5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 r_refdef_view_t csqc_original_r_refdef_view;
27 r_refdef_view_t csqc_main_r_refdef_view;
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (prvm_prog_t *prog)
32 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up));
36 // #2 void(entity e, vector o) setorigin
37 static void VM_CL_setorigin (prvm_prog_t *prog)
41 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
43 e = PRVM_G_EDICT(OFS_PARM0);
44 if (e == prog->edicts)
46 VM_Warning(prog, "setorigin: can not modify world entity\n");
49 if (e->priv.required->free)
51 VM_Warning(prog, "setorigin: can not modify free entity\n");
54 org = PRVM_G_VECTOR(OFS_PARM1);
55 VectorCopy (org, PRVM_clientedictvector(e, origin));
56 if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
57 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
61 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, float *min, float *max)
67 prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
70 VectorCopy (min, PRVM_clientedictvector(e, mins));
71 VectorCopy (max, PRVM_clientedictvector(e, maxs));
72 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
77 // #3 void(entity e, string m) setmodel
78 static void VM_CL_setmodel (prvm_prog_t *prog)
85 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
87 e = PRVM_G_EDICT(OFS_PARM0);
88 PRVM_clientedictfloat(e, modelindex) = 0;
89 PRVM_clientedictstring(e, model) = 0;
91 m = PRVM_G_STRING(OFS_PARM1);
93 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
95 if (!strcmp(cl.csqc_model_precache[i]->name, m))
97 mod = cl.csqc_model_precache[i];
98 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
99 PRVM_clientedictfloat(e, modelindex) = -(i+1);
105 for (i = 0;i < MAX_MODELS;i++)
107 mod = cl.model_precache[i];
108 if (mod && !strcmp(mod->name, m))
110 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
111 PRVM_clientedictfloat(e, modelindex) = i;
118 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
119 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
123 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
124 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
128 // #4 void(entity e, vector min, vector max) setsize
129 static void VM_CL_setsize (prvm_prog_t *prog)
133 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
135 e = PRVM_G_EDICT(OFS_PARM0);
136 if (e == prog->edicts)
138 VM_Warning(prog, "setsize: can not modify world entity\n");
141 if (e->priv.server->free)
143 VM_Warning(prog, "setsize: can not modify free entity\n");
146 min = PRVM_G_VECTOR(OFS_PARM1);
147 max = PRVM_G_VECTOR(OFS_PARM2);
149 SetMinMaxSize( prog, e, min, max );
154 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
155 static void VM_CL_sound (prvm_prog_t *prog)
159 prvm_edict_t *entity;
166 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
168 entity = PRVM_G_EDICT(OFS_PARM0);
169 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
170 sample = PRVM_G_STRING(OFS_PARM2);
171 volume = PRVM_G_FLOAT(OFS_PARM3);
172 attenuation = PRVM_G_FLOAT(OFS_PARM4);
174 if (volume < 0 || volume > 1)
176 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
180 if (attenuation < 0 || attenuation > 4)
182 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
189 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
190 // ignoring prog->argc < 7 for now (no flags supported yet)
195 flags = PRVM_G_FLOAT(OFS_PARM6);
197 channel = CHAN_USER2ENGINE(channel);
199 if (!IS_CHAN(channel))
201 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
205 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
206 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation, 0, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
209 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
210 static void VM_CL_pointsound(prvm_prog_t *prog)
217 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
219 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
220 sample = PRVM_G_STRING(OFS_PARM1);
221 volume = PRVM_G_FLOAT(OFS_PARM2);
222 attenuation = PRVM_G_FLOAT(OFS_PARM3);
224 if (volume < 0 || volume > 1)
226 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
230 if (attenuation < 0 || attenuation > 4)
232 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
236 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
237 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
240 // #14 entity() spawn
241 static void VM_CL_spawn (prvm_prog_t *prog)
244 ed = PRVM_ED_Alloc(prog);
248 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
250 VM_SetTraceGlobals(prog, trace);
251 PRVM_clientglobalfloat(trace_networkentity) = svent;
254 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
255 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
257 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
258 static void VM_CL_traceline (prvm_prog_t *prog)
265 // R_TimeReport("pretraceline");
267 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
269 prog->xfunction->builtinsprofile += 30;
271 v1 = PRVM_G_VECTOR(OFS_PARM0);
272 v2 = PRVM_G_VECTOR(OFS_PARM1);
273 move = (int)PRVM_G_FLOAT(OFS_PARM2);
274 ent = PRVM_G_EDICT(OFS_PARM3);
276 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
277 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
279 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
281 CL_VM_SetTraceGlobals(prog, &trace, svent);
282 // R_TimeReport("traceline");
289 Used for use tracing and shot targeting
290 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
291 if the tryents flag is set.
293 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
296 // LordHavoc: added this for my own use, VERY useful, similar to traceline
297 static void VM_CL_tracebox (prvm_prog_t *prog)
299 float *v1, *v2, *m1, *m2;
304 // R_TimeReport("pretracebox");
305 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
307 prog->xfunction->builtinsprofile += 30;
309 v1 = PRVM_G_VECTOR(OFS_PARM0);
310 m1 = PRVM_G_VECTOR(OFS_PARM1);
311 m2 = PRVM_G_VECTOR(OFS_PARM2);
312 v2 = PRVM_G_VECTOR(OFS_PARM3);
313 move = (int)PRVM_G_FLOAT(OFS_PARM4);
314 ent = PRVM_G_EDICT(OFS_PARM5);
316 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
317 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
319 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
321 CL_VM_SetTraceGlobals(prog, &trace, svent);
322 // R_TimeReport("tracebox");
325 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
330 vec3_t original_origin;
331 vec3_t original_velocity;
332 vec3_t original_angles;
333 vec3_t original_avelocity;
336 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
337 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
338 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
339 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
341 gravity = PRVM_clientedictfloat(tossent, gravity);
344 gravity *= cl.movevars_gravity * 0.05;
346 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
348 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
349 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
350 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
351 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
352 trace = CL_TraceBox(PRVM_clientedictvector(tossent, origin), PRVM_clientedictvector(tossent, mins), PRVM_clientedictvector(tossent, maxs), end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
353 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
355 if (trace.fraction < 1)
359 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
360 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
361 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
362 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
367 static void VM_CL_tracetoss (prvm_prog_t *prog)
371 prvm_edict_t *ignore;
374 prog->xfunction->builtinsprofile += 600;
376 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
378 ent = PRVM_G_EDICT(OFS_PARM0);
379 if (ent == prog->edicts)
381 VM_Warning(prog, "tracetoss: can not use world entity\n");
384 ignore = PRVM_G_EDICT(OFS_PARM1);
386 trace = CL_Trace_Toss (prog, ent, ignore, &svent);
388 CL_VM_SetTraceGlobals(prog, &trace, svent);
392 // #20 void(string s) precache_model
393 static void VM_CL_precache_model (prvm_prog_t *prog)
399 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
401 name = PRVM_G_STRING(OFS_PARM0);
402 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
404 if(!strcmp(cl.csqc_model_precache[i]->name, name))
406 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
410 PRVM_G_FLOAT(OFS_RETURN) = 0;
411 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
414 for (i = 0;i < MAX_MODELS;i++)
416 if (!cl.csqc_model_precache[i])
418 cl.csqc_model_precache[i] = (dp_model_t*)m;
419 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
423 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
426 VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
429 static int CSQC_EntitiesInBox (prvm_prog_t *prog, vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
434 ent = PRVM_NEXT_EDICT(prog->edicts);
435 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
437 if (ent->priv.required->free)
439 if(BoxesOverlap(mins, maxs, PRVM_clientedictvector(ent, absmin), PRVM_clientedictvector(ent, absmax)))
445 // #22 entity(vector org, float rad) findradius
446 static void VM_CL_findradius (prvm_prog_t *prog)
448 prvm_edict_t *ent, *chain;
449 vec_t radius, radius2;
450 vec3_t org, eorg, mins, maxs;
451 int i, numtouchedicts;
452 static prvm_edict_t *touchedicts[MAX_EDICTS];
455 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
458 chainfield = PRVM_G_INT(OFS_PARM2);
460 chainfield = prog->fieldoffsets.chain;
462 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
464 chain = (prvm_edict_t *)prog->edicts;
466 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
467 radius = PRVM_G_FLOAT(OFS_PARM1);
468 radius2 = radius * radius;
470 mins[0] = org[0] - (radius + 1);
471 mins[1] = org[1] - (radius + 1);
472 mins[2] = org[2] - (radius + 1);
473 maxs[0] = org[0] + (radius + 1);
474 maxs[1] = org[1] + (radius + 1);
475 maxs[2] = org[2] + (radius + 1);
476 numtouchedicts = CSQC_EntitiesInBox(prog, mins, maxs, MAX_EDICTS, touchedicts);
477 if (numtouchedicts > MAX_EDICTS)
479 // this never happens //[515]: for what then ?
480 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
481 numtouchedicts = MAX_EDICTS;
483 for (i = 0;i < numtouchedicts;i++)
485 ent = touchedicts[i];
486 // Quake did not return non-solid entities but darkplaces does
487 // (note: this is the reason you can't blow up fallen zombies)
488 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
490 // LordHavoc: compare against bounding box rather than center so it
491 // doesn't miss large objects, and use DotProduct instead of Length
492 // for a major speedup
493 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
494 if (sv_gameplayfix_findradiusdistancetobox.integer)
496 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
497 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
498 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
501 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
502 if (DotProduct(eorg, eorg) < radius2)
504 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
509 VM_RETURN_EDICT(chain);
512 // #34 float() droptofloor
513 static void VM_CL_droptofloor (prvm_prog_t *prog)
519 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
521 // assume failure if it returns early
522 PRVM_G_FLOAT(OFS_RETURN) = 0;
524 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
525 if (ent == prog->edicts)
527 VM_Warning(prog, "droptofloor: can not modify world entity\n");
530 if (ent->priv.server->free)
532 VM_Warning(prog, "droptofloor: can not modify free entity\n");
536 VectorCopy (PRVM_clientedictvector(ent, origin), end);
539 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
541 if (trace.fraction != 1)
543 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
544 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
545 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
546 PRVM_G_FLOAT(OFS_RETURN) = 1;
547 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
548 // ent->priv.server->suspendedinairflag = true;
552 // #35 void(float style, string value) lightstyle
553 static void VM_CL_lightstyle (prvm_prog_t *prog)
558 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
560 i = (int)PRVM_G_FLOAT(OFS_PARM0);
561 c = PRVM_G_STRING(OFS_PARM1);
562 if (i >= cl.max_lightstyle)
564 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
567 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
568 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
569 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
572 // #40 float(entity e) checkbottom
573 static void VM_CL_checkbottom (prvm_prog_t *prog)
575 static int cs_yes, cs_no;
577 vec3_t mins, maxs, start, stop;
582 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
583 ent = PRVM_G_EDICT(OFS_PARM0);
584 PRVM_G_FLOAT(OFS_RETURN) = 0;
586 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
587 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
589 // if all of the points under the corners are solid world, don't bother
590 // with the tougher checks
591 // the corners must be within 16 of the midpoint
592 start[2] = mins[2] - 1;
593 for (x=0 ; x<=1 ; x++)
594 for (y=0 ; y<=1 ; y++)
596 start[0] = x ? maxs[0] : mins[0];
597 start[1] = y ? maxs[1] : mins[1];
598 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
603 PRVM_G_FLOAT(OFS_RETURN) = true;
604 return; // we got out easy
609 // check it for real...
613 // the midpoint must be within 16 of the bottom
614 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
615 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
616 stop[2] = start[2] - 2*sv_stepheight.value;
617 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
619 if (trace.fraction == 1.0)
622 mid = bottom = trace.endpos[2];
624 // the corners must be within 16 of the midpoint
625 for (x=0 ; x<=1 ; x++)
626 for (y=0 ; y<=1 ; y++)
628 start[0] = stop[0] = x ? maxs[0] : mins[0];
629 start[1] = stop[1] = y ? maxs[1] : mins[1];
631 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
633 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
634 bottom = trace.endpos[2];
635 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
640 PRVM_G_FLOAT(OFS_RETURN) = true;
643 // #41 float(vector v) pointcontents
644 static void VM_CL_pointcontents (prvm_prog_t *prog)
646 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
647 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
650 // #48 void(vector o, vector d, float color, float count) particle
651 static void VM_CL_particle (prvm_prog_t *prog)
656 VM_SAFEPARMCOUNT(4, VM_CL_particle);
658 org = PRVM_G_VECTOR(OFS_PARM0);
659 dir = PRVM_G_VECTOR(OFS_PARM1);
660 color = (int)PRVM_G_FLOAT(OFS_PARM2);
661 count = (int)PRVM_G_FLOAT(OFS_PARM3);
662 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
665 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
666 static void VM_CL_ambientsound (prvm_prog_t *prog)
670 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
671 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
672 f = PRVM_G_VECTOR(OFS_PARM1);
673 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
676 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
677 static void VM_CL_getlight (prvm_prog_t *prog)
679 vec3_t ambientcolor, diffusecolor, diffusenormal;
682 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
684 p = PRVM_G_VECTOR(OFS_PARM0);
685 VectorClear(ambientcolor);
686 VectorClear(diffusecolor);
687 VectorClear(diffusenormal);
689 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
690 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
691 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
692 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
693 if (PRVM_clientglobalvector(getlight_ambient))
694 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
695 if (PRVM_clientglobalvector(getlight_diffuse))
696 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
697 if (PRVM_clientglobalvector(getlight_dir))
698 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
701 //============================================================================
702 //[515]: SCENE MANAGER builtins
704 void CSQC_R_RecalcView (void)
706 extern matrix4x4_t viewmodelmatrix_nobob;
707 extern matrix4x4_t viewmodelmatrix_withbob;
708 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
709 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
710 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
711 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
714 //#300 void() clearscene (EXT_CSQC)
715 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
717 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
718 // clear renderable entity and light lists
719 r_refdef.scene.numentities = 0;
720 r_refdef.scene.numlights = 0;
721 // restore the view settings to the values that VM_CL_UpdateView received from the client code
722 r_refdef.view = csqc_original_r_refdef_view;
723 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
724 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
725 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
726 cl.csqc_vidvars.drawenginesbar = false;
727 cl.csqc_vidvars.drawcrosshair = false;
731 //#301 void(float mask) addentities (EXT_CSQC)
732 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
734 double t = Sys_DirtyTime();
737 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
738 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
739 CSQC_RelinkAllEntities(drawmask);
740 CL_RelinkLightFlashes();
742 PRVM_clientglobalfloat(time) = cl.time;
743 for(i=1;i<prog->num_edicts;i++)
745 // so we can easily check if CSQC entity #edictnum is currently drawn
746 cl.csqcrenderentities[i].entitynumber = 0;
747 ed = &prog->edicts[i];
748 if(ed->priv.required->free)
751 if(ed->priv.required->free)
753 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
755 if(ed->priv.required->free)
757 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
759 CSQC_AddRenderEdict(ed, i);
762 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
763 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
764 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
767 //#302 void(entity ent) addentity (EXT_CSQC)
768 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
770 double t = Sys_DirtyTime();
771 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
772 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
773 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
774 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
777 //#303 float(float property, ...) setproperty (EXT_CSQC)
778 //#303 float(float property) getproperty
779 //#303 vector(float property) getpropertyvec
780 //#309 float(float property) getproperty
781 //#309 vector(float property) getpropertyvec
782 // VorteX: make this function be able to return previously set property if new value is not given
783 static void VM_CL_R_SetView (prvm_prog_t *prog)
789 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
791 c = (int)PRVM_G_FLOAT(OFS_PARM0);
799 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
802 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
805 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
808 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
811 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
814 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
817 VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
820 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
823 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
826 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
829 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
832 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
835 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
838 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
841 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
844 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
847 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
850 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
853 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
855 case VF_DRAWENGINESBAR:
856 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
858 case VF_DRAWCROSSHAIR:
859 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
861 case VF_CL_VIEWANGLES:
862 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
864 case VF_CL_VIEWANGLES_X:
865 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
867 case VF_CL_VIEWANGLES_Y:
868 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
870 case VF_CL_VIEWANGLES_Z:
871 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
874 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
877 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
880 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
883 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
886 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
887 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
888 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
891 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
894 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
897 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
900 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
903 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
906 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
909 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
911 case VF_FOG_FADEDEPTH:
912 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
915 PRVM_G_FLOAT(OFS_RETURN) = 0;
916 VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
922 f = PRVM_G_VECTOR(OFS_PARM1);
923 k = PRVM_G_FLOAT(OFS_PARM1);
927 r_refdef.view.x = (int)(f[0]);
928 r_refdef.view.y = (int)(f[1]);
932 r_refdef.view.x = (int)(k);
936 r_refdef.view.y = (int)(k);
940 r_refdef.view.width = (int)(f[0]);
941 r_refdef.view.height = (int)(f[1]);
945 r_refdef.view.width = (int)(k);
949 r_refdef.view.height = (int)(k);
953 r_refdef.view.x = (int)(f[0]);
954 r_refdef.view.y = (int)(f[1]);
955 f = PRVM_G_VECTOR(OFS_PARM2);
956 r_refdef.view.width = (int)(f[0]);
957 r_refdef.view.height = (int)(f[1]);
961 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
962 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
965 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
968 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
971 VectorCopy(f, cl.csqc_vieworigin);
975 cl.csqc_vieworigin[0] = k;
979 cl.csqc_vieworigin[1] = k;
983 cl.csqc_vieworigin[2] = k;
987 VectorCopy(f, cl.csqc_viewangles);
991 cl.csqc_viewangles[0] = k;
995 cl.csqc_viewangles[1] = k;
999 cl.csqc_viewangles[2] = k;
1000 CSQC_R_RecalcView();
1003 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1005 case VF_DRAWENGINESBAR:
1006 cl.csqc_vidvars.drawenginesbar = k != 0;
1008 case VF_DRAWCROSSHAIR:
1009 cl.csqc_vidvars.drawcrosshair = k != 0;
1011 case VF_CL_VIEWANGLES:
1012 VectorCopy(f, cl.viewangles);
1014 case VF_CL_VIEWANGLES_X:
1015 cl.viewangles[0] = k;
1017 case VF_CL_VIEWANGLES_Y:
1018 cl.viewangles[1] = k;
1020 case VF_CL_VIEWANGLES_Z:
1021 cl.viewangles[2] = k;
1023 case VF_PERSPECTIVE:
1024 r_refdef.view.useperspective = k != 0;
1026 case VF_CLEARSCREEN:
1027 r_refdef.view.isoverlay = !k;
1030 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1032 case VF_FOG_DENSITY:
1033 r_refdef.fog_density = k;
1036 r_refdef.fog_red = f[0];
1037 r_refdef.fog_green = f[1];
1038 r_refdef.fog_blue = f[2];
1040 case VF_FOG_COLOR_R:
1041 r_refdef.fog_red = k;
1043 case VF_FOG_COLOR_G:
1044 r_refdef.fog_green = k;
1046 case VF_FOG_COLOR_B:
1047 r_refdef.fog_blue = k;
1050 r_refdef.fog_alpha = k;
1053 r_refdef.fog_start = k;
1056 r_refdef.fog_end = k;
1059 r_refdef.fog_height = k;
1061 case VF_FOG_FADEDEPTH:
1062 r_refdef.fog_fadedepth = k;
1065 PRVM_G_FLOAT(OFS_RETURN) = 0;
1066 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1069 PRVM_G_FLOAT(OFS_RETURN) = 1;
1072 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1073 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1075 double t = Sys_DirtyTime();
1080 const char *cubemapname = NULL;
1081 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1082 float coronaintensity = 1;
1083 float coronasizescale = 0.25;
1084 qboolean castshadow = true;
1085 float ambientscale = 0;
1086 float diffusescale = 1;
1087 float specularscale = 1;
1089 vec3_t forward, left, up;
1090 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1092 // if we've run out of dlights, just return
1093 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1096 org = PRVM_G_VECTOR(OFS_PARM0);
1097 radius = PRVM_G_FLOAT(OFS_PARM1);
1098 col = PRVM_G_VECTOR(OFS_PARM2);
1099 if (prog->argc >= 4)
1101 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1102 if (style >= MAX_LIGHTSTYLES)
1104 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1108 if (prog->argc >= 5)
1109 cubemapname = PRVM_G_STRING(OFS_PARM4);
1110 if (prog->argc >= 6)
1111 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1112 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1113 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1115 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1116 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1117 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1118 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1120 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1121 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1122 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1123 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1126 //============================================================================
1128 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1129 static void VM_CL_unproject (prvm_prog_t *prog)
1134 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1135 f = PRVM_G_VECTOR(OFS_PARM0);
1138 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1139 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1140 if(v_flipped.integer)
1142 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1145 //#311 vector (vector v) cs_project (EXT_CSQC)
1146 static void VM_CL_project (prvm_prog_t *prog)
1152 VM_SAFEPARMCOUNT(1, VM_CL_project);
1153 f = PRVM_G_VECTOR(OFS_PARM0);
1154 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1155 Matrix4x4_Transform(&m, f, v);
1156 if(v_flipped.integer)
1158 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1159 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1160 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1163 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1164 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1167 //#330 float(float stnum) getstatf (EXT_CSQC)
1168 static void VM_CL_getstatf (prvm_prog_t *prog)
1176 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1177 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1178 if(i < 0 || i >= MAX_CL_STATS)
1180 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1183 dat.l = cl.stats[i];
1184 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1187 //#331 float(float stnum) getstati (EXT_CSQC)
1188 static void VM_CL_getstati (prvm_prog_t *prog)
1191 int firstbit, bitcount;
1193 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1195 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1198 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1200 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1210 if(index < 0 || index >= MAX_CL_STATS)
1212 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1215 i = cl.stats[index];
1216 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1217 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1218 PRVM_G_FLOAT(OFS_RETURN) = i;
1221 //#332 string(float firststnum) getstats (EXT_CSQC)
1222 static void VM_CL_getstats (prvm_prog_t *prog)
1226 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1227 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1228 if(i < 0 || i > MAX_CL_STATS-4)
1230 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1231 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1234 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1235 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1238 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1239 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1243 struct model_s *model;
1245 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1247 t = PRVM_G_EDICT(OFS_PARM0);
1249 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1251 PRVM_clientedictstring(t, model) = 0;
1252 PRVM_clientedictfloat(t, modelindex) = 0;
1257 model = CL_GetModelByIndex(i);
1260 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1263 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1264 PRVM_clientedictfloat(t, modelindex) = i;
1266 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1269 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1272 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1275 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1276 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1280 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1282 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1283 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1284 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1287 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1288 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1291 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1292 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1295 PRVM_G_FLOAT(OFS_RETURN) = i;
1298 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1299 static void VM_CL_trailparticles (prvm_prog_t *prog)
1304 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1306 t = PRVM_G_EDICT(OFS_PARM0);
1307 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1308 start = PRVM_G_VECTOR(OFS_PARM2);
1309 end = PRVM_G_VECTOR(OFS_PARM3);
1313 CL_ParticleEffect(i, 1, start, end, PRVM_clientedictvector(t, velocity), PRVM_clientedictvector(t, velocity), NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1316 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1317 static void VM_CL_pointparticles (prvm_prog_t *prog)
1322 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1323 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1324 f = PRVM_G_VECTOR(OFS_PARM1);
1325 v = PRVM_G_VECTOR(OFS_PARM2);
1326 n = PRVM_G_FLOAT(OFS_PARM3);
1329 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1332 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1333 static void VM_CL_boxparticles (prvm_prog_t *prog)
1336 // prvm_edict_t *own;
1337 float *origin_from, *origin_to, *dir_from, *dir_to;
1340 float tintmins[4], tintmaxs[4];
1341 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1343 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1344 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1345 origin_from = PRVM_G_VECTOR(OFS_PARM2);
1346 origin_to = PRVM_G_VECTOR(OFS_PARM3);
1347 dir_from = PRVM_G_VECTOR(OFS_PARM4);
1348 dir_to = PRVM_G_VECTOR(OFS_PARM5);
1349 count = PRVM_G_FLOAT(OFS_PARM6);
1351 flags = PRVM_G_FLOAT(OFS_PARM7);
1354 Vector4Set(tintmins, 1, 1, 1, 1);
1355 Vector4Set(tintmaxs, 1, 1, 1, 1);
1356 if(flags & 1) // read alpha
1358 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1359 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1361 if(flags & 2) // read color
1363 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1364 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1368 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1371 //#531 void(float pause) setpause
1372 static void VM_CL_setpause(prvm_prog_t *prog)
1374 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1375 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1376 cl.csqc_paused = true;
1378 cl.csqc_paused = false;
1381 //#343 void(float usecursor) setcursormode (DP_CSQC)
1382 static void VM_CL_setcursormode (prvm_prog_t *prog)
1384 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1385 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1386 cl_ignoremousemoves = 2;
1389 //#344 vector() getmousepos (DP_CSQC)
1390 static void VM_CL_getmousepos(prvm_prog_t *prog)
1392 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1394 if (key_consoleactive || key_dest != key_game)
1395 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1396 else if (cl.csqc_wantsmousemove)
1397 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1399 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1402 //#345 float(float framenum) getinputstate (EXT_CSQC)
1403 static void VM_CL_getinputstate (prvm_prog_t *prog)
1406 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1407 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1408 PRVM_G_FLOAT(OFS_RETURN) = false;
1409 for (i = 0;i < CL_MAX_USERCMDS;i++)
1411 if (cl.movecmd[i].sequence == frame)
1413 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1414 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1415 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1416 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1417 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1418 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1419 if(cl.movecmd[i].crouch)
1421 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1422 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1426 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1427 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1429 PRVM_G_FLOAT(OFS_RETURN) = true;
1434 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1435 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1437 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1438 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1441 //#347 void() runstandardplayerphysics (EXT_CSQC)
1442 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1444 cl_clientmovement_state_t s;
1447 VM_SAFEPARMCOUNT(1, VM_CL_runplayerphysics);
1449 ent = PRVM_G_EDICT(OFS_PARM0);
1450 VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1451 VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1452 VectorCopy(PRVM_clientglobalvector(pmove_mins), s.mins);
1453 VectorCopy(PRVM_clientglobalvector(pmove_maxs), s.maxs);
1454 s.crouched = 0; // FIXME we need the current crouched status
1455 s.waterjumptime = 0; // FIXME where do we get this from?
1456 VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1457 s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1458 s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1459 s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1460 s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1461 s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1462 s.cmd.canjump = 1; // FIXME we need the current canjump status
1463 s.cmd.jump = (s.cmd.buttons & 2) != 0;
1464 s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1466 CL_ClientMovement_PlayerMove(&s);
1468 VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1469 VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1472 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1473 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1479 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1481 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1482 c = PRVM_G_STRING(OFS_PARM1);
1483 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1487 i = Sbar_GetSortedPlayerIndex(-1-i);
1488 if(i < 0 || i >= cl.maxclients)
1493 if(!strcasecmp(c, "name"))
1494 strlcpy(t, cl.scores[i].name, sizeof(t));
1496 if(!strcasecmp(c, "frags"))
1497 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1499 if(!strcasecmp(c, "ping"))
1500 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1502 if(!strcasecmp(c, "pl"))
1503 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1505 if(!strcasecmp(c, "movementloss"))
1506 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1508 if(!strcasecmp(c, "entertime"))
1509 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1511 if(!strcasecmp(c, "colors"))
1512 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1514 if(!strcasecmp(c, "topcolor"))
1515 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1517 if(!strcasecmp(c, "bottomcolor"))
1518 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1520 if(!strcasecmp(c, "viewentity"))
1521 dpsnprintf(t, sizeof(t), "%i", i+1);
1523 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1525 // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1526 // is implemented, or Xonotic uses CSQC-networked
1527 // players, whichever comes first
1528 entity_t *e = cl.entities + (i+1);
1529 if(e->state_current.active)
1532 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1533 dpsnprintf(t, sizeof(t), "%.9g %.9g %.9g", origin[0], origin[1], origin[2]);
1538 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1541 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1542 static void VM_CL_setlistener (prvm_prog_t *prog)
1544 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1545 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1546 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1549 //#352 void(string cmdname) registercommand (EXT_CSQC)
1550 static void VM_CL_registercmd (prvm_prog_t *prog)
1553 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1554 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1558 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1559 t = (char *)Z_Malloc(alloclen);
1560 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1561 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1564 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1568 //#360 float() readbyte (EXT_CSQC)
1569 static void VM_CL_ReadByte (prvm_prog_t *prog)
1571 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1572 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1575 //#361 float() readchar (EXT_CSQC)
1576 static void VM_CL_ReadChar (prvm_prog_t *prog)
1578 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1579 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1582 //#362 float() readshort (EXT_CSQC)
1583 static void VM_CL_ReadShort (prvm_prog_t *prog)
1585 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1586 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1589 //#363 float() readlong (EXT_CSQC)
1590 static void VM_CL_ReadLong (prvm_prog_t *prog)
1592 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1593 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1596 //#364 float() readcoord (EXT_CSQC)
1597 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1599 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1600 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1603 //#365 float() readangle (EXT_CSQC)
1604 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1606 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1607 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1610 //#366 string() readstring (EXT_CSQC)
1611 static void VM_CL_ReadString (prvm_prog_t *prog)
1613 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1614 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1617 //#367 float() readfloat (EXT_CSQC)
1618 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1620 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1621 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1624 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1625 extern cvar_t cl_readpicture_force;
1626 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1629 unsigned char *data;
1635 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1637 name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1638 size = MSG_ReadShort(&cl_message);
1640 // check if a texture of that name exists
1641 // if yes, it is used and the data is discarded
1642 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1644 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1648 if(pic->tex == r_texture_notexture)
1649 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1650 if(pic->tex && !cl_readpicture_force.integer)
1652 // texture found and loaded
1653 // skip over the jpeg as we don't need it
1654 for(i = 0; i < size; ++i)
1655 (void) MSG_ReadByte(&cl_message);
1659 // texture not found
1660 // use the attached jpeg as texture
1661 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1662 MSG_ReadBytes(&cl_message, size, buf);
1663 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1665 Draw_NewPic(name, image_width, image_height, false, data);
1670 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1673 //////////////////////////////////////////////////////////
1675 static void VM_CL_makestatic (prvm_prog_t *prog)
1679 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1681 ent = PRVM_G_EDICT(OFS_PARM0);
1682 if (ent == prog->edicts)
1684 VM_Warning(prog, "makestatic: can not modify world entity\n");
1687 if (ent->priv.server->free)
1689 VM_Warning(prog, "makestatic: can not modify free entity\n");
1693 if (cl.num_static_entities < cl.max_static_entities)
1696 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1698 // copy it to the current state
1699 memset(staticent, 0, sizeof(*staticent));
1700 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1701 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1702 staticent->render.framegroupblend[0].lerp = 1;
1703 // make torchs play out of sync
1704 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1705 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1706 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1707 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1708 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1709 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1710 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1713 if (!staticent->render.alpha)
1714 staticent->render.alpha = 1.0f;
1715 if (!staticent->render.scale)
1716 staticent->render.scale = 1.0f;
1717 if (!VectorLength2(staticent->render.colormod))
1718 VectorSet(staticent->render.colormod, 1, 1, 1);
1719 if (!VectorLength2(staticent->render.glowmod))
1720 VectorSet(staticent->render.glowmod, 1, 1, 1);
1722 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1723 if (renderflags & RF_USEAXIS)
1726 VectorNegate(PRVM_clientglobalvector(v_right), left);
1727 Matrix4x4_FromVectors(&staticent->render.matrix, PRVM_clientglobalvector(v_forward), left, PRVM_clientglobalvector(v_up), PRVM_clientedictvector(ent, origin));
1728 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1731 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1733 // either fullbright or lit
1734 if(!r_fullbright.integer)
1736 if (!(staticent->render.effects & EF_FULLBRIGHT))
1737 staticent->render.flags |= RENDER_LIGHT;
1738 else if(r_equalize_entities_fullbright.integer)
1739 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1741 // turn off shadows from transparent objects
1742 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1743 staticent->render.flags |= RENDER_SHADOW;
1744 if (staticent->render.effects & EF_NODEPTHTEST)
1745 staticent->render.flags |= RENDER_NODEPTHTEST;
1746 if (staticent->render.effects & EF_ADDITIVE)
1747 staticent->render.flags |= RENDER_ADDITIVE;
1748 if (staticent->render.effects & EF_DOUBLESIDED)
1749 staticent->render.flags |= RENDER_DOUBLESIDED;
1751 staticent->render.allowdecals = true;
1752 CL_UpdateRenderEntity(&staticent->render);
1755 Con_Printf("Too many static entities");
1757 // throw the entity away now
1758 PRVM_ED_Free(prog, ent);
1761 //=================================================================//
1767 copies data from one entity to another
1769 copyentity(src, dst)
1772 static void VM_CL_copyentity (prvm_prog_t *prog)
1774 prvm_edict_t *in, *out;
1775 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1776 in = PRVM_G_EDICT(OFS_PARM0);
1777 if (in == prog->edicts)
1779 VM_Warning(prog, "copyentity: can not read world entity\n");
1782 if (in->priv.server->free)
1784 VM_Warning(prog, "copyentity: can not read free entity\n");
1787 out = PRVM_G_EDICT(OFS_PARM1);
1788 if (out == prog->edicts)
1790 VM_Warning(prog, "copyentity: can not modify world entity\n");
1793 if (out->priv.server->free)
1795 VM_Warning(prog, "copyentity: can not modify free entity\n");
1798 memcpy(out->fields.vp, in->fields.vp, prog->entityfields * 4);
1802 //=================================================================//
1804 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1805 static void VM_CL_effect (prvm_prog_t *prog)
1807 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1808 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1811 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1812 static void VM_CL_te_blood (prvm_prog_t *prog)
1816 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1817 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1819 pos = PRVM_G_VECTOR(OFS_PARM0);
1820 CL_FindNonSolidLocation(pos, pos2, 4);
1821 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1824 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1825 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1829 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1830 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1832 speed = PRVM_G_FLOAT(OFS_PARM2);
1839 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1842 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1843 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1847 matrix4x4_t tempmatrix;
1848 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1849 pos = PRVM_G_VECTOR(OFS_PARM0);
1850 CL_FindNonSolidLocation(pos, pos2, 10);
1851 CL_ParticleExplosion(pos2);
1852 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1853 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1856 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1857 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1859 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1860 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1863 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1864 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1866 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1867 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1870 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1871 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1873 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1874 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1877 // #411 void(vector org, vector vel, float howmany) te_spark
1878 static void VM_CL_te_spark (prvm_prog_t *prog)
1882 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1884 pos = PRVM_G_VECTOR(OFS_PARM0);
1885 CL_FindNonSolidLocation(pos, pos2, 4);
1886 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1889 extern cvar_t cl_sound_ric_gunshot;
1890 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1891 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
1896 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1898 pos = PRVM_G_VECTOR(OFS_PARM0);
1899 CL_FindNonSolidLocation(pos, pos2, 4);
1900 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1901 if(cl_sound_ric_gunshot.integer >= 2)
1903 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1907 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1908 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1909 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1914 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1915 static void VM_CL_te_spikequad (prvm_prog_t *prog)
1920 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1922 pos = PRVM_G_VECTOR(OFS_PARM0);
1923 CL_FindNonSolidLocation(pos, pos2, 4);
1924 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1925 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1929 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1930 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1931 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1935 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1936 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
1941 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1943 pos = PRVM_G_VECTOR(OFS_PARM0);
1944 CL_FindNonSolidLocation(pos, pos2, 4);
1945 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1946 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1950 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1951 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1952 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1956 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1957 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
1961 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1963 pos = PRVM_G_VECTOR(OFS_PARM0);
1964 CL_FindNonSolidLocation(pos, pos2, 10);
1965 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1966 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1969 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1970 static void VM_CL_te_smallflash (prvm_prog_t *prog)
1974 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1976 pos = PRVM_G_VECTOR(OFS_PARM0);
1977 CL_FindNonSolidLocation(pos, pos2, 10);
1978 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1981 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1982 static void VM_CL_te_customflash (prvm_prog_t *prog)
1986 matrix4x4_t tempmatrix;
1987 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1989 pos = PRVM_G_VECTOR(OFS_PARM0);
1990 CL_FindNonSolidLocation(pos, pos2, 4);
1991 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1992 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1995 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1996 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2001 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2003 pos = PRVM_G_VECTOR(OFS_PARM0);
2004 CL_FindNonSolidLocation(pos, pos2, 4);
2005 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2006 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2008 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2012 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2013 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2014 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2019 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2020 static void VM_CL_te_spike (prvm_prog_t *prog)
2025 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2027 pos = PRVM_G_VECTOR(OFS_PARM0);
2028 CL_FindNonSolidLocation(pos, pos2, 4);
2029 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2030 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2034 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2035 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2036 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2040 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2041 static void VM_CL_te_superspike (prvm_prog_t *prog)
2046 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2048 pos = PRVM_G_VECTOR(OFS_PARM0);
2049 CL_FindNonSolidLocation(pos, pos2, 4);
2050 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2051 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2055 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2056 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2057 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2061 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2062 static void VM_CL_te_explosion (prvm_prog_t *prog)
2066 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2068 pos = PRVM_G_VECTOR(OFS_PARM0);
2069 CL_FindNonSolidLocation(pos, pos2, 10);
2070 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2071 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2074 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2075 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2079 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2081 pos = PRVM_G_VECTOR(OFS_PARM0);
2082 CL_FindNonSolidLocation(pos, pos2, 10);
2083 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2084 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2087 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2088 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2092 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2094 pos = PRVM_G_VECTOR(OFS_PARM0);
2095 CL_FindNonSolidLocation(pos, pos2, 4);
2096 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2097 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2100 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2101 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2105 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2107 pos = PRVM_G_VECTOR(OFS_PARM0);
2108 CL_FindNonSolidLocation(pos, pos2, 4);
2109 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2110 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2113 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2114 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2116 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2117 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2120 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2121 static void VM_CL_te_teleport (prvm_prog_t *prog)
2123 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2124 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2127 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2128 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2132 matrix4x4_t tempmatrix;
2133 int colorStart, colorLength;
2134 unsigned char *tempcolor;
2135 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2137 pos = PRVM_G_VECTOR(OFS_PARM0);
2138 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2139 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2140 CL_FindNonSolidLocation(pos, pos2, 10);
2141 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2142 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2143 color[0] = tempcolor[0] * (2.0f / 255.0f);
2144 color[1] = tempcolor[1] * (2.0f / 255.0f);
2145 color[2] = tempcolor[2] * (2.0f / 255.0f);
2146 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2147 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2148 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2152 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2153 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2155 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2156 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2159 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2160 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2162 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2163 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2166 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2167 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2169 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2170 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2173 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2174 static void VM_CL_te_beam (prvm_prog_t *prog)
2176 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2177 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2180 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2181 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2185 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2187 pos = PRVM_G_VECTOR(OFS_PARM0);
2188 CL_FindNonSolidLocation(pos, pos2, 4);
2189 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2192 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2193 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2197 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2198 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2200 pos = PRVM_G_VECTOR(OFS_PARM0);
2201 CL_FindNonSolidLocation(pos, pos2, 4);
2202 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2206 // #443 void(entity e, entity tagentity, string tagname) setattachment
2207 static void VM_CL_setattachment (prvm_prog_t *prog)
2210 prvm_edict_t *tagentity;
2211 const char *tagname;
2215 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2217 e = PRVM_G_EDICT(OFS_PARM0);
2218 tagentity = PRVM_G_EDICT(OFS_PARM1);
2219 tagname = PRVM_G_STRING(OFS_PARM2);
2221 if (e == prog->edicts)
2223 VM_Warning(prog, "setattachment: can not modify world entity\n");
2226 if (e->priv.server->free)
2228 VM_Warning(prog, "setattachment: can not modify free entity\n");
2232 if (tagentity == NULL)
2233 tagentity = prog->edicts;
2236 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2238 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2239 model = CL_GetModelByIndex(modelindex);
2242 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2244 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2247 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2250 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2251 PRVM_clientedictfloat(e, tag_index) = tagindex;
2254 /////////////////////////////////////////
2255 // DP_MD3_TAGINFO extension coded by VorteX
2257 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2259 dp_model_t *model = CL_GetModelFromEdict(e);
2261 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2266 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2273 Matrix4x4_CreateIdentity(tag_localmatrix);
2276 && (model = CL_GetModelFromEdict(e))
2277 && model->animscenes)
2279 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2290 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2293 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2298 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2301 float pitchsign = 1;
2303 scale = PRVM_clientedictfloat(ent, scale);
2308 *out = r_refdef.view.matrix;
2309 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2315 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2316 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2317 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2318 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2319 Matrix4x4_FromVectors(out, forward, left, up, origin);
2323 pitchsign = CL_GetPitchSign(prog, ent);
2324 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2328 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2332 && (model = CL_GetModelFromEdict(ent))
2333 && model->animscenes)
2335 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2336 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2337 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2338 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2340 *out = identitymatrix;
2344 // Warnings/errors code:
2345 // 0 - normal (everything all-right)
2348 // 3 - null or non-precached model
2349 // 4 - no tags with requested index
2350 // 5 - runaway loop at attachment chain
2351 extern cvar_t cl_bob;
2352 extern cvar_t cl_bobcycle;
2353 extern cvar_t cl_bobup;
2354 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2358 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2361 *out = identitymatrix; // warnings and errors return identical matrix
2363 if (ent == prog->edicts)
2365 if (ent->priv.server->free)
2368 model = CL_GetModelFromEdict(ent);
2372 tagmatrix = identitymatrix;
2376 if(attachloop >= 256)
2378 // apply transformation by child's tagindex on parent entity and then
2379 // by parent entity itself
2380 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2381 if(ret && attachloop == 0)
2383 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2384 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2385 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2386 // next iteration we process the parent entity
2387 if (PRVM_clientedictedict(ent, tag_entity))
2389 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2390 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2397 // RENDER_VIEWMODEL magic
2398 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2400 Matrix4x4_Copy(&tagmatrix, out);
2402 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2403 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2406 // Cl_bob, ported from rendering code
2407 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2410 // LordHavoc: this code is *weird*, but not replacable (I think it
2411 // should be done in QC on the server, but oh well, quake is quake)
2412 // LordHavoc: figured out bobup: the time at which the sin is at 180
2413 // degrees (which allows lengthening or squishing the peak or valley)
2414 cycle = cl.time/cl_bobcycle.value;
2415 cycle -= (int)cycle;
2416 if (cycle < cl_bobup.value)
2417 cycle = sin(M_PI * cycle / cl_bobup.value);
2419 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2420 // bob is proportional to velocity in the xy plane
2421 // (don't count Z, or jumping messes it up)
2422 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2423 bob = bob*0.3 + bob*0.7*cycle;
2424 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2431 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2432 static void VM_CL_gettagindex (prvm_prog_t *prog)
2435 const char *tag_name;
2438 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2440 ent = PRVM_G_EDICT(OFS_PARM0);
2441 tag_name = PRVM_G_STRING(OFS_PARM1);
2442 if (ent == prog->edicts)
2444 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2447 if (ent->priv.server->free)
2449 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2454 if (!CL_GetModelFromEdict(ent))
2455 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2458 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2460 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2462 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2465 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2466 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2470 matrix4x4_t tag_matrix;
2471 matrix4x4_t tag_localmatrix;
2473 const char *tagname;
2475 vec3_t fo, le, up, trans;
2476 const dp_model_t *model;
2478 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2480 e = PRVM_G_EDICT(OFS_PARM0);
2481 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2482 returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex);
2483 Matrix4x4_ToVectors(&tag_matrix, PRVM_clientglobalvector(v_forward), le, PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
2484 VectorScale(le, -1, PRVM_clientglobalvector(v_right));
2485 model = CL_GetModelFromEdict(e);
2486 VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2487 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2488 VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2489 CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2490 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2492 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2493 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2494 VectorCopy(trans, PRVM_clientglobalvector(gettaginfo_offset));
2495 VectorCopy(fo, PRVM_clientglobalvector(gettaginfo_forward));
2496 VectorScale(le, -1, PRVM_clientglobalvector(gettaginfo_right));
2497 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2502 VM_Warning(prog, "gettagindex: can't affect world entity\n");
2505 VM_Warning(prog, "gettagindex: can't affect free entity\n");
2508 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2511 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2514 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2519 //============================================================================
2521 //====================
2522 // DP_CSQC_SPAWNPARTICLE
2523 // a QC hook to engine's CL_NewParticle
2524 //====================
2526 // particle theme struct
2527 typedef struct vmparticletheme_s
2529 unsigned short typeindex;
2530 qboolean initialized;
2532 porientation_t orientation;
2543 float liquidfriction;
2545 float velocityjitter;
2546 qboolean qualityreduction;
2555 float delaycollision;
2561 typedef struct vmparticlespawner_s
2564 qboolean initialized;
2566 vmparticletheme_t *themes;
2569 float *particle_type;
2570 float *particle_blendmode;
2571 float *particle_orientation;
2572 float *particle_color1;
2573 float *particle_color2;
2574 float *particle_tex;
2575 float *particle_size;
2576 float *particle_sizeincrease;
2577 float *particle_alpha;
2578 float *particle_alphafade;
2579 float *particle_time;
2580 float *particle_gravity;
2581 float *particle_bounce;
2582 float *particle_airfriction;
2583 float *particle_liquidfriction;
2584 float *particle_originjitter;
2585 float *particle_velocityjitter;
2586 float *particle_qualityreduction;
2587 float *particle_stretch;
2588 float *particle_staincolor1;
2589 float *particle_staincolor2;
2590 float *particle_stainalpha;
2591 float *particle_stainsize;
2592 float *particle_staintex;
2593 float *particle_delayspawn;
2594 float *particle_delaycollision;
2595 float *particle_angle;
2596 float *particle_spin;
2597 }vmparticlespawner_t;
2599 vmparticlespawner_t vmpartspawner;
2601 // TODO: automatic max_themes grow
2602 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2604 // bound max themes to not be an insane value
2607 if (maxthemes > 2048)
2609 // allocate and set up structure
2610 if (vmpartspawner.initialized) // reallocate
2612 Mem_FreePool(&vmpartspawner.pool);
2613 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2615 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2616 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2617 vmpartspawner.max_themes = maxthemes;
2618 vmpartspawner.initialized = true;
2619 vmpartspawner.verified = true;
2620 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2621 vmpartspawner.particle_type = &PRVM_clientglobalfloat(particle_type);
2622 vmpartspawner.particle_blendmode = &PRVM_clientglobalfloat(particle_blendmode);
2623 vmpartspawner.particle_orientation = &PRVM_clientglobalfloat(particle_orientation);
2624 vmpartspawner.particle_color1 = PRVM_clientglobalvector(particle_color1);
2625 vmpartspawner.particle_color2 = PRVM_clientglobalvector(particle_color2);
2626 vmpartspawner.particle_tex = &PRVM_clientglobalfloat(particle_tex);
2627 vmpartspawner.particle_size = &PRVM_clientglobalfloat(particle_size);
2628 vmpartspawner.particle_sizeincrease = &PRVM_clientglobalfloat(particle_sizeincrease);
2629 vmpartspawner.particle_alpha = &PRVM_clientglobalfloat(particle_alpha);
2630 vmpartspawner.particle_alphafade = &PRVM_clientglobalfloat(particle_alphafade);
2631 vmpartspawner.particle_time = &PRVM_clientglobalfloat(particle_time);
2632 vmpartspawner.particle_gravity = &PRVM_clientglobalfloat(particle_gravity);
2633 vmpartspawner.particle_bounce = &PRVM_clientglobalfloat(particle_bounce);
2634 vmpartspawner.particle_airfriction = &PRVM_clientglobalfloat(particle_airfriction);
2635 vmpartspawner.particle_liquidfriction = &PRVM_clientglobalfloat(particle_liquidfriction);
2636 vmpartspawner.particle_originjitter = &PRVM_clientglobalfloat(particle_originjitter);
2637 vmpartspawner.particle_velocityjitter = &PRVM_clientglobalfloat(particle_velocityjitter);
2638 vmpartspawner.particle_qualityreduction = &PRVM_clientglobalfloat(particle_qualityreduction);
2639 vmpartspawner.particle_stretch = &PRVM_clientglobalfloat(particle_stretch);
2640 vmpartspawner.particle_staincolor1 = PRVM_clientglobalvector(particle_staincolor1);
2641 vmpartspawner.particle_staincolor2 = PRVM_clientglobalvector(particle_staincolor2);
2642 vmpartspawner.particle_stainalpha = &PRVM_clientglobalfloat(particle_stainalpha);
2643 vmpartspawner.particle_stainsize = &PRVM_clientglobalfloat(particle_stainsize);
2644 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2645 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2646 vmpartspawner.particle_delayspawn = &PRVM_clientglobalfloat(particle_delayspawn);
2647 vmpartspawner.particle_delaycollision = &PRVM_clientglobalfloat(particle_delaycollision);
2648 vmpartspawner.particle_angle = &PRVM_clientglobalfloat(particle_angle);
2649 vmpartspawner.particle_spin = &PRVM_clientglobalfloat(particle_spin);
2651 #undef getglobalvector
2654 // reset particle theme to default values
2655 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2657 theme->initialized = true;
2658 theme->typeindex = pt_static;
2659 theme->blendmode = PBLEND_ADD;
2660 theme->orientation = PARTICLE_BILLBOARD;
2661 theme->color1 = 0x808080;
2662 theme->color2 = 0xFFFFFF;
2665 theme->sizeincrease = 0;
2667 theme->alphafade = 512;
2668 theme->gravity = 0.0f;
2669 theme->bounce = 0.0f;
2670 theme->airfriction = 1.0f;
2671 theme->liquidfriction = 4.0f;
2672 theme->originjitter = 0.0f;
2673 theme->velocityjitter = 0.0f;
2674 theme->qualityreduction = false;
2675 theme->lifetime = 4;
2677 theme->staincolor1 = -1;
2678 theme->staincolor2 = -1;
2679 theme->staintex = -1;
2680 theme->delayspawn = 0.0f;
2681 theme->delaycollision = 0.0f;
2682 theme->angle = 0.0f;
2686 // particle theme -> QC globals
2687 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2689 *vmpartspawner.particle_type = theme->typeindex;
2690 *vmpartspawner.particle_blendmode = theme->blendmode;
2691 *vmpartspawner.particle_orientation = theme->orientation;
2692 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2693 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2694 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2695 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2696 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2697 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2698 *vmpartspawner.particle_tex = (float)theme->tex;
2699 *vmpartspawner.particle_size = theme->size;
2700 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2701 *vmpartspawner.particle_alpha = theme->alpha/256;
2702 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2703 *vmpartspawner.particle_time = theme->lifetime;
2704 *vmpartspawner.particle_gravity = theme->gravity;
2705 *vmpartspawner.particle_bounce = theme->bounce;
2706 *vmpartspawner.particle_airfriction = theme->airfriction;
2707 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2708 *vmpartspawner.particle_originjitter = theme->originjitter;
2709 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2710 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2711 *vmpartspawner.particle_stretch = theme->stretch;
2712 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2713 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2714 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2715 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2716 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2717 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2718 *vmpartspawner.particle_staintex = (float)theme->staintex;
2719 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2720 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2721 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2722 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2723 *vmpartspawner.particle_angle = theme->angle;
2724 *vmpartspawner.particle_spin = theme->spin;
2727 // QC globals -> particle theme
2728 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2730 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2731 theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
2732 theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
2733 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2734 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2735 theme->tex = (int)*vmpartspawner.particle_tex;
2736 theme->size = *vmpartspawner.particle_size;
2737 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2738 theme->alpha = *vmpartspawner.particle_alpha*256;
2739 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2740 theme->lifetime = *vmpartspawner.particle_time;
2741 theme->gravity = *vmpartspawner.particle_gravity;
2742 theme->bounce = *vmpartspawner.particle_bounce;
2743 theme->airfriction = *vmpartspawner.particle_airfriction;
2744 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2745 theme->originjitter = *vmpartspawner.particle_originjitter;
2746 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2747 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2748 theme->stretch = *vmpartspawner.particle_stretch;
2749 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2750 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2751 theme->staintex =(int)*vmpartspawner.particle_staintex;
2752 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2753 theme->stainsize = *vmpartspawner.particle_stainsize;
2754 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2755 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2756 theme->angle = *vmpartspawner.particle_angle;
2757 theme->spin = *vmpartspawner.particle_spin;
2760 // init particle spawner interface
2761 // # float(float max_themes) initparticlespawner
2762 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2764 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2765 VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2766 vmpartspawner.themes[0].initialized = true;
2767 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2768 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2771 // void() resetparticle
2772 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2774 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2775 if (vmpartspawner.verified == false)
2777 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2780 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2783 // void(float themenum) particletheme
2784 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2788 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2789 if (vmpartspawner.verified == false)
2791 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2794 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2795 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2797 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2798 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2801 if (vmpartspawner.themes[themenum].initialized == false)
2803 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2804 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2807 // load particle theme into globals
2808 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2811 // float() saveparticletheme
2812 // void(float themenum) updateparticletheme
2813 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2817 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2818 if (vmpartspawner.verified == false)
2820 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2823 // allocate new theme, save it and return
2826 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2827 if (vmpartspawner.themes[themenum].initialized == false)
2829 if (themenum >= vmpartspawner.max_themes)
2831 if (vmpartspawner.max_themes == 2048)
2832 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2834 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2835 PRVM_G_FLOAT(OFS_RETURN) = -1;
2838 vmpartspawner.themes[themenum].initialized = true;
2839 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2840 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2843 // update existing theme
2844 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2845 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2847 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2850 vmpartspawner.themes[themenum].initialized = true;
2851 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2854 // void(float themenum) freeparticletheme
2855 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2859 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2860 if (vmpartspawner.verified == false)
2862 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2865 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2867 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2869 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2872 if (vmpartspawner.themes[themenum].initialized == false)
2874 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2875 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2879 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2880 vmpartspawner.themes[themenum].initialized = false;
2883 // float(vector org, vector dir, [float theme]) particle
2884 // returns 0 if failed, 1 if succesful
2885 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2888 vmparticletheme_t *theme;
2892 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2893 if (vmpartspawner.verified == false)
2895 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2896 PRVM_G_FLOAT(OFS_RETURN) = 0;
2899 org = PRVM_G_VECTOR(OFS_PARM0);
2900 dir = PRVM_G_VECTOR(OFS_PARM1);
2902 if (prog->argc < 3) // global-set particle
2904 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2907 PRVM_G_FLOAT(OFS_RETURN) = 0;
2910 if (*vmpartspawner.particle_delayspawn)
2911 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2912 //if (*vmpartspawner.particle_delaycollision)
2913 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2915 else // quick themed particle
2917 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2918 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2920 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2921 PRVM_G_FLOAT(OFS_RETURN) = 0;
2924 theme = &vmpartspawner.themes[themenum];
2925 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2928 PRVM_G_FLOAT(OFS_RETURN) = 0;
2931 if (theme->delayspawn)
2932 part->delayedspawn = cl.time + theme->delayspawn;
2933 //if (theme->delaycollision)
2934 // part->delayedcollisions = cl.time + theme->delaycollision;
2936 PRVM_G_FLOAT(OFS_RETURN) = 1;
2939 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2940 // returns 0 if failed, 1 if success
2941 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
2944 vmparticletheme_t *theme;
2948 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2949 if (vmpartspawner.verified == false)
2951 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2952 PRVM_G_FLOAT(OFS_RETURN) = 0;
2955 org = PRVM_G_VECTOR(OFS_PARM0);
2956 dir = PRVM_G_VECTOR(OFS_PARM1);
2957 if (prog->argc < 5) // global-set particle
2958 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2959 else // themed particle
2961 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2962 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2964 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2965 PRVM_G_FLOAT(OFS_RETURN) = 0;
2968 theme = &vmpartspawner.themes[themenum];
2969 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2973 PRVM_G_FLOAT(OFS_RETURN) = 0;
2976 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2977 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2978 PRVM_G_FLOAT(OFS_RETURN) = 0;
2981 //====================
2982 //CSQC engine entities query
2983 //====================
2985 // float(float entitynum, float whatfld) getentity;
2986 // vector(float entitynum, float whatfld) getentityvec;
2987 // querying engine-drawn entity
2988 // VorteX: currently it's only tested with whatfld = 1..7
2989 static void VM_CL_GetEntity (prvm_prog_t *prog)
2991 int entnum, fieldnum;
2992 float org[3], v1[3], v2[3];
2993 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2995 entnum = PRVM_G_FLOAT(OFS_PARM0);
2996 if (entnum < 0 || entnum >= cl.num_entities)
2998 PRVM_G_FLOAT(OFS_RETURN) = 0;
3001 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3004 case 0: // active state
3005 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3008 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
3011 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
3014 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
3017 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
3020 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3022 case 6: // origin + v_forward, v_right, v_up
3023 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
3026 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3029 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3031 case 9: // pants colormod
3032 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3034 case 10: // shirt colormod
3035 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3038 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3041 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3044 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3047 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3048 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3051 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3052 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3055 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3058 PRVM_G_FLOAT(OFS_RETURN) = 0;
3063 //====================
3064 //QC POLYGON functions
3065 //====================
3067 //#304 void() renderscene (EXT_CSQC)
3068 // moved that here to reset the polygons,
3069 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3071 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3073 double t = Sys_DirtyTime();
3074 vmpolygons_t *polys = &prog->vmpolygons;
3075 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3078 if(r_refdef.view.ismain)
3080 // set the main view
3081 csqc_main_r_refdef_view = r_refdef.view;
3083 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3084 r_refdef.view.ismain = false;
3085 csqc_original_r_refdef_view.ismain = false;
3088 // we need to update any RENDER_VIEWMODEL entities at this point because
3089 // csqc supplies its own view matrix
3090 CL_UpdateViewEntities();
3095 polys->num_vertices = polys->num_triangles = 0;
3097 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3098 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3099 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3102 static void VM_ResizePolygons(vmpolygons_t *polys)
3104 float *oldvertex3f = polys->data_vertex3f;
3105 float *oldcolor4f = polys->data_color4f;
3106 float *oldtexcoord2f = polys->data_texcoord2f;
3107 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3108 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3109 polys->max_vertices = min(polys->max_triangles*3, 65536);
3110 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3111 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3112 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3113 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3114 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3115 if (polys->num_vertices)
3117 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3118 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3119 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3121 if (polys->num_triangles)
3123 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3124 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3127 Mem_Free(oldvertex3f);
3129 Mem_Free(oldcolor4f);
3131 Mem_Free(oldtexcoord2f);
3133 Mem_Free(oldtriangles);
3134 if (oldsortedelement3s)
3135 Mem_Free(oldsortedelement3s);
3138 static void VM_InitPolygons (vmpolygons_t* polys)
3140 memset(polys, 0, sizeof(*polys));
3141 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3142 polys->max_triangles = 1024;
3143 VM_ResizePolygons(polys);
3144 polys->initialized = true;
3147 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3149 int surfacelistindex;
3150 vmpolygons_t *polys = (vmpolygons_t *)ent;
3151 // R_Mesh_ResetTextureState();
3152 R_EntityMatrix(&identitymatrix);
3153 GL_CullFace(GL_NONE);
3154 GL_DepthTest(true); // polys in 3D space shall always have depth test
3155 GL_DepthRange(0, 1);
3156 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3158 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3160 int numtriangles = 0;
3161 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3162 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3163 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3164 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3166 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3168 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3170 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3173 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3177 static void VMPolygons_Store(vmpolygons_t *polys)
3182 // detect if we have alpha
3183 hasalpha = polys->begin_texture_hasalpha;
3184 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3185 if(polys->begin_color[i][3] < 1)
3188 if (polys->begin_draw2d)
3190 // draw the polygon as 2D immediately
3191 drawqueuemesh_t mesh;
3192 mesh.texture = polys->begin_texture;
3193 mesh.num_vertices = polys->begin_vertices;
3194 mesh.num_triangles = polys->begin_vertices-2;
3195 mesh.data_element3i = polygonelement3i;
3196 mesh.data_element3s = polygonelement3s;
3197 mesh.data_vertex3f = polys->begin_vertex[0];
3198 mesh.data_color4f = polys->begin_color[0];
3199 mesh.data_texcoord2f = polys->begin_texcoord[0];
3200 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3204 // queue the polygon as 3D for sorted transparent rendering later
3206 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3208 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3209 polys->max_triangles *= 2;
3210 VM_ResizePolygons(polys);
3212 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3214 // needle in a haystack!
3215 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3216 // that also caused it to not render the first polygon that is added
3218 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3219 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3220 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3221 for (i = 0;i < polys->begin_vertices-2;i++)
3223 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3224 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3225 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3226 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3227 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3228 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3229 polys->num_triangles++;
3231 polys->num_vertices += polys->begin_vertices;
3234 polys->begin_active = false;
3237 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3238 // LordHavoc: agreed, this is a mess
3239 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3242 vmpolygons_t *polys = &prog->vmpolygons;
3245 // only add polygons of the currently active prog to the queue - if there is none, we're done
3249 if (!polys->num_triangles)
3252 for (i = 0;i < polys->num_triangles;i++)
3254 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3255 R_MeshQueue_AddTransparent(MESHQUEUE_SORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3258 /*polys->num_triangles = 0; // now done after rendering the scene,
3259 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3262 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3263 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3265 const char *picname;
3267 vmpolygons_t *polys = &prog->vmpolygons;
3270 // TODO instead of using skinframes here (which provides the benefit of
3271 // better management of flags, and is more suited for 3D rendering), what
3272 // about supporting Q3 shaders?
3274 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3276 if (!polys->initialized)
3277 VM_InitPolygons(polys);
3278 if (polys->begin_active)
3280 VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3283 picname = PRVM_G_STRING(OFS_PARM0);
3289 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3294 sf = R_SkinFrame_FindNextByName(sf, picname);
3296 while(sf && sf->textureflags != tf);
3298 if(!sf || !sf->base)
3299 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3302 R_SkinFrame_MarkUsed(sf);
3305 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3306 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3307 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3308 polys->begin_vertices = 0;
3309 polys->begin_active = true;
3310 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3313 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3314 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3316 vmpolygons_t *polys = &prog->vmpolygons;
3318 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3320 if (!polys->begin_active)
3322 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3326 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3328 VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3332 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3333 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3334 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3335 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3336 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3337 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3338 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3339 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3340 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3341 polys->begin_vertices++;
3344 //void() R_EndPolygon
3345 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3347 vmpolygons_t *polys = &prog->vmpolygons;
3349 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3350 if (!polys->begin_active)
3352 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3355 polys->begin_active = false;
3356 if (polys->begin_vertices >= 3)
3357 VMPolygons_Store(polys);
3359 VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3362 static vmpolygons_t debugPolys;
3364 void Debug_PolygonBegin(const char *picname, int drawflag)
3366 if(!debugPolys.initialized)
3367 VM_InitPolygons(&debugPolys);
3368 if(debugPolys.begin_active)
3370 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3373 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3374 debugPolys.begin_drawflag = drawflag;
3375 debugPolys.begin_vertices = 0;
3376 debugPolys.begin_active = true;
3379 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3381 if(!debugPolys.begin_active)
3383 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3387 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3389 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3393 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3394 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3395 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3396 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3397 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3398 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3399 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3400 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3401 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3402 debugPolys.begin_vertices++;
3405 void Debug_PolygonEnd(void)
3407 if (!debugPolys.begin_active)
3409 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3412 debugPolys.begin_active = false;
3413 if (debugPolys.begin_vertices >= 3)
3414 VMPolygons_Store(&debugPolys);
3416 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3423 Returns false if any part of the bottom of the entity is off an edge that
3428 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3430 prvm_prog_t *prog = CLVM_prog;
3431 vec3_t mins, maxs, start, stop;
3436 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3437 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3439 // if all of the points under the corners are solid world, don't bother
3440 // with the tougher checks
3441 // the corners must be within 16 of the midpoint
3442 start[2] = mins[2] - 1;
3443 for (x=0 ; x<=1 ; x++)
3444 for (y=0 ; y<=1 ; y++)
3446 start[0] = x ? maxs[0] : mins[0];
3447 start[1] = y ? maxs[1] : mins[1];
3448 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3452 return true; // we got out easy
3456 // check it for real...
3460 // the midpoint must be within 16 of the bottom
3461 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3462 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3463 stop[2] = start[2] - 2*sv_stepheight.value;
3464 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3466 if (trace.fraction == 1.0)
3468 mid = bottom = trace.endpos[2];
3470 // the corners must be within 16 of the midpoint
3471 for (x=0 ; x<=1 ; x++)
3472 for (y=0 ; y<=1 ; y++)
3474 start[0] = stop[0] = x ? maxs[0] : mins[0];
3475 start[1] = stop[1] = y ? maxs[1] : mins[1];
3477 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3479 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3480 bottom = trace.endpos[2];
3481 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3492 Called by monster program code.
3493 The move will be adjusted for slopes and stairs, but if the move isn't
3494 possible, no move is done and false is returned
3497 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3499 prvm_prog_t *prog = CLVM_prog;
3501 vec3_t oldorg, neworg, end, traceendpos;
3504 prvm_edict_t *enemy;
3507 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3508 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3510 // flying monsters don't step up
3511 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3513 // try one move with vertical motion, then one without
3514 for (i=0 ; i<2 ; i++)
3516 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3517 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3518 if (i == 0 && enemy != prog->edicts)
3520 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3526 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3528 CL_VM_SetTraceGlobals(prog, &trace, svent);
3530 if (trace.fraction == 1)
3532 VectorCopy(trace.endpos, traceendpos);
3533 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3534 return false; // swim monster left water
3536 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3542 if (enemy == prog->edicts)
3549 // push down from a step height above the wished position
3550 neworg[2] += sv_stepheight.value;
3551 VectorCopy (neworg, end);
3552 end[2] -= sv_stepheight.value*2;
3554 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3556 CL_VM_SetTraceGlobals(prog, &trace, svent);
3558 if (trace.startsolid)
3560 neworg[2] -= sv_stepheight.value;
3561 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3563 CL_VM_SetTraceGlobals(prog, &trace, svent);
3564 if (trace.startsolid)
3567 if (trace.fraction == 1)
3569 // if monster had the ground pulled out, go ahead and fall
3570 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3572 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3575 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3579 return false; // walked off an edge
3582 // check point traces down for dangling corners
3583 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3585 if (!CL_CheckBottom (ent))
3587 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3588 { // entity had floor mostly pulled out from underneath it
3589 // and is trying to correct
3594 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3598 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3599 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3601 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3613 float(float yaw, float dist[, settrace]) walkmove
3616 static void VM_CL_walkmove (prvm_prog_t *prog)
3625 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3627 // assume failure if it returns early
3628 PRVM_G_FLOAT(OFS_RETURN) = 0;
3630 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3631 if (ent == prog->edicts)
3633 VM_Warning(prog, "walkmove: can not modify world entity\n");
3636 if (ent->priv.server->free)
3638 VM_Warning(prog, "walkmove: can not modify free entity\n");
3641 yaw = PRVM_G_FLOAT(OFS_PARM0);
3642 dist = PRVM_G_FLOAT(OFS_PARM1);
3643 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3645 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3648 yaw = yaw*M_PI*2 / 360;
3650 move[0] = cos(yaw)*dist;
3651 move[1] = sin(yaw)*dist;
3654 // save program state, because CL_movestep may call other progs
3655 oldf = prog->xfunction;
3656 oldself = PRVM_clientglobaledict(self);
3658 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3661 // restore program state
3662 prog->xfunction = oldf;
3663 PRVM_clientglobaledict(self) = oldself;
3670 string(string key) serverkey
3673 static void VM_CL_serverkey(prvm_prog_t *prog)
3675 char string[VM_STRINGTEMP_LENGTH];
3676 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3677 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3678 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3685 Checks if an entity is in a point's PVS.
3686 Should be fast but can be inexact.
3688 float checkpvs(vector viewpos, entity viewee) = #240;
3691 static void VM_CL_checkpvs (prvm_prog_t *prog)
3694 prvm_edict_t *viewee;
3700 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3703 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3704 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3705 viewee = PRVM_G_EDICT(OFS_PARM1);
3707 if(viewee->priv.required->free)
3709 VM_Warning(prog, "checkpvs: can not check free entity\n");
3710 PRVM_G_FLOAT(OFS_RETURN) = 4;
3714 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3715 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3718 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3720 // no PVS support on this worldmodel... darn
3721 PRVM_G_FLOAT(OFS_RETURN) = 3;
3724 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3727 // viewpos isn't in any PVS... darn
3728 PRVM_G_FLOAT(OFS_RETURN) = 2;
3731 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3733 // using fat PVS like FTEQW does (slow)
3734 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3736 // no PVS support on this worldmodel... darn
3737 PRVM_G_FLOAT(OFS_RETURN) = 3;
3740 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3743 // viewpos isn't in any PVS... darn
3744 PRVM_G_FLOAT(OFS_RETURN) = 2;
3747 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3751 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3752 static void VM_CL_skel_create(prvm_prog_t *prog)
3754 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3755 dp_model_t *model = CL_GetModelByIndex(modelindex);
3756 skeleton_t *skeleton;
3758 PRVM_G_FLOAT(OFS_RETURN) = 0;
3759 if (!model || !model->num_bones)
3761 for (i = 0;i < MAX_EDICTS;i++)
3762 if (!prog->skeletons[i])
3764 if (i == MAX_EDICTS)
3766 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3767 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3768 skeleton->model = model;
3769 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3770 // initialize to identity matrices
3771 for (i = 0;i < skeleton->model->num_bones;i++)
3772 skeleton->relativetransforms[i] = identitymatrix;
3775 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3776 static void VM_CL_skel_build(prvm_prog_t *prog)
3778 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3779 skeleton_t *skeleton;
3780 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3781 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3782 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3783 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3784 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3785 dp_model_t *model = CL_GetModelByIndex(modelindex);
3790 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3791 frameblend_t frameblend[MAX_FRAMEBLENDS];
3792 matrix4x4_t blendedmatrix;
3794 PRVM_G_FLOAT(OFS_RETURN) = 0;
3795 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3797 firstbone = max(0, firstbone);
3798 lastbone = min(lastbone, model->num_bones - 1);
3799 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3800 VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3801 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3802 blendfrac = 1.0f - retainfrac;
3803 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3804 frameblend[numblends].lerp *= blendfrac;
3805 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3807 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3808 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3809 for (blendindex = 0;blendindex < numblends;blendindex++)
3811 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3812 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3814 skeleton->relativetransforms[bonenum] = blendedmatrix;
3816 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3819 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3820 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
3822 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3823 skeleton_t *skeleton;
3824 PRVM_G_FLOAT(OFS_RETURN) = 0;
3825 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3827 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3830 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3831 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
3833 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3834 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3835 skeleton_t *skeleton;
3836 PRVM_G_INT(OFS_RETURN) = 0;
3837 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3839 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3841 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
3844 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3845 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
3847 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3848 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3849 skeleton_t *skeleton;
3850 PRVM_G_FLOAT(OFS_RETURN) = 0;
3851 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3853 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3855 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3858 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3859 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
3861 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3862 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3863 skeleton_t *skeleton;
3864 PRVM_G_FLOAT(OFS_RETURN) = 0;
3865 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3867 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3870 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3871 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
3873 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3874 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3875 skeleton_t *skeleton;
3877 vec3_t forward, left, up, origin;
3878 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3879 VectorClear(PRVM_clientglobalvector(v_forward));
3880 VectorClear(PRVM_clientglobalvector(v_right));
3881 VectorClear(PRVM_clientglobalvector(v_up));
3882 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3884 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3886 matrix = skeleton->relativetransforms[bonenum];
3887 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3888 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3889 VectorNegate(left, PRVM_clientglobalvector(v_right));
3890 VectorCopy(up, PRVM_clientglobalvector(v_up));
3891 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3894 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3895 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
3897 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3898 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3899 skeleton_t *skeleton;
3902 vec3_t forward, left, up, origin;
3903 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3904 VectorClear(PRVM_clientglobalvector(v_forward));
3905 VectorClear(PRVM_clientglobalvector(v_right));
3906 VectorClear(PRVM_clientglobalvector(v_up));
3907 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3909 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3911 matrix = skeleton->relativetransforms[bonenum];
3912 // convert to absolute
3913 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3916 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3918 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3919 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3920 VectorNegate(left, PRVM_clientglobalvector(v_right));
3921 VectorCopy(up, PRVM_clientglobalvector(v_up));
3922 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3925 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3926 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
3928 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3929 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3930 vec3_t forward, left, up, origin;
3931 skeleton_t *skeleton;
3933 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3935 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3937 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3938 VectorNegate(PRVM_clientglobalvector(v_right), left);
3939 VectorCopy(PRVM_clientglobalvector(v_up), up);
3940 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3941 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3942 skeleton->relativetransforms[bonenum] = matrix;
3945 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3946 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
3948 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3949 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3950 vec3_t forward, left, up, origin;
3951 skeleton_t *skeleton;
3954 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3956 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3958 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3959 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3960 VectorNegate(PRVM_clientglobalvector(v_right), left);
3961 VectorCopy(PRVM_clientglobalvector(v_up), up);
3962 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3963 temp = skeleton->relativetransforms[bonenum];
3964 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3967 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3968 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
3970 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3971 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3972 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3974 vec3_t forward, left, up, origin;
3975 skeleton_t *skeleton;
3978 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3980 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3981 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3982 VectorNegate(PRVM_clientglobalvector(v_right), left);
3983 VectorCopy(PRVM_clientglobalvector(v_up), up);
3984 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3985 firstbone = max(0, firstbone);
3986 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3987 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3989 temp = skeleton->relativetransforms[bonenum];
3990 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3994 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3995 static void VM_CL_skel_copybones(prvm_prog_t *prog)
3997 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3998 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3999 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4000 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4002 skeleton_t *skeletondst;
4003 skeleton_t *skeletonsrc;
4004 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4006 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4008 firstbone = max(0, firstbone);
4009 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4010 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4011 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4012 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4015 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4016 static void VM_CL_skel_delete(prvm_prog_t *prog)
4018 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4019 skeleton_t *skeleton;
4020 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4023 prog->skeletons[skeletonindex] = NULL;
4026 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4027 static void VM_CL_frameforname(prvm_prog_t *prog)
4029 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4030 dp_model_t *model = CL_GetModelByIndex(modelindex);
4031 const char *name = PRVM_G_STRING(OFS_PARM1);
4033 PRVM_G_FLOAT(OFS_RETURN) = -1;
4034 if (!model || !model->animscenes)
4036 for (i = 0;i < model->numframes;i++)
4038 if (!strcasecmp(model->animscenes[i].name, name))
4040 PRVM_G_FLOAT(OFS_RETURN) = i;
4046 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4047 static void VM_CL_frameduration(prvm_prog_t *prog)
4049 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4050 dp_model_t *model = CL_GetModelByIndex(modelindex);
4051 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4052 PRVM_G_FLOAT(OFS_RETURN) = 0;
4053 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4055 if (model->animscenes[framenum].framerate)
4056 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4059 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4062 * Obscure builtin used by GAME_XONOTIC.
4064 * Edits the input history of cl_movement by rotating all move commands
4065 * currently in the queue using the given transform.
4067 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4068 * v_angle-like (non-inverted) euler angles that perform the rotation
4069 * of the space that is to be done.
4071 * This is meant to be used as a fixangle replacement after passing
4072 * through a warpzone/portal: the client is told about the warp transform,
4073 * and calls this function in the same frame as the one on which the
4074 * client's origin got changed by the serverside teleport. Then this code
4075 * transforms the pre-warp input (which matches the empty space behind
4076 * the warp plane) into post-warp input (which matches the target area
4077 * of the warp). Also, at the same time, the client has to use
4078 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4080 * This together allows warpzone motion to be perfectly predicted by
4083 * Furthermore, for perfect warpzone behaviour, the server side also
4084 * has to detect input the client sent before it received the origin
4085 * update, but after the warp occurred on the server, and has to adjust
4086 * input appropriately.
4089 vec3_t v = {0, 0, 0};
4091 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4092 AngleVectorsFLU(PRVM_G_VECTOR(OFS_PARM0), x, y, z);
4093 Matrix4x4_FromVectors(&m, x, y, z, v);
4097 // #358 void(string cubemapname) loadcubemap
4098 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4102 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4103 name = PRVM_G_STRING(OFS_PARM0);
4107 //============================================================================
4109 // To create a almost working builtin file from this replace:
4110 // "^NULL.*" with ""
4111 // "^{.*//.*}:Wh\(.*\)" with "\1"
4113 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4114 // "\n\n+" with "\n\n"
4116 prvm_builtin_t vm_cl_builtins[] = {
4117 NULL, // #0 NULL function (not callable) (QUAKE)
4118 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4119 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4120 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4121 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4122 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4123 VM_break, // #6 void() break (QUAKE)
4124 VM_random, // #7 float() random (QUAKE)
4125 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4126 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4127 VM_error, // #10 void(string e) error (QUAKE)
4128 VM_objerror, // #11 void(string e) objerror (QUAKE)
4129 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4130 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4131 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4132 VM_remove, // #15 void(entity e) remove (QUAKE)
4133 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4134 NULL, // #17 entity() checkclient (QUAKE)
4135 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4136 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4137 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4138 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4139 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4140 NULL, // #23 void(string s, ...) bprint (QUAKE)
4141 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4142 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4143 VM_ftos, // #26 string(float f) ftos (QUAKE)
4144 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4145 VM_coredump, // #28 void() coredump (QUAKE)
4146 VM_traceon, // #29 void() traceon (QUAKE)
4147 VM_traceoff, // #30 void() traceoff (QUAKE)
4148 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4149 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4150 NULL, // #33 (QUAKE)
4151 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4152 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4153 VM_rint, // #36 float(float v) rint (QUAKE)
4154 VM_floor, // #37 float(float v) floor (QUAKE)
4155 VM_ceil, // #38 float(float v) ceil (QUAKE)
4156 NULL, // #39 (QUAKE)
4157 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4158 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4159 NULL, // #42 (QUAKE)
4160 VM_fabs, // #43 float(float f) fabs (QUAKE)
4161 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4162 VM_cvar, // #45 float(string s) cvar (QUAKE)
4163 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4164 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4165 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4166 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4167 NULL, // #50 (QUAKE)
4168 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4169 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4170 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4171 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4172 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4173 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4174 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4175 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4176 NULL, // #59 (QUAKE)
4177 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4178 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4179 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4180 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4181 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4182 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4183 NULL, // #66 (QUAKE)
4184 NULL, // #67 void(float step) movetogoal (QUAKE)
4185 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4186 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4187 NULL, // #70 void(string s) changelevel (QUAKE)
4188 NULL, // #71 (QUAKE)
4189 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4190 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4191 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4192 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4193 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4194 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4195 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4196 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4197 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4198 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4199 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4200 NULL, // #83 (QUAKE)
4201 NULL, // #84 (QUAKE)
4202 NULL, // #85 (QUAKE)
4203 NULL, // #86 (QUAKE)
4204 NULL, // #87 (QUAKE)
4205 NULL, // #88 (QUAKE)
4206 NULL, // #89 (QUAKE)
4207 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4208 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4209 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4210 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4211 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4212 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4213 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4214 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4215 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4216 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4217 // FrikaC and Telejano range #100-#199
4228 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4229 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4230 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4231 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4232 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4233 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4234 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4235 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4236 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4237 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4318 // FTEQW range #200-#299
4337 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4340 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4341 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4342 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4343 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4344 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4345 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4346 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4347 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4348 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4349 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4351 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4359 VM_CL_checkpvs, // #240
4382 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4383 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4384 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4385 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4386 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4387 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4388 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4389 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4390 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4391 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4392 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4393 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4394 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4395 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4396 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4419 // CSQC range #300-#399
4420 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4421 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4422 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4423 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4424 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4425 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4426 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4427 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4428 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4429 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4430 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4431 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4435 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4436 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4437 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4438 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4439 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4440 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4441 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4442 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4443 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4444 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4445 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4446 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4447 VM_stringwidth, // #327 // FIXME is this okay?
4448 VM_drawsubpic, // #328 // FIXME is this okay?
4449 VM_drawrotpic, // #329 // FIXME is this okay?
4450 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4451 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4452 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4453 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4454 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4455 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4456 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4457 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4458 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4459 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4460 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4461 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4462 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4463 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4464 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4465 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4466 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4467 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4468 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4469 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4470 VM_isserver, // #350 float() isserver (EXT_CSQC)
4471 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4472 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4473 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4474 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4475 VM_CL_videoplaying, // #355
4476 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4477 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4478 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4480 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4481 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4482 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4483 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4484 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4485 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4486 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4487 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4520 // LordHavoc's range #400-#499
4521 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4522 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4523 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4524 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4525 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4526 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4527 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4528 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4529 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4530 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4531 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4532 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4533 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4534 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4535 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4536 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4537 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4538 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4539 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4540 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4541 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4542 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4543 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4544 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4545 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4546 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4547 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4548 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4549 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4550 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4551 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4552 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4553 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4554 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4555 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4556 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4557 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4558 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4559 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4560 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4561 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4562 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4563 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4564 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4565 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4566 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4567 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4568 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4569 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4570 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4571 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4572 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4573 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4574 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4575 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4576 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4577 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4578 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4580 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4581 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4582 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4583 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4584 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4585 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4586 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4587 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4588 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4589 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4590 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4591 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4592 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4593 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4594 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4595 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4596 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4597 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4598 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4599 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4600 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4601 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4602 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4603 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4604 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4605 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4606 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4607 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4608 VM_gecko_create, // #487 float gecko_create( string name )
4609 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4610 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4611 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4612 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4613 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4614 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4615 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4616 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4617 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4618 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4619 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4620 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4621 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4622 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4623 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4624 VM_whichpack, // #503 string(string) whichpack = #503;
4625 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4631 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4632 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4633 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4634 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4635 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4636 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4637 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4638 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4639 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4640 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4641 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4642 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4643 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4644 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4645 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4646 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4647 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4648 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4649 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4650 VM_loadfromdata, // #529
4651 VM_loadfromfile, // #530
4652 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4654 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4655 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4661 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4662 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4663 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4726 VM_callfunction, // #605
4727 VM_writetofile, // #606
4728 VM_isfunction, // #607
4731 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4734 VM_parseentitydata, // #613
4745 VM_CL_getextresponse, // #624 string getextresponse(void)
4748 VM_sprintf, // #627 string sprintf(string format, ...)
4749 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4750 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4751 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4752 VM_getbindmaps, // #631 vector(void) getbindmap
4753 VM_setbindmaps, // #632 float(vector bm) setbindmap
4759 VM_CL_RotateMoves, // #638
4760 VM_digest_hex, // #639
4764 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4766 void VM_Polygons_Reset(prvm_prog_t *prog)
4768 vmpolygons_t *polys = &prog->vmpolygons;
4770 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4771 if(polys->initialized)
4773 Mem_FreePool(&polys->pool);
4774 polys->initialized = false;
4778 void CLVM_init_cmd(prvm_prog_t *prog)
4781 VM_Polygons_Reset(prog);
4784 void CLVM_reset_cmd(prvm_prog_t *prog)
4786 World_End(&cl.world);
4788 VM_Polygons_Reset(prog);