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A temporary hack for GAME_XONOTIC only
[xonotic/darkplaces.git] / clvm_cmds.c
1 #include "quakedef.h"
2
3 #include "prvm_cmds.h"
4 #include "csprogs.h"
5 #include "cl_collision.h"
6 #include "r_shadow.h"
7 #include "jpeg.h"
8 #include "image.h"
9
10 //============================================================================
11 // Client
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
14 //- EntWasFreed ?
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
19
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
22
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
25
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
32
33 // #1 void(vector ang) makevectors
34 static void VM_CL_makevectors (void)
35 {
36         VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
37         AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
38 }
39
40 // #2 void(entity e, vector o) setorigin
41 void VM_CL_setorigin (void)
42 {
43         prvm_edict_t    *e;
44         float   *org;
45         VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
46
47         e = PRVM_G_EDICT(OFS_PARM0);
48         if (e == prog->edicts)
49         {
50                 VM_Warning("setorigin: can not modify world entity\n");
51                 return;
52         }
53         if (e->priv.required->free)
54         {
55                 VM_Warning("setorigin: can not modify free entity\n");
56                 return;
57         }
58         org = PRVM_G_VECTOR(OFS_PARM1);
59         VectorCopy (org, e->fields.client->origin);
60         CL_LinkEdict(e);
61 }
62
63 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
64 {
65         int             i;
66
67         for (i=0 ; i<3 ; i++)
68                 if (min[i] > max[i])
69                         PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
70
71         // set derived values
72         VectorCopy (min, e->fields.client->mins);
73         VectorCopy (max, e->fields.client->maxs);
74         VectorSubtract (max, min, e->fields.client->size);
75
76         CL_LinkEdict (e);
77 }
78
79 // #3 void(entity e, string m) setmodel
80 void VM_CL_setmodel (void)
81 {
82         prvm_edict_t    *e;
83         const char              *m;
84         dp_model_t *mod;
85         int                             i;
86
87         VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
88
89         e = PRVM_G_EDICT(OFS_PARM0);
90         e->fields.client->modelindex = 0;
91         e->fields.client->model = 0;
92
93         m = PRVM_G_STRING(OFS_PARM1);
94         mod = NULL;
95         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
96         {
97                 if (!strcmp(cl.csqc_model_precache[i]->name, m))
98                 {
99                         mod = cl.csqc_model_precache[i];
100                         e->fields.client->model = PRVM_SetEngineString(mod->name);
101                         e->fields.client->modelindex = -(i+1);
102                         break;
103                 }
104         }
105
106         if( !mod ) {
107                 for (i = 0;i < MAX_MODELS;i++)
108                 {
109                         mod = cl.model_precache[i];
110                         if (mod && !strcmp(mod->name, m))
111                         {
112                                 e->fields.client->model = PRVM_SetEngineString(mod->name);
113                                 e->fields.client->modelindex = i;
114                                 break;
115                         }
116                 }
117         }
118
119         if( mod ) {
120                 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
121                 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
122         }
123         else
124         {
125                 SetMinMaxSize (e, vec3_origin, vec3_origin);
126                 VM_Warning ("setmodel: model '%s' not precached\n", m);
127         }
128 }
129
130 // #4 void(entity e, vector min, vector max) setsize
131 static void VM_CL_setsize (void)
132 {
133         prvm_edict_t    *e;
134         float                   *min, *max;
135         VM_SAFEPARMCOUNT(3, VM_CL_setsize);
136
137         e = PRVM_G_EDICT(OFS_PARM0);
138         if (e == prog->edicts)
139         {
140                 VM_Warning("setsize: can not modify world entity\n");
141                 return;
142         }
143         if (e->priv.server->free)
144         {
145                 VM_Warning("setsize: can not modify free entity\n");
146                 return;
147         }
148         min = PRVM_G_VECTOR(OFS_PARM1);
149         max = PRVM_G_VECTOR(OFS_PARM2);
150
151         SetMinMaxSize( e, min, max );
152
153         CL_LinkEdict(e);
154 }
155
156 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
157 static void VM_CL_sound (void)
158 {
159         const char                      *sample;
160         int                                     channel;
161         prvm_edict_t            *entity;
162         float                           volume;
163         float                           attenuation;
164         vec3_t                          org;
165
166         VM_SAFEPARMCOUNT(5, VM_CL_sound);
167
168         entity = PRVM_G_EDICT(OFS_PARM0);
169         channel = (int)PRVM_G_FLOAT(OFS_PARM1);
170         sample = PRVM_G_STRING(OFS_PARM2);
171         volume = PRVM_G_FLOAT(OFS_PARM3);
172         attenuation = PRVM_G_FLOAT(OFS_PARM4);
173
174         if (volume < 0 || volume > 1)
175         {
176                 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
177                 return;
178         }
179
180         if (attenuation < 0 || attenuation > 4)
181         {
182                 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
183                 return;
184         }
185
186         if (channel < 0 || channel > 7)
187         {
188                 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
189                 return;
190         }
191
192         CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
193         S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
194 }
195
196 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
197 static void VM_CL_pointsound(void)
198 {
199         const char                      *sample;
200         float                           volume;
201         float                           attenuation;
202         vec3_t                          org;
203
204         VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
205
206         VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
207         sample = PRVM_G_STRING(OFS_PARM1);
208         volume = PRVM_G_FLOAT(OFS_PARM2);
209         attenuation = PRVM_G_FLOAT(OFS_PARM3);
210
211         if (volume < 0 || volume > 1)
212         {
213                 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
214                 return;
215         }
216
217         if (attenuation < 0 || attenuation > 4)
218         {
219                 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
220                 return;
221         }
222
223         // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
224         S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
225 }
226
227 // #14 entity() spawn
228 static void VM_CL_spawn (void)
229 {
230         prvm_edict_t *ed;
231         ed = PRVM_ED_Alloc();
232         VM_RETURN_EDICT(ed);
233 }
234
235 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
236 {
237         VM_SetTraceGlobals(trace);
238         PRVM_GLOBALFIELDFLOAT(prog->globaloffsets.trace_networkentity) = svent;
239 }
240
241 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
242 #define CL_HitNetworkPlayers(move)     !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
243
244 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
245 static void VM_CL_traceline (void)
246 {
247         float   *v1, *v2;
248         trace_t trace;
249         int             move, svent;
250         prvm_edict_t    *ent;
251
252 //      R_TimeReport("pretraceline");
253
254         VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
255
256         prog->xfunction->builtinsprofile += 30;
257
258         v1 = PRVM_G_VECTOR(OFS_PARM0);
259         v2 = PRVM_G_VECTOR(OFS_PARM1);
260         move = (int)PRVM_G_FLOAT(OFS_PARM2);
261         ent = PRVM_G_EDICT(OFS_PARM3);
262
263         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
264                 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
265
266         trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
267
268         CL_VM_SetTraceGlobals(&trace, svent);
269 //      R_TimeReport("traceline");
270 }
271
272 /*
273 =================
274 VM_CL_tracebox
275
276 Used for use tracing and shot targeting
277 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
278 if the tryents flag is set.
279
280 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
281 =================
282 */
283 // LordHavoc: added this for my own use, VERY useful, similar to traceline
284 static void VM_CL_tracebox (void)
285 {
286         float   *v1, *v2, *m1, *m2;
287         trace_t trace;
288         int             move, svent;
289         prvm_edict_t    *ent;
290
291 //      R_TimeReport("pretracebox");
292         VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
293
294         prog->xfunction->builtinsprofile += 30;
295
296         v1 = PRVM_G_VECTOR(OFS_PARM0);
297         m1 = PRVM_G_VECTOR(OFS_PARM1);
298         m2 = PRVM_G_VECTOR(OFS_PARM2);
299         v2 = PRVM_G_VECTOR(OFS_PARM3);
300         move = (int)PRVM_G_FLOAT(OFS_PARM4);
301         ent = PRVM_G_EDICT(OFS_PARM5);
302
303         if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
304                 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
305
306         trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
307
308         CL_VM_SetTraceGlobals(&trace, svent);
309 //      R_TimeReport("tracebox");
310 }
311
312 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
313 {
314         int i;
315         float gravity;
316         vec3_t move, end;
317         vec3_t original_origin;
318         vec3_t original_velocity;
319         vec3_t original_angles;
320         vec3_t original_avelocity;
321         trace_t trace;
322
323         VectorCopy(tossent->fields.client->origin   , original_origin   );
324         VectorCopy(tossent->fields.client->velocity , original_velocity );
325         VectorCopy(tossent->fields.client->angles   , original_angles   );
326         VectorCopy(tossent->fields.client->avelocity, original_avelocity);
327
328         gravity = PRVM_EDICTFIELDFLOAT(tossent, prog->fieldoffsets.gravity);
329         if (!gravity)
330                 gravity = 1.0f;
331         gravity *= cl.movevars_gravity * 0.05;
332
333         for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
334         {
335                 tossent->fields.client->velocity[2] -= gravity;
336                 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
337                 VectorScale (tossent->fields.client->velocity, 0.05, move);
338                 VectorAdd (tossent->fields.client->origin, move, end);
339                 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
340                 VectorCopy (trace.endpos, tossent->fields.client->origin);
341
342                 if (trace.fraction < 1)
343                         break;
344         }
345
346         VectorCopy(original_origin   , tossent->fields.client->origin   );
347         VectorCopy(original_velocity , tossent->fields.client->velocity );
348         VectorCopy(original_angles   , tossent->fields.client->angles   );
349         VectorCopy(original_avelocity, tossent->fields.client->avelocity);
350
351         return trace;
352 }
353
354 static void VM_CL_tracetoss (void)
355 {
356         trace_t trace;
357         prvm_edict_t    *ent;
358         prvm_edict_t    *ignore;
359         int svent = 0;
360
361         prog->xfunction->builtinsprofile += 600;
362
363         VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
364
365         ent = PRVM_G_EDICT(OFS_PARM0);
366         if (ent == prog->edicts)
367         {
368                 VM_Warning("tracetoss: can not use world entity\n");
369                 return;
370         }
371         ignore = PRVM_G_EDICT(OFS_PARM1);
372
373         trace = CL_Trace_Toss (ent, ignore, &svent);
374
375         CL_VM_SetTraceGlobals(&trace, svent);
376 }
377
378
379 // #20 void(string s) precache_model
380 void VM_CL_precache_model (void)
381 {
382         const char      *name;
383         int                     i;
384         dp_model_t              *m;
385
386         VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
387
388         name = PRVM_G_STRING(OFS_PARM0);
389         for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
390         {
391                 if(!strcmp(cl.csqc_model_precache[i]->name, name))
392                 {
393                         PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
394                         return;
395                 }
396         }
397         PRVM_G_FLOAT(OFS_RETURN) = 0;
398         m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
399         if(m && m->loaded)
400         {
401                 for (i = 0;i < MAX_MODELS;i++)
402                 {
403                         if (!cl.csqc_model_precache[i])
404                         {
405                                 cl.csqc_model_precache[i] = (dp_model_t*)m;
406                                 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
407                                 return;
408                         }
409                 }
410                 VM_Warning("VM_CL_precache_model: no free models\n");
411                 return;
412         }
413         VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
414 }
415
416 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
417 {
418         prvm_edict_t    *ent;
419         int                             i, k;
420
421         ent = PRVM_NEXT_EDICT(prog->edicts);
422         for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
423         {
424                 if (ent->priv.required->free)
425                         continue;
426                 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
427                         list[k++] = ent;
428         }
429         return k;
430 }
431
432 // #22 entity(vector org, float rad) findradius
433 static void VM_CL_findradius (void)
434 {
435         prvm_edict_t    *ent, *chain;
436         vec_t                   radius, radius2;
437         vec3_t                  org, eorg, mins, maxs;
438         int                             i, numtouchedicts;
439         static prvm_edict_t     *touchedicts[MAX_EDICTS];
440         int             chainfield;
441
442         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
443
444         if(prog->argc == 3)
445                 chainfield = PRVM_G_INT(OFS_PARM2);
446         else
447                 chainfield = prog->fieldoffsets.chain;
448         if(chainfield < 0)
449                 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
450
451         chain = (prvm_edict_t *)prog->edicts;
452
453         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
454         radius = PRVM_G_FLOAT(OFS_PARM1);
455         radius2 = radius * radius;
456
457         mins[0] = org[0] - (radius + 1);
458         mins[1] = org[1] - (radius + 1);
459         mins[2] = org[2] - (radius + 1);
460         maxs[0] = org[0] + (radius + 1);
461         maxs[1] = org[1] + (radius + 1);
462         maxs[2] = org[2] + (radius + 1);
463         numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
464         if (numtouchedicts > MAX_EDICTS)
465         {
466                 // this never happens   //[515]: for what then ?
467                 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
468                 numtouchedicts = MAX_EDICTS;
469         }
470         for (i = 0;i < numtouchedicts;i++)
471         {
472                 ent = touchedicts[i];
473                 // Quake did not return non-solid entities but darkplaces does
474                 // (note: this is the reason you can't blow up fallen zombies)
475                 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
476                         continue;
477                 // LordHavoc: compare against bounding box rather than center so it
478                 // doesn't miss large objects, and use DotProduct instead of Length
479                 // for a major speedup
480                 VectorSubtract(org, ent->fields.client->origin, eorg);
481                 if (sv_gameplayfix_findradiusdistancetobox.integer)
482                 {
483                         eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
484                         eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
485                         eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
486                 }
487                 else
488                         VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
489                 if (DotProduct(eorg, eorg) < radius2)
490                 {
491                         PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
492                         chain = ent;
493                 }
494         }
495
496         VM_RETURN_EDICT(chain);
497 }
498
499 // #34 float() droptofloor
500 static void VM_CL_droptofloor (void)
501 {
502         prvm_edict_t            *ent;
503         vec3_t                          end;
504         trace_t                         trace;
505
506         VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
507
508         // assume failure if it returns early
509         PRVM_G_FLOAT(OFS_RETURN) = 0;
510
511         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
512         if (ent == prog->edicts)
513         {
514                 VM_Warning("droptofloor: can not modify world entity\n");
515                 return;
516         }
517         if (ent->priv.server->free)
518         {
519                 VM_Warning("droptofloor: can not modify free entity\n");
520                 return;
521         }
522
523         VectorCopy (ent->fields.client->origin, end);
524         end[2] -= 256;
525
526         trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
527
528         if (trace.fraction != 1)
529         {
530                 VectorCopy (trace.endpos, ent->fields.client->origin);
531                 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
532                 PRVM_EDICTFIELDEDICT(ent, prog->fieldoffsets.groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
533                 PRVM_G_FLOAT(OFS_RETURN) = 1;
534                 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
535 //              ent->priv.server->suspendedinairflag = true;
536         }
537 }
538
539 // #35 void(float style, string value) lightstyle
540 static void VM_CL_lightstyle (void)
541 {
542         int                     i;
543         const char      *c;
544
545         VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
546
547         i = (int)PRVM_G_FLOAT(OFS_PARM0);
548         c = PRVM_G_STRING(OFS_PARM1);
549         if (i >= cl.max_lightstyle)
550         {
551                 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
552                 return;
553         }
554         strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
555         cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
556         cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
557 }
558
559 // #40 float(entity e) checkbottom
560 static void VM_CL_checkbottom (void)
561 {
562         static int              cs_yes, cs_no;
563         prvm_edict_t    *ent;
564         vec3_t                  mins, maxs, start, stop;
565         trace_t                 trace;
566         int                             x, y;
567         float                   mid, bottom;
568
569         VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
570         ent = PRVM_G_EDICT(OFS_PARM0);
571         PRVM_G_FLOAT(OFS_RETURN) = 0;
572
573         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
574         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
575
576 // if all of the points under the corners are solid world, don't bother
577 // with the tougher checks
578 // the corners must be within 16 of the midpoint
579         start[2] = mins[2] - 1;
580         for     (x=0 ; x<=1 ; x++)
581                 for     (y=0 ; y<=1 ; y++)
582                 {
583                         start[0] = x ? maxs[0] : mins[0];
584                         start[1] = y ? maxs[1] : mins[1];
585                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
586                                 goto realcheck;
587                 }
588
589         cs_yes++;
590         PRVM_G_FLOAT(OFS_RETURN) = true;
591         return;         // we got out easy
592
593 realcheck:
594         cs_no++;
595 //
596 // check it for real...
597 //
598         start[2] = mins[2];
599
600 // the midpoint must be within 16 of the bottom
601         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
602         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
603         stop[2] = start[2] - 2*sv_stepheight.value;
604         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
605
606         if (trace.fraction == 1.0)
607                 return;
608
609         mid = bottom = trace.endpos[2];
610
611 // the corners must be within 16 of the midpoint
612         for     (x=0 ; x<=1 ; x++)
613                 for     (y=0 ; y<=1 ; y++)
614                 {
615                         start[0] = stop[0] = x ? maxs[0] : mins[0];
616                         start[1] = stop[1] = y ? maxs[1] : mins[1];
617
618                         trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
619
620                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
621                                 bottom = trace.endpos[2];
622                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
623                                 return;
624                 }
625
626         cs_yes++;
627         PRVM_G_FLOAT(OFS_RETURN) = true;
628 }
629
630 // #41 float(vector v) pointcontents
631 static void VM_CL_pointcontents (void)
632 {
633         VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
634         PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
635 }
636
637 // #48 void(vector o, vector d, float color, float count) particle
638 static void VM_CL_particle (void)
639 {
640         float   *org, *dir;
641         int             count;
642         unsigned char   color;
643         VM_SAFEPARMCOUNT(4, VM_CL_particle);
644
645         org = PRVM_G_VECTOR(OFS_PARM0);
646         dir = PRVM_G_VECTOR(OFS_PARM1);
647         color = (int)PRVM_G_FLOAT(OFS_PARM2);
648         count = (int)PRVM_G_FLOAT(OFS_PARM3);
649         CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
650 }
651
652 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
653 static void VM_CL_ambientsound (void)
654 {
655         float   *f;
656         sfx_t   *s;
657         VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
658         s = S_FindName(PRVM_G_STRING(OFS_PARM0));
659         f = PRVM_G_VECTOR(OFS_PARM1);
660         S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
661 }
662
663 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
664 static void VM_CL_getlight (void)
665 {
666         vec3_t ambientcolor, diffusecolor, diffusenormal;
667         vec_t *p;
668
669         VM_SAFEPARMCOUNTRANGE(1, 2, VM_CL_getlight);
670
671         p = PRVM_G_VECTOR(OFS_PARM0);
672         VectorClear(ambientcolor);
673         VectorClear(diffusecolor);
674         VectorClear(diffusenormal);
675         if (prog->argc >= 2)
676                 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
677         else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
678                 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
679         VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
680 }
681
682 //============================================================================
683 //[515]: SCENE MANAGER builtins
684 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
685
686 static void CSQC_R_RecalcView (void)
687 {
688         extern matrix4x4_t viewmodelmatrix;
689         Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
690         Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], cl_viewmodel_scale.value);
691 }
692
693 void CL_RelinkLightFlashes(void);
694 //#300 void() clearscene (EXT_CSQC)
695 void VM_CL_R_ClearScene (void)
696 {
697         VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
698         // clear renderable entity and light lists
699         r_refdef.scene.numentities = 0;
700         r_refdef.scene.numlights = 0;
701         // FIXME: restore these to the values from VM_CL_UpdateView
702         r_refdef.view.x = 0;
703         r_refdef.view.y = 0;
704         r_refdef.view.z = 0;
705         r_refdef.view.width = vid.width;
706         r_refdef.view.height = vid.height;
707         r_refdef.view.depth = 1;
708         // FIXME: restore frustum_x/frustum_y
709         r_refdef.view.useperspective = true;
710         r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
711         r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
712         r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
713         r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
714         r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
715         r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
716         r_refdef.view.clear = true;
717         r_refdef.view.isoverlay = false;
718         VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
719         VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
720         cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
721         cl.csqc_vidvars.drawenginesbar = false;
722         cl.csqc_vidvars.drawcrosshair = false;
723 }
724
725 //#301 void(float mask) addentities (EXT_CSQC)
726 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
727 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
728 void VM_CL_R_AddEntities (void)
729 {
730         double t = Sys_DoubleTime();
731         int                     i, drawmask;
732         prvm_edict_t *ed;
733         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
734         drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
735         CSQC_RelinkAllEntities(drawmask);
736         CL_RelinkLightFlashes();
737
738         prog->globals.client->time = cl.time;
739         for(i=1;i<prog->num_edicts;i++)
740         {
741                 // so we can easily check if CSQC entity #edictnum is currently drawn
742                 cl.csqcrenderentities[i].entitynumber = 0;
743                 ed = &prog->edicts[i];
744                 if(ed->priv.required->free)
745                         continue;
746                 CSQC_Think(ed);
747                 if(ed->priv.required->free)
748                         continue;
749                 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
750                 CSQC_Predraw(ed);
751                 if(ed->priv.required->free)
752                         continue;
753                 if(!((int)ed->fields.client->drawmask & drawmask))
754                         continue;
755                 CSQC_AddRenderEdict(ed, i);
756         }
757
758         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
759         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
760 }
761
762 //#302 void(entity ent) addentity (EXT_CSQC)
763 void VM_CL_R_AddEntity (void)
764 {
765         double t = Sys_DoubleTime();
766         VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
767         CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
768         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
769 }
770
771 //#303 float(float property, ...) setproperty (EXT_CSQC)
772 //#303 float(float property) getproperty
773 //#303 vector(float property) getpropertyvec
774 // VorteX: make this function be able to return previously set property if new value is not given
775 void VM_CL_R_SetView (void)
776 {
777         int             c;
778         float   *f;
779         float   k;
780
781         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
782
783         c = (int)PRVM_G_FLOAT(OFS_PARM0);
784
785         // return value?
786         if (prog->argc < 2)
787         {
788                 switch(c)
789                 {
790                 case VF_MIN:
791                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
792                         break;
793                 case VF_MIN_X:
794                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
795                         break;
796                 case VF_MIN_Y:
797                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
798                         break;
799                 case VF_SIZE:
800                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
801                         break;
802                 case VF_SIZE_X:
803                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
804                         break;
805                 case VF_SIZE_Y:
806                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
807                         break;
808                 case VF_VIEWPORT:
809                         VM_Warning("VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
810                         break;
811                 case VF_FOV:
812                         VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
813                         break;
814                 case VF_FOVX:
815                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
816                         break;
817                 case VF_FOVY:
818                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
819                         break;
820                 case VF_ORIGIN:
821                         VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
822                         break;
823                 case VF_ORIGIN_X:
824                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
825                         break;
826                 case VF_ORIGIN_Y:
827                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
828                         break;
829                 case VF_ORIGIN_Z:
830                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
831                         break;
832                 case VF_ANGLES:
833                         VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
834                         break;
835                 case VF_ANGLES_X:
836                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
837                         break;
838                 case VF_ANGLES_Y:
839                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
840                         break;
841                 case VF_ANGLES_Z:
842                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
843                         break;
844                 case VF_DRAWWORLD:
845                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
846                         break;
847                 case VF_DRAWENGINESBAR:
848                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
849                         break;
850                 case VF_DRAWCROSSHAIR:
851                         PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
852                         break;
853                 case VF_CL_VIEWANGLES:
854                         VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
855                         break;
856                 case VF_CL_VIEWANGLES_X:
857                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
858                         break;
859                 case VF_CL_VIEWANGLES_Y:
860                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
861                         break;
862                 case VF_CL_VIEWANGLES_Z:
863                         PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
864                         break;
865                 case VF_PERSPECTIVE:
866                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
867                         break;
868                 case VF_CLEARSCREEN:
869                         PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
870                         break;
871                 default:
872                         PRVM_G_FLOAT(OFS_RETURN) = 0;
873                         VM_Warning("VM_CL_R_GetView : unknown parm %i\n", c);
874                         return;
875                 }
876                 return;
877         }
878
879         f = PRVM_G_VECTOR(OFS_PARM1);
880         k = PRVM_G_FLOAT(OFS_PARM1);
881         switch(c)
882         {
883         case VF_MIN:
884                 r_refdef.view.x = (int)(f[0]);
885                 r_refdef.view.y = (int)(f[1]);
886                 DrawQ_RecalcView();
887                 break;
888         case VF_MIN_X:
889                 r_refdef.view.x = (int)(k);
890                 DrawQ_RecalcView();
891                 break;
892         case VF_MIN_Y:
893                 r_refdef.view.y = (int)(k);
894                 DrawQ_RecalcView();
895                 break;
896         case VF_SIZE:
897                 r_refdef.view.width = (int)(f[0]);
898                 r_refdef.view.height = (int)(f[1]);
899                 DrawQ_RecalcView();
900                 break;
901         case VF_SIZE_X:
902                 r_refdef.view.width = (int)(k);
903                 DrawQ_RecalcView();
904                 break;
905         case VF_SIZE_Y:
906                 r_refdef.view.height = (int)(k);
907                 DrawQ_RecalcView();
908                 break;
909         case VF_VIEWPORT:
910                 r_refdef.view.x = (int)(f[0]);
911                 r_refdef.view.y = (int)(f[1]);
912                 f = PRVM_G_VECTOR(OFS_PARM2);
913                 r_refdef.view.width = (int)(f[0]);
914                 r_refdef.view.height = (int)(f[1]);
915                 DrawQ_RecalcView();
916                 break;
917         case VF_FOV:
918                 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
919                 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
920                 break;
921         case VF_FOVX:
922                 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
923                 break;
924         case VF_FOVY:
925                 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
926                 break;
927         case VF_ORIGIN:
928                 VectorCopy(f, cl.csqc_vieworigin);
929                 CSQC_R_RecalcView();
930                 break;
931         case VF_ORIGIN_X:
932                 cl.csqc_vieworigin[0] = k;
933                 CSQC_R_RecalcView();
934                 break;
935         case VF_ORIGIN_Y:
936                 cl.csqc_vieworigin[1] = k;
937                 CSQC_R_RecalcView();
938                 break;
939         case VF_ORIGIN_Z:
940                 cl.csqc_vieworigin[2] = k;
941                 CSQC_R_RecalcView();
942                 break;
943         case VF_ANGLES:
944                 VectorCopy(f, cl.csqc_viewangles);
945                 CSQC_R_RecalcView();
946                 break;
947         case VF_ANGLES_X:
948                 cl.csqc_viewangles[0] = k;
949                 CSQC_R_RecalcView();
950                 break;
951         case VF_ANGLES_Y:
952                 cl.csqc_viewangles[1] = k;
953                 CSQC_R_RecalcView();
954                 break;
955         case VF_ANGLES_Z:
956                 cl.csqc_viewangles[2] = k;
957                 CSQC_R_RecalcView();
958                 break;
959         case VF_DRAWWORLD:
960                 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
961                 break;
962         case VF_DRAWENGINESBAR:
963                 cl.csqc_vidvars.drawenginesbar = k != 0;
964                 break;
965         case VF_DRAWCROSSHAIR:
966                 cl.csqc_vidvars.drawcrosshair = k != 0;
967                 break;
968         case VF_CL_VIEWANGLES:
969                 VectorCopy(f, cl.viewangles);
970                 break;
971         case VF_CL_VIEWANGLES_X:
972                 cl.viewangles[0] = k;
973                 break;
974         case VF_CL_VIEWANGLES_Y:
975                 cl.viewangles[1] = k;
976                 break;
977         case VF_CL_VIEWANGLES_Z:
978                 cl.viewangles[2] = k;
979                 break;
980         case VF_PERSPECTIVE:
981                 r_refdef.view.useperspective = k != 0;
982                 break;
983         case VF_CLEARSCREEN:
984                 r_refdef.view.isoverlay = !k;
985                 break;
986         default:
987                 PRVM_G_FLOAT(OFS_RETURN) = 0;
988                 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
989                 return;
990         }
991         PRVM_G_FLOAT(OFS_RETURN) = 1;
992 }
993
994 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
995 void VM_CL_R_AddDynamicLight (void)
996 {
997         double t = Sys_DoubleTime();
998         vec_t *org;
999         float radius = 300;
1000         vec_t *col;
1001         int style = -1;
1002         const char *cubemapname = NULL;
1003         int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1004         float coronaintensity = 1;
1005         float coronasizescale = 0.25;
1006         qboolean castshadow = true;
1007         float ambientscale = 0;
1008         float diffusescale = 1;
1009         float specularscale = 1;
1010         matrix4x4_t matrix;
1011         vec3_t forward, left, up;
1012         VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1013
1014         // if we've run out of dlights, just return
1015         if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1016                 return;
1017
1018         org = PRVM_G_VECTOR(OFS_PARM0);
1019         radius = PRVM_G_FLOAT(OFS_PARM1);
1020         col = PRVM_G_VECTOR(OFS_PARM2);
1021         if (prog->argc >= 4)
1022         {
1023                 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1024                 if (style >= MAX_LIGHTSTYLES)
1025                 {
1026                         Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1027                         style = -1;
1028                 }
1029         }
1030         if (prog->argc >= 5)
1031                 cubemapname = PRVM_G_STRING(OFS_PARM4);
1032         if (prog->argc >= 6)
1033                 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1034         coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1035         castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1036
1037         VectorScale(prog->globals.client->v_forward, radius, forward);
1038         VectorScale(prog->globals.client->v_right, -radius, left);
1039         VectorScale(prog->globals.client->v_up, radius, up);
1040         Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1041
1042         R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1043         r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1044         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
1045 }
1046
1047 //============================================================================
1048
1049 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1050 static void VM_CL_unproject (void)
1051 {
1052         float   *f;
1053         vec3_t  temp;
1054
1055         VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1056         f = PRVM_G_VECTOR(OFS_PARM0);
1057         VectorSet(temp,
1058                 f[2],
1059                 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1060                 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1061         if(v_flipped.integer)
1062                 temp[1] = -temp[1];
1063         Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1064 }
1065
1066 //#311 vector (vector v) cs_project (EXT_CSQC)
1067 static void VM_CL_project (void)
1068 {
1069         float   *f;
1070         vec3_t  v;
1071         matrix4x4_t m;
1072
1073         VM_SAFEPARMCOUNT(1, VM_CL_project);
1074         f = PRVM_G_VECTOR(OFS_PARM0);
1075         Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1076         Matrix4x4_Transform(&m, f, v);
1077         if(v_flipped.integer)
1078                 v[1] = -v[1];
1079         VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1080                 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1081                 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1082                 v[0]);
1083         // explanation:
1084         // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1085         // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1086 }
1087
1088 //#330 float(float stnum) getstatf (EXT_CSQC)
1089 static void VM_CL_getstatf (void)
1090 {
1091         int i;
1092         union
1093         {
1094                 float f;
1095                 int l;
1096         }dat;
1097         VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1098         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1099         if(i < 0 || i >= MAX_CL_STATS)
1100         {
1101                 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1102                 return;
1103         }
1104         dat.l = cl.stats[i];
1105         PRVM_G_FLOAT(OFS_RETURN) =  dat.f;
1106 }
1107
1108 //#331 float(float stnum) getstati (EXT_CSQC)
1109 static void VM_CL_getstati (void)
1110 {
1111         int i, index;
1112         int firstbit, bitcount;
1113
1114         VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1115
1116         index = (int)PRVM_G_FLOAT(OFS_PARM0);
1117         if (prog->argc > 1)
1118         {
1119                 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1120                 if (prog->argc > 2)
1121                         bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1122                 else
1123                         bitcount = 1;
1124         }
1125         else
1126         {
1127                 firstbit = 0;
1128                 bitcount = 32;
1129         }
1130
1131         if(index < 0 || index >= MAX_CL_STATS)
1132         {
1133                 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1134                 return;
1135         }
1136         i = cl.stats[index];
1137         if (bitcount != 32)     //32 causes the mask to overflow, so there's nothing to subtract from.
1138                 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1139         PRVM_G_FLOAT(OFS_RETURN) = i;
1140 }
1141
1142 //#332 string(float firststnum) getstats (EXT_CSQC)
1143 static void VM_CL_getstats (void)
1144 {
1145         int i;
1146         char t[17];
1147         VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1148         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1149         if(i < 0 || i > MAX_CL_STATS-4)
1150         {
1151                 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1152                 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1153                 return;
1154         }
1155         strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1156         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1157 }
1158
1159 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1160 static void VM_CL_setmodelindex (void)
1161 {
1162         int                             i;
1163         prvm_edict_t    *t;
1164         struct model_s  *model;
1165
1166         VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1167
1168         t = PRVM_G_EDICT(OFS_PARM0);
1169
1170         i = (int)PRVM_G_FLOAT(OFS_PARM1);
1171
1172         t->fields.client->model = 0;
1173         t->fields.client->modelindex = 0;
1174
1175         if (!i)
1176                 return;
1177
1178         model = CL_GetModelByIndex(i);
1179         if (!model)
1180         {
1181                 VM_Warning("VM_CL_setmodelindex: null model\n");
1182                 return;
1183         }
1184         t->fields.client->model = PRVM_SetEngineString(model->name);
1185         t->fields.client->modelindex = i;
1186
1187         // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1188         if (model)
1189         {
1190                 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1191         }
1192         else
1193                 SetMinMaxSize (t, vec3_origin, vec3_origin);
1194 }
1195
1196 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1197 static void VM_CL_modelnameforindex (void)
1198 {
1199         dp_model_t *model;
1200
1201         VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1202
1203         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1204         model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1205         PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1206 }
1207
1208 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1209 static void VM_CL_particleeffectnum (void)
1210 {
1211         int                     i;
1212         VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1213         i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1214         if (i == 0)
1215                 i = -1;
1216         PRVM_G_FLOAT(OFS_RETURN) = i;
1217 }
1218
1219 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1220 static void VM_CL_trailparticles (void)
1221 {
1222         int                             i;
1223         float                   *start, *end;
1224         prvm_edict_t    *t;
1225         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1226
1227         t = PRVM_G_EDICT(OFS_PARM0);
1228         i               = (int)PRVM_G_FLOAT(OFS_PARM1);
1229         start   = PRVM_G_VECTOR(OFS_PARM2);
1230         end             = PRVM_G_VECTOR(OFS_PARM3);
1231
1232         if (i < 0)
1233                 return;
1234         CL_ParticleEffect(i, 1, start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1235 }
1236
1237 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1238 static void VM_CL_pointparticles (void)
1239 {
1240         int                     i;
1241         float n;
1242         float           *f, *v;
1243         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1244         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1245         f = PRVM_G_VECTOR(OFS_PARM1);
1246         v = PRVM_G_VECTOR(OFS_PARM2);
1247         n = PRVM_G_FLOAT(OFS_PARM3);
1248         if (i < 0)
1249                 return;
1250         CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1251 }
1252
1253 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1254 static void VM_CL_boxparticles (void)
1255 {
1256         int effectnum;
1257         // prvm_edict_t *own;
1258         float *origin_from, *origin_to, *dir_from, *dir_to;
1259         float count;
1260         int flags;
1261         float tintmins[4], tintmaxs[4];
1262         VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1263
1264         effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1265         // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1266         origin_from = PRVM_G_VECTOR(OFS_PARM2);
1267         origin_to = PRVM_G_VECTOR(OFS_PARM3);
1268         dir_from = PRVM_G_VECTOR(OFS_PARM4);
1269         dir_to = PRVM_G_VECTOR(OFS_PARM5);
1270         count = PRVM_G_FLOAT(OFS_PARM6);
1271         if(prog->argc >= 8)
1272                 flags = PRVM_G_FLOAT(OFS_PARM7);
1273         else
1274                 flags = 0;
1275         Vector4Set(tintmins, 1, 1, 1, 1);
1276         Vector4Set(tintmaxs, 1, 1, 1, 1);
1277         if(flags & 1) // read alpha
1278         {
1279                 tintmins[3] = PRVM_GLOBALFIELDFLOAT(prog->globaloffsets.particles_alphamin);
1280                 tintmaxs[3] = PRVM_GLOBALFIELDFLOAT(prog->globaloffsets.particles_alphamax);
1281         }
1282         if(flags & 2) // read color
1283         {
1284                 VectorCopy(PRVM_GLOBALFIELDVECTOR(prog->globaloffsets.particles_colormin), tintmins);
1285                 VectorCopy(PRVM_GLOBALFIELDVECTOR(prog->globaloffsets.particles_colormax), tintmaxs);
1286         }
1287         if (effectnum < 0)
1288                 return;
1289         CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1290 }
1291
1292 //#531 void(float pause) setpause
1293 static void VM_CL_setpause(void) 
1294 {
1295         VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1296         if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1297                 cl.csqc_paused = true;
1298         else
1299                 cl.csqc_paused = false;
1300 }
1301
1302 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1303 static void VM_CL_setcursormode (void)
1304 {
1305         VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1306         cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1307         cl_ignoremousemoves = 2;
1308 }
1309
1310 //#344 vector() getmousepos (EXT_CSQC)
1311 static void VM_CL_getmousepos(void)
1312 {
1313         VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1314
1315         if (key_consoleactive || key_dest != key_game)
1316                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1317         else if (cl.csqc_wantsmousemove)
1318                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1319         else
1320                 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1321 }
1322
1323 //#345 float(float framenum) getinputstate (EXT_CSQC)
1324 static void VM_CL_getinputstate (void)
1325 {
1326         int i, frame;
1327         VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1328         frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1329         PRVM_G_FLOAT(OFS_RETURN) = false;
1330         for (i = 0;i < CL_MAX_USERCMDS;i++)
1331         {
1332                 if (cl.movecmd[i].sequence == frame)
1333                 {
1334                         VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1335                         prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1336                         prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1337                         prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1338                         prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1339                         prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1340                         if(cl.movecmd[i].crouch)
1341                         {
1342                                 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1343                                 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1344                         }
1345                         else
1346                         {
1347                                 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1348                                 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1349                         }
1350                         PRVM_G_FLOAT(OFS_RETURN) = true;
1351                 }
1352         }
1353 }
1354
1355 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1356 static void VM_CL_setsensitivityscale (void)
1357 {
1358         VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1359         cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1360 }
1361
1362 //#347 void() runstandardplayerphysics (EXT_CSQC)
1363 static void VM_CL_runplayerphysics (void)
1364 {
1365 }
1366
1367 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1368 static void VM_CL_getplayerkey (void)
1369 {
1370         int                     i;
1371         char            t[128];
1372         const char      *c;
1373
1374         VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1375
1376         i = (int)PRVM_G_FLOAT(OFS_PARM0);
1377         c = PRVM_G_STRING(OFS_PARM1);
1378         PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1379         Sbar_SortFrags();
1380
1381         if (i < 0)
1382                 i = Sbar_GetSortedPlayerIndex(-1-i);
1383         if(i < 0 || i >= cl.maxclients)
1384                 return;
1385
1386         t[0] = 0;
1387
1388         if(!strcasecmp(c, "name"))
1389                 strlcpy(t, cl.scores[i].name, sizeof(t));
1390         else
1391                 if(!strcasecmp(c, "frags"))
1392                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1393         else
1394                 if(!strcasecmp(c, "ping"))
1395                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1396         else
1397                 if(!strcasecmp(c, "pl"))
1398                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1399         else
1400                 if(!strcasecmp(c, "movementloss"))
1401                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1402         else
1403                 if(!strcasecmp(c, "entertime"))
1404                         dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1405         else
1406                 if(!strcasecmp(c, "colors"))
1407                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1408         else
1409                 if(!strcasecmp(c, "topcolor"))
1410                         dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1411         else
1412                 if(!strcasecmp(c, "bottomcolor"))
1413                         dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1414         else
1415                 if(!strcasecmp(c, "viewentity"))
1416                         dpsnprintf(t, sizeof(t), "%i", i+1);
1417         else
1418                 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1419                 {
1420                         // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1421                         // is implemented, or Xonotic uses CSQC-networked
1422                         // players, whichever comes first
1423                         entity_t *e = cl.entities + (i+1);
1424                         if(e->state_current.active)
1425                         {
1426                                 vec3_t origin;
1427                                 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1428                                 dpsnprintf(t, sizeof(t), "%.9g %.9g %.9g", origin[0], origin[1], origin[2]);
1429                         }
1430                 }
1431         if(!t[0])
1432                 return;
1433         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1434 }
1435
1436 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1437 static void VM_CL_setlistener (void)
1438 {
1439         VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1440         Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1441         cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1442 }
1443
1444 //#352 void(string cmdname) registercommand (EXT_CSQC)
1445 static void VM_CL_registercmd (void)
1446 {
1447         char *t;
1448         VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1449         if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1450         {
1451                 size_t alloclen;
1452
1453                 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1454                 t = (char *)Z_Malloc(alloclen);
1455                 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1456                 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1457         }
1458         else
1459                 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1460
1461 }
1462
1463 //#360 float() readbyte (EXT_CSQC)
1464 static void VM_CL_ReadByte (void)
1465 {
1466         VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1467         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1468 }
1469
1470 //#361 float() readchar (EXT_CSQC)
1471 static void VM_CL_ReadChar (void)
1472 {
1473         VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1474         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1475 }
1476
1477 //#362 float() readshort (EXT_CSQC)
1478 static void VM_CL_ReadShort (void)
1479 {
1480         VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1481         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1482 }
1483
1484 //#363 float() readlong (EXT_CSQC)
1485 static void VM_CL_ReadLong (void)
1486 {
1487         VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1488         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1489 }
1490
1491 //#364 float() readcoord (EXT_CSQC)
1492 static void VM_CL_ReadCoord (void)
1493 {
1494         VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1495         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1496 }
1497
1498 //#365 float() readangle (EXT_CSQC)
1499 static void VM_CL_ReadAngle (void)
1500 {
1501         VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1502         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1503 }
1504
1505 //#366 string() readstring (EXT_CSQC)
1506 static void VM_CL_ReadString (void)
1507 {
1508         VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1509         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1510 }
1511
1512 //#367 float() readfloat (EXT_CSQC)
1513 static void VM_CL_ReadFloat (void)
1514 {
1515         VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1516         PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1517 }
1518
1519 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1520 extern cvar_t cl_readpicture_force;
1521 static void VM_CL_ReadPicture (void)
1522 {
1523         const char *name;
1524         unsigned char *data;
1525         unsigned char *buf;
1526         int size;
1527         int i;
1528         cachepic_t *pic;
1529
1530         VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1531
1532         name = MSG_ReadString();
1533         size = MSG_ReadShort();
1534
1535         // check if a texture of that name exists
1536         // if yes, it is used and the data is discarded
1537         // if not, the (low quality) data is used to build a new texture, whose name will get returned
1538
1539         pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1540
1541         if(size)
1542         {
1543                 if(pic->tex == r_texture_notexture)
1544                         pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1545                 if(pic->tex && !cl_readpicture_force.integer)
1546                 {
1547                         // texture found and loaded
1548                         // skip over the jpeg as we don't need it
1549                         for(i = 0; i < size; ++i)
1550                                 (void) MSG_ReadByte();
1551                 }
1552                 else
1553                 {
1554                         // texture not found
1555                         // use the attached jpeg as texture
1556                         buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1557                         MSG_ReadBytes(size, buf);
1558                         data = JPEG_LoadImage_BGRA(buf, size, NULL);
1559                         Mem_Free(buf);
1560                         Draw_NewPic(name, image_width, image_height, false, data);
1561                         Mem_Free(data);
1562                 }
1563         }
1564
1565         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1566 }
1567
1568 //////////////////////////////////////////////////////////
1569
1570 static void VM_CL_makestatic (void)
1571 {
1572         prvm_edict_t *ent;
1573
1574         VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1575
1576         ent = PRVM_G_EDICT(OFS_PARM0);
1577         if (ent == prog->edicts)
1578         {
1579                 VM_Warning("makestatic: can not modify world entity\n");
1580                 return;
1581         }
1582         if (ent->priv.server->free)
1583         {
1584                 VM_Warning("makestatic: can not modify free entity\n");
1585                 return;
1586         }
1587
1588         if (cl.num_static_entities < cl.max_static_entities)
1589         {
1590                 int renderflags;
1591                 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1592
1593                 // copy it to the current state
1594                 memset(staticent, 0, sizeof(*staticent));
1595                 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1596                 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1597                 staticent->render.framegroupblend[0].lerp = 1;
1598                 // make torchs play out of sync
1599                 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1600                 staticent->render.skinnum = (int)ent->fields.client->skin;
1601                 staticent->render.effects = (int)ent->fields.client->effects;
1602                 staticent->render.alpha = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.alpha);
1603                 staticent->render.scale = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.scale);
1604                 VectorCopy(PRVM_EDICTFIELDVECTOR(ent, prog->fieldoffsets.colormod), staticent->render.colormod);
1605                 VectorCopy(PRVM_EDICTFIELDVECTOR(ent, prog->fieldoffsets.glowmod), staticent->render.glowmod);
1606
1607                 // sanitize values
1608                 if (!staticent->render.alpha)
1609                         staticent->render.alpha = 1.0f;
1610                 if (!staticent->render.scale)
1611                         staticent->render.scale = 1.0f;
1612                 if (!VectorLength2(staticent->render.colormod))
1613                         VectorSet(staticent->render.colormod, 1, 1, 1);
1614                 if (!VectorLength2(staticent->render.glowmod))
1615                         VectorSet(staticent->render.glowmod, 1, 1, 1);
1616
1617                 renderflags = (int)PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.renderflags);
1618                 if (renderflags & RF_USEAXIS)
1619                 {
1620                         vec3_t left;
1621                         VectorNegate(prog->globals.client->v_right, left);
1622                         Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1623                         Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1624                 }
1625                 else
1626                         Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1627
1628                 // either fullbright or lit
1629                 if(!r_fullbright.integer)
1630                 {
1631                         if (!(staticent->render.effects & EF_FULLBRIGHT))
1632                                 staticent->render.flags |= RENDER_LIGHT;
1633                         else if(r_equalize_entities_fullbright.integer)
1634                                 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1635                 }
1636                 // turn off shadows from transparent objects
1637                 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1638                         staticent->render.flags |= RENDER_SHADOW;
1639                 if (staticent->render.effects & EF_NODEPTHTEST)
1640                         staticent->render.flags |= RENDER_NODEPTHTEST;
1641                 if (staticent->render.effects & EF_ADDITIVE)
1642                         staticent->render.flags |= RENDER_ADDITIVE;
1643                 if (staticent->render.effects & EF_DOUBLESIDED)
1644                         staticent->render.flags |= RENDER_DOUBLESIDED;
1645
1646                 staticent->render.allowdecals = true;
1647                 CL_UpdateRenderEntity(&staticent->render);
1648         }
1649         else
1650                 Con_Printf("Too many static entities");
1651
1652 // throw the entity away now
1653         PRVM_ED_Free (ent);
1654 }
1655
1656 //=================================================================//
1657
1658 /*
1659 =================
1660 VM_CL_copyentity
1661
1662 copies data from one entity to another
1663
1664 copyentity(src, dst)
1665 =================
1666 */
1667 static void VM_CL_copyentity (void)
1668 {
1669         prvm_edict_t *in, *out;
1670         VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1671         in = PRVM_G_EDICT(OFS_PARM0);
1672         if (in == prog->edicts)
1673         {
1674                 VM_Warning("copyentity: can not read world entity\n");
1675                 return;
1676         }
1677         if (in->priv.server->free)
1678         {
1679                 VM_Warning("copyentity: can not read free entity\n");
1680                 return;
1681         }
1682         out = PRVM_G_EDICT(OFS_PARM1);
1683         if (out == prog->edicts)
1684         {
1685                 VM_Warning("copyentity: can not modify world entity\n");
1686                 return;
1687         }
1688         if (out->priv.server->free)
1689         {
1690                 VM_Warning("copyentity: can not modify free entity\n");
1691                 return;
1692         }
1693         memcpy(out->fields.vp, in->fields.vp, prog->entityfields * 4);
1694         CL_LinkEdict(out);
1695 }
1696
1697 //=================================================================//
1698
1699 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1700 static void VM_CL_effect (void)
1701 {
1702         VM_SAFEPARMCOUNT(5, VM_CL_effect);
1703         CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1704 }
1705
1706 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1707 static void VM_CL_te_blood (void)
1708 {
1709         float   *pos;
1710         vec3_t  pos2;
1711         VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1712         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1713                 return;
1714         pos = PRVM_G_VECTOR(OFS_PARM0);
1715         CL_FindNonSolidLocation(pos, pos2, 4);
1716         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1717 }
1718
1719 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1720 static void VM_CL_te_bloodshower (void)
1721 {
1722         vec_t speed;
1723         vec3_t vel1, vel2;
1724         VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1725         if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1726                 return;
1727         speed = PRVM_G_FLOAT(OFS_PARM2);
1728         vel1[0] = -speed;
1729         vel1[1] = -speed;
1730         vel1[2] = -speed;
1731         vel2[0] = speed;
1732         vel2[1] = speed;
1733         vel2[2] = speed;
1734         CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1735 }
1736
1737 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1738 static void VM_CL_te_explosionrgb (void)
1739 {
1740         float           *pos;
1741         vec3_t          pos2;
1742         matrix4x4_t     tempmatrix;
1743         VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1744         pos = PRVM_G_VECTOR(OFS_PARM0);
1745         CL_FindNonSolidLocation(pos, pos2, 10);
1746         CL_ParticleExplosion(pos2);
1747         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1748         CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1749 }
1750
1751 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1752 static void VM_CL_te_particlecube (void)
1753 {
1754         VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1755         CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1756 }
1757
1758 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1759 static void VM_CL_te_particlerain (void)
1760 {
1761         VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1762         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1763 }
1764
1765 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1766 static void VM_CL_te_particlesnow (void)
1767 {
1768         VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1769         CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1770 }
1771
1772 // #411 void(vector org, vector vel, float howmany) te_spark
1773 static void VM_CL_te_spark (void)
1774 {
1775         float           *pos;
1776         vec3_t          pos2;
1777         VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1778
1779         pos = PRVM_G_VECTOR(OFS_PARM0);
1780         CL_FindNonSolidLocation(pos, pos2, 4);
1781         CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1782 }
1783
1784 extern cvar_t cl_sound_ric_gunshot;
1785 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1786 static void VM_CL_te_gunshotquad (void)
1787 {
1788         float           *pos;
1789         vec3_t          pos2;
1790         int                     rnd;
1791         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1792
1793         pos = PRVM_G_VECTOR(OFS_PARM0);
1794         CL_FindNonSolidLocation(pos, pos2, 4);
1795         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1796         if(cl_sound_ric_gunshot.integer >= 2)
1797         {
1798                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1799                 else
1800                 {
1801                         rnd = rand() & 3;
1802                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1803                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1804                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1805                 }
1806         }
1807 }
1808
1809 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1810 static void VM_CL_te_spikequad (void)
1811 {
1812         float           *pos;
1813         vec3_t          pos2;
1814         int                     rnd;
1815         VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1816
1817         pos = PRVM_G_VECTOR(OFS_PARM0);
1818         CL_FindNonSolidLocation(pos, pos2, 4);
1819         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1820         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1821         else
1822         {
1823                 rnd = rand() & 3;
1824                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1825                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1826                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1827         }
1828 }
1829
1830 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1831 static void VM_CL_te_superspikequad (void)
1832 {
1833         float           *pos;
1834         vec3_t          pos2;
1835         int                     rnd;
1836         VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1837
1838         pos = PRVM_G_VECTOR(OFS_PARM0);
1839         CL_FindNonSolidLocation(pos, pos2, 4);
1840         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1841         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1842         else
1843         {
1844                 rnd = rand() & 3;
1845                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1846                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1847                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1848         }
1849 }
1850
1851 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1852 static void VM_CL_te_explosionquad (void)
1853 {
1854         float           *pos;
1855         vec3_t          pos2;
1856         VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1857
1858         pos = PRVM_G_VECTOR(OFS_PARM0);
1859         CL_FindNonSolidLocation(pos, pos2, 10);
1860         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1861         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1862 }
1863
1864 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1865 static void VM_CL_te_smallflash (void)
1866 {
1867         float           *pos;
1868         vec3_t          pos2;
1869         VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1870
1871         pos = PRVM_G_VECTOR(OFS_PARM0);
1872         CL_FindNonSolidLocation(pos, pos2, 10);
1873         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1874 }
1875
1876 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1877 static void VM_CL_te_customflash (void)
1878 {
1879         float           *pos;
1880         vec3_t          pos2;
1881         matrix4x4_t     tempmatrix;
1882         VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1883
1884         pos = PRVM_G_VECTOR(OFS_PARM0);
1885         CL_FindNonSolidLocation(pos, pos2, 4);
1886         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1887         CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1888 }
1889
1890 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1891 static void VM_CL_te_gunshot (void)
1892 {
1893         float           *pos;
1894         vec3_t          pos2;
1895         int                     rnd;
1896         VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1897
1898         pos = PRVM_G_VECTOR(OFS_PARM0);
1899         CL_FindNonSolidLocation(pos, pos2, 4);
1900         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1901         if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1902         {
1903                 if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1904                 else
1905                 {
1906                         rnd = rand() & 3;
1907                         if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1908                         else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1909                         else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1910                 }
1911         }
1912 }
1913
1914 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1915 static void VM_CL_te_spike (void)
1916 {
1917         float           *pos;
1918         vec3_t          pos2;
1919         int                     rnd;
1920         VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1921
1922         pos = PRVM_G_VECTOR(OFS_PARM0);
1923         CL_FindNonSolidLocation(pos, pos2, 4);
1924         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1925         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1926         else
1927         {
1928                 rnd = rand() & 3;
1929                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1930                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1931                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1932         }
1933 }
1934
1935 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1936 static void VM_CL_te_superspike (void)
1937 {
1938         float           *pos;
1939         vec3_t          pos2;
1940         int                     rnd;
1941         VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1942
1943         pos = PRVM_G_VECTOR(OFS_PARM0);
1944         CL_FindNonSolidLocation(pos, pos2, 4);
1945         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1946         if (rand() % 5)                 S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1947         else
1948         {
1949                 rnd = rand() & 3;
1950                 if (rnd == 1)           S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1951                 else if (rnd == 2)      S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1952                 else                            S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1953         }
1954 }
1955
1956 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1957 static void VM_CL_te_explosion (void)
1958 {
1959         float           *pos;
1960         vec3_t          pos2;
1961         VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1962
1963         pos = PRVM_G_VECTOR(OFS_PARM0);
1964         CL_FindNonSolidLocation(pos, pos2, 10);
1965         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1966         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1967 }
1968
1969 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1970 static void VM_CL_te_tarexplosion (void)
1971 {
1972         float           *pos;
1973         vec3_t          pos2;
1974         VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1975
1976         pos = PRVM_G_VECTOR(OFS_PARM0);
1977         CL_FindNonSolidLocation(pos, pos2, 10);
1978         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1979         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1980 }
1981
1982 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1983 static void VM_CL_te_wizspike (void)
1984 {
1985         float           *pos;
1986         vec3_t          pos2;
1987         VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1988
1989         pos = PRVM_G_VECTOR(OFS_PARM0);
1990         CL_FindNonSolidLocation(pos, pos2, 4);
1991         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1992         S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1993 }
1994
1995 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1996 static void VM_CL_te_knightspike (void)
1997 {
1998         float           *pos;
1999         vec3_t          pos2;
2000         VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2001
2002         pos = PRVM_G_VECTOR(OFS_PARM0);
2003         CL_FindNonSolidLocation(pos, pos2, 4);
2004         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2005         S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2006 }
2007
2008 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2009 static void VM_CL_te_lavasplash (void)
2010 {
2011         VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2012         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2013 }
2014
2015 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2016 static void VM_CL_te_teleport (void)
2017 {
2018         VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2019         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2020 }
2021
2022 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2023 static void VM_CL_te_explosion2 (void)
2024 {
2025         float           *pos;
2026         vec3_t          pos2, color;
2027         matrix4x4_t     tempmatrix;
2028         int                     colorStart, colorLength;
2029         unsigned char           *tempcolor;
2030         VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2031
2032         pos = PRVM_G_VECTOR(OFS_PARM0);
2033         colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2034         colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2035         CL_FindNonSolidLocation(pos, pos2, 10);
2036         CL_ParticleExplosion2(pos2, colorStart, colorLength);
2037         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2038         color[0] = tempcolor[0] * (2.0f / 255.0f);
2039         color[1] = tempcolor[1] * (2.0f / 255.0f);
2040         color[2] = tempcolor[2] * (2.0f / 255.0f);
2041         Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2042         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2043         S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2044 }
2045
2046
2047 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2048 static void VM_CL_te_lightning1 (void)
2049 {
2050         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2051         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2052 }
2053
2054 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2055 static void VM_CL_te_lightning2 (void)
2056 {
2057         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2058         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2059 }
2060
2061 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2062 static void VM_CL_te_lightning3 (void)
2063 {
2064         VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2065         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2066 }
2067
2068 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2069 static void VM_CL_te_beam (void)
2070 {
2071         VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2072         CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2073 }
2074
2075 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2076 static void VM_CL_te_plasmaburn (void)
2077 {
2078         float           *pos;
2079         vec3_t          pos2;
2080         VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2081
2082         pos = PRVM_G_VECTOR(OFS_PARM0);
2083         CL_FindNonSolidLocation(pos, pos2, 4);
2084         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2085 }
2086
2087 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2088 static void VM_CL_te_flamejet (void)
2089 {
2090         float *pos;
2091         vec3_t pos2;
2092         VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2093         if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2094                 return;
2095         pos = PRVM_G_VECTOR(OFS_PARM0);
2096         CL_FindNonSolidLocation(pos, pos2, 4);
2097         CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2098 }
2099
2100
2101 // #443 void(entity e, entity tagentity, string tagname) setattachment
2102 void VM_CL_setattachment (void)
2103 {
2104         prvm_edict_t *e;
2105         prvm_edict_t *tagentity;
2106         const char *tagname;
2107         int modelindex;
2108         int tagindex;
2109         dp_model_t *model;
2110         VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2111
2112         e = PRVM_G_EDICT(OFS_PARM0);
2113         tagentity = PRVM_G_EDICT(OFS_PARM1);
2114         tagname = PRVM_G_STRING(OFS_PARM2);
2115
2116         if (e == prog->edicts)
2117         {
2118                 VM_Warning("setattachment: can not modify world entity\n");
2119                 return;
2120         }
2121         if (e->priv.server->free)
2122         {
2123                 VM_Warning("setattachment: can not modify free entity\n");
2124                 return;
2125         }
2126
2127         if (tagentity == NULL)
2128                 tagentity = prog->edicts;
2129
2130         tagindex = 0;
2131         if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2132         {
2133                 modelindex = (int)tagentity->fields.client->modelindex;
2134                 model = CL_GetModelByIndex(modelindex);
2135                 if (model)
2136                 {
2137                         tagindex = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2138                         if (tagindex == 0)
2139                                 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2140                 }
2141                 else
2142                         Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2143         }
2144
2145         PRVM_EDICTFIELDEDICT(e, prog->fieldoffsets.tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2146         PRVM_EDICTFIELDFLOAT(e, prog->fieldoffsets.tag_index) = tagindex;
2147 }
2148
2149 /////////////////////////////////////////
2150 // DP_MD3_TAGINFO extension coded by VorteX
2151
2152 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2153 {
2154         dp_model_t *model = CL_GetModelFromEdict(e);
2155         if (model)
2156                 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2157         else
2158                 return -1;
2159 }
2160
2161 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2162 {
2163         int r;
2164         dp_model_t *model;
2165
2166         *tagname = NULL;
2167         *parentindex = 0;
2168         Matrix4x4_CreateIdentity(tag_localmatrix);
2169
2170         if (tagindex >= 0
2171          && (model = CL_GetModelFromEdict(e))
2172          && model->animscenes)
2173         {
2174                 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2175
2176                 if(!r) // success?
2177                         *parentindex += 1;
2178
2179                 return r;
2180         }
2181
2182         return 1;
2183 }
2184
2185 int CL_GetPitchSign(prvm_edict_t *ent)
2186 {
2187         dp_model_t *model;
2188         if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2189                 return -1;
2190         return 1;
2191 }
2192
2193 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2194 {
2195         float scale;
2196         float pitchsign = 1;
2197
2198         scale = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.scale);
2199         if (!scale)
2200                 scale = 1.0f;
2201
2202         if(viewmatrix)
2203                 *out = r_refdef.view.matrix;
2204         else if ((int)PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.renderflags) & RF_USEAXIS)
2205         {
2206                 vec3_t forward;
2207                 vec3_t left;
2208                 vec3_t up;
2209                 vec3_t origin;
2210                 VectorScale(prog->globals.client->v_forward, scale, forward);
2211                 VectorScale(prog->globals.client->v_right, -scale, left);
2212                 VectorScale(prog->globals.client->v_up, scale, up);
2213                 VectorCopy(ent->fields.client->origin, origin);
2214                 Matrix4x4_FromVectors(out, forward, left, up, origin);
2215         }
2216         else
2217         {
2218                 pitchsign = CL_GetPitchSign(ent);
2219                 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2220         }
2221 }
2222
2223 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2224 {
2225         dp_model_t *model;
2226         if (tagindex >= 0
2227          && (model = CL_GetModelFromEdict(ent))
2228          && model->animscenes)
2229         {
2230                 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2231                 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2232                 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2233                 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2234         }
2235         *out = identitymatrix;
2236         return 0;
2237 }
2238
2239 // Warnings/errors code:
2240 // 0 - normal (everything all-right)
2241 // 1 - world entity
2242 // 2 - free entity
2243 // 3 - null or non-precached model
2244 // 4 - no tags with requested index
2245 // 5 - runaway loop at attachment chain
2246 extern cvar_t cl_bob;
2247 extern cvar_t cl_bobcycle;
2248 extern cvar_t cl_bobup;
2249 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2250 {
2251         int ret;
2252         int attachloop;
2253         matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2254         dp_model_t *model;
2255
2256         *out = identitymatrix; // warnings and errors return identical matrix
2257
2258         if (ent == prog->edicts)
2259                 return 1;
2260         if (ent->priv.server->free)
2261                 return 2;
2262
2263         model = CL_GetModelFromEdict(ent);
2264         if(!model)
2265                 return 3;
2266
2267         tagmatrix = identitymatrix;
2268         attachloop = 0;
2269         for(;;)
2270         {
2271                 if(attachloop >= 256)
2272                         return 5;
2273                 // apply transformation by child's tagindex on parent entity and then
2274                 // by parent entity itself
2275                 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2276                 if(ret && attachloop == 0)
2277                         return ret;
2278                 CL_GetEntityMatrix(ent, &entitymatrix, false);
2279                 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2280                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2281                 // next iteration we process the parent entity
2282                 if (PRVM_EDICTFIELDEDICT(ent, prog->fieldoffsets.tag_entity))
2283                 {
2284                         tagindex = (int)PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.tag_index);
2285                         ent = PRVM_EDICT_NUM(PRVM_EDICTFIELDEDICT(ent, prog->fieldoffsets.tag_entity));
2286                 }
2287                 else
2288                         break;
2289                 attachloop++;
2290         }
2291
2292         // RENDER_VIEWMODEL magic
2293         if ((int)PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.renderflags) & RF_VIEWMODEL)
2294         {
2295                 Matrix4x4_Copy(&tagmatrix, out);
2296
2297                 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2298                 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2299
2300                 /*
2301                 // Cl_bob, ported from rendering code
2302                 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2303                 {
2304                         double bob, cycle;
2305                         // LordHavoc: this code is *weird*, but not replacable (I think it
2306                         // should be done in QC on the server, but oh well, quake is quake)
2307                         // LordHavoc: figured out bobup: the time at which the sin is at 180
2308                         // degrees (which allows lengthening or squishing the peak or valley)
2309                         cycle = cl.time/cl_bobcycle.value;
2310                         cycle -= (int)cycle;
2311                         if (cycle < cl_bobup.value)
2312                                 cycle = sin(M_PI * cycle / cl_bobup.value);
2313                         else
2314                                 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2315                         // bob is proportional to velocity in the xy plane
2316                         // (don't count Z, or jumping messes it up)
2317                         bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2318                         bob = bob*0.3 + bob*0.7*cycle;
2319                         Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2320                 }
2321                 */
2322         }
2323         return 0;
2324 }
2325
2326 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2327 void VM_CL_gettagindex (void)
2328 {
2329         prvm_edict_t *ent;
2330         const char *tag_name;
2331         int tag_index;
2332
2333         VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2334
2335         ent = PRVM_G_EDICT(OFS_PARM0);
2336         tag_name = PRVM_G_STRING(OFS_PARM1);
2337         if (ent == prog->edicts)
2338         {
2339                 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2340                 return;
2341         }
2342         if (ent->priv.server->free)
2343         {
2344                 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2345                 return;
2346         }
2347
2348         tag_index = 0;
2349         if (!CL_GetModelFromEdict(ent))
2350                 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2351         else
2352         {
2353                 tag_index = CL_GetTagIndex(ent, tag_name);
2354                 if (tag_index == 0)
2355                         Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2356         }
2357         PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2358 }
2359
2360 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2361 void VM_CL_gettaginfo (void)
2362 {
2363         prvm_edict_t *e;
2364         int tagindex;
2365         matrix4x4_t tag_matrix;
2366         matrix4x4_t tag_localmatrix;
2367         int parentindex;
2368         const char *tagname;
2369         int returncode;
2370         vec3_t fo, le, up, trans;
2371         const dp_model_t *model;
2372
2373         VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2374
2375         e = PRVM_G_EDICT(OFS_PARM0);
2376         tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2377         returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2378         Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2379         VectorScale(le, -1, prog->globals.client->v_right);
2380         model = CL_GetModelFromEdict(e);
2381         VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2382         VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2383         VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2384         CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2385         Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2386
2387         PRVM_GLOBALFIELDFLOAT(prog->globaloffsets.gettaginfo_parent) = parentindex;
2388         PRVM_GLOBALFIELDSTRING(prog->globaloffsets.gettaginfo_name) = tagname ? PRVM_SetTempString(tagname) : 0;
2389         VectorCopy(trans, PRVM_GLOBALFIELDVECTOR(prog->globaloffsets.gettaginfo_offset));
2390         VectorCopy(fo, PRVM_GLOBALFIELDVECTOR(prog->globaloffsets.gettaginfo_forward));
2391         VectorScale(le, -1, PRVM_GLOBALFIELDVECTOR(prog->globaloffsets.gettaginfo_right));
2392         VectorCopy(up, PRVM_GLOBALFIELDVECTOR(prog->globaloffsets.gettaginfo_up));
2393
2394         switch(returncode)
2395         {
2396                 case 1:
2397                         VM_Warning("gettagindex: can't affect world entity\n");
2398                         break;
2399                 case 2:
2400                         VM_Warning("gettagindex: can't affect free entity\n");
2401                         break;
2402                 case 3:
2403                         Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2404                         break;
2405                 case 4:
2406                         Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2407                         break;
2408                 case 5:
2409                         Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2410                         break;
2411         }
2412 }
2413
2414 //============================================================================
2415
2416 //====================
2417 // DP_CSQC_SPAWNPARTICLE
2418 // a QC hook to engine's CL_NewParticle
2419 //====================
2420
2421 // particle theme struct
2422 typedef struct vmparticletheme_s
2423 {
2424         unsigned short typeindex;
2425         qboolean initialized;
2426         pblend_t blendmode;
2427         porientation_t orientation;
2428         int color1;
2429         int color2;
2430         int tex;
2431         float size;
2432         float sizeincrease;
2433         float alpha;
2434         float alphafade;
2435         float gravity;
2436         float bounce;
2437         float airfriction;
2438         float liquidfriction;
2439         float originjitter;
2440         float velocityjitter;
2441         qboolean qualityreduction;
2442         float lifetime;
2443         float stretch;
2444         int staincolor1;
2445         int staincolor2;
2446         int staintex;
2447         float stainalpha;
2448         float stainsize;
2449         float delayspawn;
2450         float delaycollision;
2451         float angle;
2452         float spin;
2453 }vmparticletheme_t;
2454
2455 // particle spawner
2456 typedef struct vmparticlespawner_s
2457 {
2458         mempool_t                       *pool;
2459         qboolean                        initialized;
2460         qboolean                        verified;
2461         vmparticletheme_t       *themes;
2462         int                                     max_themes;
2463         // global addresses
2464         float *particle_type;
2465         float *particle_blendmode; 
2466         float *particle_orientation;
2467         float *particle_color1;
2468         float *particle_color2;
2469         float *particle_tex;
2470         float *particle_size;
2471         float *particle_sizeincrease;
2472         float *particle_alpha;
2473         float *particle_alphafade;
2474         float *particle_time;
2475         float *particle_gravity;
2476         float *particle_bounce;
2477         float *particle_airfriction;
2478         float *particle_liquidfriction;
2479         float *particle_originjitter;
2480         float *particle_velocityjitter;
2481         float *particle_qualityreduction;
2482         float *particle_stretch;
2483         float *particle_staincolor1;
2484         float *particle_staincolor2;
2485         float *particle_stainalpha;
2486         float *particle_stainsize;
2487         float *particle_staintex;
2488         float *particle_delayspawn;
2489         float *particle_delaycollision;
2490         float *particle_angle;
2491         float *particle_spin;
2492 }vmparticlespawner_t;
2493
2494 vmparticlespawner_t vmpartspawner;
2495
2496 // TODO: automatic max_themes grow
2497 static void VM_InitParticleSpawner (int maxthemes)
2498 {
2499         // bound max themes to not be an insane value
2500         if (maxthemes < 4)
2501                 maxthemes = 4;
2502         if (maxthemes > 2048)
2503                 maxthemes = 2048;
2504         // allocate and set up structure
2505         if (vmpartspawner.initialized) // reallocate
2506         {
2507                 Mem_FreePool(&vmpartspawner.pool);
2508                 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2509         }
2510         vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2511         vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2512         vmpartspawner.max_themes = maxthemes;
2513         vmpartspawner.initialized = true;
2514         vmpartspawner.verified = true;
2515         // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2516         #define getglobal(v,s) vmpartspawner.v = &PRVM_GLOBALFIELDFLOAT(PRVM_ED_FindGlobalOffset(s))
2517         #define getglobalvector(v,s) vmpartspawner.v = PRVM_GLOBALFIELDVECTOR(PRVM_ED_FindGlobalOffset(s))
2518         getglobal(particle_type, "particle_type");
2519         getglobal(particle_blendmode, "particle_blendmode");
2520         getglobal(particle_orientation, "particle_orientation");
2521         getglobalvector(particle_color1, "particle_color1");
2522         getglobalvector(particle_color2, "particle_color2");
2523         getglobal(particle_tex, "particle_tex");
2524         getglobal(particle_size, "particle_size");
2525         getglobal(particle_sizeincrease, "particle_sizeincrease");
2526         getglobal(particle_alpha, "particle_alpha");
2527         getglobal(particle_alphafade, "particle_alphafade");
2528         getglobal(particle_time, "particle_time");
2529         getglobal(particle_gravity, "particle_gravity");
2530         getglobal(particle_bounce, "particle_bounce");
2531         getglobal(particle_airfriction, "particle_airfriction");
2532         getglobal(particle_liquidfriction, "particle_liquidfriction");
2533         getglobal(particle_originjitter, "particle_originjitter");
2534         getglobal(particle_velocityjitter, "particle_velocityjitter");
2535         getglobal(particle_qualityreduction, "particle_qualityreduction");
2536         getglobal(particle_stretch, "particle_stretch");
2537         getglobalvector(particle_staincolor1, "particle_staincolor1");
2538         getglobalvector(particle_staincolor2, "particle_staincolor2");
2539         getglobal(particle_stainalpha, "particle_stainalpha");
2540         getglobal(particle_stainsize, "particle_stainsize");
2541         getglobal(particle_staintex, "particle_staintex");
2542         getglobal(particle_staintex, "particle_staintex");
2543         getglobal(particle_delayspawn, "particle_delayspawn");
2544         getglobal(particle_delaycollision, "particle_delaycollision");
2545         getglobal(particle_angle, "particle_angle");
2546         getglobal(particle_spin, "particle_spin");
2547         #undef getglobal
2548         #undef getglobalvector
2549 }
2550
2551 // reset particle theme to default values
2552 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2553 {
2554         theme->initialized = true;
2555         theme->typeindex = pt_static;
2556         theme->blendmode = PBLEND_ADD;
2557         theme->orientation = PARTICLE_BILLBOARD;
2558         theme->color1 = 0x808080;
2559         theme->color2 = 0xFFFFFF;
2560         theme->tex = 63;
2561         theme->size = 2;
2562         theme->sizeincrease = 0;
2563         theme->alpha = 256;
2564         theme->alphafade = 512;
2565         theme->gravity = 0.0f;
2566         theme->bounce = 0.0f;
2567         theme->airfriction = 1.0f;
2568         theme->liquidfriction = 4.0f;
2569         theme->originjitter = 0.0f;
2570         theme->velocityjitter = 0.0f;
2571         theme->qualityreduction = false;
2572         theme->lifetime = 4;
2573         theme->stretch = 1;
2574         theme->staincolor1 = -1;
2575         theme->staincolor2 = -1;
2576         theme->staintex = -1;
2577         theme->delayspawn = 0.0f;
2578         theme->delaycollision = 0.0f;
2579         theme->angle = 0.0f;
2580         theme->spin = 0.0f;
2581 }
2582
2583 // particle theme -> QC globals
2584 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2585 {
2586         *vmpartspawner.particle_type = theme->typeindex;
2587         *vmpartspawner.particle_blendmode = theme->blendmode;
2588         *vmpartspawner.particle_orientation = theme->orientation;
2589         vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2590         vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2591         vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2592         vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2593         vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2594         vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2595         *vmpartspawner.particle_tex = (float)theme->tex;
2596         *vmpartspawner.particle_size = theme->size;
2597         *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2598         *vmpartspawner.particle_alpha = theme->alpha/256;
2599         *vmpartspawner.particle_alphafade = theme->alphafade/256;
2600         *vmpartspawner.particle_time = theme->lifetime;
2601         *vmpartspawner.particle_gravity = theme->gravity;
2602         *vmpartspawner.particle_bounce = theme->bounce;
2603         *vmpartspawner.particle_airfriction = theme->airfriction;
2604         *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2605         *vmpartspawner.particle_originjitter = theme->originjitter;
2606         *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2607         *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2608         *vmpartspawner.particle_stretch = theme->stretch;
2609         vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2610         vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2611         vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2612         vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2613         vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2614         vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2615         *vmpartspawner.particle_staintex = (float)theme->staintex;
2616         *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2617         *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2618         *vmpartspawner.particle_delayspawn = theme->delayspawn;
2619         *vmpartspawner.particle_delaycollision = theme->delaycollision;
2620         *vmpartspawner.particle_angle = theme->angle;
2621         *vmpartspawner.particle_spin = theme->spin;
2622 }
2623
2624 // QC globals ->  particle theme
2625 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2626 {
2627         theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2628         theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
2629         theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
2630         theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2631         theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2632         theme->tex = (int)*vmpartspawner.particle_tex;
2633         theme->size = *vmpartspawner.particle_size;
2634         theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2635         theme->alpha = *vmpartspawner.particle_alpha*256;
2636         theme->alphafade = *vmpartspawner.particle_alphafade*256;
2637         theme->lifetime = *vmpartspawner.particle_time;
2638         theme->gravity = *vmpartspawner.particle_gravity;
2639         theme->bounce = *vmpartspawner.particle_bounce;
2640         theme->airfriction = *vmpartspawner.particle_airfriction;
2641         theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2642         theme->originjitter = *vmpartspawner.particle_originjitter;
2643         theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2644         theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2645         theme->stretch = *vmpartspawner.particle_stretch;
2646         theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2647         theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2648         theme->staintex =(int)*vmpartspawner.particle_staintex;
2649         theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2650         theme->stainsize = *vmpartspawner.particle_stainsize;
2651         theme->delayspawn = *vmpartspawner.particle_delayspawn;
2652         theme->delaycollision = *vmpartspawner.particle_delaycollision;
2653         theme->angle = *vmpartspawner.particle_angle;
2654         theme->spin = *vmpartspawner.particle_spin;
2655 }
2656
2657 // init particle spawner interface
2658 // # float(float max_themes) initparticlespawner
2659 void VM_CL_InitParticleSpawner (void)
2660 {
2661         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2662         VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2663         vmpartspawner.themes[0].initialized = true;
2664         VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2665         PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2666 }
2667
2668 // void() resetparticle
2669 void VM_CL_ResetParticle (void)
2670 {
2671         VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2672         if (vmpartspawner.verified == false)
2673         {
2674                 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2675                 return;
2676         }
2677         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2678 }
2679
2680 // void(float themenum) particletheme
2681 void VM_CL_ParticleTheme (void)
2682 {
2683         int themenum;
2684
2685         VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2686         if (vmpartspawner.verified == false)
2687         {
2688                 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2689                 return;
2690         }
2691         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2692         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2693         {
2694                 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2695                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2696                 return;
2697         }
2698         if (vmpartspawner.themes[themenum].initialized == false)
2699         {
2700                 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2701                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2702                 return;
2703         }
2704         // load particle theme into globals
2705         VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2706 }
2707
2708 // float() saveparticletheme
2709 // void(float themenum) updateparticletheme
2710 void VM_CL_ParticleThemeSave (void)
2711 {
2712         int themenum;
2713
2714         VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2715         if (vmpartspawner.verified == false)
2716         {
2717                 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2718                 return;
2719         }
2720         // allocate new theme, save it and return
2721         if (prog->argc < 1)
2722         {
2723                 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2724                         if (vmpartspawner.themes[themenum].initialized == false)
2725                                 break;
2726                 if (themenum >= vmpartspawner.max_themes)
2727                 {
2728                         if (vmpartspawner.max_themes == 2048)
2729                                 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2730                         else
2731                                 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2732                         PRVM_G_FLOAT(OFS_RETURN) = -1;
2733                         return;
2734                 }
2735                 vmpartspawner.themes[themenum].initialized = true;
2736                 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2737                 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2738                 return;
2739         }
2740         // update existing theme
2741         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2742         if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2743         {
2744                 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2745                 return;
2746         }
2747         vmpartspawner.themes[themenum].initialized = true;
2748         VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2749 }
2750
2751 // void(float themenum) freeparticletheme
2752 void VM_CL_ParticleThemeFree (void)
2753 {
2754         int themenum;
2755
2756         VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2757         if (vmpartspawner.verified == false)
2758         {
2759                 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2760                 return;
2761         }
2762         themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2763         // check parms
2764         if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2765         {
2766                 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2767                 return;
2768         }
2769         if (vmpartspawner.themes[themenum].initialized == false)
2770         {
2771                 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2772                 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2773                 return;
2774         }
2775         // free theme
2776         VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2777         vmpartspawner.themes[themenum].initialized = false;
2778 }
2779
2780 // float(vector org, vector dir, [float theme]) particle
2781 // returns 0 if failed, 1 if succesful
2782 void VM_CL_SpawnParticle (void)
2783 {
2784         float *org, *dir;
2785         vmparticletheme_t *theme;
2786         particle_t *part;
2787         int themenum;
2788
2789         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2790         if (vmpartspawner.verified == false)
2791         {
2792                 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2793                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2794                 return;
2795         }
2796         org = PRVM_G_VECTOR(OFS_PARM0);
2797         dir = PRVM_G_VECTOR(OFS_PARM1);
2798         
2799         if (prog->argc < 3) // global-set particle
2800         {
2801                 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2802                 if (!part)
2803                 {
2804                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2805                         return;
2806                 }
2807                 if (*vmpartspawner.particle_delayspawn)
2808                         part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2809                 //if (*vmpartspawner.particle_delaycollision)
2810                 //      part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2811         }
2812         else // quick themed particle
2813         {
2814                 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2815                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2816                 {
2817                         VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2818                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2819                         return;
2820                 }
2821                 theme = &vmpartspawner.themes[themenum];
2822                 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2823                 if (!part)
2824                 {
2825                         PRVM_G_FLOAT(OFS_RETURN) = 0; 
2826                         return;
2827                 }
2828                 if (theme->delayspawn)
2829                         part->delayedspawn = cl.time + theme->delayspawn;
2830                 //if (theme->delaycollision)
2831                 //      part->delayedcollisions = cl.time + theme->delaycollision;
2832         }
2833         PRVM_G_FLOAT(OFS_RETURN) = 1; 
2834 }
2835
2836 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2837 // returns 0 if failed, 1 if success
2838 void VM_CL_SpawnParticleDelayed (void)
2839 {
2840         float *org, *dir;
2841         vmparticletheme_t *theme;
2842         particle_t *part;
2843         int themenum;
2844
2845         VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2846         if (vmpartspawner.verified == false)
2847         {
2848                 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2849                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2850                 return;
2851         }
2852         org = PRVM_G_VECTOR(OFS_PARM0);
2853         dir = PRVM_G_VECTOR(OFS_PARM1);
2854         if (prog->argc < 5) // global-set particle
2855                 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2856         else // themed particle
2857         {
2858                 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2859                 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2860                 {
2861                         VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2862                         PRVM_G_FLOAT(OFS_RETURN) = 0;  
2863                         return;
2864                 }
2865                 theme = &vmpartspawner.themes[themenum];
2866                 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2867         }
2868         if (!part) 
2869         { 
2870                 PRVM_G_FLOAT(OFS_RETURN) = 0; 
2871                 return; 
2872         }
2873         part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2874         //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2875         PRVM_G_FLOAT(OFS_RETURN) = 0;
2876 }
2877
2878 //====================
2879 //CSQC engine entities query
2880 //====================
2881
2882 // float(float entitynum, float whatfld) getentity;
2883 // vector(float entitynum, float whatfld) getentityvec;
2884 // querying engine-drawn entity
2885 // VorteX: currently it's only tested with whatfld = 1..7
2886 void VM_CL_GetEntity (void)
2887 {
2888         int entnum, fieldnum;
2889         float org[3], v1[3], v2[3];
2890         VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2891
2892         entnum = PRVM_G_FLOAT(OFS_PARM0);
2893         if (entnum < 0 || entnum >= cl.num_entities)
2894         {
2895                 PRVM_G_FLOAT(OFS_RETURN) = 0;
2896                 return;
2897         }
2898         fieldnum = PRVM_G_FLOAT(OFS_PARM1);
2899         switch(fieldnum)
2900         {
2901                 case 0: // active state
2902                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
2903                         break;
2904                 case 1: // origin
2905                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
2906                         break; 
2907                 case 2: // forward
2908                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);        
2909                         break;
2910                 case 3: // right
2911                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);        
2912                         break;
2913                 case 4: // up
2914                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);        
2915                         break;
2916                 case 5: // scale
2917                         PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
2918                         break;  
2919                 case 6: // origin + v_forward, v_right, v_up
2920                         Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN)); 
2921                         break;  
2922                 case 7: // alpha
2923                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
2924                         break;  
2925                 case 8: // colormor
2926                         VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
2927                         break;
2928                 case 9: // pants colormod
2929                         VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
2930                         break;
2931                 case 10: // shirt colormod
2932                         VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
2933                         break;
2934                 case 11: // skinnum
2935                         PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
2936                         break;  
2937                 case 12: // mins
2938                         VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));         
2939                         break;  
2940                 case 13: // maxs
2941                         VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));         
2942                         break;  
2943                 case 14: // absmin
2944                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2945                         VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));             
2946                         break;  
2947                 case 15: // absmax
2948                         Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2949                         VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));             
2950                         break;
2951                 case 16: // light
2952                         VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
2953                         break;  
2954                 default:
2955                         PRVM_G_FLOAT(OFS_RETURN) = 0;
2956                         break;
2957         }
2958 }
2959
2960 //====================
2961 //QC POLYGON functions
2962 //====================
2963
2964 #define VMPOLYGONS_MAXPOINTS 64
2965
2966 typedef struct vmpolygons_triangle_s
2967 {
2968         rtexture_t              *texture;
2969         int                             drawflag;
2970         qboolean hasalpha;
2971         unsigned short  elements[3];
2972 }vmpolygons_triangle_t;
2973
2974 typedef struct vmpolygons_s
2975 {
2976         mempool_t               *pool;
2977         qboolean                initialized;
2978         double          progstarttime;
2979
2980         int                             max_vertices;
2981         int                             num_vertices;
2982         float                   *data_vertex3f;
2983         float                   *data_color4f;
2984         float                   *data_texcoord2f;
2985
2986         int                             max_triangles;
2987         int                             num_triangles;
2988         vmpolygons_triangle_t *data_triangles;
2989         unsigned short  *data_sortedelement3s;
2990
2991         qboolean                begin_active;
2992         int     begin_draw2d;
2993         rtexture_t              *begin_texture;
2994         int                             begin_drawflag;
2995         int                             begin_vertices;
2996         float                   begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2997         float                   begin_color[VMPOLYGONS_MAXPOINTS][4];
2998         float                   begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2999         qboolean                begin_texture_hasalpha;
3000 } vmpolygons_t;
3001
3002 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
3003 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
3004
3005 //#304 void() renderscene (EXT_CSQC)
3006 // moved that here to reset the polygons,
3007 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3008 // --blub
3009 void VM_CL_R_RenderScene (void)
3010 {
3011         double t = Sys_DoubleTime();
3012         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3013         VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3014
3015         // we need to update any RENDER_VIEWMODEL entities at this point because
3016         // csqc supplies its own view matrix
3017         CL_UpdateViewEntities();
3018         // now draw stuff!
3019         R_RenderView();
3020
3021         polys->num_vertices = polys->num_triangles = 0;
3022         polys->progstarttime = prog->starttime;
3023
3024         // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3025         prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
3026 }
3027
3028 static void VM_ResizePolygons(vmpolygons_t *polys)
3029 {
3030         float *oldvertex3f = polys->data_vertex3f;
3031         float *oldcolor4f = polys->data_color4f;
3032         float *oldtexcoord2f = polys->data_texcoord2f;
3033         vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3034         unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3035         polys->max_vertices = min(polys->max_triangles*3, 65536);
3036         polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3037         polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3038         polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3039         polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3040         polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3041         if (polys->num_vertices)
3042         {
3043                 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3044                 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3045                 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3046         }
3047         if (polys->num_triangles)
3048         {
3049                 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3050                 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3051         }
3052         if (oldvertex3f)
3053                 Mem_Free(oldvertex3f);
3054         if (oldcolor4f)
3055                 Mem_Free(oldcolor4f);
3056         if (oldtexcoord2f)
3057                 Mem_Free(oldtexcoord2f);
3058         if (oldtriangles)
3059                 Mem_Free(oldtriangles);
3060         if (oldsortedelement3s)
3061                 Mem_Free(oldsortedelement3s);
3062 }
3063
3064 static void VM_InitPolygons (vmpolygons_t* polys)
3065 {
3066         memset(polys, 0, sizeof(*polys));
3067         polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3068         polys->max_triangles = 1024;
3069         VM_ResizePolygons(polys);
3070         polys->initialized = true;
3071 }
3072
3073 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3074 {
3075         int surfacelistindex;
3076         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3077         if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
3078                 return;
3079 //      R_Mesh_ResetTextureState();
3080         R_EntityMatrix(&identitymatrix);
3081         GL_CullFace(GL_NONE);
3082         GL_DepthTest(true); // polys in 3D space shall always have depth test
3083         GL_DepthRange(0, 1);
3084         R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3085
3086         for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3087         {
3088                 int numtriangles = 0;
3089                 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3090                 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3091                 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3092                 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
3093                 numtriangles = 0;
3094                 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3095                 {
3096                         if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3097                                 break;
3098                         VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3099                         numtriangles++;
3100                 }
3101                 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3102         }
3103 }
3104
3105 void VMPolygons_Store(vmpolygons_t *polys)
3106 {
3107         qboolean hasalpha;
3108         int i;
3109
3110         // detect if we have alpha
3111         hasalpha = polys->begin_texture_hasalpha;
3112         for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3113                 if(polys->begin_color[i][3] < 1)
3114                         hasalpha = true;
3115
3116         if (polys->begin_draw2d)
3117         {
3118                 // draw the polygon as 2D immediately
3119                 drawqueuemesh_t mesh;
3120                 mesh.texture = polys->begin_texture;
3121                 mesh.num_vertices = polys->begin_vertices;
3122                 mesh.num_triangles = polys->begin_vertices-2;
3123                 mesh.data_element3i = polygonelement3i;
3124                 mesh.data_element3s = polygonelement3s;
3125                 mesh.data_vertex3f = polys->begin_vertex[0];
3126                 mesh.data_color4f = polys->begin_color[0];
3127                 mesh.data_texcoord2f = polys->begin_texcoord[0];
3128                 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3129         }
3130         else
3131         {
3132                 // queue the polygon as 3D for sorted transparent rendering later
3133                 int i;
3134                 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3135                 {
3136                         while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3137                                 polys->max_triangles *= 2;
3138                         VM_ResizePolygons(polys);
3139                 }
3140                 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3141                 {
3142                         // needle in a haystack!
3143                         // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3144                         // that also caused it to not render the first polygon that is added
3145                         // --blub
3146                         memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3147                         memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3148                         memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3149                         for (i = 0;i < polys->begin_vertices-2;i++)
3150                         {
3151                                 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3152                                 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3153                                 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3154                                 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3155                                 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3156                                 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3157                                 polys->num_triangles++;
3158                         }
3159                         polys->num_vertices += polys->begin_vertices;
3160                 }
3161         }
3162         polys->begin_active = false;
3163 }
3164
3165 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3166 // LordHavoc: agreed, this is a mess
3167 void VM_CL_AddPolygonsToMeshQueue (void)
3168 {
3169         int i;
3170         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3171         vec3_t center;
3172
3173         // only add polygons of the currently active prog to the queue - if there is none, we're done
3174         if( !prog )
3175                 return;
3176
3177         if (!polys->num_triangles)
3178                 return;
3179
3180         for (i = 0;i < polys->num_triangles;i++)
3181         {
3182                 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3183                 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3184         }
3185
3186         /*polys->num_triangles = 0; // now done after rendering the scene,
3187           polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
3188 }
3189
3190 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3191 void VM_CL_R_PolygonBegin (void)
3192 {
3193         const char              *picname;
3194         skinframe_t     *sf;
3195         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3196         int tf;
3197
3198         // TODO instead of using skinframes here (which provides the benefit of
3199         // better management of flags, and is more suited for 3D rendering), what
3200         // about supporting Q3 shaders?
3201
3202         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3203
3204         if (!polys->initialized)
3205                 VM_InitPolygons(polys);
3206         if(polys->progstarttime != prog->starttime)
3207         {
3208                 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3209                 polys->num_vertices = polys->num_triangles = 0;
3210                 polys->progstarttime = prog->starttime;
3211         }
3212         if (polys->begin_active)
3213         {
3214                 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3215                 return;
3216         }
3217         picname = PRVM_G_STRING(OFS_PARM0);
3218
3219         sf = NULL;
3220         if(*picname)
3221         {
3222                 tf = TEXF_ALPHA;
3223                 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3224                         tf |= TEXF_MIPMAP;
3225
3226                 do
3227                 {
3228                         sf = R_SkinFrame_FindNextByName(sf, picname);
3229                 }
3230                 while(sf && sf->textureflags != tf);
3231
3232                 if(!sf || !sf->base)
3233                         sf = R_SkinFrame_LoadExternal(picname, tf, true);
3234
3235                 if(sf)
3236                         R_SkinFrame_MarkUsed(sf);
3237         }
3238
3239         polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3240         polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3241         polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3242         polys->begin_vertices = 0;
3243         polys->begin_active = true;
3244         polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3245 }
3246
3247 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3248 void VM_CL_R_PolygonVertex (void)
3249 {
3250         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3251
3252         VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3253
3254         if (!polys->begin_active)
3255         {
3256                 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3257                 return;
3258         }
3259
3260         if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3261         {
3262                 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3263                 return;
3264         }
3265
3266         polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3267         polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3268         polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3269         polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3270         polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3271         polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3272         polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3273         polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3274         polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3275         polys->begin_vertices++;
3276 }
3277
3278 //void() R_EndPolygon
3279 void VM_CL_R_PolygonEnd (void)
3280 {
3281         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3282
3283         VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3284         if (!polys->begin_active)
3285         {
3286                 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3287                 return;
3288         }
3289         polys->begin_active = false;
3290         if (polys->begin_vertices >= 3)
3291                 VMPolygons_Store(polys);
3292         else
3293                 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3294 }
3295
3296 static vmpolygons_t debugPolys;
3297
3298 void Debug_PolygonBegin(const char *picname, int drawflag)
3299 {
3300         if(!debugPolys.initialized)
3301                 VM_InitPolygons(&debugPolys);
3302         if(debugPolys.begin_active)
3303         {
3304                 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3305                 return;
3306         }
3307         debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3308         debugPolys.begin_drawflag = drawflag;
3309         debugPolys.begin_vertices = 0;
3310         debugPolys.begin_active = true;
3311 }
3312
3313 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3314 {
3315         if(!debugPolys.begin_active)
3316         {
3317                 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3318                 return;
3319         }
3320
3321         if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3322         {
3323                 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3324                 return;
3325         }
3326
3327         debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3328         debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3329         debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3330         debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3331         debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3332         debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3333         debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3334         debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3335         debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3336         debugPolys.begin_vertices++;
3337 }
3338
3339 void Debug_PolygonEnd(void)
3340 {
3341         if (!debugPolys.begin_active)
3342         {
3343                 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3344                 return;
3345         }
3346         debugPolys.begin_active = false;
3347         if (debugPolys.begin_vertices >= 3)
3348                 VMPolygons_Store(&debugPolys);
3349         else
3350                 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3351 }
3352
3353 /*
3354 =============
3355 CL_CheckBottom
3356
3357 Returns false if any part of the bottom of the entity is off an edge that
3358 is not a staircase.
3359
3360 =============
3361 */
3362 qboolean CL_CheckBottom (prvm_edict_t *ent)
3363 {
3364         vec3_t  mins, maxs, start, stop;
3365         trace_t trace;
3366         int             x, y;
3367         float   mid, bottom;
3368
3369         VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3370         VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3371
3372 // if all of the points under the corners are solid world, don't bother
3373 // with the tougher checks
3374 // the corners must be within 16 of the midpoint
3375         start[2] = mins[2] - 1;
3376         for     (x=0 ; x<=1 ; x++)
3377                 for     (y=0 ; y<=1 ; y++)
3378                 {
3379                         start[0] = x ? maxs[0] : mins[0];
3380                         start[1] = y ? maxs[1] : mins[1];
3381                         if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3382                                 goto realcheck;
3383                 }
3384
3385         return true;            // we got out easy
3386
3387 realcheck:
3388 //
3389 // check it for real...
3390 //
3391         start[2] = mins[2];
3392
3393 // the midpoint must be within 16 of the bottom
3394         start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3395         start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3396         stop[2] = start[2] - 2*sv_stepheight.value;
3397         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3398
3399         if (trace.fraction == 1.0)
3400                 return false;
3401         mid = bottom = trace.endpos[2];
3402
3403 // the corners must be within 16 of the midpoint
3404         for     (x=0 ; x<=1 ; x++)
3405                 for     (y=0 ; y<=1 ; y++)
3406                 {
3407                         start[0] = stop[0] = x ? maxs[0] : mins[0];
3408                         start[1] = stop[1] = y ? maxs[1] : mins[1];
3409
3410                         trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3411
3412                         if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3413                                 bottom = trace.endpos[2];
3414                         if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3415                                 return false;
3416                 }
3417
3418         return true;
3419 }
3420
3421 /*
3422 =============
3423 CL_movestep
3424
3425 Called by monster program code.
3426 The move will be adjusted for slopes and stairs, but if the move isn't
3427 possible, no move is done and false is returned
3428 =============
3429 */
3430 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3431 {
3432         float           dz;
3433         vec3_t          oldorg, neworg, end, traceendpos;
3434         trace_t         trace;
3435         int                     i, svent;
3436         prvm_edict_t            *enemy;
3437
3438 // try the move
3439         VectorCopy (ent->fields.client->origin, oldorg);
3440         VectorAdd (ent->fields.client->origin, move, neworg);
3441
3442 // flying monsters don't step up
3443         if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3444         {
3445         // try one move with vertical motion, then one without
3446                 for (i=0 ; i<2 ; i++)
3447                 {
3448                         VectorAdd (ent->fields.client->origin, move, neworg);
3449                         enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3450                         if (i == 0 && enemy != prog->edicts)
3451                         {
3452                                 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3453                                 if (dz > 40)
3454                                         neworg[2] -= 8;
3455                                 if (dz < 30)
3456                                         neworg[2] += 8;
3457                         }
3458                         trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3459                         if (settrace)
3460                                 CL_VM_SetTraceGlobals(&trace, svent);
3461
3462                         if (trace.fraction == 1)
3463                         {
3464                                 VectorCopy(trace.endpos, traceendpos);
3465                                 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3466                                         return false;   // swim monster left water
3467
3468                                 VectorCopy (traceendpos, ent->fields.client->origin);
3469                                 if (relink)
3470                                         CL_LinkEdict(ent);
3471                                 return true;
3472                         }
3473
3474                         if (enemy == prog->edicts)
3475                                 break;
3476                 }
3477
3478                 return false;
3479         }
3480
3481 // push down from a step height above the wished position
3482         neworg[2] += sv_stepheight.value;
3483         VectorCopy (neworg, end);
3484         end[2] -= sv_stepheight.value*2;
3485
3486         trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3487         if (settrace)
3488                 CL_VM_SetTraceGlobals(&trace, svent);
3489
3490         if (trace.startsolid)
3491         {
3492                 neworg[2] -= sv_stepheight.value;
3493                 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3494                 if (settrace)
3495                         CL_VM_SetTraceGlobals(&trace, svent);
3496                 if (trace.startsolid)
3497                         return false;
3498         }
3499         if (trace.fraction == 1)
3500         {
3501         // if monster had the ground pulled out, go ahead and fall
3502                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3503                 {
3504                         VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3505                         if (relink)
3506                                 CL_LinkEdict(ent);
3507                         ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3508                         return true;
3509                 }
3510
3511                 return false;           // walked off an edge
3512         }
3513
3514 // check point traces down for dangling corners
3515         VectorCopy (trace.endpos, ent->fields.client->origin);
3516
3517         if (!CL_CheckBottom (ent))
3518         {
3519                 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3520                 {       // entity had floor mostly pulled out from underneath it
3521                         // and is trying to correct
3522                         if (relink)
3523                                 CL_LinkEdict(ent);
3524                         return true;
3525                 }
3526                 VectorCopy (oldorg, ent->fields.client->origin);
3527                 return false;
3528         }
3529
3530         if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3531                 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3532
3533         PRVM_EDICTFIELDEDICT(ent, prog->fieldoffsets.groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3534
3535 // the move is ok
3536         if (relink)
3537                 CL_LinkEdict(ent);
3538         return true;
3539 }
3540
3541 /*
3542 ===============
3543 VM_CL_walkmove
3544
3545 float(float yaw, float dist[, settrace]) walkmove
3546 ===============
3547 */
3548 static void VM_CL_walkmove (void)
3549 {
3550         prvm_edict_t    *ent;
3551         float   yaw, dist;
3552         vec3_t  move;
3553         mfunction_t     *oldf;
3554         int     oldself;
3555         qboolean        settrace;
3556
3557         VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3558
3559         // assume failure if it returns early
3560         PRVM_G_FLOAT(OFS_RETURN) = 0;
3561
3562         ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3563         if (ent == prog->edicts)
3564         {
3565                 VM_Warning("walkmove: can not modify world entity\n");
3566                 return;
3567         }
3568         if (ent->priv.server->free)
3569         {
3570                 VM_Warning("walkmove: can not modify free entity\n");
3571                 return;
3572         }
3573         yaw = PRVM_G_FLOAT(OFS_PARM0);
3574         dist = PRVM_G_FLOAT(OFS_PARM1);
3575         settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3576
3577         if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3578                 return;
3579
3580         yaw = yaw*M_PI*2 / 360;
3581
3582         move[0] = cos(yaw)*dist;
3583         move[1] = sin(yaw)*dist;
3584         move[2] = 0;
3585
3586 // save program state, because CL_movestep may call other progs
3587         oldf = prog->xfunction;
3588         oldself = prog->globals.client->self;
3589
3590         PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3591
3592
3593 // restore program state
3594         prog->xfunction = oldf;
3595         prog->globals.client->self = oldself;
3596 }
3597
3598 /*
3599 ===============
3600 VM_CL_serverkey
3601
3602 string(string key) serverkey
3603 ===============
3604 */
3605 void VM_CL_serverkey(void)
3606 {
3607         char string[VM_STRINGTEMP_LENGTH];
3608         VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3609         InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3610         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3611 }
3612
3613 /*
3614 =================
3615 VM_CL_checkpvs
3616
3617 Checks if an entity is in a point's PVS.
3618 Should be fast but can be inexact.
3619
3620 float checkpvs(vector viewpos, entity viewee) = #240;
3621 =================
3622 */
3623 static void VM_CL_checkpvs (void)
3624 {
3625         vec3_t viewpos;
3626         prvm_edict_t *viewee;
3627         vec3_t mi, ma;
3628 #if 1
3629         unsigned char *pvs;
3630 #else
3631         int fatpvsbytes;
3632         unsigned char fatpvs[MAX_MAP_LEAFS/8];
3633 #endif
3634
3635         VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3636         VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3637         viewee = PRVM_G_EDICT(OFS_PARM1);
3638
3639         if(viewee->priv.required->free)
3640         {
3641                 VM_Warning("checkpvs: can not check free entity\n");
3642                 PRVM_G_FLOAT(OFS_RETURN) = 4;
3643                 return;
3644         }
3645
3646         VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3647         VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3648
3649 #if 1
3650         if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3651         {
3652                 // no PVS support on this worldmodel... darn
3653                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3654                 return;
3655         }
3656         pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3657         if(!pvs)
3658         {
3659                 // viewpos isn't in any PVS... darn
3660                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3661                 return;
3662         }
3663         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3664 #else
3665         // using fat PVS like FTEQW does (slow)
3666         if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3667         {
3668                 // no PVS support on this worldmodel... darn
3669                 PRVM_G_FLOAT(OFS_RETURN) = 3;
3670                 return;
3671         }
3672         fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3673         if(!fatpvsbytes)
3674         {
3675                 // viewpos isn't in any PVS... darn
3676                 PRVM_G_FLOAT(OFS_RETURN) = 2;
3677                 return;
3678         }
3679         PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3680 #endif
3681 }
3682
3683 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3684 static void VM_CL_skel_create(void)
3685 {
3686         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3687         dp_model_t *model = CL_GetModelByIndex(modelindex);
3688         skeleton_t *skeleton;
3689         int i;
3690         PRVM_G_FLOAT(OFS_RETURN) = 0;
3691         if (!model || !model->num_bones)
3692                 return;
3693         for (i = 0;i < MAX_EDICTS;i++)
3694                 if (!prog->skeletons[i])
3695                         break;
3696         if (i == MAX_EDICTS)
3697                 return;
3698         prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3699         PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3700         skeleton->model = model;
3701         skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3702         // initialize to identity matrices
3703         for (i = 0;i < skeleton->model->num_bones;i++)
3704                 skeleton->relativetransforms[i] = identitymatrix;
3705 }
3706
3707 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3708 static void VM_CL_skel_build(void)
3709 {
3710         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3711         skeleton_t *skeleton;
3712         prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3713         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3714         float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3715         int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3716         int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3717         dp_model_t *model = CL_GetModelByIndex(modelindex);
3718         float blendfrac;
3719         int numblends;
3720         int bonenum;
3721         int blendindex;
3722         framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3723         frameblend_t frameblend[MAX_FRAMEBLENDS];
3724         matrix4x4_t blendedmatrix;
3725         matrix4x4_t matrix;
3726         PRVM_G_FLOAT(OFS_RETURN) = 0;
3727         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3728                 return;
3729         firstbone = max(0, firstbone);
3730         lastbone = min(lastbone, model->num_bones - 1);
3731         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3732         VM_GenerateFrameGroupBlend(framegroupblend, ed);
3733         VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3734         blendfrac = 1.0f - retainfrac;
3735         for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3736                 frameblend[numblends].lerp *= blendfrac;
3737         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3738         {
3739                 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3740                 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3741                 for (blendindex = 0;blendindex < numblends;blendindex++)
3742                 {
3743                         Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3744                         Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3745                 }
3746                 skeleton->relativetransforms[bonenum] = blendedmatrix;
3747         }
3748         PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3749 }
3750
3751 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3752 static void VM_CL_skel_get_numbones(void)
3753 {
3754         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3755         skeleton_t *skeleton;
3756         PRVM_G_FLOAT(OFS_RETURN) = 0;
3757         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3758                 return;
3759         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3760 }
3761
3762 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3763 static void VM_CL_skel_get_bonename(void)
3764 {
3765         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3766         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3767         skeleton_t *skeleton;
3768         PRVM_G_INT(OFS_RETURN) = 0;
3769         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3770                 return;
3771         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3772                 return;
3773         PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3774 }
3775
3776 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3777 static void VM_CL_skel_get_boneparent(void)
3778 {
3779         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3780         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3781         skeleton_t *skeleton;
3782         PRVM_G_FLOAT(OFS_RETURN) = 0;
3783         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3784                 return;
3785         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3786                 return;
3787         PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3788 }
3789
3790 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3791 static void VM_CL_skel_find_bone(void)
3792 {
3793         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3794         const char *tagname = PRVM_G_STRING(OFS_PARM1);
3795         skeleton_t *skeleton;
3796         PRVM_G_FLOAT(OFS_RETURN) = 0;
3797         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3798                 return;
3799         PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3800 }
3801
3802 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3803 static void VM_CL_skel_get_bonerel(void)
3804 {
3805         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3806         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3807         skeleton_t *skeleton;
3808         matrix4x4_t matrix;
3809         vec3_t forward, left, up, origin;
3810         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3811         VectorClear(prog->globals.client->v_forward);
3812         VectorClear(prog->globals.client->v_right);
3813         VectorClear(prog->globals.client->v_up);
3814         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3815                 return;
3816         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3817                 return;
3818         matrix = skeleton->relativetransforms[bonenum];
3819         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3820         VectorCopy(forward, prog->globals.client->v_forward);
3821         VectorNegate(left, prog->globals.client->v_right);
3822         VectorCopy(up, prog->globals.client->v_up);
3823         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3824 }
3825
3826 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3827 static void VM_CL_skel_get_boneabs(void)
3828 {
3829         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3830         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3831         skeleton_t *skeleton;
3832         matrix4x4_t matrix;
3833         matrix4x4_t temp;
3834         vec3_t forward, left, up, origin;
3835         VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3836         VectorClear(prog->globals.client->v_forward);
3837         VectorClear(prog->globals.client->v_right);
3838         VectorClear(prog->globals.client->v_up);
3839         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3840                 return;
3841         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3842                 return;
3843         matrix = skeleton->relativetransforms[bonenum];
3844         // convert to absolute
3845         while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3846         {
3847                 temp = matrix;
3848                 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3849         }
3850         Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3851         VectorCopy(forward, prog->globals.client->v_forward);
3852         VectorNegate(left, prog->globals.client->v_right);
3853         VectorCopy(up, prog->globals.client->v_up);
3854         VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3855 }
3856
3857 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3858 static void VM_CL_skel_set_bone(void)
3859 {
3860         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3861         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3862         vec3_t forward, left, up, origin;
3863         skeleton_t *skeleton;
3864         matrix4x4_t matrix;
3865         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3866                 return;
3867         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3868                 return;
3869         VectorCopy(prog->globals.client->v_forward, forward);
3870         VectorNegate(prog->globals.client->v_right, left);
3871         VectorCopy(prog->globals.client->v_up, up);
3872         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3873         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3874         skeleton->relativetransforms[bonenum] = matrix;
3875 }
3876
3877 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3878 static void VM_CL_skel_mul_bone(void)
3879 {
3880         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3881         int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3882         vec3_t forward, left, up, origin;
3883         skeleton_t *skeleton;
3884         matrix4x4_t matrix;
3885         matrix4x4_t temp;
3886         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3887                 return;
3888         if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3889                 return;
3890         VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3891         VectorCopy(prog->globals.client->v_forward, forward);
3892         VectorNegate(prog->globals.client->v_right, left);
3893         VectorCopy(prog->globals.client->v_up, up);
3894         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3895         temp = skeleton->relativetransforms[bonenum];
3896         Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3897 }
3898
3899 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3900 static void VM_CL_skel_mul_bones(void)
3901 {
3902         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3903         int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3904         int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3905         int bonenum;
3906         vec3_t forward, left, up, origin;
3907         skeleton_t *skeleton;
3908         matrix4x4_t matrix;
3909         matrix4x4_t temp;
3910         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3911                 return;
3912         VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3913         VectorCopy(prog->globals.client->v_forward, forward);
3914         VectorNegate(prog->globals.client->v_right, left);
3915         VectorCopy(prog->globals.client->v_up, up);
3916         Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3917         firstbone = max(0, firstbone);
3918         lastbone = min(lastbone, skeleton->model->num_bones - 1);
3919         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3920         {
3921                 temp = skeleton->relativetransforms[bonenum];
3922                 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3923         }
3924 }
3925
3926 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3927 static void VM_CL_skel_copybones(void)
3928 {
3929         int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3930         int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3931         int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3932         int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3933         int bonenum;
3934         skeleton_t *skeletondst;
3935         skeleton_t *skeletonsrc;
3936         if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3937                 return;
3938         if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3939                 return;
3940         firstbone = max(0, firstbone);
3941         lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3942         lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3943         for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3944                 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3945 }
3946
3947 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3948 static void VM_CL_skel_delete(void)
3949 {
3950         int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3951         skeleton_t *skeleton;
3952         if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3953                 return;
3954         Mem_Free(skeleton);
3955         prog->skeletons[skeletonindex] = NULL;
3956 }
3957
3958 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3959 static void VM_CL_frameforname(void)
3960 {
3961         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3962         dp_model_t *model = CL_GetModelByIndex(modelindex);
3963         const char *name = PRVM_G_STRING(OFS_PARM1);
3964         int i;
3965         PRVM_G_FLOAT(OFS_RETURN) = -1;
3966         if (!model || !model->animscenes)
3967                 return;
3968         for (i = 0;i < model->numframes;i++)
3969         {
3970                 if (!strcasecmp(model->animscenes[i].name, name))
3971                 {
3972                         PRVM_G_FLOAT(OFS_RETURN) = i;
3973                         break;
3974                 }
3975         }
3976 }
3977
3978 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3979 static void VM_CL_frameduration(void)
3980 {
3981         int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3982         dp_model_t *model = CL_GetModelByIndex(modelindex);
3983         int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3984         PRVM_G_FLOAT(OFS_RETURN) = 0;
3985         if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3986                 return;
3987         if (model->animscenes[framenum].framerate)
3988                 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3989 }
3990
3991 void VM_CL_RotateMoves(void)
3992 {
3993         /*
3994          * Obscure builtin used by GAME_XONOTIC.
3995          *
3996          * Edits the input history of cl_movement by rotating all move commands
3997          * currently in the queue using the given transform.
3998          *
3999          * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4000          * v_angle-like (non-inverted) euler angles that perform the rotation
4001          * of the space that is to be done.
4002          *
4003          * This is meant to be used as a fixangle replacement after passing
4004          * through a warpzone/portal: the client is told about the warp transform,
4005          * and calls this function in the same frame as the one on which the
4006          * client's origin got changed by the serverside teleport. Then this code
4007          * transforms the pre-warp input (which matches the empty space behind
4008          * the warp plane) into post-warp input (which matches the target area
4009          * of the warp). Also, at the same time, the client has to use
4010          * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4011          *
4012          * This together allows warpzone motion to be perfectly predicted by
4013          * the client!
4014          *
4015          * Furthermore, for perfect warpzone behaviour, the server side also
4016          * has to detect input the client sent before it received the origin
4017          * update, but after the warp occurred on the server, and has to adjust
4018          * input appropriately.
4019          */
4020         matrix4x4_t m;
4021         vec3_t v = {0, 0, 0};
4022         vec3_t x, y, z;
4023         VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4024         AngleVectorsFLU(PRVM_G_VECTOR(OFS_PARM0), x, y, z);
4025         Matrix4x4_FromVectors(&m, x, y, z, v);
4026         CL_RotateMoves(&m);
4027 }
4028
4029 //============================================================================
4030
4031 // To create a almost working builtin file from this replace:
4032 // "^NULL.*" with ""
4033 // "^{.*//.*}:Wh\(.*\)" with "\1"
4034 // "\:" with "//"
4035 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4036 // "\n\n+" with "\n\n"
4037
4038 prvm_builtin_t vm_cl_builtins[] = {
4039 NULL,                                                   // #0 NULL function (not callable) (QUAKE)
4040 VM_CL_makevectors,                              // #1 void(vector ang) makevectors (QUAKE)
4041 VM_CL_setorigin,                                // #2 void(entity e, vector o) setorigin (QUAKE)
4042 VM_CL_setmodel,                                 // #3 void(entity e, string m) setmodel (QUAKE)
4043 VM_CL_setsize,                                  // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4044 NULL,                                                   // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4045 VM_break,                                               // #6 void() break (QUAKE)
4046 VM_random,                                              // #7 float() random (QUAKE)
4047 VM_CL_sound,                                    // #8 void(entity e, float chan, string samp) sound (QUAKE)
4048 VM_normalize,                                   // #9 vector(vector v) normalize (QUAKE)
4049 VM_error,                                               // #10 void(string e) error (QUAKE)
4050 VM_objerror,                                    // #11 void(string e) objerror (QUAKE)
4051 VM_vlen,                                                // #12 float(vector v) vlen (QUAKE)
4052 VM_vectoyaw,                                    // #13 float(vector v) vectoyaw (QUAKE)
4053 VM_CL_spawn,                                    // #14 entity() spawn (QUAKE)
4054 VM_remove,                                              // #15 void(entity e) remove (QUAKE)
4055 VM_CL_traceline,                                // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4056 NULL,                                                   // #17 entity() checkclient (QUAKE)
4057 VM_find,                                                // #18 entity(entity start, .string fld, string match) find (QUAKE)
4058 VM_precache_sound,                              // #19 void(string s) precache_sound (QUAKE)
4059 VM_CL_precache_model,                   // #20 void(string s) precache_model (QUAKE)
4060 NULL,                                                   // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4061 VM_CL_findradius,                               // #22 entity(vector org, float rad) findradius (QUAKE)
4062 NULL,                                                   // #23 void(string s, ...) bprint (QUAKE)
4063 NULL,                                                   // #24 void(entity client, string s, ...) sprint (QUAKE)
4064 VM_dprint,                                              // #25 void(string s, ...) dprint (QUAKE)
4065 VM_ftos,                                                // #26 string(float f) ftos (QUAKE)
4066 VM_vtos,                                                // #27 string(vector v) vtos (QUAKE)
4067 VM_coredump,                                    // #28 void() coredump (QUAKE)
4068 VM_traceon,                                             // #29 void() traceon (QUAKE)
4069 VM_traceoff,                                    // #30 void() traceoff (QUAKE)
4070 VM_eprint,                                              // #31 void(entity e) eprint (QUAKE)
4071 VM_CL_walkmove,                                 // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4072 NULL,                                                   // #33 (QUAKE)
4073 VM_CL_droptofloor,                              // #34 float() droptofloor (QUAKE)
4074 VM_CL_lightstyle,                               // #35 void(float style, string value) lightstyle (QUAKE)
4075 VM_rint,                                                // #36 float(float v) rint (QUAKE)
4076 VM_floor,                                               // #37 float(float v) floor (QUAKE)
4077 VM_ceil,                                                // #38 float(float v) ceil (QUAKE)
4078 NULL,                                                   // #39 (QUAKE)
4079 VM_CL_checkbottom,                              // #40 float(entity e) checkbottom (QUAKE)
4080 VM_CL_pointcontents,                    // #41 float(vector v) pointcontents (QUAKE)
4081 NULL,                                                   // #42 (QUAKE)
4082 VM_fabs,                                                // #43 float(float f) fabs (QUAKE)
4083 NULL,                                                   // #44 vector(entity e, float speed) aim (QUAKE)
4084 VM_cvar,                                                // #45 float(string s) cvar (QUAKE)
4085 VM_localcmd,                                    // #46 void(string s) localcmd (QUAKE)
4086 VM_nextent,                                             // #47 entity(entity e) nextent (QUAKE)
4087 VM_CL_particle,                                 // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4088 VM_changeyaw,                                   // #49 void() ChangeYaw (QUAKE)
4089 NULL,                                                   // #50 (QUAKE)
4090 VM_vectoangles,                                 // #51 vector(vector v) vectoangles (QUAKE)
4091 NULL,                                                   // #52 void(float to, float f) WriteByte (QUAKE)
4092 NULL,                                                   // #53 void(float to, float f) WriteChar (QUAKE)
4093 NULL,                                                   // #54 void(float to, float f) WriteShort (QUAKE)
4094 NULL,                                                   // #55 void(float to, float f) WriteLong (QUAKE)
4095 NULL,                                                   // #56 void(float to, float f) WriteCoord (QUAKE)
4096 NULL,                                                   // #57 void(float to, float f) WriteAngle (QUAKE)
4097 NULL,                                                   // #58 void(float to, string s) WriteString (QUAKE)
4098 NULL,                                                   // #59 (QUAKE)
4099 VM_sin,                                                 // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4100 VM_cos,                                                 // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4101 VM_sqrt,                                                // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4102 VM_changepitch,                                 // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4103 VM_CL_tracetoss,                                // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4104 VM_etos,                                                // #65 string(entity ent) etos (DP_QC_ETOS)
4105 NULL,                                                   // #66 (QUAKE)
4106 NULL,                                                   // #67 void(float step) movetogoal (QUAKE)
4107 VM_precache_file,                               // #68 string(string s) precache_file (QUAKE)
4108 VM_CL_makestatic,                               // #69 void(entity e) makestatic (QUAKE)
4109 NULL,                                                   // #70 void(string s) changelevel (QUAKE)
4110 NULL,                                                   // #71 (QUAKE)
4111 VM_cvar_set,                                    // #72 void(string var, string val) cvar_set (QUAKE)
4112 NULL,                                                   // #73 void(entity client, strings) centerprint (QUAKE)
4113 VM_CL_ambientsound,                             // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4114 VM_CL_precache_model,                   // #75 string(string s) precache_model2 (QUAKE)
4115 VM_precache_sound,                              // #76 string(string s) precache_sound2 (QUAKE)
4116 VM_precache_file,                               // #77 string(string s) precache_file2 (QUAKE)
4117 NULL,                                                   // #78 void(entity e) setspawnparms (QUAKE)
4118 NULL,                                                   // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4119 NULL,                                                   // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4120 VM_stof,                                                // #81 float(string s) stof (FRIK_FILE)
4121 NULL,                                                   // #82 void(vector where, float set) multicast (QUAKEWORLD)
4122 NULL,                                                   // #83 (QUAKE)
4123 NULL,                                                   // #84 (QUAKE)
4124 NULL,                                                   // #85 (QUAKE)
4125 NULL,                                                   // #86 (QUAKE)
4126 NULL,                                                   // #87 (QUAKE)
4127 NULL,                                                   // #88 (QUAKE)
4128 NULL,                                                   // #89 (QUAKE)
4129 VM_CL_tracebox,                                 // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4130 VM_randomvec,                                   // #91 vector() randomvec (DP_QC_RANDOMVEC)
4131 VM_CL_getlight,                                 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4132 VM_registercvar,                                // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4133 VM_min,                                                 // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4134 VM_max,                                                 // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4135 VM_bound,                                               // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4136 VM_pow,                                                 // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4137 VM_findfloat,                                   // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4138 VM_checkextension,                              // #99 float(string s) checkextension (the basis of the extension system)
4139 // FrikaC and Telejano range #100-#199
4140 NULL,                                                   // #100
4141 NULL,                                                   // #101
4142 NULL,                                                   // #102
4143 NULL,                                                   // #103
4144 NULL,                                                   // #104
4145 NULL,                                                   // #105
4146 NULL,                                                   // #106
4147 NULL,                                                   // #107
4148 NULL,                                                   // #108
4149 NULL,                                                   // #109
4150 VM_fopen,                                               // #110 float(string filename, float mode) fopen (FRIK_FILE)
4151 VM_fclose,                                              // #111 void(float fhandle) fclose (FRIK_FILE)
4152 VM_fgets,                                               // #112 string(float fhandle) fgets (FRIK_FILE)
4153 VM_fputs,                                               // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4154 VM_strlen,                                              // #114 float(string s) strlen (FRIK_FILE)
4155 VM_strcat,                                              // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4156 VM_substring,                                   // #116 string(string s, float start, float length) substring (FRIK_FILE)
4157 VM_stov,                                                // #117 vector(string) stov (FRIK_FILE)
4158 VM_strzone,                                             // #118 string(string s) strzone (FRIK_FILE)
4159 VM_strunzone,                                   // #119 void(string s) strunzone (FRIK_FILE)
4160 NULL,                                                   // #120
4161 NULL,                                                   // #121
4162 NULL,                                                   // #122
4163 NULL,                                                   // #123
4164 NULL,                                                   // #124
4165 NULL,                                                   // #125
4166 NULL,                                                   // #126
4167 NULL,                                                   // #127
4168 NULL,                                                   // #128
4169 NULL,                                                   // #129
4170 NULL,                                                   // #130
4171 NULL,                                                   // #131
4172 NULL,                                                   // #132
4173 NULL,                                                   // #133
4174 NULL,                                                   // #134
4175 NULL,                                                   // #135
4176 NULL,                                                   // #136
4177 NULL,                                                   // #137
4178 NULL,                                                   // #138
4179 NULL,                                                   // #139
4180 NULL,                                                   // #140
4181 NULL,                                                   // #141
4182 NULL,                                                   // #142
4183 NULL,                                                   // #143
4184 NULL,                                                   // #144
4185 NULL,                                                   // #145
4186 NULL,                                                   // #146
4187 NULL,                                                   // #147
4188 NULL,                                                   // #148
4189 NULL,                                                   // #149
4190 NULL,                                                   // #150
4191 NULL,                                                   // #151
4192 NULL,                                                   // #152
4193 NULL,                                                   // #153
4194 NULL,                                                   // #154
4195 NULL,                                                   // #155
4196 NULL,                                                   // #156
4197 NULL,                                                   // #157
4198 NULL,                                                   // #158
4199 NULL,                                                   // #159
4200 NULL,                                                   // #160
4201 NULL,                                                   // #161
4202 NULL,                                                   // #162
4203 NULL,                                                   // #163
4204 NULL,                                                   // #164
4205 NULL,                                                   // #165
4206 NULL,                                                   // #166
4207 NULL,                                                   // #167
4208 NULL,                                                   // #168
4209 NULL,                                                   // #169
4210 NULL,                                                   // #170
4211 NULL,                                                   // #171
4212 NULL,                                                   // #172
4213 NULL,                                                   // #173
4214 NULL,                                                   // #174
4215 NULL,                                                   // #175
4216 NULL,                                                   // #176
4217 NULL,                                                   // #177
4218 NULL,                                                   // #178
4219 NULL,                                                   // #179
4220 NULL,                                                   // #180
4221 NULL,                                                   // #181
4222 NULL,                                                   // #182
4223 NULL,                                                   // #183
4224 NULL,                                                   // #184
4225 NULL,                                                   // #185
4226 NULL,                                                   // #186
4227 NULL,                                                   // #187
4228 NULL,                                                   // #188
4229 NULL,                                                   // #189
4230 NULL,                                                   // #190
4231 NULL,                                                   // #191
4232 NULL,                                                   // #192
4233 NULL,                                                   // #193
4234 NULL,                                                   // #194
4235 NULL,                                                   // #195
4236 NULL,                                                   // #196
4237 NULL,                                                   // #197
4238 NULL,                                                   // #198
4239 NULL,                                                   // #199
4240 // FTEQW range #200-#299
4241 NULL,                                                   // #200
4242 NULL,                                                   // #201
4243 NULL,                                                   // #202
4244 NULL,                                                   // #203
4245 NULL,                                                   // #204
4246 NULL,                                                   // #205
4247 NULL,                                                   // #206
4248 NULL,                                                   // #207
4249 NULL,                                                   // #208
4250 NULL,                                                   // #209
4251 NULL,                                                   // #210
4252 NULL,                                                   // #211
4253 NULL,                                                   // #212
4254 NULL,                                                   // #213
4255 NULL,                                                   // #214
4256 NULL,                                                   // #215
4257 NULL,                                                   // #216
4258 NULL,                                                   // #217
4259 VM_bitshift,                                    // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4260 NULL,                                                   // #219
4261 NULL,                                                   // #220
4262 VM_strstrofs,                                   // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4263 VM_str2chr,                                             // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4264 VM_chr2str,                                             // #223 string(float c, ...) chr2str (FTE_STRINGS)
4265 VM_strconv,                                             // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4266 VM_strpad,                                              // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4267 VM_infoadd,                                             // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4268 VM_infoget,                                             // #227 string(string info, string key) infoget (FTE_STRINGS)
4269 VM_strncmp,                                             // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4270 VM_strncasecmp,                                 // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4271 VM_strncasecmp,                                 // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4272 NULL,                                                   // #231
4273 NULL,                                                   // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4274 NULL,                                                   // #233
4275 NULL,                                                   // #234
4276 NULL,                                                   // #235
4277 NULL,                                                   // #236
4278 NULL,                                                   // #237
4279 NULL,                                                   // #238
4280 NULL,                                                   // #239
4281 VM_CL_checkpvs,                                 // #240
4282 NULL,                                                   // #241
4283 NULL,                                                   // #242
4284 NULL,                                                   // #243
4285 NULL,                                                   // #244
4286 NULL,                                                   // #245
4287 NULL,                                                   // #246
4288 NULL,                                                   // #247
4289 NULL,                                                   // #248
4290 NULL,                                                   // #249
4291 NULL,                                                   // #250
4292 NULL,                                                   // #251
4293 NULL,                                                   // #252
4294 NULL,                                                   // #253
4295 NULL,                                                   // #254
4296 NULL,                                                   // #255
4297 NULL,                                                   // #256
4298 NULL,                                                   // #257
4299 NULL,                                                   // #258
4300 NULL,                                                   // #259
4301 NULL,                                                   // #260
4302 NULL,                                                   // #261
4303 NULL,                                                   // #262
4304 VM_CL_skel_create,                              // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4305 VM_CL_skel_build,                               // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4306 VM_CL_skel_get_numbones,                // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4307 VM_CL_skel_get_bonename,                // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4308 VM_CL_skel_get_boneparent,              // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4309 VM_CL_skel_find_bone,                   // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4310 VM_CL_skel_get_bonerel,                 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4311 VM_CL_skel_get_boneabs,                 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4312 VM_CL_skel_set_bone,                    // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4313 VM_CL_skel_mul_bone,                    // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4314 VM_CL_skel_mul_bones,                   // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4315 VM_CL_skel_copybones,                   // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4316 VM_CL_skel_delete,                              // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4317 VM_CL_frameforname,                             // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4318 VM_CL_frameduration,                    // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4319 NULL,                                                   // #278
4320 NULL,                                                   // #279
4321 NULL,                                                   // #280
4322 NULL,                                                   // #281
4323 NULL,                                                   // #282
4324 NULL,                                                   // #283
4325 NULL,                                                   // #284
4326 NULL,                                                   // #285
4327 NULL,                                                   // #286
4328 NULL,                                                   // #287
4329 NULL,                                                   // #288
4330 NULL,                                                   // #289
4331 NULL,                                                   // #290
4332 NULL,                                                   // #291
4333 NULL,                                                   // #292
4334 NULL,                                                   // #293
4335 NULL,                                                   // #294
4336 NULL,                                                   // #295
4337 NULL,                                                   // #296
4338 NULL,                                                   // #297
4339 NULL,                                                   // #298
4340 NULL,                                                   // #299
4341 // CSQC range #300-#399
4342 VM_CL_R_ClearScene,                             // #300 void() clearscene (EXT_CSQC)
4343 VM_CL_R_AddEntities,                    // #301 void(float mask) addentities (EXT_CSQC)
4344 VM_CL_R_AddEntity,                              // #302 void(entity ent) addentity (EXT_CSQC)
4345 VM_CL_R_SetView,                                // #303 float(float property, ...) setproperty (EXT_CSQC)
4346 VM_CL_R_RenderScene,                    // #304 void() renderscene (EXT_CSQC)
4347 VM_CL_R_AddDynamicLight,                // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4348 VM_CL_R_PolygonBegin,                   // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4349 VM_CL_R_PolygonVertex,                  // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4350 VM_CL_R_PolygonEnd,                             // #308 void() R_EndPolygon
4351 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4352 VM_CL_unproject,                                // #310 vector (vector v) cs_unproject (EXT_CSQC)
4353 VM_CL_project,                                  // #311 vector (vector v) cs_project (EXT_CSQC)
4354 NULL,                                                   // #312
4355 NULL,                                                   // #313
4356 NULL,                                                   // #314
4357 VM_drawline,                                    // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4358 VM_iscachedpic,                                 // #316 float(string name) iscachedpic (EXT_CSQC)
4359 VM_precache_pic,                                // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4360 VM_getimagesize,                                // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4361 VM_freepic,                                             // #319 void(string name) freepic (EXT_CSQC)
4362 VM_drawcharacter,                               // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4363 VM_drawstring,                                  // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4364 VM_drawpic,                                             // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4365 VM_drawfill,                                    // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4366 VM_drawsetcliparea,                             // #324 void(float x, float y, float width, float height) drawsetcliparea
4367 VM_drawresetcliparea,                   // #325 void(void) drawresetcliparea
4368 VM_drawcolorcodedstring,                // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4369 VM_stringwidth,                 // #327 // FIXME is this okay?
4370 VM_drawsubpic,                                  // #328 // FIXME is this okay?
4371 VM_drawrotpic,                                  // #329 // FIXME is this okay?
4372 VM_CL_getstatf,                                 // #330 float(float stnum) getstatf (EXT_CSQC)
4373 VM_CL_getstati,                                 // #331 float(float stnum) getstati (EXT_CSQC)
4374 VM_CL_getstats,                                 // #332 string(float firststnum) getstats (EXT_CSQC)
4375 VM_CL_setmodelindex,                    // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4376 VM_CL_modelnameforindex,                // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4377 VM_CL_particleeffectnum,                // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4378 VM_CL_trailparticles,                   // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4379 VM_CL_pointparticles,                   // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4380 VM_centerprint,                                 // #338 void(string s, ...) centerprint (EXT_CSQC)
4381 VM_print,                                               // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4382 VM_keynumtostring,                              // #340 string(float keynum) keynumtostring (EXT_CSQC)
4383 VM_stringtokeynum,                              // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4384 VM_getkeybind,                                  // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4385 VM_CL_setcursormode,                    // #343 void(float usecursor) setcursormode (EXT_CSQC)
4386 VM_CL_getmousepos,                              // #344 vector() getmousepos (EXT_CSQC)
4387 VM_CL_getinputstate,                    // #345 float(float framenum) getinputstate (EXT_CSQC)
4388 VM_CL_setsensitivityscale,              // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4389 VM_CL_runplayerphysics,                 // #347 void() runstandardplayerphysics (EXT_CSQC)
4390 VM_CL_getplayerkey,                             // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4391 VM_CL_isdemo,                                   // #349 float() isdemo (EXT_CSQC)
4392 VM_isserver,                                    // #350 float() isserver (EXT_CSQC)
4393 VM_CL_setlistener,                              // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4394 VM_CL_registercmd,                              // #352 void(string cmdname) registercommand (EXT_CSQC)
4395 VM_wasfreed,                                    // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4396 VM_CL_serverkey,                                // #354 string(string key) serverkey (EXT_CSQC)
4397 VM_CL_videoplaying,                             // #355
4398 VM_findfont,                                    // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4399 VM_loadfont,                                    // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4400 NULL,                                                   // #358
4401 NULL,                                                   // #359
4402 VM_CL_ReadByte,                                 // #360 float() readbyte (EXT_CSQC)
4403 VM_CL_ReadChar,                                 // #361 float() readchar (EXT_CSQC)
4404 VM_CL_ReadShort,                                // #362 float() readshort (EXT_CSQC)
4405 VM_CL_ReadLong,                                 // #363 float() readlong (EXT_CSQC)
4406 VM_CL_ReadCoord,                                // #364 float() readcoord (EXT_CSQC)
4407 VM_CL_ReadAngle,                                // #365 float() readangle (EXT_CSQC)
4408 VM_CL_ReadString,                               // #366 string() readstring (EXT_CSQC)
4409 VM_CL_ReadFloat,                                // #367 float() readfloat (EXT_CSQC)
4410 NULL,                                           // #368
4411 NULL,                                                   // #369
4412 NULL,                                                   // #370
4413 NULL,                                                   // #371
4414 NULL,                                                   // #372
4415 NULL,                                                   // #373
4416 NULL,                                                   // #374
4417 NULL,                                                   // #375
4418 NULL,                                                   // #376
4419 NULL,                                                   // #377
4420 NULL,                                                   // #378
4421 NULL,                                                   // #379
4422 NULL,                                                   // #380
4423 NULL,                                                   // #381
4424 NULL,                                                   // #382
4425 NULL,                                                   // #383
4426 NULL,                                                   // #384
4427 NULL,                                                   // #385
4428 NULL,                                                   // #386
4429 NULL,                                                   // #387
4430 NULL,                                                   // #388
4431 NULL,                                                   // #389
4432 NULL,                                                   // #390
4433 NULL,                                                   // #391
4434 NULL,                                                   // #392
4435 NULL,                                                   // #393
4436 NULL,                                                   // #394
4437 NULL,                                                   // #395
4438 NULL,                                                   // #396
4439 NULL,                                                   // #397
4440 NULL,                                                   // #398
4441 NULL,                                                   // #399
4442 // LordHavoc's range #400-#499
4443 VM_CL_copyentity,                               // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4444 NULL,                                                   // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4445 VM_findchain,                                   // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4446 VM_findchainfloat,                              // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4447 VM_CL_effect,                                   // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4448 VM_CL_te_blood,                                 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4449 VM_CL_te_bloodshower,                   // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4450 VM_CL_te_explosionrgb,                  // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4451 VM_CL_te_particlecube,                  // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4452 VM_CL_te_particlerain,                  // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4453 VM_CL_te_particlesnow,                  // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4454 VM_CL_te_spark,                                 // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4455 VM_CL_te_gunshotquad,                   // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4456 VM_CL_te_spikequad,                             // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4457 VM_CL_te_superspikequad,                // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4458 VM_CL_te_explosionquad,                 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4459 VM_CL_te_smallflash,                    // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4460 VM_CL_te_customflash,                   // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4461 VM_CL_te_gunshot,                               // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4462 VM_CL_te_spike,                                 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4463 VM_CL_te_superspike,                    // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4464 VM_CL_te_explosion,                             // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4465 VM_CL_te_tarexplosion,                  // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4466 VM_CL_te_wizspike,                              // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4467 VM_CL_te_knightspike,                   // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4468 VM_CL_te_lavasplash,                    // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4469 VM_CL_te_teleport,                              // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4470 VM_CL_te_explosion2,                    // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4471 VM_CL_te_lightning1,                    // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4472 VM_CL_te_lightning2,                    // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4473 VM_CL_te_lightning3,                    // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4474 VM_CL_te_beam,                                  // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4475 VM_vectorvectors,                               // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4476 VM_CL_te_plasmaburn,                    // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4477 VM_getsurfacenumpoints,         // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4478 VM_getsurfacepoint,                     // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4479 VM_getsurfacenormal,                    // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4480 VM_getsurfacetexture,           // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4481 VM_getsurfacenearpoint,         // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4482 VM_getsurfaceclippedpoint,      // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4483 NULL,                                                   // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4484 VM_tokenize,                                    // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4485 VM_argv,                                                // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4486 VM_CL_setattachment,                    // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4487 VM_search_begin,                                // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4488 VM_search_end,                                  // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4489 VM_search_getsize,                              // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4490 VM_search_getfilename,                  // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4491 VM_cvar_string,                                 // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4492 VM_findflags,                                   // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4493 VM_findchainflags,                              // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4494 VM_CL_gettagindex,                              // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4495 VM_CL_gettaginfo,                               // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4496 NULL,                                                   // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4497 NULL,                                                   // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4498 NULL,                                                   // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4499 NULL,                                                   // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4500 VM_CL_te_flamejet,                              // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4501 NULL,                                                   // #458
4502 VM_ftoe,                                                // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4503 VM_buf_create,                                  // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4504 VM_buf_del,                                             // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4505 VM_buf_getsize,                                 // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4506 VM_buf_copy,                                    // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4507 VM_buf_sort,                                    // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4508 VM_buf_implode,                                 // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4509 VM_bufstr_get,                                  // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4510 VM_bufstr_set,                                  // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4511 VM_bufstr_add,                                  // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4512 VM_bufstr_free,                                 // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4513 NULL,                                                   // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4514 VM_asin,                                                // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4515 VM_acos,                                                // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4516 VM_atan,                                                // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4517 VM_atan2,                                               // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4518 VM_tan,                                                 // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4519 VM_strlennocol,                                 // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4520 VM_strdecolorize,                               // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4521 VM_strftime,                                    // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4522 VM_tokenizebyseparator,                 // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4523 VM_strtolower,                                  // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4524 VM_strtoupper,                                  // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4525 VM_cvar_defstring,                              // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4526 VM_CL_pointsound,                               // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4527 VM_strreplace,                                  // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4528 VM_strireplace,                                 // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4529 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4530 VM_gecko_create,                                        // #487 float gecko_create( string name )
4531 VM_gecko_destroy,                                       // #488 void gecko_destroy( string name )
4532 VM_gecko_navigate,                              // #489 void gecko_navigate( string name, string URI )
4533 VM_gecko_keyevent,                              // #490 float gecko_keyevent( string name, float key, float eventtype )
4534 VM_gecko_movemouse,                             // #491 void gecko_mousemove( string name, float x, float y )
4535 VM_gecko_resize,                                        // #492 void gecko_resize( string name, float w, float h )
4536 VM_gecko_get_texture_extent,    // #493 vector gecko_get_texture_extent( string name )
4537 VM_crc16,                                               // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4538 VM_cvar_type,                                   // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4539 VM_numentityfields,                             // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4540 VM_entityfieldname,                             // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4541 VM_entityfieldtype,                             // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4542 VM_getentityfieldstring,                // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4543 VM_putentityfieldstring,                // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4544 VM_CL_ReadPicture,                              // #501 string() ReadPicture = #501;
4545 VM_CL_boxparticles,                             // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4546 VM_whichpack,                                   // #503 string(string) whichpack = #503;
4547 VM_CL_GetEntity,                                // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4548 NULL,                                                   // #505
4549 NULL,                                                   // #506
4550 NULL,                                                   // #507
4551 NULL,                                                   // #508
4552 NULL,                                                   // #509
4553 VM_uri_escape,                                  // #510 string(string in) uri_escape = #510;
4554 VM_uri_unescape,                                // #511 string(string in) uri_unescape = #511;
4555 VM_etof,                                        // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4556 VM_uri_get,                                             // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4557 VM_tokenize_console,                                    // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4558 VM_argv_start_index,                                    // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4559 VM_argv_end_index,                                              // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4560 VM_buf_cvarlist,                                                // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4561 VM_cvar_description,                                    // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4562 VM_gettime,                                             // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4563 VM_keynumtostring,                              // #520 string keynumtostring(float keynum)
4564 VM_findkeysforcommand,                  // #521 string findkeysforcommand(string command[, float bindmap])
4565 VM_CL_InitParticleSpawner,              // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4566 VM_CL_ResetParticle,                    // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4567 VM_CL_ParticleTheme,                    // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4568 VM_CL_ParticleThemeSave,                // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4569 VM_CL_ParticleThemeFree,                // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4570 VM_CL_SpawnParticle,                    // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4571 VM_CL_SpawnParticleDelayed,             // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4572 VM_loadfromdata,                                // #529
4573 VM_loadfromfile,                                // #530
4574 VM_CL_setpause,                                 // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4575 VM_log,                                                 // #532
4576 VM_getsoundtime,                                // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4577 VM_soundlength,                                 // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4578 NULL,                                                   // #535
4579 NULL,                                                   // #536
4580 NULL,                                                   // #537
4581 NULL,                                                   // #538
4582 NULL,                                                   // #539
4583 VM_physics_enable,                              // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4584 VM_physics_addforce,                    // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4585 VM_physics_addtorque,                   // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4586 NULL,                                                   // #543
4587 NULL,                                                   // #544
4588 NULL,                                                   // #545
4589 NULL,                                                   // #546
4590 NULL,                                                   // #547
4591 NULL,                                                   // #548
4592 NULL,                                                   // #549
4593 NULL,                                                   // #550
4594 NULL,                                                   // #551
4595 NULL,                                                   // #552
4596 NULL,                                                   // #553
4597 NULL,                                                   // #554
4598 NULL,                                                   // #555
4599 NULL,                                                   // #556
4600 NULL,                                                   // #557
4601 NULL,                                                   // #558
4602 NULL,                                                   // #559
4603 NULL,                                                   // #560
4604 NULL,                                                   // #561
4605 NULL,                                                   // #562
4606 NULL,                                                   // #563
4607 NULL,                                                   // #564
4608 NULL,                                                   // #565
4609 NULL,                                                   // #566
4610 NULL,                                                   // #567
4611 NULL,                                                   // #568
4612 NULL,                                                   // #569
4613 NULL,                                                   // #570
4614 NULL,                                                   // #571
4615 NULL,                                                   // #572
4616 NULL,                                                   // #573
4617 NULL,                                                   // #574
4618 NULL,                                                   // #575
4619 NULL,                                                   // #576
4620 NULL,                                                   // #577
4621 NULL,                                                   // #578
4622 NULL,                                                   // #579
4623 NULL,                                                   // #580
4624 NULL,                                                   // #581
4625 NULL,                                                   // #582
4626 NULL,                                                   // #583
4627 NULL,                                                   // #584
4628 NULL,                                                   // #585
4629 NULL,                                                   // #586
4630 NULL,                                                   // #587
4631 NULL,                                                   // #588
4632 NULL,                                                   // #589
4633 NULL,                                                   // #590
4634 NULL,                                                   // #591
4635 NULL,                                                   // #592
4636 NULL,                                                   // #593
4637 NULL,                                                   // #594
4638 NULL,                                                   // #595
4639 NULL,                                                   // #596
4640 NULL,                                                   // #597
4641 NULL,                                                   // #598
4642 NULL,                                                   // #599
4643 NULL,                                                   // #600
4644 NULL,                                                   // #601
4645 NULL,                                                   // #602
4646 NULL,                                                   // #603
4647 NULL,                                                   // #604
4648 VM_callfunction,                                // #605
4649 VM_writetofile,                                 // #606
4650 VM_isfunction,                                  // #607
4651 NULL,                                                   // #608
4652 NULL,                                                   // #609
4653 VM_findkeysforcommand,                  // #610 string findkeysforcommand(string command[, float bindmap])
4654 NULL,                                                   // #611
4655 NULL,                                                   // #612
4656 VM_parseentitydata,                             // #613
4657 NULL,                                                   // #614
4658 NULL,                                                   // #615
4659 NULL,                                                   // #616
4660 NULL,                                                   // #617
4661 NULL,                                                   // #618
4662 NULL,                                                   // #619
4663 NULL,                                                   // #620
4664 NULL,                                                   // #621
4665 NULL,                                                   // #622
4666 NULL,                                                   // #623
4667 VM_CL_getextresponse,                   // #624 string getextresponse(void)
4668 NULL,                                                   // #625
4669 NULL,                                                   // #626
4670 VM_sprintf,                     // #627 string sprintf(string format, ...)
4671 VM_getsurfacenumtriangles,              // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4672 VM_getsurfacetriangle,                  // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4673 VM_setkeybind,                                          // #630 float(float key, string bind[, float bindmap]) setkeybind
4674 VM_getbindmaps,                                         // #631 vector(void) getbindmap
4675 VM_setbindmaps,                                         // #632 float(vector bm) setbindmap
4676 NULL,                                                   // #633
4677 NULL,                                                   // #634
4678 NULL,                                                   // #635
4679 NULL,                                                   // #636
4680 NULL,                                                   // #637
4681 VM_CL_RotateMoves,                                      // #638
4682 NULL,                                                   // #639
4683 };
4684
4685 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4686
4687 void VM_Polygons_Reset(void)
4688 {
4689         vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4690
4691         // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4692         if(polys->initialized)
4693         {
4694                 Mem_FreePool(&polys->pool);
4695                 polys->initialized = false;
4696         }
4697 }
4698
4699 void VM_CL_Cmd_Init(void)
4700 {
4701         VM_Cmd_Init();
4702         VM_Polygons_Reset();
4703 }
4704
4705 void VM_CL_Cmd_Reset(void)
4706 {
4707         World_End(&cl.world);
4708         VM_Cmd_Reset();
4709         VM_Polygons_Reset();
4710 }
4711
4712