5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
33 // #1 void(vector ang) makevectors
34 static void VM_CL_makevectors (void)
36 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
37 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
40 // #2 void(entity e, vector o) setorigin
41 void VM_CL_setorigin (void)
45 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47 e = PRVM_G_EDICT(OFS_PARM0);
48 if (e == prog->edicts)
50 VM_Warning("setorigin: can not modify world entity\n");
53 if (e->priv.required->free)
55 VM_Warning("setorigin: can not modify free entity\n");
58 org = PRVM_G_VECTOR(OFS_PARM1);
59 VectorCopy (org, e->fields.client->origin);
63 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
69 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
72 VectorCopy (min, e->fields.client->mins);
73 VectorCopy (max, e->fields.client->maxs);
74 VectorSubtract (max, min, e->fields.client->size);
79 // #3 void(entity e, string m) setmodel
80 void VM_CL_setmodel (void)
87 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
89 e = PRVM_G_EDICT(OFS_PARM0);
90 e->fields.client->modelindex = 0;
91 e->fields.client->model = 0;
93 m = PRVM_G_STRING(OFS_PARM1);
95 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
97 if (!strcmp(cl.csqc_model_precache[i]->name, m))
99 mod = cl.csqc_model_precache[i];
100 e->fields.client->model = PRVM_SetEngineString(mod->name);
101 e->fields.client->modelindex = -(i+1);
107 for (i = 0;i < MAX_MODELS;i++)
109 mod = cl.model_precache[i];
110 if (mod && !strcmp(mod->name, m))
112 e->fields.client->model = PRVM_SetEngineString(mod->name);
113 e->fields.client->modelindex = i;
120 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
121 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
125 SetMinMaxSize (e, vec3_origin, vec3_origin);
126 VM_Warning ("setmodel: model '%s' not precached\n", m);
130 // #4 void(entity e, vector min, vector max) setsize
131 static void VM_CL_setsize (void)
135 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
137 e = PRVM_G_EDICT(OFS_PARM0);
138 if (e == prog->edicts)
140 VM_Warning("setsize: can not modify world entity\n");
143 if (e->priv.server->free)
145 VM_Warning("setsize: can not modify free entity\n");
148 min = PRVM_G_VECTOR(OFS_PARM1);
149 max = PRVM_G_VECTOR(OFS_PARM2);
151 SetMinMaxSize( e, min, max );
156 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
157 static void VM_CL_sound (void)
161 prvm_edict_t *entity;
166 VM_SAFEPARMCOUNT(5, VM_CL_sound);
168 entity = PRVM_G_EDICT(OFS_PARM0);
169 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
170 sample = PRVM_G_STRING(OFS_PARM2);
171 volume = PRVM_G_FLOAT(OFS_PARM3);
172 attenuation = PRVM_G_FLOAT(OFS_PARM4);
174 if (volume < 0 || volume > 1)
176 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
180 if (attenuation < 0 || attenuation > 4)
182 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
186 if (channel < 0 || channel > 7)
188 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
192 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
193 S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
196 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
197 static void VM_CL_pointsound(void)
204 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
206 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
207 sample = PRVM_G_STRING(OFS_PARM1);
208 volume = PRVM_G_FLOAT(OFS_PARM2);
209 attenuation = PRVM_G_FLOAT(OFS_PARM3);
211 if (volume < 0 || volume > 1)
213 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
217 if (attenuation < 0 || attenuation > 4)
219 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
223 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
224 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
227 // #14 entity() spawn
228 static void VM_CL_spawn (void)
231 ed = PRVM_ED_Alloc();
235 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
238 VM_SetTraceGlobals(trace);
239 if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
243 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
244 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
246 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
247 static void VM_CL_traceline (void)
254 // R_TimeReport("pretraceline");
256 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
258 prog->xfunction->builtinsprofile += 30;
260 v1 = PRVM_G_VECTOR(OFS_PARM0);
261 v2 = PRVM_G_VECTOR(OFS_PARM1);
262 move = (int)PRVM_G_FLOAT(OFS_PARM2);
263 ent = PRVM_G_EDICT(OFS_PARM3);
265 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
266 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
268 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
270 CL_VM_SetTraceGlobals(&trace, svent);
271 // R_TimeReport("traceline");
278 Used for use tracing and shot targeting
279 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
280 if the tryents flag is set.
282 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
285 // LordHavoc: added this for my own use, VERY useful, similar to traceline
286 static void VM_CL_tracebox (void)
288 float *v1, *v2, *m1, *m2;
293 // R_TimeReport("pretracebox");
294 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
296 prog->xfunction->builtinsprofile += 30;
298 v1 = PRVM_G_VECTOR(OFS_PARM0);
299 m1 = PRVM_G_VECTOR(OFS_PARM1);
300 m2 = PRVM_G_VECTOR(OFS_PARM2);
301 v2 = PRVM_G_VECTOR(OFS_PARM3);
302 move = (int)PRVM_G_FLOAT(OFS_PARM4);
303 ent = PRVM_G_EDICT(OFS_PARM5);
305 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
306 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
308 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
310 CL_VM_SetTraceGlobals(&trace, svent);
311 // R_TimeReport("tracebox");
314 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
319 vec3_t original_origin;
320 vec3_t original_velocity;
321 vec3_t original_angles;
322 vec3_t original_avelocity;
326 VectorCopy(tossent->fields.client->origin , original_origin );
327 VectorCopy(tossent->fields.client->velocity , original_velocity );
328 VectorCopy(tossent->fields.client->angles , original_angles );
329 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
331 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
332 if (val != NULL && val->_float != 0)
333 gravity = val->_float;
336 gravity *= cl.movevars_gravity * 0.05;
338 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
340 tossent->fields.client->velocity[2] -= gravity;
341 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
342 VectorScale (tossent->fields.client->velocity, 0.05, move);
343 VectorAdd (tossent->fields.client->origin, move, end);
344 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
345 VectorCopy (trace.endpos, tossent->fields.client->origin);
347 if (trace.fraction < 1)
351 VectorCopy(original_origin , tossent->fields.client->origin );
352 VectorCopy(original_velocity , tossent->fields.client->velocity );
353 VectorCopy(original_angles , tossent->fields.client->angles );
354 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
359 static void VM_CL_tracetoss (void)
363 prvm_edict_t *ignore;
366 prog->xfunction->builtinsprofile += 600;
368 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
370 ent = PRVM_G_EDICT(OFS_PARM0);
371 if (ent == prog->edicts)
373 VM_Warning("tracetoss: can not use world entity\n");
376 ignore = PRVM_G_EDICT(OFS_PARM1);
378 trace = CL_Trace_Toss (ent, ignore, &svent);
380 CL_VM_SetTraceGlobals(&trace, svent);
384 // #20 void(string s) precache_model
385 void VM_CL_precache_model (void)
391 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
393 name = PRVM_G_STRING(OFS_PARM0);
394 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
396 if(!strcmp(cl.csqc_model_precache[i]->name, name))
398 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
402 PRVM_G_FLOAT(OFS_RETURN) = 0;
403 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
406 for (i = 0;i < MAX_MODELS;i++)
408 if (!cl.csqc_model_precache[i])
410 cl.csqc_model_precache[i] = (dp_model_t*)m;
411 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
415 VM_Warning("VM_CL_precache_model: no free models\n");
418 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
421 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
426 ent = PRVM_NEXT_EDICT(prog->edicts);
427 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
429 if (ent->priv.required->free)
431 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
437 // #22 entity(vector org, float rad) findradius
438 static void VM_CL_findradius (void)
440 prvm_edict_t *ent, *chain;
441 vec_t radius, radius2;
442 vec3_t org, eorg, mins, maxs;
443 int i, numtouchedicts;
444 static prvm_edict_t *touchedicts[MAX_EDICTS];
447 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
450 chainfield = PRVM_G_INT(OFS_PARM2);
452 chainfield = prog->fieldoffsets.chain;
454 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
456 chain = (prvm_edict_t *)prog->edicts;
458 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
459 radius = PRVM_G_FLOAT(OFS_PARM1);
460 radius2 = radius * radius;
462 mins[0] = org[0] - (radius + 1);
463 mins[1] = org[1] - (radius + 1);
464 mins[2] = org[2] - (radius + 1);
465 maxs[0] = org[0] + (radius + 1);
466 maxs[1] = org[1] + (radius + 1);
467 maxs[2] = org[2] + (radius + 1);
468 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
469 if (numtouchedicts > MAX_EDICTS)
471 // this never happens //[515]: for what then ?
472 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
473 numtouchedicts = MAX_EDICTS;
475 for (i = 0;i < numtouchedicts;i++)
477 ent = touchedicts[i];
478 // Quake did not return non-solid entities but darkplaces does
479 // (note: this is the reason you can't blow up fallen zombies)
480 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
482 // LordHavoc: compare against bounding box rather than center so it
483 // doesn't miss large objects, and use DotProduct instead of Length
484 // for a major speedup
485 VectorSubtract(org, ent->fields.client->origin, eorg);
486 if (sv_gameplayfix_findradiusdistancetobox.integer)
488 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
489 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
490 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
493 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
494 if (DotProduct(eorg, eorg) < radius2)
496 PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
501 VM_RETURN_EDICT(chain);
504 // #34 float() droptofloor
505 static void VM_CL_droptofloor (void)
512 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
514 // assume failure if it returns early
515 PRVM_G_FLOAT(OFS_RETURN) = 0;
517 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
518 if (ent == prog->edicts)
520 VM_Warning("droptofloor: can not modify world entity\n");
523 if (ent->priv.server->free)
525 VM_Warning("droptofloor: can not modify free entity\n");
529 VectorCopy (ent->fields.client->origin, end);
532 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
534 if (trace.fraction != 1)
536 VectorCopy (trace.endpos, ent->fields.client->origin);
537 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
538 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
539 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
540 PRVM_G_FLOAT(OFS_RETURN) = 1;
541 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
542 // ent->priv.server->suspendedinairflag = true;
546 // #35 void(float style, string value) lightstyle
547 static void VM_CL_lightstyle (void)
552 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
554 i = (int)PRVM_G_FLOAT(OFS_PARM0);
555 c = PRVM_G_STRING(OFS_PARM1);
556 if (i >= cl.max_lightstyle)
558 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
561 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
562 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
563 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
566 // #40 float(entity e) checkbottom
567 static void VM_CL_checkbottom (void)
569 static int cs_yes, cs_no;
571 vec3_t mins, maxs, start, stop;
576 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
577 ent = PRVM_G_EDICT(OFS_PARM0);
578 PRVM_G_FLOAT(OFS_RETURN) = 0;
580 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
581 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
583 // if all of the points under the corners are solid world, don't bother
584 // with the tougher checks
585 // the corners must be within 16 of the midpoint
586 start[2] = mins[2] - 1;
587 for (x=0 ; x<=1 ; x++)
588 for (y=0 ; y<=1 ; y++)
590 start[0] = x ? maxs[0] : mins[0];
591 start[1] = y ? maxs[1] : mins[1];
592 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
597 PRVM_G_FLOAT(OFS_RETURN) = true;
598 return; // we got out easy
603 // check it for real...
607 // the midpoint must be within 16 of the bottom
608 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
609 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
610 stop[2] = start[2] - 2*sv_stepheight.value;
611 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
613 if (trace.fraction == 1.0)
616 mid = bottom = trace.endpos[2];
618 // the corners must be within 16 of the midpoint
619 for (x=0 ; x<=1 ; x++)
620 for (y=0 ; y<=1 ; y++)
622 start[0] = stop[0] = x ? maxs[0] : mins[0];
623 start[1] = stop[1] = y ? maxs[1] : mins[1];
625 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
627 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
628 bottom = trace.endpos[2];
629 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
634 PRVM_G_FLOAT(OFS_RETURN) = true;
637 // #41 float(vector v) pointcontents
638 static void VM_CL_pointcontents (void)
640 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
641 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
644 // #48 void(vector o, vector d, float color, float count) particle
645 static void VM_CL_particle (void)
650 VM_SAFEPARMCOUNT(4, VM_CL_particle);
652 org = PRVM_G_VECTOR(OFS_PARM0);
653 dir = PRVM_G_VECTOR(OFS_PARM1);
654 color = (int)PRVM_G_FLOAT(OFS_PARM2);
655 count = (int)PRVM_G_FLOAT(OFS_PARM3);
656 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
659 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
660 static void VM_CL_ambientsound (void)
664 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
665 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
666 f = PRVM_G_VECTOR(OFS_PARM1);
667 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
670 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
671 static void VM_CL_getlight (void)
673 vec3_t ambientcolor, diffusecolor, diffusenormal;
676 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
678 p = PRVM_G_VECTOR(OFS_PARM0);
679 VectorClear(ambientcolor);
680 VectorClear(diffusecolor);
681 VectorClear(diffusenormal);
682 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
683 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
684 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
688 //============================================================================
689 //[515]: SCENE MANAGER builtins
690 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
692 static void CSQC_R_RecalcView (void)
694 extern matrix4x4_t viewmodelmatrix;
695 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
696 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
699 void CL_RelinkLightFlashes(void);
700 //#300 void() clearscene (EXT_CSQC)
701 void VM_CL_R_ClearScene (void)
703 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
704 // clear renderable entity and light lists
705 r_refdef.scene.numentities = 0;
706 r_refdef.scene.numlights = 0;
707 // FIXME: restore these to the values from VM_CL_UpdateView
711 r_refdef.view.width = vid.width;
712 r_refdef.view.height = vid.height;
713 r_refdef.view.depth = 1;
714 // FIXME: restore frustum_x/frustum_y
715 r_refdef.view.useperspective = true;
716 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
717 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
718 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
719 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
720 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
721 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
722 r_refdef.view.clear = true;
723 r_refdef.view.isoverlay = false;
724 // FIXME: restore cl.csqc_origin
725 // FIXME: restore cl.csqc_angles
726 cl.csqc_vidvars.drawworld = r_drawworld.integer;
727 cl.csqc_vidvars.drawenginesbar = false;
728 cl.csqc_vidvars.drawcrosshair = false;
731 //#301 void(float mask) addentities (EXT_CSQC)
732 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
733 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
734 void VM_CL_R_AddEntities (void)
736 double t = Sys_DoubleTime();
739 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
740 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
741 CSQC_RelinkAllEntities(drawmask);
742 CL_RelinkLightFlashes();
744 prog->globals.client->time = cl.time;
745 for(i=1;i<prog->num_edicts;i++)
747 ed = &prog->edicts[i];
748 if(ed->priv.required->free)
751 if(ed->priv.required->free)
753 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
755 if(ed->priv.required->free)
757 if(!((int)ed->fields.client->drawmask & drawmask))
759 CSQC_AddRenderEdict(ed, i);
762 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
763 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
766 //#302 void(entity ent) addentity (EXT_CSQC)
767 void VM_CL_R_AddEntity (void)
769 double t = Sys_DoubleTime();
770 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
771 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
772 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
775 //#303 float(float property, ...) setproperty (EXT_CSQC)
776 //#303 float(float property) getproperty
777 //#303 vector(float property) getpropertyvec
778 // VorteX: make this function be able to return previously set property if new value is not given
779 void VM_CL_R_SetView (void)
785 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
787 c = (int)PRVM_G_FLOAT(OFS_PARM0);
795 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
798 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
801 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
804 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
807 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
810 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
813 VM_Warning("VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
816 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
819 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
822 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
825 VectorCopy(cl.csqc_origin, PRVM_G_VECTOR(OFS_RETURN));
828 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[0];
831 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[1];
834 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[2];
837 VectorCopy(cl.csqc_angles, PRVM_G_VECTOR(OFS_RETURN));
840 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[0];
843 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[1];
846 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[2];
849 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
851 case VF_DRAWENGINESBAR:
852 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
854 case VF_DRAWCROSSHAIR:
855 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
857 case VF_CL_VIEWANGLES:
858 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
860 case VF_CL_VIEWANGLES_X:
861 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
863 case VF_CL_VIEWANGLES_Y:
864 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
866 case VF_CL_VIEWANGLES_Z:
867 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
870 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
873 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
876 PRVM_G_FLOAT(OFS_RETURN) = 0;
877 VM_Warning("VM_CL_R_GetView : unknown parm %i\n", c);
883 f = PRVM_G_VECTOR(OFS_PARM1);
884 k = PRVM_G_FLOAT(OFS_PARM1);
888 r_refdef.view.x = (int)(f[0]);
889 r_refdef.view.y = (int)(f[1]);
893 r_refdef.view.x = (int)(k);
897 r_refdef.view.y = (int)(k);
901 r_refdef.view.width = (int)(f[0]);
902 r_refdef.view.height = (int)(f[1]);
906 r_refdef.view.width = (int)(k);
910 r_refdef.view.height = (int)(k);
914 r_refdef.view.x = (int)(f[0]);
915 r_refdef.view.y = (int)(f[1]);
916 f = PRVM_G_VECTOR(OFS_PARM2);
917 r_refdef.view.width = (int)(f[0]);
918 r_refdef.view.height = (int)(f[1]);
922 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
923 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
926 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
929 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
932 VectorCopy(f, cl.csqc_origin);
936 cl.csqc_origin[0] = k;
940 cl.csqc_origin[1] = k;
944 cl.csqc_origin[2] = k;
948 VectorCopy(f, cl.csqc_angles);
952 cl.csqc_angles[0] = k;
956 cl.csqc_angles[1] = k;
960 cl.csqc_angles[2] = k;
964 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
966 case VF_DRAWENGINESBAR:
967 cl.csqc_vidvars.drawenginesbar = k != 0;
969 case VF_DRAWCROSSHAIR:
970 cl.csqc_vidvars.drawcrosshair = k != 0;
972 case VF_CL_VIEWANGLES:
973 VectorCopy(f, cl.viewangles);
975 case VF_CL_VIEWANGLES_X:
976 cl.viewangles[0] = k;
978 case VF_CL_VIEWANGLES_Y:
979 cl.viewangles[1] = k;
981 case VF_CL_VIEWANGLES_Z:
982 cl.viewangles[2] = k;
985 r_refdef.view.useperspective = k != 0;
988 r_refdef.view.isoverlay = !k;
991 PRVM_G_FLOAT(OFS_RETURN) = 0;
992 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
995 PRVM_G_FLOAT(OFS_RETURN) = 1;
998 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
999 void VM_CL_R_AddDynamicLight (void)
1001 double t = Sys_DoubleTime();
1006 const char *cubemapname = NULL;
1007 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1008 float coronaintensity = 1;
1009 float coronasizescale = 0.25;
1010 qboolean castshadow = true;
1011 float ambientscale = 0;
1012 float diffusescale = 1;
1013 float specularscale = 1;
1015 vec3_t forward, left, up;
1016 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1018 // if we've run out of dlights, just return
1019 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1022 org = PRVM_G_VECTOR(OFS_PARM0);
1023 radius = PRVM_G_FLOAT(OFS_PARM1);
1024 col = PRVM_G_VECTOR(OFS_PARM2);
1025 if (prog->argc >= 4)
1027 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1028 if (style >= MAX_LIGHTSTYLES)
1030 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1034 if (prog->argc >= 5)
1035 cubemapname = PRVM_G_STRING(OFS_PARM4);
1036 if (prog->argc >= 6)
1037 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1038 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1039 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1041 VectorScale(prog->globals.client->v_forward, radius, forward);
1042 VectorScale(prog->globals.client->v_right, -radius, left);
1043 VectorScale(prog->globals.client->v_up, radius, up);
1044 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1046 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1047 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1048 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
1051 //============================================================================
1053 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1054 static void VM_CL_unproject (void)
1059 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1060 f = PRVM_G_VECTOR(OFS_PARM0);
1061 if(v_flipped.integer)
1062 f[0] = (2 * r_refdef.view.x + r_refdef.view.width) * (vid_conwidth.integer / (float) vid.width) - f[0];
1065 (-1.0 + 2.0 * (f[0] / (vid_conwidth.integer / (float) vid.width) - r_refdef.view.x) / r_refdef.view.width) * f[2] * -r_refdef.view.frustum_x,
1066 (-1.0 + 2.0 * (f[1] / (vid_conheight.integer / (float) vid.height) - r_refdef.view.y) / r_refdef.view.height) * f[2] * -r_refdef.view.frustum_y);
1067 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1070 //#311 vector (vector v) cs_project (EXT_CSQC)
1071 static void VM_CL_project (void)
1077 VM_SAFEPARMCOUNT(1, VM_CL_project);
1078 f = PRVM_G_VECTOR(OFS_PARM0);
1079 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1080 Matrix4x4_Transform(&m, f, v);
1081 if(v_flipped.integer)
1083 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1084 (vid_conwidth.integer / (float) vid.width) * (r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1085 (vid_conheight.integer / (float) vid.height) * (r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1089 //#330 float(float stnum) getstatf (EXT_CSQC)
1090 static void VM_CL_getstatf (void)
1098 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1099 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1100 if(i < 0 || i >= MAX_CL_STATS)
1102 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1105 dat.l = cl.stats[i];
1106 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1109 //#331 float(float stnum) getstati (EXT_CSQC)
1110 static void VM_CL_getstati (void)
1113 int firstbit, bitcount;
1115 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1117 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1120 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1122 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1132 if(index < 0 || index >= MAX_CL_STATS)
1134 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1137 i = cl.stats[index];
1138 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1139 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1140 PRVM_G_FLOAT(OFS_RETURN) = i;
1143 //#332 string(float firststnum) getstats (EXT_CSQC)
1144 static void VM_CL_getstats (void)
1148 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1149 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1150 if(i < 0 || i > MAX_CL_STATS-4)
1152 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1153 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1156 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1157 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1160 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1161 static void VM_CL_setmodelindex (void)
1165 struct model_s *model;
1167 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1169 t = PRVM_G_EDICT(OFS_PARM0);
1171 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1173 t->fields.client->model = 0;
1174 t->fields.client->modelindex = 0;
1179 model = CL_GetModelByIndex(i);
1182 VM_Warning("VM_CL_setmodelindex: null model\n");
1185 t->fields.client->model = PRVM_SetEngineString(model->name);
1186 t->fields.client->modelindex = i;
1188 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1191 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1194 SetMinMaxSize (t, vec3_origin, vec3_origin);
1197 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1198 static void VM_CL_modelnameforindex (void)
1202 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1204 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1205 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1206 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1209 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1210 static void VM_CL_particleeffectnum (void)
1213 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1214 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1217 PRVM_G_FLOAT(OFS_RETURN) = i;
1220 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1221 static void VM_CL_trailparticles (void)
1226 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1228 t = PRVM_G_EDICT(OFS_PARM0);
1229 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1230 start = PRVM_G_VECTOR(OFS_PARM2);
1231 end = PRVM_G_VECTOR(OFS_PARM3);
1235 CL_ParticleEffect(i, 1, start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1238 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1239 static void VM_CL_pointparticles (void)
1244 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1245 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1246 f = PRVM_G_VECTOR(OFS_PARM1);
1247 v = PRVM_G_VECTOR(OFS_PARM2);
1248 n = PRVM_G_FLOAT(OFS_PARM3);
1251 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1254 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1255 static void VM_CL_boxparticles (void)
1259 float *origin_from, *origin_to, *dir_from, *dir_to;
1262 float tintmins[4], tintmaxs[4];
1264 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1266 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1267 own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1268 origin_from = PRVM_G_VECTOR(OFS_PARM2);
1269 origin_to = PRVM_G_VECTOR(OFS_PARM3);
1270 dir_from = PRVM_G_VECTOR(OFS_PARM4);
1271 dir_to = PRVM_G_VECTOR(OFS_PARM5);
1272 count = PRVM_G_FLOAT(OFS_PARM6);
1274 flags = PRVM_G_FLOAT(OFS_PARM7);
1277 Vector4Set(tintmins, 1, 1, 1, 1);
1278 Vector4Set(tintmaxs, 1, 1, 1, 1);
1279 if(flags & 1) // read alpha
1281 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_alphamin)))
1282 tintmins[3] = val->_float;
1283 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_alphamax)))
1284 tintmaxs[3] = val->_float;
1286 if(flags & 2) // read color
1288 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_colormin)))
1289 VectorCopy(val->vector, tintmins);
1290 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_colormax)))
1291 VectorCopy(val->vector, tintmaxs);
1295 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1298 //#531 void(float pause) setpause
1299 static void VM_CL_setpause(void)
1301 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1302 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1303 cl.csqc_paused = true;
1305 cl.csqc_paused = false;
1308 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1309 static void VM_CL_setcursormode (void)
1311 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1312 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1313 cl_ignoremousemoves = 2;
1316 //#344 vector() getmousepos (EXT_CSQC)
1317 static void VM_CL_getmousepos(void)
1319 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1321 if (key_consoleactive || key_dest != key_game)
1322 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1323 else if (cl.csqc_wantsmousemove)
1324 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1326 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1329 //#345 float(float framenum) getinputstate (EXT_CSQC)
1330 static void VM_CL_getinputstate (void)
1333 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1334 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1335 PRVM_G_FLOAT(OFS_RETURN) = false;
1336 for (i = 0;i < CL_MAX_USERCMDS;i++)
1338 if (cl.movecmd[i].sequence == frame)
1340 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1341 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1342 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1343 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1344 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1345 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1346 if(cl.movecmd[i].crouch)
1348 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1349 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1353 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1354 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1356 PRVM_G_FLOAT(OFS_RETURN) = true;
1361 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1362 static void VM_CL_setsensitivityscale (void)
1364 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1365 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1368 //#347 void() runstandardplayerphysics (EXT_CSQC)
1369 static void VM_CL_runplayerphysics (void)
1373 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1374 static void VM_CL_getplayerkey (void)
1380 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1382 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1383 c = PRVM_G_STRING(OFS_PARM1);
1384 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1388 i = Sbar_GetSortedPlayerIndex(-1-i);
1389 if(i < 0 || i >= cl.maxclients)
1394 if(!strcasecmp(c, "name"))
1395 strlcpy(t, cl.scores[i].name, sizeof(t));
1397 if(!strcasecmp(c, "frags"))
1398 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1400 if(!strcasecmp(c, "ping"))
1401 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1403 if(!strcasecmp(c, "pl"))
1404 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1406 if(!strcasecmp(c, "movementloss"))
1407 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1409 if(!strcasecmp(c, "entertime"))
1410 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1412 if(!strcasecmp(c, "colors"))
1413 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1415 if(!strcasecmp(c, "topcolor"))
1416 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1418 if(!strcasecmp(c, "bottomcolor"))
1419 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1421 if(!strcasecmp(c, "viewentity"))
1422 dpsnprintf(t, sizeof(t), "%i", i+1);
1425 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1428 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1429 static void VM_CL_setlistener (void)
1431 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1432 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1433 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1436 //#352 void(string cmdname) registercommand (EXT_CSQC)
1437 static void VM_CL_registercmd (void)
1440 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1441 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1445 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1446 t = (char *)Z_Malloc(alloclen);
1447 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1448 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1451 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1455 //#360 float() readbyte (EXT_CSQC)
1456 static void VM_CL_ReadByte (void)
1458 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1459 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1462 //#361 float() readchar (EXT_CSQC)
1463 static void VM_CL_ReadChar (void)
1465 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1466 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1469 //#362 float() readshort (EXT_CSQC)
1470 static void VM_CL_ReadShort (void)
1472 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1473 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1476 //#363 float() readlong (EXT_CSQC)
1477 static void VM_CL_ReadLong (void)
1479 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1480 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1483 //#364 float() readcoord (EXT_CSQC)
1484 static void VM_CL_ReadCoord (void)
1486 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1487 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1490 //#365 float() readangle (EXT_CSQC)
1491 static void VM_CL_ReadAngle (void)
1493 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1494 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1497 //#366 string() readstring (EXT_CSQC)
1498 static void VM_CL_ReadString (void)
1500 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1501 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1504 //#367 float() readfloat (EXT_CSQC)
1505 static void VM_CL_ReadFloat (void)
1507 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1508 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1511 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1512 extern cvar_t cl_readpicture_force;
1513 static void VM_CL_ReadPicture (void)
1516 unsigned char *data;
1522 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1524 name = MSG_ReadString();
1525 size = MSG_ReadShort();
1527 // check if a texture of that name exists
1528 // if yes, it is used and the data is discarded
1529 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1531 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1535 if(pic->tex == r_texture_notexture)
1536 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1537 if(pic->tex && !cl_readpicture_force.integer)
1539 // texture found and loaded
1540 // skip over the jpeg as we don't need it
1541 for(i = 0; i < size; ++i)
1546 // texture not found
1547 // use the attached jpeg as texture
1548 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1549 MSG_ReadBytes(size, buf);
1550 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1552 Draw_NewPic(name, image_width, image_height, false, data);
1557 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1560 //////////////////////////////////////////////////////////
1562 static void VM_CL_makestatic (void)
1566 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1568 ent = PRVM_G_EDICT(OFS_PARM0);
1569 if (ent == prog->edicts)
1571 VM_Warning("makestatic: can not modify world entity\n");
1574 if (ent->priv.server->free)
1576 VM_Warning("makestatic: can not modify free entity\n");
1580 if (cl.num_static_entities < cl.max_static_entities)
1584 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1586 // copy it to the current state
1587 memset(staticent, 0, sizeof(*staticent));
1588 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1589 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1590 staticent->render.framegroupblend[0].lerp = 1;
1591 // make torchs play out of sync
1592 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1593 staticent->render.skinnum = (int)ent->fields.client->skin;
1594 staticent->render.effects = (int)ent->fields.client->effects;
1595 staticent->render.alpha = 1;
1596 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1597 staticent->render.scale = 1;
1598 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1599 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1600 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod);
1601 if (!VectorLength2(staticent->render.colormod))
1602 VectorSet(staticent->render.colormod, 1, 1, 1);
1603 if (!VectorLength2(staticent->render.glowmod))
1604 VectorSet(staticent->render.glowmod, 1, 1, 1);
1607 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1608 if (renderflags & RF_USEAXIS)
1611 VectorNegate(prog->globals.client->v_right, left);
1612 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1613 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1616 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1618 // either fullbright or lit
1619 if(!r_fullbright.integer)
1621 if (!(staticent->render.effects & EF_FULLBRIGHT))
1622 staticent->render.flags |= RENDER_LIGHT;
1623 else if(r_equalize_entities_fullbright.integer)
1624 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1626 // turn off shadows from transparent objects
1627 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1628 staticent->render.flags |= RENDER_SHADOW;
1629 if (staticent->render.effects & EF_NODEPTHTEST)
1630 staticent->render.flags |= RENDER_NODEPTHTEST;
1631 if (staticent->render.effects & EF_ADDITIVE)
1632 staticent->render.flags |= RENDER_ADDITIVE;
1633 if (staticent->render.effects & EF_DOUBLESIDED)
1634 staticent->render.flags |= RENDER_DOUBLESIDED;
1636 staticent->render.allowdecals = true;
1637 CL_UpdateRenderEntity(&staticent->render);
1640 Con_Printf("Too many static entities");
1642 // throw the entity away now
1646 //=================================================================//
1652 copies data from one entity to another
1654 copyentity(src, dst)
1657 static void VM_CL_copyentity (void)
1659 prvm_edict_t *in, *out;
1660 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1661 in = PRVM_G_EDICT(OFS_PARM0);
1662 if (in == prog->edicts)
1664 VM_Warning("copyentity: can not read world entity\n");
1667 if (in->priv.server->free)
1669 VM_Warning("copyentity: can not read free entity\n");
1672 out = PRVM_G_EDICT(OFS_PARM1);
1673 if (out == prog->edicts)
1675 VM_Warning("copyentity: can not modify world entity\n");
1678 if (out->priv.server->free)
1680 VM_Warning("copyentity: can not modify free entity\n");
1683 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1687 //=================================================================//
1689 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1690 static void VM_CL_effect (void)
1692 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1693 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1696 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1697 static void VM_CL_te_blood (void)
1701 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1702 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1704 pos = PRVM_G_VECTOR(OFS_PARM0);
1705 CL_FindNonSolidLocation(pos, pos2, 4);
1706 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1709 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1710 static void VM_CL_te_bloodshower (void)
1714 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1715 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1717 speed = PRVM_G_FLOAT(OFS_PARM2);
1724 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1727 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1728 static void VM_CL_te_explosionrgb (void)
1732 matrix4x4_t tempmatrix;
1733 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1734 pos = PRVM_G_VECTOR(OFS_PARM0);
1735 CL_FindNonSolidLocation(pos, pos2, 10);
1736 CL_ParticleExplosion(pos2);
1737 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1738 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1741 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1742 static void VM_CL_te_particlecube (void)
1744 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1745 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1748 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1749 static void VM_CL_te_particlerain (void)
1751 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1752 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1755 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1756 static void VM_CL_te_particlesnow (void)
1758 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1759 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1762 // #411 void(vector org, vector vel, float howmany) te_spark
1763 static void VM_CL_te_spark (void)
1767 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1769 pos = PRVM_G_VECTOR(OFS_PARM0);
1770 CL_FindNonSolidLocation(pos, pos2, 4);
1771 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1774 extern cvar_t cl_sound_ric_gunshot;
1775 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1776 static void VM_CL_te_gunshotquad (void)
1781 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1783 pos = PRVM_G_VECTOR(OFS_PARM0);
1784 CL_FindNonSolidLocation(pos, pos2, 4);
1785 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1786 if(cl_sound_ric_gunshot.integer >= 2)
1788 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1792 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1793 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1794 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1799 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1800 static void VM_CL_te_spikequad (void)
1805 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1807 pos = PRVM_G_VECTOR(OFS_PARM0);
1808 CL_FindNonSolidLocation(pos, pos2, 4);
1809 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1810 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1814 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1815 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1816 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1820 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1821 static void VM_CL_te_superspikequad (void)
1826 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1828 pos = PRVM_G_VECTOR(OFS_PARM0);
1829 CL_FindNonSolidLocation(pos, pos2, 4);
1830 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1831 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1835 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1836 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1837 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1841 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1842 static void VM_CL_te_explosionquad (void)
1846 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1848 pos = PRVM_G_VECTOR(OFS_PARM0);
1849 CL_FindNonSolidLocation(pos, pos2, 10);
1850 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1851 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1854 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1855 static void VM_CL_te_smallflash (void)
1859 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1861 pos = PRVM_G_VECTOR(OFS_PARM0);
1862 CL_FindNonSolidLocation(pos, pos2, 10);
1863 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1866 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1867 static void VM_CL_te_customflash (void)
1871 matrix4x4_t tempmatrix;
1872 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1874 pos = PRVM_G_VECTOR(OFS_PARM0);
1875 CL_FindNonSolidLocation(pos, pos2, 4);
1876 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1877 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1880 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1881 static void VM_CL_te_gunshot (void)
1886 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1888 pos = PRVM_G_VECTOR(OFS_PARM0);
1889 CL_FindNonSolidLocation(pos, pos2, 4);
1890 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1891 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1893 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1897 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1898 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1899 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1904 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1905 static void VM_CL_te_spike (void)
1910 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1912 pos = PRVM_G_VECTOR(OFS_PARM0);
1913 CL_FindNonSolidLocation(pos, pos2, 4);
1914 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1915 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1919 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1920 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1921 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1925 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1926 static void VM_CL_te_superspike (void)
1931 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1933 pos = PRVM_G_VECTOR(OFS_PARM0);
1934 CL_FindNonSolidLocation(pos, pos2, 4);
1935 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1936 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1940 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1941 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1942 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1946 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1947 static void VM_CL_te_explosion (void)
1951 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1953 pos = PRVM_G_VECTOR(OFS_PARM0);
1954 CL_FindNonSolidLocation(pos, pos2, 10);
1955 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1956 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1959 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1960 static void VM_CL_te_tarexplosion (void)
1964 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1966 pos = PRVM_G_VECTOR(OFS_PARM0);
1967 CL_FindNonSolidLocation(pos, pos2, 10);
1968 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1969 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1972 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1973 static void VM_CL_te_wizspike (void)
1977 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1979 pos = PRVM_G_VECTOR(OFS_PARM0);
1980 CL_FindNonSolidLocation(pos, pos2, 4);
1981 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1982 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1985 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1986 static void VM_CL_te_knightspike (void)
1990 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1992 pos = PRVM_G_VECTOR(OFS_PARM0);
1993 CL_FindNonSolidLocation(pos, pos2, 4);
1994 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1995 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1998 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1999 static void VM_CL_te_lavasplash (void)
2001 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2002 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2005 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2006 static void VM_CL_te_teleport (void)
2008 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2009 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2012 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2013 static void VM_CL_te_explosion2 (void)
2017 matrix4x4_t tempmatrix;
2018 int colorStart, colorLength;
2019 unsigned char *tempcolor;
2020 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2022 pos = PRVM_G_VECTOR(OFS_PARM0);
2023 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2024 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2025 CL_FindNonSolidLocation(pos, pos2, 10);
2026 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2027 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2028 color[0] = tempcolor[0] * (2.0f / 255.0f);
2029 color[1] = tempcolor[1] * (2.0f / 255.0f);
2030 color[2] = tempcolor[2] * (2.0f / 255.0f);
2031 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2032 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2033 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2037 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2038 static void VM_CL_te_lightning1 (void)
2040 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2041 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2044 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2045 static void VM_CL_te_lightning2 (void)
2047 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2048 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2051 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2052 static void VM_CL_te_lightning3 (void)
2054 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2055 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2058 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2059 static void VM_CL_te_beam (void)
2061 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2062 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2065 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2066 static void VM_CL_te_plasmaburn (void)
2070 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2072 pos = PRVM_G_VECTOR(OFS_PARM0);
2073 CL_FindNonSolidLocation(pos, pos2, 4);
2074 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2077 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2078 static void VM_CL_te_flamejet (void)
2082 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2083 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2085 pos = PRVM_G_VECTOR(OFS_PARM0);
2086 CL_FindNonSolidLocation(pos, pos2, 4);
2087 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2091 // #443 void(entity e, entity tagentity, string tagname) setattachment
2092 void VM_CL_setattachment (void)
2095 prvm_edict_t *tagentity;
2096 const char *tagname;
2100 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2102 e = PRVM_G_EDICT(OFS_PARM0);
2103 tagentity = PRVM_G_EDICT(OFS_PARM1);
2104 tagname = PRVM_G_STRING(OFS_PARM2);
2106 if (e == prog->edicts)
2108 VM_Warning("setattachment: can not modify world entity\n");
2111 if (e->priv.server->free)
2113 VM_Warning("setattachment: can not modify free entity\n");
2117 if (tagentity == NULL)
2118 tagentity = prog->edicts;
2120 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2122 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2124 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2127 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2129 modelindex = (int)tagentity->fields.client->modelindex;
2130 model = CL_GetModelByIndex(modelindex);
2133 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2135 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2138 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2142 /////////////////////////////////////////
2143 // DP_MD3_TAGINFO extension coded by VorteX
2145 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2147 dp_model_t *model = CL_GetModelFromEdict(e);
2149 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2154 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2161 Matrix4x4_CreateIdentity(tag_localmatrix);
2164 && (model = CL_GetModelFromEdict(e))
2165 && model->animscenes)
2167 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2178 int CL_GetPitchSign(prvm_edict_t *ent)
2181 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2186 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2190 float pitchsign = 1;
2193 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2194 if (val && val->_float != 0)
2195 scale = val->_float;
2197 // TODO do we need the same weird angle inverting logic here as in the server side case?
2199 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2202 pitchsign = CL_GetPitchSign(ent);
2203 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2207 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2211 && (model = CL_GetModelFromEdict(ent))
2212 && model->animscenes)
2214 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2215 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2216 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2217 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2219 *out = identitymatrix;
2223 // Warnings/errors code:
2224 // 0 - normal (everything all-right)
2227 // 3 - null or non-precached model
2228 // 4 - no tags with requested index
2229 // 5 - runaway loop at attachment chain
2230 extern cvar_t cl_bob;
2231 extern cvar_t cl_bobcycle;
2232 extern cvar_t cl_bobup;
2233 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2238 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2241 *out = identitymatrix; // warnings and errors return identical matrix
2243 if (ent == prog->edicts)
2245 if (ent->priv.server->free)
2248 model = CL_GetModelFromEdict(ent);
2252 tagmatrix = identitymatrix;
2256 if(attachloop >= 256)
2258 // apply transformation by child's tagindex on parent entity and then
2259 // by parent entity itself
2260 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2261 if(ret && attachloop == 0)
2263 CL_GetEntityMatrix(ent, &entitymatrix, false);
2264 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2265 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2266 // next iteration we process the parent entity
2267 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2269 tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2270 ent = PRVM_EDICT_NUM(val->edict);
2277 // RENDER_VIEWMODEL magic
2278 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2280 Matrix4x4_Copy(&tagmatrix, out);
2282 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2283 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2286 // Cl_bob, ported from rendering code
2287 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2290 // LordHavoc: this code is *weird*, but not replacable (I think it
2291 // should be done in QC on the server, but oh well, quake is quake)
2292 // LordHavoc: figured out bobup: the time at which the sin is at 180
2293 // degrees (which allows lengthening or squishing the peak or valley)
2294 cycle = cl.time/cl_bobcycle.value;
2295 cycle -= (int)cycle;
2296 if (cycle < cl_bobup.value)
2297 cycle = sin(M_PI * cycle / cl_bobup.value);
2299 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2300 // bob is proportional to velocity in the xy plane
2301 // (don't count Z, or jumping messes it up)
2302 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2303 bob = bob*0.3 + bob*0.7*cycle;
2304 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2311 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2312 void VM_CL_gettagindex (void)
2315 const char *tag_name;
2318 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2320 ent = PRVM_G_EDICT(OFS_PARM0);
2321 tag_name = PRVM_G_STRING(OFS_PARM1);
2322 if (ent == prog->edicts)
2324 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2327 if (ent->priv.server->free)
2329 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2334 if (!CL_GetModelFromEdict(ent))
2335 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2338 tag_index = CL_GetTagIndex(ent, tag_name);
2340 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2342 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2345 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2346 void VM_CL_gettaginfo (void)
2350 matrix4x4_t tag_matrix;
2351 matrix4x4_t tag_localmatrix;
2353 const char *tagname;
2356 vec3_t fo, le, up, trans;
2357 const dp_model_t *model;
2359 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2361 e = PRVM_G_EDICT(OFS_PARM0);
2362 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2363 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2364 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2365 VectorScale(le, -1, prog->globals.client->v_right);
2366 model = CL_GetModelFromEdict(e);
2367 VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2368 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2369 VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2370 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2371 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2373 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2374 val->_float = parentindex;
2375 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2376 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2377 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2378 VectorCopy(trans, val->vector);
2379 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2380 VectorCopy(fo, val->vector);
2381 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2382 VectorScale(le, -1, val->vector);
2383 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2384 VectorCopy(up, val->vector);
2389 VM_Warning("gettagindex: can't affect world entity\n");
2392 VM_Warning("gettagindex: can't affect free entity\n");
2395 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2398 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2401 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2406 //============================================================================
2408 //====================
2409 // DP_CSQC_SPAWNPARTICLE
2410 // a QC hook to engine's CL_NewParticle
2411 //====================
2413 // particle theme struct
2414 typedef struct vmparticletheme_s
2416 unsigned short typeindex;
2417 qboolean initialized;
2419 porientation_t orientation;
2430 float liquidfriction;
2432 float velocityjitter;
2433 qboolean qualityreduction;
2442 float delaycollision;
2448 typedef struct vmparticlespawner_s
2451 qboolean initialized;
2453 vmparticletheme_t *themes;
2456 float *particle_type;
2457 float *particle_blendmode;
2458 float *particle_orientation;
2459 float *particle_color1;
2460 float *particle_color2;
2461 float *particle_tex;
2462 float *particle_size;
2463 float *particle_sizeincrease;
2464 float *particle_alpha;
2465 float *particle_alphafade;
2466 float *particle_time;
2467 float *particle_gravity;
2468 float *particle_bounce;
2469 float *particle_airfriction;
2470 float *particle_liquidfriction;
2471 float *particle_originjitter;
2472 float *particle_velocityjitter;
2473 float *particle_qualityreduction;
2474 float *particle_stretch;
2475 float *particle_staincolor1;
2476 float *particle_staincolor2;
2477 float *particle_stainalpha;
2478 float *particle_stainsize;
2479 float *particle_staintex;
2480 float *particle_delayspawn;
2481 float *particle_delaycollision;
2482 float *particle_angle;
2483 float *particle_spin;
2484 }vmparticlespawner_t;
2486 vmparticlespawner_t vmpartspawner;
2488 // TODO: automatic max_themes grow
2489 static void VM_InitParticleSpawner (int maxthemes)
2493 // bound max themes to not be an insane value
2496 if (maxthemes > 2048)
2498 // allocate and set up structure
2499 if (vmpartspawner.initialized) // reallocate
2501 Mem_FreePool(&vmpartspawner.pool);
2502 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2504 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2505 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2506 vmpartspawner.max_themes = maxthemes;
2507 vmpartspawner.initialized = true;
2508 vmpartspawner.verified = true;
2509 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2510 #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2511 #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2512 getglobal(particle_type, "particle_type");
2513 getglobal(particle_blendmode, "particle_blendmode");
2514 getglobal(particle_orientation, "particle_orientation");
2515 getglobalvector(particle_color1, "particle_color1");
2516 getglobalvector(particle_color2, "particle_color2");
2517 getglobal(particle_tex, "particle_tex");
2518 getglobal(particle_size, "particle_size");
2519 getglobal(particle_sizeincrease, "particle_sizeincrease");
2520 getglobal(particle_alpha, "particle_alpha");
2521 getglobal(particle_alphafade, "particle_alphafade");
2522 getglobal(particle_time, "particle_time");
2523 getglobal(particle_gravity, "particle_gravity");
2524 getglobal(particle_bounce, "particle_bounce");
2525 getglobal(particle_airfriction, "particle_airfriction");
2526 getglobal(particle_liquidfriction, "particle_liquidfriction");
2527 getglobal(particle_originjitter, "particle_originjitter");
2528 getglobal(particle_velocityjitter, "particle_velocityjitter");
2529 getglobal(particle_qualityreduction, "particle_qualityreduction");
2530 getglobal(particle_stretch, "particle_stretch");
2531 getglobalvector(particle_staincolor1, "particle_staincolor1");
2532 getglobalvector(particle_staincolor2, "particle_staincolor2");
2533 getglobal(particle_stainalpha, "particle_stainalpha");
2534 getglobal(particle_stainsize, "particle_stainsize");
2535 getglobal(particle_staintex, "particle_staintex");
2536 getglobal(particle_staintex, "particle_staintex");
2537 getglobal(particle_delayspawn, "particle_delayspawn");
2538 getglobal(particle_delaycollision, "particle_delaycollision");
2539 getglobal(particle_angle, "particle_angle");
2540 getglobal(particle_spin, "particle_spin");
2542 #undef getglobalvector
2545 // reset particle theme to default values
2546 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2548 theme->initialized = true;
2549 theme->typeindex = pt_static;
2550 theme->blendmode = PBLEND_ADD;
2551 theme->orientation = PARTICLE_BILLBOARD;
2552 theme->color1 = 0x808080;
2553 theme->color2 = 0xFFFFFF;
2556 theme->sizeincrease = 0;
2558 theme->alphafade = 512;
2559 theme->gravity = 0.0f;
2560 theme->bounce = 0.0f;
2561 theme->airfriction = 1.0f;
2562 theme->liquidfriction = 4.0f;
2563 theme->originjitter = 0.0f;
2564 theme->velocityjitter = 0.0f;
2565 theme->qualityreduction = false;
2566 theme->lifetime = 4;
2568 theme->staincolor1 = -1;
2569 theme->staincolor2 = -1;
2570 theme->staintex = -1;
2571 theme->delayspawn = 0.0f;
2572 theme->delaycollision = 0.0f;
2573 theme->angle = 0.0f;
2577 // particle theme -> QC globals
2578 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2580 *vmpartspawner.particle_type = theme->typeindex;
2581 *vmpartspawner.particle_blendmode = theme->blendmode;
2582 *vmpartspawner.particle_orientation = theme->orientation;
2583 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2584 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2585 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2586 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2587 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2588 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2589 *vmpartspawner.particle_tex = (float)theme->tex;
2590 *vmpartspawner.particle_size = theme->size;
2591 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2592 *vmpartspawner.particle_alpha = theme->alpha/256;
2593 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2594 *vmpartspawner.particle_time = theme->lifetime;
2595 *vmpartspawner.particle_gravity = theme->gravity;
2596 *vmpartspawner.particle_bounce = theme->bounce;
2597 *vmpartspawner.particle_airfriction = theme->airfriction;
2598 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2599 *vmpartspawner.particle_originjitter = theme->originjitter;
2600 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2601 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2602 *vmpartspawner.particle_stretch = theme->stretch;
2603 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2604 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2605 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2606 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2607 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2608 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2609 *vmpartspawner.particle_staintex = (float)theme->staintex;
2610 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2611 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2612 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2613 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2614 *vmpartspawner.particle_angle = theme->angle;
2615 *vmpartspawner.particle_spin = theme->spin;
2618 // QC globals -> particle theme
2619 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2621 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2622 theme->blendmode = (pblend_t)*vmpartspawner.particle_blendmode;
2623 theme->orientation = (porientation_t)*vmpartspawner.particle_orientation;
2624 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2625 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2626 theme->tex = (int)*vmpartspawner.particle_tex;
2627 theme->size = *vmpartspawner.particle_size;
2628 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2629 theme->alpha = *vmpartspawner.particle_alpha*256;
2630 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2631 theme->lifetime = *vmpartspawner.particle_time;
2632 theme->gravity = *vmpartspawner.particle_gravity;
2633 theme->bounce = *vmpartspawner.particle_bounce;
2634 theme->airfriction = *vmpartspawner.particle_airfriction;
2635 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2636 theme->originjitter = *vmpartspawner.particle_originjitter;
2637 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2638 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2639 theme->stretch = *vmpartspawner.particle_stretch;
2640 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2641 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2642 theme->staintex =(int)*vmpartspawner.particle_staintex;
2643 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2644 theme->stainsize = *vmpartspawner.particle_stainsize;
2645 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2646 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2647 theme->angle = *vmpartspawner.particle_angle;
2648 theme->spin = *vmpartspawner.particle_spin;
2651 // init particle spawner interface
2652 // # float(float max_themes) initparticlespawner
2653 void VM_CL_InitParticleSpawner (void)
2655 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2656 VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2657 vmpartspawner.themes[0].initialized = true;
2658 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2659 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2662 // void() resetparticle
2663 void VM_CL_ResetParticle (void)
2665 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2666 if (vmpartspawner.verified == false)
2668 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2671 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2674 // void(float themenum) particletheme
2675 void VM_CL_ParticleTheme (void)
2679 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2680 if (vmpartspawner.verified == false)
2682 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2685 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2686 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2688 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2689 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2692 if (vmpartspawner.themes[themenum].initialized == false)
2694 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2695 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2698 // load particle theme into globals
2699 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2702 // float() saveparticletheme
2703 // void(float themenum) updateparticletheme
2704 void VM_CL_ParticleThemeSave (void)
2708 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2709 if (vmpartspawner.verified == false)
2711 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2714 // allocate new theme, save it and return
2717 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2718 if (vmpartspawner.themes[themenum].initialized == false)
2720 if (themenum >= vmpartspawner.max_themes)
2722 if (vmpartspawner.max_themes == 2048)
2723 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2725 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2726 PRVM_G_FLOAT(OFS_RETURN) = -1;
2729 vmpartspawner.themes[themenum].initialized = true;
2730 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2731 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2734 // update existing theme
2735 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2736 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2738 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2741 vmpartspawner.themes[themenum].initialized = true;
2742 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2745 // void(float themenum) freeparticletheme
2746 void VM_CL_ParticleThemeFree (void)
2750 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2751 if (vmpartspawner.verified == false)
2753 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2756 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2758 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2760 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2763 if (vmpartspawner.themes[themenum].initialized == false)
2765 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2766 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2770 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2771 vmpartspawner.themes[themenum].initialized = false;
2774 // float(vector org, vector dir, [float theme]) particle
2775 // returns 0 if failed, 1 if succesful
2776 void VM_CL_SpawnParticle (void)
2779 vmparticletheme_t *theme;
2783 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2784 if (vmpartspawner.verified == false)
2786 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2787 PRVM_G_FLOAT(OFS_RETURN) = 0;
2790 org = PRVM_G_VECTOR(OFS_PARM0);
2791 dir = PRVM_G_VECTOR(OFS_PARM1);
2793 if (prog->argc < 3) // global-set particle
2795 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2798 PRVM_G_FLOAT(OFS_RETURN) = 0;
2801 if (*vmpartspawner.particle_delayspawn)
2802 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2803 //if (*vmpartspawner.particle_delaycollision)
2804 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2806 else // quick themed particle
2808 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2809 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2811 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2812 PRVM_G_FLOAT(OFS_RETURN) = 0;
2815 theme = &vmpartspawner.themes[themenum];
2816 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2819 PRVM_G_FLOAT(OFS_RETURN) = 0;
2822 if (theme->delayspawn)
2823 part->delayedspawn = cl.time + theme->delayspawn;
2824 //if (theme->delaycollision)
2825 // part->delayedcollisions = cl.time + theme->delaycollision;
2827 PRVM_G_FLOAT(OFS_RETURN) = 1;
2830 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2831 // returns 0 if failed, 1 if success
2832 void VM_CL_SpawnParticleDelayed (void)
2835 vmparticletheme_t *theme;
2839 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2840 if (vmpartspawner.verified == false)
2842 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2843 PRVM_G_FLOAT(OFS_RETURN) = 0;
2846 org = PRVM_G_VECTOR(OFS_PARM0);
2847 dir = PRVM_G_VECTOR(OFS_PARM1);
2848 if (prog->argc < 5) // global-set particle
2849 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2850 else // themed particle
2852 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2853 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2855 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2856 PRVM_G_FLOAT(OFS_RETURN) = 0;
2859 theme = &vmpartspawner.themes[themenum];
2860 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2864 PRVM_G_FLOAT(OFS_RETURN) = 0;
2867 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2868 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2869 PRVM_G_FLOAT(OFS_RETURN) = 0;
2872 //====================
2873 //CSQC engine entities query
2874 //====================
2876 // float(float entitynum, float whatfld) getentity;
2877 // vector(float entitynum, float whatfld) getentityvec;
2878 // querying engine-drawn entity
2879 // VorteX: currently it's only tested with whatfld = 1..7
2880 void VM_CL_GetEntity (void)
2882 int entnum, fieldnum;
2883 float org[3], v1[3], v2[3];
2884 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2886 entnum = PRVM_G_FLOAT(OFS_PARM0);
2887 if (entnum < 0 || entnum >= cl.num_entities)
2889 PRVM_G_FLOAT(OFS_RETURN) = 0;
2892 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
2895 case 0: // active state
2896 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
2899 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
2902 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
2905 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
2908 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
2911 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
2913 case 6: // origin + v_forward, v_right, v_up
2914 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2917 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
2920 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
2922 case 9: // pants colormod
2923 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
2925 case 10: // shirt colormod
2926 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
2929 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
2932 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
2935 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
2938 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2939 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
2942 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2943 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
2946 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
2949 PRVM_G_FLOAT(OFS_RETURN) = 0;
2954 //====================
2955 //QC POLYGON functions
2956 //====================
2958 #define VMPOLYGONS_MAXPOINTS 64
2960 typedef struct vmpolygons_triangle_s
2962 rtexture_t *texture;
2965 unsigned short elements[3];
2966 }vmpolygons_triangle_t;
2968 typedef struct vmpolygons_s
2971 qboolean initialized;
2972 double progstarttime;
2976 float *data_vertex3f;
2977 float *data_color4f;
2978 float *data_texcoord2f;
2982 vmpolygons_triangle_t *data_triangles;
2983 unsigned short *data_sortedelement3s;
2985 qboolean begin_active;
2986 rtexture_t *begin_texture;
2989 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2990 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2991 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2992 qboolean begin_texture_hasalpha;
2995 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2996 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2998 //#304 void() renderscene (EXT_CSQC)
2999 // moved that here to reset the polygons,
3000 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3002 void VM_CL_R_RenderScene (void)
3004 double t = Sys_DoubleTime();
3005 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3006 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3008 // we need to update any RENDER_VIEWMODEL entities at this point because
3009 // csqc supplies its own view matrix
3010 CL_UpdateViewEntities();
3014 polys->num_vertices = polys->num_triangles = 0;
3015 polys->progstarttime = prog->starttime;
3017 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3018 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
3021 static void VM_ResizePolygons(vmpolygons_t *polys)
3023 float *oldvertex3f = polys->data_vertex3f;
3024 float *oldcolor4f = polys->data_color4f;
3025 float *oldtexcoord2f = polys->data_texcoord2f;
3026 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3027 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3028 polys->max_vertices = min(polys->max_triangles*3, 65536);
3029 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3030 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3031 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3032 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3033 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3034 if (polys->num_vertices)
3036 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3037 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3038 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3040 if (polys->num_triangles)
3042 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3043 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3046 Mem_Free(oldvertex3f);
3048 Mem_Free(oldcolor4f);
3050 Mem_Free(oldtexcoord2f);
3052 Mem_Free(oldtriangles);
3053 if (oldsortedelement3s)
3054 Mem_Free(oldsortedelement3s);
3057 static void VM_InitPolygons (vmpolygons_t* polys)
3059 memset(polys, 0, sizeof(*polys));
3060 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3061 polys->max_triangles = 1024;
3062 VM_ResizePolygons(polys);
3063 polys->initialized = true;
3066 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3068 int surfacelistindex;
3069 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3070 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
3072 R_Mesh_ResetTextureState();
3073 R_EntityMatrix(&identitymatrix);
3074 GL_CullFace(GL_NONE);
3075 R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
3076 R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
3077 R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
3079 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3081 int numtriangles = 0;
3082 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3083 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3084 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3085 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
3087 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3089 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3091 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3094 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
3098 void VMPolygons_Store(vmpolygons_t *polys)
3103 // detect if we have alpha
3104 hasalpha = polys->begin_texture_hasalpha;
3105 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3106 if(polys->begin_color[i][3] < 1)
3109 if (r_refdef.draw2dstage)
3111 // draw the polygon as 2D immediately
3112 drawqueuemesh_t mesh;
3113 mesh.texture = polys->begin_texture;
3114 mesh.num_vertices = polys->begin_vertices;
3115 mesh.num_triangles = polys->begin_vertices-2;
3116 mesh.data_element3i = polygonelement3i;
3117 mesh.data_element3s = polygonelement3s;
3118 mesh.data_vertex3f = polys->begin_vertex[0];
3119 mesh.data_color4f = polys->begin_color[0];
3120 mesh.data_texcoord2f = polys->begin_texcoord[0];
3121 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3125 // queue the polygon as 3D for sorted transparent rendering later
3127 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3129 polys->max_triangles *= 2;
3130 VM_ResizePolygons(polys);
3132 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3134 // needle in a haystack!
3135 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3136 // that also caused it to not render the first polygon that is added
3138 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3139 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3140 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3141 for (i = 0;i < polys->begin_vertices-2;i++)
3143 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3144 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3145 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3146 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3147 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3148 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3149 polys->num_triangles++;
3151 polys->num_vertices += polys->begin_vertices;
3154 polys->begin_active = false;
3157 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3158 // LordHavoc: agreed, this is a mess
3159 void VM_CL_AddPolygonsToMeshQueue (void)
3162 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3165 // only add polygons of the currently active prog to the queue - if there is none, we're done
3169 if (!polys->num_triangles)
3172 for (i = 0;i < polys->num_triangles;i++)
3174 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3175 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3178 /*polys->num_triangles = 0; // now done after rendering the scene,
3179 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3182 //void(string texturename, float flag) R_BeginPolygon
3183 void VM_CL_R_PolygonBegin (void)
3185 const char *picname;
3187 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3190 // TODO instead of using skinframes here (which provides the benefit of
3191 // better management of flags, and is more suited for 3D rendering), what
3192 // about supporting Q3 shaders?
3194 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
3196 if (!polys->initialized)
3197 VM_InitPolygons(polys);
3198 if(polys->progstarttime != prog->starttime)
3200 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3201 polys->num_vertices = polys->num_triangles = 0;
3202 polys->progstarttime = prog->starttime;
3204 if (polys->begin_active)
3206 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3209 picname = PRVM_G_STRING(OFS_PARM0);
3215 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3220 sf = R_SkinFrame_FindNextByName(sf, picname);
3222 while(sf && sf->textureflags != tf);
3224 if(!sf || !sf->base)
3225 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3228 R_SkinFrame_MarkUsed(sf);
3231 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3232 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3233 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3234 polys->begin_vertices = 0;
3235 polys->begin_active = true;
3238 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3239 void VM_CL_R_PolygonVertex (void)
3241 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3243 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3245 if (!polys->begin_active)
3247 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3251 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3253 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3257 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3258 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3259 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3260 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3261 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3262 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3263 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3264 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3265 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3266 polys->begin_vertices++;
3269 //void() R_EndPolygon
3270 void VM_CL_R_PolygonEnd (void)
3272 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3274 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3275 if (!polys->begin_active)
3277 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3280 polys->begin_active = false;
3281 if (polys->begin_vertices >= 3)
3282 VMPolygons_Store(polys);
3284 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3287 static vmpolygons_t debugPolys;
3289 void Debug_PolygonBegin(const char *picname, int drawflag)
3291 if(!debugPolys.initialized)
3292 VM_InitPolygons(&debugPolys);
3293 if(debugPolys.begin_active)
3295 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3298 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3299 debugPolys.begin_drawflag = drawflag;
3300 debugPolys.begin_vertices = 0;
3301 debugPolys.begin_active = true;
3304 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3306 if(!debugPolys.begin_active)
3308 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3312 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3314 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3318 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3319 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3320 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3321 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3322 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3323 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3324 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3325 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3326 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3327 debugPolys.begin_vertices++;
3330 void Debug_PolygonEnd(void)
3332 if (!debugPolys.begin_active)
3334 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3337 debugPolys.begin_active = false;
3338 if (debugPolys.begin_vertices >= 3)
3339 VMPolygons_Store(&debugPolys);
3341 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3348 Returns false if any part of the bottom of the entity is off an edge that
3353 qboolean CL_CheckBottom (prvm_edict_t *ent)
3355 vec3_t mins, maxs, start, stop;
3360 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3361 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3363 // if all of the points under the corners are solid world, don't bother
3364 // with the tougher checks
3365 // the corners must be within 16 of the midpoint
3366 start[2] = mins[2] - 1;
3367 for (x=0 ; x<=1 ; x++)
3368 for (y=0 ; y<=1 ; y++)
3370 start[0] = x ? maxs[0] : mins[0];
3371 start[1] = y ? maxs[1] : mins[1];
3372 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3376 return true; // we got out easy
3380 // check it for real...
3384 // the midpoint must be within 16 of the bottom
3385 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3386 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3387 stop[2] = start[2] - 2*sv_stepheight.value;
3388 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3390 if (trace.fraction == 1.0)
3392 mid = bottom = trace.endpos[2];
3394 // the corners must be within 16 of the midpoint
3395 for (x=0 ; x<=1 ; x++)
3396 for (y=0 ; y<=1 ; y++)
3398 start[0] = stop[0] = x ? maxs[0] : mins[0];
3399 start[1] = stop[1] = y ? maxs[1] : mins[1];
3401 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3403 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3404 bottom = trace.endpos[2];
3405 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3416 Called by monster program code.
3417 The move will be adjusted for slopes and stairs, but if the move isn't
3418 possible, no move is done and false is returned
3421 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3424 vec3_t oldorg, neworg, end, traceendpos;
3427 prvm_edict_t *enemy;
3431 VectorCopy (ent->fields.client->origin, oldorg);
3432 VectorAdd (ent->fields.client->origin, move, neworg);
3434 // flying monsters don't step up
3435 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3437 // try one move with vertical motion, then one without
3438 for (i=0 ; i<2 ; i++)
3440 VectorAdd (ent->fields.client->origin, move, neworg);
3441 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3442 if (i == 0 && enemy != prog->edicts)
3444 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3450 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3452 CL_VM_SetTraceGlobals(&trace, svent);
3454 if (trace.fraction == 1)
3456 VectorCopy(trace.endpos, traceendpos);
3457 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3458 return false; // swim monster left water
3460 VectorCopy (traceendpos, ent->fields.client->origin);
3466 if (enemy == prog->edicts)
3473 // push down from a step height above the wished position
3474 neworg[2] += sv_stepheight.value;
3475 VectorCopy (neworg, end);
3476 end[2] -= sv_stepheight.value*2;
3478 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3480 CL_VM_SetTraceGlobals(&trace, svent);
3482 if (trace.startsolid)
3484 neworg[2] -= sv_stepheight.value;
3485 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3487 CL_VM_SetTraceGlobals(&trace, svent);
3488 if (trace.startsolid)
3491 if (trace.fraction == 1)
3493 // if monster had the ground pulled out, go ahead and fall
3494 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3496 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3499 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3503 return false; // walked off an edge
3506 // check point traces down for dangling corners
3507 VectorCopy (trace.endpos, ent->fields.client->origin);
3509 if (!CL_CheckBottom (ent))
3511 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3512 { // entity had floor mostly pulled out from underneath it
3513 // and is trying to correct
3518 VectorCopy (oldorg, ent->fields.client->origin);
3522 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3523 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3525 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3526 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3538 float(float yaw, float dist[, settrace]) walkmove
3541 static void VM_CL_walkmove (void)
3550 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3552 // assume failure if it returns early
3553 PRVM_G_FLOAT(OFS_RETURN) = 0;
3555 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3556 if (ent == prog->edicts)
3558 VM_Warning("walkmove: can not modify world entity\n");
3561 if (ent->priv.server->free)
3563 VM_Warning("walkmove: can not modify free entity\n");
3566 yaw = PRVM_G_FLOAT(OFS_PARM0);
3567 dist = PRVM_G_FLOAT(OFS_PARM1);
3568 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3570 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3573 yaw = yaw*M_PI*2 / 360;
3575 move[0] = cos(yaw)*dist;
3576 move[1] = sin(yaw)*dist;
3579 // save program state, because CL_movestep may call other progs
3580 oldf = prog->xfunction;
3581 oldself = prog->globals.client->self;
3583 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3586 // restore program state
3587 prog->xfunction = oldf;
3588 prog->globals.client->self = oldself;
3595 string(string key) serverkey
3598 void VM_CL_serverkey(void)
3600 char string[VM_STRINGTEMP_LENGTH];
3601 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3602 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3603 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3610 Checks if an entity is in a point's PVS.
3611 Should be fast but can be inexact.
3613 float checkpvs(vector viewpos, entity viewee) = #240;
3616 static void VM_CL_checkpvs (void)
3619 prvm_edict_t *viewee;
3625 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3628 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3629 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3630 viewee = PRVM_G_EDICT(OFS_PARM1);
3632 if(viewee->priv.required->free)
3634 VM_Warning("checkpvs: can not check free entity\n");
3635 PRVM_G_FLOAT(OFS_RETURN) = 4;
3639 VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3640 VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3643 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3645 // no PVS support on this worldmodel... darn
3646 PRVM_G_FLOAT(OFS_RETURN) = 3;
3649 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3652 // viewpos isn't in any PVS... darn
3653 PRVM_G_FLOAT(OFS_RETURN) = 2;
3656 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3658 // using fat PVS like FTEQW does (slow)
3659 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3661 // no PVS support on this worldmodel... darn
3662 PRVM_G_FLOAT(OFS_RETURN) = 3;
3665 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3668 // viewpos isn't in any PVS... darn
3669 PRVM_G_FLOAT(OFS_RETURN) = 2;
3672 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3676 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3677 static void VM_CL_skel_create(void)
3679 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3680 dp_model_t *model = CL_GetModelByIndex(modelindex);
3681 skeleton_t *skeleton;
3683 PRVM_G_FLOAT(OFS_RETURN) = 0;
3684 if (!model || !model->num_bones)
3686 for (i = 0;i < MAX_EDICTS;i++)
3687 if (!prog->skeletons[i])
3689 if (i == MAX_EDICTS)
3691 prog->skeletons[i] = skeleton = Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3692 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3693 skeleton->model = model;
3694 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3695 // initialize to identity matrices
3696 for (i = 0;i < skeleton->model->num_bones;i++)
3697 skeleton->relativetransforms[i] = identitymatrix;
3700 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3701 static void VM_CL_skel_build(void)
3703 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3704 skeleton_t *skeleton;
3705 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3706 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3707 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3708 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3709 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3710 dp_model_t *model = CL_GetModelByIndex(modelindex);
3715 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3716 frameblend_t frameblend[MAX_FRAMEBLENDS];
3717 matrix4x4_t blendedmatrix;
3719 PRVM_G_FLOAT(OFS_RETURN) = 0;
3720 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3722 firstbone = max(0, firstbone);
3723 lastbone = min(lastbone, model->num_bones - 1);
3724 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3725 VM_GenerateFrameGroupBlend(framegroupblend, ed);
3726 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3727 blendfrac = 1.0f - retainfrac;
3728 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3729 frameblend[numblends].lerp *= blendfrac;
3730 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3732 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3733 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3734 for (blendindex = 0;blendindex < numblends;blendindex++)
3736 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3737 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3739 skeleton->relativetransforms[bonenum] = blendedmatrix;
3741 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3744 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3745 static void VM_CL_skel_get_numbones(void)
3747 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3748 skeleton_t *skeleton;
3749 PRVM_G_FLOAT(OFS_RETURN) = 0;
3750 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3752 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3755 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3756 static void VM_CL_skel_get_bonename(void)
3758 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3759 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3760 skeleton_t *skeleton;
3761 PRVM_G_INT(OFS_RETURN) = 0;
3762 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3764 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3766 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3769 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3770 static void VM_CL_skel_get_boneparent(void)
3772 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3773 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3774 skeleton_t *skeleton;
3775 PRVM_G_FLOAT(OFS_RETURN) = 0;
3776 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3778 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3780 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3783 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3784 static void VM_CL_skel_find_bone(void)
3786 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3787 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3788 skeleton_t *skeleton;
3789 PRVM_G_FLOAT(OFS_RETURN) = 0;
3790 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3792 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3795 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3796 static void VM_CL_skel_get_bonerel(void)
3798 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3799 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3800 skeleton_t *skeleton;
3802 vec3_t forward, left, up, origin;
3803 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3804 VectorClear(prog->globals.client->v_forward);
3805 VectorClear(prog->globals.client->v_right);
3806 VectorClear(prog->globals.client->v_up);
3807 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3809 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3811 matrix = skeleton->relativetransforms[bonenum];
3812 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3813 VectorCopy(forward, prog->globals.client->v_forward);
3814 VectorNegate(left, prog->globals.client->v_right);
3815 VectorCopy(up, prog->globals.client->v_up);
3816 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3819 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3820 static void VM_CL_skel_get_boneabs(void)
3822 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3823 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3824 skeleton_t *skeleton;
3827 vec3_t forward, left, up, origin;
3828 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3829 VectorClear(prog->globals.client->v_forward);
3830 VectorClear(prog->globals.client->v_right);
3831 VectorClear(prog->globals.client->v_up);
3832 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3834 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3836 matrix = skeleton->relativetransforms[bonenum];
3837 // convert to absolute
3838 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3841 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3843 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3844 VectorCopy(forward, prog->globals.client->v_forward);
3845 VectorNegate(left, prog->globals.client->v_right);
3846 VectorCopy(up, prog->globals.client->v_up);
3847 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3850 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3851 static void VM_CL_skel_set_bone(void)
3853 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3854 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3855 vec3_t forward, left, up, origin;
3856 skeleton_t *skeleton;
3858 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3860 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3862 VectorCopy(prog->globals.client->v_forward, forward);
3863 VectorNegate(prog->globals.client->v_right, left);
3864 VectorCopy(prog->globals.client->v_up, up);
3865 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3866 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3867 skeleton->relativetransforms[bonenum] = matrix;
3870 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3871 static void VM_CL_skel_mul_bone(void)
3873 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3874 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3875 vec3_t forward, left, up, origin;
3876 skeleton_t *skeleton;
3879 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3881 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3883 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3884 VectorCopy(prog->globals.client->v_forward, forward);
3885 VectorNegate(prog->globals.client->v_right, left);
3886 VectorCopy(prog->globals.client->v_up, up);
3887 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3888 temp = skeleton->relativetransforms[bonenum];
3889 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3892 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3893 static void VM_CL_skel_mul_bones(void)
3895 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3896 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3897 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3899 vec3_t forward, left, up, origin;
3900 skeleton_t *skeleton;
3903 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3905 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3906 VectorCopy(prog->globals.client->v_forward, forward);
3907 VectorNegate(prog->globals.client->v_right, left);
3908 VectorCopy(prog->globals.client->v_up, up);
3909 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3910 firstbone = max(0, firstbone);
3911 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3912 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3914 temp = skeleton->relativetransforms[bonenum];
3915 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3919 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3920 static void VM_CL_skel_copybones(void)
3922 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3923 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3924 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3925 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3927 skeleton_t *skeletondst;
3928 skeleton_t *skeletonsrc;
3929 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3931 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3933 firstbone = max(0, firstbone);
3934 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3935 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3936 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3937 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3940 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3941 static void VM_CL_skel_delete(void)
3943 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3944 skeleton_t *skeleton;
3945 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3948 prog->skeletons[skeletonindex] = NULL;
3951 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3952 static void VM_CL_frameforname(void)
3954 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3955 dp_model_t *model = CL_GetModelByIndex(modelindex);
3956 const char *name = PRVM_G_STRING(OFS_PARM1);
3958 PRVM_G_FLOAT(OFS_RETURN) = -1;
3959 if (!model || !model->animscenes)
3961 for (i = 0;i < model->numframes;i++)
3963 if (!strcasecmp(model->animscenes[i].name, name))
3965 PRVM_G_FLOAT(OFS_RETURN) = i;
3971 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3972 static void VM_CL_frameduration(void)
3974 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3975 dp_model_t *model = CL_GetModelByIndex(modelindex);
3976 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3977 PRVM_G_FLOAT(OFS_RETURN) = 0;
3978 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3980 if (model->animscenes[framenum].framerate)
3981 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3984 //============================================================================
3986 // To create a almost working builtin file from this replace:
3987 // "^NULL.*" with ""
3988 // "^{.*//.*}:Wh\(.*\)" with "\1"
3990 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3991 // "\n\n+" with "\n\n"
3993 prvm_builtin_t vm_cl_builtins[] = {
3994 NULL, // #0 NULL function (not callable) (QUAKE)
3995 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
3996 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
3997 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
3998 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
3999 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4000 VM_break, // #6 void() break (QUAKE)
4001 VM_random, // #7 float() random (QUAKE)
4002 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4003 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4004 VM_error, // #10 void(string e) error (QUAKE)
4005 VM_objerror, // #11 void(string e) objerror (QUAKE)
4006 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4007 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4008 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4009 VM_remove, // #15 void(entity e) remove (QUAKE)
4010 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4011 NULL, // #17 entity() checkclient (QUAKE)
4012 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4013 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4014 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4015 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4016 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4017 NULL, // #23 void(string s, ...) bprint (QUAKE)
4018 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4019 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4020 VM_ftos, // #26 string(float f) ftos (QUAKE)
4021 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4022 VM_coredump, // #28 void() coredump (QUAKE)
4023 VM_traceon, // #29 void() traceon (QUAKE)
4024 VM_traceoff, // #30 void() traceoff (QUAKE)
4025 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4026 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4027 NULL, // #33 (QUAKE)
4028 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4029 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4030 VM_rint, // #36 float(float v) rint (QUAKE)
4031 VM_floor, // #37 float(float v) floor (QUAKE)
4032 VM_ceil, // #38 float(float v) ceil (QUAKE)
4033 NULL, // #39 (QUAKE)
4034 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4035 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4036 NULL, // #42 (QUAKE)
4037 VM_fabs, // #43 float(float f) fabs (QUAKE)
4038 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4039 VM_cvar, // #45 float(string s) cvar (QUAKE)
4040 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4041 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4042 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4043 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4044 NULL, // #50 (QUAKE)
4045 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4046 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4047 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4048 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4049 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4050 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4051 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4052 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4053 NULL, // #59 (QUAKE)
4054 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4055 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4056 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4057 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4058 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4059 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4060 NULL, // #66 (QUAKE)
4061 NULL, // #67 void(float step) movetogoal (QUAKE)
4062 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4063 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4064 NULL, // #70 void(string s) changelevel (QUAKE)
4065 NULL, // #71 (QUAKE)
4066 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4067 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4068 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4069 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4070 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4071 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4072 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4073 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4074 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4075 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4076 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4077 NULL, // #83 (QUAKE)
4078 NULL, // #84 (QUAKE)
4079 NULL, // #85 (QUAKE)
4080 NULL, // #86 (QUAKE)
4081 NULL, // #87 (QUAKE)
4082 NULL, // #88 (QUAKE)
4083 NULL, // #89 (QUAKE)
4084 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4085 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4086 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4087 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4088 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4089 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4090 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4091 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4092 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4093 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4094 // FrikaC and Telejano range #100-#199
4105 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4106 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4107 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4108 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4109 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4110 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4111 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4112 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4113 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4114 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4195 // FTEQW range #200-#299
4214 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4217 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4218 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4219 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4220 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4221 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4222 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4223 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4224 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4225 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4226 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4228 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4236 VM_CL_checkpvs, // #240
4259 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4260 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4261 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4262 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4263 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4264 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4265 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4266 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4267 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4268 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4269 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4270 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4271 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4272 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4273 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4296 // CSQC range #300-#399
4297 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4298 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4299 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4300 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4301 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4302 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4303 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
4304 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4305 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4306 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4307 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4308 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4312 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4313 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4314 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4315 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4316 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4317 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4318 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4319 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4320 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4321 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4322 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4323 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4324 VM_stringwidth, // #327 // FIXME is this okay?
4325 VM_drawsubpic, // #328 // FIXME is this okay?
4326 VM_drawrotpic, // #329 // FIXME is this okay?
4327 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4328 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4329 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4330 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4331 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4332 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4333 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4334 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4335 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4336 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4337 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4338 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4339 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4340 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
4341 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
4342 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4343 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4344 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4345 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4346 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4347 VM_isserver, // #350 float() isserver (EXT_CSQC)
4348 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4349 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4350 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4351 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4352 VM_CL_videoplaying, // #355
4353 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4354 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4357 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4358 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4359 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4360 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4361 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4362 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4363 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4364 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4397 // LordHavoc's range #400-#499
4398 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4399 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4400 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4401 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4402 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4403 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4404 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4405 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4406 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4407 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4408 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4409 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4410 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4411 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4412 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4413 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4414 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4415 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4416 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4417 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4418 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4419 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4420 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4421 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4422 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4423 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4424 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4425 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4426 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4427 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4428 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4429 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4430 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4431 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4432 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4433 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4434 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4435 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4436 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4437 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4438 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4439 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4440 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4441 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4442 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4443 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4444 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4445 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4446 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4447 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4448 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4449 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4450 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4451 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4452 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4453 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4454 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4455 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4457 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4458 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4459 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4460 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4461 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4462 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4463 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4464 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4465 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4466 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4467 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4468 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4469 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4470 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4471 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4472 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4473 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4474 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4475 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4476 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4477 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4478 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4479 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4480 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4481 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4482 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4483 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4484 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4485 VM_gecko_create, // #487 float gecko_create( string name )
4486 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4487 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4488 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4489 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4490 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4491 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4492 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4493 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4494 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4495 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4496 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4497 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4498 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4499 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4500 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4501 VM_whichpack, // #503 string(string) whichpack = #503;
4502 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4508 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4509 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4510 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4511 VM_uri_get, // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
4512 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4513 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4514 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4515 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4516 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4517 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4518 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4519 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4520 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4521 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4522 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4523 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4524 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4525 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4526 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4527 VM_loadfromdata, // #529
4528 VM_loadfromfile, // #530
4529 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4531 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4532 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4603 VM_callfunction, // #605
4604 VM_writetofile, // #606
4605 VM_isfunction, // #607
4608 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4611 VM_parseentitydata, // #613
4622 VM_CL_getextresponse, // #624 string getextresponse(void)
4625 VM_sprintf, // #627 string sprintf(string format, ...)
4626 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4627 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4628 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4629 VM_getbindmaps, // #631 vector(void) getbindmap
4630 VM_setbindmaps, // #632 float(vector bm) setbindmap
4634 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4636 void VM_Polygons_Reset(void)
4638 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4640 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4641 if(polys->initialized)
4643 Mem_FreePool(&polys->pool);
4644 polys->initialized = false;
4648 void VM_CL_Cmd_Init(void)
4651 VM_Polygons_Reset();
4654 void VM_CL_Cmd_Reset(void)
4656 World_End(&cl.world);
4658 VM_Polygons_Reset();