2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "matrixlib.h"
28 // NOTE: r_stat_name[] must match this indexing
35 r_stat_entities_surfaces,
36 r_stat_entities_triangles,
39 r_stat_world_surfaces,
40 r_stat_world_triangles,
41 r_stat_lightmapupdates,
42 r_stat_lightmapupdatepixels,
47 r_stat_draws_vertices,
48 r_stat_draws_elements,
51 r_stat_lights_scissored,
52 r_stat_lights_lighttriangles,
53 r_stat_lights_shadowtriangles,
54 r_stat_lights_dynamicshadowtriangles,
55 r_stat_bouncegrid_lights,
56 r_stat_bouncegrid_particles,
57 r_stat_bouncegrid_traces,
58 r_stat_bouncegrid_hits,
59 r_stat_bouncegrid_splats,
60 r_stat_bouncegrid_bounces,
61 r_stat_photoncache_animated,
62 r_stat_photoncache_cached,
63 r_stat_photoncache_traced,
65 r_stat_bloom_copypixels,
66 r_stat_bloom_drawpixels,
67 r_stat_indexbufferuploadcount,
68 r_stat_indexbufferuploadsize,
69 r_stat_vertexbufferuploadcount,
70 r_stat_vertexbufferuploadsize,
71 r_stat_framedatacurrent,
73 r_stat_bufferdatacurrent_vertex, // R_BUFFERDATA_ types are added to this index
74 r_stat_bufferdatacurrent_index16,
75 r_stat_bufferdatacurrent_index32,
76 r_stat_bufferdatacurrent_uniform,
77 r_stat_bufferdatasize_vertex, // R_BUFFERDATA_ types are added to this index
78 r_stat_bufferdatasize_index16,
79 r_stat_bufferdatasize_index32,
80 r_stat_bufferdatasize_uniform,
81 r_stat_animcache_vertexmesh_count,
82 r_stat_animcache_vertexmesh_vertices,
83 r_stat_animcache_vertexmesh_maxvertices,
84 r_stat_animcache_skeletal_count,
85 r_stat_animcache_skeletal_bones,
86 r_stat_animcache_skeletal_maxbones,
87 r_stat_animcache_shade_count,
88 r_stat_animcache_shade_vertices,
89 r_stat_animcache_shade_maxvertices,
90 r_stat_animcache_shape_count,
91 r_stat_animcache_shape_vertices,
92 r_stat_animcache_shape_maxvertices,
94 r_stat_batch_withgaps,
95 r_stat_batch_surfaces,
96 r_stat_batch_vertices,
97 r_stat_batch_triangles,
98 r_stat_batch_fast_batches,
99 r_stat_batch_fast_surfaces,
100 r_stat_batch_fast_vertices,
101 r_stat_batch_fast_triangles,
102 r_stat_batch_copytriangles_batches,
103 r_stat_batch_copytriangles_surfaces,
104 r_stat_batch_copytriangles_vertices,
105 r_stat_batch_copytriangles_triangles,
106 r_stat_batch_dynamic_batches,
107 r_stat_batch_dynamic_surfaces,
108 r_stat_batch_dynamic_vertices,
109 r_stat_batch_dynamic_triangles,
110 r_stat_batch_dynamicskeletal_batches,
111 r_stat_batch_dynamicskeletal_surfaces,
112 r_stat_batch_dynamicskeletal_vertices,
113 r_stat_batch_dynamicskeletal_triangles,
114 r_stat_batch_dynamic_batches_because_cvar,
115 r_stat_batch_dynamic_surfaces_because_cvar,
116 r_stat_batch_dynamic_vertices_because_cvar,
117 r_stat_batch_dynamic_triangles_because_cvar,
118 r_stat_batch_dynamic_batches_because_lightmapvertex,
119 r_stat_batch_dynamic_surfaces_because_lightmapvertex,
120 r_stat_batch_dynamic_vertices_because_lightmapvertex,
121 r_stat_batch_dynamic_triangles_because_lightmapvertex,
122 r_stat_batch_dynamic_batches_because_deformvertexes_autosprite,
123 r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite,
124 r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite,
125 r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite,
126 r_stat_batch_dynamic_batches_because_deformvertexes_autosprite2,
127 r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite2,
128 r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite2,
129 r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite2,
130 r_stat_batch_dynamic_batches_because_deformvertexes_normal,
131 r_stat_batch_dynamic_surfaces_because_deformvertexes_normal,
132 r_stat_batch_dynamic_vertices_because_deformvertexes_normal,
133 r_stat_batch_dynamic_triangles_because_deformvertexes_normal,
134 r_stat_batch_dynamic_batches_because_deformvertexes_wave,
135 r_stat_batch_dynamic_surfaces_because_deformvertexes_wave,
136 r_stat_batch_dynamic_vertices_because_deformvertexes_wave,
137 r_stat_batch_dynamic_triangles_because_deformvertexes_wave,
138 r_stat_batch_dynamic_batches_because_deformvertexes_bulge,
139 r_stat_batch_dynamic_surfaces_because_deformvertexes_bulge,
140 r_stat_batch_dynamic_vertices_because_deformvertexes_bulge,
141 r_stat_batch_dynamic_triangles_because_deformvertexes_bulge,
142 r_stat_batch_dynamic_batches_because_deformvertexes_move,
143 r_stat_batch_dynamic_surfaces_because_deformvertexes_move,
144 r_stat_batch_dynamic_vertices_because_deformvertexes_move,
145 r_stat_batch_dynamic_triangles_because_deformvertexes_move,
146 r_stat_batch_dynamic_batches_because_tcgen_lightmap,
147 r_stat_batch_dynamic_surfaces_because_tcgen_lightmap,
148 r_stat_batch_dynamic_vertices_because_tcgen_lightmap,
149 r_stat_batch_dynamic_triangles_because_tcgen_lightmap,
150 r_stat_batch_dynamic_batches_because_tcgen_vector,
151 r_stat_batch_dynamic_surfaces_because_tcgen_vector,
152 r_stat_batch_dynamic_vertices_because_tcgen_vector,
153 r_stat_batch_dynamic_triangles_because_tcgen_vector,
154 r_stat_batch_dynamic_batches_because_tcgen_environment,
155 r_stat_batch_dynamic_surfaces_because_tcgen_environment,
156 r_stat_batch_dynamic_vertices_because_tcgen_environment,
157 r_stat_batch_dynamic_triangles_because_tcgen_environment,
158 r_stat_batch_dynamic_batches_because_tcmod_turbulent,
159 r_stat_batch_dynamic_surfaces_because_tcmod_turbulent,
160 r_stat_batch_dynamic_vertices_because_tcmod_turbulent,
161 r_stat_batch_dynamic_triangles_because_tcmod_turbulent,
162 r_stat_batch_dynamic_batches_because_interleavedarrays,
163 r_stat_batch_dynamic_surfaces_because_interleavedarrays,
164 r_stat_batch_dynamic_vertices_because_interleavedarrays,
165 r_stat_batch_dynamic_triangles_because_interleavedarrays,
166 r_stat_batch_dynamic_batches_because_nogaps,
167 r_stat_batch_dynamic_surfaces_because_nogaps,
168 r_stat_batch_dynamic_vertices_because_nogaps,
169 r_stat_batch_dynamic_triangles_because_nogaps,
170 r_stat_batch_dynamic_batches_because_derived,
171 r_stat_batch_dynamic_surfaces_because_derived,
172 r_stat_batch_dynamic_vertices_because_derived,
173 r_stat_batch_dynamic_triangles_because_derived,
174 r_stat_batch_entitycache_count,
175 r_stat_batch_entitycache_surfaces,
176 r_stat_batch_entitycache_vertices,
177 r_stat_batch_entitycache_triangles,
178 r_stat_batch_entityanimate_count,
179 r_stat_batch_entityanimate_surfaces,
180 r_stat_batch_entityanimate_vertices,
181 r_stat_batch_entityanimate_triangles,
182 r_stat_batch_entityskeletal_count,
183 r_stat_batch_entityskeletal_surfaces,
184 r_stat_batch_entityskeletal_vertices,
185 r_stat_batch_entityskeletal_triangles,
186 r_stat_batch_entitystatic_count,
187 r_stat_batch_entitystatic_surfaces,
188 r_stat_batch_entitystatic_vertices,
189 r_stat_batch_entitystatic_triangles,
190 r_stat_batch_entitycustom_count,
191 r_stat_batch_entitycustom_surfaces,
192 r_stat_batch_entitycustom_vertices,
193 r_stat_batch_entitycustom_triangles,
194 r_stat_count // size of array
198 // flags for rtlight rendering
199 #define LIGHTFLAG_NORMALMODE 1
200 #define LIGHTFLAG_REALTIMEMODE 2
202 typedef struct tridecal_s
204 // color and initial alpha value
205 float texcoord2f[3][2];
206 float vertex3f[3][3];
208 float plane[4]; // backface culling
209 // how long this decal has lived so far (the actual fade begins at cl_decals_time)
211 // if >= 0 this indicates the decal should follow an animated triangle
213 // for visibility culling
215 // old decals are killed to obey cl_decals_max
216 unsigned int decalsequence;
220 typedef struct decalsystem_s
223 double lastupdatetime;
232 unsigned short *element3s;
236 typedef struct effect_s
245 // these are for interpolation
252 typedef struct beam_s
255 // draw this as lightning polygons, or a model?
257 struct model_s *model;
263 typedef struct rtlight_particle_s
270 typedef struct rtlight_s
272 // shadow volumes are done entirely in model space, so there are no matrices for dealing with them... they just use the origin
274 // note that the world to light matrices are inversely scaled (divided) by lightradius
277 /// matrix for transforming light filter coordinates to world coordinates
278 matrix4x4_t matrix_lighttoworld;
279 /// matrix for transforming world coordinates to light filter coordinates
280 matrix4x4_t matrix_worldtolight;
281 /// typically 1 1 1, can be lower (dim) or higher (overbright)
283 /// size of the light (remove?)
286 char cubemapname[64];
287 /// light style to monitor for brightness
289 /// whether light should render shadows
291 /// intensity of corona to render
293 /// radius scale of corona to render (1.0 means same as light radius)
294 vec_t coronasizescale;
295 /// ambient intensity to render
297 /// diffuse intensity to render
299 /// specular intensity to render
301 /// LIGHTFLAG_* flags
304 // generated properties
305 /// used only for shadow volumes
312 // squared cullradius
315 // rendering properties, updated each time a light is rendered
316 // this is rtlight->color * d_lightstylevalue
318 /// used by corona updates, due to occlusion query
319 float corona_visibility;
320 unsigned int corona_queryindex_visiblepixels;
321 unsigned int corona_queryindex_allpixels;
322 /// this is R_GetCubemap(rtlight->cubemapname)
323 rtexture_t *currentcubemap;
324 /// set by R_Shadow_PrepareLight to decide whether R_Shadow_DrawLight should draw it
326 /// these fields are set by R_Shadow_PrepareLight for later drawing
327 int cached_numlightentities;
328 int cached_numlightentities_noselfshadow;
329 int cached_numshadowentities;
330 int cached_numshadowentities_noselfshadow;
331 int cached_numsurfaces;
332 struct entity_render_s **cached_lightentities;
333 struct entity_render_s **cached_lightentities_noselfshadow;
334 struct entity_render_s **cached_shadowentities;
335 struct entity_render_s **cached_shadowentities_noselfshadow;
336 unsigned char *cached_shadowtrispvs;
337 unsigned char *cached_lighttrispvs;
338 int *cached_surfacelist;
339 // reduced light cullbox from GetLightInfo
340 vec3_t cached_cullmins;
341 vec3_t cached_cullmaxs;
342 // current shadow-caster culling planes based on view
343 // (any geometry outside these planes can not contribute to the visible
344 // shadows in any way, and thus can be culled safely)
345 int cached_numfrustumplanes;
346 mplane_t cached_frustumplanes[5]; // see R_Shadow_ComputeShadowCasterCullingPlanes
348 /// static light info
349 /// true if this light should be compiled as a static light
351 /// true if this is a compiled world light, cleared if the light changes
353 /// the shadowing mode used to compile this light
355 /// premade shadow volumes to render for world entity
356 shadowmesh_t *static_meshchain_shadow_zpass;
357 shadowmesh_t *static_meshchain_shadow_zfail;
358 shadowmesh_t *static_meshchain_shadow_shadowmap;
359 /// used for visibility testing (more exact than bbox)
361 int static_numleafpvsbytes;
362 int *static_leaflist;
363 unsigned char *static_leafpvs;
364 /// surfaces seen by light
365 int static_numsurfaces;
366 int *static_surfacelist;
367 /// flag bits indicating which triangles of the world model should cast
368 /// shadows, and which ones should be lit
370 /// this avoids redundantly scanning the triangles in each surface twice
371 /// for whether they should cast shadows, once in culling and once in the
372 /// actual shadowmarklist production.
373 int static_numshadowtrispvsbytes;
374 unsigned char *static_shadowtrispvs;
375 /// this allows the lighting batch code to skip backfaces andother culled
376 /// triangles not relevant for lighting
377 /// (important on big surfaces such as terrain)
378 int static_numlighttrispvsbytes;
379 unsigned char *static_lighttrispvs;
380 /// masks of all shadowmap sides that have any potential static receivers or casters
381 int static_shadowmap_receivers;
382 int static_shadowmap_casters;
383 /// particle-tracing cache for global illumination
384 int particlecache_numparticles;
385 int particlecache_maxparticles;
386 int particlecache_updateparticle;
387 rtlight_particle_t *particlecache_particles;
389 /// bouncegrid light info
390 float photoncolor[3];
395 typedef struct dlight_s
397 // destroy light after this time
400 // the entity that owns this light (can be NULL)
402 struct entity_render_s *ent;
404 // (worldlight: saved to .rtlights file)
406 // worldlight orientation
408 // (worldlight: saved to .rtlights file)
410 // dlight orientation/scaling/location
414 // (worldlight: saved to .rtlights file)
416 // cubemap name to use on this light
417 // (worldlight: saved to .rtlights file)
418 char cubemapname[64];
419 // make light flash while selected
422 // brightness (not really radius anymore)
423 // (worldlight: saved to .rtlights file)
425 // drop intensity this much each second
428 // intensity value which is dropped over time
431 // initial values for intensity to modify
435 // light style which controls intensity of this light
436 // (worldlight: saved to .rtlights file)
439 // (worldlight: saved to .rtlights file)
442 // (worldlight: saved to .rtlights file)
444 // radius scale of corona to render (1.0 means same as light radius)
445 // (worldlight: saved to .rtlights file)
446 vec_t coronasizescale;
447 // ambient intensity to render
448 // (worldlight: saved to .rtlights file)
450 // diffuse intensity to render
451 // (worldlight: saved to .rtlights file)
453 // specular intensity to render
454 // (worldlight: saved to .rtlights file)
457 // (worldlight: saved to .rtlights file)
459 // linked list of world lights
461 struct dlight_s *next;
462 // embedded rtlight struct for renderer
468 // this is derived from processing of the framegroupblend array
469 // note: technically each framegroupblend can produce two of these, but that
470 // never happens in practice because no one blends between more than 2
471 // framegroups at once
472 #define MAX_FRAMEBLENDS (MAX_FRAMEGROUPBLENDS * 2)
473 typedef struct frameblend_s
480 // LordHavoc: this struct is intended for the renderer but some fields are
481 // used by the client.
483 // The renderer should not rely on any changes to this struct to be persistent
484 // across multiple frames because temp entities are wiped every frame, but it
485 // is acceptable to cache things in this struct that are not critical.
487 // For example the r_cullentities_trace code does such caching.
488 typedef struct entity_render_s
494 // transform matrix for model to world
496 // transform matrix for world to model
497 matrix4x4_t inversematrix;
498 // opacity (alpha) of the model
500 // size the model is shown
502 // transparent sorting offset
503 float transparent_offset;
507 // number of the entity represents, or 0 for non-network entities
509 // literal colormap colors for renderer, if both are 0 0 0 it is not colormapped
510 vec3_t colormap_pantscolor;
511 vec3_t colormap_shirtcolor;
512 // light, particles, etc
514 // qw CTF flags and other internal-use-only effect bits
521 // colormod tinting of models
525 // interpolated animation - active framegroups and blend factors
526 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
528 // time of last model change (for shader animations)
531 // calculated by the renderer (but not persistent)
533 // calculated during R_AddModelEntities
535 // subframe numbers (-1 if not used) and their blending scalers (0-1), if interpolation is not desired, use subframeblend[0].subframe
536 frameblend_t frameblend[MAX_FRAMEBLENDS];
537 // skeletal animation data (if skeleton.relativetransforms is not NULL, it overrides frameblend)
538 skeleton_t *skeleton;
540 // animation cache (pointers allocated using R_FrameData_Alloc)
541 // ONLY valid during R_RenderView! may be NULL (not cached)
542 float *animcache_vertex3f;
543 r_meshbuffer_t *animcache_vertex3f_vertexbuffer;
544 int animcache_vertex3f_bufferoffset;
545 float *animcache_normal3f;
546 r_meshbuffer_t *animcache_normal3f_vertexbuffer;
547 int animcache_normal3f_bufferoffset;
548 float *animcache_svector3f;
549 r_meshbuffer_t *animcache_svector3f_vertexbuffer;
550 int animcache_svector3f_bufferoffset;
551 float *animcache_tvector3f;
552 r_meshbuffer_t *animcache_tvector3f_vertexbuffer;
553 int animcache_tvector3f_bufferoffset;
554 // interleaved arrays for rendering and dynamic vertex buffers for them
555 r_vertexmesh_t *animcache_vertexmesh;
556 r_meshbuffer_t *animcache_vertexmesh_vertexbuffer;
557 int animcache_vertexmesh_bufferoffset;
558 // gpu-skinning shader needs transforms in a certain format, we have to
559 // upload this to a uniform buffer for the shader to use, and also keep a
560 // backup copy in system memory for the dynamic batch fallback code
561 // if this is not NULL, the other animcache variables are NULL
562 float *animcache_skeletaltransform3x4;
563 r_meshbuffer_t *animcache_skeletaltransform3x4buffer;
564 int animcache_skeletaltransform3x4offset;
565 int animcache_skeletaltransform3x4size;
567 // current lighting from map (updated ONLY by client code, not renderer)
568 vec3_t modellight_ambient;
569 vec3_t modellight_diffuse; // q3bsp
570 vec3_t modellight_lightdir; // q3bsp
572 // storage of decals on this entity
573 // (note: if allowdecals is set, be sure to call R_DecalSystem_Reset on removal!)
575 decalsystem_t decalsystem;
577 // FIELDS UPDATED BY RENDERER:
578 // last time visible during trace culling
579 double last_trace_visibility;
581 // user wavefunc parameters (from csqc)
582 vec_t userwavefunc_param[Q3WAVEFUNC_USER_COUNT];
586 typedef struct entity_persistent_s
588 vec3_t trail_origin; // previous position for particle trail spawning
589 vec3_t oldorigin; // lerp
590 vec3_t oldangles; // lerp
591 vec3_t neworigin; // lerp
592 vec3_t newangles; // lerp
593 vec_t lerpstarttime; // lerp
594 vec_t lerpdeltatime; // lerp
595 float muzzleflash; // muzzleflash intensity, fades over time
596 float trail_time; // residual error accumulation for particle trail spawning (to keep spacing across frames)
597 qboolean trail_allowed; // set to false by teleports, true by update code, prevents bad lerps
601 typedef struct entity_s
603 // baseline state (default values)
604 entity_state_t state_baseline;
605 // previous state (interpolating from this)
606 entity_state_t state_previous;
607 // current state (interpolating to this)
608 entity_state_t state_current;
610 // used for regenerating parts of render
611 entity_persistent_t persistent;
613 // the only data the renderer should know about
614 entity_render_t render;
618 typedef struct usercmd_s
622 // intended velocities
627 vec3_t cursor_screen;
630 vec3_t cursor_impact;
631 vec3_t cursor_normal;
632 vec_t cursor_fraction;
633 int cursor_entitynumber;
635 double time; // time the move is executed for (cl_movement: clienttime, non-cl_movement: receivetime)
636 double receivetime; // time the move was received at
637 double clienttime; // time to which server state the move corresponds to
638 int msec; // for predicted moves
641 unsigned int sequence;
642 qboolean applied; // if false we're still accumulating a move
643 qboolean predicted; // if true the sequence should be sent as 0
645 // derived properties
652 typedef struct lightstyle_s
655 char map[MAX_STYLESTRING];
658 typedef struct scoreboard_s
660 char name[MAX_SCOREBOARDNAME];
662 int colors; // two 4 bit fields
665 char qw_userinfo[MAX_USERINFO_STRING];
672 char qw_skin[MAX_QPATH];
675 typedef struct cshift_s
678 float percent; // 0-255
679 float alphafade; // (any speed)
682 #define CSHIFT_CONTENTS 0
683 #define CSHIFT_DAMAGE 1
684 #define CSHIFT_BONUS 2
685 #define CSHIFT_POWERUP 3
686 #define CSHIFT_VCSHIFT 4
687 #define NUM_CSHIFTS 5
689 #define NAME_LENGTH 64
693 // client_state_t should hold all pieces of the client state
696 #define SIGNONS 4 // signon messages to receive before connected
698 typedef enum cactive_e
700 ca_uninitialized, // during early startup
701 ca_dedicated, // a dedicated server with no ability to start a client
702 ca_disconnected, // full screen console with no connection
703 ca_connected // valid netcon, talking to a server
707 typedef enum qw_downloadtype_e
717 typedef enum capturevideoformat_e
719 CAPTUREVIDEOFORMAT_AVI_I420,
720 CAPTUREVIDEOFORMAT_OGG_VORBIS_THEORA
722 capturevideoformat_t;
724 typedef struct capturevideostate_s
726 double startrealtime;
739 int soundsampleframe;
740 unsigned char *screenbuffer;
741 unsigned char *outbuffer;
742 char basename[MAX_QPATH];
745 // precomputed RGB to YUV tables
746 // converts the RGB values to YUV (see cap_avi.c for how to use them)
747 short rgbtoyuvscaletable[3][3][256];
748 unsigned char yuvnormalizetable[3][256];
750 // precomputed gamma ramp (only needed if the capturevideo module uses RGB output)
751 // note: to map from these values to RGB24, you have to multiply by 255.0/65535.0, then add 0.5, then cast to integer
752 unsigned short vidramp[256 * 3];
754 // stuff to be filled in by the video format module
755 capturevideoformat_t format;
756 const char *formatextension;
759 // cls.capturevideo.videofile = FS_OpenRealFile(va(vabuf, sizeof(vabuf), "%s.%s", cls.capturevideo.basename, cls.capturevideo.formatextension), "wb", false);
760 void (*endvideo) (void);
761 void (*videoframes) (int num);
762 void (*soundframe) (const portable_sampleframe_t *paintbuffer, size_t length);
764 // format specific data
765 void *formatspecific;
769 #define CL_MAX_DOWNLOADACKS 4
771 typedef struct cl_downloadack_s
777 typedef struct cl_soundstats_s
781 int latency_milliseconds;
786 // the client_static_t structure is persistent through an arbitrary number
787 // of server connections
789 typedef struct client_static_s
793 // all client memory allocations go in these pools
794 mempool_t *levelmempool;
795 mempool_t *permanentmempool;
798 // -1 = don't play demos
800 // list of demos in loop
801 char demos[MAX_DEMOS][MAX_DEMONAME];
802 // the actively playing demo (set by CL_PlayDemo_f)
803 char demoname[MAX_QPATH];
805 // demo recording info must be here, because record is started before
806 // entering a map (and clearing client_state_t)
807 qboolean demorecording;
808 fs_offset_t demo_lastcsprogssize;
809 int demo_lastcsprogscrc;
810 qboolean demoplayback;
811 qboolean demostarting; // set if currently starting a demo, to stop -demo from quitting when switching to another demo
813 // -1 = use normal cd track
816 // realtime at second frame of timedemo (LordHavoc: changed to double)
818 int td_frames; // total frames parsed
819 double td_onesecondnexttime;
820 double td_onesecondframes;
821 double td_onesecondrealtime;
822 double td_onesecondminfps;
823 double td_onesecondmaxfps;
824 double td_onesecondavgfps;
825 int td_onesecondavgcount;
826 // LordHavoc: pausedemo
829 // sound mixer statistics for showsound display
830 cl_soundstats_t soundstats;
832 qboolean connect_trying;
833 int connect_remainingtries;
834 double connect_nextsendtime;
835 lhnetsocket_t *connect_mysocket;
836 lhnetaddress_t connect_address;
837 lhnetaddress_t rcon_address;
838 // protocol version of the server we're connected to
839 // (kept outside client_state_t because it's used between levels)
840 protocolversion_t protocol;
844 lhnetaddress_t rcon_addresses[MAX_RCONS];
845 char rcon_commands[MAX_RCONS][MAX_INPUTLINE];
846 double rcon_timeout[MAX_RCONS];
849 // connection information
852 // network connection
855 // download information
856 // (note: qw_download variables are also used)
857 cl_downloadack_t dp_downloadack[CL_MAX_DOWNLOADACKS];
859 // input sequence numbers are not reset on level change, only connect
860 unsigned int servermovesequence;
862 // quakeworld stuff below
864 // value of "qport" cvar at time of connection
866 // copied from cls.netcon->qw. variables every time they change, or set by demos (which have no cls.netcon)
867 unsigned int qw_incoming_sequence;
868 unsigned int qw_outgoing_sequence;
870 // current file download buffer (only saved when file is completed)
871 char qw_downloadname[MAX_QPATH];
872 unsigned char *qw_downloadmemory;
873 int qw_downloadmemorycursize;
874 int qw_downloadmemorymaxsize;
875 int qw_downloadnumber;
876 int qw_downloadpercent;
877 qw_downloadtype_t qw_downloadtype;
878 // transfer rate display
879 double qw_downloadspeedtime;
880 int qw_downloadspeedcount;
881 int qw_downloadspeedrate;
882 qboolean qw_download_deflate;
884 // current file upload buffer (for uploading screenshots to server)
885 unsigned char *qw_uploaddata;
890 // this normally contains the following keys in quakeworld:
891 // password spectator name team skin topcolor bottomcolor rate noaim msg *ver *ip
892 char userinfo[MAX_USERINFO_STRING];
894 // extra user info for the "connect" command
895 char connect_userinfo[MAX_USERINFO_STRING];
897 // video capture stuff
898 capturevideostate_t capturevideo;
903 // ProQuake compatibility stuff
904 int proquake_servermod; // 0 = not proquake, 1 = proquake
905 int proquake_serverversion; // actual proquake server version * 10 (3.40 = 34, etc)
906 int proquake_serverflags; // 0 (PQF_CHEATFREE not supported)
908 // don't write-then-read csprogs.dat (useful for demo playback)
909 unsigned char *caughtcsprogsdata;
910 fs_offset_t caughtcsprogsdatasize;
912 int r_speeds_graph_length;
913 int r_speeds_graph_current;
914 int *r_speeds_graph_data;
917 int r_speeds_graph_datamin[r_stat_count];
918 int r_speeds_graph_datamax[r_stat_count];
922 extern client_static_t cls;
928 qboolean drawenginesbar;
929 qboolean drawcrosshair;
934 PARTICLE_BILLBOARD = 0,
936 PARTICLE_ORIENTED_DOUBLESIDED = 2,
939 PARTICLE_INVALID = -1
952 typedef struct particletype_s
955 porientation_t orientation;
962 pt_dead, pt_alphastatic, pt_static, pt_spark, pt_beam, pt_rain, pt_raindecal, pt_snow, pt_bubble, pt_blood, pt_smoke, pt_decal, pt_entityparticle, pt_total
966 typedef struct decal_s
968 // fields used by rendering: (44 bytes)
969 unsigned short typeindex;
970 unsigned short texnum;
971 unsigned int decalsequence;
975 float alpha; // 0-255
976 unsigned char color[3];
977 unsigned char unused1;
978 int clusterindex; // cheap culling by pvs
980 // fields not used by rendering: (36 bytes in 32bit, 40 bytes in 64bit)
981 float time2; // used for decal fade
982 unsigned int owner; // decal stuck to this entity
983 dp_model_t *ownermodel; // model the decal is stuck to (used to make sure the entity is still alive)
984 vec3_t relativeorigin; // decal at this location in entity's coordinate space
985 vec3_t relativenormal; // decal oriented this way relative to entity's coordinate space
989 typedef struct particle_s
991 // for faster batch rendering, particles are rendered in groups by effect (resulting in less perfect sorting but far less state changes)
993 // fields used by rendering: (48 bytes)
994 vec3_t sortorigin; // sort by this group origin, not particle org
996 vec3_t vel; // velocity of particle, or orientation of decal, or end point of beam
998 float alpha; // 0-255
999 float stretch; // only for sparks
1001 // fields not used by rendering: (44 bytes)
1004 float sizeincrease; // rate of size change per second
1005 float alphafade; // how much alpha reduces per second
1006 float time2; // used for snow fluttering and decal fade
1007 float bounce; // how much bounce-back from a surface the particle hits (0 = no physics, 1 = stop and slide, 2 = keep bouncing forever, 1.5 is typical)
1008 float gravity; // how much gravity affects this particle (1.0 = normal gravity, 0.0 = none)
1009 float airfriction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction)
1010 float liquidfriction; // how much liquid friction affects this object (objects with a low mass/size ratio tend to get more liquid friction)
1011 // float delayedcollisions; // time that p->bounce becomes active
1012 float delayedspawn; // time that particle appears and begins moving
1013 float die; // time when this particle should be removed, regardless of alpha
1015 // short variables grouped to save memory (4 bytes)
1016 short angle; // base rotation of particle
1017 short spin; // geometry rotation speed around the particle center normal
1019 // byte variables grouped to save memory (12 bytes)
1020 unsigned char color[3];
1021 unsigned char qualityreduction; // enables skipping of this particle according to r_refdef.view.qualityreduction
1022 unsigned char typeindex;
1023 unsigned char blendmode;
1024 unsigned char orientation;
1025 unsigned char texnum;
1026 unsigned char staincolor[3];
1027 signed char staintexnum;
1031 typedef enum cl_parsingtextmode_e
1033 CL_PARSETEXTMODE_NONE,
1034 CL_PARSETEXTMODE_PING,
1035 CL_PARSETEXTMODE_STATUS,
1036 CL_PARSETEXTMODE_STATUS_PLAYERID,
1037 CL_PARSETEXTMODE_STATUS_PLAYERIP
1039 cl_parsingtextmode_t;
1041 typedef struct cl_locnode_s
1043 struct cl_locnode_s *next;
1049 typedef struct showlmp_s
1060 // the client_state_t structure is wiped completely at every
1063 typedef struct client_state_s
1065 // true if playing in a local game and no one else is connected
1068 // send a clc_nop periodically until connected
1071 // current input being accumulated by mouse/joystick/etc input
1073 // latest moves sent to the server that have not been confirmed yet
1074 usercmd_t movecmd[CL_MAX_USERCMDS];
1076 // information for local display
1078 int stats[MAX_CL_STATS];
1079 float *statsf; // points to stats[] array
1080 // last known inventory bit flags, for blinking
1082 // cl.time of acquiring item, for blinking
1083 float item_gettime[32];
1084 // last known STAT_ACTIVEWEAPON
1086 // cl.time of changing STAT_ACTIVEWEAPON
1088 // use pain anim frame if cl.time < this
1090 // for stair smoothing
1092 double stairsmoothtime;
1094 // color shifts for damage, powerups
1095 cshift_t cshifts[NUM_CSHIFTS];
1096 // and content types
1097 cshift_t prev_cshifts[NUM_CSHIFTS];
1099 // the client maintains its own idea of view angles, which are
1100 // sent to the server each frame. The server sets punchangle when
1101 // the view is temporarily offset, and an angle reset commands at the start
1102 // of each level and after teleporting.
1104 // mviewangles is read from demo
1105 // viewangles is either client controlled or lerped from mviewangles
1106 vec3_t mviewangles[2], viewangles;
1107 // update by server, used by qc to do weapon recoil
1108 vec3_t mpunchangle[2], punchangle;
1109 // update by server, can be used by mods to kick view around
1110 vec3_t mpunchvector[2], punchvector;
1111 // update by server, used for lean+bob (0 is newest)
1112 vec3_t mvelocity[2], velocity;
1113 // update by server, can be used by mods for zooming
1114 vec_t mviewzoom[2], viewzoom;
1115 // if true interpolation the mviewangles and other interpolation of the
1116 // player is disabled until the next network packet
1117 // this is used primarily by teleporters, and when spectating players
1118 // special checking of the old fixangle[1] is used to differentiate
1119 // between teleporting and spectating
1120 qboolean fixangle[2];
1122 // client movement simulation
1123 // these fields are only updated by CL_ClientMovement (called by CL_SendMove after parsing each network packet)
1124 // set by CL_ClientMovement_Replay functions
1125 qboolean movement_predicted;
1126 // if true the CL_ClientMovement_Replay function will update origin, etc
1127 qboolean movement_replay;
1128 // simulated data (this is valid even if cl.movement is false)
1129 vec3_t movement_origin;
1130 vec3_t movement_velocity;
1131 // whether the replay should allow a jump at the first sequence
1132 qboolean movement_replay_canjump;
1134 // previous gun angles (for leaning effects)
1135 vec3_t gunangles_prev;
1136 vec3_t gunangles_highpass;
1137 vec3_t gunangles_adjustment_lowpass;
1138 vec3_t gunangles_adjustment_highpass;
1139 // previous gun angles (for leaning effects)
1141 vec3_t gunorg_highpass;
1142 vec3_t gunorg_adjustment_lowpass;
1143 vec3_t gunorg_adjustment_highpass;
1145 // pitch drifting vars
1152 //[515]: added for csqc purposes
1153 float sensitivityscale;
1154 csqc_vidvars_t csqc_vidvars; //[515]: these parms must be set to true by default
1155 qboolean csqc_wantsmousemove;
1156 qboolean csqc_paused; // vortex: int because could be flags
1157 struct model_s *csqc_model_precache[MAX_MODELS];
1159 // local amount for smoothing stepups
1168 qboolean oldonground;
1169 double lastongroundtime;
1170 double hitgroundtime;
1172 float bobfall_speed;
1173 float bobfall_swing;
1174 double calcrefdef_prevtime;
1176 // don't change view angle, full screen, etc
1178 // latched at intermission start
1179 double completed_time;
1181 // the timestamp of the last two messages
1184 // clients view of time, time should be between mtime[0] and mtime[1] to
1185 // generate a lerp point for other data, oldtime is the previous frame's
1186 // value of time, frametime is the difference between time and oldtime
1187 // note: cl.time may be beyond cl.mtime[0] if packet loss is occuring, it
1188 // is only forcefully limited when a packet is received
1189 double time, oldtime;
1190 // how long it has been since the previous client frame in real time
1191 // (not game time, for that use cl.time - cl.oldtime)
1192 double realframetime;
1194 // fade var for fading while dead
1197 // motionblur alpha level variable
1198 float motionbluralpha;
1200 // copy of realtime from last recieved message, for net trouble icon
1201 float last_received_message;
1203 // information that is static for the entire time connected to a server
1204 struct model_s *model_precache[MAX_MODELS];
1205 struct sfx_s *sound_precache[MAX_SOUNDS];
1207 // FIXME: this is a lot of memory to be keeping around, this really should be dynamically allocated and freed somehow
1208 char model_name[MAX_MODELS][MAX_QPATH];
1209 char sound_name[MAX_SOUNDS][MAX_QPATH];
1211 // for display on solo scoreboard
1212 char worldmessage[40]; // map title (not related to filename)
1213 // variants of map name
1214 char worldbasename[MAX_QPATH]; // %s
1215 char worldname[MAX_QPATH]; // maps/%s.bsp
1216 char worldnamenoextension[MAX_QPATH]; // maps/%s
1217 // cl_entitites[cl.viewentity] = player
1219 // the real player entity (normally same as viewentity,
1220 // different than viewentity if mod uses chasecam or other tricks)
1221 int realplayerentity;
1222 // this is updated to match cl.viewentity whenever it is in the clients
1223 // range, basically this is used in preference to cl.realplayerentity for
1224 // most purposes because when spectating another player it should show
1225 // their information rather than yours
1227 // max players that can be in this game
1229 // type of game (deathmatch, coop, singleplayer)
1232 // models and sounds used by engine code (particularly cl_parse.c)
1233 dp_model_t *model_bolt;
1234 dp_model_t *model_bolt2;
1235 dp_model_t *model_bolt3;
1236 dp_model_t *model_beam;
1238 sfx_t *sfx_knighthit;
1244 // indicates that the file "sound/misc/talk2.wav" was found (for use by team chat messages)
1245 qboolean foundtalk2wav;
1247 // refresh related state
1249 // cl_entitites[0].model
1250 struct model_s *worldmodel;
1256 int cdtrack, looptrack;
1261 scoreboard_t *scores;
1263 // keep track of svc_print parsing state (analyzes ping reports and status reports)
1264 cl_parsingtextmode_t parsingtextmode;
1265 int parsingtextplayerindex;
1266 // set by scoreboard code when sending ping command, this causes the next ping results to be hidden
1267 // (which could eat the wrong ping report if the player issues one
1268 // manually, but they would still see a ping report, just a later one
1269 // caused by the scoreboard code rather than the one they intentionally
1271 int parsingtextexpectingpingforscores;
1273 // entity database stuff
1274 // latest received entity frame numbers
1275 #define LATESTFRAMENUMS 32
1276 int latestframenumsposition;
1277 int latestframenums[LATESTFRAMENUMS];
1278 unsigned int latestsendnums[LATESTFRAMENUMS];
1279 entityframe_database_t *entitydatabase;
1280 entityframe4_database_t *entitydatabase4;
1281 entityframeqw_database_t *entitydatabaseqw;
1283 // keep track of quake entities because they need to be killed if they get stale
1284 int lastquakeentity;
1285 unsigned char isquakeentity[MAX_EDICTS];
1287 // bounding boxes for clientside movement
1288 vec3_t playerstandmins;
1289 vec3_t playerstandmaxs;
1290 vec3_t playercrouchmins;
1291 vec3_t playercrouchmaxs;
1293 // old decals are killed based on this
1294 unsigned int decalsequence;
1297 int max_csqcrenderentities;
1298 int max_static_entities;
1303 int max_brushmodel_entities;
1309 entity_render_t *csqcrenderentities;
1310 unsigned char *entities_active;
1311 entity_t *static_entities;
1312 cl_effect_t *effects;
1315 lightstyle_t *lightstyle;
1316 int *brushmodel_entities;
1317 particle_t *particles;
1319 showlmp_t *showlmps;
1322 int num_static_entities;
1323 int num_brushmodel_entities;
1331 double particles_updatetime;
1332 double decals_updatetime;
1336 // cl_serverextension_download feature
1337 int loadmodel_current;
1338 int downloadmodel_current;
1339 int loadmodel_total;
1340 int loadsound_current;
1341 int downloadsound_current;
1342 int loadsound_total;
1343 qboolean downloadcsqc;
1346 qboolean loadfinished;
1350 // local copy of the server infostring
1351 char qw_serverinfo[MAX_SERVERINFO_STRING];
1353 // time of last qw "pings" command sent to server while showing scores
1354 double last_ping_request;
1356 // used during connect
1359 // updated from serverinfo
1362 // unused: indicates whether the player is spectating
1363 // use cl.scores[cl.playerentity-1].qw_spectator instead
1364 //qboolean qw_spectator;
1366 // last time an input packet was sent
1367 double lastpackettime;
1369 // movement parameters for client prediction
1370 unsigned int moveflags;
1371 float movevars_wallfriction;
1372 float movevars_waterfriction;
1373 float movevars_friction;
1374 float movevars_timescale;
1375 float movevars_gravity;
1376 float movevars_stopspeed;
1377 float movevars_maxspeed;
1378 float movevars_spectatormaxspeed;
1379 float movevars_accelerate;
1380 float movevars_airaccelerate;
1381 float movevars_wateraccelerate;
1382 float movevars_entgravity;
1383 float movevars_jumpvelocity;
1384 float movevars_edgefriction;
1385 float movevars_maxairspeed;
1386 float movevars_stepheight;
1387 float movevars_airaccel_qw;
1388 float movevars_airaccel_qw_stretchfactor;
1389 float movevars_airaccel_sideways_friction;
1390 float movevars_airstopaccelerate;
1391 float movevars_airstrafeaccelerate;
1392 float movevars_maxairstrafespeed;
1393 float movevars_airstrafeaccel_qw;
1394 float movevars_aircontrol;
1395 float movevars_aircontrol_power;
1396 float movevars_aircontrol_penalty;
1397 float movevars_warsowbunny_airforwardaccel;
1398 float movevars_warsowbunny_accel;
1399 float movevars_warsowbunny_topspeed;
1400 float movevars_warsowbunny_turnaccel;
1401 float movevars_warsowbunny_backtosideratio;
1402 float movevars_ticrate;
1403 float movevars_airspeedlimit_nonqw;
1405 // models used by qw protocol
1406 int qw_modelindex_spike;
1407 int qw_modelindex_player;
1408 int qw_modelindex_flag;
1409 int qw_modelindex_s_explod;
1411 vec3_t qw_intermission_origin;
1412 vec3_t qw_intermission_angles;
1414 // 255 is the most nails the QW protocol could send
1416 vec_t qw_nails[255][6];
1418 float qw_weaponkick;
1420 unsigned int qw_validsequence;
1422 unsigned int qw_deltasequence[QW_UPDATE_BACKUP];
1425 // server entity number corresponding to a clientside entity
1426 unsigned short csqc_server2csqcentitynumber[MAX_EDICTS];
1427 qboolean csqc_loaded;
1428 vec3_t csqc_vieworigin;
1429 vec3_t csqc_viewangles;
1430 vec3_t csqc_vieworiginfromengine;
1431 vec3_t csqc_viewanglesfromengine;
1432 matrix4x4_t csqc_viewmodelmatrixfromengine;
1433 qboolean csqc_usecsqclistener;
1434 matrix4x4_t csqc_listenermatrix;
1435 char csqc_printtextbuf[MAX_INPUTLINE];
1437 // collision culling data
1440 // loc file stuff (points and boxes describing locations in the level)
1441 cl_locnode_t *locnodes;
1442 // this is updated to cl.movement_origin whenever health is < 1
1443 // used by %d print in say/say_team messages if cl_locs_enable is on
1444 vec3_t lastdeathorigin;
1446 // processing buffer used by R_BuildLightMap, reallocated as needed,
1447 // freed on each level change
1448 size_t buildlightmapmemorysize;
1449 unsigned char *buildlightmapmemory;
1451 // used by EntityState5_ReadUpdate
1452 skeleton_t *engineskeletonobjects;
1459 extern cvar_t cl_name;
1460 extern cvar_t cl_color;
1461 extern cvar_t cl_rate;
1462 extern cvar_t cl_rate_burstsize;
1463 extern cvar_t cl_pmodel;
1464 extern cvar_t cl_playermodel;
1465 extern cvar_t cl_playerskin;
1467 extern cvar_t rcon_password;
1468 extern cvar_t rcon_address;
1470 extern cvar_t cl_upspeed;
1471 extern cvar_t cl_forwardspeed;
1472 extern cvar_t cl_backspeed;
1473 extern cvar_t cl_sidespeed;
1475 extern cvar_t cl_movespeedkey;
1477 extern cvar_t cl_yawspeed;
1478 extern cvar_t cl_pitchspeed;
1480 extern cvar_t cl_anglespeedkey;
1482 extern cvar_t cl_autofire;
1484 extern cvar_t cl_shownet;
1485 extern cvar_t cl_nolerp;
1486 extern cvar_t cl_nettimesyncfactor;
1487 extern cvar_t cl_nettimesyncboundmode;
1488 extern cvar_t cl_nettimesyncboundtolerance;
1490 extern cvar_t cl_pitchdriftspeed;
1491 extern cvar_t lookspring;
1492 extern cvar_t lookstrafe;
1493 extern cvar_t sensitivity;
1495 extern cvar_t freelook;
1497 extern cvar_t m_pitch;
1498 extern cvar_t m_yaw;
1499 extern cvar_t m_forward;
1500 extern cvar_t m_side;
1502 extern cvar_t cl_autodemo;
1503 extern cvar_t cl_autodemo_nameformat;
1504 extern cvar_t cl_autodemo_delete;
1506 extern cvar_t r_draweffects;
1508 extern cvar_t cl_explosions_alpha_start;
1509 extern cvar_t cl_explosions_alpha_end;
1510 extern cvar_t cl_explosions_size_start;
1511 extern cvar_t cl_explosions_size_end;
1512 extern cvar_t cl_explosions_lifetime;
1513 extern cvar_t cl_stainmaps;
1514 extern cvar_t cl_stainmaps_clearonload;
1516 extern cvar_t cl_prydoncursor;
1517 extern cvar_t cl_prydoncursor_notrace;
1519 extern cvar_t cl_locs_enable;
1521 extern client_state_t cl;
1523 extern void CL_AllocLightFlash (entity_render_t *ent, matrix4x4_t *matrix, float radius, float red, float green, float blue, float decay, float lifetime, int cubemapnum, int style, int shadowenable, vec_t corona, vec_t coronasizescale, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int flags);
1525 cl_locnode_t *CL_Locs_FindNearest(const vec3_t point);
1526 void CL_Locs_FindLocationName(char *buffer, size_t buffersize, vec3_t point);
1528 //=============================================================================
1534 void CL_Shutdown (void);
1535 void CL_Init (void);
1537 void CL_EstablishConnection(const char *host, int firstarg);
1539 void CL_Disconnect (void);
1540 void CL_Disconnect_f (void);
1542 void CL_UpdateRenderEntity(entity_render_t *ent);
1543 void CL_SetEntityColormapColors(entity_render_t *ent, int colormap);
1544 void CL_UpdateViewEntities(void);
1549 typedef struct kbutton_s
1551 int down[2]; // key nums holding it down
1552 int state; // low bit is down state
1556 extern kbutton_t in_mlook, in_klook;
1557 extern kbutton_t in_strafe;
1558 extern kbutton_t in_speed;
1560 void CL_InitInput (void);
1561 void CL_SendMove (void);
1563 void CL_ValidateState(entity_state_t *s);
1564 void CL_MoveLerpEntityStates(entity_t *ent);
1565 void CL_LerpUpdate(entity_t *e);
1566 void CL_ParseTEnt (void);
1567 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning);
1568 void CL_RelinkBeams (void);
1569 void CL_Beam_CalculatePositions (const beam_t *b, vec3_t start, vec3_t end);
1570 void CL_ClientMovement_Replay(void);
1572 void CL_ClearTempEntities (void);
1573 entity_render_t *CL_NewTempEntity (double shadertime);
1575 void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate);
1577 void CL_ClearState (void);
1578 void CL_ExpandEntities(int num);
1579 void CL_ExpandCSQCRenderEntities(int num);
1580 void CL_SetInfo(const char *key, const char *value, qboolean send, qboolean allowstarkey, qboolean allowmodel, qboolean quiet);
1583 void CL_UpdateWorld (void);
1584 void CL_WriteToServer (void);
1585 void CL_Input (void);
1586 extern int cl_ignoremousemoves;
1589 float CL_KeyState (kbutton_t *key);
1590 const char *Key_KeynumToString (int keynum, char *buf, size_t buflength);
1591 int Key_StringToKeynum (const char *str);
1596 void CL_StopPlayback(void);
1597 void CL_ReadDemoMessage(void);
1598 void CL_WriteDemoMessage(sizebuf_t *mesage);
1600 void CL_CutDemo(unsigned char **buf, fs_offset_t *filesize);
1601 void CL_PasteDemo(unsigned char **buf, fs_offset_t *filesize);
1603 void CL_NextDemo(void);
1604 void CL_Stop_f(void);
1605 void CL_Record_f(void);
1606 void CL_PlayDemo_f(void);
1607 void CL_TimeDemo_f(void);
1612 void CL_Parse_Init(void);
1613 void CL_Parse_Shutdown(void);
1614 void CL_ParseServerMessage(void);
1615 void CL_Parse_DumpPacket(void);
1616 void CL_Parse_ErrorCleanUp(void);
1617 void QW_CL_StartUpload(unsigned char *data, int size);
1618 extern cvar_t qport;
1619 void CL_KeepaliveMessage(qboolean readmessages); // call this during loading of large content
1624 void V_StartPitchDrift (void);
1625 void V_StopPitchDrift (void);
1628 float V_CalcRoll (const vec3_t angles, const vec3_t velocity);
1629 void V_UpdateBlends (void);
1630 void V_ParseDamage (void);
1636 extern cvar_t cl_particles;
1637 extern cvar_t cl_particles_quality;
1638 extern cvar_t cl_particles_size;
1639 extern cvar_t cl_particles_quake;
1640 extern cvar_t cl_particles_blood;
1641 extern cvar_t cl_particles_blood_alpha;
1642 extern cvar_t cl_particles_blood_decal_alpha;
1643 extern cvar_t cl_particles_blood_decal_scalemin;
1644 extern cvar_t cl_particles_blood_decal_scalemax;
1645 extern cvar_t cl_particles_blood_bloodhack;
1646 extern cvar_t cl_particles_bulletimpacts;
1647 extern cvar_t cl_particles_explosions_sparks;
1648 extern cvar_t cl_particles_explosions_shell;
1649 extern cvar_t cl_particles_rain;
1650 extern cvar_t cl_particles_snow;
1651 extern cvar_t cl_particles_smoke;
1652 extern cvar_t cl_particles_smoke_alpha;
1653 extern cvar_t cl_particles_smoke_alphafade;
1654 extern cvar_t cl_particles_sparks;
1655 extern cvar_t cl_particles_bubbles;
1656 extern cvar_t cl_decals;
1657 extern cvar_t cl_decals_time;
1658 extern cvar_t cl_decals_fadetime;
1660 void CL_Particles_Clear(void);
1661 void CL_Particles_Init(void);
1662 void CL_Particles_Shutdown(void);
1663 particle_t *CL_NewParticle(const vec3_t sortorigin, unsigned short ptypeindex, int pcolor1, int pcolor2, int ptex, float psize, float psizeincrease, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pairfriction, float pliquidfriction, float originjitter, float velocityjitter, qboolean pqualityreduction, float lifetime, float stretch, pblend_t blendmode, porientation_t orientation, int staincolor1, int staincolor2, int staintex, float stainalpha, float stainsize, float angle, float spin, float tint[4]);
1665 typedef enum effectnameindex_s
1669 EFFECT_TE_GUNSHOTQUAD,
1671 EFFECT_TE_SPIKEQUAD,
1672 EFFECT_TE_SUPERSPIKE,
1673 EFFECT_TE_SUPERSPIKEQUAD,
1675 EFFECT_TE_KNIGHTSPIKE,
1676 EFFECT_TE_EXPLOSION,
1677 EFFECT_TE_EXPLOSIONQUAD,
1678 EFFECT_TE_TAREXPLOSION,
1680 EFFECT_TE_LAVASPLASH,
1681 EFFECT_TE_SMALLFLASH,
1686 EFFECT_TE_PLASMABURN,
1688 EFFECT_TE_TEI_SMOKE,
1689 EFFECT_TE_TEI_BIGEXPLOSION,
1690 EFFECT_TE_TEI_PLASMAHIT,
1696 EFFECT_TR_SLIGHTBLOOD,
1697 EFFECT_TR_KNIGHTSPIKE,
1698 EFFECT_TR_VORESPIKE,
1699 EFFECT_TR_NEHAHRASMOKE,
1700 EFFECT_TR_NEXUIZPLASMA,
1701 EFFECT_TR_GLOWTRAIL,
1702 EFFECT_SVC_PARTICLE,
1707 int CL_ParticleEffectIndexForName(const char *name);
1708 const char *CL_ParticleEffectNameForIndex(int i);
1709 void CL_ParticleEffect(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor);
1710 void CL_ParticleTrail(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles, float tintmins[4], float tintmaxs[4], float fade);
1711 void CL_ParticleBox(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles, float tintmins[4], float tintmaxs[4], float fade);
1712 void CL_ParseParticleEffect (void);
1713 void CL_ParticleCube (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, vec_t gravity, vec_t randomvel);
1714 void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, int type);
1715 void CL_EntityParticles (const entity_t *ent);
1716 void CL_ParticleExplosion (const vec3_t org);
1717 void CL_ParticleExplosion2 (const vec3_t org, int colorStart, int colorLength);
1718 void R_NewExplosion(const vec3_t org);
1720 void Debug_PolygonBegin(const char *picname, int flags);
1721 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a);
1722 void Debug_PolygonEnd(void);
1724 #include "cl_screen.h"
1726 extern qboolean sb_showscores;
1728 float RSurf_FogVertex(const vec3_t p);
1729 float RSurf_FogPoint(const vec3_t p);
1731 typedef enum r_viewport_type_e
1733 R_VIEWPORTTYPE_ORTHO,
1734 R_VIEWPORTTYPE_PERSPECTIVE,
1735 R_VIEWPORTTYPE_PERSPECTIVE_INFINITEFARCLIP,
1736 R_VIEWPORTTYPE_PERSPECTIVECUBESIDE,
1737 R_VIEWPORTTYPE_TOTAL
1741 typedef struct r_viewport_s
1743 matrix4x4_t cameramatrix; // from entity (transforms from camera entity to world)
1744 matrix4x4_t viewmatrix; // actual matrix for rendering (transforms to viewspace)
1745 matrix4x4_t projectmatrix; // actual projection matrix (transforms from viewspace to screen)
1752 r_viewport_type_t type;
1753 float screentodepth[2]; // used by deferred renderer to calculate linear depth from device depth coordinates
1757 typedef struct r_refdef_view_s
1759 // view information (changes multiple times per frame)
1760 // if any of these variables change then r_refdef.viewcache must be regenerated
1761 // by calling R_View_Update
1762 // (which also updates viewport, scissor, colormask)
1764 // it is safe and expected to copy this into a structure on the stack and
1765 // call the renderer recursively, then restore from the stack afterward
1766 // (as long as R_View_Update is called)
1768 // eye position information
1769 matrix4x4_t matrix, inverse_matrix;
1775 int numfrustumplanes;
1776 mplane_t frustum[6];
1777 qboolean useclipplane;
1778 qboolean usecustompvs; // uses r_refdef.viewcache.pvsbits as-is rather than computing it
1780 float frustum_x, frustum_y;
1781 vec3_t frustumcorner[4];
1782 // if turned off it renders an ortho view
1784 float ortho_x, ortho_y;
1786 // screen area to render in
1793 r_viewport_t viewport; // note: if r_viewscale is used, the viewport.width and viewport.height may be less than width and height
1795 // which color components to allow (for anaglyph glasses)
1798 // global RGB color multiplier for rendering
1801 // whether to call R_ClearScreen before rendering stuff
1803 // if true, don't clear or do any post process effects (bloom, etc)
1805 // if true, this is the MAIN view (which is, after CSQC, copied into the scene for use e.g. by r_speeds 1, showtex, prydon cursor)
1808 // whether to draw r_showtris and such, this is only true for the main
1809 // view render, all secondary renders (mirrors, portals, cameras,
1810 // distortion effects, etc) omit such debugging information
1813 // these define which values to use in GL_CullFace calls to request frontface or backface culling
1817 // render quality (0 to 1) - affects r_drawparticles_drawdistance and others
1822 typedef struct r_refdef_viewcache_s
1824 // updated by gl_main_newmap()
1826 int world_numclusters;
1827 int world_numclusterbytes;
1829 int world_numsurfaces;
1831 // these properties are generated by R_View_Update()
1833 // which entities are currently visible for this viewpoint
1834 // (the used range is 0...r_refdef.scene.numentities)
1835 unsigned char *entityvisible;
1837 // flag arrays used for visibility checking on world model
1838 // (all other entities have no per-surface/per-leaf visibility checks)
1839 unsigned char *world_pvsbits;
1840 unsigned char *world_leafvisible;
1841 unsigned char *world_surfacevisible;
1842 // if true, the view is currently in a leaf without pvs data
1843 qboolean world_novis;
1845 r_refdef_viewcache_t;
1847 // TODO: really think about which fields should go into scene and which one should stay in refdef [1/7/2008 Black]
1848 // maybe also refactor some of the functions to support different setting sources (ie. fogenabled, etc.) for different scenes
1849 typedef struct r_refdef_scene_s {
1850 // whether to call S_ExtraUpdate during render to reduce sound chop
1851 qboolean extraupdate;
1853 // (client gameworld) time for rendering time based effects
1857 entity_render_t *worldentity;
1859 // same as worldentity->model
1860 dp_model_t *worldmodel;
1862 // renderable entities (excluding world)
1863 entity_render_t **entities;
1867 // field of temporary entities that is reset each (client) frame
1868 entity_render_t *tempentities;
1869 int numtempentities;
1870 int maxtempentities;
1871 qboolean expandtempentities;
1873 // renderable dynamic lights
1874 rtlight_t *lights[MAX_DLIGHTS];
1875 rtlight_t templights[MAX_DLIGHTS];
1878 // intensities for light styles right now, controls rtlights
1879 float rtlightstylevalue[MAX_LIGHTSTYLES]; // float fraction of base light value
1880 // 8.8bit fixed point intensities for light styles
1881 // controls intensity lightmap layers
1882 unsigned short lightstylevalue[MAX_LIGHTSTYLES]; // 8.8 fraction of base light value
1887 qboolean rtworldshadows;
1889 qboolean rtdlightshadows;
1892 typedef struct r_refdef_s
1894 // these fields define the basic rendering information for the world
1895 // but not the view, which could change multiple times in one rendered
1896 // frame (for example when rendering textures for certain effects)
1898 // these are set for water warping before
1899 // frustum_x/frustum_y are calculated
1900 float frustumscale_x, frustumscale_y;
1902 // current view settings (these get reset a few times during rendering because of water rendering, reflections, etc)
1903 r_refdef_view_t view;
1904 r_refdef_viewcache_t viewcache;
1906 // minimum visible distance (pixels closer than this disappear)
1908 // maximum visible distance (pixels further than this disappear in 16bpp modes,
1909 // in 32bpp an infinite-farclip matrix is used instead)
1912 // fullscreen color blend
1915 r_refdef_scene_t scene;
1918 float fogplaneviewdist;
1919 qboolean fogplaneviewabove;
1920 float fogheightfade;
1923 float fograngerecip;
1924 float fogmasktabledistmultiplier;
1925 #define FOGMASKTABLEWIDTH 1024
1926 float fogmasktable[FOGMASKTABLEWIDTH];
1927 float fogmasktable_start, fogmasktable_alpha, fogmasktable_range, fogmasktable_density;
1936 float fog_fadedepth;
1937 qboolean fogenabled;
1938 qboolean oldgl_fogenable;
1940 // new flexible texture height fog (overrides normal fog)
1941 char fog_height_texturename[64]; // note: must be 64 for the sscanf code
1942 unsigned char *fog_height_table1d;
1943 unsigned char *fog_height_table2d;
1944 int fog_height_tablesize; // enable
1945 float fog_height_tablescale;
1946 float fog_height_texcoordscale;
1947 char fogheighttexturename[64]; // detects changes to active fog height texture
1949 int draw2dstage; // 0 = no, 1 = yes, other value = needs setting up again
1951 // true during envmap command capture
1954 // brightness of world lightmaps and related lighting
1955 // (often reduced when world rtlights are enabled)
1956 float lightmapintensity;
1957 // whether to draw world lights realtime, dlights realtime, and their shadows
1958 float polygonfactor;
1959 float polygonoffset;
1960 float shadowpolygonfactor;
1961 float shadowpolygonoffset;
1963 // how long R_RenderView took on the previous frame
1964 double lastdrawscreentime;
1966 // rendering stats for r_speeds display
1967 // (these are incremented in many places)
1968 int stats[r_stat_count];
1972 extern r_refdef_t r_refdef;
1974 typedef enum waterlevel_e
1978 WATERLEVEL_SWIMMING,
1979 WATERLEVEL_SUBMERGED
1983 typedef struct cl_clientmovement_state_s
1985 // entity to be ignored for movement
1986 struct prvm_edict_s *self;
1990 // current bounding box (different if crouched vs standing)
1993 // currently on the ground
1995 // currently crouching
1997 // what kind of water (SUPERCONTENTS_LAVA for instance)
2000 waterlevel_t waterlevel;
2001 // weird hacks when jumping out of water
2002 // (this is in seconds and counts down to 0)
2003 float waterjumptime;
2008 cl_clientmovement_state_t;
2009 void CL_ClientMovement_PlayerMove_Frame(cl_clientmovement_state_t *s);
2011 // warpzone prediction hack (CSQC builtin)
2012 void CL_RotateMoves(const matrix4x4_t *m);
2014 void CL_NewFrameReceived(int num);
2015 void CL_ParseEntityLump(char *entitystring);
2016 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
2017 void CL_RelinkLightFlashes(void);
2018 void Sbar_ShowFPS(void);
2019 void Sbar_ShowFPS_Update(void);
2020 void Host_SaveConfig(void);
2021 void Host_LoadConfig_f(void);
2022 void CL_UpdateMoveVars(void);
2023 void SCR_CaptureVideo_SoundFrame(const portable_sampleframe_t *paintbuffer, size_t length);
2024 void V_DriftPitch(void);
2025 void V_FadeViewFlashs(void);
2026 void V_CalcViewBlend(void);
2027 void V_CalcRefdefUsing (const matrix4x4_t *entrendermatrix, const vec3_t clviewangles, qboolean teleported, qboolean clonground, qboolean clcmdjump, float clstatsviewheight, qboolean cldead, qboolean clintermission, const vec3_t clvelocity);
2028 void V_CalcRefdef(void);
2029 void CL_Locs_Reload_f(void);