2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 #include "cl_dyntexture.h"
29 #include "ft2_fontdefs.h"
31 dp_font_t dp_fonts[MAX_FONTS] = {{0}};
33 cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
34 cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
35 cvar_t r_textcontrast = {CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"};
37 extern cvar_t v_glslgamma;
39 //=============================================================================
40 /* Support Routines */
42 #define FONT_FILESIZE 13468
43 static cachepic_t *cachepichash[CACHEPICHASHSIZE];
44 static cachepic_t cachepics[MAX_CACHED_PICS];
45 static int numcachepics;
47 static rtexturepool_t *drawtexturepool;
49 static const unsigned char concharimage[FONT_FILESIZE] =
54 static rtexture_t *draw_generateconchars(void)
61 data = LoadTGA_BGRA (concharimage, FONT_FILESIZE);
63 for (i = 0;i < 8192;i++)
65 random = lhrandom (0.0,1.0);
66 data[i*4+3] = data[i*4+0];
67 data[i*4+2] = 83 + (unsigned char)(random * 64);
68 data[i*4+1] = 71 + (unsigned char)(random * 32);
69 data[i*4+0] = 23 + (unsigned char)(random * 16);
72 for (i = 8192;i < 32768;i++)
74 random = lhrandom (0.0,1.0);
75 data[i*4+3] = data[i*4+0];
76 data[i*4+2] = 95 + (unsigned char)(random * 64);
77 data[i*4+1] = 95 + (unsigned char)(random * 64);
78 data[i*4+0] = 95 + (unsigned char)(random * 64);
81 for (i = 32768;i < 40960;i++)
83 random = lhrandom (0.0,1.0);
84 data[i*4+3] = data[i*4+0];
85 data[i*4+2] = 83 + (unsigned char)(random * 64);
86 data[i*4+1] = 71 + (unsigned char)(random * 32);
87 data[i*4+0] = 23 + (unsigned char)(random * 16);
90 for (i = 40960;i < 65536;i++)
92 random = lhrandom (0.0,1.0);
93 data[i*4+3] = data[i*4+0];
94 data[i*4+2] = 96 + (unsigned char)(random * 64);
95 data[i*4+1] = 43 + (unsigned char)(random * 32);
96 data[i*4+0] = 27 + (unsigned char)(random * 32);
100 Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, data);
103 tex = R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, data, TEXTYPE_BGRA, TEXF_ALPHA, NULL);
108 static rtexture_t *draw_generateditherpattern(void)
111 unsigned char pixels[8][8];
112 for (y = 0;y < 8;y++)
113 for (x = 0;x < 8;x++)
114 pixels[y][x] = ((x^y) & 4) ? 254 : 0;
115 return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST, palette_bgra_transparent);
118 typedef struct embeddedpic_s
127 static const embeddedpic_t embeddedpics[] =
130 "gfx/prydoncursor001", 16, 16,
149 "ui/mousepointer", 16, 16,
168 "gfx/crosshair1", 16, 16,
187 "gfx/crosshair2", 16, 16,
206 "gfx/crosshair3", 16, 16,
225 "gfx/crosshair4", 16, 16,
244 "gfx/crosshair5", 8, 8,
255 "gfx/crosshair6", 2, 2,
260 "gfx/crosshair7", 16, 16,
281 static rtexture_t *draw_generatepic(const char *name, qboolean quiet)
283 const embeddedpic_t *p;
284 for (p = embeddedpics;p->name;p++)
285 if (!strcmp(name, p->name))
286 return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA, palette_bgra_embeddedpic);
287 if (!strcmp(name, "gfx/conchars"))
288 return draw_generateconchars();
289 if (!strcmp(name, "gfx/colorcontrol/ditherpattern"))
290 return draw_generateditherpattern();
292 Con_DPrintf("Draw_CachePic: failed to load %s\n", name);
293 return r_texture_notexture;
302 // FIXME: move this to client somehow
303 cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
306 unsigned char *pixels;
309 unsigned char *lmpdata;
310 char lmpname[MAX_QPATH];
312 // check whether the picture has already been cached
313 crc = CRC_Block((unsigned char *)path, strlen(path));
314 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
315 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
316 if (!strcmp (path, pic->name))
319 if (numcachepics == MAX_CACHED_PICS)
321 Con_Printf ("Draw_CachePic: numcachepics == MAX_CACHED_PICS\n");
322 // FIXME: support NULL in callers?
323 return cachepics; // return the first one
325 pic = cachepics + (numcachepics++);
326 strlcpy (pic->name, path, sizeof(pic->name));
328 pic->chain = cachepichash[hashkey];
329 cachepichash[hashkey] = pic;
331 // check whether it is an dynamic texture (if so, we can directly use its texture handler)
332 pic->tex = CL_GetDynTexture( path );
333 // if so, set the width/height, too
335 pic->width = R_TextureWidth(pic->tex);
336 pic->height = R_TextureHeight(pic->tex);
337 // we're done now (early-out)
341 pic->texflags = TEXF_ALPHA;
342 if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
343 pic->texflags |= TEXF_CLAMP;
344 if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer)
345 pic->texflags |= TEXF_COMPRESS;
347 pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT);
349 // load a high quality image from disk if possible
350 pixels = loadimagepixelsbgra(path, false, true);
351 if (pixels == NULL && !strncmp(path, "gfx/", 4))
352 pixels = loadimagepixelsbgra(path+4, false, true);
355 pic->width = image_width;
356 pic->height = image_height;
358 pic->tex = R_LoadTexture2D(drawtexturepool, path, image_width, image_height, pixels, TEXTYPE_BGRA, pic->texflags, NULL);
362 pic->autoload = false;
363 // never compress the fallback images
364 pic->texflags &= ~TEXF_COMPRESS;
367 // now read the low quality version (wad or lmp file), and take the pic
368 // size from that even if we don't upload the texture, this way the pics
369 // show up the right size in the menu even if they were replaced with
370 // higher or lower resolution versions
371 dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", path);
372 if (!strncmp(path, "gfx/", 4) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize)))
374 if (developer_loading.integer)
375 Con_Printf("loading lump \"%s\"\n", path);
379 pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
380 pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
381 // if no high quality replacement image was found, upload the original low quality texture
383 pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent);
387 else if ((lmpdata = W_GetLumpName (path + 4)))
389 if (developer_loading.integer)
390 Con_Printf("loading gfx.wad lump \"%s\"\n", path + 4);
392 if (!strcmp(path, "gfx/conchars"))
394 // conchars is a raw image and with color 0 as transparent instead of 255
397 // if no high quality replacement image was found, upload the original low quality texture
399 pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, pic->texflags, palette_bgra_font);
403 pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
404 pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
405 // if no high quality replacement image was found, upload the original low quality texture
407 pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent);
416 else if (pic->tex == NULL)
418 // if it's not found on disk, generate an image
419 pic->tex = draw_generatepic(path, (cachepicflags & CACHEPICFLAG_QUIET) != 0);
420 pic->width = R_TextureWidth(pic->tex);
421 pic->height = R_TextureHeight(pic->tex);
427 cachepic_t *Draw_CachePic (const char *path)
429 return Draw_CachePic_Flags (path, 0);
434 rtexture_t *Draw_GetPicTexture(cachepic_t *pic)
436 if (pic->autoload && !pic->tex)
438 pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true);
439 if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4))
440 pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true);
441 if (pic->tex == NULL)
442 pic->tex = draw_generatepic(pic->name, true);
444 pic->lastusedframe = draw_frame;
448 void Draw_Frame(void)
452 static double nextpurgetime;
454 if (nextpurgetime > realtime)
456 nextpurgetime = realtime + 0.05;
457 purgeframe = draw_frame - 1;
458 for (i = 0, pic = cachepics;i < numcachepics;i++, pic++)
460 if (pic->autoload && pic->tex && pic->lastusedframe < draw_frame)
462 R_FreeTexture(pic->tex);
469 cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels_bgra)
474 crc = CRC_Block((unsigned char *)picname, strlen(picname));
475 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
476 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
477 if (!strcmp (picname, pic->name))
482 if (pic->tex && pic->width == width && pic->height == height)
484 R_UpdateTexture(pic->tex, pixels_bgra, 0, 0, width, height);
492 if (numcachepics == MAX_CACHED_PICS)
494 Con_Printf ("Draw_NewPic: numcachepics == MAX_CACHED_PICS\n");
495 // FIXME: support NULL in callers?
496 return cachepics; // return the first one
498 pic = cachepics + (numcachepics++);
499 strlcpy (pic->name, picname, sizeof(pic->name));
501 pic->chain = cachepichash[hashkey];
502 cachepichash[hashkey] = pic;
507 pic->height = height;
509 R_FreeTexture(pic->tex);
510 pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, (alpha ? TEXF_ALPHA : 0) | TEXF_ALLOWUPDATES, NULL);
514 void Draw_FreePic(const char *picname)
519 // this doesn't really free the pic, but does free it's texture
520 crc = CRC_Block((unsigned char *)picname, strlen(picname));
521 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
522 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
524 if (!strcmp (picname, pic->name) && pic->tex)
526 R_FreeTexture(pic->tex);
535 static float snap_to_pixel_x(float x, float roundUpAt);
536 extern int con_linewidth; // to force rewrapping
537 static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
540 float maxwidth, scale;
541 char widthfile[MAX_QPATH];
543 fs_offset_t widthbufsize;
545 if(override || !fnt->texpath[0])
546 strlcpy(fnt->texpath, name, sizeof(fnt->texpath));
548 if(drawtexturepool == NULL)
549 return; // before gl_draw_start, so will be loaded later
553 // clear freetype font
554 Font_UnloadFont(fnt->ft2);
559 if(fnt->req_face != -1)
561 if(!Font_LoadFont(fnt->texpath, fnt))
562 Con_DPrintf("Failed to load font-file for '%s', it will not support as many characters.\n", fnt->texpath);
565 fnt->tex = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
566 if(fnt->tex == r_texture_notexture)
568 for (i = 0; i < MAX_FONT_FALLBACKS; ++i)
570 if (!fnt->fallbacks[i][0])
572 fnt->tex = Draw_CachePic_Flags(fnt->fallbacks[i], CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
573 if(fnt->tex != r_texture_notexture)
576 if(fnt->tex == r_texture_notexture)
578 fnt->tex = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION)->tex;
579 strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile));
582 dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->fallbacks[i]);
585 dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->texpath);
587 // unspecified width == 1 (base width)
588 for(i = 1; i < 256; ++i)
589 fnt->width_of[i] = 1;
592 // FIXME load "name.width", if it fails, fill all with 1
593 if((widthbuf = (char *) FS_LoadFile(widthfile, tempmempool, true, &widthbufsize)))
595 float extraspacing = 0;
596 const char *p = widthbuf;
601 if(!COM_ParseToken_Simple(&p, false, false))
619 fnt->width_of[ch] = atof(com_token) + extraspacing;
622 for (i = 0; i < MAX_FONT_SIZES; ++i)
624 //Font_MapForIndex(fnt->ft2, i)->width_of[ch] = snap_to_pixel_x(fnt->width_of[ch] * fnt->req_sizes[i], 0.4);
625 ft2_font_map_t *map = Font_MapForIndex(fnt->ft2, i);
628 map->width_of[ch] = Font_SnapTo(fnt->width_of[ch], 1/map->size);
634 if(!strcmp(com_token, "extraspacing"))
636 if(!COM_ParseToken_Simple(&p, false, false))
638 extraspacing = atof(com_token);
640 else if(!strcmp(com_token, "scale"))
642 if(!COM_ParseToken_Simple(&p, false, false))
644 scale = atof(com_token);
648 Con_Printf("Warning: skipped unknown font property %s\n", com_token);
649 if(!COM_ParseToken_Simple(&p, false, false))
659 maxwidth = fnt->width_of[1];
660 for(i = 2; i < 256; ++i)
661 maxwidth = max(maxwidth, fnt->width_of[i]);
662 fnt->maxwidth = maxwidth;
664 // fix up maxwidth for overlap
665 fnt->maxwidth *= scale;
668 if(fnt == FONT_CONSOLE)
669 con_linewidth = -1; // rewrap console in next frame
672 static dp_font_t *FindFont(const char *title)
675 for(i = 0; i < MAX_FONTS; ++i)
676 if(!strcmp(dp_fonts[i].title, title))
681 static float snap_to_pixel_x(float x, float roundUpAt)
683 float pixelpos = x * vid.width / vid_conwidth.value;
684 int snap = (int) pixelpos;
685 if (pixelpos - snap >= roundUpAt) ++snap;
686 return ((float)snap * vid_conwidth.value / vid.width);
688 x = (int)(x * vid.width / vid_conwidth.value);
689 x = (x * vid_conwidth.value / vid.width);
694 static float snap_to_pixel_y(float y, float roundUpAt)
696 float pixelpos = y * vid.height / vid_conheight.value;
697 int snap = (int) pixelpos;
698 if (pixelpos - snap > roundUpAt) ++snap;
699 return ((float)snap * vid_conheight.value / vid.height);
701 y = (int)(y * vid.height / vid_conheight.value);
702 y = (y * vid_conheight.value / vid.height);
707 static void LoadFont_f(void)
711 const char *filelist, *c, *cm;
713 char mainfont[MAX_QPATH];
717 Con_Printf("Available font commands:\n");
718 for(i = 0; i < MAX_FONTS; ++i)
719 Con_Printf(" loadfont %s gfx/tgafile[...] [sizes...]\n", dp_fonts[i].title);
720 Con_Printf("A font can simply be gfx/tgafile, or alternatively you\n"
721 "can specify multiple fonts and faces\n"
722 "Like this: gfx/vera-sans:2,gfx/fallback:1\n"
723 "to load face 2 of the font gfx/vera-sans and use face 1\n"
724 "of gfx/fallback as fallback font.\n"
725 "You can also specify a list of font sizes to load, like this:\n"
726 "loadfont console gfx/conchars,gfx/fallback 8 12 16 24 32\n"
727 "In many cases, 8 12 16 24 32 should be a good choice.\n"
731 f = FindFont(Cmd_Argv(1));
734 Con_Printf("font function not found\n");
739 filelist = "gfx/conchars";
741 filelist = Cmd_Argv(2);
743 memset(f->fallbacks, 0, sizeof(f->fallbacks));
744 memset(f->fallback_faces, 0, sizeof(f->fallback_faces));
746 // first font is handled "normally"
747 c = strchr(filelist, ':');
748 cm = strchr(filelist, ',');
749 if(c && (!cm || c < cm))
750 f->req_face = atoi(c+1);
757 if(!c || (c - filelist) > MAX_QPATH)
758 strlcpy(mainfont, filelist, sizeof(mainfont));
761 memcpy(mainfont, filelist, c - filelist);
762 mainfont[c - filelist] = 0;
765 for(i = 0; i < MAX_FONT_FALLBACKS; ++i)
767 c = strchr(filelist, ',');
773 c = strchr(filelist, ':');
774 cm = strchr(filelist, ',');
775 if(c && (!cm || c < cm))
776 f->fallback_faces[i] = atoi(c+1);
779 f->fallback_faces[i] = 0; // f->req_face; could make it stick to the default-font's face index
782 if(!c || (c-filelist) > MAX_QPATH)
784 strlcpy(f->fallbacks[i], filelist, sizeof(mainfont));
788 memcpy(f->fallbacks[i], filelist, c - filelist);
789 f->fallbacks[i][c - filelist] = 0;
793 // for now: by default load only one size: the default size
795 for(i = 1; i < MAX_FONT_SIZES; ++i)
796 f->req_sizes[i] = -1;
800 for(i = 0; i < Cmd_Argc()-3; ++i)
802 sz = atof(Cmd_Argv(i+3));
803 if (sz > 0.001f && sz < 1000.0f) // do not use crap sizes
804 f->req_sizes[i] = sz;
807 LoadFont(true, mainfont, f);
815 static void gl_draw_start(void)
818 drawtexturepool = R_AllocTexturePool();
821 memset(cachepichash, 0, sizeof(cachepichash));
825 for(i = 0; i < MAX_FONTS; ++i)
826 LoadFont(false, va("gfx/font_%s", dp_fonts[i].title), &dp_fonts[i]);
828 // draw the loading screen so people have something to see in the newly opened window
829 SCR_UpdateLoadingScreen(true);
832 static void gl_draw_shutdown(void)
836 R_FreeTexturePool(&drawtexturepool);
839 memset(cachepichash, 0, sizeof(cachepichash));
842 static void gl_draw_newmap(void)
847 void GL_Draw_Init (void)
850 Cvar_RegisterVariable(&r_textshadow);
851 Cvar_RegisterVariable(&r_textbrightness);
852 Cvar_RegisterVariable(&r_textcontrast);
853 Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
854 R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
856 strlcpy(FONT_DEFAULT->title, "default", sizeof(FONT_DEFAULT->title));
857 strlcpy(FONT_DEFAULT->texpath, "gfx/conchars", sizeof(FONT_DEFAULT->texpath));
858 strlcpy(FONT_CONSOLE->title, "console", sizeof(FONT_CONSOLE->title));
859 strlcpy(FONT_SBAR->title, "sbar", sizeof(FONT_SBAR->title));
860 strlcpy(FONT_NOTIFY->title, "notify", sizeof(FONT_NOTIFY->title));
861 strlcpy(FONT_CHAT->title, "chat", sizeof(FONT_CHAT->title));
862 strlcpy(FONT_CENTERPRINT->title, "centerprint", sizeof(FONT_CENTERPRINT->title));
863 strlcpy(FONT_INFOBAR->title, "infobar", sizeof(FONT_INFOBAR->title));
864 strlcpy(FONT_MENU->title, "menu", sizeof(FONT_MENU->title));
865 for(i = 0, j = 0; i < MAX_USERFONTS; ++i)
866 if(!FONT_USER[i].title[0])
867 dpsnprintf(FONT_USER[i].title, sizeof(FONT_USER[i].title), "user%d", j++);
870 void _DrawQ_Setup(void)
872 r_viewport_t viewport;
873 if (r_refdef.draw2dstage)
875 r_refdef.draw2dstage = true;
877 R_Viewport_InitOrtho(&viewport, &identitymatrix, r_refdef.view.x, vid.height - r_refdef.view.y - r_refdef.view.height, r_refdef.view.width, r_refdef.view.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
878 R_SetViewport(&viewport);
879 GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1);
880 qglDepthFunc(GL_LEQUAL);CHECKGLERROR
881 qglDisable(GL_POLYGON_OFFSET_FILL);CHECKGLERROR
882 GL_CullFace(GL_FRONT); // quake is backwards, this culls back faces
883 R_EntityMatrix(&identitymatrix);
887 GL_PolygonOffset(0, 0);
891 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
894 static void _DrawQ_ProcessDrawFlag(int flags)
898 if(flags == DRAWFLAG_ADDITIVE)
899 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
900 else if(flags == DRAWFLAG_MODULATE)
901 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
902 else if(flags == DRAWFLAG_2XMODULATE)
903 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
904 else if(flags == DRAWFLAG_SCREEN)
905 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
907 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
910 void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags)
914 _DrawQ_ProcessDrawFlag(flags);
915 GL_Color(red, green, blue, alpha);
917 R_Mesh_VertexPointer(floats, 0, 0);
918 R_Mesh_ColorPointer(NULL, 0, 0);
919 R_Mesh_ResetTextureState();
925 height = pic->height;
926 R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
927 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
930 floats[12] = 0.0f;floats[13] = 0.0f;
931 floats[14] = 1.0f;floats[15] = 0.0f;
932 floats[16] = 1.0f;floats[17] = 1.0f;
933 floats[18] = 0.0f;floats[19] = 1.0f;
935 // AK07: lets be texel correct on the corners
937 float horz_offset = 0.5f / pic->width;
938 float vert_offset = 0.5f / pic->height;
940 floats[12] = 0.0f + horz_offset;floats[13] = 0.0f + vert_offset;
941 floats[14] = 1.0f - horz_offset;floats[15] = 0.0f + vert_offset;
942 floats[16] = 1.0f - horz_offset;floats[17] = 1.0f - vert_offset;
943 floats[18] = 0.0f + horz_offset;floats[19] = 1.0f - vert_offset;
948 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
950 floats[2] = floats[5] = floats[8] = floats[11] = 0;
951 floats[0] = floats[9] = x;
952 floats[1] = floats[4] = y;
953 floats[3] = floats[6] = x + width;
954 floats[7] = floats[10] = y + height;
956 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
959 void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, float org_x, float org_y, float angle, float red, float green, float blue, float alpha, int flags)
962 float af = DEG2RAD(-angle); // forward
963 float ar = DEG2RAD(-angle + 90); // right
964 float sinaf = sin(af);
965 float cosaf = cos(af);
966 float sinar = sin(ar);
967 float cosar = cos(ar);
969 _DrawQ_ProcessDrawFlag(flags);
970 GL_Color(red, green, blue, alpha);
972 R_Mesh_VertexPointer(floats, 0, 0);
973 R_Mesh_ColorPointer(NULL, 0, 0);
974 R_Mesh_ResetTextureState();
980 height = pic->height;
981 R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
982 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
984 floats[12] = 0.0f;floats[13] = 0.0f;
985 floats[14] = 1.0f;floats[15] = 0.0f;
986 floats[16] = 1.0f;floats[17] = 1.0f;
987 floats[18] = 0.0f;floats[19] = 1.0f;
990 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
992 floats[2] = floats[5] = floats[8] = floats[11] = 0;
995 floats[0] = x - cosaf*org_x - cosar*org_y;
996 floats[1] = y - sinaf*org_x - sinar*org_y;
999 floats[3] = x + cosaf*(width-org_x) - cosar*org_y;
1000 floats[4] = y + sinaf*(width-org_x) - sinar*org_y;
1003 floats[6] = x + cosaf*(width-org_x) + cosar*(height-org_y);
1004 floats[7] = y + sinaf*(width-org_x) + sinar*(height-org_y);
1007 floats[9] = x - cosaf*org_x + cosar*(height-org_y);
1008 floats[10] = y - sinaf*org_x + sinar*(height-org_y);
1010 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1013 void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags)
1017 _DrawQ_ProcessDrawFlag(flags);
1018 GL_Color(red, green, blue, alpha);
1020 R_Mesh_VertexPointer(floats, 0, 0);
1021 R_Mesh_ColorPointer(NULL, 0, 0);
1022 R_Mesh_ResetTextureState();
1023 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1025 floats[2] = floats[5] = floats[8] = floats[11] = 0;
1026 floats[0] = floats[9] = x;
1027 floats[1] = floats[4] = y;
1028 floats[3] = floats[6] = x + width;
1029 floats[7] = floats[10] = y + height;
1031 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1034 /// color tag printing
1035 static const vec4_t string_colors[] =
1038 // LordHavoc: why on earth is cyan before magenta in Quake3?
1039 // LordHavoc: note: Doom3 uses white for [0] and [7]
1040 {0.0, 0.0, 0.0, 1.0}, // black
1041 {1.0, 0.0, 0.0, 1.0}, // red
1042 {0.0, 1.0, 0.0, 1.0}, // green
1043 {1.0, 1.0, 0.0, 1.0}, // yellow
1044 {0.0, 0.0, 1.0, 1.0}, // blue
1045 {0.0, 1.0, 1.0, 1.0}, // cyan
1046 {1.0, 0.0, 1.0, 1.0}, // magenta
1047 {1.0, 1.0, 1.0, 1.0}, // white
1048 // [515]'s BX_COLOREDTEXT extension
1049 {1.0, 1.0, 1.0, 0.5}, // half transparent
1050 {0.5, 0.5, 0.5, 1.0} // half brightness
1051 // Black's color table
1052 //{1.0, 1.0, 1.0, 1.0},
1053 //{1.0, 0.0, 0.0, 1.0},
1054 //{0.0, 1.0, 0.0, 1.0},
1055 //{0.0, 0.0, 1.0, 1.0},
1056 //{1.0, 1.0, 0.0, 1.0},
1057 //{0.0, 1.0, 1.0, 1.0},
1058 //{1.0, 0.0, 1.0, 1.0},
1059 //{0.1, 0.1, 0.1, 1.0}
1062 #define STRING_COLORS_COUNT (sizeof(string_colors) / sizeof(vec4_t))
1064 static void DrawQ_GetTextColor(float color[4], int colorindex, float r, float g, float b, float a, qboolean shadow)
1066 float C = r_textcontrast.value;
1067 float B = r_textbrightness.value;
1068 if (colorindex & 0x10000) // that bit means RGB color
1070 color[0] = ((colorindex >> 12) & 0xf) / 15.0;
1071 color[1] = ((colorindex >> 8) & 0xf) / 15.0;
1072 color[2] = ((colorindex >> 4) & 0xf) / 15.0;
1073 color[3] = (colorindex & 0xf) / 15.0;
1076 Vector4Copy(string_colors[colorindex], color);
1077 Vector4Set(color, color[0] * r * C + B, color[1] * g * C + B, color[2] * b * C + B, color[3] * a);
1080 float shadowalpha = (color[0]+color[1]+color[2]) * 0.8;
1081 Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1));
1085 // NOTE: this function always draws exactly one character if maxwidth <= 0
1086 float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *maxlen, float w, float h, float sw, float sh, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
1088 const char *text_start = text;
1089 int colorindex = STRING_COLOR_DEFAULT;
1092 Uchar ch, mapch, nextch;
1093 Uchar prevch = 0; // used for kerning
1098 ft2_font_map_t *fontmap = NULL;
1099 ft2_font_map_t *map = NULL;
1100 ft2_font_map_t *prevmap = NULL;
1101 ft2_font_t *ft2 = fnt->ft2;
1103 qboolean snap = true;
1104 qboolean least_one = false;
1105 float dw, dh; // display w/h
1106 const float *width_of;
1113 // do this in the end
1117 // find the most fitting size:
1121 map_index = Font_IndexForSize(ft2, h, &w, &h);
1123 map_index = Font_IndexForSize(ft2, h, NULL, NULL);
1124 fontmap = Font_MapForIndex(ft2, map_index);
1133 if (!outcolor || *outcolor == -1)
1134 colorindex = STRING_COLOR_DEFAULT;
1136 colorindex = *outcolor;
1138 // maxwidth /= fnt->scale; // w and h are multiplied by it already
1139 // ftbase_x = snap_to_pixel_x(0);
1144 maxwidth = -maxwidth;
1148 // x = snap_to_pixel_x(x, 0.4); // haha, it's 0 anyway
1151 width_of = fontmap->width_of;
1153 width_of = fnt->width_of;
1155 for (i = 0;((bytes_left = *maxlen - (text - text_start)) > 0) && *text;)
1158 nextch = ch = u8_getnchar(text, &text, bytes_left);
1159 i = text - text_start;
1162 if (ch == ' ' && !fontmap)
1164 if(!least_one || i0) // never skip the first character
1165 if(x + width_of[(int) ' '] * dw > maxwidth)
1168 break; // oops, can't draw this
1170 x += width_of[(int) ' '] * dw;
1173 // i points to the char after ^
1174 if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < *maxlen)
1176 ch = *text; // colors are ascii, so no u8_ needed
1177 if (ch <= '9' && ch >= '0') // ^[0-9] found
1179 colorindex = ch - '0';
1184 // i points to the char after ^...
1185 // i+3 points to 3 in ^x123
1186 // i+3 == *maxlen would mean that char is missing
1187 else if (ch == STRING_COLOR_RGB_TAG_CHAR && i + 3 < *maxlen ) // ^x found
1189 // building colorindex...
1190 ch = tolower(text[1]);
1191 tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
1192 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
1193 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
1194 else tempcolorindex = 0;
1197 ch = tolower(text[2]);
1198 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
1199 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
1200 else tempcolorindex = 0;
1203 ch = tolower(text[3]);
1204 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
1205 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
1206 else tempcolorindex = 0;
1209 colorindex = tempcolorindex | 0xf;
1210 // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
1218 else if (ch == STRING_COLOR_TAG) // ^^ found, ignore the first ^ and go to print the second
1227 if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
1234 map = ft2_oldstyle_map;
1236 if(!least_one || i0) // never skip the first character
1237 if(x + width_of[ch] * dw > maxwidth)
1240 break; // oops, can't draw this
1242 x += width_of[ch] * dw;
1244 if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP)
1246 map = FontMap_FindForChar(fontmap, ch);
1249 if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
1255 mapch = ch - map->start;
1256 if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, NULL))
1258 x += map->glyphs[mapch].advance_x * dw;
1267 *outcolor = colorindex;
1272 float DrawQ_String_Scale(float startx, float starty, const char *text, size_t maxlen, float w, float h, float sw, float sh, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
1274 int shadow, colorindex = STRING_COLOR_DEFAULT;
1276 float x = startx, y, s, t, u, v, thisw;
1277 float *av, *at, *ac;
1280 static float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
1281 static float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
1282 static float color4f[QUADELEMENTS_MAXQUADS*4*4];
1283 Uchar ch, mapch, nextch;
1284 Uchar prevch = 0; // used for kerning
1287 ft2_font_map_t *prevmap = NULL; // the previous map
1288 ft2_font_map_t *map = NULL; // the currently used map
1289 ft2_font_map_t *fontmap = NULL; // the font map for the size
1291 const char *text_start = text;
1293 ft2_font_t *ft2 = fnt->ft2;
1294 qboolean snap = true;
1298 const float *width_of;
1301 tw = R_TextureWidth(fnt->tex);
1302 th = R_TextureHeight(fnt->tex);
1310 starty -= (fnt->scale - 1) * h * 0.5; // center
1317 map_index = Font_IndexForSize(ft2, h, &w, &h);
1319 map_index = Font_IndexForSize(ft2, h, NULL, NULL);
1320 fontmap = Font_MapForIndex(ft2, map_index);
1326 // draw the font at its baseline when using freetype
1328 ftbase_y = dh * (4.5/6.0);
1333 _DrawQ_ProcessDrawFlag(flags);
1335 R_Mesh_ColorPointer(color4f, 0, 0);
1336 R_Mesh_ResetTextureState();
1338 R_Mesh_TexBind(0, fnt->tex);
1339 R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
1340 R_Mesh_VertexPointer(vertex3f, 0, 0);
1341 R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1);
1348 //ftbase_x = snap_to_pixel_x(ftbase_x);
1351 startx = snap_to_pixel_x(startx, 0.4);
1352 starty = snap_to_pixel_y(starty, 0.4);
1353 ftbase_y = snap_to_pixel_y(ftbase_y, 0.3);
1356 pix_x = vid.width / vid_conwidth.value;
1357 pix_y = vid.height / vid_conheight.value;
1360 width_of = fontmap->width_of;
1362 width_of = fnt->width_of;
1364 for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--)
1369 if (!outcolor || *outcolor == -1)
1370 colorindex = STRING_COLOR_DEFAULT;
1372 colorindex = *outcolor;
1374 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1381 x += r_textshadow.value * vid.width / vid_conwidth.value;
1382 y += r_textshadow.value * vid.height / vid_conheight.value;
1385 for (i = 0;((bytes_left = maxlen - (text - text_start)) > 0) && *text;)
1387 nextch = ch = u8_getnchar(text, &text, bytes_left);
1388 i = text - text_start;
1391 if (ch == ' ' && !fontmap)
1393 x += width_of[(int) ' '] * dw;
1396 if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < maxlen)
1398 ch = *text; // colors are ascii, so no u8_ needed
1399 if (ch <= '9' && ch >= '0') // ^[0-9] found
1401 colorindex = ch - '0';
1402 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1407 else if (ch == STRING_COLOR_RGB_TAG_CHAR && i+3 < maxlen ) // ^x found
1409 // building colorindex...
1410 ch = tolower(text[1]);
1411 tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
1412 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
1413 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
1414 else tempcolorindex = 0;
1417 ch = tolower(text[2]);
1418 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
1419 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
1420 else tempcolorindex = 0;
1423 ch = tolower(text[3]);
1424 if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
1425 else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
1426 else tempcolorindex = 0;
1429 colorindex = tempcolorindex | 0xf;
1430 // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
1431 //Con_Printf("^1colorindex:^7 %x\n", colorindex);
1432 DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
1440 else if (ch == STRING_COLOR_TAG)
1449 // using a value of -1 for the oldstyle map because NULL means uninitialized...
1450 // this way we don't need to rebind fnt->tex for every old-style character
1451 // E000..E0FF: emulate old-font characters (to still have smileys and such available)
1454 x += 1.0/pix_x * r_textshadow.value;
1455 y += 1.0/pix_y * r_textshadow.value;
1457 if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
1465 if (map != ft2_oldstyle_map)
1469 // switching from freetype to non-freetype rendering
1470 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1476 R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1);
1477 map = ft2_oldstyle_map;
1481 //num = (unsigned char) text[i];
1482 //thisw = fnt->width_of[num];
1483 thisw = fnt->width_of[ch];
1484 // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering
1485 s = (ch & 15)*0.0625f + (0.5f / tw);
1486 t = (ch >> 4)*0.0625f + (0.5f / th);
1487 u = 0.0625f * thisw - (1.0f / tw);
1488 v = 0.0625f - (1.0f / th);
1489 ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3];
1490 ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3];
1491 ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3];
1492 ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3];
1493 at[ 0] = s ; at[ 1] = t ;
1494 at[ 2] = s+u ; at[ 3] = t ;
1495 at[ 4] = s+u ; at[ 5] = t+v ;
1496 at[ 6] = s ; at[ 7] = t+v ;
1497 av[ 0] = x ; av[ 1] = y ; av[ 2] = 10;
1498 av[ 3] = x+dw*thisw ; av[ 4] = y ; av[ 5] = 10;
1499 av[ 6] = x+dw*thisw ; av[ 7] = y+dh ; av[ 8] = 10;
1500 av[ 9] = x ; av[10] = y+dh ; av[11] = 10;
1505 if (batchcount >= QUADELEMENTS_MAXQUADS)
1507 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1513 x += width_of[ch] * dw;
1515 if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP)
1517 // new charmap - need to render
1520 // we need a different character map, render what we currently have:
1521 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1528 map = FontMap_FindForChar(fontmap, ch);
1531 if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
1538 // this shouldn't happen
1543 R_SetupShader_Generic(map->texture, NULL, GL_MODULATE, 1);
1546 mapch = ch - map->start;
1547 thisw = map->glyphs[mapch].advance_x;
1551 if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, &ky))
1558 ac[ 0] = color[0]; ac[ 1] = color[1]; ac[ 2] = color[2]; ac[ 3] = color[3];
1559 ac[ 4] = color[0]; ac[ 5] = color[1]; ac[ 6] = color[2]; ac[ 7] = color[3];
1560 ac[ 8] = color[0]; ac[ 9] = color[1]; ac[10] = color[2]; ac[11] = color[3];
1561 ac[12] = color[0]; ac[13] = color[1]; ac[14] = color[2]; ac[15] = color[3];
1562 at[0] = map->glyphs[mapch].txmin; at[1] = map->glyphs[mapch].tymin;
1563 at[2] = map->glyphs[mapch].txmax; at[3] = map->glyphs[mapch].tymin;
1564 at[4] = map->glyphs[mapch].txmax; at[5] = map->glyphs[mapch].tymax;
1565 at[6] = map->glyphs[mapch].txmin; at[7] = map->glyphs[mapch].tymax;
1566 av[ 0] = x + dw * map->glyphs[mapch].vxmin; av[ 1] = y + dh * map->glyphs[mapch].vymin; av[ 2] = 10;
1567 av[ 3] = x + dw * map->glyphs[mapch].vxmax; av[ 4] = y + dh * map->glyphs[mapch].vymin; av[ 5] = 10;
1568 av[ 6] = x + dw * map->glyphs[mapch].vxmax; av[ 7] = y + dh * map->glyphs[mapch].vymax; av[ 8] = 10;
1569 av[ 9] = x + dw * map->glyphs[mapch].vxmin; av[10] = y + dh * map->glyphs[mapch].vymax; av[11] = 10;
1578 if (batchcount >= QUADELEMENTS_MAXQUADS)
1580 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1592 x -= 1.0/pix_x * r_textshadow.value;
1593 y -= 1.0/pix_y * r_textshadow.value;
1598 R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
1601 *outcolor = colorindex;
1603 // note: this relies on the proper text (not shadow) being drawn last
1607 float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
1609 return DrawQ_String_Scale(startx, starty, text, maxlen, w, h, 1, 1, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, fnt);
1612 float DrawQ_TextWidth_UntilWidth_TrackColors(const char *text, size_t *maxlen, float w, float h, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
1614 return DrawQ_TextWidth_UntilWidth_TrackColors_Scale(text, maxlen, w, h, 1, 1, outcolor, ignorecolorcodes, fnt, maxwidth);
1617 float DrawQ_TextWidth(const char *text, size_t maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt)
1619 return DrawQ_TextWidth_UntilWidth(text, &maxlen, w, h, ignorecolorcodes, fnt, 1000000000);
1622 float DrawQ_TextWidth_UntilWidth(const char *text, size_t *maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
1624 return DrawQ_TextWidth_UntilWidth_TrackColors(text, maxlen, w, h, NULL, ignorecolorcodes, fnt, maxWidth);
1629 // no ^xrgb management
1630 static int DrawQ_BuildColoredText(char *output2c, size_t maxoutchars, const char *text, int maxreadchars, qboolean ignorecolorcodes, int *outcolor)
1632 int color, numchars = 0;
1633 char *outputend2c = output2c + maxoutchars - 2;
1634 if (!outcolor || *outcolor == -1)
1635 color = STRING_COLOR_DEFAULT;
1639 maxreadchars = 1<<30;
1640 textend = text + maxreadchars;
1641 while (text != textend && *text)
1643 if (*text == STRING_COLOR_TAG && !ignorecolorcodes && text + 1 != textend)
1645 if (text[1] == STRING_COLOR_TAG)
1647 else if (text[1] >= '0' && text[1] <= '9')
1649 color = text[1] - '0';
1654 if (output2c >= outputend2c)
1656 *output2c++ = *text++;
1657 *output2c++ = color;
1660 output2c[0] = output2c[1] = 0;
1667 void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags)
1671 _DrawQ_ProcessDrawFlag(flags);
1673 R_Mesh_VertexPointer(floats, 0, 0);
1674 R_Mesh_ColorPointer(floats + 20, 0, 0);
1675 R_Mesh_ResetTextureState();
1681 height = pic->height;
1682 R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
1683 R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
1684 floats[12] = s1;floats[13] = t1;
1685 floats[14] = s2;floats[15] = t2;
1686 floats[16] = s4;floats[17] = t4;
1687 floats[18] = s3;floats[19] = t3;
1690 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1692 floats[2] = floats[5] = floats[8] = floats[11] = 0;
1693 floats[0] = floats[9] = x;
1694 floats[1] = floats[4] = y;
1695 floats[3] = floats[6] = x + width;
1696 floats[7] = floats[10] = y + height;
1697 floats[20] = r1;floats[21] = g1;floats[22] = b1;floats[23] = a1;
1698 floats[24] = r2;floats[25] = g2;floats[26] = b2;floats[27] = a2;
1699 floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4;
1700 floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3;
1702 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
1705 void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
1707 _DrawQ_ProcessDrawFlag(flags);
1709 R_Mesh_VertexPointer(mesh->data_vertex3f, 0, 0);
1710 R_Mesh_ColorPointer(mesh->data_color4f, 0, 0);
1711 R_Mesh_ResetTextureState();
1712 R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0);
1713 R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1);
1715 R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, mesh->data_element3s, 0, 0);
1718 void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
1722 _DrawQ_ProcessDrawFlag(flags);
1726 qglBegin(GL_LINE_LOOP);
1727 for (num = 0;num < mesh->num_vertices;num++)
1729 if (mesh->data_color4f)
1730 GL_Color(mesh->data_color4f[num*4+0], mesh->data_color4f[num*4+1], mesh->data_color4f[num*4+2], mesh->data_color4f[num*4+3]);
1731 qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]);
1737 //[515]: this is old, delete
1738 void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags)
1740 _DrawQ_ProcessDrawFlag(flags);
1742 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1745 //qglLineWidth(width);CHECKGLERROR
1747 GL_Color(r,g,b,alpha);
1750 qglVertex2f(x1, y1);
1751 qglVertex2f(x2, y2);
1756 void DrawQ_SetClipArea(float x, float y, float width, float height)
1761 // We have to convert the con coords into real coords
1762 // OGL uses top to bottom
1763 ix = (int)(0.5 + x * ((float)vid.width / vid_conwidth.integer));
1764 iy = (int)(0.5 + y * ((float) vid.height / vid_conheight.integer));
1765 iw = (int)(width * ((float)vid.width / vid_conwidth.integer));
1766 ih = (int)(height * ((float)vid.height / vid_conheight.integer));
1767 GL_Scissor(ix, vid.height - iy - ih, iw, ih);
1769 GL_ScissorTest(true);
1772 void DrawQ_ResetClipArea(void)
1775 GL_ScissorTest(false);
1778 void DrawQ_Finish(void)
1780 r_refdef.draw2dstage = false;
1783 static float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10};
1784 void R_DrawGamma(void)
1787 switch(vid.renderpath)
1789 case RENDERPATH_GL20:
1790 case RENDERPATH_CGGL:
1791 if (vid_usinghwgamma || v_glslgamma.integer)
1794 case RENDERPATH_GL13:
1795 case RENDERPATH_GL11:
1796 if (vid_usinghwgamma)
1800 // all the blends ignore depth
1801 R_Mesh_VertexPointer(blendvertex3f, 0, 0);
1802 R_Mesh_ColorPointer(NULL, 0, 0);
1803 R_Mesh_ResetTextureState();
1804 R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
1806 GL_DepthRange(0, 1);
1807 GL_PolygonOffset(0, 0);
1808 GL_DepthTest(false);
1809 if (v_color_enable.integer)
1811 c[0] = v_color_white_r.value;
1812 c[1] = v_color_white_g.value;
1813 c[2] = v_color_white_b.value;
1816 c[0] = c[1] = c[2] = v_contrast.value;
1817 if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
1819 GL_BlendFunc(GL_DST_COLOR, GL_ONE);
1820 while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
1822 GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
1823 R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);
1824 VectorScale(c, 0.5, c);
1827 if (v_color_enable.integer)
1829 c[0] = v_color_black_r.value;
1830 c[1] = v_color_black_g.value;
1831 c[2] = v_color_black_b.value;
1834 c[0] = c[1] = c[2] = v_brightness.value;
1835 if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
1837 GL_BlendFunc(GL_ONE, GL_ONE);
1838 GL_Color(c[0], c[1], c[2], 1);
1839 R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);