2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "matrixlib.h"
28 // NOTE: r_stat_name[] must match this indexing
35 r_stat_entities_surfaces,
36 r_stat_entities_triangles,
39 r_stat_world_surfaces,
40 r_stat_world_triangles,
41 r_stat_lightmapupdates,
42 r_stat_lightmapupdatepixels,
47 r_stat_draws_vertices,
48 r_stat_draws_elements,
51 r_stat_lights_scissored,
52 r_stat_lights_lighttriangles,
53 r_stat_lights_shadowtriangles,
54 r_stat_lights_dynamicshadowtriangles,
55 r_stat_bouncegrid_lights,
56 r_stat_bouncegrid_particles,
57 r_stat_bouncegrid_traces,
58 r_stat_bouncegrid_hits,
59 r_stat_bouncegrid_splats,
60 r_stat_bouncegrid_bounces,
61 r_stat_photoncache_animated,
62 r_stat_photoncache_cached,
63 r_stat_photoncache_traced,
65 r_stat_bloom_copypixels,
66 r_stat_bloom_drawpixels,
67 r_stat_rendertargets_used,
68 r_stat_rendertargets_pixels,
69 r_stat_indexbufferuploadcount,
70 r_stat_indexbufferuploadsize,
71 r_stat_vertexbufferuploadcount,
72 r_stat_vertexbufferuploadsize,
73 r_stat_framedatacurrent,
75 r_stat_bufferdatacurrent_vertex, // R_BUFFERDATA_ types are added to this index
76 r_stat_bufferdatacurrent_index16,
77 r_stat_bufferdatacurrent_index32,
78 r_stat_bufferdatacurrent_uniform,
79 r_stat_bufferdatasize_vertex, // R_BUFFERDATA_ types are added to this index
80 r_stat_bufferdatasize_index16,
81 r_stat_bufferdatasize_index32,
82 r_stat_bufferdatasize_uniform,
83 r_stat_animcache_skeletal_count,
84 r_stat_animcache_skeletal_bones,
85 r_stat_animcache_skeletal_maxbones,
86 r_stat_animcache_shade_count,
87 r_stat_animcache_shade_vertices,
88 r_stat_animcache_shade_maxvertices,
89 r_stat_animcache_shape_count,
90 r_stat_animcache_shape_vertices,
91 r_stat_animcache_shape_maxvertices,
93 r_stat_batch_withgaps,
94 r_stat_batch_surfaces,
95 r_stat_batch_vertices,
96 r_stat_batch_triangles,
97 r_stat_batch_fast_batches,
98 r_stat_batch_fast_surfaces,
99 r_stat_batch_fast_vertices,
100 r_stat_batch_fast_triangles,
101 r_stat_batch_copytriangles_batches,
102 r_stat_batch_copytriangles_surfaces,
103 r_stat_batch_copytriangles_vertices,
104 r_stat_batch_copytriangles_triangles,
105 r_stat_batch_dynamic_batches,
106 r_stat_batch_dynamic_surfaces,
107 r_stat_batch_dynamic_vertices,
108 r_stat_batch_dynamic_triangles,
109 r_stat_batch_dynamicskeletal_batches,
110 r_stat_batch_dynamicskeletal_surfaces,
111 r_stat_batch_dynamicskeletal_vertices,
112 r_stat_batch_dynamicskeletal_triangles,
113 r_stat_batch_dynamic_batches_because_cvar,
114 r_stat_batch_dynamic_surfaces_because_cvar,
115 r_stat_batch_dynamic_vertices_because_cvar,
116 r_stat_batch_dynamic_triangles_because_cvar,
117 r_stat_batch_dynamic_batches_because_lightmapvertex,
118 r_stat_batch_dynamic_surfaces_because_lightmapvertex,
119 r_stat_batch_dynamic_vertices_because_lightmapvertex,
120 r_stat_batch_dynamic_triangles_because_lightmapvertex,
121 r_stat_batch_dynamic_batches_because_deformvertexes_autosprite,
122 r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite,
123 r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite,
124 r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite,
125 r_stat_batch_dynamic_batches_because_deformvertexes_autosprite2,
126 r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite2,
127 r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite2,
128 r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite2,
129 r_stat_batch_dynamic_batches_because_deformvertexes_normal,
130 r_stat_batch_dynamic_surfaces_because_deformvertexes_normal,
131 r_stat_batch_dynamic_vertices_because_deformvertexes_normal,
132 r_stat_batch_dynamic_triangles_because_deformvertexes_normal,
133 r_stat_batch_dynamic_batches_because_deformvertexes_wave,
134 r_stat_batch_dynamic_surfaces_because_deformvertexes_wave,
135 r_stat_batch_dynamic_vertices_because_deformvertexes_wave,
136 r_stat_batch_dynamic_triangles_because_deformvertexes_wave,
137 r_stat_batch_dynamic_batches_because_deformvertexes_bulge,
138 r_stat_batch_dynamic_surfaces_because_deformvertexes_bulge,
139 r_stat_batch_dynamic_vertices_because_deformvertexes_bulge,
140 r_stat_batch_dynamic_triangles_because_deformvertexes_bulge,
141 r_stat_batch_dynamic_batches_because_deformvertexes_move,
142 r_stat_batch_dynamic_surfaces_because_deformvertexes_move,
143 r_stat_batch_dynamic_vertices_because_deformvertexes_move,
144 r_stat_batch_dynamic_triangles_because_deformvertexes_move,
145 r_stat_batch_dynamic_batches_because_tcgen_lightmap,
146 r_stat_batch_dynamic_surfaces_because_tcgen_lightmap,
147 r_stat_batch_dynamic_vertices_because_tcgen_lightmap,
148 r_stat_batch_dynamic_triangles_because_tcgen_lightmap,
149 r_stat_batch_dynamic_batches_because_tcgen_vector,
150 r_stat_batch_dynamic_surfaces_because_tcgen_vector,
151 r_stat_batch_dynamic_vertices_because_tcgen_vector,
152 r_stat_batch_dynamic_triangles_because_tcgen_vector,
153 r_stat_batch_dynamic_batches_because_tcgen_environment,
154 r_stat_batch_dynamic_surfaces_because_tcgen_environment,
155 r_stat_batch_dynamic_vertices_because_tcgen_environment,
156 r_stat_batch_dynamic_triangles_because_tcgen_environment,
157 r_stat_batch_dynamic_batches_because_tcmod_turbulent,
158 r_stat_batch_dynamic_surfaces_because_tcmod_turbulent,
159 r_stat_batch_dynamic_vertices_because_tcmod_turbulent,
160 r_stat_batch_dynamic_triangles_because_tcmod_turbulent,
161 r_stat_batch_dynamic_batches_because_nogaps,
162 r_stat_batch_dynamic_surfaces_because_nogaps,
163 r_stat_batch_dynamic_vertices_because_nogaps,
164 r_stat_batch_dynamic_triangles_because_nogaps,
165 r_stat_batch_dynamic_batches_because_derived,
166 r_stat_batch_dynamic_surfaces_because_derived,
167 r_stat_batch_dynamic_vertices_because_derived,
168 r_stat_batch_dynamic_triangles_because_derived,
169 r_stat_batch_entitycache_count,
170 r_stat_batch_entitycache_surfaces,
171 r_stat_batch_entitycache_vertices,
172 r_stat_batch_entitycache_triangles,
173 r_stat_batch_entityanimate_count,
174 r_stat_batch_entityanimate_surfaces,
175 r_stat_batch_entityanimate_vertices,
176 r_stat_batch_entityanimate_triangles,
177 r_stat_batch_entityskeletal_count,
178 r_stat_batch_entityskeletal_surfaces,
179 r_stat_batch_entityskeletal_vertices,
180 r_stat_batch_entityskeletal_triangles,
181 r_stat_batch_entitystatic_count,
182 r_stat_batch_entitystatic_surfaces,
183 r_stat_batch_entitystatic_vertices,
184 r_stat_batch_entitystatic_triangles,
185 r_stat_batch_entitycustom_count,
186 r_stat_batch_entitycustom_surfaces,
187 r_stat_batch_entitycustom_vertices,
188 r_stat_batch_entitycustom_triangles,
189 r_stat_count // size of array
193 // flags for rtlight rendering
194 #define LIGHTFLAG_NORMALMODE 1
195 #define LIGHTFLAG_REALTIMEMODE 2
197 typedef struct tridecal_s
199 // color and initial alpha value
200 float texcoord2f[3][2];
201 float vertex3f[3][3];
203 float plane[4]; // backface culling
204 // how long this decal has lived so far (the actual fade begins at cl_decals_time)
206 // if >= 0 this indicates the decal should follow an animated triangle
208 // for visibility culling
210 // old decals are killed to obey cl_decals_max
211 unsigned int decalsequence;
215 typedef struct decalsystem_s
218 double lastupdatetime;
227 unsigned short *element3s;
231 typedef struct effect_s
240 // these are for interpolation
247 typedef struct beam_s
250 // draw this as lightning polygons, or a model?
252 struct model_s *model;
258 typedef struct rtlight_particle_s
265 typedef struct rtlight_s
267 // note that the world to light matrices are inversely scaled (divided) by lightradius
270 /// matrix for transforming light filter coordinates to world coordinates
271 matrix4x4_t matrix_lighttoworld;
272 /// matrix for transforming world coordinates to light filter coordinates
273 matrix4x4_t matrix_worldtolight;
274 /// typically 1 1 1, can be lower (dim) or higher (overbright)
276 /// size of the light (remove?)
279 char cubemapname[64];
280 /// light style to monitor for brightness
282 /// whether light should render shadows (see castshadows for whether it actually does this frame)
284 /// intensity of corona to render
286 /// radius scale of corona to render (1.0 means same as light radius)
287 vec_t coronasizescale;
288 /// ambient intensity to render
290 /// diffuse intensity to render
292 /// specular intensity to render
294 /// LIGHTFLAG_* flags
297 // generated properties
298 /// used only for casting shadows
303 /// when r_shadow_culllights_trace is set, this is refreshed by each successful trace.
306 // rendering properties, updated each time a light is rendered
307 // this is rtlight->color * d_lightstylevalue
309 /// used by corona updates, due to occlusion query
310 float corona_visibility;
311 unsigned int corona_queryindex_visiblepixels;
312 unsigned int corona_queryindex_allpixels;
313 /// this is R_GetCubemap(rtlight->cubemapname)
314 rtexture_t *currentcubemap;
315 /// set by R_Shadow_PrepareLight to decide whether R_Shadow_DrawLight should draw it
317 /// set by R_Shadow_PrepareLight to indicate whether R_Shadow_DrawShadowMaps should do anything
318 qboolean castshadows;
319 /// these fields are set by R_Shadow_PrepareLight for later drawing
320 int cached_numlightentities;
321 int cached_numlightentities_noselfshadow;
322 int cached_numshadowentities;
323 int cached_numshadowentities_noselfshadow;
324 int cached_numsurfaces;
325 struct entity_render_s **cached_lightentities;
326 struct entity_render_s **cached_lightentities_noselfshadow;
327 struct entity_render_s **cached_shadowentities;
328 struct entity_render_s **cached_shadowentities_noselfshadow;
329 unsigned char *cached_shadowtrispvs;
330 unsigned char *cached_lighttrispvs;
331 int *cached_surfacelist;
332 // reduced light cullbox from GetLightInfo
333 vec3_t cached_cullmins;
334 vec3_t cached_cullmaxs;
335 // current shadow-caster culling planes based on view
336 // (any geometry outside these planes can not contribute to the visible
337 // shadows in any way, and thus can be culled safely)
338 int cached_numfrustumplanes;
339 mplane_t cached_frustumplanes[5]; // see R_Shadow_ComputeShadowCasterCullingPlanes
341 /// static light info
342 /// true if this light should be compiled as a static light
344 /// true if this is a compiled world light, cleared if the light changes
346 /// the size that this light should have (assuming no scene LOD kicking in to reduce it)
347 int shadowmapsidesize;
348 /// position of this light in the shadowmap atlas
349 int shadowmapatlasposition[2];
350 /// size of one side of this light in the shadowmap atlas (for omnidirectional shadowmaps this is the min corner of a 2x3 arrangement, or a 4x3 arrangement in the case of noselfshadow entities being present)
351 int shadowmapatlassidesize;
352 /// optimized and culled mesh to render for world entity shadows
353 shadowmesh_t *static_meshchain_shadow_shadowmap;
354 /// used for visibility testing (more exact than bbox)
356 int static_numleafpvsbytes;
357 int *static_leaflist;
358 unsigned char *static_leafpvs;
359 /// surfaces seen by light
360 int static_numsurfaces;
361 int *static_surfacelist;
362 /// flag bits indicating which triangles of the world model should cast
363 /// shadows, and which ones should be lit
365 /// this avoids redundantly scanning the triangles in each surface twice
366 /// for whether they should cast shadows, once in culling and once in the
367 /// actual shadowmarklist production.
368 int static_numshadowtrispvsbytes;
369 unsigned char *static_shadowtrispvs;
370 /// this allows the lighting batch code to skip backfaces andother culled
371 /// triangles not relevant for lighting
372 /// (important on big surfaces such as terrain)
373 int static_numlighttrispvsbytes;
374 unsigned char *static_lighttrispvs;
375 /// masks of all shadowmap sides that have any potential static receivers or casters
376 int static_shadowmap_receivers;
377 int static_shadowmap_casters;
378 /// particle-tracing cache for global illumination
379 int particlecache_numparticles;
380 int particlecache_maxparticles;
381 int particlecache_updateparticle;
382 rtlight_particle_t *particlecache_particles;
384 /// bouncegrid light info
385 float bouncegrid_photoncolor[3];
386 float bouncegrid_photons;
388 int bouncegrid_traces;
389 float bouncegrid_effectiveradius;
393 typedef struct dlight_s
395 // destroy light after this time
398 // the entity that owns this light (can be NULL)
400 struct entity_render_s *ent;
402 // (worldlight: saved to .rtlights file)
404 // worldlight orientation
406 // (worldlight: saved to .rtlights file)
408 // dlight orientation/scaling/location
412 // (worldlight: saved to .rtlights file)
414 // cubemap name to use on this light
415 // (worldlight: saved to .rtlights file)
416 char cubemapname[64];
417 // make light flash while selected
420 // brightness (not really radius anymore)
421 // (worldlight: saved to .rtlights file)
423 // drop intensity this much each second
426 // intensity value which is dropped over time
429 // initial values for intensity to modify
433 // light style which controls intensity of this light
434 // (worldlight: saved to .rtlights file)
437 // (worldlight: saved to .rtlights file)
440 // (worldlight: saved to .rtlights file)
442 // radius scale of corona to render (1.0 means same as light radius)
443 // (worldlight: saved to .rtlights file)
444 vec_t coronasizescale;
445 // ambient intensity to render
446 // (worldlight: saved to .rtlights file)
448 // diffuse intensity to render
449 // (worldlight: saved to .rtlights file)
451 // specular intensity to render
452 // (worldlight: saved to .rtlights file)
455 // (worldlight: saved to .rtlights file)
457 // linked list of world lights
459 struct dlight_s *next;
460 // embedded rtlight struct for renderer
466 // this is derived from processing of the framegroupblend array
467 // note: technically each framegroupblend can produce two of these, but that
468 // never happens in practice because no one blends between more than 2
469 // framegroups at once
470 #define MAX_FRAMEBLENDS (MAX_FRAMEGROUPBLENDS * 2)
471 typedef struct frameblend_s
478 // LadyHavoc: this struct is intended for the renderer but some fields are
479 // used by the client.
481 // The renderer should not rely on any changes to this struct to be persistent
482 // across multiple frames because temp entities are wiped every frame, but it
483 // is acceptable to cache things in this struct that are not critical.
485 // For example the r_cullentities_trace code does such caching.
486 typedef struct entity_render_s
492 // transform matrix for model to world
494 // transform matrix for world to model
495 matrix4x4_t inversematrix;
496 // opacity (alpha) of the model
498 // size the model is shown
500 // transparent sorting offset
501 float transparent_offset;
505 // number of the entity represents, or 0 for non-network entities
507 // literal colormap colors for renderer, if both are 0 0 0 it is not colormapped
508 vec3_t colormap_pantscolor;
509 vec3_t colormap_shirtcolor;
510 // light, particles, etc
512 // qw CTF flags and other internal-use-only effect bits
519 // colormod tinting of models
523 // interpolated animation - active framegroups and blend factors
524 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
526 // time of last model change (for shader animations)
529 // calculated by the renderer (but not persistent)
531 // calculated during R_AddModelEntities
533 // subframe numbers (-1 if not used) and their blending scalers (0-1), if interpolation is not desired, use subframeblend[0].subframe
534 frameblend_t frameblend[MAX_FRAMEBLENDS];
535 // skeletal animation data (if skeleton.relativetransforms is not NULL, it overrides frameblend)
536 skeleton_t *skeleton;
538 // animation cache (pointers allocated using R_FrameData_Alloc)
539 // ONLY valid during R_RenderView! may be NULL (not cached)
540 float *animcache_vertex3f;
541 r_meshbuffer_t *animcache_vertex3f_vertexbuffer;
542 int animcache_vertex3f_bufferoffset;
543 float *animcache_normal3f;
544 r_meshbuffer_t *animcache_normal3f_vertexbuffer;
545 int animcache_normal3f_bufferoffset;
546 float *animcache_svector3f;
547 r_meshbuffer_t *animcache_svector3f_vertexbuffer;
548 int animcache_svector3f_bufferoffset;
549 float *animcache_tvector3f;
550 r_meshbuffer_t *animcache_tvector3f_vertexbuffer;
551 int animcache_tvector3f_bufferoffset;
552 // gpu-skinning shader needs transforms in a certain format, we have to
553 // upload this to a uniform buffer for the shader to use, and also keep a
554 // backup copy in system memory for the dynamic batch fallback code
555 // if this is not NULL, the other animcache variables are NULL
556 float *animcache_skeletaltransform3x4;
557 r_meshbuffer_t *animcache_skeletaltransform3x4buffer;
558 int animcache_skeletaltransform3x4offset;
559 int animcache_skeletaltransform3x4size;
561 // CL_UpdateEntityShading reads these fields
562 // used only if RENDER_CUSTOMIZEDMODELLIGHT is set
563 vec3_t custommodellight_ambient;
564 vec3_t custommodellight_diffuse;
565 vec3_t custommodellight_lightdir;
566 // CSQC entities get their shading from the root of their attachment chain
567 float custommodellight_origin[3];
569 // derived lighting parameters (CL_UpdateEntityShading)
571 // used by MATERIALFLAG_FULLBRIGHT which is MATERIALFLAG_MODELLIGHT with
572 // this as ambient color, along with MATERIALFLAG_NORTLIGHT
573 float render_fullbright[3];
574 // color tint for the base pass glow textures if any
575 float render_glowmod[3];
576 // MATERIALFLAG_MODELLIGHT uses these parameters
577 float render_modellight_ambient[3];
578 float render_modellight_diffuse[3];
579 float render_modellight_lightdir[3];
580 float render_modellight_specular[3];
581 // lightmap rendering (not MATERIALFLAG_MODELLIGHT)
582 float render_lightmap_ambient[3];
583 float render_lightmap_diffuse[3];
584 float render_lightmap_specular[3];
585 // rtlights use these colors for the materials on this entity
586 float render_rtlight_diffuse[3];
587 float render_rtlight_specular[3];
588 // ignore lightmap and use lightgrid on this entity (e.g. FULLBRIGHT)
589 qboolean render_modellight_forced;
590 // do not process per pixel lights on this entity at all (like MATERIALFLAG_NORTLIGHT)
591 qboolean render_rtlight_disabled;
593 // storage of decals on this entity
594 // (note: if allowdecals is set, be sure to call R_DecalSystem_Reset on removal!)
596 decalsystem_t decalsystem;
598 // FIELDS UPDATED BY RENDERER:
599 // last time visible during trace culling
600 double last_trace_visibility;
602 // user wavefunc parameters (from csqc)
603 vec_t userwavefunc_param[Q3WAVEFUNC_USER_COUNT];
607 typedef struct entity_persistent_s
609 vec3_t trail_origin; // previous position for particle trail spawning
610 vec3_t oldorigin; // lerp
611 vec3_t oldangles; // lerp
612 vec3_t neworigin; // lerp
613 vec3_t newangles; // lerp
614 vec_t lerpstarttime; // lerp
615 vec_t lerpdeltatime; // lerp
616 float muzzleflash; // muzzleflash intensity, fades over time
617 float trail_time; // residual error accumulation for particle trail spawning (to keep spacing across frames)
618 qboolean trail_allowed; // set to false by teleports, true by update code, prevents bad lerps
622 typedef struct entity_s
624 // baseline state (default values)
625 entity_state_t state_baseline;
626 // previous state (interpolating from this)
627 entity_state_t state_previous;
628 // current state (interpolating to this)
629 entity_state_t state_current;
631 // used for regenerating parts of render
632 entity_persistent_t persistent;
634 // the only data the renderer should know about
635 entity_render_t render;
639 typedef struct usercmd_s
643 // intended velocities
648 vec3_t cursor_screen;
651 vec3_t cursor_impact;
652 vec3_t cursor_normal;
653 vec_t cursor_fraction;
654 int cursor_entitynumber;
656 double time; // time the move is executed for (cl_movement: clienttime, non-cl_movement: receivetime)
657 double receivetime; // time the move was received at
658 double clienttime; // time to which server state the move corresponds to
659 int msec; // for predicted moves
662 unsigned int sequence;
663 qboolean applied; // if false we're still accumulating a move
664 qboolean predicted; // if true the sequence should be sent as 0
666 // derived properties
673 typedef struct lightstyle_s
676 char map[MAX_STYLESTRING];
679 typedef struct scoreboard_s
681 char name[MAX_SCOREBOARDNAME];
683 int colors; // two 4 bit fields
686 char qw_userinfo[MAX_USERINFO_STRING];
693 char qw_skin[MAX_QPATH];
696 typedef struct cshift_s
699 float percent; // 0-255
700 float alphafade; // (any speed)
703 #define CSHIFT_CONTENTS 0
704 #define CSHIFT_DAMAGE 1
705 #define CSHIFT_BONUS 2
706 #define CSHIFT_POWERUP 3
707 #define CSHIFT_VCSHIFT 4
708 #define NUM_CSHIFTS 5
710 #define NAME_LENGTH 64
714 // client_state_t should hold all pieces of the client state
717 #define SIGNONS 4 // signon messages to receive before connected
719 typedef enum cactive_e
721 ca_uninitialized, // during early startup
722 ca_dedicated, // a dedicated server with no ability to start a client
723 ca_disconnected, // full screen console with no connection
724 ca_connected // valid netcon, talking to a server
728 typedef enum qw_downloadtype_e
738 typedef enum capturevideoformat_e
740 CAPTUREVIDEOFORMAT_AVI_I420,
741 CAPTUREVIDEOFORMAT_OGG_VORBIS_THEORA
743 capturevideoformat_t;
745 typedef struct capturevideostate_s
747 double startrealtime;
760 int soundsampleframe;
761 unsigned char *screenbuffer;
762 unsigned char *outbuffer;
763 char basename[MAX_QPATH];
766 // precomputed RGB to YUV tables
767 // converts the RGB values to YUV (see cap_avi.c for how to use them)
768 short rgbtoyuvscaletable[3][3][256];
769 unsigned char yuvnormalizetable[3][256];
771 // precomputed gamma ramp (only needed if the capturevideo module uses RGB output)
772 // note: to map from these values to RGB24, you have to multiply by 255.0/65535.0, then add 0.5, then cast to integer
773 unsigned short vidramp[256 * 3];
775 // stuff to be filled in by the video format module
776 capturevideoformat_t format;
777 const char *formatextension;
780 // cls.capturevideo.videofile = FS_OpenRealFile(va(vabuf, sizeof(vabuf), "%s.%s", cls.capturevideo.basename, cls.capturevideo.formatextension), "wb", false);
781 void (*endvideo) (void);
782 void (*videoframes) (int num);
783 void (*soundframe) (const portable_sampleframe_t *paintbuffer, size_t length);
785 // format specific data
786 void *formatspecific;
790 #define CL_MAX_DOWNLOADACKS 4
792 typedef struct cl_downloadack_s
798 typedef struct cl_soundstats_s
802 int latency_milliseconds;
807 // the client_static_t structure is persistent through an arbitrary number
808 // of server connections
810 typedef struct client_static_s
814 // all client memory allocations go in these pools
815 mempool_t *levelmempool;
816 mempool_t *permanentmempool;
819 // -1 = don't play demos
821 // list of demos in loop
822 char demos[MAX_DEMOS][MAX_DEMONAME];
823 // the actively playing demo (set by CL_PlayDemo_f)
824 char demoname[MAX_QPATH];
826 // demo recording info must be here, because record is started before
827 // entering a map (and clearing client_state_t)
828 qboolean demorecording;
829 fs_offset_t demo_lastcsprogssize;
830 int demo_lastcsprogscrc;
831 qboolean demoplayback;
832 qboolean demostarting; // set if currently starting a demo, to stop -demo from quitting when switching to another demo
834 // -1 = use normal cd track
837 // realtime at second frame of timedemo (LadyHavoc: changed to double)
839 int td_frames; // total frames parsed
840 double td_onesecondnexttime;
841 double td_onesecondframes;
842 double td_onesecondrealtime;
843 double td_onesecondminfps;
844 double td_onesecondmaxfps;
845 double td_onesecondavgfps;
846 int td_onesecondavgcount;
847 // LadyHavoc: pausedemo
850 // sound mixer statistics for showsound display
851 cl_soundstats_t soundstats;
853 qboolean connect_trying;
854 int connect_remainingtries;
855 double connect_nextsendtime;
856 lhnetsocket_t *connect_mysocket;
857 lhnetaddress_t connect_address;
858 lhnetaddress_t rcon_address;
859 // protocol version of the server we're connected to
860 // (kept outside client_state_t because it's used between levels)
861 protocolversion_t protocol;
865 lhnetaddress_t rcon_addresses[MAX_RCONS];
866 char rcon_commands[MAX_RCONS][MAX_INPUTLINE];
867 double rcon_timeout[MAX_RCONS];
870 // connection information
873 // network connection
876 // download information
877 // (note: qw_download variables are also used)
878 cl_downloadack_t dp_downloadack[CL_MAX_DOWNLOADACKS];
880 // input sequence numbers are not reset on level change, only connect
881 unsigned int servermovesequence;
883 // quakeworld stuff below
885 // value of "qport" cvar at time of connection
887 // copied from cls.netcon->qw. variables every time they change, or set by demos (which have no cls.netcon)
888 unsigned int qw_incoming_sequence;
889 unsigned int qw_outgoing_sequence;
891 // current file download buffer (only saved when file is completed)
892 char qw_downloadname[MAX_QPATH];
893 unsigned char *qw_downloadmemory;
894 int qw_downloadmemorycursize;
895 int qw_downloadmemorymaxsize;
896 int qw_downloadnumber;
897 int qw_downloadpercent;
898 qw_downloadtype_t qw_downloadtype;
899 // transfer rate display
900 double qw_downloadspeedtime;
901 int qw_downloadspeedcount;
902 int qw_downloadspeedrate;
903 qboolean qw_download_deflate;
905 // current file upload buffer (for uploading screenshots to server)
906 unsigned char *qw_uploaddata;
911 // this normally contains the following keys in quakeworld:
912 // password spectator name team skin topcolor bottomcolor rate noaim msg *ver *ip
913 char userinfo[MAX_USERINFO_STRING];
915 // extra user info for the "connect" command
916 char connect_userinfo[MAX_USERINFO_STRING];
918 // video capture stuff
919 capturevideostate_t capturevideo;
924 // ProQuake compatibility stuff
925 int proquake_servermod; // 0 = not proquake, 1 = proquake
926 int proquake_serverversion; // actual proquake server version * 10 (3.40 = 34, etc)
927 int proquake_serverflags; // 0 (PQF_CHEATFREE not supported)
929 // don't write-then-read csprogs.dat (useful for demo playback)
930 unsigned char *caughtcsprogsdata;
931 fs_offset_t caughtcsprogsdatasize;
933 int r_speeds_graph_length;
934 int r_speeds_graph_current;
935 int *r_speeds_graph_data;
938 int r_speeds_graph_datamin[r_stat_count];
939 int r_speeds_graph_datamax[r_stat_count];
943 extern client_static_t cls;
949 qboolean drawenginesbar;
950 qboolean drawcrosshair;
955 PARTICLE_BILLBOARD = 0,
957 PARTICLE_ORIENTED_DOUBLESIDED = 2,
960 PARTICLE_INVALID = -1
973 typedef struct particletype_s
976 porientation_t orientation;
983 pt_dead, pt_alphastatic, pt_static, pt_spark, pt_beam, pt_rain, pt_raindecal, pt_snow, pt_bubble, pt_blood, pt_smoke, pt_decal, pt_entityparticle, pt_total
987 typedef struct particle_s
989 // for faster batch rendering, particles are rendered in groups by effect (resulting in less perfect sorting but far less state changes)
991 // fields used by rendering: (48 bytes)
992 vec3_t sortorigin; // sort by this group origin, not particle org
994 vec3_t vel; // velocity of particle, or orientation of decal, or end point of beam
996 float alpha; // 0-255
997 float stretch; // only for sparks
999 // fields not used by rendering: (44 bytes)
1002 float sizeincrease; // rate of size change per second
1003 float alphafade; // how much alpha reduces per second
1004 float time2; // used for snow fluttering and decal fade
1005 float bounce; // how much bounce-back from a surface the particle hits (0 = no physics, 1 = stop and slide, 2 = keep bouncing forever, 1.5 is typical)
1006 float gravity; // how much gravity affects this particle (1.0 = normal gravity, 0.0 = none)
1007 float airfriction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction)
1008 float liquidfriction; // how much liquid friction affects this object (objects with a low mass/size ratio tend to get more liquid friction)
1009 // float delayedcollisions; // time that p->bounce becomes active
1010 float delayedspawn; // time that particle appears and begins moving
1011 float die; // time when this particle should be removed, regardless of alpha
1013 // short variables grouped to save memory (4 bytes)
1014 short angle; // base rotation of particle
1015 short spin; // geometry rotation speed around the particle center normal
1017 // byte variables grouped to save memory (12 bytes)
1018 unsigned char color[3];
1019 unsigned char qualityreduction; // enables skipping of this particle according to r_refdef.view.qualityreduction
1020 unsigned char typeindex;
1021 unsigned char blendmode;
1022 unsigned char orientation;
1023 unsigned char texnum;
1024 unsigned char staincolor[3];
1025 signed char staintexnum;
1029 typedef enum cl_parsingtextmode_e
1031 CL_PARSETEXTMODE_NONE,
1032 CL_PARSETEXTMODE_PING,
1033 CL_PARSETEXTMODE_STATUS,
1034 CL_PARSETEXTMODE_STATUS_PLAYERID,
1035 CL_PARSETEXTMODE_STATUS_PLAYERIP
1037 cl_parsingtextmode_t;
1039 typedef struct cl_locnode_s
1041 struct cl_locnode_s *next;
1047 typedef struct showlmp_s
1058 // the client_state_t structure is wiped completely at every
1061 typedef struct client_state_s
1063 // true if playing in a local game and no one else is connected
1066 // send a clc_nop periodically until connected
1069 // current input being accumulated by mouse/joystick/etc input
1071 // latest moves sent to the server that have not been confirmed yet
1072 usercmd_t movecmd[CL_MAX_USERCMDS];
1074 // information for local display
1076 int stats[MAX_CL_STATS];
1077 float *statsf; // points to stats[] array
1078 // last known inventory bit flags, for blinking
1080 // cl.time of acquiring item, for blinking
1081 float item_gettime[32];
1082 // last known STAT_ACTIVEWEAPON
1084 // cl.time of changing STAT_ACTIVEWEAPON
1086 // use pain anim frame if cl.time < this
1088 // for stair smoothing
1090 double stairsmoothtime;
1092 // color shifts for damage, powerups
1093 cshift_t cshifts[NUM_CSHIFTS];
1094 // and content types
1095 cshift_t prev_cshifts[NUM_CSHIFTS];
1097 // the client maintains its own idea of view angles, which are
1098 // sent to the server each frame. The server sets punchangle when
1099 // the view is temporarily offset, and an angle reset commands at the start
1100 // of each level and after teleporting.
1102 // mviewangles is read from demo
1103 // viewangles is either client controlled or lerped from mviewangles
1104 vec3_t mviewangles[2], viewangles;
1105 // update by server, used by qc to do weapon recoil
1106 vec3_t mpunchangle[2], punchangle;
1107 // update by server, can be used by mods to kick view around
1108 vec3_t mpunchvector[2], punchvector;
1109 // update by server, used for lean+bob (0 is newest)
1110 vec3_t mvelocity[2], velocity;
1111 // update by server, can be used by mods for zooming
1112 vec_t mviewzoom[2], viewzoom;
1113 // if true interpolation the mviewangles and other interpolation of the
1114 // player is disabled until the next network packet
1115 // this is used primarily by teleporters, and when spectating players
1116 // special checking of the old fixangle[1] is used to differentiate
1117 // between teleporting and spectating
1118 qboolean fixangle[2];
1120 // client movement simulation
1121 // these fields are only updated by CL_ClientMovement (called by CL_SendMove after parsing each network packet)
1122 // set by CL_ClientMovement_Replay functions
1123 qboolean movement_predicted;
1124 // if true the CL_ClientMovement_Replay function will update origin, etc
1125 qboolean movement_replay;
1126 // simulated data (this is valid even if cl.movement is false)
1127 vec3_t movement_origin;
1128 vec3_t movement_velocity;
1129 // whether the replay should allow a jump at the first sequence
1130 qboolean movement_replay_canjump;
1132 // previous gun angles (for leaning effects)
1133 vec3_t gunangles_prev;
1134 vec3_t gunangles_highpass;
1135 vec3_t gunangles_adjustment_lowpass;
1136 vec3_t gunangles_adjustment_highpass;
1137 // previous gun angles (for leaning effects)
1139 vec3_t gunorg_highpass;
1140 vec3_t gunorg_adjustment_lowpass;
1141 vec3_t gunorg_adjustment_highpass;
1143 // pitch drifting vars
1150 //[515]: added for csqc purposes
1151 float sensitivityscale;
1152 csqc_vidvars_t csqc_vidvars; //[515]: these parms must be set to true by default
1153 qboolean csqc_wantsmousemove;
1154 qboolean csqc_paused; // vortex: int because could be flags
1155 struct model_s *csqc_model_precache[MAX_MODELS];
1157 // local amount for smoothing stepups
1166 qboolean oldonground;
1167 double lastongroundtime;
1168 double hitgroundtime;
1170 float bobfall_speed;
1171 float bobfall_swing;
1172 double calcrefdef_prevtime;
1174 // don't change view angle, full screen, etc
1176 // latched at intermission start
1177 double completed_time;
1179 // the timestamp of the last two messages
1182 // clients view of time, time should be between mtime[0] and mtime[1] to
1183 // generate a lerp point for other data, oldtime is the previous frame's
1184 // value of time, frametime is the difference between time and oldtime
1185 // note: cl.time may be beyond cl.mtime[0] if packet loss is occuring, it
1186 // is only forcefully limited when a packet is received
1187 double time, oldtime;
1188 // how long it has been since the previous client frame in real time
1189 // (not game time, for that use cl.time - cl.oldtime)
1190 double realframetime;
1192 // fade var for fading while dead
1195 // motionblur alpha level variable
1196 float motionbluralpha;
1198 // copy of realtime from last recieved message, for net trouble icon
1199 float last_received_message;
1201 // information that is static for the entire time connected to a server
1202 struct model_s *model_precache[MAX_MODELS];
1203 struct sfx_s *sound_precache[MAX_SOUNDS];
1205 // FIXME: this is a lot of memory to be keeping around, this really should be dynamically allocated and freed somehow
1206 char model_name[MAX_MODELS][MAX_QPATH];
1207 char sound_name[MAX_SOUNDS][MAX_QPATH];
1209 // for display on solo scoreboard
1210 char worldmessage[40]; // map title (not related to filename)
1211 // variants of map name
1212 char worldbasename[MAX_QPATH]; // %s
1213 char worldname[MAX_QPATH]; // maps/%s.bsp
1214 char worldnamenoextension[MAX_QPATH]; // maps/%s
1215 // cl_entitites[cl.viewentity] = player
1217 // the real player entity (normally same as viewentity,
1218 // different than viewentity if mod uses chasecam or other tricks)
1219 int realplayerentity;
1220 // this is updated to match cl.viewentity whenever it is in the clients
1221 // range, basically this is used in preference to cl.realplayerentity for
1222 // most purposes because when spectating another player it should show
1223 // their information rather than yours
1225 // max players that can be in this game
1227 // type of game (deathmatch, coop, singleplayer)
1230 // models and sounds used by engine code (particularly cl_parse.c)
1231 dp_model_t *model_bolt;
1232 dp_model_t *model_bolt2;
1233 dp_model_t *model_bolt3;
1234 dp_model_t *model_beam;
1236 sfx_t *sfx_knighthit;
1242 // indicates that the file "sound/misc/talk2.wav" was found (for use by team chat messages)
1243 qboolean foundtalk2wav;
1245 // refresh related state
1247 // cl_entitites[0].model
1248 struct model_s *worldmodel;
1254 int cdtrack, looptrack;
1259 scoreboard_t *scores;
1261 // keep track of svc_print parsing state (analyzes ping reports and status reports)
1262 cl_parsingtextmode_t parsingtextmode;
1263 int parsingtextplayerindex;
1264 // set by scoreboard code when sending ping command, this causes the next ping results to be hidden
1265 // (which could eat the wrong ping report if the player issues one
1266 // manually, but they would still see a ping report, just a later one
1267 // caused by the scoreboard code rather than the one they intentionally
1269 int parsingtextexpectingpingforscores;
1271 // entity database stuff
1272 // latest received entity frame numbers
1273 #define LATESTFRAMENUMS 32
1274 int latestframenumsposition;
1275 int latestframenums[LATESTFRAMENUMS];
1276 unsigned int latestsendnums[LATESTFRAMENUMS];
1277 entityframe_database_t *entitydatabase;
1278 entityframe4_database_t *entitydatabase4;
1279 entityframeqw_database_t *entitydatabaseqw;
1281 // keep track of quake entities because they need to be killed if they get stale
1282 int lastquakeentity;
1283 unsigned char isquakeentity[MAX_EDICTS];
1285 // bounding boxes for clientside movement
1286 vec3_t playerstandmins;
1287 vec3_t playerstandmaxs;
1288 vec3_t playercrouchmins;
1289 vec3_t playercrouchmaxs;
1291 // old decals are killed based on this
1292 unsigned int decalsequence;
1295 int max_csqcrenderentities;
1296 int max_static_entities;
1301 int max_brushmodel_entities;
1306 entity_render_t *csqcrenderentities;
1307 unsigned char *entities_active;
1308 entity_t *static_entities;
1309 cl_effect_t *effects;
1312 lightstyle_t *lightstyle;
1313 int *brushmodel_entities;
1314 particle_t *particles;
1315 showlmp_t *showlmps;
1318 int num_static_entities;
1319 int num_brushmodel_entities;
1327 double particles_updatetime;
1328 double decals_updatetime;
1332 // cl_serverextension_download feature
1333 int loadmodel_current;
1334 int downloadmodel_current;
1335 int loadmodel_total;
1336 int loadsound_current;
1337 int downloadsound_current;
1338 int loadsound_total;
1339 qboolean downloadcsqc;
1342 qboolean loadfinished;
1346 // local copy of the server infostring
1347 char qw_serverinfo[MAX_SERVERINFO_STRING];
1349 // time of last qw "pings" command sent to server while showing scores
1350 double last_ping_request;
1352 // used during connect
1355 // updated from serverinfo
1358 // unused: indicates whether the player is spectating
1359 // use cl.scores[cl.playerentity-1].qw_spectator instead
1360 //qboolean qw_spectator;
1362 // last time an input packet was sent
1363 double lastpackettime;
1365 // movement parameters for client prediction
1366 unsigned int moveflags;
1367 float movevars_wallfriction;
1368 float movevars_waterfriction;
1369 float movevars_friction;
1370 float movevars_timescale;
1371 float movevars_gravity;
1372 float movevars_stopspeed;
1373 float movevars_maxspeed;
1374 float movevars_spectatormaxspeed;
1375 float movevars_accelerate;
1376 float movevars_airaccelerate;
1377 float movevars_wateraccelerate;
1378 float movevars_entgravity;
1379 float movevars_jumpvelocity;
1380 float movevars_edgefriction;
1381 float movevars_maxairspeed;
1382 float movevars_stepheight;
1383 float movevars_airaccel_qw;
1384 float movevars_airaccel_qw_stretchfactor;
1385 float movevars_airaccel_sideways_friction;
1386 float movevars_airstopaccelerate;
1387 float movevars_airstrafeaccelerate;
1388 float movevars_maxairstrafespeed;
1389 float movevars_airstrafeaccel_qw;
1390 float movevars_aircontrol;
1391 float movevars_aircontrol_power;
1392 float movevars_aircontrol_penalty;
1393 float movevars_warsowbunny_airforwardaccel;
1394 float movevars_warsowbunny_accel;
1395 float movevars_warsowbunny_topspeed;
1396 float movevars_warsowbunny_turnaccel;
1397 float movevars_warsowbunny_backtosideratio;
1398 float movevars_ticrate;
1399 float movevars_airspeedlimit_nonqw;
1401 // models used by qw protocol
1402 int qw_modelindex_spike;
1403 int qw_modelindex_player;
1404 int qw_modelindex_flag;
1405 int qw_modelindex_s_explod;
1407 vec3_t qw_intermission_origin;
1408 vec3_t qw_intermission_angles;
1410 // 255 is the most nails the QW protocol could send
1412 vec_t qw_nails[255][6];
1414 float qw_weaponkick;
1416 unsigned int qw_validsequence;
1418 unsigned int qw_deltasequence[QW_UPDATE_BACKUP];
1421 // server entity number corresponding to a clientside entity
1422 unsigned short csqc_server2csqcentitynumber[MAX_EDICTS];
1423 qboolean csqc_loaded;
1424 vec3_t csqc_vieworigin;
1425 vec3_t csqc_viewangles;
1426 vec3_t csqc_vieworiginfromengine;
1427 vec3_t csqc_viewanglesfromengine;
1428 matrix4x4_t csqc_viewmodelmatrixfromengine;
1429 qboolean csqc_usecsqclistener;
1430 matrix4x4_t csqc_listenermatrix;
1431 char csqc_printtextbuf[MAX_INPUTLINE];
1433 // collision culling data
1436 // loc file stuff (points and boxes describing locations in the level)
1437 cl_locnode_t *locnodes;
1438 // this is updated to cl.movement_origin whenever health is < 1
1439 // used by %d print in say/say_team messages if cl_locs_enable is on
1440 vec3_t lastdeathorigin;
1442 // processing buffer used by R_BuildLightMap, reallocated as needed,
1443 // freed on each level change
1444 size_t buildlightmapmemorysize;
1445 unsigned char *buildlightmapmemory;
1447 // used by EntityState5_ReadUpdate
1448 skeleton_t *engineskeletonobjects;
1455 extern cvar_t cl_name;
1456 extern cvar_t cl_color;
1457 extern cvar_t cl_rate;
1458 extern cvar_t cl_rate_burstsize;
1459 extern cvar_t cl_pmodel;
1460 extern cvar_t cl_playermodel;
1461 extern cvar_t cl_playerskin;
1463 extern cvar_t rcon_password;
1464 extern cvar_t rcon_address;
1466 extern cvar_t cl_upspeed;
1467 extern cvar_t cl_forwardspeed;
1468 extern cvar_t cl_backspeed;
1469 extern cvar_t cl_sidespeed;
1471 extern cvar_t cl_movespeedkey;
1473 extern cvar_t cl_yawspeed;
1474 extern cvar_t cl_pitchspeed;
1476 extern cvar_t cl_anglespeedkey;
1478 extern cvar_t cl_autofire;
1480 extern cvar_t cl_shownet;
1481 extern cvar_t cl_nolerp;
1482 extern cvar_t cl_nettimesyncfactor;
1483 extern cvar_t cl_nettimesyncboundmode;
1484 extern cvar_t cl_nettimesyncboundtolerance;
1486 extern cvar_t cl_pitchdriftspeed;
1487 extern cvar_t lookspring;
1488 extern cvar_t lookstrafe;
1489 extern cvar_t sensitivity;
1491 extern cvar_t freelook;
1493 extern cvar_t m_pitch;
1494 extern cvar_t m_yaw;
1495 extern cvar_t m_forward;
1496 extern cvar_t m_side;
1498 extern cvar_t cl_autodemo;
1499 extern cvar_t cl_autodemo_nameformat;
1500 extern cvar_t cl_autodemo_delete;
1502 extern cvar_t r_draweffects;
1504 extern cvar_t cl_explosions_alpha_start;
1505 extern cvar_t cl_explosions_alpha_end;
1506 extern cvar_t cl_explosions_size_start;
1507 extern cvar_t cl_explosions_size_end;
1508 extern cvar_t cl_explosions_lifetime;
1509 extern cvar_t cl_stainmaps;
1510 extern cvar_t cl_stainmaps_clearonload;
1512 extern cvar_t cl_prydoncursor;
1513 extern cvar_t cl_prydoncursor_notrace;
1515 extern cvar_t cl_locs_enable;
1517 extern client_state_t cl;
1519 extern void CL_AllocLightFlash (entity_render_t *ent, matrix4x4_t *matrix, float radius, float red, float green, float blue, float decay, float lifetime, int cubemapnum, int style, int shadowenable, vec_t corona, vec_t coronasizescale, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int flags);
1521 cl_locnode_t *CL_Locs_FindNearest(const vec3_t point);
1522 void CL_Locs_FindLocationName(char *buffer, size_t buffersize, vec3_t point);
1524 //=============================================================================
1530 void CL_Shutdown (void);
1531 void CL_Init (void);
1533 void CL_EstablishConnection(const char *host, int firstarg);
1535 void CL_Disconnect (void);
1536 void CL_Disconnect_f(cmd_state_t *cmd);
1538 void CL_UpdateRenderEntity(entity_render_t *ent);
1539 void CL_SetEntityColormapColors(entity_render_t *ent, int colormap);
1540 void CL_UpdateViewEntities(void);
1545 typedef struct kbutton_s
1547 int down[2]; // key nums holding it down
1548 int state; // low bit is down state
1552 extern kbutton_t in_mlook, in_klook;
1553 extern kbutton_t in_strafe;
1554 extern kbutton_t in_speed;
1556 void CL_InitInput (void);
1557 void CL_SendMove (void);
1559 void CL_ValidateState(entity_state_t *s);
1560 void CL_MoveLerpEntityStates(entity_t *ent);
1561 void CL_LerpUpdate(entity_t *e);
1562 void CL_ParseTEnt (void);
1563 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning);
1564 void CL_RelinkBeams (void);
1565 void CL_Beam_CalculatePositions (const beam_t *b, vec3_t start, vec3_t end);
1566 void CL_ClientMovement_Replay(void);
1568 void CL_ClearTempEntities (void);
1569 entity_render_t *CL_NewTempEntity (double shadertime);
1571 void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate);
1573 void CL_ClearState (void);
1574 void CL_ExpandEntities(int num);
1575 void CL_ExpandCSQCRenderEntities(int num);
1576 void CL_SetInfo(const char *key, const char *value, qboolean send, qboolean allowstarkey, qboolean allowmodel, qboolean quiet);
1579 void CL_UpdateWorld (void);
1580 void CL_WriteToServer (void);
1581 void CL_Input (void);
1582 extern int cl_ignoremousemoves;
1585 float CL_KeyState (kbutton_t *key);
1586 const char *Key_KeynumToString (int keynum, char *buf, size_t buflength);
1587 int Key_StringToKeynum (const char *str);
1592 void CL_StopPlayback(void);
1593 void CL_ReadDemoMessage(void);
1594 void CL_WriteDemoMessage(sizebuf_t *mesage);
1596 void CL_CutDemo(unsigned char **buf, fs_offset_t *filesize);
1597 void CL_PasteDemo(unsigned char **buf, fs_offset_t *filesize);
1599 void CL_NextDemo(void);
1600 void CL_Stop_f(cmd_state_t *cmd);
1601 void CL_Record_f(cmd_state_t *cmd);
1602 void CL_PlayDemo_f(cmd_state_t *cmd);
1603 void CL_TimeDemo_f(cmd_state_t *cmd);
1608 void CL_Parse_Init(void);
1609 void CL_Parse_Shutdown(void);
1610 void CL_ParseServerMessage(void);
1611 void CL_Parse_DumpPacket(void);
1612 void CL_Parse_ErrorCleanUp(void);
1613 void QW_CL_StartUpload(unsigned char *data, int size);
1614 extern cvar_t qport;
1615 void CL_KeepaliveMessage(qboolean readmessages); // call this during loading of large content
1620 void V_StartPitchDrift_f(cmd_state_t *cmd);
1621 void V_StopPitchDrift (void);
1624 float V_CalcRoll (const vec3_t angles, const vec3_t velocity);
1625 void V_UpdateBlends (void);
1626 void V_ParseDamage (void);
1632 extern cvar_t cl_particles;
1633 extern cvar_t cl_particles_quality;
1634 extern cvar_t cl_particles_size;
1635 extern cvar_t cl_particles_quake;
1636 extern cvar_t cl_particles_blood;
1637 extern cvar_t cl_particles_blood_alpha;
1638 extern cvar_t cl_particles_blood_decal_alpha;
1639 extern cvar_t cl_particles_blood_decal_scalemin;
1640 extern cvar_t cl_particles_blood_decal_scalemax;
1641 extern cvar_t cl_particles_blood_bloodhack;
1642 extern cvar_t cl_particles_bulletimpacts;
1643 extern cvar_t cl_particles_explosions_sparks;
1644 extern cvar_t cl_particles_explosions_shell;
1645 extern cvar_t cl_particles_rain;
1646 extern cvar_t cl_particles_snow;
1647 extern cvar_t cl_particles_smoke;
1648 extern cvar_t cl_particles_smoke_alpha;
1649 extern cvar_t cl_particles_smoke_alphafade;
1650 extern cvar_t cl_particles_sparks;
1651 extern cvar_t cl_particles_bubbles;
1652 extern cvar_t cl_decals;
1653 extern cvar_t cl_decals_time;
1654 extern cvar_t cl_decals_fadetime;
1656 void CL_Particles_Clear(void);
1657 void CL_Particles_Init(void);
1658 void CL_Particles_Shutdown(void);
1659 particle_t *CL_NewParticle(const vec3_t sortorigin, unsigned short ptypeindex, int pcolor1, int pcolor2, int ptex, float psize, float psizeincrease, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pairfriction, float pliquidfriction, float originjitter, float velocityjitter, qboolean pqualityreduction, float lifetime, float stretch, pblend_t blendmode, porientation_t orientation, int staincolor1, int staincolor2, int staintex, float stainalpha, float stainsize, float angle, float spin, float tint[4]);
1661 typedef enum effectnameindex_s
1665 EFFECT_TE_GUNSHOTQUAD,
1667 EFFECT_TE_SPIKEQUAD,
1668 EFFECT_TE_SUPERSPIKE,
1669 EFFECT_TE_SUPERSPIKEQUAD,
1671 EFFECT_TE_KNIGHTSPIKE,
1672 EFFECT_TE_EXPLOSION,
1673 EFFECT_TE_EXPLOSIONQUAD,
1674 EFFECT_TE_TAREXPLOSION,
1676 EFFECT_TE_LAVASPLASH,
1677 EFFECT_TE_SMALLFLASH,
1682 EFFECT_TE_PLASMABURN,
1684 EFFECT_TE_TEI_SMOKE,
1685 EFFECT_TE_TEI_BIGEXPLOSION,
1686 EFFECT_TE_TEI_PLASMAHIT,
1692 EFFECT_TR_SLIGHTBLOOD,
1693 EFFECT_TR_KNIGHTSPIKE,
1694 EFFECT_TR_VORESPIKE,
1695 EFFECT_TR_NEHAHRASMOKE,
1696 EFFECT_TR_NEXUIZPLASMA,
1697 EFFECT_TR_GLOWTRAIL,
1698 EFFECT_SVC_PARTICLE,
1703 int CL_ParticleEffectIndexForName(const char *name);
1704 const char *CL_ParticleEffectNameForIndex(int i);
1705 void CL_ParticleEffect(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor);
1706 void CL_ParticleTrail(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles, float tintmins[4], float tintmaxs[4], float fade);
1707 void CL_ParticleBox(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles, float tintmins[4], float tintmaxs[4], float fade);
1708 void CL_ParseParticleEffect (void);
1709 void CL_ParticleCube (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, vec_t gravity, vec_t randomvel);
1710 void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, int type);
1711 void CL_EntityParticles (const entity_t *ent);
1712 void CL_ParticleExplosion (const vec3_t org);
1713 void CL_ParticleExplosion2 (const vec3_t org, int colorStart, int colorLength);
1714 void R_NewExplosion(const vec3_t org);
1716 #include "cl_screen.h"
1718 extern qboolean sb_showscores;
1720 float RSurf_FogVertex(const vec3_t p);
1721 float RSurf_FogPoint(const vec3_t p);
1723 typedef enum r_viewport_type_e
1725 R_VIEWPORTTYPE_ORTHO,
1726 R_VIEWPORTTYPE_PERSPECTIVE,
1727 R_VIEWPORTTYPE_PERSPECTIVE_INFINITEFARCLIP,
1728 R_VIEWPORTTYPE_PERSPECTIVECUBESIDE,
1729 R_VIEWPORTTYPE_TOTAL
1733 typedef struct r_viewport_s
1735 matrix4x4_t cameramatrix; // from entity (transforms from camera entity to world)
1736 matrix4x4_t viewmatrix; // actual matrix for rendering (transforms to viewspace)
1737 matrix4x4_t projectmatrix; // actual projection matrix (transforms from viewspace to screen)
1744 r_viewport_type_t type;
1745 float screentodepth[2]; // used by deferred renderer to calculate linear depth from device depth coordinates
1749 typedef struct r_refdef_view_s
1751 // view information (changes multiple times per frame)
1752 // if any of these variables change then r_refdef.viewcache must be regenerated
1753 // by calling R_View_Update
1754 // (which also updates viewport, scissor, colormask)
1756 // it is safe and expected to copy this into a structure on the stack and
1757 // call the renderer recursively, then restore from the stack afterward
1758 // (as long as R_View_Update is called)
1760 // eye position information
1761 matrix4x4_t matrix, inverse_matrix;
1767 int numfrustumplanes;
1768 mplane_t frustum[6];
1769 qboolean useclipplane;
1770 qboolean usecustompvs; // uses r_refdef.viewcache.pvsbits as-is rather than computing it
1772 float frustum_x, frustum_y;
1773 vec3_t frustumcorner[4];
1774 // if turned off it renders an ortho view
1776 // allows visibility culling based on the view origin (e.g. pvs and R_CanSeeBox)
1777 // this is turned off by:
1779 // !r_refdef.view.useperspective
1780 // (sometimes) r_refdef.view.useclipplane
1781 int usevieworiginculling;
1782 float ortho_x, ortho_y;
1784 // screen area to render in
1791 r_viewport_t viewport; // note: if r_viewscale is used, the viewport.width and viewport.height may be less than width and height
1793 // which color components to allow (for anaglyph glasses)
1796 // global RGB color multiplier for rendering
1799 // whether to call R_ClearScreen before rendering stuff
1801 // if true, don't clear or do any post process effects (bloom, etc)
1803 // if true, this is the MAIN view (which is, after CSQC, copied into the scene for use e.g. by r_speeds 1, showtex, prydon cursor)
1806 // whether to draw r_showtris and such, this is only true for the main
1807 // view render, all secondary renders (mirrors, portals, cameras,
1808 // distortion effects, etc) omit such debugging information
1811 // these define which values to use in GL_CullFace calls to request frontface or backface culling
1815 // render quality (0 to 1) - affects r_drawparticles_drawdistance and others
1820 typedef struct r_refdef_viewcache_s
1822 // updated by gl_main_newmap()
1824 int world_numclusters;
1825 int world_numclusterbytes;
1827 int world_numsurfaces;
1829 // these properties are generated by R_View_Update()
1831 // which entities are currently visible for this viewpoint
1832 // (the used range is 0...r_refdef.scene.numentities)
1833 unsigned char *entityvisible;
1835 // flag arrays used for visibility checking on world model
1836 // (all other entities have no per-surface/per-leaf visibility checks)
1837 unsigned char *world_pvsbits;
1838 unsigned char *world_leafvisible;
1839 unsigned char *world_surfacevisible;
1840 // if true, the view is currently in a leaf without pvs data
1841 qboolean world_novis;
1843 r_refdef_viewcache_t;
1845 // TODO: really think about which fields should go into scene and which one should stay in refdef [1/7/2008 Black]
1846 // maybe also refactor some of the functions to support different setting sources (ie. fogenabled, etc.) for different scenes
1847 typedef struct r_refdef_scene_s {
1848 // whether to call S_ExtraUpdate during render to reduce sound chop
1849 qboolean extraupdate;
1851 // (client gameworld) time for rendering time based effects
1855 entity_render_t *worldentity;
1857 // same as worldentity->model
1858 dp_model_t *worldmodel;
1860 // renderable entities (excluding world)
1861 entity_render_t **entities;
1865 // field of temporary entities that is reset each (client) frame
1866 entity_render_t *tempentities;
1867 int numtempentities;
1868 int maxtempentities;
1869 qboolean expandtempentities;
1871 // renderable dynamic lights
1872 rtlight_t *lights[MAX_DLIGHTS];
1873 rtlight_t templights[MAX_DLIGHTS];
1876 // intensities for light styles right now, controls rtlights
1877 float rtlightstylevalue[MAX_LIGHTSTYLES]; // float fraction of base light value
1878 // 8.8bit fixed point intensities for light styles
1879 // controls intensity lightmap layers
1880 unsigned short lightstylevalue[MAX_LIGHTSTYLES]; // 8.8 fraction of base light value
1882 // adds brightness to the whole scene, separate from lightmapintensity
1883 // see CL_UpdateEntityShading
1884 float ambientintensity;
1885 // brightness of lightmap and modellight lighting on materials
1886 // see CL_UpdateEntityShading
1887 float lightmapintensity;
1890 qboolean rtworldshadows;
1892 qboolean rtdlightshadows;
1895 typedef struct r_refdef_s
1897 // these fields define the basic rendering information for the world
1898 // but not the view, which could change multiple times in one rendered
1899 // frame (for example when rendering textures for certain effects)
1901 // these are set for water warping before
1902 // frustum_x/frustum_y are calculated
1903 float frustumscale_x, frustumscale_y;
1905 // current view settings (these get reset a few times during rendering because of water rendering, reflections, etc)
1906 r_refdef_view_t view;
1907 r_refdef_viewcache_t viewcache;
1909 // minimum visible distance (pixels closer than this disappear)
1911 // maximum visible distance (pixels further than this disappear in 16bpp modes,
1912 // in 32bpp an infinite-farclip matrix is used instead)
1915 // fullscreen color blend
1918 r_refdef_scene_t scene;
1921 float fogplaneviewdist;
1922 qboolean fogplaneviewabove;
1923 float fogheightfade;
1926 float fograngerecip;
1927 float fogmasktabledistmultiplier;
1928 #define FOGMASKTABLEWIDTH 1024
1929 float fogmasktable[FOGMASKTABLEWIDTH];
1930 float fogmasktable_start, fogmasktable_alpha, fogmasktable_range, fogmasktable_density;
1939 float fog_fadedepth;
1940 qboolean fogenabled;
1941 qboolean oldgl_fogenable;
1943 // new flexible texture height fog (overrides normal fog)
1944 char fog_height_texturename[64]; // note: must be 64 for the sscanf code
1945 unsigned char *fog_height_table1d;
1946 unsigned char *fog_height_table2d;
1947 int fog_height_tablesize; // enable
1948 float fog_height_tablescale;
1949 float fog_height_texcoordscale;
1950 char fogheighttexturename[64]; // detects changes to active fog height texture
1952 int draw2dstage; // 0 = no, 1 = yes, other value = needs setting up again
1954 // true during envmap command capture
1957 // whether to draw world lights realtime, dlights realtime, and their shadows
1958 float polygonfactor;
1959 float polygonoffset;
1961 // how long R_RenderView took on the previous frame
1962 double lastdrawscreentime;
1964 // rendering stats for r_speeds display
1965 // (these are incremented in many places)
1966 int stats[r_stat_count];
1970 extern r_refdef_t r_refdef;
1972 typedef enum waterlevel_e
1976 WATERLEVEL_SWIMMING,
1977 WATERLEVEL_SUBMERGED
1981 typedef struct cl_clientmovement_state_s
1983 // entity to be ignored for movement
1984 struct prvm_edict_s *self;
1988 // current bounding box (different if crouched vs standing)
1991 // currently on the ground
1993 // currently crouching
1995 // what kind of water (SUPERCONTENTS_LAVA for instance)
1998 waterlevel_t waterlevel;
1999 // weird hacks when jumping out of water
2000 // (this is in seconds and counts down to 0)
2001 float waterjumptime;
2006 cl_clientmovement_state_t;
2007 void CL_ClientMovement_PlayerMove_Frame(cl_clientmovement_state_t *s);
2009 // warpzone prediction hack (CSQC builtin)
2010 void CL_RotateMoves(const matrix4x4_t *m);
2012 typedef enum meshname_e {
2013 MESH_SCENE, // CSQC R_PolygonBegin, potentially also engine particles and debug stuff
2017 extern entity_t cl_meshentities[NUM_MESHENTITIES];
2018 extern dp_model_t cl_meshentitymodels[NUM_MESHENTITIES];
2019 extern const char *cl_meshentitynames[NUM_MESHENTITIES];
2020 #define CL_Mesh_Scene() (&cl_meshentitymodels[MESH_SCENE])
2021 #define CL_Mesh_UI() (&cl_meshentitymodels[MESH_UI])
2022 void CL_MeshEntities_Scene_Clear(void);
2023 void CL_MeshEntities_Scene_AddRenderEntity(void);
2024 void CL_MeshEntities_Scene_FinalizeRenderEntity(void);
2025 void CL_UpdateEntityShading(void);
2027 void CL_NewFrameReceived(int num);
2028 void CL_ParseEntityLump(char *entitystring);
2029 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
2030 void CL_RelinkLightFlashes(void);
2031 void CL_Beam_AddPolygons(const beam_t *b);
2032 void Sbar_ShowFPS(void);
2033 void Sbar_ShowFPS_Update(void);
2034 void Host_SaveConfig(void);
2035 void Host_LoadConfig_f(cmd_state_t *cmd);
2036 void CL_UpdateMoveVars(void);
2037 void SCR_CaptureVideo_SoundFrame(const portable_sampleframe_t *paintbuffer, size_t length);
2038 void V_DriftPitch(void);
2039 void V_FadeViewFlashs(void);
2040 void V_CalcViewBlend(void);
2041 void V_CalcRefdefUsing (const matrix4x4_t *entrendermatrix, const vec3_t clviewangles, qboolean teleported, qboolean clonground, qboolean clcmdjump, float clstatsviewheight, qboolean cldead, qboolean clintermission, const vec3_t clvelocity);
2042 void V_CalcRefdef(void);
2043 void CL_Locs_Reload_f(cmd_state_t *cmd);