5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
32 const char *Key_GetBind (int key);
34 // #1 void(vector ang) makevectors
35 static void VM_CL_makevectors (void)
37 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
38 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
41 // #2 void(entity e, vector o) setorigin
42 void VM_CL_setorigin (void)
46 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
48 e = PRVM_G_EDICT(OFS_PARM0);
49 if (e == prog->edicts)
51 VM_Warning("setorigin: can not modify world entity\n");
54 if (e->priv.required->free)
56 VM_Warning("setorigin: can not modify free entity\n");
59 org = PRVM_G_VECTOR(OFS_PARM1);
60 VectorCopy (org, e->fields.client->origin);
64 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
70 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
73 VectorCopy (min, e->fields.client->mins);
74 VectorCopy (max, e->fields.client->maxs);
75 VectorSubtract (max, min, e->fields.client->size);
80 // #3 void(entity e, string m) setmodel
81 void VM_CL_setmodel (void)
88 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
90 e = PRVM_G_EDICT(OFS_PARM0);
91 e->fields.client->modelindex = 0;
92 e->fields.client->model = 0;
94 m = PRVM_G_STRING(OFS_PARM1);
96 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
98 if (!strcmp(cl.csqc_model_precache[i]->name, m))
100 mod = cl.csqc_model_precache[i];
101 e->fields.client->model = PRVM_SetEngineString(mod->name);
102 e->fields.client->modelindex = -(i+1);
108 for (i = 0;i < MAX_MODELS;i++)
110 mod = cl.model_precache[i];
111 if (mod && !strcmp(mod->name, m))
113 e->fields.client->model = PRVM_SetEngineString(mod->name);
114 e->fields.client->modelindex = i;
121 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
122 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
126 SetMinMaxSize (e, vec3_origin, vec3_origin);
127 VM_Warning ("setmodel: model '%s' not precached\n", m);
131 // #4 void(entity e, vector min, vector max) setsize
132 static void VM_CL_setsize (void)
136 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
138 e = PRVM_G_EDICT(OFS_PARM0);
139 if (e == prog->edicts)
141 VM_Warning("setsize: can not modify world entity\n");
144 if (e->priv.server->free)
146 VM_Warning("setsize: can not modify free entity\n");
149 min = PRVM_G_VECTOR(OFS_PARM1);
150 max = PRVM_G_VECTOR(OFS_PARM2);
152 SetMinMaxSize( e, min, max );
157 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
158 static void VM_CL_sound (void)
162 prvm_edict_t *entity;
167 VM_SAFEPARMCOUNT(5, VM_CL_sound);
169 entity = PRVM_G_EDICT(OFS_PARM0);
170 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
171 sample = PRVM_G_STRING(OFS_PARM2);
172 volume = PRVM_G_FLOAT(OFS_PARM3);
173 attenuation = PRVM_G_FLOAT(OFS_PARM4);
175 if (volume < 0 || volume > 1)
177 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
181 if (attenuation < 0 || attenuation > 4)
183 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
187 if (channel < 0 || channel > 7)
189 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
193 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
194 S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
197 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
198 static void VM_CL_pointsound(void)
205 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
207 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
208 sample = PRVM_G_STRING(OFS_PARM1);
209 volume = PRVM_G_FLOAT(OFS_PARM2);
210 attenuation = PRVM_G_FLOAT(OFS_PARM3);
212 if (volume < 0 || volume > 1)
214 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
218 if (attenuation < 0 || attenuation > 4)
220 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
224 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
225 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
228 // #14 entity() spawn
229 static void VM_CL_spawn (void)
232 ed = PRVM_ED_Alloc();
236 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
239 VM_SetTraceGlobals(trace);
240 if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
244 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
245 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
247 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
248 static void VM_CL_traceline (void)
255 // R_TimeReport("pretraceline");
257 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
259 prog->xfunction->builtinsprofile += 30;
261 v1 = PRVM_G_VECTOR(OFS_PARM0);
262 v2 = PRVM_G_VECTOR(OFS_PARM1);
263 move = (int)PRVM_G_FLOAT(OFS_PARM2);
264 ent = PRVM_G_EDICT(OFS_PARM3);
266 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
267 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
269 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
271 CL_VM_SetTraceGlobals(&trace, svent);
272 // R_TimeReport("traceline");
279 Used for use tracing and shot targeting
280 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
281 if the tryents flag is set.
283 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
286 // LordHavoc: added this for my own use, VERY useful, similar to traceline
287 static void VM_CL_tracebox (void)
289 float *v1, *v2, *m1, *m2;
294 // R_TimeReport("pretracebox");
295 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
297 prog->xfunction->builtinsprofile += 30;
299 v1 = PRVM_G_VECTOR(OFS_PARM0);
300 m1 = PRVM_G_VECTOR(OFS_PARM1);
301 m2 = PRVM_G_VECTOR(OFS_PARM2);
302 v2 = PRVM_G_VECTOR(OFS_PARM3);
303 move = (int)PRVM_G_FLOAT(OFS_PARM4);
304 ent = PRVM_G_EDICT(OFS_PARM5);
306 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
307 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
309 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
311 CL_VM_SetTraceGlobals(&trace, svent);
312 // R_TimeReport("tracebox");
315 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
320 vec3_t original_origin;
321 vec3_t original_velocity;
322 vec3_t original_angles;
323 vec3_t original_avelocity;
327 VectorCopy(tossent->fields.client->origin , original_origin );
328 VectorCopy(tossent->fields.client->velocity , original_velocity );
329 VectorCopy(tossent->fields.client->angles , original_angles );
330 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
332 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
333 if (val != NULL && val->_float != 0)
334 gravity = val->_float;
337 gravity *= cl.movevars_gravity * 0.05;
339 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
341 tossent->fields.client->velocity[2] -= gravity;
342 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
343 VectorScale (tossent->fields.client->velocity, 0.05, move);
344 VectorAdd (tossent->fields.client->origin, move, end);
345 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
346 VectorCopy (trace.endpos, tossent->fields.client->origin);
348 if (trace.fraction < 1)
352 VectorCopy(original_origin , tossent->fields.client->origin );
353 VectorCopy(original_velocity , tossent->fields.client->velocity );
354 VectorCopy(original_angles , tossent->fields.client->angles );
355 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
360 static void VM_CL_tracetoss (void)
364 prvm_edict_t *ignore;
367 prog->xfunction->builtinsprofile += 600;
369 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
371 ent = PRVM_G_EDICT(OFS_PARM0);
372 if (ent == prog->edicts)
374 VM_Warning("tracetoss: can not use world entity\n");
377 ignore = PRVM_G_EDICT(OFS_PARM1);
379 trace = CL_Trace_Toss (ent, ignore, &svent);
381 CL_VM_SetTraceGlobals(&trace, svent);
385 // #20 void(string s) precache_model
386 void VM_CL_precache_model (void)
392 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
394 name = PRVM_G_STRING(OFS_PARM0);
395 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
397 if(!strcmp(cl.csqc_model_precache[i]->name, name))
399 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
403 PRVM_G_FLOAT(OFS_RETURN) = 0;
404 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
407 for (i = 0;i < MAX_MODELS;i++)
409 if (!cl.csqc_model_precache[i])
411 cl.csqc_model_precache[i] = (dp_model_t*)m;
412 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
416 VM_Warning("VM_CL_precache_model: no free models\n");
419 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
422 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
427 ent = PRVM_NEXT_EDICT(prog->edicts);
428 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
430 if (ent->priv.required->free)
432 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
438 // #22 entity(vector org, float rad) findradius
439 static void VM_CL_findradius (void)
441 prvm_edict_t *ent, *chain;
442 vec_t radius, radius2;
443 vec3_t org, eorg, mins, maxs;
444 int i, numtouchedicts;
445 static prvm_edict_t *touchedicts[MAX_EDICTS];
448 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
451 chainfield = PRVM_G_INT(OFS_PARM2);
453 chainfield = prog->fieldoffsets.chain;
455 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
457 chain = (prvm_edict_t *)prog->edicts;
459 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
460 radius = PRVM_G_FLOAT(OFS_PARM1);
461 radius2 = radius * radius;
463 mins[0] = org[0] - (radius + 1);
464 mins[1] = org[1] - (radius + 1);
465 mins[2] = org[2] - (radius + 1);
466 maxs[0] = org[0] + (radius + 1);
467 maxs[1] = org[1] + (radius + 1);
468 maxs[2] = org[2] + (radius + 1);
469 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
470 if (numtouchedicts > MAX_EDICTS)
472 // this never happens //[515]: for what then ?
473 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
474 numtouchedicts = MAX_EDICTS;
476 for (i = 0;i < numtouchedicts;i++)
478 ent = touchedicts[i];
479 // Quake did not return non-solid entities but darkplaces does
480 // (note: this is the reason you can't blow up fallen zombies)
481 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
483 // LordHavoc: compare against bounding box rather than center so it
484 // doesn't miss large objects, and use DotProduct instead of Length
485 // for a major speedup
486 VectorSubtract(org, ent->fields.client->origin, eorg);
487 if (sv_gameplayfix_findradiusdistancetobox.integer)
489 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
490 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
491 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
494 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
495 if (DotProduct(eorg, eorg) < radius2)
497 PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
502 VM_RETURN_EDICT(chain);
505 // #34 float() droptofloor
506 static void VM_CL_droptofloor (void)
513 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
515 // assume failure if it returns early
516 PRVM_G_FLOAT(OFS_RETURN) = 0;
518 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
519 if (ent == prog->edicts)
521 VM_Warning("droptofloor: can not modify world entity\n");
524 if (ent->priv.server->free)
526 VM_Warning("droptofloor: can not modify free entity\n");
530 VectorCopy (ent->fields.client->origin, end);
533 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
535 if (trace.fraction != 1)
537 VectorCopy (trace.endpos, ent->fields.client->origin);
538 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
539 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
540 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
541 PRVM_G_FLOAT(OFS_RETURN) = 1;
542 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
543 // ent->priv.server->suspendedinairflag = true;
547 // #35 void(float style, string value) lightstyle
548 static void VM_CL_lightstyle (void)
553 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
555 i = (int)PRVM_G_FLOAT(OFS_PARM0);
556 c = PRVM_G_STRING(OFS_PARM1);
557 if (i >= cl.max_lightstyle)
559 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
562 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
563 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
564 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
567 // #40 float(entity e) checkbottom
568 static void VM_CL_checkbottom (void)
570 static int cs_yes, cs_no;
572 vec3_t mins, maxs, start, stop;
577 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
578 ent = PRVM_G_EDICT(OFS_PARM0);
579 PRVM_G_FLOAT(OFS_RETURN) = 0;
581 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
582 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
584 // if all of the points under the corners are solid world, don't bother
585 // with the tougher checks
586 // the corners must be within 16 of the midpoint
587 start[2] = mins[2] - 1;
588 for (x=0 ; x<=1 ; x++)
589 for (y=0 ; y<=1 ; y++)
591 start[0] = x ? maxs[0] : mins[0];
592 start[1] = y ? maxs[1] : mins[1];
593 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
598 PRVM_G_FLOAT(OFS_RETURN) = true;
599 return; // we got out easy
604 // check it for real...
608 // the midpoint must be within 16 of the bottom
609 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
610 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
611 stop[2] = start[2] - 2*sv_stepheight.value;
612 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
614 if (trace.fraction == 1.0)
617 mid = bottom = trace.endpos[2];
619 // the corners must be within 16 of the midpoint
620 for (x=0 ; x<=1 ; x++)
621 for (y=0 ; y<=1 ; y++)
623 start[0] = stop[0] = x ? maxs[0] : mins[0];
624 start[1] = stop[1] = y ? maxs[1] : mins[1];
626 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
628 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
629 bottom = trace.endpos[2];
630 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
635 PRVM_G_FLOAT(OFS_RETURN) = true;
638 // #41 float(vector v) pointcontents
639 static void VM_CL_pointcontents (void)
641 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
642 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
645 // #48 void(vector o, vector d, float color, float count) particle
646 static void VM_CL_particle (void)
651 VM_SAFEPARMCOUNT(4, VM_CL_particle);
653 org = PRVM_G_VECTOR(OFS_PARM0);
654 dir = PRVM_G_VECTOR(OFS_PARM1);
655 color = (int)PRVM_G_FLOAT(OFS_PARM2);
656 count = (int)PRVM_G_FLOAT(OFS_PARM3);
657 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
660 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
661 static void VM_CL_ambientsound (void)
665 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
666 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
667 f = PRVM_G_VECTOR(OFS_PARM1);
668 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
671 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
672 static void VM_CL_getlight (void)
674 vec3_t ambientcolor, diffusecolor, diffusenormal;
677 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
679 p = PRVM_G_VECTOR(OFS_PARM0);
680 VectorClear(ambientcolor);
681 VectorClear(diffusecolor);
682 VectorClear(diffusenormal);
683 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
684 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
685 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
689 //============================================================================
690 //[515]: SCENE MANAGER builtins
691 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
693 static void CSQC_R_RecalcView (void)
695 extern matrix4x4_t viewmodelmatrix;
696 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
697 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
700 void CL_RelinkLightFlashes(void);
701 //#300 void() clearscene (EXT_CSQC)
702 void VM_CL_R_ClearScene (void)
704 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
705 // clear renderable entity and light lists
706 r_refdef.scene.numentities = 0;
707 r_refdef.scene.numlights = 0;
708 // FIXME: restore these to the values from VM_CL_UpdateView
712 r_refdef.view.width = vid.width;
713 r_refdef.view.height = vid.height;
714 r_refdef.view.depth = 1;
715 // FIXME: restore frustum_x/frustum_y
716 r_refdef.view.useperspective = true;
717 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
718 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
719 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
720 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
721 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
722 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
723 r_refdef.view.clear = true;
724 r_refdef.view.isoverlay = false;
725 // FIXME: restore cl.csqc_origin
726 // FIXME: restore cl.csqc_angles
727 cl.csqc_vidvars.drawworld = true;
728 cl.csqc_vidvars.drawenginesbar = false;
729 cl.csqc_vidvars.drawcrosshair = false;
732 //#301 void(float mask) addentities (EXT_CSQC)
733 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
734 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
735 void VM_CL_R_AddEntities (void)
737 double t = Sys_DoubleTime();
740 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
741 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
742 CSQC_RelinkAllEntities(drawmask);
743 CL_RelinkLightFlashes();
745 prog->globals.client->time = cl.time;
746 for(i=1;i<prog->num_edicts;i++)
748 ed = &prog->edicts[i];
749 if(ed->priv.required->free)
752 if(ed->priv.required->free)
754 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
756 if(ed->priv.required->free)
758 if(!((int)ed->fields.client->drawmask & drawmask))
760 CSQC_AddRenderEdict(ed, i);
763 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
764 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
767 //#302 void(entity ent) addentity (EXT_CSQC)
768 void VM_CL_R_AddEntity (void)
770 double t = Sys_DoubleTime();
771 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
772 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
773 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
776 //#303 float(float property, ...) setproperty (EXT_CSQC)
777 void VM_CL_R_SetView (void)
783 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
785 c = (int)PRVM_G_FLOAT(OFS_PARM0);
786 f = PRVM_G_VECTOR(OFS_PARM1);
787 k = PRVM_G_FLOAT(OFS_PARM1);
792 r_refdef.view.x = (int)(f[0]);
793 r_refdef.view.y = (int)(f[1]);
796 r_refdef.view.x = (int)(k);
799 r_refdef.view.y = (int)(k);
802 r_refdef.view.width = (int)(f[0]);
803 r_refdef.view.height = (int)(f[1]);
806 r_refdef.view.width = (int)(k);
809 r_refdef.view.height = (int)(k);
812 r_refdef.view.x = (int)(f[0]);
813 r_refdef.view.y = (int)(f[1]);
814 f = PRVM_G_VECTOR(OFS_PARM2);
815 r_refdef.view.width = (int)(f[0]);
816 r_refdef.view.height = (int)(f[1]);
819 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
820 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
823 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
826 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
829 VectorCopy(f, cl.csqc_origin);
833 cl.csqc_origin[0] = k;
837 cl.csqc_origin[1] = k;
841 cl.csqc_origin[2] = k;
845 VectorCopy(f, cl.csqc_angles);
849 cl.csqc_angles[0] = k;
853 cl.csqc_angles[1] = k;
857 cl.csqc_angles[2] = k;
861 cl.csqc_vidvars.drawworld = k != 0;
863 case VF_DRAWENGINESBAR:
864 cl.csqc_vidvars.drawenginesbar = k != 0;
866 case VF_DRAWCROSSHAIR:
867 cl.csqc_vidvars.drawcrosshair = k != 0;
869 case VF_CL_VIEWANGLES:
870 VectorCopy(f, cl.viewangles);
872 case VF_CL_VIEWANGLES_X:
873 cl.viewangles[0] = k;
875 case VF_CL_VIEWANGLES_Y:
876 cl.viewangles[1] = k;
878 case VF_CL_VIEWANGLES_Z:
879 cl.viewangles[2] = k;
882 r_refdef.view.useperspective = k != 0;
885 r_refdef.view.isoverlay = !k;
888 PRVM_G_FLOAT(OFS_RETURN) = 0;
889 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
892 PRVM_G_FLOAT(OFS_RETURN) = 1;
895 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
896 void VM_CL_R_AddDynamicLight (void)
898 double t = Sys_DoubleTime();
903 const char *cubemapname = NULL;
904 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
905 float coronaintensity = 1;
906 float coronasizescale = 0.25;
907 qboolean castshadow = true;
908 float ambientscale = 0;
909 float diffusescale = 1;
910 float specularscale = 1;
912 vec3_t forward, left, up;
913 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
915 // if we've run out of dlights, just return
916 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
919 org = PRVM_G_VECTOR(OFS_PARM0);
920 radius = PRVM_G_FLOAT(OFS_PARM1);
921 col = PRVM_G_VECTOR(OFS_PARM2);
924 style = (int)PRVM_G_FLOAT(OFS_PARM3);
925 if (style >= MAX_LIGHTSTYLES)
927 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
932 cubemapname = PRVM_G_STRING(OFS_PARM4);
934 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
935 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
936 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
938 VectorScale(prog->globals.client->v_forward, radius, forward);
939 VectorScale(prog->globals.client->v_right, -radius, left);
940 VectorScale(prog->globals.client->v_up, radius, up);
941 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
943 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
944 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
945 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
948 //============================================================================
950 //#310 vector (vector v) cs_unproject (EXT_CSQC)
951 static void VM_CL_unproject (void)
956 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
957 f = PRVM_G_VECTOR(OFS_PARM0);
958 if(v_flipped.integer)
959 f[0] = (2 * r_refdef.view.x + r_refdef.view.width) * (vid_conwidth.integer / (float) vid.width) - f[0];
962 (-1.0 + 2.0 * (f[0] / (vid_conwidth.integer / (float) vid.width) - r_refdef.view.x) / r_refdef.view.width) * f[2] * -r_refdef.view.frustum_x,
963 (-1.0 + 2.0 * (f[1] / (vid_conheight.integer / (float) vid.height) - r_refdef.view.y) / r_refdef.view.height) * f[2] * -r_refdef.view.frustum_y);
964 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
967 //#311 vector (vector v) cs_project (EXT_CSQC)
968 static void VM_CL_project (void)
974 VM_SAFEPARMCOUNT(1, VM_CL_project);
975 f = PRVM_G_VECTOR(OFS_PARM0);
976 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
977 Matrix4x4_Transform(&m, f, v);
978 if(v_flipped.integer)
980 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
981 (vid_conwidth.integer / (float) vid.width) * (r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
982 (vid_conheight.integer / (float) vid.height) * (r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
986 //#330 float(float stnum) getstatf (EXT_CSQC)
987 static void VM_CL_getstatf (void)
995 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
996 i = (int)PRVM_G_FLOAT(OFS_PARM0);
997 if(i < 0 || i >= MAX_CL_STATS)
999 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1002 dat.l = cl.stats[i];
1003 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1006 //#331 float(float stnum) getstati (EXT_CSQC)
1007 static void VM_CL_getstati (void)
1010 int firstbit, bitcount;
1012 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1014 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1017 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1019 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1029 if(index < 0 || index >= MAX_CL_STATS)
1031 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1034 i = cl.stats[index];
1035 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1036 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1037 PRVM_G_FLOAT(OFS_RETURN) = i;
1040 //#332 string(float firststnum) getstats (EXT_CSQC)
1041 static void VM_CL_getstats (void)
1045 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1046 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1047 if(i < 0 || i > MAX_CL_STATS-4)
1049 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1050 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1053 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1054 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1057 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1058 static void VM_CL_setmodelindex (void)
1062 struct model_s *model;
1064 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1066 t = PRVM_G_EDICT(OFS_PARM0);
1068 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1070 t->fields.client->model = 0;
1071 t->fields.client->modelindex = 0;
1076 model = CL_GetModelByIndex(i);
1079 VM_Warning("VM_CL_setmodelindex: null model\n");
1082 t->fields.client->model = PRVM_SetEngineString(model->name);
1083 t->fields.client->modelindex = i;
1085 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1088 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1091 SetMinMaxSize (t, vec3_origin, vec3_origin);
1094 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1095 static void VM_CL_modelnameforindex (void)
1099 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1101 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1102 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1103 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1106 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1107 static void VM_CL_particleeffectnum (void)
1110 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1111 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1114 PRVM_G_FLOAT(OFS_RETURN) = i;
1117 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1118 static void VM_CL_trailparticles (void)
1123 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1125 t = PRVM_G_EDICT(OFS_PARM0);
1126 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1127 start = PRVM_G_VECTOR(OFS_PARM2);
1128 end = PRVM_G_VECTOR(OFS_PARM3);
1132 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1135 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1136 static void VM_CL_pointparticles (void)
1140 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1141 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1142 f = PRVM_G_VECTOR(OFS_PARM1);
1143 v = PRVM_G_VECTOR(OFS_PARM2);
1144 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1147 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1150 //#531 void(float pause) setpause
1151 static void VM_CL_setpause(void)
1153 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1154 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1155 cl.csqc_paused = true;
1157 cl.csqc_paused = false;
1160 //#342 string(float keynum) getkeybind (EXT_CSQC)
1161 static void VM_CL_getkeybind (void)
1163 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1164 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1167 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1168 static void VM_CL_setcursormode (void)
1170 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1171 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1172 cl_ignoremousemoves = 2;
1175 //#344 vector() getmousepos (EXT_CSQC)
1176 static void VM_CL_getmousepos(void)
1178 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1180 if (key_consoleactive || key_dest != key_game)
1181 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1182 else if (cl.csqc_wantsmousemove)
1183 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1185 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1188 //#345 float(float framenum) getinputstate (EXT_CSQC)
1189 static void VM_CL_getinputstate (void)
1192 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1193 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1194 PRVM_G_FLOAT(OFS_RETURN) = false;
1195 for (i = 0;i < CL_MAX_USERCMDS;i++)
1197 if (cl.movecmd[i].sequence == frame)
1199 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1200 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1201 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1202 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1203 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1204 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1205 if(cl.movecmd[i].crouch)
1207 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1208 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1212 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1213 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1215 PRVM_G_FLOAT(OFS_RETURN) = true;
1220 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1221 static void VM_CL_setsensitivityscale (void)
1223 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1224 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1227 //#347 void() runstandardplayerphysics (EXT_CSQC)
1228 static void VM_CL_runplayerphysics (void)
1232 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1233 static void VM_CL_getplayerkey (void)
1239 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1241 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1242 c = PRVM_G_STRING(OFS_PARM1);
1243 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1247 i = Sbar_GetSortedPlayerIndex(-1-i);
1248 if(i < 0 || i >= cl.maxclients)
1253 if(!strcasecmp(c, "name"))
1254 strlcpy(t, cl.scores[i].name, sizeof(t));
1256 if(!strcasecmp(c, "frags"))
1257 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1259 if(!strcasecmp(c, "ping"))
1260 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1262 if(!strcasecmp(c, "pl"))
1263 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1265 if(!strcasecmp(c, "movementloss"))
1266 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1268 if(!strcasecmp(c, "entertime"))
1269 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1271 if(!strcasecmp(c, "colors"))
1272 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1274 if(!strcasecmp(c, "topcolor"))
1275 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1277 if(!strcasecmp(c, "bottomcolor"))
1278 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1280 if(!strcasecmp(c, "viewentity"))
1281 dpsnprintf(t, sizeof(t), "%i", i+1);
1284 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1287 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1288 static void VM_CL_setlistener (void)
1290 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1291 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1292 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1295 //#352 void(string cmdname) registercommand (EXT_CSQC)
1296 static void VM_CL_registercmd (void)
1299 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1300 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1304 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1305 t = (char *)Z_Malloc(alloclen);
1306 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1307 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1310 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1314 //#360 float() readbyte (EXT_CSQC)
1315 static void VM_CL_ReadByte (void)
1317 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1318 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1321 //#361 float() readchar (EXT_CSQC)
1322 static void VM_CL_ReadChar (void)
1324 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1325 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1328 //#362 float() readshort (EXT_CSQC)
1329 static void VM_CL_ReadShort (void)
1331 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1332 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1335 //#363 float() readlong (EXT_CSQC)
1336 static void VM_CL_ReadLong (void)
1338 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1339 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1342 //#364 float() readcoord (EXT_CSQC)
1343 static void VM_CL_ReadCoord (void)
1345 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1346 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1349 //#365 float() readangle (EXT_CSQC)
1350 static void VM_CL_ReadAngle (void)
1352 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1353 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1356 //#366 string() readstring (EXT_CSQC)
1357 static void VM_CL_ReadString (void)
1359 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1360 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1363 //#367 float() readfloat (EXT_CSQC)
1364 static void VM_CL_ReadFloat (void)
1366 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1367 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1370 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1371 extern cvar_t cl_readpicture_force;
1372 static void VM_CL_ReadPicture (void)
1375 unsigned char *data;
1381 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1383 name = MSG_ReadString();
1384 size = MSG_ReadShort();
1386 // check if a texture of that name exists
1387 // if yes, it is used and the data is discarded
1388 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1390 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1394 if(pic->tex == r_texture_notexture)
1395 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1396 if(pic->tex && !cl_readpicture_force.integer)
1398 // texture found and loaded
1399 // skip over the jpeg as we don't need it
1400 for(i = 0; i < size; ++i)
1405 // texture not found
1406 // use the attached jpeg as texture
1407 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1408 MSG_ReadBytes(size, buf);
1409 data = JPEG_LoadImage_BGRA(buf, size);
1411 Draw_NewPic(name, image_width, image_height, false, data);
1416 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1419 //////////////////////////////////////////////////////////
1421 static void VM_CL_makestatic (void)
1425 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1427 ent = PRVM_G_EDICT(OFS_PARM0);
1428 if (ent == prog->edicts)
1430 VM_Warning("makestatic: can not modify world entity\n");
1433 if (ent->priv.server->free)
1435 VM_Warning("makestatic: can not modify free entity\n");
1439 if (cl.num_static_entities < cl.max_static_entities)
1443 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1445 // copy it to the current state
1446 memset(staticent, 0, sizeof(*staticent));
1447 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1448 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1449 staticent->render.framegroupblend[0].lerp = 1;
1450 // make torchs play out of sync
1451 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1452 staticent->render.skinnum = (int)ent->fields.client->skin;
1453 staticent->render.effects = (int)ent->fields.client->effects;
1454 staticent->render.alpha = 1;
1455 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1456 staticent->render.scale = 1;
1457 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1458 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1459 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod);
1460 if (!VectorLength2(staticent->render.colormod))
1461 VectorSet(staticent->render.colormod, 1, 1, 1);
1462 if (!VectorLength2(staticent->render.glowmod))
1463 VectorSet(staticent->render.glowmod, 1, 1, 1);
1466 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1467 if (renderflags & RF_USEAXIS)
1470 VectorNegate(prog->globals.client->v_right, left);
1471 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1472 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1475 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1477 // either fullbright or lit
1478 if(!r_fullbright.integer)
1480 if (!(staticent->render.effects & EF_FULLBRIGHT))
1481 staticent->render.flags |= RENDER_LIGHT;
1482 else if(r_equalize_entities_fullbright.integer)
1483 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1485 // turn off shadows from transparent objects
1486 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1487 staticent->render.flags |= RENDER_SHADOW;
1488 if (staticent->render.effects & EF_NODEPTHTEST)
1489 staticent->render.flags |= RENDER_NODEPTHTEST;
1490 if (staticent->render.effects & EF_ADDITIVE)
1491 staticent->render.flags |= RENDER_ADDITIVE;
1492 if (staticent->render.effects & EF_DOUBLESIDED)
1493 staticent->render.flags |= RENDER_DOUBLESIDED;
1495 staticent->render.allowdecals = true;
1496 CL_UpdateRenderEntity(&staticent->render);
1499 Con_Printf("Too many static entities");
1501 // throw the entity away now
1505 //=================================================================//
1511 copies data from one entity to another
1513 copyentity(src, dst)
1516 static void VM_CL_copyentity (void)
1518 prvm_edict_t *in, *out;
1519 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1520 in = PRVM_G_EDICT(OFS_PARM0);
1521 if (in == prog->edicts)
1523 VM_Warning("copyentity: can not read world entity\n");
1526 if (in->priv.server->free)
1528 VM_Warning("copyentity: can not read free entity\n");
1531 out = PRVM_G_EDICT(OFS_PARM1);
1532 if (out == prog->edicts)
1534 VM_Warning("copyentity: can not modify world entity\n");
1537 if (out->priv.server->free)
1539 VM_Warning("copyentity: can not modify free entity\n");
1542 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1546 //=================================================================//
1548 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1549 static void VM_CL_effect (void)
1551 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1552 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1555 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1556 static void VM_CL_te_blood (void)
1560 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1561 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1563 pos = PRVM_G_VECTOR(OFS_PARM0);
1564 CL_FindNonSolidLocation(pos, pos2, 4);
1565 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1568 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1569 static void VM_CL_te_bloodshower (void)
1573 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1574 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1576 speed = PRVM_G_FLOAT(OFS_PARM2);
1583 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1586 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1587 static void VM_CL_te_explosionrgb (void)
1591 matrix4x4_t tempmatrix;
1592 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1593 pos = PRVM_G_VECTOR(OFS_PARM0);
1594 CL_FindNonSolidLocation(pos, pos2, 10);
1595 CL_ParticleExplosion(pos2);
1596 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1597 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1600 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1601 static void VM_CL_te_particlecube (void)
1603 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1604 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1607 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1608 static void VM_CL_te_particlerain (void)
1610 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1611 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1614 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1615 static void VM_CL_te_particlesnow (void)
1617 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1618 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1621 // #411 void(vector org, vector vel, float howmany) te_spark
1622 static void VM_CL_te_spark (void)
1626 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1628 pos = PRVM_G_VECTOR(OFS_PARM0);
1629 CL_FindNonSolidLocation(pos, pos2, 4);
1630 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1633 extern cvar_t cl_sound_ric_gunshot;
1634 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1635 static void VM_CL_te_gunshotquad (void)
1640 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1642 pos = PRVM_G_VECTOR(OFS_PARM0);
1643 CL_FindNonSolidLocation(pos, pos2, 4);
1644 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1645 if(cl_sound_ric_gunshot.integer >= 2)
1647 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1651 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1652 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1653 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1658 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1659 static void VM_CL_te_spikequad (void)
1664 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1666 pos = PRVM_G_VECTOR(OFS_PARM0);
1667 CL_FindNonSolidLocation(pos, pos2, 4);
1668 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1669 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1673 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1674 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1675 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1679 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1680 static void VM_CL_te_superspikequad (void)
1685 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1687 pos = PRVM_G_VECTOR(OFS_PARM0);
1688 CL_FindNonSolidLocation(pos, pos2, 4);
1689 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1690 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1694 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1695 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1696 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1700 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1701 static void VM_CL_te_explosionquad (void)
1705 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1707 pos = PRVM_G_VECTOR(OFS_PARM0);
1708 CL_FindNonSolidLocation(pos, pos2, 10);
1709 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1710 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1713 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1714 static void VM_CL_te_smallflash (void)
1718 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1720 pos = PRVM_G_VECTOR(OFS_PARM0);
1721 CL_FindNonSolidLocation(pos, pos2, 10);
1722 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1725 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1726 static void VM_CL_te_customflash (void)
1730 matrix4x4_t tempmatrix;
1731 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1733 pos = PRVM_G_VECTOR(OFS_PARM0);
1734 CL_FindNonSolidLocation(pos, pos2, 4);
1735 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1736 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1739 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1740 static void VM_CL_te_gunshot (void)
1745 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1747 pos = PRVM_G_VECTOR(OFS_PARM0);
1748 CL_FindNonSolidLocation(pos, pos2, 4);
1749 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1750 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1752 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1756 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1757 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1758 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1763 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1764 static void VM_CL_te_spike (void)
1769 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1771 pos = PRVM_G_VECTOR(OFS_PARM0);
1772 CL_FindNonSolidLocation(pos, pos2, 4);
1773 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1774 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1778 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1779 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1780 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1784 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1785 static void VM_CL_te_superspike (void)
1790 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1792 pos = PRVM_G_VECTOR(OFS_PARM0);
1793 CL_FindNonSolidLocation(pos, pos2, 4);
1794 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1795 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1799 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1800 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1801 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1805 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1806 static void VM_CL_te_explosion (void)
1810 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1812 pos = PRVM_G_VECTOR(OFS_PARM0);
1813 CL_FindNonSolidLocation(pos, pos2, 10);
1814 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1815 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1818 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1819 static void VM_CL_te_tarexplosion (void)
1823 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1825 pos = PRVM_G_VECTOR(OFS_PARM0);
1826 CL_FindNonSolidLocation(pos, pos2, 10);
1827 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1828 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1831 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1832 static void VM_CL_te_wizspike (void)
1836 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1838 pos = PRVM_G_VECTOR(OFS_PARM0);
1839 CL_FindNonSolidLocation(pos, pos2, 4);
1840 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1841 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1844 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1845 static void VM_CL_te_knightspike (void)
1849 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1851 pos = PRVM_G_VECTOR(OFS_PARM0);
1852 CL_FindNonSolidLocation(pos, pos2, 4);
1853 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1854 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1857 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1858 static void VM_CL_te_lavasplash (void)
1860 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1861 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1864 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1865 static void VM_CL_te_teleport (void)
1867 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1868 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1871 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1872 static void VM_CL_te_explosion2 (void)
1876 matrix4x4_t tempmatrix;
1877 int colorStart, colorLength;
1878 unsigned char *tempcolor;
1879 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1881 pos = PRVM_G_VECTOR(OFS_PARM0);
1882 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1883 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1884 CL_FindNonSolidLocation(pos, pos2, 10);
1885 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1886 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1887 color[0] = tempcolor[0] * (2.0f / 255.0f);
1888 color[1] = tempcolor[1] * (2.0f / 255.0f);
1889 color[2] = tempcolor[2] * (2.0f / 255.0f);
1890 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1891 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1892 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1896 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1897 static void VM_CL_te_lightning1 (void)
1899 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1900 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1903 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1904 static void VM_CL_te_lightning2 (void)
1906 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1907 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1910 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1911 static void VM_CL_te_lightning3 (void)
1913 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1914 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1917 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1918 static void VM_CL_te_beam (void)
1920 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1921 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1924 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1925 static void VM_CL_te_plasmaburn (void)
1929 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1931 pos = PRVM_G_VECTOR(OFS_PARM0);
1932 CL_FindNonSolidLocation(pos, pos2, 4);
1933 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1936 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1937 static void VM_CL_te_flamejet (void)
1941 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1942 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1944 pos = PRVM_G_VECTOR(OFS_PARM0);
1945 CL_FindNonSolidLocation(pos, pos2, 4);
1946 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1950 // #443 void(entity e, entity tagentity, string tagname) setattachment
1951 void VM_CL_setattachment (void)
1954 prvm_edict_t *tagentity;
1955 const char *tagname;
1959 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
1961 e = PRVM_G_EDICT(OFS_PARM0);
1962 tagentity = PRVM_G_EDICT(OFS_PARM1);
1963 tagname = PRVM_G_STRING(OFS_PARM2);
1965 if (e == prog->edicts)
1967 VM_Warning("setattachment: can not modify world entity\n");
1970 if (e->priv.server->free)
1972 VM_Warning("setattachment: can not modify free entity\n");
1976 if (tagentity == NULL)
1977 tagentity = prog->edicts;
1979 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
1981 v->edict = PRVM_EDICT_TO_PROG(tagentity);
1983 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
1986 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
1988 modelindex = (int)tagentity->fields.client->modelindex;
1989 model = CL_GetModelByIndex(modelindex);
1992 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
1994 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
1997 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2001 /////////////////////////////////////////
2002 // DP_MD3_TAGINFO extension coded by VorteX
2004 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2006 dp_model_t *model = CL_GetModelFromEdict(e);
2008 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2013 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2020 Matrix4x4_CreateIdentity(tag_localmatrix);
2023 && (model = CL_GetModelFromEdict(e))
2024 && model->animscenes)
2026 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2037 int CL_GetPitchSign(prvm_edict_t *ent)
2040 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2045 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2049 float pitchsign = 1;
2052 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2053 if (val && val->_float != 0)
2054 scale = val->_float;
2056 // TODO do we need the same weird angle inverting logic here as in the server side case?
2058 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2061 pitchsign = CL_GetPitchSign(ent);
2062 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2066 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2070 && (model = CL_GetModelFromEdict(ent))
2071 && model->animscenes)
2073 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2074 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2075 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2076 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2078 *out = identitymatrix;
2082 // Warnings/errors code:
2083 // 0 - normal (everything all-right)
2086 // 3 - null or non-precached model
2087 // 4 - no tags with requested index
2088 // 5 - runaway loop at attachment chain
2089 extern cvar_t cl_bob;
2090 extern cvar_t cl_bobcycle;
2091 extern cvar_t cl_bobup;
2092 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2097 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2100 *out = identitymatrix; // warnings and errors return identical matrix
2102 if (ent == prog->edicts)
2104 if (ent->priv.server->free)
2107 model = CL_GetModelFromEdict(ent);
2111 tagmatrix = identitymatrix;
2115 if(attachloop >= 256)
2117 // apply transformation by child's tagindex on parent entity and then
2118 // by parent entity itself
2119 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2120 if(ret && attachloop == 0)
2122 CL_GetEntityMatrix(ent, &entitymatrix, false);
2123 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2124 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2125 // next iteration we process the parent entity
2126 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2128 tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2129 ent = PRVM_EDICT_NUM(val->edict);
2136 // RENDER_VIEWMODEL magic
2137 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2139 Matrix4x4_Copy(&tagmatrix, out);
2141 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2142 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2145 // Cl_bob, ported from rendering code
2146 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2149 // LordHavoc: this code is *weird*, but not replacable (I think it
2150 // should be done in QC on the server, but oh well, quake is quake)
2151 // LordHavoc: figured out bobup: the time at which the sin is at 180
2152 // degrees (which allows lengthening or squishing the peak or valley)
2153 cycle = cl.time/cl_bobcycle.value;
2154 cycle -= (int)cycle;
2155 if (cycle < cl_bobup.value)
2156 cycle = sin(M_PI * cycle / cl_bobup.value);
2158 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2159 // bob is proportional to velocity in the xy plane
2160 // (don't count Z, or jumping messes it up)
2161 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2162 bob = bob*0.3 + bob*0.7*cycle;
2163 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2170 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2171 void VM_CL_gettagindex (void)
2174 const char *tag_name;
2177 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2179 ent = PRVM_G_EDICT(OFS_PARM0);
2180 tag_name = PRVM_G_STRING(OFS_PARM1);
2181 if (ent == prog->edicts)
2183 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2186 if (ent->priv.server->free)
2188 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2193 if (!CL_GetModelFromEdict(ent))
2194 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2197 tag_index = CL_GetTagIndex(ent, tag_name);
2199 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2201 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2204 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2205 void VM_CL_gettaginfo (void)
2209 matrix4x4_t tag_matrix;
2210 matrix4x4_t tag_localmatrix;
2212 const char *tagname;
2215 vec3_t fo, le, up, trans;
2216 const dp_model_t *model;
2218 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2220 e = PRVM_G_EDICT(OFS_PARM0);
2221 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2222 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2223 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2224 VectorScale(le, -1, prog->globals.client->v_right);
2225 model = CL_GetModelFromEdict(e);
2226 VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2227 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2228 VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2229 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2230 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2232 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2233 val->_float = parentindex;
2234 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2235 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2236 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2237 VectorCopy(trans, val->vector);
2238 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2239 VectorCopy(fo, val->vector);
2240 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2241 VectorScale(le, -1, val->vector);
2242 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2243 VectorCopy(up, val->vector);
2248 VM_Warning("gettagindex: can't affect world entity\n");
2251 VM_Warning("gettagindex: can't affect free entity\n");
2254 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2257 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2260 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2265 //============================================================================
2267 //====================
2268 // DP_CSQC_SPAWNPARTICLE
2269 // a QC hook to engine's CL_NewParticle
2270 //====================
2272 // particle theme struct
2273 typedef struct vmparticletheme_s
2275 unsigned short typeindex;
2276 qboolean initialized;
2278 porientation_t orientation;
2289 float liquidfriction;
2291 float velocityjitter;
2292 qboolean qualityreduction;
2301 float delaycollision;
2307 typedef struct vmparticlespawner_s
2310 qboolean initialized;
2312 vmparticletheme_t *themes;
2315 float *particle_type;
2316 float *particle_blendmode;
2317 float *particle_orientation;
2318 float *particle_color1;
2319 float *particle_color2;
2320 float *particle_tex;
2321 float *particle_size;
2322 float *particle_sizeincrease;
2323 float *particle_alpha;
2324 float *particle_alphafade;
2325 float *particle_time;
2326 float *particle_gravity;
2327 float *particle_bounce;
2328 float *particle_airfriction;
2329 float *particle_liquidfriction;
2330 float *particle_originjitter;
2331 float *particle_velocityjitter;
2332 float *particle_qualityreduction;
2333 float *particle_stretch;
2334 float *particle_staincolor1;
2335 float *particle_staincolor2;
2336 float *particle_stainalpha;
2337 float *particle_stainsize;
2338 float *particle_staintex;
2339 float *particle_delayspawn;
2340 float *particle_delaycollision;
2341 float *particle_angle;
2342 float *particle_spin;
2343 }vmparticlespawner_t;
2345 vmparticlespawner_t vmpartspawner;
2347 // TODO: automatic max_themes grow
2348 static void VM_InitParticleSpawner (int maxthemes)
2352 // bound max themes to not be an insane value
2355 if (maxthemes > 2048)
2357 // allocate and set up structure
2358 if (vmpartspawner.initialized) // reallocate
2360 Mem_FreePool(&vmpartspawner.pool);
2361 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2363 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2364 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2365 vmpartspawner.max_themes = maxthemes;
2366 vmpartspawner.initialized = true;
2367 vmpartspawner.verified = true;
2368 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2369 #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2370 #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2371 getglobal(particle_type, "particle_type");
2372 getglobal(particle_blendmode, "particle_blendmode");
2373 getglobal(particle_orientation, "particle_orientation");
2374 getglobalvector(particle_color1, "particle_color1");
2375 getglobalvector(particle_color2, "particle_color2");
2376 getglobal(particle_tex, "particle_tex");
2377 getglobal(particle_size, "particle_size");
2378 getglobal(particle_sizeincrease, "particle_sizeincrease");
2379 getglobal(particle_alpha, "particle_alpha");
2380 getglobal(particle_alphafade, "particle_alphafade");
2381 getglobal(particle_time, "particle_time");
2382 getglobal(particle_gravity, "particle_gravity");
2383 getglobal(particle_bounce, "particle_bounce");
2384 getglobal(particle_airfriction, "particle_airfriction");
2385 getglobal(particle_liquidfriction, "particle_liquidfriction");
2386 getglobal(particle_originjitter, "particle_originjitter");
2387 getglobal(particle_velocityjitter, "particle_velocityjitter");
2388 getglobal(particle_qualityreduction, "particle_qualityreduction");
2389 getglobal(particle_stretch, "particle_stretch");
2390 getglobalvector(particle_staincolor1, "particle_staincolor1");
2391 getglobalvector(particle_staincolor2, "particle_staincolor2");
2392 getglobal(particle_stainalpha, "particle_stainalpha");
2393 getglobal(particle_stainsize, "particle_stainsize");
2394 getglobal(particle_staintex, "particle_staintex");
2395 getglobal(particle_staintex, "particle_staintex");
2396 getglobal(particle_delayspawn, "particle_delayspawn");
2397 getglobal(particle_delaycollision, "particle_delaycollision");
2398 getglobal(particle_angle, "particle_angle");
2399 getglobal(particle_spin, "particle_spin");
2401 #undef getglobalvector
2404 // reset particle theme to default values
2405 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2407 theme->initialized = true;
2408 theme->typeindex = pt_static;
2409 theme->blendmode = PBLEND_ADD;
2410 theme->orientation = PARTICLE_BILLBOARD;
2411 theme->color1 = 0x808080;
2412 theme->color2 = 0xFFFFFF;
2415 theme->sizeincrease = 0;
2417 theme->alphafade = 512;
2418 theme->gravity = 0.0f;
2419 theme->bounce = 0.0f;
2420 theme->airfriction = 1.0f;
2421 theme->liquidfriction = 4.0f;
2422 theme->originjitter = 0.0f;
2423 theme->velocityjitter = 0.0f;
2424 theme->qualityreduction = false;
2425 theme->lifetime = 4;
2427 theme->staincolor1 = -1;
2428 theme->staincolor2 = -1;
2429 theme->staintex = -1;
2430 theme->delayspawn = 0.0f;
2431 theme->delaycollision = 0.0f;
2432 theme->angle = 0.0f;
2436 // particle theme -> QC globals
2437 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2439 *vmpartspawner.particle_type = theme->typeindex;
2440 *vmpartspawner.particle_blendmode = theme->blendmode;
2441 *vmpartspawner.particle_orientation = theme->orientation;
2442 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2443 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2444 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2445 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2446 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2447 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2448 *vmpartspawner.particle_tex = (float)theme->tex;
2449 *vmpartspawner.particle_size = theme->size;
2450 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2451 *vmpartspawner.particle_alpha = theme->alpha/256;
2452 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2453 *vmpartspawner.particle_time = theme->lifetime;
2454 *vmpartspawner.particle_gravity = theme->gravity;
2455 *vmpartspawner.particle_bounce = theme->bounce;
2456 *vmpartspawner.particle_airfriction = theme->airfriction;
2457 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2458 *vmpartspawner.particle_originjitter = theme->originjitter;
2459 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2460 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2461 *vmpartspawner.particle_stretch = theme->stretch;
2462 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2463 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2464 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2465 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2466 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2467 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2468 *vmpartspawner.particle_staintex = (float)theme->staintex;
2469 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2470 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2471 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2472 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2473 *vmpartspawner.particle_angle = theme->angle;
2474 *vmpartspawner.particle_spin = theme->spin;
2477 // QC globals -> particle theme
2478 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2480 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2481 theme->blendmode = (pblend_t)*vmpartspawner.particle_blendmode;
2482 theme->orientation = (porientation_t)*vmpartspawner.particle_orientation;
2483 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2484 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2485 theme->tex = (int)*vmpartspawner.particle_tex;
2486 theme->size = *vmpartspawner.particle_size;
2487 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2488 theme->alpha = *vmpartspawner.particle_alpha*256;
2489 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2490 theme->lifetime = *vmpartspawner.particle_time;
2491 theme->gravity = *vmpartspawner.particle_gravity;
2492 theme->bounce = *vmpartspawner.particle_bounce;
2493 theme->airfriction = *vmpartspawner.particle_airfriction;
2494 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2495 theme->originjitter = *vmpartspawner.particle_originjitter;
2496 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2497 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2498 theme->stretch = *vmpartspawner.particle_stretch;
2499 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2500 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2501 theme->staintex =(int)*vmpartspawner.particle_staintex;
2502 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2503 theme->stainsize = *vmpartspawner.particle_stainsize;
2504 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2505 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2506 theme->angle = *vmpartspawner.particle_angle;
2507 theme->spin = *vmpartspawner.particle_spin;
2510 // init particle spawner interface
2511 // # float(float max_themes) initparticlespawner
2512 void VM_CL_InitParticleSpawner (void)
2514 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2515 VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2516 vmpartspawner.themes[0].initialized = true;
2517 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2518 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2521 // void() resetparticle
2522 void VM_CL_ResetParticle (void)
2524 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2525 if (vmpartspawner.verified == false)
2527 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2530 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2533 // void(float themenum) particletheme
2534 void VM_CL_ParticleTheme (void)
2538 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2539 if (vmpartspawner.verified == false)
2541 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2544 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2545 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2547 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2548 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2551 if (vmpartspawner.themes[themenum].initialized == false)
2553 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2554 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2557 // load particle theme into globals
2558 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2561 // float() saveparticletheme
2562 // void(float themenum) updateparticletheme
2563 void VM_CL_ParticleThemeSave (void)
2567 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2568 if (vmpartspawner.verified == false)
2570 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2573 // allocate new theme, save it and return
2576 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2577 if (vmpartspawner.themes[themenum].initialized == false)
2579 if (themenum >= vmpartspawner.max_themes)
2581 if (vmpartspawner.max_themes == 2048)
2582 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2584 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2585 PRVM_G_FLOAT(OFS_RETURN) = -1;
2588 vmpartspawner.themes[themenum].initialized = true;
2589 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2590 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2593 // update existing theme
2594 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2595 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2597 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2600 vmpartspawner.themes[themenum].initialized = true;
2601 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2604 // void(float themenum) freeparticletheme
2605 void VM_CL_ParticleThemeFree (void)
2609 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2610 if (vmpartspawner.verified == false)
2612 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2615 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2617 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2619 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2622 if (vmpartspawner.themes[themenum].initialized == false)
2624 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2625 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2629 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2630 vmpartspawner.themes[themenum].initialized = false;
2633 // float(vector org, vector dir, [float theme]) particle
2634 // returns 0 if failed, 1 if succesful
2635 void VM_CL_SpawnParticle (void)
2638 vmparticletheme_t *theme;
2642 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2643 if (vmpartspawner.verified == false)
2645 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2646 PRVM_G_FLOAT(OFS_RETURN) = 0;
2649 org = PRVM_G_VECTOR(OFS_PARM0);
2650 dir = PRVM_G_VECTOR(OFS_PARM1);
2652 if (prog->argc < 3) // global-set particle
2654 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin);
2657 PRVM_G_FLOAT(OFS_RETURN) = 0;
2660 if (*vmpartspawner.particle_delayspawn)
2661 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2662 //if (*vmpartspawner.particle_delaycollision)
2663 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2665 else // quick themed particle
2667 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2668 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2670 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2671 PRVM_G_FLOAT(OFS_RETURN) = 0;
2674 theme = &vmpartspawner.themes[themenum];
2675 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin);
2678 PRVM_G_FLOAT(OFS_RETURN) = 0;
2681 if (theme->delayspawn)
2682 part->delayedspawn = cl.time + theme->delayspawn;
2683 //if (theme->delaycollision)
2684 // part->delayedcollisions = cl.time + theme->delaycollision;
2686 PRVM_G_FLOAT(OFS_RETURN) = 1;
2689 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2690 // returns 0 if failed, 1 if success
2691 void VM_CL_SpawnParticleDelayed (void)
2694 vmparticletheme_t *theme;
2698 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2699 if (vmpartspawner.verified == false)
2701 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2702 PRVM_G_FLOAT(OFS_RETURN) = 0;
2705 org = PRVM_G_VECTOR(OFS_PARM0);
2706 dir = PRVM_G_VECTOR(OFS_PARM1);
2707 if (prog->argc < 5) // global-set particle
2708 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin);
2709 else // themed particle
2711 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2712 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2714 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2715 PRVM_G_FLOAT(OFS_RETURN) = 0;
2718 theme = &vmpartspawner.themes[themenum];
2719 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin);
2723 PRVM_G_FLOAT(OFS_RETURN) = 0;
2726 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2727 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2728 PRVM_G_FLOAT(OFS_RETURN) = 0;
2731 //====================
2732 //CSQC engine entities query
2733 //====================
2735 // float(float entitynum, float whatfld) getentity;
2736 // vector(float entitynum, float whatfld) getentityvec;
2737 // querying engine-drawn entity
2738 // VorteX: currently it's only tested with whatfld = 1..7
2739 void VM_CL_GetEntity (void)
2741 int entnum, fieldnum;
2742 float org[3], v1[3], v2[3];
2743 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2745 entnum = PRVM_G_FLOAT(OFS_PARM0);
2746 if (entnum < 0 || entnum >= cl.num_entities)
2748 PRVM_G_FLOAT(OFS_RETURN) = 0;
2751 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
2754 case 0: // active state
2755 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
2758 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
2761 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
2764 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
2767 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
2770 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
2772 case 6: // origin + v_forward, v_right, v_up
2773 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2776 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
2779 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
2781 case 9: // pants colormod
2782 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
2784 case 10: // shirt colormod
2785 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
2788 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
2791 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
2794 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
2797 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2798 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
2801 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2802 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
2805 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
2808 PRVM_G_FLOAT(OFS_RETURN) = 0;
2813 //====================
2814 //QC POLYGON functions
2815 //====================
2817 #define VMPOLYGONS_MAXPOINTS 64
2819 typedef struct vmpolygons_triangle_s
2821 rtexture_t *texture;
2823 unsigned short elements[3];
2824 }vmpolygons_triangle_t;
2826 typedef struct vmpolygons_s
2829 qboolean initialized;
2830 double progstarttime;
2834 float *data_vertex3f;
2835 float *data_color4f;
2836 float *data_texcoord2f;
2840 vmpolygons_triangle_t *data_triangles;
2841 unsigned short *data_sortedelement3s;
2843 qboolean begin_active;
2844 rtexture_t *begin_texture;
2847 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2848 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2849 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2852 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2853 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2855 //#304 void() renderscene (EXT_CSQC)
2856 // moved that here to reset the polygons,
2857 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2859 void VM_CL_R_RenderScene (void)
2861 double t = Sys_DoubleTime();
2862 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2863 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2865 // we need to update any RENDER_VIEWMODEL entities at this point because
2866 // csqc supplies its own view matrix
2867 CL_UpdateViewEntities();
2871 polys->num_vertices = polys->num_triangles = 0;
2872 polys->progstarttime = prog->starttime;
2874 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
2875 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
2878 static void VM_ResizePolygons(vmpolygons_t *polys)
2880 float *oldvertex3f = polys->data_vertex3f;
2881 float *oldcolor4f = polys->data_color4f;
2882 float *oldtexcoord2f = polys->data_texcoord2f;
2883 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2884 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2885 polys->max_vertices = min(polys->max_triangles*3, 65536);
2886 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2887 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2888 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2889 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2890 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2891 if (polys->num_vertices)
2893 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2894 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2895 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2897 if (polys->num_triangles)
2899 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2900 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
2903 Mem_Free(oldvertex3f);
2905 Mem_Free(oldcolor4f);
2907 Mem_Free(oldtexcoord2f);
2909 Mem_Free(oldtriangles);
2910 if (oldsortedelement3s)
2911 Mem_Free(oldsortedelement3s);
2914 static void VM_InitPolygons (vmpolygons_t* polys)
2916 memset(polys, 0, sizeof(*polys));
2917 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2918 polys->max_triangles = 1024;
2919 VM_ResizePolygons(polys);
2920 polys->initialized = true;
2923 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2925 int surfacelistindex;
2926 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2927 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
2929 R_Mesh_ResetTextureState();
2930 R_EntityMatrix(&identitymatrix);
2931 GL_CullFace(GL_NONE);
2932 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
2934 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2936 int numtriangles = 0;
2937 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2938 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2939 // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
2940 // FIXME factor this out
2941 if(drawflag == DRAWFLAG_ADDITIVE)
2942 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2943 else if(drawflag == DRAWFLAG_MODULATE)
2944 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2945 else if(drawflag == DRAWFLAG_2XMODULATE)
2946 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2947 else if(drawflag == DRAWFLAG_SCREEN)
2948 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
2950 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2951 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
2953 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2955 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2957 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
2960 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
2964 void VMPolygons_Store(vmpolygons_t *polys)
2966 if (r_refdef.draw2dstage)
2968 // draw the polygon as 2D immediately
2969 drawqueuemesh_t mesh;
2970 mesh.texture = polys->begin_texture;
2971 mesh.num_vertices = polys->begin_vertices;
2972 mesh.num_triangles = polys->begin_vertices-2;
2973 mesh.data_element3i = polygonelement3i;
2974 mesh.data_element3s = polygonelement3s;
2975 mesh.data_vertex3f = polys->begin_vertex[0];
2976 mesh.data_color4f = polys->begin_color[0];
2977 mesh.data_texcoord2f = polys->begin_texcoord[0];
2978 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2982 // queue the polygon as 3D for sorted transparent rendering later
2984 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2986 polys->max_triangles *= 2;
2987 VM_ResizePolygons(polys);
2989 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
2991 // needle in a haystack!
2992 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
2993 // that also caused it to not render the first polygon that is added
2995 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
2996 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
2997 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
2998 for (i = 0;i < polys->begin_vertices-2;i++)
3000 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3001 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3002 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3003 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3004 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3005 polys->num_triangles++;
3007 polys->num_vertices += polys->begin_vertices;
3010 polys->begin_active = false;
3013 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3014 // LordHavoc: agreed, this is a mess
3015 void VM_CL_AddPolygonsToMeshQueue (void)
3018 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3021 // only add polygons of the currently active prog to the queue - if there is none, we're done
3025 if (!polys->num_triangles)
3028 for (i = 0;i < polys->num_triangles;i++)
3030 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3031 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3034 /*polys->num_triangles = 0; // now done after rendering the scene,
3035 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3038 //void(string texturename, float flag) R_BeginPolygon
3039 void VM_CL_R_PolygonBegin (void)
3041 const char *picname;
3043 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3046 // TODO instead of using skinframes here (which provides the benefit of
3047 // better management of flags, and is more suited for 3D rendering), what
3048 // about supporting Q3 shaders?
3050 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
3052 if (!polys->initialized)
3053 VM_InitPolygons(polys);
3054 if(polys->progstarttime != prog->starttime)
3056 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3057 polys->num_vertices = polys->num_triangles = 0;
3058 polys->progstarttime = prog->starttime;
3060 if (polys->begin_active)
3062 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3065 picname = PRVM_G_STRING(OFS_PARM0);
3071 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3076 sf = R_SkinFrame_FindNextByName(sf, picname);
3078 while(sf && sf->textureflags != tf);
3080 if(!sf || !sf->base)
3081 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3084 R_SkinFrame_MarkUsed(sf);
3087 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3088 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3089 polys->begin_vertices = 0;
3090 polys->begin_active = true;
3093 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3094 void VM_CL_R_PolygonVertex (void)
3096 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3098 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3100 if (!polys->begin_active)
3102 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3106 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3108 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3112 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3113 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3114 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3115 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3116 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3117 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3118 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3119 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3120 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3121 polys->begin_vertices++;
3124 //void() R_EndPolygon
3125 void VM_CL_R_PolygonEnd (void)
3127 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3129 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3130 if (!polys->begin_active)
3132 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3135 polys->begin_active = false;
3136 if (polys->begin_vertices >= 3)
3137 VMPolygons_Store(polys);
3139 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3142 static vmpolygons_t debugPolys;
3144 void Debug_PolygonBegin(const char *picname, int drawflag)
3146 if(!debugPolys.initialized)
3147 VM_InitPolygons(&debugPolys);
3148 if(debugPolys.begin_active)
3150 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3153 debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
3154 debugPolys.begin_drawflag = drawflag;
3155 debugPolys.begin_vertices = 0;
3156 debugPolys.begin_active = true;
3159 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3161 if(!debugPolys.begin_active)
3163 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3167 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3169 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3173 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3174 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3175 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3176 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3177 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3178 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3179 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3180 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3181 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3182 debugPolys.begin_vertices++;
3185 void Debug_PolygonEnd(void)
3187 if (!debugPolys.begin_active)
3189 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3192 debugPolys.begin_active = false;
3193 if (debugPolys.begin_vertices >= 3)
3194 VMPolygons_Store(&debugPolys);
3196 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3203 Returns false if any part of the bottom of the entity is off an edge that
3208 qboolean CL_CheckBottom (prvm_edict_t *ent)
3210 vec3_t mins, maxs, start, stop;
3215 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3216 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3218 // if all of the points under the corners are solid world, don't bother
3219 // with the tougher checks
3220 // the corners must be within 16 of the midpoint
3221 start[2] = mins[2] - 1;
3222 for (x=0 ; x<=1 ; x++)
3223 for (y=0 ; y<=1 ; y++)
3225 start[0] = x ? maxs[0] : mins[0];
3226 start[1] = y ? maxs[1] : mins[1];
3227 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3231 return true; // we got out easy
3235 // check it for real...
3239 // the midpoint must be within 16 of the bottom
3240 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3241 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3242 stop[2] = start[2] - 2*sv_stepheight.value;
3243 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3245 if (trace.fraction == 1.0)
3247 mid = bottom = trace.endpos[2];
3249 // the corners must be within 16 of the midpoint
3250 for (x=0 ; x<=1 ; x++)
3251 for (y=0 ; y<=1 ; y++)
3253 start[0] = stop[0] = x ? maxs[0] : mins[0];
3254 start[1] = stop[1] = y ? maxs[1] : mins[1];
3256 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3258 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3259 bottom = trace.endpos[2];
3260 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3271 Called by monster program code.
3272 The move will be adjusted for slopes and stairs, but if the move isn't
3273 possible, no move is done and false is returned
3276 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3279 vec3_t oldorg, neworg, end, traceendpos;
3282 prvm_edict_t *enemy;
3286 VectorCopy (ent->fields.client->origin, oldorg);
3287 VectorAdd (ent->fields.client->origin, move, neworg);
3289 // flying monsters don't step up
3290 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3292 // try one move with vertical motion, then one without
3293 for (i=0 ; i<2 ; i++)
3295 VectorAdd (ent->fields.client->origin, move, neworg);
3296 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3297 if (i == 0 && enemy != prog->edicts)
3299 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3305 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3307 CL_VM_SetTraceGlobals(&trace, svent);
3309 if (trace.fraction == 1)
3311 VectorCopy(trace.endpos, traceendpos);
3312 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3313 return false; // swim monster left water
3315 VectorCopy (traceendpos, ent->fields.client->origin);
3321 if (enemy == prog->edicts)
3328 // push down from a step height above the wished position
3329 neworg[2] += sv_stepheight.value;
3330 VectorCopy (neworg, end);
3331 end[2] -= sv_stepheight.value*2;
3333 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3335 CL_VM_SetTraceGlobals(&trace, svent);
3337 if (trace.startsolid)
3339 neworg[2] -= sv_stepheight.value;
3340 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3342 CL_VM_SetTraceGlobals(&trace, svent);
3343 if (trace.startsolid)
3346 if (trace.fraction == 1)
3348 // if monster had the ground pulled out, go ahead and fall
3349 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3351 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3354 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3358 return false; // walked off an edge
3361 // check point traces down for dangling corners
3362 VectorCopy (trace.endpos, ent->fields.client->origin);
3364 if (!CL_CheckBottom (ent))
3366 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3367 { // entity had floor mostly pulled out from underneath it
3368 // and is trying to correct
3373 VectorCopy (oldorg, ent->fields.client->origin);
3377 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3378 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3380 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3381 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3393 float(float yaw, float dist[, settrace]) walkmove
3396 static void VM_CL_walkmove (void)
3405 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3407 // assume failure if it returns early
3408 PRVM_G_FLOAT(OFS_RETURN) = 0;
3410 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3411 if (ent == prog->edicts)
3413 VM_Warning("walkmove: can not modify world entity\n");
3416 if (ent->priv.server->free)
3418 VM_Warning("walkmove: can not modify free entity\n");
3421 yaw = PRVM_G_FLOAT(OFS_PARM0);
3422 dist = PRVM_G_FLOAT(OFS_PARM1);
3423 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3425 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3428 yaw = yaw*M_PI*2 / 360;
3430 move[0] = cos(yaw)*dist;
3431 move[1] = sin(yaw)*dist;
3434 // save program state, because CL_movestep may call other progs
3435 oldf = prog->xfunction;
3436 oldself = prog->globals.client->self;
3438 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3441 // restore program state
3442 prog->xfunction = oldf;
3443 prog->globals.client->self = oldself;
3450 string(string key) serverkey
3453 void VM_CL_serverkey(void)
3455 char string[VM_STRINGTEMP_LENGTH];
3456 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3457 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3458 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3465 Checks if an entity is in a point's PVS.
3466 Should be fast but can be inexact.
3468 float checkpvs(vector viewpos, entity viewee) = #240;
3471 static void VM_CL_checkpvs (void)
3474 prvm_edict_t *viewee;
3480 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3483 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3484 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3485 viewee = PRVM_G_EDICT(OFS_PARM1);
3487 if(viewee->priv.required->free)
3489 VM_Warning("checkpvs: can not check free entity\n");
3490 PRVM_G_FLOAT(OFS_RETURN) = 4;
3494 VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3495 VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3498 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3500 // no PVS support on this worldmodel... darn
3501 PRVM_G_FLOAT(OFS_RETURN) = 3;
3504 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3507 // viewpos isn't in any PVS... darn
3508 PRVM_G_FLOAT(OFS_RETURN) = 2;
3511 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3513 // using fat PVS like FTEQW does (slow)
3514 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3516 // no PVS support on this worldmodel... darn
3517 PRVM_G_FLOAT(OFS_RETURN) = 3;
3520 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3523 // viewpos isn't in any PVS... darn
3524 PRVM_G_FLOAT(OFS_RETURN) = 2;
3527 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3531 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3532 static void VM_CL_skel_create(void)
3534 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3535 dp_model_t *model = CL_GetModelByIndex(modelindex);
3536 skeleton_t *skeleton;
3538 PRVM_G_FLOAT(OFS_RETURN) = 0;
3539 if (!model || !model->num_bones)
3541 for (i = 0;i < MAX_EDICTS;i++)
3542 if (!prog->skeletons[i])
3544 if (i == MAX_EDICTS)
3546 prog->skeletons[i] = skeleton = Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3547 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3548 skeleton->model = model;
3549 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3550 // initialize to identity matrices
3551 for (i = 0;i < skeleton->model->num_bones;i++)
3552 skeleton->relativetransforms[i] = identitymatrix;
3555 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3556 static void VM_CL_skel_build(void)
3558 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3559 skeleton_t *skeleton;
3560 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3561 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3562 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3563 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3564 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3565 dp_model_t *model = CL_GetModelByIndex(modelindex);
3570 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3571 frameblend_t frameblend[MAX_FRAMEBLENDS];
3572 matrix4x4_t blendedmatrix;
3574 PRVM_G_FLOAT(OFS_RETURN) = 0;
3575 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3577 firstbone = max(0, firstbone);
3578 lastbone = min(lastbone, model->num_bones - 1);
3579 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3580 VM_GenerateFrameGroupBlend(framegroupblend, ed);
3581 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3582 blendfrac = 1.0f - retainfrac;
3583 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3584 frameblend[numblends].lerp *= blendfrac;
3585 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3587 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3588 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3589 for (blendindex = 0;blendindex < numblends;blendindex++)
3591 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3592 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3594 skeleton->relativetransforms[bonenum] = blendedmatrix;
3596 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3599 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3600 static void VM_CL_skel_get_numbones(void)
3602 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3603 skeleton_t *skeleton;
3604 PRVM_G_FLOAT(OFS_RETURN) = 0;
3605 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3607 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3610 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3611 static void VM_CL_skel_get_bonename(void)
3613 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3614 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3615 skeleton_t *skeleton;
3616 PRVM_G_INT(OFS_RETURN) = 0;
3617 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3619 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3621 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3624 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3625 static void VM_CL_skel_get_boneparent(void)
3627 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3628 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3629 skeleton_t *skeleton;
3630 PRVM_G_FLOAT(OFS_RETURN) = 0;
3631 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3633 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3635 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3638 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3639 static void VM_CL_skel_find_bone(void)
3641 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3642 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3643 skeleton_t *skeleton;
3644 PRVM_G_FLOAT(OFS_RETURN) = 0;
3645 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3647 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname) + 1;
3650 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3651 static void VM_CL_skel_get_bonerel(void)
3653 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3654 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3655 skeleton_t *skeleton;
3657 vec3_t forward, left, up, origin;
3658 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3659 VectorClear(prog->globals.client->v_forward);
3660 VectorClear(prog->globals.client->v_right);
3661 VectorClear(prog->globals.client->v_up);
3662 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3664 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3666 matrix = skeleton->relativetransforms[bonenum];
3667 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3668 VectorCopy(forward, prog->globals.client->v_forward);
3669 VectorNegate(left, prog->globals.client->v_right);
3670 VectorCopy(up, prog->globals.client->v_up);
3671 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3674 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3675 static void VM_CL_skel_get_boneabs(void)
3677 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3678 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3679 skeleton_t *skeleton;
3682 vec3_t forward, left, up, origin;
3683 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3684 VectorClear(prog->globals.client->v_forward);
3685 VectorClear(prog->globals.client->v_right);
3686 VectorClear(prog->globals.client->v_up);
3687 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3689 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3691 matrix = skeleton->relativetransforms[bonenum];
3692 // convert to absolute
3693 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3696 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3698 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3699 VectorCopy(forward, prog->globals.client->v_forward);
3700 VectorNegate(left, prog->globals.client->v_right);
3701 VectorCopy(up, prog->globals.client->v_up);
3702 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3705 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3706 static void VM_CL_skel_set_bone(void)
3708 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3709 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3710 vec3_t forward, left, up, origin;
3711 skeleton_t *skeleton;
3713 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3715 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3717 VectorCopy(prog->globals.client->v_forward, forward);
3718 VectorNegate(prog->globals.client->v_right, left);
3719 VectorCopy(prog->globals.client->v_up, up);
3720 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3721 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3722 skeleton->relativetransforms[bonenum] = matrix;
3725 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3726 static void VM_CL_skel_mul_bone(void)
3728 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3729 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3730 vec3_t forward, left, up, origin;
3731 skeleton_t *skeleton;
3734 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3736 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3738 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3739 VectorCopy(prog->globals.client->v_forward, forward);
3740 VectorNegate(prog->globals.client->v_right, left);
3741 VectorCopy(prog->globals.client->v_up, up);
3742 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3743 temp = skeleton->relativetransforms[bonenum];
3744 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3747 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3748 static void VM_CL_skel_mul_bones(void)
3750 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3751 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3752 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3754 vec3_t forward, left, up, origin;
3755 skeleton_t *skeleton;
3758 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3760 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3761 VectorCopy(prog->globals.client->v_forward, forward);
3762 VectorNegate(prog->globals.client->v_right, left);
3763 VectorCopy(prog->globals.client->v_up, up);
3764 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3765 firstbone = max(0, firstbone);
3766 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3767 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3769 temp = skeleton->relativetransforms[bonenum];
3770 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3774 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3775 static void VM_CL_skel_copybones(void)
3777 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3778 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3779 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3780 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3782 skeleton_t *skeletondst;
3783 skeleton_t *skeletonsrc;
3784 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3786 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3788 firstbone = max(0, firstbone);
3789 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3790 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3791 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3792 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3795 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3796 static void VM_CL_skel_delete(void)
3798 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3799 skeleton_t *skeleton;
3800 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3803 prog->skeletons[skeletonindex] = NULL;
3806 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3807 static void VM_CL_frameforname(void)
3809 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3810 dp_model_t *model = CL_GetModelByIndex(modelindex);
3811 const char *name = PRVM_G_STRING(OFS_PARM1);
3813 PRVM_G_FLOAT(OFS_RETURN) = -1;
3814 if (!model || !model->animscenes)
3816 for (i = 0;i < model->numframes;i++)
3818 if (!strcasecmp(model->animscenes[i].name, name))
3820 PRVM_G_FLOAT(OFS_RETURN) = i;
3826 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3827 static void VM_CL_frameduration(void)
3829 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3830 dp_model_t *model = CL_GetModelByIndex(modelindex);
3831 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3832 PRVM_G_FLOAT(OFS_RETURN) = 0;
3833 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3835 if (model->animscenes[framenum].framerate)
3836 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3839 //============================================================================
3841 // To create a almost working builtin file from this replace:
3842 // "^NULL.*" with ""
3843 // "^{.*//.*}:Wh\(.*\)" with "\1"
3845 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3846 // "\n\n+" with "\n\n"
3848 prvm_builtin_t vm_cl_builtins[] = {
3849 NULL, // #0 NULL function (not callable) (QUAKE)
3850 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
3851 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
3852 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
3853 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
3854 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
3855 VM_break, // #6 void() break (QUAKE)
3856 VM_random, // #7 float() random (QUAKE)
3857 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
3858 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
3859 VM_error, // #10 void(string e) error (QUAKE)
3860 VM_objerror, // #11 void(string e) objerror (QUAKE)
3861 VM_vlen, // #12 float(vector v) vlen (QUAKE)
3862 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
3863 VM_CL_spawn, // #14 entity() spawn (QUAKE)
3864 VM_remove, // #15 void(entity e) remove (QUAKE)
3865 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
3866 NULL, // #17 entity() checkclient (QUAKE)
3867 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
3868 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
3869 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
3870 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
3871 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
3872 NULL, // #23 void(string s, ...) bprint (QUAKE)
3873 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
3874 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
3875 VM_ftos, // #26 string(float f) ftos (QUAKE)
3876 VM_vtos, // #27 string(vector v) vtos (QUAKE)
3877 VM_coredump, // #28 void() coredump (QUAKE)
3878 VM_traceon, // #29 void() traceon (QUAKE)
3879 VM_traceoff, // #30 void() traceoff (QUAKE)
3880 VM_eprint, // #31 void(entity e) eprint (QUAKE)
3881 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
3882 NULL, // #33 (QUAKE)
3883 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
3884 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
3885 VM_rint, // #36 float(float v) rint (QUAKE)
3886 VM_floor, // #37 float(float v) floor (QUAKE)
3887 VM_ceil, // #38 float(float v) ceil (QUAKE)
3888 NULL, // #39 (QUAKE)
3889 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
3890 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
3891 NULL, // #42 (QUAKE)
3892 VM_fabs, // #43 float(float f) fabs (QUAKE)
3893 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
3894 VM_cvar, // #45 float(string s) cvar (QUAKE)
3895 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
3896 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
3897 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
3898 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
3899 NULL, // #50 (QUAKE)
3900 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
3901 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
3902 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
3903 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
3904 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
3905 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
3906 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
3907 NULL, // #58 void(float to, string s) WriteString (QUAKE)
3908 NULL, // #59 (QUAKE)
3909 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
3910 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
3911 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
3912 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
3913 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
3914 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
3915 NULL, // #66 (QUAKE)
3916 NULL, // #67 void(float step) movetogoal (QUAKE)
3917 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
3918 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
3919 NULL, // #70 void(string s) changelevel (QUAKE)
3920 NULL, // #71 (QUAKE)
3921 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
3922 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
3923 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
3924 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
3925 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
3926 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
3927 NULL, // #78 void(entity e) setspawnparms (QUAKE)
3928 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
3929 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
3930 VM_stof, // #81 float(string s) stof (FRIK_FILE)
3931 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
3932 NULL, // #83 (QUAKE)
3933 NULL, // #84 (QUAKE)
3934 NULL, // #85 (QUAKE)
3935 NULL, // #86 (QUAKE)
3936 NULL, // #87 (QUAKE)
3937 NULL, // #88 (QUAKE)
3938 NULL, // #89 (QUAKE)
3939 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
3940 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
3941 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
3942 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
3943 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
3944 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
3945 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
3946 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
3947 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
3948 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
3949 // FrikaC and Telejano range #100-#199
3960 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
3961 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
3962 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
3963 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
3964 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
3965 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
3966 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
3967 VM_stov, // #117 vector(string) stov (FRIK_FILE)
3968 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
3969 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4050 // FTEQW range #200-#299
4069 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4072 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4073 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4074 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4075 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4076 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4077 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4078 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4079 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4080 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4081 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4083 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4091 VM_CL_checkpvs, // #240
4114 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4115 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4116 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4117 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4118 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4119 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4120 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4121 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4122 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4123 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4124 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4125 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4126 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4127 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4128 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4151 // CSQC range #300-#399
4152 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4153 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4154 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4155 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4156 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4157 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4158 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
4159 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4160 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4161 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4162 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4163 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4167 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4168 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4169 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4170 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4171 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4172 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4173 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4174 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4175 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4176 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4177 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4178 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4179 VM_stringwidth, // #327 // FIXME is this okay?
4180 VM_drawsubpic, // #328 // FIXME is this okay?
4181 VM_drawrotpic, // #329 // FIXME is this okay?
4182 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4183 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4184 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4185 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4186 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4187 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4188 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4189 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4190 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4191 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4192 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4193 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4194 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
4195 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
4196 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
4197 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4198 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4199 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4200 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4201 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4202 VM_isserver, // #350 float() isserver (EXT_CSQC)
4203 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4204 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4205 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4206 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4207 VM_CL_videoplaying, // #355
4212 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4213 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4214 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4215 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4216 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4217 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4218 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4219 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4252 // LordHavoc's range #400-#499
4253 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4254 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4255 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4256 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4257 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4258 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4259 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4260 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4261 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4262 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4263 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4264 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4265 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4266 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4267 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4268 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4269 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4270 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4271 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4272 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4273 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4274 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4275 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4276 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4277 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4278 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4279 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4280 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4281 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4282 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4283 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4284 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4285 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4286 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4287 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4288 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4289 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4290 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4291 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4292 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4293 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4294 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4295 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4296 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4297 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4298 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4299 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4300 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4301 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4302 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4303 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4304 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4305 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4306 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4307 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4308 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4309 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4310 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4312 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4313 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4314 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4315 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4316 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4317 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4318 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4319 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4320 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4321 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4322 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4323 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4324 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4325 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4326 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4327 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4328 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4329 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4330 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4331 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4332 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4333 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4334 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4335 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4336 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4337 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4338 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4339 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4340 VM_gecko_create, // #487 float gecko_create( string name )
4341 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4342 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4343 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4344 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4345 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4346 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4347 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4348 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4349 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4350 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4351 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4352 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4353 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4354 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4356 VM_whichpack, // #503 string(string) whichpack = #503;
4357 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4363 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4364 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4365 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4366 VM_uri_get, // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
4367 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4368 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4369 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4370 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4371 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4372 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4373 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4374 VM_findkeysforcommand, // #521 string findkeysforcommand(string command)
4375 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4376 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4377 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4378 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4379 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4380 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4381 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4382 VM_loadfromdata, // #529
4383 VM_loadfromfile, // #530
4384 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4386 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4387 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4458 VM_callfunction, // #605
4459 VM_writetofile, // #606
4460 VM_isfunction, // #607
4466 VM_parseentitydata, // #613
4477 VM_CL_getextresponse, // #624 string getextresponse(void)
4480 VM_sprintf, // #627 string sprintf(string format, ...)
4481 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4482 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4486 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4488 void VM_Polygons_Reset(void)
4490 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4492 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4493 if(polys->initialized)
4495 Mem_FreePool(&polys->pool);
4496 polys->initialized = false;
4500 void VM_CL_Cmd_Init(void)
4503 VM_Polygons_Reset();
4506 void VM_CL_Cmd_Reset(void)
4508 World_End(&cl.world);
4510 VM_Polygons_Reset();