2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "matrixlib.h"
28 // flags for rtlight rendering
29 #define LIGHTFLAG_NORMALMODE 1
30 #define LIGHTFLAG_REALTIMEMODE 2
32 typedef struct tridecal_s
34 // color and initial alpha value
35 float texcoord2f[3][2];
38 float plane[4]; // backface culling
39 // how long this decal has lived so far (the actual fade begins at cl_decals_time)
41 // if >= 0 this indicates the decal should follow an animated triangle
43 // for visibility culling
45 // old decals are killed to obey cl_decals_max
50 typedef struct decalsystem_s
53 double lastupdatetime;
62 unsigned short *element3s;
66 typedef struct effect_s
75 // these are for interpolation
85 // draw this as lightning polygons, or a model?
87 struct model_s *model;
93 typedef struct rtlight_particle_s
100 typedef struct rtlight_s
102 // shadow volumes are done entirely in model space, so there are no matrices for dealing with them... they just use the origin
104 // note that the world to light matrices are inversely scaled (divided) by lightradius
107 /// matrix for transforming light filter coordinates to world coordinates
108 matrix4x4_t matrix_lighttoworld;
109 /// matrix for transforming world coordinates to light filter coordinates
110 matrix4x4_t matrix_worldtolight;
111 /// typically 1 1 1, can be lower (dim) or higher (overbright)
113 /// size of the light (remove?)
116 char cubemapname[64];
117 /// light style to monitor for brightness
119 /// whether light should render shadows
121 /// intensity of corona to render
123 /// radius scale of corona to render (1.0 means same as light radius)
124 vec_t coronasizescale;
125 /// ambient intensity to render
127 /// diffuse intensity to render
129 /// specular intensity to render
131 /// LIGHTFLAG_* flags
134 // generated properties
135 /// used only for shadow volumes
142 // squared cullradius
145 // rendering properties, updated each time a light is rendered
146 // this is rtlight->color * d_lightstylevalue
148 /// used by corona updates, due to occlusion query
149 float corona_visibility;
150 unsigned int corona_queryindex_visiblepixels;
151 unsigned int corona_queryindex_allpixels;
152 /// this is R_GetCubemap(rtlight->cubemapname)
153 rtexture_t *currentcubemap;
154 /// set by R_Shadow_PrepareLight to decide whether R_Shadow_DrawLight should draw it
156 /// these fields are set by R_Shadow_PrepareLight for later drawing
157 int cached_numlightentities;
158 int cached_numlightentities_noselfshadow;
159 int cached_numshadowentities;
160 int cached_numshadowentities_noselfshadow;
161 int cached_numsurfaces;
162 struct entity_render_s **cached_lightentities;
163 struct entity_render_s **cached_lightentities_noselfshadow;
164 struct entity_render_s **cached_shadowentities;
165 struct entity_render_s **cached_shadowentities_noselfshadow;
166 unsigned char *cached_shadowtrispvs;
167 unsigned char *cached_lighttrispvs;
168 int *cached_surfacelist;
169 // reduced light cullbox from GetLightInfo
170 vec3_t cached_cullmins;
171 vec3_t cached_cullmaxs;
172 // current shadow-caster culling planes based on view
173 // (any geometry outside these planes can not contribute to the visible
174 // shadows in any way, and thus can be culled safely)
175 int cached_numfrustumplanes;
176 mplane_t cached_frustumplanes[5]; // see R_Shadow_ComputeShadowCasterCullingPlanes
178 /// static light info
179 /// true if this light should be compiled as a static light
181 /// true if this is a compiled world light, cleared if the light changes
183 /// the shadowing mode used to compile this light
185 /// premade shadow volumes to render for world entity
186 shadowmesh_t *static_meshchain_shadow_zpass;
187 shadowmesh_t *static_meshchain_shadow_zfail;
188 shadowmesh_t *static_meshchain_shadow_shadowmap;
189 /// used for visibility testing (more exact than bbox)
191 int static_numleafpvsbytes;
192 int *static_leaflist;
193 unsigned char *static_leafpvs;
194 /// surfaces seen by light
195 int static_numsurfaces;
196 int *static_surfacelist;
197 /// flag bits indicating which triangles of the world model should cast
198 /// shadows, and which ones should be lit
200 /// this avoids redundantly scanning the triangles in each surface twice
201 /// for whether they should cast shadows, once in culling and once in the
202 /// actual shadowmarklist production.
203 int static_numshadowtrispvsbytes;
204 unsigned char *static_shadowtrispvs;
205 /// this allows the lighting batch code to skip backfaces andother culled
206 /// triangles not relevant for lighting
207 /// (important on big surfaces such as terrain)
208 int static_numlighttrispvsbytes;
209 unsigned char *static_lighttrispvs;
210 /// masks of all shadowmap sides that have any potential static receivers or casters
211 int static_shadowmap_receivers;
212 int static_shadowmap_casters;
213 /// particle-tracing cache for global illumination
214 int particlecache_numparticles;
215 int particlecache_maxparticles;
216 int particlecache_updateparticle;
217 rtlight_particle_t *particlecache_particles;
219 /// bouncegrid light info
220 float photoncolor[3];
225 typedef struct dlight_s
227 // destroy light after this time
230 // the entity that owns this light (can be NULL)
232 struct entity_render_s *ent;
234 // (worldlight: saved to .rtlights file)
236 // worldlight orientation
238 // (worldlight: saved to .rtlights file)
240 // dlight orientation/scaling/location
244 // (worldlight: saved to .rtlights file)
246 // cubemap name to use on this light
247 // (worldlight: saved to .rtlights file)
248 char cubemapname[64];
249 // make light flash while selected
252 // brightness (not really radius anymore)
253 // (worldlight: saved to .rtlights file)
255 // drop intensity this much each second
258 // intensity value which is dropped over time
261 // initial values for intensity to modify
265 // light style which controls intensity of this light
266 // (worldlight: saved to .rtlights file)
269 // (worldlight: saved to .rtlights file)
272 // (worldlight: saved to .rtlights file)
274 // radius scale of corona to render (1.0 means same as light radius)
275 // (worldlight: saved to .rtlights file)
276 vec_t coronasizescale;
277 // ambient intensity to render
278 // (worldlight: saved to .rtlights file)
280 // diffuse intensity to render
281 // (worldlight: saved to .rtlights file)
283 // specular intensity to render
284 // (worldlight: saved to .rtlights file)
287 // (worldlight: saved to .rtlights file)
289 // linked list of world lights
291 struct dlight_s *next;
292 // embedded rtlight struct for renderer
298 // this is derived from processing of the framegroupblend array
299 // note: technically each framegroupblend can produce two of these, but that
300 // never happens in practice because no one blends between more than 2
301 // framegroups at once
302 #define MAX_FRAMEBLENDS (MAX_FRAMEGROUPBLENDS * 2)
303 typedef struct frameblend_s
310 // LordHavoc: this struct is intended for the renderer but some fields are
311 // used by the client.
313 // The renderer should not rely on any changes to this struct to be persistent
314 // across multiple frames because temp entities are wiped every frame, but it
315 // is acceptable to cache things in this struct that are not critical.
317 // For example the r_cullentities_trace code does such caching.
318 typedef struct entity_render_s
324 // transform matrix for model to world
326 // transform matrix for world to model
327 matrix4x4_t inversematrix;
328 // opacity (alpha) of the model
330 // size the model is shown
332 // transparent sorting offset
333 float transparent_offset;
337 // number of the entity represents, or 0 for non-network entities
339 // literal colormap colors for renderer, if both are 0 0 0 it is not colormapped
340 vec3_t colormap_pantscolor;
341 vec3_t colormap_shirtcolor;
342 // light, particles, etc
344 // qw CTF flags and other internal-use-only effect bits
351 // colormod tinting of models
355 // interpolated animation - active framegroups and blend factors
356 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
358 // time of last model change (for shader animations)
361 // calculated by the renderer (but not persistent)
363 // calculated during R_AddModelEntities
365 // subframe numbers (-1 if not used) and their blending scalers (0-1), if interpolation is not desired, use subframeblend[0].subframe
366 frameblend_t frameblend[MAX_FRAMEBLENDS];
367 // skeletal animation data (if skeleton.relativetransforms is not NULL, it overrides frameblend)
368 skeleton_t *skeleton;
370 // animation cache (pointers allocated using R_FrameData_Alloc)
371 // ONLY valid during R_RenderView! may be NULL (not cached)
372 float *animcache_vertex3f;
373 float *animcache_normal3f;
374 float *animcache_svector3f;
375 float *animcache_tvector3f;
376 // interleaved arrays for rendering and dynamic vertex buffers for them
377 r_meshbuffer_t *animcache_vertex3fbuffer;
378 r_vertexmesh_t *animcache_vertexmesh;
379 r_meshbuffer_t *animcache_vertexmeshbuffer;
380 // gpu-skinning shader needs transforms in a certain format
381 // if this is not NULL, the other animcache variables are NULL
382 float *animcache_skeletaltransform3x4;
384 // current lighting from map (updated ONLY by client code, not renderer)
385 vec3_t modellight_ambient;
386 vec3_t modellight_diffuse; // q3bsp
387 vec3_t modellight_lightdir; // q3bsp
389 // storage of decals on this entity
390 // (note: if allowdecals is set, be sure to call R_DecalSystem_Reset on removal!)
392 decalsystem_t decalsystem;
394 // FIELDS UPDATED BY RENDERER:
395 // last time visible during trace culling
396 double last_trace_visibility;
398 // user wavefunc parameters (from csqc)
399 vec_t userwavefunc_param[Q3WAVEFUNC_USER_COUNT];
403 typedef struct entity_persistent_s
405 vec3_t trail_origin; // previous position for particle trail spawning
406 vec3_t oldorigin; // lerp
407 vec3_t oldangles; // lerp
408 vec3_t neworigin; // lerp
409 vec3_t newangles; // lerp
410 vec_t lerpstarttime; // lerp
411 vec_t lerpdeltatime; // lerp
412 float muzzleflash; // muzzleflash intensity, fades over time
413 float trail_time; // residual error accumulation for particle trail spawning (to keep spacing across frames)
414 qboolean trail_allowed; // set to false by teleports, true by update code, prevents bad lerps
418 typedef struct entity_s
420 // baseline state (default values)
421 entity_state_t state_baseline;
422 // previous state (interpolating from this)
423 entity_state_t state_previous;
424 // current state (interpolating to this)
425 entity_state_t state_current;
427 // used for regenerating parts of render
428 entity_persistent_t persistent;
430 // the only data the renderer should know about
431 entity_render_t render;
435 typedef struct usercmd_s
439 // intended velocities
444 vec3_t cursor_screen;
447 vec3_t cursor_impact;
448 vec3_t cursor_normal;
449 vec_t cursor_fraction;
450 int cursor_entitynumber;
452 double time; // time the move is executed for (cl_movement: clienttime, non-cl_movement: receivetime)
453 double receivetime; // time the move was received at
454 double clienttime; // time to which server state the move corresponds to
455 int msec; // for predicted moves
459 qboolean applied; // if false we're still accumulating a move
460 qboolean predicted; // if true the sequence should be sent as 0
462 // derived properties
469 typedef struct lightstyle_s
472 char map[MAX_STYLESTRING];
475 typedef struct scoreboard_s
477 char name[MAX_SCOREBOARDNAME];
479 int colors; // two 4 bit fields
482 char qw_userinfo[MAX_USERINFO_STRING];
489 char qw_skin[MAX_QPATH];
492 typedef struct cshift_s
495 float percent; // 0-255
496 float alphafade; // (any speed)
499 #define CSHIFT_CONTENTS 0
500 #define CSHIFT_DAMAGE 1
501 #define CSHIFT_BONUS 2
502 #define CSHIFT_POWERUP 3
503 #define CSHIFT_VCSHIFT 4
504 #define NUM_CSHIFTS 5
506 #define NAME_LENGTH 64
510 // client_state_t should hold all pieces of the client state
513 #define SIGNONS 4 // signon messages to receive before connected
515 typedef enum cactive_e
517 ca_uninitialized, // during early startup
518 ca_dedicated, // a dedicated server with no ability to start a client
519 ca_disconnected, // full screen console with no connection
520 ca_connected // valid netcon, talking to a server
524 typedef enum qw_downloadtype_e
534 typedef enum capturevideoformat_e
536 CAPTUREVIDEOFORMAT_AVI_I420,
537 CAPTUREVIDEOFORMAT_OGG_VORBIS_THEORA
539 capturevideoformat_t;
541 typedef struct capturevideostate_s
543 double startrealtime;
556 int soundsampleframe;
557 unsigned char *screenbuffer;
558 unsigned char *outbuffer;
559 char basename[MAX_QPATH];
562 // precomputed RGB to YUV tables
563 // converts the RGB values to YUV (see cap_avi.c for how to use them)
564 short rgbtoyuvscaletable[3][3][256];
565 unsigned char yuvnormalizetable[3][256];
567 // precomputed gamma ramp (only needed if the capturevideo module uses RGB output)
568 // note: to map from these values to RGB24, you have to multiply by 255.0/65535.0, then add 0.5, then cast to integer
569 unsigned short vidramp[256 * 3];
571 // stuff to be filled in by the video format module
572 capturevideoformat_t format;
573 const char *formatextension;
576 // cls.capturevideo.videofile = FS_OpenRealFile(va(vabuf, sizeof(vabuf), "%s.%s", cls.capturevideo.basename, cls.capturevideo.formatextension), "wb", false);
577 void (*endvideo) (void);
578 void (*videoframes) (int num);
579 void (*soundframe) (const portable_sampleframe_t *paintbuffer, size_t length);
581 // format specific data
582 void *formatspecific;
586 #define CL_MAX_DOWNLOADACKS 4
588 typedef struct cl_downloadack_s
594 typedef struct cl_soundstats_s
598 int latency_milliseconds;
603 // the client_static_t structure is persistent through an arbitrary number
604 // of server connections
606 typedef struct client_static_s
610 // all client memory allocations go in these pools
611 mempool_t *levelmempool;
612 mempool_t *permanentmempool;
615 // -1 = don't play demos
617 // list of demos in loop
618 char demos[MAX_DEMOS][MAX_DEMONAME];
619 // the actively playing demo (set by CL_PlayDemo_f)
620 char demoname[MAX_QPATH];
622 // demo recording info must be here, because record is started before
623 // entering a map (and clearing client_state_t)
624 qboolean demorecording;
625 fs_offset_t demo_lastcsprogssize;
626 int demo_lastcsprogscrc;
627 qboolean demoplayback;
628 qboolean demostarting; // set if currently starting a demo, to stop -demo from quitting when switching to another demo
630 // -1 = use normal cd track
633 // realtime at second frame of timedemo (LordHavoc: changed to double)
635 int td_frames; // total frames parsed
636 double td_onesecondnexttime;
637 double td_onesecondframes;
638 double td_onesecondrealtime;
639 double td_onesecondminfps;
640 double td_onesecondmaxfps;
641 double td_onesecondavgfps;
642 int td_onesecondavgcount;
643 // LordHavoc: pausedemo
646 // sound mixer statistics for showsound display
647 cl_soundstats_t soundstats;
649 qboolean connect_trying;
650 int connect_remainingtries;
651 double connect_nextsendtime;
652 lhnetsocket_t *connect_mysocket;
653 lhnetaddress_t connect_address;
654 // protocol version of the server we're connected to
655 // (kept outside client_state_t because it's used between levels)
656 protocolversion_t protocol;
660 lhnetaddress_t rcon_addresses[MAX_RCONS];
661 char rcon_commands[MAX_RCONS][MAX_INPUTLINE];
662 double rcon_timeout[MAX_RCONS];
665 // connection information
668 // network connection
671 // download information
672 // (note: qw_download variables are also used)
673 cl_downloadack_t dp_downloadack[CL_MAX_DOWNLOADACKS];
675 // input sequence numbers are not reset on level change, only connect
677 int servermovesequence;
679 // quakeworld stuff below
681 // value of "qport" cvar at time of connection
683 // copied from cls.netcon->qw. variables every time they change, or set by demos (which have no cls.netcon)
684 int qw_incoming_sequence;
685 int qw_outgoing_sequence;
687 // current file download buffer (only saved when file is completed)
688 char qw_downloadname[MAX_QPATH];
689 unsigned char *qw_downloadmemory;
690 int qw_downloadmemorycursize;
691 int qw_downloadmemorymaxsize;
692 int qw_downloadnumber;
693 int qw_downloadpercent;
694 qw_downloadtype_t qw_downloadtype;
695 // transfer rate display
696 double qw_downloadspeedtime;
697 int qw_downloadspeedcount;
698 int qw_downloadspeedrate;
699 qboolean qw_download_deflate;
701 // current file upload buffer (for uploading screenshots to server)
702 unsigned char *qw_uploaddata;
707 // this normally contains the following keys in quakeworld:
708 // password spectator name team skin topcolor bottomcolor rate noaim msg *ver *ip
709 char userinfo[MAX_USERINFO_STRING];
711 // extra user info for the "connect" command
712 char connect_userinfo[MAX_USERINFO_STRING];
714 // video capture stuff
715 capturevideostate_t capturevideo;
720 // ProQuake compatibility stuff
721 int proquake_servermod; // 0 = not proquake, 1 = proquake
722 int proquake_serverversion; // actual proquake server version * 10 (3.40 = 34, etc)
723 int proquake_serverflags; // 0 (PQF_CHEATFREE not supported)
725 // don't write-then-read csprogs.dat (useful for demo playback)
726 unsigned char *caughtcsprogsdata;
727 fs_offset_t caughtcsprogsdatasize;
731 extern client_static_t cls;
733 typedef struct client_movementqueue_s
744 client_movementqueue_t;
750 qboolean drawenginesbar;
751 qboolean drawcrosshair;
756 PARTICLE_BILLBOARD = 0,
758 PARTICLE_ORIENTED_DOUBLESIDED = 2,
761 PARTICLE_INVALID = -1
774 typedef struct particletype_s
777 porientation_t orientation;
784 pt_dead, pt_alphastatic, pt_static, pt_spark, pt_beam, pt_rain, pt_raindecal, pt_snow, pt_bubble, pt_blood, pt_smoke, pt_decal, pt_entityparticle, pt_total
788 typedef struct decal_s
790 // fields used by rendering: (44 bytes)
791 unsigned short typeindex;
792 unsigned short texnum;
797 float alpha; // 0-255
798 unsigned char color[3];
799 unsigned char unused1;
800 int clusterindex; // cheap culling by pvs
802 // fields not used by rendering: (36 bytes in 32bit, 40 bytes in 64bit)
803 float time2; // used for decal fade
804 unsigned int owner; // decal stuck to this entity
805 dp_model_t *ownermodel; // model the decal is stuck to (used to make sure the entity is still alive)
806 vec3_t relativeorigin; // decal at this location in entity's coordinate space
807 vec3_t relativenormal; // decal oriented this way relative to entity's coordinate space
811 typedef struct particle_s
813 // for faster batch rendering, particles are rendered in groups by effect (resulting in less perfect sorting but far less state changes)
815 // fields used by rendering: (48 bytes)
816 vec3_t sortorigin; // sort by this group origin, not particle org
818 vec3_t vel; // velocity of particle, or orientation of decal, or end point of beam
820 float alpha; // 0-255
821 float stretch; // only for sparks
823 // fields not used by rendering: (44 bytes)
826 float sizeincrease; // rate of size change per second
827 float alphafade; // how much alpha reduces per second
828 float time2; // used for snow fluttering and decal fade
829 float bounce; // how much bounce-back from a surface the particle hits (0 = no physics, 1 = stop and slide, 2 = keep bouncing forever, 1.5 is typical)
830 float gravity; // how much gravity affects this particle (1.0 = normal gravity, 0.0 = none)
831 float airfriction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction)
832 float liquidfriction; // how much liquid friction affects this object (objects with a low mass/size ratio tend to get more liquid friction)
833 // float delayedcollisions; // time that p->bounce becomes active
834 float delayedspawn; // time that particle appears and begins moving
835 float die; // time when this particle should be removed, regardless of alpha
837 // short variables grouped to save memory (4 bytes)
838 short angle; // base rotation of particle
839 short spin; // geometry rotation speed around the particle center normal
841 // byte variables grouped to save memory (12 bytes)
842 unsigned char color[3];
843 unsigned char qualityreduction; // enables skipping of this particle according to r_refdef.view.qualityreduction
844 unsigned char typeindex;
845 unsigned char blendmode;
846 unsigned char orientation;
847 unsigned char texnum;
848 unsigned char staincolor[3];
849 signed char staintexnum;
853 typedef enum cl_parsingtextmode_e
855 CL_PARSETEXTMODE_NONE,
856 CL_PARSETEXTMODE_PING,
857 CL_PARSETEXTMODE_STATUS,
858 CL_PARSETEXTMODE_STATUS_PLAYERID,
859 CL_PARSETEXTMODE_STATUS_PLAYERIP
861 cl_parsingtextmode_t;
863 typedef struct cl_locnode_s
865 struct cl_locnode_s *next;
871 typedef struct showlmp_s
882 // the client_state_t structure is wiped completely at every
885 typedef struct client_state_s
887 // true if playing in a local game and no one else is connected
890 // send a clc_nop periodically until connected
893 // current input being accumulated by mouse/joystick/etc input
895 // latest moves sent to the server that have not been confirmed yet
896 usercmd_t movecmd[CL_MAX_USERCMDS];
898 // information for local display
900 int stats[MAX_CL_STATS];
901 float *statsf; // points to stats[] array
902 // last known inventory bit flags, for blinking
904 // cl.time of acquiring item, for blinking
905 float item_gettime[32];
906 // last known STAT_ACTIVEWEAPON
908 // cl.time of changing STAT_ACTIVEWEAPON
910 // use pain anim frame if cl.time < this
912 // for stair smoothing
914 double stairsmoothtime;
916 // color shifts for damage, powerups
917 cshift_t cshifts[NUM_CSHIFTS];
919 cshift_t prev_cshifts[NUM_CSHIFTS];
921 // the client maintains its own idea of view angles, which are
922 // sent to the server each frame. The server sets punchangle when
923 // the view is temporarily offset, and an angle reset commands at the start
924 // of each level and after teleporting.
926 // mviewangles is read from demo
927 // viewangles is either client controlled or lerped from mviewangles
928 vec3_t mviewangles[2], viewangles;
929 // update by server, used by qc to do weapon recoil
930 vec3_t mpunchangle[2], punchangle;
931 // update by server, can be used by mods to kick view around
932 vec3_t mpunchvector[2], punchvector;
933 // update by server, used for lean+bob (0 is newest)
934 vec3_t mvelocity[2], velocity;
935 // update by server, can be used by mods for zooming
936 vec_t mviewzoom[2], viewzoom;
937 // if true interpolation the mviewangles and other interpolation of the
938 // player is disabled until the next network packet
939 // this is used primarily by teleporters, and when spectating players
940 // special checking of the old fixangle[1] is used to differentiate
941 // between teleporting and spectating
942 qboolean fixangle[2];
944 // client movement simulation
945 // these fields are only updated by CL_ClientMovement (called by CL_SendMove after parsing each network packet)
946 // set by CL_ClientMovement_Replay functions
947 qboolean movement_predicted;
948 // if true the CL_ClientMovement_Replay function will update origin, etc
949 qboolean movement_replay;
950 // simulated data (this is valid even if cl.movement is false)
951 vec3_t movement_origin;
952 vec3_t movement_velocity;
953 // whether the replay should allow a jump at the first sequence
954 qboolean movement_replay_canjump;
956 // previous gun angles (for leaning effects)
957 vec3_t gunangles_prev;
958 vec3_t gunangles_highpass;
959 vec3_t gunangles_adjustment_lowpass;
960 vec3_t gunangles_adjustment_highpass;
961 // previous gun angles (for leaning effects)
963 vec3_t gunorg_highpass;
964 vec3_t gunorg_adjustment_lowpass;
965 vec3_t gunorg_adjustment_highpass;
967 // pitch drifting vars
974 //[515]: added for csqc purposes
975 float sensitivityscale;
976 csqc_vidvars_t csqc_vidvars; //[515]: these parms must be set to true by default
977 qboolean csqc_wantsmousemove;
978 qboolean csqc_paused; // vortex: int because could be flags
979 struct model_s *csqc_model_precache[MAX_MODELS];
981 // local amount for smoothing stepups
990 qboolean oldonground;
991 double lastongroundtime;
992 double hitgroundtime;
996 double calcrefdef_prevtime;
998 // don't change view angle, full screen, etc
1000 // latched at intermission start
1001 double completed_time;
1003 // the timestamp of the last two messages
1006 // clients view of time, time should be between mtime[0] and mtime[1] to
1007 // generate a lerp point for other data, oldtime is the previous frame's
1008 // value of time, frametime is the difference between time and oldtime
1009 // note: cl.time may be beyond cl.mtime[0] if packet loss is occuring, it
1010 // is only forcefully limited when a packet is received
1011 double time, oldtime;
1012 // how long it has been since the previous client frame in real time
1013 // (not game time, for that use cl.time - cl.oldtime)
1014 double realframetime;
1016 // fade var for fading while dead
1019 // motionblur alpha level variable
1020 float motionbluralpha;
1022 // copy of realtime from last recieved message, for net trouble icon
1023 float last_received_message;
1025 // information that is static for the entire time connected to a server
1026 struct model_s *model_precache[MAX_MODELS];
1027 struct sfx_s *sound_precache[MAX_SOUNDS];
1029 // FIXME: this is a lot of memory to be keeping around, this really should be dynamically allocated and freed somehow
1030 char model_name[MAX_MODELS][MAX_QPATH];
1031 char sound_name[MAX_SOUNDS][MAX_QPATH];
1033 // for display on solo scoreboard
1034 char worldmessage[40]; // map title (not related to filename)
1035 // variants of map name
1036 char worldbasename[MAX_QPATH]; // %s
1037 char worldname[MAX_QPATH]; // maps/%s.bsp
1038 char worldnamenoextension[MAX_QPATH]; // maps/%s
1039 // cl_entitites[cl.viewentity] = player
1041 // the real player entity (normally same as viewentity,
1042 // different than viewentity if mod uses chasecam or other tricks)
1043 int realplayerentity;
1044 // this is updated to match cl.viewentity whenever it is in the clients
1045 // range, basically this is used in preference to cl.realplayerentity for
1046 // most purposes because when spectating another player it should show
1047 // their information rather than yours
1049 // max players that can be in this game
1051 // type of game (deathmatch, coop, singleplayer)
1054 // models and sounds used by engine code (particularly cl_parse.c)
1055 dp_model_t *model_bolt;
1056 dp_model_t *model_bolt2;
1057 dp_model_t *model_bolt3;
1058 dp_model_t *model_beam;
1060 sfx_t *sfx_knighthit;
1066 // indicates that the file "sound/misc/talk2.wav" was found (for use by team chat messages)
1067 qboolean foundtalk2wav;
1069 // refresh related state
1071 // cl_entitites[0].model
1072 struct model_s *worldmodel;
1078 int cdtrack, looptrack;
1083 scoreboard_t *scores;
1085 // keep track of svc_print parsing state (analyzes ping reports and status reports)
1086 cl_parsingtextmode_t parsingtextmode;
1087 int parsingtextplayerindex;
1088 // set by scoreboard code when sending ping command, this causes the next ping results to be hidden
1089 // (which could eat the wrong ping report if the player issues one
1090 // manually, but they would still see a ping report, just a later one
1091 // caused by the scoreboard code rather than the one they intentionally
1093 int parsingtextexpectingpingforscores;
1095 // entity database stuff
1096 // latest received entity frame numbers
1097 #define LATESTFRAMENUMS 32
1098 int latestframenumsposition;
1099 int latestframenums[LATESTFRAMENUMS];
1100 int latestsendnums[LATESTFRAMENUMS];
1101 entityframe_database_t *entitydatabase;
1102 entityframe4_database_t *entitydatabase4;
1103 entityframeqw_database_t *entitydatabaseqw;
1105 // keep track of quake entities because they need to be killed if they get stale
1106 int lastquakeentity;
1107 unsigned char isquakeentity[MAX_EDICTS];
1109 // bounding boxes for clientside movement
1110 vec3_t playerstandmins;
1111 vec3_t playerstandmaxs;
1112 vec3_t playercrouchmins;
1113 vec3_t playercrouchmaxs;
1115 // old decals are killed based on this
1119 int max_csqcrenderentities;
1120 int max_static_entities;
1125 int max_brushmodel_entities;
1131 entity_render_t *csqcrenderentities;
1132 unsigned char *entities_active;
1133 entity_t *static_entities;
1134 cl_effect_t *effects;
1137 lightstyle_t *lightstyle;
1138 int *brushmodel_entities;
1139 particle_t *particles;
1141 showlmp_t *showlmps;
1144 int num_static_entities;
1145 int num_brushmodel_entities;
1153 double particles_updatetime;
1154 double decals_updatetime;
1158 // cl_serverextension_download feature
1159 int loadmodel_current;
1160 int downloadmodel_current;
1161 int loadmodel_total;
1162 int loadsound_current;
1163 int downloadsound_current;
1164 int loadsound_total;
1165 qboolean downloadcsqc;
1168 qboolean loadfinished;
1172 // local copy of the server infostring
1173 char qw_serverinfo[MAX_SERVERINFO_STRING];
1175 // time of last qw "pings" command sent to server while showing scores
1176 double last_ping_request;
1178 // used during connect
1181 // updated from serverinfo
1184 // unused: indicates whether the player is spectating
1185 // use cl.scores[cl.playerentity-1].qw_spectator instead
1186 //qboolean qw_spectator;
1188 // last time an input packet was sent
1189 double lastpackettime;
1191 // movement parameters for client prediction
1192 unsigned int moveflags;
1193 float movevars_wallfriction;
1194 float movevars_waterfriction;
1195 float movevars_friction;
1196 float movevars_timescale;
1197 float movevars_gravity;
1198 float movevars_stopspeed;
1199 float movevars_maxspeed;
1200 float movevars_spectatormaxspeed;
1201 float movevars_accelerate;
1202 float movevars_airaccelerate;
1203 float movevars_wateraccelerate;
1204 float movevars_entgravity;
1205 float movevars_jumpvelocity;
1206 float movevars_edgefriction;
1207 float movevars_maxairspeed;
1208 float movevars_stepheight;
1209 float movevars_airaccel_qw;
1210 float movevars_airaccel_qw_stretchfactor;
1211 float movevars_airaccel_sideways_friction;
1212 float movevars_airstopaccelerate;
1213 float movevars_airstrafeaccelerate;
1214 float movevars_maxairstrafespeed;
1215 float movevars_airstrafeaccel_qw;
1216 float movevars_aircontrol;
1217 float movevars_aircontrol_power;
1218 float movevars_aircontrol_penalty;
1219 float movevars_warsowbunny_airforwardaccel;
1220 float movevars_warsowbunny_accel;
1221 float movevars_warsowbunny_topspeed;
1222 float movevars_warsowbunny_turnaccel;
1223 float movevars_warsowbunny_backtosideratio;
1224 float movevars_ticrate;
1225 float movevars_airspeedlimit_nonqw;
1227 // models used by qw protocol
1228 int qw_modelindex_spike;
1229 int qw_modelindex_player;
1230 int qw_modelindex_flag;
1231 int qw_modelindex_s_explod;
1233 vec3_t qw_intermission_origin;
1234 vec3_t qw_intermission_angles;
1236 // 255 is the most nails the QW protocol could send
1238 vec_t qw_nails[255][6];
1240 float qw_weaponkick;
1242 int qw_validsequence;
1244 int qw_deltasequence[QW_UPDATE_BACKUP];
1247 // server entity number corresponding to a clientside entity
1248 unsigned short csqc_server2csqcentitynumber[MAX_EDICTS];
1249 qboolean csqc_loaded;
1250 vec3_t csqc_vieworigin;
1251 vec3_t csqc_viewangles;
1252 vec3_t csqc_vieworiginfromengine;
1253 vec3_t csqc_viewanglesfromengine;
1254 matrix4x4_t csqc_viewmodelmatrixfromengine;
1255 qboolean csqc_usecsqclistener;
1256 matrix4x4_t csqc_listenermatrix;
1257 char csqc_printtextbuf[MAX_INPUTLINE];
1259 // collision culling data
1262 // loc file stuff (points and boxes describing locations in the level)
1263 cl_locnode_t *locnodes;
1264 // this is updated to cl.movement_origin whenever health is < 1
1265 // used by %d print in say/say_team messages if cl_locs_enable is on
1266 vec3_t lastdeathorigin;
1268 // processing buffer used by R_BuildLightMap, reallocated as needed,
1269 // freed on each level change
1270 size_t buildlightmapmemorysize;
1271 unsigned char *buildlightmapmemory;
1273 // used by EntityState5_ReadUpdate
1274 skeleton_t *engineskeletonobjects;
1281 extern cvar_t cl_name;
1282 extern cvar_t cl_color;
1283 extern cvar_t cl_rate;
1284 extern cvar_t cl_pmodel;
1285 extern cvar_t cl_playermodel;
1286 extern cvar_t cl_playerskin;
1288 extern cvar_t rcon_password;
1289 extern cvar_t rcon_address;
1291 extern cvar_t cl_upspeed;
1292 extern cvar_t cl_forwardspeed;
1293 extern cvar_t cl_backspeed;
1294 extern cvar_t cl_sidespeed;
1296 extern cvar_t cl_movespeedkey;
1298 extern cvar_t cl_yawspeed;
1299 extern cvar_t cl_pitchspeed;
1301 extern cvar_t cl_anglespeedkey;
1303 extern cvar_t cl_autofire;
1305 extern cvar_t cl_shownet;
1306 extern cvar_t cl_nolerp;
1307 extern cvar_t cl_nettimesyncfactor;
1308 extern cvar_t cl_nettimesyncboundmode;
1309 extern cvar_t cl_nettimesyncboundtolerance;
1311 extern cvar_t cl_pitchdriftspeed;
1312 extern cvar_t lookspring;
1313 extern cvar_t lookstrafe;
1314 extern cvar_t sensitivity;
1316 extern cvar_t freelook;
1318 extern cvar_t m_pitch;
1319 extern cvar_t m_yaw;
1320 extern cvar_t m_forward;
1321 extern cvar_t m_side;
1323 extern cvar_t cl_autodemo;
1324 extern cvar_t cl_autodemo_nameformat;
1325 extern cvar_t cl_autodemo_delete;
1327 extern cvar_t r_draweffects;
1329 extern cvar_t cl_explosions_alpha_start;
1330 extern cvar_t cl_explosions_alpha_end;
1331 extern cvar_t cl_explosions_size_start;
1332 extern cvar_t cl_explosions_size_end;
1333 extern cvar_t cl_explosions_lifetime;
1334 extern cvar_t cl_stainmaps;
1335 extern cvar_t cl_stainmaps_clearonload;
1337 extern cvar_t cl_prydoncursor;
1338 extern cvar_t cl_prydoncursor_notrace;
1340 extern cvar_t cl_locs_enable;
1342 extern client_state_t cl;
1344 extern void CL_AllocLightFlash (entity_render_t *ent, matrix4x4_t *matrix, float radius, float red, float green, float blue, float decay, float lifetime, int cubemapnum, int style, int shadowenable, vec_t corona, vec_t coronasizescale, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int flags);
1346 cl_locnode_t *CL_Locs_FindNearest(const vec3_t point);
1347 void CL_Locs_FindLocationName(char *buffer, size_t buffersize, vec3_t point);
1349 //=============================================================================
1355 void CL_Shutdown (void);
1356 void CL_Init (void);
1358 void CL_EstablishConnection(const char *host, int firstarg);
1360 void CL_Disconnect (void);
1361 void CL_Disconnect_f (void);
1363 void CL_UpdateRenderEntity(entity_render_t *ent);
1364 void CL_SetEntityColormapColors(entity_render_t *ent, int colormap);
1365 void CL_UpdateViewEntities(void);
1370 typedef struct kbutton_s
1372 int down[2]; // key nums holding it down
1373 int state; // low bit is down state
1377 extern kbutton_t in_mlook, in_klook;
1378 extern kbutton_t in_strafe;
1379 extern kbutton_t in_speed;
1381 void CL_InitInput (void);
1382 void CL_SendMove (void);
1384 void CL_ValidateState(entity_state_t *s);
1385 void CL_MoveLerpEntityStates(entity_t *ent);
1386 void CL_LerpUpdate(entity_t *e);
1387 void CL_ParseTEnt (void);
1388 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning);
1389 void CL_RelinkBeams (void);
1390 void CL_Beam_CalculatePositions (const beam_t *b, vec3_t start, vec3_t end);
1391 void CL_ClientMovement_Replay(void);
1393 void CL_ClearTempEntities (void);
1394 entity_render_t *CL_NewTempEntity (double shadertime);
1396 void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate);
1398 void CL_ClearState (void);
1399 void CL_ExpandEntities(int num);
1400 void CL_ExpandCSQCRenderEntities(int num);
1401 void CL_SetInfo(const char *key, const char *value, qboolean send, qboolean allowstarkey, qboolean allowmodel, qboolean quiet);
1404 void CL_UpdateWorld (void);
1405 void CL_WriteToServer (void);
1406 void CL_Input (void);
1407 extern int cl_ignoremousemoves;
1410 float CL_KeyState (kbutton_t *key);
1411 const char *Key_KeynumToString (int keynum, char *buf, size_t buflength);
1412 int Key_StringToKeynum (const char *str);
1417 void CL_StopPlayback(void);
1418 void CL_ReadDemoMessage(void);
1419 void CL_WriteDemoMessage(sizebuf_t *mesage);
1421 void CL_CutDemo(unsigned char **buf, fs_offset_t *filesize);
1422 void CL_PasteDemo(unsigned char **buf, fs_offset_t *filesize);
1424 void CL_NextDemo(void);
1425 void CL_Stop_f(void);
1426 void CL_Record_f(void);
1427 void CL_PlayDemo_f(void);
1428 void CL_TimeDemo_f(void);
1433 void CL_Parse_Init(void);
1434 void CL_Parse_Shutdown(void);
1435 void CL_ParseServerMessage(void);
1436 void CL_Parse_DumpPacket(void);
1437 void CL_Parse_ErrorCleanUp(void);
1438 void QW_CL_StartUpload(unsigned char *data, int size);
1439 extern cvar_t qport;
1440 void CL_KeepaliveMessage(qboolean readmessages); // call this during loading of large content
1445 void V_StartPitchDrift (void);
1446 void V_StopPitchDrift (void);
1449 float V_CalcRoll (const vec3_t angles, const vec3_t velocity);
1450 void V_UpdateBlends (void);
1451 void V_ParseDamage (void);
1457 extern cvar_t cl_particles;
1458 extern cvar_t cl_particles_quality;
1459 extern cvar_t cl_particles_size;
1460 extern cvar_t cl_particles_quake;
1461 extern cvar_t cl_particles_blood;
1462 extern cvar_t cl_particles_blood_alpha;
1463 extern cvar_t cl_particles_blood_decal_alpha;
1464 extern cvar_t cl_particles_blood_decal_scalemin;
1465 extern cvar_t cl_particles_blood_decal_scalemax;
1466 extern cvar_t cl_particles_blood_bloodhack;
1467 extern cvar_t cl_particles_bulletimpacts;
1468 extern cvar_t cl_particles_explosions_sparks;
1469 extern cvar_t cl_particles_explosions_shell;
1470 extern cvar_t cl_particles_rain;
1471 extern cvar_t cl_particles_snow;
1472 extern cvar_t cl_particles_smoke;
1473 extern cvar_t cl_particles_smoke_alpha;
1474 extern cvar_t cl_particles_smoke_alphafade;
1475 extern cvar_t cl_particles_sparks;
1476 extern cvar_t cl_particles_bubbles;
1477 extern cvar_t cl_decals;
1478 extern cvar_t cl_decals_time;
1479 extern cvar_t cl_decals_fadetime;
1481 void CL_Particles_Clear(void);
1482 void CL_Particles_Init(void);
1483 void CL_Particles_Shutdown(void);
1484 particle_t *CL_NewParticle(const vec3_t sortorigin, unsigned short ptypeindex, int pcolor1, int pcolor2, int ptex, float psize, float psizeincrease, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pairfriction, float pliquidfriction, float originjitter, float velocityjitter, qboolean pqualityreduction, float lifetime, float stretch, pblend_t blendmode, porientation_t orientation, int staincolor1, int staincolor2, int staintex, float stainalpha, float stainsize, float angle, float spin, float tint[4]);
1486 typedef enum effectnameindex_s
1490 EFFECT_TE_GUNSHOTQUAD,
1492 EFFECT_TE_SPIKEQUAD,
1493 EFFECT_TE_SUPERSPIKE,
1494 EFFECT_TE_SUPERSPIKEQUAD,
1496 EFFECT_TE_KNIGHTSPIKE,
1497 EFFECT_TE_EXPLOSION,
1498 EFFECT_TE_EXPLOSIONQUAD,
1499 EFFECT_TE_TAREXPLOSION,
1501 EFFECT_TE_LAVASPLASH,
1502 EFFECT_TE_SMALLFLASH,
1507 EFFECT_TE_PLASMABURN,
1509 EFFECT_TE_TEI_SMOKE,
1510 EFFECT_TE_TEI_BIGEXPLOSION,
1511 EFFECT_TE_TEI_PLASMAHIT,
1517 EFFECT_TR_SLIGHTBLOOD,
1518 EFFECT_TR_KNIGHTSPIKE,
1519 EFFECT_TR_VORESPIKE,
1520 EFFECT_TR_NEHAHRASMOKE,
1521 EFFECT_TR_NEXUIZPLASMA,
1522 EFFECT_TR_GLOWTRAIL,
1523 EFFECT_SVC_PARTICLE,
1528 int CL_ParticleEffectIndexForName(const char *name);
1529 const char *CL_ParticleEffectNameForIndex(int i);
1530 void CL_ParticleEffect(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor);
1531 void CL_ParticleTrail(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles, float tintmins[4], float tintmaxs[4]);
1532 void CL_ParseParticleEffect (void);
1533 void CL_ParticleCube (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, vec_t gravity, vec_t randomvel);
1534 void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, int type);
1535 void CL_EntityParticles (const entity_t *ent);
1536 void CL_ParticleExplosion (const vec3_t org);
1537 void CL_ParticleExplosion2 (const vec3_t org, int colorStart, int colorLength);
1538 void R_NewExplosion(const vec3_t org);
1540 void Debug_PolygonBegin(const char *picname, int flags);
1541 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a);
1542 void Debug_PolygonEnd(void);
1544 #include "cl_screen.h"
1546 extern qboolean sb_showscores;
1548 float RSurf_FogVertex(const vec3_t p);
1549 float RSurf_FogPoint(const vec3_t p);
1551 typedef struct r_refdef_stats_s
1555 int entities_surfaces;
1556 int entities_triangles;
1560 int world_triangles;
1561 int lightmapupdates;
1562 int lightmapupdatepixels;
1571 int lights_scissored;
1572 int lights_lighttriangles;
1573 int lights_shadowtriangles;
1574 int lights_dynamicshadowtriangles;
1575 int bouncegrid_lights;
1576 int bouncegrid_particles;
1577 int bouncegrid_traces;
1578 int bouncegrid_hits;
1579 int bouncegrid_splats;
1580 int bouncegrid_bounces;
1581 int collisioncache_animated;
1582 int collisioncache_cached;
1583 int collisioncache_traced;
1585 int bloom_copypixels;
1586 int bloom_drawpixels;
1587 int indexbufferuploadcount;
1588 int indexbufferuploadsize;
1589 int vertexbufferuploadcount;
1590 int vertexbufferuploadsize;
1591 int framedatacurrent;
1596 typedef enum r_viewport_type_e
1598 R_VIEWPORTTYPE_ORTHO,
1599 R_VIEWPORTTYPE_PERSPECTIVE,
1600 R_VIEWPORTTYPE_PERSPECTIVE_INFINITEFARCLIP,
1601 R_VIEWPORTTYPE_PERSPECTIVECUBESIDE,
1602 R_VIEWPORTTYPE_TOTAL
1606 typedef struct r_viewport_s
1608 matrix4x4_t cameramatrix; // from entity (transforms from camera entity to world)
1609 matrix4x4_t viewmatrix; // actual matrix for rendering (transforms to viewspace)
1610 matrix4x4_t projectmatrix; // actual projection matrix (transforms from viewspace to screen)
1617 r_viewport_type_t type;
1618 float screentodepth[2]; // used by deferred renderer to calculate linear depth from device depth coordinates
1622 typedef struct r_refdef_view_s
1624 // view information (changes multiple times per frame)
1625 // if any of these variables change then r_refdef.viewcache must be regenerated
1626 // by calling R_View_Update
1627 // (which also updates viewport, scissor, colormask)
1629 // it is safe and expected to copy this into a structure on the stack and
1630 // call the renderer recursively, then restore from the stack afterward
1631 // (as long as R_View_Update is called)
1633 // eye position information
1634 matrix4x4_t matrix, inverse_matrix;
1640 int numfrustumplanes;
1641 mplane_t frustum[6];
1642 qboolean useclipplane;
1643 qboolean usecustompvs; // uses r_refdef.viewcache.pvsbits as-is rather than computing it
1645 float frustum_x, frustum_y;
1646 vec3_t frustumcorner[4];
1647 // if turned off it renders an ortho view
1649 float ortho_x, ortho_y;
1651 // screen area to render in
1658 r_viewport_t viewport; // note: if r_viewscale is used, the viewport.width and viewport.height may be less than width and height
1660 // which color components to allow (for anaglyph glasses)
1663 // global RGB color multiplier for rendering
1666 // whether to call R_ClearScreen before rendering stuff
1668 // if true, don't clear or do any post process effects (bloom, etc)
1670 // if true, this is the MAIN view (which is, after CSQC, copied into the scene for use e.g. by r_speeds 1, showtex, prydon cursor)
1673 // whether to draw r_showtris and such, this is only true for the main
1674 // view render, all secondary renders (mirrors, portals, cameras,
1675 // distortion effects, etc) omit such debugging information
1678 // these define which values to use in GL_CullFace calls to request frontface or backface culling
1682 // render quality (0 to 1) - affects r_drawparticles_drawdistance and others
1687 typedef struct r_refdef_viewcache_s
1689 // updated by gl_main_newmap()
1691 int world_numclusters;
1692 int world_numclusterbytes;
1694 int world_numsurfaces;
1696 // these properties are generated by R_View_Update()
1698 // which entities are currently visible for this viewpoint
1699 // (the used range is 0...r_refdef.scene.numentities)
1700 unsigned char *entityvisible;
1702 // flag arrays used for visibility checking on world model
1703 // (all other entities have no per-surface/per-leaf visibility checks)
1704 unsigned char *world_pvsbits;
1705 unsigned char *world_leafvisible;
1706 unsigned char *world_surfacevisible;
1707 // if true, the view is currently in a leaf without pvs data
1708 qboolean world_novis;
1710 r_refdef_viewcache_t;
1712 // TODO: really think about which fields should go into scene and which one should stay in refdef [1/7/2008 Black]
1713 // maybe also refactor some of the functions to support different setting sources (ie. fogenabled, etc.) for different scenes
1714 typedef struct r_refdef_scene_s {
1715 // whether to call S_ExtraUpdate during render to reduce sound chop
1716 qboolean extraupdate;
1718 // (client gameworld) time for rendering time based effects
1722 entity_render_t *worldentity;
1724 // same as worldentity->model
1725 dp_model_t *worldmodel;
1727 // renderable entities (excluding world)
1728 entity_render_t **entities;
1732 // field of temporary entities that is reset each (client) frame
1733 entity_render_t *tempentities;
1734 int numtempentities;
1735 int maxtempentities;
1736 qboolean expandtempentities;
1738 // renderable dynamic lights
1739 rtlight_t *lights[MAX_DLIGHTS];
1740 rtlight_t templights[MAX_DLIGHTS];
1743 // intensities for light styles right now, controls rtlights
1744 float rtlightstylevalue[MAX_LIGHTSTYLES]; // float fraction of base light value
1745 // 8.8bit fixed point intensities for light styles
1746 // controls intensity lightmap layers
1747 unsigned short lightstylevalue[MAX_LIGHTSTYLES]; // 8.8 fraction of base light value
1752 qboolean rtworldshadows;
1754 qboolean rtdlightshadows;
1757 typedef struct r_refdef_s
1759 // these fields define the basic rendering information for the world
1760 // but not the view, which could change multiple times in one rendered
1761 // frame (for example when rendering textures for certain effects)
1763 // these are set for water warping before
1764 // frustum_x/frustum_y are calculated
1765 float frustumscale_x, frustumscale_y;
1767 // current view settings (these get reset a few times during rendering because of water rendering, reflections, etc)
1768 r_refdef_view_t view;
1769 r_refdef_viewcache_t viewcache;
1771 // minimum visible distance (pixels closer than this disappear)
1773 // maximum visible distance (pixels further than this disappear in 16bpp modes,
1774 // in 32bpp an infinite-farclip matrix is used instead)
1777 // fullscreen color blend
1780 r_refdef_scene_t scene;
1783 float fogplaneviewdist;
1784 qboolean fogplaneviewabove;
1785 float fogheightfade;
1788 float fograngerecip;
1789 float fogmasktabledistmultiplier;
1790 #define FOGMASKTABLEWIDTH 1024
1791 float fogmasktable[FOGMASKTABLEWIDTH];
1792 float fogmasktable_start, fogmasktable_alpha, fogmasktable_range, fogmasktable_density;
1801 float fog_fadedepth;
1802 qboolean fogenabled;
1803 qboolean oldgl_fogenable;
1805 // new flexible texture height fog (overrides normal fog)
1806 char fog_height_texturename[64]; // note: must be 64 for the sscanf code
1807 unsigned char *fog_height_table1d;
1808 unsigned char *fog_height_table2d;
1809 int fog_height_tablesize; // enable
1810 float fog_height_tablescale;
1811 float fog_height_texcoordscale;
1812 char fogheighttexturename[64]; // detects changes to active fog height texture
1814 int draw2dstage; // 0 = no, 1 = yes, other value = needs setting up again
1816 // true during envmap command capture
1819 // brightness of world lightmaps and related lighting
1820 // (often reduced when world rtlights are enabled)
1821 float lightmapintensity;
1822 // whether to draw world lights realtime, dlights realtime, and their shadows
1823 float polygonfactor;
1824 float polygonoffset;
1825 float shadowpolygonfactor;
1826 float shadowpolygonoffset;
1828 // how long R_RenderView took on the previous frame
1829 double lastdrawscreentime;
1831 // rendering stats for r_speeds display
1832 // (these are incremented in many places)
1833 r_refdef_stats_t stats;
1837 extern r_refdef_t r_refdef;
1839 typedef enum waterlevel_e
1843 WATERLEVEL_SWIMMING,
1844 WATERLEVEL_SUBMERGED
1848 typedef struct cl_clientmovement_state_s
1850 // entity to be ignored for movement
1851 struct prvm_edict_s *self;
1855 // current bounding box (different if crouched vs standing)
1858 // currently on the ground
1860 // currently crouching
1862 // what kind of water (SUPERCONTENTS_LAVA for instance)
1865 waterlevel_t waterlevel;
1866 // weird hacks when jumping out of water
1867 // (this is in seconds and counts down to 0)
1868 float waterjumptime;
1873 cl_clientmovement_state_t;
1874 void CL_ClientMovement_PlayerMove_Frame(cl_clientmovement_state_t *s);
1876 // warpzone prediction hack (CSQC builtin)
1877 void CL_RotateMoves(const matrix4x4_t *m);
1879 void CL_NewFrameReceived(int num);
1880 void CL_ParseEntityLump(char *entitystring);
1881 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
1882 void CL_RelinkLightFlashes(void);
1883 void Sbar_ShowFPS(void);
1884 void Sbar_ShowFPS_Update(void);
1885 void Host_SaveConfig(void);
1886 void Host_LoadConfig_f(void);
1887 void CL_UpdateMoveVars(void);
1888 void SCR_CaptureVideo_SoundFrame(const portable_sampleframe_t *paintbuffer, size_t length);
1889 void V_DriftPitch(void);
1890 void V_FadeViewFlashs(void);
1891 void V_CalcViewBlend(void);
1892 void V_CalcRefdefUsing (const matrix4x4_t *entrendermatrix, const vec3_t clviewangles, qboolean teleported, qboolean clonground, qboolean clcmdjump, float clstatsviewheight, qboolean cldead, qboolean clintermission, const vec3_t clvelocity);
1893 void V_CalcRefdef(void);
1894 void CL_Locs_Reload_f(void);