5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
25 r_refdef_view_t csqc_original_r_refdef_view;
26 r_refdef_view_t csqc_main_r_refdef_view;
28 // #1 void(vector ang) makevectors
29 static void VM_CL_makevectors (prvm_prog_t *prog)
31 vec3_t angles, forward, right, up;
32 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), angles);
34 AngleVectors(angles, forward, right, up);
35 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
36 VectorCopy(right, PRVM_clientglobalvector(v_right));
37 VectorCopy(up, PRVM_clientglobalvector(v_up));
40 // #2 void(entity e, vector o) setorigin
41 static void VM_CL_setorigin (prvm_prog_t *prog)
45 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47 e = PRVM_G_EDICT(OFS_PARM0);
48 if (e == prog->edicts)
50 VM_Warning(prog, "setorigin: can not modify world entity\n");
53 if (e->priv.required->free)
55 VM_Warning(prog, "setorigin: can not modify free entity\n");
58 org = PRVM_G_VECTOR(OFS_PARM1);
59 VectorCopy (org, PRVM_clientedictvector(e, origin));
60 if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
61 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
65 static void SetMinMaxSizePRVM (prvm_prog_t *prog, prvm_edict_t *e, prvm_vec_t *min, prvm_vec_t *max)
71 prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
74 VectorCopy (min, PRVM_clientedictvector(e, mins));
75 VectorCopy (max, PRVM_clientedictvector(e, maxs));
76 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
81 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, const vec_t *min, const vec_t *max)
83 prvm_vec3_t mins, maxs;
84 VectorCopy(min, mins);
85 VectorCopy(max, maxs);
86 SetMinMaxSizePRVM(prog, e, mins, maxs);
89 // #3 void(entity e, string m) setmodel
90 static void VM_CL_setmodel (prvm_prog_t *prog)
97 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
99 e = PRVM_G_EDICT(OFS_PARM0);
100 PRVM_clientedictfloat(e, modelindex) = 0;
101 PRVM_clientedictstring(e, model) = 0;
103 m = PRVM_G_STRING(OFS_PARM1);
105 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
107 if (!strcmp(cl.csqc_model_precache[i]->name, m))
109 mod = cl.csqc_model_precache[i];
110 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
111 PRVM_clientedictfloat(e, modelindex) = -(i+1);
117 for (i = 0;i < MAX_MODELS;i++)
119 mod = cl.model_precache[i];
120 if (mod && !strcmp(mod->name, m))
122 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
123 PRVM_clientedictfloat(e, modelindex) = i;
130 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
131 // LadyHavoc: erm you broke it by commenting this out - setmodel must do setsize or else the qc can't find out the model size, and ssqc does this by necessity, consistency.
132 SetMinMaxSize (prog, e, mod->normalmins, mod->normalmaxs);
136 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
137 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
141 // #4 void(entity e, vector min, vector max) setsize
142 static void VM_CL_setsize (prvm_prog_t *prog)
146 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
148 e = PRVM_G_EDICT(OFS_PARM0);
149 if (e == prog->edicts)
151 VM_Warning(prog, "setsize: can not modify world entity\n");
154 if (e->priv.server->free)
156 VM_Warning(prog, "setsize: can not modify free entity\n");
159 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), mins);
160 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), maxs);
162 SetMinMaxSize( prog, e, mins, maxs );
167 // #8 void(entity e, float chan, string samp, float volume, float atten[, float pitchchange[, float flags]]) sound
168 static void VM_CL_sound (prvm_prog_t *prog)
172 prvm_edict_t *entity;
180 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
182 entity = PRVM_G_EDICT(OFS_PARM0);
183 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
184 sample = PRVM_G_STRING(OFS_PARM2);
185 fvolume = PRVM_G_FLOAT(OFS_PARM3);
186 attenuation = PRVM_G_FLOAT(OFS_PARM4);
188 if (fvolume < 0 || fvolume > 1)
190 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
194 if (attenuation < 0 || attenuation > 4)
196 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
203 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
209 // LadyHavoc: we only let the qc set certain flags, others are off-limits
210 flags = (int)PRVM_G_FLOAT(OFS_PARM6) & (CHANNELFLAG_RELIABLE | CHANNELFLAG_FORCELOOP | CHANNELFLAG_PAUSED | CHANNELFLAG_FULLVOLUME);
213 // sound_starttime exists instead of sound_startposition because in a
214 // networking sense you might not know when something is being received,
215 // so making sounds match up in sync would be impossible if relative
217 if (PRVM_clientglobalfloat(sound_starttime))
218 startposition = cl.time - PRVM_clientglobalfloat(sound_starttime);
222 channel = CHAN_USER2ENGINE(channel);
224 if (!IS_CHAN(channel))
226 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
230 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
231 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, fvolume, attenuation, startposition, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
234 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
235 static void VM_CL_pointsound(prvm_prog_t *prog)
242 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
244 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
245 sample = PRVM_G_STRING(OFS_PARM1);
246 fvolume = PRVM_G_FLOAT(OFS_PARM2);
247 attenuation = PRVM_G_FLOAT(OFS_PARM3);
249 if (fvolume < 0 || fvolume > 1)
251 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
255 if (attenuation < 0 || attenuation > 4)
257 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
261 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
262 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, fvolume, attenuation);
265 // #14 entity() spawn
266 static void VM_CL_spawn (prvm_prog_t *prog)
269 ed = PRVM_ED_Alloc(prog);
273 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
275 VM_SetTraceGlobals(prog, trace);
276 PRVM_clientglobalfloat(trace_networkentity) = svent;
279 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
280 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
282 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
283 static void VM_CL_traceline (prvm_prog_t *prog)
290 // R_TimeReport("pretraceline");
292 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
294 prog->xfunction->builtinsprofile += 30;
296 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
297 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), v2);
298 move = (int)PRVM_G_FLOAT(OFS_PARM2);
299 ent = PRVM_G_EDICT(OFS_PARM3);
301 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
302 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
304 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtracelinelength.value, CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
306 CL_VM_SetTraceGlobals(prog, &trace, svent);
307 // R_TimeReport("traceline");
314 Used for use tracing and shot targeting
315 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
316 if the tryents flag is set.
318 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
321 // LadyHavoc: added this for my own use, VERY useful, similar to traceline
322 static void VM_CL_tracebox (prvm_prog_t *prog)
324 vec3_t v1, v2, m1, m2;
329 // R_TimeReport("pretracebox");
330 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
332 prog->xfunction->builtinsprofile += 30;
334 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
335 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), m1);
336 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), m2);
337 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), v2);
338 move = (int)PRVM_G_FLOAT(OFS_PARM4);
339 ent = PRVM_G_EDICT(OFS_PARM5);
341 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
342 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
344 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtraceboxlength.value, CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
346 CL_VM_SetTraceGlobals(prog, &trace, svent);
347 // R_TimeReport("tracebox");
350 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
354 vec3_t start, end, mins, maxs, move;
355 vec3_t original_origin;
356 vec3_t original_velocity;
357 vec3_t original_angles;
358 vec3_t original_avelocity;
361 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
362 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
363 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
364 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
366 gravity = PRVM_clientedictfloat(tossent, gravity);
369 gravity *= cl.movevars_gravity * 0.05;
371 for (i = 0;i < 200;i++) // LadyHavoc: sanity check; never trace more than 10 seconds
373 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
374 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
375 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
376 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
377 VectorCopy(PRVM_clientedictvector(tossent, origin), start);
378 VectorCopy(PRVM_clientedictvector(tossent, mins), mins);
379 VectorCopy(PRVM_clientedictvector(tossent, maxs), maxs);
380 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), 0, 0, collision_extendmovelength.value, true, true, NULL, true);
381 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
383 if (trace.fraction < 1)
387 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
388 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
389 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
390 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
395 static void VM_CL_tracetoss (prvm_prog_t *prog)
399 prvm_edict_t *ignore;
402 prog->xfunction->builtinsprofile += 600;
404 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
406 ent = PRVM_G_EDICT(OFS_PARM0);
407 if (ent == prog->edicts)
409 VM_Warning(prog, "tracetoss: can not use world entity\n");
412 ignore = PRVM_G_EDICT(OFS_PARM1);
414 trace = CL_Trace_Toss (prog, ent, ignore, &svent);
416 CL_VM_SetTraceGlobals(prog, &trace, svent);
420 // #20 void(string s) precache_model
421 static void VM_CL_precache_model (prvm_prog_t *prog)
427 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
429 name = PRVM_G_STRING(OFS_PARM0);
430 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
432 if(!strcmp(cl.csqc_model_precache[i]->name, name))
434 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
438 PRVM_G_FLOAT(OFS_RETURN) = 0;
439 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
442 for (i = 0;i < MAX_MODELS;i++)
444 if (!cl.csqc_model_precache[i])
446 cl.csqc_model_precache[i] = (dp_model_t*)m;
447 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
451 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
454 VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
457 // #22 entity(vector org, float rad) findradius
458 static void VM_CL_findradius (prvm_prog_t *prog)
460 prvm_edict_t *ent, *chain;
461 vec_t radius, radius2;
462 vec3_t org, eorg, mins, maxs;
463 int i, numtouchedicts;
464 static prvm_edict_t *touchedicts[MAX_EDICTS];
467 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
470 chainfield = PRVM_G_INT(OFS_PARM2);
472 chainfield = prog->fieldoffsets.chain;
474 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
476 chain = (prvm_edict_t *)prog->edicts;
478 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
479 radius = PRVM_G_FLOAT(OFS_PARM1);
480 radius2 = radius * radius;
482 mins[0] = org[0] - (radius + 1);
483 mins[1] = org[1] - (radius + 1);
484 mins[2] = org[2] - (radius + 1);
485 maxs[0] = org[0] + (radius + 1);
486 maxs[1] = org[1] + (radius + 1);
487 maxs[2] = org[2] + (radius + 1);
488 numtouchedicts = World_EntitiesInBox(&cl.world, mins, maxs, MAX_EDICTS, touchedicts);
489 if (numtouchedicts > MAX_EDICTS)
491 // this never happens //[515]: for what then ?
492 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
493 numtouchedicts = MAX_EDICTS;
495 for (i = 0;i < numtouchedicts;i++)
497 ent = touchedicts[i];
498 // Quake did not return non-solid entities but darkplaces does
499 // (note: this is the reason you can't blow up fallen zombies)
500 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
502 // LadyHavoc: compare against bounding box rather than center so it
503 // doesn't miss large objects, and use DotProduct instead of Length
504 // for a major speedup
505 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
506 if (sv_gameplayfix_findradiusdistancetobox.integer)
508 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
509 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
510 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
513 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
514 if (DotProduct(eorg, eorg) < radius2)
516 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
521 VM_RETURN_EDICT(chain);
524 // #34 float() droptofloor
525 static void VM_CL_droptofloor (prvm_prog_t *prog)
528 vec3_t start, end, mins, maxs;
531 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
533 // assume failure if it returns early
534 PRVM_G_FLOAT(OFS_RETURN) = 0;
536 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
537 if (ent == prog->edicts)
539 VM_Warning(prog, "droptofloor: can not modify world entity\n");
542 if (ent->priv.server->free)
544 VM_Warning(prog, "droptofloor: can not modify free entity\n");
548 VectorCopy(PRVM_clientedictvector(ent, origin), start);
549 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
550 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
551 VectorCopy(PRVM_clientedictvector(ent, origin), end);
554 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true);
556 if (trace.fraction != 1)
558 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
559 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
560 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
561 PRVM_G_FLOAT(OFS_RETURN) = 1;
562 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
563 // ent->priv.server->suspendedinairflag = true;
567 // #35 void(float style, string value) lightstyle
568 static void VM_CL_lightstyle (prvm_prog_t *prog)
573 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
575 i = (int)PRVM_G_FLOAT(OFS_PARM0);
576 c = PRVM_G_STRING(OFS_PARM1);
577 if (i >= cl.max_lightstyle)
579 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
582 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
583 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
584 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
587 // #40 float(entity e) checkbottom
588 static void VM_CL_checkbottom (prvm_prog_t *prog)
590 static int cs_yes, cs_no;
592 vec3_t mins, maxs, start, stop;
597 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
598 ent = PRVM_G_EDICT(OFS_PARM0);
599 PRVM_G_FLOAT(OFS_RETURN) = 0;
601 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
602 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
604 // if all of the points under the corners are solid world, don't bother
605 // with the tougher checks
606 // the corners must be within 16 of the midpoint
607 start[2] = mins[2] - 1;
608 for (x=0 ; x<=1 ; x++)
609 for (y=0 ; y<=1 ; y++)
611 start[0] = x ? maxs[0] : mins[0];
612 start[1] = y ? maxs[1] : mins[1];
613 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
618 PRVM_G_FLOAT(OFS_RETURN) = true;
619 return; // we got out easy
624 // check it for real...
628 // the midpoint must be within 16 of the bottom
629 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
630 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
631 stop[2] = start[2] - 2*sv_stepheight.value;
632 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true, false);
634 if (trace.fraction == 1.0)
637 mid = bottom = trace.endpos[2];
639 // the corners must be within 16 of the midpoint
640 for (x=0 ; x<=1 ; x++)
641 for (y=0 ; y<=1 ; y++)
643 start[0] = stop[0] = x ? maxs[0] : mins[0];
644 start[1] = stop[1] = y ? maxs[1] : mins[1];
646 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true, false);
648 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
649 bottom = trace.endpos[2];
650 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
655 PRVM_G_FLOAT(OFS_RETURN) = true;
658 // #41 float(vector v) pointcontents
659 static void VM_CL_pointcontents (prvm_prog_t *prog)
662 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
663 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), point);
664 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(CL_PointSuperContents(point));
667 // #48 void(vector o, vector d, float color, float count) particle
668 static void VM_CL_particle (prvm_prog_t *prog)
673 VM_SAFEPARMCOUNT(4, VM_CL_particle);
675 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
676 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
677 color = (int)PRVM_G_FLOAT(OFS_PARM2);
678 count = (int)PRVM_G_FLOAT(OFS_PARM3);
679 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
682 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
683 static void VM_CL_ambientsound (prvm_prog_t *prog)
687 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
688 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
689 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
690 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
693 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
694 static void VM_CL_getlight (prvm_prog_t *prog)
696 vec3_t ambientcolor, diffusecolor, diffusenormal;
698 int flags = prog->argc >= 2 ? PRVM_G_FLOAT(OFS_PARM1) : LP_LIGHTMAP;
700 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
702 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), p);
703 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, flags, r_refdef.scene.lightmapintensity, r_refdef.scene.ambientintensity);
704 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
705 if (PRVM_clientglobalvector(getlight_ambient))
706 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
707 if (PRVM_clientglobalvector(getlight_diffuse))
708 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
709 if (PRVM_clientglobalvector(getlight_dir))
710 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
713 //============================================================================
714 //[515]: SCENE MANAGER builtins
716 extern cvar_t v_yshearing;
717 void CSQC_R_RecalcView (void)
719 extern matrix4x4_t viewmodelmatrix_nobob;
720 extern matrix4x4_t viewmodelmatrix_withbob;
721 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
722 if (v_yshearing.value > 0)
723 Matrix4x4_QuakeToDuke3D(&r_refdef.view.matrix, &r_refdef.view.matrix, v_yshearing.value);
724 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
725 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
726 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
729 //#300 void() clearscene (EXT_CSQC)
730 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
732 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
733 // clear renderable entity and light lists
734 r_refdef.scene.numentities = 0;
735 r_refdef.scene.numlights = 0;
736 // restore the view settings to the values that VM_CL_UpdateView received from the client code
737 r_refdef.view = csqc_original_r_refdef_view;
738 // polygonbegin without draw2d arg has to guess
739 prog->polygonbegin_guess2d = false;
740 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
741 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
742 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
743 cl.csqc_vidvars.drawenginesbar = false;
744 cl.csqc_vidvars.drawcrosshair = false;
746 // clear the CL_Mesh_Scene() used for CSQC polygons and engine effects, they will be added by CSQC_RelinkAllEntities and manually created by CSQC
747 CL_MeshEntities_Scene_Clear();
750 //#301 void(float mask) addentities (EXT_CSQC)
751 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
753 double t = Sys_DirtyTime();
756 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
757 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
758 CSQC_RelinkAllEntities(drawmask);
760 PRVM_clientglobalfloat(time) = cl.time;
761 for(i=1;i<prog->num_edicts;i++)
763 // so we can easily check if CSQC entity #edictnum is currently drawn
764 cl.csqcrenderentities[i].entitynumber = 0;
765 ed = &prog->edicts[i];
766 if(ed->priv.required->free)
769 if(ed->priv.required->free)
771 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
773 if(ed->priv.required->free)
775 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
777 CSQC_AddRenderEdict(ed, i);
780 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
781 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
782 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
785 //#302 void(entity ent) addentity (EXT_CSQC)
786 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
788 double t = Sys_DirtyTime();
789 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
790 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
791 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
792 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
795 //#303 float(float property, ...) setproperty (EXT_CSQC)
796 //#303 float(float property) getproperty
797 //#303 vector(float property) getpropertyvec
798 //#309 float(float property) getproperty
799 //#309 vector(float property) getpropertyvec
800 // VorteX: make this function be able to return previously set property if new value is not given
801 static void VM_CL_R_SetView (prvm_prog_t *prog)
807 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
809 c = (int)PRVM_G_FLOAT(OFS_PARM0);
817 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
820 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
823 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
826 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
829 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
832 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
835 VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
838 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
841 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
844 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
847 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
850 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
853 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
856 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
859 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
862 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
865 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
868 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
871 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
873 case VF_DRAWENGINESBAR:
874 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
876 case VF_DRAWCROSSHAIR:
877 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
879 case VF_CL_VIEWANGLES:
880 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
882 case VF_CL_VIEWANGLES_X:
883 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
885 case VF_CL_VIEWANGLES_Y:
886 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
888 case VF_CL_VIEWANGLES_Z:
889 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
892 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
895 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
898 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
901 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
904 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
905 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
906 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
909 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
912 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
915 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
918 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
921 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
924 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
927 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
929 case VF_FOG_FADEDEPTH:
930 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
932 case VF_MINFPS_QUALITY:
933 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.quality;
936 PRVM_G_FLOAT(OFS_RETURN) = 0;
937 VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
943 f = PRVM_G_VECTOR(OFS_PARM1);
944 k = PRVM_G_FLOAT(OFS_PARM1);
948 r_refdef.view.x = (int)(f[0]);
949 r_refdef.view.y = (int)(f[1]);
953 r_refdef.view.x = (int)(k);
957 r_refdef.view.y = (int)(k);
961 r_refdef.view.width = (int)(f[0]);
962 r_refdef.view.height = (int)(f[1]);
966 r_refdef.view.width = (int)(k);
970 r_refdef.view.height = (int)(k);
974 r_refdef.view.x = (int)(f[0]);
975 r_refdef.view.y = (int)(f[1]);
976 f = PRVM_G_VECTOR(OFS_PARM2);
977 r_refdef.view.width = (int)(f[0]);
978 r_refdef.view.height = (int)(f[1]);
982 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
983 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
986 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
989 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
992 VectorCopy(f, cl.csqc_vieworigin);
996 cl.csqc_vieworigin[0] = k;
1000 cl.csqc_vieworigin[1] = k;
1001 CSQC_R_RecalcView();
1004 cl.csqc_vieworigin[2] = k;
1005 CSQC_R_RecalcView();
1008 VectorCopy(f, cl.csqc_viewangles);
1009 CSQC_R_RecalcView();
1012 cl.csqc_viewangles[0] = k;
1013 CSQC_R_RecalcView();
1016 cl.csqc_viewangles[1] = k;
1017 CSQC_R_RecalcView();
1020 cl.csqc_viewangles[2] = k;
1021 CSQC_R_RecalcView();
1024 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1026 case VF_DRAWENGINESBAR:
1027 cl.csqc_vidvars.drawenginesbar = k != 0;
1029 case VF_DRAWCROSSHAIR:
1030 cl.csqc_vidvars.drawcrosshair = k != 0;
1032 case VF_CL_VIEWANGLES:
1033 VectorCopy(f, cl.viewangles);
1035 case VF_CL_VIEWANGLES_X:
1036 cl.viewangles[0] = k;
1038 case VF_CL_VIEWANGLES_Y:
1039 cl.viewangles[1] = k;
1041 case VF_CL_VIEWANGLES_Z:
1042 cl.viewangles[2] = k;
1044 case VF_PERSPECTIVE:
1045 r_refdef.view.useperspective = k != 0;
1047 case VF_CLEARSCREEN:
1048 r_refdef.view.isoverlay = !k;
1051 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1053 case VF_FOG_DENSITY:
1054 r_refdef.fog_density = k;
1057 r_refdef.fog_red = f[0];
1058 r_refdef.fog_green = f[1];
1059 r_refdef.fog_blue = f[2];
1061 case VF_FOG_COLOR_R:
1062 r_refdef.fog_red = k;
1064 case VF_FOG_COLOR_G:
1065 r_refdef.fog_green = k;
1067 case VF_FOG_COLOR_B:
1068 r_refdef.fog_blue = k;
1071 r_refdef.fog_alpha = k;
1074 r_refdef.fog_start = k;
1077 r_refdef.fog_end = k;
1080 r_refdef.fog_height = k;
1082 case VF_FOG_FADEDEPTH:
1083 r_refdef.fog_fadedepth = k;
1085 case VF_MINFPS_QUALITY:
1086 r_refdef.view.quality = k;
1089 PRVM_G_FLOAT(OFS_RETURN) = 0;
1090 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1093 PRVM_G_FLOAT(OFS_RETURN) = 1;
1096 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1097 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1099 double t = Sys_DirtyTime();
1104 const char *cubemapname = NULL;
1105 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1106 float coronaintensity = 1;
1107 float coronasizescale = 0.25;
1108 qboolean castshadow = true;
1109 float ambientscale = 0;
1110 float diffusescale = 1;
1111 float specularscale = 1;
1113 vec3_t forward, left, up;
1114 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1116 // if we've run out of dlights, just return
1117 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1120 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1121 radius = PRVM_G_FLOAT(OFS_PARM1);
1122 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), col);
1123 if (prog->argc >= 4)
1125 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1126 if (style >= MAX_LIGHTSTYLES)
1128 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1132 if (prog->argc >= 5)
1133 cubemapname = PRVM_G_STRING(OFS_PARM4);
1134 if (prog->argc >= 6)
1135 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1136 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1137 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1139 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1140 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1141 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1142 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1144 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1145 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1146 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1147 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1150 //============================================================================
1152 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1153 static void VM_CL_unproject (prvm_prog_t *prog)
1159 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1160 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1163 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1164 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1165 if(v_flipped.integer)
1167 Matrix4x4_Transform(&r_refdef.view.matrix, temp, result);
1168 VectorCopy(result, PRVM_G_VECTOR(OFS_RETURN));
1171 //#311 vector (vector v) cs_project (EXT_CSQC)
1172 static void VM_CL_project (prvm_prog_t *prog)
1178 VM_SAFEPARMCOUNT(1, VM_CL_project);
1179 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1180 Matrix4x4_Invert_Full(&m, &r_refdef.view.matrix);
1181 Matrix4x4_Transform(&m, f, v);
1182 if(v_flipped.integer)
1184 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1185 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1186 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1189 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1190 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1193 //#330 float(float stnum) getstatf (EXT_CSQC)
1194 static void VM_CL_getstatf (prvm_prog_t *prog)
1202 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1203 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1204 if(i < 0 || i >= MAX_CL_STATS)
1206 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1209 dat.l = cl.stats[i];
1210 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1213 //#331 float(float stnum) getstati (EXT_CSQC)
1214 static void VM_CL_getstati (prvm_prog_t *prog)
1217 int firstbit, bitcount;
1219 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1221 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1224 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1226 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1236 if(index < 0 || index >= MAX_CL_STATS)
1238 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1241 i = cl.stats[index];
1242 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1243 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1244 PRVM_G_FLOAT(OFS_RETURN) = i;
1247 //#332 string(float firststnum) getstats (EXT_CSQC)
1248 static void VM_CL_getstats (prvm_prog_t *prog)
1252 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1253 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1254 if(i < 0 || i > MAX_CL_STATS-4)
1256 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1257 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1260 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1261 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1264 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1265 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1269 struct model_s *model;
1271 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1273 t = PRVM_G_EDICT(OFS_PARM0);
1275 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1277 PRVM_clientedictstring(t, model) = 0;
1278 PRVM_clientedictfloat(t, modelindex) = 0;
1283 model = CL_GetModelByIndex(i);
1286 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1289 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1290 PRVM_clientedictfloat(t, modelindex) = i;
1292 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1295 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1298 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1301 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1302 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1306 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1308 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1309 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1310 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1313 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1314 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1317 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1318 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1321 PRVM_G_FLOAT(OFS_RETURN) = i;
1324 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1325 static void VM_CL_trailparticles (prvm_prog_t *prog)
1328 vec3_t start, end, velocity;
1330 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1332 t = PRVM_G_EDICT(OFS_PARM0);
1333 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1334 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), start);
1335 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), end);
1336 VectorCopy(PRVM_clientedictvector(t, velocity), velocity);
1340 CL_ParticleTrail(i, 1, start, end, velocity, velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0, true, true, NULL, NULL, 1);
1343 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1344 static void VM_CL_pointparticles (prvm_prog_t *prog)
1349 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1350 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1351 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
1352 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), v);
1353 n = PRVM_G_FLOAT(OFS_PARM3);
1356 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1359 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1360 static void VM_CL_boxparticles (prvm_prog_t *prog)
1363 // prvm_edict_t *own;
1364 vec3_t origin_from, origin_to, dir_from, dir_to;
1368 float tintmins[4], tintmaxs[4], fade;
1369 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1371 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1374 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1375 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin_from);
1376 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin_to );
1377 VectorCopy(PRVM_G_VECTOR(OFS_PARM4), dir_from );
1378 VectorCopy(PRVM_G_VECTOR(OFS_PARM5), dir_to );
1379 count = PRVM_G_FLOAT(OFS_PARM6);
1381 flags = PRVM_G_FLOAT(OFS_PARM7);
1385 Vector4Set(tintmins, 1, 1, 1, 1);
1386 Vector4Set(tintmaxs, 1, 1, 1, 1);
1390 if(flags & 1) // read alpha
1392 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1393 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1395 if(flags & 2) // read color
1397 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1398 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1400 if(flags & 4) // read fade
1402 fade = PRVM_clientglobalfloat(particles_fade);
1404 if(flags & 128) // draw as trail
1410 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
1412 CL_ParticleBox(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
1415 //#531 void(float pause) setpause
1416 static void VM_CL_setpause(prvm_prog_t *prog)
1418 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1419 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1420 cl.csqc_paused = true;
1422 cl.csqc_paused = false;
1425 //#343 void(float usecursor) setcursormode (DP_CSQC)
1426 static void VM_CL_setcursormode (prvm_prog_t *prog)
1428 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1429 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1430 cl_ignoremousemoves = 2;
1433 //#344 vector() getmousepos (DP_CSQC)
1434 static void VM_CL_getmousepos(prvm_prog_t *prog)
1436 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1438 if (key_consoleactive || key_dest != key_game)
1439 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1440 else if (cl.csqc_wantsmousemove)
1441 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1443 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1446 //#345 float(float framenum) getinputstate (EXT_CSQC)
1447 static void VM_CL_getinputstate (prvm_prog_t *prog)
1449 unsigned int i, frame;
1450 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1451 frame = (unsigned int)PRVM_G_FLOAT(OFS_PARM0);
1452 PRVM_G_FLOAT(OFS_RETURN) = false;
1453 for (i = 0;i < CL_MAX_USERCMDS;i++)
1455 if (cl.movecmd[i].sequence == frame)
1457 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1458 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1459 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1460 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1461 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1462 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1463 // this probably shouldn't be here
1464 if(cl.movecmd[i].crouch)
1466 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1467 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1471 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1472 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1474 PRVM_G_FLOAT(OFS_RETURN) = true;
1479 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1480 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1482 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1483 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1486 //#347 void() runstandardplayerphysics (EXT_CSQC)
1487 #define PMF_JUMP_HELD 1 // matches FTEQW
1488 #define PMF_LADDER 2 // not used by DP, FTEQW sets this in runplayerphysics but does not read it
1489 #define PMF_DUCKED 4 // FIXME FTEQW doesn't have this for Q1 like movement because Q1 cannot crouch
1490 #define PMF_ONGROUND 8 // FIXME FTEQW doesn't have this for Q1 like movement and expects CSQC code to do its own trace, this is stupid CPU waste
1491 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1493 cl_clientmovement_state_t s;
1496 memset(&s, 0, sizeof(s));
1498 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_runplayerphysics);
1500 ent = (prog->argc == 1 ? PRVM_G_EDICT(OFS_PARM0) : prog->edicts);
1501 if(ent == prog->edicts)
1505 VectorCopy(PRVM_clientglobalvector(pmove_org), s.origin);
1506 VectorCopy(PRVM_clientglobalvector(pmove_vel), s.velocity);
1507 VectorCopy(PRVM_clientglobalvector(pmove_mins), s.mins);
1508 VectorCopy(PRVM_clientglobalvector(pmove_maxs), s.maxs);
1510 s.waterjumptime = PRVM_clientglobalfloat(pmove_waterjumptime);
1511 s.cmd.canjump = (int)PRVM_clientglobalfloat(pmove_jump_held) == 0;
1517 VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1518 VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1519 VectorCopy(PRVM_clientedictvector(ent, mins), s.mins);
1520 VectorCopy(PRVM_clientedictvector(ent, maxs), s.maxs);
1521 s.crouched = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_DUCKED) != 0;
1522 s.waterjumptime = 0; // FIXME where do we get this from? FTEQW lacks support for this too
1523 s.cmd.canjump = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_JUMP_HELD) == 0;
1526 VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1527 s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1528 s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1529 s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1530 s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1531 s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1532 s.cmd.jump = (s.cmd.buttons & 2) != 0;
1533 s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1535 CL_ClientMovement_PlayerMove_Frame(&s);
1537 if(ent == prog->edicts)
1540 VectorCopy(s.origin, PRVM_clientglobalvector(pmove_org));
1541 VectorCopy(s.velocity, PRVM_clientglobalvector(pmove_vel));
1542 PRVM_clientglobalfloat(pmove_jump_held) = !s.cmd.canjump;
1543 PRVM_clientglobalfloat(pmove_waterjumptime) = s.waterjumptime;
1548 VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1549 VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1550 PRVM_clientedictfloat(ent, pmove_flags) =
1551 (s.crouched ? PMF_DUCKED : 0) |
1552 (s.cmd.canjump ? 0 : PMF_JUMP_HELD) |
1553 (s.onground ? PMF_ONGROUND : 0);
1557 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1558 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1564 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1566 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1567 c = PRVM_G_STRING(OFS_PARM1);
1568 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1572 i = Sbar_GetSortedPlayerIndex(-1-i);
1573 if(i < 0 || i >= cl.maxclients)
1578 if(!strcasecmp(c, "name"))
1579 strlcpy(t, cl.scores[i].name, sizeof(t));
1581 if(!strcasecmp(c, "frags"))
1582 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1584 if(!strcasecmp(c, "ping"))
1585 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1587 if(!strcasecmp(c, "pl"))
1588 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1590 if(!strcasecmp(c, "movementloss"))
1591 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1593 if(!strcasecmp(c, "entertime"))
1594 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1596 if(!strcasecmp(c, "colors"))
1597 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1599 if(!strcasecmp(c, "topcolor"))
1600 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1602 if(!strcasecmp(c, "bottomcolor"))
1603 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1605 if(!strcasecmp(c, "viewentity"))
1606 dpsnprintf(t, sizeof(t), "%i", i+1);
1609 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1612 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1613 static void VM_CL_setlistener (prvm_prog_t *prog)
1615 vec3_t origin, forward, left, up;
1616 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1617 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), origin);
1618 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), forward);
1619 VectorNegate(PRVM_G_VECTOR(OFS_PARM2), left);
1620 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), up);
1621 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, forward, left, up, origin);
1622 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1625 //#352 void(string cmdname) registercommand (EXT_CSQC)
1626 static void VM_CL_registercmd (prvm_prog_t *prog)
1628 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1629 if(!Cmd_Exists(&cmd_client, PRVM_G_STRING(OFS_PARM0)))
1630 Cmd_AddCommand(&cmd_client, PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1633 //#360 float() readbyte (EXT_CSQC)
1634 static void VM_CL_ReadByte (prvm_prog_t *prog)
1636 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1637 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1640 //#361 float() readchar (EXT_CSQC)
1641 static void VM_CL_ReadChar (prvm_prog_t *prog)
1643 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1644 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1647 //#362 float() readshort (EXT_CSQC)
1648 static void VM_CL_ReadShort (prvm_prog_t *prog)
1650 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1651 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1654 //#363 float() readlong (EXT_CSQC)
1655 static void VM_CL_ReadLong (prvm_prog_t *prog)
1657 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1658 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1661 //#364 float() readcoord (EXT_CSQC)
1662 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1664 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1665 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1668 //#365 float() readangle (EXT_CSQC)
1669 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1671 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1672 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1675 //#366 string() readstring (EXT_CSQC)
1676 static void VM_CL_ReadString (prvm_prog_t *prog)
1678 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1679 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1682 //#367 float() readfloat (EXT_CSQC)
1683 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1685 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1686 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1689 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1690 extern cvar_t cl_readpicture_force;
1691 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1694 unsigned char *data;
1696 unsigned short size;
1700 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1702 name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1703 size = (unsigned short) MSG_ReadShort(&cl_message);
1705 // check if a texture of that name exists
1706 // if yes, it is used and the data is discarded
1707 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1709 pic = Draw_CachePic_Flags(name, CACHEPICFLAG_NOTPERSISTENT | CACHEPICFLAG_FAILONMISSING);
1713 if (Draw_IsPicLoaded(pic) && !cl_readpicture_force.integer)
1715 // texture found and loaded
1716 // skip over the jpeg as we don't need it
1717 for(i = 0; i < size; ++i)
1718 (void) MSG_ReadByte(&cl_message);
1722 // texture not found
1723 // use the attached jpeg as texture
1724 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1725 MSG_ReadBytes(&cl_message, size, buf);
1726 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1728 Draw_NewPic(name, image_width, image_height, data, TEXTYPE_BGRA, TEXF_CLAMP);
1733 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1736 //////////////////////////////////////////////////////////
1738 static void VM_CL_makestatic (prvm_prog_t *prog)
1742 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1744 ent = PRVM_G_EDICT(OFS_PARM0);
1745 if (ent == prog->edicts)
1747 VM_Warning(prog, "makestatic: can not modify world entity\n");
1750 if (ent->priv.server->free)
1752 VM_Warning(prog, "makestatic: can not modify free entity\n");
1756 if (cl.num_static_entities < cl.max_static_entities)
1759 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1761 // copy it to the current state
1762 memset(staticent, 0, sizeof(*staticent));
1763 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1764 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1765 staticent->render.framegroupblend[0].lerp = 1;
1766 // make torchs play out of sync
1767 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1768 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1769 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1770 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1771 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1772 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1773 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1776 if (!staticent->render.alpha)
1777 staticent->render.alpha = 1.0f;
1778 if (!staticent->render.scale)
1779 staticent->render.scale = 1.0f;
1780 if (!VectorLength2(staticent->render.colormod))
1781 VectorSet(staticent->render.colormod, 1, 1, 1);
1782 if (!VectorLength2(staticent->render.glowmod))
1783 VectorSet(staticent->render.glowmod, 1, 1, 1);
1785 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1786 if (renderflags & RF_USEAXIS)
1788 vec3_t forward, left, up, origin;
1789 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
1790 VectorNegate(PRVM_clientglobalvector(v_right), left);
1791 VectorCopy(PRVM_clientglobalvector(v_up), up);
1792 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
1793 Matrix4x4_FromVectors(&staticent->render.matrix, forward, left, up, origin);
1794 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1797 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1799 // either fullbright or lit
1800 if(!r_fullbright.integer)
1802 if (!(staticent->render.effects & EF_FULLBRIGHT))
1803 staticent->render.flags |= RENDER_LIGHT;
1805 // turn off shadows from transparent objects
1806 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1807 staticent->render.flags |= RENDER_SHADOW;
1808 if (staticent->render.effects & EF_NODEPTHTEST)
1809 staticent->render.flags |= RENDER_NODEPTHTEST;
1810 if (staticent->render.effects & EF_ADDITIVE)
1811 staticent->render.flags |= RENDER_ADDITIVE;
1812 if (staticent->render.effects & EF_DOUBLESIDED)
1813 staticent->render.flags |= RENDER_DOUBLESIDED;
1815 staticent->render.allowdecals = true;
1816 CL_UpdateRenderEntity(&staticent->render);
1819 Con_Printf("Too many static entities");
1821 // throw the entity away now
1822 PRVM_ED_Free(prog, ent);
1825 //=================================================================//
1831 copies data from one entity to another
1833 copyentity(src, dst)
1836 static void VM_CL_copyentity (prvm_prog_t *prog)
1838 prvm_edict_t *in, *out;
1839 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1840 in = PRVM_G_EDICT(OFS_PARM0);
1841 if (in == prog->edicts)
1843 VM_Warning(prog, "copyentity: can not read world entity\n");
1846 if (in->priv.server->free)
1848 VM_Warning(prog, "copyentity: can not read free entity\n");
1851 out = PRVM_G_EDICT(OFS_PARM1);
1852 if (out == prog->edicts)
1854 VM_Warning(prog, "copyentity: can not modify world entity\n");
1857 if (out->priv.server->free)
1859 VM_Warning(prog, "copyentity: can not modify free entity\n");
1862 memcpy(out->fields.fp, in->fields.fp, prog->entityfields * sizeof(prvm_vec_t));
1864 if (VectorCompare(PRVM_clientedictvector(out, absmin), PRVM_clientedictvector(out, absmax)))
1869 //=================================================================//
1871 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1872 static void VM_CL_effect (prvm_prog_t *prog)
1875 Con_Warnf("WARNING: VM_CL_effect not implemented\n"); // FIXME: this needs to take modelname not modelindex, the csqc defs has it as string and so it shall be
1878 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1879 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1880 CL_Effect(org, (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1884 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1885 static void VM_CL_te_blood (prvm_prog_t *prog)
1887 vec3_t pos, vel, pos2;
1888 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1889 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1891 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1892 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1893 CL_FindNonSolidLocation(pos, pos2, 4);
1894 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1897 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1898 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1901 vec3_t mincorner, maxcorner, vel1, vel2;
1902 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1903 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1905 speed = PRVM_G_FLOAT(OFS_PARM2);
1912 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1913 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1914 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), mincorner, maxcorner, vel1, vel2, NULL, 0);
1917 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1918 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1922 matrix4x4_t tempmatrix;
1923 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1924 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1925 CL_FindNonSolidLocation(pos, pos2, 10);
1926 CL_ParticleExplosion(pos2);
1927 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1928 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1931 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1932 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1934 vec3_t mincorner, maxcorner, vel;
1935 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1936 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1937 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1938 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1939 CL_ParticleCube(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1942 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1943 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1945 vec3_t mincorner, maxcorner, vel;
1946 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1947 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1948 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1949 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1950 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1953 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1954 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1956 vec3_t mincorner, maxcorner, vel;
1957 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1958 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1959 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1960 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1961 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1964 // #411 void(vector org, vector vel, float howmany) te_spark
1965 static void VM_CL_te_spark (prvm_prog_t *prog)
1967 vec3_t pos, pos2, vel;
1968 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1970 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1971 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1972 CL_FindNonSolidLocation(pos, pos2, 4);
1973 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1976 extern cvar_t cl_sound_ric_gunshot;
1977 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1978 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
1982 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1984 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1985 CL_FindNonSolidLocation(pos, pos2, 4);
1986 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1987 if(cl_sound_ric_gunshot.integer >= 2)
1989 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1993 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1994 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1995 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2000 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
2001 static void VM_CL_te_spikequad (prvm_prog_t *prog)
2005 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
2007 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2008 CL_FindNonSolidLocation(pos, pos2, 4);
2009 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2010 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2014 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2015 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2016 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2020 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
2021 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
2025 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
2027 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2028 CL_FindNonSolidLocation(pos, pos2, 4);
2029 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2030 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2034 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2035 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2036 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2040 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
2041 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
2044 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
2046 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2047 CL_FindNonSolidLocation(pos, pos2, 10);
2048 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2049 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2052 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
2053 static void VM_CL_te_smallflash (prvm_prog_t *prog)
2056 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
2058 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2059 CL_FindNonSolidLocation(pos, pos2, 10);
2060 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2063 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
2064 static void VM_CL_te_customflash (prvm_prog_t *prog)
2067 matrix4x4_t tempmatrix;
2068 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
2070 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2071 CL_FindNonSolidLocation(pos, pos2, 4);
2072 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2073 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2076 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
2077 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2081 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2083 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2084 CL_FindNonSolidLocation(pos, pos2, 4);
2085 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2086 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2088 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2092 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2093 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2094 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2099 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2100 static void VM_CL_te_spike (prvm_prog_t *prog)
2104 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2106 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2107 CL_FindNonSolidLocation(pos, pos2, 4);
2108 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2109 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2113 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2114 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2115 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2119 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2120 static void VM_CL_te_superspike (prvm_prog_t *prog)
2124 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2126 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2127 CL_FindNonSolidLocation(pos, pos2, 4);
2128 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2129 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2133 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2134 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2135 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2139 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2140 static void VM_CL_te_explosion (prvm_prog_t *prog)
2143 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2145 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2146 CL_FindNonSolidLocation(pos, pos2, 10);
2147 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2148 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2151 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2152 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2155 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2157 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2158 CL_FindNonSolidLocation(pos, pos2, 10);
2159 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2160 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2163 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2164 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2167 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2169 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2170 CL_FindNonSolidLocation(pos, pos2, 4);
2171 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2172 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2175 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2176 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2179 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2181 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2182 CL_FindNonSolidLocation(pos, pos2, 4);
2183 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2184 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2187 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2188 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2191 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2192 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2193 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2196 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2197 static void VM_CL_te_teleport (prvm_prog_t *prog)
2200 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2201 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2202 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2205 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2206 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2208 vec3_t pos, pos2, color;
2209 matrix4x4_t tempmatrix;
2210 int colorStart, colorLength;
2211 unsigned char *tempcolor;
2212 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2214 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2215 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2216 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2217 CL_FindNonSolidLocation(pos, pos2, 10);
2218 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2219 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2220 color[0] = tempcolor[0] * (2.0f / 255.0f);
2221 color[1] = tempcolor[1] * (2.0f / 255.0f);
2222 color[2] = tempcolor[2] * (2.0f / 255.0f);
2223 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2224 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2225 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2229 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2230 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2233 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2234 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2235 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2236 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt, true);
2239 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2240 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2243 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2244 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2245 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2246 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt2, true);
2249 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2250 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2253 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2254 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2255 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2256 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt3, false);
2259 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2260 static void VM_CL_te_beam (prvm_prog_t *prog)
2263 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2264 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2265 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2266 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_beam, false);
2269 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2270 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2273 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2275 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2276 CL_FindNonSolidLocation(pos, pos2, 4);
2277 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2280 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2281 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2283 vec3_t pos, pos2, vel;
2284 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2285 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2287 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2288 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
2289 CL_FindNonSolidLocation(pos, pos2, 4);
2290 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
2294 // #443 void(entity e, entity tagentity, string tagname) setattachment
2295 static void VM_CL_setattachment (prvm_prog_t *prog)
2298 prvm_edict_t *tagentity;
2299 const char *tagname;
2303 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2305 e = PRVM_G_EDICT(OFS_PARM0);
2306 tagentity = PRVM_G_EDICT(OFS_PARM1);
2307 tagname = PRVM_G_STRING(OFS_PARM2);
2309 if (e == prog->edicts)
2311 VM_Warning(prog, "setattachment: can not modify world entity\n");
2314 if (e->priv.server->free)
2316 VM_Warning(prog, "setattachment: can not modify free entity\n");
2320 if (tagentity == NULL)
2321 tagentity = prog->edicts;
2324 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2326 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2327 model = CL_GetModelByIndex(modelindex);
2330 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2332 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2335 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2338 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2339 PRVM_clientedictfloat(e, tag_index) = tagindex;
2342 /////////////////////////////////////////
2343 // DP_MD3_TAGINFO extension coded by VorteX
2345 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2347 dp_model_t *model = CL_GetModelFromEdict(e);
2349 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2354 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2361 Matrix4x4_CreateIdentity(tag_localmatrix);
2364 && (model = CL_GetModelFromEdict(e))
2365 && model->animscenes)
2367 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2378 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2381 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2386 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2389 float pitchsign = 1;
2391 scale = PRVM_clientedictfloat(ent, scale);
2396 *out = r_refdef.view.matrix;
2397 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2403 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2404 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2405 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2406 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2407 Matrix4x4_FromVectors(out, forward, left, up, origin);
2411 pitchsign = CL_GetPitchSign(prog, ent);
2412 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2416 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2420 && (model = CL_GetModelFromEdict(ent))
2421 && model->animscenes)
2423 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2424 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, cl.time);
2425 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2426 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2428 *out = identitymatrix;
2432 // Warnings/errors code:
2433 // 0 - normal (everything all-right)
2436 // 3 - null or non-precached model
2437 // 4 - no tags with requested index
2438 // 5 - runaway loop at attachment chain
2439 extern cvar_t cl_bob;
2440 extern cvar_t cl_bobcycle;
2441 extern cvar_t cl_bobup;
2442 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex, prvm_vec_t *returnshadingorigin)
2446 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2448 vec3_t shadingorigin;
2450 *out = identitymatrix; // warnings and errors return identical matrix
2452 if (ent == prog->edicts)
2454 if (ent->priv.server->free)
2457 model = CL_GetModelFromEdict(ent);
2461 tagmatrix = identitymatrix;
2465 if(attachloop >= 256)
2467 // apply transformation by child's tagindex on parent entity and then
2468 // by parent entity itself
2469 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2470 if(ret && attachloop == 0)
2472 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2473 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2474 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2475 // next iteration we process the parent entity
2476 if (PRVM_clientedictedict(ent, tag_entity))
2478 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2479 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2486 // RENDER_VIEWMODEL magic
2487 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2489 Matrix4x4_Copy(&tagmatrix, out);
2491 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2492 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2495 // Cl_bob, ported from rendering code
2496 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2499 // LadyHavoc: this code is *weird*, but not replacable (I think it
2500 // should be done in QC on the server, but oh well, quake is quake)
2501 // LadyHavoc: figured out bobup: the time at which the sin is at 180
2502 // degrees (which allows lengthening or squishing the peak or valley)
2503 cycle = cl.time/cl_bobcycle.value;
2504 cycle -= (int)cycle;
2505 if (cycle < cl_bobup.value)
2506 cycle = sin(M_PI * cycle / cl_bobup.value);
2508 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2509 // bob is proportional to velocity in the xy plane
2510 // (don't count Z, or jumping messes it up)
2511 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2512 bob = bob*0.3 + bob*0.7*cycle;
2513 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2517 // return the origin of the view
2518 Matrix4x4_OriginFromMatrix(&r_refdef.view.matrix, shadingorigin);
2522 // return the origin of the root entity in the chain
2523 Matrix4x4_OriginFromMatrix(out, shadingorigin);
2525 if (returnshadingorigin)
2526 VectorCopy(shadingorigin, returnshadingorigin);
2530 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2531 static void VM_CL_gettagindex (prvm_prog_t *prog)
2534 const char *tag_name;
2537 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2539 ent = PRVM_G_EDICT(OFS_PARM0);
2540 tag_name = PRVM_G_STRING(OFS_PARM1);
2541 if (ent == prog->edicts)
2543 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2546 if (ent->priv.server->free)
2548 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2553 if (!CL_GetModelFromEdict(ent))
2554 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2557 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2559 if(developer_extra.integer)
2560 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2562 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2565 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2566 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2570 matrix4x4_t tag_matrix;
2571 matrix4x4_t tag_localmatrix;
2573 const char *tagname;
2575 vec3_t forward, left, up, origin;
2576 const dp_model_t *model;
2578 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2580 e = PRVM_G_EDICT(OFS_PARM0);
2581 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2582 returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex, NULL);
2583 Matrix4x4_ToVectors(&tag_matrix, forward, left, up, origin);
2584 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
2585 VectorScale(left, -1, PRVM_clientglobalvector(v_right));
2586 VectorCopy(up, PRVM_clientglobalvector(v_up));
2587 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
2588 model = CL_GetModelFromEdict(e);
2589 VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2590 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model, cl.time);
2591 VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2592 CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2593 Matrix4x4_ToVectors(&tag_localmatrix, forward, left, up, origin);
2595 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2596 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2597 VectorCopy(forward, PRVM_clientglobalvector(gettaginfo_forward));
2598 VectorScale(left, -1, PRVM_clientglobalvector(gettaginfo_right));
2599 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2600 VectorCopy(origin, PRVM_clientglobalvector(gettaginfo_offset));
2605 VM_Warning(prog, "gettagindex: can't affect world entity\n");
2608 VM_Warning(prog, "gettagindex: can't affect free entity\n");
2611 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2614 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2617 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2622 //============================================================================
2624 //====================
2625 // DP_CSQC_SPAWNPARTICLE
2626 // a QC hook to engine's CL_NewParticle
2627 //====================
2629 // particle theme struct
2630 typedef struct vmparticletheme_s
2632 unsigned short typeindex;
2633 qboolean initialized;
2635 porientation_t orientation;
2646 float liquidfriction;
2648 float velocityjitter;
2649 qboolean qualityreduction;
2658 float delaycollision;
2664 typedef struct vmparticlespawner_s
2667 qboolean initialized;
2669 vmparticletheme_t *themes;
2671 }vmparticlespawner_t;
2673 vmparticlespawner_t vmpartspawner;
2675 // TODO: automatic max_themes grow
2676 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2678 // bound max themes to not be an insane value
2681 if (maxthemes > 2048)
2683 // allocate and set up structure
2684 if (vmpartspawner.initialized) // reallocate
2686 Mem_FreePool(&vmpartspawner.pool);
2687 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2689 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2690 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2691 vmpartspawner.max_themes = maxthemes;
2692 vmpartspawner.initialized = true;
2693 vmpartspawner.verified = true;
2696 // reset particle theme to default values
2697 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2699 theme->initialized = true;
2700 theme->typeindex = pt_static;
2701 theme->blendmode = PBLEND_ADD;
2702 theme->orientation = PARTICLE_BILLBOARD;
2703 theme->color1 = 0x808080;
2704 theme->color2 = 0xFFFFFF;
2707 theme->sizeincrease = 0;
2709 theme->alphafade = 512;
2710 theme->gravity = 0.0f;
2711 theme->bounce = 0.0f;
2712 theme->airfriction = 1.0f;
2713 theme->liquidfriction = 4.0f;
2714 theme->originjitter = 0.0f;
2715 theme->velocityjitter = 0.0f;
2716 theme->qualityreduction = false;
2717 theme->lifetime = 4;
2719 theme->staincolor1 = -1;
2720 theme->staincolor2 = -1;
2721 theme->staintex = -1;
2722 theme->delayspawn = 0.0f;
2723 theme->delaycollision = 0.0f;
2724 theme->angle = 0.0f;
2728 // particle theme -> QC globals
2729 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2731 PRVM_clientglobalfloat(particle_type) = theme->typeindex;
2732 PRVM_clientglobalfloat(particle_blendmode) = theme->blendmode;
2733 PRVM_clientglobalfloat(particle_orientation) = theme->orientation;
2734 // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2735 VectorSet(PRVM_clientglobalvector(particle_color1), (theme->color1 >> 16) & 0xFF, (theme->color1 >> 8) & 0xFF, (theme->color1 >> 0) & 0xFF);
2736 VectorSet(PRVM_clientglobalvector(particle_color2), (theme->color2 >> 16) & 0xFF, (theme->color2 >> 8) & 0xFF, (theme->color2 >> 0) & 0xFF);
2737 PRVM_clientglobalfloat(particle_tex) = (prvm_vec_t)theme->tex;
2738 PRVM_clientglobalfloat(particle_size) = theme->size;
2739 PRVM_clientglobalfloat(particle_sizeincrease) = theme->sizeincrease;
2740 PRVM_clientglobalfloat(particle_alpha) = theme->alpha/256;
2741 PRVM_clientglobalfloat(particle_alphafade) = theme->alphafade/256;
2742 PRVM_clientglobalfloat(particle_time) = theme->lifetime;
2743 PRVM_clientglobalfloat(particle_gravity) = theme->gravity;
2744 PRVM_clientglobalfloat(particle_bounce) = theme->bounce;
2745 PRVM_clientglobalfloat(particle_airfriction) = theme->airfriction;
2746 PRVM_clientglobalfloat(particle_liquidfriction) = theme->liquidfriction;
2747 PRVM_clientglobalfloat(particle_originjitter) = theme->originjitter;
2748 PRVM_clientglobalfloat(particle_velocityjitter) = theme->velocityjitter;
2749 PRVM_clientglobalfloat(particle_qualityreduction) = theme->qualityreduction;
2750 PRVM_clientglobalfloat(particle_stretch) = theme->stretch;
2751 VectorSet(PRVM_clientglobalvector(particle_staincolor1), ((int)theme->staincolor1 >> 16) & 0xFF, ((int)theme->staincolor1 >> 8) & 0xFF, ((int)theme->staincolor1 >> 0) & 0xFF);
2752 VectorSet(PRVM_clientglobalvector(particle_staincolor2), ((int)theme->staincolor2 >> 16) & 0xFF, ((int)theme->staincolor2 >> 8) & 0xFF, ((int)theme->staincolor2 >> 0) & 0xFF);
2753 PRVM_clientglobalfloat(particle_staintex) = (prvm_vec_t)theme->staintex;
2754 PRVM_clientglobalfloat(particle_stainalpha) = (prvm_vec_t)theme->stainalpha/256;
2755 PRVM_clientglobalfloat(particle_stainsize) = (prvm_vec_t)theme->stainsize;
2756 PRVM_clientglobalfloat(particle_delayspawn) = theme->delayspawn;
2757 PRVM_clientglobalfloat(particle_delaycollision) = theme->delaycollision;
2758 PRVM_clientglobalfloat(particle_angle) = theme->angle;
2759 PRVM_clientglobalfloat(particle_spin) = theme->spin;
2762 // QC globals -> particle theme
2763 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2765 theme->typeindex = (unsigned short)PRVM_clientglobalfloat(particle_type);
2766 theme->blendmode = (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode);
2767 theme->orientation = (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation);
2768 theme->color1 = ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]);
2769 theme->color2 = ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]);
2770 theme->tex = (int)PRVM_clientglobalfloat(particle_tex);
2771 theme->size = PRVM_clientglobalfloat(particle_size);
2772 theme->sizeincrease = PRVM_clientglobalfloat(particle_sizeincrease);
2773 theme->alpha = PRVM_clientglobalfloat(particle_alpha)*256;
2774 theme->alphafade = PRVM_clientglobalfloat(particle_alphafade)*256;
2775 theme->lifetime = PRVM_clientglobalfloat(particle_time);
2776 theme->gravity = PRVM_clientglobalfloat(particle_gravity);
2777 theme->bounce = PRVM_clientglobalfloat(particle_bounce);
2778 theme->airfriction = PRVM_clientglobalfloat(particle_airfriction);
2779 theme->liquidfriction = PRVM_clientglobalfloat(particle_liquidfriction);
2780 theme->originjitter = PRVM_clientglobalfloat(particle_originjitter);
2781 theme->velocityjitter = PRVM_clientglobalfloat(particle_velocityjitter);
2782 theme->qualityreduction = PRVM_clientglobalfloat(particle_qualityreduction) != 0 ? true : false;
2783 theme->stretch = PRVM_clientglobalfloat(particle_stretch);
2784 theme->staincolor1 = ((int)PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]);
2785 theme->staincolor2 = (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]);
2786 theme->staintex =(int)PRVM_clientglobalfloat(particle_staintex);
2787 theme->stainalpha = PRVM_clientglobalfloat(particle_stainalpha)*256;
2788 theme->stainsize = PRVM_clientglobalfloat(particle_stainsize);
2789 theme->delayspawn = PRVM_clientglobalfloat(particle_delayspawn);
2790 theme->delaycollision = PRVM_clientglobalfloat(particle_delaycollision);
2791 theme->angle = PRVM_clientglobalfloat(particle_angle);
2792 theme->spin = PRVM_clientglobalfloat(particle_spin);
2795 // init particle spawner interface
2796 // # float(float max_themes) initparticlespawner
2797 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2799 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2800 VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2801 vmpartspawner.themes[0].initialized = true;
2802 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2803 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2806 // void() resetparticle
2807 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2809 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2810 if (vmpartspawner.verified == false)
2812 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2815 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2818 // void(float themenum) particletheme
2819 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2823 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2824 if (vmpartspawner.verified == false)
2826 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2829 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2830 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2832 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2833 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2836 if (vmpartspawner.themes[themenum].initialized == false)
2838 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2839 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2842 // load particle theme into globals
2843 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum], prog);
2846 // float() saveparticletheme
2847 // void(float themenum) updateparticletheme
2848 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2852 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2853 if (vmpartspawner.verified == false)
2855 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2858 // allocate new theme, save it and return
2861 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2862 if (vmpartspawner.themes[themenum].initialized == false)
2864 if (themenum >= vmpartspawner.max_themes)
2866 if (vmpartspawner.max_themes == 2048)
2867 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2869 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2870 PRVM_G_FLOAT(OFS_RETURN) = -1;
2873 vmpartspawner.themes[themenum].initialized = true;
2874 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2875 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2878 // update existing theme
2879 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2880 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2882 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2885 vmpartspawner.themes[themenum].initialized = true;
2886 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2889 // void(float themenum) freeparticletheme
2890 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2894 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2895 if (vmpartspawner.verified == false)
2897 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2900 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2902 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2904 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2907 if (vmpartspawner.themes[themenum].initialized == false)
2909 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2910 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2914 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2915 vmpartspawner.themes[themenum].initialized = false;
2918 // float(vector org, vector dir, [float theme]) particle
2919 // returns 0 if failed, 1 if succesful
2920 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2923 vmparticletheme_t *theme;
2927 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2928 if (vmpartspawner.verified == false)
2930 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2931 PRVM_G_FLOAT(OFS_RETURN) = 0;
2934 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
2935 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
2937 if (prog->argc < 3) // global-set particle
2939 part = CL_NewParticle(org,
2940 (unsigned short)PRVM_clientglobalfloat(particle_type),
2941 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
2942 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
2943 (int)PRVM_clientglobalfloat(particle_tex),
2944 PRVM_clientglobalfloat(particle_size),
2945 PRVM_clientglobalfloat(particle_sizeincrease),
2946 PRVM_clientglobalfloat(particle_alpha)*256,
2947 PRVM_clientglobalfloat(particle_alphafade)*256,
2948 PRVM_clientglobalfloat(particle_gravity),
2949 PRVM_clientglobalfloat(particle_bounce),
2956 PRVM_clientglobalfloat(particle_airfriction),
2957 PRVM_clientglobalfloat(particle_liquidfriction),
2958 PRVM_clientglobalfloat(particle_originjitter),
2959 PRVM_clientglobalfloat(particle_velocityjitter),
2960 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
2961 PRVM_clientglobalfloat(particle_time),
2962 PRVM_clientglobalfloat(particle_stretch),
2963 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
2964 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
2965 (int)(PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]),
2966 (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]),
2967 (int)PRVM_clientglobalfloat(particle_staintex),
2968 PRVM_clientglobalfloat(particle_stainalpha)*256,
2969 PRVM_clientglobalfloat(particle_stainsize),
2970 PRVM_clientglobalfloat(particle_angle),
2971 PRVM_clientglobalfloat(particle_spin),
2975 PRVM_G_FLOAT(OFS_RETURN) = 0;
2978 if (PRVM_clientglobalfloat(particle_delayspawn))
2979 part->delayedspawn = cl.time + PRVM_clientglobalfloat(particle_delayspawn);
2980 //if (PRVM_clientglobalfloat(particle_delaycollision))
2981 // part->delayedcollisions = cl.time + PRVM_clientglobalfloat(particle_delaycollision);
2983 else // quick themed particle
2985 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2986 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2988 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2989 PRVM_G_FLOAT(OFS_RETURN) = 0;
2992 theme = &vmpartspawner.themes[themenum];
2993 part = CL_NewParticle(org,
2999 theme->sizeincrease,
3011 theme->liquidfriction,
3012 theme->originjitter,
3013 theme->velocityjitter,
3014 theme->qualityreduction,
3029 PRVM_G_FLOAT(OFS_RETURN) = 0;
3032 if (theme->delayspawn)
3033 part->delayedspawn = cl.time + theme->delayspawn;
3034 //if (theme->delaycollision)
3035 // part->delayedcollisions = cl.time + theme->delaycollision;
3037 PRVM_G_FLOAT(OFS_RETURN) = 1;
3040 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
3041 // returns 0 if failed, 1 if success
3042 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
3045 vmparticletheme_t *theme;
3049 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
3050 if (vmpartspawner.verified == false)
3052 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
3053 PRVM_G_FLOAT(OFS_RETURN) = 0;
3056 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
3057 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
3058 if (prog->argc < 5) // global-set particle
3059 part = CL_NewParticle(org,
3060 (unsigned short)PRVM_clientglobalfloat(particle_type),
3061 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
3062 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
3063 (int)PRVM_clientglobalfloat(particle_tex),
3064 PRVM_clientglobalfloat(particle_size),
3065 PRVM_clientglobalfloat(particle_sizeincrease),
3066 PRVM_clientglobalfloat(particle_alpha)*256,
3067 PRVM_clientglobalfloat(particle_alphafade)*256,
3068 PRVM_clientglobalfloat(particle_gravity),
3069 PRVM_clientglobalfloat(particle_bounce),
3076 PRVM_clientglobalfloat(particle_airfriction),
3077 PRVM_clientglobalfloat(particle_liquidfriction),
3078 PRVM_clientglobalfloat(particle_originjitter),
3079 PRVM_clientglobalfloat(particle_velocityjitter),
3080 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
3081 PRVM_clientglobalfloat(particle_time),
3082 PRVM_clientglobalfloat(particle_stretch),
3083 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
3084 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
3085 ((int)PRVM_clientglobalvector(particle_staincolor1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor1)[2]),
3086 ((int)PRVM_clientglobalvector(particle_staincolor2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor2)[2]),
3087 (int)PRVM_clientglobalfloat(particle_staintex),
3088 PRVM_clientglobalfloat(particle_stainalpha)*256,
3089 PRVM_clientglobalfloat(particle_stainsize),
3090 PRVM_clientglobalfloat(particle_angle),
3091 PRVM_clientglobalfloat(particle_spin),
3093 else // themed particle
3095 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
3096 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3098 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3099 PRVM_G_FLOAT(OFS_RETURN) = 0;
3102 theme = &vmpartspawner.themes[themenum];
3103 part = CL_NewParticle(org,
3109 theme->sizeincrease,
3121 theme->liquidfriction,
3122 theme->originjitter,
3123 theme->velocityjitter,
3124 theme->qualityreduction,
3140 PRVM_G_FLOAT(OFS_RETURN) = 0;
3143 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
3144 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
3145 PRVM_G_FLOAT(OFS_RETURN) = 0;
3148 //====================
3149 //CSQC engine entities query
3150 //====================
3152 // float(float entitynum, float whatfld) getentity;
3153 // vector(float entitynum, float whatfld) getentityvec;
3154 // querying engine-drawn entity
3155 // VorteX: currently it's only tested with whatfld = 1..7
3156 static void VM_CL_GetEntity (prvm_prog_t *prog)
3158 int entnum, fieldnum;
3159 vec3_t forward, left, up, org;
3160 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
3162 entnum = PRVM_G_FLOAT(OFS_PARM0);
3163 if (entnum < 0 || entnum >= cl.num_entities)
3165 PRVM_G_FLOAT(OFS_RETURN) = 0;
3168 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3171 case 0: // active state
3172 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3175 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3176 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3179 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3180 VectorCopy(forward, PRVM_G_VECTOR(OFS_RETURN));
3183 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3184 VectorNegate(left, PRVM_G_VECTOR(OFS_RETURN));
3187 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3188 VectorCopy(up, PRVM_G_VECTOR(OFS_RETURN));
3191 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3193 case 6: // origin + v_forward, v_right, v_up
3194 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3195 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3196 VectorNegate(left, PRVM_clientglobalvector(v_right));
3197 VectorCopy(up, PRVM_clientglobalvector(v_up));
3198 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3201 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3204 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3206 case 9: // pants colormod
3207 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3209 case 10: // shirt colormod
3210 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3213 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3216 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3219 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3222 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3223 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3226 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3227 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3230 VectorMA(cl.entities[entnum].render.render_modellight_ambient, 0.5, cl.entities[entnum].render.render_modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3233 PRVM_G_FLOAT(OFS_RETURN) = 0;
3238 //====================
3239 //QC POLYGON functions
3240 //====================
3242 //#304 void() renderscene (EXT_CSQC)
3243 // moved that here to reset the polygons,
3244 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3246 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3248 qboolean ismain = r_refdef.view.ismain;
3249 double t = Sys_DirtyTime();
3250 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3255 // set the main view
3256 csqc_main_r_refdef_view = r_refdef.view;
3259 // now after all of the predraw we know the geometry in the scene mesh and can finalize it for rendering
3260 CL_MeshEntities_Scene_FinalizeRenderEntity();
3262 // we need to update any RENDER_VIEWMODEL entities at this point because
3263 // csqc supplies its own view matrix
3264 CL_UpdateViewEntities();
3265 CL_UpdateEntityShading();
3268 R_RenderView(0, NULL, NULL, r_refdef.view.x, r_refdef.view.y, r_refdef.view.width, r_refdef.view.height);
3270 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3271 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3272 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3274 // polygonbegin without draw2d arg has to guess
3275 prog->polygonbegin_guess2d = false;
3280 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3281 r_refdef.view.ismain = false;
3282 csqc_original_r_refdef_view.ismain = false;
3286 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3287 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3289 const char *texname;
3294 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3296 texname = PRVM_G_STRING(OFS_PARM0);
3297 drawflags = (int)PRVM_G_FLOAT(OFS_PARM1);
3298 if (prog->argc >= 3)
3299 draw2d = PRVM_G_FLOAT(OFS_PARM2) != 0;
3302 // weird hacky way to figure out if this is a 2D HUD polygon or a scene
3303 // polygon, for compatibility with mods aimed at old darkplaces versions
3304 // - polygonbegin_guess2d is 0 if the most recent major call was
3305 // clearscene, 1 if the most recent major call was drawpic (and similar)
3307 draw2d = prog->polygonbegin_guess2d;
3310 // we need to remember whether this is a 2D or 3D mesh we're adding to
3311 mod = draw2d ? CL_Mesh_UI() : CL_Mesh_Scene();
3312 prog->polygonbegin_model = mod;
3313 if (texname == NULL || texname[0] == 0)
3314 texname = "$whiteimage";
3315 strlcpy(prog->polygonbegin_texname, texname, sizeof(prog->polygonbegin_texname));
3316 prog->polygonbegin_drawflags = drawflags;
3317 prog->polygonbegin_numvertices = 0;
3320 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3321 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3323 const prvm_vec_t *v = PRVM_G_VECTOR(OFS_PARM0);
3324 const prvm_vec_t *tc = PRVM_G_VECTOR(OFS_PARM1);
3325 const prvm_vec_t *c = PRVM_G_VECTOR(OFS_PARM2);
3326 const prvm_vec_t a = PRVM_G_FLOAT(OFS_PARM3);
3328 dp_model_t *mod = prog->polygonbegin_model;
3330 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3334 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3338 if (prog->polygonbegin_maxvertices <= prog->polygonbegin_numvertices)
3340 prog->polygonbegin_maxvertices = max(16, prog->polygonbegin_maxvertices * 2);
3341 prog->polygonbegin_vertexdata = (float *)Mem_Realloc(prog->progs_mempool, prog->polygonbegin_vertexdata, prog->polygonbegin_maxvertices * sizeof(float[10]));
3343 o = prog->polygonbegin_vertexdata + prog->polygonbegin_numvertices++ * 10;
3357 //void() R_EndPolygon
3358 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3363 int e0 = 0, e1 = 0, e2 = 0;
3365 dp_model_t *mod = prog->polygonbegin_model;
3370 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3373 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3377 // determine if vertex alpha is being used so we can provide that hint to GetTexture...
3380 for (i = 0; i < prog->polygonbegin_numvertices; i++)
3382 o = prog->polygonbegin_vertexdata + 10 * i;
3383 if (o[6] != 1.0f || o[7] != 1.0f || o[8] != 1.0f)
3389 // create the surface, looking up the best matching texture/shader
3390 materialflags = MATERIALFLAG_WALL;
3391 if (csqc_polygons_defaultmaterial_nocullface.integer)
3392 materialflags |= MATERIALFLAG_NOCULLFACE;
3394 materialflags |= MATERIALFLAG_VERTEXCOLOR;
3396 materialflags |= MATERIALFLAG_ALPHAGEN_VERTEX | MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
3397 tex = Mod_Mesh_GetTexture(mod, prog->polygonbegin_texname, prog->polygonbegin_drawflags, TEXF_ALPHA, materialflags);
3398 surf = Mod_Mesh_AddSurface(mod, tex, false);
3399 // create triangle fan
3400 for (i = 0; i < prog->polygonbegin_numvertices; i++)
3402 o = prog->polygonbegin_vertexdata + 10 * i;
3403 e2 = Mod_Mesh_IndexForVertex(mod, surf, o[0], o[1], o[2], 0, 0, 0, o[3], o[4], 0, 0, o[6], o[7], o[8], o[9]);
3405 Mod_Mesh_AddTriangle(mod, surf, e0, e1, e2);
3410 // build normals (since they are not provided)
3411 Mod_BuildNormals(surf->num_firstvertex, surf->num_vertices, surf->num_triangles, mod->surfmesh.data_vertex3f, mod->surfmesh.data_element3i + 3 * surf->num_firsttriangle, mod->surfmesh.data_normal3f, true);
3414 prog->polygonbegin_model = NULL;
3415 prog->polygonbegin_texname[0] = 0;
3416 prog->polygonbegin_drawflags = 0;
3417 prog->polygonbegin_numvertices = 0;
3424 Returns false if any part of the bottom of the entity is off an edge that
3429 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3431 prvm_prog_t *prog = CLVM_prog;
3432 vec3_t mins, maxs, start, stop;
3437 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3438 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3440 // if all of the points under the corners are solid world, don't bother
3441 // with the tougher checks
3442 // the corners must be within 16 of the midpoint
3443 start[2] = mins[2] - 1;
3444 for (x=0 ; x<=1 ; x++)
3445 for (y=0 ; y<=1 ; y++)
3447 start[0] = x ? maxs[0] : mins[0];
3448 start[1] = y ? maxs[1] : mins[1];
3449 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3453 return true; // we got out easy
3457 // check it for real...
3461 // the midpoint must be within 16 of the bottom
3462 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3463 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3464 stop[2] = start[2] - 2*sv_stepheight.value;
3465 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, false, NULL, true, false);
3467 if (trace.fraction == 1.0)
3469 mid = bottom = trace.endpos[2];
3471 // the corners must be within 16 of the midpoint
3472 for (x=0 ; x<=1 ; x++)
3473 for (y=0 ; y<=1 ; y++)
3475 start[0] = stop[0] = x ? maxs[0] : mins[0];
3476 start[1] = stop[1] = y ? maxs[1] : mins[1];
3478 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, false, NULL, true, false);
3480 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3481 bottom = trace.endpos[2];
3482 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3493 Called by monster program code.
3494 The move will be adjusted for slopes and stairs, but if the move isn't
3495 possible, no move is done and false is returned
3498 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3500 prvm_prog_t *prog = CLVM_prog;
3502 vec3_t oldorg, neworg, end, traceendpos;
3503 vec3_t mins, maxs, start;
3506 prvm_edict_t *enemy;
3509 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
3510 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
3511 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3512 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3514 // flying monsters don't step up
3515 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3517 // try one move with vertical motion, then one without
3518 for (i=0 ; i<2 ; i++)
3520 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3521 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3522 if (i == 0 && enemy != prog->edicts)
3524 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3530 VectorCopy(PRVM_clientedictvector(ent, origin), start);
3531 trace = CL_TraceBox(start, mins, maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3533 CL_VM_SetTraceGlobals(prog, &trace, svent);
3535 if (trace.fraction == 1)
3537 VectorCopy(trace.endpos, traceendpos);
3538 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3539 return false; // swim monster left water
3541 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3547 if (enemy == prog->edicts)
3554 // push down from a step height above the wished position
3555 neworg[2] += sv_stepheight.value;
3556 VectorCopy (neworg, end);
3557 end[2] -= sv_stepheight.value*2;
3559 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3561 CL_VM_SetTraceGlobals(prog, &trace, svent);
3563 if (trace.startsolid)
3565 neworg[2] -= sv_stepheight.value;
3566 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
3568 CL_VM_SetTraceGlobals(prog, &trace, svent);
3569 if (trace.startsolid)
3572 if (trace.fraction == 1)
3574 // if monster had the ground pulled out, go ahead and fall
3575 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3577 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3580 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3584 return false; // walked off an edge
3587 // check point traces down for dangling corners
3588 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3590 if (!CL_CheckBottom (ent))
3592 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3593 { // entity had floor mostly pulled out from underneath it
3594 // and is trying to correct
3599 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3603 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3604 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3606 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3618 float(float yaw, float dist[, settrace]) walkmove
3621 static void VM_CL_walkmove (prvm_prog_t *prog)
3630 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3632 // assume failure if it returns early
3633 PRVM_G_FLOAT(OFS_RETURN) = 0;
3635 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3636 if (ent == prog->edicts)
3638 VM_Warning(prog, "walkmove: can not modify world entity\n");
3641 if (ent->priv.server->free)
3643 VM_Warning(prog, "walkmove: can not modify free entity\n");
3646 yaw = PRVM_G_FLOAT(OFS_PARM0);
3647 dist = PRVM_G_FLOAT(OFS_PARM1);
3648 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3650 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3653 yaw = yaw*M_PI*2 / 360;
3655 move[0] = cos(yaw)*dist;
3656 move[1] = sin(yaw)*dist;
3659 // save program state, because CL_movestep may call other progs
3660 oldf = prog->xfunction;
3661 oldself = PRVM_clientglobaledict(self);
3663 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3666 // restore program state
3667 prog->xfunction = oldf;
3668 PRVM_clientglobaledict(self) = oldself;
3675 string(string key) serverkey
3678 static void VM_CL_serverkey(prvm_prog_t *prog)
3680 char string[VM_STRINGTEMP_LENGTH];
3681 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3682 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3683 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3690 Checks if an entity is in a point's PVS.
3691 Should be fast but can be inexact.
3693 float checkpvs(vector viewpos, entity viewee) = #240;
3696 static void VM_CL_checkpvs (prvm_prog_t *prog)
3699 prvm_edict_t *viewee;
3705 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3708 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3709 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3710 viewee = PRVM_G_EDICT(OFS_PARM1);
3712 if(viewee->priv.required->free)
3714 VM_Warning(prog, "checkpvs: can not check free entity\n");
3715 PRVM_G_FLOAT(OFS_RETURN) = 4;
3719 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3720 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3723 if(!cl.worldmodel || !cl.worldmodel->brush.GetPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3725 // no PVS support on this worldmodel... darn
3726 PRVM_G_FLOAT(OFS_RETURN) = 3;
3729 pvs = cl.worldmodel->brush.GetPVS(cl.worldmodel, viewpos);
3732 // viewpos isn't in any PVS... darn
3733 PRVM_G_FLOAT(OFS_RETURN) = 2;
3736 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, pvs, mi, ma);
3738 // using fat PVS like FTEQW does (slow)
3739 if(!cl.worldmodel || !cl.worldmodel->brush.FatPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3741 // no PVS support on this worldmodel... darn
3742 PRVM_G_FLOAT(OFS_RETURN) = 3;
3745 fatpvsbytes = cl.worldmodel->brush.FatPVS(cl.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3748 // viewpos isn't in any PVS... darn
3749 PRVM_G_FLOAT(OFS_RETURN) = 2;
3752 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, fatpvs, mi, ma);
3756 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3757 static void VM_CL_skel_create(prvm_prog_t *prog)
3759 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3760 dp_model_t *model = CL_GetModelByIndex(modelindex);
3761 skeleton_t *skeleton;
3763 PRVM_G_FLOAT(OFS_RETURN) = 0;
3764 if (!model || !model->num_bones)
3766 for (i = 0;i < MAX_EDICTS;i++)
3767 if (!prog->skeletons[i])
3769 if (i == MAX_EDICTS)
3771 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3772 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3773 skeleton->model = model;
3774 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3775 // initialize to identity matrices
3776 for (i = 0;i < skeleton->model->num_bones;i++)
3777 skeleton->relativetransforms[i] = identitymatrix;
3780 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3781 static void VM_CL_skel_build(prvm_prog_t *prog)
3783 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3784 skeleton_t *skeleton;
3785 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3786 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3787 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3788 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3789 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3790 dp_model_t *model = CL_GetModelByIndex(modelindex);
3794 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3795 frameblend_t frameblend[MAX_FRAMEBLENDS];
3796 matrix4x4_t bonematrix;
3798 PRVM_G_FLOAT(OFS_RETURN) = 0;
3799 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3801 firstbone = max(0, firstbone);
3802 lastbone = min(lastbone, model->num_bones - 1);
3803 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3804 VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3805 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model, cl.time);
3806 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3808 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3810 memset(&bonematrix, 0, sizeof(bonematrix));
3811 for (blendindex = 0;blendindex < numblends;blendindex++)
3813 Matrix4x4_FromBonePose7s(&matrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3814 Matrix4x4_Accumulate(&bonematrix, &matrix, frameblend[blendindex].lerp);
3816 Matrix4x4_Normalize3(&bonematrix, &bonematrix);
3817 Matrix4x4_Interpolate(&skeleton->relativetransforms[bonenum], &bonematrix, &skeleton->relativetransforms[bonenum], retainfrac);
3819 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3822 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3823 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
3825 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3826 skeleton_t *skeleton;
3827 PRVM_G_FLOAT(OFS_RETURN) = 0;
3828 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3830 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3833 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3834 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
3836 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3837 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3838 skeleton_t *skeleton;
3839 PRVM_G_INT(OFS_RETURN) = 0;
3840 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3842 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3844 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
3847 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3848 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
3850 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3851 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3852 skeleton_t *skeleton;
3853 PRVM_G_FLOAT(OFS_RETURN) = 0;
3854 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3856 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3858 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3861 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3862 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
3864 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3865 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3866 skeleton_t *skeleton;
3867 PRVM_G_FLOAT(OFS_RETURN) = 0;
3868 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3870 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3873 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3874 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
3876 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3877 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3878 skeleton_t *skeleton;
3880 vec3_t forward, left, up, origin;
3881 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3882 VectorClear(PRVM_clientglobalvector(v_forward));
3883 VectorClear(PRVM_clientglobalvector(v_right));
3884 VectorClear(PRVM_clientglobalvector(v_up));
3885 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3887 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3889 matrix = skeleton->relativetransforms[bonenum];
3890 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3891 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3892 VectorNegate(left, PRVM_clientglobalvector(v_right));
3893 VectorCopy(up, PRVM_clientglobalvector(v_up));
3894 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3897 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3898 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
3900 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3901 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3902 skeleton_t *skeleton;
3905 vec3_t forward, left, up, origin;
3906 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3907 VectorClear(PRVM_clientglobalvector(v_forward));
3908 VectorClear(PRVM_clientglobalvector(v_right));
3909 VectorClear(PRVM_clientglobalvector(v_up));
3910 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3912 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3914 matrix = skeleton->relativetransforms[bonenum];
3915 // convert to absolute
3916 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3919 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3921 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3922 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3923 VectorNegate(left, PRVM_clientglobalvector(v_right));
3924 VectorCopy(up, PRVM_clientglobalvector(v_up));
3925 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3928 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3929 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
3931 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3932 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3933 vec3_t forward, left, up, origin;
3934 skeleton_t *skeleton;
3936 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3938 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3940 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3941 VectorNegate(PRVM_clientglobalvector(v_right), left);
3942 VectorCopy(PRVM_clientglobalvector(v_up), up);
3943 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3944 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3945 skeleton->relativetransforms[bonenum] = matrix;
3948 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3949 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
3951 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3952 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3953 vec3_t forward, left, up, origin;
3954 skeleton_t *skeleton;
3957 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3959 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3961 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3962 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3963 VectorNegate(PRVM_clientglobalvector(v_right), left);
3964 VectorCopy(PRVM_clientglobalvector(v_up), up);
3965 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3966 temp = skeleton->relativetransforms[bonenum];
3967 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3970 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3971 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
3973 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3974 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3975 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3977 vec3_t forward, left, up, origin;
3978 skeleton_t *skeleton;
3981 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3983 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3984 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3985 VectorNegate(PRVM_clientglobalvector(v_right), left);
3986 VectorCopy(PRVM_clientglobalvector(v_up), up);
3987 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3988 firstbone = max(0, firstbone);
3989 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3990 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3992 temp = skeleton->relativetransforms[bonenum];
3993 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3997 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3998 static void VM_CL_skel_copybones(prvm_prog_t *prog)
4000 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4001 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4002 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4003 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4005 skeleton_t *skeletondst;
4006 skeleton_t *skeletonsrc;
4007 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4009 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4011 firstbone = max(0, firstbone);
4012 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4013 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4014 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4015 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4018 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4019 static void VM_CL_skel_delete(prvm_prog_t *prog)
4021 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4022 skeleton_t *skeleton;
4023 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4026 prog->skeletons[skeletonindex] = NULL;
4029 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4030 static void VM_CL_frameforname(prvm_prog_t *prog)
4032 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4033 dp_model_t *model = CL_GetModelByIndex(modelindex);
4034 const char *name = PRVM_G_STRING(OFS_PARM1);
4036 PRVM_G_FLOAT(OFS_RETURN) = -1;
4037 if (!model || !model->animscenes)
4039 for (i = 0;i < model->numframes;i++)
4041 if (!strcasecmp(model->animscenes[i].name, name))
4043 PRVM_G_FLOAT(OFS_RETURN) = i;
4049 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4050 static void VM_CL_frameduration(prvm_prog_t *prog)
4052 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4053 dp_model_t *model = CL_GetModelByIndex(modelindex);
4054 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4055 PRVM_G_FLOAT(OFS_RETURN) = 0;
4056 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4058 if (model->animscenes[framenum].framerate)
4059 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4062 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4065 * Obscure builtin used by GAME_XONOTIC.
4067 * Edits the input history of cl_movement by rotating all move commands
4068 * currently in the queue using the given transform.
4070 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4071 * v_angle-like (non-inverted) euler angles that perform the rotation
4072 * of the space that is to be done.
4074 * This is meant to be used as a fixangle replacement after passing
4075 * through a warpzone/portal: the client is told about the warp transform,
4076 * and calls this function in the same frame as the one on which the
4077 * client's origin got changed by the serverside teleport. Then this code
4078 * transforms the pre-warp input (which matches the empty space behind
4079 * the warp plane) into post-warp input (which matches the target area
4080 * of the warp). Also, at the same time, the client has to use
4081 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4083 * This together allows warpzone motion to be perfectly predicted by
4086 * Furthermore, for perfect warpzone behaviour, the server side also
4087 * has to detect input the client sent before it received the origin
4088 * update, but after the warp occurred on the server, and has to adjust
4089 * input appropriately.
4092 vec3_t v = {0, 0, 0};
4094 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4095 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), a);
4096 AngleVectorsFLU(a, x, y, z);
4097 Matrix4x4_FromVectors(&m, x, y, z, v);
4101 // #358 void(string cubemapname) loadcubemap
4102 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4106 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4107 name = PRVM_G_STRING(OFS_PARM0);
4111 #define REFDEFFLAG_TELEPORTED 1
4112 #define REFDEFFLAG_JUMPING 2
4113 #define REFDEFFLAG_DEAD 4
4114 #define REFDEFFLAG_INTERMISSION 8
4115 static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
4117 matrix4x4_t entrendermatrix;
4118 vec3_t clviewangles;
4120 qboolean teleported;
4121 qboolean clonground;
4124 qboolean clintermission;
4125 float clstatsviewheight;
4129 VM_SAFEPARMCOUNT(2, VM_CL_V_CalcRefdef);
4130 ent = PRVM_G_EDICT(OFS_PARM0);
4131 flags = PRVM_G_FLOAT(OFS_PARM1);
4133 // use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
4134 CL_GetTagMatrix(prog, &entrendermatrix, ent, 0, NULL);
4136 VectorCopy(cl.csqc_viewangles, clviewangles);
4137 teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
4138 clonground = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_ONGROUND) != 0;
4139 clcmdjump = (flags & REFDEFFLAG_JUMPING) != 0;
4140 clstatsviewheight = PRVM_clientedictvector(ent, view_ofs)[2];
4141 cldead = (flags & REFDEFFLAG_DEAD) != 0;
4142 clintermission = (flags & REFDEFFLAG_INTERMISSION) != 0;
4143 VectorCopy(PRVM_clientedictvector(ent, velocity), clvelocity);
4145 V_CalcRefdefUsing(&entrendermatrix, clviewangles, teleported, clonground, clcmdjump, clstatsviewheight, cldead, clintermission, clvelocity);
4147 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
4148 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
4149 CSQC_R_RecalcView();
4152 //============================================================================
4154 // To create a almost working builtin file from this replace:
4155 // "^NULL.*" with ""
4156 // "^{.*//.*}:Wh\(.*\)" with "\1"
4158 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4159 // "\n\n+" with "\n\n"
4161 prvm_builtin_t vm_cl_builtins[] = {
4162 NULL, // #0 NULL function (not callable) (QUAKE)
4163 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4164 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4165 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4166 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4167 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4168 VM_break, // #6 void() break (QUAKE)
4169 VM_random, // #7 float() random (QUAKE)
4170 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4171 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4172 VM_error, // #10 void(string e) error (QUAKE)
4173 VM_objerror, // #11 void(string e) objerror (QUAKE)
4174 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4175 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4176 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4177 VM_remove, // #15 void(entity e) remove (QUAKE)
4178 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4179 NULL, // #17 entity() checkclient (QUAKE)
4180 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4181 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4182 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4183 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4184 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4185 NULL, // #23 void(string s, ...) bprint (QUAKE)
4186 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4187 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4188 VM_ftos, // #26 string(float f) ftos (QUAKE)
4189 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4190 VM_coredump, // #28 void() coredump (QUAKE)
4191 VM_traceon, // #29 void() traceon (QUAKE)
4192 VM_traceoff, // #30 void() traceoff (QUAKE)
4193 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4194 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4195 NULL, // #33 (QUAKE)
4196 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4197 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4198 VM_rint, // #36 float(float v) rint (QUAKE)
4199 VM_floor, // #37 float(float v) floor (QUAKE)
4200 VM_ceil, // #38 float(float v) ceil (QUAKE)
4201 NULL, // #39 (QUAKE)
4202 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4203 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4204 NULL, // #42 (QUAKE)
4205 VM_fabs, // #43 float(float f) fabs (QUAKE)
4206 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4207 VM_cvar, // #45 float(string s) cvar (QUAKE)
4208 VM_localcmd_client, // #46 void(string s) localcmd (QUAKE)
4209 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4210 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4211 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4212 NULL, // #50 (QUAKE)
4213 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4214 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4215 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4216 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4217 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4218 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4219 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4220 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4221 NULL, // #59 (QUAKE)
4222 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4223 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4224 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4225 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4226 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4227 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4228 NULL, // #66 (QUAKE)
4229 NULL, // #67 void(float step) movetogoal (QUAKE)
4230 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4231 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4232 NULL, // #70 void(string s) changelevel (QUAKE)
4233 NULL, // #71 (QUAKE)
4234 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4235 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4236 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4237 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4238 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4239 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4240 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4241 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4242 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4243 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4244 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4245 NULL, // #83 (QUAKE)
4246 NULL, // #84 (QUAKE)
4247 NULL, // #85 (QUAKE)
4248 NULL, // #86 (QUAKE)
4249 NULL, // #87 (QUAKE)
4250 NULL, // #88 (QUAKE)
4251 NULL, // #89 (QUAKE)
4252 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4253 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4254 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4255 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4256 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4257 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4258 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4259 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4260 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4261 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4262 // FrikaC and Telejano range #100-#199
4273 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4274 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4275 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4276 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4277 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4278 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4279 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4280 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4281 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4282 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4363 // FTEQW range #200-#299
4382 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4385 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4386 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4387 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4388 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4389 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4390 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4391 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4392 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4393 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4394 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4396 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4404 VM_CL_checkpvs, // #240
4427 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4428 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4429 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4430 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4431 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4432 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4433 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4434 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4435 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4436 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4437 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4438 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4439 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4440 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4441 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4464 // CSQC range #300-#399
4465 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4466 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4467 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4468 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4469 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4470 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4471 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4472 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4473 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4474 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4475 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4476 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4480 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4481 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4482 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4483 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4484 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4485 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4486 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4487 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4488 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4489 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4490 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4491 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4492 VM_stringwidth, // #327 // FIXME is this okay?
4493 VM_drawsubpic, // #328 // FIXME is this okay?
4494 VM_drawrotpic, // #329 // FIXME is this okay?
4495 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4496 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4497 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4498 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4499 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4500 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4501 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4502 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4503 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4504 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4505 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4506 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4507 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4508 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4509 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4510 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4511 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4512 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4513 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4514 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4515 VM_isserver, // #350 float() isserver (EXT_CSQC)
4516 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4517 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4518 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4519 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4520 VM_CL_videoplaying, // #355
4521 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4522 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4523 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4525 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4526 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4527 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4528 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4529 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4530 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4531 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4532 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4565 // LadyHavoc's range #400-#499
4566 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4567 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4568 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4569 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4570 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4571 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4572 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4573 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4574 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4575 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4576 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4577 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4578 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4579 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4580 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4581 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4582 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4583 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4584 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4585 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4586 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4587 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4588 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4589 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4590 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4591 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4592 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4593 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4594 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4595 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4596 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4597 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4598 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4599 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4600 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4601 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4602 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4603 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4604 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4605 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4606 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4607 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4608 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4609 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4610 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4611 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4612 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4613 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4614 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4615 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4616 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4617 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4618 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4619 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4620 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4621 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4622 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4623 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4625 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4626 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4627 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4628 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4629 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4630 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4631 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4632 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4633 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4634 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4635 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4636 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4637 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4638 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4639 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4640 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4641 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4642 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4643 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4644 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4645 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4646 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4647 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4648 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4649 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4650 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4651 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4652 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4653 VM_gecko_create, // #487 float gecko_create( string name )
4654 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4655 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4656 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4657 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4658 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4659 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4660 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4661 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4662 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4663 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4664 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4665 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4666 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4667 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4668 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4669 VM_whichpack, // #503 string(string) whichpack = #503;
4670 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4676 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4677 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4678 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4679 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4680 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4681 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4682 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4683 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4684 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4685 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4686 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4687 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4688 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4689 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4690 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4691 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4692 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4693 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4694 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4695 VM_loadfromdata, // #529
4696 VM_loadfromfile, // #530
4697 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4699 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4700 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4701 VM_buf_loadfile, // #535 float(string filename, float bufhandle) buf_loadfile (DP_QC_STRINGBUFFERS_EXT_WIP)
4702 VM_buf_writefile, // #536 float(float filehandle, float bufhandle, float startpos, float numstrings) buf_writefile (DP_QC_STRINGBUFFERS_EXT_WIP)
4703 VM_bufstr_find, // #537 float(float bufhandle, string match, float matchrule, float startpos) bufstr_find (DP_QC_STRINGBUFFERS_EXT_WIP)
4704 VM_matchpattern, // #538 float(string s, string pattern, float matchrule) matchpattern (DP_QC_STRINGBUFFERS_EXT_WIP)
4706 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4707 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4708 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4771 VM_callfunction, // #605
4772 VM_writetofile, // #606
4773 VM_isfunction, // #607
4776 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4779 VM_parseentitydata, // #613
4790 VM_CL_getextresponse, // #624 string getextresponse(void)
4793 VM_sprintf, // #627 string sprintf(string format, ...)
4794 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4795 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4796 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4797 VM_getbindmaps, // #631 vector(void) getbindmap
4798 VM_setbindmaps, // #632 float(vector bm) setbindmap
4804 VM_CL_RotateMoves, // #638
4805 VM_digest_hex, // #639
4806 VM_CL_V_CalcRefdef, // #640 void(entity e) V_CalcRefdef (DP_CSQC_V_CALCREFDEF)
4808 VM_coverage, // #642
4812 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4814 void CLVM_init_cmd(prvm_prog_t *prog)
4817 prog->polygonbegin_model = NULL;
4818 prog->polygonbegin_guess2d = 0;
4821 void CLVM_reset_cmd(prvm_prog_t *prog)
4823 World_End(&cl.world);
4825 prog->polygonbegin_model = NULL;
4826 prog->polygonbegin_guess2d = 0;