5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 r_refdef_view_t csqc_original_r_refdef_view;
27 r_refdef_view_t csqc_main_r_refdef_view;
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (prvm_prog_t *prog)
32 vec3_t angles, forward, right, up;
33 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
34 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), angles);
35 AngleVectors(angles, forward, right, up);
36 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
37 VectorCopy(right, PRVM_clientglobalvector(v_right));
38 VectorCopy(up, PRVM_clientglobalvector(v_up));
41 // #2 void(entity e, vector o) setorigin
42 static void VM_CL_setorigin (prvm_prog_t *prog)
46 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
48 e = PRVM_G_EDICT(OFS_PARM0);
49 if (e == prog->edicts)
51 VM_Warning(prog, "setorigin: can not modify world entity\n");
54 if (e->priv.required->free)
56 VM_Warning(prog, "setorigin: can not modify free entity\n");
59 org = PRVM_G_VECTOR(OFS_PARM1);
60 VectorCopy (org, PRVM_clientedictvector(e, origin));
61 if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
62 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
66 static void SetMinMaxSizePRVM (prvm_prog_t *prog, prvm_edict_t *e, prvm_vec_t *min, prvm_vec_t *max)
72 prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
75 VectorCopy (min, PRVM_clientedictvector(e, mins));
76 VectorCopy (max, PRVM_clientedictvector(e, maxs));
77 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
82 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, const vec_t *min, const vec_t *max)
84 prvm_vec3_t mins, maxs;
85 VectorCopy(min, mins);
86 VectorCopy(max, maxs);
87 SetMinMaxSizePRVM(prog, e, mins, maxs);
90 // #3 void(entity e, string m) setmodel
91 static void VM_CL_setmodel (prvm_prog_t *prog)
98 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
100 e = PRVM_G_EDICT(OFS_PARM0);
101 PRVM_clientedictfloat(e, modelindex) = 0;
102 PRVM_clientedictstring(e, model) = 0;
104 m = PRVM_G_STRING(OFS_PARM1);
106 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
108 if (!strcmp(cl.csqc_model_precache[i]->name, m))
110 mod = cl.csqc_model_precache[i];
111 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
112 PRVM_clientedictfloat(e, modelindex) = -(i+1);
118 for (i = 0;i < MAX_MODELS;i++)
120 mod = cl.model_precache[i];
121 if (mod && !strcmp(mod->name, m))
123 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
124 PRVM_clientedictfloat(e, modelindex) = i;
131 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
132 // LordHavoc: erm you broke it by commenting this out - setmodel must do setsize or else the qc can't find out the model size, and ssqc does this by necessity, consistency.
133 SetMinMaxSize (prog, e, mod->normalmins, mod->normalmaxs);
137 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
138 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
142 // #4 void(entity e, vector min, vector max) setsize
143 static void VM_CL_setsize (prvm_prog_t *prog)
147 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
149 e = PRVM_G_EDICT(OFS_PARM0);
150 if (e == prog->edicts)
152 VM_Warning(prog, "setsize: can not modify world entity\n");
155 if (e->priv.server->free)
157 VM_Warning(prog, "setsize: can not modify free entity\n");
160 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), mins);
161 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), maxs);
163 SetMinMaxSize( prog, e, mins, maxs );
168 // #8 void(entity e, float chan, string samp, float volume, float atten[, float pitchchange[, float flags]]) sound
169 static void VM_CL_sound (prvm_prog_t *prog)
173 prvm_edict_t *entity;
181 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
183 entity = PRVM_G_EDICT(OFS_PARM0);
184 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
185 sample = PRVM_G_STRING(OFS_PARM2);
186 fvolume = PRVM_G_FLOAT(OFS_PARM3);
187 attenuation = PRVM_G_FLOAT(OFS_PARM4);
189 if (fvolume < 0 || fvolume > 1)
191 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
195 if (attenuation < 0 || attenuation > 4)
197 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
204 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
210 // LordHavoc: we only let the qc set certain flags, others are off-limits
211 flags = (int)PRVM_G_FLOAT(OFS_PARM6) & (CHANNELFLAG_RELIABLE | CHANNELFLAG_FORCELOOP | CHANNELFLAG_PAUSED | CHANNELFLAG_FULLVOLUME);
214 // sound_starttime exists instead of sound_startposition because in a
215 // networking sense you might not know when something is being received,
216 // so making sounds match up in sync would be impossible if relative
218 if (PRVM_clientglobalfloat(sound_starttime))
219 startposition = cl.time - PRVM_clientglobalfloat(sound_starttime);
223 channel = CHAN_USER2ENGINE(channel);
225 if (!IS_CHAN(channel))
227 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
231 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
232 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, fvolume, attenuation, startposition, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
235 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
236 static void VM_CL_pointsound(prvm_prog_t *prog)
243 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
245 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
246 sample = PRVM_G_STRING(OFS_PARM1);
247 fvolume = PRVM_G_FLOAT(OFS_PARM2);
248 attenuation = PRVM_G_FLOAT(OFS_PARM3);
250 if (fvolume < 0 || fvolume > 1)
252 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
256 if (attenuation < 0 || attenuation > 4)
258 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
262 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
263 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, fvolume, attenuation);
266 // #14 entity() spawn
267 static void VM_CL_spawn (prvm_prog_t *prog)
270 ed = PRVM_ED_Alloc(prog);
274 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
276 VM_SetTraceGlobals(prog, trace);
277 PRVM_clientglobalfloat(trace_networkentity) = svent;
280 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
281 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
283 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
284 static void VM_CL_traceline (prvm_prog_t *prog)
291 // R_TimeReport("pretraceline");
293 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
295 prog->xfunction->builtinsprofile += 30;
297 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
298 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), v2);
299 move = (int)PRVM_G_FLOAT(OFS_PARM2);
300 ent = PRVM_G_EDICT(OFS_PARM3);
302 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
303 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
305 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtracelinelength.value, CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
307 CL_VM_SetTraceGlobals(prog, &trace, svent);
308 // R_TimeReport("traceline");
315 Used for use tracing and shot targeting
316 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
317 if the tryents flag is set.
319 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
322 // LordHavoc: added this for my own use, VERY useful, similar to traceline
323 static void VM_CL_tracebox (prvm_prog_t *prog)
325 vec3_t v1, v2, m1, m2;
330 // R_TimeReport("pretracebox");
331 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
333 prog->xfunction->builtinsprofile += 30;
335 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
336 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), m1);
337 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), m2);
338 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), v2);
339 move = (int)PRVM_G_FLOAT(OFS_PARM4);
340 ent = PRVM_G_EDICT(OFS_PARM5);
342 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
343 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
345 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtraceboxlength.value, CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
347 CL_VM_SetTraceGlobals(prog, &trace, svent);
348 // R_TimeReport("tracebox");
351 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
355 vec3_t start, end, mins, maxs, move;
356 vec3_t original_origin;
357 vec3_t original_velocity;
358 vec3_t original_angles;
359 vec3_t original_avelocity;
362 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
363 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
364 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
365 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
367 gravity = PRVM_clientedictfloat(tossent, gravity);
370 gravity *= cl.movevars_gravity * 0.05;
372 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
374 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
375 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
376 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
377 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
378 VectorCopy(PRVM_clientedictvector(tossent, origin), start);
379 VectorCopy(PRVM_clientedictvector(tossent, mins), mins);
380 VectorCopy(PRVM_clientedictvector(tossent, maxs), maxs);
381 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), 0, 0, collision_extendmovelength.value, true, true, NULL, true);
382 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
384 if (trace.fraction < 1)
388 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
389 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
390 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
391 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
396 static void VM_CL_tracetoss (prvm_prog_t *prog)
400 prvm_edict_t *ignore;
403 prog->xfunction->builtinsprofile += 600;
405 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
407 ent = PRVM_G_EDICT(OFS_PARM0);
408 if (ent == prog->edicts)
410 VM_Warning(prog, "tracetoss: can not use world entity\n");
413 ignore = PRVM_G_EDICT(OFS_PARM1);
415 trace = CL_Trace_Toss (prog, ent, ignore, &svent);
417 CL_VM_SetTraceGlobals(prog, &trace, svent);
421 // #20 void(string s) precache_model
422 static void VM_CL_precache_model (prvm_prog_t *prog)
428 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
430 name = PRVM_G_STRING(OFS_PARM0);
431 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
433 if(!strcmp(cl.csqc_model_precache[i]->name, name))
435 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
439 PRVM_G_FLOAT(OFS_RETURN) = 0;
440 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
443 for (i = 0;i < MAX_MODELS;i++)
445 if (!cl.csqc_model_precache[i])
447 cl.csqc_model_precache[i] = (dp_model_t*)m;
448 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
452 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
455 VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
458 // #22 entity(vector org, float rad) findradius
459 static void VM_CL_findradius (prvm_prog_t *prog)
461 prvm_edict_t *ent, *chain;
462 vec_t radius, radius2;
463 vec3_t org, eorg, mins, maxs;
464 int i, numtouchedicts;
465 static prvm_edict_t *touchedicts[MAX_EDICTS];
468 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
471 chainfield = PRVM_G_INT(OFS_PARM2);
473 chainfield = prog->fieldoffsets.chain;
475 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
477 chain = (prvm_edict_t *)prog->edicts;
479 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
480 radius = PRVM_G_FLOAT(OFS_PARM1);
481 radius2 = radius * radius;
483 mins[0] = org[0] - (radius + 1);
484 mins[1] = org[1] - (radius + 1);
485 mins[2] = org[2] - (radius + 1);
486 maxs[0] = org[0] + (radius + 1);
487 maxs[1] = org[1] + (radius + 1);
488 maxs[2] = org[2] + (radius + 1);
489 numtouchedicts = World_EntitiesInBox(&cl.world, mins, maxs, MAX_EDICTS, touchedicts);
490 if (numtouchedicts > MAX_EDICTS)
492 // this never happens //[515]: for what then ?
493 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
494 numtouchedicts = MAX_EDICTS;
496 for (i = 0;i < numtouchedicts;i++)
498 ent = touchedicts[i];
499 // Quake did not return non-solid entities but darkplaces does
500 // (note: this is the reason you can't blow up fallen zombies)
501 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
503 // LordHavoc: compare against bounding box rather than center so it
504 // doesn't miss large objects, and use DotProduct instead of Length
505 // for a major speedup
506 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
507 if (sv_gameplayfix_findradiusdistancetobox.integer)
509 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
510 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
511 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
514 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
515 if (DotProduct(eorg, eorg) < radius2)
517 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
522 VM_RETURN_EDICT(chain);
525 // #34 float() droptofloor
526 static void VM_CL_droptofloor (prvm_prog_t *prog)
529 vec3_t start, end, mins, maxs;
532 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
534 // assume failure if it returns early
535 PRVM_G_FLOAT(OFS_RETURN) = 0;
537 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
538 if (ent == prog->edicts)
540 VM_Warning(prog, "droptofloor: can not modify world entity\n");
543 if (ent->priv.server->free)
545 VM_Warning(prog, "droptofloor: can not modify free entity\n");
549 VectorCopy(PRVM_clientedictvector(ent, origin), start);
550 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
551 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
552 VectorCopy(PRVM_clientedictvector(ent, origin), end);
555 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true);
557 if (trace.fraction != 1)
559 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
560 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
561 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
562 PRVM_G_FLOAT(OFS_RETURN) = 1;
563 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
564 // ent->priv.server->suspendedinairflag = true;
568 // #35 void(float style, string value) lightstyle
569 static void VM_CL_lightstyle (prvm_prog_t *prog)
574 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
576 i = (int)PRVM_G_FLOAT(OFS_PARM0);
577 c = PRVM_G_STRING(OFS_PARM1);
578 if (i >= cl.max_lightstyle)
580 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
583 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
584 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
585 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
588 // #40 float(entity e) checkbottom
589 static void VM_CL_checkbottom (prvm_prog_t *prog)
591 static int cs_yes, cs_no;
593 vec3_t mins, maxs, start, stop;
598 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
599 ent = PRVM_G_EDICT(OFS_PARM0);
600 PRVM_G_FLOAT(OFS_RETURN) = 0;
602 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
603 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
605 // if all of the points under the corners are solid world, don't bother
606 // with the tougher checks
607 // the corners must be within 16 of the midpoint
608 start[2] = mins[2] - 1;
609 for (x=0 ; x<=1 ; x++)
610 for (y=0 ; y<=1 ; y++)
612 start[0] = x ? maxs[0] : mins[0];
613 start[1] = y ? maxs[1] : mins[1];
614 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
619 PRVM_G_FLOAT(OFS_RETURN) = true;
620 return; // we got out easy
625 // check it for real...
629 // the midpoint must be within 16 of the bottom
630 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
631 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
632 stop[2] = start[2] - 2*sv_stepheight.value;
633 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true, false);
635 if (trace.fraction == 1.0)
638 mid = bottom = trace.endpos[2];
640 // the corners must be within 16 of the midpoint
641 for (x=0 ; x<=1 ; x++)
642 for (y=0 ; y<=1 ; y++)
644 start[0] = stop[0] = x ? maxs[0] : mins[0];
645 start[1] = stop[1] = y ? maxs[1] : mins[1];
647 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true, false);
649 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
650 bottom = trace.endpos[2];
651 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
656 PRVM_G_FLOAT(OFS_RETURN) = true;
659 // #41 float(vector v) pointcontents
660 static void VM_CL_pointcontents (prvm_prog_t *prog)
663 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
664 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), point);
665 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(point));
668 // #48 void(vector o, vector d, float color, float count) particle
669 static void VM_CL_particle (prvm_prog_t *prog)
674 VM_SAFEPARMCOUNT(4, VM_CL_particle);
676 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
677 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
678 color = (int)PRVM_G_FLOAT(OFS_PARM2);
679 count = (int)PRVM_G_FLOAT(OFS_PARM3);
680 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
683 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
684 static void VM_CL_ambientsound (prvm_prog_t *prog)
688 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
689 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
690 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
691 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
694 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
695 static void VM_CL_getlight (prvm_prog_t *prog)
697 vec3_t ambientcolor, diffusecolor, diffusenormal;
699 int flags = prog->argc >= 2 ? PRVM_G_FLOAT(OFS_PARM1) : LP_LIGHTMAP;
701 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
703 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), p);
704 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, flags, r_refdef.scene.lightmapintensity, r_refdef.scene.ambientintensity);
705 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
706 if (PRVM_clientglobalvector(getlight_ambient))
707 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
708 if (PRVM_clientglobalvector(getlight_diffuse))
709 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
710 if (PRVM_clientglobalvector(getlight_dir))
711 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
714 //============================================================================
715 //[515]: SCENE MANAGER builtins
717 extern cvar_t v_yshearing;
718 void CSQC_R_RecalcView (void)
720 extern matrix4x4_t viewmodelmatrix_nobob;
721 extern matrix4x4_t viewmodelmatrix_withbob;
722 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
723 if (v_yshearing.value > 0)
724 Matrix4x4_QuakeToDuke3D(&r_refdef.view.matrix, &r_refdef.view.matrix, v_yshearing.value);
725 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
726 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
727 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
730 //#300 void() clearscene (EXT_CSQC)
731 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
733 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
734 // clear renderable entity and light lists
735 r_refdef.scene.numentities = 0;
736 r_refdef.scene.numlights = 0;
737 // restore the view settings to the values that VM_CL_UpdateView received from the client code
738 r_refdef.view = csqc_original_r_refdef_view;
739 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
740 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
741 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
742 cl.csqc_vidvars.drawenginesbar = false;
743 cl.csqc_vidvars.drawcrosshair = false;
747 //#301 void(float mask) addentities (EXT_CSQC)
748 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
750 double t = Sys_DirtyTime();
753 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
754 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
755 CSQC_RelinkAllEntities(drawmask);
757 PRVM_clientglobalfloat(time) = cl.time;
758 for(i=1;i<prog->num_edicts;i++)
760 // so we can easily check if CSQC entity #edictnum is currently drawn
761 cl.csqcrenderentities[i].entitynumber = 0;
762 ed = &prog->edicts[i];
763 if(ed->priv.required->free)
766 if(ed->priv.required->free)
768 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
770 if(ed->priv.required->free)
772 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
774 CSQC_AddRenderEdict(ed, i);
777 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
778 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
779 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
782 //#302 void(entity ent) addentity (EXT_CSQC)
783 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
785 double t = Sys_DirtyTime();
786 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
787 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
788 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
789 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
792 //#303 float(float property, ...) setproperty (EXT_CSQC)
793 //#303 float(float property) getproperty
794 //#303 vector(float property) getpropertyvec
795 //#309 float(float property) getproperty
796 //#309 vector(float property) getpropertyvec
797 // VorteX: make this function be able to return previously set property if new value is not given
798 static void VM_CL_R_SetView (prvm_prog_t *prog)
804 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
806 c = (int)PRVM_G_FLOAT(OFS_PARM0);
814 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
817 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
820 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
823 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
826 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
829 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
832 VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
835 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
838 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
841 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
844 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
847 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
850 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
853 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
856 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
859 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
862 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
865 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
868 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
870 case VF_DRAWENGINESBAR:
871 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
873 case VF_DRAWCROSSHAIR:
874 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
876 case VF_CL_VIEWANGLES:
877 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
879 case VF_CL_VIEWANGLES_X:
880 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
882 case VF_CL_VIEWANGLES_Y:
883 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
885 case VF_CL_VIEWANGLES_Z:
886 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
889 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
892 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
895 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
898 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
901 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
902 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
903 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
906 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
909 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
912 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
915 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
918 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
921 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
924 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
926 case VF_FOG_FADEDEPTH:
927 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
929 case VF_MINFPS_QUALITY:
930 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.quality;
933 PRVM_G_FLOAT(OFS_RETURN) = 0;
934 VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
940 f = PRVM_G_VECTOR(OFS_PARM1);
941 k = PRVM_G_FLOAT(OFS_PARM1);
945 r_refdef.view.x = (int)(f[0]);
946 r_refdef.view.y = (int)(f[1]);
950 r_refdef.view.x = (int)(k);
954 r_refdef.view.y = (int)(k);
958 r_refdef.view.width = (int)(f[0]);
959 r_refdef.view.height = (int)(f[1]);
963 r_refdef.view.width = (int)(k);
967 r_refdef.view.height = (int)(k);
971 r_refdef.view.x = (int)(f[0]);
972 r_refdef.view.y = (int)(f[1]);
973 f = PRVM_G_VECTOR(OFS_PARM2);
974 r_refdef.view.width = (int)(f[0]);
975 r_refdef.view.height = (int)(f[1]);
979 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
980 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
983 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
986 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
989 VectorCopy(f, cl.csqc_vieworigin);
993 cl.csqc_vieworigin[0] = k;
997 cl.csqc_vieworigin[1] = k;
1001 cl.csqc_vieworigin[2] = k;
1002 CSQC_R_RecalcView();
1005 VectorCopy(f, cl.csqc_viewangles);
1006 CSQC_R_RecalcView();
1009 cl.csqc_viewangles[0] = k;
1010 CSQC_R_RecalcView();
1013 cl.csqc_viewangles[1] = k;
1014 CSQC_R_RecalcView();
1017 cl.csqc_viewangles[2] = k;
1018 CSQC_R_RecalcView();
1021 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1023 case VF_DRAWENGINESBAR:
1024 cl.csqc_vidvars.drawenginesbar = k != 0;
1026 case VF_DRAWCROSSHAIR:
1027 cl.csqc_vidvars.drawcrosshair = k != 0;
1029 case VF_CL_VIEWANGLES:
1030 VectorCopy(f, cl.viewangles);
1032 case VF_CL_VIEWANGLES_X:
1033 cl.viewangles[0] = k;
1035 case VF_CL_VIEWANGLES_Y:
1036 cl.viewangles[1] = k;
1038 case VF_CL_VIEWANGLES_Z:
1039 cl.viewangles[2] = k;
1041 case VF_PERSPECTIVE:
1042 r_refdef.view.useperspective = k != 0;
1044 case VF_CLEARSCREEN:
1045 r_refdef.view.isoverlay = !k;
1048 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1050 case VF_FOG_DENSITY:
1051 r_refdef.fog_density = k;
1054 r_refdef.fog_red = f[0];
1055 r_refdef.fog_green = f[1];
1056 r_refdef.fog_blue = f[2];
1058 case VF_FOG_COLOR_R:
1059 r_refdef.fog_red = k;
1061 case VF_FOG_COLOR_G:
1062 r_refdef.fog_green = k;
1064 case VF_FOG_COLOR_B:
1065 r_refdef.fog_blue = k;
1068 r_refdef.fog_alpha = k;
1071 r_refdef.fog_start = k;
1074 r_refdef.fog_end = k;
1077 r_refdef.fog_height = k;
1079 case VF_FOG_FADEDEPTH:
1080 r_refdef.fog_fadedepth = k;
1082 case VF_MINFPS_QUALITY:
1083 r_refdef.view.quality = k;
1086 PRVM_G_FLOAT(OFS_RETURN) = 0;
1087 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1090 PRVM_G_FLOAT(OFS_RETURN) = 1;
1093 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1094 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1096 double t = Sys_DirtyTime();
1101 const char *cubemapname = NULL;
1102 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1103 float coronaintensity = 1;
1104 float coronasizescale = 0.25;
1105 qboolean castshadow = true;
1106 float ambientscale = 0;
1107 float diffusescale = 1;
1108 float specularscale = 1;
1110 vec3_t forward, left, up;
1111 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1113 // if we've run out of dlights, just return
1114 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1117 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1118 radius = PRVM_G_FLOAT(OFS_PARM1);
1119 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), col);
1120 if (prog->argc >= 4)
1122 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1123 if (style >= MAX_LIGHTSTYLES)
1125 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1129 if (prog->argc >= 5)
1130 cubemapname = PRVM_G_STRING(OFS_PARM4);
1131 if (prog->argc >= 6)
1132 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1133 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1134 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1136 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1137 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1138 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1139 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1141 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1142 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1143 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1144 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1147 //============================================================================
1149 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1150 static void VM_CL_unproject (prvm_prog_t *prog)
1156 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1157 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1160 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1161 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1162 if(v_flipped.integer)
1164 Matrix4x4_Transform(&r_refdef.view.matrix, temp, result);
1165 VectorCopy(result, PRVM_G_VECTOR(OFS_RETURN));
1168 //#311 vector (vector v) cs_project (EXT_CSQC)
1169 static void VM_CL_project (prvm_prog_t *prog)
1175 VM_SAFEPARMCOUNT(1, VM_CL_project);
1176 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1177 Matrix4x4_Invert_Full(&m, &r_refdef.view.matrix);
1178 Matrix4x4_Transform(&m, f, v);
1179 if(v_flipped.integer)
1181 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1182 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1183 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1186 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1187 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1190 //#330 float(float stnum) getstatf (EXT_CSQC)
1191 static void VM_CL_getstatf (prvm_prog_t *prog)
1199 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1200 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1201 if(i < 0 || i >= MAX_CL_STATS)
1203 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1206 dat.l = cl.stats[i];
1207 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1210 //#331 float(float stnum) getstati (EXT_CSQC)
1211 static void VM_CL_getstati (prvm_prog_t *prog)
1214 int firstbit, bitcount;
1216 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1218 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1221 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1223 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1233 if(index < 0 || index >= MAX_CL_STATS)
1235 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1238 i = cl.stats[index];
1239 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1240 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1241 PRVM_G_FLOAT(OFS_RETURN) = i;
1244 //#332 string(float firststnum) getstats (EXT_CSQC)
1245 static void VM_CL_getstats (prvm_prog_t *prog)
1249 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1250 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1251 if(i < 0 || i > MAX_CL_STATS-4)
1253 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1254 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1257 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1258 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1261 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1262 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1266 struct model_s *model;
1268 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1270 t = PRVM_G_EDICT(OFS_PARM0);
1272 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1274 PRVM_clientedictstring(t, model) = 0;
1275 PRVM_clientedictfloat(t, modelindex) = 0;
1280 model = CL_GetModelByIndex(i);
1283 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1286 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1287 PRVM_clientedictfloat(t, modelindex) = i;
1289 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1292 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1295 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1298 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1299 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1303 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1305 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1306 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1307 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1310 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1311 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1314 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1315 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1318 PRVM_G_FLOAT(OFS_RETURN) = i;
1321 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1322 static void VM_CL_trailparticles (prvm_prog_t *prog)
1325 vec3_t start, end, velocity;
1327 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1329 t = PRVM_G_EDICT(OFS_PARM0);
1330 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1331 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), start);
1332 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), end);
1333 VectorCopy(PRVM_clientedictvector(t, velocity), velocity);
1337 CL_ParticleTrail(i, 1, start, end, velocity, velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0, true, true, NULL, NULL, 1);
1340 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1341 static void VM_CL_pointparticles (prvm_prog_t *prog)
1346 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1347 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1348 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
1349 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), v);
1350 n = PRVM_G_FLOAT(OFS_PARM3);
1353 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1356 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1357 static void VM_CL_boxparticles (prvm_prog_t *prog)
1360 // prvm_edict_t *own;
1361 vec3_t origin_from, origin_to, dir_from, dir_to;
1365 float tintmins[4], tintmaxs[4], fade;
1366 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1368 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1371 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1372 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin_from);
1373 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin_to );
1374 VectorCopy(PRVM_G_VECTOR(OFS_PARM4), dir_from );
1375 VectorCopy(PRVM_G_VECTOR(OFS_PARM5), dir_to );
1376 count = PRVM_G_FLOAT(OFS_PARM6);
1378 flags = PRVM_G_FLOAT(OFS_PARM7);
1382 Vector4Set(tintmins, 1, 1, 1, 1);
1383 Vector4Set(tintmaxs, 1, 1, 1, 1);
1387 if(flags & 1) // read alpha
1389 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1390 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1392 if(flags & 2) // read color
1394 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1395 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1397 if(flags & 4) // read fade
1399 fade = PRVM_clientglobalfloat(particles_fade);
1401 if(flags & 128) // draw as trail
1407 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
1409 CL_ParticleBox(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
1412 //#531 void(float pause) setpause
1413 static void VM_CL_setpause(prvm_prog_t *prog)
1415 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1416 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1417 cl.csqc_paused = true;
1419 cl.csqc_paused = false;
1422 //#343 void(float usecursor) setcursormode (DP_CSQC)
1423 static void VM_CL_setcursormode (prvm_prog_t *prog)
1425 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1426 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1427 cl_ignoremousemoves = 2;
1430 //#344 vector() getmousepos (DP_CSQC)
1431 static void VM_CL_getmousepos(prvm_prog_t *prog)
1433 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1435 if (key_consoleactive || key_dest != key_game)
1436 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1437 else if (cl.csqc_wantsmousemove)
1438 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1440 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1443 //#345 float(float framenum) getinputstate (EXT_CSQC)
1444 static void VM_CL_getinputstate (prvm_prog_t *prog)
1446 unsigned int i, frame;
1447 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1448 frame = (unsigned int)PRVM_G_FLOAT(OFS_PARM0);
1449 PRVM_G_FLOAT(OFS_RETURN) = false;
1450 for (i = 0;i < CL_MAX_USERCMDS;i++)
1452 if (cl.movecmd[i].sequence == frame)
1454 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1455 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1456 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1457 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1458 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1459 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1460 // this probably shouldn't be here
1461 if(cl.movecmd[i].crouch)
1463 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1464 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1468 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1469 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1471 PRVM_G_FLOAT(OFS_RETURN) = true;
1476 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1477 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1479 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1480 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1483 //#347 void() runstandardplayerphysics (EXT_CSQC)
1484 #define PMF_JUMP_HELD 1 // matches FTEQW
1485 #define PMF_LADDER 2 // not used by DP, FTEQW sets this in runplayerphysics but does not read it
1486 #define PMF_DUCKED 4 // FIXME FTEQW doesn't have this for Q1 like movement because Q1 cannot crouch
1487 #define PMF_ONGROUND 8 // FIXME FTEQW doesn't have this for Q1 like movement and expects CSQC code to do its own trace, this is stupid CPU waste
1488 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1490 cl_clientmovement_state_t s;
1493 memset(&s, 0, sizeof(s));
1495 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_runplayerphysics);
1497 ent = (prog->argc == 1 ? PRVM_G_EDICT(OFS_PARM0) : prog->edicts);
1498 if(ent == prog->edicts)
1502 VectorCopy(PRVM_clientglobalvector(pmove_org), s.origin);
1503 VectorCopy(PRVM_clientglobalvector(pmove_vel), s.velocity);
1504 VectorCopy(PRVM_clientglobalvector(pmove_mins), s.mins);
1505 VectorCopy(PRVM_clientglobalvector(pmove_maxs), s.maxs);
1507 s.waterjumptime = PRVM_clientglobalfloat(pmove_waterjumptime);
1508 s.cmd.canjump = (int)PRVM_clientglobalfloat(pmove_jump_held) == 0;
1514 VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1515 VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1516 VectorCopy(PRVM_clientedictvector(ent, mins), s.mins);
1517 VectorCopy(PRVM_clientedictvector(ent, maxs), s.maxs);
1518 s.crouched = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_DUCKED) != 0;
1519 s.waterjumptime = 0; // FIXME where do we get this from? FTEQW lacks support for this too
1520 s.cmd.canjump = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_JUMP_HELD) == 0;
1523 VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1524 s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1525 s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1526 s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1527 s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1528 s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1529 s.cmd.jump = (s.cmd.buttons & 2) != 0;
1530 s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1532 CL_ClientMovement_PlayerMove_Frame(&s);
1534 if(ent == prog->edicts)
1537 VectorCopy(s.origin, PRVM_clientglobalvector(pmove_org));
1538 VectorCopy(s.velocity, PRVM_clientglobalvector(pmove_vel));
1539 PRVM_clientglobalfloat(pmove_jump_held) = !s.cmd.canjump;
1540 PRVM_clientglobalfloat(pmove_waterjumptime) = s.waterjumptime;
1545 VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1546 VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1547 PRVM_clientedictfloat(ent, pmove_flags) =
1548 (s.crouched ? PMF_DUCKED : 0) |
1549 (s.cmd.canjump ? 0 : PMF_JUMP_HELD) |
1550 (s.onground ? PMF_ONGROUND : 0);
1554 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1555 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1561 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1563 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1564 c = PRVM_G_STRING(OFS_PARM1);
1565 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1569 i = Sbar_GetSortedPlayerIndex(-1-i);
1570 if(i < 0 || i >= cl.maxclients)
1575 if(!strcasecmp(c, "name"))
1576 strlcpy(t, cl.scores[i].name, sizeof(t));
1578 if(!strcasecmp(c, "frags"))
1579 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1581 if(!strcasecmp(c, "ping"))
1582 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1584 if(!strcasecmp(c, "pl"))
1585 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1587 if(!strcasecmp(c, "movementloss"))
1588 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1590 if(!strcasecmp(c, "entertime"))
1591 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1593 if(!strcasecmp(c, "colors"))
1594 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1596 if(!strcasecmp(c, "topcolor"))
1597 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1599 if(!strcasecmp(c, "bottomcolor"))
1600 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1602 if(!strcasecmp(c, "viewentity"))
1603 dpsnprintf(t, sizeof(t), "%i", i+1);
1606 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1609 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1610 static void VM_CL_setlistener (prvm_prog_t *prog)
1612 vec3_t origin, forward, left, up;
1613 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1614 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), origin);
1615 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), forward);
1616 VectorNegate(PRVM_G_VECTOR(OFS_PARM2), left);
1617 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), up);
1618 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, forward, left, up, origin);
1619 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1622 //#352 void(string cmdname) registercommand (EXT_CSQC)
1623 static void VM_CL_registercmd (prvm_prog_t *prog)
1626 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1627 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1631 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1632 t = (char *)Z_Malloc(alloclen);
1633 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1634 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1637 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1641 //#360 float() readbyte (EXT_CSQC)
1642 static void VM_CL_ReadByte (prvm_prog_t *prog)
1644 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1645 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1648 //#361 float() readchar (EXT_CSQC)
1649 static void VM_CL_ReadChar (prvm_prog_t *prog)
1651 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1652 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1655 //#362 float() readshort (EXT_CSQC)
1656 static void VM_CL_ReadShort (prvm_prog_t *prog)
1658 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1659 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1662 //#363 float() readlong (EXT_CSQC)
1663 static void VM_CL_ReadLong (prvm_prog_t *prog)
1665 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1666 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1669 //#364 float() readcoord (EXT_CSQC)
1670 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1672 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1673 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1676 //#365 float() readangle (EXT_CSQC)
1677 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1679 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1680 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1683 //#366 string() readstring (EXT_CSQC)
1684 static void VM_CL_ReadString (prvm_prog_t *prog)
1686 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1687 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1690 //#367 float() readfloat (EXT_CSQC)
1691 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1693 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1694 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1697 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1698 extern cvar_t cl_readpicture_force;
1699 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1702 unsigned char *data;
1704 unsigned short size;
1708 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1710 name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1711 size = (unsigned short) MSG_ReadShort(&cl_message);
1713 // check if a texture of that name exists
1714 // if yes, it is used and the data is discarded
1715 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1717 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1721 if(pic->tex == r_texture_notexture)
1722 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1723 if(pic->tex && !cl_readpicture_force.integer)
1725 // texture found and loaded
1726 // skip over the jpeg as we don't need it
1727 for(i = 0; i < size; ++i)
1728 (void) MSG_ReadByte(&cl_message);
1732 // texture not found
1733 // use the attached jpeg as texture
1734 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1735 MSG_ReadBytes(&cl_message, size, buf);
1736 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1738 Draw_NewPic(name, image_width, image_height, false, data);
1743 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1746 //////////////////////////////////////////////////////////
1748 static void VM_CL_makestatic (prvm_prog_t *prog)
1752 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1754 ent = PRVM_G_EDICT(OFS_PARM0);
1755 if (ent == prog->edicts)
1757 VM_Warning(prog, "makestatic: can not modify world entity\n");
1760 if (ent->priv.server->free)
1762 VM_Warning(prog, "makestatic: can not modify free entity\n");
1766 if (cl.num_static_entities < cl.max_static_entities)
1769 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1771 // copy it to the current state
1772 memset(staticent, 0, sizeof(*staticent));
1773 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1774 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1775 staticent->render.framegroupblend[0].lerp = 1;
1776 // make torchs play out of sync
1777 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1778 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1779 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1780 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1781 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1782 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1783 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1786 if (!staticent->render.alpha)
1787 staticent->render.alpha = 1.0f;
1788 if (!staticent->render.scale)
1789 staticent->render.scale = 1.0f;
1790 if (!VectorLength2(staticent->render.colormod))
1791 VectorSet(staticent->render.colormod, 1, 1, 1);
1792 if (!VectorLength2(staticent->render.glowmod))
1793 VectorSet(staticent->render.glowmod, 1, 1, 1);
1795 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1796 if (renderflags & RF_USEAXIS)
1798 vec3_t forward, left, up, origin;
1799 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
1800 VectorNegate(PRVM_clientglobalvector(v_right), left);
1801 VectorCopy(PRVM_clientglobalvector(v_up), up);
1802 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
1803 Matrix4x4_FromVectors(&staticent->render.matrix, forward, left, up, origin);
1804 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1807 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1809 // either fullbright or lit
1810 if(!r_fullbright.integer)
1812 if (!(staticent->render.effects & EF_FULLBRIGHT))
1813 staticent->render.flags |= RENDER_LIGHT;
1814 else if(r_equalize_entities_fullbright.integer)
1815 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1817 // turn off shadows from transparent objects
1818 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1819 staticent->render.flags |= RENDER_SHADOW;
1820 if (staticent->render.effects & EF_NODEPTHTEST)
1821 staticent->render.flags |= RENDER_NODEPTHTEST;
1822 if (staticent->render.effects & EF_ADDITIVE)
1823 staticent->render.flags |= RENDER_ADDITIVE;
1824 if (staticent->render.effects & EF_DOUBLESIDED)
1825 staticent->render.flags |= RENDER_DOUBLESIDED;
1827 staticent->render.allowdecals = true;
1828 CL_UpdateRenderEntity(&staticent->render);
1831 Con_Printf("Too many static entities");
1833 // throw the entity away now
1834 PRVM_ED_Free(prog, ent);
1837 //=================================================================//
1843 copies data from one entity to another
1845 copyentity(src, dst)
1848 static void VM_CL_copyentity (prvm_prog_t *prog)
1850 prvm_edict_t *in, *out;
1851 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1852 in = PRVM_G_EDICT(OFS_PARM0);
1853 if (in == prog->edicts)
1855 VM_Warning(prog, "copyentity: can not read world entity\n");
1858 if (in->priv.server->free)
1860 VM_Warning(prog, "copyentity: can not read free entity\n");
1863 out = PRVM_G_EDICT(OFS_PARM1);
1864 if (out == prog->edicts)
1866 VM_Warning(prog, "copyentity: can not modify world entity\n");
1869 if (out->priv.server->free)
1871 VM_Warning(prog, "copyentity: can not modify free entity\n");
1874 memcpy(out->fields.fp, in->fields.fp, prog->entityfields * sizeof(prvm_vec_t));
1878 //=================================================================//
1880 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1881 static void VM_CL_effect (prvm_prog_t *prog)
1884 Con_Printf("WARNING: VM_CL_effect not implemented\n"); // FIXME: this needs to take modelname not modelindex, the csqc defs has it as string and so it shall be
1887 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1888 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1889 CL_Effect(org, (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1893 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1894 static void VM_CL_te_blood (prvm_prog_t *prog)
1896 vec3_t pos, vel, pos2;
1897 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1898 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1900 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1901 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1902 CL_FindNonSolidLocation(pos, pos2, 4);
1903 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1906 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1907 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1910 vec3_t mincorner, maxcorner, vel1, vel2;
1911 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1912 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1914 speed = PRVM_G_FLOAT(OFS_PARM2);
1921 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1922 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1923 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), mincorner, maxcorner, vel1, vel2, NULL, 0);
1926 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1927 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1931 matrix4x4_t tempmatrix;
1932 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1933 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1934 CL_FindNonSolidLocation(pos, pos2, 10);
1935 CL_ParticleExplosion(pos2);
1936 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1937 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1940 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1941 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1943 vec3_t mincorner, maxcorner, vel;
1944 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1945 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1946 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1947 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1948 CL_ParticleCube(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1951 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1952 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1954 vec3_t mincorner, maxcorner, vel;
1955 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1956 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1957 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1958 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1959 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1962 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1963 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1965 vec3_t mincorner, maxcorner, vel;
1966 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1967 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1968 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1969 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1970 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1973 // #411 void(vector org, vector vel, float howmany) te_spark
1974 static void VM_CL_te_spark (prvm_prog_t *prog)
1976 vec3_t pos, pos2, vel;
1977 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1979 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1980 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1981 CL_FindNonSolidLocation(pos, pos2, 4);
1982 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1985 extern cvar_t cl_sound_ric_gunshot;
1986 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1987 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
1991 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1993 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1994 CL_FindNonSolidLocation(pos, pos2, 4);
1995 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1996 if(cl_sound_ric_gunshot.integer >= 2)
1998 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2002 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2003 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2004 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2009 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
2010 static void VM_CL_te_spikequad (prvm_prog_t *prog)
2014 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
2016 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2017 CL_FindNonSolidLocation(pos, pos2, 4);
2018 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2019 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2023 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2024 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2025 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2029 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
2030 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
2034 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
2036 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2037 CL_FindNonSolidLocation(pos, pos2, 4);
2038 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2039 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2043 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2044 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2045 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2049 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
2050 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
2053 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
2055 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2056 CL_FindNonSolidLocation(pos, pos2, 10);
2057 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2058 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2061 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
2062 static void VM_CL_te_smallflash (prvm_prog_t *prog)
2065 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
2067 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2068 CL_FindNonSolidLocation(pos, pos2, 10);
2069 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2072 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
2073 static void VM_CL_te_customflash (prvm_prog_t *prog)
2076 matrix4x4_t tempmatrix;
2077 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
2079 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2080 CL_FindNonSolidLocation(pos, pos2, 4);
2081 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2082 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2085 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
2086 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2090 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2092 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2093 CL_FindNonSolidLocation(pos, pos2, 4);
2094 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2095 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2097 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2101 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2102 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2103 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2108 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2109 static void VM_CL_te_spike (prvm_prog_t *prog)
2113 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2115 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2116 CL_FindNonSolidLocation(pos, pos2, 4);
2117 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2118 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2122 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2123 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2124 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2128 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2129 static void VM_CL_te_superspike (prvm_prog_t *prog)
2133 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2135 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2136 CL_FindNonSolidLocation(pos, pos2, 4);
2137 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2138 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2142 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2143 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2144 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2148 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2149 static void VM_CL_te_explosion (prvm_prog_t *prog)
2152 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2154 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2155 CL_FindNonSolidLocation(pos, pos2, 10);
2156 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2157 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2160 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2161 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2164 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2166 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2167 CL_FindNonSolidLocation(pos, pos2, 10);
2168 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2169 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2172 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2173 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2176 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2178 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2179 CL_FindNonSolidLocation(pos, pos2, 4);
2180 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2181 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2184 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2185 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2188 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2190 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2191 CL_FindNonSolidLocation(pos, pos2, 4);
2192 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2193 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2196 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2197 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2200 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2201 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2202 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2205 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2206 static void VM_CL_te_teleport (prvm_prog_t *prog)
2209 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2210 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2211 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2214 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2215 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2217 vec3_t pos, pos2, color;
2218 matrix4x4_t tempmatrix;
2219 int colorStart, colorLength;
2220 unsigned char *tempcolor;
2221 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2223 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2224 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2225 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2226 CL_FindNonSolidLocation(pos, pos2, 10);
2227 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2228 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2229 color[0] = tempcolor[0] * (2.0f / 255.0f);
2230 color[1] = tempcolor[1] * (2.0f / 255.0f);
2231 color[2] = tempcolor[2] * (2.0f / 255.0f);
2232 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2233 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2234 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2238 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2239 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2242 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2243 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2244 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2245 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt, true);
2248 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2249 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2252 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2253 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2254 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2255 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt2, true);
2258 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2259 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2262 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2263 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2264 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2265 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt3, false);
2268 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2269 static void VM_CL_te_beam (prvm_prog_t *prog)
2272 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2273 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2274 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2275 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_beam, false);
2278 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2279 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2282 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2284 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2285 CL_FindNonSolidLocation(pos, pos2, 4);
2286 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2289 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2290 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2292 vec3_t pos, pos2, vel;
2293 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2294 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2296 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2297 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
2298 CL_FindNonSolidLocation(pos, pos2, 4);
2299 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
2303 // #443 void(entity e, entity tagentity, string tagname) setattachment
2304 static void VM_CL_setattachment (prvm_prog_t *prog)
2307 prvm_edict_t *tagentity;
2308 const char *tagname;
2312 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2314 e = PRVM_G_EDICT(OFS_PARM0);
2315 tagentity = PRVM_G_EDICT(OFS_PARM1);
2316 tagname = PRVM_G_STRING(OFS_PARM2);
2318 if (e == prog->edicts)
2320 VM_Warning(prog, "setattachment: can not modify world entity\n");
2323 if (e->priv.server->free)
2325 VM_Warning(prog, "setattachment: can not modify free entity\n");
2329 if (tagentity == NULL)
2330 tagentity = prog->edicts;
2333 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2335 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2336 model = CL_GetModelByIndex(modelindex);
2339 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2341 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2344 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2347 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2348 PRVM_clientedictfloat(e, tag_index) = tagindex;
2351 /////////////////////////////////////////
2352 // DP_MD3_TAGINFO extension coded by VorteX
2354 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2356 dp_model_t *model = CL_GetModelFromEdict(e);
2358 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2363 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2370 Matrix4x4_CreateIdentity(tag_localmatrix);
2373 && (model = CL_GetModelFromEdict(e))
2374 && model->animscenes)
2376 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2387 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2390 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2395 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2398 float pitchsign = 1;
2400 scale = PRVM_clientedictfloat(ent, scale);
2405 *out = r_refdef.view.matrix;
2406 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2412 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2413 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2414 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2415 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2416 Matrix4x4_FromVectors(out, forward, left, up, origin);
2420 pitchsign = CL_GetPitchSign(prog, ent);
2421 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2425 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2429 && (model = CL_GetModelFromEdict(ent))
2430 && model->animscenes)
2432 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2433 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, cl.time);
2434 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2435 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2437 *out = identitymatrix;
2441 // Warnings/errors code:
2442 // 0 - normal (everything all-right)
2445 // 3 - null or non-precached model
2446 // 4 - no tags with requested index
2447 // 5 - runaway loop at attachment chain
2448 extern cvar_t cl_bob;
2449 extern cvar_t cl_bobcycle;
2450 extern cvar_t cl_bobup;
2451 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex, prvm_vec_t *shadingorigin)
2455 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2458 *out = identitymatrix; // warnings and errors return identical matrix
2460 if (ent == prog->edicts)
2462 if (ent->priv.server->free)
2465 model = CL_GetModelFromEdict(ent);
2469 tagmatrix = identitymatrix;
2473 if(attachloop >= 256)
2475 // apply transformation by child's tagindex on parent entity and then
2476 // by parent entity itself
2477 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2478 if(ret && attachloop == 0)
2480 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2481 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2482 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2483 // next iteration we process the parent entity
2484 if (PRVM_clientedictedict(ent, tag_entity))
2486 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2487 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2494 // RENDER_VIEWMODEL magic
2495 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2497 Matrix4x4_Copy(&tagmatrix, out);
2499 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2500 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2503 // Cl_bob, ported from rendering code
2504 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2507 // LordHavoc: this code is *weird*, but not replacable (I think it
2508 // should be done in QC on the server, but oh well, quake is quake)
2509 // LordHavoc: figured out bobup: the time at which the sin is at 180
2510 // degrees (which allows lengthening or squishing the peak or valley)
2511 cycle = cl.time/cl_bobcycle.value;
2512 cycle -= (int)cycle;
2513 if (cycle < cl_bobup.value)
2514 cycle = sin(M_PI * cycle / cl_bobup.value);
2516 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2517 // bob is proportional to velocity in the xy plane
2518 // (don't count Z, or jumping messes it up)
2519 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2520 bob = bob*0.3 + bob*0.7*cycle;
2521 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2525 // return the origin of the view
2527 Matrix4x4_OriginFromMatrix(&r_refdef.view.matrix, shadingorigin);
2531 // return the origin of the root entity in the chain
2533 Matrix4x4_OriginFromMatrix(out, shadingorigin);
2538 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2539 static void VM_CL_gettagindex (prvm_prog_t *prog)
2542 const char *tag_name;
2545 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2547 ent = PRVM_G_EDICT(OFS_PARM0);
2548 tag_name = PRVM_G_STRING(OFS_PARM1);
2549 if (ent == prog->edicts)
2551 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2554 if (ent->priv.server->free)
2556 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2561 if (!CL_GetModelFromEdict(ent))
2562 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2565 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2567 if(developer_extra.integer)
2568 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2570 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2573 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2574 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2578 matrix4x4_t tag_matrix;
2579 matrix4x4_t tag_localmatrix;
2581 const char *tagname;
2583 vec3_t forward, left, up, origin;
2584 const dp_model_t *model;
2586 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2588 e = PRVM_G_EDICT(OFS_PARM0);
2589 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2590 returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex, NULL);
2591 Matrix4x4_ToVectors(&tag_matrix, forward, left, up, origin);
2592 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
2593 VectorScale(left, -1, PRVM_clientglobalvector(v_right));
2594 VectorCopy(up, PRVM_clientglobalvector(v_up));
2595 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
2596 model = CL_GetModelFromEdict(e);
2597 VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2598 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model, cl.time);
2599 VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2600 CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2601 Matrix4x4_ToVectors(&tag_localmatrix, forward, left, up, origin);
2603 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2604 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2605 VectorCopy(forward, PRVM_clientglobalvector(gettaginfo_forward));
2606 VectorScale(left, -1, PRVM_clientglobalvector(gettaginfo_right));
2607 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2608 VectorCopy(origin, PRVM_clientglobalvector(gettaginfo_offset));
2613 VM_Warning(prog, "gettagindex: can't affect world entity\n");
2616 VM_Warning(prog, "gettagindex: can't affect free entity\n");
2619 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2622 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2625 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2630 //============================================================================
2632 //====================
2633 // DP_CSQC_SPAWNPARTICLE
2634 // a QC hook to engine's CL_NewParticle
2635 //====================
2637 // particle theme struct
2638 typedef struct vmparticletheme_s
2640 unsigned short typeindex;
2641 qboolean initialized;
2643 porientation_t orientation;
2654 float liquidfriction;
2656 float velocityjitter;
2657 qboolean qualityreduction;
2666 float delaycollision;
2672 typedef struct vmparticlespawner_s
2675 qboolean initialized;
2677 vmparticletheme_t *themes;
2679 }vmparticlespawner_t;
2681 vmparticlespawner_t vmpartspawner;
2683 // TODO: automatic max_themes grow
2684 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2686 // bound max themes to not be an insane value
2689 if (maxthemes > 2048)
2691 // allocate and set up structure
2692 if (vmpartspawner.initialized) // reallocate
2694 Mem_FreePool(&vmpartspawner.pool);
2695 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2697 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2698 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2699 vmpartspawner.max_themes = maxthemes;
2700 vmpartspawner.initialized = true;
2701 vmpartspawner.verified = true;
2704 // reset particle theme to default values
2705 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2707 theme->initialized = true;
2708 theme->typeindex = pt_static;
2709 theme->blendmode = PBLEND_ADD;
2710 theme->orientation = PARTICLE_BILLBOARD;
2711 theme->color1 = 0x808080;
2712 theme->color2 = 0xFFFFFF;
2715 theme->sizeincrease = 0;
2717 theme->alphafade = 512;
2718 theme->gravity = 0.0f;
2719 theme->bounce = 0.0f;
2720 theme->airfriction = 1.0f;
2721 theme->liquidfriction = 4.0f;
2722 theme->originjitter = 0.0f;
2723 theme->velocityjitter = 0.0f;
2724 theme->qualityreduction = false;
2725 theme->lifetime = 4;
2727 theme->staincolor1 = -1;
2728 theme->staincolor2 = -1;
2729 theme->staintex = -1;
2730 theme->delayspawn = 0.0f;
2731 theme->delaycollision = 0.0f;
2732 theme->angle = 0.0f;
2736 // particle theme -> QC globals
2737 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2739 PRVM_clientglobalfloat(particle_type) = theme->typeindex;
2740 PRVM_clientglobalfloat(particle_blendmode) = theme->blendmode;
2741 PRVM_clientglobalfloat(particle_orientation) = theme->orientation;
2742 // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2743 VectorSet(PRVM_clientglobalvector(particle_color1), (theme->color1 >> 16) & 0xFF, (theme->color1 >> 8) & 0xFF, (theme->color1 >> 0) & 0xFF);
2744 VectorSet(PRVM_clientglobalvector(particle_color2), (theme->color2 >> 16) & 0xFF, (theme->color2 >> 8) & 0xFF, (theme->color2 >> 0) & 0xFF);
2745 PRVM_clientglobalfloat(particle_tex) = (prvm_vec_t)theme->tex;
2746 PRVM_clientglobalfloat(particle_size) = theme->size;
2747 PRVM_clientglobalfloat(particle_sizeincrease) = theme->sizeincrease;
2748 PRVM_clientglobalfloat(particle_alpha) = theme->alpha/256;
2749 PRVM_clientglobalfloat(particle_alphafade) = theme->alphafade/256;
2750 PRVM_clientglobalfloat(particle_time) = theme->lifetime;
2751 PRVM_clientglobalfloat(particle_gravity) = theme->gravity;
2752 PRVM_clientglobalfloat(particle_bounce) = theme->bounce;
2753 PRVM_clientglobalfloat(particle_airfriction) = theme->airfriction;
2754 PRVM_clientglobalfloat(particle_liquidfriction) = theme->liquidfriction;
2755 PRVM_clientglobalfloat(particle_originjitter) = theme->originjitter;
2756 PRVM_clientglobalfloat(particle_velocityjitter) = theme->velocityjitter;
2757 PRVM_clientglobalfloat(particle_qualityreduction) = theme->qualityreduction;
2758 PRVM_clientglobalfloat(particle_stretch) = theme->stretch;
2759 VectorSet(PRVM_clientglobalvector(particle_staincolor1), ((int)theme->staincolor1 >> 16) & 0xFF, ((int)theme->staincolor1 >> 8) & 0xFF, ((int)theme->staincolor1 >> 0) & 0xFF);
2760 VectorSet(PRVM_clientglobalvector(particle_staincolor2), ((int)theme->staincolor2 >> 16) & 0xFF, ((int)theme->staincolor2 >> 8) & 0xFF, ((int)theme->staincolor2 >> 0) & 0xFF);
2761 PRVM_clientglobalfloat(particle_staintex) = (prvm_vec_t)theme->staintex;
2762 PRVM_clientglobalfloat(particle_stainalpha) = (prvm_vec_t)theme->stainalpha/256;
2763 PRVM_clientglobalfloat(particle_stainsize) = (prvm_vec_t)theme->stainsize;
2764 PRVM_clientglobalfloat(particle_delayspawn) = theme->delayspawn;
2765 PRVM_clientglobalfloat(particle_delaycollision) = theme->delaycollision;
2766 PRVM_clientglobalfloat(particle_angle) = theme->angle;
2767 PRVM_clientglobalfloat(particle_spin) = theme->spin;
2770 // QC globals -> particle theme
2771 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2773 theme->typeindex = (unsigned short)PRVM_clientglobalfloat(particle_type);
2774 theme->blendmode = (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode);
2775 theme->orientation = (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation);
2776 theme->color1 = ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]);
2777 theme->color2 = ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]);
2778 theme->tex = (int)PRVM_clientglobalfloat(particle_tex);
2779 theme->size = PRVM_clientglobalfloat(particle_size);
2780 theme->sizeincrease = PRVM_clientglobalfloat(particle_sizeincrease);
2781 theme->alpha = PRVM_clientglobalfloat(particle_alpha)*256;
2782 theme->alphafade = PRVM_clientglobalfloat(particle_alphafade)*256;
2783 theme->lifetime = PRVM_clientglobalfloat(particle_time);
2784 theme->gravity = PRVM_clientglobalfloat(particle_gravity);
2785 theme->bounce = PRVM_clientglobalfloat(particle_bounce);
2786 theme->airfriction = PRVM_clientglobalfloat(particle_airfriction);
2787 theme->liquidfriction = PRVM_clientglobalfloat(particle_liquidfriction);
2788 theme->originjitter = PRVM_clientglobalfloat(particle_originjitter);
2789 theme->velocityjitter = PRVM_clientglobalfloat(particle_velocityjitter);
2790 theme->qualityreduction = PRVM_clientglobalfloat(particle_qualityreduction) != 0 ? true : false;
2791 theme->stretch = PRVM_clientglobalfloat(particle_stretch);
2792 theme->staincolor1 = ((int)PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]);
2793 theme->staincolor2 = (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]);
2794 theme->staintex =(int)PRVM_clientglobalfloat(particle_staintex);
2795 theme->stainalpha = PRVM_clientglobalfloat(particle_stainalpha)*256;
2796 theme->stainsize = PRVM_clientglobalfloat(particle_stainsize);
2797 theme->delayspawn = PRVM_clientglobalfloat(particle_delayspawn);
2798 theme->delaycollision = PRVM_clientglobalfloat(particle_delaycollision);
2799 theme->angle = PRVM_clientglobalfloat(particle_angle);
2800 theme->spin = PRVM_clientglobalfloat(particle_spin);
2803 // init particle spawner interface
2804 // # float(float max_themes) initparticlespawner
2805 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2807 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2808 VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2809 vmpartspawner.themes[0].initialized = true;
2810 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2811 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2814 // void() resetparticle
2815 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2817 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2818 if (vmpartspawner.verified == false)
2820 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2823 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2826 // void(float themenum) particletheme
2827 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2831 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2832 if (vmpartspawner.verified == false)
2834 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2837 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2838 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2840 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2841 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2844 if (vmpartspawner.themes[themenum].initialized == false)
2846 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2847 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2850 // load particle theme into globals
2851 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum], prog);
2854 // float() saveparticletheme
2855 // void(float themenum) updateparticletheme
2856 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2860 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2861 if (vmpartspawner.verified == false)
2863 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2866 // allocate new theme, save it and return
2869 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2870 if (vmpartspawner.themes[themenum].initialized == false)
2872 if (themenum >= vmpartspawner.max_themes)
2874 if (vmpartspawner.max_themes == 2048)
2875 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2877 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2878 PRVM_G_FLOAT(OFS_RETURN) = -1;
2881 vmpartspawner.themes[themenum].initialized = true;
2882 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2883 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2886 // update existing theme
2887 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2888 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2890 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2893 vmpartspawner.themes[themenum].initialized = true;
2894 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2897 // void(float themenum) freeparticletheme
2898 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2902 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2903 if (vmpartspawner.verified == false)
2905 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2908 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2910 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2912 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2915 if (vmpartspawner.themes[themenum].initialized == false)
2917 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2918 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2922 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2923 vmpartspawner.themes[themenum].initialized = false;
2926 // float(vector org, vector dir, [float theme]) particle
2927 // returns 0 if failed, 1 if succesful
2928 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2931 vmparticletheme_t *theme;
2935 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2936 if (vmpartspawner.verified == false)
2938 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2939 PRVM_G_FLOAT(OFS_RETURN) = 0;
2942 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
2943 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
2945 if (prog->argc < 3) // global-set particle
2947 part = CL_NewParticle(org,
2948 (unsigned short)PRVM_clientglobalfloat(particle_type),
2949 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
2950 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
2951 (int)PRVM_clientglobalfloat(particle_tex),
2952 PRVM_clientglobalfloat(particle_size),
2953 PRVM_clientglobalfloat(particle_sizeincrease),
2954 PRVM_clientglobalfloat(particle_alpha)*256,
2955 PRVM_clientglobalfloat(particle_alphafade)*256,
2956 PRVM_clientglobalfloat(particle_gravity),
2957 PRVM_clientglobalfloat(particle_bounce),
2964 PRVM_clientglobalfloat(particle_airfriction),
2965 PRVM_clientglobalfloat(particle_liquidfriction),
2966 PRVM_clientglobalfloat(particle_originjitter),
2967 PRVM_clientglobalfloat(particle_velocityjitter),
2968 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
2969 PRVM_clientglobalfloat(particle_time),
2970 PRVM_clientglobalfloat(particle_stretch),
2971 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
2972 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
2973 (int)(PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]),
2974 (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]),
2975 (int)PRVM_clientglobalfloat(particle_staintex),
2976 PRVM_clientglobalfloat(particle_stainalpha)*256,
2977 PRVM_clientglobalfloat(particle_stainsize),
2978 PRVM_clientglobalfloat(particle_angle),
2979 PRVM_clientglobalfloat(particle_spin),
2983 PRVM_G_FLOAT(OFS_RETURN) = 0;
2986 if (PRVM_clientglobalfloat(particle_delayspawn))
2987 part->delayedspawn = cl.time + PRVM_clientglobalfloat(particle_delayspawn);
2988 //if (PRVM_clientglobalfloat(particle_delaycollision))
2989 // part->delayedcollisions = cl.time + PRVM_clientglobalfloat(particle_delaycollision);
2991 else // quick themed particle
2993 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2994 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2996 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2997 PRVM_G_FLOAT(OFS_RETURN) = 0;
3000 theme = &vmpartspawner.themes[themenum];
3001 part = CL_NewParticle(org,
3007 theme->sizeincrease,
3019 theme->liquidfriction,
3020 theme->originjitter,
3021 theme->velocityjitter,
3022 theme->qualityreduction,
3037 PRVM_G_FLOAT(OFS_RETURN) = 0;
3040 if (theme->delayspawn)
3041 part->delayedspawn = cl.time + theme->delayspawn;
3042 //if (theme->delaycollision)
3043 // part->delayedcollisions = cl.time + theme->delaycollision;
3045 PRVM_G_FLOAT(OFS_RETURN) = 1;
3048 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
3049 // returns 0 if failed, 1 if success
3050 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
3053 vmparticletheme_t *theme;
3057 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
3058 if (vmpartspawner.verified == false)
3060 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
3061 PRVM_G_FLOAT(OFS_RETURN) = 0;
3064 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
3065 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
3066 if (prog->argc < 5) // global-set particle
3067 part = CL_NewParticle(org,
3068 (unsigned short)PRVM_clientglobalfloat(particle_type),
3069 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
3070 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
3071 (int)PRVM_clientglobalfloat(particle_tex),
3072 PRVM_clientglobalfloat(particle_size),
3073 PRVM_clientglobalfloat(particle_sizeincrease),
3074 PRVM_clientglobalfloat(particle_alpha)*256,
3075 PRVM_clientglobalfloat(particle_alphafade)*256,
3076 PRVM_clientglobalfloat(particle_gravity),
3077 PRVM_clientglobalfloat(particle_bounce),
3084 PRVM_clientglobalfloat(particle_airfriction),
3085 PRVM_clientglobalfloat(particle_liquidfriction),
3086 PRVM_clientglobalfloat(particle_originjitter),
3087 PRVM_clientglobalfloat(particle_velocityjitter),
3088 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
3089 PRVM_clientglobalfloat(particle_time),
3090 PRVM_clientglobalfloat(particle_stretch),
3091 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
3092 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
3093 ((int)PRVM_clientglobalvector(particle_staincolor1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor1)[2]),
3094 ((int)PRVM_clientglobalvector(particle_staincolor2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor2)[2]),
3095 (int)PRVM_clientglobalfloat(particle_staintex),
3096 PRVM_clientglobalfloat(particle_stainalpha)*256,
3097 PRVM_clientglobalfloat(particle_stainsize),
3098 PRVM_clientglobalfloat(particle_angle),
3099 PRVM_clientglobalfloat(particle_spin),
3101 else // themed particle
3103 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
3104 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3106 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3107 PRVM_G_FLOAT(OFS_RETURN) = 0;
3110 theme = &vmpartspawner.themes[themenum];
3111 part = CL_NewParticle(org,
3117 theme->sizeincrease,
3129 theme->liquidfriction,
3130 theme->originjitter,
3131 theme->velocityjitter,
3132 theme->qualityreduction,
3148 PRVM_G_FLOAT(OFS_RETURN) = 0;
3151 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
3152 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
3153 PRVM_G_FLOAT(OFS_RETURN) = 0;
3156 //====================
3157 //CSQC engine entities query
3158 //====================
3160 // float(float entitynum, float whatfld) getentity;
3161 // vector(float entitynum, float whatfld) getentityvec;
3162 // querying engine-drawn entity
3163 // VorteX: currently it's only tested with whatfld = 1..7
3164 static void VM_CL_GetEntity (prvm_prog_t *prog)
3166 int entnum, fieldnum;
3167 vec3_t forward, left, up, org;
3168 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
3170 entnum = PRVM_G_FLOAT(OFS_PARM0);
3171 if (entnum < 0 || entnum >= cl.num_entities)
3173 PRVM_G_FLOAT(OFS_RETURN) = 0;
3176 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3179 case 0: // active state
3180 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3183 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3184 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3187 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3188 VectorCopy(forward, PRVM_G_VECTOR(OFS_RETURN));
3191 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3192 VectorNegate(left, PRVM_G_VECTOR(OFS_RETURN));
3195 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3196 VectorCopy(up, PRVM_G_VECTOR(OFS_RETURN));
3199 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3201 case 6: // origin + v_forward, v_right, v_up
3202 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3203 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3204 VectorNegate(left, PRVM_clientglobalvector(v_right));
3205 VectorCopy(up, PRVM_clientglobalvector(v_up));
3206 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3209 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3212 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3214 case 9: // pants colormod
3215 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3217 case 10: // shirt colormod
3218 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3221 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3224 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3227 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3230 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3231 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3234 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3235 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3238 VectorMA(cl.entities[entnum].render.render_modellight_ambient, 0.5, cl.entities[entnum].render.render_modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3241 PRVM_G_FLOAT(OFS_RETURN) = 0;
3246 //====================
3247 //QC POLYGON functions
3248 //====================
3250 //#304 void() renderscene (EXT_CSQC)
3251 // moved that here to reset the polygons,
3252 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3254 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3256 double t = Sys_DirtyTime();
3257 vmpolygons_t *polys = &prog->vmpolygons;
3258 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3261 if(r_refdef.view.ismain)
3263 // set the main view
3264 csqc_main_r_refdef_view = r_refdef.view;
3266 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3267 r_refdef.view.ismain = false;
3268 csqc_original_r_refdef_view.ismain = false;
3271 // we need to update any RENDER_VIEWMODEL entities at this point because
3272 // csqc supplies its own view matrix
3273 CL_UpdateViewEntities();
3274 CL_UpdateEntityShading();
3279 polys->num_vertices = polys->num_triangles = 0;
3281 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3282 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3283 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3286 static void VM_ResizePolygons(vmpolygons_t *polys)
3288 float *oldvertex3f = polys->data_vertex3f;
3289 float *oldcolor4f = polys->data_color4f;
3290 float *oldtexcoord2f = polys->data_texcoord2f;
3291 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3292 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3293 polys->max_vertices = min(polys->max_triangles*3, 65536);
3294 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3295 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3296 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3297 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3298 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3299 if (polys->num_vertices)
3301 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3302 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3303 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3305 if (polys->num_triangles)
3307 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3308 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3311 Mem_Free(oldvertex3f);
3313 Mem_Free(oldcolor4f);
3315 Mem_Free(oldtexcoord2f);
3317 Mem_Free(oldtriangles);
3318 if (oldsortedelement3s)
3319 Mem_Free(oldsortedelement3s);
3322 static void VM_InitPolygons (vmpolygons_t* polys)
3324 memset(polys, 0, sizeof(*polys));
3325 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3326 polys->max_triangles = 1024;
3327 VM_ResizePolygons(polys);
3328 polys->initialized = true;
3331 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3333 int surfacelistindex;
3334 vmpolygons_t *polys = (vmpolygons_t *)ent;
3335 // R_Mesh_ResetTextureState();
3336 R_EntityMatrix(&identitymatrix);
3337 GL_CullFace(GL_NONE);
3338 GL_DepthTest(true); // polys in 3D space shall always have depth test
3339 GL_DepthRange(0, 1);
3340 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3342 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3344 int numtriangles = 0;
3345 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3346 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3347 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3348 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3350 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3352 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3354 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3357 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3361 static void VMPolygons_Store(vmpolygons_t *polys)
3366 // detect if we have alpha
3367 hasalpha = polys->begin_texture_hasalpha;
3368 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3369 if(polys->begin_color[i][3] < 1)
3372 if (polys->begin_draw2d)
3374 // draw the polygon as 2D immediately
3375 drawqueuemesh_t mesh;
3376 mesh.texture = polys->begin_texture;
3377 mesh.num_vertices = polys->begin_vertices;
3378 mesh.num_triangles = polys->begin_vertices-2;
3379 mesh.data_element3i = polygonelement3i;
3380 mesh.data_element3s = polygonelement3s;
3381 mesh.data_vertex3f = polys->begin_vertex[0];
3382 mesh.data_color4f = polys->begin_color[0];
3383 mesh.data_texcoord2f = polys->begin_texcoord[0];
3384 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3388 // queue the polygon as 3D for sorted transparent rendering later
3389 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3391 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3392 polys->max_triangles *= 2;
3393 VM_ResizePolygons(polys);
3395 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3397 // needle in a haystack!
3398 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3399 // that also caused it to not render the first polygon that is added
3401 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3402 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3403 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3404 for (i = 0;i < polys->begin_vertices-2;i++)
3406 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3407 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3408 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3409 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3410 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3411 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3412 polys->num_triangles++;
3414 polys->num_vertices += polys->begin_vertices;
3417 polys->begin_active = false;
3420 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3421 // LordHavoc: agreed, this is a mess
3422 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3425 vmpolygons_t *polys = &prog->vmpolygons;
3428 // only add polygons of the currently active prog to the queue - if there is none, we're done
3432 if (!polys->num_triangles)
3435 for (i = 0;i < polys->num_triangles;i++)
3437 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3438 R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3441 /*polys->num_triangles = 0; // now done after rendering the scene,
3442 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3445 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3446 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3448 const char *picname;
3450 vmpolygons_t *polys = &prog->vmpolygons;
3453 // TODO instead of using skinframes here (which provides the benefit of
3454 // better management of flags, and is more suited for 3D rendering), what
3455 // about supporting Q3 shaders?
3457 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3459 if (!polys->initialized)
3460 VM_InitPolygons(polys);
3461 if (polys->begin_active)
3463 VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3466 picname = PRVM_G_STRING(OFS_PARM0);
3472 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3477 sf = R_SkinFrame_FindNextByName(sf, picname);
3479 while(sf && sf->textureflags != tf);
3481 if(!sf || !sf->base)
3482 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3485 R_SkinFrame_MarkUsed(sf);
3488 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3489 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3490 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3491 polys->begin_vertices = 0;
3492 polys->begin_active = true;
3493 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3496 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3497 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3499 vmpolygons_t *polys = &prog->vmpolygons;
3501 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3503 if (!polys->begin_active)
3505 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3509 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3511 VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3515 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3516 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3517 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3518 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3519 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3520 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3521 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3522 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3523 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3524 polys->begin_vertices++;
3527 //void() R_EndPolygon
3528 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3530 vmpolygons_t *polys = &prog->vmpolygons;
3532 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3533 if (!polys->begin_active)
3535 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3538 polys->begin_active = false;
3539 if (polys->begin_vertices >= 3)
3540 VMPolygons_Store(polys);
3542 VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3549 Returns false if any part of the bottom of the entity is off an edge that
3554 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3556 prvm_prog_t *prog = CLVM_prog;
3557 vec3_t mins, maxs, start, stop;
3562 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3563 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3565 // if all of the points under the corners are solid world, don't bother
3566 // with the tougher checks
3567 // the corners must be within 16 of the midpoint
3568 start[2] = mins[2] - 1;
3569 for (x=0 ; x<=1 ; x++)
3570 for (y=0 ; y<=1 ; y++)
3572 start[0] = x ? maxs[0] : mins[0];
3573 start[1] = y ? maxs[1] : mins[1];
3574 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3578 return true; // we got out easy
3582 // check it for real...
3586 // the midpoint must be within 16 of the bottom
3587 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3588 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3589 stop[2] = start[2] - 2*sv_stepheight.value;
3590 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, false, NULL, true, false);
3592 if (trace.fraction == 1.0)
3594 mid = bottom = trace.endpos[2];
3596 // the corners must be within 16 of the midpoint
3597 for (x=0 ; x<=1 ; x++)
3598 for (y=0 ; y<=1 ; y++)
3600 start[0] = stop[0] = x ? maxs[0] : mins[0];
3601 start[1] = stop[1] = y ? maxs[1] : mins[1];
3603 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, false, NULL, true, false);
3605 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3606 bottom = trace.endpos[2];
3607 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3618 Called by monster program code.
3619 The move will be adjusted for slopes and stairs, but if the move isn't
3620 possible, no move is done and false is returned
3623 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3625 prvm_prog_t *prog = CLVM_prog;
3627 vec3_t oldorg, neworg, end, traceendpos;
3628 vec3_t mins, maxs, start;
3631 prvm_edict_t *enemy;
3634 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
3635 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
3636 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3637 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3639 // flying monsters don't step up
3640 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3642 // try one move with vertical motion, then one without
3643 for (i=0 ; i<2 ; i++)
3645 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3646 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3647 if (i == 0 && enemy != prog->edicts)
3649 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3655 VectorCopy(PRVM_clientedictvector(ent, origin), start);
3656 trace = CL_TraceBox(start, mins, maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3658 CL_VM_SetTraceGlobals(prog, &trace, svent);
3660 if (trace.fraction == 1)
3662 VectorCopy(trace.endpos, traceendpos);
3663 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3664 return false; // swim monster left water
3666 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3672 if (enemy == prog->edicts)
3679 // push down from a step height above the wished position
3680 neworg[2] += sv_stepheight.value;
3681 VectorCopy (neworg, end);
3682 end[2] -= sv_stepheight.value*2;
3684 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3686 CL_VM_SetTraceGlobals(prog, &trace, svent);
3688 if (trace.startsolid)
3690 neworg[2] -= sv_stepheight.value;
3691 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3693 CL_VM_SetTraceGlobals(prog, &trace, svent);
3694 if (trace.startsolid)
3697 if (trace.fraction == 1)
3699 // if monster had the ground pulled out, go ahead and fall
3700 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3702 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3705 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3709 return false; // walked off an edge
3712 // check point traces down for dangling corners
3713 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3715 if (!CL_CheckBottom (ent))
3717 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3718 { // entity had floor mostly pulled out from underneath it
3719 // and is trying to correct
3724 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3728 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3729 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3731 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3743 float(float yaw, float dist[, settrace]) walkmove
3746 static void VM_CL_walkmove (prvm_prog_t *prog)
3755 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3757 // assume failure if it returns early
3758 PRVM_G_FLOAT(OFS_RETURN) = 0;
3760 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3761 if (ent == prog->edicts)
3763 VM_Warning(prog, "walkmove: can not modify world entity\n");
3766 if (ent->priv.server->free)
3768 VM_Warning(prog, "walkmove: can not modify free entity\n");
3771 yaw = PRVM_G_FLOAT(OFS_PARM0);
3772 dist = PRVM_G_FLOAT(OFS_PARM1);
3773 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3775 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3778 yaw = yaw*M_PI*2 / 360;
3780 move[0] = cos(yaw)*dist;
3781 move[1] = sin(yaw)*dist;
3784 // save program state, because CL_movestep may call other progs
3785 oldf = prog->xfunction;
3786 oldself = PRVM_clientglobaledict(self);
3788 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3791 // restore program state
3792 prog->xfunction = oldf;
3793 PRVM_clientglobaledict(self) = oldself;
3800 string(string key) serverkey
3803 static void VM_CL_serverkey(prvm_prog_t *prog)
3805 char string[VM_STRINGTEMP_LENGTH];
3806 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3807 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3808 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3815 Checks if an entity is in a point's PVS.
3816 Should be fast but can be inexact.
3818 float checkpvs(vector viewpos, entity viewee) = #240;
3821 static void VM_CL_checkpvs (prvm_prog_t *prog)
3824 prvm_edict_t *viewee;
3830 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3833 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3834 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3835 viewee = PRVM_G_EDICT(OFS_PARM1);
3837 if(viewee->priv.required->free)
3839 VM_Warning(prog, "checkpvs: can not check free entity\n");
3840 PRVM_G_FLOAT(OFS_RETURN) = 4;
3844 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3845 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3848 if(!cl.worldmodel || !cl.worldmodel->brush.GetPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3850 // no PVS support on this worldmodel... darn
3851 PRVM_G_FLOAT(OFS_RETURN) = 3;
3854 pvs = cl.worldmodel->brush.GetPVS(cl.worldmodel, viewpos);
3857 // viewpos isn't in any PVS... darn
3858 PRVM_G_FLOAT(OFS_RETURN) = 2;
3861 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, pvs, mi, ma);
3863 // using fat PVS like FTEQW does (slow)
3864 if(!cl.worldmodel || !cl.worldmodel->brush.FatPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3866 // no PVS support on this worldmodel... darn
3867 PRVM_G_FLOAT(OFS_RETURN) = 3;
3870 fatpvsbytes = cl.worldmodel->brush.FatPVS(cl.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3873 // viewpos isn't in any PVS... darn
3874 PRVM_G_FLOAT(OFS_RETURN) = 2;
3877 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, fatpvs, mi, ma);
3881 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3882 static void VM_CL_skel_create(prvm_prog_t *prog)
3884 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3885 dp_model_t *model = CL_GetModelByIndex(modelindex);
3886 skeleton_t *skeleton;
3888 PRVM_G_FLOAT(OFS_RETURN) = 0;
3889 if (!model || !model->num_bones)
3891 for (i = 0;i < MAX_EDICTS;i++)
3892 if (!prog->skeletons[i])
3894 if (i == MAX_EDICTS)
3896 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3897 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3898 skeleton->model = model;
3899 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3900 // initialize to identity matrices
3901 for (i = 0;i < skeleton->model->num_bones;i++)
3902 skeleton->relativetransforms[i] = identitymatrix;
3905 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3906 static void VM_CL_skel_build(prvm_prog_t *prog)
3908 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3909 skeleton_t *skeleton;
3910 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3911 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3912 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3913 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3914 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3915 dp_model_t *model = CL_GetModelByIndex(modelindex);
3919 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3920 frameblend_t frameblend[MAX_FRAMEBLENDS];
3921 matrix4x4_t bonematrix;
3923 PRVM_G_FLOAT(OFS_RETURN) = 0;
3924 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3926 firstbone = max(0, firstbone);
3927 lastbone = min(lastbone, model->num_bones - 1);
3928 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3929 VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3930 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model, cl.time);
3931 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3933 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3935 memset(&bonematrix, 0, sizeof(bonematrix));
3936 for (blendindex = 0;blendindex < numblends;blendindex++)
3938 Matrix4x4_FromBonePose7s(&matrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3939 Matrix4x4_Accumulate(&bonematrix, &matrix, frameblend[blendindex].lerp);
3941 Matrix4x4_Normalize3(&bonematrix, &bonematrix);
3942 Matrix4x4_Interpolate(&skeleton->relativetransforms[bonenum], &bonematrix, &skeleton->relativetransforms[bonenum], retainfrac);
3944 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3947 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3948 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
3950 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3951 skeleton_t *skeleton;
3952 PRVM_G_FLOAT(OFS_RETURN) = 0;
3953 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3955 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3958 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3959 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
3961 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3962 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3963 skeleton_t *skeleton;
3964 PRVM_G_INT(OFS_RETURN) = 0;
3965 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3967 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3969 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
3972 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3973 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
3975 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3976 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3977 skeleton_t *skeleton;
3978 PRVM_G_FLOAT(OFS_RETURN) = 0;
3979 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3981 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3983 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3986 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3987 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
3989 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3990 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3991 skeleton_t *skeleton;
3992 PRVM_G_FLOAT(OFS_RETURN) = 0;
3993 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3995 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3998 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3999 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
4001 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4002 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4003 skeleton_t *skeleton;
4005 vec3_t forward, left, up, origin;
4006 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4007 VectorClear(PRVM_clientglobalvector(v_forward));
4008 VectorClear(PRVM_clientglobalvector(v_right));
4009 VectorClear(PRVM_clientglobalvector(v_up));
4010 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4012 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4014 matrix = skeleton->relativetransforms[bonenum];
4015 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4016 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4017 VectorNegate(left, PRVM_clientglobalvector(v_right));
4018 VectorCopy(up, PRVM_clientglobalvector(v_up));
4019 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4022 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4023 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
4025 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4026 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4027 skeleton_t *skeleton;
4030 vec3_t forward, left, up, origin;
4031 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4032 VectorClear(PRVM_clientglobalvector(v_forward));
4033 VectorClear(PRVM_clientglobalvector(v_right));
4034 VectorClear(PRVM_clientglobalvector(v_up));
4035 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4037 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4039 matrix = skeleton->relativetransforms[bonenum];
4040 // convert to absolute
4041 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
4044 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
4046 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4047 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4048 VectorNegate(left, PRVM_clientglobalvector(v_right));
4049 VectorCopy(up, PRVM_clientglobalvector(v_up));
4050 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4053 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4054 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
4056 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4057 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4058 vec3_t forward, left, up, origin;
4059 skeleton_t *skeleton;
4061 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4063 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4065 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4066 VectorNegate(PRVM_clientglobalvector(v_right), left);
4067 VectorCopy(PRVM_clientglobalvector(v_up), up);
4068 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4069 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4070 skeleton->relativetransforms[bonenum] = matrix;
4073 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4074 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
4076 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4077 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4078 vec3_t forward, left, up, origin;
4079 skeleton_t *skeleton;
4082 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4084 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4086 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4087 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4088 VectorNegate(PRVM_clientglobalvector(v_right), left);
4089 VectorCopy(PRVM_clientglobalvector(v_up), up);
4090 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4091 temp = skeleton->relativetransforms[bonenum];
4092 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4095 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4096 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
4098 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4099 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
4100 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4102 vec3_t forward, left, up, origin;
4103 skeleton_t *skeleton;
4106 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4108 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
4109 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4110 VectorNegate(PRVM_clientglobalvector(v_right), left);
4111 VectorCopy(PRVM_clientglobalvector(v_up), up);
4112 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4113 firstbone = max(0, firstbone);
4114 lastbone = min(lastbone, skeleton->model->num_bones - 1);
4115 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4117 temp = skeleton->relativetransforms[bonenum];
4118 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4122 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4123 static void VM_CL_skel_copybones(prvm_prog_t *prog)
4125 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4126 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4127 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4128 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4130 skeleton_t *skeletondst;
4131 skeleton_t *skeletonsrc;
4132 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4134 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4136 firstbone = max(0, firstbone);
4137 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4138 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4139 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4140 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4143 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4144 static void VM_CL_skel_delete(prvm_prog_t *prog)
4146 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4147 skeleton_t *skeleton;
4148 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4151 prog->skeletons[skeletonindex] = NULL;
4154 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4155 static void VM_CL_frameforname(prvm_prog_t *prog)
4157 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4158 dp_model_t *model = CL_GetModelByIndex(modelindex);
4159 const char *name = PRVM_G_STRING(OFS_PARM1);
4161 PRVM_G_FLOAT(OFS_RETURN) = -1;
4162 if (!model || !model->animscenes)
4164 for (i = 0;i < model->numframes;i++)
4166 if (!strcasecmp(model->animscenes[i].name, name))
4168 PRVM_G_FLOAT(OFS_RETURN) = i;
4174 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4175 static void VM_CL_frameduration(prvm_prog_t *prog)
4177 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4178 dp_model_t *model = CL_GetModelByIndex(modelindex);
4179 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4180 PRVM_G_FLOAT(OFS_RETURN) = 0;
4181 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4183 if (model->animscenes[framenum].framerate)
4184 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4187 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4190 * Obscure builtin used by GAME_XONOTIC.
4192 * Edits the input history of cl_movement by rotating all move commands
4193 * currently in the queue using the given transform.
4195 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4196 * v_angle-like (non-inverted) euler angles that perform the rotation
4197 * of the space that is to be done.
4199 * This is meant to be used as a fixangle replacement after passing
4200 * through a warpzone/portal: the client is told about the warp transform,
4201 * and calls this function in the same frame as the one on which the
4202 * client's origin got changed by the serverside teleport. Then this code
4203 * transforms the pre-warp input (which matches the empty space behind
4204 * the warp plane) into post-warp input (which matches the target area
4205 * of the warp). Also, at the same time, the client has to use
4206 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4208 * This together allows warpzone motion to be perfectly predicted by
4211 * Furthermore, for perfect warpzone behaviour, the server side also
4212 * has to detect input the client sent before it received the origin
4213 * update, but after the warp occurred on the server, and has to adjust
4214 * input appropriately.
4217 vec3_t v = {0, 0, 0};
4219 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4220 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), a);
4221 AngleVectorsFLU(a, x, y, z);
4222 Matrix4x4_FromVectors(&m, x, y, z, v);
4226 // #358 void(string cubemapname) loadcubemap
4227 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4231 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4232 name = PRVM_G_STRING(OFS_PARM0);
4236 #define REFDEFFLAG_TELEPORTED 1
4237 #define REFDEFFLAG_JUMPING 2
4238 #define REFDEFFLAG_DEAD 4
4239 #define REFDEFFLAG_INTERMISSION 8
4240 static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
4242 matrix4x4_t entrendermatrix;
4243 vec3_t clviewangles;
4245 qboolean teleported;
4246 qboolean clonground;
4249 qboolean clintermission;
4250 float clstatsviewheight;
4254 VM_SAFEPARMCOUNT(2, VM_CL_V_CalcRefdef);
4255 ent = PRVM_G_EDICT(OFS_PARM0);
4256 flags = PRVM_G_FLOAT(OFS_PARM1);
4258 // use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
4259 CL_GetTagMatrix(prog, &entrendermatrix, ent, 0, NULL);
4261 VectorCopy(cl.csqc_viewangles, clviewangles);
4262 teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
4263 clonground = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_ONGROUND) != 0;
4264 clcmdjump = (flags & REFDEFFLAG_JUMPING) != 0;
4265 clstatsviewheight = PRVM_clientedictvector(ent, view_ofs)[2];
4266 cldead = (flags & REFDEFFLAG_DEAD) != 0;
4267 clintermission = (flags & REFDEFFLAG_INTERMISSION) != 0;
4268 VectorCopy(PRVM_clientedictvector(ent, velocity), clvelocity);
4270 V_CalcRefdefUsing(&entrendermatrix, clviewangles, teleported, clonground, clcmdjump, clstatsviewheight, cldead, clintermission, clvelocity);
4272 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
4273 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
4274 CSQC_R_RecalcView();
4277 //============================================================================
4279 // To create a almost working builtin file from this replace:
4280 // "^NULL.*" with ""
4281 // "^{.*//.*}:Wh\(.*\)" with "\1"
4283 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4284 // "\n\n+" with "\n\n"
4286 prvm_builtin_t vm_cl_builtins[] = {
4287 NULL, // #0 NULL function (not callable) (QUAKE)
4288 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4289 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4290 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4291 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4292 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4293 VM_break, // #6 void() break (QUAKE)
4294 VM_random, // #7 float() random (QUAKE)
4295 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4296 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4297 VM_error, // #10 void(string e) error (QUAKE)
4298 VM_objerror, // #11 void(string e) objerror (QUAKE)
4299 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4300 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4301 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4302 VM_remove, // #15 void(entity e) remove (QUAKE)
4303 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4304 NULL, // #17 entity() checkclient (QUAKE)
4305 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4306 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4307 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4308 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4309 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4310 NULL, // #23 void(string s, ...) bprint (QUAKE)
4311 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4312 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4313 VM_ftos, // #26 string(float f) ftos (QUAKE)
4314 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4315 VM_coredump, // #28 void() coredump (QUAKE)
4316 VM_traceon, // #29 void() traceon (QUAKE)
4317 VM_traceoff, // #30 void() traceoff (QUAKE)
4318 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4319 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4320 NULL, // #33 (QUAKE)
4321 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4322 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4323 VM_rint, // #36 float(float v) rint (QUAKE)
4324 VM_floor, // #37 float(float v) floor (QUAKE)
4325 VM_ceil, // #38 float(float v) ceil (QUAKE)
4326 NULL, // #39 (QUAKE)
4327 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4328 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4329 NULL, // #42 (QUAKE)
4330 VM_fabs, // #43 float(float f) fabs (QUAKE)
4331 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4332 VM_cvar, // #45 float(string s) cvar (QUAKE)
4333 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4334 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4335 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4336 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4337 NULL, // #50 (QUAKE)
4338 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4339 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4340 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4341 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4342 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4343 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4344 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4345 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4346 NULL, // #59 (QUAKE)
4347 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4348 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4349 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4350 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4351 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4352 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4353 NULL, // #66 (QUAKE)
4354 NULL, // #67 void(float step) movetogoal (QUAKE)
4355 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4356 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4357 NULL, // #70 void(string s) changelevel (QUAKE)
4358 NULL, // #71 (QUAKE)
4359 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4360 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4361 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4362 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4363 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4364 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4365 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4366 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4367 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4368 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4369 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4370 NULL, // #83 (QUAKE)
4371 NULL, // #84 (QUAKE)
4372 NULL, // #85 (QUAKE)
4373 NULL, // #86 (QUAKE)
4374 NULL, // #87 (QUAKE)
4375 NULL, // #88 (QUAKE)
4376 NULL, // #89 (QUAKE)
4377 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4378 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4379 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4380 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4381 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4382 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4383 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4384 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4385 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4386 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4387 // FrikaC and Telejano range #100-#199
4398 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4399 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4400 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4401 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4402 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4403 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4404 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4405 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4406 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4407 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4488 // FTEQW range #200-#299
4507 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4510 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4511 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4512 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4513 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4514 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4515 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4516 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4517 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4518 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4519 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4521 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4529 VM_CL_checkpvs, // #240
4552 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4553 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4554 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4555 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4556 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4557 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4558 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4559 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4560 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4561 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4562 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4563 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4564 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4565 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4566 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4589 // CSQC range #300-#399
4590 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4591 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4592 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4593 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4594 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4595 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4596 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4597 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4598 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4599 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4600 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4601 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4605 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4606 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4607 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4608 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4609 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4610 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4611 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4612 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4613 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4614 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4615 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4616 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4617 VM_stringwidth, // #327 // FIXME is this okay?
4618 VM_drawsubpic, // #328 // FIXME is this okay?
4619 VM_drawrotpic, // #329 // FIXME is this okay?
4620 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4621 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4622 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4623 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4624 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4625 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4626 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4627 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4628 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4629 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4630 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4631 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4632 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4633 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4634 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4635 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4636 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4637 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4638 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4639 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4640 VM_isserver, // #350 float() isserver (EXT_CSQC)
4641 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4642 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4643 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4644 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4645 VM_CL_videoplaying, // #355
4646 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4647 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4648 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4650 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4651 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4652 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4653 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4654 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4655 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4656 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4657 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4690 // LordHavoc's range #400-#499
4691 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4692 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4693 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4694 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4695 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4696 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4697 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4698 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4699 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4700 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4701 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4702 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4703 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4704 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4705 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4706 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4707 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4708 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4709 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4710 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4711 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4712 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4713 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4714 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4715 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4716 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4717 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4718 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4719 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4720 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4721 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4722 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4723 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4724 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4725 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4726 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4727 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4728 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4729 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4730 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4731 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4732 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4733 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4734 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4735 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4736 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4737 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4738 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4739 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4740 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4741 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4742 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4743 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4744 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4745 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4746 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4747 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4748 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4750 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4751 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4752 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4753 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4754 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4755 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4756 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4757 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4758 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4759 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4760 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4761 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4762 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4763 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4764 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4765 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4766 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4767 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4768 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4769 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4770 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4771 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4772 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4773 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4774 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4775 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4776 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4777 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4778 VM_gecko_create, // #487 float gecko_create( string name )
4779 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4780 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4781 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4782 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4783 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4784 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4785 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4786 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4787 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4788 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4789 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4790 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4791 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4792 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4793 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4794 VM_whichpack, // #503 string(string) whichpack = #503;
4795 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4801 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4802 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4803 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4804 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4805 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4806 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4807 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4808 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4809 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4810 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4811 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4812 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4813 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4814 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4815 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4816 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4817 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4818 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4819 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4820 VM_loadfromdata, // #529
4821 VM_loadfromfile, // #530
4822 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4824 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4825 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4826 VM_buf_loadfile, // #535 float(string filename, float bufhandle) buf_loadfile (DP_QC_STRINGBUFFERS_EXT_WIP)
4827 VM_buf_writefile, // #536 float(float filehandle, float bufhandle, float startpos, float numstrings) buf_writefile (DP_QC_STRINGBUFFERS_EXT_WIP)
4828 VM_bufstr_find, // #537 float(float bufhandle, string match, float matchrule, float startpos) bufstr_find (DP_QC_STRINGBUFFERS_EXT_WIP)
4829 VM_matchpattern, // #538 float(string s, string pattern, float matchrule) matchpattern (DP_QC_STRINGBUFFERS_EXT_WIP)
4831 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4832 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4833 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4896 VM_callfunction, // #605
4897 VM_writetofile, // #606
4898 VM_isfunction, // #607
4901 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4904 VM_parseentitydata, // #613
4915 VM_CL_getextresponse, // #624 string getextresponse(void)
4918 VM_sprintf, // #627 string sprintf(string format, ...)
4919 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4920 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4921 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4922 VM_getbindmaps, // #631 vector(void) getbindmap
4923 VM_setbindmaps, // #632 float(vector bm) setbindmap
4929 VM_CL_RotateMoves, // #638
4930 VM_digest_hex, // #639
4931 VM_CL_V_CalcRefdef, // #640 void(entity e) V_CalcRefdef (DP_CSQC_V_CALCREFDEF)
4933 VM_coverage, // #642
4937 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4939 void VM_Polygons_Reset(prvm_prog_t *prog)
4941 vmpolygons_t *polys = &prog->vmpolygons;
4943 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4944 if(polys->initialized)
4946 Mem_FreePool(&polys->pool);
4947 polys->initialized = false;
4951 void CLVM_init_cmd(prvm_prog_t *prog)
4954 VM_Polygons_Reset(prog);
4957 void CLVM_reset_cmd(prvm_prog_t *prog)
4959 World_End(&cl.world);
4961 VM_Polygons_Reset(prog);