2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "matrixlib.h"
28 // NOTE: r_stat_name[] must match this indexing
35 r_stat_entities_surfaces,
36 r_stat_entities_triangles,
39 r_stat_world_surfaces,
40 r_stat_world_triangles,
41 r_stat_lightmapupdates,
42 r_stat_lightmapupdatepixels,
47 r_stat_draws_vertices,
48 r_stat_draws_elements,
51 r_stat_lights_scissored,
52 r_stat_lights_lighttriangles,
53 r_stat_lights_shadowtriangles,
54 r_stat_lights_dynamicshadowtriangles,
55 r_stat_bouncegrid_lights,
56 r_stat_bouncegrid_particles,
57 r_stat_bouncegrid_traces,
58 r_stat_bouncegrid_hits,
59 r_stat_bouncegrid_splats,
60 r_stat_bouncegrid_bounces,
61 r_stat_photoncache_animated,
62 r_stat_photoncache_cached,
63 r_stat_photoncache_traced,
65 r_stat_bloom_copypixels,
66 r_stat_bloom_drawpixels,
67 r_stat_indexbufferuploadcount,
68 r_stat_indexbufferuploadsize,
69 r_stat_vertexbufferuploadcount,
70 r_stat_vertexbufferuploadsize,
71 r_stat_framedatacurrent,
73 r_stat_bufferdatacurrent_vertex, // R_BUFFERDATA_ types are added to this index
74 r_stat_bufferdatacurrent_index16,
75 r_stat_bufferdatacurrent_index32,
76 r_stat_bufferdatacurrent_uniform,
77 r_stat_bufferdatasize_vertex, // R_BUFFERDATA_ types are added to this index
78 r_stat_bufferdatasize_index16,
79 r_stat_bufferdatasize_index32,
80 r_stat_bufferdatasize_uniform,
81 r_stat_animcache_vertexmesh_count,
82 r_stat_animcache_vertexmesh_vertices,
83 r_stat_animcache_vertexmesh_maxvertices,
84 r_stat_animcache_skeletal_count,
85 r_stat_animcache_skeletal_bones,
86 r_stat_animcache_skeletal_maxbones,
87 r_stat_animcache_shade_count,
88 r_stat_animcache_shade_vertices,
89 r_stat_animcache_shade_maxvertices,
90 r_stat_animcache_shape_count,
91 r_stat_animcache_shape_vertices,
92 r_stat_animcache_shape_maxvertices,
94 r_stat_batch_withgaps,
95 r_stat_batch_surfaces,
96 r_stat_batch_vertices,
97 r_stat_batch_triangles,
98 r_stat_batch_fast_batches,
99 r_stat_batch_fast_surfaces,
100 r_stat_batch_fast_vertices,
101 r_stat_batch_fast_triangles,
102 r_stat_batch_copytriangles_batches,
103 r_stat_batch_copytriangles_surfaces,
104 r_stat_batch_copytriangles_vertices,
105 r_stat_batch_copytriangles_triangles,
106 r_stat_batch_dynamic_batches,
107 r_stat_batch_dynamic_surfaces,
108 r_stat_batch_dynamic_vertices,
109 r_stat_batch_dynamic_triangles,
110 r_stat_batch_dynamicskeletal_batches,
111 r_stat_batch_dynamicskeletal_surfaces,
112 r_stat_batch_dynamicskeletal_vertices,
113 r_stat_batch_dynamicskeletal_triangles,
114 r_stat_batch_dynamic_batches_because_cvar,
115 r_stat_batch_dynamic_surfaces_because_cvar,
116 r_stat_batch_dynamic_vertices_because_cvar,
117 r_stat_batch_dynamic_triangles_because_cvar,
118 r_stat_batch_dynamic_batches_because_lightmapvertex,
119 r_stat_batch_dynamic_surfaces_because_lightmapvertex,
120 r_stat_batch_dynamic_vertices_because_lightmapvertex,
121 r_stat_batch_dynamic_triangles_because_lightmapvertex,
122 r_stat_batch_dynamic_batches_because_deformvertexes_autosprite,
123 r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite,
124 r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite,
125 r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite,
126 r_stat_batch_dynamic_batches_because_deformvertexes_autosprite2,
127 r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite2,
128 r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite2,
129 r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite2,
130 r_stat_batch_dynamic_batches_because_deformvertexes_normal,
131 r_stat_batch_dynamic_surfaces_because_deformvertexes_normal,
132 r_stat_batch_dynamic_vertices_because_deformvertexes_normal,
133 r_stat_batch_dynamic_triangles_because_deformvertexes_normal,
134 r_stat_batch_dynamic_batches_because_deformvertexes_wave,
135 r_stat_batch_dynamic_surfaces_because_deformvertexes_wave,
136 r_stat_batch_dynamic_vertices_because_deformvertexes_wave,
137 r_stat_batch_dynamic_triangles_because_deformvertexes_wave,
138 r_stat_batch_dynamic_batches_because_deformvertexes_bulge,
139 r_stat_batch_dynamic_surfaces_because_deformvertexes_bulge,
140 r_stat_batch_dynamic_vertices_because_deformvertexes_bulge,
141 r_stat_batch_dynamic_triangles_because_deformvertexes_bulge,
142 r_stat_batch_dynamic_batches_because_deformvertexes_move,
143 r_stat_batch_dynamic_surfaces_because_deformvertexes_move,
144 r_stat_batch_dynamic_vertices_because_deformvertexes_move,
145 r_stat_batch_dynamic_triangles_because_deformvertexes_move,
146 r_stat_batch_dynamic_batches_because_tcgen_lightmap,
147 r_stat_batch_dynamic_surfaces_because_tcgen_lightmap,
148 r_stat_batch_dynamic_vertices_because_tcgen_lightmap,
149 r_stat_batch_dynamic_triangles_because_tcgen_lightmap,
150 r_stat_batch_dynamic_batches_because_tcgen_vector,
151 r_stat_batch_dynamic_surfaces_because_tcgen_vector,
152 r_stat_batch_dynamic_vertices_because_tcgen_vector,
153 r_stat_batch_dynamic_triangles_because_tcgen_vector,
154 r_stat_batch_dynamic_batches_because_tcgen_environment,
155 r_stat_batch_dynamic_surfaces_because_tcgen_environment,
156 r_stat_batch_dynamic_vertices_because_tcgen_environment,
157 r_stat_batch_dynamic_triangles_because_tcgen_environment,
158 r_stat_batch_dynamic_batches_because_tcmod_turbulent,
159 r_stat_batch_dynamic_surfaces_because_tcmod_turbulent,
160 r_stat_batch_dynamic_vertices_because_tcmod_turbulent,
161 r_stat_batch_dynamic_triangles_because_tcmod_turbulent,
162 r_stat_batch_dynamic_batches_because_interleavedarrays,
163 r_stat_batch_dynamic_surfaces_because_interleavedarrays,
164 r_stat_batch_dynamic_vertices_because_interleavedarrays,
165 r_stat_batch_dynamic_triangles_because_interleavedarrays,
166 r_stat_batch_dynamic_batches_because_nogaps,
167 r_stat_batch_dynamic_surfaces_because_nogaps,
168 r_stat_batch_dynamic_vertices_because_nogaps,
169 r_stat_batch_dynamic_triangles_because_nogaps,
170 r_stat_batch_dynamic_batches_because_derived,
171 r_stat_batch_dynamic_surfaces_because_derived,
172 r_stat_batch_dynamic_vertices_because_derived,
173 r_stat_batch_dynamic_triangles_because_derived,
174 r_stat_batch_entitycache_count,
175 r_stat_batch_entitycache_surfaces,
176 r_stat_batch_entitycache_vertices,
177 r_stat_batch_entitycache_triangles,
178 r_stat_batch_entityanimate_count,
179 r_stat_batch_entityanimate_surfaces,
180 r_stat_batch_entityanimate_vertices,
181 r_stat_batch_entityanimate_triangles,
182 r_stat_batch_entityskeletal_count,
183 r_stat_batch_entityskeletal_surfaces,
184 r_stat_batch_entityskeletal_vertices,
185 r_stat_batch_entityskeletal_triangles,
186 r_stat_batch_entitystatic_count,
187 r_stat_batch_entitystatic_surfaces,
188 r_stat_batch_entitystatic_vertices,
189 r_stat_batch_entitystatic_triangles,
190 r_stat_batch_entitycustom_count,
191 r_stat_batch_entitycustom_surfaces,
192 r_stat_batch_entitycustom_vertices,
193 r_stat_batch_entitycustom_triangles,
194 r_stat_count // size of array
198 // flags for rtlight rendering
199 #define LIGHTFLAG_NORMALMODE 1
200 #define LIGHTFLAG_REALTIMEMODE 2
202 typedef struct tridecal_s
204 // color and initial alpha value
205 float texcoord2f[3][2];
206 float vertex3f[3][3];
208 float plane[4]; // backface culling
209 // how long this decal has lived so far (the actual fade begins at cl_decals_time)
211 // if >= 0 this indicates the decal should follow an animated triangle
213 // for visibility culling
215 // old decals are killed to obey cl_decals_max
220 typedef struct decalsystem_s
223 double lastupdatetime;
232 unsigned short *element3s;
236 typedef struct effect_s
245 // these are for interpolation
252 typedef struct beam_s
255 // draw this as lightning polygons, or a model?
257 struct model_s *model;
263 typedef struct rtlight_particle_s
270 typedef struct rtlight_s
272 // shadow volumes are done entirely in model space, so there are no matrices for dealing with them... they just use the origin
274 // note that the world to light matrices are inversely scaled (divided) by lightradius
277 /// matrix for transforming light filter coordinates to world coordinates
278 matrix4x4_t matrix_lighttoworld;
279 /// matrix for transforming world coordinates to light filter coordinates
280 matrix4x4_t matrix_worldtolight;
281 /// typically 1 1 1, can be lower (dim) or higher (overbright)
283 /// size of the light (remove?)
286 char cubemapname[64];
287 /// light style to monitor for brightness
289 /// whether light should render shadows
291 /// intensity of corona to render
293 /// radius scale of corona to render (1.0 means same as light radius)
294 vec_t coronasizescale;
295 /// ambient intensity to render
297 /// diffuse intensity to render
299 /// specular intensity to render
301 /// LIGHTFLAG_* flags
304 // generated properties
305 /// used only for shadow volumes
312 // squared cullradius
315 // rendering properties, updated each time a light is rendered
316 // this is rtlight->color * d_lightstylevalue
318 /// used by corona updates, due to occlusion query
319 float corona_visibility;
320 unsigned int corona_queryindex_visiblepixels;
321 unsigned int corona_queryindex_allpixels;
322 /// this is R_GetCubemap(rtlight->cubemapname)
323 rtexture_t *currentcubemap;
324 /// set by R_Shadow_PrepareLight to decide whether R_Shadow_DrawLight should draw it
326 /// these fields are set by R_Shadow_PrepareLight for later drawing
327 int cached_numlightentities;
328 int cached_numlightentities_noselfshadow;
329 int cached_numshadowentities;
330 int cached_numshadowentities_noselfshadow;
331 int cached_numsurfaces;
332 struct entity_render_s **cached_lightentities;
333 struct entity_render_s **cached_lightentities_noselfshadow;
334 struct entity_render_s **cached_shadowentities;
335 struct entity_render_s **cached_shadowentities_noselfshadow;
336 unsigned char *cached_shadowtrispvs;
337 unsigned char *cached_lighttrispvs;
338 int *cached_surfacelist;
339 // reduced light cullbox from GetLightInfo
340 vec3_t cached_cullmins;
341 vec3_t cached_cullmaxs;
342 // current shadow-caster culling planes based on view
343 // (any geometry outside these planes can not contribute to the visible
344 // shadows in any way, and thus can be culled safely)
345 int cached_numfrustumplanes;
346 mplane_t cached_frustumplanes[5]; // see R_Shadow_ComputeShadowCasterCullingPlanes
348 /// static light info
349 /// true if this light should be compiled as a static light
351 /// true if this is a compiled world light, cleared if the light changes
353 /// the shadowing mode used to compile this light
355 /// premade shadow volumes to render for world entity
356 shadowmesh_t *static_meshchain_shadow_zpass;
357 shadowmesh_t *static_meshchain_shadow_zfail;
358 shadowmesh_t *static_meshchain_shadow_shadowmap;
359 /// used for visibility testing (more exact than bbox)
361 int static_numleafpvsbytes;
362 int *static_leaflist;
363 unsigned char *static_leafpvs;
364 /// surfaces seen by light
365 int static_numsurfaces;
366 int *static_surfacelist;
367 /// flag bits indicating which triangles of the world model should cast
368 /// shadows, and which ones should be lit
370 /// this avoids redundantly scanning the triangles in each surface twice
371 /// for whether they should cast shadows, once in culling and once in the
372 /// actual shadowmarklist production.
373 int static_numshadowtrispvsbytes;
374 unsigned char *static_shadowtrispvs;
375 /// this allows the lighting batch code to skip backfaces andother culled
376 /// triangles not relevant for lighting
377 /// (important on big surfaces such as terrain)
378 int static_numlighttrispvsbytes;
379 unsigned char *static_lighttrispvs;
380 /// masks of all shadowmap sides that have any potential static receivers or casters
381 int static_shadowmap_receivers;
382 int static_shadowmap_casters;
383 /// particle-tracing cache for global illumination
384 int particlecache_numparticles;
385 int particlecache_maxparticles;
386 int particlecache_updateparticle;
387 rtlight_particle_t *particlecache_particles;
389 /// bouncegrid light info
390 float photoncolor[3];
395 typedef struct dlight_s
397 // destroy light after this time
400 // the entity that owns this light (can be NULL)
402 struct entity_render_s *ent;
404 // (worldlight: saved to .rtlights file)
406 // worldlight orientation
408 // (worldlight: saved to .rtlights file)
410 // dlight orientation/scaling/location
414 // (worldlight: saved to .rtlights file)
416 // cubemap name to use on this light
417 // (worldlight: saved to .rtlights file)
418 char cubemapname[64];
419 // make light flash while selected
422 // brightness (not really radius anymore)
423 // (worldlight: saved to .rtlights file)
425 // drop intensity this much each second
428 // intensity value which is dropped over time
431 // initial values for intensity to modify
435 // light style which controls intensity of this light
436 // (worldlight: saved to .rtlights file)
439 // (worldlight: saved to .rtlights file)
442 // (worldlight: saved to .rtlights file)
444 // radius scale of corona to render (1.0 means same as light radius)
445 // (worldlight: saved to .rtlights file)
446 vec_t coronasizescale;
447 // ambient intensity to render
448 // (worldlight: saved to .rtlights file)
450 // diffuse intensity to render
451 // (worldlight: saved to .rtlights file)
453 // specular intensity to render
454 // (worldlight: saved to .rtlights file)
457 // (worldlight: saved to .rtlights file)
459 // linked list of world lights
461 struct dlight_s *next;
462 // embedded rtlight struct for renderer
468 // this is derived from processing of the framegroupblend array
469 // note: technically each framegroupblend can produce two of these, but that
470 // never happens in practice because no one blends between more than 2
471 // framegroups at once
472 #define MAX_FRAMEBLENDS (MAX_FRAMEGROUPBLENDS * 2)
473 typedef struct frameblend_s
480 // LordHavoc: this struct is intended for the renderer but some fields are
481 // used by the client.
483 // The renderer should not rely on any changes to this struct to be persistent
484 // across multiple frames because temp entities are wiped every frame, but it
485 // is acceptable to cache things in this struct that are not critical.
487 // For example the r_cullentities_trace code does such caching.
488 typedef struct entity_render_s
494 // transform matrix for model to world
496 // transform matrix for world to model
497 matrix4x4_t inversematrix;
498 // opacity (alpha) of the model
500 // size the model is shown
502 // transparent sorting offset
503 float transparent_offset;
507 // number of the entity represents, or 0 for non-network entities
509 // literal colormap colors for renderer, if both are 0 0 0 it is not colormapped
510 vec3_t colormap_pantscolor;
511 vec3_t colormap_shirtcolor;
512 // light, particles, etc
514 // qw CTF flags and other internal-use-only effect bits
521 // colormod tinting of models
525 // interpolated animation - active framegroups and blend factors
526 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
528 // time of last model change (for shader animations)
531 // calculated by the renderer (but not persistent)
533 // calculated during R_AddModelEntities
535 // subframe numbers (-1 if not used) and their blending scalers (0-1), if interpolation is not desired, use subframeblend[0].subframe
536 frameblend_t frameblend[MAX_FRAMEBLENDS];
537 // skeletal animation data (if skeleton.relativetransforms is not NULL, it overrides frameblend)
538 skeleton_t *skeleton;
540 // animation cache (pointers allocated using R_FrameData_Alloc)
541 // ONLY valid during R_RenderView! may be NULL (not cached)
542 float *animcache_vertex3f;
543 float *animcache_normal3f;
544 float *animcache_svector3f;
545 float *animcache_tvector3f;
546 // interleaved arrays for rendering and dynamic vertex buffers for them
547 r_meshbuffer_t *animcache_vertex3fbuffer;
548 r_vertexmesh_t *animcache_vertexmesh;
549 r_meshbuffer_t *animcache_vertexmeshbuffer;
550 // gpu-skinning shader needs transforms in a certain format, we have to
551 // upload this to a uniform buffer for the shader to use, and also keep a
552 // backup copy in system memory for the dynamic batch fallback code
553 // if this is not NULL, the other animcache variables are NULL
554 float *animcache_skeletaltransform3x4;
555 r_meshbuffer_t *animcache_skeletaltransform3x4buffer;
556 int animcache_skeletaltransform3x4offset;
557 int animcache_skeletaltransform3x4size;
559 // current lighting from map (updated ONLY by client code, not renderer)
560 vec3_t modellight_ambient;
561 vec3_t modellight_diffuse; // q3bsp
562 vec3_t modellight_lightdir; // q3bsp
564 // storage of decals on this entity
565 // (note: if allowdecals is set, be sure to call R_DecalSystem_Reset on removal!)
567 decalsystem_t decalsystem;
569 // FIELDS UPDATED BY RENDERER:
570 // last time visible during trace culling
571 double last_trace_visibility;
573 // user wavefunc parameters (from csqc)
574 vec_t userwavefunc_param[Q3WAVEFUNC_USER_COUNT];
578 typedef struct entity_persistent_s
580 vec3_t trail_origin; // previous position for particle trail spawning
581 vec3_t oldorigin; // lerp
582 vec3_t oldangles; // lerp
583 vec3_t neworigin; // lerp
584 vec3_t newangles; // lerp
585 vec_t lerpstarttime; // lerp
586 vec_t lerpdeltatime; // lerp
587 float muzzleflash; // muzzleflash intensity, fades over time
588 float trail_time; // residual error accumulation for particle trail spawning (to keep spacing across frames)
589 qboolean trail_allowed; // set to false by teleports, true by update code, prevents bad lerps
593 typedef struct entity_s
595 // baseline state (default values)
596 entity_state_t state_baseline;
597 // previous state (interpolating from this)
598 entity_state_t state_previous;
599 // current state (interpolating to this)
600 entity_state_t state_current;
602 // used for regenerating parts of render
603 entity_persistent_t persistent;
605 // the only data the renderer should know about
606 entity_render_t render;
610 typedef struct usercmd_s
614 // intended velocities
619 vec3_t cursor_screen;
622 vec3_t cursor_impact;
623 vec3_t cursor_normal;
624 vec_t cursor_fraction;
625 int cursor_entitynumber;
627 double time; // time the move is executed for (cl_movement: clienttime, non-cl_movement: receivetime)
628 double receivetime; // time the move was received at
629 double clienttime; // time to which server state the move corresponds to
630 int msec; // for predicted moves
634 qboolean applied; // if false we're still accumulating a move
635 qboolean predicted; // if true the sequence should be sent as 0
637 // derived properties
644 typedef struct lightstyle_s
647 char map[MAX_STYLESTRING];
650 typedef struct scoreboard_s
652 char name[MAX_SCOREBOARDNAME];
654 int colors; // two 4 bit fields
657 char qw_userinfo[MAX_USERINFO_STRING];
664 char qw_skin[MAX_QPATH];
667 typedef struct cshift_s
670 float percent; // 0-255
671 float alphafade; // (any speed)
674 #define CSHIFT_CONTENTS 0
675 #define CSHIFT_DAMAGE 1
676 #define CSHIFT_BONUS 2
677 #define CSHIFT_POWERUP 3
678 #define CSHIFT_VCSHIFT 4
679 #define NUM_CSHIFTS 5
681 #define NAME_LENGTH 64
685 // client_state_t should hold all pieces of the client state
688 #define SIGNONS 4 // signon messages to receive before connected
690 typedef enum cactive_e
692 ca_uninitialized, // during early startup
693 ca_dedicated, // a dedicated server with no ability to start a client
694 ca_disconnected, // full screen console with no connection
695 ca_connected // valid netcon, talking to a server
699 typedef enum qw_downloadtype_e
709 typedef enum capturevideoformat_e
711 CAPTUREVIDEOFORMAT_AVI_I420,
712 CAPTUREVIDEOFORMAT_OGG_VORBIS_THEORA
714 capturevideoformat_t;
716 typedef struct capturevideostate_s
718 double startrealtime;
731 int soundsampleframe;
732 unsigned char *screenbuffer;
733 unsigned char *outbuffer;
734 char basename[MAX_QPATH];
737 // precomputed RGB to YUV tables
738 // converts the RGB values to YUV (see cap_avi.c for how to use them)
739 short rgbtoyuvscaletable[3][3][256];
740 unsigned char yuvnormalizetable[3][256];
742 // precomputed gamma ramp (only needed if the capturevideo module uses RGB output)
743 // note: to map from these values to RGB24, you have to multiply by 255.0/65535.0, then add 0.5, then cast to integer
744 unsigned short vidramp[256 * 3];
746 // stuff to be filled in by the video format module
747 capturevideoformat_t format;
748 const char *formatextension;
751 // cls.capturevideo.videofile = FS_OpenRealFile(va(vabuf, sizeof(vabuf), "%s.%s", cls.capturevideo.basename, cls.capturevideo.formatextension), "wb", false);
752 void (*endvideo) (void);
753 void (*videoframes) (int num);
754 void (*soundframe) (const portable_sampleframe_t *paintbuffer, size_t length);
756 // format specific data
757 void *formatspecific;
761 #define CL_MAX_DOWNLOADACKS 4
763 typedef struct cl_downloadack_s
769 typedef struct cl_soundstats_s
773 int latency_milliseconds;
778 // the client_static_t structure is persistent through an arbitrary number
779 // of server connections
781 typedef struct client_static_s
785 // all client memory allocations go in these pools
786 mempool_t *levelmempool;
787 mempool_t *permanentmempool;
790 // -1 = don't play demos
792 // list of demos in loop
793 char demos[MAX_DEMOS][MAX_DEMONAME];
794 // the actively playing demo (set by CL_PlayDemo_f)
795 char demoname[MAX_QPATH];
797 // demo recording info must be here, because record is started before
798 // entering a map (and clearing client_state_t)
799 qboolean demorecording;
800 fs_offset_t demo_lastcsprogssize;
801 int demo_lastcsprogscrc;
802 qboolean demoplayback;
803 qboolean demostarting; // set if currently starting a demo, to stop -demo from quitting when switching to another demo
805 // -1 = use normal cd track
808 // realtime at second frame of timedemo (LordHavoc: changed to double)
810 int td_frames; // total frames parsed
811 double td_onesecondnexttime;
812 double td_onesecondframes;
813 double td_onesecondrealtime;
814 double td_onesecondminfps;
815 double td_onesecondmaxfps;
816 double td_onesecondavgfps;
817 int td_onesecondavgcount;
818 // LordHavoc: pausedemo
821 // sound mixer statistics for showsound display
822 cl_soundstats_t soundstats;
824 qboolean connect_trying;
825 int connect_remainingtries;
826 double connect_nextsendtime;
827 lhnetsocket_t *connect_mysocket;
828 lhnetaddress_t connect_address;
829 // protocol version of the server we're connected to
830 // (kept outside client_state_t because it's used between levels)
831 protocolversion_t protocol;
835 lhnetaddress_t rcon_addresses[MAX_RCONS];
836 char rcon_commands[MAX_RCONS][MAX_INPUTLINE];
837 double rcon_timeout[MAX_RCONS];
840 // connection information
843 // network connection
846 // download information
847 // (note: qw_download variables are also used)
848 cl_downloadack_t dp_downloadack[CL_MAX_DOWNLOADACKS];
850 // input sequence numbers are not reset on level change, only connect
852 int servermovesequence;
854 // quakeworld stuff below
856 // value of "qport" cvar at time of connection
858 // copied from cls.netcon->qw. variables every time they change, or set by demos (which have no cls.netcon)
859 int qw_incoming_sequence;
860 int qw_outgoing_sequence;
862 // current file download buffer (only saved when file is completed)
863 char qw_downloadname[MAX_QPATH];
864 unsigned char *qw_downloadmemory;
865 int qw_downloadmemorycursize;
866 int qw_downloadmemorymaxsize;
867 int qw_downloadnumber;
868 int qw_downloadpercent;
869 qw_downloadtype_t qw_downloadtype;
870 // transfer rate display
871 double qw_downloadspeedtime;
872 int qw_downloadspeedcount;
873 int qw_downloadspeedrate;
874 qboolean qw_download_deflate;
876 // current file upload buffer (for uploading screenshots to server)
877 unsigned char *qw_uploaddata;
882 // this normally contains the following keys in quakeworld:
883 // password spectator name team skin topcolor bottomcolor rate noaim msg *ver *ip
884 char userinfo[MAX_USERINFO_STRING];
886 // extra user info for the "connect" command
887 char connect_userinfo[MAX_USERINFO_STRING];
889 // video capture stuff
890 capturevideostate_t capturevideo;
895 // ProQuake compatibility stuff
896 int proquake_servermod; // 0 = not proquake, 1 = proquake
897 int proquake_serverversion; // actual proquake server version * 10 (3.40 = 34, etc)
898 int proquake_serverflags; // 0 (PQF_CHEATFREE not supported)
900 // don't write-then-read csprogs.dat (useful for demo playback)
901 unsigned char *caughtcsprogsdata;
902 fs_offset_t caughtcsprogsdatasize;
904 int r_speeds_graph_length;
905 int r_speeds_graph_current;
906 int *r_speeds_graph_data;
909 int r_speeds_graph_datamin[r_stat_count];
910 int r_speeds_graph_datamax[r_stat_count];
914 extern client_static_t cls;
916 typedef struct client_movementqueue_s
927 client_movementqueue_t;
933 qboolean drawenginesbar;
934 qboolean drawcrosshair;
939 PARTICLE_BILLBOARD = 0,
941 PARTICLE_ORIENTED_DOUBLESIDED = 2,
944 PARTICLE_INVALID = -1
957 typedef struct particletype_s
960 porientation_t orientation;
967 pt_dead, pt_alphastatic, pt_static, pt_spark, pt_beam, pt_rain, pt_raindecal, pt_snow, pt_bubble, pt_blood, pt_smoke, pt_decal, pt_entityparticle, pt_total
971 typedef struct decal_s
973 // fields used by rendering: (44 bytes)
974 unsigned short typeindex;
975 unsigned short texnum;
980 float alpha; // 0-255
981 unsigned char color[3];
982 unsigned char unused1;
983 int clusterindex; // cheap culling by pvs
985 // fields not used by rendering: (36 bytes in 32bit, 40 bytes in 64bit)
986 float time2; // used for decal fade
987 unsigned int owner; // decal stuck to this entity
988 dp_model_t *ownermodel; // model the decal is stuck to (used to make sure the entity is still alive)
989 vec3_t relativeorigin; // decal at this location in entity's coordinate space
990 vec3_t relativenormal; // decal oriented this way relative to entity's coordinate space
994 typedef struct particle_s
996 // for faster batch rendering, particles are rendered in groups by effect (resulting in less perfect sorting but far less state changes)
998 // fields used by rendering: (48 bytes)
999 vec3_t sortorigin; // sort by this group origin, not particle org
1001 vec3_t vel; // velocity of particle, or orientation of decal, or end point of beam
1003 float alpha; // 0-255
1004 float stretch; // only for sparks
1006 // fields not used by rendering: (44 bytes)
1009 float sizeincrease; // rate of size change per second
1010 float alphafade; // how much alpha reduces per second
1011 float time2; // used for snow fluttering and decal fade
1012 float bounce; // how much bounce-back from a surface the particle hits (0 = no physics, 1 = stop and slide, 2 = keep bouncing forever, 1.5 is typical)
1013 float gravity; // how much gravity affects this particle (1.0 = normal gravity, 0.0 = none)
1014 float airfriction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction)
1015 float liquidfriction; // how much liquid friction affects this object (objects with a low mass/size ratio tend to get more liquid friction)
1016 // float delayedcollisions; // time that p->bounce becomes active
1017 float delayedspawn; // time that particle appears and begins moving
1018 float die; // time when this particle should be removed, regardless of alpha
1020 // short variables grouped to save memory (4 bytes)
1021 short angle; // base rotation of particle
1022 short spin; // geometry rotation speed around the particle center normal
1024 // byte variables grouped to save memory (12 bytes)
1025 unsigned char color[3];
1026 unsigned char qualityreduction; // enables skipping of this particle according to r_refdef.view.qualityreduction
1027 unsigned char typeindex;
1028 unsigned char blendmode;
1029 unsigned char orientation;
1030 unsigned char texnum;
1031 unsigned char staincolor[3];
1032 signed char staintexnum;
1036 typedef enum cl_parsingtextmode_e
1038 CL_PARSETEXTMODE_NONE,
1039 CL_PARSETEXTMODE_PING,
1040 CL_PARSETEXTMODE_STATUS,
1041 CL_PARSETEXTMODE_STATUS_PLAYERID,
1042 CL_PARSETEXTMODE_STATUS_PLAYERIP
1044 cl_parsingtextmode_t;
1046 typedef struct cl_locnode_s
1048 struct cl_locnode_s *next;
1054 typedef struct showlmp_s
1065 // the client_state_t structure is wiped completely at every
1068 typedef struct client_state_s
1070 // true if playing in a local game and no one else is connected
1073 // send a clc_nop periodically until connected
1076 // current input being accumulated by mouse/joystick/etc input
1078 // latest moves sent to the server that have not been confirmed yet
1079 usercmd_t movecmd[CL_MAX_USERCMDS];
1081 // information for local display
1083 int stats[MAX_CL_STATS];
1084 float *statsf; // points to stats[] array
1085 // last known inventory bit flags, for blinking
1087 // cl.time of acquiring item, for blinking
1088 float item_gettime[32];
1089 // last known STAT_ACTIVEWEAPON
1091 // cl.time of changing STAT_ACTIVEWEAPON
1093 // use pain anim frame if cl.time < this
1095 // for stair smoothing
1097 double stairsmoothtime;
1099 // color shifts for damage, powerups
1100 cshift_t cshifts[NUM_CSHIFTS];
1101 // and content types
1102 cshift_t prev_cshifts[NUM_CSHIFTS];
1104 // the client maintains its own idea of view angles, which are
1105 // sent to the server each frame. The server sets punchangle when
1106 // the view is temporarily offset, and an angle reset commands at the start
1107 // of each level and after teleporting.
1109 // mviewangles is read from demo
1110 // viewangles is either client controlled or lerped from mviewangles
1111 vec3_t mviewangles[2], viewangles;
1112 // update by server, used by qc to do weapon recoil
1113 vec3_t mpunchangle[2], punchangle;
1114 // update by server, can be used by mods to kick view around
1115 vec3_t mpunchvector[2], punchvector;
1116 // update by server, used for lean+bob (0 is newest)
1117 vec3_t mvelocity[2], velocity;
1118 // update by server, can be used by mods for zooming
1119 vec_t mviewzoom[2], viewzoom;
1120 // if true interpolation the mviewangles and other interpolation of the
1121 // player is disabled until the next network packet
1122 // this is used primarily by teleporters, and when spectating players
1123 // special checking of the old fixangle[1] is used to differentiate
1124 // between teleporting and spectating
1125 qboolean fixangle[2];
1127 // client movement simulation
1128 // these fields are only updated by CL_ClientMovement (called by CL_SendMove after parsing each network packet)
1129 // set by CL_ClientMovement_Replay functions
1130 qboolean movement_predicted;
1131 // if true the CL_ClientMovement_Replay function will update origin, etc
1132 qboolean movement_replay;
1133 // simulated data (this is valid even if cl.movement is false)
1134 vec3_t movement_origin;
1135 vec3_t movement_velocity;
1136 // whether the replay should allow a jump at the first sequence
1137 qboolean movement_replay_canjump;
1139 // previous gun angles (for leaning effects)
1140 vec3_t gunangles_prev;
1141 vec3_t gunangles_highpass;
1142 vec3_t gunangles_adjustment_lowpass;
1143 vec3_t gunangles_adjustment_highpass;
1144 // previous gun angles (for leaning effects)
1146 vec3_t gunorg_highpass;
1147 vec3_t gunorg_adjustment_lowpass;
1148 vec3_t gunorg_adjustment_highpass;
1150 // pitch drifting vars
1157 //[515]: added for csqc purposes
1158 float sensitivityscale;
1159 csqc_vidvars_t csqc_vidvars; //[515]: these parms must be set to true by default
1160 qboolean csqc_wantsmousemove;
1161 qboolean csqc_paused; // vortex: int because could be flags
1162 struct model_s *csqc_model_precache[MAX_MODELS];
1164 // local amount for smoothing stepups
1173 qboolean oldonground;
1174 double lastongroundtime;
1175 double hitgroundtime;
1177 float bobfall_speed;
1178 float bobfall_swing;
1179 double calcrefdef_prevtime;
1181 // don't change view angle, full screen, etc
1183 // latched at intermission start
1184 double completed_time;
1186 // the timestamp of the last two messages
1189 // clients view of time, time should be between mtime[0] and mtime[1] to
1190 // generate a lerp point for other data, oldtime is the previous frame's
1191 // value of time, frametime is the difference between time and oldtime
1192 // note: cl.time may be beyond cl.mtime[0] if packet loss is occuring, it
1193 // is only forcefully limited when a packet is received
1194 double time, oldtime;
1195 // how long it has been since the previous client frame in real time
1196 // (not game time, for that use cl.time - cl.oldtime)
1197 double realframetime;
1199 // fade var for fading while dead
1202 // motionblur alpha level variable
1203 float motionbluralpha;
1205 // copy of realtime from last recieved message, for net trouble icon
1206 float last_received_message;
1208 // information that is static for the entire time connected to a server
1209 struct model_s *model_precache[MAX_MODELS];
1210 struct sfx_s *sound_precache[MAX_SOUNDS];
1212 // FIXME: this is a lot of memory to be keeping around, this really should be dynamically allocated and freed somehow
1213 char model_name[MAX_MODELS][MAX_QPATH];
1214 char sound_name[MAX_SOUNDS][MAX_QPATH];
1216 // for display on solo scoreboard
1217 char worldmessage[40]; // map title (not related to filename)
1218 // variants of map name
1219 char worldbasename[MAX_QPATH]; // %s
1220 char worldname[MAX_QPATH]; // maps/%s.bsp
1221 char worldnamenoextension[MAX_QPATH]; // maps/%s
1222 // cl_entitites[cl.viewentity] = player
1224 // the real player entity (normally same as viewentity,
1225 // different than viewentity if mod uses chasecam or other tricks)
1226 int realplayerentity;
1227 // this is updated to match cl.viewentity whenever it is in the clients
1228 // range, basically this is used in preference to cl.realplayerentity for
1229 // most purposes because when spectating another player it should show
1230 // their information rather than yours
1232 // max players that can be in this game
1234 // type of game (deathmatch, coop, singleplayer)
1237 // models and sounds used by engine code (particularly cl_parse.c)
1238 dp_model_t *model_bolt;
1239 dp_model_t *model_bolt2;
1240 dp_model_t *model_bolt3;
1241 dp_model_t *model_beam;
1243 sfx_t *sfx_knighthit;
1249 // indicates that the file "sound/misc/talk2.wav" was found (for use by team chat messages)
1250 qboolean foundtalk2wav;
1252 // refresh related state
1254 // cl_entitites[0].model
1255 struct model_s *worldmodel;
1261 int cdtrack, looptrack;
1266 scoreboard_t *scores;
1268 // keep track of svc_print parsing state (analyzes ping reports and status reports)
1269 cl_parsingtextmode_t parsingtextmode;
1270 int parsingtextplayerindex;
1271 // set by scoreboard code when sending ping command, this causes the next ping results to be hidden
1272 // (which could eat the wrong ping report if the player issues one
1273 // manually, but they would still see a ping report, just a later one
1274 // caused by the scoreboard code rather than the one they intentionally
1276 int parsingtextexpectingpingforscores;
1278 // entity database stuff
1279 // latest received entity frame numbers
1280 #define LATESTFRAMENUMS 32
1281 int latestframenumsposition;
1282 int latestframenums[LATESTFRAMENUMS];
1283 int latestsendnums[LATESTFRAMENUMS];
1284 entityframe_database_t *entitydatabase;
1285 entityframe4_database_t *entitydatabase4;
1286 entityframeqw_database_t *entitydatabaseqw;
1288 // keep track of quake entities because they need to be killed if they get stale
1289 int lastquakeentity;
1290 unsigned char isquakeentity[MAX_EDICTS];
1292 // bounding boxes for clientside movement
1293 vec3_t playerstandmins;
1294 vec3_t playerstandmaxs;
1295 vec3_t playercrouchmins;
1296 vec3_t playercrouchmaxs;
1298 // old decals are killed based on this
1302 int max_csqcrenderentities;
1303 int max_static_entities;
1308 int max_brushmodel_entities;
1314 entity_render_t *csqcrenderentities;
1315 unsigned char *entities_active;
1316 entity_t *static_entities;
1317 cl_effect_t *effects;
1320 lightstyle_t *lightstyle;
1321 int *brushmodel_entities;
1322 particle_t *particles;
1324 showlmp_t *showlmps;
1327 int num_static_entities;
1328 int num_brushmodel_entities;
1336 double particles_updatetime;
1337 double decals_updatetime;
1341 // cl_serverextension_download feature
1342 int loadmodel_current;
1343 int downloadmodel_current;
1344 int loadmodel_total;
1345 int loadsound_current;
1346 int downloadsound_current;
1347 int loadsound_total;
1348 qboolean downloadcsqc;
1351 qboolean loadfinished;
1355 // local copy of the server infostring
1356 char qw_serverinfo[MAX_SERVERINFO_STRING];
1358 // time of last qw "pings" command sent to server while showing scores
1359 double last_ping_request;
1361 // used during connect
1364 // updated from serverinfo
1367 // unused: indicates whether the player is spectating
1368 // use cl.scores[cl.playerentity-1].qw_spectator instead
1369 //qboolean qw_spectator;
1371 // last time an input packet was sent
1372 double lastpackettime;
1374 // movement parameters for client prediction
1375 unsigned int moveflags;
1376 float movevars_wallfriction;
1377 float movevars_waterfriction;
1378 float movevars_friction;
1379 float movevars_timescale;
1380 float movevars_gravity;
1381 float movevars_stopspeed;
1382 float movevars_maxspeed;
1383 float movevars_spectatormaxspeed;
1384 float movevars_accelerate;
1385 float movevars_airaccelerate;
1386 float movevars_wateraccelerate;
1387 float movevars_entgravity;
1388 float movevars_jumpvelocity;
1389 float movevars_edgefriction;
1390 float movevars_maxairspeed;
1391 float movevars_stepheight;
1392 float movevars_airaccel_qw;
1393 float movevars_airaccel_qw_stretchfactor;
1394 float movevars_airaccel_sideways_friction;
1395 float movevars_airstopaccelerate;
1396 float movevars_airstrafeaccelerate;
1397 float movevars_maxairstrafespeed;
1398 float movevars_airstrafeaccel_qw;
1399 float movevars_aircontrol;
1400 float movevars_aircontrol_power;
1401 float movevars_aircontrol_penalty;
1402 float movevars_warsowbunny_airforwardaccel;
1403 float movevars_warsowbunny_accel;
1404 float movevars_warsowbunny_topspeed;
1405 float movevars_warsowbunny_turnaccel;
1406 float movevars_warsowbunny_backtosideratio;
1407 float movevars_ticrate;
1408 float movevars_airspeedlimit_nonqw;
1410 // models used by qw protocol
1411 int qw_modelindex_spike;
1412 int qw_modelindex_player;
1413 int qw_modelindex_flag;
1414 int qw_modelindex_s_explod;
1416 vec3_t qw_intermission_origin;
1417 vec3_t qw_intermission_angles;
1419 // 255 is the most nails the QW protocol could send
1421 vec_t qw_nails[255][6];
1423 float qw_weaponkick;
1425 int qw_validsequence;
1427 int qw_deltasequence[QW_UPDATE_BACKUP];
1430 // server entity number corresponding to a clientside entity
1431 unsigned short csqc_server2csqcentitynumber[MAX_EDICTS];
1432 qboolean csqc_loaded;
1433 vec3_t csqc_vieworigin;
1434 vec3_t csqc_viewangles;
1435 vec3_t csqc_vieworiginfromengine;
1436 vec3_t csqc_viewanglesfromengine;
1437 matrix4x4_t csqc_viewmodelmatrixfromengine;
1438 qboolean csqc_usecsqclistener;
1439 matrix4x4_t csqc_listenermatrix;
1440 char csqc_printtextbuf[MAX_INPUTLINE];
1442 // collision culling data
1445 // loc file stuff (points and boxes describing locations in the level)
1446 cl_locnode_t *locnodes;
1447 // this is updated to cl.movement_origin whenever health is < 1
1448 // used by %d print in say/say_team messages if cl_locs_enable is on
1449 vec3_t lastdeathorigin;
1451 // processing buffer used by R_BuildLightMap, reallocated as needed,
1452 // freed on each level change
1453 size_t buildlightmapmemorysize;
1454 unsigned char *buildlightmapmemory;
1456 // used by EntityState5_ReadUpdate
1457 skeleton_t *engineskeletonobjects;
1464 extern cvar_t cl_name;
1465 extern cvar_t cl_color;
1466 extern cvar_t cl_rate;
1467 extern cvar_t cl_pmodel;
1468 extern cvar_t cl_playermodel;
1469 extern cvar_t cl_playerskin;
1471 extern cvar_t rcon_password;
1472 extern cvar_t rcon_address;
1474 extern cvar_t cl_upspeed;
1475 extern cvar_t cl_forwardspeed;
1476 extern cvar_t cl_backspeed;
1477 extern cvar_t cl_sidespeed;
1479 extern cvar_t cl_movespeedkey;
1481 extern cvar_t cl_yawspeed;
1482 extern cvar_t cl_pitchspeed;
1484 extern cvar_t cl_anglespeedkey;
1486 extern cvar_t cl_autofire;
1488 extern cvar_t cl_shownet;
1489 extern cvar_t cl_nolerp;
1490 extern cvar_t cl_nettimesyncfactor;
1491 extern cvar_t cl_nettimesyncboundmode;
1492 extern cvar_t cl_nettimesyncboundtolerance;
1494 extern cvar_t cl_pitchdriftspeed;
1495 extern cvar_t lookspring;
1496 extern cvar_t lookstrafe;
1497 extern cvar_t sensitivity;
1499 extern cvar_t freelook;
1501 extern cvar_t m_pitch;
1502 extern cvar_t m_yaw;
1503 extern cvar_t m_forward;
1504 extern cvar_t m_side;
1506 extern cvar_t cl_autodemo;
1507 extern cvar_t cl_autodemo_nameformat;
1508 extern cvar_t cl_autodemo_delete;
1510 extern cvar_t r_draweffects;
1512 extern cvar_t cl_explosions_alpha_start;
1513 extern cvar_t cl_explosions_alpha_end;
1514 extern cvar_t cl_explosions_size_start;
1515 extern cvar_t cl_explosions_size_end;
1516 extern cvar_t cl_explosions_lifetime;
1517 extern cvar_t cl_stainmaps;
1518 extern cvar_t cl_stainmaps_clearonload;
1520 extern cvar_t cl_prydoncursor;
1521 extern cvar_t cl_prydoncursor_notrace;
1523 extern cvar_t cl_locs_enable;
1525 extern client_state_t cl;
1527 extern void CL_AllocLightFlash (entity_render_t *ent, matrix4x4_t *matrix, float radius, float red, float green, float blue, float decay, float lifetime, int cubemapnum, int style, int shadowenable, vec_t corona, vec_t coronasizescale, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int flags);
1529 cl_locnode_t *CL_Locs_FindNearest(const vec3_t point);
1530 void CL_Locs_FindLocationName(char *buffer, size_t buffersize, vec3_t point);
1532 //=============================================================================
1538 void CL_Shutdown (void);
1539 void CL_Init (void);
1541 void CL_EstablishConnection(const char *host, int firstarg);
1543 void CL_Disconnect (void);
1544 void CL_Disconnect_f (void);
1546 void CL_UpdateRenderEntity(entity_render_t *ent);
1547 void CL_SetEntityColormapColors(entity_render_t *ent, int colormap);
1548 void CL_UpdateViewEntities(void);
1553 typedef struct kbutton_s
1555 int down[2]; // key nums holding it down
1556 int state; // low bit is down state
1560 extern kbutton_t in_mlook, in_klook;
1561 extern kbutton_t in_strafe;
1562 extern kbutton_t in_speed;
1564 void CL_InitInput (void);
1565 void CL_SendMove (void);
1567 void CL_ValidateState(entity_state_t *s);
1568 void CL_MoveLerpEntityStates(entity_t *ent);
1569 void CL_LerpUpdate(entity_t *e);
1570 void CL_ParseTEnt (void);
1571 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning);
1572 void CL_RelinkBeams (void);
1573 void CL_Beam_CalculatePositions (const beam_t *b, vec3_t start, vec3_t end);
1574 void CL_ClientMovement_Replay(void);
1576 void CL_ClearTempEntities (void);
1577 entity_render_t *CL_NewTempEntity (double shadertime);
1579 void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate);
1581 void CL_ClearState (void);
1582 void CL_ExpandEntities(int num);
1583 void CL_ExpandCSQCRenderEntities(int num);
1584 void CL_SetInfo(const char *key, const char *value, qboolean send, qboolean allowstarkey, qboolean allowmodel, qboolean quiet);
1587 void CL_UpdateWorld (void);
1588 void CL_WriteToServer (void);
1589 void CL_Input (void);
1590 extern int cl_ignoremousemoves;
1593 float CL_KeyState (kbutton_t *key);
1594 const char *Key_KeynumToString (int keynum, char *buf, size_t buflength);
1595 int Key_StringToKeynum (const char *str);
1600 void CL_StopPlayback(void);
1601 void CL_ReadDemoMessage(void);
1602 void CL_WriteDemoMessage(sizebuf_t *mesage);
1604 void CL_CutDemo(unsigned char **buf, fs_offset_t *filesize);
1605 void CL_PasteDemo(unsigned char **buf, fs_offset_t *filesize);
1607 void CL_NextDemo(void);
1608 void CL_Stop_f(void);
1609 void CL_Record_f(void);
1610 void CL_PlayDemo_f(void);
1611 void CL_TimeDemo_f(void);
1616 void CL_Parse_Init(void);
1617 void CL_Parse_Shutdown(void);
1618 void CL_ParseServerMessage(void);
1619 void CL_Parse_DumpPacket(void);
1620 void CL_Parse_ErrorCleanUp(void);
1621 void QW_CL_StartUpload(unsigned char *data, int size);
1622 extern cvar_t qport;
1623 void CL_KeepaliveMessage(qboolean readmessages); // call this during loading of large content
1628 void V_StartPitchDrift (void);
1629 void V_StopPitchDrift (void);
1632 float V_CalcRoll (const vec3_t angles, const vec3_t velocity);
1633 void V_UpdateBlends (void);
1634 void V_ParseDamage (void);
1640 extern cvar_t cl_particles;
1641 extern cvar_t cl_particles_quality;
1642 extern cvar_t cl_particles_size;
1643 extern cvar_t cl_particles_quake;
1644 extern cvar_t cl_particles_blood;
1645 extern cvar_t cl_particles_blood_alpha;
1646 extern cvar_t cl_particles_blood_decal_alpha;
1647 extern cvar_t cl_particles_blood_decal_scalemin;
1648 extern cvar_t cl_particles_blood_decal_scalemax;
1649 extern cvar_t cl_particles_blood_bloodhack;
1650 extern cvar_t cl_particles_bulletimpacts;
1651 extern cvar_t cl_particles_explosions_sparks;
1652 extern cvar_t cl_particles_explosions_shell;
1653 extern cvar_t cl_particles_rain;
1654 extern cvar_t cl_particles_snow;
1655 extern cvar_t cl_particles_smoke;
1656 extern cvar_t cl_particles_smoke_alpha;
1657 extern cvar_t cl_particles_smoke_alphafade;
1658 extern cvar_t cl_particles_sparks;
1659 extern cvar_t cl_particles_bubbles;
1660 extern cvar_t cl_decals;
1661 extern cvar_t cl_decals_time;
1662 extern cvar_t cl_decals_fadetime;
1664 void CL_Particles_Clear(void);
1665 void CL_Particles_Init(void);
1666 void CL_Particles_Shutdown(void);
1667 particle_t *CL_NewParticle(const vec3_t sortorigin, unsigned short ptypeindex, int pcolor1, int pcolor2, int ptex, float psize, float psizeincrease, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pairfriction, float pliquidfriction, float originjitter, float velocityjitter, qboolean pqualityreduction, float lifetime, float stretch, pblend_t blendmode, porientation_t orientation, int staincolor1, int staincolor2, int staintex, float stainalpha, float stainsize, float angle, float spin, float tint[4]);
1669 typedef enum effectnameindex_s
1673 EFFECT_TE_GUNSHOTQUAD,
1675 EFFECT_TE_SPIKEQUAD,
1676 EFFECT_TE_SUPERSPIKE,
1677 EFFECT_TE_SUPERSPIKEQUAD,
1679 EFFECT_TE_KNIGHTSPIKE,
1680 EFFECT_TE_EXPLOSION,
1681 EFFECT_TE_EXPLOSIONQUAD,
1682 EFFECT_TE_TAREXPLOSION,
1684 EFFECT_TE_LAVASPLASH,
1685 EFFECT_TE_SMALLFLASH,
1690 EFFECT_TE_PLASMABURN,
1692 EFFECT_TE_TEI_SMOKE,
1693 EFFECT_TE_TEI_BIGEXPLOSION,
1694 EFFECT_TE_TEI_PLASMAHIT,
1700 EFFECT_TR_SLIGHTBLOOD,
1701 EFFECT_TR_KNIGHTSPIKE,
1702 EFFECT_TR_VORESPIKE,
1703 EFFECT_TR_NEHAHRASMOKE,
1704 EFFECT_TR_NEXUIZPLASMA,
1705 EFFECT_TR_GLOWTRAIL,
1706 EFFECT_SVC_PARTICLE,
1711 int CL_ParticleEffectIndexForName(const char *name);
1712 const char *CL_ParticleEffectNameForIndex(int i);
1713 void CL_ParticleEffect(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor);
1714 void CL_ParticleTrail(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles, float tintmins[4], float tintmaxs[4]);
1715 void CL_ParseParticleEffect (void);
1716 void CL_ParticleCube (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, vec_t gravity, vec_t randomvel);
1717 void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, int type);
1718 void CL_EntityParticles (const entity_t *ent);
1719 void CL_ParticleExplosion (const vec3_t org);
1720 void CL_ParticleExplosion2 (const vec3_t org, int colorStart, int colorLength);
1721 void R_NewExplosion(const vec3_t org);
1723 void Debug_PolygonBegin(const char *picname, int flags);
1724 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a);
1725 void Debug_PolygonEnd(void);
1727 #include "cl_screen.h"
1729 extern qboolean sb_showscores;
1731 float RSurf_FogVertex(const vec3_t p);
1732 float RSurf_FogPoint(const vec3_t p);
1734 typedef enum r_viewport_type_e
1736 R_VIEWPORTTYPE_ORTHO,
1737 R_VIEWPORTTYPE_PERSPECTIVE,
1738 R_VIEWPORTTYPE_PERSPECTIVE_INFINITEFARCLIP,
1739 R_VIEWPORTTYPE_PERSPECTIVECUBESIDE,
1740 R_VIEWPORTTYPE_TOTAL
1744 typedef struct r_viewport_s
1746 matrix4x4_t cameramatrix; // from entity (transforms from camera entity to world)
1747 matrix4x4_t viewmatrix; // actual matrix for rendering (transforms to viewspace)
1748 matrix4x4_t projectmatrix; // actual projection matrix (transforms from viewspace to screen)
1755 r_viewport_type_t type;
1756 float screentodepth[2]; // used by deferred renderer to calculate linear depth from device depth coordinates
1760 typedef struct r_refdef_view_s
1762 // view information (changes multiple times per frame)
1763 // if any of these variables change then r_refdef.viewcache must be regenerated
1764 // by calling R_View_Update
1765 // (which also updates viewport, scissor, colormask)
1767 // it is safe and expected to copy this into a structure on the stack and
1768 // call the renderer recursively, then restore from the stack afterward
1769 // (as long as R_View_Update is called)
1771 // eye position information
1772 matrix4x4_t matrix, inverse_matrix;
1778 int numfrustumplanes;
1779 mplane_t frustum[6];
1780 qboolean useclipplane;
1781 qboolean usecustompvs; // uses r_refdef.viewcache.pvsbits as-is rather than computing it
1783 float frustum_x, frustum_y;
1784 vec3_t frustumcorner[4];
1785 // if turned off it renders an ortho view
1787 float ortho_x, ortho_y;
1789 // screen area to render in
1796 r_viewport_t viewport; // note: if r_viewscale is used, the viewport.width and viewport.height may be less than width and height
1798 // which color components to allow (for anaglyph glasses)
1801 // global RGB color multiplier for rendering
1804 // whether to call R_ClearScreen before rendering stuff
1806 // if true, don't clear or do any post process effects (bloom, etc)
1808 // if true, this is the MAIN view (which is, after CSQC, copied into the scene for use e.g. by r_speeds 1, showtex, prydon cursor)
1811 // whether to draw r_showtris and such, this is only true for the main
1812 // view render, all secondary renders (mirrors, portals, cameras,
1813 // distortion effects, etc) omit such debugging information
1816 // these define which values to use in GL_CullFace calls to request frontface or backface culling
1820 // render quality (0 to 1) - affects r_drawparticles_drawdistance and others
1825 typedef struct r_refdef_viewcache_s
1827 // updated by gl_main_newmap()
1829 int world_numclusters;
1830 int world_numclusterbytes;
1832 int world_numsurfaces;
1834 // these properties are generated by R_View_Update()
1836 // which entities are currently visible for this viewpoint
1837 // (the used range is 0...r_refdef.scene.numentities)
1838 unsigned char *entityvisible;
1840 // flag arrays used for visibility checking on world model
1841 // (all other entities have no per-surface/per-leaf visibility checks)
1842 unsigned char *world_pvsbits;
1843 unsigned char *world_leafvisible;
1844 unsigned char *world_surfacevisible;
1845 // if true, the view is currently in a leaf without pvs data
1846 qboolean world_novis;
1848 r_refdef_viewcache_t;
1850 // TODO: really think about which fields should go into scene and which one should stay in refdef [1/7/2008 Black]
1851 // maybe also refactor some of the functions to support different setting sources (ie. fogenabled, etc.) for different scenes
1852 typedef struct r_refdef_scene_s {
1853 // whether to call S_ExtraUpdate during render to reduce sound chop
1854 qboolean extraupdate;
1856 // (client gameworld) time for rendering time based effects
1860 entity_render_t *worldentity;
1862 // same as worldentity->model
1863 dp_model_t *worldmodel;
1865 // renderable entities (excluding world)
1866 entity_render_t **entities;
1870 // field of temporary entities that is reset each (client) frame
1871 entity_render_t *tempentities;
1872 int numtempentities;
1873 int maxtempentities;
1874 qboolean expandtempentities;
1876 // renderable dynamic lights
1877 rtlight_t *lights[MAX_DLIGHTS];
1878 rtlight_t templights[MAX_DLIGHTS];
1881 // intensities for light styles right now, controls rtlights
1882 float rtlightstylevalue[MAX_LIGHTSTYLES]; // float fraction of base light value
1883 // 8.8bit fixed point intensities for light styles
1884 // controls intensity lightmap layers
1885 unsigned short lightstylevalue[MAX_LIGHTSTYLES]; // 8.8 fraction of base light value
1890 qboolean rtworldshadows;
1892 qboolean rtdlightshadows;
1895 typedef struct r_refdef_s
1897 // these fields define the basic rendering information for the world
1898 // but not the view, which could change multiple times in one rendered
1899 // frame (for example when rendering textures for certain effects)
1901 // these are set for water warping before
1902 // frustum_x/frustum_y are calculated
1903 float frustumscale_x, frustumscale_y;
1905 // current view settings (these get reset a few times during rendering because of water rendering, reflections, etc)
1906 r_refdef_view_t view;
1907 r_refdef_viewcache_t viewcache;
1909 // minimum visible distance (pixels closer than this disappear)
1911 // maximum visible distance (pixels further than this disappear in 16bpp modes,
1912 // in 32bpp an infinite-farclip matrix is used instead)
1915 // fullscreen color blend
1918 r_refdef_scene_t scene;
1921 float fogplaneviewdist;
1922 qboolean fogplaneviewabove;
1923 float fogheightfade;
1926 float fograngerecip;
1927 float fogmasktabledistmultiplier;
1928 #define FOGMASKTABLEWIDTH 1024
1929 float fogmasktable[FOGMASKTABLEWIDTH];
1930 float fogmasktable_start, fogmasktable_alpha, fogmasktable_range, fogmasktable_density;
1939 float fog_fadedepth;
1940 qboolean fogenabled;
1941 qboolean oldgl_fogenable;
1943 // new flexible texture height fog (overrides normal fog)
1944 char fog_height_texturename[64]; // note: must be 64 for the sscanf code
1945 unsigned char *fog_height_table1d;
1946 unsigned char *fog_height_table2d;
1947 int fog_height_tablesize; // enable
1948 float fog_height_tablescale;
1949 float fog_height_texcoordscale;
1950 char fogheighttexturename[64]; // detects changes to active fog height texture
1952 int draw2dstage; // 0 = no, 1 = yes, other value = needs setting up again
1954 // true during envmap command capture
1957 // brightness of world lightmaps and related lighting
1958 // (often reduced when world rtlights are enabled)
1959 float lightmapintensity;
1960 // whether to draw world lights realtime, dlights realtime, and their shadows
1961 float polygonfactor;
1962 float polygonoffset;
1963 float shadowpolygonfactor;
1964 float shadowpolygonoffset;
1966 // how long R_RenderView took on the previous frame
1967 double lastdrawscreentime;
1969 // rendering stats for r_speeds display
1970 // (these are incremented in many places)
1971 int stats[r_stat_count];
1975 extern r_refdef_t r_refdef;
1977 typedef enum waterlevel_e
1981 WATERLEVEL_SWIMMING,
1982 WATERLEVEL_SUBMERGED
1986 typedef struct cl_clientmovement_state_s
1988 // entity to be ignored for movement
1989 struct prvm_edict_s *self;
1993 // current bounding box (different if crouched vs standing)
1996 // currently on the ground
1998 // currently crouching
2000 // what kind of water (SUPERCONTENTS_LAVA for instance)
2003 waterlevel_t waterlevel;
2004 // weird hacks when jumping out of water
2005 // (this is in seconds and counts down to 0)
2006 float waterjumptime;
2011 cl_clientmovement_state_t;
2012 void CL_ClientMovement_PlayerMove_Frame(cl_clientmovement_state_t *s);
2014 // warpzone prediction hack (CSQC builtin)
2015 void CL_RotateMoves(const matrix4x4_t *m);
2017 void CL_NewFrameReceived(int num);
2018 void CL_ParseEntityLump(char *entitystring);
2019 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
2020 void CL_RelinkLightFlashes(void);
2021 void Sbar_ShowFPS(void);
2022 void Sbar_ShowFPS_Update(void);
2023 void Host_SaveConfig(void);
2024 void Host_LoadConfig_f(void);
2025 void CL_UpdateMoveVars(void);
2026 void SCR_CaptureVideo_SoundFrame(const portable_sampleframe_t *paintbuffer, size_t length);
2027 void V_DriftPitch(void);
2028 void V_FadeViewFlashs(void);
2029 void V_CalcViewBlend(void);
2030 void V_CalcRefdefUsing (const matrix4x4_t *entrendermatrix, const vec3_t clviewangles, qboolean teleported, qboolean clonground, qboolean clcmdjump, float clstatsviewheight, qboolean cldead, qboolean clintermission, const vec3_t clvelocity);
2031 void V_CalcRefdef(void);
2032 void CL_Locs_Reload_f(void);