5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 r_refdef_view_t csqc_original_r_refdef_view;
27 r_refdef_view_t csqc_main_r_refdef_view;
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (prvm_prog_t *prog)
32 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up));
36 // #2 void(entity e, vector o) setorigin
37 static void VM_CL_setorigin (prvm_prog_t *prog)
41 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
43 e = PRVM_G_EDICT(OFS_PARM0);
44 if (e == prog->edicts)
46 VM_Warning(prog, "setorigin: can not modify world entity\n");
49 if (e->priv.required->free)
51 VM_Warning(prog, "setorigin: can not modify free entity\n");
54 org = PRVM_G_VECTOR(OFS_PARM1);
55 VectorCopy (org, PRVM_clientedictvector(e, origin));
56 if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
57 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
61 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, float *min, float *max)
67 prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
70 VectorCopy (min, PRVM_clientedictvector(e, mins));
71 VectorCopy (max, PRVM_clientedictvector(e, maxs));
72 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
77 // #3 void(entity e, string m) setmodel
78 static void VM_CL_setmodel (prvm_prog_t *prog)
85 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
87 e = PRVM_G_EDICT(OFS_PARM0);
88 PRVM_clientedictfloat(e, modelindex) = 0;
89 PRVM_clientedictstring(e, model) = 0;
91 m = PRVM_G_STRING(OFS_PARM1);
93 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
95 if (!strcmp(cl.csqc_model_precache[i]->name, m))
97 mod = cl.csqc_model_precache[i];
98 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
99 PRVM_clientedictfloat(e, modelindex) = -(i+1);
105 for (i = 0;i < MAX_MODELS;i++)
107 mod = cl.model_precache[i];
108 if (mod && !strcmp(mod->name, m))
110 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
111 PRVM_clientedictfloat(e, modelindex) = i;
118 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
119 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
123 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
124 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
128 // #4 void(entity e, vector min, vector max) setsize
129 static void VM_CL_setsize (prvm_prog_t *prog)
133 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
135 e = PRVM_G_EDICT(OFS_PARM0);
136 if (e == prog->edicts)
138 VM_Warning(prog, "setsize: can not modify world entity\n");
141 if (e->priv.server->free)
143 VM_Warning(prog, "setsize: can not modify free entity\n");
146 min = PRVM_G_VECTOR(OFS_PARM1);
147 max = PRVM_G_VECTOR(OFS_PARM2);
149 SetMinMaxSize( prog, e, min, max );
154 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
155 static void VM_CL_sound (prvm_prog_t *prog)
159 prvm_edict_t *entity;
166 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
168 entity = PRVM_G_EDICT(OFS_PARM0);
169 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
170 sample = PRVM_G_STRING(OFS_PARM2);
171 volume = PRVM_G_FLOAT(OFS_PARM3);
172 attenuation = PRVM_G_FLOAT(OFS_PARM4);
174 if (volume < 0 || volume > 1)
176 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
180 if (attenuation < 0 || attenuation > 4)
182 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
189 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
190 // ignoring prog->argc < 7 for now (no flags supported yet)
195 flags = PRVM_G_FLOAT(OFS_PARM6);
197 channel = CHAN_USER2ENGINE(channel);
199 if (!IS_CHAN(channel))
201 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
205 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
206 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation, 0, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
209 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
210 static void VM_CL_pointsound(prvm_prog_t *prog)
217 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
219 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
220 sample = PRVM_G_STRING(OFS_PARM1);
221 volume = PRVM_G_FLOAT(OFS_PARM2);
222 attenuation = PRVM_G_FLOAT(OFS_PARM3);
224 if (volume < 0 || volume > 1)
226 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
230 if (attenuation < 0 || attenuation > 4)
232 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
236 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
237 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
240 // #14 entity() spawn
241 static void VM_CL_spawn (prvm_prog_t *prog)
244 ed = PRVM_ED_Alloc(prog);
248 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
250 VM_SetTraceGlobals(prog, trace);
251 PRVM_clientglobalfloat(trace_networkentity) = svent;
254 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
255 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
257 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
258 static void VM_CL_traceline (prvm_prog_t *prog)
265 // R_TimeReport("pretraceline");
267 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
269 prog->xfunction->builtinsprofile += 30;
271 v1 = PRVM_G_VECTOR(OFS_PARM0);
272 v2 = PRVM_G_VECTOR(OFS_PARM1);
273 move = (int)PRVM_G_FLOAT(OFS_PARM2);
274 ent = PRVM_G_EDICT(OFS_PARM3);
276 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
277 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
279 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
281 CL_VM_SetTraceGlobals(prog, &trace, svent);
282 // R_TimeReport("traceline");
289 Used for use tracing and shot targeting
290 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
291 if the tryents flag is set.
293 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
296 // LordHavoc: added this for my own use, VERY useful, similar to traceline
297 static void VM_CL_tracebox (prvm_prog_t *prog)
299 float *v1, *v2, *m1, *m2;
304 // R_TimeReport("pretracebox");
305 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
307 prog->xfunction->builtinsprofile += 30;
309 v1 = PRVM_G_VECTOR(OFS_PARM0);
310 m1 = PRVM_G_VECTOR(OFS_PARM1);
311 m2 = PRVM_G_VECTOR(OFS_PARM2);
312 v2 = PRVM_G_VECTOR(OFS_PARM3);
313 move = (int)PRVM_G_FLOAT(OFS_PARM4);
314 ent = PRVM_G_EDICT(OFS_PARM5);
316 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
317 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
319 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
321 CL_VM_SetTraceGlobals(prog, &trace, svent);
322 // R_TimeReport("tracebox");
325 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
330 vec3_t original_origin;
331 vec3_t original_velocity;
332 vec3_t original_angles;
333 vec3_t original_avelocity;
336 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
337 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
338 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
339 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
341 gravity = PRVM_clientedictfloat(tossent, gravity);
344 gravity *= cl.movevars_gravity * 0.05;
346 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
348 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
349 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
350 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
351 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
352 trace = CL_TraceBox(PRVM_clientedictvector(tossent, origin), PRVM_clientedictvector(tossent, mins), PRVM_clientedictvector(tossent, maxs), end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
353 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
355 if (trace.fraction < 1)
359 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
360 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
361 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
362 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
367 static void VM_CL_tracetoss (prvm_prog_t *prog)
371 prvm_edict_t *ignore;
374 prog->xfunction->builtinsprofile += 600;
376 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
378 ent = PRVM_G_EDICT(OFS_PARM0);
379 if (ent == prog->edicts)
381 VM_Warning(prog, "tracetoss: can not use world entity\n");
384 ignore = PRVM_G_EDICT(OFS_PARM1);
386 trace = CL_Trace_Toss (prog, ent, ignore, &svent);
388 CL_VM_SetTraceGlobals(prog, &trace, svent);
392 // #20 void(string s) precache_model
393 static void VM_CL_precache_model (prvm_prog_t *prog)
399 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
401 name = PRVM_G_STRING(OFS_PARM0);
402 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
404 if(!strcmp(cl.csqc_model_precache[i]->name, name))
406 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
410 PRVM_G_FLOAT(OFS_RETURN) = 0;
411 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
414 for (i = 0;i < MAX_MODELS;i++)
416 if (!cl.csqc_model_precache[i])
418 cl.csqc_model_precache[i] = (dp_model_t*)m;
419 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
423 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
426 VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
429 static int CSQC_EntitiesInBox (prvm_prog_t *prog, vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
434 ent = PRVM_NEXT_EDICT(prog->edicts);
435 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
437 if (ent->priv.required->free)
439 if(BoxesOverlap(mins, maxs, PRVM_clientedictvector(ent, absmin), PRVM_clientedictvector(ent, absmax)))
445 // #22 entity(vector org, float rad) findradius
446 static void VM_CL_findradius (prvm_prog_t *prog)
448 prvm_edict_t *ent, *chain;
449 vec_t radius, radius2;
450 vec3_t org, eorg, mins, maxs;
451 int i, numtouchedicts;
452 static prvm_edict_t *touchedicts[MAX_EDICTS];
455 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
458 chainfield = PRVM_G_INT(OFS_PARM2);
460 chainfield = prog->fieldoffsets.chain;
462 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
464 chain = (prvm_edict_t *)prog->edicts;
466 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
467 radius = PRVM_G_FLOAT(OFS_PARM1);
468 radius2 = radius * radius;
470 mins[0] = org[0] - (radius + 1);
471 mins[1] = org[1] - (radius + 1);
472 mins[2] = org[2] - (radius + 1);
473 maxs[0] = org[0] + (radius + 1);
474 maxs[1] = org[1] + (radius + 1);
475 maxs[2] = org[2] + (radius + 1);
476 numtouchedicts = CSQC_EntitiesInBox(prog, mins, maxs, MAX_EDICTS, touchedicts);
477 if (numtouchedicts > MAX_EDICTS)
479 // this never happens //[515]: for what then ?
480 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
481 numtouchedicts = MAX_EDICTS;
483 for (i = 0;i < numtouchedicts;i++)
485 ent = touchedicts[i];
486 // Quake did not return non-solid entities but darkplaces does
487 // (note: this is the reason you can't blow up fallen zombies)
488 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
490 // LordHavoc: compare against bounding box rather than center so it
491 // doesn't miss large objects, and use DotProduct instead of Length
492 // for a major speedup
493 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
494 if (sv_gameplayfix_findradiusdistancetobox.integer)
496 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
497 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
498 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
501 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
502 if (DotProduct(eorg, eorg) < radius2)
504 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
509 VM_RETURN_EDICT(chain);
512 // #34 float() droptofloor
513 static void VM_CL_droptofloor (prvm_prog_t *prog)
519 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
521 // assume failure if it returns early
522 PRVM_G_FLOAT(OFS_RETURN) = 0;
524 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
525 if (ent == prog->edicts)
527 VM_Warning(prog, "droptofloor: can not modify world entity\n");
530 if (ent->priv.server->free)
532 VM_Warning(prog, "droptofloor: can not modify free entity\n");
536 VectorCopy (PRVM_clientedictvector(ent, origin), end);
539 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
541 if (trace.fraction != 1)
543 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
544 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
545 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
546 PRVM_G_FLOAT(OFS_RETURN) = 1;
547 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
548 // ent->priv.server->suspendedinairflag = true;
552 // #35 void(float style, string value) lightstyle
553 static void VM_CL_lightstyle (prvm_prog_t *prog)
558 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
560 i = (int)PRVM_G_FLOAT(OFS_PARM0);
561 c = PRVM_G_STRING(OFS_PARM1);
562 if (i >= cl.max_lightstyle)
564 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
567 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
568 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
569 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
572 // #40 float(entity e) checkbottom
573 static void VM_CL_checkbottom (prvm_prog_t *prog)
575 static int cs_yes, cs_no;
577 vec3_t mins, maxs, start, stop;
582 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
583 ent = PRVM_G_EDICT(OFS_PARM0);
584 PRVM_G_FLOAT(OFS_RETURN) = 0;
586 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
587 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
589 // if all of the points under the corners are solid world, don't bother
590 // with the tougher checks
591 // the corners must be within 16 of the midpoint
592 start[2] = mins[2] - 1;
593 for (x=0 ; x<=1 ; x++)
594 for (y=0 ; y<=1 ; y++)
596 start[0] = x ? maxs[0] : mins[0];
597 start[1] = y ? maxs[1] : mins[1];
598 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
603 PRVM_G_FLOAT(OFS_RETURN) = true;
604 return; // we got out easy
609 // check it for real...
613 // the midpoint must be within 16 of the bottom
614 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
615 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
616 stop[2] = start[2] - 2*sv_stepheight.value;
617 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
619 if (trace.fraction == 1.0)
622 mid = bottom = trace.endpos[2];
624 // the corners must be within 16 of the midpoint
625 for (x=0 ; x<=1 ; x++)
626 for (y=0 ; y<=1 ; y++)
628 start[0] = stop[0] = x ? maxs[0] : mins[0];
629 start[1] = stop[1] = y ? maxs[1] : mins[1];
631 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
633 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
634 bottom = trace.endpos[2];
635 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
640 PRVM_G_FLOAT(OFS_RETURN) = true;
643 // #41 float(vector v) pointcontents
644 static void VM_CL_pointcontents (prvm_prog_t *prog)
646 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
647 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
650 // #48 void(vector o, vector d, float color, float count) particle
651 static void VM_CL_particle (prvm_prog_t *prog)
656 VM_SAFEPARMCOUNT(4, VM_CL_particle);
658 org = PRVM_G_VECTOR(OFS_PARM0);
659 dir = PRVM_G_VECTOR(OFS_PARM1);
660 color = (int)PRVM_G_FLOAT(OFS_PARM2);
661 count = (int)PRVM_G_FLOAT(OFS_PARM3);
662 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
665 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
666 static void VM_CL_ambientsound (prvm_prog_t *prog)
670 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
671 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
672 f = PRVM_G_VECTOR(OFS_PARM1);
673 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
676 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
677 static void VM_CL_getlight (prvm_prog_t *prog)
679 vec3_t ambientcolor, diffusecolor, diffusenormal;
682 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
684 p = PRVM_G_VECTOR(OFS_PARM0);
685 VectorClear(ambientcolor);
686 VectorClear(diffusecolor);
687 VectorClear(diffusenormal);
689 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
690 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
691 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
692 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
693 if (PRVM_clientglobalvector(getlight_ambient))
694 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
695 if (PRVM_clientglobalvector(getlight_diffuse))
696 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
697 if (PRVM_clientglobalvector(getlight_dir))
698 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
701 //============================================================================
702 //[515]: SCENE MANAGER builtins
704 void CSQC_R_RecalcView (void)
706 extern matrix4x4_t viewmodelmatrix_nobob;
707 extern matrix4x4_t viewmodelmatrix_withbob;
708 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
709 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
710 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
711 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
714 //#300 void() clearscene (EXT_CSQC)
715 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
717 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
718 // clear renderable entity and light lists
719 r_refdef.scene.numentities = 0;
720 r_refdef.scene.numlights = 0;
721 // restore the view settings to the values that VM_CL_UpdateView received from the client code
722 r_refdef.view = csqc_original_r_refdef_view;
723 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
724 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
725 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
726 cl.csqc_vidvars.drawenginesbar = false;
727 cl.csqc_vidvars.drawcrosshair = false;
731 //#301 void(float mask) addentities (EXT_CSQC)
732 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
734 double t = Sys_DirtyTime();
737 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
738 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
739 CSQC_RelinkAllEntities(drawmask);
740 CL_RelinkLightFlashes();
742 PRVM_clientglobalfloat(time) = cl.time;
743 for(i=1;i<prog->num_edicts;i++)
745 // so we can easily check if CSQC entity #edictnum is currently drawn
746 cl.csqcrenderentities[i].entitynumber = 0;
747 ed = &prog->edicts[i];
748 if(ed->priv.required->free)
751 if(ed->priv.required->free)
753 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
755 if(ed->priv.required->free)
757 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
759 CSQC_AddRenderEdict(ed, i);
762 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
763 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
764 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
767 //#302 void(entity ent) addentity (EXT_CSQC)
768 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
770 double t = Sys_DirtyTime();
771 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
772 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
773 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
774 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
777 //#303 float(float property, ...) setproperty (EXT_CSQC)
778 //#303 float(float property) getproperty
779 //#303 vector(float property) getpropertyvec
780 //#309 float(float property) getproperty
781 //#309 vector(float property) getpropertyvec
782 // VorteX: make this function be able to return previously set property if new value is not given
783 static void VM_CL_R_SetView (prvm_prog_t *prog)
789 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
791 c = (int)PRVM_G_FLOAT(OFS_PARM0);
799 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
802 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
805 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
808 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
811 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
814 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
817 VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
820 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
823 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
826 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
829 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
832 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
835 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
838 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
841 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
844 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
847 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
850 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
853 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
855 case VF_DRAWENGINESBAR:
856 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
858 case VF_DRAWCROSSHAIR:
859 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
861 case VF_CL_VIEWANGLES:
862 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
864 case VF_CL_VIEWANGLES_X:
865 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
867 case VF_CL_VIEWANGLES_Y:
868 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
870 case VF_CL_VIEWANGLES_Z:
871 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
874 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
877 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
880 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
883 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
886 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
887 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
888 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
891 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
894 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
897 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
900 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
903 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
906 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
909 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
911 case VF_FOG_FADEDEPTH:
912 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
915 PRVM_G_FLOAT(OFS_RETURN) = 0;
916 VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
922 f = PRVM_G_VECTOR(OFS_PARM1);
923 k = PRVM_G_FLOAT(OFS_PARM1);
927 r_refdef.view.x = (int)(f[0]);
928 r_refdef.view.y = (int)(f[1]);
932 r_refdef.view.x = (int)(k);
936 r_refdef.view.y = (int)(k);
940 r_refdef.view.width = (int)(f[0]);
941 r_refdef.view.height = (int)(f[1]);
945 r_refdef.view.width = (int)(k);
949 r_refdef.view.height = (int)(k);
953 r_refdef.view.x = (int)(f[0]);
954 r_refdef.view.y = (int)(f[1]);
955 f = PRVM_G_VECTOR(OFS_PARM2);
956 r_refdef.view.width = (int)(f[0]);
957 r_refdef.view.height = (int)(f[1]);
961 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
962 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
965 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
968 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
971 VectorCopy(f, cl.csqc_vieworigin);
975 cl.csqc_vieworigin[0] = k;
979 cl.csqc_vieworigin[1] = k;
983 cl.csqc_vieworigin[2] = k;
987 VectorCopy(f, cl.csqc_viewangles);
991 cl.csqc_viewangles[0] = k;
995 cl.csqc_viewangles[1] = k;
999 cl.csqc_viewangles[2] = k;
1000 CSQC_R_RecalcView();
1003 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1005 case VF_DRAWENGINESBAR:
1006 cl.csqc_vidvars.drawenginesbar = k != 0;
1008 case VF_DRAWCROSSHAIR:
1009 cl.csqc_vidvars.drawcrosshair = k != 0;
1011 case VF_CL_VIEWANGLES:
1012 VectorCopy(f, cl.viewangles);
1014 case VF_CL_VIEWANGLES_X:
1015 cl.viewangles[0] = k;
1017 case VF_CL_VIEWANGLES_Y:
1018 cl.viewangles[1] = k;
1020 case VF_CL_VIEWANGLES_Z:
1021 cl.viewangles[2] = k;
1023 case VF_PERSPECTIVE:
1024 r_refdef.view.useperspective = k != 0;
1026 case VF_CLEARSCREEN:
1027 r_refdef.view.isoverlay = !k;
1030 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1032 case VF_FOG_DENSITY:
1033 r_refdef.fog_density = k;
1036 r_refdef.fog_red = f[0];
1037 r_refdef.fog_green = f[1];
1038 r_refdef.fog_blue = f[2];
1040 case VF_FOG_COLOR_R:
1041 r_refdef.fog_red = k;
1043 case VF_FOG_COLOR_G:
1044 r_refdef.fog_green = k;
1046 case VF_FOG_COLOR_B:
1047 r_refdef.fog_blue = k;
1050 r_refdef.fog_alpha = k;
1053 r_refdef.fog_start = k;
1056 r_refdef.fog_end = k;
1059 r_refdef.fog_height = k;
1061 case VF_FOG_FADEDEPTH:
1062 r_refdef.fog_fadedepth = k;
1065 PRVM_G_FLOAT(OFS_RETURN) = 0;
1066 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1069 PRVM_G_FLOAT(OFS_RETURN) = 1;
1072 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1073 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1075 double t = Sys_DirtyTime();
1080 const char *cubemapname = NULL;
1081 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1082 float coronaintensity = 1;
1083 float coronasizescale = 0.25;
1084 qboolean castshadow = true;
1085 float ambientscale = 0;
1086 float diffusescale = 1;
1087 float specularscale = 1;
1089 vec3_t forward, left, up;
1090 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1092 // if we've run out of dlights, just return
1093 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1096 org = PRVM_G_VECTOR(OFS_PARM0);
1097 radius = PRVM_G_FLOAT(OFS_PARM1);
1098 col = PRVM_G_VECTOR(OFS_PARM2);
1099 if (prog->argc >= 4)
1101 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1102 if (style >= MAX_LIGHTSTYLES)
1104 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1108 if (prog->argc >= 5)
1109 cubemapname = PRVM_G_STRING(OFS_PARM4);
1110 if (prog->argc >= 6)
1111 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1112 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1113 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1115 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1116 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1117 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1118 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1120 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1121 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1122 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1123 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1126 //============================================================================
1128 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1129 static void VM_CL_unproject (prvm_prog_t *prog)
1134 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1135 f = PRVM_G_VECTOR(OFS_PARM0);
1138 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1139 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1140 if(v_flipped.integer)
1142 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1145 //#311 vector (vector v) cs_project (EXT_CSQC)
1146 static void VM_CL_project (prvm_prog_t *prog)
1152 VM_SAFEPARMCOUNT(1, VM_CL_project);
1153 f = PRVM_G_VECTOR(OFS_PARM0);
1154 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1155 Matrix4x4_Transform(&m, f, v);
1156 if(v_flipped.integer)
1158 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1159 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1160 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1163 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1164 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1167 //#330 float(float stnum) getstatf (EXT_CSQC)
1168 static void VM_CL_getstatf (prvm_prog_t *prog)
1176 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1177 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1178 if(i < 0 || i >= MAX_CL_STATS)
1180 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1183 dat.l = cl.stats[i];
1184 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1187 //#331 float(float stnum) getstati (EXT_CSQC)
1188 static void VM_CL_getstati (prvm_prog_t *prog)
1191 int firstbit, bitcount;
1193 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1195 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1198 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1200 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1210 if(index < 0 || index >= MAX_CL_STATS)
1212 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1215 i = cl.stats[index];
1216 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1217 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1218 PRVM_G_FLOAT(OFS_RETURN) = i;
1221 //#332 string(float firststnum) getstats (EXT_CSQC)
1222 static void VM_CL_getstats (prvm_prog_t *prog)
1226 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1227 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1228 if(i < 0 || i > MAX_CL_STATS-4)
1230 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1231 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1234 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1235 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1238 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1239 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1243 struct model_s *model;
1245 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1247 t = PRVM_G_EDICT(OFS_PARM0);
1249 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1251 PRVM_clientedictstring(t, model) = 0;
1252 PRVM_clientedictfloat(t, modelindex) = 0;
1257 model = CL_GetModelByIndex(i);
1260 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1263 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1264 PRVM_clientedictfloat(t, modelindex) = i;
1266 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1269 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1272 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1275 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1276 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1280 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1282 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1283 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1284 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1287 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1288 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1291 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1292 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1295 PRVM_G_FLOAT(OFS_RETURN) = i;
1298 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1299 static void VM_CL_trailparticles (prvm_prog_t *prog)
1304 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1306 t = PRVM_G_EDICT(OFS_PARM0);
1307 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1308 start = PRVM_G_VECTOR(OFS_PARM2);
1309 end = PRVM_G_VECTOR(OFS_PARM3);
1313 CL_ParticleEffect(i, 1, start, end, PRVM_clientedictvector(t, velocity), PRVM_clientedictvector(t, velocity), NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1316 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1317 static void VM_CL_pointparticles (prvm_prog_t *prog)
1322 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1323 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1324 f = PRVM_G_VECTOR(OFS_PARM1);
1325 v = PRVM_G_VECTOR(OFS_PARM2);
1326 n = PRVM_G_FLOAT(OFS_PARM3);
1329 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1332 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1333 static void VM_CL_boxparticles (prvm_prog_t *prog)
1336 // prvm_edict_t *own;
1337 float *origin_from, *origin_to, *dir_from, *dir_to;
1340 float tintmins[4], tintmaxs[4];
1341 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1343 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1344 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1345 origin_from = PRVM_G_VECTOR(OFS_PARM2);
1346 origin_to = PRVM_G_VECTOR(OFS_PARM3);
1347 dir_from = PRVM_G_VECTOR(OFS_PARM4);
1348 dir_to = PRVM_G_VECTOR(OFS_PARM5);
1349 count = PRVM_G_FLOAT(OFS_PARM6);
1351 flags = PRVM_G_FLOAT(OFS_PARM7);
1354 Vector4Set(tintmins, 1, 1, 1, 1);
1355 Vector4Set(tintmaxs, 1, 1, 1, 1);
1356 if(flags & 1) // read alpha
1358 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1359 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1361 if(flags & 2) // read color
1363 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1364 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1368 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1371 //#531 void(float pause) setpause
1372 static void VM_CL_setpause(prvm_prog_t *prog)
1374 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1375 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1376 cl.csqc_paused = true;
1378 cl.csqc_paused = false;
1381 //#343 void(float usecursor) setcursormode (DP_CSQC)
1382 static void VM_CL_setcursormode (prvm_prog_t *prog)
1384 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1385 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1386 cl_ignoremousemoves = 2;
1389 //#344 vector() getmousepos (DP_CSQC)
1390 static void VM_CL_getmousepos(prvm_prog_t *prog)
1392 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1394 if (key_consoleactive || key_dest != key_game)
1395 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1396 else if (cl.csqc_wantsmousemove)
1397 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1399 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1402 //#345 float(float framenum) getinputstate (EXT_CSQC)
1403 static void VM_CL_getinputstate (prvm_prog_t *prog)
1406 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1407 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1408 PRVM_G_FLOAT(OFS_RETURN) = false;
1409 for (i = 0;i < CL_MAX_USERCMDS;i++)
1411 if (cl.movecmd[i].sequence == frame)
1413 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1414 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1415 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1416 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1417 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1418 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1419 if(cl.movecmd[i].crouch)
1421 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1422 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1426 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1427 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1429 PRVM_G_FLOAT(OFS_RETURN) = true;
1434 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1435 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1437 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1438 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1441 //#347 void() runstandardplayerphysics (EXT_CSQC)
1442 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1446 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1447 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1453 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1455 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1456 c = PRVM_G_STRING(OFS_PARM1);
1457 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1461 i = Sbar_GetSortedPlayerIndex(-1-i);
1462 if(i < 0 || i >= cl.maxclients)
1467 if(!strcasecmp(c, "name"))
1468 strlcpy(t, cl.scores[i].name, sizeof(t));
1470 if(!strcasecmp(c, "frags"))
1471 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1473 if(!strcasecmp(c, "ping"))
1474 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1476 if(!strcasecmp(c, "pl"))
1477 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1479 if(!strcasecmp(c, "movementloss"))
1480 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1482 if(!strcasecmp(c, "entertime"))
1483 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1485 if(!strcasecmp(c, "colors"))
1486 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1488 if(!strcasecmp(c, "topcolor"))
1489 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1491 if(!strcasecmp(c, "bottomcolor"))
1492 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1494 if(!strcasecmp(c, "viewentity"))
1495 dpsnprintf(t, sizeof(t), "%i", i+1);
1497 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1499 // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1500 // is implemented, or Xonotic uses CSQC-networked
1501 // players, whichever comes first
1502 entity_t *e = cl.entities + (i+1);
1503 if(e->state_current.active)
1506 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1507 dpsnprintf(t, sizeof(t), "%.9g %.9g %.9g", origin[0], origin[1], origin[2]);
1512 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1515 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1516 static void VM_CL_setlistener (prvm_prog_t *prog)
1518 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1519 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1520 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1523 //#352 void(string cmdname) registercommand (EXT_CSQC)
1524 static void VM_CL_registercmd (prvm_prog_t *prog)
1527 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1528 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1532 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1533 t = (char *)Z_Malloc(alloclen);
1534 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1535 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1538 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1542 //#360 float() readbyte (EXT_CSQC)
1543 static void VM_CL_ReadByte (prvm_prog_t *prog)
1545 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1546 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1549 //#361 float() readchar (EXT_CSQC)
1550 static void VM_CL_ReadChar (prvm_prog_t *prog)
1552 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1553 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1556 //#362 float() readshort (EXT_CSQC)
1557 static void VM_CL_ReadShort (prvm_prog_t *prog)
1559 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1560 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1563 //#363 float() readlong (EXT_CSQC)
1564 static void VM_CL_ReadLong (prvm_prog_t *prog)
1566 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1567 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1570 //#364 float() readcoord (EXT_CSQC)
1571 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1573 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1574 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1577 //#365 float() readangle (EXT_CSQC)
1578 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1580 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1581 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1584 //#366 string() readstring (EXT_CSQC)
1585 static void VM_CL_ReadString (prvm_prog_t *prog)
1587 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1588 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1591 //#367 float() readfloat (EXT_CSQC)
1592 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1594 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1595 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1598 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1599 extern cvar_t cl_readpicture_force;
1600 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1603 unsigned char *data;
1609 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1611 name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1612 size = MSG_ReadShort(&cl_message);
1614 // check if a texture of that name exists
1615 // if yes, it is used and the data is discarded
1616 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1618 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1622 if(pic->tex == r_texture_notexture)
1623 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1624 if(pic->tex && !cl_readpicture_force.integer)
1626 // texture found and loaded
1627 // skip over the jpeg as we don't need it
1628 for(i = 0; i < size; ++i)
1629 (void) MSG_ReadByte(&cl_message);
1633 // texture not found
1634 // use the attached jpeg as texture
1635 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1636 MSG_ReadBytes(&cl_message, size, buf);
1637 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1639 Draw_NewPic(name, image_width, image_height, false, data);
1644 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1647 //////////////////////////////////////////////////////////
1649 static void VM_CL_makestatic (prvm_prog_t *prog)
1653 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1655 ent = PRVM_G_EDICT(OFS_PARM0);
1656 if (ent == prog->edicts)
1658 VM_Warning(prog, "makestatic: can not modify world entity\n");
1661 if (ent->priv.server->free)
1663 VM_Warning(prog, "makestatic: can not modify free entity\n");
1667 if (cl.num_static_entities < cl.max_static_entities)
1670 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1672 // copy it to the current state
1673 memset(staticent, 0, sizeof(*staticent));
1674 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1675 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1676 staticent->render.framegroupblend[0].lerp = 1;
1677 // make torchs play out of sync
1678 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1679 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1680 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1681 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1682 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1683 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1684 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1687 if (!staticent->render.alpha)
1688 staticent->render.alpha = 1.0f;
1689 if (!staticent->render.scale)
1690 staticent->render.scale = 1.0f;
1691 if (!VectorLength2(staticent->render.colormod))
1692 VectorSet(staticent->render.colormod, 1, 1, 1);
1693 if (!VectorLength2(staticent->render.glowmod))
1694 VectorSet(staticent->render.glowmod, 1, 1, 1);
1696 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1697 if (renderflags & RF_USEAXIS)
1700 VectorNegate(PRVM_clientglobalvector(v_right), left);
1701 Matrix4x4_FromVectors(&staticent->render.matrix, PRVM_clientglobalvector(v_forward), left, PRVM_clientglobalvector(v_up), PRVM_clientedictvector(ent, origin));
1702 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1705 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1707 // either fullbright or lit
1708 if(!r_fullbright.integer)
1710 if (!(staticent->render.effects & EF_FULLBRIGHT))
1711 staticent->render.flags |= RENDER_LIGHT;
1712 else if(r_equalize_entities_fullbright.integer)
1713 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1715 // turn off shadows from transparent objects
1716 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1717 staticent->render.flags |= RENDER_SHADOW;
1718 if (staticent->render.effects & EF_NODEPTHTEST)
1719 staticent->render.flags |= RENDER_NODEPTHTEST;
1720 if (staticent->render.effects & EF_ADDITIVE)
1721 staticent->render.flags |= RENDER_ADDITIVE;
1722 if (staticent->render.effects & EF_DOUBLESIDED)
1723 staticent->render.flags |= RENDER_DOUBLESIDED;
1725 staticent->render.allowdecals = true;
1726 CL_UpdateRenderEntity(&staticent->render);
1729 Con_Printf("Too many static entities");
1731 // throw the entity away now
1732 PRVM_ED_Free(prog, ent);
1735 //=================================================================//
1741 copies data from one entity to another
1743 copyentity(src, dst)
1746 static void VM_CL_copyentity (prvm_prog_t *prog)
1748 prvm_edict_t *in, *out;
1749 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1750 in = PRVM_G_EDICT(OFS_PARM0);
1751 if (in == prog->edicts)
1753 VM_Warning(prog, "copyentity: can not read world entity\n");
1756 if (in->priv.server->free)
1758 VM_Warning(prog, "copyentity: can not read free entity\n");
1761 out = PRVM_G_EDICT(OFS_PARM1);
1762 if (out == prog->edicts)
1764 VM_Warning(prog, "copyentity: can not modify world entity\n");
1767 if (out->priv.server->free)
1769 VM_Warning(prog, "copyentity: can not modify free entity\n");
1772 memcpy(out->fields.vp, in->fields.vp, prog->entityfields * 4);
1776 //=================================================================//
1778 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1779 static void VM_CL_effect (prvm_prog_t *prog)
1781 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1782 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1785 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1786 static void VM_CL_te_blood (prvm_prog_t *prog)
1790 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1791 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1793 pos = PRVM_G_VECTOR(OFS_PARM0);
1794 CL_FindNonSolidLocation(pos, pos2, 4);
1795 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1798 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1799 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1803 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1804 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1806 speed = PRVM_G_FLOAT(OFS_PARM2);
1813 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1816 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1817 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1821 matrix4x4_t tempmatrix;
1822 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1823 pos = PRVM_G_VECTOR(OFS_PARM0);
1824 CL_FindNonSolidLocation(pos, pos2, 10);
1825 CL_ParticleExplosion(pos2);
1826 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1827 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1830 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1831 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1833 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1834 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1837 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1838 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1840 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1841 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1844 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1845 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1847 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1848 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1851 // #411 void(vector org, vector vel, float howmany) te_spark
1852 static void VM_CL_te_spark (prvm_prog_t *prog)
1856 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1858 pos = PRVM_G_VECTOR(OFS_PARM0);
1859 CL_FindNonSolidLocation(pos, pos2, 4);
1860 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1863 extern cvar_t cl_sound_ric_gunshot;
1864 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1865 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
1870 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1872 pos = PRVM_G_VECTOR(OFS_PARM0);
1873 CL_FindNonSolidLocation(pos, pos2, 4);
1874 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1875 if(cl_sound_ric_gunshot.integer >= 2)
1877 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1881 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1882 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1883 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1888 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1889 static void VM_CL_te_spikequad (prvm_prog_t *prog)
1894 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1896 pos = PRVM_G_VECTOR(OFS_PARM0);
1897 CL_FindNonSolidLocation(pos, pos2, 4);
1898 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1899 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1903 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1904 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1905 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1909 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1910 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
1915 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1917 pos = PRVM_G_VECTOR(OFS_PARM0);
1918 CL_FindNonSolidLocation(pos, pos2, 4);
1919 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1920 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1924 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1925 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1926 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1930 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1931 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
1935 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1937 pos = PRVM_G_VECTOR(OFS_PARM0);
1938 CL_FindNonSolidLocation(pos, pos2, 10);
1939 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1940 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1943 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1944 static void VM_CL_te_smallflash (prvm_prog_t *prog)
1948 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1950 pos = PRVM_G_VECTOR(OFS_PARM0);
1951 CL_FindNonSolidLocation(pos, pos2, 10);
1952 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1955 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1956 static void VM_CL_te_customflash (prvm_prog_t *prog)
1960 matrix4x4_t tempmatrix;
1961 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1963 pos = PRVM_G_VECTOR(OFS_PARM0);
1964 CL_FindNonSolidLocation(pos, pos2, 4);
1965 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1966 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1969 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1970 static void VM_CL_te_gunshot (prvm_prog_t *prog)
1975 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1977 pos = PRVM_G_VECTOR(OFS_PARM0);
1978 CL_FindNonSolidLocation(pos, pos2, 4);
1979 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1980 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1982 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1986 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1987 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1988 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1993 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1994 static void VM_CL_te_spike (prvm_prog_t *prog)
1999 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2001 pos = PRVM_G_VECTOR(OFS_PARM0);
2002 CL_FindNonSolidLocation(pos, pos2, 4);
2003 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2004 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2008 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2009 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2010 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2014 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2015 static void VM_CL_te_superspike (prvm_prog_t *prog)
2020 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2022 pos = PRVM_G_VECTOR(OFS_PARM0);
2023 CL_FindNonSolidLocation(pos, pos2, 4);
2024 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2025 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2029 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2030 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2031 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2035 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2036 static void VM_CL_te_explosion (prvm_prog_t *prog)
2040 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2042 pos = PRVM_G_VECTOR(OFS_PARM0);
2043 CL_FindNonSolidLocation(pos, pos2, 10);
2044 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2045 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2048 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2049 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2053 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2055 pos = PRVM_G_VECTOR(OFS_PARM0);
2056 CL_FindNonSolidLocation(pos, pos2, 10);
2057 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2058 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2061 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2062 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2066 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2068 pos = PRVM_G_VECTOR(OFS_PARM0);
2069 CL_FindNonSolidLocation(pos, pos2, 4);
2070 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2071 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2074 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2075 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2079 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2081 pos = PRVM_G_VECTOR(OFS_PARM0);
2082 CL_FindNonSolidLocation(pos, pos2, 4);
2083 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2084 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2087 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2088 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2090 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2091 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2094 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2095 static void VM_CL_te_teleport (prvm_prog_t *prog)
2097 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2098 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2101 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2102 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2106 matrix4x4_t tempmatrix;
2107 int colorStart, colorLength;
2108 unsigned char *tempcolor;
2109 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2111 pos = PRVM_G_VECTOR(OFS_PARM0);
2112 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2113 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2114 CL_FindNonSolidLocation(pos, pos2, 10);
2115 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2116 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2117 color[0] = tempcolor[0] * (2.0f / 255.0f);
2118 color[1] = tempcolor[1] * (2.0f / 255.0f);
2119 color[2] = tempcolor[2] * (2.0f / 255.0f);
2120 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2121 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2122 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2126 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2127 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2129 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2130 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2133 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2134 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2136 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2137 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2140 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2141 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2143 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2144 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2147 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2148 static void VM_CL_te_beam (prvm_prog_t *prog)
2150 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2151 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2154 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2155 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2159 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2161 pos = PRVM_G_VECTOR(OFS_PARM0);
2162 CL_FindNonSolidLocation(pos, pos2, 4);
2163 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2166 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2167 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2171 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2172 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2174 pos = PRVM_G_VECTOR(OFS_PARM0);
2175 CL_FindNonSolidLocation(pos, pos2, 4);
2176 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2180 // #443 void(entity e, entity tagentity, string tagname) setattachment
2181 static void VM_CL_setattachment (prvm_prog_t *prog)
2184 prvm_edict_t *tagentity;
2185 const char *tagname;
2189 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2191 e = PRVM_G_EDICT(OFS_PARM0);
2192 tagentity = PRVM_G_EDICT(OFS_PARM1);
2193 tagname = PRVM_G_STRING(OFS_PARM2);
2195 if (e == prog->edicts)
2197 VM_Warning(prog, "setattachment: can not modify world entity\n");
2200 if (e->priv.server->free)
2202 VM_Warning(prog, "setattachment: can not modify free entity\n");
2206 if (tagentity == NULL)
2207 tagentity = prog->edicts;
2210 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2212 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2213 model = CL_GetModelByIndex(modelindex);
2216 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2218 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2221 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2224 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2225 PRVM_clientedictfloat(e, tag_index) = tagindex;
2228 /////////////////////////////////////////
2229 // DP_MD3_TAGINFO extension coded by VorteX
2231 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2233 dp_model_t *model = CL_GetModelFromEdict(e);
2235 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2240 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2247 Matrix4x4_CreateIdentity(tag_localmatrix);
2250 && (model = CL_GetModelFromEdict(e))
2251 && model->animscenes)
2253 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2264 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2267 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2272 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2275 float pitchsign = 1;
2277 scale = PRVM_clientedictfloat(ent, scale);
2282 *out = r_refdef.view.matrix;
2283 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2289 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2290 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2291 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2292 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2293 Matrix4x4_FromVectors(out, forward, left, up, origin);
2297 pitchsign = CL_GetPitchSign(prog, ent);
2298 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2302 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2306 && (model = CL_GetModelFromEdict(ent))
2307 && model->animscenes)
2309 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2310 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2311 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2312 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2314 *out = identitymatrix;
2318 // Warnings/errors code:
2319 // 0 - normal (everything all-right)
2322 // 3 - null or non-precached model
2323 // 4 - no tags with requested index
2324 // 5 - runaway loop at attachment chain
2325 extern cvar_t cl_bob;
2326 extern cvar_t cl_bobcycle;
2327 extern cvar_t cl_bobup;
2328 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2332 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2335 *out = identitymatrix; // warnings and errors return identical matrix
2337 if (ent == prog->edicts)
2339 if (ent->priv.server->free)
2342 model = CL_GetModelFromEdict(ent);
2346 tagmatrix = identitymatrix;
2350 if(attachloop >= 256)
2352 // apply transformation by child's tagindex on parent entity and then
2353 // by parent entity itself
2354 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2355 if(ret && attachloop == 0)
2357 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2358 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2359 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2360 // next iteration we process the parent entity
2361 if (PRVM_clientedictedict(ent, tag_entity))
2363 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2364 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2371 // RENDER_VIEWMODEL magic
2372 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2374 Matrix4x4_Copy(&tagmatrix, out);
2376 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2377 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2380 // Cl_bob, ported from rendering code
2381 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2384 // LordHavoc: this code is *weird*, but not replacable (I think it
2385 // should be done in QC on the server, but oh well, quake is quake)
2386 // LordHavoc: figured out bobup: the time at which the sin is at 180
2387 // degrees (which allows lengthening or squishing the peak or valley)
2388 cycle = cl.time/cl_bobcycle.value;
2389 cycle -= (int)cycle;
2390 if (cycle < cl_bobup.value)
2391 cycle = sin(M_PI * cycle / cl_bobup.value);
2393 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2394 // bob is proportional to velocity in the xy plane
2395 // (don't count Z, or jumping messes it up)
2396 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2397 bob = bob*0.3 + bob*0.7*cycle;
2398 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2405 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2406 static void VM_CL_gettagindex (prvm_prog_t *prog)
2409 const char *tag_name;
2412 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2414 ent = PRVM_G_EDICT(OFS_PARM0);
2415 tag_name = PRVM_G_STRING(OFS_PARM1);
2416 if (ent == prog->edicts)
2418 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2421 if (ent->priv.server->free)
2423 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2428 if (!CL_GetModelFromEdict(ent))
2429 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2432 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2434 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2436 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2439 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2440 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2444 matrix4x4_t tag_matrix;
2445 matrix4x4_t tag_localmatrix;
2447 const char *tagname;
2449 vec3_t fo, le, up, trans;
2450 const dp_model_t *model;
2452 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2454 e = PRVM_G_EDICT(OFS_PARM0);
2455 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2456 returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex);
2457 Matrix4x4_ToVectors(&tag_matrix, PRVM_clientglobalvector(v_forward), le, PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
2458 VectorScale(le, -1, PRVM_clientglobalvector(v_right));
2459 model = CL_GetModelFromEdict(e);
2460 VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2461 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2462 VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2463 CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2464 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2466 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2467 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2468 VectorCopy(trans, PRVM_clientglobalvector(gettaginfo_offset));
2469 VectorCopy(fo, PRVM_clientglobalvector(gettaginfo_forward));
2470 VectorScale(le, -1, PRVM_clientglobalvector(gettaginfo_right));
2471 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2476 VM_Warning(prog, "gettagindex: can't affect world entity\n");
2479 VM_Warning(prog, "gettagindex: can't affect free entity\n");
2482 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2485 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2488 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2493 //============================================================================
2495 //====================
2496 // DP_CSQC_SPAWNPARTICLE
2497 // a QC hook to engine's CL_NewParticle
2498 //====================
2500 // particle theme struct
2501 typedef struct vmparticletheme_s
2503 unsigned short typeindex;
2504 qboolean initialized;
2506 porientation_t orientation;
2517 float liquidfriction;
2519 float velocityjitter;
2520 qboolean qualityreduction;
2529 float delaycollision;
2535 typedef struct vmparticlespawner_s
2538 qboolean initialized;
2540 vmparticletheme_t *themes;
2543 float *particle_type;
2544 float *particle_blendmode;
2545 float *particle_orientation;
2546 float *particle_color1;
2547 float *particle_color2;
2548 float *particle_tex;
2549 float *particle_size;
2550 float *particle_sizeincrease;
2551 float *particle_alpha;
2552 float *particle_alphafade;
2553 float *particle_time;
2554 float *particle_gravity;
2555 float *particle_bounce;
2556 float *particle_airfriction;
2557 float *particle_liquidfriction;
2558 float *particle_originjitter;
2559 float *particle_velocityjitter;
2560 float *particle_qualityreduction;
2561 float *particle_stretch;
2562 float *particle_staincolor1;
2563 float *particle_staincolor2;
2564 float *particle_stainalpha;
2565 float *particle_stainsize;
2566 float *particle_staintex;
2567 float *particle_delayspawn;
2568 float *particle_delaycollision;
2569 float *particle_angle;
2570 float *particle_spin;
2571 }vmparticlespawner_t;
2573 vmparticlespawner_t vmpartspawner;
2575 // TODO: automatic max_themes grow
2576 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2578 // bound max themes to not be an insane value
2581 if (maxthemes > 2048)
2583 // allocate and set up structure
2584 if (vmpartspawner.initialized) // reallocate
2586 Mem_FreePool(&vmpartspawner.pool);
2587 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2589 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2590 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2591 vmpartspawner.max_themes = maxthemes;
2592 vmpartspawner.initialized = true;
2593 vmpartspawner.verified = true;
2594 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2595 vmpartspawner.particle_type = &PRVM_clientglobalfloat(particle_type);
2596 vmpartspawner.particle_blendmode = &PRVM_clientglobalfloat(particle_blendmode);
2597 vmpartspawner.particle_orientation = &PRVM_clientglobalfloat(particle_orientation);
2598 vmpartspawner.particle_color1 = PRVM_clientglobalvector(particle_color1);
2599 vmpartspawner.particle_color2 = PRVM_clientglobalvector(particle_color2);
2600 vmpartspawner.particle_tex = &PRVM_clientglobalfloat(particle_tex);
2601 vmpartspawner.particle_size = &PRVM_clientglobalfloat(particle_size);
2602 vmpartspawner.particle_sizeincrease = &PRVM_clientglobalfloat(particle_sizeincrease);
2603 vmpartspawner.particle_alpha = &PRVM_clientglobalfloat(particle_alpha);
2604 vmpartspawner.particle_alphafade = &PRVM_clientglobalfloat(particle_alphafade);
2605 vmpartspawner.particle_time = &PRVM_clientglobalfloat(particle_time);
2606 vmpartspawner.particle_gravity = &PRVM_clientglobalfloat(particle_gravity);
2607 vmpartspawner.particle_bounce = &PRVM_clientglobalfloat(particle_bounce);
2608 vmpartspawner.particle_airfriction = &PRVM_clientglobalfloat(particle_airfriction);
2609 vmpartspawner.particle_liquidfriction = &PRVM_clientglobalfloat(particle_liquidfriction);
2610 vmpartspawner.particle_originjitter = &PRVM_clientglobalfloat(particle_originjitter);
2611 vmpartspawner.particle_velocityjitter = &PRVM_clientglobalfloat(particle_velocityjitter);
2612 vmpartspawner.particle_qualityreduction = &PRVM_clientglobalfloat(particle_qualityreduction);
2613 vmpartspawner.particle_stretch = &PRVM_clientglobalfloat(particle_stretch);
2614 vmpartspawner.particle_staincolor1 = PRVM_clientglobalvector(particle_staincolor1);
2615 vmpartspawner.particle_staincolor2 = PRVM_clientglobalvector(particle_staincolor2);
2616 vmpartspawner.particle_stainalpha = &PRVM_clientglobalfloat(particle_stainalpha);
2617 vmpartspawner.particle_stainsize = &PRVM_clientglobalfloat(particle_stainsize);
2618 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2619 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2620 vmpartspawner.particle_delayspawn = &PRVM_clientglobalfloat(particle_delayspawn);
2621 vmpartspawner.particle_delaycollision = &PRVM_clientglobalfloat(particle_delaycollision);
2622 vmpartspawner.particle_angle = &PRVM_clientglobalfloat(particle_angle);
2623 vmpartspawner.particle_spin = &PRVM_clientglobalfloat(particle_spin);
2625 #undef getglobalvector
2628 // reset particle theme to default values
2629 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2631 theme->initialized = true;
2632 theme->typeindex = pt_static;
2633 theme->blendmode = PBLEND_ADD;
2634 theme->orientation = PARTICLE_BILLBOARD;
2635 theme->color1 = 0x808080;
2636 theme->color2 = 0xFFFFFF;
2639 theme->sizeincrease = 0;
2641 theme->alphafade = 512;
2642 theme->gravity = 0.0f;
2643 theme->bounce = 0.0f;
2644 theme->airfriction = 1.0f;
2645 theme->liquidfriction = 4.0f;
2646 theme->originjitter = 0.0f;
2647 theme->velocityjitter = 0.0f;
2648 theme->qualityreduction = false;
2649 theme->lifetime = 4;
2651 theme->staincolor1 = -1;
2652 theme->staincolor2 = -1;
2653 theme->staintex = -1;
2654 theme->delayspawn = 0.0f;
2655 theme->delaycollision = 0.0f;
2656 theme->angle = 0.0f;
2660 // particle theme -> QC globals
2661 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2663 *vmpartspawner.particle_type = theme->typeindex;
2664 *vmpartspawner.particle_blendmode = theme->blendmode;
2665 *vmpartspawner.particle_orientation = theme->orientation;
2666 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2667 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2668 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2669 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2670 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2671 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2672 *vmpartspawner.particle_tex = (float)theme->tex;
2673 *vmpartspawner.particle_size = theme->size;
2674 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2675 *vmpartspawner.particle_alpha = theme->alpha/256;
2676 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2677 *vmpartspawner.particle_time = theme->lifetime;
2678 *vmpartspawner.particle_gravity = theme->gravity;
2679 *vmpartspawner.particle_bounce = theme->bounce;
2680 *vmpartspawner.particle_airfriction = theme->airfriction;
2681 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2682 *vmpartspawner.particle_originjitter = theme->originjitter;
2683 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2684 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2685 *vmpartspawner.particle_stretch = theme->stretch;
2686 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2687 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2688 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2689 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2690 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2691 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2692 *vmpartspawner.particle_staintex = (float)theme->staintex;
2693 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2694 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2695 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2696 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2697 *vmpartspawner.particle_angle = theme->angle;
2698 *vmpartspawner.particle_spin = theme->spin;
2701 // QC globals -> particle theme
2702 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2704 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2705 theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
2706 theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
2707 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2708 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2709 theme->tex = (int)*vmpartspawner.particle_tex;
2710 theme->size = *vmpartspawner.particle_size;
2711 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2712 theme->alpha = *vmpartspawner.particle_alpha*256;
2713 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2714 theme->lifetime = *vmpartspawner.particle_time;
2715 theme->gravity = *vmpartspawner.particle_gravity;
2716 theme->bounce = *vmpartspawner.particle_bounce;
2717 theme->airfriction = *vmpartspawner.particle_airfriction;
2718 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2719 theme->originjitter = *vmpartspawner.particle_originjitter;
2720 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2721 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2722 theme->stretch = *vmpartspawner.particle_stretch;
2723 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2724 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2725 theme->staintex =(int)*vmpartspawner.particle_staintex;
2726 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2727 theme->stainsize = *vmpartspawner.particle_stainsize;
2728 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2729 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2730 theme->angle = *vmpartspawner.particle_angle;
2731 theme->spin = *vmpartspawner.particle_spin;
2734 // init particle spawner interface
2735 // # float(float max_themes) initparticlespawner
2736 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2738 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2739 VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2740 vmpartspawner.themes[0].initialized = true;
2741 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2742 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2745 // void() resetparticle
2746 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2748 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2749 if (vmpartspawner.verified == false)
2751 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2754 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2757 // void(float themenum) particletheme
2758 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2762 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2763 if (vmpartspawner.verified == false)
2765 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2768 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2769 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2771 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2772 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2775 if (vmpartspawner.themes[themenum].initialized == false)
2777 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2778 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2781 // load particle theme into globals
2782 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2785 // float() saveparticletheme
2786 // void(float themenum) updateparticletheme
2787 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2791 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2792 if (vmpartspawner.verified == false)
2794 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2797 // allocate new theme, save it and return
2800 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2801 if (vmpartspawner.themes[themenum].initialized == false)
2803 if (themenum >= vmpartspawner.max_themes)
2805 if (vmpartspawner.max_themes == 2048)
2806 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2808 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2809 PRVM_G_FLOAT(OFS_RETURN) = -1;
2812 vmpartspawner.themes[themenum].initialized = true;
2813 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2814 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2817 // update existing theme
2818 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2819 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2821 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2824 vmpartspawner.themes[themenum].initialized = true;
2825 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2828 // void(float themenum) freeparticletheme
2829 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2833 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2834 if (vmpartspawner.verified == false)
2836 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2839 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2841 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2843 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2846 if (vmpartspawner.themes[themenum].initialized == false)
2848 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2849 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2853 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2854 vmpartspawner.themes[themenum].initialized = false;
2857 // float(vector org, vector dir, [float theme]) particle
2858 // returns 0 if failed, 1 if succesful
2859 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2862 vmparticletheme_t *theme;
2866 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2867 if (vmpartspawner.verified == false)
2869 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2870 PRVM_G_FLOAT(OFS_RETURN) = 0;
2873 org = PRVM_G_VECTOR(OFS_PARM0);
2874 dir = PRVM_G_VECTOR(OFS_PARM1);
2876 if (prog->argc < 3) // global-set particle
2878 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2881 PRVM_G_FLOAT(OFS_RETURN) = 0;
2884 if (*vmpartspawner.particle_delayspawn)
2885 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2886 //if (*vmpartspawner.particle_delaycollision)
2887 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2889 else // quick themed particle
2891 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2892 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2894 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2895 PRVM_G_FLOAT(OFS_RETURN) = 0;
2898 theme = &vmpartspawner.themes[themenum];
2899 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2902 PRVM_G_FLOAT(OFS_RETURN) = 0;
2905 if (theme->delayspawn)
2906 part->delayedspawn = cl.time + theme->delayspawn;
2907 //if (theme->delaycollision)
2908 // part->delayedcollisions = cl.time + theme->delaycollision;
2910 PRVM_G_FLOAT(OFS_RETURN) = 1;
2913 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2914 // returns 0 if failed, 1 if success
2915 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
2918 vmparticletheme_t *theme;
2922 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2923 if (vmpartspawner.verified == false)
2925 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2926 PRVM_G_FLOAT(OFS_RETURN) = 0;
2929 org = PRVM_G_VECTOR(OFS_PARM0);
2930 dir = PRVM_G_VECTOR(OFS_PARM1);
2931 if (prog->argc < 5) // global-set particle
2932 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2933 else // themed particle
2935 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2936 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2938 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2939 PRVM_G_FLOAT(OFS_RETURN) = 0;
2942 theme = &vmpartspawner.themes[themenum];
2943 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2947 PRVM_G_FLOAT(OFS_RETURN) = 0;
2950 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2951 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2952 PRVM_G_FLOAT(OFS_RETURN) = 0;
2955 //====================
2956 //CSQC engine entities query
2957 //====================
2959 // float(float entitynum, float whatfld) getentity;
2960 // vector(float entitynum, float whatfld) getentityvec;
2961 // querying engine-drawn entity
2962 // VorteX: currently it's only tested with whatfld = 1..7
2963 static void VM_CL_GetEntity (prvm_prog_t *prog)
2965 int entnum, fieldnum;
2966 float org[3], v1[3], v2[3];
2967 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2969 entnum = PRVM_G_FLOAT(OFS_PARM0);
2970 if (entnum < 0 || entnum >= cl.num_entities)
2972 PRVM_G_FLOAT(OFS_RETURN) = 0;
2975 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
2978 case 0: // active state
2979 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
2982 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
2985 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
2988 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
2991 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
2994 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
2996 case 6: // origin + v_forward, v_right, v_up
2997 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
3000 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3003 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3005 case 9: // pants colormod
3006 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3008 case 10: // shirt colormod
3009 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3012 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3015 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3018 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3021 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3022 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3025 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3026 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3029 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3032 PRVM_G_FLOAT(OFS_RETURN) = 0;
3037 //====================
3038 //QC POLYGON functions
3039 //====================
3041 //#304 void() renderscene (EXT_CSQC)
3042 // moved that here to reset the polygons,
3043 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3045 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3047 double t = Sys_DirtyTime();
3048 vmpolygons_t *polys = &prog->vmpolygons;
3049 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3052 if(r_refdef.view.ismain)
3054 // set the main view
3055 csqc_main_r_refdef_view = r_refdef.view;
3057 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3058 r_refdef.view.ismain = false;
3059 csqc_original_r_refdef_view.ismain = false;
3062 // we need to update any RENDER_VIEWMODEL entities at this point because
3063 // csqc supplies its own view matrix
3064 CL_UpdateViewEntities();
3069 polys->num_vertices = polys->num_triangles = 0;
3071 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3072 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3073 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3076 static void VM_ResizePolygons(vmpolygons_t *polys)
3078 float *oldvertex3f = polys->data_vertex3f;
3079 float *oldcolor4f = polys->data_color4f;
3080 float *oldtexcoord2f = polys->data_texcoord2f;
3081 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3082 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3083 polys->max_vertices = min(polys->max_triangles*3, 65536);
3084 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3085 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3086 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3087 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3088 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3089 if (polys->num_vertices)
3091 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3092 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3093 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3095 if (polys->num_triangles)
3097 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3098 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3101 Mem_Free(oldvertex3f);
3103 Mem_Free(oldcolor4f);
3105 Mem_Free(oldtexcoord2f);
3107 Mem_Free(oldtriangles);
3108 if (oldsortedelement3s)
3109 Mem_Free(oldsortedelement3s);
3112 static void VM_InitPolygons (vmpolygons_t* polys)
3114 memset(polys, 0, sizeof(*polys));
3115 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3116 polys->max_triangles = 1024;
3117 VM_ResizePolygons(polys);
3118 polys->initialized = true;
3121 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3123 int surfacelistindex;
3124 vmpolygons_t *polys = (vmpolygons_t *)ent;
3125 // R_Mesh_ResetTextureState();
3126 R_EntityMatrix(&identitymatrix);
3127 GL_CullFace(GL_NONE);
3128 GL_DepthTest(true); // polys in 3D space shall always have depth test
3129 GL_DepthRange(0, 1);
3130 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3132 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3134 int numtriangles = 0;
3135 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3136 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3137 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3138 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3140 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3142 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3144 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3147 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3151 static void VMPolygons_Store(vmpolygons_t *polys)
3156 // detect if we have alpha
3157 hasalpha = polys->begin_texture_hasalpha;
3158 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3159 if(polys->begin_color[i][3] < 1)
3162 if (polys->begin_draw2d)
3164 // draw the polygon as 2D immediately
3165 drawqueuemesh_t mesh;
3166 mesh.texture = polys->begin_texture;
3167 mesh.num_vertices = polys->begin_vertices;
3168 mesh.num_triangles = polys->begin_vertices-2;
3169 mesh.data_element3i = polygonelement3i;
3170 mesh.data_element3s = polygonelement3s;
3171 mesh.data_vertex3f = polys->begin_vertex[0];
3172 mesh.data_color4f = polys->begin_color[0];
3173 mesh.data_texcoord2f = polys->begin_texcoord[0];
3174 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3178 // queue the polygon as 3D for sorted transparent rendering later
3180 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3182 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3183 polys->max_triangles *= 2;
3184 VM_ResizePolygons(polys);
3186 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3188 // needle in a haystack!
3189 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3190 // that also caused it to not render the first polygon that is added
3192 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3193 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3194 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3195 for (i = 0;i < polys->begin_vertices-2;i++)
3197 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3198 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3199 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3200 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3201 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3202 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3203 polys->num_triangles++;
3205 polys->num_vertices += polys->begin_vertices;
3208 polys->begin_active = false;
3211 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3212 // LordHavoc: agreed, this is a mess
3213 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3216 vmpolygons_t *polys = &prog->vmpolygons;
3219 // only add polygons of the currently active prog to the queue - if there is none, we're done
3223 if (!polys->num_triangles)
3226 for (i = 0;i < polys->num_triangles;i++)
3228 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3229 R_MeshQueue_AddTransparent(MESHQUEUE_SORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3232 /*polys->num_triangles = 0; // now done after rendering the scene,
3233 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3236 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3237 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3239 const char *picname;
3241 vmpolygons_t *polys = &prog->vmpolygons;
3244 // TODO instead of using skinframes here (which provides the benefit of
3245 // better management of flags, and is more suited for 3D rendering), what
3246 // about supporting Q3 shaders?
3248 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3250 if (!polys->initialized)
3251 VM_InitPolygons(polys);
3252 if (polys->begin_active)
3254 VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3257 picname = PRVM_G_STRING(OFS_PARM0);
3263 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3268 sf = R_SkinFrame_FindNextByName(sf, picname);
3270 while(sf && sf->textureflags != tf);
3272 if(!sf || !sf->base)
3273 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3276 R_SkinFrame_MarkUsed(sf);
3279 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3280 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3281 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3282 polys->begin_vertices = 0;
3283 polys->begin_active = true;
3284 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3287 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3288 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3290 vmpolygons_t *polys = &prog->vmpolygons;
3292 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3294 if (!polys->begin_active)
3296 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3300 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3302 VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3306 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3307 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3308 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3309 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3310 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3311 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3312 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3313 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3314 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3315 polys->begin_vertices++;
3318 //void() R_EndPolygon
3319 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3321 vmpolygons_t *polys = &prog->vmpolygons;
3323 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3324 if (!polys->begin_active)
3326 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3329 polys->begin_active = false;
3330 if (polys->begin_vertices >= 3)
3331 VMPolygons_Store(polys);
3333 VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3336 static vmpolygons_t debugPolys;
3338 void Debug_PolygonBegin(const char *picname, int drawflag)
3340 if(!debugPolys.initialized)
3341 VM_InitPolygons(&debugPolys);
3342 if(debugPolys.begin_active)
3344 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3347 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3348 debugPolys.begin_drawflag = drawflag;
3349 debugPolys.begin_vertices = 0;
3350 debugPolys.begin_active = true;
3353 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3355 if(!debugPolys.begin_active)
3357 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3361 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3363 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3367 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3368 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3369 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3370 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3371 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3372 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3373 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3374 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3375 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3376 debugPolys.begin_vertices++;
3379 void Debug_PolygonEnd(void)
3381 if (!debugPolys.begin_active)
3383 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3386 debugPolys.begin_active = false;
3387 if (debugPolys.begin_vertices >= 3)
3388 VMPolygons_Store(&debugPolys);
3390 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3397 Returns false if any part of the bottom of the entity is off an edge that
3402 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3404 prvm_prog_t *prog = CLVM_prog;
3405 vec3_t mins, maxs, start, stop;
3410 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3411 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3413 // if all of the points under the corners are solid world, don't bother
3414 // with the tougher checks
3415 // the corners must be within 16 of the midpoint
3416 start[2] = mins[2] - 1;
3417 for (x=0 ; x<=1 ; x++)
3418 for (y=0 ; y<=1 ; y++)
3420 start[0] = x ? maxs[0] : mins[0];
3421 start[1] = y ? maxs[1] : mins[1];
3422 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3426 return true; // we got out easy
3430 // check it for real...
3434 // the midpoint must be within 16 of the bottom
3435 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3436 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3437 stop[2] = start[2] - 2*sv_stepheight.value;
3438 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3440 if (trace.fraction == 1.0)
3442 mid = bottom = trace.endpos[2];
3444 // the corners must be within 16 of the midpoint
3445 for (x=0 ; x<=1 ; x++)
3446 for (y=0 ; y<=1 ; y++)
3448 start[0] = stop[0] = x ? maxs[0] : mins[0];
3449 start[1] = stop[1] = y ? maxs[1] : mins[1];
3451 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3453 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3454 bottom = trace.endpos[2];
3455 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3466 Called by monster program code.
3467 The move will be adjusted for slopes and stairs, but if the move isn't
3468 possible, no move is done and false is returned
3471 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3473 prvm_prog_t *prog = CLVM_prog;
3475 vec3_t oldorg, neworg, end, traceendpos;
3478 prvm_edict_t *enemy;
3481 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3482 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3484 // flying monsters don't step up
3485 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3487 // try one move with vertical motion, then one without
3488 for (i=0 ; i<2 ; i++)
3490 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3491 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3492 if (i == 0 && enemy != prog->edicts)
3494 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3500 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3502 CL_VM_SetTraceGlobals(prog, &trace, svent);
3504 if (trace.fraction == 1)
3506 VectorCopy(trace.endpos, traceendpos);
3507 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3508 return false; // swim monster left water
3510 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3516 if (enemy == prog->edicts)
3523 // push down from a step height above the wished position
3524 neworg[2] += sv_stepheight.value;
3525 VectorCopy (neworg, end);
3526 end[2] -= sv_stepheight.value*2;
3528 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3530 CL_VM_SetTraceGlobals(prog, &trace, svent);
3532 if (trace.startsolid)
3534 neworg[2] -= sv_stepheight.value;
3535 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3537 CL_VM_SetTraceGlobals(prog, &trace, svent);
3538 if (trace.startsolid)
3541 if (trace.fraction == 1)
3543 // if monster had the ground pulled out, go ahead and fall
3544 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3546 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3549 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3553 return false; // walked off an edge
3556 // check point traces down for dangling corners
3557 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3559 if (!CL_CheckBottom (ent))
3561 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3562 { // entity had floor mostly pulled out from underneath it
3563 // and is trying to correct
3568 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3572 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3573 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3575 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3587 float(float yaw, float dist[, settrace]) walkmove
3590 static void VM_CL_walkmove (prvm_prog_t *prog)
3599 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3601 // assume failure if it returns early
3602 PRVM_G_FLOAT(OFS_RETURN) = 0;
3604 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3605 if (ent == prog->edicts)
3607 VM_Warning(prog, "walkmove: can not modify world entity\n");
3610 if (ent->priv.server->free)
3612 VM_Warning(prog, "walkmove: can not modify free entity\n");
3615 yaw = PRVM_G_FLOAT(OFS_PARM0);
3616 dist = PRVM_G_FLOAT(OFS_PARM1);
3617 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3619 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3622 yaw = yaw*M_PI*2 / 360;
3624 move[0] = cos(yaw)*dist;
3625 move[1] = sin(yaw)*dist;
3628 // save program state, because CL_movestep may call other progs
3629 oldf = prog->xfunction;
3630 oldself = PRVM_clientglobaledict(self);
3632 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3635 // restore program state
3636 prog->xfunction = oldf;
3637 PRVM_clientglobaledict(self) = oldself;
3644 string(string key) serverkey
3647 static void VM_CL_serverkey(prvm_prog_t *prog)
3649 char string[VM_STRINGTEMP_LENGTH];
3650 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3651 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3652 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3659 Checks if an entity is in a point's PVS.
3660 Should be fast but can be inexact.
3662 float checkpvs(vector viewpos, entity viewee) = #240;
3665 static void VM_CL_checkpvs (prvm_prog_t *prog)
3668 prvm_edict_t *viewee;
3674 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3677 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3678 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3679 viewee = PRVM_G_EDICT(OFS_PARM1);
3681 if(viewee->priv.required->free)
3683 VM_Warning(prog, "checkpvs: can not check free entity\n");
3684 PRVM_G_FLOAT(OFS_RETURN) = 4;
3688 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3689 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3692 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3694 // no PVS support on this worldmodel... darn
3695 PRVM_G_FLOAT(OFS_RETURN) = 3;
3698 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3701 // viewpos isn't in any PVS... darn
3702 PRVM_G_FLOAT(OFS_RETURN) = 2;
3705 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3707 // using fat PVS like FTEQW does (slow)
3708 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3710 // no PVS support on this worldmodel... darn
3711 PRVM_G_FLOAT(OFS_RETURN) = 3;
3714 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3717 // viewpos isn't in any PVS... darn
3718 PRVM_G_FLOAT(OFS_RETURN) = 2;
3721 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3725 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3726 static void VM_CL_skel_create(prvm_prog_t *prog)
3728 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3729 dp_model_t *model = CL_GetModelByIndex(modelindex);
3730 skeleton_t *skeleton;
3732 PRVM_G_FLOAT(OFS_RETURN) = 0;
3733 if (!model || !model->num_bones)
3735 for (i = 0;i < MAX_EDICTS;i++)
3736 if (!prog->skeletons[i])
3738 if (i == MAX_EDICTS)
3740 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3741 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3742 skeleton->model = model;
3743 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3744 // initialize to identity matrices
3745 for (i = 0;i < skeleton->model->num_bones;i++)
3746 skeleton->relativetransforms[i] = identitymatrix;
3749 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3750 static void VM_CL_skel_build(prvm_prog_t *prog)
3752 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3753 skeleton_t *skeleton;
3754 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3755 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3756 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3757 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3758 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3759 dp_model_t *model = CL_GetModelByIndex(modelindex);
3764 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3765 frameblend_t frameblend[MAX_FRAMEBLENDS];
3766 matrix4x4_t blendedmatrix;
3768 PRVM_G_FLOAT(OFS_RETURN) = 0;
3769 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3771 firstbone = max(0, firstbone);
3772 lastbone = min(lastbone, model->num_bones - 1);
3773 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3774 VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3775 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3776 blendfrac = 1.0f - retainfrac;
3777 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3778 frameblend[numblends].lerp *= blendfrac;
3779 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3781 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3782 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3783 for (blendindex = 0;blendindex < numblends;blendindex++)
3785 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3786 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3788 skeleton->relativetransforms[bonenum] = blendedmatrix;
3790 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3793 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3794 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
3796 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3797 skeleton_t *skeleton;
3798 PRVM_G_FLOAT(OFS_RETURN) = 0;
3799 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3801 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3804 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3805 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
3807 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3808 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3809 skeleton_t *skeleton;
3810 PRVM_G_INT(OFS_RETURN) = 0;
3811 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3813 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3815 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
3818 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3819 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
3821 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3822 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3823 skeleton_t *skeleton;
3824 PRVM_G_FLOAT(OFS_RETURN) = 0;
3825 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3827 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3829 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3832 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3833 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
3835 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3836 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3837 skeleton_t *skeleton;
3838 PRVM_G_FLOAT(OFS_RETURN) = 0;
3839 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3841 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3844 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3845 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
3847 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3848 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3849 skeleton_t *skeleton;
3851 vec3_t forward, left, up, origin;
3852 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3853 VectorClear(PRVM_clientglobalvector(v_forward));
3854 VectorClear(PRVM_clientglobalvector(v_right));
3855 VectorClear(PRVM_clientglobalvector(v_up));
3856 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3858 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3860 matrix = skeleton->relativetransforms[bonenum];
3861 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3862 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3863 VectorNegate(left, PRVM_clientglobalvector(v_right));
3864 VectorCopy(up, PRVM_clientglobalvector(v_up));
3865 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3868 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3869 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
3871 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3872 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3873 skeleton_t *skeleton;
3876 vec3_t forward, left, up, origin;
3877 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3878 VectorClear(PRVM_clientglobalvector(v_forward));
3879 VectorClear(PRVM_clientglobalvector(v_right));
3880 VectorClear(PRVM_clientglobalvector(v_up));
3881 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3883 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3885 matrix = skeleton->relativetransforms[bonenum];
3886 // convert to absolute
3887 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3890 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3892 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3893 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3894 VectorNegate(left, PRVM_clientglobalvector(v_right));
3895 VectorCopy(up, PRVM_clientglobalvector(v_up));
3896 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3899 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3900 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
3902 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3903 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3904 vec3_t forward, left, up, origin;
3905 skeleton_t *skeleton;
3907 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3909 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3911 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3912 VectorNegate(PRVM_clientglobalvector(v_right), left);
3913 VectorCopy(PRVM_clientglobalvector(v_up), up);
3914 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3915 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3916 skeleton->relativetransforms[bonenum] = matrix;
3919 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3920 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
3922 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3923 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3924 vec3_t forward, left, up, origin;
3925 skeleton_t *skeleton;
3928 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3930 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3932 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3933 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3934 VectorNegate(PRVM_clientglobalvector(v_right), left);
3935 VectorCopy(PRVM_clientglobalvector(v_up), up);
3936 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3937 temp = skeleton->relativetransforms[bonenum];
3938 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3941 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3942 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
3944 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3945 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3946 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3948 vec3_t forward, left, up, origin;
3949 skeleton_t *skeleton;
3952 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3954 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3955 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3956 VectorNegate(PRVM_clientglobalvector(v_right), left);
3957 VectorCopy(PRVM_clientglobalvector(v_up), up);
3958 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3959 firstbone = max(0, firstbone);
3960 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3961 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3963 temp = skeleton->relativetransforms[bonenum];
3964 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3968 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3969 static void VM_CL_skel_copybones(prvm_prog_t *prog)
3971 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3972 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3973 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3974 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3976 skeleton_t *skeletondst;
3977 skeleton_t *skeletonsrc;
3978 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3980 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3982 firstbone = max(0, firstbone);
3983 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3984 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3985 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3986 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3989 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3990 static void VM_CL_skel_delete(prvm_prog_t *prog)
3992 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3993 skeleton_t *skeleton;
3994 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3997 prog->skeletons[skeletonindex] = NULL;
4000 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4001 static void VM_CL_frameforname(prvm_prog_t *prog)
4003 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4004 dp_model_t *model = CL_GetModelByIndex(modelindex);
4005 const char *name = PRVM_G_STRING(OFS_PARM1);
4007 PRVM_G_FLOAT(OFS_RETURN) = -1;
4008 if (!model || !model->animscenes)
4010 for (i = 0;i < model->numframes;i++)
4012 if (!strcasecmp(model->animscenes[i].name, name))
4014 PRVM_G_FLOAT(OFS_RETURN) = i;
4020 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4021 static void VM_CL_frameduration(prvm_prog_t *prog)
4023 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4024 dp_model_t *model = CL_GetModelByIndex(modelindex);
4025 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4026 PRVM_G_FLOAT(OFS_RETURN) = 0;
4027 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4029 if (model->animscenes[framenum].framerate)
4030 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4033 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4036 * Obscure builtin used by GAME_XONOTIC.
4038 * Edits the input history of cl_movement by rotating all move commands
4039 * currently in the queue using the given transform.
4041 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4042 * v_angle-like (non-inverted) euler angles that perform the rotation
4043 * of the space that is to be done.
4045 * This is meant to be used as a fixangle replacement after passing
4046 * through a warpzone/portal: the client is told about the warp transform,
4047 * and calls this function in the same frame as the one on which the
4048 * client's origin got changed by the serverside teleport. Then this code
4049 * transforms the pre-warp input (which matches the empty space behind
4050 * the warp plane) into post-warp input (which matches the target area
4051 * of the warp). Also, at the same time, the client has to use
4052 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4054 * This together allows warpzone motion to be perfectly predicted by
4057 * Furthermore, for perfect warpzone behaviour, the server side also
4058 * has to detect input the client sent before it received the origin
4059 * update, but after the warp occurred on the server, and has to adjust
4060 * input appropriately.
4063 vec3_t v = {0, 0, 0};
4065 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4066 AngleVectorsFLU(PRVM_G_VECTOR(OFS_PARM0), x, y, z);
4067 Matrix4x4_FromVectors(&m, x, y, z, v);
4071 // #358 void(string cubemapname) loadcubemap
4072 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4076 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4077 name = PRVM_G_STRING(OFS_PARM0);
4081 //============================================================================
4083 // To create a almost working builtin file from this replace:
4084 // "^NULL.*" with ""
4085 // "^{.*//.*}:Wh\(.*\)" with "\1"
4087 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4088 // "\n\n+" with "\n\n"
4090 prvm_builtin_t vm_cl_builtins[] = {
4091 NULL, // #0 NULL function (not callable) (QUAKE)
4092 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4093 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4094 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4095 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4096 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4097 VM_break, // #6 void() break (QUAKE)
4098 VM_random, // #7 float() random (QUAKE)
4099 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4100 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4101 VM_error, // #10 void(string e) error (QUAKE)
4102 VM_objerror, // #11 void(string e) objerror (QUAKE)
4103 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4104 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4105 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4106 VM_remove, // #15 void(entity e) remove (QUAKE)
4107 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4108 NULL, // #17 entity() checkclient (QUAKE)
4109 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4110 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4111 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4112 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4113 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4114 NULL, // #23 void(string s, ...) bprint (QUAKE)
4115 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4116 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4117 VM_ftos, // #26 string(float f) ftos (QUAKE)
4118 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4119 VM_coredump, // #28 void() coredump (QUAKE)
4120 VM_traceon, // #29 void() traceon (QUAKE)
4121 VM_traceoff, // #30 void() traceoff (QUAKE)
4122 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4123 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4124 NULL, // #33 (QUAKE)
4125 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4126 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4127 VM_rint, // #36 float(float v) rint (QUAKE)
4128 VM_floor, // #37 float(float v) floor (QUAKE)
4129 VM_ceil, // #38 float(float v) ceil (QUAKE)
4130 NULL, // #39 (QUAKE)
4131 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4132 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4133 NULL, // #42 (QUAKE)
4134 VM_fabs, // #43 float(float f) fabs (QUAKE)
4135 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4136 VM_cvar, // #45 float(string s) cvar (QUAKE)
4137 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4138 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4139 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4140 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4141 NULL, // #50 (QUAKE)
4142 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4143 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4144 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4145 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4146 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4147 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4148 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4149 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4150 NULL, // #59 (QUAKE)
4151 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4152 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4153 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4154 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4155 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4156 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4157 NULL, // #66 (QUAKE)
4158 NULL, // #67 void(float step) movetogoal (QUAKE)
4159 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4160 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4161 NULL, // #70 void(string s) changelevel (QUAKE)
4162 NULL, // #71 (QUAKE)
4163 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4164 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4165 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4166 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4167 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4168 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4169 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4170 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4171 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4172 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4173 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4174 NULL, // #83 (QUAKE)
4175 NULL, // #84 (QUAKE)
4176 NULL, // #85 (QUAKE)
4177 NULL, // #86 (QUAKE)
4178 NULL, // #87 (QUAKE)
4179 NULL, // #88 (QUAKE)
4180 NULL, // #89 (QUAKE)
4181 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4182 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4183 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4184 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4185 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4186 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4187 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4188 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4189 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4190 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4191 // FrikaC and Telejano range #100-#199
4202 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4203 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4204 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4205 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4206 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4207 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4208 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4209 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4210 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4211 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4292 // FTEQW range #200-#299
4311 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4314 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4315 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4316 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4317 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4318 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4319 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4320 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4321 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4322 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4323 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4325 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4333 VM_CL_checkpvs, // #240
4356 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4357 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4358 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4359 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4360 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4361 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4362 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4363 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4364 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4365 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4366 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4367 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4368 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4369 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4370 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4393 // CSQC range #300-#399
4394 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4395 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4396 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4397 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4398 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4399 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4400 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4401 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4402 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4403 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4404 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4405 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4409 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4410 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4411 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4412 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4413 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4414 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4415 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4416 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4417 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4418 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4419 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4420 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4421 VM_stringwidth, // #327 // FIXME is this okay?
4422 VM_drawsubpic, // #328 // FIXME is this okay?
4423 VM_drawrotpic, // #329 // FIXME is this okay?
4424 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4425 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4426 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4427 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4428 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4429 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4430 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4431 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4432 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4433 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4434 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4435 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4436 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4437 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4438 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4439 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4440 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4441 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4442 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4443 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4444 VM_isserver, // #350 float() isserver (EXT_CSQC)
4445 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4446 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4447 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4448 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4449 VM_CL_videoplaying, // #355
4450 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4451 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4452 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4454 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4455 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4456 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4457 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4458 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4459 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4460 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4461 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4494 // LordHavoc's range #400-#499
4495 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4496 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4497 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4498 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4499 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4500 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4501 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4502 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4503 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4504 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4505 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4506 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4507 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4508 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4509 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4510 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4511 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4512 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4513 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4514 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4515 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4516 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4517 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4518 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4519 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4520 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4521 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4522 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4523 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4524 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4525 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4526 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4527 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4528 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4529 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4530 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4531 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4532 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4533 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4534 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4535 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4536 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4537 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4538 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4539 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4540 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4541 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4542 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4543 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4544 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4545 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4546 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4547 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4548 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4549 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4550 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4551 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4552 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4554 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4555 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4556 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4557 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4558 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4559 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4560 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4561 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4562 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4563 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4564 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4565 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4566 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4567 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4568 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4569 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4570 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4571 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4572 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4573 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4574 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4575 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4576 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4577 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4578 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4579 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4580 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4581 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4582 VM_gecko_create, // #487 float gecko_create( string name )
4583 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4584 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4585 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4586 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4587 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4588 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4589 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4590 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4591 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4592 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4593 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4594 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4595 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4596 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4597 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4598 VM_whichpack, // #503 string(string) whichpack = #503;
4599 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4605 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4606 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4607 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4608 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4609 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4610 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4611 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4612 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4613 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4614 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4615 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4616 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4617 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4618 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4619 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4620 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4621 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4622 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4623 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4624 VM_loadfromdata, // #529
4625 VM_loadfromfile, // #530
4626 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4628 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4629 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4635 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4636 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4637 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4700 VM_callfunction, // #605
4701 VM_writetofile, // #606
4702 VM_isfunction, // #607
4705 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4708 VM_parseentitydata, // #613
4719 VM_CL_getextresponse, // #624 string getextresponse(void)
4722 VM_sprintf, // #627 string sprintf(string format, ...)
4723 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4724 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4725 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4726 VM_getbindmaps, // #631 vector(void) getbindmap
4727 VM_setbindmaps, // #632 float(vector bm) setbindmap
4733 VM_CL_RotateMoves, // #638
4734 VM_digest_hex, // #639
4738 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4740 void VM_Polygons_Reset(prvm_prog_t *prog)
4742 vmpolygons_t *polys = &prog->vmpolygons;
4744 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4745 if(polys->initialized)
4747 Mem_FreePool(&polys->pool);
4748 polys->initialized = false;
4752 void CLVM_init_cmd(prvm_prog_t *prog)
4755 VM_Polygons_Reset(prog);
4758 void CLVM_reset_cmd(prvm_prog_t *prog)
4760 World_End(&cl.world);
4762 VM_Polygons_Reset(prog);