5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 r_refdef_view_t csqc_original_r_refdef_view;
27 r_refdef_view_t csqc_main_r_refdef_view;
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (prvm_prog_t *prog)
32 vec3_t angles, forward, right, up;
33 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
34 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), angles);
35 AngleVectors(angles, forward, right, up);
36 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
37 VectorCopy(right, PRVM_clientglobalvector(v_right));
38 VectorCopy(up, PRVM_clientglobalvector(v_up));
41 // #2 void(entity e, vector o) setorigin
42 static void VM_CL_setorigin (prvm_prog_t *prog)
46 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
48 e = PRVM_G_EDICT(OFS_PARM0);
49 if (e == prog->edicts)
51 VM_Warning(prog, "setorigin: can not modify world entity\n");
54 if (e->priv.required->free)
56 VM_Warning(prog, "setorigin: can not modify free entity\n");
59 org = PRVM_G_VECTOR(OFS_PARM1);
60 VectorCopy (org, PRVM_clientedictvector(e, origin));
61 if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
62 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
66 static void SetMinMaxSizePRVM (prvm_prog_t *prog, prvm_edict_t *e, prvm_vec_t *min, prvm_vec_t *max)
72 prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
75 VectorCopy (min, PRVM_clientedictvector(e, mins));
76 VectorCopy (max, PRVM_clientedictvector(e, maxs));
77 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
82 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, const vec_t *min, const vec_t *max)
84 prvm_vec3_t mins, maxs;
85 VectorCopy(min, mins);
86 VectorCopy(max, maxs);
87 SetMinMaxSizePRVM(prog, e, mins, maxs);
90 // #3 void(entity e, string m) setmodel
91 static void VM_CL_setmodel (prvm_prog_t *prog)
98 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
100 e = PRVM_G_EDICT(OFS_PARM0);
101 PRVM_clientedictfloat(e, modelindex) = 0;
102 PRVM_clientedictstring(e, model) = 0;
104 m = PRVM_G_STRING(OFS_PARM1);
106 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
108 if (!strcmp(cl.csqc_model_precache[i]->name, m))
110 mod = cl.csqc_model_precache[i];
111 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
112 PRVM_clientedictfloat(e, modelindex) = -(i+1);
118 for (i = 0;i < MAX_MODELS;i++)
120 mod = cl.model_precache[i];
121 if (mod && !strcmp(mod->name, m))
123 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
124 PRVM_clientedictfloat(e, modelindex) = i;
131 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
132 // LordHavoc: erm you broke it by commenting this out - setmodel must do setsize or else the qc can't find out the model size, and ssqc does this by necessity, consistency.
133 SetMinMaxSize (prog, e, mod->normalmins, mod->normalmaxs);
137 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
138 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
142 // #4 void(entity e, vector min, vector max) setsize
143 static void VM_CL_setsize (prvm_prog_t *prog)
147 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
149 e = PRVM_G_EDICT(OFS_PARM0);
150 if (e == prog->edicts)
152 VM_Warning(prog, "setsize: can not modify world entity\n");
155 if (e->priv.server->free)
157 VM_Warning(prog, "setsize: can not modify free entity\n");
160 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), mins);
161 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), maxs);
163 SetMinMaxSize( prog, e, mins, maxs );
168 // #8 void(entity e, float chan, string samp, float volume, float atten[, float pitchchange[, float flags]]) sound
169 static void VM_CL_sound (prvm_prog_t *prog)
173 prvm_edict_t *entity;
181 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
183 entity = PRVM_G_EDICT(OFS_PARM0);
184 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
185 sample = PRVM_G_STRING(OFS_PARM2);
186 fvolume = PRVM_G_FLOAT(OFS_PARM3);
187 attenuation = PRVM_G_FLOAT(OFS_PARM4);
189 if (fvolume < 0 || fvolume > 1)
191 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
195 if (attenuation < 0 || attenuation > 4)
197 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
204 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
210 // LordHavoc: we only let the qc set certain flags, others are off-limits
211 flags = (int)PRVM_G_FLOAT(OFS_PARM6) & (CHANNELFLAG_RELIABLE | CHANNELFLAG_FORCELOOP | CHANNELFLAG_PAUSED | CHANNELFLAG_FULLVOLUME);
214 // sound_starttime exists instead of sound_startposition because in a
215 // networking sense you might not know when something is being received,
216 // so making sounds match up in sync would be impossible if relative
218 if (PRVM_clientglobalfloat(sound_starttime))
219 startposition = cl.time - PRVM_clientglobalfloat(sound_starttime);
223 channel = CHAN_USER2ENGINE(channel);
225 if (!IS_CHAN(channel))
227 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
231 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
232 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, fvolume, attenuation, startposition, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
235 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
236 static void VM_CL_pointsound(prvm_prog_t *prog)
243 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
245 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
246 sample = PRVM_G_STRING(OFS_PARM1);
247 fvolume = PRVM_G_FLOAT(OFS_PARM2);
248 attenuation = PRVM_G_FLOAT(OFS_PARM3);
250 if (fvolume < 0 || fvolume > 1)
252 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
256 if (attenuation < 0 || attenuation > 4)
258 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
262 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
263 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, fvolume, attenuation);
266 // #14 entity() spawn
267 static void VM_CL_spawn (prvm_prog_t *prog)
270 ed = PRVM_ED_Alloc(prog);
274 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
276 VM_SetTraceGlobals(prog, trace);
277 PRVM_clientglobalfloat(trace_networkentity) = svent;
280 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
281 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
283 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
284 static void VM_CL_traceline (prvm_prog_t *prog)
291 // R_TimeReport("pretraceline");
293 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
295 prog->xfunction->builtinsprofile += 30;
297 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
298 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), v2);
299 move = (int)PRVM_G_FLOAT(OFS_PARM2);
300 ent = PRVM_G_EDICT(OFS_PARM3);
302 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
303 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
305 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtracelinelength.value, CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
307 CL_VM_SetTraceGlobals(prog, &trace, svent);
308 // R_TimeReport("traceline");
315 Used for use tracing and shot targeting
316 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
317 if the tryents flag is set.
319 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
322 // LordHavoc: added this for my own use, VERY useful, similar to traceline
323 static void VM_CL_tracebox (prvm_prog_t *prog)
325 vec3_t v1, v2, m1, m2;
330 // R_TimeReport("pretracebox");
331 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
333 prog->xfunction->builtinsprofile += 30;
335 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
336 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), m1);
337 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), m2);
338 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), v2);
339 move = (int)PRVM_G_FLOAT(OFS_PARM4);
340 ent = PRVM_G_EDICT(OFS_PARM5);
342 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
343 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
345 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtraceboxlength.value, CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
347 CL_VM_SetTraceGlobals(prog, &trace, svent);
348 // R_TimeReport("tracebox");
351 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
355 vec3_t start, end, mins, maxs, move;
356 vec3_t original_origin;
357 vec3_t original_velocity;
358 vec3_t original_angles;
359 vec3_t original_avelocity;
362 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
363 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
364 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
365 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
367 gravity = PRVM_clientedictfloat(tossent, gravity);
370 gravity *= cl.movevars_gravity * 0.05;
372 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
374 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
375 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
376 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
377 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
378 VectorCopy(PRVM_clientedictvector(tossent, origin), start);
379 VectorCopy(PRVM_clientedictvector(tossent, mins), mins);
380 VectorCopy(PRVM_clientedictvector(tossent, maxs), maxs);
381 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), 0, 0, collision_extendmovelength.value, true, true, NULL, true);
382 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
384 if (trace.fraction < 1)
388 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
389 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
390 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
391 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
396 static void VM_CL_tracetoss (prvm_prog_t *prog)
400 prvm_edict_t *ignore;
403 prog->xfunction->builtinsprofile += 600;
405 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
407 ent = PRVM_G_EDICT(OFS_PARM0);
408 if (ent == prog->edicts)
410 VM_Warning(prog, "tracetoss: can not use world entity\n");
413 ignore = PRVM_G_EDICT(OFS_PARM1);
415 trace = CL_Trace_Toss (prog, ent, ignore, &svent);
417 CL_VM_SetTraceGlobals(prog, &trace, svent);
421 // #20 void(string s) precache_model
422 static void VM_CL_precache_model (prvm_prog_t *prog)
428 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
430 name = PRVM_G_STRING(OFS_PARM0);
431 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
433 if(!strcmp(cl.csqc_model_precache[i]->name, name))
435 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
439 PRVM_G_FLOAT(OFS_RETURN) = 0;
440 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
443 for (i = 0;i < MAX_MODELS;i++)
445 if (!cl.csqc_model_precache[i])
447 cl.csqc_model_precache[i] = (dp_model_t*)m;
448 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
452 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
455 VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
458 // #22 entity(vector org, float rad) findradius
459 static void VM_CL_findradius (prvm_prog_t *prog)
461 prvm_edict_t *ent, *chain;
462 vec_t radius, radius2;
463 vec3_t org, eorg, mins, maxs;
464 int i, numtouchedicts;
465 static prvm_edict_t *touchedicts[MAX_EDICTS];
468 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
471 chainfield = PRVM_G_INT(OFS_PARM2);
473 chainfield = prog->fieldoffsets.chain;
475 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
477 chain = (prvm_edict_t *)prog->edicts;
479 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
480 radius = PRVM_G_FLOAT(OFS_PARM1);
481 radius2 = radius * radius;
483 mins[0] = org[0] - (radius + 1);
484 mins[1] = org[1] - (radius + 1);
485 mins[2] = org[2] - (radius + 1);
486 maxs[0] = org[0] + (radius + 1);
487 maxs[1] = org[1] + (radius + 1);
488 maxs[2] = org[2] + (radius + 1);
489 numtouchedicts = World_EntitiesInBox(&cl.world, mins, maxs, MAX_EDICTS, touchedicts);
490 if (numtouchedicts > MAX_EDICTS)
492 // this never happens //[515]: for what then ?
493 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
494 numtouchedicts = MAX_EDICTS;
496 for (i = 0;i < numtouchedicts;i++)
498 ent = touchedicts[i];
499 // Quake did not return non-solid entities but darkplaces does
500 // (note: this is the reason you can't blow up fallen zombies)
501 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
503 // LordHavoc: compare against bounding box rather than center so it
504 // doesn't miss large objects, and use DotProduct instead of Length
505 // for a major speedup
506 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
507 if (sv_gameplayfix_findradiusdistancetobox.integer)
509 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
510 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
511 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
514 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
515 if (DotProduct(eorg, eorg) < radius2)
517 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
522 VM_RETURN_EDICT(chain);
525 // #34 float() droptofloor
526 static void VM_CL_droptofloor (prvm_prog_t *prog)
529 vec3_t start, end, mins, maxs;
532 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
534 // assume failure if it returns early
535 PRVM_G_FLOAT(OFS_RETURN) = 0;
537 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
538 if (ent == prog->edicts)
540 VM_Warning(prog, "droptofloor: can not modify world entity\n");
543 if (ent->priv.server->free)
545 VM_Warning(prog, "droptofloor: can not modify free entity\n");
549 VectorCopy(PRVM_clientedictvector(ent, origin), start);
550 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
551 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
552 VectorCopy(PRVM_clientedictvector(ent, origin), end);
555 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true);
557 if (trace.fraction != 1)
559 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
560 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
561 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
562 PRVM_G_FLOAT(OFS_RETURN) = 1;
563 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
564 // ent->priv.server->suspendedinairflag = true;
568 // #35 void(float style, string value) lightstyle
569 static void VM_CL_lightstyle (prvm_prog_t *prog)
574 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
576 i = (int)PRVM_G_FLOAT(OFS_PARM0);
577 c = PRVM_G_STRING(OFS_PARM1);
578 if (i >= cl.max_lightstyle)
580 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
583 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
584 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
585 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
588 // #40 float(entity e) checkbottom
589 static void VM_CL_checkbottom (prvm_prog_t *prog)
591 static int cs_yes, cs_no;
593 vec3_t mins, maxs, start, stop;
598 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
599 ent = PRVM_G_EDICT(OFS_PARM0);
600 PRVM_G_FLOAT(OFS_RETURN) = 0;
602 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
603 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
605 // if all of the points under the corners are solid world, don't bother
606 // with the tougher checks
607 // the corners must be within 16 of the midpoint
608 start[2] = mins[2] - 1;
609 for (x=0 ; x<=1 ; x++)
610 for (y=0 ; y<=1 ; y++)
612 start[0] = x ? maxs[0] : mins[0];
613 start[1] = y ? maxs[1] : mins[1];
614 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
619 PRVM_G_FLOAT(OFS_RETURN) = true;
620 return; // we got out easy
625 // check it for real...
629 // the midpoint must be within 16 of the bottom
630 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
631 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
632 stop[2] = start[2] - 2*sv_stepheight.value;
633 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true, false);
635 if (trace.fraction == 1.0)
638 mid = bottom = trace.endpos[2];
640 // the corners must be within 16 of the midpoint
641 for (x=0 ; x<=1 ; x++)
642 for (y=0 ; y<=1 ; y++)
644 start[0] = stop[0] = x ? maxs[0] : mins[0];
645 start[1] = stop[1] = y ? maxs[1] : mins[1];
647 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true, false);
649 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
650 bottom = trace.endpos[2];
651 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
656 PRVM_G_FLOAT(OFS_RETURN) = true;
659 // #41 float(vector v) pointcontents
660 static void VM_CL_pointcontents (prvm_prog_t *prog)
663 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
664 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), point);
665 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(CL_PointSuperContents(point));
668 // #48 void(vector o, vector d, float color, float count) particle
669 static void VM_CL_particle (prvm_prog_t *prog)
674 VM_SAFEPARMCOUNT(4, VM_CL_particle);
676 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
677 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
678 color = (int)PRVM_G_FLOAT(OFS_PARM2);
679 count = (int)PRVM_G_FLOAT(OFS_PARM3);
680 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
683 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
684 static void VM_CL_ambientsound (prvm_prog_t *prog)
688 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
689 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
690 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
691 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
694 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
695 static void VM_CL_getlight (prvm_prog_t *prog)
697 vec3_t ambientcolor, diffusecolor, diffusenormal;
699 int flags = prog->argc >= 2 ? PRVM_G_FLOAT(OFS_PARM1) : LP_LIGHTMAP;
701 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
703 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), p);
704 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, flags, r_refdef.scene.lightmapintensity, r_refdef.scene.ambientintensity);
705 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
706 if (PRVM_clientglobalvector(getlight_ambient))
707 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
708 if (PRVM_clientglobalvector(getlight_diffuse))
709 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
710 if (PRVM_clientglobalvector(getlight_dir))
711 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
714 //============================================================================
715 //[515]: SCENE MANAGER builtins
717 extern cvar_t v_yshearing;
718 void CSQC_R_RecalcView (void)
720 extern matrix4x4_t viewmodelmatrix_nobob;
721 extern matrix4x4_t viewmodelmatrix_withbob;
722 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
723 if (v_yshearing.value > 0)
724 Matrix4x4_QuakeToDuke3D(&r_refdef.view.matrix, &r_refdef.view.matrix, v_yshearing.value);
725 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
726 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
727 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
730 //#300 void() clearscene (EXT_CSQC)
731 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
733 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
734 // clear renderable entity and light lists
735 r_refdef.scene.numentities = 0;
736 r_refdef.scene.numlights = 0;
737 // restore the view settings to the values that VM_CL_UpdateView received from the client code
738 r_refdef.view = csqc_original_r_refdef_view;
739 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
740 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
741 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
742 cl.csqc_vidvars.drawenginesbar = false;
743 cl.csqc_vidvars.drawcrosshair = false;
747 //#301 void(float mask) addentities (EXT_CSQC)
748 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
750 double t = Sys_DirtyTime();
753 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
754 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
755 CSQC_RelinkAllEntities(drawmask);
757 PRVM_clientglobalfloat(time) = cl.time;
758 for(i=1;i<prog->num_edicts;i++)
760 // so we can easily check if CSQC entity #edictnum is currently drawn
761 cl.csqcrenderentities[i].entitynumber = 0;
762 ed = &prog->edicts[i];
763 if(ed->priv.required->free)
766 if(ed->priv.required->free)
768 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
770 if(ed->priv.required->free)
772 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
774 CSQC_AddRenderEdict(ed, i);
777 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
778 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
779 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
782 //#302 void(entity ent) addentity (EXT_CSQC)
783 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
785 double t = Sys_DirtyTime();
786 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
787 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
788 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
789 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
792 //#303 float(float property, ...) setproperty (EXT_CSQC)
793 //#303 float(float property) getproperty
794 //#303 vector(float property) getpropertyvec
795 //#309 float(float property) getproperty
796 //#309 vector(float property) getpropertyvec
797 // VorteX: make this function be able to return previously set property if new value is not given
798 static void VM_CL_R_SetView (prvm_prog_t *prog)
804 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
806 c = (int)PRVM_G_FLOAT(OFS_PARM0);
814 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
817 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
820 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
823 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
826 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
829 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
832 VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
835 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
838 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
841 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
844 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
847 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
850 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
853 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
856 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
859 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
862 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
865 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
868 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
870 case VF_DRAWENGINESBAR:
871 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
873 case VF_DRAWCROSSHAIR:
874 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
876 case VF_CL_VIEWANGLES:
877 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
879 case VF_CL_VIEWANGLES_X:
880 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
882 case VF_CL_VIEWANGLES_Y:
883 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
885 case VF_CL_VIEWANGLES_Z:
886 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
889 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
892 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
895 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
898 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
901 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
902 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
903 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
906 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
909 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
912 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
915 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
918 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
921 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
924 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
926 case VF_FOG_FADEDEPTH:
927 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
929 case VF_MINFPS_QUALITY:
930 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.quality;
933 PRVM_G_FLOAT(OFS_RETURN) = 0;
934 VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
940 f = PRVM_G_VECTOR(OFS_PARM1);
941 k = PRVM_G_FLOAT(OFS_PARM1);
945 r_refdef.view.x = (int)(f[0]);
946 r_refdef.view.y = (int)(f[1]);
950 r_refdef.view.x = (int)(k);
954 r_refdef.view.y = (int)(k);
958 r_refdef.view.width = (int)(f[0]);
959 r_refdef.view.height = (int)(f[1]);
963 r_refdef.view.width = (int)(k);
967 r_refdef.view.height = (int)(k);
971 r_refdef.view.x = (int)(f[0]);
972 r_refdef.view.y = (int)(f[1]);
973 f = PRVM_G_VECTOR(OFS_PARM2);
974 r_refdef.view.width = (int)(f[0]);
975 r_refdef.view.height = (int)(f[1]);
979 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
980 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
983 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
986 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
989 VectorCopy(f, cl.csqc_vieworigin);
993 cl.csqc_vieworigin[0] = k;
997 cl.csqc_vieworigin[1] = k;
1001 cl.csqc_vieworigin[2] = k;
1002 CSQC_R_RecalcView();
1005 VectorCopy(f, cl.csqc_viewangles);
1006 CSQC_R_RecalcView();
1009 cl.csqc_viewangles[0] = k;
1010 CSQC_R_RecalcView();
1013 cl.csqc_viewangles[1] = k;
1014 CSQC_R_RecalcView();
1017 cl.csqc_viewangles[2] = k;
1018 CSQC_R_RecalcView();
1021 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1023 case VF_DRAWENGINESBAR:
1024 cl.csqc_vidvars.drawenginesbar = k != 0;
1026 case VF_DRAWCROSSHAIR:
1027 cl.csqc_vidvars.drawcrosshair = k != 0;
1029 case VF_CL_VIEWANGLES:
1030 VectorCopy(f, cl.viewangles);
1032 case VF_CL_VIEWANGLES_X:
1033 cl.viewangles[0] = k;
1035 case VF_CL_VIEWANGLES_Y:
1036 cl.viewangles[1] = k;
1038 case VF_CL_VIEWANGLES_Z:
1039 cl.viewangles[2] = k;
1041 case VF_PERSPECTIVE:
1042 r_refdef.view.useperspective = k != 0;
1044 case VF_CLEARSCREEN:
1045 r_refdef.view.isoverlay = !k;
1048 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1050 case VF_FOG_DENSITY:
1051 r_refdef.fog_density = k;
1054 r_refdef.fog_red = f[0];
1055 r_refdef.fog_green = f[1];
1056 r_refdef.fog_blue = f[2];
1058 case VF_FOG_COLOR_R:
1059 r_refdef.fog_red = k;
1061 case VF_FOG_COLOR_G:
1062 r_refdef.fog_green = k;
1064 case VF_FOG_COLOR_B:
1065 r_refdef.fog_blue = k;
1068 r_refdef.fog_alpha = k;
1071 r_refdef.fog_start = k;
1074 r_refdef.fog_end = k;
1077 r_refdef.fog_height = k;
1079 case VF_FOG_FADEDEPTH:
1080 r_refdef.fog_fadedepth = k;
1082 case VF_MINFPS_QUALITY:
1083 r_refdef.view.quality = k;
1086 PRVM_G_FLOAT(OFS_RETURN) = 0;
1087 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1090 PRVM_G_FLOAT(OFS_RETURN) = 1;
1093 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1094 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1096 double t = Sys_DirtyTime();
1101 const char *cubemapname = NULL;
1102 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1103 float coronaintensity = 1;
1104 float coronasizescale = 0.25;
1105 qboolean castshadow = true;
1106 float ambientscale = 0;
1107 float diffusescale = 1;
1108 float specularscale = 1;
1110 vec3_t forward, left, up;
1111 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1113 // if we've run out of dlights, just return
1114 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1117 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1118 radius = PRVM_G_FLOAT(OFS_PARM1);
1119 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), col);
1120 if (prog->argc >= 4)
1122 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1123 if (style >= MAX_LIGHTSTYLES)
1125 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1129 if (prog->argc >= 5)
1130 cubemapname = PRVM_G_STRING(OFS_PARM4);
1131 if (prog->argc >= 6)
1132 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1133 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1134 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1136 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1137 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1138 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1139 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1141 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1142 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1143 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1144 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1147 //============================================================================
1149 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1150 static void VM_CL_unproject (prvm_prog_t *prog)
1156 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1157 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1160 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1161 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1162 if(v_flipped.integer)
1164 Matrix4x4_Transform(&r_refdef.view.matrix, temp, result);
1165 VectorCopy(result, PRVM_G_VECTOR(OFS_RETURN));
1168 //#311 vector (vector v) cs_project (EXT_CSQC)
1169 static void VM_CL_project (prvm_prog_t *prog)
1175 VM_SAFEPARMCOUNT(1, VM_CL_project);
1176 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1177 Matrix4x4_Invert_Full(&m, &r_refdef.view.matrix);
1178 Matrix4x4_Transform(&m, f, v);
1179 if(v_flipped.integer)
1181 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1182 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1183 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1186 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1187 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1190 //#330 float(float stnum) getstatf (EXT_CSQC)
1191 static void VM_CL_getstatf (prvm_prog_t *prog)
1199 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1200 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1201 if(i < 0 || i >= MAX_CL_STATS)
1203 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1206 dat.l = cl.stats[i];
1207 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1210 //#331 float(float stnum) getstati (EXT_CSQC)
1211 static void VM_CL_getstati (prvm_prog_t *prog)
1214 int firstbit, bitcount;
1216 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1218 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1221 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1223 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1233 if(index < 0 || index >= MAX_CL_STATS)
1235 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1238 i = cl.stats[index];
1239 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1240 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1241 PRVM_G_FLOAT(OFS_RETURN) = i;
1244 //#332 string(float firststnum) getstats (EXT_CSQC)
1245 static void VM_CL_getstats (prvm_prog_t *prog)
1249 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1250 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1251 if(i < 0 || i > MAX_CL_STATS-4)
1253 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1254 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1257 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1258 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1261 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1262 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1266 struct model_s *model;
1268 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1270 t = PRVM_G_EDICT(OFS_PARM0);
1272 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1274 PRVM_clientedictstring(t, model) = 0;
1275 PRVM_clientedictfloat(t, modelindex) = 0;
1280 model = CL_GetModelByIndex(i);
1283 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1286 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1287 PRVM_clientedictfloat(t, modelindex) = i;
1289 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1292 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1295 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1298 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1299 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1303 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1305 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1306 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1307 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1310 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1311 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1314 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1315 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1318 PRVM_G_FLOAT(OFS_RETURN) = i;
1321 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1322 static void VM_CL_trailparticles (prvm_prog_t *prog)
1325 vec3_t start, end, velocity;
1327 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1329 t = PRVM_G_EDICT(OFS_PARM0);
1330 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1331 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), start);
1332 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), end);
1333 VectorCopy(PRVM_clientedictvector(t, velocity), velocity);
1337 CL_ParticleTrail(i, 1, start, end, velocity, velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0, true, true, NULL, NULL, 1);
1340 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1341 static void VM_CL_pointparticles (prvm_prog_t *prog)
1346 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1347 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1348 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
1349 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), v);
1350 n = PRVM_G_FLOAT(OFS_PARM3);
1353 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1356 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1357 static void VM_CL_boxparticles (prvm_prog_t *prog)
1360 // prvm_edict_t *own;
1361 vec3_t origin_from, origin_to, dir_from, dir_to;
1365 float tintmins[4], tintmaxs[4], fade;
1366 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1368 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1371 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1372 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin_from);
1373 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin_to );
1374 VectorCopy(PRVM_G_VECTOR(OFS_PARM4), dir_from );
1375 VectorCopy(PRVM_G_VECTOR(OFS_PARM5), dir_to );
1376 count = PRVM_G_FLOAT(OFS_PARM6);
1378 flags = PRVM_G_FLOAT(OFS_PARM7);
1382 Vector4Set(tintmins, 1, 1, 1, 1);
1383 Vector4Set(tintmaxs, 1, 1, 1, 1);
1387 if(flags & 1) // read alpha
1389 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1390 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1392 if(flags & 2) // read color
1394 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1395 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1397 if(flags & 4) // read fade
1399 fade = PRVM_clientglobalfloat(particles_fade);
1401 if(flags & 128) // draw as trail
1407 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
1409 CL_ParticleBox(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
1412 //#531 void(float pause) setpause
1413 static void VM_CL_setpause(prvm_prog_t *prog)
1415 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1416 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1417 cl.csqc_paused = true;
1419 cl.csqc_paused = false;
1422 //#343 void(float usecursor) setcursormode (DP_CSQC)
1423 static void VM_CL_setcursormode (prvm_prog_t *prog)
1425 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1426 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1427 cl_ignoremousemoves = 2;
1430 //#344 vector() getmousepos (DP_CSQC)
1431 static void VM_CL_getmousepos(prvm_prog_t *prog)
1433 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1435 if (key_consoleactive || key_dest != key_game)
1436 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1437 else if (cl.csqc_wantsmousemove)
1438 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1440 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1443 //#345 float(float framenum) getinputstate (EXT_CSQC)
1444 static void VM_CL_getinputstate (prvm_prog_t *prog)
1446 unsigned int i, frame;
1447 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1448 frame = (unsigned int)PRVM_G_FLOAT(OFS_PARM0);
1449 PRVM_G_FLOAT(OFS_RETURN) = false;
1450 for (i = 0;i < CL_MAX_USERCMDS;i++)
1452 if (cl.movecmd[i].sequence == frame)
1454 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1455 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1456 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1457 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1458 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1459 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1460 // this probably shouldn't be here
1461 if(cl.movecmd[i].crouch)
1463 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1464 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1468 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1469 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1471 PRVM_G_FLOAT(OFS_RETURN) = true;
1476 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1477 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1479 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1480 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1483 //#347 void() runstandardplayerphysics (EXT_CSQC)
1484 #define PMF_JUMP_HELD 1 // matches FTEQW
1485 #define PMF_LADDER 2 // not used by DP, FTEQW sets this in runplayerphysics but does not read it
1486 #define PMF_DUCKED 4 // FIXME FTEQW doesn't have this for Q1 like movement because Q1 cannot crouch
1487 #define PMF_ONGROUND 8 // FIXME FTEQW doesn't have this for Q1 like movement and expects CSQC code to do its own trace, this is stupid CPU waste
1488 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1490 cl_clientmovement_state_t s;
1493 memset(&s, 0, sizeof(s));
1495 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_runplayerphysics);
1497 ent = (prog->argc == 1 ? PRVM_G_EDICT(OFS_PARM0) : prog->edicts);
1498 if(ent == prog->edicts)
1502 VectorCopy(PRVM_clientglobalvector(pmove_org), s.origin);
1503 VectorCopy(PRVM_clientglobalvector(pmove_vel), s.velocity);
1504 VectorCopy(PRVM_clientglobalvector(pmove_mins), s.mins);
1505 VectorCopy(PRVM_clientglobalvector(pmove_maxs), s.maxs);
1507 s.waterjumptime = PRVM_clientglobalfloat(pmove_waterjumptime);
1508 s.cmd.canjump = (int)PRVM_clientglobalfloat(pmove_jump_held) == 0;
1514 VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1515 VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1516 VectorCopy(PRVM_clientedictvector(ent, mins), s.mins);
1517 VectorCopy(PRVM_clientedictvector(ent, maxs), s.maxs);
1518 s.crouched = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_DUCKED) != 0;
1519 s.waterjumptime = 0; // FIXME where do we get this from? FTEQW lacks support for this too
1520 s.cmd.canjump = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_JUMP_HELD) == 0;
1523 VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1524 s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1525 s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1526 s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1527 s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1528 s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1529 s.cmd.jump = (s.cmd.buttons & 2) != 0;
1530 s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1532 CL_ClientMovement_PlayerMove_Frame(&s);
1534 if(ent == prog->edicts)
1537 VectorCopy(s.origin, PRVM_clientglobalvector(pmove_org));
1538 VectorCopy(s.velocity, PRVM_clientglobalvector(pmove_vel));
1539 PRVM_clientglobalfloat(pmove_jump_held) = !s.cmd.canjump;
1540 PRVM_clientglobalfloat(pmove_waterjumptime) = s.waterjumptime;
1545 VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1546 VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1547 PRVM_clientedictfloat(ent, pmove_flags) =
1548 (s.crouched ? PMF_DUCKED : 0) |
1549 (s.cmd.canjump ? 0 : PMF_JUMP_HELD) |
1550 (s.onground ? PMF_ONGROUND : 0);
1554 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1555 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1561 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1563 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1564 c = PRVM_G_STRING(OFS_PARM1);
1565 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1569 i = Sbar_GetSortedPlayerIndex(-1-i);
1570 if(i < 0 || i >= cl.maxclients)
1575 if(!strcasecmp(c, "name"))
1576 strlcpy(t, cl.scores[i].name, sizeof(t));
1578 if(!strcasecmp(c, "frags"))
1579 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1581 if(!strcasecmp(c, "ping"))
1582 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1584 if(!strcasecmp(c, "pl"))
1585 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1587 if(!strcasecmp(c, "movementloss"))
1588 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1590 if(!strcasecmp(c, "entertime"))
1591 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1593 if(!strcasecmp(c, "colors"))
1594 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1596 if(!strcasecmp(c, "topcolor"))
1597 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1599 if(!strcasecmp(c, "bottomcolor"))
1600 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1602 if(!strcasecmp(c, "viewentity"))
1603 dpsnprintf(t, sizeof(t), "%i", i+1);
1606 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1609 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1610 static void VM_CL_setlistener (prvm_prog_t *prog)
1612 vec3_t origin, forward, left, up;
1613 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1614 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), origin);
1615 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), forward);
1616 VectorNegate(PRVM_G_VECTOR(OFS_PARM2), left);
1617 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), up);
1618 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, forward, left, up, origin);
1619 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1622 //#352 void(string cmdname) registercommand (EXT_CSQC)
1623 static void VM_CL_registercmd (prvm_prog_t *prog)
1626 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1627 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1631 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1632 t = (char *)Z_Malloc(alloclen);
1633 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1634 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1637 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1641 //#360 float() readbyte (EXT_CSQC)
1642 static void VM_CL_ReadByte (prvm_prog_t *prog)
1644 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1645 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1648 //#361 float() readchar (EXT_CSQC)
1649 static void VM_CL_ReadChar (prvm_prog_t *prog)
1651 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1652 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1655 //#362 float() readshort (EXT_CSQC)
1656 static void VM_CL_ReadShort (prvm_prog_t *prog)
1658 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1659 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1662 //#363 float() readlong (EXT_CSQC)
1663 static void VM_CL_ReadLong (prvm_prog_t *prog)
1665 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1666 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1669 //#364 float() readcoord (EXT_CSQC)
1670 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1672 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1673 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1676 //#365 float() readangle (EXT_CSQC)
1677 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1679 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1680 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1683 //#366 string() readstring (EXT_CSQC)
1684 static void VM_CL_ReadString (prvm_prog_t *prog)
1686 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1687 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1690 //#367 float() readfloat (EXT_CSQC)
1691 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1693 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1694 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1697 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1698 extern cvar_t cl_readpicture_force;
1699 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1702 unsigned char *data;
1704 unsigned short size;
1708 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1710 name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1711 size = (unsigned short) MSG_ReadShort(&cl_message);
1713 // check if a texture of that name exists
1714 // if yes, it is used and the data is discarded
1715 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1717 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1721 if(pic->tex == r_texture_notexture)
1722 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1723 if(pic->tex && !cl_readpicture_force.integer)
1725 // texture found and loaded
1726 // skip over the jpeg as we don't need it
1727 for(i = 0; i < size; ++i)
1728 (void) MSG_ReadByte(&cl_message);
1732 // texture not found
1733 // use the attached jpeg as texture
1734 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1735 MSG_ReadBytes(&cl_message, size, buf);
1736 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1738 Draw_NewPic(name, image_width, image_height, false, data);
1743 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1746 //////////////////////////////////////////////////////////
1748 static void VM_CL_makestatic (prvm_prog_t *prog)
1752 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1754 ent = PRVM_G_EDICT(OFS_PARM0);
1755 if (ent == prog->edicts)
1757 VM_Warning(prog, "makestatic: can not modify world entity\n");
1760 if (ent->priv.server->free)
1762 VM_Warning(prog, "makestatic: can not modify free entity\n");
1766 if (cl.num_static_entities < cl.max_static_entities)
1769 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1771 // copy it to the current state
1772 memset(staticent, 0, sizeof(*staticent));
1773 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1774 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1775 staticent->render.framegroupblend[0].lerp = 1;
1776 // make torchs play out of sync
1777 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1778 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1779 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1780 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1781 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1782 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1783 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1786 if (!staticent->render.alpha)
1787 staticent->render.alpha = 1.0f;
1788 if (!staticent->render.scale)
1789 staticent->render.scale = 1.0f;
1790 if (!VectorLength2(staticent->render.colormod))
1791 VectorSet(staticent->render.colormod, 1, 1, 1);
1792 if (!VectorLength2(staticent->render.glowmod))
1793 VectorSet(staticent->render.glowmod, 1, 1, 1);
1795 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1796 if (renderflags & RF_USEAXIS)
1798 vec3_t forward, left, up, origin;
1799 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
1800 VectorNegate(PRVM_clientglobalvector(v_right), left);
1801 VectorCopy(PRVM_clientglobalvector(v_up), up);
1802 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
1803 Matrix4x4_FromVectors(&staticent->render.matrix, forward, left, up, origin);
1804 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1807 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1809 // either fullbright or lit
1810 if(!r_fullbright.integer)
1812 if (!(staticent->render.effects & EF_FULLBRIGHT))
1813 staticent->render.flags |= RENDER_LIGHT;
1814 else if(r_equalize_entities_fullbright.integer)
1815 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1817 // turn off shadows from transparent objects
1818 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1819 staticent->render.flags |= RENDER_SHADOW;
1820 if (staticent->render.effects & EF_NODEPTHTEST)
1821 staticent->render.flags |= RENDER_NODEPTHTEST;
1822 if (staticent->render.effects & EF_ADDITIVE)
1823 staticent->render.flags |= RENDER_ADDITIVE;
1824 if (staticent->render.effects & EF_DOUBLESIDED)
1825 staticent->render.flags |= RENDER_DOUBLESIDED;
1827 staticent->render.allowdecals = true;
1828 CL_UpdateRenderEntity(&staticent->render);
1831 Con_Printf("Too many static entities");
1833 // throw the entity away now
1834 PRVM_ED_Free(prog, ent);
1837 //=================================================================//
1843 copies data from one entity to another
1845 copyentity(src, dst)
1848 static void VM_CL_copyentity (prvm_prog_t *prog)
1850 prvm_edict_t *in, *out;
1851 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1852 in = PRVM_G_EDICT(OFS_PARM0);
1853 if (in == prog->edicts)
1855 VM_Warning(prog, "copyentity: can not read world entity\n");
1858 if (in->priv.server->free)
1860 VM_Warning(prog, "copyentity: can not read free entity\n");
1863 out = PRVM_G_EDICT(OFS_PARM1);
1864 if (out == prog->edicts)
1866 VM_Warning(prog, "copyentity: can not modify world entity\n");
1869 if (out->priv.server->free)
1871 VM_Warning(prog, "copyentity: can not modify free entity\n");
1874 memcpy(out->fields.fp, in->fields.fp, prog->entityfields * sizeof(prvm_vec_t));
1876 if (VectorCompare(PRVM_clientedictvector(out, absmin), PRVM_clientedictvector(out, absmax)))
1881 //=================================================================//
1883 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1884 static void VM_CL_effect (prvm_prog_t *prog)
1887 Con_Printf("WARNING: VM_CL_effect not implemented\n"); // FIXME: this needs to take modelname not modelindex, the csqc defs has it as string and so it shall be
1890 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1891 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1892 CL_Effect(org, (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1896 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1897 static void VM_CL_te_blood (prvm_prog_t *prog)
1899 vec3_t pos, vel, pos2;
1900 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1901 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1903 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1904 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1905 CL_FindNonSolidLocation(pos, pos2, 4);
1906 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1909 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1910 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1913 vec3_t mincorner, maxcorner, vel1, vel2;
1914 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1915 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1917 speed = PRVM_G_FLOAT(OFS_PARM2);
1924 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1925 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1926 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), mincorner, maxcorner, vel1, vel2, NULL, 0);
1929 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1930 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1934 matrix4x4_t tempmatrix;
1935 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1936 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1937 CL_FindNonSolidLocation(pos, pos2, 10);
1938 CL_ParticleExplosion(pos2);
1939 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1940 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1943 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1944 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1946 vec3_t mincorner, maxcorner, vel;
1947 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1948 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1949 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1950 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1951 CL_ParticleCube(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1954 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1955 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1957 vec3_t mincorner, maxcorner, vel;
1958 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1959 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1960 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1961 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1962 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1965 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1966 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1968 vec3_t mincorner, maxcorner, vel;
1969 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1970 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1971 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1972 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1973 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1976 // #411 void(vector org, vector vel, float howmany) te_spark
1977 static void VM_CL_te_spark (prvm_prog_t *prog)
1979 vec3_t pos, pos2, vel;
1980 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1982 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1983 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1984 CL_FindNonSolidLocation(pos, pos2, 4);
1985 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1988 extern cvar_t cl_sound_ric_gunshot;
1989 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1990 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
1994 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1996 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1997 CL_FindNonSolidLocation(pos, pos2, 4);
1998 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1999 if(cl_sound_ric_gunshot.integer >= 2)
2001 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2005 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2006 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2007 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2012 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
2013 static void VM_CL_te_spikequad (prvm_prog_t *prog)
2017 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
2019 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2020 CL_FindNonSolidLocation(pos, pos2, 4);
2021 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2022 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2026 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2027 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2028 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2032 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
2033 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
2037 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
2039 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2040 CL_FindNonSolidLocation(pos, pos2, 4);
2041 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2042 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2046 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2047 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2048 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2052 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
2053 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
2056 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
2058 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2059 CL_FindNonSolidLocation(pos, pos2, 10);
2060 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2061 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2064 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
2065 static void VM_CL_te_smallflash (prvm_prog_t *prog)
2068 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
2070 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2071 CL_FindNonSolidLocation(pos, pos2, 10);
2072 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2075 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
2076 static void VM_CL_te_customflash (prvm_prog_t *prog)
2079 matrix4x4_t tempmatrix;
2080 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
2082 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2083 CL_FindNonSolidLocation(pos, pos2, 4);
2084 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2085 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2088 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
2089 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2093 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2095 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2096 CL_FindNonSolidLocation(pos, pos2, 4);
2097 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2098 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2100 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2104 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2105 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2106 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2111 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2112 static void VM_CL_te_spike (prvm_prog_t *prog)
2116 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2118 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2119 CL_FindNonSolidLocation(pos, pos2, 4);
2120 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2121 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2125 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2126 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2127 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2131 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2132 static void VM_CL_te_superspike (prvm_prog_t *prog)
2136 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2138 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2139 CL_FindNonSolidLocation(pos, pos2, 4);
2140 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2141 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2145 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2146 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2147 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2151 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2152 static void VM_CL_te_explosion (prvm_prog_t *prog)
2155 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2157 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2158 CL_FindNonSolidLocation(pos, pos2, 10);
2159 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2160 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2163 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2164 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2167 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2169 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2170 CL_FindNonSolidLocation(pos, pos2, 10);
2171 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2172 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2175 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2176 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2179 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2181 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2182 CL_FindNonSolidLocation(pos, pos2, 4);
2183 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2184 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2187 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2188 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2191 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2193 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2194 CL_FindNonSolidLocation(pos, pos2, 4);
2195 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2196 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2199 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2200 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2203 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2204 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2205 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2208 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2209 static void VM_CL_te_teleport (prvm_prog_t *prog)
2212 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2213 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2214 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2217 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2218 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2220 vec3_t pos, pos2, color;
2221 matrix4x4_t tempmatrix;
2222 int colorStart, colorLength;
2223 unsigned char *tempcolor;
2224 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2226 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2227 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2228 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2229 CL_FindNonSolidLocation(pos, pos2, 10);
2230 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2231 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2232 color[0] = tempcolor[0] * (2.0f / 255.0f);
2233 color[1] = tempcolor[1] * (2.0f / 255.0f);
2234 color[2] = tempcolor[2] * (2.0f / 255.0f);
2235 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2236 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2237 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2241 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2242 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2245 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2246 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2247 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2248 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt, true);
2251 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2252 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2255 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2256 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2257 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2258 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt2, true);
2261 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2262 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2265 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2266 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2267 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2268 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt3, false);
2271 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2272 static void VM_CL_te_beam (prvm_prog_t *prog)
2275 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2276 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2277 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2278 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_beam, false);
2281 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2282 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2285 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2287 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2288 CL_FindNonSolidLocation(pos, pos2, 4);
2289 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2292 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2293 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2295 vec3_t pos, pos2, vel;
2296 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2297 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2299 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2300 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
2301 CL_FindNonSolidLocation(pos, pos2, 4);
2302 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
2306 // #443 void(entity e, entity tagentity, string tagname) setattachment
2307 static void VM_CL_setattachment (prvm_prog_t *prog)
2310 prvm_edict_t *tagentity;
2311 const char *tagname;
2315 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2317 e = PRVM_G_EDICT(OFS_PARM0);
2318 tagentity = PRVM_G_EDICT(OFS_PARM1);
2319 tagname = PRVM_G_STRING(OFS_PARM2);
2321 if (e == prog->edicts)
2323 VM_Warning(prog, "setattachment: can not modify world entity\n");
2326 if (e->priv.server->free)
2328 VM_Warning(prog, "setattachment: can not modify free entity\n");
2332 if (tagentity == NULL)
2333 tagentity = prog->edicts;
2336 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2338 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2339 model = CL_GetModelByIndex(modelindex);
2342 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2344 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2347 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2350 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2351 PRVM_clientedictfloat(e, tag_index) = tagindex;
2354 /////////////////////////////////////////
2355 // DP_MD3_TAGINFO extension coded by VorteX
2357 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2359 dp_model_t *model = CL_GetModelFromEdict(e);
2361 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2366 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2373 Matrix4x4_CreateIdentity(tag_localmatrix);
2376 && (model = CL_GetModelFromEdict(e))
2377 && model->animscenes)
2379 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2390 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2393 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2398 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2401 float pitchsign = 1;
2403 scale = PRVM_clientedictfloat(ent, scale);
2408 *out = r_refdef.view.matrix;
2409 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2415 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2416 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2417 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2418 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2419 Matrix4x4_FromVectors(out, forward, left, up, origin);
2423 pitchsign = CL_GetPitchSign(prog, ent);
2424 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2428 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2432 && (model = CL_GetModelFromEdict(ent))
2433 && model->animscenes)
2435 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2436 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, cl.time);
2437 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2438 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2440 *out = identitymatrix;
2444 // Warnings/errors code:
2445 // 0 - normal (everything all-right)
2448 // 3 - null or non-precached model
2449 // 4 - no tags with requested index
2450 // 5 - runaway loop at attachment chain
2451 extern cvar_t cl_bob;
2452 extern cvar_t cl_bobcycle;
2453 extern cvar_t cl_bobup;
2454 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex, prvm_vec_t *shadingorigin)
2458 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2461 *out = identitymatrix; // warnings and errors return identical matrix
2463 if (ent == prog->edicts)
2465 if (ent->priv.server->free)
2468 model = CL_GetModelFromEdict(ent);
2472 tagmatrix = identitymatrix;
2476 if(attachloop >= 256)
2478 // apply transformation by child's tagindex on parent entity and then
2479 // by parent entity itself
2480 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2481 if(ret && attachloop == 0)
2483 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2484 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2485 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2486 // next iteration we process the parent entity
2487 if (PRVM_clientedictedict(ent, tag_entity))
2489 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2490 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2497 // RENDER_VIEWMODEL magic
2498 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2500 Matrix4x4_Copy(&tagmatrix, out);
2502 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2503 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2506 // Cl_bob, ported from rendering code
2507 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2510 // LordHavoc: this code is *weird*, but not replacable (I think it
2511 // should be done in QC on the server, but oh well, quake is quake)
2512 // LordHavoc: figured out bobup: the time at which the sin is at 180
2513 // degrees (which allows lengthening or squishing the peak or valley)
2514 cycle = cl.time/cl_bobcycle.value;
2515 cycle -= (int)cycle;
2516 if (cycle < cl_bobup.value)
2517 cycle = sin(M_PI * cycle / cl_bobup.value);
2519 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2520 // bob is proportional to velocity in the xy plane
2521 // (don't count Z, or jumping messes it up)
2522 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2523 bob = bob*0.3 + bob*0.7*cycle;
2524 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2528 // return the origin of the view
2530 Matrix4x4_OriginFromMatrix(&r_refdef.view.matrix, shadingorigin);
2534 // return the origin of the root entity in the chain
2536 Matrix4x4_OriginFromMatrix(out, shadingorigin);
2541 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2542 static void VM_CL_gettagindex (prvm_prog_t *prog)
2545 const char *tag_name;
2548 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2550 ent = PRVM_G_EDICT(OFS_PARM0);
2551 tag_name = PRVM_G_STRING(OFS_PARM1);
2552 if (ent == prog->edicts)
2554 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2557 if (ent->priv.server->free)
2559 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2564 if (!CL_GetModelFromEdict(ent))
2565 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2568 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2570 if(developer_extra.integer)
2571 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2573 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2576 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2577 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2581 matrix4x4_t tag_matrix;
2582 matrix4x4_t tag_localmatrix;
2584 const char *tagname;
2586 vec3_t forward, left, up, origin;
2587 const dp_model_t *model;
2589 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2591 e = PRVM_G_EDICT(OFS_PARM0);
2592 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2593 returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex, NULL);
2594 Matrix4x4_ToVectors(&tag_matrix, forward, left, up, origin);
2595 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
2596 VectorScale(left, -1, PRVM_clientglobalvector(v_right));
2597 VectorCopy(up, PRVM_clientglobalvector(v_up));
2598 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
2599 model = CL_GetModelFromEdict(e);
2600 VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2601 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model, cl.time);
2602 VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2603 CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2604 Matrix4x4_ToVectors(&tag_localmatrix, forward, left, up, origin);
2606 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2607 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2608 VectorCopy(forward, PRVM_clientglobalvector(gettaginfo_forward));
2609 VectorScale(left, -1, PRVM_clientglobalvector(gettaginfo_right));
2610 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2611 VectorCopy(origin, PRVM_clientglobalvector(gettaginfo_offset));
2616 VM_Warning(prog, "gettagindex: can't affect world entity\n");
2619 VM_Warning(prog, "gettagindex: can't affect free entity\n");
2622 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2625 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2628 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2633 //============================================================================
2635 //====================
2636 // DP_CSQC_SPAWNPARTICLE
2637 // a QC hook to engine's CL_NewParticle
2638 //====================
2640 // particle theme struct
2641 typedef struct vmparticletheme_s
2643 unsigned short typeindex;
2644 qboolean initialized;
2646 porientation_t orientation;
2657 float liquidfriction;
2659 float velocityjitter;
2660 qboolean qualityreduction;
2669 float delaycollision;
2675 typedef struct vmparticlespawner_s
2678 qboolean initialized;
2680 vmparticletheme_t *themes;
2682 }vmparticlespawner_t;
2684 vmparticlespawner_t vmpartspawner;
2686 // TODO: automatic max_themes grow
2687 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2689 // bound max themes to not be an insane value
2692 if (maxthemes > 2048)
2694 // allocate and set up structure
2695 if (vmpartspawner.initialized) // reallocate
2697 Mem_FreePool(&vmpartspawner.pool);
2698 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2700 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2701 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2702 vmpartspawner.max_themes = maxthemes;
2703 vmpartspawner.initialized = true;
2704 vmpartspawner.verified = true;
2707 // reset particle theme to default values
2708 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2710 theme->initialized = true;
2711 theme->typeindex = pt_static;
2712 theme->blendmode = PBLEND_ADD;
2713 theme->orientation = PARTICLE_BILLBOARD;
2714 theme->color1 = 0x808080;
2715 theme->color2 = 0xFFFFFF;
2718 theme->sizeincrease = 0;
2720 theme->alphafade = 512;
2721 theme->gravity = 0.0f;
2722 theme->bounce = 0.0f;
2723 theme->airfriction = 1.0f;
2724 theme->liquidfriction = 4.0f;
2725 theme->originjitter = 0.0f;
2726 theme->velocityjitter = 0.0f;
2727 theme->qualityreduction = false;
2728 theme->lifetime = 4;
2730 theme->staincolor1 = -1;
2731 theme->staincolor2 = -1;
2732 theme->staintex = -1;
2733 theme->delayspawn = 0.0f;
2734 theme->delaycollision = 0.0f;
2735 theme->angle = 0.0f;
2739 // particle theme -> QC globals
2740 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2742 PRVM_clientglobalfloat(particle_type) = theme->typeindex;
2743 PRVM_clientglobalfloat(particle_blendmode) = theme->blendmode;
2744 PRVM_clientglobalfloat(particle_orientation) = theme->orientation;
2745 // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2746 VectorSet(PRVM_clientglobalvector(particle_color1), (theme->color1 >> 16) & 0xFF, (theme->color1 >> 8) & 0xFF, (theme->color1 >> 0) & 0xFF);
2747 VectorSet(PRVM_clientglobalvector(particle_color2), (theme->color2 >> 16) & 0xFF, (theme->color2 >> 8) & 0xFF, (theme->color2 >> 0) & 0xFF);
2748 PRVM_clientglobalfloat(particle_tex) = (prvm_vec_t)theme->tex;
2749 PRVM_clientglobalfloat(particle_size) = theme->size;
2750 PRVM_clientglobalfloat(particle_sizeincrease) = theme->sizeincrease;
2751 PRVM_clientglobalfloat(particle_alpha) = theme->alpha/256;
2752 PRVM_clientglobalfloat(particle_alphafade) = theme->alphafade/256;
2753 PRVM_clientglobalfloat(particle_time) = theme->lifetime;
2754 PRVM_clientglobalfloat(particle_gravity) = theme->gravity;
2755 PRVM_clientglobalfloat(particle_bounce) = theme->bounce;
2756 PRVM_clientglobalfloat(particle_airfriction) = theme->airfriction;
2757 PRVM_clientglobalfloat(particle_liquidfriction) = theme->liquidfriction;
2758 PRVM_clientglobalfloat(particle_originjitter) = theme->originjitter;
2759 PRVM_clientglobalfloat(particle_velocityjitter) = theme->velocityjitter;
2760 PRVM_clientglobalfloat(particle_qualityreduction) = theme->qualityreduction;
2761 PRVM_clientglobalfloat(particle_stretch) = theme->stretch;
2762 VectorSet(PRVM_clientglobalvector(particle_staincolor1), ((int)theme->staincolor1 >> 16) & 0xFF, ((int)theme->staincolor1 >> 8) & 0xFF, ((int)theme->staincolor1 >> 0) & 0xFF);
2763 VectorSet(PRVM_clientglobalvector(particle_staincolor2), ((int)theme->staincolor2 >> 16) & 0xFF, ((int)theme->staincolor2 >> 8) & 0xFF, ((int)theme->staincolor2 >> 0) & 0xFF);
2764 PRVM_clientglobalfloat(particle_staintex) = (prvm_vec_t)theme->staintex;
2765 PRVM_clientglobalfloat(particle_stainalpha) = (prvm_vec_t)theme->stainalpha/256;
2766 PRVM_clientglobalfloat(particle_stainsize) = (prvm_vec_t)theme->stainsize;
2767 PRVM_clientglobalfloat(particle_delayspawn) = theme->delayspawn;
2768 PRVM_clientglobalfloat(particle_delaycollision) = theme->delaycollision;
2769 PRVM_clientglobalfloat(particle_angle) = theme->angle;
2770 PRVM_clientglobalfloat(particle_spin) = theme->spin;
2773 // QC globals -> particle theme
2774 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2776 theme->typeindex = (unsigned short)PRVM_clientglobalfloat(particle_type);
2777 theme->blendmode = (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode);
2778 theme->orientation = (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation);
2779 theme->color1 = ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]);
2780 theme->color2 = ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]);
2781 theme->tex = (int)PRVM_clientglobalfloat(particle_tex);
2782 theme->size = PRVM_clientglobalfloat(particle_size);
2783 theme->sizeincrease = PRVM_clientglobalfloat(particle_sizeincrease);
2784 theme->alpha = PRVM_clientglobalfloat(particle_alpha)*256;
2785 theme->alphafade = PRVM_clientglobalfloat(particle_alphafade)*256;
2786 theme->lifetime = PRVM_clientglobalfloat(particle_time);
2787 theme->gravity = PRVM_clientglobalfloat(particle_gravity);
2788 theme->bounce = PRVM_clientglobalfloat(particle_bounce);
2789 theme->airfriction = PRVM_clientglobalfloat(particle_airfriction);
2790 theme->liquidfriction = PRVM_clientglobalfloat(particle_liquidfriction);
2791 theme->originjitter = PRVM_clientglobalfloat(particle_originjitter);
2792 theme->velocityjitter = PRVM_clientglobalfloat(particle_velocityjitter);
2793 theme->qualityreduction = PRVM_clientglobalfloat(particle_qualityreduction) != 0 ? true : false;
2794 theme->stretch = PRVM_clientglobalfloat(particle_stretch);
2795 theme->staincolor1 = ((int)PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]);
2796 theme->staincolor2 = (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]);
2797 theme->staintex =(int)PRVM_clientglobalfloat(particle_staintex);
2798 theme->stainalpha = PRVM_clientglobalfloat(particle_stainalpha)*256;
2799 theme->stainsize = PRVM_clientglobalfloat(particle_stainsize);
2800 theme->delayspawn = PRVM_clientglobalfloat(particle_delayspawn);
2801 theme->delaycollision = PRVM_clientglobalfloat(particle_delaycollision);
2802 theme->angle = PRVM_clientglobalfloat(particle_angle);
2803 theme->spin = PRVM_clientglobalfloat(particle_spin);
2806 // init particle spawner interface
2807 // # float(float max_themes) initparticlespawner
2808 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2810 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2811 VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2812 vmpartspawner.themes[0].initialized = true;
2813 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2814 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2817 // void() resetparticle
2818 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2820 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2821 if (vmpartspawner.verified == false)
2823 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2826 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2829 // void(float themenum) particletheme
2830 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2834 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2835 if (vmpartspawner.verified == false)
2837 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2840 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2841 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2843 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2844 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2847 if (vmpartspawner.themes[themenum].initialized == false)
2849 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2850 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2853 // load particle theme into globals
2854 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum], prog);
2857 // float() saveparticletheme
2858 // void(float themenum) updateparticletheme
2859 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2863 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2864 if (vmpartspawner.verified == false)
2866 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2869 // allocate new theme, save it and return
2872 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2873 if (vmpartspawner.themes[themenum].initialized == false)
2875 if (themenum >= vmpartspawner.max_themes)
2877 if (vmpartspawner.max_themes == 2048)
2878 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2880 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2881 PRVM_G_FLOAT(OFS_RETURN) = -1;
2884 vmpartspawner.themes[themenum].initialized = true;
2885 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2886 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2889 // update existing theme
2890 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2891 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2893 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2896 vmpartspawner.themes[themenum].initialized = true;
2897 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2900 // void(float themenum) freeparticletheme
2901 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2905 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2906 if (vmpartspawner.verified == false)
2908 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2911 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2913 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2915 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2918 if (vmpartspawner.themes[themenum].initialized == false)
2920 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2921 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2925 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2926 vmpartspawner.themes[themenum].initialized = false;
2929 // float(vector org, vector dir, [float theme]) particle
2930 // returns 0 if failed, 1 if succesful
2931 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2934 vmparticletheme_t *theme;
2938 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2939 if (vmpartspawner.verified == false)
2941 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2942 PRVM_G_FLOAT(OFS_RETURN) = 0;
2945 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
2946 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
2948 if (prog->argc < 3) // global-set particle
2950 part = CL_NewParticle(org,
2951 (unsigned short)PRVM_clientglobalfloat(particle_type),
2952 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
2953 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
2954 (int)PRVM_clientglobalfloat(particle_tex),
2955 PRVM_clientglobalfloat(particle_size),
2956 PRVM_clientglobalfloat(particle_sizeincrease),
2957 PRVM_clientglobalfloat(particle_alpha)*256,
2958 PRVM_clientglobalfloat(particle_alphafade)*256,
2959 PRVM_clientglobalfloat(particle_gravity),
2960 PRVM_clientglobalfloat(particle_bounce),
2967 PRVM_clientglobalfloat(particle_airfriction),
2968 PRVM_clientglobalfloat(particle_liquidfriction),
2969 PRVM_clientglobalfloat(particle_originjitter),
2970 PRVM_clientglobalfloat(particle_velocityjitter),
2971 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
2972 PRVM_clientglobalfloat(particle_time),
2973 PRVM_clientglobalfloat(particle_stretch),
2974 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
2975 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
2976 (int)(PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]),
2977 (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]),
2978 (int)PRVM_clientglobalfloat(particle_staintex),
2979 PRVM_clientglobalfloat(particle_stainalpha)*256,
2980 PRVM_clientglobalfloat(particle_stainsize),
2981 PRVM_clientglobalfloat(particle_angle),
2982 PRVM_clientglobalfloat(particle_spin),
2986 PRVM_G_FLOAT(OFS_RETURN) = 0;
2989 if (PRVM_clientglobalfloat(particle_delayspawn))
2990 part->delayedspawn = cl.time + PRVM_clientglobalfloat(particle_delayspawn);
2991 //if (PRVM_clientglobalfloat(particle_delaycollision))
2992 // part->delayedcollisions = cl.time + PRVM_clientglobalfloat(particle_delaycollision);
2994 else // quick themed particle
2996 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2997 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2999 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3000 PRVM_G_FLOAT(OFS_RETURN) = 0;
3003 theme = &vmpartspawner.themes[themenum];
3004 part = CL_NewParticle(org,
3010 theme->sizeincrease,
3022 theme->liquidfriction,
3023 theme->originjitter,
3024 theme->velocityjitter,
3025 theme->qualityreduction,
3040 PRVM_G_FLOAT(OFS_RETURN) = 0;
3043 if (theme->delayspawn)
3044 part->delayedspawn = cl.time + theme->delayspawn;
3045 //if (theme->delaycollision)
3046 // part->delayedcollisions = cl.time + theme->delaycollision;
3048 PRVM_G_FLOAT(OFS_RETURN) = 1;
3051 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
3052 // returns 0 if failed, 1 if success
3053 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
3056 vmparticletheme_t *theme;
3060 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
3061 if (vmpartspawner.verified == false)
3063 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
3064 PRVM_G_FLOAT(OFS_RETURN) = 0;
3067 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
3068 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
3069 if (prog->argc < 5) // global-set particle
3070 part = CL_NewParticle(org,
3071 (unsigned short)PRVM_clientglobalfloat(particle_type),
3072 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
3073 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
3074 (int)PRVM_clientglobalfloat(particle_tex),
3075 PRVM_clientglobalfloat(particle_size),
3076 PRVM_clientglobalfloat(particle_sizeincrease),
3077 PRVM_clientglobalfloat(particle_alpha)*256,
3078 PRVM_clientglobalfloat(particle_alphafade)*256,
3079 PRVM_clientglobalfloat(particle_gravity),
3080 PRVM_clientglobalfloat(particle_bounce),
3087 PRVM_clientglobalfloat(particle_airfriction),
3088 PRVM_clientglobalfloat(particle_liquidfriction),
3089 PRVM_clientglobalfloat(particle_originjitter),
3090 PRVM_clientglobalfloat(particle_velocityjitter),
3091 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
3092 PRVM_clientglobalfloat(particle_time),
3093 PRVM_clientglobalfloat(particle_stretch),
3094 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
3095 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
3096 ((int)PRVM_clientglobalvector(particle_staincolor1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor1)[2]),
3097 ((int)PRVM_clientglobalvector(particle_staincolor2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor2)[2]),
3098 (int)PRVM_clientglobalfloat(particle_staintex),
3099 PRVM_clientglobalfloat(particle_stainalpha)*256,
3100 PRVM_clientglobalfloat(particle_stainsize),
3101 PRVM_clientglobalfloat(particle_angle),
3102 PRVM_clientglobalfloat(particle_spin),
3104 else // themed particle
3106 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
3107 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3109 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3110 PRVM_G_FLOAT(OFS_RETURN) = 0;
3113 theme = &vmpartspawner.themes[themenum];
3114 part = CL_NewParticle(org,
3120 theme->sizeincrease,
3132 theme->liquidfriction,
3133 theme->originjitter,
3134 theme->velocityjitter,
3135 theme->qualityreduction,
3151 PRVM_G_FLOAT(OFS_RETURN) = 0;
3154 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
3155 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
3156 PRVM_G_FLOAT(OFS_RETURN) = 0;
3159 //====================
3160 //CSQC engine entities query
3161 //====================
3163 // float(float entitynum, float whatfld) getentity;
3164 // vector(float entitynum, float whatfld) getentityvec;
3165 // querying engine-drawn entity
3166 // VorteX: currently it's only tested with whatfld = 1..7
3167 static void VM_CL_GetEntity (prvm_prog_t *prog)
3169 int entnum, fieldnum;
3170 vec3_t forward, left, up, org;
3171 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
3173 entnum = PRVM_G_FLOAT(OFS_PARM0);
3174 if (entnum < 0 || entnum >= cl.num_entities)
3176 PRVM_G_FLOAT(OFS_RETURN) = 0;
3179 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3182 case 0: // active state
3183 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3186 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3187 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3190 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3191 VectorCopy(forward, PRVM_G_VECTOR(OFS_RETURN));
3194 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3195 VectorNegate(left, PRVM_G_VECTOR(OFS_RETURN));
3198 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3199 VectorCopy(up, PRVM_G_VECTOR(OFS_RETURN));
3202 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3204 case 6: // origin + v_forward, v_right, v_up
3205 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3206 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3207 VectorNegate(left, PRVM_clientglobalvector(v_right));
3208 VectorCopy(up, PRVM_clientglobalvector(v_up));
3209 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3212 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3215 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3217 case 9: // pants colormod
3218 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3220 case 10: // shirt colormod
3221 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3224 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3227 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3230 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3233 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3234 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3237 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3238 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3241 VectorMA(cl.entities[entnum].render.render_modellight_ambient, 0.5, cl.entities[entnum].render.render_modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3244 PRVM_G_FLOAT(OFS_RETURN) = 0;
3249 //====================
3250 //QC POLYGON functions
3251 //====================
3253 //#304 void() renderscene (EXT_CSQC)
3254 // moved that here to reset the polygons,
3255 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3257 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3259 double t = Sys_DirtyTime();
3260 vmpolygons_t *polys = &prog->vmpolygons;
3261 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3264 if(r_refdef.view.ismain)
3266 // set the main view
3267 csqc_main_r_refdef_view = r_refdef.view;
3269 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3270 r_refdef.view.ismain = false;
3271 csqc_original_r_refdef_view.ismain = false;
3274 // we need to update any RENDER_VIEWMODEL entities at this point because
3275 // csqc supplies its own view matrix
3276 CL_UpdateViewEntities();
3277 CL_UpdateEntityShading();
3282 polys->num_vertices = polys->num_triangles = 0;
3284 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3285 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3286 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3289 static void VM_ResizePolygons(vmpolygons_t *polys)
3291 float *oldvertex3f = polys->data_vertex3f;
3292 float *oldcolor4f = polys->data_color4f;
3293 float *oldtexcoord2f = polys->data_texcoord2f;
3294 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3295 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3296 polys->max_vertices = min(polys->max_triangles*3, 65536);
3297 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3298 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3299 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3300 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3301 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3302 if (polys->num_vertices)
3304 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3305 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3306 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3308 if (polys->num_triangles)
3310 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3311 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3314 Mem_Free(oldvertex3f);
3316 Mem_Free(oldcolor4f);
3318 Mem_Free(oldtexcoord2f);
3320 Mem_Free(oldtriangles);
3321 if (oldsortedelement3s)
3322 Mem_Free(oldsortedelement3s);
3325 static void VM_InitPolygons (vmpolygons_t* polys)
3327 memset(polys, 0, sizeof(*polys));
3328 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3329 polys->max_triangles = 1024;
3330 VM_ResizePolygons(polys);
3331 polys->initialized = true;
3334 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3336 int surfacelistindex;
3337 vmpolygons_t *polys = (vmpolygons_t *)ent;
3338 // R_Mesh_ResetTextureState();
3339 R_EntityMatrix(&identitymatrix);
3340 GL_CullFace(GL_NONE);
3341 GL_DepthTest(true); // polys in 3D space shall always have depth test
3342 GL_DepthRange(0, 1);
3343 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3345 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3347 int numtriangles = 0;
3348 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3349 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3350 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3351 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3353 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3355 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3357 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3360 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3364 static void VMPolygons_Store(vmpolygons_t *polys)
3369 // detect if we have alpha
3370 hasalpha = polys->begin_texture_hasalpha;
3371 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3372 if(polys->begin_color[i][3] < 1)
3375 if (polys->begin_draw2d)
3377 // draw the polygon as 2D immediately
3378 drawqueuemesh_t mesh;
3379 mesh.texture = polys->begin_texture;
3380 mesh.num_vertices = polys->begin_vertices;
3381 mesh.num_triangles = polys->begin_vertices-2;
3382 mesh.data_element3i = polygonelement3i;
3383 mesh.data_element3s = polygonelement3s;
3384 mesh.data_vertex3f = polys->begin_vertex[0];
3385 mesh.data_color4f = polys->begin_color[0];
3386 mesh.data_texcoord2f = polys->begin_texcoord[0];
3387 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3391 // queue the polygon as 3D for sorted transparent rendering later
3392 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3394 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3395 polys->max_triangles *= 2;
3396 VM_ResizePolygons(polys);
3398 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3400 // needle in a haystack!
3401 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3402 // that also caused it to not render the first polygon that is added
3404 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3405 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3406 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3407 for (i = 0;i < polys->begin_vertices-2;i++)
3409 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3410 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3411 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3412 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3413 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3414 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3415 polys->num_triangles++;
3417 polys->num_vertices += polys->begin_vertices;
3420 polys->begin_active = false;
3423 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3424 // LordHavoc: agreed, this is a mess
3425 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3428 vmpolygons_t *polys = &prog->vmpolygons;
3431 // only add polygons of the currently active prog to the queue - if there is none, we're done
3435 if (!polys->num_triangles)
3438 for (i = 0;i < polys->num_triangles;i++)
3440 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3441 R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3444 /*polys->num_triangles = 0; // now done after rendering the scene,
3445 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3448 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3449 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3451 const char *picname;
3453 vmpolygons_t *polys = &prog->vmpolygons;
3456 // TODO instead of using skinframes here (which provides the benefit of
3457 // better management of flags, and is more suited for 3D rendering), what
3458 // about supporting Q3 shaders?
3460 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3462 if (!polys->initialized)
3463 VM_InitPolygons(polys);
3464 if (polys->begin_active)
3466 VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3469 picname = PRVM_G_STRING(OFS_PARM0);
3475 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3480 sf = R_SkinFrame_FindNextByName(sf, picname);
3482 while(sf && sf->textureflags != tf);
3484 if(!sf || !sf->base)
3485 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3488 R_SkinFrame_MarkUsed(sf);
3491 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3492 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3493 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3494 polys->begin_vertices = 0;
3495 polys->begin_active = true;
3496 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3499 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3500 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3502 vmpolygons_t *polys = &prog->vmpolygons;
3504 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3506 if (!polys->begin_active)
3508 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3512 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3514 VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3518 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3519 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3520 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3521 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3522 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3523 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3524 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3525 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3526 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3527 polys->begin_vertices++;
3530 //void() R_EndPolygon
3531 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3533 vmpolygons_t *polys = &prog->vmpolygons;
3535 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3536 if (!polys->begin_active)
3538 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3541 polys->begin_active = false;
3542 if (polys->begin_vertices >= 3)
3543 VMPolygons_Store(polys);
3545 VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3552 Returns false if any part of the bottom of the entity is off an edge that
3557 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3559 prvm_prog_t *prog = CLVM_prog;
3560 vec3_t mins, maxs, start, stop;
3565 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3566 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3568 // if all of the points under the corners are solid world, don't bother
3569 // with the tougher checks
3570 // the corners must be within 16 of the midpoint
3571 start[2] = mins[2] - 1;
3572 for (x=0 ; x<=1 ; x++)
3573 for (y=0 ; y<=1 ; y++)
3575 start[0] = x ? maxs[0] : mins[0];
3576 start[1] = y ? maxs[1] : mins[1];
3577 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3581 return true; // we got out easy
3585 // check it for real...
3589 // the midpoint must be within 16 of the bottom
3590 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3591 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3592 stop[2] = start[2] - 2*sv_stepheight.value;
3593 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, false, NULL, true, false);
3595 if (trace.fraction == 1.0)
3597 mid = bottom = trace.endpos[2];
3599 // the corners must be within 16 of the midpoint
3600 for (x=0 ; x<=1 ; x++)
3601 for (y=0 ; y<=1 ; y++)
3603 start[0] = stop[0] = x ? maxs[0] : mins[0];
3604 start[1] = stop[1] = y ? maxs[1] : mins[1];
3606 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, false, NULL, true, false);
3608 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3609 bottom = trace.endpos[2];
3610 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3621 Called by monster program code.
3622 The move will be adjusted for slopes and stairs, but if the move isn't
3623 possible, no move is done and false is returned
3626 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3628 prvm_prog_t *prog = CLVM_prog;
3630 vec3_t oldorg, neworg, end, traceendpos;
3631 vec3_t mins, maxs, start;
3634 prvm_edict_t *enemy;
3637 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
3638 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
3639 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3640 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3642 // flying monsters don't step up
3643 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3645 // try one move with vertical motion, then one without
3646 for (i=0 ; i<2 ; i++)
3648 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3649 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3650 if (i == 0 && enemy != prog->edicts)
3652 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3658 VectorCopy(PRVM_clientedictvector(ent, origin), start);
3659 trace = CL_TraceBox(start, mins, maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3661 CL_VM_SetTraceGlobals(prog, &trace, svent);
3663 if (trace.fraction == 1)
3665 VectorCopy(trace.endpos, traceendpos);
3666 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3667 return false; // swim monster left water
3669 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3675 if (enemy == prog->edicts)
3682 // push down from a step height above the wished position
3683 neworg[2] += sv_stepheight.value;
3684 VectorCopy (neworg, end);
3685 end[2] -= sv_stepheight.value*2;
3687 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3689 CL_VM_SetTraceGlobals(prog, &trace, svent);
3691 if (trace.startsolid)
3693 neworg[2] -= sv_stepheight.value;
3694 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3696 CL_VM_SetTraceGlobals(prog, &trace, svent);
3697 if (trace.startsolid)
3700 if (trace.fraction == 1)
3702 // if monster had the ground pulled out, go ahead and fall
3703 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3705 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3708 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3712 return false; // walked off an edge
3715 // check point traces down for dangling corners
3716 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3718 if (!CL_CheckBottom (ent))
3720 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3721 { // entity had floor mostly pulled out from underneath it
3722 // and is trying to correct
3727 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3731 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3732 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3734 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3746 float(float yaw, float dist[, settrace]) walkmove
3749 static void VM_CL_walkmove (prvm_prog_t *prog)
3758 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3760 // assume failure if it returns early
3761 PRVM_G_FLOAT(OFS_RETURN) = 0;
3763 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3764 if (ent == prog->edicts)
3766 VM_Warning(prog, "walkmove: can not modify world entity\n");
3769 if (ent->priv.server->free)
3771 VM_Warning(prog, "walkmove: can not modify free entity\n");
3774 yaw = PRVM_G_FLOAT(OFS_PARM0);
3775 dist = PRVM_G_FLOAT(OFS_PARM1);
3776 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3778 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3781 yaw = yaw*M_PI*2 / 360;
3783 move[0] = cos(yaw)*dist;
3784 move[1] = sin(yaw)*dist;
3787 // save program state, because CL_movestep may call other progs
3788 oldf = prog->xfunction;
3789 oldself = PRVM_clientglobaledict(self);
3791 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3794 // restore program state
3795 prog->xfunction = oldf;
3796 PRVM_clientglobaledict(self) = oldself;
3803 string(string key) serverkey
3806 static void VM_CL_serverkey(prvm_prog_t *prog)
3808 char string[VM_STRINGTEMP_LENGTH];
3809 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3810 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3811 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3818 Checks if an entity is in a point's PVS.
3819 Should be fast but can be inexact.
3821 float checkpvs(vector viewpos, entity viewee) = #240;
3824 static void VM_CL_checkpvs (prvm_prog_t *prog)
3827 prvm_edict_t *viewee;
3833 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3836 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3837 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3838 viewee = PRVM_G_EDICT(OFS_PARM1);
3840 if(viewee->priv.required->free)
3842 VM_Warning(prog, "checkpvs: can not check free entity\n");
3843 PRVM_G_FLOAT(OFS_RETURN) = 4;
3847 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3848 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3851 if(!cl.worldmodel || !cl.worldmodel->brush.GetPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3853 // no PVS support on this worldmodel... darn
3854 PRVM_G_FLOAT(OFS_RETURN) = 3;
3857 pvs = cl.worldmodel->brush.GetPVS(cl.worldmodel, viewpos);
3860 // viewpos isn't in any PVS... darn
3861 PRVM_G_FLOAT(OFS_RETURN) = 2;
3864 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, pvs, mi, ma);
3866 // using fat PVS like FTEQW does (slow)
3867 if(!cl.worldmodel || !cl.worldmodel->brush.FatPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3869 // no PVS support on this worldmodel... darn
3870 PRVM_G_FLOAT(OFS_RETURN) = 3;
3873 fatpvsbytes = cl.worldmodel->brush.FatPVS(cl.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3876 // viewpos isn't in any PVS... darn
3877 PRVM_G_FLOAT(OFS_RETURN) = 2;
3880 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, fatpvs, mi, ma);
3884 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3885 static void VM_CL_skel_create(prvm_prog_t *prog)
3887 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3888 dp_model_t *model = CL_GetModelByIndex(modelindex);
3889 skeleton_t *skeleton;
3891 PRVM_G_FLOAT(OFS_RETURN) = 0;
3892 if (!model || !model->num_bones)
3894 for (i = 0;i < MAX_EDICTS;i++)
3895 if (!prog->skeletons[i])
3897 if (i == MAX_EDICTS)
3899 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3900 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3901 skeleton->model = model;
3902 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3903 // initialize to identity matrices
3904 for (i = 0;i < skeleton->model->num_bones;i++)
3905 skeleton->relativetransforms[i] = identitymatrix;
3908 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3909 static void VM_CL_skel_build(prvm_prog_t *prog)
3911 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3912 skeleton_t *skeleton;
3913 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3914 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3915 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3916 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3917 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3918 dp_model_t *model = CL_GetModelByIndex(modelindex);
3922 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3923 frameblend_t frameblend[MAX_FRAMEBLENDS];
3924 matrix4x4_t bonematrix;
3926 PRVM_G_FLOAT(OFS_RETURN) = 0;
3927 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3929 firstbone = max(0, firstbone);
3930 lastbone = min(lastbone, model->num_bones - 1);
3931 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3932 VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3933 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model, cl.time);
3934 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3936 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3938 memset(&bonematrix, 0, sizeof(bonematrix));
3939 for (blendindex = 0;blendindex < numblends;blendindex++)
3941 Matrix4x4_FromBonePose7s(&matrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3942 Matrix4x4_Accumulate(&bonematrix, &matrix, frameblend[blendindex].lerp);
3944 Matrix4x4_Normalize3(&bonematrix, &bonematrix);
3945 Matrix4x4_Interpolate(&skeleton->relativetransforms[bonenum], &bonematrix, &skeleton->relativetransforms[bonenum], retainfrac);
3947 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3950 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3951 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
3953 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3954 skeleton_t *skeleton;
3955 PRVM_G_FLOAT(OFS_RETURN) = 0;
3956 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3958 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3961 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3962 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
3964 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3965 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3966 skeleton_t *skeleton;
3967 PRVM_G_INT(OFS_RETURN) = 0;
3968 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3970 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3972 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
3975 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3976 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
3978 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3979 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3980 skeleton_t *skeleton;
3981 PRVM_G_FLOAT(OFS_RETURN) = 0;
3982 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3984 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3986 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3989 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3990 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
3992 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3993 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3994 skeleton_t *skeleton;
3995 PRVM_G_FLOAT(OFS_RETURN) = 0;
3996 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3998 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
4001 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4002 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
4004 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4005 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4006 skeleton_t *skeleton;
4008 vec3_t forward, left, up, origin;
4009 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4010 VectorClear(PRVM_clientglobalvector(v_forward));
4011 VectorClear(PRVM_clientglobalvector(v_right));
4012 VectorClear(PRVM_clientglobalvector(v_up));
4013 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4015 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4017 matrix = skeleton->relativetransforms[bonenum];
4018 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4019 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4020 VectorNegate(left, PRVM_clientglobalvector(v_right));
4021 VectorCopy(up, PRVM_clientglobalvector(v_up));
4022 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4025 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4026 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
4028 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4029 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4030 skeleton_t *skeleton;
4033 vec3_t forward, left, up, origin;
4034 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4035 VectorClear(PRVM_clientglobalvector(v_forward));
4036 VectorClear(PRVM_clientglobalvector(v_right));
4037 VectorClear(PRVM_clientglobalvector(v_up));
4038 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4040 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4042 matrix = skeleton->relativetransforms[bonenum];
4043 // convert to absolute
4044 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
4047 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
4049 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4050 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4051 VectorNegate(left, PRVM_clientglobalvector(v_right));
4052 VectorCopy(up, PRVM_clientglobalvector(v_up));
4053 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4056 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4057 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
4059 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4060 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4061 vec3_t forward, left, up, origin;
4062 skeleton_t *skeleton;
4064 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4066 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4068 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4069 VectorNegate(PRVM_clientglobalvector(v_right), left);
4070 VectorCopy(PRVM_clientglobalvector(v_up), up);
4071 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4072 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4073 skeleton->relativetransforms[bonenum] = matrix;
4076 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4077 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
4079 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4080 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4081 vec3_t forward, left, up, origin;
4082 skeleton_t *skeleton;
4085 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4087 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4089 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4090 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4091 VectorNegate(PRVM_clientglobalvector(v_right), left);
4092 VectorCopy(PRVM_clientglobalvector(v_up), up);
4093 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4094 temp = skeleton->relativetransforms[bonenum];
4095 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4098 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4099 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
4101 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4102 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
4103 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4105 vec3_t forward, left, up, origin;
4106 skeleton_t *skeleton;
4109 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4111 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
4112 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4113 VectorNegate(PRVM_clientglobalvector(v_right), left);
4114 VectorCopy(PRVM_clientglobalvector(v_up), up);
4115 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4116 firstbone = max(0, firstbone);
4117 lastbone = min(lastbone, skeleton->model->num_bones - 1);
4118 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4120 temp = skeleton->relativetransforms[bonenum];
4121 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4125 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4126 static void VM_CL_skel_copybones(prvm_prog_t *prog)
4128 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4129 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4130 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4131 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4133 skeleton_t *skeletondst;
4134 skeleton_t *skeletonsrc;
4135 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4137 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4139 firstbone = max(0, firstbone);
4140 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4141 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4142 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4143 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4146 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4147 static void VM_CL_skel_delete(prvm_prog_t *prog)
4149 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4150 skeleton_t *skeleton;
4151 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4154 prog->skeletons[skeletonindex] = NULL;
4157 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4158 static void VM_CL_frameforname(prvm_prog_t *prog)
4160 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4161 dp_model_t *model = CL_GetModelByIndex(modelindex);
4162 const char *name = PRVM_G_STRING(OFS_PARM1);
4164 PRVM_G_FLOAT(OFS_RETURN) = -1;
4165 if (!model || !model->animscenes)
4167 for (i = 0;i < model->numframes;i++)
4169 if (!strcasecmp(model->animscenes[i].name, name))
4171 PRVM_G_FLOAT(OFS_RETURN) = i;
4177 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4178 static void VM_CL_frameduration(prvm_prog_t *prog)
4180 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4181 dp_model_t *model = CL_GetModelByIndex(modelindex);
4182 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4183 PRVM_G_FLOAT(OFS_RETURN) = 0;
4184 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4186 if (model->animscenes[framenum].framerate)
4187 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4190 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4193 * Obscure builtin used by GAME_XONOTIC.
4195 * Edits the input history of cl_movement by rotating all move commands
4196 * currently in the queue using the given transform.
4198 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4199 * v_angle-like (non-inverted) euler angles that perform the rotation
4200 * of the space that is to be done.
4202 * This is meant to be used as a fixangle replacement after passing
4203 * through a warpzone/portal: the client is told about the warp transform,
4204 * and calls this function in the same frame as the one on which the
4205 * client's origin got changed by the serverside teleport. Then this code
4206 * transforms the pre-warp input (which matches the empty space behind
4207 * the warp plane) into post-warp input (which matches the target area
4208 * of the warp). Also, at the same time, the client has to use
4209 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4211 * This together allows warpzone motion to be perfectly predicted by
4214 * Furthermore, for perfect warpzone behaviour, the server side also
4215 * has to detect input the client sent before it received the origin
4216 * update, but after the warp occurred on the server, and has to adjust
4217 * input appropriately.
4220 vec3_t v = {0, 0, 0};
4222 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4223 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), a);
4224 AngleVectorsFLU(a, x, y, z);
4225 Matrix4x4_FromVectors(&m, x, y, z, v);
4229 // #358 void(string cubemapname) loadcubemap
4230 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4234 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4235 name = PRVM_G_STRING(OFS_PARM0);
4239 #define REFDEFFLAG_TELEPORTED 1
4240 #define REFDEFFLAG_JUMPING 2
4241 #define REFDEFFLAG_DEAD 4
4242 #define REFDEFFLAG_INTERMISSION 8
4243 static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
4245 matrix4x4_t entrendermatrix;
4246 vec3_t clviewangles;
4248 qboolean teleported;
4249 qboolean clonground;
4252 qboolean clintermission;
4253 float clstatsviewheight;
4257 VM_SAFEPARMCOUNT(2, VM_CL_V_CalcRefdef);
4258 ent = PRVM_G_EDICT(OFS_PARM0);
4259 flags = PRVM_G_FLOAT(OFS_PARM1);
4261 // use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
4262 CL_GetTagMatrix(prog, &entrendermatrix, ent, 0, NULL);
4264 VectorCopy(cl.csqc_viewangles, clviewangles);
4265 teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
4266 clonground = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_ONGROUND) != 0;
4267 clcmdjump = (flags & REFDEFFLAG_JUMPING) != 0;
4268 clstatsviewheight = PRVM_clientedictvector(ent, view_ofs)[2];
4269 cldead = (flags & REFDEFFLAG_DEAD) != 0;
4270 clintermission = (flags & REFDEFFLAG_INTERMISSION) != 0;
4271 VectorCopy(PRVM_clientedictvector(ent, velocity), clvelocity);
4273 V_CalcRefdefUsing(&entrendermatrix, clviewangles, teleported, clonground, clcmdjump, clstatsviewheight, cldead, clintermission, clvelocity);
4275 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
4276 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
4277 CSQC_R_RecalcView();
4280 //============================================================================
4282 // To create a almost working builtin file from this replace:
4283 // "^NULL.*" with ""
4284 // "^{.*//.*}:Wh\(.*\)" with "\1"
4286 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4287 // "\n\n+" with "\n\n"
4289 prvm_builtin_t vm_cl_builtins[] = {
4290 NULL, // #0 NULL function (not callable) (QUAKE)
4291 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4292 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4293 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4294 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4295 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4296 VM_break, // #6 void() break (QUAKE)
4297 VM_random, // #7 float() random (QUAKE)
4298 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4299 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4300 VM_error, // #10 void(string e) error (QUAKE)
4301 VM_objerror, // #11 void(string e) objerror (QUAKE)
4302 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4303 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4304 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4305 VM_remove, // #15 void(entity e) remove (QUAKE)
4306 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4307 NULL, // #17 entity() checkclient (QUAKE)
4308 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4309 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4310 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4311 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4312 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4313 NULL, // #23 void(string s, ...) bprint (QUAKE)
4314 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4315 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4316 VM_ftos, // #26 string(float f) ftos (QUAKE)
4317 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4318 VM_coredump, // #28 void() coredump (QUAKE)
4319 VM_traceon, // #29 void() traceon (QUAKE)
4320 VM_traceoff, // #30 void() traceoff (QUAKE)
4321 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4322 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4323 NULL, // #33 (QUAKE)
4324 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4325 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4326 VM_rint, // #36 float(float v) rint (QUAKE)
4327 VM_floor, // #37 float(float v) floor (QUAKE)
4328 VM_ceil, // #38 float(float v) ceil (QUAKE)
4329 NULL, // #39 (QUAKE)
4330 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4331 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4332 NULL, // #42 (QUAKE)
4333 VM_fabs, // #43 float(float f) fabs (QUAKE)
4334 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4335 VM_cvar, // #45 float(string s) cvar (QUAKE)
4336 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4337 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4338 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4339 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4340 NULL, // #50 (QUAKE)
4341 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4342 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4343 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4344 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4345 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4346 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4347 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4348 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4349 NULL, // #59 (QUAKE)
4350 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4351 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4352 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4353 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4354 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4355 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4356 NULL, // #66 (QUAKE)
4357 NULL, // #67 void(float step) movetogoal (QUAKE)
4358 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4359 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4360 NULL, // #70 void(string s) changelevel (QUAKE)
4361 NULL, // #71 (QUAKE)
4362 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4363 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4364 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4365 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4366 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4367 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4368 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4369 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4370 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4371 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4372 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4373 NULL, // #83 (QUAKE)
4374 NULL, // #84 (QUAKE)
4375 NULL, // #85 (QUAKE)
4376 NULL, // #86 (QUAKE)
4377 NULL, // #87 (QUAKE)
4378 NULL, // #88 (QUAKE)
4379 NULL, // #89 (QUAKE)
4380 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4381 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4382 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4383 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4384 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4385 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4386 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4387 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4388 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4389 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4390 // FrikaC and Telejano range #100-#199
4401 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4402 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4403 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4404 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4405 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4406 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4407 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4408 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4409 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4410 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4491 // FTEQW range #200-#299
4510 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4513 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4514 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4515 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4516 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4517 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4518 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4519 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4520 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4521 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4522 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4524 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4532 VM_CL_checkpvs, // #240
4555 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4556 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4557 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4558 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4559 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4560 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4561 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4562 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4563 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4564 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4565 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4566 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4567 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4568 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4569 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4592 // CSQC range #300-#399
4593 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4594 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4595 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4596 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4597 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4598 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4599 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4600 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4601 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4602 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4603 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4604 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4608 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4609 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4610 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4611 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4612 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4613 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4614 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4615 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4616 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4617 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4618 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4619 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4620 VM_stringwidth, // #327 // FIXME is this okay?
4621 VM_drawsubpic, // #328 // FIXME is this okay?
4622 VM_drawrotpic, // #329 // FIXME is this okay?
4623 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4624 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4625 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4626 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4627 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4628 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4629 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4630 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4631 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4632 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4633 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4634 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4635 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4636 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4637 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4638 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4639 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4640 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4641 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4642 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4643 VM_isserver, // #350 float() isserver (EXT_CSQC)
4644 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4645 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4646 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4647 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4648 VM_CL_videoplaying, // #355
4649 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4650 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4651 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4653 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4654 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4655 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4656 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4657 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4658 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4659 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4660 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4693 // LordHavoc's range #400-#499
4694 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4695 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4696 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4697 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4698 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4699 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4700 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4701 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4702 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4703 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4704 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4705 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4706 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4707 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4708 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4709 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4710 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4711 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4712 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4713 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4714 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4715 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4716 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4717 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4718 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4719 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4720 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4721 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4722 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4723 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4724 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4725 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4726 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4727 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4728 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4729 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4730 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4731 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4732 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4733 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4734 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4735 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4736 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4737 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4738 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4739 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4740 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4741 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4742 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4743 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4744 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4745 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4746 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4747 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4748 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4749 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4750 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4751 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4753 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4754 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4755 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4756 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4757 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4758 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4759 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4760 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4761 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4762 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4763 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4764 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4765 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4766 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4767 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4768 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4769 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4770 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4771 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4772 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4773 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4774 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4775 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4776 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4777 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4778 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4779 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4780 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4781 VM_gecko_create, // #487 float gecko_create( string name )
4782 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4783 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4784 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4785 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4786 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4787 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4788 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4789 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4790 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4791 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4792 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4793 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4794 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4795 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4796 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4797 VM_whichpack, // #503 string(string) whichpack = #503;
4798 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4804 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4805 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4806 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4807 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4808 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4809 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4810 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4811 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4812 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4813 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4814 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4815 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4816 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4817 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4818 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4819 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4820 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4821 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4822 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4823 VM_loadfromdata, // #529
4824 VM_loadfromfile, // #530
4825 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4827 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4828 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4829 VM_buf_loadfile, // #535 float(string filename, float bufhandle) buf_loadfile (DP_QC_STRINGBUFFERS_EXT_WIP)
4830 VM_buf_writefile, // #536 float(float filehandle, float bufhandle, float startpos, float numstrings) buf_writefile (DP_QC_STRINGBUFFERS_EXT_WIP)
4831 VM_bufstr_find, // #537 float(float bufhandle, string match, float matchrule, float startpos) bufstr_find (DP_QC_STRINGBUFFERS_EXT_WIP)
4832 VM_matchpattern, // #538 float(string s, string pattern, float matchrule) matchpattern (DP_QC_STRINGBUFFERS_EXT_WIP)
4834 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4835 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4836 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4899 VM_callfunction, // #605
4900 VM_writetofile, // #606
4901 VM_isfunction, // #607
4904 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4907 VM_parseentitydata, // #613
4918 VM_CL_getextresponse, // #624 string getextresponse(void)
4921 VM_sprintf, // #627 string sprintf(string format, ...)
4922 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4923 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4924 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4925 VM_getbindmaps, // #631 vector(void) getbindmap
4926 VM_setbindmaps, // #632 float(vector bm) setbindmap
4932 VM_CL_RotateMoves, // #638
4933 VM_digest_hex, // #639
4934 VM_CL_V_CalcRefdef, // #640 void(entity e) V_CalcRefdef (DP_CSQC_V_CALCREFDEF)
4936 VM_coverage, // #642
4940 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4942 void VM_Polygons_Reset(prvm_prog_t *prog)
4944 vmpolygons_t *polys = &prog->vmpolygons;
4946 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4947 if(polys->initialized)
4949 Mem_FreePool(&polys->pool);
4950 polys->initialized = false;
4954 void CLVM_init_cmd(prvm_prog_t *prog)
4957 VM_Polygons_Reset(prog);
4960 void CLVM_reset_cmd(prvm_prog_t *prog)
4962 World_End(&cl.world);
4964 VM_Polygons_Reset(prog);