]> git.xonotic.org Git - xonotic/darkplaces.git/blob - cl_screen.c
Implement GAME_WRATH and its codepaths
[xonotic/darkplaces.git] / cl_screen.c
1
2 #include "quakedef.h"
3 #include "cl_video.h"
4 #include "image.h"
5 #include "jpeg.h"
6 #include "image_png.h"
7 #include "cl_collision.h"
8 #include "libcurl.h"
9 #include "csprogs.h"
10 #ifdef CONFIG_VIDEO_CAPTURE
11 #include "cap_avi.h"
12 #include "cap_ogg.h"
13 #endif
14
15 // we have to include snd_main.h here only to get access to snd_renderbuffer->format.speed when writing the AVI headers
16 #include "snd_main.h"
17
18 cvar_t scr_viewsize = {CVAR_CLIENT | CVAR_SAVE, "viewsize","100", "how large the view should be, 110 disables inventory bar, 120 disables status bar"};
19 cvar_t scr_fov = {CVAR_CLIENT | CVAR_SAVE, "fov","90", "field of vision, 1-170 degrees, default 90, some players use 110-130"};
20 cvar_t scr_conalpha = {CVAR_CLIENT | CVAR_SAVE, "scr_conalpha", "1", "opacity of console background gfx/conback"};
21 cvar_t scr_conalphafactor = {CVAR_CLIENT | CVAR_SAVE, "scr_conalphafactor", "1", "opacity of console background gfx/conback relative to scr_conalpha; when 0, gfx/conback is not drawn"};
22 cvar_t scr_conalpha2factor = {CVAR_CLIENT | CVAR_SAVE, "scr_conalpha2factor", "0", "opacity of console background gfx/conback2 relative to scr_conalpha; when 0, gfx/conback2 is not drawn"};
23 cvar_t scr_conalpha3factor = {CVAR_CLIENT | CVAR_SAVE, "scr_conalpha3factor", "0", "opacity of console background gfx/conback3 relative to scr_conalpha; when 0, gfx/conback3 is not drawn"};
24 cvar_t scr_conbrightness = {CVAR_CLIENT | CVAR_SAVE, "scr_conbrightness", "1", "brightness of console background (0 = black, 1 = image)"};
25 cvar_t scr_conforcewhiledisconnected = {CVAR_CLIENT, "scr_conforcewhiledisconnected", "1", "forces fullscreen console while disconnected"};
26 cvar_t scr_conscroll_x = {CVAR_CLIENT | CVAR_SAVE, "scr_conscroll_x", "0", "scroll speed of gfx/conback in x direction"};
27 cvar_t scr_conscroll_y = {CVAR_CLIENT | CVAR_SAVE, "scr_conscroll_y", "0", "scroll speed of gfx/conback in y direction"};
28 cvar_t scr_conscroll2_x = {CVAR_CLIENT | CVAR_SAVE, "scr_conscroll2_x", "0", "scroll speed of gfx/conback2 in x direction"};
29 cvar_t scr_conscroll2_y = {CVAR_CLIENT | CVAR_SAVE, "scr_conscroll2_y", "0", "scroll speed of gfx/conback2 in y direction"};
30 cvar_t scr_conscroll3_x = {CVAR_CLIENT | CVAR_SAVE, "scr_conscroll3_x", "0", "scroll speed of gfx/conback3 in x direction"};
31 cvar_t scr_conscroll3_y = {CVAR_CLIENT | CVAR_SAVE, "scr_conscroll3_y", "0", "scroll speed of gfx/conback3 in y direction"};
32 #ifdef CONFIG_MENU
33 cvar_t scr_menuforcewhiledisconnected = {CVAR_CLIENT, "scr_menuforcewhiledisconnected", "0", "forces menu while disconnected"};
34 #endif
35 cvar_t scr_centertime = {CVAR_CLIENT, "scr_centertime","2", "how long centerprint messages show"};
36 cvar_t scr_showram = {CVAR_CLIENT | CVAR_SAVE, "showram","1", "show ram icon if low on surface cache memory (not used)"};
37 cvar_t scr_showturtle = {CVAR_CLIENT | CVAR_SAVE, "showturtle","0", "show turtle icon when framerate is too low"};
38 cvar_t scr_showpause = {CVAR_CLIENT | CVAR_SAVE, "showpause","1", "show pause icon when game is paused"};
39 cvar_t scr_showbrand = {CVAR_CLIENT, "showbrand","0", "shows gfx/brand.tga in a corner of the screen (different values select different positions, including centered)"};
40 cvar_t scr_printspeed = {CVAR_CLIENT, "scr_printspeed","0", "speed of intermission printing (episode end texts), a value of 0 disables the slow printing"};
41 cvar_t scr_loadingscreen_background = {CVAR_CLIENT, "scr_loadingscreen_background","0", "show the last visible background during loading screen (costs one screenful of video memory)"};
42 cvar_t scr_loadingscreen_scale = {CVAR_CLIENT, "scr_loadingscreen_scale","1", "scale factor of the background"};
43 cvar_t scr_loadingscreen_scale_base = {CVAR_CLIENT, "scr_loadingscreen_scale_base","0", "0 = console pixels, 1 = video pixels"};
44 cvar_t scr_loadingscreen_scale_limit = {CVAR_CLIENT, "scr_loadingscreen_scale_limit","0", "0 = no limit, 1 = until first edge hits screen edge, 2 = until last edge hits screen edge, 3 = until width hits screen width, 4 = until height hits screen height"};
45 cvar_t scr_loadingscreen_picture = {CVAR_CLIENT, "scr_loadingscreen_picture", "gfx/loading", "picture shown during loading"};
46 cvar_t scr_loadingscreen_count = {CVAR_CLIENT, "scr_loadingscreen_count","1", "number of loading screen files to use randomly (named loading.tga, loading2.tga, loading3.tga, ...)"};
47 cvar_t scr_loadingscreen_firstforstartup = {CVAR_CLIENT, "scr_loadingscreen_firstforstartup","0", "remove loading.tga from random scr_loadingscreen_count selection and only display it on client startup, 0 = normal, 1 = firstforstartup"};
48 cvar_t scr_loadingscreen_barcolor = {CVAR_CLIENT, "scr_loadingscreen_barcolor", "0 0 1", "rgb color of loadingscreen progress bar"};
49 cvar_t scr_loadingscreen_barheight = {CVAR_CLIENT, "scr_loadingscreen_barheight", "8", "the height of the loadingscreen progress bar"};
50 cvar_t scr_loadingscreen_maxfps = {CVAR_CLIENT, "scr_loadingscreen_maxfps", "10", "restrict maximal FPS for loading screen so it will not update very often (this will make lesser loading times on a maps loading large number of models)"};
51 cvar_t scr_infobar_height = {CVAR_CLIENT, "scr_infobar_height", "8", "the height of the infobar items"};
52 cvar_t vid_conwidthauto = {CVAR_CLIENT | CVAR_SAVE, "vid_conwidthauto", "1", "automatically update vid_conwidth to match aspect ratio"};
53 cvar_t vid_conwidth = {CVAR_CLIENT | CVAR_SAVE, "vid_conwidth", "640", "virtual width of 2D graphics system (note: changes may be overwritten, see vid_conwidthauto)"};
54 cvar_t vid_conheight = {CVAR_CLIENT | CVAR_SAVE, "vid_conheight", "480", "virtual height of 2D graphics system"};
55 cvar_t vid_pixelheight = {CVAR_CLIENT | CVAR_SAVE, "vid_pixelheight", "1", "adjusts vertical field of vision to account for non-square pixels (1280x1024 on a CRT monitor for example)"};
56 cvar_t scr_aspectname = {CVAR_CLIENT, "scr_aspectname", "16-9", "string name for the current aspect ratio; use a dash instead of a colon, e. g. 16-9"};
57 cvar_t scr_screenshot_jpeg = {CVAR_CLIENT | CVAR_SAVE, "scr_screenshot_jpeg","1", "save jpeg instead of targa"};
58 cvar_t scr_screenshot_jpeg_quality = {CVAR_CLIENT | CVAR_SAVE, "scr_screenshot_jpeg_quality","0.9", "image quality of saved jpeg"};
59 cvar_t scr_screenshot_png = {CVAR_CLIENT | CVAR_SAVE, "scr_screenshot_png","0", "save png instead of targa"};
60 cvar_t scr_screenshot_gammaboost = {CVAR_CLIENT | CVAR_SAVE, "scr_screenshot_gammaboost","1", "gamma correction on saved screenshots and videos, 1.0 saves unmodified images"};
61 cvar_t scr_screenshot_alpha = {CVAR_CLIENT, "scr_screenshot_alpha","0", "try to write an alpha channel to screenshots (debugging feature)"};
62 cvar_t scr_screenshot_timestamp = {CVAR_CLIENT | CVAR_SAVE, "scr_screenshot_timestamp", "1", "use a timestamp based number of the type YYYYMMDDHHMMSSsss instead of sequential numbering"};
63 // scr_screenshot_name is defined in fs.c
64 #ifdef CONFIG_VIDEO_CAPTURE
65 cvar_t cl_capturevideo = {CVAR_CLIENT, "cl_capturevideo", "0", "enables saving of video to a .avi file using uncompressed I420 colorspace and PCM audio, note that scr_screenshot_gammaboost affects the brightness of the output)"};
66 cvar_t cl_capturevideo_demo_stop = {CVAR_CLIENT | CVAR_SAVE, "cl_capturevideo_demo_stop", "1", "automatically stops video recording when demo ends"};
67 cvar_t cl_capturevideo_printfps = {CVAR_CLIENT | CVAR_SAVE, "cl_capturevideo_printfps", "1", "prints the frames per second captured in capturevideo (is only written to the log file, not to the console, as that would be visible on the video)"};
68 cvar_t cl_capturevideo_width = {CVAR_CLIENT | CVAR_SAVE, "cl_capturevideo_width", "0", "scales all frames to this resolution before saving the video"};
69 cvar_t cl_capturevideo_height = {CVAR_CLIENT | CVAR_SAVE, "cl_capturevideo_height", "0", "scales all frames to this resolution before saving the video"};
70 cvar_t cl_capturevideo_realtime = {CVAR_CLIENT, "cl_capturevideo_realtime", "0", "causes video saving to operate in realtime (mostly useful while playing, not while capturing demos), this can produce a much lower quality video due to poor sound/video sync and will abort saving if your machine stalls for over a minute"};
71 cvar_t cl_capturevideo_fps = {CVAR_CLIENT | CVAR_SAVE, "cl_capturevideo_fps", "30", "how many frames per second to save (29.97 for NTSC, 30 for typical PC video, 15 can be useful)"};
72 cvar_t cl_capturevideo_nameformat = {CVAR_CLIENT | CVAR_SAVE, "cl_capturevideo_nameformat", "dpvideo", "prefix for saved videos (the date is encoded using strftime escapes)"};
73 cvar_t cl_capturevideo_number = {CVAR_CLIENT | CVAR_SAVE, "cl_capturevideo_number", "1", "number to append to video filename, incremented each time a capture begins"};
74 cvar_t cl_capturevideo_ogg = {CVAR_CLIENT | CVAR_SAVE, "cl_capturevideo_ogg", "1", "save captured video data as Ogg/Vorbis/Theora streams"};
75 cvar_t cl_capturevideo_framestep = {CVAR_CLIENT | CVAR_SAVE, "cl_capturevideo_framestep", "1", "when set to n >= 1, render n frames to capture one (useful for motion blur like effects)"};
76 #endif
77 cvar_t r_letterbox = {CVAR_CLIENT, "r_letterbox", "0", "reduces vertical height of view to simulate a letterboxed movie effect (can be used by mods for cutscenes)"};
78 cvar_t r_stereo_separation = {CVAR_CLIENT, "r_stereo_separation", "4", "separation distance of eyes in the world (negative values are only useful for cross-eyed viewing)"};
79 cvar_t r_stereo_sidebyside = {CVAR_CLIENT, "r_stereo_sidebyside", "0", "side by side views for those who can't afford glasses but can afford eye strain (note: use a negative r_stereo_separation if you want cross-eyed viewing)"};
80 cvar_t r_stereo_horizontal = {CVAR_CLIENT, "r_stereo_horizontal", "0", "aspect skewed side by side view for special decoder/display hardware"};
81 cvar_t r_stereo_vertical = {CVAR_CLIENT, "r_stereo_vertical", "0", "aspect skewed top and bottom view for special decoder/display hardware"};
82 cvar_t r_stereo_redblue = {CVAR_CLIENT, "r_stereo_redblue", "0", "red/blue anaglyph stereo glasses (note: most of these glasses are actually red/cyan, try that one too)"};
83 cvar_t r_stereo_redcyan = {CVAR_CLIENT, "r_stereo_redcyan", "0", "red/cyan anaglyph stereo glasses, the kind given away at drive-in movies like Creature From The Black Lagoon In 3D"};
84 cvar_t r_stereo_redgreen = {CVAR_CLIENT, "r_stereo_redgreen", "0", "red/green anaglyph stereo glasses (for those who don't mind yellow)"};
85 cvar_t r_stereo_angle = {CVAR_CLIENT, "r_stereo_angle", "0", "separation angle of eyes (makes the views look different directions, as an example, 90 gives a 90 degree separation where the views are 45 degrees left and 45 degrees right)"};
86 cvar_t scr_stipple = {CVAR_CLIENT, "scr_stipple", "0", "interlacing-like stippling of the display"};
87 cvar_t scr_refresh = {CVAR_CLIENT, "scr_refresh", "1", "allows you to completely shut off rendering for benchmarking purposes"};
88 cvar_t scr_screenshot_name_in_mapdir = {CVAR_CLIENT | CVAR_SAVE, "scr_screenshot_name_in_mapdir", "0", "if set to 1, screenshots are placed in a subdirectory named like the map they are from"};
89 cvar_t shownetgraph = {CVAR_CLIENT | CVAR_SAVE, "shownetgraph", "0", "shows a graph of packet sizes and other information, 0 = off, 1 = show client netgraph, 2 = show client and server netgraphs (when hosting a server)"};
90 cvar_t cl_demo_mousegrab = {CVAR_CLIENT, "cl_demo_mousegrab", "0", "Allows reading the mouse input while playing demos. Useful for camera mods developed in csqc. (0: never, 1: always)"};
91 cvar_t timedemo_screenshotframelist = {CVAR_CLIENT, "timedemo_screenshotframelist", "", "when performing a timedemo, take screenshots of each frame in this space-separated list - example: 1 201 401"};
92 cvar_t vid_touchscreen_outlinealpha = {CVAR_CLIENT, "vid_touchscreen_outlinealpha", "0", "opacity of touchscreen area outlines"};
93 cvar_t vid_touchscreen_overlayalpha = {CVAR_CLIENT, "vid_touchscreen_overlayalpha", "0.25", "opacity of touchscreen area icons"};
94 cvar_t r_speeds_graph = {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph", "0", "display a graph of renderer statistics "};
95 cvar_t r_speeds_graph_filter[8] =
96 {
97         {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph_filter_r", "timedelta", "Red - display the specified renderer statistic"},
98         {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph_filter_g", "batch_batches", "Green - display the specified renderer statistic"},
99         {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph_filter_b", "batch_triangles", "Blue - display the specified renderer statistic"},
100         {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph_filter_y", "fast_triangles", "Yellow - display the specified renderer statistic"},
101         {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph_filter_c", "copytriangles_triangles", "Cyan - display the specified renderer statistic"},
102         {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph_filter_m", "dynamic_triangles", "Magenta - display the specified renderer statistic"},
103         {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph_filter_w", "animcache_shade_vertices", "White - display the specified renderer statistic"},
104         {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph_filter_o", "animcache_shape_vertices", "Orange - display the specified renderer statistic"},
105 };
106 cvar_t r_speeds_graph_length = {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph_length", "1024", "number of frames in statistics graph, can be from 4 to 8192"};
107 cvar_t r_speeds_graph_seconds = {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph_seconds", "2", "number of seconds in graph, can be from 0.1 to 120"};
108 cvar_t r_speeds_graph_x = {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph_x", "0", "position of graph"};
109 cvar_t r_speeds_graph_y = {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph_y", "0", "position of graph"};
110 cvar_t r_speeds_graph_width = {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph_width", "256", "size of graph"};
111 cvar_t r_speeds_graph_height = {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph_height", "128", "size of graph"};
112 cvar_t r_speeds_graph_maxtimedelta = {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph_maxtimedelta", "16667", "maximum timedelta to display in the graph (this value will be the top line)"};
113 cvar_t r_speeds_graph_maxdefault = {CVAR_CLIENT | CVAR_SAVE, "r_speeds_graph_maxdefault", "100", "if the minimum and maximum observed values are closer than this, use this value as the graph range (keeps small numbers from being big graphs)"};
114
115
116
117 extern cvar_t sbar_info_pos;
118 extern cvar_t r_fog_clear;
119
120 int jpeg_supported = false;
121
122 qboolean        scr_initialized;                // ready to draw
123
124 float           scr_con_current;
125 int                     scr_con_margin_bottom;
126
127 extern int      con_vislines;
128
129 static void SCR_ScreenShot_f(cmd_state_t *cmd);
130 static void R_Envmap_f(cmd_state_t *cmd);
131
132 // backend
133 void R_ClearScreen(qboolean fogcolor);
134
135 /*
136 ===============================================================================
137
138 CENTER PRINTING
139
140 ===============================================================================
141 */
142
143 char            scr_centerstring[MAX_INPUTLINE];
144 float           scr_centertime_start;   // for slow victory printing
145 float           scr_centertime_off;
146 int                     scr_center_lines;
147 int                     scr_erase_lines;
148 int                     scr_erase_center;
149 char        scr_infobarstring[MAX_INPUTLINE];
150 float       scr_infobartime_off;
151
152 /*
153 ==============
154 SCR_CenterPrint
155
156 Called for important messages that should stay in the center of the screen
157 for a few moments
158 ==============
159 */
160 void SCR_CenterPrint(const char *str)
161 {
162         strlcpy (scr_centerstring, str, sizeof (scr_centerstring));
163         scr_centertime_off = scr_centertime.value;
164         scr_centertime_start = cl.time;
165
166 // count the number of lines for centering
167         scr_center_lines = 1;
168         while (*str)
169         {
170                 if (*str == '\n')
171                         scr_center_lines++;
172                 str++;
173         }
174 }
175
176
177 static void SCR_DrawCenterString (void)
178 {
179         char    *start;
180         int             x, y;
181         int             remaining;
182         int             color;
183
184         if(cl.intermission == 2) // in finale,
185                 if(sb_showscores) // make TAB hide the finale message (sb_showscores overrides finale in sbar.c)
186                         return;
187
188         if(scr_centertime.value <= 0 && !cl.intermission)
189                 return;
190
191 // the finale prints the characters one at a time, except if printspeed is an absurdly high value
192         if (cl.intermission && scr_printspeed.value > 0 && scr_printspeed.value < 1000000)
193                 remaining = (int)(scr_printspeed.value * (cl.time - scr_centertime_start));
194         else
195                 remaining = 9999;
196
197         scr_erase_center = 0;
198         start = scr_centerstring;
199
200         if (remaining < 1)
201                 return;
202
203         if (scr_center_lines <= 4)
204                 y = (int)(vid_conheight.integer*0.35);
205         else
206                 y = 48;
207
208         color = -1;
209         do
210         {
211                 // scan the number of characters on the line, not counting color codes
212                 char *newline = strchr(start, '\n');
213                 int l = newline ? (newline - start) : (int)strlen(start);
214                 float width = DrawQ_TextWidth(start, l, 8, 8, false, FONT_CENTERPRINT);
215
216                 x = (int) (vid_conwidth.integer - width)/2;
217                 if (l > 0)
218                 {
219                         if (remaining < l)
220                                 l = remaining;
221                         DrawQ_String(x, y, start, l, 8, 8, 1, 1, 1, 1, 0, &color, false, FONT_CENTERPRINT);
222                         remaining -= l;
223                         if (remaining <= 0)
224                                 return;
225                 }
226                 y += 8;
227
228                 if (!newline)
229                         break;
230                 start = newline + 1; // skip the \n
231         } while (1);
232 }
233
234 static void SCR_CheckDrawCenterString (void)
235 {
236         if (scr_center_lines > scr_erase_lines)
237                 scr_erase_lines = scr_center_lines;
238
239         if (cl.time > cl.oldtime)
240                 scr_centertime_off -= cl.time - cl.oldtime;
241
242         // don't draw if this is a normal stats-screen intermission,
243         // only if it is not an intermission, or a finale intermission
244         if (cl.intermission == 1)
245                 return;
246         if (scr_centertime_off <= 0 && !cl.intermission)
247                 return;
248         if (key_dest != key_game)
249                 return;
250
251         SCR_DrawCenterString ();
252 }
253
254 static void SCR_DrawNetGraph_DrawGraph (int graphx, int graphy, int graphwidth, int graphheight, float graphscale, int graphlimit, const char *label, float textsize, int packetcounter, netgraphitem_t *netgraph)
255 {
256         netgraphitem_t *graph;
257         int j, x, y;
258         int totalbytes = 0;
259         char bytesstring[128];
260         float g[NETGRAPH_PACKETS][7];
261         float *a;
262         float *b;
263         DrawQ_Fill(graphx, graphy, graphwidth, graphheight + textsize * 2, 0, 0, 0, 0.5, 0);
264         // draw the bar graph itself
265         memset(g, 0, sizeof(g));
266         for (j = 0;j < NETGRAPH_PACKETS;j++)
267         {
268                 graph = netgraph + j;
269                 g[j][0] = 1.0f - 0.25f * (realtime - graph->time);
270                 g[j][1] = 1.0f;
271                 g[j][2] = 1.0f;
272                 g[j][3] = 1.0f;
273                 g[j][4] = 1.0f;
274                 g[j][5] = 1.0f;
275                 g[j][6] = 1.0f;
276                 if (graph->unreliablebytes == NETGRAPH_LOSTPACKET)
277                         g[j][1] = 0.00f;
278                 else if (graph->unreliablebytes == NETGRAPH_CHOKEDPACKET)
279                         g[j][2] = 0.90f;
280                 else
281                 {
282                         if(netgraph[j].time >= netgraph[(j+NETGRAPH_PACKETS-1)%NETGRAPH_PACKETS].time)
283                                 if(graph->unreliablebytes + graph->reliablebytes + graph->ackbytes >= graphlimit * (netgraph[j].time - netgraph[(j+NETGRAPH_PACKETS-1)%NETGRAPH_PACKETS].time))
284                                         g[j][2] = 0.98f;
285                         g[j][3] = 1.0f    - graph->unreliablebytes * graphscale;
286                         g[j][4] = g[j][3] - graph->reliablebytes   * graphscale;
287                         g[j][5] = g[j][4] - graph->ackbytes        * graphscale;
288                         // count bytes in the last second
289                         if (realtime - graph->time < 1.0f)
290                                 totalbytes += graph->unreliablebytes + graph->reliablebytes + graph->ackbytes;
291                 }
292                 if(graph->cleartime >= 0)
293                         g[j][6] = 0.5f + 0.5f * (2.0 / M_PI) * atan((M_PI / 2.0) * (graph->cleartime - graph->time));
294                 g[j][1] = bound(0.0f, g[j][1], 1.0f);
295                 g[j][2] = bound(0.0f, g[j][2], 1.0f);
296                 g[j][3] = bound(0.0f, g[j][3], 1.0f);
297                 g[j][4] = bound(0.0f, g[j][4], 1.0f);
298                 g[j][5] = bound(0.0f, g[j][5], 1.0f);
299                 g[j][6] = bound(0.0f, g[j][6], 1.0f);
300         }
301         // render the lines for the graph
302         for (j = 0;j < NETGRAPH_PACKETS;j++)
303         {
304                 a = g[j];
305                 b = g[(j+1)%NETGRAPH_PACKETS];
306                 if (a[0] < 0.0f || b[0] > 1.0f || b[0] < a[0])
307                         continue;
308                 DrawQ_Line(1, graphx + graphwidth * a[0], graphy + graphheight * a[2], graphx + graphwidth * b[0], graphy + graphheight * b[2], 1.0f, 1.0f, 1.0f, 1.0f, 0);
309                 DrawQ_Line(1, graphx + graphwidth * a[0], graphy + graphheight * a[1], graphx + graphwidth * b[0], graphy + graphheight * b[1], 1.0f, 0.0f, 0.0f, 1.0f, 0);
310                 DrawQ_Line(1, graphx + graphwidth * a[0], graphy + graphheight * a[5], graphx + graphwidth * b[0], graphy + graphheight * b[5], 0.0f, 1.0f, 0.0f, 1.0f, 0);
311                 DrawQ_Line(1, graphx + graphwidth * a[0], graphy + graphheight * a[4], graphx + graphwidth * b[0], graphy + graphheight * b[4], 1.0f, 1.0f, 1.0f, 1.0f, 0);
312                 DrawQ_Line(1, graphx + graphwidth * a[0], graphy + graphheight * a[3], graphx + graphwidth * b[0], graphy + graphheight * b[3], 1.0f, 0.5f, 0.0f, 1.0f, 0);
313                 DrawQ_Line(1, graphx + graphwidth * a[0], graphy + graphheight * a[6], graphx + graphwidth * b[0], graphy + graphheight * b[6], 0.0f, 0.0f, 1.0f, 1.0f, 0);
314         }
315         x = graphx;
316         y = graphy + graphheight;
317         dpsnprintf(bytesstring, sizeof(bytesstring), "%i", totalbytes);
318         DrawQ_String(x, y, label      , 0, textsize, textsize, 1.0f, 1.0f, 1.0f, 1.0f, 0, NULL, false, FONT_DEFAULT);y += textsize;
319         DrawQ_String(x, y, bytesstring, 0, textsize, textsize, 1.0f, 1.0f, 1.0f, 1.0f, 0, NULL, false, FONT_DEFAULT);y += textsize;
320 }
321
322 /*
323 ==============
324 SCR_DrawNetGraph
325 ==============
326 */
327 static void SCR_DrawNetGraph (void)
328 {
329         int i, separator1, separator2, graphwidth, graphheight, netgraph_x, netgraph_y, textsize, index, netgraphsperrow, graphlimit;
330         float graphscale;
331         netconn_t *c;
332         char vabuf[1024];
333
334         if (cls.state != ca_connected)
335                 return;
336         if (!cls.netcon)
337                 return;
338         if (!shownetgraph.integer)
339                 return;
340
341         separator1 = 2;
342         separator2 = 4;
343         textsize = 8;
344         graphwidth = 120;
345         graphheight = 70;
346         graphscale = 1.0f / 1500.0f;
347         graphlimit = cl_rate.integer;
348
349         netgraphsperrow = (vid_conwidth.integer + separator2) / (graphwidth * 2 + separator1 + separator2);
350         netgraphsperrow = max(netgraphsperrow, 1);
351
352         index = 0;
353         netgraph_x = (vid_conwidth.integer + separator2) - (1 + (index % netgraphsperrow)) * (graphwidth * 2 + separator1 + separator2);
354         netgraph_y = (vid_conheight.integer - 48 - sbar_info_pos.integer + separator2) - (1 + (index / netgraphsperrow)) * (graphheight + textsize + separator2);
355         c = cls.netcon;
356         SCR_DrawNetGraph_DrawGraph(netgraph_x                          , netgraph_y, graphwidth, graphheight, graphscale, graphlimit, "incoming", textsize, c->incoming_packetcounter, c->incoming_netgraph);
357         SCR_DrawNetGraph_DrawGraph(netgraph_x + graphwidth + separator1, netgraph_y, graphwidth, graphheight, graphscale, graphlimit, "outgoing", textsize, c->outgoing_packetcounter, c->outgoing_netgraph);
358         index++;
359
360         if (sv.active && shownetgraph.integer >= 2)
361         {
362                 for (i = 0;i < svs.maxclients;i++)
363                 {
364                         c = svs.clients[i].netconnection;
365                         if (!c)
366                                 continue;
367                         netgraph_x = (vid_conwidth.integer + separator2) - (1 + (index % netgraphsperrow)) * (graphwidth * 2 + separator1 + separator2);
368                         netgraph_y = (vid_conheight.integer - 48 + separator2) - (1 + (index / netgraphsperrow)) * (graphheight + textsize + separator2);
369                         SCR_DrawNetGraph_DrawGraph(netgraph_x                          , netgraph_y, graphwidth, graphheight, graphscale, graphlimit, va(vabuf, sizeof(vabuf), "%s", svs.clients[i].name), textsize, c->outgoing_packetcounter, c->outgoing_netgraph);
370                         SCR_DrawNetGraph_DrawGraph(netgraph_x + graphwidth + separator1, netgraph_y, graphwidth, graphheight, graphscale, graphlimit, ""                           , textsize, c->incoming_packetcounter, c->incoming_netgraph);
371                         index++;
372                 }
373         }
374 }
375
376 /*
377 ==============
378 SCR_DrawTurtle
379 ==============
380 */
381 static void SCR_DrawTurtle (void)
382 {
383         static int      count;
384
385         if (cls.state != ca_connected)
386                 return;
387
388         if (!scr_showturtle.integer)
389                 return;
390
391         if (cl.realframetime < 0.1)
392         {
393                 count = 0;
394                 return;
395         }
396
397         count++;
398         if (count < 3)
399                 return;
400
401         DrawQ_Pic (0, 0, Draw_CachePic ("gfx/turtle"), 0, 0, 1, 1, 1, 1, 0);
402 }
403
404 /*
405 ==============
406 SCR_DrawNet
407 ==============
408 */
409 static void SCR_DrawNet (void)
410 {
411         if (cls.state != ca_connected)
412                 return;
413         if (realtime - cl.last_received_message < 0.3)
414                 return;
415         if (cls.demoplayback)
416                 return;
417
418         DrawQ_Pic (64, 0, Draw_CachePic ("gfx/net"), 0, 0, 1, 1, 1, 1, 0);
419 }
420
421 /*
422 ==============
423 DrawPause
424 ==============
425 */
426 static void SCR_DrawPause (void)
427 {
428         cachepic_t      *pic;
429
430         if (cls.state != ca_connected)
431                 return;
432
433         if (!scr_showpause.integer)             // turn off for screenshots
434                 return;
435
436         if (!cl.paused)
437                 return;
438
439         pic = Draw_CachePic ("gfx/pause");
440         DrawQ_Pic ((vid_conwidth.integer - Draw_GetPicWidth(pic))/2, (vid_conheight.integer - Draw_GetPicHeight(pic))/2, pic, 0, 0, 1, 1, 1, 1, 0);
441 }
442
443 /*
444 ==============
445 SCR_DrawBrand
446 ==============
447 */
448 static void SCR_DrawBrand (void)
449 {
450         cachepic_t      *pic;
451         float           x, y;
452
453         if (!scr_showbrand.value)
454                 return;
455
456         pic = Draw_CachePic ("gfx/brand");
457
458         switch ((int)scr_showbrand.value)
459         {
460         case 1: // bottom left
461                 x = 0;
462                 y = vid_conheight.integer - Draw_GetPicHeight(pic);
463                 break;
464         case 2: // bottom centre
465                 x = (vid_conwidth.integer - Draw_GetPicWidth(pic)) / 2;
466                 y = vid_conheight.integer - Draw_GetPicHeight(pic);
467                 break;
468         case 3: // bottom right
469                 x = vid_conwidth.integer - Draw_GetPicWidth(pic);
470                 y = vid_conheight.integer - Draw_GetPicHeight(pic);
471                 break;
472         case 4: // centre right
473                 x = vid_conwidth.integer - Draw_GetPicWidth(pic);
474                 y = (vid_conheight.integer - Draw_GetPicHeight(pic)) / 2;
475                 break;
476         case 5: // top right
477                 x = vid_conwidth.integer - Draw_GetPicWidth(pic);
478                 y = 0;
479                 break;
480         case 6: // top centre
481                 x = (vid_conwidth.integer - Draw_GetPicWidth(pic)) / 2;
482                 y = 0;
483                 break;
484         case 7: // top left
485                 x = 0;
486                 y = 0;
487                 break;
488         case 8: // centre left
489                 x = 0;
490                 y = (vid_conheight.integer - Draw_GetPicHeight(pic)) / 2;
491                 break;
492         default:
493                 return;
494         }
495
496         DrawQ_Pic (x, y, pic, 0, 0, 1, 1, 1, 1, 0);
497 }
498
499 /*
500 ==============
501 SCR_DrawQWDownload
502 ==============
503 */
504 static int SCR_DrawQWDownload(int offset)
505 {
506         // sync with SCR_InfobarHeight
507         int len;
508         float x, y;
509         float size = scr_infobar_height.value;
510         char temp[256];
511
512         if (!cls.qw_downloadname[0])
513         {
514                 cls.qw_downloadspeedrate = 0;
515                 cls.qw_downloadspeedtime = realtime;
516                 cls.qw_downloadspeedcount = 0;
517                 return 0;
518         }
519         if (realtime >= cls.qw_downloadspeedtime + 1)
520         {
521                 cls.qw_downloadspeedrate = cls.qw_downloadspeedcount;
522                 cls.qw_downloadspeedtime = realtime;
523                 cls.qw_downloadspeedcount = 0;
524         }
525         if (cls.protocol == PROTOCOL_QUAKEWORLD)
526                 dpsnprintf(temp, sizeof(temp), "Downloading %s %3i%% (%i) at %i bytes/s", cls.qw_downloadname, cls.qw_downloadpercent, cls.qw_downloadmemorycursize, cls.qw_downloadspeedrate);
527         else
528                 dpsnprintf(temp, sizeof(temp), "Downloading %s %3i%% (%i/%i) at %i bytes/s", cls.qw_downloadname, cls.qw_downloadpercent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize, cls.qw_downloadspeedrate);
529         len = (int)strlen(temp);
530         x = (vid_conwidth.integer - DrawQ_TextWidth(temp, len, size, size, true, FONT_INFOBAR)) / 2;
531         y = vid_conheight.integer - size - offset;
532         DrawQ_Fill(0, y, vid_conwidth.integer, size, 0, 0, 0, cls.signon == SIGNONS ? 0.5 : 1, 0);
533         DrawQ_String(x, y, temp, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
534         return size;
535 }
536 /*
537 ==============
538 SCR_DrawInfobarString
539 ==============
540 */
541 static int SCR_DrawInfobarString(int offset)
542 {
543         int len;
544         float x, y;
545         float size = scr_infobar_height.value;
546
547         len = (int)strlen(scr_infobarstring);
548         x = (vid_conwidth.integer - DrawQ_TextWidth(scr_infobarstring, len, size, size, false, FONT_INFOBAR)) / 2;
549         y = vid_conheight.integer - size - offset;
550         DrawQ_Fill(0, y, vid_conwidth.integer, size, 0, 0, 0, cls.signon == SIGNONS ? 0.5 : 1, 0);
551         DrawQ_String(x, y, scr_infobarstring, len, size, size, 1, 1, 1, 1, 0, NULL, false, FONT_INFOBAR);
552         return size;
553 }
554
555 /*
556 ==============
557 SCR_DrawCurlDownload
558 ==============
559 */
560 static int SCR_DrawCurlDownload(int offset)
561 {
562         // sync with SCR_InfobarHeight
563         int len;
564         int nDownloads;
565         int i;
566         float x, y;
567         float size = scr_infobar_height.value;
568         Curl_downloadinfo_t *downinfo;
569         char temp[256];
570         char addinfobuf[128];
571         const char *addinfo;
572
573         downinfo = Curl_GetDownloadInfo(&nDownloads, &addinfo, addinfobuf, sizeof(addinfobuf));
574         if(!downinfo)
575                 return 0;
576
577         y = vid_conheight.integer - size * nDownloads - offset;
578
579         if(addinfo)
580         {
581                 len = (int)strlen(addinfo);
582                 x = (vid_conwidth.integer - DrawQ_TextWidth(addinfo, len, size, size, true, FONT_INFOBAR)) / 2;
583                 DrawQ_Fill(0, y - size, vid_conwidth.integer, size, 1, 1, 1, cls.signon == SIGNONS ? 0.8 : 1, 0);
584                 DrawQ_String(x, y - size, addinfo, len, size, size, 0, 0, 0, 1, 0, NULL, true, FONT_INFOBAR);
585         }
586
587         for(i = 0; i != nDownloads; ++i)
588         {
589                 if(downinfo[i].queued)
590                         dpsnprintf(temp, sizeof(temp), "Still in queue: %s", downinfo[i].filename);
591                 else if(downinfo[i].progress <= 0)
592                         dpsnprintf(temp, sizeof(temp), "Downloading %s ...  ???.?%% @ %.1f KiB/s", downinfo[i].filename, downinfo[i].speed / 1024.0);
593                 else
594                         dpsnprintf(temp, sizeof(temp), "Downloading %s ...  %5.1f%% @ %.1f KiB/s", downinfo[i].filename, 100.0 * downinfo[i].progress, downinfo[i].speed / 1024.0);
595                 len = (int)strlen(temp);
596                 x = (vid_conwidth.integer - DrawQ_TextWidth(temp, len, size, size, true, FONT_INFOBAR)) / 2;
597                 DrawQ_Fill(0, y + i * size, vid_conwidth.integer, size, 0, 0, 0, cls.signon == SIGNONS ? 0.5 : 1, 0);
598                 DrawQ_String(x, y + i * size, temp, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
599         }
600
601         Z_Free(downinfo);
602
603         return size * (nDownloads + (addinfo ? 1 : 0));
604 }
605
606 /*
607 ==============
608 SCR_DrawInfobar
609 ==============
610 */
611 static void SCR_DrawInfobar(void)
612 {
613         int offset = 0;
614         offset += SCR_DrawQWDownload(offset);
615         offset += SCR_DrawCurlDownload(offset);
616         if(scr_infobartime_off > 0)
617                 offset += SCR_DrawInfobarString(offset);
618         if(offset != scr_con_margin_bottom)
619                 Con_DPrintf("broken console margin calculation: %d != %d\n", offset, scr_con_margin_bottom);
620 }
621
622 static int SCR_InfobarHeight(void)
623 {
624         int offset = 0;
625         Curl_downloadinfo_t *downinfo;
626         const char *addinfo;
627         int nDownloads;
628         char addinfobuf[128];
629
630         if (cl.time > cl.oldtime)
631                 scr_infobartime_off -= cl.time - cl.oldtime;
632         if(scr_infobartime_off > 0)
633                 offset += 1;
634         if(cls.qw_downloadname[0])
635                 offset += 1;
636
637         downinfo = Curl_GetDownloadInfo(&nDownloads, &addinfo, addinfobuf, sizeof(addinfobuf));
638         if(downinfo)
639         {
640                 offset += (nDownloads + (addinfo ? 1 : 0));
641                 Z_Free(downinfo);
642         }
643         offset *= scr_infobar_height.value;
644
645         return offset;
646 }
647
648 /*
649 ==============
650 SCR_InfoBar_f
651 ==============
652 */
653 static void SCR_InfoBar_f(cmd_state_t *cmd)
654 {
655         if(Cmd_Argc(cmd) == 3)
656         {
657                 scr_infobartime_off = atof(Cmd_Argv(cmd, 1));
658                 strlcpy(scr_infobarstring, Cmd_Argv(cmd, 2), sizeof(scr_infobarstring));
659         }
660         else
661         {
662                 Con_Printf("usage:\ninfobar expiretime \"string\"\n");
663         }
664 }
665 //=============================================================================
666
667 /*
668 ==================
669 SCR_SetUpToDrawConsole
670 ==================
671 */
672 static void SCR_SetUpToDrawConsole (void)
673 {
674         // lines of console to display
675         float conlines;
676 #ifdef CONFIG_MENU
677         static int framecounter = 0;
678 #endif
679
680         Con_CheckResize ();
681
682 #ifdef CONFIG_MENU
683         if (scr_menuforcewhiledisconnected.integer && key_dest == key_game && cls.state == ca_disconnected)
684         {
685                 if (framecounter >= 2)
686                         MR_ToggleMenu(1);
687                 else
688                         framecounter++;
689         }
690         else
691                 framecounter = 0;
692 #endif
693
694         if (scr_conforcewhiledisconnected.integer >= 2 && key_dest == key_game && cls.signon != SIGNONS)
695                 key_consoleactive |= KEY_CONSOLEACTIVE_FORCED;
696         else if (scr_conforcewhiledisconnected.integer >= 1 && key_dest == key_game && cls.signon != SIGNONS && !sv.active)
697                 key_consoleactive |= KEY_CONSOLEACTIVE_FORCED;
698         else
699                 key_consoleactive &= ~KEY_CONSOLEACTIVE_FORCED;
700
701 // decide on the height of the console
702         if (key_consoleactive & KEY_CONSOLEACTIVE_USER)
703                 conlines = vid_conheight.integer/2;     // half screen
704         else
705                 conlines = 0;                           // none visible
706
707         scr_con_current = conlines;
708 }
709
710 /*
711 ==================
712 SCR_DrawConsole
713 ==================
714 */
715 void SCR_DrawConsole (void)
716 {
717         scr_con_margin_bottom = SCR_InfobarHeight();
718         if (key_consoleactive & KEY_CONSOLEACTIVE_FORCED)
719         {
720                 // full screen
721                 Con_DrawConsole (vid_conheight.integer - scr_con_margin_bottom);
722         }
723         else if (scr_con_current)
724                 Con_DrawConsole (min((int)scr_con_current, vid_conheight.integer - scr_con_margin_bottom));
725         else
726                 con_vislines = 0;
727 }
728
729 qboolean scr_loading = false;
730
731 /*
732 ===============
733 SCR_BeginLoadingPlaque
734
735 ================
736 */
737 void SCR_BeginLoadingPlaque (qboolean startup)
738 {
739         scr_loading = true;
740         SCR_UpdateLoadingScreen(false, startup);
741 }
742
743 void SCR_EndLoadingPlaque(void)
744 {
745         scr_loading = false;
746 }
747
748 //=============================================================================
749
750 const char *r_stat_name[r_stat_count] =
751 {
752         "timedelta",
753         "quality",
754         "renders",
755         "entities",
756         "entities_surfaces",
757         "entities_triangles",
758         "world_leafs",
759         "world_portals",
760         "world_surfaces",
761         "world_triangles",
762         "lightmapupdates",
763         "lightmapupdatepixels",
764         "particles",
765         "drawndecals",
766         "totaldecals",
767         "draws",
768         "draws_vertices",
769         "draws_elements",
770         "lights",
771         "lights_clears",
772         "lights_scissored",
773         "lights_lighttriangles",
774         "lights_shadowtriangles",
775         "lights_dynamicshadowtriangles",
776         "bouncegrid_lights",
777         "bouncegrid_particles",
778         "bouncegrid_traces",
779         "bouncegrid_hits",
780         "bouncegrid_splats",
781         "bouncegrid_bounces",
782         "photoncache_animated",
783         "photoncache_cached",
784         "photoncache_traced",
785         "bloom",
786         "bloom_copypixels",
787         "bloom_drawpixels",
788         "rendertargets_used",
789         "rendertargets_pixels",
790         "indexbufferuploadcount",
791         "indexbufferuploadsize",
792         "vertexbufferuploadcount",
793         "vertexbufferuploadsize",
794         "framedatacurrent",
795         "framedatasize",
796         "bufferdatacurrent_vertex", // R_BUFFERDATA_ types are added to this index
797         "bufferdatacurrent_index16",
798         "bufferdatacurrent_index32",
799         "bufferdatacurrent_uniform",
800         "bufferdatasize_vertex", // R_BUFFERDATA_ types are added to this index
801         "bufferdatasize_index16",
802         "bufferdatasize_index32",
803         "bufferdatasize_uniform",
804         "animcache_skeletal_count",
805         "animcache_skeletal_bones",
806         "animcache_skeletal_maxbones",
807         "animcache_shade_count",
808         "animcache_shade_vertices",
809         "animcache_shade_maxvertices",
810         "animcache_shape_count",
811         "animcache_shape_vertices",
812         "animcache_shape_maxvertices",
813         "batch_batches",
814         "batch_withgaps",
815         "batch_surfaces",
816         "batch_vertices",
817         "batch_triangles",
818         "fast_batches",
819         "fast_surfaces",
820         "fast_vertices",
821         "fast_triangles",
822         "copytriangles_batches",
823         "copytriangles_surfaces",
824         "copytriangles_vertices",
825         "copytriangles_triangles",
826         "dynamic_batches",
827         "dynamic_surfaces",
828         "dynamic_vertices",
829         "dynamic_triangles",
830         "dynamicskeletal_batches",
831         "dynamicskeletal_surfaces",
832         "dynamicskeletal_vertices",
833         "dynamicskeletal_triangles",
834         "dynamic_batches_because_cvar",
835         "dynamic_surfaces_because_cvar",
836         "dynamic_vertices_because_cvar",
837         "dynamic_triangles_because_cvar",
838         "dynamic_batches_because_lightmapvertex",
839         "dynamic_surfaces_because_lightmapvertex",
840         "dynamic_vertices_because_lightmapvertex",
841         "dynamic_triangles_because_lightmapvertex",
842         "dynamic_batches_because_deformvertexes_autosprite",
843         "dynamic_surfaces_because_deformvertexes_autosprite",
844         "dynamic_vertices_because_deformvertexes_autosprite",
845         "dynamic_triangles_because_deformvertexes_autosprite",
846         "dynamic_batches_because_deformvertexes_autosprite2",
847         "dynamic_surfaces_because_deformvertexes_autosprite2",
848         "dynamic_vertices_because_deformvertexes_autosprite2",
849         "dynamic_triangles_because_deformvertexes_autosprite2",
850         "dynamic_batches_because_deformvertexes_normal",
851         "dynamic_surfaces_because_deformvertexes_normal",
852         "dynamic_vertices_because_deformvertexes_normal",
853         "dynamic_triangles_because_deformvertexes_normal",
854         "dynamic_batches_because_deformvertexes_wave",
855         "dynamic_surfaces_because_deformvertexes_wave",
856         "dynamic_vertices_because_deformvertexes_wave",
857         "dynamic_triangles_because_deformvertexes_wave",
858         "dynamic_batches_because_deformvertexes_bulge",
859         "dynamic_surfaces_because_deformvertexes_bulge",
860         "dynamic_vertices_because_deformvertexes_bulge",
861         "dynamic_triangles_because_deformvertexes_bulge",
862         "dynamic_batches_because_deformvertexes_move",
863         "dynamic_surfaces_because_deformvertexes_move",
864         "dynamic_vertices_because_deformvertexes_move",
865         "dynamic_triangles_because_deformvertexes_move",
866         "dynamic_batches_because_tcgen_lightmap",
867         "dynamic_surfaces_because_tcgen_lightmap",
868         "dynamic_vertices_because_tcgen_lightmap",
869         "dynamic_triangles_because_tcgen_lightmap",
870         "dynamic_batches_because_tcgen_vector",
871         "dynamic_surfaces_because_tcgen_vector",
872         "dynamic_vertices_because_tcgen_vector",
873         "dynamic_triangles_because_tcgen_vector",
874         "dynamic_batches_because_tcgen_environment",
875         "dynamic_surfaces_because_tcgen_environment",
876         "dynamic_vertices_because_tcgen_environment",
877         "dynamic_triangles_because_tcgen_environment",
878         "dynamic_batches_because_tcmod_turbulent",
879         "dynamic_surfaces_because_tcmod_turbulent",
880         "dynamic_vertices_because_tcmod_turbulent",
881         "dynamic_triangles_because_tcmod_turbulent",
882         "dynamic_batches_because_nogaps",
883         "dynamic_surfaces_because_nogaps",
884         "dynamic_vertices_because_nogaps",
885         "dynamic_triangles_because_nogaps",
886         "dynamic_batches_because_derived",
887         "dynamic_surfaces_because_derived",
888         "dynamic_vertices_because_derived",
889         "dynamic_triangles_because_derived",
890         "entitycache_count",
891         "entitycache_surfaces",
892         "entitycache_vertices",
893         "entitycache_triangles",
894         "entityanimate_count",
895         "entityanimate_surfaces",
896         "entityanimate_vertices",
897         "entityanimate_triangles",
898         "entityskeletal_count",
899         "entityskeletal_surfaces",
900         "entityskeletal_vertices",
901         "entityskeletal_triangles",
902         "entitystatic_count",
903         "entitystatic_surfaces",
904         "entitystatic_vertices",
905         "entitystatic_triangles",
906         "entitycustom_count",
907         "entitycustom_surfaces",
908         "entitycustom_vertices",
909         "entitycustom_triangles",
910 };
911
912 char r_speeds_timestring[4096];
913 int speedstringcount, r_timereport_active;
914 double r_timereport_temp = 0, r_timereport_current = 0, r_timereport_start = 0;
915 int r_speeds_longestitem = 0;
916
917 void R_TimeReport(const char *desc)
918 {
919         char tempbuf[256];
920         int length;
921         int t;
922
923         if (r_speeds.integer < 2 || !r_timereport_active)
924                 return;
925
926         CHECKGLERROR
927         if (r_speeds.integer == 2)
928                 GL_Finish();
929         CHECKGLERROR
930         r_timereport_temp = r_timereport_current;
931         r_timereport_current = Sys_DirtyTime();
932         t = (int) ((r_timereport_current - r_timereport_temp) * 1000000.0 + 0.5);
933
934         length = dpsnprintf(tempbuf, sizeof(tempbuf), "%8i %s", t, desc);
935         if (length < 0)
936                 length = (int)sizeof(tempbuf) - 1;
937         if (r_speeds_longestitem < length)
938                 r_speeds_longestitem = length;
939         for (;length < r_speeds_longestitem;length++)
940                 tempbuf[length] = ' ';
941         tempbuf[length] = 0;
942
943         if (speedstringcount + length > (vid_conwidth.integer / 8))
944         {
945                 strlcat(r_speeds_timestring, "\n", sizeof(r_speeds_timestring));
946                 speedstringcount = 0;
947         }
948         strlcat(r_speeds_timestring, tempbuf, sizeof(r_speeds_timestring));
949         speedstringcount += length;
950 }
951
952 static void R_TimeReport_BeginFrame(void)
953 {
954         speedstringcount = 0;
955         r_speeds_timestring[0] = 0;
956         r_timereport_active = false;
957         memset(&r_refdef.stats, 0, sizeof(r_refdef.stats));
958
959         if (r_speeds.integer >= 2)
960         {
961                 r_timereport_active = true;
962                 r_timereport_start = r_timereport_current = Sys_DirtyTime();
963         }
964 }
965
966 static int R_CountLeafTriangles(const dp_model_t *model, const mleaf_t *leaf)
967 {
968         int i, triangles = 0;
969         for (i = 0;i < leaf->numleafsurfaces;i++)
970                 triangles += model->data_surfaces[leaf->firstleafsurface[i]].num_triangles;
971         return triangles;
972 }
973
974 #define R_SPEEDS_GRAPH_COLORS 8
975 #define R_SPEEDS_GRAPH_TEXTLENGTH 64
976 static float r_speeds_graph_colors[R_SPEEDS_GRAPH_COLORS][4] = {{1, 0, 0, 1}, {0, 1, 0, 1}, {0, 0, 1, 1}, {1, 1, 0, 1}, {0, 1, 1, 1}, {1, 0, 1, 1}, {1, 1, 1, 1}, {1, 0.5f, 0, 1}};
977
978 extern cvar_t r_viewscale;
979 extern float viewscalefpsadjusted;
980 static void R_TimeReport_EndFrame(void)
981 {
982         int j, lines;
983         cl_locnode_t *loc;
984         char string[1024+4096];
985         mleaf_t *viewleaf;
986         static double oldtime = 0;
987
988         r_refdef.stats[r_stat_timedelta] = (int)((realtime - oldtime) * 1000000.0);
989         oldtime = realtime;
990         r_refdef.stats[r_stat_quality] = (int)(100 * r_refdef.view.quality);
991
992         string[0] = 0;
993         if (r_speeds.integer)
994         {
995                 // put the location name in the r_speeds display as it greatly helps
996                 // when creating loc files
997                 loc = CL_Locs_FindNearest(cl.movement_origin);
998                 viewleaf = (r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brush.PointInLeaf) ? r_refdef.scene.worldmodel->brush.PointInLeaf(r_refdef.scene.worldmodel, r_refdef.view.origin) : NULL;
999                 dpsnprintf(string, sizeof(string),
1000 "%6ius time delta %s%s %.3f cl.time%2.4f brightness\n"
1001 "%3i renders org:'%+8.2f %+8.2f %+8.2f' dir:'%+2.3f %+2.3f %+2.3f'\n"
1002 "%5i viewleaf%5i cluster%3i area%4i brushes%4i surfaces(%7i triangles)\n"
1003 "%7i surfaces%7i triangles %5i entities (%7i surfaces%7i triangles)\n"
1004 "%5i leafs%5i portals%6i/%6i particles%6i/%6i decals %3i%% quality\n"
1005 "%7i lightmap updates (%7i pixels)%8i/%8i framedata\n"
1006 "%4i lights%4i clears%4i scissored%7i light%7i shadow%7i dynamic\n"
1007 "bouncegrid:%4i lights%6i particles%6i traces%6i hits%6i splats%6i bounces\n"
1008 "photon cache efficiency:%6i cached%6i traced%6ianimated\n"
1009 "%6i draws%8i vertices%8i triangles bloompixels%8i copied%8i drawn\n"
1010 "%3i rendertargets%8i pixels\n"
1011 "updated%5i indexbuffers%8i bytes%5i vertexbuffers%8i bytes\n"
1012 "animcache%5ib gpuskeletal%7i vertices (%7i with normals)\n"
1013 "fastbatch%5i count%5i surfaces%7i vertices %7i triangles\n"
1014 "copytris%5i count%5i surfaces%7i vertices %7i triangles\n"
1015 "dynamic%5i count%5i surfaces%7i vertices%7i triangles\n"
1016 "%s"
1017 , r_refdef.stats[r_stat_timedelta], loc ? "Location: " : "", loc ? loc->name : "", cl.time, r_refdef.view.colorscale
1018 , r_refdef.stats[r_stat_renders], r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2], r_refdef.view.forward[0], r_refdef.view.forward[1], r_refdef.view.forward[2]
1019 , viewleaf ? (int)(viewleaf - r_refdef.scene.worldmodel->brush.data_leafs) : -1, viewleaf ? viewleaf->clusterindex : -1, viewleaf ? viewleaf->areaindex : -1, viewleaf ? viewleaf->numleafbrushes : 0, viewleaf ? viewleaf->numleafsurfaces : 0, viewleaf ? R_CountLeafTriangles(r_refdef.scene.worldmodel, viewleaf) : 0
1020 , r_refdef.stats[r_stat_world_surfaces], r_refdef.stats[r_stat_world_triangles], r_refdef.stats[r_stat_entities], r_refdef.stats[r_stat_entities_surfaces], r_refdef.stats[r_stat_entities_triangles]
1021 , r_refdef.stats[r_stat_world_leafs], r_refdef.stats[r_stat_world_portals], r_refdef.stats[r_stat_particles], cl.num_particles, r_refdef.stats[r_stat_drawndecals], r_refdef.stats[r_stat_totaldecals], r_refdef.stats[r_stat_quality]
1022 , r_refdef.stats[r_stat_lightmapupdates], r_refdef.stats[r_stat_lightmapupdatepixels], r_refdef.stats[r_stat_framedatacurrent], r_refdef.stats[r_stat_framedatasize]
1023 , r_refdef.stats[r_stat_lights], r_refdef.stats[r_stat_lights_clears], r_refdef.stats[r_stat_lights_scissored], r_refdef.stats[r_stat_lights_lighttriangles], r_refdef.stats[r_stat_lights_shadowtriangles], r_refdef.stats[r_stat_lights_dynamicshadowtriangles]
1024 , r_refdef.stats[r_stat_bouncegrid_lights], r_refdef.stats[r_stat_bouncegrid_particles], r_refdef.stats[r_stat_bouncegrid_traces], r_refdef.stats[r_stat_bouncegrid_hits], r_refdef.stats[r_stat_bouncegrid_splats], r_refdef.stats[r_stat_bouncegrid_bounces]
1025 , r_refdef.stats[r_stat_photoncache_cached], r_refdef.stats[r_stat_photoncache_traced], r_refdef.stats[r_stat_photoncache_animated]
1026 , r_refdef.stats[r_stat_draws], r_refdef.stats[r_stat_draws_vertices], r_refdef.stats[r_stat_draws_elements] / 3, r_refdef.stats[r_stat_bloom_copypixels], r_refdef.stats[r_stat_bloom_drawpixels]
1027 , r_refdef.stats[r_stat_rendertargets_used], r_refdef.stats[r_stat_rendertargets_pixels]
1028 , r_refdef.stats[r_stat_indexbufferuploadcount], r_refdef.stats[r_stat_indexbufferuploadsize], r_refdef.stats[r_stat_vertexbufferuploadcount], r_refdef.stats[r_stat_vertexbufferuploadsize]
1029 , r_refdef.stats[r_stat_animcache_skeletal_bones], r_refdef.stats[r_stat_animcache_shape_vertices], r_refdef.stats[r_stat_animcache_shade_vertices]
1030 , r_refdef.stats[r_stat_batch_fast_batches], r_refdef.stats[r_stat_batch_fast_surfaces], r_refdef.stats[r_stat_batch_fast_vertices], r_refdef.stats[r_stat_batch_fast_triangles]
1031 , r_refdef.stats[r_stat_batch_copytriangles_batches], r_refdef.stats[r_stat_batch_copytriangles_surfaces], r_refdef.stats[r_stat_batch_copytriangles_vertices], r_refdef.stats[r_stat_batch_copytriangles_triangles]
1032 , r_refdef.stats[r_stat_batch_dynamic_batches], r_refdef.stats[r_stat_batch_dynamic_surfaces], r_refdef.stats[r_stat_batch_dynamic_vertices], r_refdef.stats[r_stat_batch_dynamic_triangles]
1033 , r_speeds_timestring);
1034         }
1035
1036         speedstringcount = 0;
1037         r_speeds_timestring[0] = 0;
1038         r_timereport_active = false;
1039
1040         if (r_speeds.integer >= 2)
1041         {
1042                 r_timereport_active = true;
1043                 r_timereport_start = r_timereport_current = Sys_DirtyTime();
1044         }
1045
1046         if (string[0])
1047         {
1048                 int i, y;
1049                 if (string[strlen(string)-1] == '\n')
1050                         string[strlen(string)-1] = 0;
1051                 lines = 1;
1052                 for (i = 0;string[i];i++)
1053                         if (string[i] == '\n')
1054                                 lines++;
1055                 y = vid_conheight.integer - sb_lines - lines * 8;
1056                 i = j = 0;
1057                 r_draw2d_force = true;
1058                 DrawQ_Fill(0, y, vid_conwidth.integer, lines * 8, 0, 0, 0, 0.5, 0);
1059                 while (string[i])
1060                 {
1061                         j = i;
1062                         while (string[i] && string[i] != '\n')
1063                                 i++;
1064                         if (i - j > 0)
1065                                 DrawQ_String(0, y, string + j, i - j, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_DEFAULT);
1066                         if (string[i] == '\n')
1067                                 i++;
1068                         y += 8;
1069                 }
1070                 r_draw2d_force = false;
1071         }
1072
1073         if (r_speeds_graph_length.integer != bound(4, r_speeds_graph_length.integer, 8192))
1074                 Cvar_SetValueQuick(&r_speeds_graph_length, bound(4, r_speeds_graph_length.integer, 8192));
1075         if (fabs(r_speeds_graph_seconds.value - bound(0.1f, r_speeds_graph_seconds.value, 120.0f)) > 0.01f)
1076                 Cvar_SetValueQuick(&r_speeds_graph_seconds, bound(0.1f, r_speeds_graph_seconds.value, 120.0f));
1077         if (r_speeds_graph.integer)
1078         {
1079                 // if we currently have no graph data, reset the graph data entirely
1080                 int i;
1081                 if (!cls.r_speeds_graph_data)
1082                         for (i = 0;i < r_stat_count;i++)
1083                                 cls.r_speeds_graph_datamin[i] = cls.r_speeds_graph_datamax[i] = 0;
1084                 if (cls.r_speeds_graph_length != r_speeds_graph_length.integer)
1085                 {
1086                         int stat, index, d, graph_length, *graph_data;
1087                         cls.r_speeds_graph_length = r_speeds_graph_length.integer;
1088                         cls.r_speeds_graph_current = 0;
1089                         if (cls.r_speeds_graph_data)
1090                                 Mem_Free(cls.r_speeds_graph_data);
1091                         cls.r_speeds_graph_data = (int *)Mem_Alloc(cls.permanentmempool, cls.r_speeds_graph_length * sizeof(r_refdef.stats));
1092                         // initialize the graph to have the current values throughout history
1093                         graph_data = cls.r_speeds_graph_data;
1094                         graph_length = cls.r_speeds_graph_length;
1095                         index = 0;
1096                         for (stat = 0;stat < r_stat_count;stat++)
1097                         {
1098                                 d = r_refdef.stats[stat];
1099                                 if (stat == r_stat_timedelta)
1100                                         d = 0;
1101                                 for (i = 0;i < graph_length;i++)
1102                                         graph_data[index++] = d;
1103                         }
1104                 }
1105         }
1106         else
1107         {
1108                 if (cls.r_speeds_graph_length)
1109                 {
1110                         cls.r_speeds_graph_length = 0;
1111                         Mem_Free(cls.r_speeds_graph_data);
1112                         cls.r_speeds_graph_data = NULL;
1113                         cls.r_speeds_graph_current = 0;
1114                 }
1115         }
1116
1117         if (cls.r_speeds_graph_length)
1118         {
1119                 char legend[128];
1120                 int i;
1121                 const int *data;
1122                 float x, y, width, height, scalex, scaley;
1123                 int range_default = max(r_speeds_graph_maxdefault.integer, 1);
1124                 int color, stat, stats, index, range_min, range_max;
1125                 int graph_current, graph_length, *graph_data;
1126                 int statindex[R_SPEEDS_GRAPH_COLORS];
1127                 int sum;
1128
1129                 // add current stats to the graph_data
1130                 cls.r_speeds_graph_current++;
1131                 if (cls.r_speeds_graph_current >= cls.r_speeds_graph_length)
1132                         cls.r_speeds_graph_current = 0;
1133                 // poke each new stat into the current offset of its graph
1134                 graph_data = cls.r_speeds_graph_data;
1135                 graph_current = cls.r_speeds_graph_current;
1136                 graph_length = cls.r_speeds_graph_length;
1137                 for (stat = 0;stat < r_stat_count;stat++)
1138                         graph_data[stat * graph_length + graph_current] = r_refdef.stats[stat];
1139
1140                 // update the graph ranges
1141                 for (stat = 0;stat < r_stat_count;stat++)
1142                 {
1143                         if (cls.r_speeds_graph_datamin[stat] > r_refdef.stats[stat])
1144                                 cls.r_speeds_graph_datamin[stat] = r_refdef.stats[stat];
1145                         if (cls.r_speeds_graph_datamax[stat] < r_refdef.stats[stat])
1146                                 cls.r_speeds_graph_datamax[stat] = r_refdef.stats[stat];
1147                 }
1148
1149                 // force 2D drawing to occur even if r_render is 0
1150                 r_draw2d_force = true;
1151
1152                 // position the graph
1153                 width = r_speeds_graph_width.value;
1154                 height = r_speeds_graph_height.value;
1155                 x = bound(0, r_speeds_graph_x.value, vid_conwidth.value - width);
1156                 y = bound(0, r_speeds_graph_y.value, vid_conheight.value - height);
1157
1158                 // fill background with a pattern of gray and black at one second intervals
1159                 scalex = (float)width / (float)r_speeds_graph_seconds.value;
1160                 for (i = 0;i < r_speeds_graph_seconds.integer + 1;i++)
1161                 {
1162                         float x1 = x + width - (i + 1) * scalex;
1163                         float x2 = x + width - i * scalex;
1164                         if (x1 < x)
1165                                 x1 = x;
1166                         if (i & 1)
1167                                 DrawQ_Fill(x1, y, x2 - x1, height, 0.0f, 0.0f, 0.0f, 0.5f, 0);
1168                         else
1169                                 DrawQ_Fill(x1, y, x2 - x1, height, 0.2f, 0.2f, 0.2f, 0.5f, 0);
1170                 }
1171
1172                 // count how many stats match our pattern
1173                 stats = 0;
1174                 color = 0;
1175                 for (color = 0;color < R_SPEEDS_GRAPH_COLORS;color++)
1176                 {
1177                         // look at all stat names and find ones matching the filter
1178                         statindex[color] = -1;
1179                         if (!r_speeds_graph_filter[color].string)
1180                                 continue;
1181                         for (stat = 0;stat < r_stat_count;stat++)
1182                                 if (!strcmp(r_stat_name[stat], r_speeds_graph_filter[color].string))
1183                                         break;
1184                         if (stat >= r_stat_count)
1185                                 continue;
1186                         // record that this color is this stat for the line drawing loop
1187                         statindex[color] = stat;
1188                         // draw the legend text in the background of the graph
1189                         dpsnprintf(legend, sizeof(legend), "%10i :%s", graph_data[stat * graph_length + graph_current], r_stat_name[stat]);
1190                         DrawQ_String(x, y + stats * 8, legend, 0, 8, 8, r_speeds_graph_colors[color][0], r_speeds_graph_colors[color][1], r_speeds_graph_colors[color][2], r_speeds_graph_colors[color][3] * 1.00f, 0, NULL, true, FONT_DEFAULT);
1191                         // count how many stats we need to graph in vertex buffer
1192                         stats++;
1193                 }
1194
1195                 if (stats)
1196                 {
1197                         // legend text is drawn after the graphs
1198                         // render the graph lines, we'll go back and render the legend text later
1199                         scalex = (float)width / (1000000.0 * r_speeds_graph_seconds.value);
1200                         stats = 0;
1201                         for (color = 0;color < R_SPEEDS_GRAPH_COLORS;color++)
1202                         {
1203                                 // look at all stat names and find ones matching the filter
1204                                 stat = statindex[color];
1205                                 if (stat < 0)
1206                                         continue;
1207                                 // prefer to graph stats with 0 base, but if they are
1208                                 // negative we have no choice
1209                                 range_min = cls.r_speeds_graph_datamin[stat];
1210                                 range_max = max(cls.r_speeds_graph_datamax[stat], range_min + range_default);
1211                                 // some stats we specifically override the graph scale on
1212                                 if (stat == r_stat_timedelta)
1213                                         range_max = r_speeds_graph_maxtimedelta.integer;
1214                                 scaley = height / (range_max - range_min);
1215                                 // generate lines (2 vertices each)
1216                                 // to deal with incomplete data we walk right to left
1217                                 data = graph_data + stat * graph_length;
1218                                 index = graph_current;
1219                                 sum = 0;
1220                                 for (i = 0;i < graph_length - 1;)
1221                                 {
1222                                         float x1, y1, x2, y2;
1223                                         x1 = max(x, x + width - sum * scalex);
1224                                         y1 = y + height - (data[index] - range_min) * scaley;
1225                                         sum += graph_data[r_stat_timedelta * graph_length + index];
1226                                         index--;
1227                                         if (index < 0)
1228                                                 index = graph_length - 1;
1229                                         i++;
1230                                         x2 = max(x, x + width - sum * scalex);
1231                                         y2 = y + height - (data[index] - range_min) * scaley;
1232                                         DrawQ_Line(1, x1, y1, x2, y2, r_speeds_graph_colors[color][0], r_speeds_graph_colors[color][1], r_speeds_graph_colors[color][2], r_speeds_graph_colors[color][3], 0);
1233                                 }
1234                         }
1235                 }
1236
1237                 // return to not drawing anything if r_render is 0
1238                 r_draw2d_force = false;
1239         }
1240
1241         memset(&r_refdef.stats, 0, sizeof(r_refdef.stats));
1242 }
1243
1244 /*
1245 =================
1246 SCR_SizeUp_f
1247
1248 Keybinding command
1249 =================
1250 */
1251 static void SCR_SizeUp_f(cmd_state_t *cmd)
1252 {
1253         Cvar_SetValueQuick(&scr_viewsize, scr_viewsize.value + 10);
1254 }
1255
1256
1257 /*
1258 =================
1259 SCR_SizeDown_f
1260
1261 Keybinding command
1262 =================
1263 */
1264 static void SCR_SizeDown_f(cmd_state_t *cmd)
1265 {
1266         Cvar_SetValueQuick(&scr_viewsize, scr_viewsize.value - 10);
1267 }
1268
1269 #ifdef CONFIG_VIDEO_CAPTURE
1270 void SCR_CaptureVideo_EndVideo(void);
1271 #endif
1272 void CL_Screen_Shutdown(void)
1273 {
1274 #ifdef CONFIG_VIDEO_CAPTURE
1275         SCR_CaptureVideo_EndVideo();
1276 #endif
1277 }
1278
1279 void CL_Screen_Init(void)
1280 {
1281         int i;
1282         Cvar_RegisterVariable (&scr_fov);
1283         Cvar_RegisterVariable (&scr_viewsize);
1284         Cvar_RegisterVariable (&scr_conalpha);
1285         Cvar_RegisterVariable (&scr_conalphafactor);
1286         Cvar_RegisterVariable (&scr_conalpha2factor);
1287         Cvar_RegisterVariable (&scr_conalpha3factor);
1288         Cvar_RegisterVariable (&scr_conscroll_x);
1289         Cvar_RegisterVariable (&scr_conscroll_y);
1290         Cvar_RegisterVariable (&scr_conscroll2_x);
1291         Cvar_RegisterVariable (&scr_conscroll2_y);
1292         Cvar_RegisterVariable (&scr_conscroll3_x);
1293         Cvar_RegisterVariable (&scr_conscroll3_y);
1294         Cvar_RegisterVariable (&scr_conbrightness);
1295         Cvar_RegisterVariable (&scr_conforcewhiledisconnected);
1296 #ifdef CONFIG_MENU
1297         Cvar_RegisterVariable (&scr_menuforcewhiledisconnected);
1298 #endif
1299         Cvar_RegisterVariable (&scr_loadingscreen_background);
1300         Cvar_RegisterVariable (&scr_loadingscreen_scale);
1301         Cvar_RegisterVariable (&scr_loadingscreen_scale_base);
1302         Cvar_RegisterVariable (&scr_loadingscreen_scale_limit);
1303         Cvar_RegisterVariable (&scr_loadingscreen_picture);
1304         Cvar_RegisterVariable (&scr_loadingscreen_count);
1305         Cvar_RegisterVariable (&scr_loadingscreen_firstforstartup);
1306         Cvar_RegisterVariable (&scr_loadingscreen_barcolor);
1307         Cvar_RegisterVariable (&scr_loadingscreen_barheight);
1308         Cvar_RegisterVariable (&scr_loadingscreen_maxfps);
1309         Cvar_RegisterVariable (&scr_infobar_height);
1310         Cvar_RegisterVariable (&scr_showram);
1311         Cvar_RegisterVariable (&scr_showturtle);
1312         Cvar_RegisterVariable (&scr_showpause);
1313         Cvar_RegisterVariable (&scr_showbrand);
1314         Cvar_RegisterVariable (&scr_centertime);
1315         Cvar_RegisterVariable (&scr_printspeed);
1316         Cvar_RegisterVariable (&vid_conwidth);
1317         Cvar_RegisterVariable (&vid_conheight);
1318         Cvar_RegisterVariable (&vid_pixelheight);
1319         Cvar_RegisterVariable (&vid_conwidthauto);
1320         Cvar_RegisterVariable (&scr_screenshot_jpeg);
1321         Cvar_RegisterVariable (&scr_screenshot_jpeg_quality);
1322         Cvar_RegisterVariable (&scr_screenshot_png);
1323         Cvar_RegisterVariable (&scr_screenshot_gammaboost);
1324         Cvar_RegisterVariable (&scr_screenshot_name_in_mapdir);
1325         Cvar_RegisterVariable (&scr_screenshot_alpha);
1326         Cvar_RegisterVariable (&scr_screenshot_timestamp);
1327 #ifdef CONFIG_VIDEO_CAPTURE
1328         Cvar_RegisterVariable (&cl_capturevideo);
1329         Cvar_RegisterVariable (&cl_capturevideo_demo_stop);
1330         Cvar_RegisterVariable (&cl_capturevideo_printfps);
1331         Cvar_RegisterVariable (&cl_capturevideo_width);
1332         Cvar_RegisterVariable (&cl_capturevideo_height);
1333         Cvar_RegisterVariable (&cl_capturevideo_realtime);
1334         Cvar_RegisterVariable (&cl_capturevideo_fps);
1335         Cvar_RegisterVariable (&cl_capturevideo_nameformat);
1336         Cvar_RegisterVariable (&cl_capturevideo_number);
1337         Cvar_RegisterVariable (&cl_capturevideo_ogg);
1338         Cvar_RegisterVariable (&cl_capturevideo_framestep);
1339 #endif
1340         Cvar_RegisterVariable (&r_letterbox);
1341         Cvar_RegisterVariable(&r_stereo_separation);
1342         Cvar_RegisterVariable(&r_stereo_sidebyside);
1343         Cvar_RegisterVariable(&r_stereo_horizontal);
1344         Cvar_RegisterVariable(&r_stereo_vertical);
1345         Cvar_RegisterVariable(&r_stereo_redblue);
1346         Cvar_RegisterVariable(&r_stereo_redcyan);
1347         Cvar_RegisterVariable(&r_stereo_redgreen);
1348         Cvar_RegisterVariable(&r_stereo_angle);
1349         Cvar_RegisterVariable(&scr_stipple);
1350         Cvar_RegisterVariable(&scr_refresh);
1351         Cvar_RegisterVariable(&shownetgraph);
1352         Cvar_RegisterVariable(&cl_demo_mousegrab);
1353         Cvar_RegisterVariable(&timedemo_screenshotframelist);
1354         Cvar_RegisterVariable(&vid_touchscreen_outlinealpha);
1355         Cvar_RegisterVariable(&vid_touchscreen_overlayalpha);
1356         Cvar_RegisterVariable(&r_speeds_graph);
1357         for (i = 0;i < (int)(sizeof(r_speeds_graph_filter)/sizeof(r_speeds_graph_filter[0]));i++)
1358                 Cvar_RegisterVariable(&r_speeds_graph_filter[i]);
1359         Cvar_RegisterVariable(&r_speeds_graph_length);
1360         Cvar_RegisterVariable(&r_speeds_graph_seconds);
1361         Cvar_RegisterVariable(&r_speeds_graph_x);
1362         Cvar_RegisterVariable(&r_speeds_graph_y);
1363         Cvar_RegisterVariable(&r_speeds_graph_width);
1364         Cvar_RegisterVariable(&r_speeds_graph_height);
1365         Cvar_RegisterVariable(&r_speeds_graph_maxtimedelta);
1366         Cvar_RegisterVariable(&r_speeds_graph_maxdefault);
1367
1368         // if we want no console, turn it off here too
1369         if (COM_CheckParm ("-noconsole"))
1370                 Cvar_SetQuick(&scr_conforcewhiledisconnected, "0");
1371
1372         Cmd_AddCommand(&cmd_client, "sizeup",SCR_SizeUp_f, "increase view size (increases viewsize cvar)");
1373         Cmd_AddCommand(&cmd_client, "sizedown",SCR_SizeDown_f, "decrease view size (decreases viewsize cvar)");
1374         Cmd_AddCommand(&cmd_client, "screenshot",SCR_ScreenShot_f, "takes a screenshot of the next rendered frame");
1375         Cmd_AddCommand(&cmd_client, "envmap", R_Envmap_f, "render a cubemap (skybox) of the current scene");
1376         Cmd_AddCommand(&cmd_client, "infobar", SCR_InfoBar_f, "display a text in the infobar (usage: infobar expiretime string)");
1377
1378 #ifdef CONFIG_VIDEO_CAPTURE
1379         SCR_CaptureVideo_Ogg_Init();
1380 #endif
1381
1382         scr_initialized = true;
1383 }
1384
1385 /*
1386 ==================
1387 SCR_ScreenShot_f
1388 ==================
1389 */
1390 void SCR_ScreenShot_f(cmd_state_t *cmd)
1391 {
1392         static int shotnumber;
1393         static char old_prefix_name[MAX_QPATH];
1394         char prefix_name[MAX_QPATH];
1395         char filename[MAX_QPATH];
1396         unsigned char *buffer1;
1397         unsigned char *buffer2;
1398         qboolean jpeg = (scr_screenshot_jpeg.integer != 0);
1399         qboolean png = (scr_screenshot_png.integer != 0) && !jpeg;
1400         char vabuf[1024];
1401
1402         if (Cmd_Argc(cmd) == 2)
1403         {
1404                 const char *ext;
1405                 strlcpy(filename, Cmd_Argv(cmd, 1), sizeof(filename));
1406                 ext = FS_FileExtension(filename);
1407                 if (!strcasecmp(ext, "jpg"))
1408                 {
1409                         jpeg = true;
1410                         png = false;
1411                 }
1412                 else if (!strcasecmp(ext, "tga"))
1413                 {
1414                         jpeg = false;
1415                         png = false;
1416                 }
1417                 else if (!strcasecmp(ext, "png"))
1418                 {
1419                         jpeg = false;
1420                         png = true;
1421                 }
1422                 else
1423                 {
1424                         Con_Printf("screenshot: supplied filename must end in .jpg or .tga or .png\n");
1425                         return;
1426                 }
1427         }
1428         else if (scr_screenshot_timestamp.integer)
1429         {
1430                 int shotnumber100;
1431
1432                 // TODO maybe make capturevideo and screenshot use similar name patterns?
1433                 if (scr_screenshot_name_in_mapdir.integer && cl.worldbasename[0])
1434                         dpsnprintf(prefix_name, sizeof(prefix_name), "%s/%s%s", cl.worldbasename, scr_screenshot_name.string, Sys_TimeString("%Y%m%d%H%M%S"));
1435                 else
1436                         dpsnprintf(prefix_name, sizeof(prefix_name), "%s%s", scr_screenshot_name.string, Sys_TimeString("%Y%m%d%H%M%S"));
1437
1438                 // find a file name to save it to
1439                 for (shotnumber100 = 0;shotnumber100 < 100;shotnumber100++)
1440                         if (!FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s-%02d.tga", fs_gamedir, prefix_name, shotnumber100))
1441                          && !FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s-%02d.jpg", fs_gamedir, prefix_name, shotnumber100))
1442                          && !FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s-%02d.png", fs_gamedir, prefix_name, shotnumber100)))
1443                                 break;
1444                 if (shotnumber100 >= 100)
1445                 {
1446                         Con_Print("Couldn't create the image file - already 100 shots taken this second!\n");
1447                         return;
1448                 }
1449
1450                 dpsnprintf(filename, sizeof(filename), "screenshots/%s-%02d.%s", prefix_name, shotnumber100, jpeg ? "jpg" : png ? "png" : "tga");
1451         }
1452         else
1453         {
1454                 // TODO maybe make capturevideo and screenshot use similar name patterns?
1455                 if (scr_screenshot_name_in_mapdir.integer && cl.worldbasename[0])
1456                         dpsnprintf(prefix_name, sizeof(prefix_name), "%s/%s", cl.worldbasename, Sys_TimeString(scr_screenshot_name.string));
1457                 else
1458                         dpsnprintf(prefix_name, sizeof(prefix_name), "%s", Sys_TimeString(scr_screenshot_name.string));
1459
1460                 // if prefix changed, gamedir or map changed, reset the shotnumber so
1461                 // we scan again
1462                 // FIXME: should probably do this whenever FS_Rescan or something like that occurs?
1463                 if (strcmp(old_prefix_name, prefix_name))
1464                 {
1465                         dpsnprintf(old_prefix_name, sizeof(old_prefix_name), "%s", prefix_name );
1466                         shotnumber = 0;
1467                 }
1468
1469                 // find a file name to save it to
1470                 for (;shotnumber < 1000000;shotnumber++)
1471                         if (!FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s%06d.tga", fs_gamedir, prefix_name, shotnumber))
1472                          && !FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s%06d.jpg", fs_gamedir, prefix_name, shotnumber))
1473                          && !FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s%06d.png", fs_gamedir, prefix_name, shotnumber)))
1474                                 break;
1475                 if (shotnumber >= 1000000)
1476                 {
1477                         Con_Print("Couldn't create the image file - you already have 1000000 screenshots!\n");
1478                         return;
1479                 }
1480
1481                 dpsnprintf(filename, sizeof(filename), "screenshots/%s%06d.%s", prefix_name, shotnumber, jpeg ? "jpg" : png ? "png" : "tga");
1482
1483                 shotnumber++;
1484         }
1485
1486         buffer1 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 4);
1487         buffer2 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * (scr_screenshot_alpha.integer ? 4 : 3));
1488
1489         if (SCR_ScreenShot (filename, buffer1, buffer2, 0, 0, vid.width, vid.height, false, false, false, jpeg, png, true, scr_screenshot_alpha.integer != 0))
1490                 Con_Printf("Wrote %s\n", filename);
1491         else
1492         {
1493                 Con_Errorf("Unable to write %s\n", filename);
1494                 if(jpeg || png)
1495                 {
1496                         if(SCR_ScreenShot (filename, buffer1, buffer2, 0, 0, vid.width, vid.height, false, false, false, false, false, true, scr_screenshot_alpha.integer != 0))
1497                         {
1498                                 strlcpy(filename + strlen(filename) - 3, "tga", 4);
1499                                 Con_Printf("Wrote %s\n", filename);
1500                         }
1501                 }
1502         }
1503
1504         Mem_Free (buffer1);
1505         Mem_Free (buffer2);
1506 }
1507
1508 #ifdef CONFIG_VIDEO_CAPTURE
1509 static void SCR_CaptureVideo_BeginVideo(void)
1510 {
1511         double r, g, b;
1512         unsigned int i;
1513         int width = cl_capturevideo_width.integer, height = cl_capturevideo_height.integer;
1514         if (cls.capturevideo.active)
1515                 return;
1516         memset(&cls.capturevideo, 0, sizeof(cls.capturevideo));
1517         // soundrate is figured out on the first SoundFrame
1518
1519         if(width == 0 && height != 0)
1520                 width = (int) (height * (double)vid.width / ((double)vid.height * vid_pixelheight.value)); // keep aspect
1521         if(width != 0 && height == 0)
1522                 height = (int) (width * ((double)vid.height * vid_pixelheight.value) / (double)vid.width); // keep aspect
1523
1524         if(width < 2 || width > vid.width) // can't scale up
1525                 width = vid.width;
1526         if(height < 2 || height > vid.height) // can't scale up
1527                 height = vid.height;
1528
1529         // ensure it's all even; if not, scale down a little
1530         if(width % 1)
1531                 --width;
1532         if(height % 1)
1533                 --height;
1534
1535         cls.capturevideo.width = width;
1536         cls.capturevideo.height = height;
1537         cls.capturevideo.active = true;
1538         cls.capturevideo.framerate = bound(1, cl_capturevideo_fps.value, 1001) * bound(1, cl_capturevideo_framestep.integer, 64);
1539         cls.capturevideo.framestep = cl_capturevideo_framestep.integer;
1540         cls.capturevideo.soundrate = S_GetSoundRate();
1541         cls.capturevideo.soundchannels = S_GetSoundChannels();
1542         cls.capturevideo.startrealtime = realtime;
1543         cls.capturevideo.frame = cls.capturevideo.lastfpsframe = 0;
1544         cls.capturevideo.starttime = cls.capturevideo.lastfpstime = realtime;
1545         cls.capturevideo.soundsampleframe = 0;
1546         cls.capturevideo.realtime = cl_capturevideo_realtime.integer != 0;
1547         cls.capturevideo.screenbuffer = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 4);
1548         cls.capturevideo.outbuffer = (unsigned char *)Mem_Alloc(tempmempool, width * height * (4+4) + 18);
1549         dpsnprintf(cls.capturevideo.basename, sizeof(cls.capturevideo.basename), "video/%s%03i", Sys_TimeString(cl_capturevideo_nameformat.string), cl_capturevideo_number.integer);
1550         Cvar_SetValueQuick(&cl_capturevideo_number, cl_capturevideo_number.integer + 1);
1551
1552         /*
1553         for (i = 0;i < 256;i++)
1554         {
1555                 unsigned char j = (unsigned char)bound(0, 255*pow(i/255.0, gamma), 255);
1556                 cls.capturevideo.rgbgammatable[0][i] = j;
1557                 cls.capturevideo.rgbgammatable[1][i] = j;
1558                 cls.capturevideo.rgbgammatable[2][i] = j;
1559         }
1560         */
1561 /*
1562 R = Y + 1.4075 * (Cr - 128);
1563 G = Y + -0.3455 * (Cb - 128) + -0.7169 * (Cr - 128);
1564 B = Y + 1.7790 * (Cb - 128);
1565 Y = R *  .299 + G *  .587 + B *  .114;
1566 Cb = R * -.169 + G * -.332 + B *  .500 + 128.;
1567 Cr = R *  .500 + G * -.419 + B * -.0813 + 128.;
1568 */
1569
1570         // identity gamma table
1571         BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, cls.capturevideo.vidramp, 256);
1572         BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, cls.capturevideo.vidramp + 256, 256);
1573         BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, cls.capturevideo.vidramp + 256*2, 256);
1574         if(scr_screenshot_gammaboost.value != 1)
1575         {
1576                 double igamma = 1 / scr_screenshot_gammaboost.value;
1577                 for (i = 0;i < 256 * 3;i++)
1578                         cls.capturevideo.vidramp[i] = (unsigned short) (0.5 + pow(cls.capturevideo.vidramp[i] * (1.0 / 65535.0), igamma) * 65535.0);
1579         }
1580
1581         for (i = 0;i < 256;i++)
1582         {
1583                 r = 255*cls.capturevideo.vidramp[i]/65535.0;
1584                 g = 255*cls.capturevideo.vidramp[i+256]/65535.0;
1585                 b = 255*cls.capturevideo.vidramp[i+512]/65535.0;
1586                 // NOTE: we have to round DOWN here, or integer overflows happen. Sorry for slightly wrong looking colors sometimes...
1587                 // Y weights from RGB
1588                 cls.capturevideo.rgbtoyuvscaletable[0][0][i] = (short)(r *  0.299);
1589                 cls.capturevideo.rgbtoyuvscaletable[0][1][i] = (short)(g *  0.587);
1590                 cls.capturevideo.rgbtoyuvscaletable[0][2][i] = (short)(b *  0.114);
1591                 // Cb weights from RGB
1592                 cls.capturevideo.rgbtoyuvscaletable[1][0][i] = (short)(r * -0.169);
1593                 cls.capturevideo.rgbtoyuvscaletable[1][1][i] = (short)(g * -0.332);
1594                 cls.capturevideo.rgbtoyuvscaletable[1][2][i] = (short)(b *  0.500);
1595                 // Cr weights from RGB
1596                 cls.capturevideo.rgbtoyuvscaletable[2][0][i] = (short)(r *  0.500);
1597                 cls.capturevideo.rgbtoyuvscaletable[2][1][i] = (short)(g * -0.419);
1598                 cls.capturevideo.rgbtoyuvscaletable[2][2][i] = (short)(b * -0.0813);
1599                 // range reduction of YCbCr to valid signal range
1600                 cls.capturevideo.yuvnormalizetable[0][i] = 16 + i * (236-16) / 256;
1601                 cls.capturevideo.yuvnormalizetable[1][i] = 16 + i * (240-16) / 256;
1602                 cls.capturevideo.yuvnormalizetable[2][i] = 16 + i * (240-16) / 256;
1603         }
1604
1605         if (cl_capturevideo_ogg.integer)
1606         {
1607                 if(SCR_CaptureVideo_Ogg_Available())
1608                 {
1609                         SCR_CaptureVideo_Ogg_BeginVideo();
1610                         return;
1611                 }
1612                 else
1613                         Con_Print("cl_capturevideo_ogg: libraries not available. Capturing in AVI instead.\n");
1614         }
1615
1616         SCR_CaptureVideo_Avi_BeginVideo();
1617 }
1618
1619 void SCR_CaptureVideo_EndVideo(void)
1620 {
1621         if (!cls.capturevideo.active)
1622                 return;
1623         cls.capturevideo.active = false;
1624
1625         Con_Printf("Finishing capture of %s.%s (%d frames, %d audio frames)\n", cls.capturevideo.basename, cls.capturevideo.formatextension, cls.capturevideo.frame, cls.capturevideo.soundsampleframe);
1626
1627         if (cls.capturevideo.videofile)
1628         {
1629                 cls.capturevideo.endvideo();
1630         }
1631
1632         if (cls.capturevideo.screenbuffer)
1633         {
1634                 Mem_Free (cls.capturevideo.screenbuffer);
1635                 cls.capturevideo.screenbuffer = NULL;
1636         }
1637
1638         if (cls.capturevideo.outbuffer)
1639         {
1640                 Mem_Free (cls.capturevideo.outbuffer);
1641                 cls.capturevideo.outbuffer = NULL;
1642         }
1643
1644         memset(&cls.capturevideo, 0, sizeof(cls.capturevideo));
1645 }
1646
1647 static void SCR_ScaleDownBGRA(unsigned char *in, int inw, int inh, unsigned char *out, int outw, int outh)
1648 {
1649         // TODO optimize this function
1650
1651         int x, y;
1652         float area;
1653
1654         // memcpy is faster than me
1655         if(inw == outw && inh == outh)
1656         {
1657                 memcpy(out, in, 4 * inw * inh);
1658                 return;
1659         }
1660
1661         // otherwise: a box filter
1662         area = (float)outw * (float)outh / (float)inw / (float)inh;
1663         for(y = 0; y < outh; ++y)
1664         {
1665                 float iny0 =  y    / (float)outh * inh; int iny0_i = (int) floor(iny0);
1666                 float iny1 = (y+1) / (float)outh * inh; int iny1_i = (int) ceil(iny1);
1667                 for(x = 0; x < outw; ++x)
1668                 {
1669                         float inx0 =  x    / (float)outw * inw; int inx0_i = (int) floor(inx0);
1670                         float inx1 = (x+1) / (float)outw * inw; int inx1_i = (int) ceil(inx1);
1671                         float r = 0, g = 0, b = 0, alpha = 0;
1672                         int xx, yy;
1673
1674                         for(yy = iny0_i; yy < iny1_i; ++yy)
1675                         {
1676                                 float ya = min(yy+1, iny1) - max(iny0, yy);
1677                                 for(xx = inx0_i; xx < inx1_i; ++xx)
1678                                 {
1679                                         float a = ya * (min(xx+1, inx1) - max(inx0, xx));
1680                                         r += a * in[4*(xx + inw * yy)+0];
1681                                         g += a * in[4*(xx + inw * yy)+1];
1682                                         b += a * in[4*(xx + inw * yy)+2];
1683                                         alpha += a * in[4*(xx + inw * yy)+3];
1684                                 }
1685                         }
1686
1687                         out[4*(x + outw * y)+0] = (unsigned char) (r * area);
1688                         out[4*(x + outw * y)+1] = (unsigned char) (g * area);
1689                         out[4*(x + outw * y)+2] = (unsigned char) (b * area);
1690                         out[4*(x + outw * y)+3] = (unsigned char) (alpha * area);
1691                 }
1692         }
1693 }
1694
1695 static void SCR_CaptureVideo_VideoFrame(int newframestepframenum)
1696 {
1697         int x = 0, y = 0;
1698         int width = cls.capturevideo.width, height = cls.capturevideo.height;
1699
1700         if(newframestepframenum == cls.capturevideo.framestepframe)
1701                 return;
1702
1703         CHECKGLERROR
1704         // speed is critical here, so do saving as directly as possible
1705
1706         GL_ReadPixelsBGRA(x, y, vid.width, vid.height, cls.capturevideo.screenbuffer);
1707
1708         SCR_ScaleDownBGRA (cls.capturevideo.screenbuffer, vid.width, vid.height, cls.capturevideo.outbuffer, width, height);
1709
1710         cls.capturevideo.videoframes(newframestepframenum - cls.capturevideo.framestepframe);
1711         cls.capturevideo.framestepframe = newframestepframenum;
1712
1713         if(cl_capturevideo_printfps.integer)
1714         {
1715                 char buf[80];
1716                 double t = realtime;
1717                 if(t > cls.capturevideo.lastfpstime + 1)
1718                 {
1719                         double fps1 = (cls.capturevideo.frame - cls.capturevideo.lastfpsframe) / (t - cls.capturevideo.lastfpstime + 0.0000001);
1720                         double fps  = (cls.capturevideo.frame                                ) / (t - cls.capturevideo.starttime   + 0.0000001);
1721                         dpsnprintf(buf, sizeof(buf), "capturevideo: (%.1fs) last second %.3ffps, total %.3ffps\n", cls.capturevideo.frame / cls.capturevideo.framerate, fps1, fps);
1722                         Sys_PrintToTerminal(buf);
1723                         cls.capturevideo.lastfpstime = t;
1724                         cls.capturevideo.lastfpsframe = cls.capturevideo.frame;
1725                 }
1726         }
1727 }
1728
1729 void SCR_CaptureVideo_SoundFrame(const portable_sampleframe_t *paintbuffer, size_t length)
1730 {
1731         cls.capturevideo.soundsampleframe += (int)length;
1732         cls.capturevideo.soundframe(paintbuffer, length);
1733 }
1734
1735 static void SCR_CaptureVideo(void)
1736 {
1737         int newframenum;
1738         if (cl_capturevideo.integer)
1739         {
1740                 if (!cls.capturevideo.active)
1741                         SCR_CaptureVideo_BeginVideo();
1742                 if (cls.capturevideo.framerate != cl_capturevideo_fps.value * cl_capturevideo_framestep.integer)
1743                 {
1744                         Con_Printf("You can not change the video framerate while recording a video.\n");
1745                         Cvar_SetValueQuick(&cl_capturevideo_fps, cls.capturevideo.framerate / (double) cl_capturevideo_framestep.integer);
1746                 }
1747                 // for AVI saving we have to make sure that sound is saved before video
1748                 if (cls.capturevideo.soundrate && !cls.capturevideo.soundsampleframe)
1749                         return;
1750                 if (cls.capturevideo.realtime)
1751                 {
1752                         // preserve sound sync by duplicating frames when running slow
1753                         newframenum = (int)((realtime - cls.capturevideo.startrealtime) * cls.capturevideo.framerate);
1754                 }
1755                 else
1756                         newframenum = cls.capturevideo.frame + 1;
1757                 // if falling behind more than one second, stop
1758                 if (newframenum - cls.capturevideo.frame > 60 * (int)ceil(cls.capturevideo.framerate))
1759                 {
1760                         Cvar_SetValueQuick(&cl_capturevideo, 0);
1761                         Con_Printf("video saving failed on frame %i, your machine is too slow for this capture speed.\n", cls.capturevideo.frame);
1762                         SCR_CaptureVideo_EndVideo();
1763                         return;
1764                 }
1765                 // write frames
1766                 SCR_CaptureVideo_VideoFrame(newframenum / cls.capturevideo.framestep);
1767                 cls.capturevideo.frame = newframenum;
1768                 if (cls.capturevideo.error)
1769                 {
1770                         Cvar_SetValueQuick(&cl_capturevideo, 0);
1771                         Con_Printf("video saving failed on frame %i, out of disk space? stopping video capture.\n", cls.capturevideo.frame);
1772                         SCR_CaptureVideo_EndVideo();
1773                 }
1774         }
1775         else if (cls.capturevideo.active)
1776                 SCR_CaptureVideo_EndVideo();
1777 }
1778 #endif
1779
1780 /*
1781 ===============
1782 R_Envmap_f
1783
1784 Grab six views for environment mapping tests
1785 ===============
1786 */
1787 struct envmapinfo_s
1788 {
1789         float angles[3];
1790         const char *name;
1791         qboolean flipx, flipy, flipdiagonaly;
1792 }
1793 envmapinfo[12] =
1794 {
1795         {{  0,   0, 0}, "rt", false, false, false},
1796         {{  0, 270, 0}, "ft", false, false, false},
1797         {{  0, 180, 0}, "lf", false, false, false},
1798         {{  0,  90, 0}, "bk", false, false, false},
1799         {{-90, 180, 0}, "up",  true,  true, false},
1800         {{ 90, 180, 0}, "dn",  true,  true, false},
1801
1802         {{  0,   0, 0}, "px",  true,  true,  true},
1803         {{  0,  90, 0}, "py", false,  true, false},
1804         {{  0, 180, 0}, "nx", false, false,  true},
1805         {{  0, 270, 0}, "ny",  true, false, false},
1806         {{-90, 180, 0}, "pz", false, false,  true},
1807         {{ 90, 180, 0}, "nz", false, false,  true}
1808 };
1809
1810 static void R_Envmap_f(cmd_state_t *cmd)
1811 {
1812         int j, size;
1813         char filename[MAX_QPATH], basename[MAX_QPATH];
1814         unsigned char *buffer1;
1815         unsigned char *buffer2;
1816         r_rendertarget_t *rt;
1817
1818         if (Cmd_Argc(cmd) != 3)
1819         {
1820                 Con_Print("envmap <basename> <size>: save out 6 cubic environment map images, usable with loadsky, note that size must one of 128, 256, 512, or 1024 and can't be bigger than your current resolution\n");
1821                 return;
1822         }
1823
1824         if(cls.state != ca_connected) {
1825                 Con_Printf("envmap: No map loaded\n");
1826                 return;
1827         }
1828
1829         strlcpy (basename, Cmd_Argv(cmd, 1), sizeof (basename));
1830         size = atoi(Cmd_Argv(cmd, 2));
1831         if (size != 128 && size != 256 && size != 512 && size != 1024)
1832         {
1833                 Con_Print("envmap: size must be one of 128, 256, 512, or 1024\n");
1834                 return;
1835         }
1836         if (size > vid.width || size > vid.height)
1837         {
1838                 Con_Print("envmap: your resolution is not big enough to render that size\n");
1839                 return;
1840         }
1841
1842         r_refdef.envmap = true;
1843
1844         R_UpdateVariables();
1845
1846         r_refdef.view.x = 0;
1847         r_refdef.view.y = 0;
1848         r_refdef.view.z = 0;
1849         r_refdef.view.width = size;
1850         r_refdef.view.height = size;
1851         r_refdef.view.depth = 1;
1852         r_refdef.view.useperspective = true;
1853         r_refdef.view.isoverlay = false;
1854         r_refdef.view.ismain = true;
1855
1856         r_refdef.view.frustum_x = 1; // tan(45 * M_PI / 180.0);
1857         r_refdef.view.frustum_y = 1; // tan(45 * M_PI / 180.0);
1858         r_refdef.view.ortho_x = 90; // abused as angle by VM_CL_R_SetView
1859         r_refdef.view.ortho_y = 90; // abused as angle by VM_CL_R_SetView
1860
1861         buffer1 = (unsigned char *)Mem_Alloc(tempmempool, size * size * 4);
1862         buffer2 = (unsigned char *)Mem_Alloc(tempmempool, size * size * 3);
1863
1864         // TODO: use TEXTYPE_COLORBUFFER16F and output to .exr files as well?
1865         rt = R_RenderTarget_Get(size, size, TEXTYPE_DEPTHBUFFER24STENCIL8, true, TEXTYPE_COLORBUFFER, TEXTYPE_UNUSED, TEXTYPE_UNUSED, TEXTYPE_UNUSED);
1866         CL_UpdateEntityShading();
1867         for (j = 0;j < 12;j++)
1868         {
1869                 dpsnprintf(filename, sizeof(filename), "env/%s%s.tga", basename, envmapinfo[j].name);
1870                 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2], envmapinfo[j].angles[0], envmapinfo[j].angles[1], envmapinfo[j].angles[2], 1);
1871                 r_refdef.view.quality = 1;
1872                 r_refdef.view.clear = true;
1873                 R_Mesh_Start();
1874                 R_RenderView(rt->fbo, rt->depthtexture, rt->colortexture[0], 0, 0, size, size);
1875                 R_Mesh_Finish();
1876                 SCR_ScreenShot(filename, buffer1, buffer2, 0, vid.height - (r_refdef.view.y + r_refdef.view.height), size, size, envmapinfo[j].flipx, envmapinfo[j].flipy, envmapinfo[j].flipdiagonaly, false, false, false, false);
1877         }
1878
1879         Mem_Free (buffer1);
1880         Mem_Free (buffer2);
1881
1882         r_refdef.envmap = false;
1883 }
1884
1885 //=============================================================================
1886
1887 void SHOWLMP_decodehide(void)
1888 {
1889         int i;
1890         char *lmplabel;
1891         lmplabel = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1892         for (i = 0;i < cl.num_showlmps;i++)
1893                 if (cl.showlmps[i].isactive && strcmp(cl.showlmps[i].label, lmplabel) == 0)
1894                 {
1895                         cl.showlmps[i].isactive = false;
1896                         return;
1897                 }
1898 }
1899
1900 void SHOWLMP_decodeshow(void)
1901 {
1902         int k;
1903         char lmplabel[256], picname[256];
1904         float x, y;
1905         strlcpy (lmplabel,MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (lmplabel));
1906         strlcpy (picname, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (picname));
1907         if (gamemode == GAME_NEHAHRA) // LadyHavoc: nasty old legacy junk
1908         {
1909                 x = MSG_ReadByte(&cl_message);
1910                 y = MSG_ReadByte(&cl_message);
1911         }
1912         else
1913         {
1914                 x = MSG_ReadShort(&cl_message);
1915                 y = MSG_ReadShort(&cl_message);
1916         }
1917         if (!cl.showlmps || cl.num_showlmps >= cl.max_showlmps)
1918         {
1919                 showlmp_t *oldshowlmps = cl.showlmps;
1920                 cl.max_showlmps += 16;
1921                 cl.showlmps = (showlmp_t *) Mem_Alloc(cls.levelmempool, cl.max_showlmps * sizeof(showlmp_t));
1922                 if (oldshowlmps)
1923                 {
1924                         if (cl.num_showlmps)
1925                                 memcpy(cl.showlmps, oldshowlmps, cl.num_showlmps * sizeof(showlmp_t));
1926                         Mem_Free(oldshowlmps);
1927                 }
1928         }
1929         for (k = 0;k < cl.max_showlmps;k++)
1930                 if (cl.showlmps[k].isactive && !strcmp(cl.showlmps[k].label, lmplabel))
1931                         break;
1932         if (k == cl.max_showlmps)
1933                 for (k = 0;k < cl.max_showlmps;k++)
1934                         if (!cl.showlmps[k].isactive)
1935                                 break;
1936         cl.showlmps[k].isactive = true;
1937         strlcpy (cl.showlmps[k].label, lmplabel, sizeof (cl.showlmps[k].label));
1938         strlcpy (cl.showlmps[k].pic, picname, sizeof (cl.showlmps[k].pic));
1939         cl.showlmps[k].x = x;
1940         cl.showlmps[k].y = y;
1941         cl.num_showlmps = max(cl.num_showlmps, k + 1);
1942 }
1943
1944 void SHOWLMP_drawall(void)
1945 {
1946         int i;
1947         for (i = 0;i < cl.num_showlmps;i++)
1948                 if (cl.showlmps[i].isactive)
1949                         DrawQ_Pic(cl.showlmps[i].x, cl.showlmps[i].y, Draw_CachePic_Flags (cl.showlmps[i].pic, CACHEPICFLAG_NOTPERSISTENT), 0, 0, 1, 1, 1, 1, 0);
1950 }
1951
1952 /*
1953 ==============================================================================
1954
1955                                                 SCREEN SHOTS
1956
1957 ==============================================================================
1958 */
1959
1960 // buffer1: 4*w*h
1961 // buffer2: 3*w*h (or 4*w*h if screenshotting alpha too)
1962 qboolean SCR_ScreenShot(char *filename, unsigned char *buffer1, unsigned char *buffer2, int x, int y, int width, int height, qboolean flipx, qboolean flipy, qboolean flipdiagonal, qboolean jpeg, qboolean png, qboolean gammacorrect, qboolean keep_alpha)
1963 {
1964         int     indices[4] = {0,1,2,3}; // BGRA
1965         qboolean ret;
1966
1967         GL_ReadPixelsBGRA(x, y, width, height, buffer1);
1968
1969         if(gammacorrect && (scr_screenshot_gammaboost.value != 1))
1970         {
1971                 int i;
1972                 double igamma = 1.0 / scr_screenshot_gammaboost.value;
1973                 unsigned short vidramp[256 * 3];
1974                 // identity gamma table
1975                 BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, vidramp, 256);
1976                 BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, vidramp + 256, 256);
1977                 BuildGammaTable16(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, vidramp + 256*2, 256);
1978                 if(scr_screenshot_gammaboost.value != 1)
1979                 {
1980                         for (i = 0;i < 256 * 3;i++)
1981                                 vidramp[i] = (unsigned short) (0.5 + pow(vidramp[i] * (1.0 / 65535.0), igamma) * 65535.0);
1982                 }
1983                 for (i = 0;i < width*height*4;i += 4)
1984                 {
1985                         buffer1[i] = (unsigned char) (vidramp[buffer1[i] + 512] * 255.0 / 65535.0 + 0.5); // B
1986                         buffer1[i+1] = (unsigned char) (vidramp[buffer1[i+1] + 256] * 255.0 / 65535.0 + 0.5); // G
1987                         buffer1[i+2] = (unsigned char) (vidramp[buffer1[i+2]] * 255.0 / 65535.0 + 0.5); // R
1988                         // A
1989                 }
1990         }
1991
1992         if(keep_alpha && !jpeg)
1993         {
1994                 if(!png)
1995                         flipy = !flipy; // TGA: not preflipped
1996                 Image_CopyMux (buffer2, buffer1, width, height, flipx, flipy, flipdiagonal, 4, 4, indices);
1997                 if (png)
1998                         ret = PNG_SaveImage_preflipped (filename, width, height, true, buffer2);
1999                 else
2000                         ret = Image_WriteTGABGRA(filename, width, height, buffer2);
2001         }
2002         else
2003         {
2004                 if(jpeg)
2005                 {
2006                         indices[0] = 2;
2007                         indices[2] = 0; // RGB
2008                 }
2009                 Image_CopyMux (buffer2, buffer1, width, height, flipx, flipy, flipdiagonal, 3, 4, indices);
2010                 if (jpeg)
2011                         ret = JPEG_SaveImage_preflipped (filename, width, height, buffer2);
2012                 else if (png)
2013                         ret = PNG_SaveImage_preflipped (filename, width, height, false, buffer2);
2014                 else
2015                         ret = Image_WriteTGABGR_preflipped (filename, width, height, buffer2);
2016         }
2017
2018         return ret;
2019 }
2020
2021 //=============================================================================
2022
2023 int scr_numtouchscreenareas;
2024 scr_touchscreenarea_t scr_touchscreenareas[128];
2025
2026 static void SCR_DrawTouchscreenOverlay(void)
2027 {
2028         int i;
2029         scr_touchscreenarea_t *a;
2030         cachepic_t *pic;
2031         for (i = 0, a = scr_touchscreenareas;i < scr_numtouchscreenareas;i++, a++)
2032         {
2033                 if (vid_touchscreen_outlinealpha.value > 0 && a->rect[0] >= 0 && a->rect[1] >= 0 && a->rect[2] >= 4 && a->rect[3] >= 4)
2034                 {
2035                         DrawQ_Fill(a->rect[0] +              2, a->rect[1]                 , a->rect[2] - 4,          1    , 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0);
2036                         DrawQ_Fill(a->rect[0] +              1, a->rect[1] +              1, a->rect[2] - 2,          1    , 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0);
2037                         DrawQ_Fill(a->rect[0]                 , a->rect[1] +              2,          2    , a->rect[3] - 2, 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0);
2038                         DrawQ_Fill(a->rect[0] + a->rect[2] - 2, a->rect[1] +              2,          2    , a->rect[3] - 2, 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0);
2039                         DrawQ_Fill(a->rect[0] +              1, a->rect[1] + a->rect[3] - 2, a->rect[2] - 2,          1    , 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0);
2040                         DrawQ_Fill(a->rect[0] +              2, a->rect[1] + a->rect[3] - 1, a->rect[2] - 4,          1    , 1, 1, 1, vid_touchscreen_outlinealpha.value * (0.5f + 0.5f * a->active), 0);
2041                 }
2042                 pic = a->pic ? Draw_CachePic_Flags(a->pic, CACHEPICFLAG_FAILONMISSING) : NULL;
2043                 if (Draw_IsPicLoaded(pic))
2044                         DrawQ_Pic(a->rect[0], a->rect[1], pic, a->rect[2], a->rect[3], 1, 1, 1, vid_touchscreen_overlayalpha.value * (0.5f + 0.5f * a->active), 0);
2045                 if (a->text && a->text[0])
2046                 {
2047                         int textwidth = DrawQ_TextWidth(a->text, 0, a->textheight, a->textheight, false, FONT_CHAT);
2048                         DrawQ_String(a->rect[0] + (a->rect[2] - textwidth) * 0.5f, a->rect[1] + (a->rect[3] - a->textheight) * 0.5f, a->text, 0, a->textheight, a->textheight, 1.0f, 1.0f, 1.0f, vid_touchscreen_overlayalpha.value, 0, NULL, false, FONT_CHAT);
2049                 }
2050         }
2051 }
2052
2053 void R_ClearScreen(qboolean fogcolor)
2054 {
2055         float clearcolor[4];
2056         if (scr_screenshot_alpha.integer)
2057                 // clear to transparency (so png screenshots can contain alpha channel, useful for building model pictures)
2058                 Vector4Set(clearcolor, 0.0f, 0.0f, 0.0f, 0.0f);
2059         else
2060                 // clear to opaque black (if we're being composited it might otherwise render as transparent)
2061                 Vector4Set(clearcolor, 0.0f, 0.0f, 0.0f, 1.0f);
2062         if (fogcolor && r_fog_clear.integer)
2063         {
2064                 R_UpdateFog();
2065                 VectorCopy(r_refdef.fogcolor, clearcolor);
2066         }
2067         // clear depth is 1.0
2068         // clear the screen
2069         GL_Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | (vid.stencil ? GL_STENCIL_BUFFER_BIT : 0), clearcolor, 1.0f, 0);
2070 }
2071
2072 int r_stereo_side;
2073 extern cvar_t v_isometric;
2074 extern cvar_t v_isometric_verticalfov;
2075
2076 typedef struct loadingscreenstack_s
2077 {
2078         struct loadingscreenstack_s *prev;
2079         char msg[MAX_QPATH];
2080         float absolute_loading_amount_min; // this corresponds to relative completion 0 of this item
2081         float absolute_loading_amount_len; // this corresponds to relative completion 1 of this item
2082         float relative_completion; // 0 .. 1
2083 }
2084 loadingscreenstack_t;
2085 static loadingscreenstack_t *loadingscreenstack = NULL;
2086 static qboolean loadingscreendone = false;
2087 static qboolean loadingscreencleared = false;
2088 static float loadingscreenheight = 0;
2089 rtexture_t *loadingscreentexture = NULL;
2090 static float loadingscreentexture_vertex3f[12];
2091 static float loadingscreentexture_texcoord2f[8];
2092 static int loadingscreenpic_number = 0;
2093
2094 static void SCR_DrawLoadingScreen(void);
2095 static void SCR_DrawScreen (void)
2096 {
2097         Draw_Frame();
2098
2099         R_Mesh_Start();
2100
2101         R_UpdateVariables();
2102
2103         // this will be set back to 0 by R_RenderView during CL_VM_UpdateView
2104         r_refdef.draw2dstage = 1;
2105         R_ResetViewRendering2D_Common(0, NULL, NULL, 0, 0, vid.width, vid.height, vid_conwidth.integer, vid_conheight.integer);
2106
2107         // Quake uses clockwise winding, so these are swapped
2108         r_refdef.view.cullface_front = GL_BACK;
2109         r_refdef.view.cullface_back = GL_FRONT;
2110
2111         if (cls.signon == SIGNONS)
2112         {
2113                 float size;
2114
2115                 size = scr_viewsize.value * (1.0 / 100.0);
2116                 size = min(size, 1);
2117
2118                 if (r_stereo_sidebyside.integer)
2119                 {
2120                         r_refdef.view.width = (int)(vid.width * size / 2.5);
2121                         r_refdef.view.height = (int)(vid.height * size / 2.5 * (1 - bound(0, r_letterbox.value, 100) / 100));
2122                         r_refdef.view.depth = 1;
2123                         r_refdef.view.x = (int)((vid.width - r_refdef.view.width * 2.5) * 0.5);
2124                         r_refdef.view.y = (int)((vid.height - r_refdef.view.height)/2);
2125                         r_refdef.view.z = 0;
2126                         if (r_stereo_side)
2127                                 r_refdef.view.x += (int)(r_refdef.view.width * 1.5);
2128                 }
2129                 else if (r_stereo_horizontal.integer)
2130                 {
2131                         r_refdef.view.width = (int)(vid.width * size / 2);
2132                         r_refdef.view.height = (int)(vid.height * size * (1 - bound(0, r_letterbox.value, 100) / 100));
2133                         r_refdef.view.depth = 1;
2134                         r_refdef.view.x = (int)((vid.width - r_refdef.view.width * 2.0)/2);
2135                         r_refdef.view.y = (int)((vid.height - r_refdef.view.height)/2);
2136                         r_refdef.view.z = 0;
2137                         if (r_stereo_side)
2138                                 r_refdef.view.x += (int)(r_refdef.view.width);
2139                 }
2140                 else if (r_stereo_vertical.integer)
2141                 {
2142                         r_refdef.view.width = (int)(vid.width * size);
2143                         r_refdef.view.height = (int)(vid.height * size * (1 - bound(0, r_letterbox.value, 100) / 100) / 2);
2144                         r_refdef.view.depth = 1;
2145                         r_refdef.view.x = (int)((vid.width - r_refdef.view.width)/2);
2146                         r_refdef.view.y = (int)((vid.height - r_refdef.view.height * 2.0)/2);
2147                         r_refdef.view.z = 0;
2148                         if (r_stereo_side)
2149                                 r_refdef.view.y += (int)(r_refdef.view.height);
2150                 }
2151                 else
2152                 {
2153                         r_refdef.view.width = (int)(vid.width * size);
2154                         r_refdef.view.height = (int)(vid.height * size * (1 - bound(0, r_letterbox.value, 100) / 100));
2155                         r_refdef.view.depth = 1;
2156                         r_refdef.view.x = (int)((vid.width - r_refdef.view.width)/2);
2157                         r_refdef.view.y = (int)((vid.height - r_refdef.view.height)/2);
2158                         r_refdef.view.z = 0;
2159                 }
2160
2161                 // LadyHavoc: viewzoom (zoom in for sniper rifles, etc)
2162                 // LadyHavoc: this is designed to produce widescreen fov values
2163                 // when the screen is wider than 4/3 width/height aspect, to do
2164                 // this it simply assumes the requested fov is the vertical fov
2165                 // for a 4x3 display, if the ratio is not 4x3 this makes the fov
2166                 // higher/lower according to the ratio
2167                 r_refdef.view.useperspective = true;
2168                 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0 / 4.0) * cl.viewzoom;
2169                 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
2170
2171                 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
2172                 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
2173                 r_refdef.view.ortho_x = atan(r_refdef.view.frustum_x) * (360.0 / M_PI); // abused as angle by VM_CL_R_SetView
2174                 r_refdef.view.ortho_y = atan(r_refdef.view.frustum_y) * (360.0 / M_PI); // abused as angle by VM_CL_R_SetView
2175
2176                 r_refdef.view.ismain = true;
2177
2178                 // if CSQC is loaded, it is required to provide the CSQC_UpdateView function,
2179                 // and won't render a view if it does not call that.
2180                 if (cl.csqc_loaded)
2181                         CL_VM_UpdateView(r_stereo_side ? 0.0 : max(0.0, cl.time - cl.oldtime));
2182                 else
2183                 {
2184                         // Prepare the scene mesh for rendering - this is lightning beams and other effects rendered as normal surfaces
2185                         CL_MeshEntities_Scene_FinalizeRenderEntity();
2186
2187                         CL_UpdateEntityShading();
2188                         R_RenderView(0, NULL, NULL, r_refdef.view.x, r_refdef.view.y, r_refdef.view.width, r_refdef.view.height);
2189                 }
2190         }
2191         else if (key_dest == key_game && key_consoleactive == 0 && (cls.state == ca_connected || cls.connect_trying))
2192         {
2193                 // draw the loading screen for a while if we're still connecting and not forcing the console or menu to show up
2194                 char temp[64];
2195                 if (cls.signon > 0)
2196                         SCR_PushLoadingScreen(va(temp, sizeof(temp), "Connect: Signon stage %i of %i", cls.signon, SIGNONS), 1.0);
2197                 else if (cls.connect_remainingtries > 0)
2198                         SCR_PushLoadingScreen(va(temp, sizeof(temp), "Connect: Trying...  %i", cls.connect_remainingtries), 1.0);
2199                 else
2200                         SCR_PushLoadingScreen(va(temp, sizeof(temp), "Connect: Waiting %i seconds for reply", 10 + cls.connect_remainingtries), 1.0);
2201                 SCR_DrawLoadingScreen();
2202                 SCR_PopLoadingScreen(false);
2203         }
2204
2205         // Don't apply debugging stuff like r_showsurfaces to the UI
2206         r_refdef.view.showdebug = false;
2207
2208         if (!r_stereo_sidebyside.integer && !r_stereo_horizontal.integer && !r_stereo_vertical.integer)
2209         {
2210                 r_refdef.view.width = vid.width;
2211                 r_refdef.view.height = vid.height;
2212                 r_refdef.view.depth = 1;
2213                 r_refdef.view.x = 0;
2214                 r_refdef.view.y = 0;
2215                 r_refdef.view.z = 0;
2216                 r_refdef.view.useperspective = false;
2217         }
2218
2219         if (cls.timedemo && cls.td_frames > 0 && timedemo_screenshotframelist.string && timedemo_screenshotframelist.string[0])
2220         {
2221                 const char *t;
2222                 int framenum;
2223                 t = timedemo_screenshotframelist.string;
2224                 while (*t)
2225                 {
2226                         while (*t == ' ')
2227                                 t++;
2228                         if (!*t)
2229                                 break;
2230                         framenum = atof(t);
2231                         if (framenum == cls.td_frames)
2232                                 break;
2233                         while (*t && *t != ' ')
2234                                 t++;
2235                 }
2236                 if (*t)
2237                 {
2238                         // we need to take a screenshot of this frame...
2239                         char filename[MAX_QPATH];
2240                         unsigned char *buffer1;
2241                         unsigned char *buffer2;
2242                         dpsnprintf(filename, sizeof(filename), "timedemoscreenshots/%s%06d.tga", cls.demoname, cls.td_frames);
2243                         buffer1 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 4);
2244                         buffer2 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 3);
2245                         SCR_ScreenShot(filename, buffer1, buffer2, 0, 0, vid.width, vid.height, false, false, false, false, false, true, false);
2246                         Mem_Free(buffer1);
2247                         Mem_Free(buffer2);
2248                 }
2249         }
2250
2251         // draw 2D stuff
2252
2253         // Don't flicker when starting a local server.
2254         if(scr_loading && !loadingscreenstack && ((!cls.signon && !sv.active) || (cls.signon == SIGNONS)))
2255                 SCR_EndLoadingPlaque();
2256
2257         if(!scr_con_current && !(key_consoleactive & KEY_CONSOLEACTIVE_FORCED))
2258                 if ((key_dest == key_game || key_dest == key_message) && !r_letterbox.value && !scr_loading)
2259                         Con_DrawNotify ();      // only draw notify in game
2260
2261         if (cls.signon == SIGNONS)
2262         {
2263                 SCR_DrawNet ();
2264                 SCR_DrawTurtle ();
2265                 SCR_DrawPause ();
2266                 if (!r_letterbox.value)
2267                         Sbar_Draw();
2268                 SHOWLMP_drawall();
2269                 SCR_CheckDrawCenterString();
2270         }
2271         SCR_DrawNetGraph ();
2272 #ifdef CONFIG_MENU
2273         if(!scr_loading)
2274                 MR_Draw();
2275 #endif
2276         CL_DrawVideo();
2277         R_Shadow_EditLights_DrawSelectedLightProperties();
2278         if(!scr_loading) {
2279                 SCR_DrawConsole();
2280
2281                 SCR_DrawBrand();
2282
2283                 SCR_DrawInfobar();
2284
2285                 SCR_DrawTouchscreenOverlay();
2286         }
2287         if (r_timereport_active)
2288                 R_TimeReport("2d");
2289
2290         R_TimeReport_EndFrame();
2291         R_TimeReport_BeginFrame();
2292         
2293         if(!scr_loading)
2294                 Sbar_ShowFPS();
2295
2296         DrawQ_Finish();
2297
2298         R_Mesh_Finish();
2299         R_RenderTarget_FreeUnused(false);
2300 }
2301
2302 static void SCR_ClearLoadingScreenTexture(void)
2303 {
2304         if(loadingscreentexture)
2305                 R_FreeTexture(loadingscreentexture);
2306         loadingscreentexture = NULL;
2307 }
2308
2309 extern rtexturepool_t *r_main_texturepool;
2310 static void SCR_SetLoadingScreenTexture(void)
2311 {
2312         int w, h;
2313         float loadingscreentexture_w;
2314         float loadingscreentexture_h;
2315
2316         SCR_ClearLoadingScreenTexture();
2317
2318         w = vid.width; h = vid.height;
2319         loadingscreentexture_w = loadingscreentexture_h = 1;
2320
2321         loadingscreentexture = R_LoadTexture2D(r_main_texturepool, "loadingscreentexture", w, h, NULL, TEXTYPE_COLORBUFFER, TEXF_RENDERTARGET | TEXF_FORCENEAREST | TEXF_CLAMP, -1, NULL);
2322         R_Mesh_CopyToTexture(loadingscreentexture, 0, 0, 0, 0, vid.width, vid.height);
2323
2324         loadingscreentexture_vertex3f[2] = loadingscreentexture_vertex3f[5] = loadingscreentexture_vertex3f[8] = loadingscreentexture_vertex3f[11] = 0;
2325         loadingscreentexture_vertex3f[0] = loadingscreentexture_vertex3f[9] = 0;
2326         loadingscreentexture_vertex3f[1] = loadingscreentexture_vertex3f[4] = 0;
2327         loadingscreentexture_vertex3f[3] = loadingscreentexture_vertex3f[6] = vid_conwidth.integer;
2328         loadingscreentexture_vertex3f[7] = loadingscreentexture_vertex3f[10] = vid_conheight.integer;
2329         loadingscreentexture_texcoord2f[0] = 0;loadingscreentexture_texcoord2f[1] = loadingscreentexture_h;
2330         loadingscreentexture_texcoord2f[2] = loadingscreentexture_w;loadingscreentexture_texcoord2f[3] = loadingscreentexture_h;
2331         loadingscreentexture_texcoord2f[4] = loadingscreentexture_w;loadingscreentexture_texcoord2f[5] = 0;
2332         loadingscreentexture_texcoord2f[6] = 0;loadingscreentexture_texcoord2f[7] = 0;
2333 }
2334
2335 void SCR_UpdateLoadingScreenIfShown(void)
2336 {
2337         if(loadingscreendone)
2338                 SCR_UpdateLoadingScreen(loadingscreencleared, false);
2339 }
2340
2341 void SCR_PushLoadingScreen (const char *msg, float len_in_parent)
2342 {
2343         loadingscreenstack_t *s = (loadingscreenstack_t *) Z_Malloc(sizeof(loadingscreenstack_t));
2344         s->prev = loadingscreenstack;
2345         loadingscreenstack = s;
2346
2347         strlcpy(s->msg, msg, sizeof(s->msg));
2348         s->relative_completion = 0;
2349
2350         if(s->prev)
2351         {
2352                 s->absolute_loading_amount_min = s->prev->absolute_loading_amount_min + s->prev->absolute_loading_amount_len * s->prev->relative_completion;
2353                 s->absolute_loading_amount_len = s->prev->absolute_loading_amount_len * len_in_parent;
2354                 if(s->absolute_loading_amount_len > s->prev->absolute_loading_amount_min + s->prev->absolute_loading_amount_len - s->absolute_loading_amount_min)
2355                         s->absolute_loading_amount_len = s->prev->absolute_loading_amount_min + s->prev->absolute_loading_amount_len - s->absolute_loading_amount_min;
2356         }
2357         else
2358         {
2359                 s->absolute_loading_amount_min = 0;
2360                 s->absolute_loading_amount_len = 1;
2361         }
2362
2363                 SCR_UpdateLoadingScreenIfShown();
2364 }
2365
2366 void SCR_PopLoadingScreen (qboolean redraw)
2367 {
2368         loadingscreenstack_t *s = loadingscreenstack;
2369
2370         if(!s)
2371         {
2372                 Con_DPrintf("Popping a loading screen item from an empty stack!\n");
2373                 return;
2374         }
2375
2376         loadingscreenstack = s->prev;
2377         if(s->prev)
2378                 s->prev->relative_completion = (s->absolute_loading_amount_min + s->absolute_loading_amount_len - s->prev->absolute_loading_amount_min) / s->prev->absolute_loading_amount_len;
2379         Z_Free(s);
2380
2381         if(redraw)
2382                 SCR_UpdateLoadingScreenIfShown();
2383 }
2384
2385 void SCR_ClearLoadingScreen (qboolean redraw)
2386 {
2387         while(loadingscreenstack)
2388                 SCR_PopLoadingScreen(redraw && !loadingscreenstack->prev);
2389 }
2390
2391 static float SCR_DrawLoadingStack_r(loadingscreenstack_t *s, float y, float size)
2392 {
2393         float x;
2394         size_t len;
2395         float total;
2396
2397         total = 0;
2398 #if 0
2399         if(s)
2400         {
2401                 total += SCR_DrawLoadingStack_r(s->prev, y, 8);
2402                 y -= total;
2403                 if(!s->prev || strcmp(s->msg, s->prev->msg))
2404                 {
2405                         len = strlen(s->msg);
2406                         x = (vid_conwidth.integer - DrawQ_TextWidth(s->msg, len, size, size, true, FONT_INFOBAR)) / 2;
2407                         y -= size;
2408                         DrawQ_Fill(0, y, vid_conwidth.integer, size, 0, 0, 0, 1, 0);
2409                         DrawQ_String(x, y, s->msg, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
2410                         total += size;
2411                 }
2412         }
2413 #else
2414         if(s)
2415         {
2416                 len = strlen(s->msg);
2417                 x = (vid_conwidth.integer - DrawQ_TextWidth(s->msg, len, size, size, true, FONT_INFOBAR)) / 2;
2418                 y -= size;
2419                 if (gamemode != GAME_WRATH)
2420                 {
2421                         DrawQ_Fill(0, y, vid_conwidth.integer, size, 0, 0, 0, 1, 0);
2422                         DrawQ_String(x, y, s->msg, len, size, size, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
2423                 }
2424                 total += size;
2425         }
2426 #endif
2427         return total;
2428 }
2429
2430 static void SCR_DrawLoadingStack(void)
2431 {
2432         float verts[12];
2433         float colors[16];
2434
2435         loadingscreenheight = SCR_DrawLoadingStack_r(loadingscreenstack, vid_conheight.integer, scr_loadingscreen_barheight.value);
2436         if(gamemode != GAME_WRATH && loadingscreenstack)
2437         {
2438                 // height = 32; // sorry, using the actual one is ugly
2439                 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2440                 GL_DepthRange(0, 1);
2441                 GL_PolygonOffset(0, 0);
2442                 GL_DepthTest(false);
2443 //              R_Mesh_ResetTextureState();
2444                 verts[2] = verts[5] = verts[8] = verts[11] = 0;
2445                 verts[0] = verts[9] = 0;
2446                 verts[1] = verts[4] = vid_conheight.integer - scr_loadingscreen_barheight.value;
2447                 verts[3] = verts[6] = vid_conwidth.integer * loadingscreenstack->absolute_loading_amount_min;
2448                 verts[7] = verts[10] = vid_conheight.integer;
2449                 
2450 #if _MSC_VER >= 1400
2451 #define sscanf sscanf_s
2452 #endif
2453                 //                                        ^^^^^^^^^^ blue component
2454                 //                              ^^^^^^ bottom row
2455                 //          ^^^^^^^^^^^^ alpha is always on
2456                 colors[0] = 0; colors[1] = 0; colors[2] = 0; colors[3] = 1;
2457                 colors[4] = 0; colors[5] = 0; colors[6] = 0; colors[7] = 1;
2458                 sscanf(scr_loadingscreen_barcolor.string, "%f %f %f", &colors[8], &colors[9], &colors[10]); colors[11] = 1;
2459                 sscanf(scr_loadingscreen_barcolor.string, "%f %f %f", &colors[12], &colors[13], &colors[14]);  colors[15] = 1;
2460
2461                 R_Mesh_PrepareVertices_Generic_Arrays(4, verts, colors, NULL);
2462                 R_SetupShader_Generic_NoTexture(true, true);
2463                 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
2464
2465                 // make sure everything is cleared, including the progress indicator
2466                 if(loadingscreenheight < 8)
2467                         loadingscreenheight = 8;
2468         }
2469 }
2470
2471 static cachepic_t *loadingscreenpic;
2472 static cachepic_t *loadingscreenind;
2473 static float loadingscreenpic_vertex3f[12];
2474 static float loadingscreenpic_texcoord2f[8];
2475 static float loadingscreenind_vertex3f[12];
2476 static float loadingscreenind_texcoord2f[8];
2477 static float loadingscreenind_angle;
2478 static float loadingscreenind_pos[2];
2479 static qboolean loadingscreenind_show;
2480
2481 void SCR_SetLoadingSplash (const char *mapname)
2482 {
2483         char vabuf[1024] = { 0 };
2484
2485         if (gamemode != GAME_WRATH)
2486                 return; // let god sort em out
2487
2488         // if we're connecting somewhere, the mapname is unknown until the server sends it to us,
2489         // so the pic is set once we get the server info,
2490         // otherwise the appropriate function just calls this with a known mapname.
2491         // to reset to black screen, just call this with NULL mapname
2492
2493         if (mapname && mapname[0]) {
2494                 // try the current aspect ratio
2495                 dpsnprintf(vabuf, sizeof(vabuf), "gfx/splashes/%s_%s", mapname, scr_aspectname.string);
2496                 if (!Draw_PicExists(vabuf)) {
2497                         // try the default aspect ratio (16:9)
2498                         dpsnprintf(vabuf, sizeof(vabuf), "gfx/splashes/%s_16-9", mapname);
2499                         if (!Draw_PicExists(vabuf)) {
2500                                 // try without aspect ratio
2501                                 dpsnprintf(vabuf, sizeof(vabuf), "gfx/splashes/%s", mapname);
2502                                 if (!Draw_PicExists(vabuf))
2503                                         vabuf[0] = 0; // give up
2504                         }
2505                 }
2506         }
2507
2508         if (!vabuf[0])
2509                 strlcpy(vabuf, "gfx/splashes/_blank", sizeof(vabuf));
2510
2511         Cvar_SetQuick(&scr_loadingscreen_picture, vabuf);
2512 }
2513
2514 static void SCR_DrawLoadingScreen_SharedSetup (qboolean clear)
2515 {
2516         r_viewport_t viewport;
2517         float x, y, w, h, sw, sh, f;
2518         char vabuf[1024];
2519         // release mouse grab while loading
2520         if (!vid.fullscreen)
2521                 VID_SetMouse(false, false, false);
2522 //      CHECKGLERROR
2523         r_refdef.draw2dstage = true;
2524         R_Viewport_InitOrtho(&viewport, &identitymatrix, 0, 0, vid.width, vid.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
2525         R_Mesh_SetRenderTargets(0, NULL, NULL, NULL, NULL, NULL);
2526         R_SetViewport(&viewport);
2527         GL_ColorMask(1,1,1,1);
2528         // when starting up a new video mode, make sure the screen is cleared to black
2529         if (clear || loadingscreentexture)
2530                 GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 0);
2531         R_Textures_Frame();
2532         R_Mesh_Start();
2533         R_EntityMatrix(&identitymatrix);
2534         
2535         if (gamemode == GAME_WRATH)
2536         {
2537                 // setup the splash
2538                 loadingscreenpic = Draw_CachePic_Flags(scr_loadingscreen_picture.string, 0);
2539                 loadingscreenpic_vertex3f[2] = loadingscreenpic_vertex3f[5] = loadingscreenpic_vertex3f[8] = loadingscreenpic_vertex3f[11] = 0;
2540                 loadingscreenpic_vertex3f[0] = loadingscreenpic_vertex3f[9] = 0;
2541                 loadingscreenpic_vertex3f[1] = loadingscreenpic_vertex3f[4] = 0;
2542                 loadingscreenpic_vertex3f[3] = loadingscreenpic_vertex3f[6] = vid_conwidth.integer;
2543                 loadingscreenpic_vertex3f[7] = loadingscreenpic_vertex3f[10] = vid_conheight.integer;
2544                 loadingscreenpic_texcoord2f[0] = 0;loadingscreenpic_texcoord2f[1] = 0;
2545                 loadingscreenpic_texcoord2f[2] = 1;loadingscreenpic_texcoord2f[3] = 0;
2546                 loadingscreenpic_texcoord2f[4] = 1;loadingscreenpic_texcoord2f[5] = 1;
2547                 loadingscreenpic_texcoord2f[6] = 0;loadingscreenpic_texcoord2f[7] = 1;
2548     
2549                 // spinning circle/arrow thing
2550                 if (SCR_LoadingScreenWaiting())
2551                 {
2552                         loadingscreenind = loadingscreenind_show ? Draw_CachePic_Flags ("gfx/splashes/arrow", 0) : NULL;
2553                         loadingscreenind_angle = 0.f;
2554                 }
2555                 else
2556                 {
2557                         loadingscreenind = Draw_CachePic_Flags ("gfx/splashes/loading_ring", 0);
2558                 }
2559
2560                 if (loadingscreenind)
2561                 {
2562                         loadingscreenind_pos[0] = vid_conwidth.integer - 20;
2563                         loadingscreenind_pos[1] = vid_conheight.integer - 20;
2564                         loadingscreenind_vertex3f[2] = loadingscreenind_vertex3f[5] = loadingscreenind_vertex3f[8] = loadingscreenind_vertex3f[11] = 0;
2565                         loadingscreenind_vertex3f[0] = loadingscreenind_vertex3f[9] = -Draw_GetPicWidth(loadingscreenind) / 2;
2566                         loadingscreenind_vertex3f[1] = loadingscreenind_vertex3f[4] = -Draw_GetPicHeight(loadingscreenind) / 2;
2567                         loadingscreenind_vertex3f[3] = loadingscreenind_vertex3f[6] = Draw_GetPicWidth(loadingscreenind) / 2;
2568                         loadingscreenind_vertex3f[7] = loadingscreenind_vertex3f[10] = Draw_GetPicHeight(loadingscreenind) / 2;
2569                         loadingscreenind_texcoord2f[0] = 0;loadingscreenind_texcoord2f[1] = 0;
2570                         loadingscreenind_texcoord2f[2] = 1;loadingscreenind_texcoord2f[3] = 0;
2571                         loadingscreenind_texcoord2f[4] = 1;loadingscreenind_texcoord2f[5] = 1;
2572                         loadingscreenind_texcoord2f[6] = 0;loadingscreenind_texcoord2f[7] = 1;
2573                 }
2574         }
2575         else
2576         {
2577                 // draw the loading plaque
2578                 loadingscreenpic = Draw_CachePic_Flags (loadingscreenpic_number ? va(vabuf, sizeof(vabuf), "%s%d", scr_loadingscreen_picture.string, loadingscreenpic_number+1) : scr_loadingscreen_picture.string, loadingscreenpic_number ? CACHEPICFLAG_NOTPERSISTENT : 0);
2579
2580                 w = Draw_GetPicWidth(loadingscreenpic);
2581                 h = Draw_GetPicHeight(loadingscreenpic);
2582
2583                 // apply scale
2584                 w *= scr_loadingscreen_scale.value;
2585                 h *= scr_loadingscreen_scale.value;
2586
2587                 // apply scale base
2588                 if(scr_loadingscreen_scale_base.integer)
2589                 {
2590                         w *= vid_conwidth.integer / (float) vid.width;
2591                         h *= vid_conheight.integer / (float) vid.height;
2592                 }
2593
2594                 // apply scale limit
2595                 sw = w / vid_conwidth.integer;
2596                 sh = h / vid_conheight.integer;
2597                 f = 1;
2598                 switch(scr_loadingscreen_scale_limit.integer)
2599                 {
2600                         case 1:
2601                                 f = max(sw, sh);
2602                                 break;
2603                         case 2:
2604                                 f = min(sw, sh);
2605                                 break;
2606                         case 3:
2607                                 f = sw;
2608                                 break;
2609                         case 4:
2610                                 f = sh;
2611                                 break;
2612                 }
2613                 if(f > 1)
2614                 {
2615                         w /= f;
2616                         h /= f;
2617                 }
2618
2619                 x = (vid_conwidth.integer - w)/2;
2620                 y = (vid_conheight.integer - h)/2;
2621                 loadingscreenpic_vertex3f[2] = loadingscreenpic_vertex3f[5] = loadingscreenpic_vertex3f[8] = loadingscreenpic_vertex3f[11] = 0;
2622                 loadingscreenpic_vertex3f[0] = loadingscreenpic_vertex3f[9] = x;
2623                 loadingscreenpic_vertex3f[1] = loadingscreenpic_vertex3f[4] = y;
2624                 loadingscreenpic_vertex3f[3] = loadingscreenpic_vertex3f[6] = x + w;
2625                 loadingscreenpic_vertex3f[7] = loadingscreenpic_vertex3f[10] = y + h;
2626                 loadingscreenpic_texcoord2f[0] = 0;loadingscreenpic_texcoord2f[1] = 0;
2627                 loadingscreenpic_texcoord2f[2] = 1;loadingscreenpic_texcoord2f[3] = 0;
2628                 loadingscreenpic_texcoord2f[4] = 1;loadingscreenpic_texcoord2f[5] = 1;
2629                 loadingscreenpic_texcoord2f[6] = 0;loadingscreenpic_texcoord2f[7] = 1;
2630         }
2631 }
2632
2633 static void SCR_DrawLoadingScreen (void)
2634 {
2635         // we only need to draw the image if it isn't already there
2636         GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2637         GL_DepthRange(0, 1);
2638         GL_PolygonOffset(0, 0);
2639         GL_DepthTest(false);
2640 //      R_Mesh_ResetTextureState();
2641         GL_Color(1,1,1,1);
2642         if(loadingscreentexture)
2643         {
2644                 R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreentexture_vertex3f, NULL, loadingscreentexture_texcoord2f);
2645                 R_SetupShader_Generic(loadingscreentexture, false, true, true);
2646                 R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
2647         }
2648         R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreenpic_vertex3f, NULL, loadingscreenpic_texcoord2f);
2649         R_SetupShader_Generic(Draw_GetPicTexture(loadingscreenpic), true, true, false);
2650         R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
2651         SCR_DrawLoadingStack();
2652 }
2653
2654 static double loadingscreen_lastupdate;
2655
2656 static void SCR_UpdateVars(void);
2657
2658 void SCR_UpdateLoadingScreen (qboolean clear, qboolean startup)
2659 {
2660         keydest_t       old_key_dest;
2661         int                     old_key_consoleactive;
2662
2663         // don't do anything if not initialized yet
2664         if (vid_hidden || cls.state == ca_dedicated)
2665                 return;
2666
2667         // limit update rate
2668         if (scr_loadingscreen_maxfps.value)
2669         {
2670                 double t = Sys_DirtyTime();
2671                 if ((t - loadingscreen_lastupdate) < 1.0f/scr_loadingscreen_maxfps.value)
2672                         return;
2673                 loadingscreen_lastupdate = t;
2674         }
2675
2676         // set up the r_texture_gammaramps texture which we need for rendering the loadingscreenpic
2677         R_UpdateVariables();
2678
2679         if(!scr_loadingscreen_background.integer)
2680                 clear = true;
2681         
2682         if(loadingscreendone)
2683                 clear |= loadingscreencleared;
2684
2685         if(!loadingscreendone)
2686         {
2687                 if(startup && scr_loadingscreen_firstforstartup.integer)
2688                         loadingscreenpic_number = 0;
2689                 else if(scr_loadingscreen_firstforstartup.integer)
2690                         if(scr_loadingscreen_count.integer > 1)
2691                                 loadingscreenpic_number = rand() % (scr_loadingscreen_count.integer - 1) + 1;
2692                         else
2693                                 loadingscreenpic_number = 0;
2694                 else
2695                         loadingscreenpic_number = rand() % (scr_loadingscreen_count.integer > 1 ? scr_loadingscreen_count.integer : 1);
2696         }
2697
2698         if(clear)
2699                 SCR_ClearLoadingScreenTexture();
2700         else if(!loadingscreendone)
2701                 SCR_SetLoadingScreenTexture();
2702
2703         if(!loadingscreendone)
2704         {
2705                 loadingscreendone = true;
2706                 loadingscreenheight = 0;
2707         }
2708         loadingscreencleared = clear;
2709
2710 #ifdef USE_GLES2
2711         SCR_DrawLoadingScreen_SharedSetup(clear);
2712         SCR_DrawLoadingScreen(clear);
2713 #else
2714         SCR_DrawLoadingScreen_SharedSetup(clear);
2715         if (vid.stereobuffer)
2716         {
2717                 qglDrawBuffer(GL_BACK_LEFT);
2718                 SCR_DrawLoadingScreen();
2719                 qglDrawBuffer(GL_BACK_RIGHT);
2720                 SCR_DrawLoadingScreen();
2721         }
2722         else
2723         {
2724                 qglDrawBuffer(GL_BACK);
2725                 SCR_DrawLoadingScreen();
2726         }
2727 #endif
2728
2729         DrawQ_Finish();
2730         R_Mesh_Finish();
2731         // refresh
2732         VID_Finish();
2733
2734         // this goes into the event loop, and should prevent unresponsive cursor on vista
2735         old_key_dest = key_dest;
2736         old_key_consoleactive = key_consoleactive;
2737         key_dest = key_void;
2738         key_consoleactive = false;
2739         Key_EventQueue_Block(); Sys_SendKeyEvents();
2740         key_dest = old_key_dest;
2741         key_consoleactive = old_key_consoleactive;
2742 }
2743
2744 qboolean SCR_LoadingScreenWaiting(void)
2745 {
2746         return cl.islocalgame && (loadingscreenstack && loadingscreenstack->msg[0] == '$' && loadingscreenstack->msg[1] == '\0');
2747 }
2748
2749 qboolean R_Stereo_ColorMasking(void)
2750 {
2751         return r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer;
2752 }
2753
2754 qboolean R_Stereo_Active(void)
2755 {
2756         return (vid.stereobuffer || r_stereo_sidebyside.integer || r_stereo_horizontal.integer || r_stereo_vertical.integer || R_Stereo_ColorMasking());
2757 }
2758
2759 void SCR_UpdateVars(void)
2760 {
2761         float conwidth = bound(160, vid_conwidth.value, 32768);
2762         float conheight = bound(90, vid_conheight.value, 24576);
2763         if (vid_conwidthauto.integer)
2764                 conwidth = floor(conheight * vid.width / (vid.height * vid_pixelheight.value));
2765         if (vid_conwidth.value != conwidth)
2766                 Cvar_SetValueQuick(&vid_conwidth, conwidth);
2767         if (vid_conheight.value != conheight)
2768                 Cvar_SetValueQuick(&vid_conheight, conheight);
2769
2770         // bound viewsize
2771         if (scr_viewsize.value < 30)
2772                 Cvar_SetValueQuick(&scr_viewsize, 30);
2773         if (scr_viewsize.value > 120)
2774                 Cvar_SetValueQuick(&scr_viewsize, 120);
2775
2776         // bound field of view
2777         if (scr_fov.value < 1)
2778                 Cvar_SetValueQuick(&scr_fov, 1);
2779         if (scr_fov.value > 170)
2780                 Cvar_SetValueQuick(&scr_fov, 170);
2781
2782         // intermission is always full screen
2783         if (cl.intermission)
2784                 sb_lines = 0;
2785         else
2786         {
2787                 if (scr_viewsize.value >= 120)
2788                         sb_lines = 0;           // no status bar at all
2789                 else if (scr_viewsize.value >= 110)
2790                         sb_lines = 24;          // no inventory
2791                 else
2792                         sb_lines = 24 + 16 + 8;
2793         }
2794 }
2795
2796 extern cvar_t cl_minfps;
2797 extern cvar_t cl_minfps_fade;
2798 extern cvar_t cl_minfps_qualitymax;
2799 extern cvar_t cl_minfps_qualitymin;
2800 extern cvar_t cl_minfps_qualitymultiply;
2801 extern cvar_t cl_minfps_qualityhysteresis;
2802 extern cvar_t cl_minfps_qualitystepmax;
2803 extern cvar_t cl_minfps_force;
2804 static double cl_updatescreen_quality = 1;
2805 void CL_UpdateScreen(void)
2806 {
2807         vec3_t vieworigin;
2808         static double drawscreenstart = 0.0;
2809         double drawscreendelta;
2810         r_viewport_t viewport;
2811
2812         if(drawscreenstart)
2813         {
2814                 drawscreendelta = Sys_DirtyTime() - drawscreenstart;
2815                 if (cl_minfps.value > 0 && (cl_minfps_force.integer || !(cls.timedemo || (cls.capturevideo.active && !cls.capturevideo.realtime))) && drawscreendelta >= 0 && drawscreendelta < 60)
2816                 {
2817                         // quality adjustment according to render time
2818                         double actualframetime;
2819                         double targetframetime;
2820                         double adjust;
2821                         double f;
2822                         double h;
2823
2824                         // fade lastdrawscreentime
2825                         r_refdef.lastdrawscreentime += (drawscreendelta - r_refdef.lastdrawscreentime) * cl_minfps_fade.value;
2826
2827                         // find actual and target frame times
2828                         actualframetime = r_refdef.lastdrawscreentime;
2829                         targetframetime = (1.0 / cl_minfps.value);
2830
2831                         // we scale hysteresis by quality
2832                         h = cl_updatescreen_quality * cl_minfps_qualityhysteresis.value;
2833
2834                         // calculate adjustment assuming linearity
2835                         f = cl_updatescreen_quality / actualframetime * cl_minfps_qualitymultiply.value;
2836                         adjust = (targetframetime - actualframetime) * f;
2837
2838                         // one sided hysteresis
2839                         if(adjust > 0)
2840                                 adjust = max(0, adjust - h);
2841
2842                         // adjust > 0 if:
2843                         //   (targetframetime - actualframetime) * f > h
2844                         //   ((1.0 / cl_minfps.value) - actualframetime) * (cl_updatescreen_quality / actualframetime * cl_minfps_qualitymultiply.value) > (cl_updatescreen_quality * cl_minfps_qualityhysteresis.value)
2845                         //   ((1.0 / cl_minfps.value) - actualframetime) * (cl_minfps_qualitymultiply.value / actualframetime) > cl_minfps_qualityhysteresis.value
2846                         //   (1.0 / cl_minfps.value) * (cl_minfps_qualitymultiply.value / actualframetime) - cl_minfps_qualitymultiply.value > cl_minfps_qualityhysteresis.value
2847                         //   (1.0 / cl_minfps.value) * (cl_minfps_qualitymultiply.value / actualframetime) > cl_minfps_qualityhysteresis.value + cl_minfps_qualitymultiply.value
2848                         //   (1.0 / cl_minfps.value) / actualframetime > (cl_minfps_qualityhysteresis.value + cl_minfps_qualitymultiply.value) / cl_minfps_qualitymultiply.value
2849                         //   (1.0 / cl_minfps.value) / actualframetime > 1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value
2850                         //   cl_minfps.value * actualframetime < 1.0 / (1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value)
2851                         //   actualframetime < 1.0 / cl_minfps.value / (1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value)
2852                         //   actualfps > cl_minfps.value * (1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value)
2853
2854                         // adjust < 0 if:
2855                         //   (targetframetime - actualframetime) * f < 0
2856                         //   ((1.0 / cl_minfps.value) - actualframetime) * (cl_updatescreen_quality / actualframetime * cl_minfps_qualitymultiply.value) < 0
2857                         //   ((1.0 / cl_minfps.value) - actualframetime) < 0
2858                         //   -actualframetime) < -(1.0 / cl_minfps.value)
2859                         //   actualfps < cl_minfps.value
2860
2861                         /*
2862                         Con_Printf("adjust UP if fps > %f, adjust DOWN if fps < %f\n",
2863                                         cl_minfps.value * (1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value),
2864                                         cl_minfps.value);
2865                         */
2866
2867                         // don't adjust too much at once
2868                         adjust = bound(-cl_minfps_qualitystepmax.value, adjust, cl_minfps_qualitystepmax.value);
2869
2870                         // adjust!
2871                         cl_updatescreen_quality += adjust;
2872                         cl_updatescreen_quality = bound(max(0.01, cl_minfps_qualitymin.value), cl_updatescreen_quality, cl_minfps_qualitymax.value);
2873                 }
2874                 else
2875                 {
2876                         cl_updatescreen_quality = 1;
2877                         r_refdef.lastdrawscreentime = 0;
2878                 }
2879         }
2880
2881         drawscreenstart = Sys_DirtyTime();
2882
2883         Sbar_ShowFPS_Update();
2884
2885         if (!scr_initialized || !con_initialized || !scr_refresh.integer)
2886                 return;                         // not initialized yet
2887
2888         loadingscreendone = false;
2889
2890         if(IS_NEXUIZ_DERIVED(gamemode))
2891         {
2892                 // play a bit with the palette (experimental)
2893                 palette_rgb_pantscolormap[15][0] = (unsigned char) (128 + 127 * sin(cl.time / exp(1.0f) + 0.0f*M_PI/3.0f));
2894                 palette_rgb_pantscolormap[15][1] = (unsigned char) (128 + 127 * sin(cl.time / exp(1.0f) + 2.0f*M_PI/3.0f));
2895                 palette_rgb_pantscolormap[15][2] = (unsigned char) (128 + 127 * sin(cl.time / exp(1.0f) + 4.0f*M_PI/3.0f));
2896                 palette_rgb_shirtcolormap[15][0] = (unsigned char) (128 + 127 * sin(cl.time /  M_PI  + 5.0f*M_PI/3.0f));
2897                 palette_rgb_shirtcolormap[15][1] = (unsigned char) (128 + 127 * sin(cl.time /  M_PI  + 3.0f*M_PI/3.0f));
2898                 palette_rgb_shirtcolormap[15][2] = (unsigned char) (128 + 127 * sin(cl.time /  M_PI  + 1.0f*M_PI/3.0f));
2899                 memcpy(palette_rgb_pantsscoreboard[15], palette_rgb_pantscolormap[15], sizeof(*palette_rgb_pantscolormap));
2900                 memcpy(palette_rgb_shirtscoreboard[15], palette_rgb_shirtcolormap[15], sizeof(*palette_rgb_shirtcolormap));
2901         }
2902
2903         if (vid_hidden)
2904         {
2905                 VID_Finish();
2906                 return;
2907         }
2908
2909         SCR_UpdateVars();
2910
2911         R_FrameData_NewFrame();
2912         R_BufferData_NewFrame();
2913
2914         Matrix4x4_OriginFromMatrix(&r_refdef.view.matrix, vieworigin);
2915         R_HDR_UpdateIrisAdaptation(vieworigin);
2916
2917         r_refdef.view.colormask[0] = 1;
2918         r_refdef.view.colormask[1] = 1;
2919         r_refdef.view.colormask[2] = 1;
2920
2921         SCR_SetUpToDrawConsole();
2922
2923 #ifndef USE_GLES2
2924         CHECKGLERROR
2925         qglDrawBuffer(GL_BACK);CHECKGLERROR
2926 #endif
2927
2928         R_Viewport_InitOrtho(&viewport, &identitymatrix, 0, 0, vid.width, vid.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
2929         R_Mesh_SetRenderTargets(0, NULL, NULL, NULL, NULL, NULL);
2930         R_SetViewport(&viewport);
2931         GL_ScissorTest(false);
2932         GL_ColorMask(1,1,1,1);
2933         GL_DepthMask(true);
2934
2935         R_ClearScreen(false);
2936         r_refdef.view.clear = false;
2937         r_refdef.view.isoverlay = false;
2938
2939         // calculate r_refdef.view.quality
2940         r_refdef.view.quality = cl_updatescreen_quality;
2941
2942         if(scr_stipple.integer)
2943         {
2944                 Con_Print("FIXME: scr_stipple not implemented\n");
2945                 Cvar_SetValueQuick(&scr_stipple, 0);
2946         }
2947
2948 #ifndef USE_GLES2
2949         if (R_Stereo_Active())
2950         {
2951                 r_stereo_side = 0;
2952
2953                 if (r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer)
2954                 {
2955                         r_refdef.view.colormask[0] = 1;
2956                         r_refdef.view.colormask[1] = 0;
2957                         r_refdef.view.colormask[2] = 0;
2958                 }
2959
2960                 if (vid.stereobuffer)
2961                         qglDrawBuffer(GL_BACK_RIGHT);
2962
2963                 SCR_DrawScreen();
2964
2965                 r_stereo_side = 1;
2966                 r_refdef.view.clear = true;
2967
2968                 if (r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer)
2969                 {
2970                         r_refdef.view.colormask[0] = 0;
2971                         r_refdef.view.colormask[1] = r_stereo_redcyan.integer || r_stereo_redgreen.integer;
2972                         r_refdef.view.colormask[2] = r_stereo_redcyan.integer || r_stereo_redblue.integer;
2973                 }
2974
2975                 if (vid.stereobuffer)
2976                         qglDrawBuffer(GL_BACK_LEFT);
2977
2978                 SCR_DrawScreen();
2979                 r_stereo_side = 0;
2980         }
2981         else
2982 #endif
2983         {
2984                 r_stereo_side = 0;
2985                 SCR_DrawScreen();
2986         }
2987
2988 #ifdef CONFIG_VIDEO_CAPTURE
2989         SCR_CaptureVideo();
2990 #endif
2991
2992         qglFlush(); // ensure that the commands are submitted to the GPU before we do other things
2993
2994         if (!vid_activewindow)
2995                 VID_SetMouse(false, false, false);
2996         else if (key_consoleactive)
2997                 VID_SetMouse(vid.fullscreen, false, false);
2998         else if (key_dest == key_menu_grabbed)
2999                 VID_SetMouse(true, vid_mouse.integer && !in_client_mouse && !vid_touchscreen.integer, !vid_touchscreen.integer);
3000         else if (key_dest == key_menu)
3001                 VID_SetMouse(vid.fullscreen, vid_mouse.integer && !in_client_mouse && !vid_touchscreen.integer, !vid_touchscreen.integer);
3002         else
3003                 VID_SetMouse(vid.fullscreen, vid_mouse.integer && !cl.csqc_wantsmousemove && cl_prydoncursor.integer <= 0 && (!cls.demoplayback || cl_demo_mousegrab.integer) && !vid_touchscreen.integer, !vid_touchscreen.integer);
3004
3005         VID_Finish();
3006 }
3007
3008 void CL_Screen_NewMap(void)
3009 {
3010 }