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recalc the 2D view if changing view parameters with R_SetView
[xonotic/darkplaces.git] / clvm_cmds.c
1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7 #include "jpeg.h"
8 #include "image.h"
9
10 //============================================================================
11 // Client
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
14 //- EntWasFreed ?
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
19
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
22
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
25
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
32
33 // #1 void(vector ang) makevectors
34 static void VM_CL_makevectors (void)
35 {
36         VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
37         AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
38 }
39
40 // #2 void(entity e, vector o) setorigin
41 void VM_CL_setorigin (void)
42 {
43         prvm_edict_t    *e;
44         float   *org;
45         VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
46
47         e = PRVM_G_EDICT(OFS_PARM0);
48         if (e == prog->edicts)
49         {
50                 VM_Warning("setorigin: can not modify world entity\n");
51                 return;
52         }
53         if (e->priv.required->free)
54         {
55                 VM_Warning("setorigin: can not modify free entity\n");
56                 return;
57         }
58         org = PRVM_G_VECTOR(OFS_PARM1);
59         VectorCopy (org, e->fields.client->origin);
60         CL_LinkEdict(e);
61 }
62
63 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
64 {
65         int             i;
66
67         for (i=0 ; i<3 ; i++)
68                 if (min[i] > max[i])
69                         PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
70
71         // set derived values
72         VectorCopy (min, e->fields.client->mins);
73         VectorCopy (max, e->fields.client->maxs);
74         VectorSubtract (max, min, e->fields.client->size);
75
76         CL_LinkEdict (e);
77 }
78
79 // #3 void(entity e, string m) setmodel
80 void VM_CL_setmodel (void)
81 {
82         prvm_edict_t    *e;
83         const char              *m;
84         dp_model_t *mod;
85         int                             i;
86
87         VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
88
89         e = PRVM_G_EDICT(OFS_PARM0);
90         e->fields.client->modelindex = 0;
91         e->fields.client->model = 0;
92
93         m = PRVM_G_STRING(OFS_PARM1);
94         mod = NULL;
95         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
96         {
97                 if (!strcmp(cl.csqc_model_precache[i]->name, m))
98                 {
99                         mod = cl.csqc_model_precache[i];
100                         e->fields.client->model = PRVM_SetEngineString(mod->name);
101                         e->fields.client->modelindex = -(i+1);
102                         break;
103                 }
104         }
105
106         if( !mod ) {
107                 for (i = 0;i < MAX_MODELS;i++)
108                 {
109                         mod = cl.model_precache[i];
110                         if (mod && !strcmp(mod->name, m))
111                         {
112                                 e->fields.client->model = PRVM_SetEngineString(mod->name);
113                                 e->fields.client->modelindex = i;
114                                 break;
115                         }
116                 }
117         }
118
119         if( mod ) {
120                 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
121                 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
122         }
123         else
124         {
125                 SetMinMaxSize (e, vec3_origin, vec3_origin);
126                 VM_Warning ("setmodel: model '%s' not precached\n", m);
127         }
128 }
129
130 // #4 void(entity e, vector min, vector max) setsize
131 static void VM_CL_setsize (void)
132 {
133         prvm_edict_t    *e;
134         float                   *min, *max;
135         VM_SAFEPARMCOUNT(3, VM_CL_setsize);
136
137         e = PRVM_G_EDICT(OFS_PARM0);
138         if (e == prog->edicts)
139         {
140                 VM_Warning("setsize: can not modify world entity\n");
141                 return;
142         }
143         if (e->priv.server->free)
144         {
145                 VM_Warning("setsize: can not modify free entity\n");
146                 return;
147         }
148         min = PRVM_G_VECTOR(OFS_PARM1);
149         max = PRVM_G_VECTOR(OFS_PARM2);
150
151         SetMinMaxSize( e, min, max );
152
153         CL_LinkEdict(e);
154 }
155
156 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
157 static void VM_CL_sound (void)
158 {
159         const char                      *sample;
160         int                                     channel;
161         prvm_edict_t            *entity;
162         float                           volume;
163         float                           attenuation;
164         vec3_t                          org;
165
166         VM_SAFEPARMCOUNT(5, VM_CL_sound);
167
168         entity = PRVM_G_EDICT(OFS_PARM0);
169         channel = (int)PRVM_G_FLOAT(OFS_PARM1);
170         sample = PRVM_G_STRING(OFS_PARM2);
171         volume = PRVM_G_FLOAT(OFS_PARM3);
172         attenuation = PRVM_G_FLOAT(OFS_PARM4);
173
174         if (volume < 0 || volume > 1)
175         {
176                 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
177                 return;
178         }
179
180         if (attenuation < 0 || attenuation > 4)
181         {
182                 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
183                 return;
184         }
185
186         if (channel < 0 || channel > 7)
187         {
188                 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
189                 return;
190         }
191
192         CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
193         S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
194 }
195
196 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
197 static void VM_CL_pointsound(void)
198 {
199         const char                      *sample;
200         float                           volume;
201         float                           attenuation;
202         vec3_t                          org;
203
204         VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
205
206         VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
207         sample = PRVM_G_STRING(OFS_PARM1);
208         volume = PRVM_G_FLOAT(OFS_PARM2);
209         attenuation = PRVM_G_FLOAT(OFS_PARM3);
210
211         if (volume < 0 || volume > 1)
212         {
213                 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
214                 return;
215         }
216
217         if (attenuation < 0 || attenuation > 4)
218         {
219                 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
220                 return;
221         }
222
223         // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
224         S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
225 }
226
227 // #14 entity() spawn
228 static void VM_CL_spawn (void)
229 {
230         prvm_edict_t *ed;
231         ed = PRVM_ED_Alloc();
232         VM_RETURN_EDICT(ed);
233 }
234
235 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
236 {
237         prvm_eval_t *val;
238         VM_SetTraceGlobals(trace);
239         if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
240                 val->_float = svent;
241 }
242
243 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
244 #define CL_HitNetworkPlayers(move)     !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
245
246 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
247 static void VM_CL_traceline (void)
248 {
249         float   *v1, *v2;
250         trace_t trace;
251         int             move, svent;
252         prvm_edict_t    *ent;
253
254 //      R_TimeReport("pretraceline");
255
256         VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
257
258         prog->xfunction->builtinsprofile += 30;
259
260         v1 = PRVM_G_VECTOR(OFS_PARM0);
261         v2 = PRVM_G_VECTOR(OFS_PARM1);
262         move = (int)PRVM_G_FLOAT(OFS_PARM2);
263         ent = PRVM_G_EDICT(OFS_PARM3);
264
265         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
266                 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
267
268         trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
269
270         CL_VM_SetTraceGlobals(&trace, svent);
271 //      R_TimeReport("traceline");
272 }
273
274 /*
275 =================
276 VM_CL_tracebox
277
278 Used for use tracing and shot targeting
279 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
280 if the tryents flag is set.
281
282 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
283 =================
284 */
285 // LordHavoc: added this for my own use, VERY useful, similar to traceline
286 static void VM_CL_tracebox (void)
287 {
288         float   *v1, *v2, *m1, *m2;
289         trace_t trace;
290         int             move, svent;
291         prvm_edict_t    *ent;
292
293 //      R_TimeReport("pretracebox");
294         VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
295
296         prog->xfunction->builtinsprofile += 30;
297
298         v1 = PRVM_G_VECTOR(OFS_PARM0);
299         m1 = PRVM_G_VECTOR(OFS_PARM1);
300         m2 = PRVM_G_VECTOR(OFS_PARM2);
301         v2 = PRVM_G_VECTOR(OFS_PARM3);
302         move = (int)PRVM_G_FLOAT(OFS_PARM4);
303         ent = PRVM_G_EDICT(OFS_PARM5);
304
305         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
306                 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
307
308         trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
309
310         CL_VM_SetTraceGlobals(&trace, svent);
311 //      R_TimeReport("tracebox");
312 }
313
314 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
315 {
316         int i;
317         float gravity;
318         vec3_t move, end;
319         vec3_t original_origin;
320         vec3_t original_velocity;
321         vec3_t original_angles;
322         vec3_t original_avelocity;
323         prvm_eval_t *val;
324         trace_t trace;
325
326         VectorCopy(tossent->fields.client->origin   , original_origin   );
327         VectorCopy(tossent->fields.client->velocity , original_velocity );
328         VectorCopy(tossent->fields.client->angles   , original_angles   );
329         VectorCopy(tossent->fields.client->avelocity, original_avelocity);
330
331         val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
332         if (val != NULL && val->_float != 0)
333                 gravity = val->_float;
334         else
335                 gravity = 1.0;
336         gravity *= cl.movevars_gravity * 0.05;
337
338         for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
339         {
340                 tossent->fields.client->velocity[2] -= gravity;
341                 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
342                 VectorScale (tossent->fields.client->velocity, 0.05, move);
343                 VectorAdd (tossent->fields.client->origin, move, end);
344                 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
345                 VectorCopy (trace.endpos, tossent->fields.client->origin);
346
347                 if (trace.fraction < 1)
348                         break;
349         }
350
351         VectorCopy(original_origin   , tossent->fields.client->origin   );
352         VectorCopy(original_velocity , tossent->fields.client->velocity );
353         VectorCopy(original_angles   , tossent->fields.client->angles   );
354         VectorCopy(original_avelocity, tossent->fields.client->avelocity);
355
356         return trace;
357 }
358
359 static void VM_CL_tracetoss (void)
360 {
361         trace_t trace;
362         prvm_edict_t    *ent;
363         prvm_edict_t    *ignore;
364         int svent = 0;
365
366         prog->xfunction->builtinsprofile += 600;
367
368         VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
369
370         ent = PRVM_G_EDICT(OFS_PARM0);
371         if (ent == prog->edicts)
372         {
373                 VM_Warning("tracetoss: can not use world entity\n");
374                 return;
375         }
376         ignore = PRVM_G_EDICT(OFS_PARM1);
377
378         trace = CL_Trace_Toss (ent, ignore, &svent);
379
380         CL_VM_SetTraceGlobals(&trace, svent);
381 }
382
383
384 // #20 void(string s) precache_model
385 void VM_CL_precache_model (void)
386 {
387         const char      *name;
388         int                     i;
389         dp_model_t              *m;
390
391         VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
392
393         name = PRVM_G_STRING(OFS_PARM0);
394         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
395         {
396                 if(!strcmp(cl.csqc_model_precache[i]->name, name))
397                 {
398                         PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
399                         return;
400                 }
401         }
402         PRVM_G_FLOAT(OFS_RETURN) = 0;
403         m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
404         if(m && m->loaded)
405         {
406                 for (i = 0;i < MAX_MODELS;i++)
407                 {
408                         if (!cl.csqc_model_precache[i])
409                         {
410                                 cl.csqc_model_precache[i] = (dp_model_t*)m;
411                                 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
412                                 return;
413                         }
414                 }
415                 VM_Warning("VM_CL_precache_model: no free models\n");
416                 return;
417         }
418         VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
419 }
420
421 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
422 {
423         prvm_edict_t    *ent;
424         int                             i, k;
425
426         ent = PRVM_NEXT_EDICT(prog->edicts);
427         for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
428         {
429                 if (ent->priv.required->free)
430                         continue;
431                 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
432                         list[k++] = ent;
433         }
434         return k;
435 }
436
437 // #22 entity(vector org, float rad) findradius
438 static void VM_CL_findradius (void)
439 {
440         prvm_edict_t    *ent, *chain;
441         vec_t                   radius, radius2;
442         vec3_t                  org, eorg, mins, maxs;
443         int                             i, numtouchedicts;
444         static prvm_edict_t     *touchedicts[MAX_EDICTS];
445         int             chainfield;
446
447         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
448
449         if(prog->argc == 3)
450                 chainfield = PRVM_G_INT(OFS_PARM2);
451         else
452                 chainfield = prog->fieldoffsets.chain;
453         if(chainfield < 0)
454                 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
455
456         chain = (prvm_edict_t *)prog->edicts;
457
458         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
459         radius = PRVM_G_FLOAT(OFS_PARM1);
460         radius2 = radius * radius;
461
462         mins[0] = org[0] - (radius + 1);
463         mins[1] = org[1] - (radius + 1);
464         mins[2] = org[2] - (radius + 1);
465         maxs[0] = org[0] + (radius + 1);
466         maxs[1] = org[1] + (radius + 1);
467         maxs[2] = org[2] + (radius + 1);
468         numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
469         if (numtouchedicts > MAX_EDICTS)
470         {
471                 // this never happens   //[515]: for what then ?
472                 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
473                 numtouchedicts = MAX_EDICTS;
474         }
475         for (i = 0;i < numtouchedicts;i++)
476         {
477                 ent = touchedicts[i];
478                 // Quake did not return non-solid entities but darkplaces does
479                 // (note: this is the reason you can't blow up fallen zombies)
480                 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
481                         continue;
482                 // LordHavoc: compare against bounding box rather than center so it
483                 // doesn't miss large objects, and use DotProduct instead of Length
484                 // for a major speedup
485                 VectorSubtract(org, ent->fields.client->origin, eorg);
486                 if (sv_gameplayfix_findradiusdistancetobox.integer)
487                 {
488                         eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
489                         eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
490                         eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
491                 }
492                 else
493                         VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
494                 if (DotProduct(eorg, eorg) < radius2)
495                 {
496                         PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
497                         chain = ent;
498                 }
499         }
500
501         VM_RETURN_EDICT(chain);
502 }
503
504 // #34 float() droptofloor
505 static void VM_CL_droptofloor (void)
506 {
507         prvm_edict_t            *ent;
508         prvm_eval_t                     *val;
509         vec3_t                          end;
510         trace_t                         trace;
511
512         VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
513
514         // assume failure if it returns early
515         PRVM_G_FLOAT(OFS_RETURN) = 0;
516
517         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
518         if (ent == prog->edicts)
519         {
520                 VM_Warning("droptofloor: can not modify world entity\n");
521                 return;
522         }
523         if (ent->priv.server->free)
524         {
525                 VM_Warning("droptofloor: can not modify free entity\n");
526                 return;
527         }
528
529         VectorCopy (ent->fields.client->origin, end);
530         end[2] -= 256;
531
532         trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
533
534         if (trace.fraction != 1)
535         {
536                 VectorCopy (trace.endpos, ent->fields.client->origin);
537                 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
538                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
539                         val->edict = PRVM_EDICT_TO_PROG(trace.ent);
540                 PRVM_G_FLOAT(OFS_RETURN) = 1;
541                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
542 //              ent->priv.server->suspendedinairflag = true;
543         }
544 }
545
546 // #35 void(float style, string value) lightstyle
547 static void VM_CL_lightstyle (void)
548 {
549         int                     i;
550         const char      *c;
551
552         VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
553
554         i = (int)PRVM_G_FLOAT(OFS_PARM0);
555         c = PRVM_G_STRING(OFS_PARM1);
556         if (i >= cl.max_lightstyle)
557         {
558                 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
559                 return;
560         }
561         strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
562         cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
563         cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
564 }
565
566 // #40 float(entity e) checkbottom
567 static void VM_CL_checkbottom (void)
568 {
569         static int              cs_yes, cs_no;
570         prvm_edict_t    *ent;
571         vec3_t                  mins, maxs, start, stop;
572         trace_t                 trace;
573         int                             x, y;
574         float                   mid, bottom;
575
576         VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
577         ent = PRVM_G_EDICT(OFS_PARM0);
578         PRVM_G_FLOAT(OFS_RETURN) = 0;
579
580         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
581         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
582
583 // if all of the points under the corners are solid world, don't bother
584 // with the tougher checks
585 // the corners must be within 16 of the midpoint
586         start[2] = mins[2] - 1;
587         for     (x=0 ; x<=1 ; x++)
588                 for     (y=0 ; y<=1 ; y++)
589                 {
590                         start[0] = x ? maxs[0] : mins[0];
591                         start[1] = y ? maxs[1] : mins[1];
592                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
593                                 goto realcheck;
594                 }
595
596         cs_yes++;
597         PRVM_G_FLOAT(OFS_RETURN) = true;
598         return;         // we got out easy
599
600 realcheck:
601         cs_no++;
602 //
603 // check it for real...
604 //
605         start[2] = mins[2];
606
607 // the midpoint must be within 16 of the bottom
608         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
609         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
610         stop[2] = start[2] - 2*sv_stepheight.value;
611         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
612
613         if (trace.fraction == 1.0)
614                 return;
615
616         mid = bottom = trace.endpos[2];
617
618 // the corners must be within 16 of the midpoint
619         for     (x=0 ; x<=1 ; x++)
620                 for     (y=0 ; y<=1 ; y++)
621                 {
622                         start[0] = stop[0] = x ? maxs[0] : mins[0];
623                         start[1] = stop[1] = y ? maxs[1] : mins[1];
624
625                         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
626
627                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
628                                 bottom = trace.endpos[2];
629                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
630                                 return;
631                 }
632
633         cs_yes++;
634         PRVM_G_FLOAT(OFS_RETURN) = true;
635 }
636
637 // #41 float(vector v) pointcontents
638 static void VM_CL_pointcontents (void)
639 {
640         VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
641         PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
642 }
643
644 // #48 void(vector o, vector d, float color, float count) particle
645 static void VM_CL_particle (void)
646 {
647         float   *org, *dir;
648         int             count;
649         unsigned char   color;
650         VM_SAFEPARMCOUNT(4, VM_CL_particle);
651
652         org = PRVM_G_VECTOR(OFS_PARM0);
653         dir = PRVM_G_VECTOR(OFS_PARM1);
654         color = (int)PRVM_G_FLOAT(OFS_PARM2);
655         count = (int)PRVM_G_FLOAT(OFS_PARM3);
656         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
657 }
658
659 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
660 static void VM_CL_ambientsound (void)
661 {
662         float   *f;
663         sfx_t   *s;
664         VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
665         s = S_FindName(PRVM_G_STRING(OFS_PARM0));
666         f = PRVM_G_VECTOR(OFS_PARM1);
667         S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
668 }
669
670 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
671 static void VM_CL_getlight (void)
672 {
673         vec3_t ambientcolor, diffusecolor, diffusenormal;
674         vec_t *p;
675
676         VM_SAFEPARMCOUNT(1, VM_CL_getlight);
677
678         p = PRVM_G_VECTOR(OFS_PARM0);
679         VectorClear(ambientcolor);
680         VectorClear(diffusecolor);
681         VectorClear(diffusenormal);
682         if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
683                 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
684         VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
685 }
686
687
688 //============================================================================
689 //[515]: SCENE MANAGER builtins
690 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
691
692 static void CSQC_R_RecalcView (void)
693 {
694         extern matrix4x4_t viewmodelmatrix;
695         Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
696         Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
697 }
698
699 void CL_RelinkLightFlashes(void);
700 //#300 void() clearscene (EXT_CSQC)
701 void VM_CL_R_ClearScene (void)
702 {
703         VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
704         // clear renderable entity and light lists
705         r_refdef.scene.numentities = 0;
706         r_refdef.scene.numlights = 0;
707         // FIXME: restore these to the values from VM_CL_UpdateView
708         r_refdef.view.x = 0;
709         r_refdef.view.y = 0;
710         r_refdef.view.z = 0;
711         r_refdef.view.width = vid.width;
712         r_refdef.view.height = vid.height;
713         r_refdef.view.depth = 1;
714         // FIXME: restore frustum_x/frustum_y
715         r_refdef.view.useperspective = true;
716         r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
717         r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
718         r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
719         r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
720         r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
721         r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
722         r_refdef.view.clear = true;
723         r_refdef.view.isoverlay = false;
724         // FIXME: restore cl.csqc_origin
725         // FIXME: restore cl.csqc_angles
726         cl.csqc_vidvars.drawworld = r_drawworld.integer;
727         cl.csqc_vidvars.drawenginesbar = false;
728         cl.csqc_vidvars.drawcrosshair = false;
729 }
730
731 //#301 void(float mask) addentities (EXT_CSQC)
732 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
733 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
734 void VM_CL_R_AddEntities (void)
735 {
736         double t = Sys_DoubleTime();
737         int                     i, drawmask;
738         prvm_edict_t *ed;
739         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
740         drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
741         CSQC_RelinkAllEntities(drawmask);
742         CL_RelinkLightFlashes();
743
744         prog->globals.client->time = cl.time;
745         for(i=1;i<prog->num_edicts;i++)
746         {
747                 ed = &prog->edicts[i];
748                 if(ed->priv.required->free)
749                         continue;
750                 CSQC_Think(ed);
751                 if(ed->priv.required->free)
752                         continue;
753                 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
754                 CSQC_Predraw(ed);
755                 if(ed->priv.required->free)
756                         continue;
757                 if(!((int)ed->fields.client->drawmask & drawmask))
758                         continue;
759                 CSQC_AddRenderEdict(ed, i);
760         }
761
762         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
763         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
764 }
765
766 //#302 void(entity ent) addentity (EXT_CSQC)
767 void VM_CL_R_AddEntity (void)
768 {
769         double t = Sys_DoubleTime();
770         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
771         CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
772         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
773 }
774
775 //#303 float(float property, ...) setproperty (EXT_CSQC)
776 //#303 float(float property) getproperty
777 //#303 vector(float property) getpropertyvec
778 // VorteX: make this function be able to return previously set property if new value is not given
779 void VM_CL_R_SetView (void)
780 {
781         int             c;
782         float   *f;
783         float   k;
784
785         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
786
787         c = (int)PRVM_G_FLOAT(OFS_PARM0);
788
789         // return value?
790         if (prog->argc < 2)
791         {
792                 switch(c)
793                 {
794                 case VF_MIN:
795                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
796                         break;
797                 case VF_MIN_X:
798                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
799                         break;
800                 case VF_MIN_Y:
801                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
802                         break;
803                 case VF_SIZE:
804                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
805                         break;
806                 case VF_SIZE_X:
807                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
808                         break;
809                 case VF_SIZE_Y:
810                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
811                         break;
812                 case VF_VIEWPORT:
813                         VM_Warning("VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
814                         break;
815                 case VF_FOV:
816                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
817                         break;
818                 case VF_FOVX:
819                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
820                         break;
821                 case VF_FOVY:
822                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
823                         break;
824                 case VF_ORIGIN:
825                         VectorCopy(cl.csqc_origin, PRVM_G_VECTOR(OFS_RETURN));
826                         break;
827                 case VF_ORIGIN_X:
828                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[0];
829                         break;
830                 case VF_ORIGIN_Y:
831                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[1];
832                         break;
833                 case VF_ORIGIN_Z:
834                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[2];
835                         break;
836                 case VF_ANGLES:
837                         VectorCopy(cl.csqc_angles, PRVM_G_VECTOR(OFS_RETURN));
838                         break;
839                 case VF_ANGLES_X:
840                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[0];
841                         break;
842                 case VF_ANGLES_Y:
843                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[1];
844                         break;
845                 case VF_ANGLES_Z:
846                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[2];
847                         break;
848                 case VF_DRAWWORLD:
849                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
850                         break;
851                 case VF_DRAWENGINESBAR:
852                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
853                         break;
854                 case VF_DRAWCROSSHAIR:
855                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
856                         break;
857                 case VF_CL_VIEWANGLES:
858                         VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
859                         break;
860                 case VF_CL_VIEWANGLES_X:
861                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
862                         break;
863                 case VF_CL_VIEWANGLES_Y:
864                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
865                         break;
866                 case VF_CL_VIEWANGLES_Z:
867                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
868                         break;
869                 case VF_PERSPECTIVE:
870                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
871                         break;
872                 case VF_CLEARSCREEN:
873                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
874                         break;
875                 default:
876                         PRVM_G_FLOAT(OFS_RETURN) = 0;
877                         VM_Warning("VM_CL_R_GetView : unknown parm %i\n", c);
878                         return;
879                 }
880                 return;
881         }
882
883         f = PRVM_G_VECTOR(OFS_PARM1);
884         k = PRVM_G_FLOAT(OFS_PARM1);
885         switch(c)
886         {
887         case VF_MIN:
888                 r_refdef.view.x = (int)(f[0]);
889                 r_refdef.view.y = (int)(f[1]);
890                 DrawQ_RecalcView();
891                 break;
892         case VF_MIN_X:
893                 r_refdef.view.x = (int)(k);
894                 DrawQ_RecalcView();
895                 break;
896         case VF_MIN_Y:
897                 r_refdef.view.y = (int)(k);
898                 DrawQ_RecalcView();
899                 break;
900         case VF_SIZE:
901                 r_refdef.view.width = (int)(f[0]);
902                 r_refdef.view.height = (int)(f[1]);
903                 DrawQ_RecalcView();
904                 break;
905         case VF_SIZE_X:
906                 r_refdef.view.width = (int)(k);
907                 DrawQ_RecalcView();
908                 break;
909         case VF_SIZE_Y:
910                 r_refdef.view.height = (int)(k);
911                 DrawQ_RecalcView();
912                 break;
913         case VF_VIEWPORT:
914                 r_refdef.view.x = (int)(f[0]);
915                 r_refdef.view.y = (int)(f[1]);
916                 f = PRVM_G_VECTOR(OFS_PARM2);
917                 r_refdef.view.width = (int)(f[0]);
918                 r_refdef.view.height = (int)(f[1]);
919                 DrawQ_RecalcView();
920                 break;
921         case VF_FOV:
922                 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
923                 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
924                 break;
925         case VF_FOVX:
926                 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
927                 break;
928         case VF_FOVY:
929                 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
930                 break;
931         case VF_ORIGIN:
932                 VectorCopy(f, cl.csqc_origin);
933                 CSQC_R_RecalcView();
934                 break;
935         case VF_ORIGIN_X:
936                 cl.csqc_origin[0] = k;
937                 CSQC_R_RecalcView();
938                 break;
939         case VF_ORIGIN_Y:
940                 cl.csqc_origin[1] = k;
941                 CSQC_R_RecalcView();
942                 break;
943         case VF_ORIGIN_Z:
944                 cl.csqc_origin[2] = k;
945                 CSQC_R_RecalcView();
946                 break;
947         case VF_ANGLES:
948                 VectorCopy(f, cl.csqc_angles);
949                 CSQC_R_RecalcView();
950                 break;
951         case VF_ANGLES_X:
952                 cl.csqc_angles[0] = k;
953                 CSQC_R_RecalcView();
954                 break;
955         case VF_ANGLES_Y:
956                 cl.csqc_angles[1] = k;
957                 CSQC_R_RecalcView();
958                 break;
959         case VF_ANGLES_Z:
960                 cl.csqc_angles[2] = k;
961                 CSQC_R_RecalcView();
962                 break;
963         case VF_DRAWWORLD:
964                 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
965                 break;
966         case VF_DRAWENGINESBAR:
967                 cl.csqc_vidvars.drawenginesbar = k != 0;
968                 break;
969         case VF_DRAWCROSSHAIR:
970                 cl.csqc_vidvars.drawcrosshair = k != 0;
971                 break;
972         case VF_CL_VIEWANGLES:
973                 VectorCopy(f, cl.viewangles);
974                 break;
975         case VF_CL_VIEWANGLES_X:
976                 cl.viewangles[0] = k;
977                 break;
978         case VF_CL_VIEWANGLES_Y:
979                 cl.viewangles[1] = k;
980                 break;
981         case VF_CL_VIEWANGLES_Z:
982                 cl.viewangles[2] = k;
983                 break;
984         case VF_PERSPECTIVE:
985                 r_refdef.view.useperspective = k != 0;
986                 break;
987         case VF_CLEARSCREEN:
988                 r_refdef.view.isoverlay = !k;
989                 break;
990         default:
991                 PRVM_G_FLOAT(OFS_RETURN) = 0;
992                 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
993                 return;
994         }
995         PRVM_G_FLOAT(OFS_RETURN) = 1;
996 }
997
998 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
999 void VM_CL_R_AddDynamicLight (void)
1000 {
1001         double t = Sys_DoubleTime();
1002         vec_t *org;
1003         float radius = 300;
1004         vec_t *col;
1005         int style = -1;
1006         const char *cubemapname = NULL;
1007         int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1008         float coronaintensity = 1;
1009         float coronasizescale = 0.25;
1010         qboolean castshadow = true;
1011         float ambientscale = 0;
1012         float diffusescale = 1;
1013         float specularscale = 1;
1014         matrix4x4_t matrix;
1015         vec3_t forward, left, up;
1016         VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1017
1018         // if we've run out of dlights, just return
1019         if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1020                 return;
1021
1022         org = PRVM_G_VECTOR(OFS_PARM0);
1023         radius = PRVM_G_FLOAT(OFS_PARM1);
1024         col = PRVM_G_VECTOR(OFS_PARM2);
1025         if (prog->argc >= 4)
1026         {
1027                 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1028                 if (style >= MAX_LIGHTSTYLES)
1029                 {
1030                         Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1031                         style = -1;
1032                 }
1033         }
1034         if (prog->argc >= 5)
1035                 cubemapname = PRVM_G_STRING(OFS_PARM4);
1036         if (prog->argc >= 6)
1037                 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1038         coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1039         castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1040
1041         VectorScale(prog->globals.client->v_forward, radius, forward);
1042         VectorScale(prog->globals.client->v_right, -radius, left);
1043         VectorScale(prog->globals.client->v_up, radius, up);
1044         Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1045
1046         R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1047         r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1048         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
1049 }
1050
1051 //============================================================================
1052
1053 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1054 static void VM_CL_unproject (void)
1055 {
1056         float   *f;
1057         vec3_t  temp;
1058
1059         VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1060         f = PRVM_G_VECTOR(OFS_PARM0);
1061         if(v_flipped.integer)
1062                 f[0] = (2 * r_refdef.view.x + r_refdef.view.width) * (vid_conwidth.integer / (float) vid.width) - f[0];
1063         VectorSet(temp,
1064                 f[2],
1065                 (-1.0 + 2.0 * (f[0] / (vid_conwidth.integer / (float) vid.width) - r_refdef.view.x) / r_refdef.view.width) * f[2] * -r_refdef.view.frustum_x,
1066                 (-1.0 + 2.0 * (f[1] / (vid_conheight.integer / (float) vid.height) - r_refdef.view.y) / r_refdef.view.height) * f[2] * -r_refdef.view.frustum_y);
1067         Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1068 }
1069
1070 //#311 vector (vector v) cs_project (EXT_CSQC)
1071 static void VM_CL_project (void)
1072 {
1073         float   *f;
1074         vec3_t  v;
1075         matrix4x4_t m;
1076
1077         VM_SAFEPARMCOUNT(1, VM_CL_project);
1078         f = PRVM_G_VECTOR(OFS_PARM0);
1079         Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1080         Matrix4x4_Transform(&m, f, v);
1081         if(v_flipped.integer)
1082                 v[1] = -v[1];
1083         VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1084                 (vid_conwidth.integer / (float) vid.width) * (r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1085                 (vid_conheight.integer / (float) vid.height) * (r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1086                 v[0]);
1087 }
1088
1089 //#330 float(float stnum) getstatf (EXT_CSQC)
1090 static void VM_CL_getstatf (void)
1091 {
1092         int i;
1093         union
1094         {
1095                 float f;
1096                 int l;
1097         }dat;
1098         VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1099         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1100         if(i < 0 || i >= MAX_CL_STATS)
1101         {
1102                 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1103                 return;
1104         }
1105         dat.l = cl.stats[i];
1106         PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
1107 }
1108
1109 //#331 float(float stnum) getstati (EXT_CSQC)
1110 static void VM_CL_getstati (void)
1111 {
1112         int i, index;
1113         int firstbit, bitcount;
1114
1115         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1116
1117         index = (int)PRVM_G_FLOAT(OFS_PARM0);
1118         if (prog->argc > 1)
1119         {
1120                 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1121                 if (prog->argc > 2)
1122                         bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1123                 else
1124                         bitcount = 1;
1125         }
1126         else
1127         {
1128                 firstbit = 0;
1129                 bitcount = 32;
1130         }
1131
1132         if(index < 0 || index >= MAX_CL_STATS)
1133         {
1134                 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1135                 return;
1136         }
1137         i = cl.stats[index];
1138         if (bitcount != 32)     //32 causes the mask to overflow, so there's nothing to subtract from.
1139                 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1140         PRVM_G_FLOAT(OFS_RETURN) = i;
1141 }
1142
1143 //#332 string(float firststnum) getstats (EXT_CSQC)
1144 static void VM_CL_getstats (void)
1145 {
1146         int i;
1147         char t[17];
1148         VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1149         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1150         if(i < 0 || i > MAX_CL_STATS-4)
1151         {
1152                 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1153                 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1154                 return;
1155         }
1156         strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1157         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1158 }
1159
1160 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1161 static void VM_CL_setmodelindex (void)
1162 {
1163         int                             i;
1164         prvm_edict_t    *t;
1165         struct model_s  *model;
1166
1167         VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1168
1169         t = PRVM_G_EDICT(OFS_PARM0);
1170
1171         i = (int)PRVM_G_FLOAT(OFS_PARM1);
1172
1173         t->fields.client->model = 0;
1174         t->fields.client->modelindex = 0;
1175
1176         if (!i)
1177                 return;
1178
1179         model = CL_GetModelByIndex(i);
1180         if (!model)
1181         {
1182                 VM_Warning("VM_CL_setmodelindex: null model\n");
1183                 return;
1184         }
1185         t->fields.client->model = PRVM_SetEngineString(model->name);
1186         t->fields.client->modelindex = i;
1187
1188         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1189         if (model)
1190         {
1191                 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1192         }
1193         else
1194                 SetMinMaxSize (t, vec3_origin, vec3_origin);
1195 }
1196
1197 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1198 static void VM_CL_modelnameforindex (void)
1199 {
1200         dp_model_t *model;
1201
1202         VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1203
1204         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1205         model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1206         PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1207 }
1208
1209 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1210 static void VM_CL_particleeffectnum (void)
1211 {
1212         int                     i;
1213         VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1214         i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1215         if (i == 0)
1216                 i = -1;
1217         PRVM_G_FLOAT(OFS_RETURN) = i;
1218 }
1219
1220 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1221 static void VM_CL_trailparticles (void)
1222 {
1223         int                             i;
1224         float                   *start, *end;
1225         prvm_edict_t    *t;
1226         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1227
1228         t = PRVM_G_EDICT(OFS_PARM0);
1229         i               = (int)PRVM_G_FLOAT(OFS_PARM1);
1230         start   = PRVM_G_VECTOR(OFS_PARM2);
1231         end             = PRVM_G_VECTOR(OFS_PARM3);
1232
1233         if (i < 0)
1234                 return;
1235         CL_ParticleEffect(i, 1, start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1236 }
1237
1238 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1239 static void VM_CL_pointparticles (void)
1240 {
1241         int                     i;
1242         float n;
1243         float           *f, *v;
1244         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1245         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1246         f = PRVM_G_VECTOR(OFS_PARM1);
1247         v = PRVM_G_VECTOR(OFS_PARM2);
1248         n = PRVM_G_FLOAT(OFS_PARM3);
1249         if (i < 0)
1250                 return;
1251         CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1252 }
1253
1254 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1255 static void VM_CL_boxparticles (void)
1256 {
1257         int effectnum;
1258         prvm_edict_t *own;
1259         float *origin_from, *origin_to, *dir_from, *dir_to;
1260         float count;
1261         int flags;
1262         float tintmins[4], tintmaxs[4];
1263         prvm_eval_t *val;
1264         VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1265
1266         effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1267         own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1268         origin_from = PRVM_G_VECTOR(OFS_PARM2);
1269         origin_to = PRVM_G_VECTOR(OFS_PARM3);
1270         dir_from = PRVM_G_VECTOR(OFS_PARM4);
1271         dir_to = PRVM_G_VECTOR(OFS_PARM5);
1272         count = PRVM_G_FLOAT(OFS_PARM6);
1273         if(prog->argc >= 8)
1274                 flags = PRVM_G_FLOAT(OFS_PARM7);
1275         else
1276                 flags = 0;
1277         Vector4Set(tintmins, 1, 1, 1, 1);
1278         Vector4Set(tintmaxs, 1, 1, 1, 1);
1279         if(flags & 1) // read alpha
1280         {
1281                 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_alphamin)))
1282                         tintmins[3] = val->_float;
1283                 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_alphamax)))
1284                         tintmaxs[3] = val->_float;
1285         }
1286         if(flags & 2) // read color
1287         {
1288                 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_colormin)))
1289                         VectorCopy(val->vector, tintmins);
1290                 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_colormax)))
1291                         VectorCopy(val->vector, tintmaxs);
1292         }
1293         if (effectnum < 0)
1294                 return;
1295         CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1296 }
1297
1298 //#531 void(float pause) setpause
1299 static void VM_CL_setpause(void) 
1300 {
1301         VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1302         if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1303                 cl.csqc_paused = true;
1304         else
1305                 cl.csqc_paused = false;
1306 }
1307
1308 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1309 static void VM_CL_setcursormode (void)
1310 {
1311         VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1312         cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1313         cl_ignoremousemoves = 2;
1314 }
1315
1316 //#344 vector() getmousepos (EXT_CSQC)
1317 static void VM_CL_getmousepos(void)
1318 {
1319         VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1320
1321         if (key_consoleactive || key_dest != key_game)
1322                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1323         else if (cl.csqc_wantsmousemove)
1324                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1325         else
1326                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1327 }
1328
1329 //#345 float(float framenum) getinputstate (EXT_CSQC)
1330 static void VM_CL_getinputstate (void)
1331 {
1332         int i, frame;
1333         VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1334         frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1335         PRVM_G_FLOAT(OFS_RETURN) = false;
1336         for (i = 0;i < CL_MAX_USERCMDS;i++)
1337         {
1338                 if (cl.movecmd[i].sequence == frame)
1339                 {
1340                         VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1341                         prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1342                         prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1343                         prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1344                         prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1345                         prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1346                         if(cl.movecmd[i].crouch)
1347                         {
1348                                 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1349                                 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1350                         }
1351                         else
1352                         {
1353                                 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1354                                 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1355                         }
1356                         PRVM_G_FLOAT(OFS_RETURN) = true;
1357                 }
1358         }
1359 }
1360
1361 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1362 static void VM_CL_setsensitivityscale (void)
1363 {
1364         VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1365         cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1366 }
1367
1368 //#347 void() runstandardplayerphysics (EXT_CSQC)
1369 static void VM_CL_runplayerphysics (void)
1370 {
1371 }
1372
1373 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1374 static void VM_CL_getplayerkey (void)
1375 {
1376         int                     i;
1377         char            t[128];
1378         const char      *c;
1379
1380         VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1381
1382         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1383         c = PRVM_G_STRING(OFS_PARM1);
1384         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1385         Sbar_SortFrags();
1386
1387         if (i < 0)
1388                 i = Sbar_GetSortedPlayerIndex(-1-i);
1389         if(i < 0 || i >= cl.maxclients)
1390                 return;
1391
1392         t[0] = 0;
1393
1394         if(!strcasecmp(c, "name"))
1395                 strlcpy(t, cl.scores[i].name, sizeof(t));
1396         else
1397                 if(!strcasecmp(c, "frags"))
1398                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1399         else
1400                 if(!strcasecmp(c, "ping"))
1401                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1402         else
1403                 if(!strcasecmp(c, "pl"))
1404                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1405         else
1406                 if(!strcasecmp(c, "movementloss"))
1407                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1408         else
1409                 if(!strcasecmp(c, "entertime"))
1410                         dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1411         else
1412                 if(!strcasecmp(c, "colors"))
1413                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1414         else
1415                 if(!strcasecmp(c, "topcolor"))
1416                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1417         else
1418                 if(!strcasecmp(c, "bottomcolor"))
1419                         dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1420         else
1421                 if(!strcasecmp(c, "viewentity"))
1422                         dpsnprintf(t, sizeof(t), "%i", i+1);
1423         if(!t[0])
1424                 return;
1425         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1426 }
1427
1428 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1429 static void VM_CL_setlistener (void)
1430 {
1431         VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1432         Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1433         cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1434 }
1435
1436 //#352 void(string cmdname) registercommand (EXT_CSQC)
1437 static void VM_CL_registercmd (void)
1438 {
1439         char *t;
1440         VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1441         if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1442         {
1443                 size_t alloclen;
1444
1445                 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1446                 t = (char *)Z_Malloc(alloclen);
1447                 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1448                 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1449         }
1450         else
1451                 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1452
1453 }
1454
1455 //#360 float() readbyte (EXT_CSQC)
1456 static void VM_CL_ReadByte (void)
1457 {
1458         VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1459         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1460 }
1461
1462 //#361 float() readchar (EXT_CSQC)
1463 static void VM_CL_ReadChar (void)
1464 {
1465         VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1466         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1467 }
1468
1469 //#362 float() readshort (EXT_CSQC)
1470 static void VM_CL_ReadShort (void)
1471 {
1472         VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1473         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1474 }
1475
1476 //#363 float() readlong (EXT_CSQC)
1477 static void VM_CL_ReadLong (void)
1478 {
1479         VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1480         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1481 }
1482
1483 //#364 float() readcoord (EXT_CSQC)
1484 static void VM_CL_ReadCoord (void)
1485 {
1486         VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1487         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1488 }
1489
1490 //#365 float() readangle (EXT_CSQC)
1491 static void VM_CL_ReadAngle (void)
1492 {
1493         VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1494         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1495 }
1496
1497 //#366 string() readstring (EXT_CSQC)
1498 static void VM_CL_ReadString (void)
1499 {
1500         VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1501         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1502 }
1503
1504 //#367 float() readfloat (EXT_CSQC)
1505 static void VM_CL_ReadFloat (void)
1506 {
1507         VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1508         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1509 }
1510
1511 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1512 extern cvar_t cl_readpicture_force;
1513 static void VM_CL_ReadPicture (void)
1514 {
1515         const char *name;
1516         unsigned char *data;
1517         unsigned char *buf;
1518         int size;
1519         int i;
1520         cachepic_t *pic;
1521
1522         VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1523
1524         name = MSG_ReadString();
1525         size = MSG_ReadShort();
1526
1527         // check if a texture of that name exists
1528         // if yes, it is used and the data is discarded
1529         // if not, the (low quality) data is used to build a new texture, whose name will get returned
1530
1531         pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1532
1533         if(size)
1534         {
1535                 if(pic->tex == r_texture_notexture)
1536                         pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1537                 if(pic->tex && !cl_readpicture_force.integer)
1538                 {
1539                         // texture found and loaded
1540                         // skip over the jpeg as we don't need it
1541                         for(i = 0; i < size; ++i)
1542                                 MSG_ReadByte();
1543                 }
1544                 else
1545                 {
1546                         // texture not found
1547                         // use the attached jpeg as texture
1548                         buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1549                         MSG_ReadBytes(size, buf);
1550                         data = JPEG_LoadImage_BGRA(buf, size, NULL);
1551                         Mem_Free(buf);
1552                         Draw_NewPic(name, image_width, image_height, false, data);
1553                         Mem_Free(data);
1554                 }
1555         }
1556
1557         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1558 }
1559
1560 //////////////////////////////////////////////////////////
1561
1562 static void VM_CL_makestatic (void)
1563 {
1564         prvm_edict_t *ent;
1565
1566         VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1567
1568         ent = PRVM_G_EDICT(OFS_PARM0);
1569         if (ent == prog->edicts)
1570         {
1571                 VM_Warning("makestatic: can not modify world entity\n");
1572                 return;
1573         }
1574         if (ent->priv.server->free)
1575         {
1576                 VM_Warning("makestatic: can not modify free entity\n");
1577                 return;
1578         }
1579
1580         if (cl.num_static_entities < cl.max_static_entities)
1581         {
1582                 int renderflags;
1583                 prvm_eval_t *val;
1584                 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1585
1586                 // copy it to the current state
1587                 memset(staticent, 0, sizeof(*staticent));
1588                 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1589                 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1590                 staticent->render.framegroupblend[0].lerp = 1;
1591                 // make torchs play out of sync
1592                 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1593                 staticent->render.skinnum = (int)ent->fields.client->skin;
1594                 staticent->render.effects = (int)ent->fields.client->effects;
1595                 staticent->render.alpha = 1;
1596                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1597                 staticent->render.scale = 1;
1598                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1599                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1600                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod);
1601                 if (!VectorLength2(staticent->render.colormod))
1602                         VectorSet(staticent->render.colormod, 1, 1, 1);
1603                 if (!VectorLength2(staticent->render.glowmod))
1604                         VectorSet(staticent->render.glowmod, 1, 1, 1);
1605
1606                 renderflags = 0;
1607                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1608                 if (renderflags & RF_USEAXIS)
1609                 {
1610                         vec3_t left;
1611                         VectorNegate(prog->globals.client->v_right, left);
1612                         Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1613                         Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1614                 }
1615                 else
1616                         Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1617
1618                 // either fullbright or lit
1619                 if(!r_fullbright.integer)
1620                 {
1621                         if (!(staticent->render.effects & EF_FULLBRIGHT))
1622                                 staticent->render.flags |= RENDER_LIGHT;
1623                         else if(r_equalize_entities_fullbright.integer)
1624                                 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1625                 }
1626                 // turn off shadows from transparent objects
1627                 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1628                         staticent->render.flags |= RENDER_SHADOW;
1629                 if (staticent->render.effects & EF_NODEPTHTEST)
1630                         staticent->render.flags |= RENDER_NODEPTHTEST;
1631                 if (staticent->render.effects & EF_ADDITIVE)
1632                         staticent->render.flags |= RENDER_ADDITIVE;
1633                 if (staticent->render.effects & EF_DOUBLESIDED)
1634                         staticent->render.flags |= RENDER_DOUBLESIDED;
1635
1636                 staticent->render.allowdecals = true;
1637                 CL_UpdateRenderEntity(&staticent->render);
1638         }
1639         else
1640                 Con_Printf("Too many static entities");
1641
1642 // throw the entity away now
1643         PRVM_ED_Free (ent);
1644 }
1645
1646 //=================================================================//
1647
1648 /*
1649 =================
1650 VM_CL_copyentity
1651
1652 copies data from one entity to another
1653
1654 copyentity(src, dst)
1655 =================
1656 */
1657 static void VM_CL_copyentity (void)
1658 {
1659         prvm_edict_t *in, *out;
1660         VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1661         in = PRVM_G_EDICT(OFS_PARM0);
1662         if (in == prog->edicts)
1663         {
1664                 VM_Warning("copyentity: can not read world entity\n");
1665                 return;
1666         }
1667         if (in->priv.server->free)
1668         {
1669                 VM_Warning("copyentity: can not read free entity\n");
1670                 return;
1671         }
1672         out = PRVM_G_EDICT(OFS_PARM1);
1673         if (out == prog->edicts)
1674         {
1675                 VM_Warning("copyentity: can not modify world entity\n");
1676                 return;
1677         }
1678         if (out->priv.server->free)
1679         {
1680                 VM_Warning("copyentity: can not modify free entity\n");
1681                 return;
1682         }
1683         memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1684         CL_LinkEdict(out);
1685 }
1686
1687 //=================================================================//
1688
1689 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1690 static void VM_CL_effect (void)
1691 {
1692         VM_SAFEPARMCOUNT(5, VM_CL_effect);
1693         CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1694 }
1695
1696 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1697 static void VM_CL_te_blood (void)
1698 {
1699         float   *pos;
1700         vec3_t  pos2;
1701         VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1702         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1703                 return;
1704         pos = PRVM_G_VECTOR(OFS_PARM0);
1705         CL_FindNonSolidLocation(pos, pos2, 4);
1706         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1707 }
1708
1709 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1710 static void VM_CL_te_bloodshower (void)
1711 {
1712         vec_t speed;
1713         vec3_t vel1, vel2;
1714         VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1715         if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1716                 return;
1717         speed = PRVM_G_FLOAT(OFS_PARM2);
1718         vel1[0] = -speed;
1719         vel1[1] = -speed;
1720         vel1[2] = -speed;
1721         vel2[0] = speed;
1722         vel2[1] = speed;
1723         vel2[2] = speed;
1724         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1725 }
1726
1727 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1728 static void VM_CL_te_explosionrgb (void)
1729 {
1730         float           *pos;
1731         vec3_t          pos2;
1732         matrix4x4_t     tempmatrix;
1733         VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1734         pos = PRVM_G_VECTOR(OFS_PARM0);
1735         CL_FindNonSolidLocation(pos, pos2, 10);
1736         CL_ParticleExplosion(pos2);
1737         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1738         CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1739 }
1740
1741 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1742 static void VM_CL_te_particlecube (void)
1743 {
1744         VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1745         CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1746 }
1747
1748 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1749 static void VM_CL_te_particlerain (void)
1750 {
1751         VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1752         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1753 }
1754
1755 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1756 static void VM_CL_te_particlesnow (void)
1757 {
1758         VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1759         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1760 }
1761
1762 // #411 void(vector org, vector vel, float howmany) te_spark
1763 static void VM_CL_te_spark (void)
1764 {
1765         float           *pos;
1766         vec3_t          pos2;
1767         VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1768
1769         pos = PRVM_G_VECTOR(OFS_PARM0);
1770         CL_FindNonSolidLocation(pos, pos2, 4);
1771         CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1772 }
1773
1774 extern cvar_t cl_sound_ric_gunshot;
1775 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1776 static void VM_CL_te_gunshotquad (void)
1777 {
1778         float           *pos;
1779         vec3_t          pos2;
1780         int                     rnd;
1781         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1782
1783         pos = PRVM_G_VECTOR(OFS_PARM0);
1784         CL_FindNonSolidLocation(pos, pos2, 4);
1785         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1786         if(cl_sound_ric_gunshot.integer >= 2)
1787         {
1788                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1789                 else
1790                 {
1791                         rnd = rand() & 3;
1792                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1793                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1794                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1795                 }
1796         }
1797 }
1798
1799 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1800 static void VM_CL_te_spikequad (void)
1801 {
1802         float           *pos;
1803         vec3_t          pos2;
1804         int                     rnd;
1805         VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1806
1807         pos = PRVM_G_VECTOR(OFS_PARM0);
1808         CL_FindNonSolidLocation(pos, pos2, 4);
1809         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1810         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1811         else
1812         {
1813                 rnd = rand() & 3;
1814                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1815                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1816                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1817         }
1818 }
1819
1820 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1821 static void VM_CL_te_superspikequad (void)
1822 {
1823         float           *pos;
1824         vec3_t          pos2;
1825         int                     rnd;
1826         VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1827
1828         pos = PRVM_G_VECTOR(OFS_PARM0);
1829         CL_FindNonSolidLocation(pos, pos2, 4);
1830         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1831         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1832         else
1833         {
1834                 rnd = rand() & 3;
1835                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1836                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1837                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1838         }
1839 }
1840
1841 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1842 static void VM_CL_te_explosionquad (void)
1843 {
1844         float           *pos;
1845         vec3_t          pos2;
1846         VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1847
1848         pos = PRVM_G_VECTOR(OFS_PARM0);
1849         CL_FindNonSolidLocation(pos, pos2, 10);
1850         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1851         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1852 }
1853
1854 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1855 static void VM_CL_te_smallflash (void)
1856 {
1857         float           *pos;
1858         vec3_t          pos2;
1859         VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1860
1861         pos = PRVM_G_VECTOR(OFS_PARM0);
1862         CL_FindNonSolidLocation(pos, pos2, 10);
1863         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1864 }
1865
1866 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1867 static void VM_CL_te_customflash (void)
1868 {
1869         float           *pos;
1870         vec3_t          pos2;
1871         matrix4x4_t     tempmatrix;
1872         VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1873
1874         pos = PRVM_G_VECTOR(OFS_PARM0);
1875         CL_FindNonSolidLocation(pos, pos2, 4);
1876         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1877         CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1878 }
1879
1880 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1881 static void VM_CL_te_gunshot (void)
1882 {
1883         float           *pos;
1884         vec3_t          pos2;
1885         int                     rnd;
1886         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1887
1888         pos = PRVM_G_VECTOR(OFS_PARM0);
1889         CL_FindNonSolidLocation(pos, pos2, 4);
1890         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1891         if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1892         {
1893                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1894                 else
1895                 {
1896                         rnd = rand() & 3;
1897                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1898                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1899                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1900                 }
1901         }
1902 }
1903
1904 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1905 static void VM_CL_te_spike (void)
1906 {
1907         float           *pos;
1908         vec3_t          pos2;
1909         int                     rnd;
1910         VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1911
1912         pos = PRVM_G_VECTOR(OFS_PARM0);
1913         CL_FindNonSolidLocation(pos, pos2, 4);
1914         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1915         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1916         else
1917         {
1918                 rnd = rand() & 3;
1919                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1920                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1921                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1922         }
1923 }
1924
1925 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1926 static void VM_CL_te_superspike (void)
1927 {
1928         float           *pos;
1929         vec3_t          pos2;
1930         int                     rnd;
1931         VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1932
1933         pos = PRVM_G_VECTOR(OFS_PARM0);
1934         CL_FindNonSolidLocation(pos, pos2, 4);
1935         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1936         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1937         else
1938         {
1939                 rnd = rand() & 3;
1940                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1941                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1942                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1943         }
1944 }
1945
1946 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1947 static void VM_CL_te_explosion (void)
1948 {
1949         float           *pos;
1950         vec3_t          pos2;
1951         VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1952
1953         pos = PRVM_G_VECTOR(OFS_PARM0);
1954         CL_FindNonSolidLocation(pos, pos2, 10);
1955         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1956         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1957 }
1958
1959 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1960 static void VM_CL_te_tarexplosion (void)
1961 {
1962         float           *pos;
1963         vec3_t          pos2;
1964         VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1965
1966         pos = PRVM_G_VECTOR(OFS_PARM0);
1967         CL_FindNonSolidLocation(pos, pos2, 10);
1968         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1969         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1970 }
1971
1972 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1973 static void VM_CL_te_wizspike (void)
1974 {
1975         float           *pos;
1976         vec3_t          pos2;
1977         VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1978
1979         pos = PRVM_G_VECTOR(OFS_PARM0);
1980         CL_FindNonSolidLocation(pos, pos2, 4);
1981         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1982         S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1983 }
1984
1985 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1986 static void VM_CL_te_knightspike (void)
1987 {
1988         float           *pos;
1989         vec3_t          pos2;
1990         VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1991
1992         pos = PRVM_G_VECTOR(OFS_PARM0);
1993         CL_FindNonSolidLocation(pos, pos2, 4);
1994         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1995         S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1996 }
1997
1998 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1999 static void VM_CL_te_lavasplash (void)
2000 {
2001         VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2002         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2003 }
2004
2005 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2006 static void VM_CL_te_teleport (void)
2007 {
2008         VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2009         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2010 }
2011
2012 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2013 static void VM_CL_te_explosion2 (void)
2014 {
2015         float           *pos;
2016         vec3_t          pos2, color;
2017         matrix4x4_t     tempmatrix;
2018         int                     colorStart, colorLength;
2019         unsigned char           *tempcolor;
2020         VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2021
2022         pos = PRVM_G_VECTOR(OFS_PARM0);
2023         colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2024         colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2025         CL_FindNonSolidLocation(pos, pos2, 10);
2026         CL_ParticleExplosion2(pos2, colorStart, colorLength);
2027         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2028         color[0] = tempcolor[0] * (2.0f / 255.0f);
2029         color[1] = tempcolor[1] * (2.0f / 255.0f);
2030         color[2] = tempcolor[2] * (2.0f / 255.0f);
2031         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2032         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2033         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2034 }
2035
2036
2037 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2038 static void VM_CL_te_lightning1 (void)
2039 {
2040         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2041         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2042 }
2043
2044 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2045 static void VM_CL_te_lightning2 (void)
2046 {
2047         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2048         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2049 }
2050
2051 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2052 static void VM_CL_te_lightning3 (void)
2053 {
2054         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2055         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2056 }
2057
2058 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2059 static void VM_CL_te_beam (void)
2060 {
2061         VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2062         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2063 }
2064
2065 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2066 static void VM_CL_te_plasmaburn (void)
2067 {
2068         float           *pos;
2069         vec3_t          pos2;
2070         VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2071
2072         pos = PRVM_G_VECTOR(OFS_PARM0);
2073         CL_FindNonSolidLocation(pos, pos2, 4);
2074         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2075 }
2076
2077 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2078 static void VM_CL_te_flamejet (void)
2079 {
2080         float *pos;
2081         vec3_t pos2;
2082         VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2083         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2084                 return;
2085         pos = PRVM_G_VECTOR(OFS_PARM0);
2086         CL_FindNonSolidLocation(pos, pos2, 4);
2087         CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2088 }
2089
2090
2091 // #443 void(entity e, entity tagentity, string tagname) setattachment
2092 void VM_CL_setattachment (void)
2093 {
2094         prvm_edict_t *e;
2095         prvm_edict_t *tagentity;
2096         const char *tagname;
2097         prvm_eval_t *v;
2098         int modelindex;
2099         dp_model_t *model;
2100         VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2101
2102         e = PRVM_G_EDICT(OFS_PARM0);
2103         tagentity = PRVM_G_EDICT(OFS_PARM1);
2104         tagname = PRVM_G_STRING(OFS_PARM2);
2105
2106         if (e == prog->edicts)
2107         {
2108                 VM_Warning("setattachment: can not modify world entity\n");
2109                 return;
2110         }
2111         if (e->priv.server->free)
2112         {
2113                 VM_Warning("setattachment: can not modify free entity\n");
2114                 return;
2115         }
2116
2117         if (tagentity == NULL)
2118                 tagentity = prog->edicts;
2119
2120         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2121         if (v)
2122                 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2123
2124         v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2125         if (v)
2126                 v->_float = 0;
2127         if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2128         {
2129                 modelindex = (int)tagentity->fields.client->modelindex;
2130                 model = CL_GetModelByIndex(modelindex);
2131                 if (model)
2132                 {
2133                         v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2134                         if (v->_float == 0)
2135                                 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2136                 }
2137                 else
2138                         Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2139         }
2140 }
2141
2142 /////////////////////////////////////////
2143 // DP_MD3_TAGINFO extension coded by VorteX
2144
2145 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2146 {
2147         dp_model_t *model = CL_GetModelFromEdict(e);
2148         if (model)
2149                 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2150         else
2151                 return -1;
2152 }
2153
2154 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2155 {
2156         int r;
2157         dp_model_t *model;
2158
2159         *tagname = NULL;
2160         *parentindex = 0;
2161         Matrix4x4_CreateIdentity(tag_localmatrix);
2162
2163         if (tagindex >= 0
2164          && (model = CL_GetModelFromEdict(e))
2165          && model->animscenes)
2166         {
2167                 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2168
2169                 if(!r) // success?
2170                         *parentindex += 1;
2171
2172                 return r;
2173         }
2174
2175         return 1;
2176 }
2177
2178 int CL_GetPitchSign(prvm_edict_t *ent)
2179 {
2180         dp_model_t *model;
2181         if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2182                 return -1;
2183         return 1;
2184 }
2185
2186 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2187 {
2188         prvm_eval_t *val;
2189         float scale;
2190         float pitchsign = 1;
2191
2192         scale = 1;
2193         val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2194         if (val && val->_float != 0)
2195                 scale = val->_float;
2196
2197         // TODO do we need the same weird angle inverting logic here as in the server side case?
2198         if(viewmatrix)
2199                 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2200         else
2201         {
2202                 pitchsign = CL_GetPitchSign(ent);
2203                 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2204         }
2205 }
2206
2207 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2208 {
2209         dp_model_t *model;
2210         if (tagindex >= 0
2211          && (model = CL_GetModelFromEdict(ent))
2212          && model->animscenes)
2213         {
2214                 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2215                 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2216                 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2217                 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2218         }
2219         *out = identitymatrix;
2220         return 0;
2221 }
2222
2223 // Warnings/errors code:
2224 // 0 - normal (everything all-right)
2225 // 1 - world entity
2226 // 2 - free entity
2227 // 3 - null or non-precached model
2228 // 4 - no tags with requested index
2229 // 5 - runaway loop at attachment chain
2230 extern cvar_t cl_bob;
2231 extern cvar_t cl_bobcycle;
2232 extern cvar_t cl_bobup;
2233 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2234 {
2235         int ret;
2236         prvm_eval_t *val;
2237         int attachloop;
2238         matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2239         dp_model_t *model;
2240
2241         *out = identitymatrix; // warnings and errors return identical matrix
2242
2243         if (ent == prog->edicts)
2244                 return 1;
2245         if (ent->priv.server->free)
2246                 return 2;
2247
2248         model = CL_GetModelFromEdict(ent);
2249         if(!model)
2250                 return 3;
2251
2252         tagmatrix = identitymatrix;
2253         attachloop = 0;
2254         for(;;)
2255         {
2256                 if(attachloop >= 256)
2257                         return 5;
2258                 // apply transformation by child's tagindex on parent entity and then
2259                 // by parent entity itself
2260                 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2261                 if(ret && attachloop == 0)
2262                         return ret;
2263                 CL_GetEntityMatrix(ent, &entitymatrix, false);
2264                 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2265                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2266                 // next iteration we process the parent entity
2267                 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2268                 {
2269                         tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2270                         ent = PRVM_EDICT_NUM(val->edict);
2271                 }
2272                 else
2273                         break;
2274                 attachloop++;
2275         }
2276
2277         // RENDER_VIEWMODEL magic
2278         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2279         {
2280                 Matrix4x4_Copy(&tagmatrix, out);
2281
2282                 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2283                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2284
2285                 /*
2286                 // Cl_bob, ported from rendering code
2287                 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2288                 {
2289                         double bob, cycle;
2290                         // LordHavoc: this code is *weird*, but not replacable (I think it
2291                         // should be done in QC on the server, but oh well, quake is quake)
2292                         // LordHavoc: figured out bobup: the time at which the sin is at 180
2293                         // degrees (which allows lengthening or squishing the peak or valley)
2294                         cycle = cl.time/cl_bobcycle.value;
2295                         cycle -= (int)cycle;
2296                         if (cycle < cl_bobup.value)
2297                                 cycle = sin(M_PI * cycle / cl_bobup.value);
2298                         else
2299                                 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2300                         // bob is proportional to velocity in the xy plane
2301                         // (don't count Z, or jumping messes it up)
2302                         bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2303                         bob = bob*0.3 + bob*0.7*cycle;
2304                         Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2305                 }
2306                 */
2307         }
2308         return 0;
2309 }
2310
2311 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2312 void VM_CL_gettagindex (void)
2313 {
2314         prvm_edict_t *ent;
2315         const char *tag_name;
2316         int tag_index;
2317
2318         VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2319
2320         ent = PRVM_G_EDICT(OFS_PARM0);
2321         tag_name = PRVM_G_STRING(OFS_PARM1);
2322         if (ent == prog->edicts)
2323         {
2324                 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2325                 return;
2326         }
2327         if (ent->priv.server->free)
2328         {
2329                 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2330                 return;
2331         }
2332
2333         tag_index = 0;
2334         if (!CL_GetModelFromEdict(ent))
2335                 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2336         else
2337         {
2338                 tag_index = CL_GetTagIndex(ent, tag_name);
2339                 if (tag_index == 0)
2340                         Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2341         }
2342         PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2343 }
2344
2345 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2346 void VM_CL_gettaginfo (void)
2347 {
2348         prvm_edict_t *e;
2349         int tagindex;
2350         matrix4x4_t tag_matrix;
2351         matrix4x4_t tag_localmatrix;
2352         int parentindex;
2353         const char *tagname;
2354         int returncode;
2355         prvm_eval_t *val;
2356         vec3_t fo, le, up, trans;
2357         const dp_model_t *model;
2358
2359         VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2360
2361         e = PRVM_G_EDICT(OFS_PARM0);
2362         tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2363         returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2364         Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2365         VectorScale(le, -1, prog->globals.client->v_right);
2366         model = CL_GetModelFromEdict(e);
2367         VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2368         VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2369         VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2370         CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2371         Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2372
2373         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2374                 val->_float = parentindex;
2375         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2376                 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2377         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2378                 VectorCopy(trans, val->vector);
2379         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2380                 VectorCopy(fo, val->vector);
2381         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2382                 VectorScale(le, -1, val->vector);
2383         if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2384                 VectorCopy(up, val->vector);
2385
2386         switch(returncode)
2387         {
2388                 case 1:
2389                         VM_Warning("gettagindex: can't affect world entity\n");
2390                         break;
2391                 case 2:
2392                         VM_Warning("gettagindex: can't affect free entity\n");
2393                         break;
2394                 case 3:
2395                         Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2396                         break;
2397                 case 4:
2398                         Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2399                         break;
2400                 case 5:
2401                         Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2402                         break;
2403         }
2404 }
2405
2406 //============================================================================
2407
2408 //====================
2409 // DP_CSQC_SPAWNPARTICLE
2410 // a QC hook to engine's CL_NewParticle
2411 //====================
2412
2413 // particle theme struct
2414 typedef struct vmparticletheme_s
2415 {
2416         unsigned short typeindex;
2417         qboolean initialized;
2418         pblend_t blendmode;
2419         porientation_t orientation;
2420         int color1;
2421         int color2;
2422         int tex;
2423         float size;
2424         float sizeincrease;
2425         float alpha;
2426         float alphafade;
2427         float gravity;
2428         float bounce;
2429         float airfriction;
2430         float liquidfriction;
2431         float originjitter;
2432         float velocityjitter;
2433         qboolean qualityreduction;
2434         float lifetime;
2435         float stretch;
2436         int staincolor1;
2437         int staincolor2;
2438         int staintex;
2439         float stainalpha;
2440         float stainsize;
2441         float delayspawn;
2442         float delaycollision;
2443         float angle;
2444         float spin;
2445 }vmparticletheme_t;
2446
2447 // particle spawner
2448 typedef struct vmparticlespawner_s
2449 {
2450         mempool_t                       *pool;
2451         qboolean                        initialized;
2452         qboolean                        verified;
2453         vmparticletheme_t       *themes;
2454         int                                     max_themes;
2455         // global addresses
2456         float *particle_type;
2457         float *particle_blendmode; 
2458         float *particle_orientation;
2459         float *particle_color1;
2460         float *particle_color2;
2461         float *particle_tex;
2462         float *particle_size;
2463         float *particle_sizeincrease;
2464         float *particle_alpha;
2465         float *particle_alphafade;
2466         float *particle_time;
2467         float *particle_gravity;
2468         float *particle_bounce;
2469         float *particle_airfriction;
2470         float *particle_liquidfriction;
2471         float *particle_originjitter;
2472         float *particle_velocityjitter;
2473         float *particle_qualityreduction;
2474         float *particle_stretch;
2475         float *particle_staincolor1;
2476         float *particle_staincolor2;
2477         float *particle_stainalpha;
2478         float *particle_stainsize;
2479         float *particle_staintex;
2480         float *particle_delayspawn;
2481         float *particle_delaycollision;
2482         float *particle_angle;
2483         float *particle_spin;
2484 }vmparticlespawner_t;
2485
2486 vmparticlespawner_t vmpartspawner;
2487
2488 // TODO: automatic max_themes grow
2489 static void VM_InitParticleSpawner (int maxthemes)
2490 {
2491         prvm_eval_t *val;
2492
2493         // bound max themes to not be an insane value
2494         if (maxthemes < 4)
2495                 maxthemes = 4;
2496         if (maxthemes > 2048)
2497                 maxthemes = 2048;
2498         // allocate and set up structure
2499         if (vmpartspawner.initialized) // reallocate
2500         {
2501                 Mem_FreePool(&vmpartspawner.pool);
2502                 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2503         }
2504         vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2505         vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2506         vmpartspawner.max_themes = maxthemes;
2507         vmpartspawner.initialized = true;
2508         vmpartspawner.verified = true;
2509         // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2510         #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2511         #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2512         getglobal(particle_type, "particle_type");
2513         getglobal(particle_blendmode, "particle_blendmode");
2514         getglobal(particle_orientation, "particle_orientation");
2515         getglobalvector(particle_color1, "particle_color1");
2516         getglobalvector(particle_color2, "particle_color2");
2517         getglobal(particle_tex, "particle_tex");
2518         getglobal(particle_size, "particle_size");
2519         getglobal(particle_sizeincrease, "particle_sizeincrease");
2520         getglobal(particle_alpha, "particle_alpha");
2521         getglobal(particle_alphafade, "particle_alphafade");
2522         getglobal(particle_time, "particle_time");
2523         getglobal(particle_gravity, "particle_gravity");
2524         getglobal(particle_bounce, "particle_bounce");
2525         getglobal(particle_airfriction, "particle_airfriction");
2526         getglobal(particle_liquidfriction, "particle_liquidfriction");
2527         getglobal(particle_originjitter, "particle_originjitter");
2528         getglobal(particle_velocityjitter, "particle_velocityjitter");
2529         getglobal(particle_qualityreduction, "particle_qualityreduction");
2530         getglobal(particle_stretch, "particle_stretch");
2531         getglobalvector(particle_staincolor1, "particle_staincolor1");
2532         getglobalvector(particle_staincolor2, "particle_staincolor2");
2533         getglobal(particle_stainalpha, "particle_stainalpha");
2534         getglobal(particle_stainsize, "particle_stainsize");
2535         getglobal(particle_staintex, "particle_staintex");
2536         getglobal(particle_staintex, "particle_staintex");
2537         getglobal(particle_delayspawn, "particle_delayspawn");
2538         getglobal(particle_delaycollision, "particle_delaycollision");
2539         getglobal(particle_angle, "particle_angle");
2540         getglobal(particle_spin, "particle_spin");
2541         #undef getglobal
2542         #undef getglobalvector
2543 }
2544
2545 // reset particle theme to default values
2546 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2547 {
2548         theme->initialized = true;
2549         theme->typeindex = pt_static;
2550         theme->blendmode = PBLEND_ADD;
2551         theme->orientation = PARTICLE_BILLBOARD;
2552         theme->color1 = 0x808080;
2553         theme->color2 = 0xFFFFFF;
2554         theme->tex = 63;
2555         theme->size = 2;
2556         theme->sizeincrease = 0;
2557         theme->alpha = 256;
2558         theme->alphafade = 512;
2559         theme->gravity = 0.0f;
2560         theme->bounce = 0.0f;
2561         theme->airfriction = 1.0f;
2562         theme->liquidfriction = 4.0f;
2563         theme->originjitter = 0.0f;
2564         theme->velocityjitter = 0.0f;
2565         theme->qualityreduction = false;
2566         theme->lifetime = 4;
2567         theme->stretch = 1;
2568         theme->staincolor1 = -1;
2569         theme->staincolor2 = -1;
2570         theme->staintex = -1;
2571         theme->delayspawn = 0.0f;
2572         theme->delaycollision = 0.0f;
2573         theme->angle = 0.0f;
2574         theme->spin = 0.0f;
2575 }
2576
2577 // particle theme -> QC globals
2578 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2579 {
2580         *vmpartspawner.particle_type = theme->typeindex;
2581         *vmpartspawner.particle_blendmode = theme->blendmode;
2582         *vmpartspawner.particle_orientation = theme->orientation;
2583         vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2584         vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2585         vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2586         vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2587         vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2588         vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2589         *vmpartspawner.particle_tex = (float)theme->tex;
2590         *vmpartspawner.particle_size = theme->size;
2591         *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2592         *vmpartspawner.particle_alpha = theme->alpha/256;
2593         *vmpartspawner.particle_alphafade = theme->alphafade/256;
2594         *vmpartspawner.particle_time = theme->lifetime;
2595         *vmpartspawner.particle_gravity = theme->gravity;
2596         *vmpartspawner.particle_bounce = theme->bounce;
2597         *vmpartspawner.particle_airfriction = theme->airfriction;
2598         *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2599         *vmpartspawner.particle_originjitter = theme->originjitter;
2600         *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2601         *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2602         *vmpartspawner.particle_stretch = theme->stretch;
2603         vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2604         vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2605         vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2606         vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2607         vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2608         vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2609         *vmpartspawner.particle_staintex = (float)theme->staintex;
2610         *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2611         *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2612         *vmpartspawner.particle_delayspawn = theme->delayspawn;
2613         *vmpartspawner.particle_delaycollision = theme->delaycollision;
2614         *vmpartspawner.particle_angle = theme->angle;
2615         *vmpartspawner.particle_spin = theme->spin;
2616 }
2617
2618 // QC globals ->  particle theme
2619 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2620 {
2621         theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2622         theme->blendmode = (pblend_t)*vmpartspawner.particle_blendmode;
2623         theme->orientation = (porientation_t)*vmpartspawner.particle_orientation;
2624         theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2625         theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2626         theme->tex = (int)*vmpartspawner.particle_tex;
2627         theme->size = *vmpartspawner.particle_size;
2628         theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2629         theme->alpha = *vmpartspawner.particle_alpha*256;
2630         theme->alphafade = *vmpartspawner.particle_alphafade*256;
2631         theme->lifetime = *vmpartspawner.particle_time;
2632         theme->gravity = *vmpartspawner.particle_gravity;
2633         theme->bounce = *vmpartspawner.particle_bounce;
2634         theme->airfriction = *vmpartspawner.particle_airfriction;
2635         theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2636         theme->originjitter = *vmpartspawner.particle_originjitter;
2637         theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2638         theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2639         theme->stretch = *vmpartspawner.particle_stretch;
2640         theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2641         theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2642         theme->staintex =(int)*vmpartspawner.particle_staintex;
2643         theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2644         theme->stainsize = *vmpartspawner.particle_stainsize;
2645         theme->delayspawn = *vmpartspawner.particle_delayspawn;
2646         theme->delaycollision = *vmpartspawner.particle_delaycollision;
2647         theme->angle = *vmpartspawner.particle_angle;
2648         theme->spin = *vmpartspawner.particle_spin;
2649 }
2650
2651 // init particle spawner interface
2652 // # float(float max_themes) initparticlespawner
2653 void VM_CL_InitParticleSpawner (void)
2654 {
2655         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2656         VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2657         vmpartspawner.themes[0].initialized = true;
2658         VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2659         PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2660 }
2661
2662 // void() resetparticle
2663 void VM_CL_ResetParticle (void)
2664 {
2665         VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2666         if (vmpartspawner.verified == false)
2667         {
2668                 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2669                 return;
2670         }
2671         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2672 }
2673
2674 // void(float themenum) particletheme
2675 void VM_CL_ParticleTheme (void)
2676 {
2677         int themenum;
2678
2679         VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2680         if (vmpartspawner.verified == false)
2681         {
2682                 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2683                 return;
2684         }
2685         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2686         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2687         {
2688                 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2689                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2690                 return;
2691         }
2692         if (vmpartspawner.themes[themenum].initialized == false)
2693         {
2694                 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2695                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2696                 return;
2697         }
2698         // load particle theme into globals
2699         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2700 }
2701
2702 // float() saveparticletheme
2703 // void(float themenum) updateparticletheme
2704 void VM_CL_ParticleThemeSave (void)
2705 {
2706         int themenum;
2707
2708         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2709         if (vmpartspawner.verified == false)
2710         {
2711                 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2712                 return;
2713         }
2714         // allocate new theme, save it and return
2715         if (prog->argc < 1)
2716         {
2717                 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2718                         if (vmpartspawner.themes[themenum].initialized == false)
2719                                 break;
2720                 if (themenum >= vmpartspawner.max_themes)
2721                 {
2722                         if (vmpartspawner.max_themes == 2048)
2723                                 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2724                         else
2725                                 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2726                         PRVM_G_FLOAT(OFS_RETURN) = -1;
2727                         return;
2728                 }
2729                 vmpartspawner.themes[themenum].initialized = true;
2730                 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2731                 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2732                 return;
2733         }
2734         // update existing theme
2735         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2736         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2737         {
2738                 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2739                 return;
2740         }
2741         vmpartspawner.themes[themenum].initialized = true;
2742         VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2743 }
2744
2745 // void(float themenum) freeparticletheme
2746 void VM_CL_ParticleThemeFree (void)
2747 {
2748         int themenum;
2749
2750         VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2751         if (vmpartspawner.verified == false)
2752         {
2753                 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2754                 return;
2755         }
2756         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2757         // check parms
2758         if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2759         {
2760                 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2761                 return;
2762         }
2763         if (vmpartspawner.themes[themenum].initialized == false)
2764         {
2765                 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2766                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2767                 return;
2768         }
2769         // free theme
2770         VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2771         vmpartspawner.themes[themenum].initialized = false;
2772 }
2773
2774 // float(vector org, vector dir, [float theme]) particle
2775 // returns 0 if failed, 1 if succesful
2776 void VM_CL_SpawnParticle (void)
2777 {
2778         float *org, *dir;
2779         vmparticletheme_t *theme;
2780         particle_t *part;
2781         int themenum;
2782
2783         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2784         if (vmpartspawner.verified == false)
2785         {
2786                 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2787                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2788                 return;
2789         }
2790         org = PRVM_G_VECTOR(OFS_PARM0);
2791         dir = PRVM_G_VECTOR(OFS_PARM1);
2792         
2793         if (prog->argc < 3) // global-set particle
2794         {
2795                 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2796                 if (!part)
2797                 {
2798                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2799                         return;
2800                 }
2801                 if (*vmpartspawner.particle_delayspawn)
2802                         part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2803                 //if (*vmpartspawner.particle_delaycollision)
2804                 //      part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2805         }
2806         else // quick themed particle
2807         {
2808                 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2809                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2810                 {
2811                         VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2812                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2813                         return;
2814                 }
2815                 theme = &vmpartspawner.themes[themenum];
2816                 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2817                 if (!part)
2818                 {
2819                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2820                         return;
2821                 }
2822                 if (theme->delayspawn)
2823                         part->delayedspawn = cl.time + theme->delayspawn;
2824                 //if (theme->delaycollision)
2825                 //      part->delayedcollisions = cl.time + theme->delaycollision;
2826         }
2827         PRVM_G_FLOAT(OFS_RETURN) = 1; 
2828 }
2829
2830 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2831 // returns 0 if failed, 1 if success
2832 void VM_CL_SpawnParticleDelayed (void)
2833 {
2834         float *org, *dir;
2835         vmparticletheme_t *theme;
2836         particle_t *part;
2837         int themenum;
2838
2839         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2840         if (vmpartspawner.verified == false)
2841         {
2842                 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2843                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2844                 return;
2845         }
2846         org = PRVM_G_VECTOR(OFS_PARM0);
2847         dir = PRVM_G_VECTOR(OFS_PARM1);
2848         if (prog->argc < 5) // global-set particle
2849                 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2850         else // themed particle
2851         {
2852                 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2853                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2854                 {
2855                         VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2856                         PRVM_G_FLOAT(OFS_RETURN) = 0;  
2857                         return;
2858                 }
2859                 theme = &vmpartspawner.themes[themenum];
2860                 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2861         }
2862         if (!part) 
2863         { 
2864                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2865                 return; 
2866         }
2867         part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2868         //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2869         PRVM_G_FLOAT(OFS_RETURN) = 0;
2870 }
2871
2872 //====================
2873 //CSQC engine entities query
2874 //====================
2875
2876 // float(float entitynum, float whatfld) getentity;
2877 // vector(float entitynum, float whatfld) getentityvec;
2878 // querying engine-drawn entity
2879 // VorteX: currently it's only tested with whatfld = 1..7
2880 void VM_CL_GetEntity (void)
2881 {
2882         int entnum, fieldnum;
2883         float org[3], v1[3], v2[3];
2884         VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2885
2886         entnum = PRVM_G_FLOAT(OFS_PARM0);
2887         if (entnum < 0 || entnum >= cl.num_entities)
2888         {
2889                 PRVM_G_FLOAT(OFS_RETURN) = 0;
2890                 return;
2891         }
2892         fieldnum = PRVM_G_FLOAT(OFS_PARM1);
2893         switch(fieldnum)
2894         {
2895                 case 0: // active state
2896                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
2897                         break;
2898                 case 1: // origin
2899                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
2900                         break; 
2901                 case 2: // forward
2902                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);        
2903                         break;
2904                 case 3: // right
2905                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);        
2906                         break;
2907                 case 4: // up
2908                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);        
2909                         break;
2910                 case 5: // scale
2911                         PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
2912                         break;  
2913                 case 6: // origin + v_forward, v_right, v_up
2914                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN)); 
2915                         break;  
2916                 case 7: // alpha
2917                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
2918                         break;  
2919                 case 8: // colormor
2920                         VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
2921                         break;
2922                 case 9: // pants colormod
2923                         VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
2924                         break;
2925                 case 10: // shirt colormod
2926                         VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
2927                         break;
2928                 case 11: // skinnum
2929                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
2930                         break;  
2931                 case 12: // mins
2932                         VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));         
2933                         break;  
2934                 case 13: // maxs
2935                         VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));         
2936                         break;  
2937                 case 14: // absmin
2938                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2939                         VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));             
2940                         break;  
2941                 case 15: // absmax
2942                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2943                         VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));             
2944                         break;
2945                 case 16: // light
2946                         VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
2947                         break;  
2948                 default:
2949                         PRVM_G_FLOAT(OFS_RETURN) = 0;
2950                         break;
2951         }
2952 }
2953
2954 //====================
2955 //QC POLYGON functions
2956 //====================
2957
2958 #define VMPOLYGONS_MAXPOINTS 64
2959
2960 typedef struct vmpolygons_triangle_s
2961 {
2962         rtexture_t              *texture;
2963         int                             drawflag;
2964         qboolean hasalpha;
2965         unsigned short  elements[3];
2966 }vmpolygons_triangle_t;
2967
2968 typedef struct vmpolygons_s
2969 {
2970         mempool_t               *pool;
2971         qboolean                initialized;
2972         double          progstarttime;
2973
2974         int                             max_vertices;
2975         int                             num_vertices;
2976         float                   *data_vertex3f;
2977         float                   *data_color4f;
2978         float                   *data_texcoord2f;
2979
2980         int                             max_triangles;
2981         int                             num_triangles;
2982         vmpolygons_triangle_t *data_triangles;
2983         unsigned short  *data_sortedelement3s;
2984
2985         qboolean                begin_active;
2986         rtexture_t              *begin_texture;
2987         int                             begin_drawflag;
2988         int                             begin_vertices;
2989         float                   begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2990         float                   begin_color[VMPOLYGONS_MAXPOINTS][4];
2991         float                   begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2992         qboolean                begin_texture_hasalpha;
2993 } vmpolygons_t;
2994
2995 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2996 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2997
2998 //#304 void() renderscene (EXT_CSQC)
2999 // moved that here to reset the polygons,
3000 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3001 // --blub
3002 void VM_CL_R_RenderScene (void)
3003 {
3004         double t = Sys_DoubleTime();
3005         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3006         VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3007
3008         // we need to update any RENDER_VIEWMODEL entities at this point because
3009         // csqc supplies its own view matrix
3010         CL_UpdateViewEntities();
3011         // now draw stuff!
3012         R_RenderView();
3013
3014         polys->num_vertices = polys->num_triangles = 0;
3015         polys->progstarttime = prog->starttime;
3016
3017         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3018         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
3019 }
3020
3021 static void VM_ResizePolygons(vmpolygons_t *polys)
3022 {
3023         float *oldvertex3f = polys->data_vertex3f;
3024         float *oldcolor4f = polys->data_color4f;
3025         float *oldtexcoord2f = polys->data_texcoord2f;
3026         vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3027         unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3028         polys->max_vertices = min(polys->max_triangles*3, 65536);
3029         polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3030         polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3031         polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3032         polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3033         polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3034         if (polys->num_vertices)
3035         {
3036                 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3037                 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3038                 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3039         }
3040         if (polys->num_triangles)
3041         {
3042                 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3043                 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3044         }
3045         if (oldvertex3f)
3046                 Mem_Free(oldvertex3f);
3047         if (oldcolor4f)
3048                 Mem_Free(oldcolor4f);
3049         if (oldtexcoord2f)
3050                 Mem_Free(oldtexcoord2f);
3051         if (oldtriangles)
3052                 Mem_Free(oldtriangles);
3053         if (oldsortedelement3s)
3054                 Mem_Free(oldsortedelement3s);
3055 }
3056
3057 static void VM_InitPolygons (vmpolygons_t* polys)
3058 {
3059         memset(polys, 0, sizeof(*polys));
3060         polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3061         polys->max_triangles = 1024;
3062         VM_ResizePolygons(polys);
3063         polys->initialized = true;
3064 }
3065
3066 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3067 {
3068         int surfacelistindex;
3069         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3070         if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
3071                 return;
3072         R_Mesh_ResetTextureState();
3073         R_EntityMatrix(&identitymatrix);
3074         GL_CullFace(GL_NONE);
3075         R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
3076         R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
3077         R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
3078
3079         for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3080         {
3081                 int numtriangles = 0;
3082                 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3083                 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3084                 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3085                 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
3086                 numtriangles = 0;
3087                 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3088                 {
3089                         if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3090                                 break;
3091                         VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3092                         numtriangles++;
3093                 }
3094                 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
3095         }
3096 }
3097
3098 void VMPolygons_Store(vmpolygons_t *polys)
3099 {
3100         qboolean hasalpha;
3101         int i;
3102
3103         // detect if we have alpha
3104         hasalpha = polys->begin_texture_hasalpha;
3105         for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3106                 if(polys->begin_color[i][3] < 1)
3107                         hasalpha = true;
3108
3109         if (r_refdef.draw2dstage)
3110         {
3111                 // draw the polygon as 2D immediately
3112                 drawqueuemesh_t mesh;
3113                 mesh.texture = polys->begin_texture;
3114                 mesh.num_vertices = polys->begin_vertices;
3115                 mesh.num_triangles = polys->begin_vertices-2;
3116                 mesh.data_element3i = polygonelement3i;
3117                 mesh.data_element3s = polygonelement3s;
3118                 mesh.data_vertex3f = polys->begin_vertex[0];
3119                 mesh.data_color4f = polys->begin_color[0];
3120                 mesh.data_texcoord2f = polys->begin_texcoord[0];
3121                 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3122         }
3123         else
3124         {
3125                 // queue the polygon as 3D for sorted transparent rendering later
3126                 int i;
3127                 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3128                 {
3129                         polys->max_triangles *= 2;
3130                         VM_ResizePolygons(polys);
3131                 }
3132                 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3133                 {
3134                         // needle in a haystack!
3135                         // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3136                         // that also caused it to not render the first polygon that is added
3137                         // --blub
3138                         memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3139                         memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3140                         memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3141                         for (i = 0;i < polys->begin_vertices-2;i++)
3142                         {
3143                                 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3144                                 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3145                                 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3146                                 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3147                                 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3148                                 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3149                                 polys->num_triangles++;
3150                         }
3151                         polys->num_vertices += polys->begin_vertices;
3152                 }
3153         }
3154         polys->begin_active = false;
3155 }
3156
3157 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3158 // LordHavoc: agreed, this is a mess
3159 void VM_CL_AddPolygonsToMeshQueue (void)
3160 {
3161         int i;
3162         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3163         vec3_t center;
3164
3165         // only add polygons of the currently active prog to the queue - if there is none, we're done
3166         if( !prog )
3167                 return;
3168
3169         if (!polys->num_triangles)
3170                 return;
3171
3172         for (i = 0;i < polys->num_triangles;i++)
3173         {
3174                 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3175                 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3176         }
3177
3178         /*polys->num_triangles = 0; // now done after rendering the scene,
3179           polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
3180 }
3181
3182 //void(string texturename, float flag) R_BeginPolygon
3183 void VM_CL_R_PolygonBegin (void)
3184 {
3185         const char              *picname;
3186         skinframe_t     *sf;
3187         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3188         int tf;
3189
3190         // TODO instead of using skinframes here (which provides the benefit of
3191         // better management of flags, and is more suited for 3D rendering), what
3192         // about supporting Q3 shaders?
3193
3194         VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
3195
3196         if (!polys->initialized)
3197                 VM_InitPolygons(polys);
3198         if(polys->progstarttime != prog->starttime)
3199         {
3200                 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3201                 polys->num_vertices = polys->num_triangles = 0;
3202                 polys->progstarttime = prog->starttime;
3203         }
3204         if (polys->begin_active)
3205         {
3206                 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3207                 return;
3208         }
3209         picname = PRVM_G_STRING(OFS_PARM0);
3210
3211         sf = NULL;
3212         if(*picname)
3213         {
3214                 tf = TEXF_ALPHA;
3215                 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3216                         tf |= TEXF_MIPMAP;
3217
3218                 do
3219                 {
3220                         sf = R_SkinFrame_FindNextByName(sf, picname);
3221                 }
3222                 while(sf && sf->textureflags != tf);
3223
3224                 if(!sf || !sf->base)
3225                         sf = R_SkinFrame_LoadExternal(picname, tf, true);
3226
3227                 if(sf)
3228                         R_SkinFrame_MarkUsed(sf);
3229         }
3230
3231         polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3232         polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3233         polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3234         polys->begin_vertices = 0;
3235         polys->begin_active = true;
3236 }
3237
3238 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3239 void VM_CL_R_PolygonVertex (void)
3240 {
3241         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3242
3243         VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3244
3245         if (!polys->begin_active)
3246         {
3247                 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3248                 return;
3249         }
3250
3251         if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3252         {
3253                 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3254                 return;
3255         }
3256
3257         polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3258         polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3259         polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3260         polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3261         polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3262         polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3263         polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3264         polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3265         polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3266         polys->begin_vertices++;
3267 }
3268
3269 //void() R_EndPolygon
3270 void VM_CL_R_PolygonEnd (void)
3271 {
3272         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3273
3274         VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3275         if (!polys->begin_active)
3276         {
3277                 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3278                 return;
3279         }
3280         polys->begin_active = false;
3281         if (polys->begin_vertices >= 3)
3282                 VMPolygons_Store(polys);
3283         else
3284                 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3285 }
3286
3287 static vmpolygons_t debugPolys;
3288
3289 void Debug_PolygonBegin(const char *picname, int drawflag)
3290 {
3291         if(!debugPolys.initialized)
3292                 VM_InitPolygons(&debugPolys);
3293         if(debugPolys.begin_active)
3294         {
3295                 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3296                 return;
3297         }
3298         debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3299         debugPolys.begin_drawflag = drawflag;
3300         debugPolys.begin_vertices = 0;
3301         debugPolys.begin_active = true;
3302 }
3303
3304 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3305 {
3306         if(!debugPolys.begin_active)
3307         {
3308                 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3309                 return;
3310         }
3311
3312         if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3313         {
3314                 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3315                 return;
3316         }
3317
3318         debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3319         debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3320         debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3321         debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3322         debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3323         debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3324         debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3325         debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3326         debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3327         debugPolys.begin_vertices++;
3328 }
3329
3330 void Debug_PolygonEnd(void)
3331 {
3332         if (!debugPolys.begin_active)
3333         {
3334                 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3335                 return;
3336         }
3337         debugPolys.begin_active = false;
3338         if (debugPolys.begin_vertices >= 3)
3339                 VMPolygons_Store(&debugPolys);
3340         else
3341                 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3342 }
3343
3344 /*
3345 =============
3346 CL_CheckBottom
3347
3348 Returns false if any part of the bottom of the entity is off an edge that
3349 is not a staircase.
3350
3351 =============
3352 */
3353 qboolean CL_CheckBottom (prvm_edict_t *ent)
3354 {
3355         vec3_t  mins, maxs, start, stop;
3356         trace_t trace;
3357         int             x, y;
3358         float   mid, bottom;
3359
3360         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3361         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3362
3363 // if all of the points under the corners are solid world, don't bother
3364 // with the tougher checks
3365 // the corners must be within 16 of the midpoint
3366         start[2] = mins[2] - 1;
3367         for     (x=0 ; x<=1 ; x++)
3368                 for     (y=0 ; y<=1 ; y++)
3369                 {
3370                         start[0] = x ? maxs[0] : mins[0];
3371                         start[1] = y ? maxs[1] : mins[1];
3372                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3373                                 goto realcheck;
3374                 }
3375
3376         return true;            // we got out easy
3377
3378 realcheck:
3379 //
3380 // check it for real...
3381 //
3382         start[2] = mins[2];
3383
3384 // the midpoint must be within 16 of the bottom
3385         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3386         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3387         stop[2] = start[2] - 2*sv_stepheight.value;
3388         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3389
3390         if (trace.fraction == 1.0)
3391                 return false;
3392         mid = bottom = trace.endpos[2];
3393
3394 // the corners must be within 16 of the midpoint
3395         for     (x=0 ; x<=1 ; x++)
3396                 for     (y=0 ; y<=1 ; y++)
3397                 {
3398                         start[0] = stop[0] = x ? maxs[0] : mins[0];
3399                         start[1] = stop[1] = y ? maxs[1] : mins[1];
3400
3401                         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3402
3403                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3404                                 bottom = trace.endpos[2];
3405                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3406                                 return false;
3407                 }
3408
3409         return true;
3410 }
3411
3412 /*
3413 =============
3414 CL_movestep
3415
3416 Called by monster program code.
3417 The move will be adjusted for slopes and stairs, but if the move isn't
3418 possible, no move is done and false is returned
3419 =============
3420 */
3421 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3422 {
3423         float           dz;
3424         vec3_t          oldorg, neworg, end, traceendpos;
3425         trace_t         trace;
3426         int                     i, svent;
3427         prvm_edict_t            *enemy;
3428         prvm_eval_t     *val;
3429
3430 // try the move
3431         VectorCopy (ent->fields.client->origin, oldorg);
3432         VectorAdd (ent->fields.client->origin, move, neworg);
3433
3434 // flying monsters don't step up
3435         if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3436         {
3437         // try one move with vertical motion, then one without
3438                 for (i=0 ; i<2 ; i++)
3439                 {
3440                         VectorAdd (ent->fields.client->origin, move, neworg);
3441                         enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3442                         if (i == 0 && enemy != prog->edicts)
3443                         {
3444                                 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3445                                 if (dz > 40)
3446                                         neworg[2] -= 8;
3447                                 if (dz < 30)
3448                                         neworg[2] += 8;
3449                         }
3450                         trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3451                         if (settrace)
3452                                 CL_VM_SetTraceGlobals(&trace, svent);
3453
3454                         if (trace.fraction == 1)
3455                         {
3456                                 VectorCopy(trace.endpos, traceendpos);
3457                                 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3458                                         return false;   // swim monster left water
3459
3460                                 VectorCopy (traceendpos, ent->fields.client->origin);
3461                                 if (relink)
3462                                         CL_LinkEdict(ent);
3463                                 return true;
3464                         }
3465
3466                         if (enemy == prog->edicts)
3467                                 break;
3468                 }
3469
3470                 return false;
3471         }
3472
3473 // push down from a step height above the wished position
3474         neworg[2] += sv_stepheight.value;
3475         VectorCopy (neworg, end);
3476         end[2] -= sv_stepheight.value*2;
3477
3478         trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3479         if (settrace)
3480                 CL_VM_SetTraceGlobals(&trace, svent);
3481
3482         if (trace.startsolid)
3483         {
3484                 neworg[2] -= sv_stepheight.value;
3485                 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3486                 if (settrace)
3487                         CL_VM_SetTraceGlobals(&trace, svent);
3488                 if (trace.startsolid)
3489                         return false;
3490         }
3491         if (trace.fraction == 1)
3492         {
3493         // if monster had the ground pulled out, go ahead and fall
3494                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3495                 {
3496                         VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3497                         if (relink)
3498                                 CL_LinkEdict(ent);
3499                         ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3500                         return true;
3501                 }
3502
3503                 return false;           // walked off an edge
3504         }
3505
3506 // check point traces down for dangling corners
3507         VectorCopy (trace.endpos, ent->fields.client->origin);
3508
3509         if (!CL_CheckBottom (ent))
3510         {
3511                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3512                 {       // entity had floor mostly pulled out from underneath it
3513                         // and is trying to correct
3514                         if (relink)
3515                                 CL_LinkEdict(ent);
3516                         return true;
3517                 }
3518                 VectorCopy (oldorg, ent->fields.client->origin);
3519                 return false;
3520         }
3521
3522         if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3523                 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3524
3525         if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3526                 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3527
3528 // the move is ok
3529         if (relink)
3530                 CL_LinkEdict(ent);
3531         return true;
3532 }
3533
3534 /*
3535 ===============
3536 VM_CL_walkmove
3537
3538 float(float yaw, float dist[, settrace]) walkmove
3539 ===============
3540 */
3541 static void VM_CL_walkmove (void)
3542 {
3543         prvm_edict_t    *ent;
3544         float   yaw, dist;
3545         vec3_t  move;
3546         mfunction_t     *oldf;
3547         int     oldself;
3548         qboolean        settrace;
3549
3550         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3551
3552         // assume failure if it returns early
3553         PRVM_G_FLOAT(OFS_RETURN) = 0;
3554
3555         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3556         if (ent == prog->edicts)
3557         {
3558                 VM_Warning("walkmove: can not modify world entity\n");
3559                 return;
3560         }
3561         if (ent->priv.server->free)
3562         {
3563                 VM_Warning("walkmove: can not modify free entity\n");
3564                 return;
3565         }
3566         yaw = PRVM_G_FLOAT(OFS_PARM0);
3567         dist = PRVM_G_FLOAT(OFS_PARM1);
3568         settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3569
3570         if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3571                 return;
3572
3573         yaw = yaw*M_PI*2 / 360;
3574
3575         move[0] = cos(yaw)*dist;
3576         move[1] = sin(yaw)*dist;
3577         move[2] = 0;
3578
3579 // save program state, because CL_movestep may call other progs
3580         oldf = prog->xfunction;
3581         oldself = prog->globals.client->self;
3582
3583         PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3584
3585
3586 // restore program state
3587         prog->xfunction = oldf;
3588         prog->globals.client->self = oldself;
3589 }
3590
3591 /*
3592 ===============
3593 VM_CL_serverkey
3594
3595 string(string key) serverkey
3596 ===============
3597 */
3598 void VM_CL_serverkey(void)
3599 {
3600         char string[VM_STRINGTEMP_LENGTH];
3601         VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3602         InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3603         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3604 }
3605
3606 /*
3607 =================
3608 VM_CL_checkpvs
3609
3610 Checks if an entity is in a point's PVS.
3611 Should be fast but can be inexact.
3612
3613 float checkpvs(vector viewpos, entity viewee) = #240;
3614 =================
3615 */
3616 static void VM_CL_checkpvs (void)
3617 {
3618         vec3_t viewpos;
3619         prvm_edict_t *viewee;
3620         vec3_t mi, ma;
3621 #if 1
3622         unsigned char *pvs;
3623 #else
3624         int fatpvsbytes;
3625         unsigned char fatpvs[MAX_MAP_LEAFS/8];
3626 #endif
3627
3628         VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3629         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3630         viewee = PRVM_G_EDICT(OFS_PARM1);
3631
3632         if(viewee->priv.required->free)
3633         {
3634                 VM_Warning("checkpvs: can not check free entity\n");
3635                 PRVM_G_FLOAT(OFS_RETURN) = 4;
3636                 return;
3637         }
3638
3639         VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3640         VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3641
3642 #if 1
3643         if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3644         {
3645                 // no PVS support on this worldmodel... darn
3646                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3647                 return;
3648         }
3649         pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3650         if(!pvs)
3651         {
3652                 // viewpos isn't in any PVS... darn
3653                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3654                 return;
3655         }
3656         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3657 #else
3658         // using fat PVS like FTEQW does (slow)
3659         if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3660         {
3661                 // no PVS support on this worldmodel... darn
3662                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3663                 return;
3664         }
3665         fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3666         if(!fatpvsbytes)
3667         {
3668                 // viewpos isn't in any PVS... darn
3669                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3670                 return;
3671         }
3672         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3673 #endif
3674 }
3675
3676 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3677 static void VM_CL_skel_create(void)
3678 {
3679         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3680         dp_model_t *model = CL_GetModelByIndex(modelindex);
3681         skeleton_t *skeleton;
3682         int i;
3683         PRVM_G_FLOAT(OFS_RETURN) = 0;
3684         if (!model || !model->num_bones)
3685                 return;
3686         for (i = 0;i < MAX_EDICTS;i++)
3687                 if (!prog->skeletons[i])
3688                         break;
3689         if (i == MAX_EDICTS)
3690                 return;
3691         prog->skeletons[i] = skeleton = Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3692         PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3693         skeleton->model = model;
3694         skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3695         // initialize to identity matrices
3696         for (i = 0;i < skeleton->model->num_bones;i++)
3697                 skeleton->relativetransforms[i] = identitymatrix;
3698 }
3699
3700 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3701 static void VM_CL_skel_build(void)
3702 {
3703         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3704         skeleton_t *skeleton;
3705         prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3706         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3707         float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3708         int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3709         int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3710         dp_model_t *model = CL_GetModelByIndex(modelindex);
3711         float blendfrac;
3712         int numblends;
3713         int bonenum;
3714         int blendindex;
3715         framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3716         frameblend_t frameblend[MAX_FRAMEBLENDS];
3717         matrix4x4_t blendedmatrix;
3718         matrix4x4_t matrix;
3719         PRVM_G_FLOAT(OFS_RETURN) = 0;
3720         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3721                 return;
3722         firstbone = max(0, firstbone);
3723         lastbone = min(lastbone, model->num_bones - 1);
3724         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3725         VM_GenerateFrameGroupBlend(framegroupblend, ed);
3726         VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3727         blendfrac = 1.0f - retainfrac;
3728         for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3729                 frameblend[numblends].lerp *= blendfrac;
3730         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3731         {
3732                 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3733                 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3734                 for (blendindex = 0;blendindex < numblends;blendindex++)
3735                 {
3736                         Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3737                         Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3738                 }
3739                 skeleton->relativetransforms[bonenum] = blendedmatrix;
3740         }
3741         PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3742 }
3743
3744 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3745 static void VM_CL_skel_get_numbones(void)
3746 {
3747         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3748         skeleton_t *skeleton;
3749         PRVM_G_FLOAT(OFS_RETURN) = 0;
3750         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3751                 return;
3752         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3753 }
3754
3755 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3756 static void VM_CL_skel_get_bonename(void)
3757 {
3758         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3759         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3760         skeleton_t *skeleton;
3761         PRVM_G_INT(OFS_RETURN) = 0;
3762         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3763                 return;
3764         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3765                 return;
3766         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3767 }
3768
3769 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3770 static void VM_CL_skel_get_boneparent(void)
3771 {
3772         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3773         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3774         skeleton_t *skeleton;
3775         PRVM_G_FLOAT(OFS_RETURN) = 0;
3776         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3777                 return;
3778         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3779                 return;
3780         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3781 }
3782
3783 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3784 static void VM_CL_skel_find_bone(void)
3785 {
3786         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3787         const char *tagname = PRVM_G_STRING(OFS_PARM1);
3788         skeleton_t *skeleton;
3789         PRVM_G_FLOAT(OFS_RETURN) = 0;
3790         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3791                 return;
3792         PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3793 }
3794
3795 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3796 static void VM_CL_skel_get_bonerel(void)
3797 {
3798         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3799         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3800         skeleton_t *skeleton;
3801         matrix4x4_t matrix;
3802         vec3_t forward, left, up, origin;
3803         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3804         VectorClear(prog->globals.client->v_forward);
3805         VectorClear(prog->globals.client->v_right);
3806         VectorClear(prog->globals.client->v_up);
3807         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3808                 return;
3809         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3810                 return;
3811         matrix = skeleton->relativetransforms[bonenum];
3812         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3813         VectorCopy(forward, prog->globals.client->v_forward);
3814         VectorNegate(left, prog->globals.client->v_right);
3815         VectorCopy(up, prog->globals.client->v_up);
3816         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3817 }
3818
3819 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3820 static void VM_CL_skel_get_boneabs(void)
3821 {
3822         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3823         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3824         skeleton_t *skeleton;
3825         matrix4x4_t matrix;
3826         matrix4x4_t temp;
3827         vec3_t forward, left, up, origin;
3828         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3829         VectorClear(prog->globals.client->v_forward);
3830         VectorClear(prog->globals.client->v_right);
3831         VectorClear(prog->globals.client->v_up);
3832         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3833                 return;
3834         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3835                 return;
3836         matrix = skeleton->relativetransforms[bonenum];
3837         // convert to absolute
3838         while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3839         {
3840                 temp = matrix;
3841                 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3842         }
3843         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3844         VectorCopy(forward, prog->globals.client->v_forward);
3845         VectorNegate(left, prog->globals.client->v_right);
3846         VectorCopy(up, prog->globals.client->v_up);
3847         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3848 }
3849
3850 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3851 static void VM_CL_skel_set_bone(void)
3852 {
3853         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3854         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3855         vec3_t forward, left, up, origin;
3856         skeleton_t *skeleton;
3857         matrix4x4_t matrix;
3858         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3859                 return;
3860         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3861                 return;
3862         VectorCopy(prog->globals.client->v_forward, forward);
3863         VectorNegate(prog->globals.client->v_right, left);
3864         VectorCopy(prog->globals.client->v_up, up);
3865         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3866         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3867         skeleton->relativetransforms[bonenum] = matrix;
3868 }
3869
3870 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3871 static void VM_CL_skel_mul_bone(void)
3872 {
3873         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3874         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3875         vec3_t forward, left, up, origin;
3876         skeleton_t *skeleton;
3877         matrix4x4_t matrix;
3878         matrix4x4_t temp;
3879         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3880                 return;
3881         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3882                 return;
3883         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3884         VectorCopy(prog->globals.client->v_forward, forward);
3885         VectorNegate(prog->globals.client->v_right, left);
3886         VectorCopy(prog->globals.client->v_up, up);
3887         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3888         temp = skeleton->relativetransforms[bonenum];
3889         Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3890 }
3891
3892 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3893 static void VM_CL_skel_mul_bones(void)
3894 {
3895         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3896         int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3897         int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3898         int bonenum;
3899         vec3_t forward, left, up, origin;
3900         skeleton_t *skeleton;
3901         matrix4x4_t matrix;
3902         matrix4x4_t temp;
3903         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3904                 return;
3905         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3906         VectorCopy(prog->globals.client->v_forward, forward);
3907         VectorNegate(prog->globals.client->v_right, left);
3908         VectorCopy(prog->globals.client->v_up, up);
3909         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3910         firstbone = max(0, firstbone);
3911         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3912         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3913         {
3914                 temp = skeleton->relativetransforms[bonenum];
3915                 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3916         }
3917 }
3918
3919 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3920 static void VM_CL_skel_copybones(void)
3921 {
3922         int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3923         int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3924         int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3925         int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3926         int bonenum;
3927         skeleton_t *skeletondst;
3928         skeleton_t *skeletonsrc;
3929         if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3930                 return;
3931         if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3932                 return;
3933         firstbone = max(0, firstbone);
3934         lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3935         lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3936         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3937                 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3938 }
3939
3940 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3941 static void VM_CL_skel_delete(void)
3942 {
3943         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3944         skeleton_t *skeleton;
3945         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3946                 return;
3947         Mem_Free(skeleton);
3948         prog->skeletons[skeletonindex] = NULL;
3949 }
3950
3951 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3952 static void VM_CL_frameforname(void)
3953 {
3954         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3955         dp_model_t *model = CL_GetModelByIndex(modelindex);
3956         const char *name = PRVM_G_STRING(OFS_PARM1);
3957         int i;
3958         PRVM_G_FLOAT(OFS_RETURN) = -1;
3959         if (!model || !model->animscenes)
3960                 return;
3961         for (i = 0;i < model->numframes;i++)
3962         {
3963                 if (!strcasecmp(model->animscenes[i].name, name))
3964                 {
3965                         PRVM_G_FLOAT(OFS_RETURN) = i;
3966                         break;
3967                 }
3968         }
3969 }
3970
3971 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3972 static void VM_CL_frameduration(void)
3973 {
3974         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3975         dp_model_t *model = CL_GetModelByIndex(modelindex);
3976         int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3977         PRVM_G_FLOAT(OFS_RETURN) = 0;
3978         if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3979                 return;
3980         if (model->animscenes[framenum].framerate)
3981                 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3982 }
3983
3984 //============================================================================
3985
3986 // To create a almost working builtin file from this replace:
3987 // "^NULL.*" with ""
3988 // "^{.*//.*}:Wh\(.*\)" with "\1"
3989 // "\:" with "//"
3990 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3991 // "\n\n+" with "\n\n"
3992
3993 prvm_builtin_t vm_cl_builtins[] = {
3994 NULL,                                                   // #0 NULL function (not callable) (QUAKE)
3995 VM_CL_makevectors,                              // #1 void(vector ang) makevectors (QUAKE)
3996 VM_CL_setorigin,                                // #2 void(entity e, vector o) setorigin (QUAKE)
3997 VM_CL_setmodel,                                 // #3 void(entity e, string m) setmodel (QUAKE)
3998 VM_CL_setsize,                                  // #4 void(entity e, vector min, vector max) setsize (QUAKE)
3999 NULL,                                                   // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4000 VM_break,                                               // #6 void() break (QUAKE)
4001 VM_random,                                              // #7 float() random (QUAKE)
4002 VM_CL_sound,                                    // #8 void(entity e, float chan, string samp) sound (QUAKE)
4003 VM_normalize,                                   // #9 vector(vector v) normalize (QUAKE)
4004 VM_error,                                               // #10 void(string e) error (QUAKE)
4005 VM_objerror,                                    // #11 void(string e) objerror (QUAKE)
4006 VM_vlen,                                                // #12 float(vector v) vlen (QUAKE)
4007 VM_vectoyaw,                                    // #13 float(vector v) vectoyaw (QUAKE)
4008 VM_CL_spawn,                                    // #14 entity() spawn (QUAKE)
4009 VM_remove,                                              // #15 void(entity e) remove (QUAKE)
4010 VM_CL_traceline,                                // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4011 NULL,                                                   // #17 entity() checkclient (QUAKE)
4012 VM_find,                                                // #18 entity(entity start, .string fld, string match) find (QUAKE)
4013 VM_precache_sound,                              // #19 void(string s) precache_sound (QUAKE)
4014 VM_CL_precache_model,                   // #20 void(string s) precache_model (QUAKE)
4015 NULL,                                                   // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4016 VM_CL_findradius,                               // #22 entity(vector org, float rad) findradius (QUAKE)
4017 NULL,                                                   // #23 void(string s, ...) bprint (QUAKE)
4018 NULL,                                                   // #24 void(entity client, string s, ...) sprint (QUAKE)
4019 VM_dprint,                                              // #25 void(string s, ...) dprint (QUAKE)
4020 VM_ftos,                                                // #26 string(float f) ftos (QUAKE)
4021 VM_vtos,                                                // #27 string(vector v) vtos (QUAKE)
4022 VM_coredump,                                    // #28 void() coredump (QUAKE)
4023 VM_traceon,                                             // #29 void() traceon (QUAKE)
4024 VM_traceoff,                                    // #30 void() traceoff (QUAKE)
4025 VM_eprint,                                              // #31 void(entity e) eprint (QUAKE)
4026 VM_CL_walkmove,                                 // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4027 NULL,                                                   // #33 (QUAKE)
4028 VM_CL_droptofloor,                              // #34 float() droptofloor (QUAKE)
4029 VM_CL_lightstyle,                               // #35 void(float style, string value) lightstyle (QUAKE)
4030 VM_rint,                                                // #36 float(float v) rint (QUAKE)
4031 VM_floor,                                               // #37 float(float v) floor (QUAKE)
4032 VM_ceil,                                                // #38 float(float v) ceil (QUAKE)
4033 NULL,                                                   // #39 (QUAKE)
4034 VM_CL_checkbottom,                              // #40 float(entity e) checkbottom (QUAKE)
4035 VM_CL_pointcontents,                    // #41 float(vector v) pointcontents (QUAKE)
4036 NULL,                                                   // #42 (QUAKE)
4037 VM_fabs,                                                // #43 float(float f) fabs (QUAKE)
4038 NULL,                                                   // #44 vector(entity e, float speed) aim (QUAKE)
4039 VM_cvar,                                                // #45 float(string s) cvar (QUAKE)
4040 VM_localcmd,                                    // #46 void(string s) localcmd (QUAKE)
4041 VM_nextent,                                             // #47 entity(entity e) nextent (QUAKE)
4042 VM_CL_particle,                                 // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4043 VM_changeyaw,                                   // #49 void() ChangeYaw (QUAKE)
4044 NULL,                                                   // #50 (QUAKE)
4045 VM_vectoangles,                                 // #51 vector(vector v) vectoangles (QUAKE)
4046 NULL,                                                   // #52 void(float to, float f) WriteByte (QUAKE)
4047 NULL,                                                   // #53 void(float to, float f) WriteChar (QUAKE)
4048 NULL,                                                   // #54 void(float to, float f) WriteShort (QUAKE)
4049 NULL,                                                   // #55 void(float to, float f) WriteLong (QUAKE)
4050 NULL,                                                   // #56 void(float to, float f) WriteCoord (QUAKE)
4051 NULL,                                                   // #57 void(float to, float f) WriteAngle (QUAKE)
4052 NULL,                                                   // #58 void(float to, string s) WriteString (QUAKE)
4053 NULL,                                                   // #59 (QUAKE)
4054 VM_sin,                                                 // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4055 VM_cos,                                                 // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4056 VM_sqrt,                                                // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4057 VM_changepitch,                                 // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4058 VM_CL_tracetoss,                                // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4059 VM_etos,                                                // #65 string(entity ent) etos (DP_QC_ETOS)
4060 NULL,                                                   // #66 (QUAKE)
4061 NULL,                                                   // #67 void(float step) movetogoal (QUAKE)
4062 VM_precache_file,                               // #68 string(string s) precache_file (QUAKE)
4063 VM_CL_makestatic,                               // #69 void(entity e) makestatic (QUAKE)
4064 NULL,                                                   // #70 void(string s) changelevel (QUAKE)
4065 NULL,                                                   // #71 (QUAKE)
4066 VM_cvar_set,                                    // #72 void(string var, string val) cvar_set (QUAKE)
4067 NULL,                                                   // #73 void(entity client, strings) centerprint (QUAKE)
4068 VM_CL_ambientsound,                             // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4069 VM_CL_precache_model,                   // #75 string(string s) precache_model2 (QUAKE)
4070 VM_precache_sound,                              // #76 string(string s) precache_sound2 (QUAKE)
4071 VM_precache_file,                               // #77 string(string s) precache_file2 (QUAKE)
4072 NULL,                                                   // #78 void(entity e) setspawnparms (QUAKE)
4073 NULL,                                                   // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4074 NULL,                                                   // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4075 VM_stof,                                                // #81 float(string s) stof (FRIK_FILE)
4076 NULL,                                                   // #82 void(vector where, float set) multicast (QUAKEWORLD)
4077 NULL,                                                   // #83 (QUAKE)
4078 NULL,                                                   // #84 (QUAKE)
4079 NULL,                                                   // #85 (QUAKE)
4080 NULL,                                                   // #86 (QUAKE)
4081 NULL,                                                   // #87 (QUAKE)
4082 NULL,                                                   // #88 (QUAKE)
4083 NULL,                                                   // #89 (QUAKE)
4084 VM_CL_tracebox,                                 // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4085 VM_randomvec,                                   // #91 vector() randomvec (DP_QC_RANDOMVEC)
4086 VM_CL_getlight,                                 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4087 VM_registercvar,                                // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4088 VM_min,                                                 // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4089 VM_max,                                                 // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4090 VM_bound,                                               // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4091 VM_pow,                                                 // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4092 VM_findfloat,                                   // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4093 VM_checkextension,                              // #99 float(string s) checkextension (the basis of the extension system)
4094 // FrikaC and Telejano range #100-#199
4095 NULL,                                                   // #100
4096 NULL,                                                   // #101
4097 NULL,                                                   // #102
4098 NULL,                                                   // #103
4099 NULL,                                                   // #104
4100 NULL,                                                   // #105
4101 NULL,                                                   // #106
4102 NULL,                                                   // #107
4103 NULL,                                                   // #108
4104 NULL,                                                   // #109
4105 VM_fopen,                                               // #110 float(string filename, float mode) fopen (FRIK_FILE)
4106 VM_fclose,                                              // #111 void(float fhandle) fclose (FRIK_FILE)
4107 VM_fgets,                                               // #112 string(float fhandle) fgets (FRIK_FILE)
4108 VM_fputs,                                               // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4109 VM_strlen,                                              // #114 float(string s) strlen (FRIK_FILE)
4110 VM_strcat,                                              // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4111 VM_substring,                                   // #116 string(string s, float start, float length) substring (FRIK_FILE)
4112 VM_stov,                                                // #117 vector(string) stov (FRIK_FILE)
4113 VM_strzone,                                             // #118 string(string s) strzone (FRIK_FILE)
4114 VM_strunzone,                                   // #119 void(string s) strunzone (FRIK_FILE)
4115 NULL,                                                   // #120
4116 NULL,                                                   // #121
4117 NULL,                                                   // #122
4118 NULL,                                                   // #123
4119 NULL,                                                   // #124
4120 NULL,                                                   // #125
4121 NULL,                                                   // #126
4122 NULL,                                                   // #127
4123 NULL,                                                   // #128
4124 NULL,                                                   // #129
4125 NULL,                                                   // #130
4126 NULL,                                                   // #131
4127 NULL,                                                   // #132
4128 NULL,                                                   // #133
4129 NULL,                                                   // #134
4130 NULL,                                                   // #135
4131 NULL,                                                   // #136
4132 NULL,                                                   // #137
4133 NULL,                                                   // #138
4134 NULL,                                                   // #139
4135 NULL,                                                   // #140
4136 NULL,                                                   // #141
4137 NULL,                                                   // #142
4138 NULL,                                                   // #143
4139 NULL,                                                   // #144
4140 NULL,                                                   // #145
4141 NULL,                                                   // #146
4142 NULL,                                                   // #147
4143 NULL,                                                   // #148
4144 NULL,                                                   // #149
4145 NULL,                                                   // #150
4146 NULL,                                                   // #151
4147 NULL,                                                   // #152
4148 NULL,                                                   // #153
4149 NULL,                                                   // #154
4150 NULL,                                                   // #155
4151 NULL,                                                   // #156
4152 NULL,                                                   // #157
4153 NULL,                                                   // #158
4154 NULL,                                                   // #159
4155 NULL,                                                   // #160
4156 NULL,                                                   // #161
4157 NULL,                                                   // #162
4158 NULL,                                                   // #163
4159 NULL,                                                   // #164
4160 NULL,                                                   // #165
4161 NULL,                                                   // #166
4162 NULL,                                                   // #167
4163 NULL,                                                   // #168
4164 NULL,                                                   // #169
4165 NULL,                                                   // #170
4166 NULL,                                                   // #171
4167 NULL,                                                   // #172
4168 NULL,                                                   // #173
4169 NULL,                                                   // #174
4170 NULL,                                                   // #175
4171 NULL,                                                   // #176
4172 NULL,                                                   // #177
4173 NULL,                                                   // #178
4174 NULL,                                                   // #179
4175 NULL,                                                   // #180
4176 NULL,                                                   // #181
4177 NULL,                                                   // #182
4178 NULL,                                                   // #183
4179 NULL,                                                   // #184
4180 NULL,                                                   // #185
4181 NULL,                                                   // #186
4182 NULL,                                                   // #187
4183 NULL,                                                   // #188
4184 NULL,                                                   // #189
4185 NULL,                                                   // #190
4186 NULL,                                                   // #191
4187 NULL,                                                   // #192
4188 NULL,                                                   // #193
4189 NULL,                                                   // #194
4190 NULL,                                                   // #195
4191 NULL,                                                   // #196
4192 NULL,                                                   // #197
4193 NULL,                                                   // #198
4194 NULL,                                                   // #199
4195 // FTEQW range #200-#299
4196 NULL,                                                   // #200
4197 NULL,                                                   // #201
4198 NULL,                                                   // #202
4199 NULL,                                                   // #203
4200 NULL,                                                   // #204
4201 NULL,                                                   // #205
4202 NULL,                                                   // #206
4203 NULL,                                                   // #207
4204 NULL,                                                   // #208
4205 NULL,                                                   // #209
4206 NULL,                                                   // #210
4207 NULL,                                                   // #211
4208 NULL,                                                   // #212
4209 NULL,                                                   // #213
4210 NULL,                                                   // #214
4211 NULL,                                                   // #215
4212 NULL,                                                   // #216
4213 NULL,                                                   // #217
4214 VM_bitshift,                                    // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4215 NULL,                                                   // #219
4216 NULL,                                                   // #220
4217 VM_strstrofs,                                   // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4218 VM_str2chr,                                             // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4219 VM_chr2str,                                             // #223 string(float c, ...) chr2str (FTE_STRINGS)
4220 VM_strconv,                                             // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4221 VM_strpad,                                              // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4222 VM_infoadd,                                             // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4223 VM_infoget,                                             // #227 string(string info, string key) infoget (FTE_STRINGS)
4224 VM_strncmp,                                             // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4225 VM_strncasecmp,                                 // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4226 VM_strncasecmp,                                 // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4227 NULL,                                                   // #231
4228 NULL,                                                   // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4229 NULL,                                                   // #233
4230 NULL,                                                   // #234
4231 NULL,                                                   // #235
4232 NULL,                                                   // #236
4233 NULL,                                                   // #237
4234 NULL,                                                   // #238
4235 NULL,                                                   // #239
4236 VM_CL_checkpvs,                                 // #240
4237 NULL,                                                   // #241
4238 NULL,                                                   // #242
4239 NULL,                                                   // #243
4240 NULL,                                                   // #244
4241 NULL,                                                   // #245
4242 NULL,                                                   // #246
4243 NULL,                                                   // #247
4244 NULL,                                                   // #248
4245 NULL,                                                   // #249
4246 NULL,                                                   // #250
4247 NULL,                                                   // #251
4248 NULL,                                                   // #252
4249 NULL,                                                   // #253
4250 NULL,                                                   // #254
4251 NULL,                                                   // #255
4252 NULL,                                                   // #256
4253 NULL,                                                   // #257
4254 NULL,                                                   // #258
4255 NULL,                                                   // #259
4256 NULL,                                                   // #260
4257 NULL,                                                   // #261
4258 NULL,                                                   // #262
4259 VM_CL_skel_create,                              // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4260 VM_CL_skel_build,                               // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4261 VM_CL_skel_get_numbones,                // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4262 VM_CL_skel_get_bonename,                // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4263 VM_CL_skel_get_boneparent,              // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4264 VM_CL_skel_find_bone,                   // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4265 VM_CL_skel_get_bonerel,                 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4266 VM_CL_skel_get_boneabs,                 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4267 VM_CL_skel_set_bone,                    // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4268 VM_CL_skel_mul_bone,                    // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4269 VM_CL_skel_mul_bones,                   // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4270 VM_CL_skel_copybones,                   // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4271 VM_CL_skel_delete,                              // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4272 VM_CL_frameforname,                             // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4273 VM_CL_frameduration,                    // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4274 NULL,                                                   // #278
4275 NULL,                                                   // #279
4276 NULL,                                                   // #280
4277 NULL,                                                   // #281
4278 NULL,                                                   // #282
4279 NULL,                                                   // #283
4280 NULL,                                                   // #284
4281 NULL,                                                   // #285
4282 NULL,                                                   // #286
4283 NULL,                                                   // #287
4284 NULL,                                                   // #288
4285 NULL,                                                   // #289
4286 NULL,                                                   // #290
4287 NULL,                                                   // #291
4288 NULL,                                                   // #292
4289 NULL,                                                   // #293
4290 NULL,                                                   // #294
4291 NULL,                                                   // #295
4292 NULL,                                                   // #296
4293 NULL,                                                   // #297
4294 NULL,                                                   // #298
4295 NULL,                                                   // #299
4296 // CSQC range #300-#399
4297 VM_CL_R_ClearScene,                             // #300 void() clearscene (EXT_CSQC)
4298 VM_CL_R_AddEntities,                    // #301 void(float mask) addentities (EXT_CSQC)
4299 VM_CL_R_AddEntity,                              // #302 void(entity ent) addentity (EXT_CSQC)
4300 VM_CL_R_SetView,                                // #303 float(float property, ...) setproperty (EXT_CSQC)
4301 VM_CL_R_RenderScene,                    // #304 void() renderscene (EXT_CSQC)
4302 VM_CL_R_AddDynamicLight,                // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4303 VM_CL_R_PolygonBegin,                   // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
4304 VM_CL_R_PolygonVertex,                  // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4305 VM_CL_R_PolygonEnd,                             // #308 void() R_EndPolygon
4306 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4307 VM_CL_unproject,                                // #310 vector (vector v) cs_unproject (EXT_CSQC)
4308 VM_CL_project,                                  // #311 vector (vector v) cs_project (EXT_CSQC)
4309 NULL,                                                   // #312
4310 NULL,                                                   // #313
4311 NULL,                                                   // #314
4312 VM_drawline,                                    // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4313 VM_iscachedpic,                                 // #316 float(string name) iscachedpic (EXT_CSQC)
4314 VM_precache_pic,                                // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4315 VM_getimagesize,                                // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4316 VM_freepic,                                             // #319 void(string name) freepic (EXT_CSQC)
4317 VM_drawcharacter,                               // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4318 VM_drawstring,                                  // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4319 VM_drawpic,                                             // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4320 VM_drawfill,                                    // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4321 VM_drawsetcliparea,                             // #324 void(float x, float y, float width, float height) drawsetcliparea
4322 VM_drawresetcliparea,                   // #325 void(void) drawresetcliparea
4323 VM_drawcolorcodedstring,                // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4324 VM_stringwidth,                 // #327 // FIXME is this okay?
4325 VM_drawsubpic,                                  // #328 // FIXME is this okay?
4326 VM_drawrotpic,                                  // #329 // FIXME is this okay?
4327 VM_CL_getstatf,                                 // #330 float(float stnum) getstatf (EXT_CSQC)
4328 VM_CL_getstati,                                 // #331 float(float stnum) getstati (EXT_CSQC)
4329 VM_CL_getstats,                                 // #332 string(float firststnum) getstats (EXT_CSQC)
4330 VM_CL_setmodelindex,                    // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4331 VM_CL_modelnameforindex,                // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4332 VM_CL_particleeffectnum,                // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4333 VM_CL_trailparticles,                   // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4334 VM_CL_pointparticles,                   // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4335 VM_centerprint,                                 // #338 void(string s, ...) centerprint (EXT_CSQC)
4336 VM_print,                                               // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4337 VM_keynumtostring,                              // #340 string(float keynum) keynumtostring (EXT_CSQC)
4338 VM_stringtokeynum,                              // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4339 VM_getkeybind,                                  // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4340 VM_CL_setcursormode,                    // #343 void(float usecursor) setcursormode (EXT_CSQC)
4341 VM_CL_getmousepos,                              // #344 vector() getmousepos (EXT_CSQC)
4342 VM_CL_getinputstate,                    // #345 float(float framenum) getinputstate (EXT_CSQC)
4343 VM_CL_setsensitivityscale,              // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4344 VM_CL_runplayerphysics,                 // #347 void() runstandardplayerphysics (EXT_CSQC)
4345 VM_CL_getplayerkey,                             // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4346 VM_CL_isdemo,                                   // #349 float() isdemo (EXT_CSQC)
4347 VM_isserver,                                    // #350 float() isserver (EXT_CSQC)
4348 VM_CL_setlistener,                              // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4349 VM_CL_registercmd,                              // #352 void(string cmdname) registercommand (EXT_CSQC)
4350 VM_wasfreed,                                    // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4351 VM_CL_serverkey,                                // #354 string(string key) serverkey (EXT_CSQC)
4352 VM_CL_videoplaying,                             // #355
4353 VM_findfont,                                    // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4354 VM_loadfont,                                    // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4355 NULL,                                                   // #358
4356 NULL,                                                   // #359
4357 VM_CL_ReadByte,                                 // #360 float() readbyte (EXT_CSQC)
4358 VM_CL_ReadChar,                                 // #361 float() readchar (EXT_CSQC)
4359 VM_CL_ReadShort,                                // #362 float() readshort (EXT_CSQC)
4360 VM_CL_ReadLong,                                 // #363 float() readlong (EXT_CSQC)
4361 VM_CL_ReadCoord,                                // #364 float() readcoord (EXT_CSQC)
4362 VM_CL_ReadAngle,                                // #365 float() readangle (EXT_CSQC)
4363 VM_CL_ReadString,                               // #366 string() readstring (EXT_CSQC)
4364 VM_CL_ReadFloat,                                // #367 float() readfloat (EXT_CSQC)
4365 NULL,                                           // #368
4366 NULL,                                                   // #369
4367 NULL,                                                   // #370
4368 NULL,                                                   // #371
4369 NULL,                                                   // #372
4370 NULL,                                                   // #373
4371 NULL,                                                   // #374
4372 NULL,                                                   // #375
4373 NULL,                                                   // #376
4374 NULL,                                                   // #377
4375 NULL,                                                   // #378
4376 NULL,                                                   // #379
4377 NULL,                                                   // #380
4378 NULL,                                                   // #381
4379 NULL,                                                   // #382
4380 NULL,                                                   // #383
4381 NULL,                                                   // #384
4382 NULL,                                                   // #385
4383 NULL,                                                   // #386
4384 NULL,                                                   // #387
4385 NULL,                                                   // #388
4386 NULL,                                                   // #389
4387 NULL,                                                   // #390
4388 NULL,                                                   // #391
4389 NULL,                                                   // #392
4390 NULL,                                                   // #393
4391 NULL,                                                   // #394
4392 NULL,                                                   // #395
4393 NULL,                                                   // #396
4394 NULL,                                                   // #397
4395 NULL,                                                   // #398
4396 NULL,                                                   // #399
4397 // LordHavoc's range #400-#499
4398 VM_CL_copyentity,                               // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4399 NULL,                                                   // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4400 VM_findchain,                                   // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4401 VM_findchainfloat,                              // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4402 VM_CL_effect,                                   // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4403 VM_CL_te_blood,                                 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4404 VM_CL_te_bloodshower,                   // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4405 VM_CL_te_explosionrgb,                  // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4406 VM_CL_te_particlecube,                  // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4407 VM_CL_te_particlerain,                  // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4408 VM_CL_te_particlesnow,                  // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4409 VM_CL_te_spark,                                 // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4410 VM_CL_te_gunshotquad,                   // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4411 VM_CL_te_spikequad,                             // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4412 VM_CL_te_superspikequad,                // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4413 VM_CL_te_explosionquad,                 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4414 VM_CL_te_smallflash,                    // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4415 VM_CL_te_customflash,                   // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4416 VM_CL_te_gunshot,                               // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4417 VM_CL_te_spike,                                 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4418 VM_CL_te_superspike,                    // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4419 VM_CL_te_explosion,                             // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4420 VM_CL_te_tarexplosion,                  // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4421 VM_CL_te_wizspike,                              // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4422 VM_CL_te_knightspike,                   // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4423 VM_CL_te_lavasplash,                    // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4424 VM_CL_te_teleport,                              // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4425 VM_CL_te_explosion2,                    // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4426 VM_CL_te_lightning1,                    // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4427 VM_CL_te_lightning2,                    // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4428 VM_CL_te_lightning3,                    // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4429 VM_CL_te_beam,                                  // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4430 VM_vectorvectors,                               // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4431 VM_CL_te_plasmaburn,                    // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4432 VM_getsurfacenumpoints,         // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4433 VM_getsurfacepoint,                     // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4434 VM_getsurfacenormal,                    // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4435 VM_getsurfacetexture,           // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4436 VM_getsurfacenearpoint,         // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4437 VM_getsurfaceclippedpoint,      // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4438 NULL,                                                   // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4439 VM_tokenize,                                    // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4440 VM_argv,                                                // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4441 VM_CL_setattachment,                    // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4442 VM_search_begin,                                // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4443 VM_search_end,                                  // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4444 VM_search_getsize,                              // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4445 VM_search_getfilename,                  // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4446 VM_cvar_string,                                 // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4447 VM_findflags,                                   // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4448 VM_findchainflags,                              // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4449 VM_CL_gettagindex,                              // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4450 VM_CL_gettaginfo,                               // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4451 NULL,                                                   // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4452 NULL,                                                   // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4453 NULL,                                                   // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4454 NULL,                                                   // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4455 VM_CL_te_flamejet,                              // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4456 NULL,                                                   // #458
4457 VM_ftoe,                                                // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4458 VM_buf_create,                                  // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4459 VM_buf_del,                                             // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4460 VM_buf_getsize,                                 // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4461 VM_buf_copy,                                    // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4462 VM_buf_sort,                                    // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4463 VM_buf_implode,                                 // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4464 VM_bufstr_get,                                  // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4465 VM_bufstr_set,                                  // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4466 VM_bufstr_add,                                  // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4467 VM_bufstr_free,                                 // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4468 NULL,                                                   // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4469 VM_asin,                                                // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4470 VM_acos,                                                // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4471 VM_atan,                                                // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4472 VM_atan2,                                               // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4473 VM_tan,                                                 // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4474 VM_strlennocol,                                 // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4475 VM_strdecolorize,                               // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4476 VM_strftime,                                    // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4477 VM_tokenizebyseparator,                 // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4478 VM_strtolower,                                  // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4479 VM_strtoupper,                                  // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4480 VM_cvar_defstring,                              // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4481 VM_CL_pointsound,                               // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4482 VM_strreplace,                                  // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4483 VM_strireplace,                                 // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4484 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4485 VM_gecko_create,                                        // #487 float gecko_create( string name )
4486 VM_gecko_destroy,                                       // #488 void gecko_destroy( string name )
4487 VM_gecko_navigate,                              // #489 void gecko_navigate( string name, string URI )
4488 VM_gecko_keyevent,                              // #490 float gecko_keyevent( string name, float key, float eventtype )
4489 VM_gecko_movemouse,                             // #491 void gecko_mousemove( string name, float x, float y )
4490 VM_gecko_resize,                                        // #492 void gecko_resize( string name, float w, float h )
4491 VM_gecko_get_texture_extent,    // #493 vector gecko_get_texture_extent( string name )
4492 VM_crc16,                                               // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4493 VM_cvar_type,                                   // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4494 VM_numentityfields,                             // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4495 VM_entityfieldname,                             // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4496 VM_entityfieldtype,                             // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4497 VM_getentityfieldstring,                // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4498 VM_putentityfieldstring,                // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4499 VM_CL_ReadPicture,                              // #501 string() ReadPicture = #501;
4500 VM_CL_boxparticles,                             // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4501 VM_whichpack,                                   // #503 string(string) whichpack = #503;
4502 VM_CL_GetEntity,                                // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4503 NULL,                                                   // #505
4504 NULL,                                                   // #506
4505 NULL,                                                   // #507
4506 NULL,                                                   // #508
4507 NULL,                                                   // #509
4508 VM_uri_escape,                                  // #510 string(string in) uri_escape = #510;
4509 VM_uri_unescape,                                // #511 string(string in) uri_unescape = #511;
4510 VM_etof,                                        // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4511 VM_uri_get,                                             // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
4512 VM_tokenize_console,                                    // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4513 VM_argv_start_index,                                    // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4514 VM_argv_end_index,                                              // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4515 VM_buf_cvarlist,                                                // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4516 VM_cvar_description,                                    // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4517 VM_gettime,                                             // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4518 VM_keynumtostring,                              // #520 string keynumtostring(float keynum)
4519 VM_findkeysforcommand,                  // #521 string findkeysforcommand(string command[, float bindmap])
4520 VM_CL_InitParticleSpawner,              // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4521 VM_CL_ResetParticle,                    // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4522 VM_CL_ParticleTheme,                    // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4523 VM_CL_ParticleThemeSave,                // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4524 VM_CL_ParticleThemeFree,                // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4525 VM_CL_SpawnParticle,                    // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4526 VM_CL_SpawnParticleDelayed,             // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4527 VM_loadfromdata,                                // #529
4528 VM_loadfromfile,                                // #530
4529 VM_CL_setpause,                                 // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4530 VM_log,                                                 // #532
4531 VM_getsoundtime,                                // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4532 VM_soundlength,                                 // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4533 NULL,                                                   // #535
4534 NULL,                                                   // #536
4535 NULL,                                                   // #537
4536 NULL,                                                   // #538
4537 NULL,                                                   // #539
4538 NULL,                                                   // #540
4539 NULL,                                                   // #541
4540 NULL,                                                   // #542
4541 NULL,                                                   // #543
4542 NULL,                                                   // #544
4543 NULL,                                                   // #545
4544 NULL,                                                   // #546
4545 NULL,                                                   // #547
4546 NULL,                                                   // #548
4547 NULL,                                                   // #549
4548 NULL,                                                   // #550
4549 NULL,                                                   // #551
4550 NULL,                                                   // #552
4551 NULL,                                                   // #553
4552 NULL,                                                   // #554
4553 NULL,                                                   // #555
4554 NULL,                                                   // #556
4555 NULL,                                                   // #557
4556 NULL,                                                   // #558
4557 NULL,                                                   // #559
4558 NULL,                                                   // #560
4559 NULL,                                                   // #561
4560 NULL,                                                   // #562
4561 NULL,                                                   // #563
4562 NULL,                                                   // #564
4563 NULL,                                                   // #565
4564 NULL,                                                   // #566
4565 NULL,                                                   // #567
4566 NULL,                                                   // #568
4567 NULL,                                                   // #569
4568 NULL,                                                   // #570
4569 NULL,                                                   // #571
4570 NULL,                                                   // #572
4571 NULL,                                                   // #573
4572 NULL,                                                   // #574
4573 NULL,                                                   // #575
4574 NULL,                                                   // #576
4575 NULL,                                                   // #577
4576 NULL,                                                   // #578
4577 NULL,                                                   // #579
4578 NULL,                                                   // #580
4579 NULL,                                                   // #581
4580 NULL,                                                   // #582
4581 NULL,                                                   // #583
4582 NULL,                                                   // #584
4583 NULL,                                                   // #585
4584 NULL,                                                   // #586
4585 NULL,                                                   // #587
4586 NULL,                                                   // #588
4587 NULL,                                                   // #589
4588 NULL,                                                   // #590
4589 NULL,                                                   // #591
4590 NULL,                                                   // #592
4591 NULL,                                                   // #593
4592 NULL,                                                   // #594
4593 NULL,                                                   // #595
4594 NULL,                                                   // #596
4595 NULL,                                                   // #597
4596 NULL,                                                   // #598
4597 NULL,                                                   // #599
4598 NULL,                                                   // #600
4599 NULL,                                                   // #601
4600 NULL,                                                   // #602
4601 NULL,                                                   // #603
4602 NULL,                                                   // #604
4603 VM_callfunction,                                // #605
4604 VM_writetofile,                                 // #606
4605 VM_isfunction,                                  // #607
4606 NULL,                                                   // #608
4607 NULL,                                                   // #609
4608 VM_findkeysforcommand,                  // #610 string findkeysforcommand(string command[, float bindmap])
4609 NULL,                                                   // #611
4610 NULL,                                                   // #612
4611 VM_parseentitydata,                             // #613
4612 NULL,                                                   // #614
4613 NULL,                                                   // #615
4614 NULL,                                                   // #616
4615 NULL,                                                   // #617
4616 NULL,                                                   // #618
4617 NULL,                                                   // #619
4618 NULL,                                                   // #620
4619 NULL,                                                   // #621
4620 NULL,                                                   // #622
4621 NULL,                                                   // #623
4622 VM_CL_getextresponse,                   // #624 string getextresponse(void)
4623 NULL,                                                   // #625
4624 NULL,                                                   // #626
4625 VM_sprintf,                     // #627 string sprintf(string format, ...)
4626 VM_getsurfacenumtriangles,              // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4627 VM_getsurfacetriangle,                  // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4628 VM_setkeybind,                                          // #630 float(float key, string bind[, float bindmap]) setkeybind
4629 VM_getbindmaps,                                         // #631 vector(void) getbindmap
4630 VM_setbindmaps,                                         // #632 float(vector bm) setbindmap
4631 NULL,                                                   // #633
4632 };
4633
4634 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4635
4636 void VM_Polygons_Reset(void)
4637 {
4638         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4639
4640         // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4641         if(polys->initialized)
4642         {
4643                 Mem_FreePool(&polys->pool);
4644                 polys->initialized = false;
4645         }
4646 }
4647
4648 void VM_CL_Cmd_Init(void)
4649 {
4650         VM_Cmd_Init();
4651         VM_Polygons_Reset();
4652 }
4653
4654 void VM_CL_Cmd_Reset(void)
4655 {
4656         World_End(&cl.world);
4657         VM_Cmd_Reset();
4658         VM_Polygons_Reset();
4659 }
4660
4661