5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
25 r_refdef_view_t csqc_original_r_refdef_view;
26 r_refdef_view_t csqc_main_r_refdef_view;
28 // #1 void(vector ang) makevectors
29 static void VM_CL_makevectors (prvm_prog_t *prog)
31 vec3_t angles, forward, right, up;
32 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), angles);
34 AngleVectors(angles, forward, right, up);
35 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
36 VectorCopy(right, PRVM_clientglobalvector(v_right));
37 VectorCopy(up, PRVM_clientglobalvector(v_up));
40 // #2 void(entity e, vector o) setorigin
41 static void VM_CL_setorigin (prvm_prog_t *prog)
45 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47 e = PRVM_G_EDICT(OFS_PARM0);
48 if (e == prog->edicts)
50 VM_Warning(prog, "setorigin: can not modify world entity\n");
53 if (e->priv.required->free)
55 VM_Warning(prog, "setorigin: can not modify free entity\n");
58 org = PRVM_G_VECTOR(OFS_PARM1);
59 VectorCopy (org, PRVM_clientedictvector(e, origin));
60 if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
61 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
65 static void SetMinMaxSizePRVM (prvm_prog_t *prog, prvm_edict_t *e, prvm_vec_t *min, prvm_vec_t *max)
71 prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
74 VectorCopy (min, PRVM_clientedictvector(e, mins));
75 VectorCopy (max, PRVM_clientedictvector(e, maxs));
76 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
81 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, const vec_t *min, const vec_t *max)
83 prvm_vec3_t mins, maxs;
84 VectorCopy(min, mins);
85 VectorCopy(max, maxs);
86 SetMinMaxSizePRVM(prog, e, mins, maxs);
89 // #3 void(entity e, string m) setmodel
90 static void VM_CL_setmodel (prvm_prog_t *prog)
97 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
99 e = PRVM_G_EDICT(OFS_PARM0);
100 PRVM_clientedictfloat(e, modelindex) = 0;
101 PRVM_clientedictstring(e, model) = 0;
103 m = PRVM_G_STRING(OFS_PARM1);
105 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
107 if (!strcmp(cl.csqc_model_precache[i]->name, m))
109 mod = cl.csqc_model_precache[i];
110 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
111 PRVM_clientedictfloat(e, modelindex) = -(i+1);
117 for (i = 0;i < MAX_MODELS;i++)
119 mod = cl.model_precache[i];
120 if (mod && !strcmp(mod->name, m))
122 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
123 PRVM_clientedictfloat(e, modelindex) = i;
130 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
131 // LadyHavoc: erm you broke it by commenting this out - setmodel must do setsize or else the qc can't find out the model size, and ssqc does this by necessity, consistency.
132 SetMinMaxSize (prog, e, mod->normalmins, mod->normalmaxs);
136 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
137 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
141 // #4 void(entity e, vector min, vector max) setsize
142 static void VM_CL_setsize (prvm_prog_t *prog)
146 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
148 e = PRVM_G_EDICT(OFS_PARM0);
149 if (e == prog->edicts)
151 VM_Warning(prog, "setsize: can not modify world entity\n");
154 if (e->priv.server->free)
156 VM_Warning(prog, "setsize: can not modify free entity\n");
159 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), mins);
160 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), maxs);
162 SetMinMaxSize( prog, e, mins, maxs );
167 // #8 void(entity e, float chan, string samp, float volume, float atten[, float pitchchange[, float flags]]) sound
168 static void VM_CL_sound (prvm_prog_t *prog)
172 prvm_edict_t *entity;
180 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
182 entity = PRVM_G_EDICT(OFS_PARM0);
183 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
184 sample = PRVM_G_STRING(OFS_PARM2);
185 fvolume = PRVM_G_FLOAT(OFS_PARM3);
186 attenuation = PRVM_G_FLOAT(OFS_PARM4);
188 if (fvolume < 0 || fvolume > 1)
190 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
194 if (attenuation < 0 || attenuation > 4)
196 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
203 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
209 // LadyHavoc: we only let the qc set certain flags, others are off-limits
210 flags = (int)PRVM_G_FLOAT(OFS_PARM6) & (CHANNELFLAG_RELIABLE | CHANNELFLAG_FORCELOOP | CHANNELFLAG_PAUSED | CHANNELFLAG_FULLVOLUME);
213 // sound_starttime exists instead of sound_startposition because in a
214 // networking sense you might not know when something is being received,
215 // so making sounds match up in sync would be impossible if relative
217 if (PRVM_clientglobalfloat(sound_starttime))
218 startposition = cl.time - PRVM_clientglobalfloat(sound_starttime);
222 channel = CHAN_USER2ENGINE(channel);
224 if (!IS_CHAN(channel))
226 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
230 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
231 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, fvolume, attenuation, startposition, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
234 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
235 static void VM_CL_pointsound(prvm_prog_t *prog)
242 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
244 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
245 sample = PRVM_G_STRING(OFS_PARM1);
246 fvolume = PRVM_G_FLOAT(OFS_PARM2);
247 attenuation = PRVM_G_FLOAT(OFS_PARM3);
249 if (fvolume < 0 || fvolume > 1)
251 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
255 if (attenuation < 0 || attenuation > 4)
257 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
261 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
262 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, fvolume, attenuation);
265 // #14 entity() spawn
266 static void VM_CL_spawn (prvm_prog_t *prog)
269 ed = PRVM_ED_Alloc(prog);
273 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
275 VM_SetTraceGlobals(prog, trace);
276 PRVM_clientglobalfloat(trace_networkentity) = svent;
279 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
280 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
282 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
283 static void VM_CL_traceline (prvm_prog_t *prog)
290 // R_TimeReport("pretraceline");
292 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
294 prog->xfunction->builtinsprofile += 30;
296 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
297 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), v2);
298 move = (int)PRVM_G_FLOAT(OFS_PARM2);
299 ent = PRVM_G_EDICT(OFS_PARM3);
301 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
302 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
304 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtracelinelength.value, CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
306 CL_VM_SetTraceGlobals(prog, &trace, svent);
307 // R_TimeReport("traceline");
314 Used for use tracing and shot targeting
315 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
316 if the tryents flag is set.
318 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
321 // LadyHavoc: added this for my own use, VERY useful, similar to traceline
322 static void VM_CL_tracebox (prvm_prog_t *prog)
324 vec3_t v1, v2, m1, m2;
329 // R_TimeReport("pretracebox");
330 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
332 prog->xfunction->builtinsprofile += 30;
334 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
335 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), m1);
336 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), m2);
337 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), v2);
338 move = (int)PRVM_G_FLOAT(OFS_PARM4);
339 ent = PRVM_G_EDICT(OFS_PARM5);
341 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
342 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
344 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtraceboxlength.value, CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
346 CL_VM_SetTraceGlobals(prog, &trace, svent);
347 // R_TimeReport("tracebox");
350 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
354 vec3_t start, end, mins, maxs, move;
355 vec3_t original_origin;
356 vec3_t original_velocity;
357 vec3_t original_angles;
358 vec3_t original_avelocity;
361 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
362 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
363 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
364 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
366 gravity = PRVM_clientedictfloat(tossent, gravity);
369 gravity *= cl.movevars_gravity * 0.05;
371 for (i = 0;i < 200;i++) // LadyHavoc: sanity check; never trace more than 10 seconds
373 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
374 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
375 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
376 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
377 VectorCopy(PRVM_clientedictvector(tossent, origin), start);
378 VectorCopy(PRVM_clientedictvector(tossent, mins), mins);
379 VectorCopy(PRVM_clientedictvector(tossent, maxs), maxs);
380 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), 0, 0, collision_extendmovelength.value, true, true, NULL, true);
381 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
383 if (trace.fraction < 1)
387 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
388 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
389 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
390 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
395 static void VM_CL_tracetoss (prvm_prog_t *prog)
399 prvm_edict_t *ignore;
402 prog->xfunction->builtinsprofile += 600;
404 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
406 ent = PRVM_G_EDICT(OFS_PARM0);
407 if (ent == prog->edicts)
409 VM_Warning(prog, "tracetoss: can not use world entity\n");
412 ignore = PRVM_G_EDICT(OFS_PARM1);
414 trace = CL_Trace_Toss (prog, ent, ignore, &svent);
416 CL_VM_SetTraceGlobals(prog, &trace, svent);
420 // #20 void(string s) precache_model
421 static void VM_CL_precache_model (prvm_prog_t *prog)
427 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
429 name = PRVM_G_STRING(OFS_PARM0);
430 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
432 if(!strcmp(cl.csqc_model_precache[i]->name, name))
434 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
438 PRVM_G_FLOAT(OFS_RETURN) = 0;
439 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
442 for (i = 0;i < MAX_MODELS;i++)
444 if (!cl.csqc_model_precache[i])
446 cl.csqc_model_precache[i] = (dp_model_t*)m;
447 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
451 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
454 VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
457 // #22 entity(vector org, float rad) findradius
458 static void VM_CL_findradius (prvm_prog_t *prog)
460 prvm_edict_t *ent, *chain;
461 vec_t radius, radius2;
462 vec3_t org, eorg, mins, maxs;
463 int i, numtouchedicts;
464 static prvm_edict_t *touchedicts[MAX_EDICTS];
467 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
470 chainfield = PRVM_G_INT(OFS_PARM2);
472 chainfield = prog->fieldoffsets.chain;
474 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
476 chain = (prvm_edict_t *)prog->edicts;
478 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
479 radius = PRVM_G_FLOAT(OFS_PARM1);
480 radius2 = radius * radius;
482 mins[0] = org[0] - (radius + 1);
483 mins[1] = org[1] - (radius + 1);
484 mins[2] = org[2] - (radius + 1);
485 maxs[0] = org[0] + (radius + 1);
486 maxs[1] = org[1] + (radius + 1);
487 maxs[2] = org[2] + (radius + 1);
488 numtouchedicts = World_EntitiesInBox(&cl.world, mins, maxs, MAX_EDICTS, touchedicts);
489 if (numtouchedicts > MAX_EDICTS)
491 // this never happens //[515]: for what then ?
492 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
493 numtouchedicts = MAX_EDICTS;
495 for (i = 0;i < numtouchedicts;i++)
497 ent = touchedicts[i];
498 // Quake did not return non-solid entities but darkplaces does
499 // (note: this is the reason you can't blow up fallen zombies)
500 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
502 // LadyHavoc: compare against bounding box rather than center so it
503 // doesn't miss large objects, and use DotProduct instead of Length
504 // for a major speedup
505 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
506 if (sv_gameplayfix_findradiusdistancetobox.integer)
508 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
509 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
510 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
513 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
514 if (DotProduct(eorg, eorg) < radius2)
516 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
521 VM_RETURN_EDICT(chain);
524 // #34 float() droptofloor
525 static void VM_CL_droptofloor (prvm_prog_t *prog)
528 vec3_t start, end, mins, maxs;
531 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
533 // assume failure if it returns early
534 PRVM_G_FLOAT(OFS_RETURN) = 0;
536 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
537 if (ent == prog->edicts)
539 VM_Warning(prog, "droptofloor: can not modify world entity\n");
542 if (ent->priv.server->free)
544 VM_Warning(prog, "droptofloor: can not modify free entity\n");
548 VectorCopy(PRVM_clientedictvector(ent, origin), start);
549 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
550 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
551 VectorCopy(PRVM_clientedictvector(ent, origin), end);
554 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true);
556 if (trace.fraction != 1)
558 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
559 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
560 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
561 PRVM_G_FLOAT(OFS_RETURN) = 1;
562 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
563 // ent->priv.server->suspendedinairflag = true;
567 // #35 void(float style, string value) lightstyle
568 static void VM_CL_lightstyle (prvm_prog_t *prog)
573 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
575 i = (int)PRVM_G_FLOAT(OFS_PARM0);
576 c = PRVM_G_STRING(OFS_PARM1);
577 if (i >= cl.max_lightstyle)
579 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
582 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
583 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
584 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
587 // #40 float(entity e) checkbottom
588 static void VM_CL_checkbottom (prvm_prog_t *prog)
590 static int cs_yes, cs_no;
592 vec3_t mins, maxs, start, stop;
597 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
598 ent = PRVM_G_EDICT(OFS_PARM0);
599 PRVM_G_FLOAT(OFS_RETURN) = 0;
601 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
602 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
604 // if all of the points under the corners are solid world, don't bother
605 // with the tougher checks
606 // the corners must be within 16 of the midpoint
607 start[2] = mins[2] - 1;
608 for (x=0 ; x<=1 ; x++)
609 for (y=0 ; y<=1 ; y++)
611 start[0] = x ? maxs[0] : mins[0];
612 start[1] = y ? maxs[1] : mins[1];
613 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
618 PRVM_G_FLOAT(OFS_RETURN) = true;
619 return; // we got out easy
624 // check it for real...
628 // the midpoint must be within 16 of the bottom
629 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
630 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
631 stop[2] = start[2] - 2*sv_stepheight.value;
632 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true, false);
634 if (trace.fraction == 1.0)
637 mid = bottom = trace.endpos[2];
639 // the corners must be within 16 of the midpoint
640 for (x=0 ; x<=1 ; x++)
641 for (y=0 ; y<=1 ; y++)
643 start[0] = stop[0] = x ? maxs[0] : mins[0];
644 start[1] = stop[1] = y ? maxs[1] : mins[1];
646 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true, false);
648 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
649 bottom = trace.endpos[2];
650 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
655 PRVM_G_FLOAT(OFS_RETURN) = true;
658 // #41 float(vector v) pointcontents
659 static void VM_CL_pointcontents (prvm_prog_t *prog)
662 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
663 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), point);
664 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(CL_PointSuperContents(point));
667 // #48 void(vector o, vector d, float color, float count) particle
668 static void VM_CL_particle (prvm_prog_t *prog)
673 VM_SAFEPARMCOUNT(4, VM_CL_particle);
675 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
676 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
677 color = (int)PRVM_G_FLOAT(OFS_PARM2);
678 count = (int)PRVM_G_FLOAT(OFS_PARM3);
679 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
682 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
683 static void VM_CL_ambientsound (prvm_prog_t *prog)
687 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
688 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
689 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
690 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
693 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
694 static void VM_CL_getlight (prvm_prog_t *prog)
696 vec3_t ambientcolor, diffusecolor, diffusenormal;
698 int flags = prog->argc >= 2 ? PRVM_G_FLOAT(OFS_PARM1) : LP_LIGHTMAP;
700 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
702 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), p);
703 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, flags, r_refdef.scene.lightmapintensity, r_refdef.scene.ambientintensity);
704 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
705 if (PRVM_clientglobalvector(getlight_ambient))
706 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
707 if (PRVM_clientglobalvector(getlight_diffuse))
708 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
709 if (PRVM_clientglobalvector(getlight_dir))
710 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
713 //============================================================================
714 //[515]: SCENE MANAGER builtins
716 extern cvar_t v_yshearing;
717 void CSQC_R_RecalcView (void)
719 extern matrix4x4_t viewmodelmatrix_nobob;
720 extern matrix4x4_t viewmodelmatrix_withbob;
721 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
722 if (v_yshearing.value > 0)
723 Matrix4x4_QuakeToDuke3D(&r_refdef.view.matrix, &r_refdef.view.matrix, v_yshearing.value);
724 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
725 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
726 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
729 //#300 void() clearscene (EXT_CSQC)
730 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
732 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
733 // clear renderable entity and light lists
734 r_refdef.scene.numentities = 0;
735 r_refdef.scene.numlights = 0;
736 // restore the view settings to the values that VM_CL_UpdateView received from the client code
737 r_refdef.view = csqc_original_r_refdef_view;
738 // polygonbegin without draw2d arg has to guess
739 prog->polygonbegin_guess2d = false;
740 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
741 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
742 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
743 cl.csqc_vidvars.drawenginesbar = false;
744 cl.csqc_vidvars.drawcrosshair = false;
746 // clear the CL_Mesh_Scene() used for CSQC polygons and engine effects, they will be added by CSQC_RelinkAllEntities and manually created by CSQC
747 CL_MeshEntities_Scene_Clear();
750 //#301 void(float mask) addentities (EXT_CSQC)
751 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
753 double t = Sys_DirtyTime();
756 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
757 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
758 CSQC_RelinkAllEntities(drawmask);
760 PRVM_clientglobalfloat(time) = cl.time;
761 for(i=1;i<prog->num_edicts;i++)
763 // so we can easily check if CSQC entity #edictnum is currently drawn
764 cl.csqcrenderentities[i].entitynumber = 0;
765 ed = &prog->edicts[i];
766 if(ed->priv.required->free)
769 if(ed->priv.required->free)
771 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
773 if(ed->priv.required->free)
775 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
777 CSQC_AddRenderEdict(ed, i);
780 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
781 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
782 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
785 //#302 void(entity ent) addentity (EXT_CSQC)
786 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
788 double t = Sys_DirtyTime();
789 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
790 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
791 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
792 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
795 //#303 float(float property, ...) setproperty (EXT_CSQC)
796 //#303 float(float property) getproperty
797 //#303 vector(float property) getpropertyvec
798 //#309 float(float property) getproperty
799 //#309 vector(float property) getpropertyvec
800 // VorteX: make this function be able to return previously set property if new value is not given
801 static void VM_CL_R_SetView (prvm_prog_t *prog)
807 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
809 c = (int)PRVM_G_FLOAT(OFS_PARM0);
817 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
820 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
823 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
826 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
829 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
832 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
835 VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
838 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
841 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
844 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
847 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
850 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
853 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
856 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
859 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
862 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
865 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
868 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
871 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
873 case VF_DRAWENGINESBAR:
874 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
876 case VF_DRAWCROSSHAIR:
877 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
879 case VF_CL_VIEWANGLES:
880 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
882 case VF_CL_VIEWANGLES_X:
883 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
885 case VF_CL_VIEWANGLES_Y:
886 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
888 case VF_CL_VIEWANGLES_Z:
889 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
892 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
895 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
898 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
901 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
904 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
905 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
906 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
909 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
912 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
915 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
918 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
921 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
924 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
927 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
929 case VF_FOG_FADEDEPTH:
930 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
932 case VF_MINFPS_QUALITY:
933 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.quality;
936 PRVM_G_FLOAT(OFS_RETURN) = 0;
937 VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
943 f = PRVM_G_VECTOR(OFS_PARM1);
944 k = PRVM_G_FLOAT(OFS_PARM1);
948 r_refdef.view.x = (int)(f[0]);
949 r_refdef.view.y = (int)(f[1]);
953 r_refdef.view.x = (int)(k);
957 r_refdef.view.y = (int)(k);
961 r_refdef.view.width = (int)(f[0]);
962 r_refdef.view.height = (int)(f[1]);
966 r_refdef.view.width = (int)(k);
970 r_refdef.view.height = (int)(k);
974 r_refdef.view.x = (int)(f[0]);
975 r_refdef.view.y = (int)(f[1]);
976 f = PRVM_G_VECTOR(OFS_PARM2);
977 r_refdef.view.width = (int)(f[0]);
978 r_refdef.view.height = (int)(f[1]);
982 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
983 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
986 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
989 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
992 VectorCopy(f, cl.csqc_vieworigin);
996 cl.csqc_vieworigin[0] = k;
1000 cl.csqc_vieworigin[1] = k;
1001 CSQC_R_RecalcView();
1004 cl.csqc_vieworigin[2] = k;
1005 CSQC_R_RecalcView();
1008 VectorCopy(f, cl.csqc_viewangles);
1009 CSQC_R_RecalcView();
1012 cl.csqc_viewangles[0] = k;
1013 CSQC_R_RecalcView();
1016 cl.csqc_viewangles[1] = k;
1017 CSQC_R_RecalcView();
1020 cl.csqc_viewangles[2] = k;
1021 CSQC_R_RecalcView();
1024 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1026 case VF_DRAWENGINESBAR:
1027 cl.csqc_vidvars.drawenginesbar = k != 0;
1029 case VF_DRAWCROSSHAIR:
1030 cl.csqc_vidvars.drawcrosshair = k != 0;
1032 case VF_CL_VIEWANGLES:
1033 VectorCopy(f, cl.viewangles);
1035 case VF_CL_VIEWANGLES_X:
1036 cl.viewangles[0] = k;
1038 case VF_CL_VIEWANGLES_Y:
1039 cl.viewangles[1] = k;
1041 case VF_CL_VIEWANGLES_Z:
1042 cl.viewangles[2] = k;
1044 case VF_PERSPECTIVE:
1045 r_refdef.view.useperspective = k != 0;
1047 case VF_CLEARSCREEN:
1048 r_refdef.view.isoverlay = !k;
1051 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1053 case VF_FOG_DENSITY:
1054 r_refdef.fog_density = k;
1057 r_refdef.fog_red = f[0];
1058 r_refdef.fog_green = f[1];
1059 r_refdef.fog_blue = f[2];
1061 case VF_FOG_COLOR_R:
1062 r_refdef.fog_red = k;
1064 case VF_FOG_COLOR_G:
1065 r_refdef.fog_green = k;
1067 case VF_FOG_COLOR_B:
1068 r_refdef.fog_blue = k;
1071 r_refdef.fog_alpha = k;
1074 r_refdef.fog_start = k;
1077 r_refdef.fog_end = k;
1080 r_refdef.fog_height = k;
1082 case VF_FOG_FADEDEPTH:
1083 r_refdef.fog_fadedepth = k;
1085 case VF_MINFPS_QUALITY:
1086 r_refdef.view.quality = k;
1089 PRVM_G_FLOAT(OFS_RETURN) = 0;
1090 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1093 PRVM_G_FLOAT(OFS_RETURN) = 1;
1096 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1097 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1099 double t = Sys_DirtyTime();
1104 const char *cubemapname = NULL;
1105 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1106 float coronaintensity = 1;
1107 float coronasizescale = 0.25;
1108 qboolean castshadow = true;
1109 float ambientscale = 0;
1110 float diffusescale = 1;
1111 float specularscale = 1;
1113 vec3_t forward, left, up;
1114 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1116 // if we've run out of dlights, just return
1117 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1120 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1121 radius = PRVM_G_FLOAT(OFS_PARM1);
1122 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), col);
1123 if (prog->argc >= 4)
1125 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1126 if (style >= MAX_LIGHTSTYLES)
1128 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1132 if (prog->argc >= 5)
1133 cubemapname = PRVM_G_STRING(OFS_PARM4);
1134 if (prog->argc >= 6)
1135 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1136 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1137 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1139 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1140 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1141 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1142 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1144 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1145 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1146 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1147 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1150 //============================================================================
1152 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1153 static void VM_CL_unproject (prvm_prog_t *prog)
1159 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1160 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1163 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1164 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1165 if(v_flipped.integer)
1167 Matrix4x4_Transform(&r_refdef.view.matrix, temp, result);
1168 VectorCopy(result, PRVM_G_VECTOR(OFS_RETURN));
1171 //#311 vector (vector v) cs_project (EXT_CSQC)
1172 static void VM_CL_project (prvm_prog_t *prog)
1178 VM_SAFEPARMCOUNT(1, VM_CL_project);
1179 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1180 Matrix4x4_Invert_Full(&m, &r_refdef.view.matrix);
1181 Matrix4x4_Transform(&m, f, v);
1182 if(v_flipped.integer)
1184 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1185 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1186 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1189 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1190 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1193 //#330 float(float stnum) getstatf (EXT_CSQC)
1194 static void VM_CL_getstatf (prvm_prog_t *prog)
1202 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1203 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1204 if(i < 0 || i >= MAX_CL_STATS)
1206 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1209 dat.l = cl.stats[i];
1210 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1213 //#331 float(float stnum) getstati (EXT_CSQC)
1214 static void VM_CL_getstati (prvm_prog_t *prog)
1217 int firstbit, bitcount;
1219 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1221 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1224 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1226 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1236 if(index < 0 || index >= MAX_CL_STATS)
1238 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1241 i = cl.stats[index];
1242 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1243 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1244 PRVM_G_FLOAT(OFS_RETURN) = i;
1247 //#332 string(float firststnum) getstats (EXT_CSQC)
1248 static void VM_CL_getstats (prvm_prog_t *prog)
1252 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1253 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1254 if(i < 0 || i > MAX_CL_STATS-4)
1256 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1257 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1260 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1261 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1264 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1265 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1269 struct model_s *model;
1271 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1273 t = PRVM_G_EDICT(OFS_PARM0);
1275 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1277 PRVM_clientedictstring(t, model) = 0;
1278 PRVM_clientedictfloat(t, modelindex) = 0;
1283 model = CL_GetModelByIndex(i);
1286 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1289 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1290 PRVM_clientedictfloat(t, modelindex) = i;
1292 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1295 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1298 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1301 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1302 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1306 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1308 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1309 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1310 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1313 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1314 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1317 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1318 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1321 PRVM_G_FLOAT(OFS_RETURN) = i;
1324 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1325 static void VM_CL_trailparticles (prvm_prog_t *prog)
1328 vec3_t start, end, velocity;
1330 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1332 t = PRVM_G_EDICT(OFS_PARM0);
1333 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1334 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), start);
1335 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), end);
1336 VectorCopy(PRVM_clientedictvector(t, velocity), velocity);
1340 CL_ParticleTrail(i, 1, start, end, velocity, velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0, true, true, NULL, NULL, 1);
1343 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1344 static void VM_CL_pointparticles (prvm_prog_t *prog)
1349 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1350 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1351 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
1352 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), v);
1353 n = PRVM_G_FLOAT(OFS_PARM3);
1356 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1359 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1360 static void VM_CL_boxparticles (prvm_prog_t *prog)
1363 // prvm_edict_t *own;
1364 vec3_t origin_from, origin_to, dir_from, dir_to;
1368 float tintmins[4], tintmaxs[4], fade;
1369 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1371 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1374 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1375 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin_from);
1376 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin_to );
1377 VectorCopy(PRVM_G_VECTOR(OFS_PARM4), dir_from );
1378 VectorCopy(PRVM_G_VECTOR(OFS_PARM5), dir_to );
1379 count = PRVM_G_FLOAT(OFS_PARM6);
1381 flags = PRVM_G_FLOAT(OFS_PARM7);
1385 Vector4Set(tintmins, 1, 1, 1, 1);
1386 Vector4Set(tintmaxs, 1, 1, 1, 1);
1390 if(flags & 1) // read alpha
1392 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1393 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1395 if(flags & 2) // read color
1397 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1398 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1400 if(flags & 4) // read fade
1402 fade = PRVM_clientglobalfloat(particles_fade);
1404 if(flags & 128) // draw as trail
1410 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
1412 CL_ParticleBox(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
1415 //#531 void(float pause) setpause
1416 static void VM_CL_setpause(prvm_prog_t *prog)
1418 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1419 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1420 cl.csqc_paused = true;
1422 cl.csqc_paused = false;
1425 //#343 void(float usecursor) setcursormode (DP_CSQC)
1426 static void VM_CL_setcursormode (prvm_prog_t *prog)
1428 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1429 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1430 cl_ignoremousemoves = 2;
1433 //#344 vector() getmousepos (DP_CSQC)
1434 static void VM_CL_getmousepos(prvm_prog_t *prog)
1436 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1438 if (key_consoleactive || key_dest != key_game)
1439 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1440 else if (cl.csqc_wantsmousemove)
1441 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1443 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1446 //#345 float(float framenum) getinputstate (EXT_CSQC)
1447 static void VM_CL_getinputstate (prvm_prog_t *prog)
1449 unsigned int i, frame;
1450 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1451 frame = (unsigned int)PRVM_G_FLOAT(OFS_PARM0);
1452 PRVM_G_FLOAT(OFS_RETURN) = false;
1453 for (i = 0;i < CL_MAX_USERCMDS;i++)
1455 if (cl.movecmd[i].sequence == frame)
1457 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1458 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1459 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1460 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1461 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1462 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1463 // this probably shouldn't be here
1464 if(cl.movecmd[i].crouch)
1466 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1467 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1471 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1472 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1474 PRVM_G_FLOAT(OFS_RETURN) = true;
1479 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1480 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1482 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1483 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1486 //#347 void() runstandardplayerphysics (EXT_CSQC)
1487 #define PMF_JUMP_HELD 1 // matches FTEQW
1488 #define PMF_LADDER 2 // not used by DP, FTEQW sets this in runplayerphysics but does not read it
1489 #define PMF_DUCKED 4 // FIXME FTEQW doesn't have this for Q1 like movement because Q1 cannot crouch
1490 #define PMF_ONGROUND 8 // FIXME FTEQW doesn't have this for Q1 like movement and expects CSQC code to do its own trace, this is stupid CPU waste
1491 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1493 cl_clientmovement_state_t s;
1496 memset(&s, 0, sizeof(s));
1498 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_runplayerphysics);
1500 ent = (prog->argc == 1 ? PRVM_G_EDICT(OFS_PARM0) : prog->edicts);
1501 if(ent == prog->edicts)
1505 VectorCopy(PRVM_clientglobalvector(pmove_org), s.origin);
1506 VectorCopy(PRVM_clientglobalvector(pmove_vel), s.velocity);
1507 VectorCopy(PRVM_clientglobalvector(pmove_mins), s.mins);
1508 VectorCopy(PRVM_clientglobalvector(pmove_maxs), s.maxs);
1510 s.waterjumptime = PRVM_clientglobalfloat(pmove_waterjumptime);
1511 s.cmd.canjump = (int)PRVM_clientglobalfloat(pmove_jump_held) == 0;
1517 VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1518 VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1519 VectorCopy(PRVM_clientedictvector(ent, mins), s.mins);
1520 VectorCopy(PRVM_clientedictvector(ent, maxs), s.maxs);
1521 s.crouched = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_DUCKED) != 0;
1522 s.waterjumptime = 0; // FIXME where do we get this from? FTEQW lacks support for this too
1523 s.cmd.canjump = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_JUMP_HELD) == 0;
1526 VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1527 s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1528 s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1529 s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1530 s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1531 s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1532 s.cmd.jump = (s.cmd.buttons & 2) != 0;
1533 s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1535 CL_ClientMovement_PlayerMove_Frame(&s);
1537 if(ent == prog->edicts)
1540 VectorCopy(s.origin, PRVM_clientglobalvector(pmove_org));
1541 VectorCopy(s.velocity, PRVM_clientglobalvector(pmove_vel));
1542 PRVM_clientglobalfloat(pmove_jump_held) = !s.cmd.canjump;
1543 PRVM_clientglobalfloat(pmove_waterjumptime) = s.waterjumptime;
1548 VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1549 VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1550 PRVM_clientedictfloat(ent, pmove_flags) =
1551 (s.crouched ? PMF_DUCKED : 0) |
1552 (s.cmd.canjump ? 0 : PMF_JUMP_HELD) |
1553 (s.onground ? PMF_ONGROUND : 0);
1557 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1558 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1564 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1566 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1567 c = PRVM_G_STRING(OFS_PARM1);
1568 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1572 i = Sbar_GetSortedPlayerIndex(-1-i);
1573 if(i < 0 || i >= cl.maxclients)
1578 if(!strcasecmp(c, "name"))
1579 strlcpy(t, cl.scores[i].name, sizeof(t));
1581 if(!strcasecmp(c, "frags"))
1582 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1584 if(!strcasecmp(c, "ping"))
1585 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1587 if(!strcasecmp(c, "pl"))
1588 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1590 if(!strcasecmp(c, "movementloss"))
1591 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1593 if(!strcasecmp(c, "entertime"))
1594 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1596 if(!strcasecmp(c, "colors"))
1597 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1599 if(!strcasecmp(c, "topcolor"))
1600 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1602 if(!strcasecmp(c, "bottomcolor"))
1603 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1605 if(!strcasecmp(c, "viewentity"))
1606 dpsnprintf(t, sizeof(t), "%i", i+1);
1609 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1612 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1613 static void VM_CL_setlistener (prvm_prog_t *prog)
1615 vec3_t origin, forward, left, up;
1616 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1617 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), origin);
1618 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), forward);
1619 VectorNegate(PRVM_G_VECTOR(OFS_PARM2), left);
1620 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), up);
1621 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, forward, left, up, origin);
1622 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1625 //#352 void(string cmdname) registercommand (EXT_CSQC)
1626 static void VM_CL_registercmd (prvm_prog_t *prog)
1628 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1629 if(!Cmd_Exists(&cmd_client, PRVM_G_STRING(OFS_PARM0)))
1630 Cmd_AddCommand(&cmd_client, PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1633 //#360 float() readbyte (EXT_CSQC)
1634 static void VM_CL_ReadByte (prvm_prog_t *prog)
1636 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1637 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1640 //#361 float() readchar (EXT_CSQC)
1641 static void VM_CL_ReadChar (prvm_prog_t *prog)
1643 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1644 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1647 //#362 float() readshort (EXT_CSQC)
1648 static void VM_CL_ReadShort (prvm_prog_t *prog)
1650 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1651 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1654 //#363 float() readlong (EXT_CSQC)
1655 static void VM_CL_ReadLong (prvm_prog_t *prog)
1657 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1658 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1661 //#364 float() readcoord (EXT_CSQC)
1662 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1664 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1665 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1668 //#365 float() readangle (EXT_CSQC)
1669 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1671 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1672 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1675 //#366 string() readstring (EXT_CSQC)
1676 static void VM_CL_ReadString (prvm_prog_t *prog)
1678 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1679 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1682 //#367 float() readfloat (EXT_CSQC)
1683 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1685 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1686 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1689 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1690 extern cvar_t cl_readpicture_force;
1691 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1694 unsigned char *data;
1696 unsigned short size;
1700 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1702 name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1703 size = (unsigned short) MSG_ReadShort(&cl_message);
1705 // check if a texture of that name exists
1706 // if yes, it is used and the data is discarded
1707 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1709 pic = Draw_CachePic_Flags(name, CACHEPICFLAG_NOTPERSISTENT | CACHEPICFLAG_FAILONMISSING);
1713 if (Draw_IsPicLoaded(pic) && !cl_readpicture_force.integer)
1715 // texture found and loaded
1716 // skip over the jpeg as we don't need it
1717 for(i = 0; i < size; ++i)
1718 (void) MSG_ReadByte(&cl_message);
1722 // texture not found
1723 // use the attached jpeg as texture
1724 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1725 MSG_ReadBytes(&cl_message, size, buf);
1726 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1728 Draw_NewPic(name, image_width, image_height, data, TEXTYPE_BGRA, TEXF_CLAMP);
1733 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1736 //////////////////////////////////////////////////////////
1738 static void VM_CL_makestatic (prvm_prog_t *prog)
1742 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1744 ent = PRVM_G_EDICT(OFS_PARM0);
1745 if (ent == prog->edicts)
1747 VM_Warning(prog, "makestatic: can not modify world entity\n");
1750 if (ent->priv.server->free)
1752 VM_Warning(prog, "makestatic: can not modify free entity\n");
1756 if (cl.num_static_entities < cl.max_static_entities)
1759 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1761 // copy it to the current state
1762 memset(staticent, 0, sizeof(*staticent));
1763 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1764 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1765 staticent->render.framegroupblend[0].lerp = 1;
1766 // make torchs play out of sync
1767 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1768 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1769 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1770 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1771 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1772 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1773 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1776 if (!staticent->render.alpha)
1777 staticent->render.alpha = 1.0f;
1778 if (!staticent->render.scale)
1779 staticent->render.scale = 1.0f;
1780 if (!VectorLength2(staticent->render.colormod))
1781 VectorSet(staticent->render.colormod, 1, 1, 1);
1782 if (!VectorLength2(staticent->render.glowmod))
1783 VectorSet(staticent->render.glowmod, 1, 1, 1);
1785 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1786 if (renderflags & RF_USEAXIS)
1788 vec3_t forward, left, up, origin;
1789 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
1790 VectorNegate(PRVM_clientglobalvector(v_right), left);
1791 VectorCopy(PRVM_clientglobalvector(v_up), up);
1792 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
1793 Matrix4x4_FromVectors(&staticent->render.matrix, forward, left, up, origin);
1794 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1797 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1799 // either fullbright or lit
1800 if(!r_fullbright.integer)
1802 if (!(staticent->render.effects & EF_FULLBRIGHT))
1803 staticent->render.flags |= RENDER_LIGHT;
1805 // turn off shadows from transparent objects
1806 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1807 staticent->render.flags |= RENDER_SHADOW;
1808 if (staticent->render.effects & EF_NODEPTHTEST)
1809 staticent->render.flags |= RENDER_NODEPTHTEST;
1810 if (staticent->render.effects & EF_ADDITIVE)
1811 staticent->render.flags |= RENDER_ADDITIVE;
1812 if (staticent->render.effects & EF_DOUBLESIDED)
1813 staticent->render.flags |= RENDER_DOUBLESIDED;
1815 staticent->render.allowdecals = true;
1816 CL_UpdateRenderEntity(&staticent->render);
1819 Con_Printf("Too many static entities");
1821 // throw the entity away now
1822 PRVM_ED_Free(prog, ent);
1825 //=================================================================//
1831 copies data from one entity to another
1833 copyentity(src, dst)
1836 static void VM_CL_copyentity (prvm_prog_t *prog)
1838 prvm_edict_t *in, *out;
1839 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1840 in = PRVM_G_EDICT(OFS_PARM0);
1841 if (in == prog->edicts)
1843 VM_Warning(prog, "copyentity: can not read world entity\n");
1846 if (in->priv.server->free)
1848 VM_Warning(prog, "copyentity: can not read free entity\n");
1851 out = PRVM_G_EDICT(OFS_PARM1);
1852 if (out == prog->edicts)
1854 VM_Warning(prog, "copyentity: can not modify world entity\n");
1857 if (out->priv.server->free)
1859 VM_Warning(prog, "copyentity: can not modify free entity\n");
1862 memcpy(out->fields.fp, in->fields.fp, prog->entityfields * sizeof(prvm_vec_t));
1866 //=================================================================//
1868 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1869 static void VM_CL_effect (prvm_prog_t *prog)
1872 Con_Warnf("WARNING: VM_CL_effect not implemented\n"); // FIXME: this needs to take modelname not modelindex, the csqc defs has it as string and so it shall be
1875 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1876 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1877 CL_Effect(org, (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1881 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1882 static void VM_CL_te_blood (prvm_prog_t *prog)
1884 vec3_t pos, vel, pos2;
1885 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1886 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1888 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1889 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1890 CL_FindNonSolidLocation(pos, pos2, 4);
1891 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1894 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1895 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1898 vec3_t mincorner, maxcorner, vel1, vel2;
1899 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1900 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1902 speed = PRVM_G_FLOAT(OFS_PARM2);
1909 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1910 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1911 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), mincorner, maxcorner, vel1, vel2, NULL, 0);
1914 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1915 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1919 matrix4x4_t tempmatrix;
1920 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1921 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1922 CL_FindNonSolidLocation(pos, pos2, 10);
1923 CL_ParticleExplosion(pos2);
1924 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1925 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1928 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1929 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1931 vec3_t mincorner, maxcorner, vel;
1932 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1933 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1934 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1935 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1936 CL_ParticleCube(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1939 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1940 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1942 vec3_t mincorner, maxcorner, vel;
1943 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1944 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1945 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1946 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1947 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1950 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1951 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1953 vec3_t mincorner, maxcorner, vel;
1954 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1955 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1956 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1957 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1958 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1961 // #411 void(vector org, vector vel, float howmany) te_spark
1962 static void VM_CL_te_spark (prvm_prog_t *prog)
1964 vec3_t pos, pos2, vel;
1965 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1967 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1968 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1969 CL_FindNonSolidLocation(pos, pos2, 4);
1970 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1973 extern cvar_t cl_sound_ric_gunshot;
1974 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1975 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
1979 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1981 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1982 CL_FindNonSolidLocation(pos, pos2, 4);
1983 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1984 if(cl_sound_ric_gunshot.integer >= 2)
1986 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1990 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1991 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1992 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1997 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1998 static void VM_CL_te_spikequad (prvm_prog_t *prog)
2002 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
2004 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2005 CL_FindNonSolidLocation(pos, pos2, 4);
2006 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2007 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2011 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2012 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2013 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2017 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
2018 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
2022 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
2024 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2025 CL_FindNonSolidLocation(pos, pos2, 4);
2026 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2027 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2031 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2032 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2033 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2037 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
2038 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
2041 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
2043 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2044 CL_FindNonSolidLocation(pos, pos2, 10);
2045 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2046 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2049 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
2050 static void VM_CL_te_smallflash (prvm_prog_t *prog)
2053 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
2055 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2056 CL_FindNonSolidLocation(pos, pos2, 10);
2057 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2060 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
2061 static void VM_CL_te_customflash (prvm_prog_t *prog)
2064 matrix4x4_t tempmatrix;
2065 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
2067 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2068 CL_FindNonSolidLocation(pos, pos2, 4);
2069 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2070 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2073 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
2074 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2078 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2080 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2081 CL_FindNonSolidLocation(pos, pos2, 4);
2082 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2083 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2085 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2089 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2090 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2091 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2096 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2097 static void VM_CL_te_spike (prvm_prog_t *prog)
2101 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2103 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2104 CL_FindNonSolidLocation(pos, pos2, 4);
2105 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2106 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2110 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2111 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2112 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2116 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2117 static void VM_CL_te_superspike (prvm_prog_t *prog)
2121 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2123 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2124 CL_FindNonSolidLocation(pos, pos2, 4);
2125 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2126 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2130 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2131 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2132 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2136 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2137 static void VM_CL_te_explosion (prvm_prog_t *prog)
2140 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2142 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2143 CL_FindNonSolidLocation(pos, pos2, 10);
2144 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2145 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2148 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2149 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2152 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2154 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2155 CL_FindNonSolidLocation(pos, pos2, 10);
2156 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2157 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2160 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2161 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2164 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2166 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2167 CL_FindNonSolidLocation(pos, pos2, 4);
2168 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2169 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2172 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2173 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2176 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2178 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2179 CL_FindNonSolidLocation(pos, pos2, 4);
2180 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2181 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2184 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2185 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2188 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2189 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2190 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2193 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2194 static void VM_CL_te_teleport (prvm_prog_t *prog)
2197 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2198 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2199 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2202 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2203 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2205 vec3_t pos, pos2, color;
2206 matrix4x4_t tempmatrix;
2207 int colorStart, colorLength;
2208 unsigned char *tempcolor;
2209 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2211 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2212 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2213 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2214 CL_FindNonSolidLocation(pos, pos2, 10);
2215 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2216 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2217 color[0] = tempcolor[0] * (2.0f / 255.0f);
2218 color[1] = tempcolor[1] * (2.0f / 255.0f);
2219 color[2] = tempcolor[2] * (2.0f / 255.0f);
2220 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2221 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2222 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2226 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2227 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2230 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2231 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2232 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2233 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt, true);
2236 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2237 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2240 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2241 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2242 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2243 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt2, true);
2246 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2247 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2250 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2251 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2252 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2253 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt3, false);
2256 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2257 static void VM_CL_te_beam (prvm_prog_t *prog)
2260 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2261 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2262 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2263 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_beam, false);
2266 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2267 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2270 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2272 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2273 CL_FindNonSolidLocation(pos, pos2, 4);
2274 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2277 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2278 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2280 vec3_t pos, pos2, vel;
2281 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2282 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2284 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2285 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
2286 CL_FindNonSolidLocation(pos, pos2, 4);
2287 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
2291 // #443 void(entity e, entity tagentity, string tagname) setattachment
2292 static void VM_CL_setattachment (prvm_prog_t *prog)
2295 prvm_edict_t *tagentity;
2296 const char *tagname;
2300 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2302 e = PRVM_G_EDICT(OFS_PARM0);
2303 tagentity = PRVM_G_EDICT(OFS_PARM1);
2304 tagname = PRVM_G_STRING(OFS_PARM2);
2306 if (e == prog->edicts)
2308 VM_Warning(prog, "setattachment: can not modify world entity\n");
2311 if (e->priv.server->free)
2313 VM_Warning(prog, "setattachment: can not modify free entity\n");
2317 if (tagentity == NULL)
2318 tagentity = prog->edicts;
2321 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2323 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2324 model = CL_GetModelByIndex(modelindex);
2327 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2329 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2332 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2335 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2336 PRVM_clientedictfloat(e, tag_index) = tagindex;
2339 /////////////////////////////////////////
2340 // DP_MD3_TAGINFO extension coded by VorteX
2342 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2344 dp_model_t *model = CL_GetModelFromEdict(e);
2346 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2351 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2358 Matrix4x4_CreateIdentity(tag_localmatrix);
2361 && (model = CL_GetModelFromEdict(e))
2362 && model->animscenes)
2364 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2375 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2378 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2383 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2386 float pitchsign = 1;
2388 scale = PRVM_clientedictfloat(ent, scale);
2393 *out = r_refdef.view.matrix;
2394 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2400 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2401 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2402 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2403 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2404 Matrix4x4_FromVectors(out, forward, left, up, origin);
2408 pitchsign = CL_GetPitchSign(prog, ent);
2409 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2413 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2417 && (model = CL_GetModelFromEdict(ent))
2418 && model->animscenes)
2420 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2421 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, cl.time);
2422 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2423 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2425 *out = identitymatrix;
2429 // Warnings/errors code:
2430 // 0 - normal (everything all-right)
2433 // 3 - null or non-precached model
2434 // 4 - no tags with requested index
2435 // 5 - runaway loop at attachment chain
2436 extern cvar_t cl_bob;
2437 extern cvar_t cl_bobcycle;
2438 extern cvar_t cl_bobup;
2439 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex, prvm_vec_t *returnshadingorigin)
2443 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2445 vec3_t shadingorigin;
2447 *out = identitymatrix; // warnings and errors return identical matrix
2449 if (ent == prog->edicts)
2451 if (ent->priv.server->free)
2454 model = CL_GetModelFromEdict(ent);
2458 tagmatrix = identitymatrix;
2462 if(attachloop >= 256)
2464 // apply transformation by child's tagindex on parent entity and then
2465 // by parent entity itself
2466 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2467 if(ret && attachloop == 0)
2469 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2470 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2471 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2472 // next iteration we process the parent entity
2473 if (PRVM_clientedictedict(ent, tag_entity))
2475 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2476 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2483 // RENDER_VIEWMODEL magic
2484 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2486 Matrix4x4_Copy(&tagmatrix, out);
2488 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2489 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2492 // Cl_bob, ported from rendering code
2493 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2496 // LadyHavoc: this code is *weird*, but not replacable (I think it
2497 // should be done in QC on the server, but oh well, quake is quake)
2498 // LadyHavoc: figured out bobup: the time at which the sin is at 180
2499 // degrees (which allows lengthening or squishing the peak or valley)
2500 cycle = cl.time/cl_bobcycle.value;
2501 cycle -= (int)cycle;
2502 if (cycle < cl_bobup.value)
2503 cycle = sin(M_PI * cycle / cl_bobup.value);
2505 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2506 // bob is proportional to velocity in the xy plane
2507 // (don't count Z, or jumping messes it up)
2508 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2509 bob = bob*0.3 + bob*0.7*cycle;
2510 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2514 // return the origin of the view
2515 Matrix4x4_OriginFromMatrix(&r_refdef.view.matrix, shadingorigin);
2519 // return the origin of the root entity in the chain
2520 Matrix4x4_OriginFromMatrix(out, shadingorigin);
2522 if (returnshadingorigin)
2523 VectorCopy(shadingorigin, returnshadingorigin);
2527 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2528 static void VM_CL_gettagindex (prvm_prog_t *prog)
2531 const char *tag_name;
2534 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2536 ent = PRVM_G_EDICT(OFS_PARM0);
2537 tag_name = PRVM_G_STRING(OFS_PARM1);
2538 if (ent == prog->edicts)
2540 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2543 if (ent->priv.server->free)
2545 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2550 if (!CL_GetModelFromEdict(ent))
2551 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2554 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2556 if(developer_extra.integer)
2557 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2559 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2562 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2563 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2567 matrix4x4_t tag_matrix;
2568 matrix4x4_t tag_localmatrix;
2570 const char *tagname;
2572 vec3_t forward, left, up, origin;
2573 const dp_model_t *model;
2575 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2577 e = PRVM_G_EDICT(OFS_PARM0);
2578 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2579 returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex, NULL);
2580 Matrix4x4_ToVectors(&tag_matrix, forward, left, up, origin);
2581 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
2582 VectorScale(left, -1, PRVM_clientglobalvector(v_right));
2583 VectorCopy(up, PRVM_clientglobalvector(v_up));
2584 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
2585 model = CL_GetModelFromEdict(e);
2586 VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2587 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model, cl.time);
2588 VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2589 CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2590 Matrix4x4_ToVectors(&tag_localmatrix, forward, left, up, origin);
2592 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2593 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2594 VectorCopy(forward, PRVM_clientglobalvector(gettaginfo_forward));
2595 VectorScale(left, -1, PRVM_clientglobalvector(gettaginfo_right));
2596 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2597 VectorCopy(origin, PRVM_clientglobalvector(gettaginfo_offset));
2602 VM_Warning(prog, "gettagindex: can't affect world entity\n");
2605 VM_Warning(prog, "gettagindex: can't affect free entity\n");
2608 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2611 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2614 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2619 //============================================================================
2621 //====================
2622 // DP_CSQC_SPAWNPARTICLE
2623 // a QC hook to engine's CL_NewParticle
2624 //====================
2626 // particle theme struct
2627 typedef struct vmparticletheme_s
2629 unsigned short typeindex;
2630 qboolean initialized;
2632 porientation_t orientation;
2643 float liquidfriction;
2645 float velocityjitter;
2646 qboolean qualityreduction;
2655 float delaycollision;
2661 typedef struct vmparticlespawner_s
2664 qboolean initialized;
2666 vmparticletheme_t *themes;
2668 }vmparticlespawner_t;
2670 vmparticlespawner_t vmpartspawner;
2672 // TODO: automatic max_themes grow
2673 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2675 // bound max themes to not be an insane value
2678 if (maxthemes > 2048)
2680 // allocate and set up structure
2681 if (vmpartspawner.initialized) // reallocate
2683 Mem_FreePool(&vmpartspawner.pool);
2684 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2686 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2687 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2688 vmpartspawner.max_themes = maxthemes;
2689 vmpartspawner.initialized = true;
2690 vmpartspawner.verified = true;
2693 // reset particle theme to default values
2694 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2696 theme->initialized = true;
2697 theme->typeindex = pt_static;
2698 theme->blendmode = PBLEND_ADD;
2699 theme->orientation = PARTICLE_BILLBOARD;
2700 theme->color1 = 0x808080;
2701 theme->color2 = 0xFFFFFF;
2704 theme->sizeincrease = 0;
2706 theme->alphafade = 512;
2707 theme->gravity = 0.0f;
2708 theme->bounce = 0.0f;
2709 theme->airfriction = 1.0f;
2710 theme->liquidfriction = 4.0f;
2711 theme->originjitter = 0.0f;
2712 theme->velocityjitter = 0.0f;
2713 theme->qualityreduction = false;
2714 theme->lifetime = 4;
2716 theme->staincolor1 = -1;
2717 theme->staincolor2 = -1;
2718 theme->staintex = -1;
2719 theme->delayspawn = 0.0f;
2720 theme->delaycollision = 0.0f;
2721 theme->angle = 0.0f;
2725 // particle theme -> QC globals
2726 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2728 PRVM_clientglobalfloat(particle_type) = theme->typeindex;
2729 PRVM_clientglobalfloat(particle_blendmode) = theme->blendmode;
2730 PRVM_clientglobalfloat(particle_orientation) = theme->orientation;
2731 // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2732 VectorSet(PRVM_clientglobalvector(particle_color1), (theme->color1 >> 16) & 0xFF, (theme->color1 >> 8) & 0xFF, (theme->color1 >> 0) & 0xFF);
2733 VectorSet(PRVM_clientglobalvector(particle_color2), (theme->color2 >> 16) & 0xFF, (theme->color2 >> 8) & 0xFF, (theme->color2 >> 0) & 0xFF);
2734 PRVM_clientglobalfloat(particle_tex) = (prvm_vec_t)theme->tex;
2735 PRVM_clientglobalfloat(particle_size) = theme->size;
2736 PRVM_clientglobalfloat(particle_sizeincrease) = theme->sizeincrease;
2737 PRVM_clientglobalfloat(particle_alpha) = theme->alpha/256;
2738 PRVM_clientglobalfloat(particle_alphafade) = theme->alphafade/256;
2739 PRVM_clientglobalfloat(particle_time) = theme->lifetime;
2740 PRVM_clientglobalfloat(particle_gravity) = theme->gravity;
2741 PRVM_clientglobalfloat(particle_bounce) = theme->bounce;
2742 PRVM_clientglobalfloat(particle_airfriction) = theme->airfriction;
2743 PRVM_clientglobalfloat(particle_liquidfriction) = theme->liquidfriction;
2744 PRVM_clientglobalfloat(particle_originjitter) = theme->originjitter;
2745 PRVM_clientglobalfloat(particle_velocityjitter) = theme->velocityjitter;
2746 PRVM_clientglobalfloat(particle_qualityreduction) = theme->qualityreduction;
2747 PRVM_clientglobalfloat(particle_stretch) = theme->stretch;
2748 VectorSet(PRVM_clientglobalvector(particle_staincolor1), ((int)theme->staincolor1 >> 16) & 0xFF, ((int)theme->staincolor1 >> 8) & 0xFF, ((int)theme->staincolor1 >> 0) & 0xFF);
2749 VectorSet(PRVM_clientglobalvector(particle_staincolor2), ((int)theme->staincolor2 >> 16) & 0xFF, ((int)theme->staincolor2 >> 8) & 0xFF, ((int)theme->staincolor2 >> 0) & 0xFF);
2750 PRVM_clientglobalfloat(particle_staintex) = (prvm_vec_t)theme->staintex;
2751 PRVM_clientglobalfloat(particle_stainalpha) = (prvm_vec_t)theme->stainalpha/256;
2752 PRVM_clientglobalfloat(particle_stainsize) = (prvm_vec_t)theme->stainsize;
2753 PRVM_clientglobalfloat(particle_delayspawn) = theme->delayspawn;
2754 PRVM_clientglobalfloat(particle_delaycollision) = theme->delaycollision;
2755 PRVM_clientglobalfloat(particle_angle) = theme->angle;
2756 PRVM_clientglobalfloat(particle_spin) = theme->spin;
2759 // QC globals -> particle theme
2760 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2762 theme->typeindex = (unsigned short)PRVM_clientglobalfloat(particle_type);
2763 theme->blendmode = (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode);
2764 theme->orientation = (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation);
2765 theme->color1 = ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]);
2766 theme->color2 = ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]);
2767 theme->tex = (int)PRVM_clientglobalfloat(particle_tex);
2768 theme->size = PRVM_clientglobalfloat(particle_size);
2769 theme->sizeincrease = PRVM_clientglobalfloat(particle_sizeincrease);
2770 theme->alpha = PRVM_clientglobalfloat(particle_alpha)*256;
2771 theme->alphafade = PRVM_clientglobalfloat(particle_alphafade)*256;
2772 theme->lifetime = PRVM_clientglobalfloat(particle_time);
2773 theme->gravity = PRVM_clientglobalfloat(particle_gravity);
2774 theme->bounce = PRVM_clientglobalfloat(particle_bounce);
2775 theme->airfriction = PRVM_clientglobalfloat(particle_airfriction);
2776 theme->liquidfriction = PRVM_clientglobalfloat(particle_liquidfriction);
2777 theme->originjitter = PRVM_clientglobalfloat(particle_originjitter);
2778 theme->velocityjitter = PRVM_clientglobalfloat(particle_velocityjitter);
2779 theme->qualityreduction = PRVM_clientglobalfloat(particle_qualityreduction) != 0 ? true : false;
2780 theme->stretch = PRVM_clientglobalfloat(particle_stretch);
2781 theme->staincolor1 = ((int)PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]);
2782 theme->staincolor2 = (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]);
2783 theme->staintex =(int)PRVM_clientglobalfloat(particle_staintex);
2784 theme->stainalpha = PRVM_clientglobalfloat(particle_stainalpha)*256;
2785 theme->stainsize = PRVM_clientglobalfloat(particle_stainsize);
2786 theme->delayspawn = PRVM_clientglobalfloat(particle_delayspawn);
2787 theme->delaycollision = PRVM_clientglobalfloat(particle_delaycollision);
2788 theme->angle = PRVM_clientglobalfloat(particle_angle);
2789 theme->spin = PRVM_clientglobalfloat(particle_spin);
2792 // init particle spawner interface
2793 // # float(float max_themes) initparticlespawner
2794 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2796 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2797 VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2798 vmpartspawner.themes[0].initialized = true;
2799 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2800 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2803 // void() resetparticle
2804 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2806 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2807 if (vmpartspawner.verified == false)
2809 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2812 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2815 // void(float themenum) particletheme
2816 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2820 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2821 if (vmpartspawner.verified == false)
2823 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2826 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2827 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2829 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2830 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2833 if (vmpartspawner.themes[themenum].initialized == false)
2835 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2836 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2839 // load particle theme into globals
2840 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum], prog);
2843 // float() saveparticletheme
2844 // void(float themenum) updateparticletheme
2845 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2849 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2850 if (vmpartspawner.verified == false)
2852 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2855 // allocate new theme, save it and return
2858 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2859 if (vmpartspawner.themes[themenum].initialized == false)
2861 if (themenum >= vmpartspawner.max_themes)
2863 if (vmpartspawner.max_themes == 2048)
2864 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2866 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2867 PRVM_G_FLOAT(OFS_RETURN) = -1;
2870 vmpartspawner.themes[themenum].initialized = true;
2871 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2872 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2875 // update existing theme
2876 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2877 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2879 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2882 vmpartspawner.themes[themenum].initialized = true;
2883 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2886 // void(float themenum) freeparticletheme
2887 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2891 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2892 if (vmpartspawner.verified == false)
2894 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2897 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2899 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2901 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2904 if (vmpartspawner.themes[themenum].initialized == false)
2906 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2907 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2911 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2912 vmpartspawner.themes[themenum].initialized = false;
2915 // float(vector org, vector dir, [float theme]) particle
2916 // returns 0 if failed, 1 if succesful
2917 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2920 vmparticletheme_t *theme;
2924 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2925 if (vmpartspawner.verified == false)
2927 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2928 PRVM_G_FLOAT(OFS_RETURN) = 0;
2931 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
2932 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
2934 if (prog->argc < 3) // global-set particle
2936 part = CL_NewParticle(org,
2937 (unsigned short)PRVM_clientglobalfloat(particle_type),
2938 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
2939 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
2940 (int)PRVM_clientglobalfloat(particle_tex),
2941 PRVM_clientglobalfloat(particle_size),
2942 PRVM_clientglobalfloat(particle_sizeincrease),
2943 PRVM_clientglobalfloat(particle_alpha)*256,
2944 PRVM_clientglobalfloat(particle_alphafade)*256,
2945 PRVM_clientglobalfloat(particle_gravity),
2946 PRVM_clientglobalfloat(particle_bounce),
2953 PRVM_clientglobalfloat(particle_airfriction),
2954 PRVM_clientglobalfloat(particle_liquidfriction),
2955 PRVM_clientglobalfloat(particle_originjitter),
2956 PRVM_clientglobalfloat(particle_velocityjitter),
2957 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
2958 PRVM_clientglobalfloat(particle_time),
2959 PRVM_clientglobalfloat(particle_stretch),
2960 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
2961 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
2962 (int)(PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]),
2963 (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]),
2964 (int)PRVM_clientglobalfloat(particle_staintex),
2965 PRVM_clientglobalfloat(particle_stainalpha)*256,
2966 PRVM_clientglobalfloat(particle_stainsize),
2967 PRVM_clientglobalfloat(particle_angle),
2968 PRVM_clientglobalfloat(particle_spin),
2972 PRVM_G_FLOAT(OFS_RETURN) = 0;
2975 if (PRVM_clientglobalfloat(particle_delayspawn))
2976 part->delayedspawn = cl.time + PRVM_clientglobalfloat(particle_delayspawn);
2977 //if (PRVM_clientglobalfloat(particle_delaycollision))
2978 // part->delayedcollisions = cl.time + PRVM_clientglobalfloat(particle_delaycollision);
2980 else // quick themed particle
2982 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2983 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2985 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2986 PRVM_G_FLOAT(OFS_RETURN) = 0;
2989 theme = &vmpartspawner.themes[themenum];
2990 part = CL_NewParticle(org,
2996 theme->sizeincrease,
3008 theme->liquidfriction,
3009 theme->originjitter,
3010 theme->velocityjitter,
3011 theme->qualityreduction,
3026 PRVM_G_FLOAT(OFS_RETURN) = 0;
3029 if (theme->delayspawn)
3030 part->delayedspawn = cl.time + theme->delayspawn;
3031 //if (theme->delaycollision)
3032 // part->delayedcollisions = cl.time + theme->delaycollision;
3034 PRVM_G_FLOAT(OFS_RETURN) = 1;
3037 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
3038 // returns 0 if failed, 1 if success
3039 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
3042 vmparticletheme_t *theme;
3046 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
3047 if (vmpartspawner.verified == false)
3049 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
3050 PRVM_G_FLOAT(OFS_RETURN) = 0;
3053 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
3054 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
3055 if (prog->argc < 5) // global-set particle
3056 part = CL_NewParticle(org,
3057 (unsigned short)PRVM_clientglobalfloat(particle_type),
3058 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
3059 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
3060 (int)PRVM_clientglobalfloat(particle_tex),
3061 PRVM_clientglobalfloat(particle_size),
3062 PRVM_clientglobalfloat(particle_sizeincrease),
3063 PRVM_clientglobalfloat(particle_alpha)*256,
3064 PRVM_clientglobalfloat(particle_alphafade)*256,
3065 PRVM_clientglobalfloat(particle_gravity),
3066 PRVM_clientglobalfloat(particle_bounce),
3073 PRVM_clientglobalfloat(particle_airfriction),
3074 PRVM_clientglobalfloat(particle_liquidfriction),
3075 PRVM_clientglobalfloat(particle_originjitter),
3076 PRVM_clientglobalfloat(particle_velocityjitter),
3077 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
3078 PRVM_clientglobalfloat(particle_time),
3079 PRVM_clientglobalfloat(particle_stretch),
3080 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
3081 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
3082 ((int)PRVM_clientglobalvector(particle_staincolor1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor1)[2]),
3083 ((int)PRVM_clientglobalvector(particle_staincolor2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor2)[2]),
3084 (int)PRVM_clientglobalfloat(particle_staintex),
3085 PRVM_clientglobalfloat(particle_stainalpha)*256,
3086 PRVM_clientglobalfloat(particle_stainsize),
3087 PRVM_clientglobalfloat(particle_angle),
3088 PRVM_clientglobalfloat(particle_spin),
3090 else // themed particle
3092 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
3093 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3095 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3096 PRVM_G_FLOAT(OFS_RETURN) = 0;
3099 theme = &vmpartspawner.themes[themenum];
3100 part = CL_NewParticle(org,
3106 theme->sizeincrease,
3118 theme->liquidfriction,
3119 theme->originjitter,
3120 theme->velocityjitter,
3121 theme->qualityreduction,
3137 PRVM_G_FLOAT(OFS_RETURN) = 0;
3140 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
3141 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
3142 PRVM_G_FLOAT(OFS_RETURN) = 0;
3145 //====================
3146 //CSQC engine entities query
3147 //====================
3149 // float(float entitynum, float whatfld) getentity;
3150 // vector(float entitynum, float whatfld) getentityvec;
3151 // querying engine-drawn entity
3152 // VorteX: currently it's only tested with whatfld = 1..7
3153 static void VM_CL_GetEntity (prvm_prog_t *prog)
3155 int entnum, fieldnum;
3156 vec3_t forward, left, up, org;
3157 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
3159 entnum = PRVM_G_FLOAT(OFS_PARM0);
3160 if (entnum < 0 || entnum >= cl.num_entities)
3162 PRVM_G_FLOAT(OFS_RETURN) = 0;
3165 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3168 case 0: // active state
3169 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3172 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3173 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3176 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3177 VectorCopy(forward, PRVM_G_VECTOR(OFS_RETURN));
3180 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3181 VectorNegate(left, PRVM_G_VECTOR(OFS_RETURN));
3184 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3185 VectorCopy(up, PRVM_G_VECTOR(OFS_RETURN));
3188 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3190 case 6: // origin + v_forward, v_right, v_up
3191 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3192 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3193 VectorNegate(left, PRVM_clientglobalvector(v_right));
3194 VectorCopy(up, PRVM_clientglobalvector(v_up));
3195 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3198 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3201 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3203 case 9: // pants colormod
3204 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3206 case 10: // shirt colormod
3207 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3210 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3213 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3216 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3219 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3220 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3223 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3224 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3227 VectorMA(cl.entities[entnum].render.render_modellight_ambient, 0.5, cl.entities[entnum].render.render_modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3230 PRVM_G_FLOAT(OFS_RETURN) = 0;
3235 //====================
3236 //QC POLYGON functions
3237 //====================
3239 //#304 void() renderscene (EXT_CSQC)
3240 // moved that here to reset the polygons,
3241 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3243 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3245 qboolean ismain = r_refdef.view.ismain;
3246 double t = Sys_DirtyTime();
3247 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3252 // set the main view
3253 csqc_main_r_refdef_view = r_refdef.view;
3256 // now after all of the predraw we know the geometry in the scene mesh and can finalize it for rendering
3257 CL_MeshEntities_Scene_FinalizeRenderEntity();
3259 // we need to update any RENDER_VIEWMODEL entities at this point because
3260 // csqc supplies its own view matrix
3261 CL_UpdateViewEntities();
3262 CL_UpdateEntityShading();
3265 R_RenderView(0, NULL, NULL, r_refdef.view.x, r_refdef.view.y, r_refdef.view.width, r_refdef.view.height);
3267 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3268 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3269 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3271 // polygonbegin without draw2d arg has to guess
3272 prog->polygonbegin_guess2d = false;
3277 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3278 r_refdef.view.ismain = false;
3279 csqc_original_r_refdef_view.ismain = false;
3283 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3284 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3286 const char *texname;
3291 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3293 texname = PRVM_G_STRING(OFS_PARM0);
3294 drawflags = (int)PRVM_G_FLOAT(OFS_PARM1);
3295 if (prog->argc >= 3)
3296 draw2d = PRVM_G_FLOAT(OFS_PARM2) != 0;
3299 // weird hacky way to figure out if this is a 2D HUD polygon or a scene
3300 // polygon, for compatibility with mods aimed at old darkplaces versions
3301 // - polygonbegin_guess2d is 0 if the most recent major call was
3302 // clearscene, 1 if the most recent major call was drawpic (and similar)
3304 draw2d = prog->polygonbegin_guess2d;
3307 // we need to remember whether this is a 2D or 3D mesh we're adding to
3308 mod = draw2d ? CL_Mesh_UI() : CL_Mesh_Scene();
3309 prog->polygonbegin_model = mod;
3310 if (texname == NULL || texname[0] == 0)
3311 texname = "$whiteimage";
3312 strlcpy(prog->polygonbegin_texname, texname, sizeof(prog->polygonbegin_texname));
3313 prog->polygonbegin_drawflags = drawflags;
3314 prog->polygonbegin_numvertices = 0;
3317 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3318 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3320 const prvm_vec_t *v = PRVM_G_VECTOR(OFS_PARM0);
3321 const prvm_vec_t *tc = PRVM_G_VECTOR(OFS_PARM1);
3322 const prvm_vec_t *c = PRVM_G_VECTOR(OFS_PARM2);
3323 const prvm_vec_t a = PRVM_G_FLOAT(OFS_PARM3);
3325 dp_model_t *mod = prog->polygonbegin_model;
3327 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3331 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3335 if (prog->polygonbegin_maxvertices <= prog->polygonbegin_numvertices)
3337 prog->polygonbegin_maxvertices = max(16, prog->polygonbegin_maxvertices * 2);
3338 prog->polygonbegin_vertexdata = (float *)Mem_Realloc(prog->progs_mempool, prog->polygonbegin_vertexdata, prog->polygonbegin_maxvertices * sizeof(float[10]));
3340 o = prog->polygonbegin_vertexdata + prog->polygonbegin_numvertices++ * 10;
3354 //void() R_EndPolygon
3355 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3360 int e0 = 0, e1 = 0, e2 = 0;
3362 dp_model_t *mod = prog->polygonbegin_model;
3367 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3370 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3374 // determine if vertex alpha is being used so we can provide that hint to GetTexture...
3377 for (i = 0; i < prog->polygonbegin_numvertices; i++)
3379 o = prog->polygonbegin_vertexdata + 10 * i;
3380 if (o[6] != 1.0f || o[7] != 1.0f || o[8] != 1.0f)
3386 // create the surface, looking up the best matching texture/shader
3387 materialflags = MATERIALFLAG_WALL;
3388 if (csqc_polygons_defaultmaterial_nocullface.integer)
3389 materialflags |= MATERIALFLAG_NOCULLFACE;
3391 materialflags |= MATERIALFLAG_VERTEXCOLOR;
3393 materialflags |= MATERIALFLAG_ALPHAGEN_VERTEX | MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
3394 tex = Mod_Mesh_GetTexture(mod, prog->polygonbegin_texname, prog->polygonbegin_drawflags, TEXF_ALPHA, materialflags);
3395 surf = Mod_Mesh_AddSurface(mod, tex, false);
3396 // create triangle fan
3397 for (i = 0; i < prog->polygonbegin_numvertices; i++)
3399 o = prog->polygonbegin_vertexdata + 10 * i;
3400 e2 = Mod_Mesh_IndexForVertex(mod, surf, o[0], o[1], o[2], 0, 0, 0, o[3], o[4], 0, 0, o[6], o[7], o[8], o[9]);
3402 Mod_Mesh_AddTriangle(mod, surf, e0, e1, e2);
3407 // build normals (since they are not provided)
3408 Mod_BuildNormals(surf->num_firstvertex, surf->num_vertices, surf->num_triangles, mod->surfmesh.data_vertex3f, mod->surfmesh.data_element3i + 3 * surf->num_firsttriangle, mod->surfmesh.data_normal3f, true);
3411 prog->polygonbegin_model = NULL;
3412 prog->polygonbegin_texname[0] = 0;
3413 prog->polygonbegin_drawflags = 0;
3414 prog->polygonbegin_numvertices = 0;
3421 Returns false if any part of the bottom of the entity is off an edge that
3426 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3428 prvm_prog_t *prog = CLVM_prog;
3429 vec3_t mins, maxs, start, stop;
3434 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3435 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3437 // if all of the points under the corners are solid world, don't bother
3438 // with the tougher checks
3439 // the corners must be within 16 of the midpoint
3440 start[2] = mins[2] - 1;
3441 for (x=0 ; x<=1 ; x++)
3442 for (y=0 ; y<=1 ; y++)
3444 start[0] = x ? maxs[0] : mins[0];
3445 start[1] = y ? maxs[1] : mins[1];
3446 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3450 return true; // we got out easy
3454 // check it for real...
3458 // the midpoint must be within 16 of the bottom
3459 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3460 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3461 stop[2] = start[2] - 2*sv_stepheight.value;
3462 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, false, NULL, true, false);
3464 if (trace.fraction == 1.0)
3466 mid = bottom = trace.endpos[2];
3468 // the corners must be within 16 of the midpoint
3469 for (x=0 ; x<=1 ; x++)
3470 for (y=0 ; y<=1 ; y++)
3472 start[0] = stop[0] = x ? maxs[0] : mins[0];
3473 start[1] = stop[1] = y ? maxs[1] : mins[1];
3475 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, false, NULL, true, false);
3477 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3478 bottom = trace.endpos[2];
3479 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3490 Called by monster program code.
3491 The move will be adjusted for slopes and stairs, but if the move isn't
3492 possible, no move is done and false is returned
3495 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3497 prvm_prog_t *prog = CLVM_prog;
3499 vec3_t oldorg, neworg, end, traceendpos;
3500 vec3_t mins, maxs, start;
3503 prvm_edict_t *enemy;
3506 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
3507 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
3508 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3509 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3511 // flying monsters don't step up
3512 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3514 // try one move with vertical motion, then one without
3515 for (i=0 ; i<2 ; i++)
3517 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3518 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3519 if (i == 0 && enemy != prog->edicts)
3521 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3527 VectorCopy(PRVM_clientedictvector(ent, origin), start);
3528 trace = CL_TraceBox(start, mins, maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3530 CL_VM_SetTraceGlobals(prog, &trace, svent);
3532 if (trace.fraction == 1)
3534 VectorCopy(trace.endpos, traceendpos);
3535 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3536 return false; // swim monster left water
3538 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3544 if (enemy == prog->edicts)
3551 // push down from a step height above the wished position
3552 neworg[2] += sv_stepheight.value;
3553 VectorCopy (neworg, end);
3554 end[2] -= sv_stepheight.value*2;
3556 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3558 CL_VM_SetTraceGlobals(prog, &trace, svent);
3560 if (trace.startsolid)
3562 neworg[2] -= sv_stepheight.value;
3563 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3565 CL_VM_SetTraceGlobals(prog, &trace, svent);
3566 if (trace.startsolid)
3569 if (trace.fraction == 1)
3571 // if monster had the ground pulled out, go ahead and fall
3572 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3574 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3577 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3581 return false; // walked off an edge
3584 // check point traces down for dangling corners
3585 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3587 if (!CL_CheckBottom (ent))
3589 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3590 { // entity had floor mostly pulled out from underneath it
3591 // and is trying to correct
3596 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3600 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3601 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3603 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3615 float(float yaw, float dist[, settrace]) walkmove
3618 static void VM_CL_walkmove (prvm_prog_t *prog)
3627 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3629 // assume failure if it returns early
3630 PRVM_G_FLOAT(OFS_RETURN) = 0;
3632 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3633 if (ent == prog->edicts)
3635 VM_Warning(prog, "walkmove: can not modify world entity\n");
3638 if (ent->priv.server->free)
3640 VM_Warning(prog, "walkmove: can not modify free entity\n");
3643 yaw = PRVM_G_FLOAT(OFS_PARM0);
3644 dist = PRVM_G_FLOAT(OFS_PARM1);
3645 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3647 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3650 yaw = yaw*M_PI*2 / 360;
3652 move[0] = cos(yaw)*dist;
3653 move[1] = sin(yaw)*dist;
3656 // save program state, because CL_movestep may call other progs
3657 oldf = prog->xfunction;
3658 oldself = PRVM_clientglobaledict(self);
3660 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3663 // restore program state
3664 prog->xfunction = oldf;
3665 PRVM_clientglobaledict(self) = oldself;
3672 string(string key) serverkey
3675 static void VM_CL_serverkey(prvm_prog_t *prog)
3677 char string[VM_STRINGTEMP_LENGTH];
3678 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3679 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3680 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3687 Checks if an entity is in a point's PVS.
3688 Should be fast but can be inexact.
3690 float checkpvs(vector viewpos, entity viewee) = #240;
3693 static void VM_CL_checkpvs (prvm_prog_t *prog)
3696 prvm_edict_t *viewee;
3702 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3705 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3706 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3707 viewee = PRVM_G_EDICT(OFS_PARM1);
3709 if(viewee->priv.required->free)
3711 VM_Warning(prog, "checkpvs: can not check free entity\n");
3712 PRVM_G_FLOAT(OFS_RETURN) = 4;
3716 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3717 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3720 if(!cl.worldmodel || !cl.worldmodel->brush.GetPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3722 // no PVS support on this worldmodel... darn
3723 PRVM_G_FLOAT(OFS_RETURN) = 3;
3726 pvs = cl.worldmodel->brush.GetPVS(cl.worldmodel, viewpos);
3729 // viewpos isn't in any PVS... darn
3730 PRVM_G_FLOAT(OFS_RETURN) = 2;
3733 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, pvs, mi, ma);
3735 // using fat PVS like FTEQW does (slow)
3736 if(!cl.worldmodel || !cl.worldmodel->brush.FatPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3738 // no PVS support on this worldmodel... darn
3739 PRVM_G_FLOAT(OFS_RETURN) = 3;
3742 fatpvsbytes = cl.worldmodel->brush.FatPVS(cl.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3745 // viewpos isn't in any PVS... darn
3746 PRVM_G_FLOAT(OFS_RETURN) = 2;
3749 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, fatpvs, mi, ma);
3753 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3754 static void VM_CL_skel_create(prvm_prog_t *prog)
3756 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3757 dp_model_t *model = CL_GetModelByIndex(modelindex);
3758 skeleton_t *skeleton;
3760 PRVM_G_FLOAT(OFS_RETURN) = 0;
3761 if (!model || !model->num_bones)
3763 for (i = 0;i < MAX_EDICTS;i++)
3764 if (!prog->skeletons[i])
3766 if (i == MAX_EDICTS)
3768 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3769 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3770 skeleton->model = model;
3771 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3772 // initialize to identity matrices
3773 for (i = 0;i < skeleton->model->num_bones;i++)
3774 skeleton->relativetransforms[i] = identitymatrix;
3777 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3778 static void VM_CL_skel_build(prvm_prog_t *prog)
3780 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3781 skeleton_t *skeleton;
3782 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3783 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3784 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3785 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3786 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3787 dp_model_t *model = CL_GetModelByIndex(modelindex);
3791 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3792 frameblend_t frameblend[MAX_FRAMEBLENDS];
3793 matrix4x4_t bonematrix;
3795 PRVM_G_FLOAT(OFS_RETURN) = 0;
3796 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3798 firstbone = max(0, firstbone);
3799 lastbone = min(lastbone, model->num_bones - 1);
3800 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3801 VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3802 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model, cl.time);
3803 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3805 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3807 memset(&bonematrix, 0, sizeof(bonematrix));
3808 for (blendindex = 0;blendindex < numblends;blendindex++)
3810 Matrix4x4_FromBonePose7s(&matrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3811 Matrix4x4_Accumulate(&bonematrix, &matrix, frameblend[blendindex].lerp);
3813 Matrix4x4_Normalize3(&bonematrix, &bonematrix);
3814 Matrix4x4_Interpolate(&skeleton->relativetransforms[bonenum], &bonematrix, &skeleton->relativetransforms[bonenum], retainfrac);
3816 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3819 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3820 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
3822 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3823 skeleton_t *skeleton;
3824 PRVM_G_FLOAT(OFS_RETURN) = 0;
3825 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3827 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3830 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3831 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
3833 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3834 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3835 skeleton_t *skeleton;
3836 PRVM_G_INT(OFS_RETURN) = 0;
3837 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3839 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3841 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
3844 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3845 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
3847 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3848 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3849 skeleton_t *skeleton;
3850 PRVM_G_FLOAT(OFS_RETURN) = 0;
3851 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3853 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3855 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3858 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3859 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
3861 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3862 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3863 skeleton_t *skeleton;
3864 PRVM_G_FLOAT(OFS_RETURN) = 0;
3865 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3867 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3870 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3871 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
3873 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3874 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3875 skeleton_t *skeleton;
3877 vec3_t forward, left, up, origin;
3878 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3879 VectorClear(PRVM_clientglobalvector(v_forward));
3880 VectorClear(PRVM_clientglobalvector(v_right));
3881 VectorClear(PRVM_clientglobalvector(v_up));
3882 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3884 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3886 matrix = skeleton->relativetransforms[bonenum];
3887 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3888 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3889 VectorNegate(left, PRVM_clientglobalvector(v_right));
3890 VectorCopy(up, PRVM_clientglobalvector(v_up));
3891 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3894 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3895 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
3897 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3898 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3899 skeleton_t *skeleton;
3902 vec3_t forward, left, up, origin;
3903 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3904 VectorClear(PRVM_clientglobalvector(v_forward));
3905 VectorClear(PRVM_clientglobalvector(v_right));
3906 VectorClear(PRVM_clientglobalvector(v_up));
3907 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3909 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3911 matrix = skeleton->relativetransforms[bonenum];
3912 // convert to absolute
3913 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3916 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3918 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3919 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3920 VectorNegate(left, PRVM_clientglobalvector(v_right));
3921 VectorCopy(up, PRVM_clientglobalvector(v_up));
3922 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3925 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3926 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
3928 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3929 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3930 vec3_t forward, left, up, origin;
3931 skeleton_t *skeleton;
3933 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3935 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3937 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3938 VectorNegate(PRVM_clientglobalvector(v_right), left);
3939 VectorCopy(PRVM_clientglobalvector(v_up), up);
3940 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3941 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3942 skeleton->relativetransforms[bonenum] = matrix;
3945 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3946 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
3948 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3949 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3950 vec3_t forward, left, up, origin;
3951 skeleton_t *skeleton;
3954 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3956 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3958 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3959 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3960 VectorNegate(PRVM_clientglobalvector(v_right), left);
3961 VectorCopy(PRVM_clientglobalvector(v_up), up);
3962 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3963 temp = skeleton->relativetransforms[bonenum];
3964 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3967 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3968 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
3970 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3971 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3972 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3974 vec3_t forward, left, up, origin;
3975 skeleton_t *skeleton;
3978 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3980 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3981 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3982 VectorNegate(PRVM_clientglobalvector(v_right), left);
3983 VectorCopy(PRVM_clientglobalvector(v_up), up);
3984 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3985 firstbone = max(0, firstbone);
3986 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3987 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3989 temp = skeleton->relativetransforms[bonenum];
3990 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3994 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3995 static void VM_CL_skel_copybones(prvm_prog_t *prog)
3997 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3998 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3999 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4000 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4002 skeleton_t *skeletondst;
4003 skeleton_t *skeletonsrc;
4004 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4006 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4008 firstbone = max(0, firstbone);
4009 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4010 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4011 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4012 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4015 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4016 static void VM_CL_skel_delete(prvm_prog_t *prog)
4018 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4019 skeleton_t *skeleton;
4020 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4023 prog->skeletons[skeletonindex] = NULL;
4026 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4027 static void VM_CL_frameforname(prvm_prog_t *prog)
4029 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4030 dp_model_t *model = CL_GetModelByIndex(modelindex);
4031 const char *name = PRVM_G_STRING(OFS_PARM1);
4033 PRVM_G_FLOAT(OFS_RETURN) = -1;
4034 if (!model || !model->animscenes)
4036 for (i = 0;i < model->numframes;i++)
4038 if (!strcasecmp(model->animscenes[i].name, name))
4040 PRVM_G_FLOAT(OFS_RETURN) = i;
4046 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4047 static void VM_CL_frameduration(prvm_prog_t *prog)
4049 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4050 dp_model_t *model = CL_GetModelByIndex(modelindex);
4051 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4052 PRVM_G_FLOAT(OFS_RETURN) = 0;
4053 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4055 if (model->animscenes[framenum].framerate)
4056 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4059 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4062 * Obscure builtin used by GAME_XONOTIC.
4064 * Edits the input history of cl_movement by rotating all move commands
4065 * currently in the queue using the given transform.
4067 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4068 * v_angle-like (non-inverted) euler angles that perform the rotation
4069 * of the space that is to be done.
4071 * This is meant to be used as a fixangle replacement after passing
4072 * through a warpzone/portal: the client is told about the warp transform,
4073 * and calls this function in the same frame as the one on which the
4074 * client's origin got changed by the serverside teleport. Then this code
4075 * transforms the pre-warp input (which matches the empty space behind
4076 * the warp plane) into post-warp input (which matches the target area
4077 * of the warp). Also, at the same time, the client has to use
4078 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4080 * This together allows warpzone motion to be perfectly predicted by
4083 * Furthermore, for perfect warpzone behaviour, the server side also
4084 * has to detect input the client sent before it received the origin
4085 * update, but after the warp occurred on the server, and has to adjust
4086 * input appropriately.
4089 vec3_t v = {0, 0, 0};
4091 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4092 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), a);
4093 AngleVectorsFLU(a, x, y, z);
4094 Matrix4x4_FromVectors(&m, x, y, z, v);
4098 // #358 void(string cubemapname) loadcubemap
4099 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4103 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4104 name = PRVM_G_STRING(OFS_PARM0);
4108 #define REFDEFFLAG_TELEPORTED 1
4109 #define REFDEFFLAG_JUMPING 2
4110 #define REFDEFFLAG_DEAD 4
4111 #define REFDEFFLAG_INTERMISSION 8
4112 static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
4114 matrix4x4_t entrendermatrix;
4115 vec3_t clviewangles;
4117 qboolean teleported;
4118 qboolean clonground;
4121 qboolean clintermission;
4122 float clstatsviewheight;
4126 VM_SAFEPARMCOUNT(2, VM_CL_V_CalcRefdef);
4127 ent = PRVM_G_EDICT(OFS_PARM0);
4128 flags = PRVM_G_FLOAT(OFS_PARM1);
4130 // use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
4131 CL_GetTagMatrix(prog, &entrendermatrix, ent, 0, NULL);
4133 VectorCopy(cl.csqc_viewangles, clviewangles);
4134 teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
4135 clonground = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_ONGROUND) != 0;
4136 clcmdjump = (flags & REFDEFFLAG_JUMPING) != 0;
4137 clstatsviewheight = PRVM_clientedictvector(ent, view_ofs)[2];
4138 cldead = (flags & REFDEFFLAG_DEAD) != 0;
4139 clintermission = (flags & REFDEFFLAG_INTERMISSION) != 0;
4140 VectorCopy(PRVM_clientedictvector(ent, velocity), clvelocity);
4142 V_CalcRefdefUsing(&entrendermatrix, clviewangles, teleported, clonground, clcmdjump, clstatsviewheight, cldead, clintermission, clvelocity);
4144 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
4145 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
4146 CSQC_R_RecalcView();
4149 //============================================================================
4151 // To create a almost working builtin file from this replace:
4152 // "^NULL.*" with ""
4153 // "^{.*//.*}:Wh\(.*\)" with "\1"
4155 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4156 // "\n\n+" with "\n\n"
4158 prvm_builtin_t vm_cl_builtins[] = {
4159 NULL, // #0 NULL function (not callable) (QUAKE)
4160 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4161 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4162 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4163 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4164 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4165 VM_break, // #6 void() break (QUAKE)
4166 VM_random, // #7 float() random (QUAKE)
4167 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4168 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4169 VM_error, // #10 void(string e) error (QUAKE)
4170 VM_objerror, // #11 void(string e) objerror (QUAKE)
4171 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4172 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4173 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4174 VM_remove, // #15 void(entity e) remove (QUAKE)
4175 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4176 NULL, // #17 entity() checkclient (QUAKE)
4177 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4178 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4179 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4180 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4181 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4182 NULL, // #23 void(string s, ...) bprint (QUAKE)
4183 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4184 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4185 VM_ftos, // #26 string(float f) ftos (QUAKE)
4186 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4187 VM_coredump, // #28 void() coredump (QUAKE)
4188 VM_traceon, // #29 void() traceon (QUAKE)
4189 VM_traceoff, // #30 void() traceoff (QUAKE)
4190 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4191 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4192 NULL, // #33 (QUAKE)
4193 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4194 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4195 VM_rint, // #36 float(float v) rint (QUAKE)
4196 VM_floor, // #37 float(float v) floor (QUAKE)
4197 VM_ceil, // #38 float(float v) ceil (QUAKE)
4198 NULL, // #39 (QUAKE)
4199 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4200 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4201 NULL, // #42 (QUAKE)
4202 VM_fabs, // #43 float(float f) fabs (QUAKE)
4203 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4204 VM_cvar, // #45 float(string s) cvar (QUAKE)
4205 VM_localcmd_client, // #46 void(string s) localcmd (QUAKE)
4206 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4207 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4208 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4209 NULL, // #50 (QUAKE)
4210 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4211 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4212 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4213 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4214 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4215 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4216 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4217 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4218 NULL, // #59 (QUAKE)
4219 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4220 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4221 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4222 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4223 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4224 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4225 NULL, // #66 (QUAKE)
4226 NULL, // #67 void(float step) movetogoal (QUAKE)
4227 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4228 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4229 NULL, // #70 void(string s) changelevel (QUAKE)
4230 NULL, // #71 (QUAKE)
4231 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4232 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4233 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4234 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4235 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4236 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4237 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4238 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4239 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4240 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4241 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4242 NULL, // #83 (QUAKE)
4243 NULL, // #84 (QUAKE)
4244 NULL, // #85 (QUAKE)
4245 NULL, // #86 (QUAKE)
4246 NULL, // #87 (QUAKE)
4247 NULL, // #88 (QUAKE)
4248 NULL, // #89 (QUAKE)
4249 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4250 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4251 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4252 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4253 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4254 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4255 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4256 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4257 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4258 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4259 // FrikaC and Telejano range #100-#199
4270 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4271 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4272 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4273 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4274 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4275 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4276 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4277 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4278 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4279 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4360 // FTEQW range #200-#299
4379 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4382 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4383 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4384 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4385 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4386 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4387 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4388 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4389 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4390 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4391 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4393 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4401 VM_CL_checkpvs, // #240
4424 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4425 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4426 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4427 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4428 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4429 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4430 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4431 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4432 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4433 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4434 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4435 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4436 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4437 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4438 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4461 // CSQC range #300-#399
4462 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4463 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4464 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4465 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4466 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4467 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4468 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4469 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4470 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4471 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4472 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4473 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4477 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4478 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4479 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4480 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4481 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4482 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4483 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4484 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4485 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4486 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4487 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4488 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4489 VM_stringwidth, // #327 // FIXME is this okay?
4490 VM_drawsubpic, // #328 // FIXME is this okay?
4491 VM_drawrotpic, // #329 // FIXME is this okay?
4492 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4493 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4494 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4495 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4496 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4497 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4498 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4499 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4500 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4501 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4502 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4503 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4504 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4505 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4506 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4507 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4508 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4509 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4510 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4511 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4512 VM_isserver, // #350 float() isserver (EXT_CSQC)
4513 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4514 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4515 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4516 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4517 VM_CL_videoplaying, // #355
4518 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4519 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4520 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4522 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4523 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4524 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4525 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4526 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4527 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4528 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4529 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4562 // LadyHavoc's range #400-#499
4563 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4564 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4565 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4566 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4567 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4568 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4569 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4570 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4571 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4572 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4573 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4574 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4575 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4576 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4577 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4578 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4579 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4580 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4581 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4582 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4583 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4584 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4585 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4586 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4587 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4588 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4589 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4590 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4591 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4592 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4593 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4594 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4595 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4596 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4597 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4598 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4599 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4600 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4601 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4602 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4603 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4604 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4605 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4606 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4607 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4608 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4609 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4610 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4611 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4612 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4613 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4614 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4615 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4616 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4617 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4618 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4619 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4620 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4622 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4623 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4624 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4625 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4626 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4627 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4628 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4629 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4630 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4631 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4632 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4633 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4634 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4635 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4636 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4637 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4638 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4639 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4640 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4641 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4642 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4643 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4644 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4645 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4646 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4647 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4648 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4649 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4650 VM_gecko_create, // #487 float gecko_create( string name )
4651 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4652 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4653 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4654 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4655 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4656 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4657 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4658 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4659 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4660 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4661 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4662 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4663 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4664 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4665 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4666 VM_whichpack, // #503 string(string) whichpack = #503;
4667 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4673 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4674 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4675 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4676 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4677 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4678 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4679 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4680 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4681 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4682 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4683 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4684 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4685 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4686 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4687 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4688 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4689 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4690 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4691 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4692 VM_loadfromdata, // #529
4693 VM_loadfromfile, // #530
4694 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4696 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4697 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4698 VM_buf_loadfile, // #535 float(string filename, float bufhandle) buf_loadfile (DP_QC_STRINGBUFFERS_EXT_WIP)
4699 VM_buf_writefile, // #536 float(float filehandle, float bufhandle, float startpos, float numstrings) buf_writefile (DP_QC_STRINGBUFFERS_EXT_WIP)
4700 VM_bufstr_find, // #537 float(float bufhandle, string match, float matchrule, float startpos) bufstr_find (DP_QC_STRINGBUFFERS_EXT_WIP)
4701 VM_matchpattern, // #538 float(string s, string pattern, float matchrule) matchpattern (DP_QC_STRINGBUFFERS_EXT_WIP)
4703 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4704 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4705 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4768 VM_callfunction, // #605
4769 VM_writetofile, // #606
4770 VM_isfunction, // #607
4773 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4776 VM_parseentitydata, // #613
4787 VM_CL_getextresponse, // #624 string getextresponse(void)
4790 VM_sprintf, // #627 string sprintf(string format, ...)
4791 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4792 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4793 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4794 VM_getbindmaps, // #631 vector(void) getbindmap
4795 VM_setbindmaps, // #632 float(vector bm) setbindmap
4801 VM_CL_RotateMoves, // #638
4802 VM_digest_hex, // #639
4803 VM_CL_V_CalcRefdef, // #640 void(entity e) V_CalcRefdef (DP_CSQC_V_CALCREFDEF)
4805 VM_coverage, // #642
4809 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4811 void CLVM_init_cmd(prvm_prog_t *prog)
4814 prog->polygonbegin_model = NULL;
4815 prog->polygonbegin_guess2d = 0;
4818 void CLVM_reset_cmd(prvm_prog_t *prog)
4820 World_End(&cl.world);
4822 prog->polygonbegin_model = NULL;
4823 prog->polygonbegin_guess2d = 0;