & 15)*0.0625f + (0.5f / tw);
1189 t = (num >> 4)*0.0625f + (0.5f / th);
1190 u = 0.0625f * thisw - (1.0f / tw);
1191 v = 0.0625f - (1.0f / th);
1192 ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3];
1193 ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3];
1194 ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3];
1195 ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3];
1196 at[ 0] = s ; at[ 1] = t ;
1197 at[ 2] = s+u ; at[ 3] = t ;
1198 at[ 4] = s+u ; at[ 5] = t+v ;
1199 at[ 6] = s ; at[ 7] = t+v ;
1200 av[ 0] = x ; av[ 1] = y ; av[ 2] = 10;
1201 av[ 3] = x+w*thisw ; av[ 4] = y ; av[ 5] = 10;
1202 av[ 6] = x+w*thisw ; av[ 7] = y+h ; av[ 8] = 10;
1203 av[ 9] = x ; av[10] = y+h ; av[11] = 10;
1208 if (batchcount >= QUADELEMENTS_MAXQUADS)
1210 GL_LockArrays(0, batchcount * 4);
1211 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, NULL, quadelements, 0, 0);
1212 GL_LockArrays(0, 0);
1223 GL_LockArrays(0, batchcount * 4);
1224 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, NULL, quadelements, 0, 0);
1225 GL_LockArrays(0, 0);
1229 *outcolor = colorindex;
1231 // note: this relies on the proper text (not shadow) being drawn last
1235 float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes)
1237 return DrawQ_String_Font(startx, starty, text, maxlen, w, h, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, &dp_fonts[0]);
1240 float DrawQ_TextWidth_Font(const char *text, size_t maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt)
1242 return DrawQ_TextWidth_Font_UntilWidth(text, &maxlen, ignorecolorcodes, fnt, 1000000000);
1245 float DrawQ_TextWidth_Font_UntilWidth(const char *text, size_t *maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
1247 return DrawQ_TextWidth_Font_UntilWidth_TrackColors(text, maxlen, NULL, ignorecolorcodes, fnt, maxWidth);
1252 // no ^xrgb management
1253 static int DrawQ_BuildColoredText(char *output2c, size_t maxoutchars, const char *text, int maxreadchars, qboolean ignorecolorcodes, int *outcolor)
1255 int color, numchars = 0;
1256 char *outputend2c = output2c + maxoutchars - 2;
1257 if (!outcolor || *outcolor == -1)
1258 color = STRING_COLOR_DEFAULT;
1262 maxreadchars = 1<<30;
1263 textend = text + maxreadchars;
1264 while (text != textend && *text)
1266 if (*text == STRING_COLOR_TAG && !ignorecolorcodes && text + 1 != textend)
1268 if (text[1] == STRING_COLOR_TAG)
1270 else if (text[1] >= '0' && text[1] <= '9')
1272 color = text[1] - '0';
1277 if (output2c >= outputend2c)
1279 *output2c++ = *text++;
1280 *output2c++ = color;
1283 output2c[0] = output2c[1] = 0;
1290 void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags)
1294 _DrawQ_ProcessDrawFlag(flags);
1296 R_Mesh_VertexPointer(floats, 0, 0);
1297 R_Mesh_ColorPointer(floats + 20, 0, 0);
1298 R_Mesh_ResetTextureState();
1299 R_SetupGenericShader(pic != NULL);
1305 height = pic->height;
1306 R_Mesh_TexBind(0, R_GetTexture(pic->tex));
1307 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
1308 floats[12] = s1;floats[13] = t1;
1309 floats[14] = s2;floats[15] = t2;
1310 floats[16] = s4;floats[17] = t4;
1311 floats[18] = s3;floats[19] = t3;
1314 floats[2] = floats[5] = floats[8] = floats[11] = 0;
1315 floats[0] = floats[9] = x;
1316 floats[1] = floats[4] = y;
1317 floats[3] = floats[6] = x + width;
1318 floats[7] = floats[10] = y + height;
1319 floats[20] = r1;floats[21] = g1;floats[22] = b1;floats[23] = a1;
1320 floats[24] = r2;floats[25] = g2;floats[26] = b2;floats[27] = a2;
1321 floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4;
1322 floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3;
1324 R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
1327 void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
1329 _DrawQ_ProcessDrawFlag(flags);
1331 R_Mesh_VertexPointer(mesh->data_vertex3f, 0, 0);
1332 R_Mesh_ColorPointer(mesh->data_color4f, 0, 0);
1333 R_Mesh_ResetTextureState();
1334 R_Mesh_TexBind(0, R_GetTexture(mesh->texture));
1335 R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0);
1336 R_SetupGenericShader(mesh->texture != NULL);
1338 GL_LockArrays(0, mesh->num_vertices);
1339 R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, NULL, mesh->data_element3s, 0, 0);
1340 GL_LockArrays(0, 0);
1343 void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
1347 _DrawQ_ProcessDrawFlag(flags);
1351 qglBegin(GL_LINE_LOOP);
1352 for (num = 0;num < mesh->num_vertices;num++)
1354 if (mesh->data_color4f)
1355 GL_Color(mesh->data_color4f[num*4+0], mesh->data_color4f[num*4+1], mesh->data_color4f[num*4+2], mesh->data_color4f[num*4+3]);
1356 qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]);
1362 //[515]: this is old, delete
1363 void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags)
1365 _DrawQ_ProcessDrawFlag(flags);
1367 R_SetupGenericShader(false);
1370 qglLineWidth(width);CHECKGLERROR
1372 GL_Color(r,g,b,alpha);
1375 qglVertex2f(x1, y1);
1376 qglVertex2f(x2, y2);
1381 void DrawQ_SetClipArea(float x, float y, float width, float height)
1385 // We have to convert the con coords into real coords
1386 // OGL uses top to bottom
1387 GL_Scissor((int)(x * ((float)vid.width / vid_conwidth.integer)), (int)(y * ((float) vid.height / vid_conheight.integer)), (int)(width * ((float)vid.width / vid_conwidth.integer)), (int)(height * ((float)vid.height / vid_conheight.integer)));
1389 GL_ScissorTest(true);
1392 void DrawQ_ResetClipArea(void)
1395 GL_ScissorTest(false);
1398 void DrawQ_Finish(void)
1400 r_refdef.draw2dstage = false;
1403 static float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10};
1404 void R_DrawGamma(void)
1407 if (!vid_usinghwgamma && !(r_glsl.integer && v_glslgamma.integer))
1409 // all the blends ignore depth
1410 R_Mesh_VertexPointer(blendvertex3f, 0, 0);
1411 R_Mesh_ColorPointer(NULL, 0, 0);
1412 R_Mesh_ResetTextureState();
1413 R_SetupGenericShader(false);
1415 GL_DepthRange(0, 1);
1416 GL_PolygonOffset(0, 0);
1417 GL_DepthTest(false);
1418 if (v_color_enable.integer)
1420 c[0] = v_color_white_r.value;
1421 c[1] = v_color_white_g.value;
1422 c[2] = v_color_white_b.value;
1425 c[0] = c[1] = c[2] = v_contrast.value;
1426 if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
1428 GL_BlendFunc(GL_DST_COLOR, GL_ONE);
1429 while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
1431 GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
1432 R_Mesh_Draw(0, 3, 0, 1, NULL, polygonelements, 0, 0);
1433 VectorScale(c, 0.5, c);
1436 if (v_color_enable.integer)
1438 c[0] = v_color_black_r.value;
1439 c[1] = v_color_black_g.value;
1440 c[2] = v_color_black_b.value;
1443 c[0] = c[1] = c[2] = v_brightness.value;
1444 if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
1446 GL_BlendFunc(GL_ONE, GL_ONE);
1447 GL_Color(c[0], c[1], c[2], 1);
1448 R_Mesh_Draw(0, 3, 0, 1, NULL, polygonelements, 0, 0);