5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
33 // #1 void(vector ang) makevectors
34 static void VM_CL_makevectors (void)
36 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
37 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
40 // #2 void(entity e, vector o) setorigin
41 void VM_CL_setorigin (void)
45 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47 e = PRVM_G_EDICT(OFS_PARM0);
48 if (e == prog->edicts)
50 VM_Warning("setorigin: can not modify world entity\n");
53 if (e->priv.required->free)
55 VM_Warning("setorigin: can not modify free entity\n");
58 org = PRVM_G_VECTOR(OFS_PARM1);
59 VectorCopy (org, e->fields.client->origin);
63 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
69 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
72 VectorCopy (min, e->fields.client->mins);
73 VectorCopy (max, e->fields.client->maxs);
74 VectorSubtract (max, min, e->fields.client->size);
79 // #3 void(entity e, string m) setmodel
80 void VM_CL_setmodel (void)
87 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
89 e = PRVM_G_EDICT(OFS_PARM0);
90 e->fields.client->modelindex = 0;
91 e->fields.client->model = 0;
93 m = PRVM_G_STRING(OFS_PARM1);
95 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
97 if (!strcmp(cl.csqc_model_precache[i]->name, m))
99 mod = cl.csqc_model_precache[i];
100 e->fields.client->model = PRVM_SetEngineString(mod->name);
101 e->fields.client->modelindex = -(i+1);
107 for (i = 0;i < MAX_MODELS;i++)
109 mod = cl.model_precache[i];
110 if (mod && !strcmp(mod->name, m))
112 e->fields.client->model = PRVM_SetEngineString(mod->name);
113 e->fields.client->modelindex = i;
120 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
121 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
125 SetMinMaxSize (e, vec3_origin, vec3_origin);
126 VM_Warning ("setmodel: model '%s' not precached\n", m);
130 // #4 void(entity e, vector min, vector max) setsize
131 static void VM_CL_setsize (void)
135 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
137 e = PRVM_G_EDICT(OFS_PARM0);
138 if (e == prog->edicts)
140 VM_Warning("setsize: can not modify world entity\n");
143 if (e->priv.server->free)
145 VM_Warning("setsize: can not modify free entity\n");
148 min = PRVM_G_VECTOR(OFS_PARM1);
149 max = PRVM_G_VECTOR(OFS_PARM2);
151 SetMinMaxSize( e, min, max );
156 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
157 static void VM_CL_sound (void)
161 prvm_edict_t *entity;
166 VM_SAFEPARMCOUNT(5, VM_CL_sound);
168 entity = PRVM_G_EDICT(OFS_PARM0);
169 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
170 sample = PRVM_G_STRING(OFS_PARM2);
171 volume = PRVM_G_FLOAT(OFS_PARM3);
172 attenuation = PRVM_G_FLOAT(OFS_PARM4);
174 if (volume < 0 || volume > 1)
176 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
180 if (attenuation < 0 || attenuation > 4)
182 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
186 if (channel < 0 || channel > 7)
188 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
192 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
193 S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
196 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
197 static void VM_CL_pointsound(void)
204 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
206 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
207 sample = PRVM_G_STRING(OFS_PARM1);
208 volume = PRVM_G_FLOAT(OFS_PARM2);
209 attenuation = PRVM_G_FLOAT(OFS_PARM3);
211 if (volume < 0 || volume > 1)
213 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
217 if (attenuation < 0 || attenuation > 4)
219 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
223 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
224 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
227 // #14 entity() spawn
228 static void VM_CL_spawn (void)
231 ed = PRVM_ED_Alloc();
235 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
237 VM_SetTraceGlobals(trace);
238 PRVM_GLOBALFIELDFLOAT(prog->globaloffsets.trace_networkentity) = svent;
241 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
242 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
244 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
245 static void VM_CL_traceline (void)
252 // R_TimeReport("pretraceline");
254 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
256 prog->xfunction->builtinsprofile += 30;
258 v1 = PRVM_G_VECTOR(OFS_PARM0);
259 v2 = PRVM_G_VECTOR(OFS_PARM1);
260 move = (int)PRVM_G_FLOAT(OFS_PARM2);
261 ent = PRVM_G_EDICT(OFS_PARM3);
263 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
264 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
266 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
268 CL_VM_SetTraceGlobals(&trace, svent);
269 // R_TimeReport("traceline");
276 Used for use tracing and shot targeting
277 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
278 if the tryents flag is set.
280 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
283 // LordHavoc: added this for my own use, VERY useful, similar to traceline
284 static void VM_CL_tracebox (void)
286 float *v1, *v2, *m1, *m2;
291 // R_TimeReport("pretracebox");
292 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
294 prog->xfunction->builtinsprofile += 30;
296 v1 = PRVM_G_VECTOR(OFS_PARM0);
297 m1 = PRVM_G_VECTOR(OFS_PARM1);
298 m2 = PRVM_G_VECTOR(OFS_PARM2);
299 v2 = PRVM_G_VECTOR(OFS_PARM3);
300 move = (int)PRVM_G_FLOAT(OFS_PARM4);
301 ent = PRVM_G_EDICT(OFS_PARM5);
303 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
304 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
306 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
308 CL_VM_SetTraceGlobals(&trace, svent);
309 // R_TimeReport("tracebox");
312 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
317 vec3_t original_origin;
318 vec3_t original_velocity;
319 vec3_t original_angles;
320 vec3_t original_avelocity;
323 VectorCopy(tossent->fields.client->origin , original_origin );
324 VectorCopy(tossent->fields.client->velocity , original_velocity );
325 VectorCopy(tossent->fields.client->angles , original_angles );
326 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
328 gravity = PRVM_EDICTFIELDFLOAT(tossent, prog->fieldoffsets.gravity);
331 gravity *= cl.movevars_gravity * 0.05;
333 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
335 tossent->fields.client->velocity[2] -= gravity;
336 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
337 VectorScale (tossent->fields.client->velocity, 0.05, move);
338 VectorAdd (tossent->fields.client->origin, move, end);
339 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
340 VectorCopy (trace.endpos, tossent->fields.client->origin);
342 if (trace.fraction < 1)
346 VectorCopy(original_origin , tossent->fields.client->origin );
347 VectorCopy(original_velocity , tossent->fields.client->velocity );
348 VectorCopy(original_angles , tossent->fields.client->angles );
349 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
354 static void VM_CL_tracetoss (void)
358 prvm_edict_t *ignore;
361 prog->xfunction->builtinsprofile += 600;
363 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
365 ent = PRVM_G_EDICT(OFS_PARM0);
366 if (ent == prog->edicts)
368 VM_Warning("tracetoss: can not use world entity\n");
371 ignore = PRVM_G_EDICT(OFS_PARM1);
373 trace = CL_Trace_Toss (ent, ignore, &svent);
375 CL_VM_SetTraceGlobals(&trace, svent);
379 // #20 void(string s) precache_model
380 void VM_CL_precache_model (void)
386 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
388 name = PRVM_G_STRING(OFS_PARM0);
389 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
391 if(!strcmp(cl.csqc_model_precache[i]->name, name))
393 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
397 PRVM_G_FLOAT(OFS_RETURN) = 0;
398 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
401 for (i = 0;i < MAX_MODELS;i++)
403 if (!cl.csqc_model_precache[i])
405 cl.csqc_model_precache[i] = (dp_model_t*)m;
406 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
410 VM_Warning("VM_CL_precache_model: no free models\n");
413 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
416 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
421 ent = PRVM_NEXT_EDICT(prog->edicts);
422 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
424 if (ent->priv.required->free)
426 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
432 // #22 entity(vector org, float rad) findradius
433 static void VM_CL_findradius (void)
435 prvm_edict_t *ent, *chain;
436 vec_t radius, radius2;
437 vec3_t org, eorg, mins, maxs;
438 int i, numtouchedicts;
439 static prvm_edict_t *touchedicts[MAX_EDICTS];
442 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
445 chainfield = PRVM_G_INT(OFS_PARM2);
447 chainfield = prog->fieldoffsets.chain;
449 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
451 chain = (prvm_edict_t *)prog->edicts;
453 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
454 radius = PRVM_G_FLOAT(OFS_PARM1);
455 radius2 = radius * radius;
457 mins[0] = org[0] - (radius + 1);
458 mins[1] = org[1] - (radius + 1);
459 mins[2] = org[2] - (radius + 1);
460 maxs[0] = org[0] + (radius + 1);
461 maxs[1] = org[1] + (radius + 1);
462 maxs[2] = org[2] + (radius + 1);
463 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
464 if (numtouchedicts > MAX_EDICTS)
466 // this never happens //[515]: for what then ?
467 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
468 numtouchedicts = MAX_EDICTS;
470 for (i = 0;i < numtouchedicts;i++)
472 ent = touchedicts[i];
473 // Quake did not return non-solid entities but darkplaces does
474 // (note: this is the reason you can't blow up fallen zombies)
475 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
477 // LordHavoc: compare against bounding box rather than center so it
478 // doesn't miss large objects, and use DotProduct instead of Length
479 // for a major speedup
480 VectorSubtract(org, ent->fields.client->origin, eorg);
481 if (sv_gameplayfix_findradiusdistancetobox.integer)
483 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
484 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
485 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
488 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
489 if (DotProduct(eorg, eorg) < radius2)
491 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
496 VM_RETURN_EDICT(chain);
499 // #34 float() droptofloor
500 static void VM_CL_droptofloor (void)
506 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
508 // assume failure if it returns early
509 PRVM_G_FLOAT(OFS_RETURN) = 0;
511 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
512 if (ent == prog->edicts)
514 VM_Warning("droptofloor: can not modify world entity\n");
517 if (ent->priv.server->free)
519 VM_Warning("droptofloor: can not modify free entity\n");
523 VectorCopy (ent->fields.client->origin, end);
526 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
528 if (trace.fraction != 1)
530 VectorCopy (trace.endpos, ent->fields.client->origin);
531 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
532 PRVM_EDICTFIELDEDICT(ent, prog->fieldoffsets.groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
533 PRVM_G_FLOAT(OFS_RETURN) = 1;
534 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
535 // ent->priv.server->suspendedinairflag = true;
539 // #35 void(float style, string value) lightstyle
540 static void VM_CL_lightstyle (void)
545 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
547 i = (int)PRVM_G_FLOAT(OFS_PARM0);
548 c = PRVM_G_STRING(OFS_PARM1);
549 if (i >= cl.max_lightstyle)
551 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
554 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
555 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
556 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
559 // #40 float(entity e) checkbottom
560 static void VM_CL_checkbottom (void)
562 static int cs_yes, cs_no;
564 vec3_t mins, maxs, start, stop;
569 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
570 ent = PRVM_G_EDICT(OFS_PARM0);
571 PRVM_G_FLOAT(OFS_RETURN) = 0;
573 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
574 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
576 // if all of the points under the corners are solid world, don't bother
577 // with the tougher checks
578 // the corners must be within 16 of the midpoint
579 start[2] = mins[2] - 1;
580 for (x=0 ; x<=1 ; x++)
581 for (y=0 ; y<=1 ; y++)
583 start[0] = x ? maxs[0] : mins[0];
584 start[1] = y ? maxs[1] : mins[1];
585 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
590 PRVM_G_FLOAT(OFS_RETURN) = true;
591 return; // we got out easy
596 // check it for real...
600 // the midpoint must be within 16 of the bottom
601 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
602 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
603 stop[2] = start[2] - 2*sv_stepheight.value;
604 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
606 if (trace.fraction == 1.0)
609 mid = bottom = trace.endpos[2];
611 // the corners must be within 16 of the midpoint
612 for (x=0 ; x<=1 ; x++)
613 for (y=0 ; y<=1 ; y++)
615 start[0] = stop[0] = x ? maxs[0] : mins[0];
616 start[1] = stop[1] = y ? maxs[1] : mins[1];
618 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
620 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
621 bottom = trace.endpos[2];
622 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
627 PRVM_G_FLOAT(OFS_RETURN) = true;
630 // #41 float(vector v) pointcontents
631 static void VM_CL_pointcontents (void)
633 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
634 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
637 // #48 void(vector o, vector d, float color, float count) particle
638 static void VM_CL_particle (void)
643 VM_SAFEPARMCOUNT(4, VM_CL_particle);
645 org = PRVM_G_VECTOR(OFS_PARM0);
646 dir = PRVM_G_VECTOR(OFS_PARM1);
647 color = (int)PRVM_G_FLOAT(OFS_PARM2);
648 count = (int)PRVM_G_FLOAT(OFS_PARM3);
649 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
652 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
653 static void VM_CL_ambientsound (void)
657 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
658 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
659 f = PRVM_G_VECTOR(OFS_PARM1);
660 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
663 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
664 static void VM_CL_getlight (void)
666 vec3_t ambientcolor, diffusecolor, diffusenormal;
669 VM_SAFEPARMCOUNTRANGE(1, 2, VM_CL_getlight);
671 p = PRVM_G_VECTOR(OFS_PARM0);
672 VectorClear(ambientcolor);
673 VectorClear(diffusecolor);
674 VectorClear(diffusenormal);
676 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
677 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
678 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
679 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
682 //============================================================================
683 //[515]: SCENE MANAGER builtins
684 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
686 static void CSQC_R_RecalcView (void)
688 extern matrix4x4_t viewmodelmatrix;
689 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
690 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], cl_viewmodel_scale.value);
693 void CL_RelinkLightFlashes(void);
694 //#300 void() clearscene (EXT_CSQC)
695 void VM_CL_R_ClearScene (void)
697 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
698 // clear renderable entity and light lists
699 r_refdef.scene.numentities = 0;
700 r_refdef.scene.numlights = 0;
701 // FIXME: restore these to the values from VM_CL_UpdateView
705 r_refdef.view.width = vid.width;
706 r_refdef.view.height = vid.height;
707 r_refdef.view.depth = 1;
708 // FIXME: restore frustum_x/frustum_y
709 r_refdef.view.useperspective = true;
710 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
711 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
712 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
713 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
714 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
715 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
716 r_refdef.view.clear = true;
717 r_refdef.view.isoverlay = false;
718 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
719 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
720 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
721 cl.csqc_vidvars.drawenginesbar = false;
722 cl.csqc_vidvars.drawcrosshair = false;
725 //#301 void(float mask) addentities (EXT_CSQC)
726 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
727 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
728 void VM_CL_R_AddEntities (void)
730 double t = Sys_DoubleTime();
733 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
734 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
735 CSQC_RelinkAllEntities(drawmask);
736 CL_RelinkLightFlashes();
738 prog->globals.client->time = cl.time;
739 for(i=1;i<prog->num_edicts;i++)
741 // so we can easily check if CSQC entity #edictnum is currently drawn
742 cl.csqcrenderentities[i].entitynumber = 0;
743 ed = &prog->edicts[i];
744 if(ed->priv.required->free)
747 if(ed->priv.required->free)
749 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
751 if(ed->priv.required->free)
753 if(!((int)ed->fields.client->drawmask & drawmask))
755 CSQC_AddRenderEdict(ed, i);
758 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
759 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
762 //#302 void(entity ent) addentity (EXT_CSQC)
763 void VM_CL_R_AddEntity (void)
765 double t = Sys_DoubleTime();
766 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
767 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
768 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
771 //#303 float(float property, ...) setproperty (EXT_CSQC)
772 //#303 float(float property) getproperty
773 //#303 vector(float property) getpropertyvec
774 // VorteX: make this function be able to return previously set property if new value is not given
775 void VM_CL_R_SetView (void)
781 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
783 c = (int)PRVM_G_FLOAT(OFS_PARM0);
791 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
794 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
797 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
800 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
803 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
806 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
809 VM_Warning("VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
812 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
815 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
818 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
821 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
824 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
827 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
830 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
833 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
836 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
839 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
842 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
845 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
847 case VF_DRAWENGINESBAR:
848 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
850 case VF_DRAWCROSSHAIR:
851 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
853 case VF_CL_VIEWANGLES:
854 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
856 case VF_CL_VIEWANGLES_X:
857 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
859 case VF_CL_VIEWANGLES_Y:
860 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
862 case VF_CL_VIEWANGLES_Z:
863 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
866 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
869 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
872 PRVM_G_FLOAT(OFS_RETURN) = 0;
873 VM_Warning("VM_CL_R_GetView : unknown parm %i\n", c);
879 f = PRVM_G_VECTOR(OFS_PARM1);
880 k = PRVM_G_FLOAT(OFS_PARM1);
884 r_refdef.view.x = (int)(f[0]);
885 r_refdef.view.y = (int)(f[1]);
889 r_refdef.view.x = (int)(k);
893 r_refdef.view.y = (int)(k);
897 r_refdef.view.width = (int)(f[0]);
898 r_refdef.view.height = (int)(f[1]);
902 r_refdef.view.width = (int)(k);
906 r_refdef.view.height = (int)(k);
910 r_refdef.view.x = (int)(f[0]);
911 r_refdef.view.y = (int)(f[1]);
912 f = PRVM_G_VECTOR(OFS_PARM2);
913 r_refdef.view.width = (int)(f[0]);
914 r_refdef.view.height = (int)(f[1]);
918 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
919 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
922 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
925 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
928 VectorCopy(f, cl.csqc_vieworigin);
932 cl.csqc_vieworigin[0] = k;
936 cl.csqc_vieworigin[1] = k;
940 cl.csqc_vieworigin[2] = k;
944 VectorCopy(f, cl.csqc_viewangles);
948 cl.csqc_viewangles[0] = k;
952 cl.csqc_viewangles[1] = k;
956 cl.csqc_viewangles[2] = k;
960 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
962 case VF_DRAWENGINESBAR:
963 cl.csqc_vidvars.drawenginesbar = k != 0;
965 case VF_DRAWCROSSHAIR:
966 cl.csqc_vidvars.drawcrosshair = k != 0;
968 case VF_CL_VIEWANGLES:
969 VectorCopy(f, cl.viewangles);
971 case VF_CL_VIEWANGLES_X:
972 cl.viewangles[0] = k;
974 case VF_CL_VIEWANGLES_Y:
975 cl.viewangles[1] = k;
977 case VF_CL_VIEWANGLES_Z:
978 cl.viewangles[2] = k;
981 r_refdef.view.useperspective = k != 0;
984 r_refdef.view.isoverlay = !k;
987 PRVM_G_FLOAT(OFS_RETURN) = 0;
988 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
991 PRVM_G_FLOAT(OFS_RETURN) = 1;
994 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
995 void VM_CL_R_AddDynamicLight (void)
997 double t = Sys_DoubleTime();
1002 const char *cubemapname = NULL;
1003 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1004 float coronaintensity = 1;
1005 float coronasizescale = 0.25;
1006 qboolean castshadow = true;
1007 float ambientscale = 0;
1008 float diffusescale = 1;
1009 float specularscale = 1;
1011 vec3_t forward, left, up;
1012 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1014 // if we've run out of dlights, just return
1015 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1018 org = PRVM_G_VECTOR(OFS_PARM0);
1019 radius = PRVM_G_FLOAT(OFS_PARM1);
1020 col = PRVM_G_VECTOR(OFS_PARM2);
1021 if (prog->argc >= 4)
1023 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1024 if (style >= MAX_LIGHTSTYLES)
1026 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1030 if (prog->argc >= 5)
1031 cubemapname = PRVM_G_STRING(OFS_PARM4);
1032 if (prog->argc >= 6)
1033 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1034 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1035 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1037 VectorScale(prog->globals.client->v_forward, radius, forward);
1038 VectorScale(prog->globals.client->v_right, -radius, left);
1039 VectorScale(prog->globals.client->v_up, radius, up);
1040 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1042 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1043 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1044 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
1047 //============================================================================
1049 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1050 static void VM_CL_unproject (void)
1055 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1056 f = PRVM_G_VECTOR(OFS_PARM0);
1059 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1060 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1061 if(v_flipped.integer)
1063 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1066 //#311 vector (vector v) cs_project (EXT_CSQC)
1067 static void VM_CL_project (void)
1073 VM_SAFEPARMCOUNT(1, VM_CL_project);
1074 f = PRVM_G_VECTOR(OFS_PARM0);
1075 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1076 Matrix4x4_Transform(&m, f, v);
1077 if(v_flipped.integer)
1079 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1080 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1081 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1084 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1085 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1088 //#330 float(float stnum) getstatf (EXT_CSQC)
1089 static void VM_CL_getstatf (void)
1097 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1098 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1099 if(i < 0 || i >= MAX_CL_STATS)
1101 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1104 dat.l = cl.stats[i];
1105 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1108 //#331 float(float stnum) getstati (EXT_CSQC)
1109 static void VM_CL_getstati (void)
1112 int firstbit, bitcount;
1114 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1116 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1119 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1121 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1131 if(index < 0 || index >= MAX_CL_STATS)
1133 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1136 i = cl.stats[index];
1137 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1138 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1139 PRVM_G_FLOAT(OFS_RETURN) = i;
1142 //#332 string(float firststnum) getstats (EXT_CSQC)
1143 static void VM_CL_getstats (void)
1147 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1148 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1149 if(i < 0 || i > MAX_CL_STATS-4)
1151 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1152 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1155 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1156 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1159 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1160 static void VM_CL_setmodelindex (void)
1164 struct model_s *model;
1166 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1168 t = PRVM_G_EDICT(OFS_PARM0);
1170 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1172 t->fields.client->model = 0;
1173 t->fields.client->modelindex = 0;
1178 model = CL_GetModelByIndex(i);
1181 VM_Warning("VM_CL_setmodelindex: null model\n");
1184 t->fields.client->model = PRVM_SetEngineString(model->name);
1185 t->fields.client->modelindex = i;
1187 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1190 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1193 SetMinMaxSize (t, vec3_origin, vec3_origin);
1196 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1197 static void VM_CL_modelnameforindex (void)
1201 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1203 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1204 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1205 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1208 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1209 static void VM_CL_particleeffectnum (void)
1212 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1213 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1216 PRVM_G_FLOAT(OFS_RETURN) = i;
1219 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1220 static void VM_CL_trailparticles (void)
1225 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1227 t = PRVM_G_EDICT(OFS_PARM0);
1228 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1229 start = PRVM_G_VECTOR(OFS_PARM2);
1230 end = PRVM_G_VECTOR(OFS_PARM3);
1234 CL_ParticleEffect(i, 1, start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1237 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1238 static void VM_CL_pointparticles (void)
1243 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1244 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1245 f = PRVM_G_VECTOR(OFS_PARM1);
1246 v = PRVM_G_VECTOR(OFS_PARM2);
1247 n = PRVM_G_FLOAT(OFS_PARM3);
1250 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1253 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1254 static void VM_CL_boxparticles (void)
1257 // prvm_edict_t *own;
1258 float *origin_from, *origin_to, *dir_from, *dir_to;
1261 float tintmins[4], tintmaxs[4];
1262 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1264 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1265 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1266 origin_from = PRVM_G_VECTOR(OFS_PARM2);
1267 origin_to = PRVM_G_VECTOR(OFS_PARM3);
1268 dir_from = PRVM_G_VECTOR(OFS_PARM4);
1269 dir_to = PRVM_G_VECTOR(OFS_PARM5);
1270 count = PRVM_G_FLOAT(OFS_PARM6);
1272 flags = PRVM_G_FLOAT(OFS_PARM7);
1275 Vector4Set(tintmins, 1, 1, 1, 1);
1276 Vector4Set(tintmaxs, 1, 1, 1, 1);
1277 if(flags & 1) // read alpha
1279 tintmins[3] = PRVM_GLOBALFIELDFLOAT(prog->globaloffsets.particles_alphamin);
1280 tintmaxs[3] = PRVM_GLOBALFIELDFLOAT(prog->globaloffsets.particles_alphamax);
1282 if(flags & 2) // read color
1284 VectorCopy(PRVM_GLOBALFIELDVECTOR(prog->globaloffsets.particles_colormin), tintmins);
1285 VectorCopy(PRVM_GLOBALFIELDVECTOR(prog->globaloffsets.particles_colormax), tintmaxs);
1289 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1292 //#531 void(float pause) setpause
1293 static void VM_CL_setpause(void)
1295 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1296 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1297 cl.csqc_paused = true;
1299 cl.csqc_paused = false;
1302 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1303 static void VM_CL_setcursormode (void)
1305 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1306 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1307 cl_ignoremousemoves = 2;
1310 //#344 vector() getmousepos (EXT_CSQC)
1311 static void VM_CL_getmousepos(void)
1313 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1315 if (key_consoleactive || key_dest != key_game)
1316 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1317 else if (cl.csqc_wantsmousemove)
1318 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1320 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1323 //#345 float(float framenum) getinputstate (EXT_CSQC)
1324 static void VM_CL_getinputstate (void)
1327 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1328 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1329 PRVM_G_FLOAT(OFS_RETURN) = false;
1330 for (i = 0;i < CL_MAX_USERCMDS;i++)
1332 if (cl.movecmd[i].sequence == frame)
1334 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1335 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1336 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1337 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1338 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1339 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1340 if(cl.movecmd[i].crouch)
1342 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1343 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1347 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1348 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1350 PRVM_G_FLOAT(OFS_RETURN) = true;
1355 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1356 static void VM_CL_setsensitivityscale (void)
1358 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1359 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1362 //#347 void() runstandardplayerphysics (EXT_CSQC)
1363 static void VM_CL_runplayerphysics (void)
1367 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1368 static void VM_CL_getplayerkey (void)
1374 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1376 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1377 c = PRVM_G_STRING(OFS_PARM1);
1378 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1382 i = Sbar_GetSortedPlayerIndex(-1-i);
1383 if(i < 0 || i >= cl.maxclients)
1388 if(!strcasecmp(c, "name"))
1389 strlcpy(t, cl.scores[i].name, sizeof(t));
1391 if(!strcasecmp(c, "frags"))
1392 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1394 if(!strcasecmp(c, "ping"))
1395 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1397 if(!strcasecmp(c, "pl"))
1398 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1400 if(!strcasecmp(c, "movementloss"))
1401 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1403 if(!strcasecmp(c, "entertime"))
1404 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1406 if(!strcasecmp(c, "colors"))
1407 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1409 if(!strcasecmp(c, "topcolor"))
1410 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1412 if(!strcasecmp(c, "bottomcolor"))
1413 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1415 if(!strcasecmp(c, "viewentity"))
1416 dpsnprintf(t, sizeof(t), "%i", i+1);
1418 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1420 // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1421 // is implemented, or Xonotic uses CSQC-networked
1422 // players, whichever comes first
1423 entity_t *e = cl.entities + (i+1);
1424 if(e->state_current.active)
1427 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1428 dpsnprintf(t, sizeof(t), "%.9g %.9g %.9g", origin[0], origin[1], origin[2]);
1433 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1436 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1437 static void VM_CL_setlistener (void)
1439 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1440 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1441 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1444 //#352 void(string cmdname) registercommand (EXT_CSQC)
1445 static void VM_CL_registercmd (void)
1448 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1449 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1453 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1454 t = (char *)Z_Malloc(alloclen);
1455 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1456 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1459 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1463 //#360 float() readbyte (EXT_CSQC)
1464 static void VM_CL_ReadByte (void)
1466 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1467 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1470 //#361 float() readchar (EXT_CSQC)
1471 static void VM_CL_ReadChar (void)
1473 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1474 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1477 //#362 float() readshort (EXT_CSQC)
1478 static void VM_CL_ReadShort (void)
1480 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1481 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1484 //#363 float() readlong (EXT_CSQC)
1485 static void VM_CL_ReadLong (void)
1487 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1488 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1491 //#364 float() readcoord (EXT_CSQC)
1492 static void VM_CL_ReadCoord (void)
1494 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1495 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1498 //#365 float() readangle (EXT_CSQC)
1499 static void VM_CL_ReadAngle (void)
1501 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1502 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1505 //#366 string() readstring (EXT_CSQC)
1506 static void VM_CL_ReadString (void)
1508 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1509 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1512 //#367 float() readfloat (EXT_CSQC)
1513 static void VM_CL_ReadFloat (void)
1515 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1516 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1519 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1520 extern cvar_t cl_readpicture_force;
1521 static void VM_CL_ReadPicture (void)
1524 unsigned char *data;
1530 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1532 name = MSG_ReadString();
1533 size = MSG_ReadShort();
1535 // check if a texture of that name exists
1536 // if yes, it is used and the data is discarded
1537 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1539 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1543 if(pic->tex == r_texture_notexture)
1544 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1545 if(pic->tex && !cl_readpicture_force.integer)
1547 // texture found and loaded
1548 // skip over the jpeg as we don't need it
1549 for(i = 0; i < size; ++i)
1550 (void) MSG_ReadByte();
1554 // texture not found
1555 // use the attached jpeg as texture
1556 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1557 MSG_ReadBytes(size, buf);
1558 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1560 Draw_NewPic(name, image_width, image_height, false, data);
1565 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1568 //////////////////////////////////////////////////////////
1570 static void VM_CL_makestatic (void)
1574 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1576 ent = PRVM_G_EDICT(OFS_PARM0);
1577 if (ent == prog->edicts)
1579 VM_Warning("makestatic: can not modify world entity\n");
1582 if (ent->priv.server->free)
1584 VM_Warning("makestatic: can not modify free entity\n");
1588 if (cl.num_static_entities < cl.max_static_entities)
1591 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1593 // copy it to the current state
1594 memset(staticent, 0, sizeof(*staticent));
1595 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1596 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1597 staticent->render.framegroupblend[0].lerp = 1;
1598 // make torchs play out of sync
1599 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1600 staticent->render.skinnum = (int)ent->fields.client->skin;
1601 staticent->render.effects = (int)ent->fields.client->effects;
1602 staticent->render.alpha = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.alpha);
1603 staticent->render.scale = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.scale);
1604 VectorCopy(PRVM_EDICTFIELDVECTOR(ent, prog->fieldoffsets.colormod), staticent->render.colormod);
1605 VectorCopy(PRVM_EDICTFIELDVECTOR(ent, prog->fieldoffsets.glowmod), staticent->render.glowmod);
1608 if (!staticent->render.alpha)
1609 staticent->render.alpha = 1.0f;
1610 if (!staticent->render.scale)
1611 staticent->render.scale = 1.0f;
1612 if (!VectorLength2(staticent->render.colormod))
1613 VectorSet(staticent->render.colormod, 1, 1, 1);
1614 if (!VectorLength2(staticent->render.glowmod))
1615 VectorSet(staticent->render.glowmod, 1, 1, 1);
1617 renderflags = (int)PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.renderflags);
1618 if (renderflags & RF_USEAXIS)
1621 VectorNegate(prog->globals.client->v_right, left);
1622 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1623 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1626 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1628 // either fullbright or lit
1629 if(!r_fullbright.integer)
1631 if (!(staticent->render.effects & EF_FULLBRIGHT))
1632 staticent->render.flags |= RENDER_LIGHT;
1633 else if(r_equalize_entities_fullbright.integer)
1634 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1636 // turn off shadows from transparent objects
1637 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1638 staticent->render.flags |= RENDER_SHADOW;
1639 if (staticent->render.effects & EF_NODEPTHTEST)
1640 staticent->render.flags |= RENDER_NODEPTHTEST;
1641 if (staticent->render.effects & EF_ADDITIVE)
1642 staticent->render.flags |= RENDER_ADDITIVE;
1643 if (staticent->render.effects & EF_DOUBLESIDED)
1644 staticent->render.flags |= RENDER_DOUBLESIDED;
1646 staticent->render.allowdecals = true;
1647 CL_UpdateRenderEntity(&staticent->render);
1650 Con_Printf("Too many static entities");
1652 // throw the entity away now
1656 //=================================================================//
1662 copies data from one entity to another
1664 copyentity(src, dst)
1667 static void VM_CL_copyentity (void)
1669 prvm_edict_t *in, *out;
1670 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1671 in = PRVM_G_EDICT(OFS_PARM0);
1672 if (in == prog->edicts)
1674 VM_Warning("copyentity: can not read world entity\n");
1677 if (in->priv.server->free)
1679 VM_Warning("copyentity: can not read free entity\n");
1682 out = PRVM_G_EDICT(OFS_PARM1);
1683 if (out == prog->edicts)
1685 VM_Warning("copyentity: can not modify world entity\n");
1688 if (out->priv.server->free)
1690 VM_Warning("copyentity: can not modify free entity\n");
1693 memcpy(out->fields.vp, in->fields.vp, prog->entityfields * 4);
1697 //=================================================================//
1699 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1700 static void VM_CL_effect (void)
1702 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1703 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1706 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1707 static void VM_CL_te_blood (void)
1711 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1712 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1714 pos = PRVM_G_VECTOR(OFS_PARM0);
1715 CL_FindNonSolidLocation(pos, pos2, 4);
1716 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1719 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1720 static void VM_CL_te_bloodshower (void)
1724 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1725 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1727 speed = PRVM_G_FLOAT(OFS_PARM2);
1734 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1737 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1738 static void VM_CL_te_explosionrgb (void)
1742 matrix4x4_t tempmatrix;
1743 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1744 pos = PRVM_G_VECTOR(OFS_PARM0);
1745 CL_FindNonSolidLocation(pos, pos2, 10);
1746 CL_ParticleExplosion(pos2);
1747 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1748 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1751 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1752 static void VM_CL_te_particlecube (void)
1754 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1755 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1758 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1759 static void VM_CL_te_particlerain (void)
1761 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1762 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1765 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1766 static void VM_CL_te_particlesnow (void)
1768 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1769 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1772 // #411 void(vector org, vector vel, float howmany) te_spark
1773 static void VM_CL_te_spark (void)
1777 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1779 pos = PRVM_G_VECTOR(OFS_PARM0);
1780 CL_FindNonSolidLocation(pos, pos2, 4);
1781 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1784 extern cvar_t cl_sound_ric_gunshot;
1785 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1786 static void VM_CL_te_gunshotquad (void)
1791 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1793 pos = PRVM_G_VECTOR(OFS_PARM0);
1794 CL_FindNonSolidLocation(pos, pos2, 4);
1795 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1796 if(cl_sound_ric_gunshot.integer >= 2)
1798 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1802 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1803 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1804 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1809 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1810 static void VM_CL_te_spikequad (void)
1815 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1817 pos = PRVM_G_VECTOR(OFS_PARM0);
1818 CL_FindNonSolidLocation(pos, pos2, 4);
1819 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1820 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1824 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1825 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1826 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1830 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1831 static void VM_CL_te_superspikequad (void)
1836 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1838 pos = PRVM_G_VECTOR(OFS_PARM0);
1839 CL_FindNonSolidLocation(pos, pos2, 4);
1840 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1841 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1845 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1846 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1847 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1851 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1852 static void VM_CL_te_explosionquad (void)
1856 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1858 pos = PRVM_G_VECTOR(OFS_PARM0);
1859 CL_FindNonSolidLocation(pos, pos2, 10);
1860 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1861 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1864 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1865 static void VM_CL_te_smallflash (void)
1869 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1871 pos = PRVM_G_VECTOR(OFS_PARM0);
1872 CL_FindNonSolidLocation(pos, pos2, 10);
1873 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1876 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1877 static void VM_CL_te_customflash (void)
1881 matrix4x4_t tempmatrix;
1882 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1884 pos = PRVM_G_VECTOR(OFS_PARM0);
1885 CL_FindNonSolidLocation(pos, pos2, 4);
1886 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1887 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1890 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1891 static void VM_CL_te_gunshot (void)
1896 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1898 pos = PRVM_G_VECTOR(OFS_PARM0);
1899 CL_FindNonSolidLocation(pos, pos2, 4);
1900 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1901 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1903 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1907 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1908 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1909 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1914 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1915 static void VM_CL_te_spike (void)
1920 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1922 pos = PRVM_G_VECTOR(OFS_PARM0);
1923 CL_FindNonSolidLocation(pos, pos2, 4);
1924 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1925 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1929 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1930 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1931 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1935 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1936 static void VM_CL_te_superspike (void)
1941 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1943 pos = PRVM_G_VECTOR(OFS_PARM0);
1944 CL_FindNonSolidLocation(pos, pos2, 4);
1945 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1946 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1950 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1951 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1952 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1956 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1957 static void VM_CL_te_explosion (void)
1961 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1963 pos = PRVM_G_VECTOR(OFS_PARM0);
1964 CL_FindNonSolidLocation(pos, pos2, 10);
1965 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1966 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1969 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1970 static void VM_CL_te_tarexplosion (void)
1974 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1976 pos = PRVM_G_VECTOR(OFS_PARM0);
1977 CL_FindNonSolidLocation(pos, pos2, 10);
1978 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1979 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1982 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1983 static void VM_CL_te_wizspike (void)
1987 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1989 pos = PRVM_G_VECTOR(OFS_PARM0);
1990 CL_FindNonSolidLocation(pos, pos2, 4);
1991 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1992 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1995 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1996 static void VM_CL_te_knightspike (void)
2000 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2002 pos = PRVM_G_VECTOR(OFS_PARM0);
2003 CL_FindNonSolidLocation(pos, pos2, 4);
2004 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2005 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2008 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2009 static void VM_CL_te_lavasplash (void)
2011 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2012 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2015 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2016 static void VM_CL_te_teleport (void)
2018 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2019 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2022 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2023 static void VM_CL_te_explosion2 (void)
2027 matrix4x4_t tempmatrix;
2028 int colorStart, colorLength;
2029 unsigned char *tempcolor;
2030 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2032 pos = PRVM_G_VECTOR(OFS_PARM0);
2033 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2034 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2035 CL_FindNonSolidLocation(pos, pos2, 10);
2036 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2037 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2038 color[0] = tempcolor[0] * (2.0f / 255.0f);
2039 color[1] = tempcolor[1] * (2.0f / 255.0f);
2040 color[2] = tempcolor[2] * (2.0f / 255.0f);
2041 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2042 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2043 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2047 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2048 static void VM_CL_te_lightning1 (void)
2050 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2051 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2054 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2055 static void VM_CL_te_lightning2 (void)
2057 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2058 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2061 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2062 static void VM_CL_te_lightning3 (void)
2064 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2065 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2068 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2069 static void VM_CL_te_beam (void)
2071 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2072 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2075 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2076 static void VM_CL_te_plasmaburn (void)
2080 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2082 pos = PRVM_G_VECTOR(OFS_PARM0);
2083 CL_FindNonSolidLocation(pos, pos2, 4);
2084 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2087 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2088 static void VM_CL_te_flamejet (void)
2092 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2093 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2095 pos = PRVM_G_VECTOR(OFS_PARM0);
2096 CL_FindNonSolidLocation(pos, pos2, 4);
2097 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2101 // #443 void(entity e, entity tagentity, string tagname) setattachment
2102 void VM_CL_setattachment (void)
2105 prvm_edict_t *tagentity;
2106 const char *tagname;
2110 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2112 e = PRVM_G_EDICT(OFS_PARM0);
2113 tagentity = PRVM_G_EDICT(OFS_PARM1);
2114 tagname = PRVM_G_STRING(OFS_PARM2);
2116 if (e == prog->edicts)
2118 VM_Warning("setattachment: can not modify world entity\n");
2121 if (e->priv.server->free)
2123 VM_Warning("setattachment: can not modify free entity\n");
2127 if (tagentity == NULL)
2128 tagentity = prog->edicts;
2131 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2133 modelindex = (int)tagentity->fields.client->modelindex;
2134 model = CL_GetModelByIndex(modelindex);
2137 tagindex = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2139 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2142 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2145 PRVM_EDICTFIELDEDICT(e, prog->fieldoffsets.tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2146 PRVM_EDICTFIELDFLOAT(e, prog->fieldoffsets.tag_index) = tagindex;
2149 /////////////////////////////////////////
2150 // DP_MD3_TAGINFO extension coded by VorteX
2152 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2154 dp_model_t *model = CL_GetModelFromEdict(e);
2156 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2161 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2168 Matrix4x4_CreateIdentity(tag_localmatrix);
2171 && (model = CL_GetModelFromEdict(e))
2172 && model->animscenes)
2174 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2185 int CL_GetPitchSign(prvm_edict_t *ent)
2188 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2193 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2196 float pitchsign = 1;
2198 scale = PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.scale);
2203 *out = r_refdef.view.matrix;
2204 else if ((int)PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.renderflags) & RF_USEAXIS)
2210 VectorScale(prog->globals.client->v_forward, scale, forward);
2211 VectorScale(prog->globals.client->v_right, -scale, left);
2212 VectorScale(prog->globals.client->v_up, scale, up);
2213 VectorCopy(ent->fields.client->origin, origin);
2214 Matrix4x4_FromVectors(out, forward, left, up, origin);
2218 pitchsign = CL_GetPitchSign(ent);
2219 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2223 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2227 && (model = CL_GetModelFromEdict(ent))
2228 && model->animscenes)
2230 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2231 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2232 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2233 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2235 *out = identitymatrix;
2239 // Warnings/errors code:
2240 // 0 - normal (everything all-right)
2243 // 3 - null or non-precached model
2244 // 4 - no tags with requested index
2245 // 5 - runaway loop at attachment chain
2246 extern cvar_t cl_bob;
2247 extern cvar_t cl_bobcycle;
2248 extern cvar_t cl_bobup;
2249 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2253 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2256 *out = identitymatrix; // warnings and errors return identical matrix
2258 if (ent == prog->edicts)
2260 if (ent->priv.server->free)
2263 model = CL_GetModelFromEdict(ent);
2267 tagmatrix = identitymatrix;
2271 if(attachloop >= 256)
2273 // apply transformation by child's tagindex on parent entity and then
2274 // by parent entity itself
2275 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2276 if(ret && attachloop == 0)
2278 CL_GetEntityMatrix(ent, &entitymatrix, false);
2279 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2280 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2281 // next iteration we process the parent entity
2282 if (PRVM_EDICTFIELDEDICT(ent, prog->fieldoffsets.tag_entity))
2284 tagindex = (int)PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.tag_index);
2285 ent = PRVM_EDICT_NUM(PRVM_EDICTFIELDEDICT(ent, prog->fieldoffsets.tag_entity));
2292 // RENDER_VIEWMODEL magic
2293 if ((int)PRVM_EDICTFIELDFLOAT(ent, prog->fieldoffsets.renderflags) & RF_VIEWMODEL)
2295 Matrix4x4_Copy(&tagmatrix, out);
2297 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2298 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2301 // Cl_bob, ported from rendering code
2302 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2305 // LordHavoc: this code is *weird*, but not replacable (I think it
2306 // should be done in QC on the server, but oh well, quake is quake)
2307 // LordHavoc: figured out bobup: the time at which the sin is at 180
2308 // degrees (which allows lengthening or squishing the peak or valley)
2309 cycle = cl.time/cl_bobcycle.value;
2310 cycle -= (int)cycle;
2311 if (cycle < cl_bobup.value)
2312 cycle = sin(M_PI * cycle / cl_bobup.value);
2314 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2315 // bob is proportional to velocity in the xy plane
2316 // (don't count Z, or jumping messes it up)
2317 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2318 bob = bob*0.3 + bob*0.7*cycle;
2319 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2326 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2327 void VM_CL_gettagindex (void)
2330 const char *tag_name;
2333 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2335 ent = PRVM_G_EDICT(OFS_PARM0);
2336 tag_name = PRVM_G_STRING(OFS_PARM1);
2337 if (ent == prog->edicts)
2339 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2342 if (ent->priv.server->free)
2344 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2349 if (!CL_GetModelFromEdict(ent))
2350 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2353 tag_index = CL_GetTagIndex(ent, tag_name);
2355 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2357 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2360 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2361 void VM_CL_gettaginfo (void)
2365 matrix4x4_t tag_matrix;
2366 matrix4x4_t tag_localmatrix;
2368 const char *tagname;
2370 vec3_t fo, le, up, trans;
2371 const dp_model_t *model;
2373 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2375 e = PRVM_G_EDICT(OFS_PARM0);
2376 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2377 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2378 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2379 VectorScale(le, -1, prog->globals.client->v_right);
2380 model = CL_GetModelFromEdict(e);
2381 VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2382 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2383 VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2384 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2385 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2387 PRVM_GLOBALFIELDFLOAT(prog->globaloffsets.gettaginfo_parent) = parentindex;
2388 PRVM_GLOBALFIELDSTRING(prog->globaloffsets.gettaginfo_name) = tagname ? PRVM_SetTempString(tagname) : 0;
2389 VectorCopy(trans, PRVM_GLOBALFIELDVECTOR(prog->globaloffsets.gettaginfo_offset));
2390 VectorCopy(fo, PRVM_GLOBALFIELDVECTOR(prog->globaloffsets.gettaginfo_forward));
2391 VectorScale(le, -1, PRVM_GLOBALFIELDVECTOR(prog->globaloffsets.gettaginfo_right));
2392 VectorCopy(up, PRVM_GLOBALFIELDVECTOR(prog->globaloffsets.gettaginfo_up));
2397 VM_Warning("gettagindex: can't affect world entity\n");
2400 VM_Warning("gettagindex: can't affect free entity\n");
2403 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2406 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2409 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2414 //============================================================================
2416 //====================
2417 // DP_CSQC_SPAWNPARTICLE
2418 // a QC hook to engine's CL_NewParticle
2419 //====================
2421 // particle theme struct
2422 typedef struct vmparticletheme_s
2424 unsigned short typeindex;
2425 qboolean initialized;
2427 porientation_t orientation;
2438 float liquidfriction;
2440 float velocityjitter;
2441 qboolean qualityreduction;
2450 float delaycollision;
2456 typedef struct vmparticlespawner_s
2459 qboolean initialized;
2461 vmparticletheme_t *themes;
2464 float *particle_type;
2465 float *particle_blendmode;
2466 float *particle_orientation;
2467 float *particle_color1;
2468 float *particle_color2;
2469 float *particle_tex;
2470 float *particle_size;
2471 float *particle_sizeincrease;
2472 float *particle_alpha;
2473 float *particle_alphafade;
2474 float *particle_time;
2475 float *particle_gravity;
2476 float *particle_bounce;
2477 float *particle_airfriction;
2478 float *particle_liquidfriction;
2479 float *particle_originjitter;
2480 float *particle_velocityjitter;
2481 float *particle_qualityreduction;
2482 float *particle_stretch;
2483 float *particle_staincolor1;
2484 float *particle_staincolor2;
2485 float *particle_stainalpha;
2486 float *particle_stainsize;
2487 float *particle_staintex;
2488 float *particle_delayspawn;
2489 float *particle_delaycollision;
2490 float *particle_angle;
2491 float *particle_spin;
2492 }vmparticlespawner_t;
2494 vmparticlespawner_t vmpartspawner;
2496 // TODO: automatic max_themes grow
2497 static void VM_InitParticleSpawner (int maxthemes)
2499 // bound max themes to not be an insane value
2502 if (maxthemes > 2048)
2504 // allocate and set up structure
2505 if (vmpartspawner.initialized) // reallocate
2507 Mem_FreePool(&vmpartspawner.pool);
2508 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2510 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2511 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2512 vmpartspawner.max_themes = maxthemes;
2513 vmpartspawner.initialized = true;
2514 vmpartspawner.verified = true;
2515 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2516 #define getglobal(v,s) vmpartspawner.v = &PRVM_GLOBALFIELDFLOAT(PRVM_ED_FindGlobalOffset(s))
2517 #define getglobalvector(v,s) vmpartspawner.v = PRVM_GLOBALFIELDVECTOR(PRVM_ED_FindGlobalOffset(s))
2518 getglobal(particle_type, "particle_type");
2519 getglobal(particle_blendmode, "particle_blendmode");
2520 getglobal(particle_orientation, "particle_orientation");
2521 getglobalvector(particle_color1, "particle_color1");
2522 getglobalvector(particle_color2, "particle_color2");
2523 getglobal(particle_tex, "particle_tex");
2524 getglobal(particle_size, "particle_size");
2525 getglobal(particle_sizeincrease, "particle_sizeincrease");
2526 getglobal(particle_alpha, "particle_alpha");
2527 getglobal(particle_alphafade, "particle_alphafade");
2528 getglobal(particle_time, "particle_time");
2529 getglobal(particle_gravity, "particle_gravity");
2530 getglobal(particle_bounce, "particle_bounce");
2531 getglobal(particle_airfriction, "particle_airfriction");
2532 getglobal(particle_liquidfriction, "particle_liquidfriction");
2533 getglobal(particle_originjitter, "particle_originjitter");
2534 getglobal(particle_velocityjitter, "particle_velocityjitter");
2535 getglobal(particle_qualityreduction, "particle_qualityreduction");
2536 getglobal(particle_stretch, "particle_stretch");
2537 getglobalvector(particle_staincolor1, "particle_staincolor1");
2538 getglobalvector(particle_staincolor2, "particle_staincolor2");
2539 getglobal(particle_stainalpha, "particle_stainalpha");
2540 getglobal(particle_stainsize, "particle_stainsize");
2541 getglobal(particle_staintex, "particle_staintex");
2542 getglobal(particle_staintex, "particle_staintex");
2543 getglobal(particle_delayspawn, "particle_delayspawn");
2544 getglobal(particle_delaycollision, "particle_delaycollision");
2545 getglobal(particle_angle, "particle_angle");
2546 getglobal(particle_spin, "particle_spin");
2548 #undef getglobalvector
2551 // reset particle theme to default values
2552 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2554 theme->initialized = true;
2555 theme->typeindex = pt_static;
2556 theme->blendmode = PBLEND_ADD;
2557 theme->orientation = PARTICLE_BILLBOARD;
2558 theme->color1 = 0x808080;
2559 theme->color2 = 0xFFFFFF;
2562 theme->sizeincrease = 0;
2564 theme->alphafade = 512;
2565 theme->gravity = 0.0f;
2566 theme->bounce = 0.0f;
2567 theme->airfriction = 1.0f;
2568 theme->liquidfriction = 4.0f;
2569 theme->originjitter = 0.0f;
2570 theme->velocityjitter = 0.0f;
2571 theme->qualityreduction = false;
2572 theme->lifetime = 4;
2574 theme->staincolor1 = -1;
2575 theme->staincolor2 = -1;
2576 theme->staintex = -1;
2577 theme->delayspawn = 0.0f;
2578 theme->delaycollision = 0.0f;
2579 theme->angle = 0.0f;
2583 // particle theme -> QC globals
2584 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2586 *vmpartspawner.particle_type = theme->typeindex;
2587 *vmpartspawner.particle_blendmode = theme->blendmode;
2588 *vmpartspawner.particle_orientation = theme->orientation;
2589 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2590 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2591 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2592 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2593 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2594 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2595 *vmpartspawner.particle_tex = (float)theme->tex;
2596 *vmpartspawner.particle_size = theme->size;
2597 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2598 *vmpartspawner.particle_alpha = theme->alpha/256;
2599 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2600 *vmpartspawner.particle_time = theme->lifetime;
2601 *vmpartspawner.particle_gravity = theme->gravity;
2602 *vmpartspawner.particle_bounce = theme->bounce;
2603 *vmpartspawner.particle_airfriction = theme->airfriction;
2604 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2605 *vmpartspawner.particle_originjitter = theme->originjitter;
2606 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2607 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2608 *vmpartspawner.particle_stretch = theme->stretch;
2609 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2610 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2611 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2612 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2613 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2614 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2615 *vmpartspawner.particle_staintex = (float)theme->staintex;
2616 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2617 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2618 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2619 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2620 *vmpartspawner.particle_angle = theme->angle;
2621 *vmpartspawner.particle_spin = theme->spin;
2624 // QC globals -> particle theme
2625 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2627 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2628 theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
2629 theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
2630 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2631 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2632 theme->tex = (int)*vmpartspawner.particle_tex;
2633 theme->size = *vmpartspawner.particle_size;
2634 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2635 theme->alpha = *vmpartspawner.particle_alpha*256;
2636 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2637 theme->lifetime = *vmpartspawner.particle_time;
2638 theme->gravity = *vmpartspawner.particle_gravity;
2639 theme->bounce = *vmpartspawner.particle_bounce;
2640 theme->airfriction = *vmpartspawner.particle_airfriction;
2641 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2642 theme->originjitter = *vmpartspawner.particle_originjitter;
2643 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2644 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2645 theme->stretch = *vmpartspawner.particle_stretch;
2646 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2647 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2648 theme->staintex =(int)*vmpartspawner.particle_staintex;
2649 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2650 theme->stainsize = *vmpartspawner.particle_stainsize;
2651 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2652 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2653 theme->angle = *vmpartspawner.particle_angle;
2654 theme->spin = *vmpartspawner.particle_spin;
2657 // init particle spawner interface
2658 // # float(float max_themes) initparticlespawner
2659 void VM_CL_InitParticleSpawner (void)
2661 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2662 VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2663 vmpartspawner.themes[0].initialized = true;
2664 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2665 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2668 // void() resetparticle
2669 void VM_CL_ResetParticle (void)
2671 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2672 if (vmpartspawner.verified == false)
2674 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2677 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2680 // void(float themenum) particletheme
2681 void VM_CL_ParticleTheme (void)
2685 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2686 if (vmpartspawner.verified == false)
2688 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2691 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2692 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2694 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2695 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2698 if (vmpartspawner.themes[themenum].initialized == false)
2700 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2701 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2704 // load particle theme into globals
2705 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2708 // float() saveparticletheme
2709 // void(float themenum) updateparticletheme
2710 void VM_CL_ParticleThemeSave (void)
2714 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2715 if (vmpartspawner.verified == false)
2717 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2720 // allocate new theme, save it and return
2723 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2724 if (vmpartspawner.themes[themenum].initialized == false)
2726 if (themenum >= vmpartspawner.max_themes)
2728 if (vmpartspawner.max_themes == 2048)
2729 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2731 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2732 PRVM_G_FLOAT(OFS_RETURN) = -1;
2735 vmpartspawner.themes[themenum].initialized = true;
2736 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2737 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2740 // update existing theme
2741 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2742 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2744 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2747 vmpartspawner.themes[themenum].initialized = true;
2748 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2751 // void(float themenum) freeparticletheme
2752 void VM_CL_ParticleThemeFree (void)
2756 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2757 if (vmpartspawner.verified == false)
2759 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2762 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2764 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2766 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2769 if (vmpartspawner.themes[themenum].initialized == false)
2771 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2772 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2776 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2777 vmpartspawner.themes[themenum].initialized = false;
2780 // float(vector org, vector dir, [float theme]) particle
2781 // returns 0 if failed, 1 if succesful
2782 void VM_CL_SpawnParticle (void)
2785 vmparticletheme_t *theme;
2789 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2790 if (vmpartspawner.verified == false)
2792 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2793 PRVM_G_FLOAT(OFS_RETURN) = 0;
2796 org = PRVM_G_VECTOR(OFS_PARM0);
2797 dir = PRVM_G_VECTOR(OFS_PARM1);
2799 if (prog->argc < 3) // global-set particle
2801 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2804 PRVM_G_FLOAT(OFS_RETURN) = 0;
2807 if (*vmpartspawner.particle_delayspawn)
2808 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2809 //if (*vmpartspawner.particle_delaycollision)
2810 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2812 else // quick themed particle
2814 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2815 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2817 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2818 PRVM_G_FLOAT(OFS_RETURN) = 0;
2821 theme = &vmpartspawner.themes[themenum];
2822 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2825 PRVM_G_FLOAT(OFS_RETURN) = 0;
2828 if (theme->delayspawn)
2829 part->delayedspawn = cl.time + theme->delayspawn;
2830 //if (theme->delaycollision)
2831 // part->delayedcollisions = cl.time + theme->delaycollision;
2833 PRVM_G_FLOAT(OFS_RETURN) = 1;
2836 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2837 // returns 0 if failed, 1 if success
2838 void VM_CL_SpawnParticleDelayed (void)
2841 vmparticletheme_t *theme;
2845 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2846 if (vmpartspawner.verified == false)
2848 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2849 PRVM_G_FLOAT(OFS_RETURN) = 0;
2852 org = PRVM_G_VECTOR(OFS_PARM0);
2853 dir = PRVM_G_VECTOR(OFS_PARM1);
2854 if (prog->argc < 5) // global-set particle
2855 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2856 else // themed particle
2858 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2859 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2861 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2862 PRVM_G_FLOAT(OFS_RETURN) = 0;
2865 theme = &vmpartspawner.themes[themenum];
2866 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2870 PRVM_G_FLOAT(OFS_RETURN) = 0;
2873 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2874 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2875 PRVM_G_FLOAT(OFS_RETURN) = 0;
2878 //====================
2879 //CSQC engine entities query
2880 //====================
2882 // float(float entitynum, float whatfld) getentity;
2883 // vector(float entitynum, float whatfld) getentityvec;
2884 // querying engine-drawn entity
2885 // VorteX: currently it's only tested with whatfld = 1..7
2886 void VM_CL_GetEntity (void)
2888 int entnum, fieldnum;
2889 float org[3], v1[3], v2[3];
2890 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2892 entnum = PRVM_G_FLOAT(OFS_PARM0);
2893 if (entnum < 0 || entnum >= cl.num_entities)
2895 PRVM_G_FLOAT(OFS_RETURN) = 0;
2898 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
2901 case 0: // active state
2902 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
2905 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
2908 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
2911 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
2914 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
2917 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
2919 case 6: // origin + v_forward, v_right, v_up
2920 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2923 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
2926 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
2928 case 9: // pants colormod
2929 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
2931 case 10: // shirt colormod
2932 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
2935 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
2938 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
2941 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
2944 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2945 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
2948 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2949 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
2952 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
2955 PRVM_G_FLOAT(OFS_RETURN) = 0;
2960 //====================
2961 //QC POLYGON functions
2962 //====================
2964 #define VMPOLYGONS_MAXPOINTS 64
2966 typedef struct vmpolygons_triangle_s
2968 rtexture_t *texture;
2971 unsigned short elements[3];
2972 }vmpolygons_triangle_t;
2974 typedef struct vmpolygons_s
2977 qboolean initialized;
2978 double progstarttime;
2982 float *data_vertex3f;
2983 float *data_color4f;
2984 float *data_texcoord2f;
2988 vmpolygons_triangle_t *data_triangles;
2989 unsigned short *data_sortedelement3s;
2991 qboolean begin_active;
2993 rtexture_t *begin_texture;
2996 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2997 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2998 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2999 qboolean begin_texture_hasalpha;
3002 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
3003 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
3005 //#304 void() renderscene (EXT_CSQC)
3006 // moved that here to reset the polygons,
3007 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3009 void VM_CL_R_RenderScene (void)
3011 double t = Sys_DoubleTime();
3012 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3013 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3015 // we need to update any RENDER_VIEWMODEL entities at this point because
3016 // csqc supplies its own view matrix
3017 CL_UpdateViewEntities();
3021 polys->num_vertices = polys->num_triangles = 0;
3022 polys->progstarttime = prog->starttime;
3024 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3025 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
3028 static void VM_ResizePolygons(vmpolygons_t *polys)
3030 float *oldvertex3f = polys->data_vertex3f;
3031 float *oldcolor4f = polys->data_color4f;
3032 float *oldtexcoord2f = polys->data_texcoord2f;
3033 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3034 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3035 polys->max_vertices = min(polys->max_triangles*3, 65536);
3036 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3037 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3038 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3039 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3040 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3041 if (polys->num_vertices)
3043 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3044 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3045 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3047 if (polys->num_triangles)
3049 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3050 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3053 Mem_Free(oldvertex3f);
3055 Mem_Free(oldcolor4f);
3057 Mem_Free(oldtexcoord2f);
3059 Mem_Free(oldtriangles);
3060 if (oldsortedelement3s)
3061 Mem_Free(oldsortedelement3s);
3064 static void VM_InitPolygons (vmpolygons_t* polys)
3066 memset(polys, 0, sizeof(*polys));
3067 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3068 polys->max_triangles = 1024;
3069 VM_ResizePolygons(polys);
3070 polys->initialized = true;
3073 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3075 int surfacelistindex;
3076 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3077 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
3079 // R_Mesh_ResetTextureState();
3080 R_EntityMatrix(&identitymatrix);
3081 GL_CullFace(GL_NONE);
3082 GL_DepthTest(true); // polys in 3D space shall always have depth test
3083 GL_DepthRange(0, 1);
3084 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3086 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3088 int numtriangles = 0;
3089 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3090 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3091 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3092 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
3094 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3096 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3098 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3101 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3105 void VMPolygons_Store(vmpolygons_t *polys)
3110 // detect if we have alpha
3111 hasalpha = polys->begin_texture_hasalpha;
3112 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3113 if(polys->begin_color[i][3] < 1)
3116 if (polys->begin_draw2d)
3118 // draw the polygon as 2D immediately
3119 drawqueuemesh_t mesh;
3120 mesh.texture = polys->begin_texture;
3121 mesh.num_vertices = polys->begin_vertices;
3122 mesh.num_triangles = polys->begin_vertices-2;
3123 mesh.data_element3i = polygonelement3i;
3124 mesh.data_element3s = polygonelement3s;
3125 mesh.data_vertex3f = polys->begin_vertex[0];
3126 mesh.data_color4f = polys->begin_color[0];
3127 mesh.data_texcoord2f = polys->begin_texcoord[0];
3128 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3132 // queue the polygon as 3D for sorted transparent rendering later
3134 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3136 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3137 polys->max_triangles *= 2;
3138 VM_ResizePolygons(polys);
3140 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3142 // needle in a haystack!
3143 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3144 // that also caused it to not render the first polygon that is added
3146 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3147 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3148 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3149 for (i = 0;i < polys->begin_vertices-2;i++)
3151 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3152 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3153 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3154 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3155 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3156 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3157 polys->num_triangles++;
3159 polys->num_vertices += polys->begin_vertices;
3162 polys->begin_active = false;
3165 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3166 // LordHavoc: agreed, this is a mess
3167 void VM_CL_AddPolygonsToMeshQueue (void)
3170 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3173 // only add polygons of the currently active prog to the queue - if there is none, we're done
3177 if (!polys->num_triangles)
3180 for (i = 0;i < polys->num_triangles;i++)
3182 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3183 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3186 /*polys->num_triangles = 0; // now done after rendering the scene,
3187 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3190 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3191 void VM_CL_R_PolygonBegin (void)
3193 const char *picname;
3195 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3198 // TODO instead of using skinframes here (which provides the benefit of
3199 // better management of flags, and is more suited for 3D rendering), what
3200 // about supporting Q3 shaders?
3202 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3204 if (!polys->initialized)
3205 VM_InitPolygons(polys);
3206 if(polys->progstarttime != prog->starttime)
3208 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3209 polys->num_vertices = polys->num_triangles = 0;
3210 polys->progstarttime = prog->starttime;
3212 if (polys->begin_active)
3214 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3217 picname = PRVM_G_STRING(OFS_PARM0);
3223 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3228 sf = R_SkinFrame_FindNextByName(sf, picname);
3230 while(sf && sf->textureflags != tf);
3232 if(!sf || !sf->base)
3233 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3236 R_SkinFrame_MarkUsed(sf);
3239 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3240 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3241 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3242 polys->begin_vertices = 0;
3243 polys->begin_active = true;
3244 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3247 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3248 void VM_CL_R_PolygonVertex (void)
3250 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3252 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3254 if (!polys->begin_active)
3256 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3260 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3262 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3266 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3267 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3268 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3269 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3270 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3271 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3272 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3273 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3274 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3275 polys->begin_vertices++;
3278 //void() R_EndPolygon
3279 void VM_CL_R_PolygonEnd (void)
3281 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3283 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3284 if (!polys->begin_active)
3286 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3289 polys->begin_active = false;
3290 if (polys->begin_vertices >= 3)
3291 VMPolygons_Store(polys);
3293 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3296 static vmpolygons_t debugPolys;
3298 void Debug_PolygonBegin(const char *picname, int drawflag)
3300 if(!debugPolys.initialized)
3301 VM_InitPolygons(&debugPolys);
3302 if(debugPolys.begin_active)
3304 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3307 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3308 debugPolys.begin_drawflag = drawflag;
3309 debugPolys.begin_vertices = 0;
3310 debugPolys.begin_active = true;
3313 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3315 if(!debugPolys.begin_active)
3317 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3321 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3323 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3327 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3328 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3329 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3330 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3331 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3332 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3333 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3334 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3335 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3336 debugPolys.begin_vertices++;
3339 void Debug_PolygonEnd(void)
3341 if (!debugPolys.begin_active)
3343 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3346 debugPolys.begin_active = false;
3347 if (debugPolys.begin_vertices >= 3)
3348 VMPolygons_Store(&debugPolys);
3350 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3357 Returns false if any part of the bottom of the entity is off an edge that
3362 qboolean CL_CheckBottom (prvm_edict_t *ent)
3364 vec3_t mins, maxs, start, stop;
3369 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3370 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3372 // if all of the points under the corners are solid world, don't bother
3373 // with the tougher checks
3374 // the corners must be within 16 of the midpoint
3375 start[2] = mins[2] - 1;
3376 for (x=0 ; x<=1 ; x++)
3377 for (y=0 ; y<=1 ; y++)
3379 start[0] = x ? maxs[0] : mins[0];
3380 start[1] = y ? maxs[1] : mins[1];
3381 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3385 return true; // we got out easy
3389 // check it for real...
3393 // the midpoint must be within 16 of the bottom
3394 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3395 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3396 stop[2] = start[2] - 2*sv_stepheight.value;
3397 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3399 if (trace.fraction == 1.0)
3401 mid = bottom = trace.endpos[2];
3403 // the corners must be within 16 of the midpoint
3404 for (x=0 ; x<=1 ; x++)
3405 for (y=0 ; y<=1 ; y++)
3407 start[0] = stop[0] = x ? maxs[0] : mins[0];
3408 start[1] = stop[1] = y ? maxs[1] : mins[1];
3410 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3412 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3413 bottom = trace.endpos[2];
3414 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3425 Called by monster program code.
3426 The move will be adjusted for slopes and stairs, but if the move isn't
3427 possible, no move is done and false is returned
3430 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3433 vec3_t oldorg, neworg, end, traceendpos;
3436 prvm_edict_t *enemy;
3439 VectorCopy (ent->fields.client->origin, oldorg);
3440 VectorAdd (ent->fields.client->origin, move, neworg);
3442 // flying monsters don't step up
3443 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3445 // try one move with vertical motion, then one without
3446 for (i=0 ; i<2 ; i++)
3448 VectorAdd (ent->fields.client->origin, move, neworg);
3449 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3450 if (i == 0 && enemy != prog->edicts)
3452 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3458 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3460 CL_VM_SetTraceGlobals(&trace, svent);
3462 if (trace.fraction == 1)
3464 VectorCopy(trace.endpos, traceendpos);
3465 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3466 return false; // swim monster left water
3468 VectorCopy (traceendpos, ent->fields.client->origin);
3474 if (enemy == prog->edicts)
3481 // push down from a step height above the wished position
3482 neworg[2] += sv_stepheight.value;
3483 VectorCopy (neworg, end);
3484 end[2] -= sv_stepheight.value*2;
3486 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3488 CL_VM_SetTraceGlobals(&trace, svent);
3490 if (trace.startsolid)
3492 neworg[2] -= sv_stepheight.value;
3493 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3495 CL_VM_SetTraceGlobals(&trace, svent);
3496 if (trace.startsolid)
3499 if (trace.fraction == 1)
3501 // if monster had the ground pulled out, go ahead and fall
3502 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3504 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3507 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3511 return false; // walked off an edge
3514 // check point traces down for dangling corners
3515 VectorCopy (trace.endpos, ent->fields.client->origin);
3517 if (!CL_CheckBottom (ent))
3519 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3520 { // entity had floor mostly pulled out from underneath it
3521 // and is trying to correct
3526 VectorCopy (oldorg, ent->fields.client->origin);
3530 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3531 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3533 PRVM_EDICTFIELDEDICT(ent, prog->fieldoffsets.groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3545 float(float yaw, float dist[, settrace]) walkmove
3548 static void VM_CL_walkmove (void)
3557 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3559 // assume failure if it returns early
3560 PRVM_G_FLOAT(OFS_RETURN) = 0;
3562 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3563 if (ent == prog->edicts)
3565 VM_Warning("walkmove: can not modify world entity\n");
3568 if (ent->priv.server->free)
3570 VM_Warning("walkmove: can not modify free entity\n");
3573 yaw = PRVM_G_FLOAT(OFS_PARM0);
3574 dist = PRVM_G_FLOAT(OFS_PARM1);
3575 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3577 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3580 yaw = yaw*M_PI*2 / 360;
3582 move[0] = cos(yaw)*dist;
3583 move[1] = sin(yaw)*dist;
3586 // save program state, because CL_movestep may call other progs
3587 oldf = prog->xfunction;
3588 oldself = prog->globals.client->self;
3590 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3593 // restore program state
3594 prog->xfunction = oldf;
3595 prog->globals.client->self = oldself;
3602 string(string key) serverkey
3605 void VM_CL_serverkey(void)
3607 char string[VM_STRINGTEMP_LENGTH];
3608 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3609 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3610 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3617 Checks if an entity is in a point's PVS.
3618 Should be fast but can be inexact.
3620 float checkpvs(vector viewpos, entity viewee) = #240;
3623 static void VM_CL_checkpvs (void)
3626 prvm_edict_t *viewee;
3632 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3635 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3636 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3637 viewee = PRVM_G_EDICT(OFS_PARM1);
3639 if(viewee->priv.required->free)
3641 VM_Warning("checkpvs: can not check free entity\n");
3642 PRVM_G_FLOAT(OFS_RETURN) = 4;
3646 VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3647 VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3650 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3652 // no PVS support on this worldmodel... darn
3653 PRVM_G_FLOAT(OFS_RETURN) = 3;
3656 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3659 // viewpos isn't in any PVS... darn
3660 PRVM_G_FLOAT(OFS_RETURN) = 2;
3663 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3665 // using fat PVS like FTEQW does (slow)
3666 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3668 // no PVS support on this worldmodel... darn
3669 PRVM_G_FLOAT(OFS_RETURN) = 3;
3672 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3675 // viewpos isn't in any PVS... darn
3676 PRVM_G_FLOAT(OFS_RETURN) = 2;
3679 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3683 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3684 static void VM_CL_skel_create(void)
3686 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3687 dp_model_t *model = CL_GetModelByIndex(modelindex);
3688 skeleton_t *skeleton;
3690 PRVM_G_FLOAT(OFS_RETURN) = 0;
3691 if (!model || !model->num_bones)
3693 for (i = 0;i < MAX_EDICTS;i++)
3694 if (!prog->skeletons[i])
3696 if (i == MAX_EDICTS)
3698 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3699 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3700 skeleton->model = model;
3701 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3702 // initialize to identity matrices
3703 for (i = 0;i < skeleton->model->num_bones;i++)
3704 skeleton->relativetransforms[i] = identitymatrix;
3707 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3708 static void VM_CL_skel_build(void)
3710 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3711 skeleton_t *skeleton;
3712 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3713 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3714 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3715 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3716 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3717 dp_model_t *model = CL_GetModelByIndex(modelindex);
3722 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3723 frameblend_t frameblend[MAX_FRAMEBLENDS];
3724 matrix4x4_t blendedmatrix;
3726 PRVM_G_FLOAT(OFS_RETURN) = 0;
3727 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3729 firstbone = max(0, firstbone);
3730 lastbone = min(lastbone, model->num_bones - 1);
3731 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3732 VM_GenerateFrameGroupBlend(framegroupblend, ed);
3733 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3734 blendfrac = 1.0f - retainfrac;
3735 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3736 frameblend[numblends].lerp *= blendfrac;
3737 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3739 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3740 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3741 for (blendindex = 0;blendindex < numblends;blendindex++)
3743 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3744 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3746 skeleton->relativetransforms[bonenum] = blendedmatrix;
3748 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3751 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3752 static void VM_CL_skel_get_numbones(void)
3754 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3755 skeleton_t *skeleton;
3756 PRVM_G_FLOAT(OFS_RETURN) = 0;
3757 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3759 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3762 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3763 static void VM_CL_skel_get_bonename(void)
3765 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3766 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3767 skeleton_t *skeleton;
3768 PRVM_G_INT(OFS_RETURN) = 0;
3769 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3771 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3773 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3776 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3777 static void VM_CL_skel_get_boneparent(void)
3779 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3780 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3781 skeleton_t *skeleton;
3782 PRVM_G_FLOAT(OFS_RETURN) = 0;
3783 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3785 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3787 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3790 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3791 static void VM_CL_skel_find_bone(void)
3793 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3794 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3795 skeleton_t *skeleton;
3796 PRVM_G_FLOAT(OFS_RETURN) = 0;
3797 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3799 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3802 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3803 static void VM_CL_skel_get_bonerel(void)
3805 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3806 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3807 skeleton_t *skeleton;
3809 vec3_t forward, left, up, origin;
3810 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3811 VectorClear(prog->globals.client->v_forward);
3812 VectorClear(prog->globals.client->v_right);
3813 VectorClear(prog->globals.client->v_up);
3814 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3816 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3818 matrix = skeleton->relativetransforms[bonenum];
3819 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3820 VectorCopy(forward, prog->globals.client->v_forward);
3821 VectorNegate(left, prog->globals.client->v_right);
3822 VectorCopy(up, prog->globals.client->v_up);
3823 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3826 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3827 static void VM_CL_skel_get_boneabs(void)
3829 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3830 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3831 skeleton_t *skeleton;
3834 vec3_t forward, left, up, origin;
3835 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3836 VectorClear(prog->globals.client->v_forward);
3837 VectorClear(prog->globals.client->v_right);
3838 VectorClear(prog->globals.client->v_up);
3839 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3841 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3843 matrix = skeleton->relativetransforms[bonenum];
3844 // convert to absolute
3845 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3848 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3850 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3851 VectorCopy(forward, prog->globals.client->v_forward);
3852 VectorNegate(left, prog->globals.client->v_right);
3853 VectorCopy(up, prog->globals.client->v_up);
3854 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3857 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3858 static void VM_CL_skel_set_bone(void)
3860 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3861 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3862 vec3_t forward, left, up, origin;
3863 skeleton_t *skeleton;
3865 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3867 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3869 VectorCopy(prog->globals.client->v_forward, forward);
3870 VectorNegate(prog->globals.client->v_right, left);
3871 VectorCopy(prog->globals.client->v_up, up);
3872 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3873 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3874 skeleton->relativetransforms[bonenum] = matrix;
3877 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3878 static void VM_CL_skel_mul_bone(void)
3880 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3881 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3882 vec3_t forward, left, up, origin;
3883 skeleton_t *skeleton;
3886 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3888 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3890 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3891 VectorCopy(prog->globals.client->v_forward, forward);
3892 VectorNegate(prog->globals.client->v_right, left);
3893 VectorCopy(prog->globals.client->v_up, up);
3894 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3895 temp = skeleton->relativetransforms[bonenum];
3896 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3899 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3900 static void VM_CL_skel_mul_bones(void)
3902 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3903 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3904 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3906 vec3_t forward, left, up, origin;
3907 skeleton_t *skeleton;
3910 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3912 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3913 VectorCopy(prog->globals.client->v_forward, forward);
3914 VectorNegate(prog->globals.client->v_right, left);
3915 VectorCopy(prog->globals.client->v_up, up);
3916 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3917 firstbone = max(0, firstbone);
3918 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3919 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3921 temp = skeleton->relativetransforms[bonenum];
3922 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3926 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3927 static void VM_CL_skel_copybones(void)
3929 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3930 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3931 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3932 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3934 skeleton_t *skeletondst;
3935 skeleton_t *skeletonsrc;
3936 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3938 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3940 firstbone = max(0, firstbone);
3941 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3942 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3943 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3944 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3947 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3948 static void VM_CL_skel_delete(void)
3950 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3951 skeleton_t *skeleton;
3952 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3955 prog->skeletons[skeletonindex] = NULL;
3958 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3959 static void VM_CL_frameforname(void)
3961 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3962 dp_model_t *model = CL_GetModelByIndex(modelindex);
3963 const char *name = PRVM_G_STRING(OFS_PARM1);
3965 PRVM_G_FLOAT(OFS_RETURN) = -1;
3966 if (!model || !model->animscenes)
3968 for (i = 0;i < model->numframes;i++)
3970 if (!strcasecmp(model->animscenes[i].name, name))
3972 PRVM_G_FLOAT(OFS_RETURN) = i;
3978 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3979 static void VM_CL_frameduration(void)
3981 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3982 dp_model_t *model = CL_GetModelByIndex(modelindex);
3983 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3984 PRVM_G_FLOAT(OFS_RETURN) = 0;
3985 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3987 if (model->animscenes[framenum].framerate)
3988 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3991 void VM_CL_RotateMoves(void)
3994 * Obscure builtin used by GAME_XONOTIC.
3996 * Edits the input history of cl_movement by rotating all move commands
3997 * currently in the queue using the given transform.
3999 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4000 * v_angle-like (non-inverted) euler angles that perform the rotation
4001 * of the space that is to be done.
4003 * This is meant to be used as a fixangle replacement after passing
4004 * through a warpzone/portal: the client is told about the warp transform,
4005 * and calls this function in the same frame as the one on which the
4006 * client's origin got changed by the serverside teleport. Then this code
4007 * transforms the pre-warp input (which matches the empty space behind
4008 * the warp plane) into post-warp input (which matches the target area
4009 * of the warp). Also, at the same time, the client has to use
4010 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4012 * This together allows warpzone motion to be perfectly predicted by
4015 * Furthermore, for perfect warpzone behaviour, the server side also
4016 * has to detect input the client sent before it received the origin
4017 * update, but after the warp occurred on the server, and has to adjust
4018 * input appropriately.
4021 vec3_t v = {0, 0, 0};
4023 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4024 AngleVectorsFLU(PRVM_G_VECTOR(OFS_PARM0), x, y, z);
4025 Matrix4x4_FromVectors(&m, x, y, z, v);
4029 //============================================================================
4031 // To create a almost working builtin file from this replace:
4032 // "^NULL.*" with ""
4033 // "^{.*//.*}:Wh\(.*\)" with "\1"
4035 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4036 // "\n\n+" with "\n\n"
4038 prvm_builtin_t vm_cl_builtins[] = {
4039 NULL, // #0 NULL function (not callable) (QUAKE)
4040 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4041 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4042 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4043 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4044 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4045 VM_break, // #6 void() break (QUAKE)
4046 VM_random, // #7 float() random (QUAKE)
4047 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4048 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4049 VM_error, // #10 void(string e) error (QUAKE)
4050 VM_objerror, // #11 void(string e) objerror (QUAKE)
4051 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4052 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4053 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4054 VM_remove, // #15 void(entity e) remove (QUAKE)
4055 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4056 NULL, // #17 entity() checkclient (QUAKE)
4057 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4058 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4059 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4060 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4061 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4062 NULL, // #23 void(string s, ...) bprint (QUAKE)
4063 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4064 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4065 VM_ftos, // #26 string(float f) ftos (QUAKE)
4066 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4067 VM_coredump, // #28 void() coredump (QUAKE)
4068 VM_traceon, // #29 void() traceon (QUAKE)
4069 VM_traceoff, // #30 void() traceoff (QUAKE)
4070 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4071 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4072 NULL, // #33 (QUAKE)
4073 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4074 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4075 VM_rint, // #36 float(float v) rint (QUAKE)
4076 VM_floor, // #37 float(float v) floor (QUAKE)
4077 VM_ceil, // #38 float(float v) ceil (QUAKE)
4078 NULL, // #39 (QUAKE)
4079 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4080 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4081 NULL, // #42 (QUAKE)
4082 VM_fabs, // #43 float(float f) fabs (QUAKE)
4083 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4084 VM_cvar, // #45 float(string s) cvar (QUAKE)
4085 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4086 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4087 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4088 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4089 NULL, // #50 (QUAKE)
4090 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4091 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4092 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4093 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4094 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4095 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4096 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4097 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4098 NULL, // #59 (QUAKE)
4099 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4100 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4101 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4102 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4103 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4104 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4105 NULL, // #66 (QUAKE)
4106 NULL, // #67 void(float step) movetogoal (QUAKE)
4107 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4108 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4109 NULL, // #70 void(string s) changelevel (QUAKE)
4110 NULL, // #71 (QUAKE)
4111 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4112 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4113 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4114 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4115 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4116 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4117 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4118 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4119 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4120 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4121 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4122 NULL, // #83 (QUAKE)
4123 NULL, // #84 (QUAKE)
4124 NULL, // #85 (QUAKE)
4125 NULL, // #86 (QUAKE)
4126 NULL, // #87 (QUAKE)
4127 NULL, // #88 (QUAKE)
4128 NULL, // #89 (QUAKE)
4129 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4130 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4131 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4132 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4133 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4134 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4135 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4136 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4137 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4138 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4139 // FrikaC and Telejano range #100-#199
4150 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4151 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4152 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4153 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4154 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4155 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4156 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4157 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4158 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4159 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4240 // FTEQW range #200-#299
4259 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4262 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4263 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4264 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4265 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4266 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4267 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4268 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4269 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4270 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4271 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4273 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4281 VM_CL_checkpvs, // #240
4304 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4305 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4306 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4307 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4308 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4309 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4310 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4311 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4312 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4313 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4314 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4315 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4316 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4317 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4318 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4341 // CSQC range #300-#399
4342 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4343 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4344 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4345 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4346 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4347 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4348 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4349 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4350 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4351 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4352 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4353 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4357 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4358 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4359 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4360 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4361 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4362 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4363 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4364 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4365 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4366 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4367 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4368 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4369 VM_stringwidth, // #327 // FIXME is this okay?
4370 VM_drawsubpic, // #328 // FIXME is this okay?
4371 VM_drawrotpic, // #329 // FIXME is this okay?
4372 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4373 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4374 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4375 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4376 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4377 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4378 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4379 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4380 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4381 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4382 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4383 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4384 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4385 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
4386 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
4387 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4388 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4389 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4390 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4391 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4392 VM_isserver, // #350 float() isserver (EXT_CSQC)
4393 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4394 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4395 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4396 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4397 VM_CL_videoplaying, // #355
4398 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4399 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4402 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4403 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4404 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4405 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4406 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4407 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4408 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4409 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4442 // LordHavoc's range #400-#499
4443 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4444 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4445 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4446 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4447 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4448 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4449 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4450 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4451 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4452 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4453 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4454 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4455 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4456 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4457 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4458 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4459 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4460 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4461 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4462 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4463 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4464 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4465 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4466 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4467 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4468 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4469 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4470 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4471 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4472 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4473 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4474 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4475 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4476 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4477 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4478 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4479 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4480 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4481 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4482 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4483 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4484 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4485 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4486 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4487 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4488 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4489 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4490 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4491 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4492 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4493 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4494 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4495 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4496 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4497 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4498 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4499 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4500 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4502 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4503 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4504 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4505 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4506 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4507 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4508 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4509 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4510 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4511 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4512 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4513 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4514 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4515 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4516 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4517 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4518 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4519 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4520 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4521 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4522 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4523 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4524 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4525 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4526 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4527 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4528 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4529 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4530 VM_gecko_create, // #487 float gecko_create( string name )
4531 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4532 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4533 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4534 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4535 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4536 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4537 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4538 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4539 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4540 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4541 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4542 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4543 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4544 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4545 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4546 VM_whichpack, // #503 string(string) whichpack = #503;
4547 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4553 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4554 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4555 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4556 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4557 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4558 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4559 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4560 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4561 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4562 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4563 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4564 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4565 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4566 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4567 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4568 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4569 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4570 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4571 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4572 VM_loadfromdata, // #529
4573 VM_loadfromfile, // #530
4574 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4576 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4577 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4583 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4584 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4585 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4648 VM_callfunction, // #605
4649 VM_writetofile, // #606
4650 VM_isfunction, // #607
4653 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4656 VM_parseentitydata, // #613
4667 VM_CL_getextresponse, // #624 string getextresponse(void)
4670 VM_sprintf, // #627 string sprintf(string format, ...)
4671 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4672 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4673 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4674 VM_getbindmaps, // #631 vector(void) getbindmap
4675 VM_setbindmaps, // #632 float(vector bm) setbindmap
4681 VM_CL_RotateMoves, // #638
4685 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4687 void VM_Polygons_Reset(void)
4689 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4691 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4692 if(polys->initialized)
4694 Mem_FreePool(&polys->pool);
4695 polys->initialized = false;
4699 void VM_CL_Cmd_Init(void)
4702 VM_Polygons_Reset();
4705 void VM_CL_Cmd_Reset(void)
4707 World_End(&cl.world);
4709 VM_Polygons_Reset();