2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 // cmd.h -- Command buffer and command execution
23 //===========================================================================
27 Any number of commands can be added in a frame, from several different sources.
28 Most commands come from either keybindings or console line input, but remote
29 servers can also send across commands and entire text files can be execed.
31 The + command line options are also added to the command buffer.
33 The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute ();
48 #define CF_CLIENT (1<<0) // cvar/command that only the client can change/execute
49 #define CF_SERVER (1<<1) // cvar/command that only the server can change/execute
50 #define CF_CLIENT_FROM_SERVER (1<<2) // command that the server is allowed to execute on the client
51 #define CF_SERVER_FROM_CLIENT (1<<3) // command the client is allowed to execute on the server as a stringcmd
52 #define CF_CHEAT (1<<4) // command or cvar that gives an unfair advantage over other players and is blocked unless sv_cheats is 1
53 #define CF_ARCHIVE (1<<5) // cvar should have its set value saved to config.cfg and persist across sessions
54 #define CF_READONLY (1<<6) // cvar cannot be changed from the console or the command buffer
55 #define CF_NOTIFY (1<<7) // cvar should trigger a chat notification to all connected clients when changed
56 #define CF_SERVERINFO (1<<8) // command or cvar relevant to serverinfo string handling
57 #define CF_USERINFO (1<<9) // command or cvar used to communicate userinfo to the server
58 #define CF_PERSISTENT (1<<10) // cvar must not be reset on gametype switch (such as scr_screenshot_name, which otherwise isn't set to the mod name properly)
59 #define CF_PRIVATE (1<<11) // cvar should not be $ expanded or sent to the server under any circumstances (rcon_password, etc)
60 #define CF_MAXFLAGSVAL ((1<<12) - 1) // used to determine if flags is valid
61 // for internal use only!
62 #define CF_DEFAULTSET (1<<30)
63 #define CF_ALLOCATED (1<<31)
67 typedef void(*xcommand_t) (struct cmd_state_s *cmd);
69 typedef enum cmd_source_s
71 src_client, ///< came in over a net connection as a clc_stringcmd
72 ///< host_client will be valid during this state.
73 src_local ///< from the command buffer
76 typedef struct cmd_alias_s
78 struct cmd_alias_s *next;
79 char name[MAX_ALIAS_NAME];
81 qbool initstate; // indicates this command existed at init
82 char *initialvalue; // backup copy of value at init
85 typedef struct cmd_function_s
88 struct cmd_function_s *next;
90 const char *description;
93 struct cmd_function_s *overridden; // the engine cmd overriden by this QC cmd, if applicable
95 qbool initstate; // indicates this command existed at init
98 /// container for user-defined QC functions and aliases, shared between different command interpreters
99 typedef struct cmd_userdefined_s
101 // csqc functions - this is a mess
102 cmd_function_t *qc_functions;
109 typedef struct cmd_buf_s
117 char tokenizebuffer[CMD_TOKENIZELENGTH];
118 int tokenizebufferpos;
119 double deferred_oldtime;
123 /// command interpreter state - the tokenizing and execution of commands, as well as pointers to which cvars and aliases they can access
124 typedef struct cmd_state_s
126 struct mempool_s *mempool;
130 const char *argv[MAX_ARGS];
131 const char *null_string;
137 cmd_userdefined_t *userdefined; // possible csqc functions and aliases to execute
139 cmd_function_t *engine_functions;
141 struct cvar_state_s *cvars; // which cvar system is this cmd state able to access? (&cvars_all or &cvars_null)
142 int cvars_flagsmask; // which CVAR_* flags should be visible to this interpreter? (CF_CLIENT | CF_SERVER, or just CF_SERVER)
144 int cmd_flags; // cmd flags that identify this interpreter
146 qbool (*Handle)(struct cmd_state_s *, struct cmd_function_s *, const char *, enum cmd_source_s);
147 qbool (*NotFound)(struct cmd_state_s *, struct cmd_function_s *, const char *, enum cmd_source_s);
151 qbool Cmd_Callback(cmd_state_t *cmd, cmd_function_t *func, const char *text, cmd_source_t src);
152 qbool Cmd_CL_Callback(cmd_state_t *cmd, cmd_function_t *func, const char *text, cmd_source_t src);
153 qbool Cmd_SV_Callback(cmd_state_t *cmd, cmd_function_t *func, const char *text, cmd_source_t src);
154 qbool Cmd_SV_NotFound(cmd_state_t *cmd, cmd_function_t *func, const char *text, cmd_source_t src);
156 typedef struct cmd_input_s
167 extern cmd_userdefined_t cmd_userdefined_all; // aliases and csqc functions
168 extern cmd_userdefined_t cmd_userdefined_null; // intentionally empty
170 // command interpreter for local commands injected by SVQC, CSQC, MQC, server or client engine code
172 extern cmd_state_t *cmd_local;
173 // command interpreter for server commands received over network from clients
175 extern cmd_state_t *cmd_serverfromclient;
177 extern qbool host_stuffcmdsrun;
179 void Cbuf_Lock(cmd_buf_t *cbuf);
180 void Cbuf_Unlock(cmd_buf_t *cbuf);
182 /*! as new commands are generated from the console or keybindings,
183 * the text is added to the end of the command buffer.
185 void Cbuf_AddText (cmd_state_t *cmd, const char *text);
187 /*! when a command wants to issue other commands immediately, the text is
188 * inserted at the beginning of the buffer, before any remaining unexecuted
191 void Cbuf_InsertText (cmd_state_t *cmd, const char *text);
193 /*! Pulls off terminated lines of text from the command buffer and sends
194 * them through Cmd_ExecuteString. Stops when the buffer is empty.
195 * Normally called once per frame, but may be explicitly invoked.
196 * \note Do not call inside a command function!
198 void Cbuf_Execute (cmd_buf_t *cbuf);
199 /*! Performs deferred commands and runs Cbuf_Execute, called by Host_Frame */
200 void Cbuf_Frame (cmd_buf_t *cbuf);
202 //===========================================================================
206 Command execution takes a null terminated string, breaks it into tokens,
207 then searches for a command or variable that matches the first token.
209 Commands can come from three sources, but the handler functions may choose
210 to dissallow the action or forward it to a remote server if the source is
216 void Cmd_Shutdown(void);
218 // called by Host_Init, this marks cvars, commands and aliases with their init values
219 void Cmd_SaveInitState(void);
220 // called by FS_GameDir_f, this restores cvars, commands and aliases to init values
221 void Cmd_RestoreInitState(void);
223 void Cmd_AddCommand(int flags, const char *cmd_name, xcommand_t function, const char *description);
224 // called by the init functions of other parts of the program to
225 // register commands and functions to call for them.
226 // The cmd_name is referenced later, so it should not be in temp memory
228 /// used by the cvar code to check for cvar / command name overlap
229 qbool Cmd_Exists (cmd_state_t *cmd, const char *cmd_name);
231 /// attempts to match a partial command for automatic command line completion
232 /// returns NULL if nothing fits
233 const char *Cmd_CompleteCommand (cmd_state_t *cmd, const char *partial);
235 int Cmd_CompleteAliasCountPossible (cmd_state_t *cmd, const char *partial);
237 const char **Cmd_CompleteAliasBuildList (cmd_state_t *cmd, const char *partial);
239 int Cmd_CompleteCountPossible (cmd_state_t *cmd, const char *partial);
241 const char **Cmd_CompleteBuildList (cmd_state_t *cmd, const char *partial);
243 void Cmd_CompleteCommandPrint (cmd_state_t *cmd, const char *partial);
245 const char *Cmd_CompleteAlias (cmd_state_t *cmd, const char *partial);
247 void Cmd_CompleteAliasPrint (cmd_state_t *cmd, const char *partial);
249 // Enhanced console completion by Fett erich@heintz.com
251 // Added by EvilTypeGuy eviltypeguy@qeradiant.com
253 int Cmd_Argc (cmd_state_t *cmd);
254 const char *Cmd_Argv (cmd_state_t *cmd, int arg);
255 const char *Cmd_Args (cmd_state_t *cmd);
256 // The functions that execute commands get their parameters with these
257 // functions. Cmd_Argv(cmd, ) will return an empty string, not a NULL
258 // if arg > argc, so string operations are always safe.
260 /// Returns the position (1 to argc-1) in the command's argument list
261 /// where the given parameter apears, or 0 if not present
262 int Cmd_CheckParm (cmd_state_t *cmd, const char *parm);
264 //void Cmd_TokenizeString (char *text);
265 // Takes a null terminated string. Does not need to be /n terminated.
266 // breaks the string up into arg tokens.
268 /// Parses a single line of text into arguments and tries to execute it.
269 /// The text can come from the command buffer, a remote client, or stdin.
270 void Cmd_ExecuteString (cmd_state_t *cmd, const char *text, cmd_source_t src, qbool lockmutex);
272 /// quotes a string so that it can be used as a command argument again;
273 /// quoteset is a string that contains one or more of ", \, $ and specifies
274 /// the characters to be quoted (you usually want to either pass "\"\\" or
275 /// "\"\\$"). Returns true on success, and false on overrun (in which case out
276 /// will contain a part of the quoted string). If putquotes is set, the
277 /// enclosing quote marks are also put.
278 qbool Cmd_QuoteString(char *out, size_t outlen, const char *in, const char *quoteset, qbool putquotes);
280 void Cmd_ClearCSQCCommands (cmd_state_t *cmd);
282 void Cmd_NoOperation_f(cmd_state_t *cmd);