4 #define _USE_MATH_DEFINES
7 #include "dpsoftrast.h"
10 typedef qboolean bool;
14 #define ALIGN(var) var __attribute__((__aligned__(16)))
15 #elif defined(_MSC_VER)
16 #define ALIGN(var) __declspec(align(16)) var
18 #define ALIGN(var) var
22 #include <emmintrin.h>
24 #define MM_MALLOC(size) _mm_malloc(size, 16)
26 static void *MM_CALLOC(size_t nmemb, size_t size)
28 void *ptr = _mm_malloc(nmemb*size, 16);
29 if(ptr != NULL) memset(ptr, 0, nmemb*size);
33 #define MM_FREE _mm_free
35 #define MM_MALLOC(size) malloc(size)
36 #define MM_CALLOC(nmemb, size) calloc(nmemb, size)
40 typedef enum DPSOFTRAST_ARRAY_e
42 DPSOFTRAST_ARRAY_POSITION,
43 DPSOFTRAST_ARRAY_COLOR,
44 DPSOFTRAST_ARRAY_TEXCOORD0,
45 DPSOFTRAST_ARRAY_TEXCOORD1,
46 DPSOFTRAST_ARRAY_TEXCOORD2,
47 DPSOFTRAST_ARRAY_TEXCOORD3,
48 DPSOFTRAST_ARRAY_TEXCOORD4,
49 DPSOFTRAST_ARRAY_TEXCOORD5,
50 DPSOFTRAST_ARRAY_TEXCOORD6,
51 DPSOFTRAST_ARRAY_TEXCOORD7,
52 DPSOFTRAST_ARRAY_TOTAL
56 typedef struct DPSOFTRAST_Texture_s
63 DPSOFTRAST_TEXTURE_FILTER filter;
67 int mipmap[DPSOFTRAST_MAXMIPMAPS][5];
71 typedef struct DPSOFTRAST_State_User_s
87 float polygonoffset[2];
90 DPSOFTRAST_State_User;
92 #define DPSOFTRAST_MAXSUBSPAN 16
94 typedef ALIGN(struct DPSOFTRAST_State_Draw_Span_s
96 int start; // pixel index
97 int length; // pixel count
98 int startx; // usable range (according to pixelmask)
99 int endx; // usable range (according to pixelmask)
100 unsigned char mip[DPSOFTRAST_MAXTEXTUREUNITS]; // texcoord to screen space density values (for picking mipmap of textures)
101 unsigned char *pixelmask; // true for pixels that passed depth test, false for others
102 // [0][n][] is start interpolant values (projected)
103 // [1][n][] is end interpolant values (projected)
104 // [0][DPSOFTRAST_ARRAY_TOTAL][] is start screencoord4f
105 // [1][DPSOFTRAST_ARRAY_TOTAL][] is end screencoord4f
106 // NOTE: screencoord4f[3] is W (basically 1/Z), useful for depthbuffer
107 ALIGN(float data[2][DPSOFTRAST_ARRAY_TOTAL+1][4]);
109 DPSOFTRAST_State_Draw_Span);
111 #define DPSOFTRAST_DRAW_MAXSPANQUEUE 1024
113 typedef struct DPSOFTRAST_State_Draw_s
117 float *in_array4f[DPSOFTRAST_ARRAY_TOTAL];
118 float *post_array4f[DPSOFTRAST_ARRAY_TOTAL];
119 float *screencoord4f;
121 // spans are queued in this structure for dispatch to the pixel shader,
122 // partly to improve cache locality, partly for batching purposes, spans
123 // are flushed before DrawTriangles returns to caller
125 DPSOFTRAST_State_Draw_Span spanqueue[DPSOFTRAST_DRAW_MAXSPANQUEUE];
127 DPSOFTRAST_State_Draw;
129 #define DPSOFTRAST_VALIDATE_FB 1
130 #define DPSOFTRAST_VALIDATE_DEPTHFUNC 2
131 #define DPSOFTRAST_VALIDATE_BLENDFUNC 4
132 #define DPSOFTRAST_VALIDATE_DRAW (DPSOFTRAST_VALIDATE_FB | DPSOFTRAST_VALIDATE_DEPTHFUNC | DPSOFTRAST_VALIDATE_BLENDFUNC)
134 typedef enum DPSOFTRAST_BLENDMODE_e
136 DPSOFTRAST_BLENDMODE_OPAQUE,
137 DPSOFTRAST_BLENDMODE_ALPHA,
138 DPSOFTRAST_BLENDMODE_ADDALPHA,
139 DPSOFTRAST_BLENDMODE_ADD,
140 DPSOFTRAST_BLENDMODE_INVMOD,
141 DPSOFTRAST_BLENDMODE_MUL,
142 DPSOFTRAST_BLENDMODE_MUL2,
143 DPSOFTRAST_BLENDMODE_SUBALPHA,
144 DPSOFTRAST_BLENDMODE_PSEUDOALPHA,
145 DPSOFTRAST_BLENDMODE_TOTAL
147 DPSOFTRAST_BLENDMODE;
149 typedef ALIGN(struct DPSOFTRAST_State_s
151 // DPSOFTRAST_VALIDATE_ flags
157 unsigned int *fb_depthpixels;
158 unsigned int *fb_colorpixels[4];
160 const float *pointer_vertex3f;
161 const float *pointer_color4f;
162 const unsigned char *pointer_color4ub;
163 const float *pointer_texcoordf[DPSOFTRAST_MAXTEXCOORDARRAYS];
166 int stride_texcoord[DPSOFTRAST_MAXTEXCOORDARRAYS];
167 int components_texcoord[DPSOFTRAST_MAXTEXCOORDARRAYS];
168 DPSOFTRAST_Texture *texbound[DPSOFTRAST_MAXTEXTUREUNITS];
171 int shader_permutation;
172 ALIGN(float uniform4f[DPSOFTRAST_UNIFORM_TOTAL*4]);
173 int uniform1i[DPSOFTRAST_UNIFORM_TOTAL];
175 // derived values (DPSOFTRAST_VALIDATE_FB)
176 int fb_clearscissor[4];
178 int fb_viewportscissor[4];
179 ALIGN(float fb_viewportcenter[4]);
180 ALIGN(float fb_viewportscale[4]);
182 // derived values (DPSOFTRAST_VALIDATE_DEPTHFUNC)
185 // derived values (DPSOFTRAST_VALIDATE_BLENDFUNC)
190 int texture_firstfree;
191 DPSOFTRAST_Texture *texture;
196 const char *errorstring;
198 DPSOFTRAST_State_User user;
200 DPSOFTRAST_State_Draw draw;
204 DPSOFTRAST_State dpsoftrast;
206 extern int dpsoftrast_test;
208 #define DPSOFTRAST_DEPTHSCALE (1024.0f*1048576.0f)
209 #define DPSOFTRAST_DEPTHOFFSET (128.0f)
210 #define DPSOFTRAST_BGRA8_FROM_RGBA32F(r,g,b,a) (((int)(r * 255.0f + 0.5f) << 16) | ((int)(g * 255.0f + 0.5f) << 8) | (int)(b * 255.0f + 0.5f) | ((int)(a * 255.0f + 0.5f) << 24))
211 #define DPSOFTRAST_DEPTH32_FROM_DEPTH32F(d) ((int)(DPSOFTRAST_DEPTHSCALE * (1-d)))
212 #define DPSOFTRAST_DRAW_MAXSPANLENGTH 256
214 void DPSOFTRAST_RecalcFB(void)
216 // calculate framebuffer scissor, viewport, viewport clipped by scissor,
217 // and viewport projection values
218 int x1, x2, x3, x4, x5, x6;
219 int y1, y2, y3, y4, y5, y6;
220 x1 = dpsoftrast.user.scissor[0];
221 x2 = dpsoftrast.user.scissor[0] + dpsoftrast.user.scissor[2];
222 x3 = dpsoftrast.user.viewport[0];
223 x4 = dpsoftrast.user.viewport[0] + dpsoftrast.user.viewport[2];
224 y1 = dpsoftrast.fb_height - dpsoftrast.user.scissor[1] - dpsoftrast.user.scissor[3];
225 y2 = dpsoftrast.fb_height - dpsoftrast.user.scissor[1];
226 y3 = dpsoftrast.fb_height - dpsoftrast.user.viewport[1] - dpsoftrast.user.viewport[3];
227 y4 = dpsoftrast.fb_height - dpsoftrast.user.viewport[1];
228 if (!dpsoftrast.user.scissortest) {x1 = 0;y1 = 0;x2 = dpsoftrast.fb_width;y2 = dpsoftrast.fb_height;}
230 if (x2 > dpsoftrast.fb_width) x2 = dpsoftrast.fb_width;
232 if (x4 > dpsoftrast.fb_width) x4 = dpsoftrast.fb_width;
234 if (y2 > dpsoftrast.fb_height) y2 = dpsoftrast.fb_height;
236 if (y4 > dpsoftrast.fb_height) y4 = dpsoftrast.fb_height;
237 x5 = x1;if (x5 < x3) x5 = x3;
238 x6 = x2;if (x6 > x4) x4 = x4;
239 y5 = y1;if (y5 < y3) y5 = y3;
240 y6 = y2;if (y6 > y4) y6 = y4;
241 dpsoftrast.fb_clearscissor[0] = x1;
242 dpsoftrast.fb_clearscissor[1] = y1;
243 dpsoftrast.fb_clearscissor[2] = x2 - x1;
244 dpsoftrast.fb_clearscissor[3] = y2 - y1;
245 dpsoftrast.fb_viewport[0] = x3;
246 dpsoftrast.fb_viewport[1] = y3;
247 dpsoftrast.fb_viewport[2] = x4 - x3;
248 dpsoftrast.fb_viewport[3] = y4 - y3;
249 dpsoftrast.fb_viewportscissor[0] = x5;
250 dpsoftrast.fb_viewportscissor[1] = y5;
251 dpsoftrast.fb_viewportscissor[2] = x6 - x5;
252 dpsoftrast.fb_viewportscissor[3] = y6 - y5;
253 dpsoftrast.fb_viewportcenter[1] = dpsoftrast.user.viewport[0] + 0.5f * dpsoftrast.user.viewport[2] - 0.5f;
254 dpsoftrast.fb_viewportcenter[2] = dpsoftrast.fb_height - dpsoftrast.user.viewport[1] - 0.5f * dpsoftrast.user.viewport[3] - 0.5f;
255 dpsoftrast.fb_viewportcenter[3] = 0.5f;
256 dpsoftrast.fb_viewportcenter[0] = 0.0f;
257 dpsoftrast.fb_viewportscale[1] = 0.5f * dpsoftrast.user.viewport[2];
258 dpsoftrast.fb_viewportscale[2] = -0.5f * dpsoftrast.user.viewport[3];
259 dpsoftrast.fb_viewportscale[3] = 0.5f;
260 dpsoftrast.fb_viewportscale[0] = 1.0f;
263 void DPSOFTRAST_RecalcDepthFunc(void)
265 dpsoftrast.fb_depthfunc = dpsoftrast.user.depthtest ? dpsoftrast.user.depthfunc : GL_ALWAYS;
268 int blendmodetable[][4] =
270 {DPSOFTRAST_BLENDMODE_OPAQUE, GL_ONE, GL_ZERO, false},
271 {DPSOFTRAST_BLENDMODE_ALPHA, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, false},
272 {DPSOFTRAST_BLENDMODE_ADDALPHA, GL_SRC_ALPHA, GL_ONE, false},
273 {DPSOFTRAST_BLENDMODE_ADD, GL_ONE, GL_ONE, false},
274 {DPSOFTRAST_BLENDMODE_INVMOD, GL_ZERO, GL_ONE_MINUS_SRC_COLOR, false},
275 {DPSOFTRAST_BLENDMODE_MUL, GL_ZERO, GL_SRC_COLOR, false},
276 {DPSOFTRAST_BLENDMODE_MUL, GL_DST_COLOR, GL_ZERO, false},
277 {DPSOFTRAST_BLENDMODE_MUL2, GL_DST_COLOR, GL_SRC_COLOR, false},
278 {DPSOFTRAST_BLENDMODE_PSEUDOALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA, false},
279 {DPSOFTRAST_BLENDMODE_SUBALPHA, GL_SRC_COLOR, GL_ONE, true}
282 void DPSOFTRAST_RecalcBlendFunc(void)
285 dpsoftrast.fb_blendmode = DPSOFTRAST_BLENDMODE_OPAQUE;
286 for (i = 0;i < (int)(sizeof(blendmodetable) / sizeof(blendmodetable[0]));i++)
288 if (dpsoftrast.user.blendfunc[0] == blendmodetable[i][1] && dpsoftrast.user.blendfunc[1] == blendmodetable[i][2] && dpsoftrast.user.blendsubtract == blendmodetable[i][3])
290 dpsoftrast.fb_blendmode = blendmodetable[i][0];
296 #define DPSOFTRAST_ValidateQuick(f) ((dpsoftrast.validate & (f)) ? (DPSOFTRAST_Validate(f), 0) : 0)
298 void DPSOFTRAST_Validate(int mask)
300 mask &= dpsoftrast.validate;
303 if (mask & DPSOFTRAST_VALIDATE_FB)
305 dpsoftrast.validate &= ~DPSOFTRAST_VALIDATE_FB;
306 DPSOFTRAST_RecalcFB();
308 if (mask & DPSOFTRAST_VALIDATE_DEPTHFUNC)
310 dpsoftrast.validate &= ~DPSOFTRAST_VALIDATE_DEPTHFUNC;
311 DPSOFTRAST_RecalcDepthFunc();
313 if (mask & DPSOFTRAST_VALIDATE_BLENDFUNC)
315 dpsoftrast.validate &= ~DPSOFTRAST_VALIDATE_BLENDFUNC;
316 DPSOFTRAST_RecalcBlendFunc();
320 DPSOFTRAST_Texture *DPSOFTRAST_Texture_GetByIndex(int index)
322 if (index >= 1 && index < dpsoftrast.texture_end && dpsoftrast.texture[index].bytes)
323 return &dpsoftrast.texture[index];
327 int DPSOFTRAST_Texture_New(int flags, int width, int height, int depth)
336 int sides = (flags & DPSOFTRAST_TEXTURE_FLAG_CUBEMAP) ? 6 : 1;
337 int texformat = flags & DPSOFTRAST_TEXTURE_FORMAT_COMPAREMASK;
338 DPSOFTRAST_Texture *texture;
339 if (width*height*depth < 1)
341 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: width, height or depth is less than 1";
344 if (width > DPSOFTRAST_TEXTURE_MAXSIZE || height > DPSOFTRAST_TEXTURE_MAXSIZE || depth > DPSOFTRAST_TEXTURE_MAXSIZE)
346 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: texture size is too large";
351 case DPSOFTRAST_TEXTURE_FORMAT_BGRA8:
352 case DPSOFTRAST_TEXTURE_FORMAT_RGBA8:
353 case DPSOFTRAST_TEXTURE_FORMAT_ALPHA8:
355 case DPSOFTRAST_TEXTURE_FORMAT_DEPTH:
356 if (flags & DPSOFTRAST_TEXTURE_FLAG_CUBEMAP)
358 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FORMAT_DEPTH only permitted on 2D textures";
363 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FORMAT_DEPTH only permitted on 2D textures";
366 if ((flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP) && (texformat == DPSOFTRAST_TEXTURE_FORMAT_DEPTH))
368 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FORMAT_DEPTH does not permit mipmaps";
373 if (depth != 1 && (flags & DPSOFTRAST_TEXTURE_FLAG_CUBEMAP))
375 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FLAG_CUBEMAP can not be used on 3D textures";
378 if (depth != 1 && (flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP))
380 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FLAG_MIPMAP can not be used on 3D textures";
383 if (depth != 1 && (flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP))
385 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FLAG_MIPMAP can not be used on 3D textures";
388 if ((flags & DPSOFTRAST_TEXTURE_FLAG_CUBEMAP) && (flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP))
390 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: DPSOFTRAST_TEXTURE_FLAG_MIPMAP can not be used on cubemap textures";
393 if ((width & (width-1)) || (height & (height-1)) || (depth & (depth-1)))
395 dpsoftrast.errorstring = "DPSOFTRAST_Texture_New: dimensions are not power of two";
398 // find first empty slot in texture array
399 for (texnum = dpsoftrast.texture_firstfree;texnum < dpsoftrast.texture_end;texnum++)
400 if (!dpsoftrast.texture[texnum].bytes)
402 dpsoftrast.texture_firstfree = texnum + 1;
403 if (dpsoftrast.texture_max <= texnum)
405 // expand texture array as needed
406 if (dpsoftrast.texture_max < 1024)
407 dpsoftrast.texture_max = 1024;
409 dpsoftrast.texture_max *= 2;
410 dpsoftrast.texture = (DPSOFTRAST_Texture *)realloc(dpsoftrast.texture, dpsoftrast.texture_max * sizeof(DPSOFTRAST_Texture));
412 if (dpsoftrast.texture_end <= texnum)
413 dpsoftrast.texture_end = texnum + 1;
414 texture = &dpsoftrast.texture[texnum];
415 memset(texture, 0, sizeof(*texture));
416 texture->flags = flags;
417 texture->width = width;
418 texture->height = height;
419 texture->depth = depth;
420 texture->sides = sides;
431 s = w * h * d * sides * 4;
432 texture->mipmap[mipmaps][0] = size;
433 texture->mipmap[mipmaps][1] = s;
434 texture->mipmap[mipmaps][2] = w;
435 texture->mipmap[mipmaps][3] = h;
436 texture->mipmap[mipmaps][4] = d;
439 if (w * h * d == 1 || !(flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP))
445 texture->mipmaps = mipmaps;
446 texture->size = size;
448 // allocate the pixels now
449 texture->bytes = (unsigned char *)MM_CALLOC(1, size);
453 void DPSOFTRAST_Texture_Free(int index)
455 DPSOFTRAST_Texture *texture;
456 texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
458 MM_FREE(texture->bytes);
459 texture->bytes = NULL;
460 memset(texture, 0, sizeof(*texture));
461 // adjust the free range and used range
462 if (dpsoftrast.texture_firstfree > index)
463 dpsoftrast.texture_firstfree = index;
464 while (dpsoftrast.texture_end > 0 && dpsoftrast.texture[dpsoftrast.texture_end-1].bytes == NULL)
465 dpsoftrast.texture_end--;
467 void DPSOFTRAST_Texture_CalculateMipmaps(int index)
469 int i, x, y, z, w, layer0, layer1, row0, row1;
470 unsigned char *o, *i0, *i1, *i2, *i3;
471 DPSOFTRAST_Texture *texture;
472 texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
473 if (texture->mipmaps <= 1)
475 for (i = 1;i < texture->mipmaps;i++)
477 for (z = 0;z < texture->mipmap[i][4];z++)
481 if (layer1 >= texture->mipmap[i-1][4])
482 layer1 = texture->mipmap[i-1][4]-1;
483 for (y = 0;y < texture->mipmap[i][3];y++)
487 if (row1 >= texture->mipmap[i-1][3])
488 row1 = texture->mipmap[i-1][3]-1;
489 o = texture->bytes + texture->mipmap[i ][0] + 4*((texture->mipmap[i ][3] * z + y ) * texture->mipmap[i ][2]);
490 i0 = texture->bytes + texture->mipmap[i-1][0] + 4*((texture->mipmap[i-1][3] * layer0 + row0) * texture->mipmap[i-1][2]);
491 i1 = texture->bytes + texture->mipmap[i-1][0] + 4*((texture->mipmap[i-1][3] * layer0 + row1) * texture->mipmap[i-1][2]);
492 i2 = texture->bytes + texture->mipmap[i-1][0] + 4*((texture->mipmap[i-1][3] * layer1 + row0) * texture->mipmap[i-1][2]);
493 i3 = texture->bytes + texture->mipmap[i-1][0] + 4*((texture->mipmap[i-1][3] * layer1 + row1) * texture->mipmap[i-1][2]);
494 w = texture->mipmap[i][2];
497 if (texture->mipmap[i-1][2] > 1)
499 // average 3D texture
500 for (x = 0;x < w;x++, o += 4, i0 += 8, i1 += 8, i2 += 8, i3 += 8)
502 o[0] = (i0[0] + i0[4] + i1[0] + i1[4] + i2[0] + i2[4] + i3[0] + i3[4] + 4) >> 3;
503 o[1] = (i0[1] + i0[5] + i1[1] + i1[5] + i2[1] + i2[5] + i3[1] + i3[5] + 4) >> 3;
504 o[2] = (i0[2] + i0[6] + i1[2] + i1[6] + i2[2] + i2[6] + i3[2] + i3[6] + 4) >> 3;
505 o[3] = (i0[3] + i0[7] + i1[3] + i1[7] + i2[3] + i2[7] + i3[3] + i3[7] + 4) >> 3;
510 // average 3D mipmap with parent width == 1
511 for (x = 0;x < w;x++, o += 4, i0 += 8, i1 += 8)
513 o[0] = (i0[0] + i1[0] + i2[0] + i3[0] + 2) >> 2;
514 o[1] = (i0[1] + i1[1] + i2[1] + i3[1] + 2) >> 2;
515 o[2] = (i0[2] + i1[2] + i2[2] + i3[2] + 2) >> 2;
516 o[3] = (i0[3] + i1[3] + i2[3] + i3[3] + 2) >> 2;
522 if (texture->mipmap[i-1][2] > 1)
524 // average 2D texture (common case)
525 for (x = 0;x < w;x++, o += 4, i0 += 8, i1 += 8)
527 o[0] = (i0[0] + i0[4] + i1[0] + i1[4] + 2) >> 2;
528 o[1] = (i0[1] + i0[5] + i1[1] + i1[5] + 2) >> 2;
529 o[2] = (i0[2] + i0[6] + i1[2] + i1[6] + 2) >> 2;
530 o[3] = (i0[3] + i0[7] + i1[3] + i1[7] + 2) >> 2;
535 // 2D texture with parent width == 1
536 o[0] = (i0[0] + i1[0] + 1) >> 1;
537 o[1] = (i0[1] + i1[1] + 1) >> 1;
538 o[2] = (i0[2] + i1[2] + 1) >> 1;
539 o[3] = (i0[3] + i1[3] + 1) >> 1;
546 void DPSOFTRAST_Texture_UpdatePartial(int index, int mip, const unsigned char *pixels, int blockx, int blocky, int blockwidth, int blockheight)
548 DPSOFTRAST_Texture *texture;
550 texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
552 dst = texture->bytes + (blocky * texture->mipmap[0][2] + blockx) * 4;
553 while (blockheight > 0)
555 memcpy(dst, pixels, blockwidth * 4);
556 pixels += blockwidth * 4;
557 dst += texture->mipmap[0][2] * 4;
560 DPSOFTRAST_Texture_CalculateMipmaps(index);
562 void DPSOFTRAST_Texture_UpdateFull(int index, const unsigned char *pixels)
564 DPSOFTRAST_Texture *texture;
565 texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
567 memcpy(texture->bytes, pixels, texture->mipmap[0][1]);
568 DPSOFTRAST_Texture_CalculateMipmaps(index);
570 int DPSOFTRAST_Texture_GetWidth(int index, int mip)
572 DPSOFTRAST_Texture *texture;
573 texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return 0;
574 return texture->mipmap[mip][2];
576 int DPSOFTRAST_Texture_GetHeight(int index, int mip)
578 DPSOFTRAST_Texture *texture;
579 texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return 0;
580 return texture->mipmap[mip][3];
582 int DPSOFTRAST_Texture_GetDepth(int index, int mip)
584 DPSOFTRAST_Texture *texture;
585 texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return 0;
586 return texture->mipmap[mip][4];
588 unsigned char *DPSOFTRAST_Texture_GetPixelPointer(int index, int mip)
590 DPSOFTRAST_Texture *texture;
591 texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return 0;
592 return texture->bytes + texture->mipmap[mip][0];
594 void DPSOFTRAST_Texture_Filter(int index, DPSOFTRAST_TEXTURE_FILTER filter)
596 DPSOFTRAST_Texture *texture;
597 texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
598 if (!(texture->flags & DPSOFTRAST_TEXTURE_FLAG_MIPMAP) && filter > DPSOFTRAST_TEXTURE_FILTER_LINEAR)
600 dpsoftrast.errorstring = "DPSOFTRAST_Texture_Filter: requested filter mode requires mipmaps";
603 texture->filter = filter;
606 void DPSOFTRAST_SetRenderTargets(int width, int height, unsigned int *depthpixels, unsigned int *colorpixels0, unsigned int *colorpixels1, unsigned int *colorpixels2, unsigned int *colorpixels3)
608 dpsoftrast.fb_width = width;
609 dpsoftrast.fb_height = height;
610 dpsoftrast.fb_depthpixels = depthpixels;
611 dpsoftrast.fb_colorpixels[0] = colorpixels0;
612 dpsoftrast.fb_colorpixels[1] = colorpixels1;
613 dpsoftrast.fb_colorpixels[2] = colorpixels2;
614 dpsoftrast.fb_colorpixels[3] = colorpixels3;
616 void DPSOFTRAST_Viewport(int x, int y, int width, int height)
618 dpsoftrast.user.viewport[0] = x;
619 dpsoftrast.user.viewport[1] = y;
620 dpsoftrast.user.viewport[2] = width;
621 dpsoftrast.user.viewport[3] = height;
622 dpsoftrast.validate |= DPSOFTRAST_VALIDATE_FB;
624 void DPSOFTRAST_ClearColor(float r, float g, float b, float a)
626 int i, x1, y1, x2, y2, w, h, x, y;
629 DPSOFTRAST_Validate(DPSOFTRAST_VALIDATE_FB);
630 x1 = dpsoftrast.fb_clearscissor[0];
631 y1 = dpsoftrast.fb_clearscissor[1];
632 x2 = dpsoftrast.fb_clearscissor[2];
633 y2 = dpsoftrast.fb_clearscissor[1] + dpsoftrast.fb_clearscissor[3];
638 // FIXME: honor dpsoftrast.fb_colormask?
639 c = DPSOFTRAST_BGRA8_FROM_RGBA32F(r,g,b,a);
640 for (i = 0;i < 4;i++)
642 if (!dpsoftrast.fb_colorpixels[i])
644 for (y = y1;y < y2;y++)
646 p = dpsoftrast.fb_colorpixels[i] + y * dpsoftrast.fb_width;
647 for (x = x1;x < x2;x++)
652 void DPSOFTRAST_ClearDepth(float d)
654 int x1, y1, x2, y2, w, h, x, y;
657 DPSOFTRAST_Validate(DPSOFTRAST_VALIDATE_FB);
658 x1 = dpsoftrast.fb_clearscissor[0];
659 y1 = dpsoftrast.fb_clearscissor[1];
660 x2 = dpsoftrast.fb_clearscissor[2];
661 y2 = dpsoftrast.fb_clearscissor[1] + dpsoftrast.fb_clearscissor[3];
666 c = DPSOFTRAST_DEPTH32_FROM_DEPTH32F(d);
667 for (y = y1;y < y2;y++)
669 p = dpsoftrast.fb_depthpixels + y * dpsoftrast.fb_width;
670 for (x = x1;x < x2;x++)
674 void DPSOFTRAST_ColorMask(int r, int g, int b, int a)
676 dpsoftrast.user.colormask[0] = r != 0;
677 dpsoftrast.user.colormask[1] = g != 0;
678 dpsoftrast.user.colormask[2] = b != 0;
679 dpsoftrast.user.colormask[3] = a != 0;
680 dpsoftrast.fb_colormask = ((-dpsoftrast.user.colormask[0]) & 0x00FF0000) | ((-dpsoftrast.user.colormask[1]) & 0x0000FF00) | ((-dpsoftrast.user.colormask[2]) & 0x000000FF) | ((-dpsoftrast.user.colormask[3]) & 0xFF000000);
682 void DPSOFTRAST_DepthTest(int enable)
684 dpsoftrast.user.depthtest = enable;
685 dpsoftrast.validate |= DPSOFTRAST_VALIDATE_DEPTHFUNC;
687 void DPSOFTRAST_ScissorTest(int enable)
689 dpsoftrast.user.scissortest = enable;
690 dpsoftrast.validate |= DPSOFTRAST_VALIDATE_FB;
692 void DPSOFTRAST_Scissor(float x, float y, float width, float height)
694 dpsoftrast.user.scissor[0] = x;
695 dpsoftrast.user.scissor[1] = y;
696 dpsoftrast.user.scissor[2] = width;
697 dpsoftrast.user.scissor[3] = height;
698 dpsoftrast.validate |= DPSOFTRAST_VALIDATE_FB;
701 void DPSOFTRAST_BlendFunc(int smodulate, int dmodulate)
704 dpsoftrast.user.blendfunc[0] = smodulate;
705 dpsoftrast.user.blendfunc[1] = dmodulate;
706 dpsoftrast.validate |= DPSOFTRAST_VALIDATE_BLENDFUNC;
708 void DPSOFTRAST_BlendSubtract(int enable)
710 dpsoftrast.user.blendsubtract = enable != 0;
711 dpsoftrast.validate |= DPSOFTRAST_VALIDATE_BLENDFUNC;
713 void DPSOFTRAST_DepthMask(int enable)
715 dpsoftrast.user.depthmask = enable;
717 void DPSOFTRAST_DepthFunc(int comparemode)
720 dpsoftrast.user.depthfunc = comparemode;
722 void DPSOFTRAST_DepthRange(float range0, float range1)
724 dpsoftrast.user.depthrange[0] = range0;
725 dpsoftrast.user.depthrange[1] = range1;
727 void DPSOFTRAST_PolygonOffset(float alongnormal, float intoview)
729 dpsoftrast.user.polygonoffset[0] = alongnormal;
730 dpsoftrast.user.polygonoffset[1] = intoview;
732 void DPSOFTRAST_CullFace(int mode)
735 dpsoftrast.user.cullface = mode;
737 void DPSOFTRAST_AlphaTest(float enable)
739 dpsoftrast.user.alphatest = enable;
741 void DPSOFTRAST_AlphaFunc(int alphafunc, float alphavalue)
744 dpsoftrast.user.alphafunc = alphafunc;
745 dpsoftrast.user.alphavalue = alphavalue;
747 void DPSOFTRAST_Color4f(float r, float g, float b, float a)
749 dpsoftrast.user.color[0] = r;
750 dpsoftrast.user.color[1] = g;
751 dpsoftrast.user.color[2] = b;
752 dpsoftrast.user.color[3] = a;
754 void DPSOFTRAST_GetPixelsBGRA(int blockx, int blocky, int blockwidth, int blockheight, unsigned char *outpixels)
756 int outstride = blockwidth * 4;
757 int instride = dpsoftrast.fb_width * 4;
760 int bx2 = blockx + blockwidth;
761 int by2 = blocky + blockheight;
766 unsigned char *inpixels;
769 if (bx1 < 0) bx1 = 0;
770 if (by1 < 0) by1 = 0;
771 if (bx2 > dpsoftrast.fb_width) bx2 = dpsoftrast.fb_width;
772 if (by2 > dpsoftrast.fb_height) by2 = dpsoftrast.fb_height;
775 inpixels = (unsigned char *)dpsoftrast.fb_colorpixels[0];
776 if (dpsoftrast.bigendian)
778 for (y = by1;y < by2;y++)
780 b = (unsigned char *)inpixels + (dpsoftrast.fb_height - 1 - y) * instride + 4 * bx1;
781 o = (unsigned char *)outpixels + (y - by1) * outstride;
782 for (x = bx1;x < bx2;x++)
795 for (y = by1;y < by2;y++)
797 b = (unsigned char *)inpixels + (dpsoftrast.fb_height - 1 - y) * instride + 4 * bx1;
798 o = (unsigned char *)outpixels + (y - by1) * outstride;
804 void DPSOFTRAST_CopyRectangleToTexture(int index, int mip, int tx, int ty, int sx, int sy, int width, int height)
808 int tx2 = tx + width;
809 int ty2 = ty + height;
812 int sx2 = sx + width;
813 int sy2 = sy + height;
823 unsigned int *spixels;
824 unsigned int *tpixels;
825 DPSOFTRAST_Texture *texture;
826 texture = DPSOFTRAST_Texture_GetByIndex(index);if (!texture) return;
827 if (mip < 0 || mip >= texture->mipmaps) return;
828 spixels = dpsoftrast.fb_colorpixels[0];
829 swidth = dpsoftrast.fb_width;
830 sheight = dpsoftrast.fb_height;
831 tpixels = (unsigned int *)(texture->bytes + texture->mipmap[mip][0]);
832 twidth = texture->mipmap[mip][2];
833 theight = texture->mipmap[mip][3];
834 if (tx1 < 0) tx1 = 0;
835 if (ty1 < 0) ty1 = 0;
836 if (tx2 > twidth) tx2 = twidth;
837 if (ty2 > theight) ty2 = theight;
838 if (sx1 < 0) sx1 = 0;
839 if (sy1 < 0) sy1 = 0;
840 if (sx2 > swidth) sx2 = swidth;
841 if (sy2 > sheight) sy2 = sheight;
846 if (tw > sw) tw = sw;
847 if (th > sh) th = sh;
848 if (tw < 1 || th < 1)
850 for (y = 0;y < th;y++)
851 memcpy(tpixels + ((ty1 + y) * twidth + tx1), spixels + ((sy1 + y) * swidth + sx1), tw*4);
852 if (texture->mipmaps > 1)
853 DPSOFTRAST_Texture_CalculateMipmaps(index);
855 void DPSOFTRAST_SetTexture(int unitnum, int index)
857 DPSOFTRAST_Texture *texture;
858 if (unitnum < 0 || unitnum >= DPSOFTRAST_MAXTEXTUREUNITS)
860 dpsoftrast.errorstring = "DPSOFTRAST_SetTexture: invalid unit number";
863 texture = DPSOFTRAST_Texture_GetByIndex(index);
864 if (index && !texture)
866 dpsoftrast.errorstring = "DPSOFTRAST_SetTexture: invalid texture handle";
869 dpsoftrast.texbound[unitnum] = texture;
872 void DPSOFTRAST_SetVertexPointer(const float *vertex3f, size_t stride)
874 dpsoftrast.pointer_vertex3f = vertex3f;
875 dpsoftrast.stride_vertex = stride;
877 void DPSOFTRAST_SetColorPointer(const float *color4f, size_t stride)
879 dpsoftrast.pointer_color4f = color4f;
880 dpsoftrast.pointer_color4ub = NULL;
881 dpsoftrast.stride_color = stride;
883 void DPSOFTRAST_SetColorPointer4ub(const unsigned char *color4ub, size_t stride)
885 dpsoftrast.pointer_color4f = NULL;
886 dpsoftrast.pointer_color4ub = color4ub;
887 dpsoftrast.stride_color = stride;
889 void DPSOFTRAST_SetTexCoordPointer(int unitnum, int numcomponents, size_t stride, const float *texcoordf)
891 dpsoftrast.pointer_texcoordf[unitnum] = texcoordf;
892 dpsoftrast.components_texcoord[unitnum] = numcomponents;
893 dpsoftrast.stride_texcoord[unitnum] = stride;
896 void DPSOFTRAST_SetShader(unsigned int mode, unsigned int permutation)
898 dpsoftrast.shader_mode = mode;
899 dpsoftrast.shader_permutation = permutation;
901 void DPSOFTRAST_Uniform4fARB(DPSOFTRAST_UNIFORM index, float v0, float v1, float v2, float v3)
903 dpsoftrast.uniform4f[index*4+0] = v0;
904 dpsoftrast.uniform4f[index*4+1] = v1;
905 dpsoftrast.uniform4f[index*4+2] = v2;
906 dpsoftrast.uniform4f[index*4+3] = v3;
908 void DPSOFTRAST_Uniform4fvARB(DPSOFTRAST_UNIFORM index, const float *v)
910 dpsoftrast.uniform4f[index*4+0] = v[0];
911 dpsoftrast.uniform4f[index*4+1] = v[1];
912 dpsoftrast.uniform4f[index*4+2] = v[2];
913 dpsoftrast.uniform4f[index*4+3] = v[3];
915 void DPSOFTRAST_UniformMatrix4fvARB(DPSOFTRAST_UNIFORM uniform, int arraysize, int transpose, const float *v)
918 for (i = 0, index = (int)uniform;i < arraysize;i++, index += 4, v += 16)
922 dpsoftrast.uniform4f[index*4+0] = v[0];
923 dpsoftrast.uniform4f[index*4+1] = v[4];
924 dpsoftrast.uniform4f[index*4+2] = v[8];
925 dpsoftrast.uniform4f[index*4+3] = v[12];
926 dpsoftrast.uniform4f[index*4+4] = v[1];
927 dpsoftrast.uniform4f[index*4+5] = v[5];
928 dpsoftrast.uniform4f[index*4+6] = v[9];
929 dpsoftrast.uniform4f[index*4+7] = v[13];
930 dpsoftrast.uniform4f[index*4+8] = v[2];
931 dpsoftrast.uniform4f[index*4+9] = v[6];
932 dpsoftrast.uniform4f[index*4+10] = v[10];
933 dpsoftrast.uniform4f[index*4+11] = v[14];
934 dpsoftrast.uniform4f[index*4+12] = v[3];
935 dpsoftrast.uniform4f[index*4+13] = v[7];
936 dpsoftrast.uniform4f[index*4+14] = v[11];
937 dpsoftrast.uniform4f[index*4+15] = v[15];
941 dpsoftrast.uniform4f[index*4+0] = v[0];
942 dpsoftrast.uniform4f[index*4+1] = v[1];
943 dpsoftrast.uniform4f[index*4+2] = v[2];
944 dpsoftrast.uniform4f[index*4+3] = v[3];
945 dpsoftrast.uniform4f[index*4+4] = v[4];
946 dpsoftrast.uniform4f[index*4+5] = v[5];
947 dpsoftrast.uniform4f[index*4+6] = v[6];
948 dpsoftrast.uniform4f[index*4+7] = v[7];
949 dpsoftrast.uniform4f[index*4+8] = v[8];
950 dpsoftrast.uniform4f[index*4+9] = v[9];
951 dpsoftrast.uniform4f[index*4+10] = v[10];
952 dpsoftrast.uniform4f[index*4+11] = v[11];
953 dpsoftrast.uniform4f[index*4+12] = v[12];
954 dpsoftrast.uniform4f[index*4+13] = v[13];
955 dpsoftrast.uniform4f[index*4+14] = v[14];
956 dpsoftrast.uniform4f[index*4+15] = v[15];
960 void DPSOFTRAST_Uniform1iARB(DPSOFTRAST_UNIFORM index, int i0)
962 dpsoftrast.uniform1i[index] = i0;
965 void DPSOFTRAST_Draw_LoadVertices(int firstvertex, int numvertices, bool needcolors)
973 const unsigned char *b;
974 dpsoftrast.draw.numvertices = numvertices;
975 if (dpsoftrast.draw.maxvertices < dpsoftrast.draw.numvertices)
977 if (dpsoftrast.draw.maxvertices < 4096)
978 dpsoftrast.draw.maxvertices = 4096;
979 while (dpsoftrast.draw.maxvertices < dpsoftrast.draw.numvertices)
980 dpsoftrast.draw.maxvertices *= 2;
981 if (dpsoftrast.draw.in_array4f[0])
982 MM_FREE(dpsoftrast.draw.in_array4f[0]);
983 data = (float *)MM_CALLOC(1, dpsoftrast.draw.maxvertices * sizeof(float[4])*(DPSOFTRAST_ARRAY_TOTAL*2 + 1));
984 for (i = 0;i < DPSOFTRAST_ARRAY_TOTAL;i++, data += dpsoftrast.draw.maxvertices * 4)
985 dpsoftrast.draw.in_array4f[i] = data;
986 for (i = 0;i < DPSOFTRAST_ARRAY_TOTAL;i++, data += dpsoftrast.draw.maxvertices * 4)
987 dpsoftrast.draw.post_array4f[i] = data;
988 dpsoftrast.draw.screencoord4f = data;
989 data += dpsoftrast.draw.maxvertices * 4;
991 stride = dpsoftrast.stride_vertex;
992 v = (const float *)((unsigned char *)dpsoftrast.pointer_vertex3f + firstvertex * stride);
993 p = dpsoftrast.draw.in_array4f[0];
994 for (i = 0;i < numvertices;i++)
1001 v = (const float *)((const unsigned char *)v + stride);
1005 if (dpsoftrast.pointer_color4f)
1007 stride = dpsoftrast.stride_color;
1008 v = (const float *)((const unsigned char *)dpsoftrast.pointer_color4f + firstvertex * stride);
1009 p = dpsoftrast.draw.in_array4f[1];
1010 for (i = 0;i < numvertices;i++)
1017 v = (const float *)((const unsigned char *)v + stride);
1020 else if (dpsoftrast.pointer_color4ub)
1022 stride = dpsoftrast.stride_color;
1023 b = (const unsigned char *)((const unsigned char *)dpsoftrast.pointer_color4ub + firstvertex * stride);
1024 p = dpsoftrast.draw.in_array4f[1];
1025 for (i = 0;i < numvertices;i++)
1027 p[0] = b[0] * (1.0f / 255.0f);
1028 p[1] = b[1] * (1.0f / 255.0f);
1029 p[2] = b[2] * (1.0f / 255.0f);
1030 p[3] = b[3] * (1.0f / 255.0f);
1032 b = (const unsigned char *)((const unsigned char *)b + stride);
1037 v = dpsoftrast.user.color;
1038 p = dpsoftrast.draw.in_array4f[1];
1039 for (i = 0;i < numvertices;i++)
1049 for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL-2;j++)
1051 if (dpsoftrast.pointer_texcoordf[j])
1053 stride = dpsoftrast.stride_texcoord[j];
1054 v = (const float *)((const unsigned char *)dpsoftrast.pointer_texcoordf[j] + firstvertex * stride);
1055 p = dpsoftrast.draw.in_array4f[j+2];
1056 switch(dpsoftrast.components_texcoord[j])
1059 for (i = 0;i < numvertices;i++)
1066 v = (const float *)((const unsigned char *)v + stride);
1070 for (i = 0;i < numvertices;i++)
1077 v = (const float *)((const unsigned char *)v + stride);
1081 for (i = 0;i < numvertices;i++)
1088 v = (const float *)((const unsigned char *)v + stride);
1096 void DPSOFTRAST_Array_Transform(float *out4f, const float *in4f, int numitems, const float *inmatrix16f)
1098 static const float identitymatrix[4][4] = {{1,0,0,0},{0,1,0,0},{0,0,1,0},{0,0,0,1}};
1102 memcpy(matrix, inmatrix16f, sizeof(float[16]));
1103 if (!memcmp(identitymatrix, matrix, sizeof(float[16])))
1105 // fast case for identity matrix
1106 memcpy(out4f, in4f, numitems * sizeof(float[4]));
1109 for (i = 0;i < numitems;i++, out4f += 4, in4f += 4)
1111 out4f[0] = in4f[0] * matrix[0][0] + in4f[1] * matrix[1][0] + in4f[2] * matrix[2][0] + in4f[3] * matrix[3][0];
1112 out4f[1] = in4f[0] * matrix[0][1] + in4f[1] * matrix[1][1] + in4f[2] * matrix[2][1] + in4f[3] * matrix[3][1];
1113 out4f[2] = in4f[0] * matrix[0][2] + in4f[1] * matrix[1][2] + in4f[2] * matrix[2][2] + in4f[3] * matrix[3][2];
1114 out4f[3] = in4f[0] * matrix[0][3] + in4f[1] * matrix[1][3] + in4f[2] * matrix[2][3] + in4f[3] * matrix[3][3];
1118 void DPSOFTRAST_Array_Copy(float *out4f, const float *in4f, int numitems)
1120 memcpy(out4f, in4f, numitems * sizeof(float[4]));
1124 static __m128 DPSOFTRAST_Draw_ProjectVertex(__m128 v)
1126 __m128 viewportcenter = _mm_load_ps(dpsoftrast.fb_viewportcenter), viewportscale = _mm_load_ps(dpsoftrast.fb_viewportscale);
1127 __m128 w = _mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3));
1128 v = _mm_move_ss(_mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 1, 0, 3)), _mm_set1_ps(1.0f));
1129 v = _mm_add_ps(viewportcenter, _mm_div_ps(_mm_mul_ps(viewportscale, v), w));
1130 v = _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 3, 2, 1));
1135 void DPSOFTRAST_Draw_ProjectVertices(float *out4f, const float *in4f, int numitems)
1138 // NOTE: this is used both as a whole mesh transform function and a
1139 // per-triangle transform function (for clipped triangles), accordingly
1140 // it should not crash on divide by 0 but the result of divide by 0 is
1144 __m128 viewportcenter = _mm_load_ps(dpsoftrast.fb_viewportcenter), viewportscale = _mm_load_ps(dpsoftrast.fb_viewportscale);
1145 for (i = 0;i < numitems;i++)
1147 __m128 v = _mm_load_ps(in4f), w = _mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 3, 3, 3));
1148 v = _mm_move_ss(_mm_shuffle_ps(v, v, _MM_SHUFFLE(2, 1, 0, 3)), _mm_set1_ps(1.0f));
1149 v = _mm_add_ps(viewportcenter, _mm_div_ps(_mm_mul_ps(viewportscale, v), w));
1150 _mm_store_ps(out4f, _mm_shuffle_ps(v, v, _MM_SHUFFLE(0, 3, 2, 1)));
1157 void DPSOFTRAST_Draw_DebugEdgePoints(const float *screen0, const float *screen1)
1162 int w = dpsoftrast.fb_width;
1165 unsigned int *pixels = dpsoftrast.fb_colorpixels[0];
1167 bounds[0] = dpsoftrast.fb_viewportscissor[0];
1168 bounds[1] = dpsoftrast.fb_viewportscissor[1];
1169 bounds[2] = dpsoftrast.fb_viewportscissor[0] + dpsoftrast.fb_viewportscissor[2];
1170 bounds[3] = dpsoftrast.fb_viewportscissor[1] + dpsoftrast.fb_viewportscissor[3];
1175 for (i = 0;i <= 128;i++)
1178 //if (dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+3] != 1.0f)
1180 x = (int)(v0[0] + (v1[0] - v0[0]) * (i/128.0f));
1181 y = (int)(v0[1] + (v1[1] - v0[1]) * (i/128.0f));
1182 if (x < bounds[0] || y < bounds[1] || x >= bounds[2] || y >= bounds[3])
1184 //c4f = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_COLOR] + element0*4;
1185 //pixels[y*w+x] = DPSOFTRAST_BGRA8_FROM_RGBA32F(c4f[0], c4f[1], c4f[2], c4f[3]);
1186 pixels[y*w+x] = 0xFFFFFFFF;
1190 void DPSOFTRAST_Draw_Span_Begin(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *zf)
1193 int startx = span->startx;
1194 int endx = span->endx;
1195 float w = span->data[0][DPSOFTRAST_ARRAY_TOTAL][3];
1196 float wslope = span->data[1][DPSOFTRAST_ARRAY_TOTAL][3];
1197 float endz = 1.0f / (w + wslope * startx);
1198 for (x = startx;x < endx;)
1200 int nextsub = x + DPSOFTRAST_MAXSUBSPAN, endsub = nextsub - 1;
1202 if(nextsub >= endx) nextsub = endsub = endx-1;
1203 endz = 1.0f / (w + wslope * nextsub);
1204 dz = x < nextsub ? (endz - z) / (nextsub - x) : 0.0f;
1205 for (; x <= endsub; x++, z += dz)
1210 void DPSOFTRAST_Draw_Span_Finish(const DPSOFTRAST_State_Draw_Span * RESTRICT span, const float * RESTRICT in4f)
1213 int startx = span->startx;
1214 int endx = span->endx;
1217 unsigned char * RESTRICT pixelmask = span->pixelmask;
1218 unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0];
1221 pixel += span->start * 4;
1222 // handle alphatest now (this affects depth writes too)
1223 if (dpsoftrast.user.alphatest)
1224 for (x = startx;x < endx;x++)
1225 if (in4f[x*4+3] < 0.5f)
1226 pixelmask[x] = false;
1227 // FIXME: this does not handle bigendian
1228 switch(dpsoftrast.fb_blendmode)
1230 case DPSOFTRAST_BLENDMODE_OPAQUE:
1231 for (x = startx;x < endx;x++)
1235 d[0] = (int)(in4f[x*4+2]*255.0f);if (d[0] > 255) d[0] = 255;
1236 d[1] = (int)(in4f[x*4+1]*255.0f);if (d[1] > 255) d[1] = 255;
1237 d[2] = (int)(in4f[x*4+0]*255.0f);if (d[2] > 255) d[2] = 255;
1238 d[3] = (int)(in4f[x*4+3]*255.0f);if (d[3] > 255) d[3] = 255;
1239 pixel[x*4+0] = d[0];
1240 pixel[x*4+1] = d[1];
1241 pixel[x*4+2] = d[2];
1242 pixel[x*4+3] = d[3];
1245 case DPSOFTRAST_BLENDMODE_ALPHA:
1246 for (x = startx;x < endx;x++)
1250 a = in4f[x*4+3] * 255.0f;
1251 b = 1.0f - in4f[x*4+3];
1252 d[0] = (int)(in4f[x*4+2]*a+pixel[x*4+0]*b);if (d[0] > 255) d[0] = 255;
1253 d[1] = (int)(in4f[x*4+1]*a+pixel[x*4+1]*b);if (d[1] > 255) d[1] = 255;
1254 d[2] = (int)(in4f[x*4+0]*a+pixel[x*4+2]*b);if (d[2] > 255) d[2] = 255;
1255 d[3] = (int)(in4f[x*4+3]*a+pixel[x*4+3]*b);if (d[3] > 255) d[3] = 255;
1256 pixel[x*4+0] = d[0];
1257 pixel[x*4+1] = d[1];
1258 pixel[x*4+2] = d[2];
1259 pixel[x*4+3] = d[3];
1262 case DPSOFTRAST_BLENDMODE_ADDALPHA:
1263 for (x = startx;x < endx;x++)
1267 a = in4f[x*4+3] * 255.0f;
1268 d[0] = (int)(in4f[x*4+2]*a+pixel[x*4+0]);if (d[0] > 255) d[0] = 255;
1269 d[1] = (int)(in4f[x*4+1]*a+pixel[x*4+1]);if (d[1] > 255) d[1] = 255;
1270 d[2] = (int)(in4f[x*4+0]*a+pixel[x*4+2]);if (d[2] > 255) d[2] = 255;
1271 d[3] = (int)(in4f[x*4+3]*a+pixel[x*4+3]);if (d[3] > 255) d[3] = 255;
1272 pixel[x*4+0] = d[0];
1273 pixel[x*4+1] = d[1];
1274 pixel[x*4+2] = d[2];
1275 pixel[x*4+3] = d[3];
1278 case DPSOFTRAST_BLENDMODE_ADD:
1279 for (x = startx;x < endx;x++)
1283 d[0] = (int)(in4f[x*4+2]*255.0f+pixel[x*4+0]);if (d[0] > 255) d[0] = 255;
1284 d[1] = (int)(in4f[x*4+1]*255.0f+pixel[x*4+1]);if (d[1] > 255) d[1] = 255;
1285 d[2] = (int)(in4f[x*4+0]*255.0f+pixel[x*4+2]);if (d[2] > 255) d[2] = 255;
1286 d[3] = (int)(in4f[x*4+3]*255.0f+pixel[x*4+3]);if (d[3] > 255) d[3] = 255;
1287 pixel[x*4+0] = d[0];
1288 pixel[x*4+1] = d[1];
1289 pixel[x*4+2] = d[2];
1290 pixel[x*4+3] = d[3];
1293 case DPSOFTRAST_BLENDMODE_INVMOD:
1294 for (x = startx;x < endx;x++)
1298 d[0] = (int)((1.0f-in4f[x*4+2])*pixel[x*4+0]);if (d[0] > 255) d[0] = 255;
1299 d[1] = (int)((1.0f-in4f[x*4+1])*pixel[x*4+1]);if (d[1] > 255) d[1] = 255;
1300 d[2] = (int)((1.0f-in4f[x*4+0])*pixel[x*4+2]);if (d[2] > 255) d[2] = 255;
1301 d[3] = (int)((1.0f-in4f[x*4+3])*pixel[x*4+3]);if (d[3] > 255) d[3] = 255;
1302 pixel[x*4+0] = d[0];
1303 pixel[x*4+1] = d[1];
1304 pixel[x*4+2] = d[2];
1305 pixel[x*4+3] = d[3];
1308 case DPSOFTRAST_BLENDMODE_MUL:
1309 for (x = startx;x < endx;x++)
1313 d[0] = (int)(in4f[x*4+2]*pixel[x*4+0]);if (d[0] > 255) d[0] = 255;
1314 d[1] = (int)(in4f[x*4+1]*pixel[x*4+1]);if (d[1] > 255) d[1] = 255;
1315 d[2] = (int)(in4f[x*4+0]*pixel[x*4+2]);if (d[2] > 255) d[2] = 255;
1316 d[3] = (int)(in4f[x*4+3]*pixel[x*4+3]);if (d[3] > 255) d[3] = 255;
1317 pixel[x*4+0] = d[0];
1318 pixel[x*4+1] = d[1];
1319 pixel[x*4+2] = d[2];
1320 pixel[x*4+3] = d[3];
1323 case DPSOFTRAST_BLENDMODE_MUL2:
1324 for (x = startx;x < endx;x++)
1328 d[0] = (int)(in4f[x*4+2]*pixel[x*4+0]*2.0f);if (d[0] > 255) d[0] = 255;
1329 d[1] = (int)(in4f[x*4+1]*pixel[x*4+1]*2.0f);if (d[1] > 255) d[1] = 255;
1330 d[2] = (int)(in4f[x*4+0]*pixel[x*4+2]*2.0f);if (d[2] > 255) d[2] = 255;
1331 d[3] = (int)(in4f[x*4+3]*pixel[x*4+3]*2.0f);if (d[3] > 255) d[3] = 255;
1332 pixel[x*4+0] = d[0];
1333 pixel[x*4+1] = d[1];
1334 pixel[x*4+2] = d[2];
1335 pixel[x*4+3] = d[3];
1338 case DPSOFTRAST_BLENDMODE_SUBALPHA:
1339 for (x = startx;x < endx;x++)
1343 a = in4f[x*4+3] * -255.0f;
1344 d[0] = (int)(in4f[x*4+2]*a+pixel[x*4+0]);if (d[0] > 255) d[0] = 255;if (d[0] < 0) d[0] = 0;
1345 d[1] = (int)(in4f[x*4+1]*a+pixel[x*4+1]);if (d[1] > 255) d[1] = 255;if (d[1] < 0) d[1] = 0;
1346 d[2] = (int)(in4f[x*4+0]*a+pixel[x*4+2]);if (d[2] > 255) d[2] = 255;if (d[2] < 0) d[2] = 0;
1347 d[3] = (int)(in4f[x*4+3]*a+pixel[x*4+3]);if (d[3] > 255) d[3] = 255;if (d[3] < 0) d[3] = 0;
1348 pixel[x*4+0] = d[0];
1349 pixel[x*4+1] = d[1];
1350 pixel[x*4+2] = d[2];
1351 pixel[x*4+3] = d[3];
1354 case DPSOFTRAST_BLENDMODE_PSEUDOALPHA:
1355 for (x = startx;x < endx;x++)
1360 b = 1.0f - in4f[x*4+3];
1361 d[0] = (int)(in4f[x*4+2]*a+pixel[x*4+0]*b);if (d[0] > 255) d[0] = 255;
1362 d[1] = (int)(in4f[x*4+1]*a+pixel[x*4+1]*b);if (d[1] > 255) d[1] = 255;
1363 d[2] = (int)(in4f[x*4+0]*a+pixel[x*4+2]*b);if (d[2] > 255) d[2] = 255;
1364 d[3] = (int)(in4f[x*4+3]*a+pixel[x*4+3]*b);if (d[3] > 255) d[3] = 255;
1365 pixel[x*4+0] = d[0];
1366 pixel[x*4+1] = d[1];
1367 pixel[x*4+2] = d[2];
1368 pixel[x*4+3] = d[3];
1374 void DPSOFTRAST_Draw_Span_FinishBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, const unsigned char* RESTRICT in4ub)
1378 int startx = span->startx;
1379 int endx = span->endx;
1380 const unsigned int * RESTRICT ini = (const unsigned int *)in4ub;
1381 unsigned char * RESTRICT pixelmask = span->pixelmask;
1382 unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0];
1383 unsigned int * RESTRICT pixeli = (unsigned int *)dpsoftrast.fb_colorpixels[0];
1386 pixel += span->start * 4;
1387 pixeli += span->start;
1388 // handle alphatest now (this affects depth writes too)
1389 if (dpsoftrast.user.alphatest)
1390 for (x = startx;x < endx;x++)
1391 if (in4ub[x*4+3] < 0.5f)
1392 pixelmask[x] = false;
1393 // FIXME: this does not handle bigendian
1394 switch(dpsoftrast.fb_blendmode)
1396 case DPSOFTRAST_BLENDMODE_OPAQUE:
1397 for (x = startx;x + 4 <= endx;)
1399 if (*(const unsigned int *)&pixelmask[x] == 0x01010101)
1401 _mm_storeu_si128((__m128i *)&pixeli[x], _mm_loadu_si128((const __m128i *)&ini[x]));
1415 case DPSOFTRAST_BLENDMODE_ALPHA:
1416 #define FINISHBLEND(blend2, blend1) \
1417 for (x = startx;x + 2 <= endx;x += 2) \
1420 switch (*(const unsigned short*)&pixelmask[x]) \
1423 src = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&ini[x]), _mm_setzero_si128()); \
1424 dst = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&pixeli[x]), _mm_setzero_si128()); \
1426 _mm_storel_epi64((__m128i *)&pixeli[x], _mm_packus_epi16(dst, dst)); \
1429 src = _mm_unpacklo_epi8(_mm_cvtsi32_si128(ini[x+1]), _mm_setzero_si128()); \
1430 dst = _mm_unpacklo_epi8(_mm_cvtsi32_si128(pixeli[x+1]), _mm_setzero_si128()); \
1432 pixeli[x+1] = _mm_cvtsi128_si32(_mm_packus_epi16(dst, dst)); \
1435 src = _mm_unpacklo_epi8(_mm_cvtsi32_si128(ini[x]), _mm_setzero_si128()); \
1436 dst = _mm_unpacklo_epi8(_mm_cvtsi32_si128(pixeli[x]), _mm_setzero_si128()); \
1438 pixeli[x] = _mm_cvtsi128_si32(_mm_packus_epi16(dst, dst)); \
1443 for(;x < endx; x++) \
1446 if (!pixelmask[x]) \
1448 src = _mm_unpacklo_epi8(_mm_cvtsi32_si128(ini[x]), _mm_setzero_si128()); \
1449 dst = _mm_unpacklo_epi8(_mm_cvtsi32_si128(pixeli[x]), _mm_setzero_si128()); \
1451 pixeli[x] = _mm_cvtsi128_si32(_mm_packus_epi16(dst, dst)); \
1455 __m128i blend = _mm_shufflehi_epi16(_mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3));
1456 dst = _mm_add_epi16(dst, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(src, dst), 4), _mm_slli_epi16(blend, 4)));
1458 __m128i blend = _mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3));
1459 dst = _mm_add_epi16(dst, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(src, dst), 4), _mm_slli_epi16(blend, 4)));
1462 case DPSOFTRAST_BLENDMODE_ADDALPHA:
1464 __m128i blend = _mm_shufflehi_epi16(_mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3));
1465 dst = _mm_add_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(src, blend), 8));
1467 __m128i blend = _mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3));
1468 dst = _mm_add_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(src, blend), 8));
1471 case DPSOFTRAST_BLENDMODE_ADD:
1472 FINISHBLEND({ dst = _mm_add_epi16(src, dst); }, { dst = _mm_add_epi16(src, dst); });
1474 case DPSOFTRAST_BLENDMODE_INVMOD:
1476 dst = _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(dst, src), 8));
1478 dst = _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(dst, src), 8));
1481 case DPSOFTRAST_BLENDMODE_MUL:
1482 FINISHBLEND({ dst = _mm_srli_epi16(_mm_mullo_epi16(src, dst), 8); }, { dst = _mm_srli_epi16(_mm_mullo_epi16(src, dst), 8); });
1484 case DPSOFTRAST_BLENDMODE_MUL2:
1485 FINISHBLEND({ dst = _mm_srli_epi16(_mm_mullo_epi16(src, dst), 7); }, { dst = _mm_srli_epi16(_mm_mullo_epi16(src, dst), 7); });
1487 case DPSOFTRAST_BLENDMODE_SUBALPHA:
1489 __m128i blend = _mm_shufflehi_epi16(_mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3));
1490 dst = _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(src, blend), 8));
1492 __m128i blend = _mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3));
1493 dst = _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(src, blend), 8));
1496 case DPSOFTRAST_BLENDMODE_PSEUDOALPHA:
1498 __m128i blend = _mm_shufflehi_epi16(_mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3));
1499 dst = _mm_add_epi16(src, _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(dst, blend), 8)));
1501 __m128i blend = _mm_shufflelo_epi16(src, _MM_SHUFFLE(3, 3, 3, 3));
1502 dst = _mm_add_epi16(src, _mm_sub_epi16(dst, _mm_srli_epi16(_mm_mullo_epi16(dst, blend), 8)));
1509 void DPSOFTRAST_Draw_Span_Texture2DVarying(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float * RESTRICT out4f, int texunitindex, int arrayindex, const float * RESTRICT zf)
1512 int startx = span->startx;
1513 int endx = span->endx;
1518 float tc[2], endtc[2];
1520 unsigned int tci[2];
1521 unsigned int tci1[2];
1522 unsigned int tcimin[2];
1523 unsigned int tcimax[2];
1528 const unsigned char * RESTRICT pixelbase;
1529 const unsigned char * RESTRICT pixel[4];
1530 DPSOFTRAST_Texture *texture = dpsoftrast.texbound[texunitindex];
1531 // if no texture is bound, just fill it with white
1534 for (x = startx;x < endx;x++)
1536 out4f[x*4+0] = 1.0f;
1537 out4f[x*4+1] = 1.0f;
1538 out4f[x*4+2] = 1.0f;
1539 out4f[x*4+3] = 1.0f;
1543 mip = span->mip[texunitindex];
1544 pixelbase = (unsigned char *)texture->bytes + texture->mipmap[mip][0];
1545 // if this mipmap of the texture is 1 pixel, just fill it with that color
1546 if (texture->mipmap[mip][1] == 4)
1548 c[0] = texture->bytes[2] * (1.0f/255.0f);
1549 c[1] = texture->bytes[1] * (1.0f/255.0f);
1550 c[2] = texture->bytes[0] * (1.0f/255.0f);
1551 c[3] = texture->bytes[3] * (1.0f/255.0f);
1552 for (x = startx;x < endx;x++)
1554 out4f[x*4+0] = c[0];
1555 out4f[x*4+1] = c[1];
1556 out4f[x*4+2] = c[2];
1557 out4f[x*4+3] = c[3];
1561 filter = texture->filter & DPSOFTRAST_TEXTURE_FILTER_LINEAR;
1562 data[0] = span->data[0][arrayindex][0];
1563 data[1] = span->data[0][arrayindex][1];
1564 data[2] = span->data[0][arrayindex][2];
1565 data[3] = span->data[0][arrayindex][3];
1566 slope[0] = span->data[1][arrayindex][0];
1567 slope[1] = span->data[1][arrayindex][1];
1568 slope[2] = span->data[1][arrayindex][2];
1569 slope[3] = span->data[1][arrayindex][3];
1570 flags = texture->flags;
1571 tcscale[0] = texture->mipmap[mip][2];
1572 tcscale[1] = texture->mipmap[mip][3];
1573 tciwidth = texture->mipmap[mip][2];
1576 tcimax[0] = texture->mipmap[mip][2]-1;
1577 tcimax[1] = texture->mipmap[mip][3]-1;
1578 tciwrapmask[0] = texture->mipmap[mip][2]-1;
1579 tciwrapmask[1] = texture->mipmap[mip][3]-1;
1580 endtc[0] = (data[0] + slope[0]*startx) * zf[startx] * tcscale[0] - 0.5f;
1581 endtc[1] = (data[1] + slope[1]*startx) * zf[startx] * tcscale[1] - 0.5f;
1582 for (x = startx;x < endx;)
1584 unsigned int subtc[2];
1585 unsigned int substep[2];
1586 float subscale = 65536.0f/DPSOFTRAST_MAXSUBSPAN;
1587 int nextsub = x + DPSOFTRAST_MAXSUBSPAN, endsub = nextsub - 1;
1590 nextsub = endsub = endx-1;
1591 if(x < nextsub) subscale = 65536.0f / (nextsub - x);
1595 endtc[0] = (data[0] + slope[0]*nextsub) * zf[nextsub] * tcscale[0] - 0.5f;
1596 endtc[1] = (data[1] + slope[1]*nextsub) * zf[nextsub] * tcscale[1] - 0.5f;
1597 substep[0] = (endtc[0] - tc[0]) * subscale;
1598 substep[1] = (endtc[1] - tc[1]) * subscale;
1599 subtc[0] = tc[0] * (1<<16);
1600 subtc[1] = tc[1] * (1<<16);
1603 if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
1605 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1607 unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
1608 unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
1609 unsigned int lerp[4] = { ifrac[0]*ifrac[1], frac[0]*ifrac[1], ifrac[0]*frac[1], frac[0]*frac[1] };
1610 tci[0] = subtc[0]>>16;
1611 tci[1] = subtc[1]>>16;
1612 tci1[0] = tci[0] + 1;
1613 tci1[1] = tci[1] + 1;
1614 tci[0] = tci[0] >= tcimin[0] ? (tci[0] <= tcimax[0] ? tci[0] : tcimax[0]) : tcimin[0];
1615 tci[1] = tci[1] >= tcimin[1] ? (tci[1] <= tcimax[1] ? tci[1] : tcimax[1]) : tcimin[1];
1616 tci1[0] = tci1[0] >= tcimin[0] ? (tci1[0] <= tcimax[0] ? tci1[0] : tcimax[0]) : tcimin[0];
1617 tci1[1] = tci1[1] >= tcimin[1] ? (tci1[1] <= tcimax[1] ? tci1[1] : tcimax[1]) : tcimin[1];
1618 pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
1619 pixel[1] = pixelbase + 4 * (tci[1]*tciwidth+tci1[0]);
1620 pixel[2] = pixelbase + 4 * (tci1[1]*tciwidth+tci[0]);
1621 pixel[3] = pixelbase + 4 * (tci1[1]*tciwidth+tci1[0]);
1622 c[0] = (pixel[0][2]*lerp[0]+pixel[1][2]*lerp[1]+pixel[2][2]*lerp[2]+pixel[3][2]*lerp[3]) * (1.0f / 0xFF000000);
1623 c[1] = (pixel[0][1]*lerp[0]+pixel[1][1]*lerp[1]+pixel[2][1]*lerp[2]+pixel[3][1]*lerp[3]) * (1.0f / 0xFF000000);
1624 c[2] = (pixel[0][0]*lerp[0]+pixel[1][0]*lerp[1]+pixel[2][0]*lerp[2]+pixel[3][0]*lerp[3]) * (1.0f / 0xFF000000);
1625 c[3] = (pixel[0][3]*lerp[0]+pixel[1][3]*lerp[1]+pixel[2][3]*lerp[2]+pixel[3][3]*lerp[3]) * (1.0f / 0xFF000000);
1626 out4f[x*4+0] = c[0];
1627 out4f[x*4+1] = c[1];
1628 out4f[x*4+2] = c[2];
1629 out4f[x*4+3] = c[3];
1634 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1636 unsigned int frac[2] = { subtc[0]&0xFFF, subtc[1]&0xFFF };
1637 unsigned int ifrac[2] = { 0x1000 - frac[0], 0x1000 - frac[1] };
1638 unsigned int lerp[4] = { ifrac[0]*ifrac[1], frac[0]*ifrac[1], ifrac[0]*frac[1], frac[0]*frac[1] };
1639 tci[0] = subtc[0]>>16;
1640 tci[1] = subtc[1]>>16;
1641 tci1[0] = tci[0] + 1;
1642 tci1[1] = tci[1] + 1;
1643 tci[0] &= tciwrapmask[0];
1644 tci[1] &= tciwrapmask[1];
1645 tci1[0] &= tciwrapmask[0];
1646 tci1[1] &= tciwrapmask[1];
1647 pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
1648 pixel[1] = pixelbase + 4 * (tci[1]*tciwidth+tci1[0]);
1649 pixel[2] = pixelbase + 4 * (tci1[1]*tciwidth+tci[0]);
1650 pixel[3] = pixelbase + 4 * (tci1[1]*tciwidth+tci1[0]);
1651 c[0] = (pixel[0][2]*lerp[0]+pixel[1][2]*lerp[1]+pixel[2][2]*lerp[2]+pixel[3][2]*lerp[3]) * (1.0f / 0xFF000000);
1652 c[1] = (pixel[0][1]*lerp[0]+pixel[1][1]*lerp[1]+pixel[2][1]*lerp[2]+pixel[3][1]*lerp[3]) * (1.0f / 0xFF000000);
1653 c[2] = (pixel[0][0]*lerp[0]+pixel[1][0]*lerp[1]+pixel[2][0]*lerp[2]+pixel[3][0]*lerp[3]) * (1.0f / 0xFF000000);
1654 c[3] = (pixel[0][3]*lerp[0]+pixel[1][3]*lerp[1]+pixel[2][3]*lerp[2]+pixel[3][3]*lerp[3]) * (1.0f / 0xFF000000);
1655 out4f[x*4+0] = c[0];
1656 out4f[x*4+1] = c[1];
1657 out4f[x*4+2] = c[2];
1658 out4f[x*4+3] = c[3];
1662 else if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
1664 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1666 tci[0] = subtc[0]>>16;
1667 tci[1] = subtc[1]>>16;
1668 tci[0] = tci[0] >= tcimin[0] ? (tci[0] <= tcimax[0] ? tci[0] : tcimax[0]) : tcimin[0];
1669 tci[1] = tci[1] >= tcimin[1] ? (tci[1] <= tcimax[1] ? tci[1] : tcimax[1]) : tcimin[1];
1670 pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
1671 c[0] = pixel[0][2] * (1.0f / 255.0f);
1672 c[1] = pixel[0][1] * (1.0f / 255.0f);
1673 c[2] = pixel[0][0] * (1.0f / 255.0f);
1674 c[3] = pixel[0][3] * (1.0f / 255.0f);
1675 out4f[x*4+0] = c[0];
1676 out4f[x*4+1] = c[1];
1677 out4f[x*4+2] = c[2];
1678 out4f[x*4+3] = c[3];
1683 for (; x <= endsub; x++, subtc[0] += substep[0], subtc[1] += substep[1])
1685 tci[0] = subtc[0]>>16;
1686 tci[1] = subtc[1]>>16;
1687 tci[0] &= tciwrapmask[0];
1688 tci[1] &= tciwrapmask[1];
1689 pixel[0] = pixelbase + 4 * (tci[1]*tciwidth+tci[0]);
1690 c[0] = pixel[0][2] * (1.0f / 255.0f);
1691 c[1] = pixel[0][1] * (1.0f / 255.0f);
1692 c[2] = pixel[0][0] * (1.0f / 255.0f);
1693 c[3] = pixel[0][3] * (1.0f / 255.0f);
1694 out4f[x*4+0] = c[0];
1695 out4f[x*4+1] = c[1];
1696 out4f[x*4+2] = c[2];
1697 out4f[x*4+3] = c[3];
1703 void DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char * RESTRICT out4ub, int texunitindex, int arrayindex, const float * RESTRICT zf)
1707 int startx = span->startx;
1708 int endx = span->endx;
1710 __m128 data, slope, tcscale;
1711 __m128i tcsize, tcmask, tcoffset, tcmax;
1713 __m128i subtc, substep, endsubtc;
1716 unsigned int *outi = (unsigned int *)out4ub;
1717 const unsigned char * RESTRICT pixelbase;
1718 DPSOFTRAST_Texture *texture = dpsoftrast.texbound[texunitindex];
1719 // if no texture is bound, just fill it with white
1722 memset(out4ub + startx*4, 255, span->length*4);
1725 mip = span->mip[texunitindex];
1726 pixelbase = (const unsigned char *)texture->bytes + texture->mipmap[mip][0];
1727 // if this mipmap of the texture is 1 pixel, just fill it with that color
1728 if (texture->mipmap[mip][1] == 4)
1730 unsigned int k = *((const unsigned int *)pixelbase);
1731 for (x = startx;x < endx;x++)
1735 filter = texture->filter & DPSOFTRAST_TEXTURE_FILTER_LINEAR;
1736 data = _mm_load_ps(span->data[0][arrayindex]);
1737 slope = _mm_load_ps(span->data[1][arrayindex]);
1738 flags = texture->flags;
1739 tcsize = _mm_shuffle_epi32(_mm_loadu_si128((const __m128i *)&texture->mipmap[mip][0]), _MM_SHUFFLE(3, 2, 3, 2));
1740 tcmask = _mm_sub_epi32(tcsize, _mm_set1_epi32(1));
1741 tcscale = _mm_cvtepi32_ps(tcsize);
1742 data = _mm_mul_ps(_mm_shuffle_ps(data, data, _MM_SHUFFLE(1, 0, 1, 0)), tcscale);
1743 slope = _mm_mul_ps(_mm_shuffle_ps(slope, slope, _MM_SHUFFLE(1, 0, 1, 0)), tcscale);
1744 endtc = _mm_sub_ps(_mm_mul_ps(_mm_add_ps(data, _mm_mul_ps(slope, _mm_set1_ps(startx))), _mm_load1_ps(&zf[startx])), _mm_set1_ps(0.5f));
1745 endsubtc = _mm_cvtps_epi32(_mm_mul_ps(endtc, _mm_set1_ps(65536.0f)));
1746 tcoffset = _mm_add_epi32(_mm_slli_epi32(_mm_shuffle_epi32(tcsize, _MM_SHUFFLE(0, 0, 0, 0)), 18), _mm_set1_epi32(4));
1747 tcmax = filter ? _mm_packs_epi32(tcmask, tcmask) : _mm_slli_epi32(tcmask, 16);
1748 for (x = startx;x < endx;)
1750 int nextsub = x + DPSOFTRAST_MAXSUBSPAN, endsub = nextsub - 1;
1751 __m128 subscale = _mm_set1_ps(65536.0f/DPSOFTRAST_MAXSUBSPAN);
1754 nextsub = endsub = endx-1;
1755 if(x < nextsub) subscale = _mm_set1_ps(65536.0f / (nextsub - x));
1759 endtc = _mm_sub_ps(_mm_mul_ps(_mm_add_ps(data, _mm_mul_ps(slope, _mm_set1_ps(nextsub))), _mm_load1_ps(&zf[nextsub])), _mm_set1_ps(0.5f));
1760 substep = _mm_cvtps_epi32(_mm_mul_ps(_mm_sub_ps(endtc, tc), subscale));
1761 endsubtc = _mm_cvtps_epi32(_mm_mul_ps(endtc, _mm_set1_ps(65536.0f)));
1762 subtc = _mm_unpacklo_epi64(subtc, _mm_add_epi32(subtc, substep));
1763 substep = _mm_slli_epi32(substep, 1);
1766 __m128i tcrange = _mm_srai_epi32(_mm_unpacklo_epi64(subtc, _mm_add_epi32(endsubtc, substep)), 16);
1767 if (_mm_movemask_epi8(_mm_andnot_si128(_mm_cmplt_epi32(tcrange, _mm_setzero_si128()), _mm_cmplt_epi32(tcrange, tcmask))) == 0xFFFF)
1769 for (; x + 1 <= endsub; x += 2, subtc = _mm_add_epi32(subtc, substep))
1771 __m128i tci = _mm_shufflehi_epi16(_mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(3, 1, 3, 1)), pix1, pix2, pix3, pix4, fracm;
1772 tci = _mm_madd_epi16(_mm_add_epi16(tci, _mm_setr_epi32(0, 0x10000, 0, 0x10000)), tcoffset);
1773 pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&pixelbase[_mm_cvtsi128_si32(tci)]), _mm_setzero_si128());
1774 pix2 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))]), _mm_setzero_si128());
1775 pix3 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))]), _mm_setzero_si128());
1776 pix4 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(3, 3, 3, 3)))]), _mm_setzero_si128());
1777 fracm = _mm_srli_epi16(subtc, 1);
1778 pix1 = _mm_add_epi16(pix1,
1779 _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
1780 _mm_shuffle_epi32(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(1, 0, 1, 0))));
1781 pix3 = _mm_add_epi16(pix3,
1782 _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix4, pix3), 1),
1783 _mm_shuffle_epi32(_mm_shufflehi_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(3, 2, 3, 2))));
1784 pix2 = _mm_unpacklo_epi64(pix1, pix3);
1785 pix4 = _mm_unpackhi_epi64(pix1, pix3);
1786 pix2 = _mm_add_epi16(pix2,
1787 _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix4, pix2), 1),
1788 _mm_shufflehi_epi16(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(0, 0, 0, 0)), _MM_SHUFFLE(0, 0, 0, 0))));
1789 _mm_storel_epi64((__m128i *)&outi[x], _mm_packus_epi16(pix2, _mm_shufflelo_epi16(pix2, _MM_SHUFFLE(3, 2, 3, 2))));
1793 __m128i tci = _mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), pix1, pix2, fracm;
1794 tci = _mm_madd_epi16(_mm_add_epi16(tci, _mm_setr_epi32(0, 0x10000, 0, 0)), tcoffset);
1795 pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&pixelbase[_mm_cvtsi128_si32(tci)]), _mm_setzero_si128());
1796 pix2 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))]), _mm_setzero_si128());
1797 fracm = _mm_srli_epi16(subtc, 1);
1798 pix1 = _mm_add_epi16(pix1,
1799 _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
1800 _mm_shuffle_epi32(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(1, 0, 1, 0))));
1801 pix2 = _mm_shuffle_epi32(pix1, _MM_SHUFFLE(3, 2, 3, 2));
1802 pix1 = _mm_add_epi16(pix1,
1803 _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
1804 _mm_shufflelo_epi16(fracm, _MM_SHUFFLE(0, 0, 0, 0))));
1805 outi[x] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
1809 else if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
1811 for (; x + 1 <= endsub; x += 2, subtc = _mm_add_epi32(subtc, substep))
1813 __m128i tci = _mm_shuffle_epi32(_mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(1, 0, 1, 0)), pix1, pix2, pix3, pix4, fracm;
1814 tci = _mm_min_epi16(_mm_max_epi16(_mm_add_epi16(tci, _mm_setr_epi32(0, 1, 0x10000, 0x10001)), _mm_setzero_si128()), tcmax);
1815 tci = _mm_madd_epi16(tci, tcoffset);
1816 pix1 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(tci)]),
1817 _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))])),
1818 _mm_setzero_si128());
1819 pix2 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))]),
1820 _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(3, 3, 3, 3)))])),
1821 _mm_setzero_si128());
1822 tci = _mm_shuffle_epi32(_mm_shufflehi_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(3, 2, 3, 2));
1823 tci = _mm_and_si128(_mm_add_epi16(tci, _mm_setr_epi32(0, 1, 0x10000, 0x10001)), tcmax);
1824 tci = _mm_madd_epi16(tci, tcoffset);
1825 pix3 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(tci)]),
1826 _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))])),
1827 _mm_setzero_si128());
1828 pix4 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))]),
1829 _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(3, 3, 3, 3)))])),
1830 _mm_setzero_si128());
1831 fracm = _mm_srli_epi16(subtc, 1);
1832 pix1 = _mm_add_epi16(pix1,
1833 _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
1834 _mm_shuffle_epi32(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(1, 0, 1, 0))));
1835 pix3 = _mm_add_epi16(pix3,
1836 _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix4, pix3), 1),
1837 _mm_shuffle_epi32(_mm_shufflehi_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(3, 2, 3, 2))));
1838 pix2 = _mm_unpacklo_epi64(pix1, pix3);
1839 pix4 = _mm_unpackhi_epi64(pix1, pix3);
1840 pix2 = _mm_add_epi16(pix2,
1841 _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix4, pix2), 1),
1842 _mm_shufflehi_epi16(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(0, 0, 0, 0)), _MM_SHUFFLE(0, 0, 0, 0))));
1843 _mm_storel_epi64((__m128i *)&outi[x], _mm_packus_epi16(pix2, _mm_shufflelo_epi16(pix2, _MM_SHUFFLE(3, 2, 3, 2))));
1847 __m128i tci = _mm_shuffle_epi32(_mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(1, 0, 1, 0)), pix1, pix2, fracm;
1848 tci = _mm_min_epi16(_mm_max_epi16(_mm_add_epi16(tci, _mm_setr_epi32(0, 1, 0x10000, 0x10001)), _mm_setzero_si128()), tcmax);
1849 tci = _mm_madd_epi16(tci, tcoffset);
1850 pix1 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(tci)]),
1851 _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))])),
1852 _mm_setzero_si128());
1853 pix2 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))]),
1854 _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(3, 3, 3, 3)))])),
1855 _mm_setzero_si128());
1856 fracm = _mm_srli_epi16(subtc, 1);
1857 pix1 = _mm_add_epi16(pix1,
1858 _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
1859 _mm_shuffle_epi32(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(1, 0, 1, 0))));
1860 pix2 = _mm_shuffle_epi32(pix1, _MM_SHUFFLE(3, 2, 3, 2));
1861 pix1 = _mm_add_epi16(pix1,
1862 _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
1863 _mm_shufflelo_epi16(fracm, _MM_SHUFFLE(0, 0, 0, 0))));
1864 outi[x] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
1870 for (; x + 1 <= endsub; x += 2, subtc = _mm_add_epi32(subtc, substep))
1872 __m128i tci = _mm_shuffle_epi32(_mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(1, 0, 1, 0)), pix1, pix2, pix3, pix4, fracm;
1873 tci = _mm_and_si128(_mm_add_epi16(tci, _mm_setr_epi32(0, 1, 0x10000, 0x10001)), tcmax);
1874 tci = _mm_madd_epi16(tci, tcoffset);
1875 pix1 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(tci)]),
1876 _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))])),
1877 _mm_setzero_si128());
1878 pix2 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))]),
1879 _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(3, 3, 3, 3)))])),
1880 _mm_setzero_si128());
1881 tci = _mm_shuffle_epi32(_mm_shufflehi_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(3, 2, 3, 2));
1882 tci = _mm_and_si128(_mm_add_epi16(tci, _mm_setr_epi32(0, 1, 0x10000, 0x10001)), tcmax);
1883 tci = _mm_madd_epi16(tci, tcoffset);
1884 pix3 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(tci)]),
1885 _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))])),
1886 _mm_setzero_si128());
1887 pix4 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))]),
1888 _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(3, 3, 3, 3)))])),
1889 _mm_setzero_si128());
1890 fracm = _mm_srli_epi16(subtc, 1);
1891 pix1 = _mm_add_epi16(pix1,
1892 _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
1893 _mm_shuffle_epi32(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(1, 0, 1, 0))));
1894 pix3 = _mm_add_epi16(pix3,
1895 _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix4, pix3), 1),
1896 _mm_shuffle_epi32(_mm_shufflehi_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(3, 2, 3, 2))));
1897 pix2 = _mm_unpacklo_epi64(pix1, pix3);
1898 pix4 = _mm_unpackhi_epi64(pix1, pix3);
1899 pix2 = _mm_add_epi16(pix2,
1900 _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix4, pix2), 1),
1901 _mm_shufflehi_epi16(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(0, 0, 0, 0)), _MM_SHUFFLE(0, 0, 0, 0))));
1902 _mm_storel_epi64((__m128i *)&outi[x], _mm_packus_epi16(pix2, _mm_shufflelo_epi16(pix2, _MM_SHUFFLE(3, 2, 3, 2))));
1906 __m128i tci = _mm_shuffle_epi32(_mm_shufflelo_epi16(subtc, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(1, 0, 1, 0)), pix1, pix2, fracm;
1907 tci = _mm_and_si128(_mm_add_epi16(tci, _mm_setr_epi32(0, 1, 0x10000, 0x10001)), tcmax);
1908 tci = _mm_madd_epi16(tci, tcoffset);
1909 pix1 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(tci)]),
1910 _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))])),
1911 _mm_setzero_si128());
1912 pix2 = _mm_unpacklo_epi8(_mm_unpacklo_epi32(_mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(2, 2, 2, 2)))]),
1913 _mm_cvtsi32_si128(*(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(3, 3, 3, 3)))])),
1914 _mm_setzero_si128());
1915 fracm = _mm_srli_epi16(subtc, 1);
1916 pix1 = _mm_add_epi16(pix1,
1917 _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
1918 _mm_shuffle_epi32(_mm_shufflelo_epi16(fracm, _MM_SHUFFLE(2, 2, 2, 2)), _MM_SHUFFLE(1, 0, 1, 0))));
1919 pix2 = _mm_shuffle_epi32(pix1, _MM_SHUFFLE(3, 2, 3, 2));
1920 pix1 = _mm_add_epi16(pix1,
1921 _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 1),
1922 _mm_shufflelo_epi16(fracm, _MM_SHUFFLE(0, 0, 0, 0))));
1923 outi[x] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
1930 if (flags & DPSOFTRAST_TEXTURE_FLAG_CLAMPTOEDGE)
1932 for (; x + 1 <= endsub; x += 2, subtc = _mm_add_epi32(subtc, substep))
1934 __m128i tci = _mm_min_epi16(_mm_max_epi16(subtc, _mm_setzero_si128()), tcmax);
1935 tci = _mm_shufflehi_epi16(_mm_shufflelo_epi16(tci, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(3, 1, 3, 1));
1936 tci = _mm_madd_epi16(tci, tcoffset);
1937 outi[x] = *(const int *)&pixelbase[_mm_cvtsi128_si32(tci)];
1938 outi[x+1] = *(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))];
1942 __m128i tci = _mm_min_epi16(_mm_max_epi16(subtc, _mm_setzero_si128()), tcmax);
1943 tci = _mm_shufflelo_epi16(tci, _MM_SHUFFLE(3, 1, 3, 1));
1944 tci = _mm_madd_epi16(tci, tcoffset);
1945 outi[x] = *(const int *)&pixelbase[_mm_cvtsi128_si32(tci)];
1951 for (; x + 1 <= endsub; x += 2, subtc = _mm_add_epi32(subtc, substep))
1953 __m128i tci = _mm_and_si128(subtc, tcmax);
1954 tci = _mm_shufflehi_epi16(_mm_shufflelo_epi16(tci, _MM_SHUFFLE(3, 1, 3, 1)), _MM_SHUFFLE(3, 1, 3, 1));
1955 tci = _mm_madd_epi16(tci, tcoffset);
1956 outi[x] = *(const int *)&pixelbase[_mm_cvtsi128_si32(tci)];
1957 outi[x+1] = *(const int *)&pixelbase[_mm_cvtsi128_si32(_mm_shuffle_epi32(tci, _MM_SHUFFLE(1, 1, 1, 1)))];
1961 __m128i tci = _mm_and_si128(subtc, tcmax);
1962 tci = _mm_shufflelo_epi16(tci, _MM_SHUFFLE(3, 1, 3, 1));
1963 tci = _mm_madd_epi16(tci, tcoffset);
1964 outi[x] = *(const int *)&pixelbase[_mm_cvtsi128_si32(tci)];
1973 void DPSOFTRAST_Draw_Span_TextureCubeVaryingBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char * RESTRICT out4ub, int texunitindex, int arrayindex, const float * RESTRICT zf)
1976 memset(out4ub, 255, span->length*4);
1979 float DPSOFTRAST_SampleShadowmap(const float *vector)
1985 void DPSOFTRAST_Draw_Span_MultiplyVarying(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *in4f, int arrayindex, const float *zf)
1988 int startx = span->startx;
1989 int endx = span->endx;
1994 data[0] = span->data[0][arrayindex][0];
1995 data[1] = span->data[0][arrayindex][1];
1996 data[2] = span->data[0][arrayindex][2];
1997 data[3] = span->data[0][arrayindex][3];
1998 slope[0] = span->data[1][arrayindex][0];
1999 slope[1] = span->data[1][arrayindex][1];
2000 slope[2] = span->data[1][arrayindex][2];
2001 slope[3] = span->data[1][arrayindex][3];
2002 for (x = startx;x < endx;x++)
2005 c[0] = (data[0] + slope[0]*x) * z;
2006 c[1] = (data[1] + slope[1]*x) * z;
2007 c[2] = (data[2] + slope[2]*x) * z;
2008 c[3] = (data[3] + slope[3]*x) * z;
2009 out4f[x*4+0] = in4f[x*4+0] * c[0];
2010 out4f[x*4+1] = in4f[x*4+1] * c[1];
2011 out4f[x*4+2] = in4f[x*4+2] * c[2];
2012 out4f[x*4+3] = in4f[x*4+3] * c[3];
2016 void DPSOFTRAST_Draw_Span_Varying(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, int arrayindex, const float *zf)
2019 int startx = span->startx;
2020 int endx = span->endx;
2025 data[0] = span->data[0][arrayindex][0];
2026 data[1] = span->data[0][arrayindex][1];
2027 data[2] = span->data[0][arrayindex][2];
2028 data[3] = span->data[0][arrayindex][3];
2029 slope[0] = span->data[1][arrayindex][0];
2030 slope[1] = span->data[1][arrayindex][1];
2031 slope[2] = span->data[1][arrayindex][2];
2032 slope[3] = span->data[1][arrayindex][3];
2033 for (x = startx;x < endx;x++)
2036 c[0] = (data[0] + slope[0]*x) * z;
2037 c[1] = (data[1] + slope[1]*x) * z;
2038 c[2] = (data[2] + slope[2]*x) * z;
2039 c[3] = (data[3] + slope[3]*x) * z;
2040 out4f[x*4+0] = c[0];
2041 out4f[x*4+1] = c[1];
2042 out4f[x*4+2] = c[2];
2043 out4f[x*4+3] = c[3];
2047 void DPSOFTRAST_Draw_Span_AddBloom(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f, const float *subcolor)
2049 int x, startx = span->startx, endx = span->endx;
2050 float c[4], localcolor[4];
2051 localcolor[0] = subcolor[0];
2052 localcolor[1] = subcolor[1];
2053 localcolor[2] = subcolor[2];
2054 localcolor[3] = subcolor[3];
2055 for (x = startx;x < endx;x++)
2057 c[0] = inb4f[x*4+0] - localcolor[0];if (c[0] < 0.0f) c[0] = 0.0f;
2058 c[1] = inb4f[x*4+1] - localcolor[1];if (c[1] < 0.0f) c[1] = 0.0f;
2059 c[2] = inb4f[x*4+2] - localcolor[2];if (c[2] < 0.0f) c[2] = 0.0f;
2060 c[3] = inb4f[x*4+3] - localcolor[3];if (c[3] < 0.0f) c[3] = 0.0f;
2061 out4f[x*4+0] = ina4f[x*4+0] + c[0];
2062 out4f[x*4+1] = ina4f[x*4+1] + c[1];
2063 out4f[x*4+2] = ina4f[x*4+2] + c[2];
2064 out4f[x*4+3] = ina4f[x*4+3] + c[3];
2068 void DPSOFTRAST_Draw_Span_MultiplyBuffers(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f)
2070 int x, startx = span->startx, endx = span->endx;
2071 for (x = startx;x < endx;x++)
2073 out4f[x*4+0] = ina4f[x*4+0] * inb4f[x*4+0];
2074 out4f[x*4+1] = ina4f[x*4+1] * inb4f[x*4+1];
2075 out4f[x*4+2] = ina4f[x*4+2] * inb4f[x*4+2];
2076 out4f[x*4+3] = ina4f[x*4+3] * inb4f[x*4+3];
2080 void DPSOFTRAST_Draw_Span_AddBuffers(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f)
2082 int x, startx = span->startx, endx = span->endx;
2083 for (x = startx;x < endx;x++)
2085 out4f[x*4+0] = ina4f[x*4+0] + inb4f[x*4+0];
2086 out4f[x*4+1] = ina4f[x*4+1] + inb4f[x*4+1];
2087 out4f[x*4+2] = ina4f[x*4+2] + inb4f[x*4+2];
2088 out4f[x*4+3] = ina4f[x*4+3] + inb4f[x*4+3];
2092 void DPSOFTRAST_Draw_Span_MixBuffers(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f)
2094 int x, startx = span->startx, endx = span->endx;
2096 for (x = startx;x < endx;x++)
2098 a = 1.0f - inb4f[x*4+3];
2100 out4f[x*4+0] = ina4f[x*4+0] * a + inb4f[x*4+0] * b;
2101 out4f[x*4+1] = ina4f[x*4+1] * a + inb4f[x*4+1] * b;
2102 out4f[x*4+2] = ina4f[x*4+2] * a + inb4f[x*4+2] * b;
2103 out4f[x*4+3] = ina4f[x*4+3] * a + inb4f[x*4+3] * b;
2107 void DPSOFTRAST_Draw_Span_MixUniformColor(const DPSOFTRAST_State_Draw_Span * RESTRICT span, float *out4f, const float *in4f, const float *color)
2109 int x, startx = span->startx, endx = span->endx;
2110 float localcolor[4], ilerp, lerp;
2111 localcolor[0] = color[0];
2112 localcolor[1] = color[1];
2113 localcolor[2] = color[2];
2114 localcolor[3] = color[3];
2115 ilerp = 1.0f - localcolor[3];
2116 lerp = localcolor[3];
2117 for (x = startx;x < endx;x++)
2119 out4f[x*4+0] = in4f[x*4+0] * ilerp + localcolor[0] * lerp;
2120 out4f[x*4+1] = in4f[x*4+1] * ilerp + localcolor[1] * lerp;
2121 out4f[x*4+2] = in4f[x*4+2] * ilerp + localcolor[2] * lerp;
2122 out4f[x*4+3] = in4f[x*4+3] * ilerp + localcolor[3] * lerp;
2128 void DPSOFTRAST_Draw_Span_MultiplyVaryingBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *in4ub, int arrayindex, const float *zf)
2132 int startx = span->startx;
2133 int endx = span->endx;
2134 __m128 data = _mm_load_ps(span->data[0][arrayindex]), slope = _mm_load_ps(span->data[1][arrayindex]);
2135 data = _mm_shuffle_ps(data, data, _MM_SHUFFLE(3, 0, 1, 2));
2136 slope = _mm_shuffle_ps(slope, slope, _MM_SHUFFLE(3, 0, 1, 2));
2137 data = _mm_add_ps(data, _mm_mul_ps(slope, _mm_set1_ps(startx)));
2138 data = _mm_mul_ps(data, _mm_set1_ps(256.0f));
2139 slope = _mm_mul_ps(slope, _mm_set1_ps(256.0f));
2140 for (x = startx;x+2 <= endx;x += 2, data = _mm_add_ps(data, slope))
2142 __m128i pix = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_loadl_epi64((const __m128i *)&in4ub[x*4]));
2143 __m128i mod = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_load1_ps(&zf[x]))), mod2;
2144 data = _mm_add_ps(data, slope);
2145 mod2 = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_load1_ps(&zf[x+1])));
2146 mod = _mm_unpacklo_epi64(_mm_packs_epi32(mod, mod), _mm_packs_epi32(mod2, mod2));
2147 pix = _mm_mulhi_epu16(pix, mod);
2148 _mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix, pix));
2150 for (;x < endx;x++, data = _mm_add_ps(data, slope))
2152 __m128i pix = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&in4ub[x*4]));
2153 __m128i mod = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_load1_ps(&zf[x])));
2154 mod = _mm_packs_epi32(mod, mod);
2155 pix = _mm_mulhi_epu16(pix, mod);
2156 *(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix, pix));
2161 void DPSOFTRAST_Draw_Span_VaryingBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, int arrayindex, const float *zf)
2165 int startx = span->startx;
2166 int endx = span->endx;
2167 __m128 data = _mm_load_ps(span->data[0][arrayindex]), slope = _mm_load_ps(span->data[1][arrayindex]);
2168 data = _mm_shuffle_ps(data, data, _MM_SHUFFLE(3, 0, 1, 2));
2169 slope = _mm_shuffle_ps(slope, slope, _MM_SHUFFLE(3, 0, 1, 2));
2170 data = _mm_add_ps(data, _mm_mul_ps(slope, _mm_set1_ps(startx)));
2171 data = _mm_mul_ps(data, _mm_set1_ps(255.0f));
2172 slope = _mm_mul_ps(slope, _mm_set1_ps(255.0f));
2173 for (x = startx;x+2 <= endx;x += 2, data = _mm_add_ps(data, slope))
2175 __m128i pix = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_load1_ps(&zf[x]))), pix2;
2176 data = _mm_add_ps(data, slope);
2177 pix2 = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_load1_ps(&zf[x+1])));
2178 pix = _mm_unpacklo_epi64(_mm_packs_epi32(pix, pix), _mm_packs_epi32(pix2, pix2));
2179 _mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix, pix));
2181 for (;x < endx;x++, data = _mm_add_ps(data, slope))
2183 __m128i pix = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_load1_ps(&zf[x])));
2184 pix = _mm_packs_epi32(pix, pix);
2185 *(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix, pix));
2190 void DPSOFTRAST_Draw_Span_AddBloomBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub, const float *subcolor)
2193 int x, startx = span->startx, endx = span->endx;
2194 __m128i localcolor = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_loadu_ps(subcolor), _mm_set1_ps(255.0f))), _MM_SHUFFLE(3, 0, 1, 2));
2195 localcolor = _mm_shuffle_epi32(_mm_packs_epi32(localcolor, localcolor), _MM_SHUFFLE(1, 0, 1, 0));
2196 for (x = startx;x+2 <= endx;x+=2)
2198 __m128i pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&ina4ub[x*4]), _mm_setzero_si128());
2199 __m128i pix2 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&inb4ub[x*4]), _mm_setzero_si128());
2200 pix1 = _mm_add_epi16(pix1, _mm_sub_epi16(pix2, localcolor));
2201 _mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix1, pix1));
2205 __m128i pix1 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&ina4ub[x*4]), _mm_setzero_si128());
2206 __m128i pix2 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&inb4ub[x*4]), _mm_setzero_si128());
2207 pix1 = _mm_add_epi16(pix1, _mm_sub_epi16(pix2, localcolor));
2208 *(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
2213 void DPSOFTRAST_Draw_Span_MultiplyBuffersBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub)
2216 int x, startx = span->startx, endx = span->endx;
2217 for (x = startx;x+2 <= endx;x+=2)
2219 __m128i pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&ina4ub[x*4]), _mm_setzero_si128());
2220 __m128i pix2 = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_loadl_epi64((const __m128i *)&inb4ub[x*4]));
2221 pix1 = _mm_mulhi_epu16(pix1, pix2);
2222 _mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix1, pix1));
2226 __m128i pix1 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&ina4ub[x*4]), _mm_setzero_si128());
2227 __m128i pix2 = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&inb4ub[x*4]));
2228 pix1 = _mm_mulhi_epu16(pix1, pix2);
2229 *(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
2234 void DPSOFTRAST_Draw_Span_AddBuffersBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub)
2237 int x, startx = span->startx, endx = span->endx;
2238 for (x = startx;x+2 <= endx;x+=2)
2240 __m128i pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&ina4ub[x*4]), _mm_setzero_si128());
2241 __m128i pix2 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&inb4ub[x*4]), _mm_setzero_si128());
2242 pix1 = _mm_add_epi16(pix1, pix2);
2243 _mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix1, pix1));
2247 __m128i pix1 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&ina4ub[x*4]), _mm_setzero_si128());
2248 __m128i pix2 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&inb4ub[x*4]), _mm_setzero_si128());
2249 pix1 = _mm_add_epi16(pix1, pix2);
2250 *(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
2255 void DPSOFTRAST_Draw_Span_TintedAddBuffersBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub, const float *inbtintbgra)
2258 int x, startx = span->startx, endx = span->endx;
2259 __m128i tint = _mm_cvtps_epi32(_mm_mul_ps(_mm_loadu_ps(inbtintbgra), _mm_set1_ps(256.0f)));
2260 tint = _mm_shuffle_epi32(_mm_packs_epi32(tint, tint), _MM_SHUFFLE(1, 0, 1, 0));
2261 for (x = startx;x+2 <= endx;x+=2)
2263 __m128i pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&ina4ub[x*4]), _mm_setzero_si128());
2264 __m128i pix2 = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_loadl_epi64((const __m128i *)&inb4ub[x*4]));
2265 pix1 = _mm_add_epi16(pix1, _mm_mulhi_epu16(tint, pix2));
2266 _mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix1, pix1));
2270 __m128i pix1 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&ina4ub[x*4]), _mm_setzero_si128());
2271 __m128i pix2 = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&inb4ub[x*4]));
2272 pix1 = _mm_add_epi16(pix1, _mm_mulhi_epu16(tint, pix2));
2273 *(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
2278 void DPSOFTRAST_Draw_Span_MixBuffersBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub)
2281 int x, startx = span->startx, endx = span->endx;
2282 for (x = startx;x+2 <= endx;x+=2)
2284 __m128i pix1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&ina4ub[x*4]), _mm_setzero_si128());
2285 __m128i pix2 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&inb4ub[x*4]), _mm_setzero_si128());
2286 __m128i blend = _mm_shufflehi_epi16(_mm_shufflelo_epi16(pix2, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3));
2287 pix1 = _mm_add_epi16(pix1, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 4), _mm_slli_epi16(blend, 4)));
2288 _mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix1, pix1));
2292 __m128i pix1 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&ina4ub[x*4]), _mm_setzero_si128());
2293 __m128i pix2 = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&inb4ub[x*4]), _mm_setzero_si128());
2294 __m128i blend = _mm_shufflelo_epi16(pix2, _MM_SHUFFLE(3, 3, 3, 3));
2295 pix1 = _mm_add_epi16(pix1, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(pix2, pix1), 4), _mm_slli_epi16(blend, 4)));
2296 *(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix1, pix1));
2301 void DPSOFTRAST_Draw_Span_MixUniformColorBGRA8(const DPSOFTRAST_State_Draw_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *in4ub, const float *color)
2304 int x, startx = span->startx, endx = span->endx;
2305 __m128i localcolor = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_loadu_ps(color), _mm_set1_ps(255.0f))), _MM_SHUFFLE(3, 0, 1, 2)), blend;
2306 localcolor = _mm_shuffle_epi32(_mm_packs_epi32(localcolor, localcolor), _MM_SHUFFLE(1, 0, 1, 0));
2307 blend = _mm_slli_epi16(_mm_shufflehi_epi16(_mm_shufflelo_epi16(localcolor, _MM_SHUFFLE(3, 3, 3, 3)), _MM_SHUFFLE(3, 3, 3, 3)), 4);
2308 for (x = startx;x+2 <= endx;x+=2)
2310 __m128i pix = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i *)&in4ub[x*4]), _mm_setzero_si128());
2311 pix = _mm_add_epi16(pix, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(localcolor, pix), 4), blend));
2312 _mm_storel_epi64((__m128i *)&out4ub[x*4], _mm_packus_epi16(pix, pix));
2316 __m128i pix = _mm_unpacklo_epi8(_mm_cvtsi32_si128(*(const int *)&in4ub[x*4]), _mm_setzero_si128());
2317 pix = _mm_add_epi16(pix, _mm_mulhi_epi16(_mm_slli_epi16(_mm_sub_epi16(localcolor, pix), 4), blend));
2318 *(int *)&out4ub[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix, pix));
2325 void DPSOFTRAST_VertexShader_Generic(void)
2327 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2328 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.draw.numvertices);
2329 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices);
2330 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SPECULAR)
2331 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.draw.numvertices);
2334 void DPSOFTRAST_PixelShader_Generic(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2336 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2337 unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2338 unsigned char buffer_texture_lightmapbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2339 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2340 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2341 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_DIFFUSE)
2343 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_FIRST, 2, buffer_z);
2344 DPSOFTRAST_Draw_Span_MultiplyVaryingBGRA8(span, buffer_FragColorbgra8, buffer_texture_colorbgra8, 1, buffer_z);
2345 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SPECULAR)
2347 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_lightmapbgra8, GL20TU_SECOND, 2, buffer_z);
2348 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
2351 DPSOFTRAST_Draw_Span_MultiplyBuffersBGRA8(span, buffer_FragColorbgra8, buffer_FragColorbgra8, buffer_texture_lightmapbgra8);
2353 else if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
2356 DPSOFTRAST_Draw_Span_AddBuffersBGRA8(span, buffer_FragColorbgra8, buffer_FragColorbgra8, buffer_texture_lightmapbgra8);
2358 else if (dpsoftrast.shader_permutation & SHADERPERMUTATION_VERTEXTEXTUREBLEND)
2361 DPSOFTRAST_Draw_Span_MixBuffersBGRA8(span, buffer_FragColorbgra8, buffer_FragColorbgra8, buffer_texture_lightmapbgra8);
2366 DPSOFTRAST_Draw_Span_VaryingBGRA8(span, buffer_FragColorbgra8, 1, buffer_z);
2367 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2372 void DPSOFTRAST_VertexShader_PostProcess(void)
2374 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2375 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices);
2376 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1], dpsoftrast.draw.numvertices);
2379 void DPSOFTRAST_PixelShader_PostProcess(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2381 // TODO: optimize!! at the very least there is no reason to use texture sampling on the frame texture
2382 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2383 unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2384 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2385 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2386 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_FragColorbgra8, GL20TU_FIRST, 2, buffer_z);
2387 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_BLOOM)
2389 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_SECOND, 3, buffer_z);
2390 DPSOFTRAST_Draw_Span_AddBloomBGRA8(span, buffer_FragColorbgra8, buffer_FragColorbgra8, buffer_texture_colorbgra8, dpsoftrast.uniform4f + DPSOFTRAST_UNIFORM_BloomColorSubtract * 4);
2392 DPSOFTRAST_Draw_Span_MixUniformColorBGRA8(span, buffer_FragColorbgra8, buffer_FragColorbgra8, dpsoftrast.uniform4f + DPSOFTRAST_UNIFORM_ViewTintColor * 4);
2393 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SATURATION)
2395 // TODO: implement saturation
2397 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_GAMMARAMPS)
2399 // TODO: implement gammaramps
2401 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2406 void DPSOFTRAST_VertexShader_Depth_Or_Shadow(void)
2408 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2411 void DPSOFTRAST_PixelShader_Depth_Or_Shadow(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2413 // this is never called (because colormask is off when this shader is used)
2414 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2415 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2416 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2417 memset(buffer_FragColorbgra8, 0, span->length*4);
2418 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2423 void DPSOFTRAST_VertexShader_FlatColor(void)
2425 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2426 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
2429 void DPSOFTRAST_PixelShader_FlatColor(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2431 int x, startx = span->startx, endx = span->endx;
2432 int Color_Ambienti[4];
2433 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2434 unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2435 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2436 Color_Ambienti[2] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0]*256.0f);
2437 Color_Ambienti[1] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1]*256.0f);
2438 Color_Ambienti[0] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2]*256.0f);
2439 Color_Ambienti[3] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0] *256.0f);
2440 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2441 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_COLOR, 2, buffer_z);
2442 for (x = startx;x < endx;x++)
2444 buffer_FragColorbgra8[x*4+0] = (buffer_texture_colorbgra8[x*4+0] * Color_Ambienti[0])>>8;
2445 buffer_FragColorbgra8[x*4+1] = (buffer_texture_colorbgra8[x*4+1] * Color_Ambienti[1])>>8;
2446 buffer_FragColorbgra8[x*4+2] = (buffer_texture_colorbgra8[x*4+2] * Color_Ambienti[2])>>8;
2447 buffer_FragColorbgra8[x*4+3] = (buffer_texture_colorbgra8[x*4+3] * Color_Ambienti[3])>>8;
2449 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2454 void DPSOFTRAST_VertexShader_VertexColor(void)
2456 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2457 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_COLOR], dpsoftrast.draw.numvertices);
2458 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
2461 void DPSOFTRAST_PixelShader_VertexColor(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2464 unsigned char * RESTRICT pixelmask = span->pixelmask;
2465 unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0] + span->start * 4;
2466 int x, startx = span->startx, endx = span->endx;
2467 __m128i Color_Ambientm, Color_Diffusem;
2469 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2470 unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2471 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2472 int arrayindex = DPSOFTRAST_ARRAY_COLOR;
2473 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2474 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_COLOR, 2, buffer_z);
2475 if (dpsoftrast.user.alphatest || dpsoftrast.fb_blendmode != DPSOFTRAST_BLENDMODE_OPAQUE)
2476 pixel = buffer_FragColorbgra8;
2477 Color_Ambientm = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(&dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4]), _mm_set1_ps(256.0f))), _MM_SHUFFLE(3, 0, 1, 2));
2478 Color_Ambientm = _mm_and_si128(Color_Ambientm, _mm_setr_epi32(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0));
2479 Color_Ambientm = _mm_or_si128(Color_Ambientm, _mm_setr_epi32(0, 0, 0, (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0]*255.0f)));
2480 Color_Ambientm = _mm_packs_epi32(Color_Ambientm, Color_Ambientm);
2481 Color_Diffusem = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(&dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4]), _mm_set1_ps(4096.0f))), _MM_SHUFFLE(3, 0, 1, 2));
2482 Color_Diffusem = _mm_and_si128(Color_Diffusem, _mm_setr_epi32(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0));
2483 Color_Diffusem = _mm_packs_epi32(Color_Diffusem, Color_Diffusem);
2484 data = _mm_load_ps(span->data[0][arrayindex]);
2485 slope = _mm_load_ps(span->data[1][arrayindex]);
2486 data = _mm_shuffle_ps(data, data, _MM_SHUFFLE(3, 0, 1, 2));
2487 slope = _mm_shuffle_ps(slope, slope, _MM_SHUFFLE(3, 0, 1, 2));
2488 data = _mm_add_ps(data, _mm_mul_ps(slope, _mm_set1_ps(startx)));
2489 data = _mm_mul_ps(data, _mm_set1_ps(4096.0f));
2490 slope = _mm_mul_ps(slope, _mm_set1_ps(4096.0f));
2491 for (x = startx;x < endx;x++, data = _mm_add_ps(data, slope))
2493 __m128i color, mod, pix;
2494 if (x + 4 <= endx && *(const unsigned int *)&pixelmask[x] == 0x01010101)
2497 __m128 z = _mm_loadu_ps(&buffer_z[x]);
2498 color = _mm_loadu_si128((const __m128i *)&buffer_texture_colorbgra8[x*4]);
2499 mod = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_shuffle_ps(z, z, _MM_SHUFFLE(0, 0, 0, 0))));
2500 data = _mm_add_ps(data, slope);
2501 mod = _mm_packs_epi32(mod, _mm_cvtps_epi32(_mm_mul_ps(data, _mm_shuffle_ps(z, z, _MM_SHUFFLE(1, 1, 1, 1)))));
2502 data = _mm_add_ps(data, slope);
2503 mod2 = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_shuffle_ps(z, z, _MM_SHUFFLE(2, 2, 2, 2))));
2504 data = _mm_add_ps(data, slope);
2505 mod2 = _mm_packs_epi32(mod2, _mm_cvtps_epi32(_mm_mul_ps(data, _mm_shuffle_ps(z, z, _MM_SHUFFLE(3, 3, 3, 3)))));
2506 pix = _mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(Color_Diffusem, mod), Color_Ambientm),
2507 _mm_unpacklo_epi8(_mm_setzero_si128(), color));
2508 pix2 = _mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(Color_Diffusem, mod2), Color_Ambientm),
2509 _mm_unpackhi_epi8(_mm_setzero_si128(), color));
2510 _mm_storeu_si128((__m128i *)&pixel[x*4], _mm_packus_epi16(pix, pix2));
2516 color = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&buffer_texture_colorbgra8[x*4]));
2517 mod = _mm_cvtps_epi32(_mm_mul_ps(data, _mm_load1_ps(&buffer_z[x])));
2518 mod = _mm_packs_epi32(mod, mod);
2519 pix = _mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(mod, Color_Diffusem), Color_Ambientm), color);
2520 *(int *)&pixel[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix, pix));
2522 if(pixel == buffer_FragColorbgra8)
2523 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2529 void DPSOFTRAST_VertexShader_Lightmap(void)
2531 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2532 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
2533 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.draw.numvertices);
2536 void DPSOFTRAST_PixelShader_Lightmap(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2539 unsigned char * RESTRICT pixelmask = span->pixelmask;
2540 unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0] + span->start * 4;
2541 int x, startx = span->startx, endx = span->endx;
2542 __m128i Color_Ambientm, Color_Diffusem, Color_Glowm, Color_AmbientGlowm;
2543 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2544 unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2545 unsigned char buffer_texture_lightmapbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2546 unsigned char buffer_texture_glowbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2547 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2548 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2549 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_COLOR, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
2550 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_lightmapbgra8, GL20TU_LIGHTMAP, DPSOFTRAST_ARRAY_TEXCOORD4, buffer_z);
2551 if (dpsoftrast.user.alphatest || dpsoftrast.fb_blendmode != DPSOFTRAST_BLENDMODE_OPAQUE)
2552 pixel = buffer_FragColorbgra8;
2553 Color_Ambientm = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(&dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4]), _mm_set1_ps(256.0f))), _MM_SHUFFLE(3, 0, 1, 2));
2554 Color_Ambientm = _mm_and_si128(Color_Ambientm, _mm_setr_epi32(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0));
2555 Color_Ambientm = _mm_or_si128(Color_Ambientm, _mm_setr_epi32(0, 0, 0, (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0]*255.0f)));
2556 Color_Ambientm = _mm_packs_epi32(Color_Ambientm, Color_Ambientm);
2557 Color_Diffusem = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(&dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4]), _mm_set1_ps(256.0f))), _MM_SHUFFLE(3, 0, 1, 2));
2558 Color_Diffusem = _mm_and_si128(Color_Diffusem, _mm_setr_epi32(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0));
2559 Color_Diffusem = _mm_packs_epi32(Color_Diffusem, Color_Diffusem);
2560 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_GLOW)
2562 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_glowbgra8, GL20TU_GLOW, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
2563 Color_Glowm = _mm_shuffle_epi32(_mm_cvtps_epi32(_mm_mul_ps(_mm_load_ps(&dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4]), _mm_set1_ps(256.0f))), _MM_SHUFFLE(3, 0, 1, 2));
2564 Color_Glowm = _mm_and_si128(Color_Glowm, _mm_setr_epi32(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0));
2565 Color_Glowm = _mm_packs_epi32(Color_Glowm, Color_Glowm);
2566 Color_AmbientGlowm = _mm_unpacklo_epi64(Color_Ambientm, Color_Glowm);
2567 for (x = startx;x < endx;x++)
2569 __m128i color, lightmap, glow, pix;
2570 if (x + 4 <= endx && *(const unsigned int *)&pixelmask[x] == 0x01010101)
2573 color = _mm_loadu_si128((const __m128i *)&buffer_texture_colorbgra8[x*4]);
2574 lightmap = _mm_loadu_si128((const __m128i *)&buffer_texture_lightmapbgra8[x*4]);
2575 glow = _mm_loadu_si128((const __m128i *)&buffer_texture_glowbgra8[x*4]);
2576 pix = _mm_add_epi16(_mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(Color_Diffusem, _mm_unpacklo_epi8(_mm_setzero_si128(), lightmap)), Color_Ambientm),
2577 _mm_unpacklo_epi8(_mm_setzero_si128(), color)),
2578 _mm_mulhi_epu16(Color_Glowm, _mm_unpacklo_epi8(_mm_setzero_si128(), glow)));
2579 pix2 = _mm_add_epi16(_mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(Color_Diffusem, _mm_unpackhi_epi8(_mm_setzero_si128(), lightmap)), Color_Ambientm),
2580 _mm_unpackhi_epi8(_mm_setzero_si128(), color)),
2581 _mm_mulhi_epu16(Color_Glowm, _mm_unpackhi_epi8(_mm_setzero_si128(), glow)));
2582 _mm_storeu_si128((__m128i *)&pixel[x*4], _mm_packus_epi16(pix, pix2));
2588 color = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&buffer_texture_colorbgra8[x*4]));
2589 lightmap = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&buffer_texture_lightmapbgra8[x*4]));
2590 glow = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&buffer_texture_glowbgra8[x*4]));
2591 pix = _mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(Color_Diffusem, lightmap), Color_AmbientGlowm), _mm_unpacklo_epi64(color, glow));
2592 pix = _mm_add_epi16(pix, _mm_shuffle_epi32(pix, _MM_SHUFFLE(3, 2, 3, 2)));
2593 *(int *)&pixel[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix, pix));
2598 for (x = startx;x < endx;x++)
2600 __m128i color, lightmap, pix;
2601 if (x + 4 <= endx && *(const unsigned int *)&pixelmask[x] == 0x01010101)
2604 color = _mm_loadu_si128((const __m128i *)&buffer_texture_colorbgra8[x*4]);
2605 lightmap = _mm_loadu_si128((const __m128i *)&buffer_texture_lightmapbgra8[x*4]);
2606 pix = _mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(Color_Diffusem, _mm_unpacklo_epi8(_mm_setzero_si128(), lightmap)), Color_Ambientm),
2607 _mm_unpacklo_epi8(_mm_setzero_si128(), color));
2608 pix2 = _mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(Color_Diffusem, _mm_unpackhi_epi8(_mm_setzero_si128(), lightmap)), Color_Ambientm),
2609 _mm_unpackhi_epi8(_mm_setzero_si128(), color));
2610 _mm_storeu_si128((__m128i *)&pixel[x*4], _mm_packus_epi16(pix, pix2));
2616 color = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&buffer_texture_colorbgra8[x*4]));
2617 lightmap = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_cvtsi32_si128(*(const int *)&buffer_texture_lightmapbgra8[x*4]));
2618 pix = _mm_mulhi_epu16(_mm_add_epi16(_mm_mulhi_epu16(lightmap, Color_Diffusem), Color_Ambientm), color);
2619 *(int *)&pixel[x*4] = _mm_cvtsi128_si32(_mm_packus_epi16(pix, pix));
2622 if(pixel == buffer_FragColorbgra8)
2623 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2629 void DPSOFTRAST_VertexShader_FakeLight(void)
2631 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2634 void DPSOFTRAST_PixelShader_FakeLight(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2637 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2638 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2639 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2640 memset(buffer_FragColorbgra8, 0, span->length*4);
2641 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2646 void DPSOFTRAST_VertexShader_LightDirectionMap_ModelSpace(void)
2648 DPSOFTRAST_VertexShader_Lightmap();
2651 void DPSOFTRAST_PixelShader_LightDirectionMap_ModelSpace(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2653 DPSOFTRAST_PixelShader_Lightmap(span);
2659 void DPSOFTRAST_VertexShader_LightDirectionMap_TangentSpace(void)
2661 DPSOFTRAST_VertexShader_Lightmap();
2664 void DPSOFTRAST_PixelShader_LightDirectionMap_TangentSpace(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2666 DPSOFTRAST_PixelShader_Lightmap(span);
2672 void DPSOFTRAST_VertexShader_LightDirection(void)
2675 int numvertices = dpsoftrast.draw.numvertices;
2677 float LightVector[4];
2678 float EyePosition[4];
2679 float EyeVectorModelSpace[4];
2685 LightDir[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightDir*4+0];
2686 LightDir[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightDir*4+1];
2687 LightDir[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightDir*4+2];
2688 LightDir[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightDir*4+3];
2689 EyePosition[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+0];
2690 EyePosition[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+1];
2691 EyePosition[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+2];
2692 EyePosition[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+3];
2693 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
2694 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
2695 for (i = 0;i < numvertices;i++)
2697 position[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0];
2698 position[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1];
2699 position[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+2];
2700 svector[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0];
2701 svector[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1];
2702 svector[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2];
2703 tvector[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0];
2704 tvector[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1];
2705 tvector[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2];
2706 normal[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+0];
2707 normal[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+1];
2708 normal[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+2];
2709 LightVector[0] = svector[0] * LightDir[0] + svector[1] * LightDir[1] + svector[2] * LightDir[2];
2710 LightVector[1] = tvector[0] * LightDir[0] + tvector[1] * LightDir[1] + tvector[2] * LightDir[2];
2711 LightVector[2] = normal[0] * LightDir[0] + normal[1] * LightDir[1] + normal[2] * LightDir[2];
2712 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0] = LightVector[0];
2713 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1] = LightVector[1];
2714 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2] = LightVector[2];
2715 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+3] = 0.0f;
2716 EyeVectorModelSpace[0] = EyePosition[0] - position[0];
2717 EyeVectorModelSpace[1] = EyePosition[1] - position[1];
2718 EyeVectorModelSpace[2] = EyePosition[2] - position[2];
2719 EyeVector[0] = svector[0] * EyeVectorModelSpace[0] + svector[1] * EyeVectorModelSpace[1] + svector[2] * EyeVectorModelSpace[2];
2720 EyeVector[1] = tvector[0] * EyeVectorModelSpace[0] + tvector[1] * EyeVectorModelSpace[1] + tvector[2] * EyeVectorModelSpace[2];
2721 EyeVector[2] = normal[0] * EyeVectorModelSpace[0] + normal[1] * EyeVectorModelSpace[1] + normal[2] * EyeVectorModelSpace[2];
2722 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0] = EyeVector[0];
2723 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1] = EyeVector[1];
2724 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2] = EyeVector[2];
2725 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+3] = 0.0f;
2729 #define DPSOFTRAST_Min(a,b) ((a) < (b) ? (a) : (b))
2730 #define DPSOFTRAST_Max(a,b) ((a) > (b) ? (a) : (b))
2731 #define DPSOFTRAST_Vector3Dot(a,b) ((a)[0]*(b)[0]+(a)[1]*(b)[1]+(a)[2]*(b)[2])
2732 #define DPSOFTRAST_Vector3LengthSquared(v) (DPSOFTRAST_Vector3Dot((v),(v)))
2733 #define DPSOFTRAST_Vector3Length(v) (sqrt(DPSOFTRAST_Vector3LengthSquared(v)))
2734 #define DPSOFTRAST_Vector3Normalize(v)\
2737 float len = sqrt(DPSOFTRAST_Vector3Dot(v,v));\
2748 void DPSOFTRAST_PixelShader_LightDirection(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
2750 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
2751 unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2752 unsigned char buffer_texture_normalbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2753 unsigned char buffer_texture_glossbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2754 unsigned char buffer_texture_glowbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2755 unsigned char buffer_texture_pantsbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2756 unsigned char buffer_texture_shirtbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2757 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
2758 int x, startx = span->startx, endx = span->endx;
2759 float Color_Ambient[4], Color_Diffuse[4], Color_Specular[4], Color_Glow[4], Color_Pants[4], Color_Shirt[4], LightColor[4];
2760 float LightVectordata[4];
2761 float LightVectorslope[4];
2762 float EyeVectordata[4];
2763 float EyeVectorslope[4];
2765 float diffusetex[4];
2767 float surfacenormal[4];
2768 float lightnormal[4];
2770 float specularnormal[4];
2773 float SpecularPower;
2775 Color_Glow[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+0];
2776 Color_Glow[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+1];
2777 Color_Glow[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+2];
2778 Color_Glow[3] = 0.0f;
2779 Color_Ambient[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0];
2780 Color_Ambient[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1];
2781 Color_Ambient[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2];
2782 Color_Ambient[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0];
2783 Color_Pants[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+0];
2784 Color_Pants[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+1];
2785 Color_Pants[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+2];
2786 Color_Pants[3] = 0.0f;
2787 Color_Shirt[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+0];
2788 Color_Shirt[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+1];
2789 Color_Shirt[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+2];
2790 Color_Shirt[3] = 0.0f;
2791 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
2792 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_COLOR, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
2793 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
2795 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_pantsbgra8, GL20TU_PANTS, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
2796 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_shirtbgra8, GL20TU_SHIRT, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
2798 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_GLOW)
2800 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_glowbgra8, GL20TU_GLOW, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
2802 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SPECULAR)
2804 Color_Diffuse[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0];
2805 Color_Diffuse[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1];
2806 Color_Diffuse[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2];
2807 Color_Diffuse[3] = 0.0f;
2808 LightColor[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+0];
2809 LightColor[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+1];
2810 LightColor[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+2];
2811 LightColor[3] = 0.0f;
2812 LightVectordata[0] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][0];
2813 LightVectordata[1] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][1];
2814 LightVectordata[2] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][2];
2815 LightVectordata[3] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][3];
2816 LightVectorslope[0] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][0];
2817 LightVectorslope[1] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][1];
2818 LightVectorslope[2] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][2];
2819 LightVectorslope[3] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][3];
2820 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_normalbgra8, GL20TU_NORMAL, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
2821 Color_Specular[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+0];
2822 Color_Specular[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+1];
2823 Color_Specular[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+2];
2824 Color_Specular[3] = 0.0f;
2825 SpecularPower = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_SpecularPower*4+0] * (1.0f / 255.0f);
2826 EyeVectordata[0] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][0];
2827 EyeVectordata[1] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][1];
2828 EyeVectordata[2] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][2];
2829 EyeVectordata[3] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][3];
2830 EyeVectorslope[0] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][0];
2831 EyeVectorslope[1] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][1];
2832 EyeVectorslope[2] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][2];
2833 EyeVectorslope[3] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][3];
2834 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_glossbgra8, GL20TU_GLOSS, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
2835 for (x = startx;x < endx;x++)
2838 diffusetex[0] = buffer_texture_colorbgra8[x*4+0];
2839 diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
2840 diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
2841 diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
2842 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
2844 diffusetex[0] += buffer_texture_pantsbgra8[x*4+0] * Color_Pants[0] + buffer_texture_shirtbgra8[x*4+0] * Color_Shirt[0];
2845 diffusetex[1] += buffer_texture_pantsbgra8[x*4+1] * Color_Pants[1] + buffer_texture_shirtbgra8[x*4+1] * Color_Shirt[1];
2846 diffusetex[2] += buffer_texture_pantsbgra8[x*4+2] * Color_Pants[2] + buffer_texture_shirtbgra8[x*4+2] * Color_Shirt[2];
2847 diffusetex[3] += buffer_texture_pantsbgra8[x*4+3] * Color_Pants[3] + buffer_texture_shirtbgra8[x*4+3] * Color_Shirt[3];
2849 glosstex[0] = buffer_texture_glossbgra8[x*4+0];
2850 glosstex[1] = buffer_texture_glossbgra8[x*4+1];
2851 glosstex[2] = buffer_texture_glossbgra8[x*4+2];
2852 glosstex[3] = buffer_texture_glossbgra8[x*4+3];
2853 surfacenormal[0] = buffer_texture_normalbgra8[x*4+2] * (1.0f / 128.0f) - 1.0f;
2854 surfacenormal[1] = buffer_texture_normalbgra8[x*4+1] * (1.0f / 128.0f) - 1.0f;
2855 surfacenormal[2] = buffer_texture_normalbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
2856 DPSOFTRAST_Vector3Normalize(surfacenormal);
2858 lightnormal[0] = (LightVectordata[0] + LightVectorslope[0]*x) * z;
2859 lightnormal[1] = (LightVectordata[1] + LightVectorslope[1]*x) * z;
2860 lightnormal[2] = (LightVectordata[2] + LightVectorslope[2]*x) * z;
2861 DPSOFTRAST_Vector3Normalize(lightnormal);
2863 eyenormal[0] = (EyeVectordata[0] + EyeVectorslope[0]*x) * z;
2864 eyenormal[1] = (EyeVectordata[1] + EyeVectorslope[1]*x) * z;
2865 eyenormal[2] = (EyeVectordata[2] + EyeVectorslope[2]*x) * z;
2866 DPSOFTRAST_Vector3Normalize(eyenormal);
2868 specularnormal[0] = lightnormal[0] + eyenormal[0];
2869 specularnormal[1] = lightnormal[1] + eyenormal[1];
2870 specularnormal[2] = lightnormal[2] + eyenormal[2];
2871 DPSOFTRAST_Vector3Normalize(specularnormal);
2873 diffuse = DPSOFTRAST_Vector3Dot(surfacenormal, lightnormal);if (diffuse < 0.0f) diffuse = 0.0f;
2874 specular = DPSOFTRAST_Vector3Dot(surfacenormal, specularnormal);if (specular < 0.0f) specular = 0.0f;
2875 specular = pow(specular, SpecularPower * glosstex[3]);
2876 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_GLOW)
2878 d[0] = (int)(buffer_texture_glowbgra8[x*4+0] * Color_Glow[0] + diffusetex[0] * Color_Ambient[0] + (diffusetex[0] * Color_Diffuse[0] * diffuse + glosstex[0] * Color_Specular[0] * specular) * LightColor[0]);if (d[0] > 255) d[0] = 255;
2879 d[1] = (int)(buffer_texture_glowbgra8[x*4+1] * Color_Glow[1] + diffusetex[1] * Color_Ambient[1] + (diffusetex[1] * Color_Diffuse[1] * diffuse + glosstex[1] * Color_Specular[1] * specular) * LightColor[1]);if (d[1] > 255) d[1] = 255;
2880 d[2] = (int)(buffer_texture_glowbgra8[x*4+2] * Color_Glow[2] + diffusetex[2] * Color_Ambient[2] + (diffusetex[2] * Color_Diffuse[2] * diffuse + glosstex[2] * Color_Specular[2] * specular) * LightColor[2]);if (d[2] > 255) d[2] = 255;
2881 d[3] = (int)( diffusetex[3] * Color_Ambient[3]);if (d[3] > 255) d[3] = 255;
2885 d[0] = (int)( diffusetex[0] * Color_Ambient[0] + (diffusetex[0] * Color_Diffuse[0] * diffuse + glosstex[0] * Color_Specular[0] * specular) * LightColor[0]);if (d[0] > 255) d[0] = 255;
2886 d[1] = (int)( diffusetex[1] * Color_Ambient[1] + (diffusetex[1] * Color_Diffuse[1] * diffuse + glosstex[1] * Color_Specular[1] * specular) * LightColor[1]);if (d[1] > 255) d[1] = 255;
2887 d[2] = (int)( diffusetex[2] * Color_Ambient[2] + (diffusetex[2] * Color_Diffuse[2] * diffuse + glosstex[2] * Color_Specular[2] * specular) * LightColor[2]);if (d[2] > 255) d[2] = 255;
2888 d[3] = (int)( diffusetex[3] * Color_Ambient[3]);if (d[3] > 255) d[3] = 255;
2890 buffer_FragColorbgra8[x*4+0] = d[0];
2891 buffer_FragColorbgra8[x*4+1] = d[1];
2892 buffer_FragColorbgra8[x*4+2] = d[2];
2893 buffer_FragColorbgra8[x*4+3] = d[3];
2896 else if (dpsoftrast.shader_permutation & SHADERPERMUTATION_DIFFUSE)
2898 Color_Diffuse[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0];
2899 Color_Diffuse[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1];
2900 Color_Diffuse[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2];
2901 Color_Diffuse[3] = 0.0f;
2902 LightColor[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+0];
2903 LightColor[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+1];
2904 LightColor[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+2];
2905 LightColor[3] = 0.0f;
2906 LightVectordata[0] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][0];
2907 LightVectordata[1] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][1];
2908 LightVectordata[2] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][2];
2909 LightVectordata[3] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][3];
2910 LightVectorslope[0] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][0];
2911 LightVectorslope[1] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][1];
2912 LightVectorslope[2] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][2];
2913 LightVectorslope[3] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][3];
2914 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_normalbgra8, GL20TU_NORMAL, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
2915 for (x = startx;x < endx;x++)
2918 diffusetex[0] = buffer_texture_colorbgra8[x*4+0];
2919 diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
2920 diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
2921 diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
2922 surfacenormal[0] = buffer_texture_normalbgra8[x*4+2] * (1.0f / 128.0f) - 1.0f;
2923 surfacenormal[1] = buffer_texture_normalbgra8[x*4+1] * (1.0f / 128.0f) - 1.0f;
2924 surfacenormal[2] = buffer_texture_normalbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
2925 DPSOFTRAST_Vector3Normalize(surfacenormal);
2927 lightnormal[0] = (LightVectordata[0] + LightVectorslope[0]*x) * z;
2928 lightnormal[1] = (LightVectordata[1] + LightVectorslope[1]*x) * z;
2929 lightnormal[2] = (LightVectordata[2] + LightVectorslope[2]*x) * z;
2930 DPSOFTRAST_Vector3Normalize(lightnormal);
2932 diffuse = DPSOFTRAST_Vector3Dot(surfacenormal, lightnormal);if (diffuse < 0.0f) diffuse = 0.0f;
2933 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_GLOW)
2935 d[0] = (int)(buffer_texture_glowbgra8[x*4+0] * Color_Glow[0] + diffusetex[0] * (Color_Ambient[0] + Color_Diffuse[0] * diffuse * LightColor[0]));if (d[0] > 255) d[0] = 255;
2936 d[1] = (int)(buffer_texture_glowbgra8[x*4+1] * Color_Glow[1] + diffusetex[1] * (Color_Ambient[1] + Color_Diffuse[1] * diffuse * LightColor[1]));if (d[1] > 255) d[1] = 255;
2937 d[2] = (int)(buffer_texture_glowbgra8[x*4+2] * Color_Glow[2] + diffusetex[2] * (Color_Ambient[2] + Color_Diffuse[2] * diffuse * LightColor[2]));if (d[2] > 255) d[2] = 255;
2938 d[3] = (int)( diffusetex[3] * (Color_Ambient[3] ));if (d[3] > 255) d[3] = 255;
2942 d[0] = (int)( + diffusetex[0] * (Color_Ambient[0] + Color_Diffuse[0] * diffuse * LightColor[0]));if (d[0] > 255) d[0] = 255;
2943 d[1] = (int)( + diffusetex[1] * (Color_Ambient[1] + Color_Diffuse[1] * diffuse * LightColor[1]));if (d[1] > 255) d[1] = 255;
2944 d[2] = (int)( + diffusetex[2] * (Color_Ambient[2] + Color_Diffuse[2] * diffuse * LightColor[2]));if (d[2] > 255) d[2] = 255;
2945 d[3] = (int)( diffusetex[3] * (Color_Ambient[3] ));if (d[3] > 255) d[3] = 255;
2947 buffer_FragColorbgra8[x*4+0] = d[0];
2948 buffer_FragColorbgra8[x*4+1] = d[1];
2949 buffer_FragColorbgra8[x*4+2] = d[2];
2950 buffer_FragColorbgra8[x*4+3] = d[3];
2955 for (x = startx;x < endx;x++)
2958 diffusetex[0] = buffer_texture_colorbgra8[x*4+0];
2959 diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
2960 diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
2961 diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
2963 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_GLOW)
2965 d[0] = (int)(buffer_texture_glowbgra8[x*4+0] * Color_Glow[0] + diffusetex[0] * Color_Ambient[0]);if (d[0] > 255) d[0] = 255;
2966 d[1] = (int)(buffer_texture_glowbgra8[x*4+1] * Color_Glow[1] + diffusetex[1] * Color_Ambient[1]);if (d[1] > 255) d[1] = 255;
2967 d[2] = (int)(buffer_texture_glowbgra8[x*4+2] * Color_Glow[2] + diffusetex[2] * Color_Ambient[2]);if (d[2] > 255) d[2] = 255;
2968 d[3] = (int)( diffusetex[3] * Color_Ambient[3]);if (d[3] > 255) d[3] = 255;
2972 d[0] = (int)( diffusetex[0] * Color_Ambient[0]);if (d[0] > 255) d[0] = 255;
2973 d[1] = (int)( diffusetex[1] * Color_Ambient[1]);if (d[1] > 255) d[1] = 255;
2974 d[2] = (int)( diffusetex[2] * Color_Ambient[2]);if (d[2] > 255) d[2] = 255;
2975 d[3] = (int)( diffusetex[3] * Color_Ambient[3]);if (d[3] > 255) d[3] = 255;
2977 buffer_FragColorbgra8[x*4+0] = d[0];
2978 buffer_FragColorbgra8[x*4+1] = d[1];
2979 buffer_FragColorbgra8[x*4+2] = d[2];
2980 buffer_FragColorbgra8[x*4+3] = d[3];
2983 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
2988 void DPSOFTRAST_VertexShader_LightSource(void)
2991 int numvertices = dpsoftrast.draw.numvertices;
2992 float LightPosition[4];
2993 float LightVector[4];
2994 float LightVectorModelSpace[4];
2995 float EyePosition[4];
2996 float EyeVectorModelSpace[4];
3002 LightPosition[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightPosition*4+0];
3003 LightPosition[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightPosition*4+1];
3004 LightPosition[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightPosition*4+2];
3005 LightPosition[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightPosition*4+3];
3006 EyePosition[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+0];
3007 EyePosition[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+1];
3008 EyePosition[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+2];
3009 EyePosition[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_EyePosition*4+3];
3010 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
3011 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD0], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
3012 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD3], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelToLightM1);
3013 DPSOFTRAST_Array_Copy(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD4], dpsoftrast.draw.numvertices);
3014 for (i = 0;i < numvertices;i++)
3016 position[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0];
3017 position[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1];
3018 position[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+2];
3019 svector[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0];
3020 svector[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1];
3021 svector[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2];
3022 tvector[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0];
3023 tvector[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1];
3024 tvector[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2];
3025 normal[0] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+0];
3026 normal[1] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+1];
3027 normal[2] = dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_TEXCOORD3][i*4+2];
3028 LightVectorModelSpace[0] = LightPosition[0] - position[0];
3029 LightVectorModelSpace[1] = LightPosition[1] - position[1];
3030 LightVectorModelSpace[2] = LightPosition[2] - position[2];
3031 LightVector[0] = svector[0] * LightVectorModelSpace[0] + svector[1] * LightVectorModelSpace[1] + svector[2] * LightVectorModelSpace[2];
3032 LightVector[1] = tvector[0] * LightVectorModelSpace[0] + tvector[1] * LightVectorModelSpace[1] + tvector[2] * LightVectorModelSpace[2];
3033 LightVector[2] = normal[0] * LightVectorModelSpace[0] + normal[1] * LightVectorModelSpace[1] + normal[2] * LightVectorModelSpace[2];
3034 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+0] = LightVector[0];
3035 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+1] = LightVector[1];
3036 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+2] = LightVector[2];
3037 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD1][i*4+3] = 0.0f;
3038 EyeVectorModelSpace[0] = EyePosition[0] - position[0];
3039 EyeVectorModelSpace[1] = EyePosition[1] - position[1];
3040 EyeVectorModelSpace[2] = EyePosition[2] - position[2];
3041 EyeVector[0] = svector[0] * EyeVectorModelSpace[0] + svector[1] * EyeVectorModelSpace[1] + svector[2] * EyeVectorModelSpace[2];
3042 EyeVector[1] = tvector[0] * EyeVectorModelSpace[0] + tvector[1] * EyeVectorModelSpace[1] + tvector[2] * EyeVectorModelSpace[2];
3043 EyeVector[2] = normal[0] * EyeVectorModelSpace[0] + normal[1] * EyeVectorModelSpace[1] + normal[2] * EyeVectorModelSpace[2];
3044 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+0] = EyeVector[0];
3045 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+1] = EyeVector[1];
3046 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+2] = EyeVector[2];
3047 dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_TEXCOORD2][i*4+3] = 0.0f;
3051 void DPSOFTRAST_PixelShader_LightSource(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
3053 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
3054 unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3055 unsigned char buffer_texture_normalbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3056 unsigned char buffer_texture_glossbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3057 unsigned char buffer_texture_cubebgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3058 unsigned char buffer_texture_pantsbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3059 unsigned char buffer_texture_shirtbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3060 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3061 int x, startx = span->startx, endx = span->endx;
3062 float Color_Ambient[4], Color_Diffuse[4], Color_Specular[4], Color_Glow[4], Color_Pants[4], Color_Shirt[4], LightColor[4];
3063 float CubeVectordata[4];
3064 float CubeVectorslope[4];
3065 float LightVectordata[4];
3066 float LightVectorslope[4];
3067 float EyeVectordata[4];
3068 float EyeVectorslope[4];
3070 float diffusetex[4];
3072 float surfacenormal[4];
3073 float lightnormal[4];
3075 float specularnormal[4];
3078 float SpecularPower;
3079 float CubeVector[4];
3082 Color_Glow[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+0];
3083 Color_Glow[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+1];
3084 Color_Glow[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+2];
3085 Color_Glow[3] = 0.0f;
3086 Color_Ambient[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0];
3087 Color_Ambient[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1];
3088 Color_Ambient[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2];
3089 Color_Ambient[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0];
3090 Color_Diffuse[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0];
3091 Color_Diffuse[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1];
3092 Color_Diffuse[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2];
3093 Color_Diffuse[3] = 0.0f;
3094 Color_Specular[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+0];
3095 Color_Specular[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+1];
3096 Color_Specular[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Specular*4+2];
3097 Color_Specular[3] = 0.0f;
3098 Color_Pants[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+0];
3099 Color_Pants[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+1];
3100 Color_Pants[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Pants*4+2];
3101 Color_Pants[3] = 0.0f;
3102 Color_Shirt[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+0];
3103 Color_Shirt[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+1];
3104 Color_Shirt[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Shirt*4+2];
3105 Color_Shirt[3] = 0.0f;
3106 LightColor[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+0];
3107 LightColor[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+1];
3108 LightColor[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_LightColor*4+2];
3109 LightColor[3] = 0.0f;
3110 SpecularPower = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_SpecularPower*4+0] * (1.0f / 255.0f);
3111 EyeVectordata[0] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][0];
3112 EyeVectordata[1] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][1];
3113 EyeVectordata[2] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][2];
3114 EyeVectordata[3] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD2][3];
3115 EyeVectorslope[0] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][0];
3116 EyeVectorslope[1] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][1];
3117 EyeVectorslope[2] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][2];
3118 EyeVectorslope[3] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD2][3];
3119 LightVectordata[0] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][0];
3120 LightVectordata[1] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][1];
3121 LightVectordata[2] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][2];
3122 LightVectordata[3] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD1][3];
3123 LightVectorslope[0] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][0];
3124 LightVectorslope[1] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][1];
3125 LightVectorslope[2] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][2];
3126 LightVectorslope[3] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD1][3];
3127 CubeVectordata[0] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD3][0];
3128 CubeVectordata[1] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD3][1];
3129 CubeVectordata[2] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD3][2];
3130 CubeVectordata[3] = span->data[0][DPSOFTRAST_ARRAY_TEXCOORD3][3];
3131 CubeVectorslope[0] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD3][0];
3132 CubeVectorslope[1] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD3][1];
3133 CubeVectorslope[2] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD3][2];
3134 CubeVectorslope[3] = span->data[1][DPSOFTRAST_ARRAY_TEXCOORD3][3];
3135 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
3136 memset(buffer_FragColorbgra8 + startx*4, 0, (endx-startx)*4); // clear first, because we skip writing black pixels, and there are a LOT of them...
3137 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_COLOR, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
3138 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
3140 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_pantsbgra8, GL20TU_PANTS, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
3141 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_shirtbgra8, GL20TU_SHIRT, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
3143 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_CUBEFILTER)
3144 DPSOFTRAST_Draw_Span_TextureCubeVaryingBGRA8(span, buffer_texture_cubebgra8, GL20TU_CUBE, DPSOFTRAST_ARRAY_TEXCOORD3, buffer_z);
3145 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SPECULAR)
3147 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_normalbgra8, GL20TU_NORMAL, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
3148 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_glossbgra8, GL20TU_GLOSS, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
3149 for (x = startx;x < endx;x++)
3152 CubeVector[0] = (CubeVectordata[0] + CubeVectorslope[0]*x) * z;
3153 CubeVector[1] = (CubeVectordata[1] + CubeVectorslope[1]*x) * z;
3154 CubeVector[2] = (CubeVectordata[2] + CubeVectorslope[2]*x) * z;
3155 attenuation = 1.0f - DPSOFTRAST_Vector3LengthSquared(CubeVector);
3156 if (attenuation < 0.01f)
3158 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SHADOWMAP2D)
3160 attenuation *= DPSOFTRAST_SampleShadowmap(CubeVector);
3161 if (attenuation < 0.01f)
3165 diffusetex[0] = buffer_texture_colorbgra8[x*4+0];
3166 diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
3167 diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
3168 diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
3169 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
3171 diffusetex[0] += buffer_texture_pantsbgra8[x*4+0] * Color_Pants[0] + buffer_texture_shirtbgra8[x*4+0] * Color_Shirt[0];
3172 diffusetex[1] += buffer_texture_pantsbgra8[x*4+1] * Color_Pants[1] + buffer_texture_shirtbgra8[x*4+1] * Color_Shirt[1];
3173 diffusetex[2] += buffer_texture_pantsbgra8[x*4+2] * Color_Pants[2] + buffer_texture_shirtbgra8[x*4+2] * Color_Shirt[2];
3174 diffusetex[3] += buffer_texture_pantsbgra8[x*4+3] * Color_Pants[3] + buffer_texture_shirtbgra8[x*4+3] * Color_Shirt[3];
3176 glosstex[0] = buffer_texture_glossbgra8[x*4+0];
3177 glosstex[1] = buffer_texture_glossbgra8[x*4+1];
3178 glosstex[2] = buffer_texture_glossbgra8[x*4+2];
3179 glosstex[3] = buffer_texture_glossbgra8[x*4+3];
3180 surfacenormal[0] = buffer_texture_normalbgra8[x*4+2] * (1.0f / 128.0f) - 1.0f;
3181 surfacenormal[1] = buffer_texture_normalbgra8[x*4+1] * (1.0f / 128.0f) - 1.0f;
3182 surfacenormal[2] = buffer_texture_normalbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
3183 DPSOFTRAST_Vector3Normalize(surfacenormal);
3185 lightnormal[0] = (LightVectordata[0] + LightVectorslope[0]*x) * z;
3186 lightnormal[1] = (LightVectordata[1] + LightVectorslope[1]*x) * z;
3187 lightnormal[2] = (LightVectordata[2] + LightVectorslope[2]*x) * z;
3188 DPSOFTRAST_Vector3Normalize(lightnormal);
3190 eyenormal[0] = (EyeVectordata[0] + EyeVectorslope[0]*x) * z;
3191 eyenormal[1] = (EyeVectordata[1] + EyeVectorslope[1]*x) * z;
3192 eyenormal[2] = (EyeVectordata[2] + EyeVectorslope[2]*x) * z;
3193 DPSOFTRAST_Vector3Normalize(eyenormal);
3195 specularnormal[0] = lightnormal[0] + eyenormal[0];
3196 specularnormal[1] = lightnormal[1] + eyenormal[1];
3197 specularnormal[2] = lightnormal[2] + eyenormal[2];
3198 DPSOFTRAST_Vector3Normalize(specularnormal);
3200 diffuse = DPSOFTRAST_Vector3Dot(surfacenormal, lightnormal);if (diffuse < 0.0f) diffuse = 0.0f;
3201 specular = DPSOFTRAST_Vector3Dot(surfacenormal, specularnormal);if (specular < 0.0f) specular = 0.0f;
3202 specular = pow(specular, SpecularPower * glosstex[3]);
3203 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_CUBEFILTER)
3205 // scale down the attenuation to account for the cubefilter multiplying everything by 255
3206 attenuation *= (1.0f / 255.0f);
3207 d[0] = (int)((diffusetex[0] * (Color_Ambient[0] + Color_Diffuse[0] * diffuse) + glosstex[0] * Color_Specular[0] * specular) * LightColor[0] * buffer_texture_cubebgra8[x*4+0] * attenuation);if (d[0] > 255) d[0] = 255;
3208 d[1] = (int)((diffusetex[1] * (Color_Ambient[1] + Color_Diffuse[1] * diffuse) + glosstex[1] * Color_Specular[1] * specular) * LightColor[1] * buffer_texture_cubebgra8[x*4+1] * attenuation);if (d[1] > 255) d[1] = 255;
3209 d[2] = (int)((diffusetex[2] * (Color_Ambient[2] + Color_Diffuse[2] * diffuse) + glosstex[2] * Color_Specular[2] * specular) * LightColor[2] * buffer_texture_cubebgra8[x*4+2] * attenuation);if (d[2] > 255) d[2] = 255;
3210 d[3] = (int)( diffusetex[3] );if (d[3] > 255) d[3] = 255;
3214 d[0] = (int)((diffusetex[0] * (Color_Ambient[0] + Color_Diffuse[0] * diffuse) + glosstex[0] * Color_Specular[0] * specular) * LightColor[0] * attenuation);if (d[0] > 255) d[0] = 255;
3215 d[1] = (int)((diffusetex[1] * (Color_Ambient[1] + Color_Diffuse[1] * diffuse) + glosstex[1] * Color_Specular[1] * specular) * LightColor[1] * attenuation);if (d[1] > 255) d[1] = 255;
3216 d[2] = (int)((diffusetex[2] * (Color_Ambient[2] + Color_Diffuse[2] * diffuse) + glosstex[2] * Color_Specular[2] * specular) * LightColor[2] * attenuation);if (d[2] > 255) d[2] = 255;
3217 d[3] = (int)( diffusetex[3] );if (d[3] > 255) d[3] = 255;
3219 buffer_FragColorbgra8[x*4+0] = d[0];
3220 buffer_FragColorbgra8[x*4+1] = d[1];
3221 buffer_FragColorbgra8[x*4+2] = d[2];
3222 buffer_FragColorbgra8[x*4+3] = d[3];
3225 else if (dpsoftrast.shader_permutation & SHADERPERMUTATION_DIFFUSE)
3227 DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_normalbgra8, GL20TU_NORMAL, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
3228 for (x = startx;x < endx;x++)
3231 CubeVector[0] = (CubeVectordata[0] + CubeVectorslope[0]*x) * z;
3232 CubeVector[1] = (CubeVectordata[1] + CubeVectorslope[1]*x) * z;
3233 CubeVector[2] = (CubeVectordata[2] + CubeVectorslope[2]*x) * z;
3234 attenuation = 1.0f - DPSOFTRAST_Vector3LengthSquared(CubeVector);
3235 if (attenuation < 0.01f)
3237 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SHADOWMAP2D)
3239 attenuation *= DPSOFTRAST_SampleShadowmap(CubeVector);
3240 if (attenuation < 0.01f)
3244 diffusetex[0] = buffer_texture_colorbgra8[x*4+0];
3245 diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
3246 diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
3247 diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
3248 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
3250 diffusetex[0] += buffer_texture_pantsbgra8[x*4+0] * Color_Pants[0] + buffer_texture_shirtbgra8[x*4+0] * Color_Shirt[0];
3251 diffusetex[1] += buffer_texture_pantsbgra8[x*4+1] * Color_Pants[1] + buffer_texture_shirtbgra8[x*4+1] * Color_Shirt[1];
3252 diffusetex[2] += buffer_texture_pantsbgra8[x*4+2] * Color_Pants[2] + buffer_texture_shirtbgra8[x*4+2] * Color_Shirt[2];
3253 diffusetex[3] += buffer_texture_pantsbgra8[x*4+3] * Color_Pants[3] + buffer_texture_shirtbgra8[x*4+3] * Color_Shirt[3];
3255 surfacenormal[0] = buffer_texture_normalbgra8[x*4+2] * (1.0f / 128.0f) - 1.0f;
3256 surfacenormal[1] = buffer_texture_normalbgra8[x*4+1] * (1.0f / 128.0f) - 1.0f;
3257 surfacenormal[2] = buffer_texture_normalbgra8[x*4+0] * (1.0f / 128.0f) - 1.0f;
3258 DPSOFTRAST_Vector3Normalize(surfacenormal);
3260 lightnormal[0] = (LightVectordata[0] + LightVectorslope[0]*x) * z;
3261 lightnormal[1] = (LightVectordata[1] + LightVectorslope[1]*x) * z;
3262 lightnormal[2] = (LightVectordata[2] + LightVectorslope[2]*x) * z;
3263 DPSOFTRAST_Vector3Normalize(lightnormal);
3265 diffuse = DPSOFTRAST_Vector3Dot(surfacenormal, lightnormal);if (diffuse < 0.0f) diffuse = 0.0f;
3266 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_CUBEFILTER)
3268 // scale down the attenuation to account for the cubefilter multiplying everything by 255
3269 attenuation *= (1.0f / 255.0f);
3270 d[0] = (int)((diffusetex[0] * (Color_Ambient[0] + Color_Diffuse[0] * diffuse)) * LightColor[0] * buffer_texture_cubebgra8[x*4+0] * attenuation);if (d[0] > 255) d[0] = 255;
3271 d[1] = (int)((diffusetex[1] * (Color_Ambient[1] + Color_Diffuse[1] * diffuse)) * LightColor[1] * buffer_texture_cubebgra8[x*4+1] * attenuation);if (d[1] > 255) d[1] = 255;
3272 d[2] = (int)((diffusetex[2] * (Color_Ambient[2] + Color_Diffuse[2] * diffuse)) * LightColor[2] * buffer_texture_cubebgra8[x*4+2] * attenuation);if (d[2] > 255) d[2] = 255;
3273 d[3] = (int)( diffusetex[3] );if (d[3] > 255) d[3] = 255;
3277 d[0] = (int)((diffusetex[0] * (Color_Ambient[0] + Color_Diffuse[0] * diffuse)) * LightColor[0] * attenuation);if (d[0] > 255) d[0] = 255;
3278 d[1] = (int)((diffusetex[1] * (Color_Ambient[1] + Color_Diffuse[1] * diffuse)) * LightColor[1] * attenuation);if (d[1] > 255) d[1] = 255;
3279 d[2] = (int)((diffusetex[2] * (Color_Ambient[2] + Color_Diffuse[2] * diffuse)) * LightColor[2] * attenuation);if (d[2] > 255) d[2] = 255;
3280 d[3] = (int)( diffusetex[3] );if (d[3] > 255) d[3] = 255;
3282 buffer_FragColorbgra8[x*4+0] = d[0];
3283 buffer_FragColorbgra8[x*4+1] = d[1];
3284 buffer_FragColorbgra8[x*4+2] = d[2];
3285 buffer_FragColorbgra8[x*4+3] = d[3];
3290 for (x = startx;x < endx;x++)
3293 CubeVector[0] = (CubeVectordata[0] + CubeVectorslope[0]*x) * z;
3294 CubeVector[1] = (CubeVectordata[1] + CubeVectorslope[1]*x) * z;
3295 CubeVector[2] = (CubeVectordata[2] + CubeVectorslope[2]*x) * z;
3296 attenuation = 1.0f - DPSOFTRAST_Vector3LengthSquared(CubeVector);
3297 if (attenuation < 0.01f)
3299 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_SHADOWMAP2D)
3301 attenuation *= DPSOFTRAST_SampleShadowmap(CubeVector);
3302 if (attenuation < 0.01f)
3306 diffusetex[0] = buffer_texture_colorbgra8[x*4+0];
3307 diffusetex[1] = buffer_texture_colorbgra8[x*4+1];
3308 diffusetex[2] = buffer_texture_colorbgra8[x*4+2];
3309 diffusetex[3] = buffer_texture_colorbgra8[x*4+3];
3310 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_COLORMAPPING)
3312 diffusetex[0] += buffer_texture_pantsbgra8[x*4+0] * Color_Pants[0] + buffer_texture_shirtbgra8[x*4+0] * Color_Shirt[0];
3313 diffusetex[1] += buffer_texture_pantsbgra8[x*4+1] * Color_Pants[1] + buffer_texture_shirtbgra8[x*4+1] * Color_Shirt[1];
3314 diffusetex[2] += buffer_texture_pantsbgra8[x*4+2] * Color_Pants[2] + buffer_texture_shirtbgra8[x*4+2] * Color_Shirt[2];
3315 diffusetex[3] += buffer_texture_pantsbgra8[x*4+3] * Color_Pants[3] + buffer_texture_shirtbgra8[x*4+3] * Color_Shirt[3];
3317 if (dpsoftrast.shader_permutation & SHADERPERMUTATION_CUBEFILTER)
3319 // scale down the attenuation to account for the cubefilter multiplying everything by 255
3320 attenuation *= (1.0f / 255.0f);
3321 d[0] = (int)((diffusetex[0] * (Color_Ambient[0])) * LightColor[0] * buffer_texture_cubebgra8[x*4+0] * attenuation);if (d[0] > 255) d[0] = 255;
3322 d[1] = (int)((diffusetex[1] * (Color_Ambient[1])) * LightColor[1] * buffer_texture_cubebgra8[x*4+1] * attenuation);if (d[1] > 255) d[1] = 255;
3323 d[2] = (int)((diffusetex[2] * (Color_Ambient[2])) * LightColor[2] * buffer_texture_cubebgra8[x*4+2] * attenuation);if (d[2] > 255) d[2] = 255;
3324 d[3] = (int)( diffusetex[3] );if (d[3] > 255) d[3] = 255;
3328 d[0] = (int)((diffusetex[0] * (Color_Ambient[0])) * LightColor[0] * attenuation);if (d[0] > 255) d[0] = 255;
3329 d[1] = (int)((diffusetex[1] * (Color_Ambient[1])) * LightColor[1] * attenuation);if (d[1] > 255) d[1] = 255;
3330 d[2] = (int)((diffusetex[2] * (Color_Ambient[2])) * LightColor[2] * attenuation);if (d[2] > 255) d[2] = 255;
3331 d[3] = (int)( diffusetex[3] );if (d[3] > 255) d[3] = 255;
3333 buffer_FragColorbgra8[x*4+0] = d[0];
3334 buffer_FragColorbgra8[x*4+1] = d[1];
3335 buffer_FragColorbgra8[x*4+2] = d[2];
3336 buffer_FragColorbgra8[x*4+3] = d[3];
3339 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
3344 void DPSOFTRAST_VertexShader_Refraction(void)
3346 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
3349 void DPSOFTRAST_PixelShader_Refraction(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
3352 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
3353 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3354 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
3355 memset(buffer_FragColorbgra8, 0, span->length*4);
3356 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
3361 void DPSOFTRAST_VertexShader_Water(void)
3363 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
3367 void DPSOFTRAST_PixelShader_Water(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
3370 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
3371 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3372 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
3373 memset(buffer_FragColorbgra8, 0, span->length*4);
3374 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
3379 void DPSOFTRAST_VertexShader_ShowDepth(void)
3381 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
3384 void DPSOFTRAST_PixelShader_ShowDepth(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
3387 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
3388 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3389 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
3390 memset(buffer_FragColorbgra8, 0, span->length*4);
3391 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
3396 void DPSOFTRAST_VertexShader_DeferredGeometry(void)
3398 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
3401 void DPSOFTRAST_PixelShader_DeferredGeometry(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
3404 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
3405 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3406 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
3407 memset(buffer_FragColorbgra8, 0, span->length*4);
3408 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
3413 void DPSOFTRAST_VertexShader_DeferredLightSource(void)
3415 DPSOFTRAST_Array_Transform(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.in_array4f[DPSOFTRAST_ARRAY_POSITION], dpsoftrast.draw.numvertices, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
3418 void DPSOFTRAST_PixelShader_DeferredLightSource(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
3421 float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
3422 unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
3423 DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
3424 memset(buffer_FragColorbgra8, 0, span->length*4);
3425 DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
3430 typedef struct DPSOFTRAST_ShaderModeInfo_s
3433 void (*Vertex)(void);
3434 void (*Span)(const DPSOFTRAST_State_Draw_Span * RESTRICT span);
3436 DPSOFTRAST_ShaderModeInfo;
3438 DPSOFTRAST_ShaderModeInfo DPSOFTRAST_ShaderModeTable[SHADERMODE_COUNT] =
3440 {2, DPSOFTRAST_VertexShader_Generic, DPSOFTRAST_PixelShader_Generic, },
3441 {2, DPSOFTRAST_VertexShader_PostProcess, DPSOFTRAST_PixelShader_PostProcess, },
3442 {2, DPSOFTRAST_VertexShader_Depth_Or_Shadow, DPSOFTRAST_PixelShader_Depth_Or_Shadow, },
3443 {2, DPSOFTRAST_VertexShader_FlatColor, DPSOFTRAST_PixelShader_FlatColor, },
3444 {2, DPSOFTRAST_VertexShader_VertexColor, DPSOFTRAST_PixelShader_VertexColor, },
3445 {2, DPSOFTRAST_VertexShader_Lightmap, DPSOFTRAST_PixelShader_Lightmap, },
3446 {2, DPSOFTRAST_VertexShader_FakeLight, DPSOFTRAST_PixelShader_FakeLight, },
3447 {2, DPSOFTRAST_VertexShader_LightDirectionMap_ModelSpace, DPSOFTRAST_PixelShader_LightDirectionMap_ModelSpace, },
3448 {2, DPSOFTRAST_VertexShader_LightDirectionMap_TangentSpace, DPSOFTRAST_PixelShader_LightDirectionMap_TangentSpace},
3449 {2, DPSOFTRAST_VertexShader_LightDirection, DPSOFTRAST_PixelShader_LightDirection, },
3450 {2, DPSOFTRAST_VertexShader_LightSource, DPSOFTRAST_PixelShader_LightSource, },
3451 {2, DPSOFTRAST_VertexShader_Refraction, DPSOFTRAST_PixelShader_Refraction, },
3452 {2, DPSOFTRAST_VertexShader_Water, DPSOFTRAST_PixelShader_Water, },
3453 {2, DPSOFTRAST_VertexShader_ShowDepth, DPSOFTRAST_PixelShader_ShowDepth, },
3454 {2, DPSOFTRAST_VertexShader_DeferredGeometry, DPSOFTRAST_PixelShader_DeferredGeometry, },
3455 {2, DPSOFTRAST_VertexShader_DeferredLightSource, DPSOFTRAST_PixelShader_DeferredLightSource, }
3460 void DPSOFTRAST_Draw_ProcessSpans(void)
3466 int numspans = dpsoftrast.draw.numspans;
3468 // unsigned int *colorpixel;
3469 unsigned int *depthpixel;
3475 DPSOFTRAST_State_Draw_Span *span = dpsoftrast.draw.spanqueue;
3476 unsigned char pixelmask[DPSOFTRAST_DRAW_MAXSPANLENGTH];
3477 for (i = 0;i < numspans;i++, span++)
3479 w = span->data[0][DPSOFTRAST_ARRAY_TOTAL][3];
3480 wslope = span->data[1][DPSOFTRAST_ARRAY_TOTAL][3];
3481 if (dpsoftrast.user.depthtest && dpsoftrast.fb_depthpixels)
3483 depthslope = (int)(wslope*DPSOFTRAST_DEPTHSCALE);
3484 depth = (int)(w*DPSOFTRAST_DEPTHSCALE - DPSOFTRAST_DEPTHOFFSET*(dpsoftrast.user.polygonoffset[1] + fabs(wslope)*dpsoftrast.user.polygonoffset[0]));
3485 depthpixel = dpsoftrast.fb_depthpixels + span->start;
3486 switch(dpsoftrast.fb_depthfunc)
3489 case GL_ALWAYS: for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = true; break;
3490 case GL_LESS: for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] < d; break;
3491 case GL_LEQUAL: for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] <= d; break;
3492 case GL_EQUAL: for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] == d; break;
3493 case GL_GEQUAL: for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] >= d; break;
3494 case GL_GREATER: for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = depthpixel[x] > d; break;
3495 case GL_NEVER: for (x = 0, d = depth;x < span->length;x++, d += depthslope) pixelmask[x] = false; break;
3497 //colorpixel = dpsoftrast.fb_colorpixels[0] + span->start;
3498 //for (x = 0;x < span->length;x++)
3499 // colorpixel[x] = (depthpixel[x] & 0xFF000000) ? (0x00FF0000) : (depthpixel[x] & 0x00FF0000);
3500 // if there is no color buffer, skip pixel shader
3502 endx = span->length;
3503 while (startx < endx && !pixelmask[startx])
3505 while (endx > startx && !pixelmask[endx-1])
3508 continue; // no pixels to fill
3509 span->pixelmask = pixelmask;
3510 span->startx = startx;
3512 // run pixel shader if appropriate
3513 // do this before running depthmask code, to allow the pixelshader
3514 // to clear pixelmask values for alpha testing
3515 if (dpsoftrast.fb_colorpixels[0] && dpsoftrast.fb_colormask)
3516 DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].Span(span);
3517 if (dpsoftrast.user.depthmask)
3518 for (x = startx, d = depth + depthslope*startx;x < endx;x++, d += depthslope)
3524 // no depth testing means we're just dealing with color...
3525 // if there is no color buffer, skip pixel shader
3526 if (dpsoftrast.fb_colorpixels[0] && dpsoftrast.fb_colormask)
3528 memset(pixelmask, 1, span->length);
3529 span->pixelmask = pixelmask;
3531 span->endx = span->length;
3532 DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].Span(span);
3538 void DPSOFTRAST_Draw_ProcessTriangles(int firstvertex, int numtriangles, const int *element3i, const unsigned short *element3s, unsigned char *arraymask)
3541 int cullface = dpsoftrast.user.cullface;
3542 int width = dpsoftrast.fb_width;
3543 int height = dpsoftrast.fb_height;
3544 __m128i fbmax = _mm_sub_epi16(_mm_setr_epi16(width, height, width, height, width, height, width, height), _mm_set1_epi16(1));
3559 unsigned char mip[DPSOFTRAST_MAXTEXTUREUNITS];
3560 __m128 mipedgescale;
3563 __m128 clipped[DPSOFTRAST_ARRAY_TOTAL][4];
3565 __m128 proj[DPSOFTRAST_ARRAY_TOTAL][4];
3566 DPSOFTRAST_Texture *texture;
3567 DPSOFTRAST_State_Draw_Span *span;
3568 DPSOFTRAST_State_Draw_Span *oldspan;
3569 for (i = 0;i < numtriangles;i++)
3571 // generate the 3 edges of this triangle
3572 // generate spans for the triangle - switch based on left split or right split classification of triangle
3575 e[0] = element3i[i*3+0] - firstvertex;
3576 e[1] = element3i[i*3+1] - firstvertex;
3577 e[2] = element3i[i*3+2] - firstvertex;
3581 e[0] = element3s[i*3+0] - firstvertex;
3582 e[1] = element3s[i*3+1] - firstvertex;
3583 e[2] = element3s[i*3+2] - firstvertex;
3592 #define SKIPBACKFACE \
3593 if(cullface != GL_NONE) \
3595 __m128 triangleedge[2]; \
3596 __m128 trianglenormal; \
3597 triangleedge[0] = _mm_sub_ps(screen[0], screen[1]); \
3598 triangleedge[1] = _mm_sub_ps(screen[2], screen[1]); \
3599 /* store normal in 2, 0, 1 order instead of 0, 1, 2 as it requires fewer shuffles and leaves z component accessible as scalar */ \
3600 trianglenormal = _mm_sub_ss(_mm_mul_ss(triangleedge[0], _mm_shuffle_ps(triangleedge[1], triangleedge[1], _MM_SHUFFLE(3, 0, 2, 1))), \
3601 _mm_mul_ss(_mm_shuffle_ps(triangleedge[0], triangleedge[0], _MM_SHUFFLE(3, 0, 2, 1)), triangleedge[1])); \
3602 /* apply current cullface mode (this culls many triangles) */ \
3606 if (_mm_ucomilt_ss(trianglenormal, _mm_setzero_ps())) \
3610 if (_mm_ucomigt_ss(trianglenormal, _mm_setzero_ps())) \
3615 //trianglenormal = _mm_sub_ps(_mm_mul_ps(triangleedge[0], _mm_shuffle_ps(triangleedge[1], triangleedge[1], _MM_SHUFFLE(3, 0, 2, 1))),
3616 // _mm_mul_ps(_mm_shuffle_ps(triangleedge[0], triangleedge[0], _MM_SHUFFLE(3, 0, 2, 1)), triangleedge[1]));
3617 //trianglenormal[2] = triangleedge[0][0] * triangleedge[1][1] - triangleedge[0][1] * triangleedge[1][0];
3618 //trianglenormal[0] = triangleedge[0][1] * triangleedge[1][2] - triangleedge[0][2] * triangleedge[1][1];
3619 //trianglenormal[1] = triangleedge[0][2] * triangleedge[1][0] - triangleedge[0][0] * triangleedge[1][2];
3621 // macros for clipping vertices
3622 #define CLIPPEDVERTEXLERP(k,p1, p2) \
3623 clipfrac[k] = _mm_set1_ps(clipdist[p1] / (clipdist[p1] - clipdist[p2])); \
3625 __m128 v1 = _mm_load_ps(&dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[p1]*4]), v2 = _mm_load_ps(&dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[p2]*4]); \
3626 clipped[DPSOFTRAST_ARRAY_POSITION][k] = _mm_add_ps(v1, _mm_mul_ps(_mm_sub_ps(v2, v1), clipfrac[k])); \
3628 screen[k] = DPSOFTRAST_Draw_ProjectVertex(clipped[DPSOFTRAST_ARRAY_POSITION][k]);
3629 #define CLIPPEDATTRIBSLERP(k,p1,p2) \
3630 for (j = DPSOFTRAST_ARRAY_POSITION+1;j < DPSOFTRAST_ARRAY_TOTAL;j++)\
3632 /*if (arraymask[j])*/\
3634 __m128 v1 = _mm_load_ps(&dpsoftrast.draw.post_array4f[j][e[p1]*4]), v2 = _mm_load_ps(&dpsoftrast.draw.post_array4f[j][e[p2]*4]); \
3635 clipped[j][k] = _mm_add_ps(v1, _mm_mul_ps(_mm_sub_ps(v2, v1), clipfrac[k])); \
3638 #define CLIPPEDVERTEXCOPY(k,p1) \
3639 screen[k] = _mm_load_ps(&dpsoftrast.draw.screencoord4f[e[p1]*4]);
3640 #define CLIPPEDATTRIBSCOPY(k,p1) \
3641 for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)\
3643 /*if (arraymask[j])*/\
3645 clipped[j][k] = _mm_load_ps(&dpsoftrast.draw.post_array4f[j][e[p1]*4]); \
3649 // calculate distance from nearplane
3650 clipdist[0] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[0]*4+2] + dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[0]*4+3];
3651 clipdist[1] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[1]*4+2] + dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[1]*4+3];
3652 clipdist[2] = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[2]*4+2] + dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][e[2]*4+3];
3653 if (clipdist[0] >= 0.0f)
3655 if (clipdist[1] >= 0.0f)
3657 if (clipdist[2] >= 0.0f)
3659 // triangle is entirely in front of nearplane
3660 CLIPPEDVERTEXCOPY(0,0); CLIPPEDVERTEXCOPY(1,1); CLIPPEDVERTEXCOPY(2,2);
3663 CLIPPEDATTRIBSCOPY(0,0); CLIPPEDATTRIBSCOPY(1,1); CLIPPEDATTRIBSCOPY(2,2);
3667 CLIPPEDVERTEXCOPY(0,0); CLIPPEDVERTEXCOPY(1,1); CLIPPEDVERTEXLERP(2,1,2); CLIPPEDVERTEXLERP(3,2,0);
3670 CLIPPEDATTRIBSCOPY(0,0); CLIPPEDATTRIBSCOPY(1,1); CLIPPEDATTRIBSLERP(2,1,2); CLIPPEDATTRIBSLERP(3,2,0);
3675 if (clipdist[2] >= 0.0f)
3677 CLIPPEDVERTEXCOPY(0,0); CLIPPEDVERTEXLERP(1,0,1); CLIPPEDVERTEXLERP(2,1,2); CLIPPEDVERTEXCOPY(3,2);
3680 CLIPPEDATTRIBSCOPY(0,0); CLIPPEDATTRIBSLERP(1,0,1); CLIPPEDATTRIBSLERP(2,1,2); CLIPPEDATTRIBSCOPY(3,2);
3684 CLIPPEDVERTEXCOPY(0,0); CLIPPEDVERTEXLERP(1,0,1); CLIPPEDVERTEXLERP(2,2,0);
3687 CLIPPEDATTRIBSCOPY(0,0); CLIPPEDATTRIBSLERP(1,0,1); CLIPPEDATTRIBSLERP(2,2,0);
3691 else if (clipdist[1] >= 0.0f)
3693 if (clipdist[2] >= 0.0f)
3695 CLIPPEDVERTEXLERP(0,0,1); CLIPPEDVERTEXCOPY(1,1); CLIPPEDVERTEXCOPY(2,2); CLIPPEDVERTEXLERP(3,2,0);
3698 CLIPPEDATTRIBSLERP(0,0,1); CLIPPEDATTRIBSCOPY(1,1); CLIPPEDATTRIBSCOPY(2,2); CLIPPEDATTRIBSLERP(3,2,0);
3702 CLIPPEDVERTEXLERP(0,0,1); CLIPPEDVERTEXCOPY(1,1); CLIPPEDVERTEXLERP(2,1,2);
3705 CLIPPEDATTRIBSLERP(0,0,1); CLIPPEDATTRIBSCOPY(1,1); CLIPPEDATTRIBSLERP(2,1,2);
3708 else if (clipdist[2] >= 0.0f)
3710 CLIPPEDVERTEXLERP(0,1,2); CLIPPEDVERTEXCOPY(1,2); CLIPPEDVERTEXLERP(2,2,0);
3713 CLIPPEDATTRIBSLERP(0,1,2); CLIPPEDATTRIBSCOPY(1,2); CLIPPEDATTRIBSLERP(2,2,0);
3715 else continue; // triangle is entirely behind nearplane
3718 // calculate integer y coords for triangle points
3719 __m128i screeni = _mm_packs_epi32(_mm_cvttps_epi32(_mm_shuffle_ps(screen[0], screen[1], _MM_SHUFFLE(1, 0, 1, 0))),
3720 _mm_cvttps_epi32(_mm_shuffle_ps(screen[2], numpoints <= 3 ? screen[2] : screen[3], _MM_SHUFFLE(1, 0, 1, 0)))),
3721 screenir = _mm_shuffle_epi32(screeni, _MM_SHUFFLE(1, 0, 3, 2)),
3722 screenmin = _mm_min_epi16(screeni, screenir),
3723 screenmax = _mm_max_epi16(screeni, screenir);
3724 screenmin = _mm_min_epi16(screenmin, _mm_shufflelo_epi16(screenmin, _MM_SHUFFLE(1, 0, 3, 2)));
3725 screenmax = _mm_max_epi16(screenmax, _mm_shufflelo_epi16(screenmax, _MM_SHUFFLE(1, 0, 3, 2)));
3726 screenmin = _mm_max_epi16(screenmin, _mm_setzero_si128());
3727 screenmax = _mm_min_epi16(screenmax, fbmax);
3728 // skip offscreen triangles
3729 if (_mm_cvtsi128_si32(_mm_cmplt_epi16(screenmax, screenmin)))
3731 starty = _mm_extract_epi16(screenmin, 1);
3732 endy = _mm_extract_epi16(screenmax, 1)+1;
3733 screeny = _mm_srai_epi32(screeni, 16);
3736 // okay, this triangle is going to produce spans, we'd better project
3737 // the interpolants now (this is what gives perspective texturing),
3738 // this consists of simply multiplying all arrays by the W coord
3739 // (which is basically 1/Z), which will be undone per-pixel
3740 // (multiplying by Z again) to get the perspective-correct array
3742 for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
3746 for (k = 0;k < numpoints;k++)
3748 proj[j][k] = _mm_mul_ps(clipped[j][k], _mm_shuffle_ps(screen[k], screen[k], _MM_SHUFFLE(3, 3, 3, 3)));
3752 // adjust texture LOD by texture density, in the simplest way possible...
3753 mipedgescale = _mm_sub_ps(_mm_shuffle_ps(screen[0], screen[2], _MM_SHUFFLE(1, 0, 1, 0)), _mm_shuffle_ps(screen[1], screen[1], _MM_SHUFFLE(1, 0, 1, 0)));
3754 mipedgescale = _mm_mul_ps(mipedgescale, mipedgescale);
3755 mipedgescale = _mm_div_ps(_mm_set1_ps(1.0f), _mm_add_ps(mipedgescale, _mm_shuffle_ps(mipedgescale, mipedgescale, _MM_SHUFFLE(2, 3, 0, 1))));
3756 for (j = 0;j < DPSOFTRAST_MAXTEXTUREUNITS;j++)
3758 texture = dpsoftrast.texbound[j];
3762 if (texture->filter <= DPSOFTRAST_TEXTURE_FILTER_LINEAR)
3767 k = DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].lodarrayindex;
3768 mipedgetc = _mm_sub_ps(_mm_shuffle_ps(clipped[k][0], clipped[k][2], _MM_SHUFFLE(1, 0, 1, 0)),
3769 _mm_shuffle_ps(clipped[k][1], clipped[k][1], _MM_SHUFFLE(1, 0, 1, 0)));
3770 mipedgetc = _mm_mul_ps(mipedgetc, _mm_cvtepi32_ps(_mm_shuffle_epi32(_mm_loadl_epi64((const __m128i *)&texture->mipmap[0][2]), _MM_SHUFFLE(1, 0, 1, 0))));
3771 mipedgetc = _mm_mul_ps(mipedgetc, mipedgetc);
3772 mipedgetc = _mm_add_ps(mipedgetc, _mm_shuffle_ps(mipedgetc, mipedgetc, _MM_SHUFFLE(2, 3, 0, 1)));
3773 mipedgetc = _mm_mul_ps(mipedgetc, mipedgescale);
3774 mipedgetc = _mm_min_ss(mipedgetc, _mm_shuffle_ps(mipedgetc, mipedgetc, _MM_SHUFFLE(2, 2, 2, 2)));
3775 // this will be multiplied in the texturing routine by the texture resolution
3776 y = _mm_cvtss_si32(mipedgetc);
3779 y = (int)(log((float)y)/M_LN2);
3780 if (y > texture->mipmaps - 1)
3781 y = texture->mipmaps - 1;
3787 // iterate potential spans
3788 // TODO: optimize? if we figured out the edge order beforehand, this
3789 // could do loops over the edges in the proper order rather than
3790 // selecting them for each span
3791 // TODO: optimize? the edges could have data slopes calculated
3792 // TODO: optimize? the data slopes could be calculated as a plane
3793 // (2D slopes) to avoid any interpolation along edges at all
3794 for (y = starty+1;y < endy;)
3797 __m128 edge0offset, edge1offset, edge0scale, edge1scale, data[DPSOFTRAST_ARRAY_TOTAL+1][2], slope[DPSOFTRAST_ARRAY_TOTAL+1][2];
3798 __m128i screenycc = _mm_cmpgt_epi32(_mm_set1_epi32(y), screeny);
3799 int screenymask = _mm_movemask_epi8(screenycc);
3805 case 0xFFFF: /*0000*/ y++; continue;
3806 case 0xFFF0: /*1000*/ edge0p = 3;edge0n = 0;edge1p = 1;edge1n = 0;break;
3807 case 0xFF0F: /*0100*/ edge0p = 0;edge0n = 1;edge1p = 2;edge1n = 1;break;
3808 case 0xFF00: /*1100*/ edge0p = 3;edge0n = 0;edge1p = 2;edge1n = 1;break;
3809 case 0xF0FF: /*0010*/ edge0p = 1;edge0n = 2;edge1p = 3;edge1n = 2;break;
3810 case 0xF0F0: /*1010*/ edge0p = 1;edge0n = 2;edge1p = 3;edge1n = 2;break; // concave - nonsense
3811 case 0xF00F: /*0110*/ edge0p = 0;edge0n = 1;edge1p = 3;edge1n = 2;break;
3812 case 0xF000: /*1110*/ edge0p = 3;edge0n = 0;edge1p = 3;edge1n = 2;break;
3813 case 0x0FFF: /*0001*/ edge0p = 2;edge0n = 3;edge1p = 0;edge1n = 3;break;
3814 case 0x0FF0: /*1001*/ edge0p = 2;edge0n = 3;edge1p = 1;edge1n = 0;break;
3815 case 0x0F0F: /*0101*/ edge0p = 2;edge0n = 3;edge1p = 2;edge1n = 1;break; // concave - nonsense
3816 case 0x0F00: /*1101*/ edge0p = 2;edge0n = 3;edge1p = 2;edge1n = 1;break;
3817 case 0x00FF: /*0011*/ edge0p = 1;edge0n = 2;edge1p = 0;edge1n = 3;break;
3818 case 0x00F0: /*1011*/ edge0p = 1;edge0n = 2;edge1p = 1;edge1n = 0;break;
3819 case 0x000F: /*0111*/ edge0p = 0;edge0n = 1;edge1p = 0;edge1n = 3;break;
3820 case 0x0000: /*1111*/ y++; continue;
3828 case 0xFFFF: /*000*/ y++; continue;
3829 case 0xFFF0: /*100*/ edge0p = 2;edge0n = 0;edge1p = 1;edge1n = 0;break;
3830 case 0xFF0F: /*010*/ edge0p = 0;edge0n = 1;edge1p = 2;edge1n = 1;break;
3831 case 0xFF00: /*110*/ edge0p = 2;edge0n = 0;edge1p = 2;edge1n = 1;break;
3832 case 0x00FF: /*001*/ edge0p = 1;edge0n = 2;edge1p = 0;edge1n = 2;break;
3833 case 0x00F0: /*101*/ edge0p = 1;edge0n = 2;edge1p = 1;edge1n = 0;break;
3834 case 0x000F: /*011*/ edge0p = 0;edge0n = 1;edge1p = 0;edge1n = 2;break;
3835 case 0x0000: /*111*/ y++; continue;
3838 screenycc = _mm_max_epi16(_mm_srli_epi16(screenycc, 1), screeny);
3839 screenycc = _mm_min_epi16(screenycc, _mm_shuffle_epi32(screenycc, _MM_SHUFFLE(1, 0, 3, 2)));
3840 screenycc = _mm_min_epi16(screenycc, _mm_shuffle_epi32(screenycc, _MM_SHUFFLE(2, 3, 0, 1)));
3841 nexty = _mm_extract_epi16(screenycc, 0);
3842 if(nexty >= endy) nexty = endy-1;
3843 if (_mm_ucomigt_ss(_mm_max_ss(screen[edge0n], screen[edge0p]), _mm_min_ss(screen[edge1n], screen[edge1p])))
3852 edge0offset = _mm_shuffle_ps(screen[edge0p], screen[edge0p], _MM_SHUFFLE(1, 1, 1, 1));
3853 edge0scale = _mm_div_ss(_mm_set1_ps(1.0f), _mm_sub_ss(_mm_shuffle_ps(screen[edge0n], screen[edge0n], _MM_SHUFFLE(1, 1, 1, 1)), edge0offset));
3854 edge0scale = _mm_shuffle_ps(edge0scale, edge0scale, _MM_SHUFFLE(0, 0, 0, 0));
3855 edge0offset = _mm_sub_ps(_mm_set1_ps(y), edge0offset);
3856 edge1offset = _mm_shuffle_ps(screen[edge1p], screen[edge1p], _MM_SHUFFLE(1, 1, 1, 1));
3857 edge1scale = _mm_div_ss(_mm_set1_ps(1.0f), _mm_sub_ss(_mm_shuffle_ps(screen[edge1n], screen[edge1n], _MM_SHUFFLE(1, 1, 1, 1)), edge1offset));
3858 edge1offset = _mm_sub_ps(_mm_set1_ps(y), edge1offset);
3859 edge1scale = _mm_shuffle_ps(edge1scale, edge1scale, _MM_SHUFFLE(0, 0, 0, 0));
3860 j = DPSOFTRAST_ARRAY_TOTAL;
3861 slope[j][0] = _mm_mul_ps(_mm_sub_ps(screen[edge0n], screen[edge0p]), edge0scale);
3862 slope[j][1] = _mm_mul_ps(_mm_sub_ps(screen[edge1n], screen[edge1p]), edge1scale);
3863 data[j][0] = _mm_add_ps(_mm_mul_ps(slope[j][0], edge0offset), screen[edge0p]);
3864 data[j][1] = _mm_add_ps(_mm_mul_ps(slope[j][1], edge1offset), screen[edge1p]);
3865 data[j][1] = _mm_sub_ps(data[j][1], data[j][0]);
3866 slope[j][1] = _mm_sub_ps(slope[j][1], slope[j][0]);
3867 for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
3871 slope[j][0] = _mm_mul_ps(_mm_sub_ps(proj[j][edge0n], proj[j][edge0p]), edge0scale);
3872 slope[j][1] = _mm_mul_ps(_mm_sub_ps(proj[j][edge1n], proj[j][edge1p]), edge1scale);
3873 data[j][0] = _mm_add_ps(_mm_mul_ps(slope[j][0], edge0offset), proj[j][edge0p]);
3874 data[j][1] = _mm_add_ps(_mm_mul_ps(slope[j][1], edge1offset), proj[j][edge1p]);
3875 data[j][1] = _mm_sub_ps(data[j][1], data[j][0]);
3876 slope[j][1] = _mm_sub_ps(slope[j][1], slope[j][0]);
3880 for(; y <= nexty; y++)
3882 __m128 data0, data1, spanilength, startxlerp;
3883 j = DPSOFTRAST_ARRAY_TOTAL;
3884 data[j][0] = _mm_add_ps(data[j][0], slope[j][0]);
3885 data[j][1] = _mm_add_ps(data[j][1], slope[j][1]);
3886 for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
3890 data[j][0] = _mm_add_ps(data[j][0], slope[j][0]);
3891 data[j][1] = _mm_add_ps(data[j][1], slope[j][1]);
3896 startx = _mm_cvtss_si32(_mm_add_ss(data[DPSOFTRAST_ARRAY_TOTAL][0], _mm_set1_ps(0.5f)));
3897 endx = _mm_cvtss_si32(_mm_add_ss(_mm_add_ss(data[DPSOFTRAST_ARRAY_TOTAL][0], data[DPSOFTRAST_ARRAY_TOTAL][1]), _mm_set1_ps(0.5f)));
3898 if (startx < 0) startx = 0;
3899 if (endx > width) endx = width;
3900 if (startx >= endx) continue;
3902 _mm_store_ss(&startxf, data0);
3903 _mm_store_ss(&endxf, data1);
3904 if (startxf > startx || endxf < endx-1) { printf("%s:%i X wrong (%i to %i is outside %f to %f)\n", __FILE__, __LINE__, startx, endx, startxf, endxf); }
3906 spanilength = _mm_div_ss(_mm_set1_ps(1.0f), data[DPSOFTRAST_ARRAY_TOTAL][1]);
3907 spanilength = _mm_shuffle_ps(spanilength, spanilength, _MM_SHUFFLE(0, 0, 0, 0));
3908 startxlerp = _mm_sub_ss(_mm_cvtsi32_ss(_mm_setzero_ps(), startx), data[DPSOFTRAST_ARRAY_TOTAL][0]);
3909 startxlerp = _mm_shuffle_ps(startxlerp, startxlerp, _MM_SHUFFLE(0, 0, 0, 0));
3910 span = &dpsoftrast.draw.spanqueue[dpsoftrast.draw.numspans++];
3911 memcpy(span->mip, mip, sizeof(span->mip));
3912 span->start = y * width + startx;
3913 span->length = endx - startx;
3914 j = DPSOFTRAST_ARRAY_TOTAL;
3915 data1 = _mm_mul_ps(data[j][1], spanilength);
3916 data0 = _mm_add_ps(data[j][0], _mm_mul_ps(data1, startxlerp));
3917 _mm_store_ps(span->data[0][j], data0);
3918 _mm_store_ps(span->data[1][j], data1);
3919 for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
3923 data1 = _mm_mul_ps(data[j][1], spanilength);
3924 data0 = _mm_add_ps(data[j][0], _mm_mul_ps(data1, startxlerp));
3925 _mm_store_ps(span->data[0][j], data0);
3926 _mm_store_ps(span->data[1][j], data1);
3929 // to keep the shader routines from needing more than a small
3930 // buffer for pixel intermediate data, we split long spans...
3931 while (span->length > DPSOFTRAST_DRAW_MAXSPANLENGTH)
3933 span->length = DPSOFTRAST_DRAW_MAXSPANLENGTH;
3934 if (dpsoftrast.draw.numspans >= DPSOFTRAST_DRAW_MAXSPANQUEUE)
3936 DPSOFTRAST_Draw_ProcessSpans();
3937 dpsoftrast.draw.numspans = 0;
3940 span = &dpsoftrast.draw.spanqueue[dpsoftrast.draw.numspans++];
3942 startx += DPSOFTRAST_DRAW_MAXSPANLENGTH;
3943 span->start = y * width + startx;
3944 span->length = endx - startx;
3945 j = DPSOFTRAST_ARRAY_TOTAL;
3946 _mm_store_ps(span->data[0][j], _mm_add_ps(_mm_load_ps(span->data[0][j]), _mm_mul_ps(_mm_load_ps(span->data[1][j]), _mm_set1_ps(DPSOFTRAST_DRAW_MAXSPANLENGTH))));
3947 for (j = 0;j < DPSOFTRAST_ARRAY_TOTAL;j++)
3951 _mm_store_ps(span->data[0][j], _mm_add_ps(_mm_load_ps(span->data[0][j]), _mm_mul_ps(_mm_load_ps(span->data[1][j]), _mm_set1_ps(DPSOFTRAST_DRAW_MAXSPANLENGTH))));
3955 // after all that, we have a span suitable for the pixel shader...
3956 if (dpsoftrast.draw.numspans >= DPSOFTRAST_DRAW_MAXSPANQUEUE)
3958 DPSOFTRAST_Draw_ProcessSpans();
3959 dpsoftrast.draw.numspans = 0;
3963 // draw outlines over triangle for debugging
3964 // for (j = 0, k = numpoints-1;j < numpoints;k = j, j++)
3965 // DPSOFTRAST_Draw_DebugEdgePoints(screen[k], screen[j]);
3967 if (dpsoftrast.draw.numspans)
3969 DPSOFTRAST_Draw_ProcessSpans();
3970 dpsoftrast.draw.numspans = 0;
3975 void DPSOFTRAST_Draw_DebugPoints(void)
3980 int numvertices = dpsoftrast.draw.numvertices;
3981 int w = dpsoftrast.fb_width;
3983 unsigned int *pixels = dpsoftrast.fb_colorpixels[0];
3985 bounds[0] = dpsoftrast.fb_viewportscissor[0];
3986 bounds[1] = dpsoftrast.fb_viewportscissor[1];
3987 bounds[2] = dpsoftrast.fb_viewportscissor[0] + dpsoftrast.fb_viewportscissor[2];
3988 bounds[3] = dpsoftrast.fb_viewportscissor[1] + dpsoftrast.fb_viewportscissor[3];
3989 for (i = 0;i < numvertices;i++)
3992 //if (dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+3] != 1.0f)
3994 x = (int)(dpsoftrast.draw.screencoord4f[i*4+0]);
3995 y = (int)(dpsoftrast.draw.screencoord4f[i*4+1]);
3996 //x = (int)(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0] + 0.5f);
3997 //y = (int)(dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1] + 0.5f);
3998 //x = (int)((dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+0] + 1.0f) * dpsoftrast.fb_width * 0.5f + 0.5f);
3999 //y = (int)((dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION][i*4+1] + 1.0f) * dpsoftrast.fb_height * 0.5f + 0.5f);
4000 if (x < bounds[0] || y < bounds[1] || x >= bounds[2] || y >= bounds[3])
4002 c4f = dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_COLOR] + i*4;
4003 pixels[y*w+x] = DPSOFTRAST_BGRA8_FROM_RGBA32F(c4f[0], c4f[1], c4f[2], c4f[3]);
4007 void DPSOFTRAST_DrawTriangles(int firstvertex, int numvertices, int numtriangles, const int *element3i, const unsigned short *element3s)
4009 unsigned char arraymask[DPSOFTRAST_ARRAY_TOTAL];
4010 arraymask[0] = true;
4011 arraymask[1] = dpsoftrast.fb_colorpixels[0] != NULL; // TODO: optimize (decide based on shadermode)
4012 arraymask[2] = dpsoftrast.pointer_texcoordf[0] != NULL;
4013 arraymask[3] = dpsoftrast.pointer_texcoordf[1] != NULL;
4014 arraymask[4] = dpsoftrast.pointer_texcoordf[2] != NULL;
4015 arraymask[5] = dpsoftrast.pointer_texcoordf[3] != NULL;
4016 arraymask[6] = dpsoftrast.pointer_texcoordf[4] != NULL;
4017 arraymask[7] = dpsoftrast.pointer_texcoordf[5] != NULL;
4018 arraymask[8] = dpsoftrast.pointer_texcoordf[6] != NULL;
4019 arraymask[9] = dpsoftrast.pointer_texcoordf[7] != NULL;
4020 DPSOFTRAST_Validate(DPSOFTRAST_VALIDATE_DRAW);
4021 DPSOFTRAST_Draw_LoadVertices(firstvertex, numvertices, true);
4022 DPSOFTRAST_ShaderModeTable[dpsoftrast.shader_mode].Vertex();
4023 DPSOFTRAST_Draw_ProjectVertices(dpsoftrast.draw.screencoord4f, dpsoftrast.draw.post_array4f[DPSOFTRAST_ARRAY_POSITION], numvertices);
4024 DPSOFTRAST_Draw_ProcessTriangles(firstvertex, numtriangles, element3i, element3s, arraymask);
4027 void DPSOFTRAST_Init(int width, int height, unsigned int *colorpixels, unsigned int *depthpixels)
4036 memset(&dpsoftrast, 0, sizeof(dpsoftrast));
4037 dpsoftrast.bigendian = u.b[3];
4038 dpsoftrast.fb_width = width;
4039 dpsoftrast.fb_height = height;
4040 dpsoftrast.fb_depthpixels = depthpixels;
4041 dpsoftrast.fb_colorpixels[0] = colorpixels;
4042 dpsoftrast.fb_colorpixels[1] = NULL;
4043 dpsoftrast.fb_colorpixels[1] = NULL;
4044 dpsoftrast.fb_colorpixels[1] = NULL;
4045 dpsoftrast.texture_firstfree = 1;
4046 dpsoftrast.texture_end = 1;
4047 dpsoftrast.texture_max = 0;
4048 dpsoftrast.user.colormask[0] = 1;
4049 dpsoftrast.user.colormask[1] = 1;
4050 dpsoftrast.user.colormask[2] = 1;
4051 dpsoftrast.user.colormask[3] = 1;
4052 dpsoftrast.user.blendfunc[0] = GL_ONE;
4053 dpsoftrast.user.blendfunc[1] = GL_ZERO;
4054 dpsoftrast.user.depthmask = true;
4055 dpsoftrast.user.depthtest = true;
4056 dpsoftrast.user.depthfunc = GL_LEQUAL;
4057 dpsoftrast.user.scissortest = false;
4058 dpsoftrast.user.cullface = GL_BACK;
4059 dpsoftrast.user.alphatest = false;
4060 dpsoftrast.user.alphafunc = GL_GREATER;
4061 dpsoftrast.user.alphavalue = 0.5f;
4062 dpsoftrast.user.scissor[0] = 0;
4063 dpsoftrast.user.scissor[1] = 0;
4064 dpsoftrast.user.scissor[2] = dpsoftrast.fb_width;
4065 dpsoftrast.user.scissor[3] = dpsoftrast.fb_height;
4066 dpsoftrast.user.viewport[0] = 0;
4067 dpsoftrast.user.viewport[1] = 0;
4068 dpsoftrast.user.viewport[2] = dpsoftrast.fb_width;
4069 dpsoftrast.user.viewport[3] = dpsoftrast.fb_height;
4070 dpsoftrast.user.depthrange[0] = 0;
4071 dpsoftrast.user.depthrange[1] = 1;
4072 dpsoftrast.user.polygonoffset[0] = 0;
4073 dpsoftrast.user.polygonoffset[1] = 0;
4074 dpsoftrast.user.color[0] = 1;
4075 dpsoftrast.user.color[1] = 1;
4076 dpsoftrast.user.color[2] = 1;
4077 dpsoftrast.user.color[3] = 1;
4078 dpsoftrast.validate = -1;
4079 DPSOFTRAST_Validate(-1);
4080 dpsoftrast.validate = 0;
4083 void DPSOFTRAST_Shutdown(void)
4086 for (i = 0;i < dpsoftrast.texture_end;i++)
4087 if (dpsoftrast.texture[i].bytes)
4088 MM_FREE(dpsoftrast.texture[i].bytes);
4089 if (dpsoftrast.texture)
4090 free(dpsoftrast.texture);
4091 memset(&dpsoftrast, 0, sizeof(dpsoftrast));