2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
34 const char *svc_strings[128] =
40 "svc_version", // [int] server version
41 "svc_setview", // [short] entity number
42 "svc_sound", // <see code>
43 "svc_time", // [float] server time
44 "svc_print", // [string] null terminated string
45 "svc_stufftext", // [string] stuffed into client's console buffer
46 // the string should be \n terminated
47 "svc_setangle", // [vec3] set the view angle to this absolute value
49 "svc_serverinfo", // [int] version
50 // [string] signon string
51 // [string]..[0]model cache [string]...[0]sounds cache
52 // [string]..[0]item cache
53 "svc_lightstyle", // [byte] [string]
54 "svc_updatename", // [byte] [string]
55 "svc_updatefrags", // [byte] [short]
56 "svc_clientdata", // <shortbits + data>
57 "svc_stopsound", // <see code>
58 "svc_updatecolors", // [byte] [byte]
59 "svc_particle", // [vec3] <variable>
60 "svc_damage", // [byte] impact [byte] blood [vec3] from
63 "OBSOLETE svc_spawnbinary",
66 "svc_temp_entity", // <variable>
72 "svc_spawnstaticsound",
74 "svc_finale", // [string] music [string] text
75 "svc_cdtrack", // [byte] track [byte] looptrack
78 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
79 "svc_hidelmp", // [string] iconlabel
80 "svc_skybox", // [string] skyname
93 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
94 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
95 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
96 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
97 "svc_sound2", // 54 // short soundindex instead of byte
98 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
99 "svc_spawnstatic2", // 56 // short modelindex instead of byte
100 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
101 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
102 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
103 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
104 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
105 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
108 const char *qw_svc_strings[128] =
112 "qw_svc_disconnect", // 2
113 "qw_svc_updatestat", // 3 // [byte] [byte]
115 "qw_svc_setview", // 5 // [short] entity number
116 "qw_svc_sound", // 6 // <see code>
118 "qw_svc_print", // 8 // [byte] id [string] null terminated string
119 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
120 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
121 "qw_svc_serverdata", // 11 // [long] protocol ...
122 "qw_svc_lightstyle", // 12 // [byte] [string]
124 "qw_svc_updatefrags", // 14 // [byte] [short]
126 "qw_svc_stopsound", // 16 // <see code>
129 "qw_svc_damage", // 19
130 "qw_svc_spawnstatic", // 20
132 "qw_svc_spawnbaseline", // 22
133 "qw_svc_temp_entity", // 23 // variable
134 "qw_svc_setpause", // 24 // [byte] on / off
136 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
137 "qw_svc_killedmonster", // 27
138 "qw_svc_foundsecret", // 28
139 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
140 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
141 "qw_svc_finale", // 31 // [string] text
142 "qw_svc_cdtrack", // 32 // [byte] track
143 "qw_svc_sellscreen", // 33
144 "qw_svc_smallkick", // 34 // set client punchangle to 2
145 "qw_svc_bigkick", // 35 // set client punchangle to 4
146 "qw_svc_updateping", // 36 // [byte] [short]
147 "qw_svc_updateentertime", // 37 // [byte] [float]
148 "qw_svc_updatestatlong", // 38 // [byte] [long]
149 "qw_svc_muzzleflash", // 39 // [short] entity
150 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
151 "qw_svc_download", // 41 // [short] size [size bytes]
152 "qw_svc_playerinfo", // 42 // variable
153 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
154 "qw_svc_chokecount", // 44 // [byte] packets choked
155 "qw_svc_modellist", // 45 // [strings]
156 "qw_svc_soundlist", // 46 // [strings]
157 "qw_svc_packetentities", // 47 // [...]
158 "qw_svc_deltapacketentities", // 48 // [...]
159 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
160 "qw_svc_entgravity", // 50 // gravity change, for prediction
161 "qw_svc_setinfo", // 51 // setinfo on a client
162 "qw_svc_serverinfo", // 52 // serverinfo
163 "qw_svc_updatepl", // 53 // [byte] [byte]
166 //=============================================================================
168 cvar_t cl_worldmessage = {CF_CLIENT | CF_READONLY, "cl_worldmessage", "", "title of current level"};
169 cvar_t cl_worldname = {CF_CLIENT | CF_READONLY, "cl_worldname", "", "name of current worldmodel"};
170 cvar_t cl_worldnamenoextension = {CF_CLIENT | CF_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
171 cvar_t cl_worldbasename = {CF_CLIENT | CF_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
173 cvar_t developer_networkentities = {CF_CLIENT, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
174 cvar_t cl_gameplayfix_soundsmovewithentities = {CF_CLIENT, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
175 cvar_t cl_sound_wizardhit = {CF_CLIENT, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_hknighthit = {CF_CLIENT, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_tink1 = {CF_CLIENT, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_sound_ric1 = {CF_CLIENT, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
179 cvar_t cl_sound_ric2 = {CF_CLIENT, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
180 cvar_t cl_sound_ric3 = {CF_CLIENT, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
181 cvar_t cl_readpicture_force = {CF_CLIENT, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
183 #define RIC_GUNSHOT 1
184 #define RIC_GUNSHOTQUAD 2
185 cvar_t cl_sound_ric_gunshot = {CF_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
186 cvar_t cl_sound_r_exp3 = {CF_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
187 cvar_t cl_serverextension_download = {CF_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
188 cvar_t cl_joinbeforedownloadsfinish = {CF_CLIENT | CF_ARCHIVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
189 cvar_t cl_nettimesyncfactor = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (only applied in bound modes 0, 1, 2, 3)"};
190 cvar_t cl_nettimesyncboundmode = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slightly nicer version of Quake3 method, 6 = tight bounding + mode 5, 7 = jitter compensated dynamic adjustment rate"};
191 cvar_t cl_nettimesyncboundtolerance = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1) (only affects bound modes 2 and 3)"};
192 cvar_t cl_iplog_name = {CF_CLIENT | CF_ARCHIVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
194 static qbool QW_CL_CheckOrDownloadFile(const char *filename);
195 static void QW_CL_RequestNextDownload(void);
196 static void QW_CL_NextUpload_f(cmd_state_t *cmd);
197 //static qbool QW_CL_IsUploading(void);
198 static void QW_CL_StopUpload_f(cmd_state_t *cmd);
202 CL_ParseStartSoundPacket
205 static void CL_ParseStartSoundPacket(int largesoundindex)
214 int fflags = CHANNELFLAG_NONE;
216 if (cls.protocol == PROTOCOL_QUAKEWORLD)
218 channel = MSG_ReadShort(&cl_message);
220 if (channel & (1<<15))
221 nvolume = MSG_ReadByte(&cl_message);
223 nvolume = DEFAULT_SOUND_PACKET_VOLUME;
225 if (channel & (1<<14))
226 attenuation = MSG_ReadByte(&cl_message) / 64.0;
228 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
232 ent = (channel>>3)&1023;
235 sound_num = MSG_ReadByte(&cl_message);
239 field_mask = MSG_ReadByte(&cl_message);
241 if (field_mask & SND_VOLUME)
242 nvolume = MSG_ReadByte(&cl_message);
244 nvolume = DEFAULT_SOUND_PACKET_VOLUME;
246 if (field_mask & SND_ATTENUATION)
247 attenuation = MSG_ReadByte(&cl_message) / 64.0;
249 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
251 if (field_mask & SND_SPEEDUSHORT4000)
252 speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
256 if (field_mask & SND_LARGEENTITY)
258 ent = (unsigned short) MSG_ReadShort(&cl_message);
259 channel = MSG_ReadChar(&cl_message);
263 channel = (unsigned short) MSG_ReadShort(&cl_message);
268 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
269 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
271 sound_num = MSG_ReadByte(&cl_message);
274 MSG_ReadVector(&cl_message, pos, cls.protocol);
276 if (sound_num < 0 || sound_num >= MAX_SOUNDS)
278 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
282 if (ent >= MAX_EDICTS)
284 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
288 if (ent >= cl.max_entities)
289 CL_ExpandEntities(ent);
291 if( !CL_VM_Event_Sound(sound_num, nvolume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
292 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, nvolume/255.0f, attenuation, 0, fflags, speed);
299 When the client is taking a long time to load stuff, send keepalive messages
300 so the server doesn't disconnect.
304 static unsigned char olddata[NET_MAXMESSAGE];
305 void CL_KeepaliveMessage (qbool readmessages)
307 static double lastdirtytime = 0;
308 static qbool recursive = false;
311 static double countdownmsg = 0;
312 static double countdownupdate = 0;
317 thisrecursive = recursive;
320 dirtytime = Sys_DirtyTime();
321 deltatime = dirtytime - lastdirtytime;
322 lastdirtytime = dirtytime;
323 if (deltatime <= 0 || deltatime >= 1800.0)
326 countdownmsg -= deltatime;
327 countdownupdate -= deltatime;
331 if(cls.state != ca_dedicated)
333 if(countdownupdate <= 0 || gamemode == GAME_WRATH) // check if time stepped backwards
335 SCR_UpdateLoadingScreenIfShown();
341 // no need if server is local and definitely not if this is a demo
342 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
344 recursive = thisrecursive;
350 // read messages from server, should just be nops
352 memcpy(olddata, cl_message.data, cl_message.cursize);
354 NetConn_ClientFrame();
357 memcpy(cl_message.data, olddata, cl_message.cursize);
360 if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
363 unsigned char buf[4];
366 // LadyHavoc: must use unreliable because reliable could kill the sigon message!
367 Con_Print("--> client to server keepalive\n");
368 memset(&msg, 0, sizeof(msg));
370 msg.maxsize = sizeof(buf);
371 MSG_WriteChar(&msg, clc_nop);
372 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
375 recursive = thisrecursive;
378 void CL_ParseEntityLump(char *entdata)
380 qbool loadedsky = false;
382 char key[128], value[MAX_INPUTLINE];
383 FOG_clear(); // LadyHavoc: no fog until set
384 // LadyHavoc: default to the map's sky (q3 shader parsing sets this)
385 R_SetSkyBox(cl.worldmodel->brush.skybox);
389 if (!COM_ParseToken_Simple(&data, false, false, true))
391 if (com_token[0] != '{')
395 if (!COM_ParseToken_Simple(&data, false, false, true))
397 if (com_token[0] == '}')
398 break; // end of worldspawn
399 if (com_token[0] == '_')
400 strlcpy (key, com_token + 1, sizeof (key));
402 strlcpy (key, com_token, sizeof (key));
403 while (key[strlen(key)-1] == ' ') // remove trailing spaces
404 key[strlen(key)-1] = 0;
405 if (!COM_ParseToken_Simple(&data, false, false, true))
407 strlcpy (value, com_token, sizeof (value));
408 if (!strcmp("sky", key))
413 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
418 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
423 else if (!strcmp("fog", key))
425 FOG_clear(); // so missing values get good defaults
426 r_refdef.fog_start = 0;
427 r_refdef.fog_alpha = 1;
428 r_refdef.fog_end = 16384;
429 r_refdef.fog_height = 1<<30;
430 r_refdef.fog_fadedepth = 128;
432 #define sscanf sscanf_s
434 sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
436 else if (!strcmp("fog_density", key))
437 r_refdef.fog_density = atof(value);
438 else if (!strcmp("fog_red", key))
439 r_refdef.fog_red = atof(value);
440 else if (!strcmp("fog_green", key))
441 r_refdef.fog_green = atof(value);
442 else if (!strcmp("fog_blue", key))
443 r_refdef.fog_blue = atof(value);
444 else if (!strcmp("fog_alpha", key))
445 r_refdef.fog_alpha = atof(value);
446 else if (!strcmp("fog_start", key))
447 r_refdef.fog_start = atof(value);
448 else if (!strcmp("fog_end", key))
449 r_refdef.fog_end = atof(value);
450 else if (!strcmp("fog_height", key))
451 r_refdef.fog_height = atof(value);
452 else if (!strcmp("fog_fadedepth", key))
453 r_refdef.fog_fadedepth = atof(value);
454 else if (!strcmp("fog_heighttexture", key))
456 FOG_clear(); // so missing values get good defaults
458 sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
460 sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
462 r_refdef.fog_height_texturename[63] = 0;
466 if (!loadedsky && cl.worldmodel->brush.isq2bsp)
467 R_SetSkyBox("unit1_");
470 extern cvar_t con_chatsound_team_file;
471 static const vec3_t defaultmins = {-4096, -4096, -4096};
472 static const vec3_t defaultmaxs = {4096, 4096, 4096};
473 static void CL_SetupWorldModel(void)
475 prvm_prog_t *prog = CLVM_prog;
476 // update the world model
477 cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
478 CL_UpdateRenderEntity(&cl.entities[0].render);
480 // make sure the cl.worldname and related cvars are set up now that we know the world model name
481 // set up csqc world for collision culling
484 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
485 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
486 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
487 SCR_SetLoadingSplash(cl.worldbasename); // set the loading splash once we know the map name for sure
488 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
489 Cvar_SetQuick(&cl_worldname, cl.worldname);
490 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
491 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
492 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
496 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
497 Cvar_SetQuick(&cl_worldnamenoextension, "");
498 Cvar_SetQuick(&cl_worldbasename, "");
499 World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
501 World_Start(&cl.world);
503 // load or reload .loc file for team chat messages
504 CL_Locs_Reload_f(cmd_local);
506 // make sure we send enough keepalives
507 CL_KeepaliveMessage(false);
509 // reset particles and other per-level things
512 // make sure we send enough keepalives
513 CL_KeepaliveMessage(false);
515 // load the team chat beep if possible
516 cl.foundteamchatsound = FS_FileExists(con_chatsound_team_file.string);
518 // check memory integrity
519 Mem_CheckSentinelsGlobal();
535 static qbool QW_CL_CheckOrDownloadFile(const char *filename)
540 // see if the file already exists
541 file = FS_OpenVirtualFile(filename, true);
548 // download messages in a demo would be bad
549 if (cls.demorecording)
551 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
555 // don't try to download when playing a demo
559 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
560 Con_Printf("Downloading %s\n", filename);
562 if (!cls.qw_downloadmemory)
564 cls.qw_downloadmemory = NULL;
565 cls.qw_downloadmemorycursize = 0;
566 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
569 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
570 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
572 cls.qw_downloadnumber++;
573 cls.qw_downloadpercent = 0;
574 cls.qw_downloadmemorycursize = 0;
579 static void QW_CL_ProcessUserInfo(int slot);
580 static void QW_CL_RequestNextDownload(void)
585 // clear name of file that just finished
586 cls.qw_downloadname[0] = 0;
588 // skip the download fragment if playing a demo
594 switch (cls.qw_downloadtype)
599 if (cls.qw_downloadnumber == 0)
600 Con_Printf("Checking skins...\n");
601 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
603 if (!cl.scores[cls.qw_downloadnumber].name[0])
605 // check if we need to download the file, and return if so
606 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
610 cls.qw_downloadtype = dl_none;
612 // load any newly downloaded skins
613 for (i = 0;i < cl.maxclients;i++)
614 QW_CL_ProcessUserInfo(i);
616 // if we're still in signon stages, request the next one
617 if (cls.signon != SIGNONS)
619 cls.signon = SIGNONS-1;
620 // we'll go to SIGNONS when the first entity update is received
621 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
622 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
626 if (cls.qw_downloadnumber == 0)
628 Con_Printf("Checking models...\n");
629 cls.qw_downloadnumber = 1;
632 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
635 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
637 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
638 cl.qw_modelindex_spike = cls.qw_downloadnumber;
639 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
640 cl.qw_modelindex_player = cls.qw_downloadnumber;
641 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
642 cl.qw_modelindex_flag = cls.qw_downloadnumber;
643 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
644 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
645 // check if we need to download the file, and return if so
646 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
650 cls.qw_downloadtype = dl_none;
652 // touch all of the precached models that are still loaded so we can free
653 // anything that isn't needed
656 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
657 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
658 // precache any models used by the client (this also marks them used)
659 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
660 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
661 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
662 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
664 // we purge the models and sounds later in CL_SignonReply
667 // now we try to load everything that is new
670 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
671 if (cl.model_precache[1]->Draw == NULL)
672 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
675 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
676 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
677 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
679 // check memory integrity
680 Mem_CheckSentinelsGlobal();
682 // now that we have a world model, set up the world entity, renderer
684 CL_SetupWorldModel();
686 // add pmodel/emodel CRCs to userinfo
687 CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
688 CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
690 // done checking sounds and models, send a prespawn command now
691 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
692 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
694 if (cls.qw_downloadmemory)
696 Mem_Free(cls.qw_downloadmemory);
697 cls.qw_downloadmemory = NULL;
701 cl.loadfinished = true;
704 if (cls.qw_downloadnumber == 0)
706 Con_Printf("Checking sounds...\n");
707 cls.qw_downloadnumber = 1;
710 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
712 // check if we need to download the file, and return if so
713 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
717 cls.qw_downloadtype = dl_none;
719 // clear sound usage flags for purging of unused sounds
722 // precache any sounds used by the client
723 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
724 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
725 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
726 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
727 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
728 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
729 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
731 // sounds used by the game
732 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
733 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
735 // we purge the models and sounds later in CL_SignonReply
738 // check memory integrity
739 Mem_CheckSentinelsGlobal();
741 // done with sound downloads, next we check models
742 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
743 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
747 Con_Printf("Unknown download type.\n");
751 static void QW_CL_ParseDownload(void)
753 int size = (signed short)MSG_ReadShort(&cl_message);
754 int percent = MSG_ReadByte(&cl_message);
756 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
758 // skip the download fragment if playing a demo
762 cl_message.readcount += size;
768 Con_Printf("File not found.\n");
769 QW_CL_RequestNextDownload();
773 if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
774 Host_Error("corrupt download message\n");
776 // make sure the buffer is big enough to include this new fragment
777 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
780 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
781 cls.qw_downloadmemorymaxsize *= 2;
782 old = cls.qw_downloadmemory;
783 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
786 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
791 // read the fragment out of the packet
792 MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
793 cls.qw_downloadmemorycursize += size;
794 cls.qw_downloadspeedcount += size;
796 cls.qw_downloadpercent = percent;
800 // request next fragment
801 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
802 MSG_WriteString(&cls.netcon->message, "nextdl");
807 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
809 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
811 cls.qw_downloadpercent = 0;
813 // start downloading the next file (or join the game)
814 QW_CL_RequestNextDownload();
818 static void QW_CL_ParseModelList(void)
821 int nummodels = MSG_ReadByte(&cl_message);
825 // parse model precache list
828 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
832 if (nummodels==MAX_MODELS)
833 Host_Error("Server sent too many model precaches");
834 if (strlen(str) >= MAX_QPATH)
835 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
836 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
839 n = MSG_ReadByte(&cl_message);
842 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
843 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
848 cls.qw_downloadnumber = 0;
849 cls.qw_downloadtype = dl_model;
850 QW_CL_RequestNextDownload();
853 static void QW_CL_ParseSoundList(void)
856 int numsounds = MSG_ReadByte(&cl_message);
860 // parse sound precache list
863 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
867 if (numsounds==MAX_SOUNDS)
868 Host_Error("Server sent too many sound precaches");
869 if (strlen(str) >= MAX_QPATH)
870 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
871 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
874 n = MSG_ReadByte(&cl_message);
878 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
879 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
884 cls.qw_downloadnumber = 0;
885 cls.qw_downloadtype = dl_sound;
886 QW_CL_RequestNextDownload();
889 static void QW_CL_Skins_f(cmd_state_t *cmd)
891 cls.qw_downloadnumber = 0;
892 cls.qw_downloadtype = dl_skin;
893 QW_CL_RequestNextDownload();
896 static void QW_CL_Changing_f(cmd_state_t *cmd)
898 if (cls.qw_downloadmemory) // don't change when downloading
903 cls.signon = 1; // not active anymore, but not disconnected
904 Con_Printf("\nChanging map...\n");
907 void QW_CL_NextUpload_f(cmd_state_t *cmd)
909 int r, percent, size;
911 if (!cls.qw_uploaddata)
914 r = cls.qw_uploadsize - cls.qw_uploadpos;
917 size = min(1, cls.qw_uploadsize);
918 percent = (cls.qw_uploadpos+r)*100/size;
920 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
921 MSG_WriteShort(&cls.netcon->message, r);
922 MSG_WriteByte(&cls.netcon->message, percent);
923 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
925 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
927 cls.qw_uploadpos += r;
929 if (cls.qw_uploadpos < cls.qw_uploadsize)
932 Con_Printf("Upload completed\n");
934 QW_CL_StopUpload_f(cmd);
937 void QW_CL_StartUpload(unsigned char *data, int size)
939 // do nothing in demos or if not connected
943 // abort existing upload if in progress
944 QW_CL_StopUpload_f(cmd_local);
946 Con_DPrintf("Starting upload of %d bytes...\n", size);
948 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
949 memcpy(cls.qw_uploaddata, data, size);
950 cls.qw_uploadsize = size;
951 cls.qw_uploadpos = 0;
953 QW_CL_NextUpload_f(cmd_local);
957 qbool QW_CL_IsUploading(void)
959 return cls.qw_uploaddata != NULL;
963 void QW_CL_StopUpload_f(cmd_state_t *cmd)
965 if (cls.qw_uploaddata)
966 Mem_Free(cls.qw_uploaddata);
967 cls.qw_uploaddata = NULL;
968 cls.qw_uploadsize = 0;
969 cls.qw_uploadpos = 0;
972 static void QW_CL_ProcessUserInfo(int slot)
974 int topcolor, bottomcolor;
976 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
977 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
978 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
979 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
980 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
981 cl.scores[slot].qw_spectator = temp[0] != 0;
982 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
983 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
984 if (!cl.scores[slot].qw_skin[0])
985 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
989 static void QW_CL_UpdateUserInfo(void)
992 slot = MSG_ReadByte(&cl_message);
993 if (slot >= cl.maxclients)
995 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
996 MSG_ReadLong(&cl_message);
997 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1000 cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
1001 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
1003 QW_CL_ProcessUserInfo(slot);
1006 static void QW_CL_SetInfo(void)
1011 slot = MSG_ReadByte(&cl_message);
1012 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1013 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1014 if (slot >= cl.maxclients)
1016 Con_Printf("svc_setinfo >= cl.maxclients\n");
1019 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
1021 QW_CL_ProcessUserInfo(slot);
1024 static void QW_CL_ServerInfo(void)
1029 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1030 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1031 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1032 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1033 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1034 cl.qw_teamplay = atoi(temp);
1037 static void QW_CL_ParseNails(void)
1040 int numnails = MSG_ReadByte(&cl_message);
1042 unsigned char bits[6];
1043 for (i = 0;i < numnails;i++)
1045 for (j = 0;j < 6;j++)
1046 bits[j] = MSG_ReadByte(&cl_message);
1047 if (cl.qw_num_nails >= 255)
1049 v = cl.qw_nails[cl.qw_num_nails++];
1050 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1051 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1052 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1053 v[3] = -360*(bits[4]>>4)/16;
1054 v[4] = 360*bits[5]/256;
1059 static void CL_UpdateItemsAndWeapon(void)
1062 // check for important changes
1065 if (cl.olditems != cl.stats[STAT_ITEMS])
1066 for (j = 0;j < 32;j++)
1067 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1068 cl.item_gettime[j] = cl.time;
1069 cl.olditems = cl.stats[STAT_ITEMS];
1071 // GAME_NEXUIZ hud needs weapon change time
1072 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1073 cl.weapontime = cl.time;
1074 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1077 #define LOADPROGRESSWEIGHT_SOUND 1.0
1078 #define LOADPROGRESSWEIGHT_MODEL 4.0
1079 #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
1080 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
1082 static void CL_BeginDownloads(qbool aborteddownload)
1085 // quakeworld works differently
1086 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1089 // this would be a good place to do curl downloads
1090 if(Curl_Have_forthismap())
1092 Curl_Register_predownload(); // come back later
1096 // if we got here...
1097 // curl is done, so let's start with the business
1099 SCR_PushLoadingScreen("Loading precaches", 1);
1100 cl.loadbegun = true;
1102 // if already downloading something from the previous level, don't stop it
1103 if (cls.qw_downloadname[0])
1106 if (cl.downloadcsqc)
1109 cl.downloadcsqc = false;
1112 && csqc_progname.string
1113 && csqc_progname.string[0]
1114 && csqc_progcrc.integer >= 0
1115 && cl_serverextension_download.integer
1116 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1117 && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1119 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1120 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1121 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
1123 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
1128 if (cl.loadmodel_current < cl.loadmodel_total)
1131 if(cl.loadmodel_current == 1)
1133 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1134 SCR_PushLoadingScreen("Loading precached models",
1136 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1137 + LOADPROGRESSWEIGHT_WORLDMODEL
1138 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1140 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1141 + LOADPROGRESSWEIGHT_WORLDMODEL
1142 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1143 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1147 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1149 SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current],
1151 (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1153 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1154 + LOADPROGRESSWEIGHT_WORLDMODEL
1155 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1158 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1160 SCR_PopLoadingScreen(false);
1161 if(cl.loadmodel_current == 1)
1163 SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1164 SCR_PopLoadingScreen(false);
1168 CL_KeepaliveMessage(true);
1170 // if running a local game, calling Mod_ForName is a completely wasted effort...
1172 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1175 if(cl.loadmodel_current == 1)
1177 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1178 Mod_FreeQ3Shaders();
1180 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1182 SCR_PopLoadingScreen(false);
1183 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1185 // we now have the worldmodel so we can set up the game world
1186 SCR_PushLoadingScreen("world model setup",
1188 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1190 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1191 + LOADPROGRESSWEIGHT_WORLDMODEL
1192 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1195 CL_SetupWorldModel();
1196 SCR_PopLoadingScreen(true);
1197 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1199 cl.loadfinished = true;
1200 // now issue the spawn to move on to signon 2 like normal
1202 CL_ForwardToServer("prespawn");
1206 SCR_PopLoadingScreen(false);
1207 // finished loading models
1210 if (cl.loadsound_current < cl.loadsound_total)
1213 if(cl.loadsound_current == 1)
1214 SCR_PushLoadingScreen("Loading precached sounds",
1216 cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1218 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1219 + LOADPROGRESSWEIGHT_WORLDMODEL
1220 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1221 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1224 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1226 SCR_PushLoadingScreen(cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1227 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1229 SCR_PopLoadingScreen(false);
1232 CL_KeepaliveMessage(true);
1233 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1234 SCR_PopLoadingScreen(false);
1236 SCR_PopLoadingScreen(false);
1237 // finished loading sounds
1240 if(IS_NEXUIZ_DERIVED(gamemode))
1241 Cvar_SetValueQuick(&cl_serverextension_download, false);
1242 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1243 // of dependencies) anyway, and can mess around with the game directory;
1244 // until this is fixed, only support pk3 downloads via curl, and turn off
1245 // individual file downloads other than for CSQC
1246 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1248 // idea: support download of pk3 files using this protocol later
1250 // note: the reason these loops skip already-loaded things is that it
1251 // enables this command to be issued during the game if desired
1253 if (cl.downloadmodel_current < cl.loadmodel_total)
1257 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1259 if (aborteddownload)
1262 if (cl.downloadmodel_current == 1)
1264 // the worldmodel failed, but we need to set up anyway
1265 Mod_FreeQ3Shaders();
1266 CL_SetupWorldModel();
1267 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1269 cl.loadfinished = true;
1270 // now issue the spawn to move on to signon 2 like normal
1272 CL_ForwardToServer("prespawn");
1275 aborteddownload = false;
1278 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1280 CL_KeepaliveMessage(true);
1281 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1283 if (cl.downloadmodel_current == 1)
1284 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1286 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1287 // regarding the * check: don't try to download submodels
1288 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1290 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
1291 // we'll try loading again when the download finishes
1296 if(cl.downloadmodel_current == 1)
1298 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1299 Mod_FreeQ3Shaders();
1302 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1303 if (cl.downloadmodel_current == 1)
1305 // we now have the worldmodel so we can set up the game world
1306 // or maybe we do not have it (cl_serverextension_download 0)
1307 // then we need to continue loading ANYWAY!
1308 CL_SetupWorldModel();
1309 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1311 cl.loadfinished = true;
1312 // now issue the spawn to move on to signon 2 like normal
1314 CL_ForwardToServer("prespawn");
1319 // finished loading models
1322 if (cl.downloadsound_current < cl.loadsound_total)
1326 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1328 char soundname[MAX_QPATH];
1329 if (aborteddownload)
1331 aborteddownload = false;
1334 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1336 CL_KeepaliveMessage(true);
1337 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1338 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1340 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1342 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
1343 // we'll try loading again when the download finishes
1347 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1350 // finished loading sounds
1353 if (gamemode != GAME_WRATH) // this will be done after the "press any key" screen
1354 SCR_ClearLoadingScreen(false);
1356 if (!cl.loadfinished)
1358 cl.loadfinished = true;
1360 // check memory integrity
1361 Mem_CheckSentinelsGlobal();
1363 // now issue the spawn to move on to signon 2 like normal
1365 CL_ForwardToServer("prespawn");
1369 static void CL_BeginDownloads_f(cmd_state_t *cmd)
1371 // prevent cl_begindownloads from being issued multiple times in one match
1372 // to prevent accidentally cancelled downloads
1374 Con_Printf("cl_begindownloads is only valid once per match\n");
1376 CL_BeginDownloads(false);
1379 static void CL_StopDownload(int size, int crc)
1381 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1384 size_t existingsize;
1385 const char *extension;
1387 if(cls.qw_download_deflate)
1390 size_t inflated_size;
1391 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1392 Mem_Free(cls.qw_downloadmemory);
1395 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1396 cls.qw_downloadmemory = out;
1397 cls.qw_downloadmemorycursize = (int)inflated_size;
1401 cls.qw_downloadmemory = NULL;
1402 cls.qw_downloadmemorycursize = 0;
1403 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1407 if(!cls.qw_downloadmemory)
1409 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1413 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1414 size = cls.qw_downloadmemorycursize;
1416 // save to disk only if we don't already have it
1417 // (this is mainly for playing back demos)
1418 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1419 if (existingsize || IS_NEXUIZ_DERIVED(gamemode) || !strcmp(cls.qw_downloadname, csqc_progname.string))
1420 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1422 if ((int)existingsize != size || existingcrc != crc)
1424 // we have a mismatching file, pick another name for it
1425 char name[MAX_QPATH*2];
1426 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1427 if (!FS_FileExists(name))
1429 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1430 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1431 if(!strcmp(cls.qw_downloadname, csqc_progname.string))
1433 if(cls.caughtcsprogsdata)
1434 Mem_Free(cls.caughtcsprogsdata);
1435 cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
1436 memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1437 cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
1438 Con_DPrintf("Buffered \"%s\"\n", name);
1445 // we either don't have it or have a mismatching file...
1446 // so it's time to accept the file
1447 // but if we already have a mismatching file we need to rename
1448 // this new one, and if we already have this file in renamed form,
1450 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1451 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1452 extension = FS_FileExtension(cls.qw_downloadname);
1453 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1458 else if (cls.qw_downloadmemory && size)
1460 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1461 CL_BeginDownloads(true);
1464 if (cls.qw_downloadmemory)
1465 Mem_Free(cls.qw_downloadmemory);
1466 cls.qw_downloadmemory = NULL;
1467 cls.qw_downloadname[0] = 0;
1468 cls.qw_downloadmemorymaxsize = 0;
1469 cls.qw_downloadmemorycursize = 0;
1470 cls.qw_downloadpercent = 0;
1473 static void CL_ParseDownload(void)
1476 static unsigned char data[NET_MAXMESSAGE];
1477 start = MSG_ReadLong(&cl_message);
1478 size = (unsigned short)MSG_ReadShort(&cl_message);
1480 // record the start/size information to ack in the next input packet
1481 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1483 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1485 cls.dp_downloadack[i].start = start;
1486 cls.dp_downloadack[i].size = size;
1491 MSG_ReadBytes(&cl_message, size, data);
1493 if (!cls.qw_downloadname[0])
1496 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1500 if (start + size > cls.qw_downloadmemorymaxsize)
1501 Host_Error("corrupt download message\n");
1503 // only advance cursize if the data is at the expected position
1504 // (gaps are unacceptable)
1505 memcpy(cls.qw_downloadmemory + start, data, size);
1506 cls.qw_downloadmemorycursize = start + size;
1507 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1508 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1509 cls.qw_downloadspeedcount += size;
1512 static void CL_DownloadBegin_f(cmd_state_t *cmd)
1514 int size = atoi(Cmd_Argv(cmd, 1));
1516 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(cmd, 2), false))
1518 Con_Printf("cl_downloadbegin: received bogus information\n");
1519 CL_StopDownload(0, 0);
1523 if (cls.qw_downloadname[0])
1524 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1526 CL_StopDownload(0, 0);
1528 // we're really beginning a download now, so initialize stuff
1529 strlcpy(cls.qw_downloadname, Cmd_Argv(cmd, 2), sizeof(cls.qw_downloadname));
1530 cls.qw_downloadmemorymaxsize = size;
1531 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1532 cls.qw_downloadnumber++;
1534 cls.qw_download_deflate = false;
1535 if(Cmd_Argc(cmd) >= 4)
1537 if(!strcmp(Cmd_Argv(cmd, 3), "deflate"))
1538 cls.qw_download_deflate = true;
1539 // check further encodings here
1542 CL_ForwardToServer("sv_startdownload");
1545 static void CL_StopDownload_f(cmd_state_t *cmd)
1548 if (cls.qw_downloadname[0])
1550 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1551 CL_StopDownload(0, 0);
1553 CL_BeginDownloads(true);
1556 static void CL_DownloadFinished_f(cmd_state_t *cmd)
1558 if (Cmd_Argc(cmd) < 3)
1560 Con_Printf("Malformed cl_downloadfinished command\n");
1563 CL_StopDownload(atoi(Cmd_Argv(cmd, 1)), atoi(Cmd_Argv(cmd, 2)));
1564 CL_BeginDownloads(false);
1567 extern cvar_t cl_topcolor;
1568 extern cvar_t cl_bottomcolor;
1569 static void CL_SendPlayerInfo(void)
1572 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1573 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
1575 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1576 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_topcolor.integer, cl_bottomcolor.integer));
1578 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1579 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
1581 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1582 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
1584 if (cl_pmodel.integer)
1586 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1587 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
1589 if (*cl_playermodel.string)
1591 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1592 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
1594 if (*cl_playerskin.string)
1596 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1597 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
1602 =====================
1605 An svc_signonnum has been received, perform a client side setup
1606 =====================
1608 static void CL_SignonReply (void)
1610 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1617 // send player info before we begin downloads
1618 // (so that the server can see the player name while downloading)
1619 CL_SendPlayerInfo();
1621 // execute cl_begindownloads next frame
1622 // (after any commands added by svc_stufftext have been executed)
1623 // when done with downloads the "prespawn" will be sent
1624 Cbuf_AddText(cmd_local, "\ncl_begindownloads\n");
1626 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1627 //MSG_WriteString (&cls.netcon->message, "prespawn");
1629 else // playing a demo... make sure loading occurs as soon as possible
1630 CL_BeginDownloads(false);
1636 // LadyHavoc: quake sent the player info here but due to downloads
1637 // it is sent earlier instead
1638 // CL_SendPlayerInfo();
1640 // LadyHavoc: changed to begin a loading stage and issue this when done
1641 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1642 MSG_WriteString (&cls.netcon->message, "spawn");
1649 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1650 MSG_WriteString (&cls.netcon->message, "begin");
1655 // after the level has been loaded, we shouldn't need the shaders, and
1656 // if they are needed again they will be automatically loaded...
1657 // we also don't need the unused models or sounds from the last level
1658 Mod_FreeQ3Shaders();
1663 if (Sys_CheckParm("-profilegameonly"))
1664 Sys_AllowProfiling(true);
1666 if (gamemode == GAME_WRATH)
1668 // HACK: pause the game and display "loading ended, press any key" screen
1669 SCR_ClearLoadingScreen(false);
1672 SCR_PushLoadingScreen("$", 1);
1685 static void CL_ParseServerInfo (void)
1689 protocolversion_t protocol;
1690 int nummodels, numsounds;
1693 // if we start loading a level and a video is still playing, stop it
1696 Con_DPrint("Serverinfo packet received.\n");
1697 Collision_Cache_Reset(true);
1699 // if server is active, we already began a loading plaque
1702 SCR_SetLoadingSplash(NULL);
1703 SCR_BeginLoadingPlaque(false);
1705 // free q3 shaders so that any newly downloaded shaders will be active
1706 Mod_FreeQ3Shaders();
1709 // check memory integrity
1710 Mem_CheckSentinelsGlobal();
1712 // clear cl_serverextension cvars
1713 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1716 // wipe the client_state_t struct
1720 // parse protocol version number
1721 i = MSG_ReadLong(&cl_message);
1722 protocol = Protocol_EnumForNumber(i);
1723 if (protocol == PROTOCOL_UNKNOWN)
1725 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1728 // hack for unmarked Nehahra movie demos which had a custom protocol
1729 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1730 protocol = PROTOCOL_NEHAHRAMOVIE;
1731 cls.protocol = protocol;
1732 Con_Printf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1734 cl.num_entities = 1;
1736 if (protocol == PROTOCOL_QUAKEWORLD)
1738 char gamedir[1][MAX_QPATH];
1740 cl.qw_servercount = MSG_ReadLong(&cl_message);
1742 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1743 Con_Printf("server gamedir is %s\n", str);
1744 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1746 // change gamedir if needed
1747 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1748 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1750 cl.gametype = GAME_DEATHMATCH;
1753 // parse player number
1754 i = MSG_ReadByte(&cl_message);
1755 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1756 //cl.qw_spectator = (i & 128) != 0;
1757 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1758 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1760 // get the full level name
1761 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1762 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1764 // get the movevars that are defined in the qw protocol
1765 cl.movevars_gravity = MSG_ReadFloat(&cl_message);
1766 cl.movevars_stopspeed = MSG_ReadFloat(&cl_message);
1767 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
1768 cl.movevars_spectatormaxspeed = MSG_ReadFloat(&cl_message);
1769 cl.movevars_accelerate = MSG_ReadFloat(&cl_message);
1770 cl.movevars_airaccelerate = MSG_ReadFloat(&cl_message);
1771 cl.movevars_wateraccelerate = MSG_ReadFloat(&cl_message);
1772 cl.movevars_friction = MSG_ReadFloat(&cl_message);
1773 cl.movevars_waterfriction = MSG_ReadFloat(&cl_message);
1774 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
1776 // other movevars not in the protocol...
1777 cl.movevars_wallfriction = 0;
1778 cl.movevars_timescale = 1;
1779 cl.movevars_jumpvelocity = 270;
1780 cl.movevars_edgefriction = 1;
1781 cl.movevars_maxairspeed = 30;
1782 cl.movevars_stepheight = 18;
1783 cl.movevars_airaccel_qw = 1;
1784 cl.movevars_airaccel_sideways_friction = 0;
1786 // seperate the printfs so the server message can have a color
1787 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1789 // check memory integrity
1790 Mem_CheckSentinelsGlobal();
1794 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1795 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
1798 cl.loadbegun = false;
1799 cl.loadfinished = false;
1801 cls.state = ca_connected;
1804 // note: on QW protocol we can't set up the gameworld until after
1805 // downloads finish...
1806 // (we don't even know the name of the map yet)
1807 // this also means cl_autodemo does not work on QW protocol...
1809 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1810 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1811 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1812 Cvar_SetQuick(&cl_worldname, cl.worldname);
1813 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1814 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1816 // check memory integrity
1817 Mem_CheckSentinelsGlobal();
1822 cl.maxclients = MSG_ReadByte(&cl_message);
1823 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1825 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1828 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1831 cl.gametype = MSG_ReadByte(&cl_message);
1832 // the original id singleplayer demos are bugged and contain
1833 // GAME_DEATHMATCH even for singleplayer
1834 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1835 cl.gametype = GAME_COOP;
1837 // parse signon message
1838 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1839 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1841 // seperate the printfs so the server message can have a color
1842 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1843 Con_Printf("\n<===================================>\n\n\2%s\n", str);
1845 // check memory integrity
1846 Mem_CheckSentinelsGlobal();
1848 // parse model precache list
1849 for (nummodels=1 ; ; nummodels++)
1851 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1854 if (nummodels==MAX_MODELS)
1855 Host_Error ("Server sent too many model precaches");
1856 if (strlen(str) >= MAX_QPATH)
1857 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1858 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1860 // parse sound precache list
1861 for (numsounds=1 ; ; numsounds++)
1863 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1866 if (numsounds==MAX_SOUNDS)
1867 Host_Error("Server sent too many sound precaches");
1868 if (strlen(str) >= MAX_QPATH)
1869 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1870 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1873 // set the base name for level-specific things... this gets updated again by CL_SetupWorldModel later
1874 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1875 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1876 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1877 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1878 Cvar_SetQuick(&cl_worldname, cl.worldname);
1879 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1880 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1882 // touch all of the precached models that are still loaded so we can free
1883 // anything that isn't needed
1886 for (i = 1;i < nummodels;i++)
1887 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1888 // precache any models used by the client (this also marks them used)
1889 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1890 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1891 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1892 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1894 // we purge the models and sounds later in CL_SignonReply
1895 //Mod_PurgeUnused();
1898 // clear sound usage flags for purging of unused sounds
1901 // precache any sounds used by the client
1902 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1903 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1904 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1905 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1906 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1907 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1908 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1910 // sounds used by the game
1911 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1912 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1914 // now we try to load everything that is new
1915 cl.loadmodel_current = 1;
1916 cl.downloadmodel_current = 1;
1917 cl.loadmodel_total = nummodels;
1918 cl.loadsound_current = 1;
1919 cl.downloadsound_current = 1;
1920 cl.loadsound_total = numsounds;
1921 cl.downloadcsqc = true;
1922 cl.loadbegun = false;
1923 cl.loadfinished = false;
1926 // check memory integrity
1927 Mem_CheckSentinelsGlobal();
1929 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1930 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1932 char demofile[MAX_OSPATH];
1934 if (cls.demorecording)
1936 // finish the previous level's demo file
1937 CL_Stop_f(cmd_local);
1940 // start a new demo file
1941 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1943 Con_Printf ("Auto-recording to %s.\n", demofile);
1945 // Reset bit 0 for every new demo
1946 Cvar_SetValueQuick(&cl_autodemo_delete,
1947 (cl_autodemo_delete.integer & ~0x1)
1949 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1952 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1955 cls.forcetrack = -1;
1956 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1957 cls.demorecording = true;
1958 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1959 cls.demo_lastcsprogssize = -1;
1960 cls.demo_lastcsprogscrc = -1;
1963 Con_Print(CON_ERROR "ERROR: couldn't open.\n");
1966 cl.islocalgame = NetConn_IsLocalGame();
1969 void CL_ValidateState(entity_state_t *s)
1976 if (s->modelindex >= MAX_MODELS)
1977 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1979 // these warnings are only warnings, no corrections are made to the state
1980 // because states are often copied for decoding, which otherwise would
1981 // propogate some of the corrections accidentally
1982 // (this used to happen, sometimes affecting skin and frame)
1984 // colormap is client index + 1
1985 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1986 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1988 if (developer_extra.integer)
1990 model = CL_GetModelByIndex(s->modelindex);
1991 if (model && model->type && s->frame >= model->numframes)
1992 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1993 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1994 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1998 void CL_MoveLerpEntityStates(entity_t *ent)
2000 float odelta[3], adelta[3];
2001 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
2002 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
2003 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
2005 // reset all persistent stuff if this is a new entity
2006 ent->persistent.lerpdeltatime = 0;
2007 ent->persistent.lerpstarttime = cl.mtime[1];
2008 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2009 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2010 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2011 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2012 // reset animation interpolation as well
2013 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2014 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2015 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2016 ent->render.shadertime = cl.time;
2017 // reset various persistent stuff
2018 ent->persistent.muzzleflash = 0;
2019 ent->persistent.trail_allowed = false;
2021 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
2023 // don't interpolate the move
2024 ent->persistent.lerpdeltatime = 0;
2025 ent->persistent.lerpstarttime = cl.mtime[1];
2026 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2027 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2028 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2029 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2030 ent->persistent.trail_allowed = false;
2032 // if(ent->state_current.frame != ent->state_previous.frame)
2033 // do this even if we did change the frame
2034 // teleport bit is only used if an animation restart, or a jump, is necessary
2035 // so it should be always harmless to do this
2037 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2038 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2039 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2042 // note that this case must do everything the following case does too
2044 else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2046 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2047 ent->render.framegroupblend[1].lerp = 1;
2048 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2049 ent->render.framegroupblend[0].start = cl.time;
2050 ent->render.framegroupblend[0].lerp = 0;
2052 else if (DotProduct(odelta, odelta) > 1000*1000
2053 || (cl.fixangle[0] && !cl.fixangle[1])
2054 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2055 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2057 // don't interpolate the move
2058 // (the fixangle[] check detects teleports, but not constant fixangles
2059 // such as when spectating)
2060 ent->persistent.lerpdeltatime = 0;
2061 ent->persistent.lerpstarttime = cl.mtime[1];
2062 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2063 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2064 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2065 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2066 ent->persistent.trail_allowed = false;
2068 else if (ent->state_current.flags & RENDER_STEP)
2070 // monster interpolation
2071 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2073 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2074 ent->persistent.lerpstarttime = cl.mtime[1];
2075 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2076 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2077 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2078 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2084 ent->persistent.lerpstarttime = ent->state_previous.time;
2085 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2086 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2087 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2088 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2089 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2091 // trigger muzzleflash effect if necessary
2092 if (ent->state_current.effects & EF_MUZZLEFLASH)
2093 ent->persistent.muzzleflash = 1;
2095 // restart animation bit
2096 if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2098 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2099 ent->render.framegroupblend[1].lerp = 1;
2100 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2101 ent->render.framegroupblend[0].start = cl.time;
2102 ent->render.framegroupblend[0].lerp = 0;
2111 static void CL_ParseBaseline (entity_t *ent, int large)
2115 ent->state_baseline = defaultstate;
2116 // FIXME: set ent->state_baseline.number?
2117 ent->state_baseline.active = true;
2120 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2121 ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
2123 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2125 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2126 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2130 ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
2131 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2133 ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
2134 ent->state_baseline.skin = MSG_ReadByte(&cl_message);
2135 for (i = 0;i < 3;i++)
2137 ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
2138 ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
2140 ent->state_previous = ent->state_current = ent->state_baseline;
2148 Server information pertaining to this client only
2151 static void CL_ParseClientdata (void)
2155 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2156 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2157 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2158 cl.mviewzoom[1] = cl.mviewzoom[0];
2160 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2162 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2163 cl.stats[STAT_ITEMS] = 0;
2164 cl.stats[STAT_VIEWZOOM] = 255;
2167 cl.mpunchangle[0][0] = 0;
2168 cl.mpunchangle[0][1] = 0;
2169 cl.mpunchangle[0][2] = 0;
2170 cl.mpunchvector[0][0] = 0;
2171 cl.mpunchvector[0][1] = 0;
2172 cl.mpunchvector[0][2] = 0;
2173 cl.mvelocity[0][0] = 0;
2174 cl.mvelocity[0][1] = 0;
2175 cl.mvelocity[0][2] = 0;
2176 cl.mviewzoom[0] = 1;
2178 bits = (unsigned short) MSG_ReadShort(&cl_message);
2179 if (bits & SU_EXTEND1)
2180 bits |= (MSG_ReadByte(&cl_message) << 16);
2181 if (bits & SU_EXTEND2)
2182 bits |= (MSG_ReadByte(&cl_message) << 24);
2184 if (bits & SU_VIEWHEIGHT)
2185 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
2187 if (bits & SU_IDEALPITCH)
2188 cl.idealpitch = MSG_ReadChar(&cl_message);
2190 for (i = 0;i < 3;i++)
2192 if (bits & (SU_PUNCH1<<i) )
2194 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2195 cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
2197 cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
2199 if (bits & (SU_PUNCHVEC1<<i))
2201 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2202 cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
2204 cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
2206 if (bits & (SU_VELOCITY1<<i) )
2208 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2209 cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
2211 cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
2215 // LadyHavoc: hipnotic demos don't have this bit set but should
2216 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2217 cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
2219 cl.onground = (bits & SU_ONGROUND) != 0;
2220 cl.inwater = (bits & SU_INWATER) != 0;
2222 if (cls.protocol == PROTOCOL_DARKPLACES5)
2224 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
2225 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
2226 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
2227 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2228 cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
2229 cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
2230 cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
2231 cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
2232 cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
2233 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
2235 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2237 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
2238 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
2239 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2240 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
2242 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
2243 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2244 cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
2245 cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
2246 cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
2247 cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
2248 cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
2249 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2250 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
2252 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
2255 if (bits & SU_VIEWZOOM)
2257 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2258 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
2260 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
2263 // viewzoom interpolation
2264 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2268 =====================
2270 =====================
2272 static void CL_ParseStatic (int large)
2276 if (cl.num_static_entities >= cl.max_static_entities)
2277 Host_Error ("Too many static entities");
2278 ent = &cl.static_entities[cl.num_static_entities++];
2279 CL_ParseBaseline (ent, large);
2281 if (ent->state_baseline.modelindex == 0)
2283 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2284 cl.num_static_entities--;
2285 // This is definitely a cheesy way to conserve resources...
2289 // copy it to the current state
2290 ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2291 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2292 ent->render.framegroupblend[0].lerp = 1;
2293 // make torchs play out of sync
2294 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2295 ent->render.skinnum = ent->state_baseline.skin;
2296 ent->render.effects = ent->state_baseline.effects;
2297 ent->render.alpha = 1;
2299 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2300 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2302 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2303 ent->render.allowdecals = true;
2304 CL_UpdateRenderEntity(&ent->render);
2312 static void CL_ParseStaticSound (int large)
2315 int sound_num, vol, atten;
2317 MSG_ReadVector(&cl_message, org, cls.protocol);
2319 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
2321 sound_num = MSG_ReadByte(&cl_message);
2323 if (sound_num < 0 || sound_num >= MAX_SOUNDS)
2325 Con_Printf("CL_ParseStaticSound: sound_num(%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
2329 vol = MSG_ReadByte(&cl_message);
2330 atten = MSG_ReadByte(&cl_message);
2332 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2335 static void CL_ParseEffect (void)
2338 int modelindex, startframe, framecount, framerate;
2340 MSG_ReadVector(&cl_message, org, cls.protocol);
2341 modelindex = MSG_ReadByte(&cl_message);
2342 startframe = MSG_ReadByte(&cl_message);
2343 framecount = MSG_ReadByte(&cl_message);
2344 framerate = MSG_ReadByte(&cl_message);
2346 CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
2349 static void CL_ParseEffect2 (void)
2352 int modelindex, startframe, framecount, framerate;
2354 MSG_ReadVector(&cl_message, org, cls.protocol);
2355 modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2356 startframe = (unsigned short) MSG_ReadShort(&cl_message);
2357 framecount = MSG_ReadByte(&cl_message);
2358 framerate = MSG_ReadByte(&cl_message);
2360 CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
2363 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
2368 if (ent >= MAX_EDICTS)
2370 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2374 if (ent >= cl.max_entities)
2375 CL_ExpandEntities(ent);
2377 // override any beam with the same entity
2380 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2381 if (b->entity == ent)
2383 // if the entity was not found then just replace an unused beam
2384 if (i == cl.max_beams)
2385 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2388 if (i < cl.max_beams)
2390 cl.num_beams = max(cl.num_beams, i + 1);
2392 b->lightning = lightning;
2394 b->endtime = cl.mtime[0] + 0.2;
2395 VectorCopy (start, b->start);
2396 VectorCopy (end, b->end);
2399 Con_DPrint("beam list overflow!\n");
2402 static void CL_ParseBeam (model_t *m, int lightning)
2407 ent = (unsigned short) MSG_ReadShort(&cl_message);
2408 MSG_ReadVector(&cl_message, start, cls.protocol);
2409 MSG_ReadVector(&cl_message, end, cls.protocol);
2411 if (ent >= MAX_EDICTS)
2413 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2417 CL_NewBeam(ent, start, end, m, lightning);
2420 static void CL_ParseTempEntity(void)
2428 int colorStart, colorLength, count;
2429 float velspeed, radius;
2430 unsigned char *tempcolor;
2431 matrix4x4_t tempmatrix;
2433 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2435 type = MSG_ReadByte(&cl_message);
2438 case QW_TE_WIZSPIKE:
2439 // spike hitting wall
2440 MSG_ReadVector(&cl_message, pos, cls.protocol);
2441 CL_FindNonSolidLocation(pos, pos, 4);
2442 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2443 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2446 case QW_TE_KNIGHTSPIKE:
2447 // spike hitting wall
2448 MSG_ReadVector(&cl_message, pos, cls.protocol);
2449 CL_FindNonSolidLocation(pos, pos, 4);
2450 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2451 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2455 // spike hitting wall
2456 MSG_ReadVector(&cl_message, pos, cls.protocol);
2457 CL_FindNonSolidLocation(pos, pos, 4);
2458 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2460 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2465 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2467 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2469 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2472 case QW_TE_SUPERSPIKE:
2473 // super spike hitting wall
2474 MSG_ReadVector(&cl_message, pos, cls.protocol);
2475 CL_FindNonSolidLocation(pos, pos, 4);
2476 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2478 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2483 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2485 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2487 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2491 case QW_TE_EXPLOSION:
2493 MSG_ReadVector(&cl_message, pos, cls.protocol);
2494 CL_FindNonSolidLocation(pos, pos, 10);
2495 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2496 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2497 CL_Effect(pos, CL_GetModelByIndex(cl.qw_modelindex_s_explod), 0, 6, 10);
2500 case QW_TE_TAREXPLOSION:
2501 // tarbaby explosion
2502 MSG_ReadVector(&cl_message, pos, cls.protocol);
2503 CL_FindNonSolidLocation(pos, pos, 10);
2504 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2505 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2508 case QW_TE_LIGHTNING1:
2510 CL_ParseBeam(cl.model_bolt, true);
2513 case QW_TE_LIGHTNING2:
2515 CL_ParseBeam(cl.model_bolt2, true);
2518 case QW_TE_LIGHTNING3:
2520 CL_ParseBeam(cl.model_bolt3, false);
2523 case QW_TE_LAVASPLASH:
2524 MSG_ReadVector(&cl_message, pos, cls.protocol);
2525 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2528 case QW_TE_TELEPORT:
2529 MSG_ReadVector(&cl_message, pos, cls.protocol);
2530 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2534 // bullet hitting wall
2535 radius = MSG_ReadByte(&cl_message);
2536 MSG_ReadVector(&cl_message, pos, cls.protocol);
2537 CL_FindNonSolidLocation(pos, pos, 4);
2538 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2539 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2540 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2541 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2544 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2549 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2551 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2553 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2559 count = MSG_ReadByte(&cl_message);
2560 MSG_ReadVector(&cl_message, pos, cls.protocol);
2561 CL_FindNonSolidLocation(pos, pos, 4);
2562 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2565 case QW_TE_LIGHTNINGBLOOD:
2566 MSG_ReadVector(&cl_message, pos, cls.protocol);
2567 CL_FindNonSolidLocation(pos, pos, 4);
2568 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2572 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2577 type = MSG_ReadByte(&cl_message);
2581 // spike hitting wall
2582 MSG_ReadVector(&cl_message, pos, cls.protocol);
2583 CL_FindNonSolidLocation(pos, pos, 4);
2584 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2585 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2588 case TE_KNIGHTSPIKE:
2589 // spike hitting wall
2590 MSG_ReadVector(&cl_message, pos, cls.protocol);
2591 CL_FindNonSolidLocation(pos, pos, 4);
2592 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2593 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2597 // spike hitting wall
2598 MSG_ReadVector(&cl_message, pos, cls.protocol);
2599 CL_FindNonSolidLocation(pos, pos, 4);
2600 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2602 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2607 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2609 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2611 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2615 // quad spike hitting wall
2616 MSG_ReadVector(&cl_message, pos, cls.protocol);
2617 CL_FindNonSolidLocation(pos, pos, 4);
2618 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2620 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2625 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2627 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2629 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2633 // super spike hitting wall
2634 MSG_ReadVector(&cl_message, pos, cls.protocol);
2635 CL_FindNonSolidLocation(pos, pos, 4);
2636 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2638 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2643 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2645 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2647 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2650 case TE_SUPERSPIKEQUAD:
2651 // quad super spike hitting wall
2652 MSG_ReadVector(&cl_message, pos, cls.protocol);
2653 CL_FindNonSolidLocation(pos, pos, 4);
2654 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2656 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2661 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2663 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2665 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2668 // LadyHavoc: added for improved blood splatters
2671 MSG_ReadVector(&cl_message, pos, cls.protocol);
2672 CL_FindNonSolidLocation(pos, pos, 4);
2673 dir[0] = MSG_ReadChar(&cl_message);
2674 dir[1] = MSG_ReadChar(&cl_message);
2675 dir[2] = MSG_ReadChar(&cl_message);
2676 count = MSG_ReadByte(&cl_message);
2677 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2681 MSG_ReadVector(&cl_message, pos, cls.protocol);
2682 CL_FindNonSolidLocation(pos, pos, 4);
2683 dir[0] = MSG_ReadChar(&cl_message);
2684 dir[1] = MSG_ReadChar(&cl_message);
2685 dir[2] = MSG_ReadChar(&cl_message);
2686 count = MSG_ReadByte(&cl_message);
2687 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2690 MSG_ReadVector(&cl_message, pos, cls.protocol);
2691 CL_FindNonSolidLocation(pos, pos, 4);
2692 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2694 // LadyHavoc: added for improved gore
2695 case TE_BLOODSHOWER:
2697 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2698 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2699 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
2700 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2701 vel1[0] = -velspeed;
2702 vel1[1] = -velspeed;
2703 vel1[2] = -velspeed;
2707 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2710 case TE_PARTICLECUBE:
2711 // general purpose particle effect
2712 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2713 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2714 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2715 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2716 colorStart = MSG_ReadByte(&cl_message); // color
2717 colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
2718 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
2719 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2722 case TE_PARTICLERAIN:
2723 // general purpose particle effect
2724 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2725 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2726 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2727 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2728 colorStart = MSG_ReadByte(&cl_message); // color
2729 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2732 case TE_PARTICLESNOW:
2733 // general purpose particle effect
2734 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2735 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2736 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2737 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2738 colorStart = MSG_ReadByte(&cl_message); // color
2739 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2743 // bullet hitting wall
2744 MSG_ReadVector(&cl_message, pos, cls.protocol);
2745 CL_FindNonSolidLocation(pos, pos, 4);
2746 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2747 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2750 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2755 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2757 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2759 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2764 case TE_GUNSHOTQUAD:
2765 // quad bullet hitting wall
2766 MSG_ReadVector(&cl_message, pos, cls.protocol);
2767 CL_FindNonSolidLocation(pos, pos, 4);
2768 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2769 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2772 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2777 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2779 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2781 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2788 MSG_ReadVector(&cl_message, pos, cls.protocol);
2789 CL_FindNonSolidLocation(pos, pos, 10);
2790 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2791 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2794 case TE_EXPLOSIONQUAD:
2795 // quad rocket explosion
2796 MSG_ReadVector(&cl_message, pos, cls.protocol);
2797 CL_FindNonSolidLocation(pos, pos, 10);
2798 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2799 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2803 // Nehahra movie colored lighting explosion
2804 MSG_ReadVector(&cl_message, pos, cls.protocol);
2805 CL_FindNonSolidLocation(pos, pos, 10);
2806 color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2807 color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2808 color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2809 CL_ParticleExplosion(pos);
2810 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2811 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2812 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2815 case TE_EXPLOSIONRGB:
2816 // colored lighting explosion
2817 MSG_ReadVector(&cl_message, pos, cls.protocol);
2818 CL_FindNonSolidLocation(pos, pos, 10);
2819 CL_ParticleExplosion(pos);
2820 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2821 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2822 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2823 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2824 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2825 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2828 case TE_TAREXPLOSION:
2829 // tarbaby explosion
2830 MSG_ReadVector(&cl_message, pos, cls.protocol);
2831 CL_FindNonSolidLocation(pos, pos, 10);
2832 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2833 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2837 MSG_ReadVector(&cl_message, pos, cls.protocol);
2838 CL_FindNonSolidLocation(pos, pos, 10);
2839 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2842 case TE_CUSTOMFLASH:
2843 MSG_ReadVector(&cl_message, pos, cls.protocol);
2844 CL_FindNonSolidLocation(pos, pos, 4);
2845 radius = (MSG_ReadByte(&cl_message) + 1) * 8;
2846 velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
2847 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2848 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2849 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2850 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2851 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, NULL, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2855 MSG_ReadVector(&cl_message, pos, cls.protocol);
2856 MSG_ReadVector(&cl_message, dir, cls.protocol);
2857 count = MSG_ReadByte(&cl_message);
2858 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2863 CL_ParseBeam(cl.model_bolt, true);
2868 CL_ParseBeam(cl.model_bolt2, true);
2873 CL_ParseBeam(cl.model_bolt3, false);
2878 // grappling hook beam
2879 CL_ParseBeam(cl.model_beam, false);
2883 // LadyHavoc: for compatibility with the Nehahra movie...
2884 case TE_LIGHTNING4NEH:
2885 CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
2889 MSG_ReadVector(&cl_message, pos, cls.protocol);
2890 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2894 MSG_ReadVector(&cl_message, pos, cls.protocol);
2895 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2899 // color mapped explosion
2900 MSG_ReadVector(&cl_message, pos, cls.protocol);
2901 CL_FindNonSolidLocation(pos, pos, 10);
2902 colorStart = MSG_ReadByte(&cl_message);
2903 colorLength = MSG_ReadByte(&cl_message);
2904 if (colorLength == 0)
2906 CL_ParticleExplosion2(pos, colorStart, colorLength);
2907 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2908 color[0] = tempcolor[0] * (2.0f / 255.0f);
2909 color[1] = tempcolor[1] * (2.0f / 255.0f);
2910 color[2] = tempcolor[2] * (2.0f / 255.0f);
2911 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2912 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2913 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2917 MSG_ReadVector(&cl_message, pos, cls.protocol);
2918 MSG_ReadVector(&cl_message, pos2, cls.protocol);
2919 MSG_ReadVector(&cl_message, dir, cls.protocol);
2920 CL_ParticleTrail(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0, true, true, NULL, NULL, 1);
2924 MSG_ReadVector(&cl_message, pos, cls.protocol);
2925 MSG_ReadVector(&cl_message, dir, cls.protocol);
2926 count = MSG_ReadByte(&cl_message);
2927 CL_FindNonSolidLocation(pos, pos, 4);
2928 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2931 case TE_TEI_BIGEXPLOSION:
2932 MSG_ReadVector(&cl_message, pos, cls.protocol);
2933 CL_FindNonSolidLocation(pos, pos, 10);
2934 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2935 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2938 case TE_TEI_PLASMAHIT:
2939 MSG_ReadVector(&cl_message, pos, cls.protocol);
2940 MSG_ReadVector(&cl_message, dir, cls.protocol);
2941 count = MSG_ReadByte(&cl_message);
2942 CL_FindNonSolidLocation(pos, pos, 5);
2943 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2947 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2952 static void CL_ParseTrailParticles(void)
2957 entityindex = (unsigned short)MSG_ReadShort(&cl_message);
2958 if (entityindex >= MAX_EDICTS)
2960 if (entityindex >= cl.max_entities)
2961 CL_ExpandEntities(entityindex);
2962 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2963 MSG_ReadVector(&cl_message, start, cls.protocol);
2964 MSG_ReadVector(&cl_message, end, cls.protocol);
2965 CL_ParticleTrail(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0, true, true, NULL, NULL, 1);
2968 static void CL_ParsePointParticles(void)
2970 int effectindex, count;
2971 vec3_t origin, velocity;
2972 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2973 MSG_ReadVector(&cl_message, origin, cls.protocol);
2974 MSG_ReadVector(&cl_message, velocity, cls.protocol);
2975 count = (unsigned short)MSG_ReadShort(&cl_message);
2976 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2979 static void CL_ParsePointParticles1(void)
2983 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2984 MSG_ReadVector(&cl_message, origin, cls.protocol);
2985 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2988 typedef struct cl_iplog_item_s
2995 static qbool cl_iplog_loaded = false;
2996 static int cl_iplog_numitems = 0;
2997 static int cl_iplog_maxitems = 0;
2998 static cl_iplog_item_t *cl_iplog_items;
3000 static void CL_IPLog_Load(void);
3001 static void CL_IPLog_Add(const char *address, const char *name, qbool checkexisting, qbool addtofile)
3004 size_t sz_name, sz_address;
3005 if (!address || !address[0] || !name || !name[0])
3007 if (!cl_iplog_loaded)
3009 if (developer_extra.integer)
3010 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
3011 // see if it already exists
3014 for (i = 0;i < cl_iplog_numitems;i++)
3016 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
3018 if (developer_extra.integer)
3019 Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3024 // it does not already exist in the iplog, so add it
3025 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
3027 cl_iplog_item_t *olditems = cl_iplog_items;
3028 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
3029 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
3032 if (cl_iplog_numitems)
3033 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
3037 sz_address = strlen(address) + 1;
3038 sz_name = strlen(name) + 1;
3039 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
3040 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name);
3041 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address);
3042 // TODO: maybe it would be better to strip weird characters from name when
3043 // copying it here rather than using a straight strcpy?
3044 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name);
3045 cl_iplog_numitems++;
3048 // add it to the iplog.txt file
3049 // TODO: this ought to open the one in the userpath version of the base
3050 // gamedir, not the current gamedir
3051 // not necessary for mobile
3052 #ifndef DP_MOBILETOUCH
3053 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
3054 if (developer_extra.integer)
3055 Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
3060 static void CL_IPLog_Load(void)
3062 int i, len, linenumber;
3063 char *text, *textend;
3064 unsigned char *filedata;
3065 fs_offset_t filesize;
3066 char line[MAX_INPUTLINE];
3067 char address[MAX_INPUTLINE];
3068 cl_iplog_loaded = true;
3069 // TODO: this ought to open the one in the userpath version of the base
3070 // gamedir, not the current gamedir
3071 // not necessary for mobile
3072 #ifndef DP_MOBILETOUCH
3073 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3079 text = (char *)filedata;
3080 textend = text + filesize;
3081 for (linenumber = 1;text < textend;linenumber++)
3083 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3084 if (len < (int)sizeof(line) - 1)
3085 line[len++] = *text;
3087 if (text < textend && *text == '\r' && text[1] == '\n')
3089 if (text < textend && *text == '\n')
3091 if (line[0] == '/' && line[1] == '/')
3092 continue; // skip comments if anyone happens to add them
3093 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3094 address[i] = line[i];
3096 // skip exactly one space character
3098 // address contains the address with termination,
3099 // line + i contains the name with termination
3100 if (address[0] && line[i])
3101 CL_IPLog_Add(address, line + i, false, false);
3103 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3107 static void CL_IPLog_List_f(cmd_state_t *cmd)
3110 const char *addressprefix;
3111 if (Cmd_Argc(cmd) > 2)
3113 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(cmd, 0));
3117 if (Cmd_Argc(cmd) >= 2)
3118 addressprefix = Cmd_Argv(cmd, 1);
3119 if (!cl_iplog_loaded)
3121 if (addressprefix && addressprefix[0])
3122 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3124 Con_Printf("Listing all iplog entries\n");
3125 Con_Printf("address name\n");
3126 for (i = 0;i < cl_iplog_numitems;i++)
3128 if (addressprefix && addressprefix[0])
3130 for (j = 0;addressprefix[j];j++)
3131 if (addressprefix[j] != cl_iplog_items[i].address[j])
3133 // if this address does not begin with the addressprefix string
3134 // simply omit it from the output
3135 if (addressprefix[j])
3138 // if name is less than 15 characters, left justify it and pad
3139 // if name is more than 15 characters, print all of it, not worrying
3140 // about the fact it will misalign the columns
3141 if (strlen(cl_iplog_items[i].address) < 15)
3142 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3144 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3148 // look for anything interesting like player IP addresses or ping reports
3149 static qbool CL_ExaminePrintString(const char *text)
3153 char temp[MAX_INPUTLINE];
3154 if (!strcmp(text, "Client ping times:\n"))
3156 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3157 // hide ping reports in demos
3158 if (cls.demoplayback)
3159 cl.parsingtextexpectingpingforscores = 1;
3160 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3162 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3164 Con_Printf("ping reply but empty scoreboard?!?\n");
3165 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3166 cl.parsingtextexpectingpingforscores = 0;
3168 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3169 return !cl.parsingtextexpectingpingforscores;
3171 if (!strncmp(text, "host: ", 9))
3173 // cl.parsingtextexpectingpingforscores = false; // really?
3174 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3175 cl.parsingtextplayerindex = 0;
3178 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3180 // if anything goes wrong, we'll assume this is not a ping report
3181 qbool expected = cl.parsingtextexpectingpingforscores != 0;
3182 cl.parsingtextexpectingpingforscores = 0;
3183 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3187 if ((*t >= '0' && *t <= '9') || *t == '-')
3190 while ((*t >= '0' && *t <= '9') || *t == '-')
3196 if(cl.parsingtextplayerindex < cl.maxclients)
3198 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3200 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3201 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3202 if (t[charindex] == '\n')
3204 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3205 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3207 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3209 // we parsed a valid ping entry, so expect another to follow
3210 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3211 cl.parsingtextexpectingpingforscores = expected;
3216 if (!strncmp(t, "unconnected\n", 12))
3219 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3220 cl.parsingtextexpectingpingforscores = expected;
3224 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3228 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3230 if (!strncmp(text, "players: ", 9))
3232 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3233 cl.parsingtextplayerindex = 0;
3236 else if (!strstr(text, ": "))
3238 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3242 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3244 // if anything goes wrong, we'll assume this is not a status report
3245 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3246 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3249 cl.parsingtextplayerindex = atoi(t) - 1;
3250 while (*t >= '0' && *t <= '9')
3254 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3257 // the player name follows here, along with frags and time
3260 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3262 // if anything goes wrong, we'll assume this is not a status report
3263 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3269 for (len = 0;*t && *t != '\n';t++)
3270 if (len < (int)sizeof(temp) - 1)
3273 // botclient is perfectly valid, but we don't care about bots
3274 // also don't try to look up the name of an invalid player index
3275 if (strcmp(temp, "botclient")
3276 && cl.parsingtextplayerindex >= 0
3277 && cl.parsingtextplayerindex < cl.maxclients
3278 && cl.scores[cl.parsingtextplayerindex].name[0])
3280 // log the player name and IP address string
3281 // (this operates entirely on strings to avoid issues with the
3282 // nature of a network address)
3283 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3285 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3292 extern cvar_t host_timescale;
3293 extern cvar_t cl_lerpexcess;
3294 static void CL_NetworkTimeReceived(double newtime)
3296 cl.mtime[1] = cl.mtime[0];
3297 cl.mtime[0] = newtime;
3298 if (cl_nolerp.integer || cls.timedemo || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3299 cl.time = cl.mtime[1] = newtime;
3300 else if (cls.demoplayback)
3302 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3303 // due to a large time gap, so treat it as an instant change in time
3304 // (this can also happen during heavy packet loss in the demo)
3305 if (cl.time < newtime - 0.1)
3306 cl.mtime[1] = cl.time = newtime;
3308 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3310 double timehigh = 0; // hush compiler warning
3311 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3313 if (developer_extra.integer && vid_activewindow)
3315 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3316 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3317 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3318 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3321 if (cl_nettimesyncboundmode.integer < 4)
3323 // doesn't make sense for modes > 3
3324 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3325 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3328 switch (cl_nettimesyncboundmode.integer)
3331 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3335 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3336 cl.time = cl.mtime[1];
3340 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3341 cl.time = cl.mtime[1];
3345 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3346 cl.time = cl.mtime[1]; // reset
3347 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3348 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3349 else if (cl.time > cl.mtime[1])
3350 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3352 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3356 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3357 cl.time = cl.mtime[1]; // reset
3358 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3359 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3361 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3365 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3366 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3370 /* bones_was_here: this aims to prevent disturbances in the force from affecting cl.time
3371 * the rolling harmonic mean gives large time error outliers low significance
3372 * correction rate is dynamic and gradual (max 10% of mean error per tic)
3373 * time is correct within a few server frames of connect/map start
3374 * can achieve microsecond accuracy when cl.realframetime is a multiple of sv.frametime
3375 * prevents 0ms move frame times with uncapped fps
3376 * smoothest mode esp. for vsynced clients on servers with aggressive inputtimeout
3381 // in event of packet loss, cl.mtime[1] could be very old, so avoid if possible
3382 double target = cl.movevars_ticrate ? cl.mtime[0] - cl.movevars_ticrate : cl.mtime[1];
3383 cl.ts_error_stor[cl.ts_error_num] = 1.0f / max(fabs(cl.time - target), FLT_MIN);
3384 cl.ts_error_num = (cl.ts_error_num + 1) % NUM_TS_ERRORS;
3385 for (i = 0, error = 0.0f; i < NUM_TS_ERRORS; i++)
3386 error += cl.ts_error_stor[i];
3387 error = 0.1f / (error / NUM_TS_ERRORS);
3388 cl.time = bound(cl.time - error, target, cl.time + error);
3393 // this packet probably contains a player entity update, so we will need
3394 // to update the prediction
3395 cl.movement_replay = true;
3396 // this may get updated later in parsing by svc_clientdata
3397 cl.onground = false;
3398 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3399 // during this frame
3400 // (makes spectating players much smoother and prevents mouse movement from turning)
3401 cl.fixangle[1] = cl.fixangle[0];
3402 cl.fixangle[0] = false;
3403 if (!cls.demoplayback)
3404 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3405 // update the csqc's server timestamps, critical for proper sync
3406 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3408 if (cl.mtime[0] > cl.mtime[1])
3409 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3411 // only lerp entities that also get an update in this frame, when lerp excess is used
3412 if(cl_lerpexcess.value > 0)
3415 for (i = 1;i < cl.num_entities;i++)
3417 if (cl.entities_active[i])
3419 entity_t *ent = cl.entities + i;
3420 ent->persistent.lerpdeltatime = 0;
3426 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
3429 =====================
3430 CL_ParseServerMessage
3431 =====================
3433 int parsingerror = false;
3434 void CL_ParseServerMessage(void)
3438 protocolversion_t protocol;
3439 unsigned char cmdlog[32];
3440 const char *cmdlogname[32], *temp;
3441 int cmdindex, cmdcount = 0;
3442 qbool qwplayerupdatereceived;
3446 // LadyHavoc: moved demo message writing from before the packet parse to
3447 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3448 // code in CL_ParseServerinfo
3449 //if (cls.demorecording)
3450 // CL_WriteDemoMessage (&cl_message);
3452 cl.last_received_message = host.realtime;
3454 CL_KeepaliveMessage(false);
3457 // if recording demos, copy the message out
3459 if (cl_shownet.integer == 1)
3460 Con_Printf("%f %i\n", host.realtime, cl_message.cursize);
3461 else if (cl_shownet.integer == 2)
3462 Con_Print("------------------\n");
3465 // parse the message
3467 //MSG_BeginReading ();
3469 parsingerror = true;
3471 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3473 CL_NetworkTimeReceived(host.realtime); // qw has no clock
3475 // kill all qw nails
3476 cl.qw_num_nails = 0;
3478 // fade weapon view kick
3479 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3481 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3483 qwplayerupdatereceived = false;
3487 if (cl_message.badread)
3488 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3490 cmd = MSG_ReadByte(&cl_message);
3494 SHOWNET("END OF MESSAGE");
3495 break; // end of message
3498 cmdindex = cmdcount & 31;
3500 cmdlog[cmdindex] = cmd;
3502 SHOWNET(qw_svc_strings[cmd]);
3503 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3504 if (!cmdlogname[cmdindex])
3506 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3507 const char *d = "<unknown>";
3508 cmdlogname[cmdindex] = d;
3516 char description[32*64], logtemp[64];
3518 strlcpy(description, "packet dump: ", sizeof(description));
3522 count = cmdcount - i;
3526 dpsnprintf(logtemp, sizeof(logtemp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3527 strlcat(description, logtemp, sizeof(description));
3532 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3533 Con_Print(description);
3534 Host_Error("CL_ParseServerMessage: Illegible server message");
3539 //Con_Printf("qw_svc_nop\n");
3542 case qw_svc_disconnect:
3543 if (cls.demonum != -1)
3550 i = MSG_ReadByte(&cl_message);
3551 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3552 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3555 CSQC_AddPrintText(va(vabuf, sizeof(vabuf), "\1%s", temp)); //[515]: csqc
3557 CSQC_AddPrintText(temp);
3561 case qw_svc_centerprint:
3562 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3565 case qw_svc_stufftext:
3566 CL_VM_Parse_StuffCmd(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3570 // svc_damage protocol is identical to nq
3574 case qw_svc_serverdata:
3575 //Cbuf_Execute(); // make sure any stuffed commands are done
3576 CL_ParseServerInfo();
3579 case qw_svc_setangle:
3580 for (i=0 ; i<3 ; i++)
3581 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3582 if (!cls.demoplayback)
3584 cl.fixangle[0] = true;
3585 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3586 // disable interpolation if this is new
3587 if (!cl.fixangle[1])
3588 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3592 case qw_svc_lightstyle:
3593 i = MSG_ReadByte(&cl_message);
3594 if (i >= cl.max_lightstyle)
3596 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3599 strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3600 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3601 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3605 CL_ParseStartSoundPacket(false);
3608 case qw_svc_stopsound:
3609 i = (unsigned short) MSG_ReadShort(&cl_message);
3610 S_StopSound(i>>3, i&7);
3613 case qw_svc_updatefrags:
3614 i = MSG_ReadByte(&cl_message);
3615 if (i >= cl.maxclients)
3616 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3617 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
3620 case qw_svc_updateping:
3621 i = MSG_ReadByte(&cl_message);
3622 if (i >= cl.maxclients)
3623 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3624 cl.scores[i].qw_ping = MSG_ReadShort(&cl_message);
3627 case qw_svc_updatepl:
3628 i = MSG_ReadByte(&cl_message);
3629 if (i >= cl.maxclients)
3630 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3631 cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message);
3634 case qw_svc_updateentertime:
3635 i = MSG_ReadByte(&cl_message);
3636 if (i >= cl.maxclients)
3637 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3639 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message);
3642 case qw_svc_spawnbaseline:
3643 i = (unsigned short) MSG_ReadShort(&cl_message);
3644 if (i < 0 || i >= MAX_EDICTS)
3645 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3646 if (i >= cl.max_entities)
3647 CL_ExpandEntities(i);
3648 CL_ParseBaseline(cl.entities + i, false);
3650 case qw_svc_spawnstatic:
3651 CL_ParseStatic(false);
3653 case qw_svc_temp_entity:
3654 if(!CL_VM_Parse_TempEntity())
3655 CL_ParseTempEntity ();
3658 case qw_svc_killedmonster:
3659 cl.stats[STAT_MONSTERS]++;
3662 case qw_svc_foundsecret:
3663 cl.stats[STAT_SECRETS]++;
3666 case qw_svc_updatestat:
3667 i = MSG_ReadByte(&cl_message);
3668 if (i < 0 || i >= MAX_CL_STATS)
3669 Host_Error ("svc_updatestat: %i is invalid", i);
3670 cl.stats[i] = MSG_ReadByte(&cl_message);
3673 case qw_svc_updatestatlong:
3674 i = MSG_ReadByte(&cl_message);
3675 if (i < 0 || i >= MAX_CL_STATS)
3676 Host_Error ("svc_updatestatlong: %i is invalid", i);
3677 cl.stats[i] = MSG_ReadLong(&cl_message);
3680 case qw_svc_spawnstaticsound:
3681 CL_ParseStaticSound (false);
3684 case qw_svc_cdtrack:
3685 cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
3686 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3687 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3689 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3692 case qw_svc_intermission:
3693 if(!cl.intermission)
3694 cl.completed_time = cl.time;
3695 cl.intermission = 1;
3696 MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol);
3697 for (i = 0;i < 3;i++)
3698 cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3702 if(!cl.intermission)
3703 cl.completed_time = cl.time;
3704 cl.intermission = 2;
3705 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
3708 case qw_svc_sellscreen:
3709 Cmd_ExecuteString(cmd_local, "help", src_local, true);
3712 case qw_svc_smallkick:
3713 cl.qw_weaponkick = -2;
3715 case qw_svc_bigkick:
3716 cl.qw_weaponkick = -4;
3719 case qw_svc_muzzleflash:
3720 i = (unsigned short) MSG_ReadShort(&cl_message);
3721 // NOTE: in QW this only worked on clients
3722 if (i < 0 || i >= MAX_EDICTS)
3723 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3724 if (i >= cl.max_entities)
3725 CL_ExpandEntities(i);
3726 cl.entities[i].persistent.muzzleflash = 1.0f;
3729 case qw_svc_updateuserinfo:
3730 QW_CL_UpdateUserInfo();
3733 case qw_svc_setinfo:
3737 case qw_svc_serverinfo:
3741 case qw_svc_download:
3742 QW_CL_ParseDownload();
3745 case qw_svc_playerinfo:
3746 // slightly kill qw player entities now that we know there is
3747 // an update of player entities this frame...
3748 if (!qwplayerupdatereceived)
3750 qwplayerupdatereceived = true;
3751 for (i = 1;i < cl.maxclients;i++)
3752 cl.entities_active[i] = false;
3754 EntityStateQW_ReadPlayerUpdate();
3761 case qw_svc_chokecount:
3762 (void) MSG_ReadByte(&cl_message);
3763 // FIXME: apply to netgraph
3764 //for (j = 0;j < i;j++)
3765 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3768 case qw_svc_modellist:
3769 QW_CL_ParseModelList();
3772 case qw_svc_soundlist:
3773 QW_CL_ParseSoundList();
3776 case qw_svc_packetentities:
3777 EntityFrameQW_CL_ReadFrame(false);
3778 // first update is the final signon stage
3779 if (cls.signon == SIGNONS - 1)
3781 cls.signon = SIGNONS;
3786 case qw_svc_deltapacketentities:
3787 EntityFrameQW_CL_ReadFrame(true);
3788 // first update is the final signon stage
3789 if (cls.signon == SIGNONS - 1)
3791 cls.signon = SIGNONS;
3796 case qw_svc_maxspeed:
3797 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
3800 case qw_svc_entgravity:
3801 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
3802 if (!cl.movevars_entgravity)
3803 cl.movevars_entgravity = 1.0f;
3806 case qw_svc_setpause:
3807 cl.paused = MSG_ReadByte(&cl_message) != 0;
3812 S_PauseGameSounds (cl.paused);
3817 if (qwplayerupdatereceived)
3819 // fully kill any player entities that were not updated this frame
3820 for (i = 1;i <= cl.maxclients;i++)
3821 if (!cl.entities_active[i])
3822 cl.entities[i].state_current.active = false;
3829 if (cl_message.badread)
3830 Host_Error ("CL_ParseServerMessage: Bad server message");
3832 cmd = MSG_ReadByte(&cl_message);
3836 // R_TimeReport("END OF MESSAGE");
3837 SHOWNET("END OF MESSAGE");
3838 break; // end of message
3841 cmdindex = cmdcount & 31;
3843 cmdlog[cmdindex] = cmd;
3845 // if the high bit of the command byte is set, it is a fast update
3848 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3850 cmdlogname[cmdindex] = temp;
3851 SHOWNET("fast update");
3852 if (cls.signon == SIGNONS - 1)
3854 // first update is the final signon stage
3855 cls.signon = SIGNONS;
3858 EntityFrameQuake_ReadEntity (cmd&127);
3862 SHOWNET(svc_strings[cmd]);
3863 cmdlogname[cmdindex] = svc_strings[cmd];
3864 if (!cmdlogname[cmdindex])
3866 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3867 const char *d = "<unknown>";
3868 cmdlogname[cmdindex] = d;
3876 char description[32*64], tempdesc[64];
3878 strlcpy (description, "packet dump: ", sizeof(description));
3882 count = cmdcount - i;
3886 dpsnprintf (tempdesc, sizeof (tempdesc), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3887 strlcat (description, tempdesc, sizeof (description));
3892 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3893 Con_Print(description);
3894 Host_Error ("CL_ParseServerMessage: Illegible server message");
3899 if (cls.signon < SIGNONS)
3900 Con_Print("<-- server to client keepalive\n");
3904 CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message));
3907 case svc_clientdata:
3908 CL_ParseClientdata();
3912 i = MSG_ReadLong(&cl_message);
3913 protocol = Protocol_EnumForNumber(i);
3914 if (protocol == PROTOCOL_UNKNOWN)
3915 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3916 // hack for unmarked Nehahra movie demos which had a custom protocol
3917 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3918 protocol = PROTOCOL_NEHAHRAMOVIE;
3919 cls.protocol = protocol;
3922 case svc_disconnect:
3923 if (cls.demonum != -1)
3930 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3931 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3932 CSQC_AddPrintText(temp); //[515]: csqc
3935 case svc_centerprint:
3936 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3940 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3941 /* if(utf8_enable.integer)
3944 // we can safely strip and even
3945 // interpret these in utf8 mode
3947 else */ switch(cls.protocol)
3949 case PROTOCOL_QUAKE:
3950 case PROTOCOL_QUAKEDP:
3951 // maybe add other protocols if
3952 // so desired, but not DP7
3955 case PROTOCOL_DARKPLACES7:
3957 // ProQuake does not support
3964 // skip over ProQuake messages,
3965 // TODO actually interpret them
3966 // (they are sbar team score
3967 // updates), see proquake cl_parse.c
3971 while(*temp >= 0x01 && *temp <= 0x1F)
3975 CL_VM_Parse_StuffCmd(temp); //[515]: csqc
3982 case svc_serverinfo:
3983 CL_ParseServerInfo ();
3987 for (i=0 ; i<3 ; i++)
3988 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3989 if (!cls.demoplayback)
3991 cl.fixangle[0] = true;
3992 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3993 // disable interpolation if this is new
3994 if (!cl.fixangle[1])
3995 VectorCopy(cl.viewangles, cl.mviewangles[1]);
4000 cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message);
4001 if (cl.viewentity >= MAX_EDICTS)
4002 Host_Error("svc_setview >= MAX_EDICTS");
4003 if (cl.viewentity >= cl.max_entities)
4004 CL_ExpandEntities(cl.viewentity);
4005 // LadyHavoc: assume first setview recieved is the real player entity
4006 if (!cl.realplayerentity)
4007 cl.realplayerentity = cl.viewentity;
4008 // update cl.playerentity to this one if it is a valid player
4009 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
4010 cl.playerentity = cl.viewentity;
4013 case svc_lightstyle:
4014 i = MSG_ReadByte(&cl_message);
4015 if (i >= cl.max_lightstyle)
4017 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
4020 strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
4021 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
4022 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
4026 CL_ParseStartSoundPacket(cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false);
4030 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4032 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
4033 CL_ParseStartSoundPacket(true);
4038 i = (unsigned short)MSG_ReadShort(&cl_message);
4039 s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4042 if (i >= 1 && i < MAX_MODELS)
4044 model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
4046 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
4047 cl.model_precache[i] = model;
4050 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
4055 if (i >= 1 && i < MAX_SOUNDS)
4057 sfx_t *sfx = S_PrecacheSound (s, true, true);
4058 if (!sfx && snd_initialized.integer)
4059 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
4060 cl.sound_precache[i] = sfx;
4063 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
4069 i = (unsigned short) MSG_ReadShort(&cl_message);
4070 S_StopSound(i>>3, i&7);
4073 case svc_updatename:
4074 i = MSG_ReadByte(&cl_message);
4075 if (i >= cl.maxclients)
4076 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
4077 strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name));
4080 case svc_updatefrags:
4081 i = MSG_ReadByte(&cl_message);
4082 if (i >= cl.maxclients)
4083 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
4084 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
4087 case svc_updatecolors:
4088 i = MSG_ReadByte(&cl_message);
4089 if (i >= cl.maxclients)
4090 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
4091 cl.scores[i].colors = MSG_ReadByte(&cl_message);
4095 CL_ParseParticleEffect ();
4106 case svc_spawnbaseline:
4107 i = (unsigned short) MSG_ReadShort(&cl_message);
4108 if (i < 0 || i >= MAX_EDICTS)
4109 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
4110 if (i >= cl.max_entities)
4111 CL_ExpandEntities(i);
4112 CL_ParseBaseline (cl.entities + i, false);
4114 case svc_spawnbaseline2:
4115 i = (unsigned short) MSG_ReadShort(&cl_message);
4116 if (i < 0 || i >= MAX_EDICTS)
4117 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4118 if (i >= cl.max_entities)
4119 CL_ExpandEntities(i);
4120 CL_ParseBaseline (cl.entities + i, true);
4122 case svc_spawnstatic:
4123 CL_ParseStatic (false);
4125 case svc_spawnstatic2:
4126 CL_ParseStatic (true);
4128 case svc_temp_entity:
4129 if(!CL_VM_Parse_TempEntity())
4130 CL_ParseTempEntity ();
4134 cl.paused = MSG_ReadByte(&cl_message) != 0;
4139 S_PauseGameSounds (cl.paused);
4143 i = MSG_ReadByte(&cl_message);
4144 // LadyHavoc: it's rude to kick off the client if they missed the
4145 // reconnect somehow, so allow signon 1 even if at signon 1
4146 if (i <= cls.signon && i != 1)
4147 Host_Error ("Received signon %i when at %i", i, cls.signon);
4152 case svc_killedmonster:
4153 cl.stats[STAT_MONSTERS]++;
4156 case svc_foundsecret:
4157 cl.stats[STAT_SECRETS]++;
4160 case svc_updatestat:
4161 i = MSG_ReadByte(&cl_message);
4162 if (i < 0 || i >= MAX_CL_STATS)
4163 Host_Error ("svc_updatestat: %i is invalid", i);
4164 cl.stats[i] = MSG_ReadLong(&cl_message);
4167 case svc_updatestatubyte:
4168 i = MSG_ReadByte(&cl_message);
4169 if (i < 0 || i >= MAX_CL_STATS)
4170 Host_Error ("svc_updatestat: %i is invalid", i);
4171 cl.stats[i] = MSG_ReadByte(&cl_message);
4174 case svc_spawnstaticsound:
4175 CL_ParseStaticSound (cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false);
4178 case svc_spawnstaticsound2:
4179 CL_ParseStaticSound (true);
4183 cl.cdtrack = MSG_ReadByte(&cl_message);
4184 cl.looptrack = MSG_ReadByte(&cl_message);
4185 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4186 CDAudio_Play ((unsigned char)cls.forcetrack, true);
4188 CDAudio_Play ((unsigned char)cl.cdtrack, true);
4191 case svc_intermission:
4192 if(!cl.intermission)
4193 cl.completed_time = cl.time;
4194 cl.intermission = 1;
4195 CL_VM_UpdateIntermissionState(cl.intermission);
4199 if(!cl.intermission)
4200 cl.completed_time = cl.time;
4201 cl.intermission = 2;
4202 CL_VM_UpdateIntermissionState(cl.intermission);
4203 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4207 if(!cl.intermission)
4208 cl.completed_time = cl.time;
4209 cl.intermission = 3;
4210 CL_VM_UpdateIntermissionState(cl.intermission);
4211 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4214 case svc_sellscreen:
4215 Cmd_ExecuteString(cmd_local, "help", src_local, true);
4218 if (gamemode == GAME_TENEBRAE)
4220 // repeating particle effect
4221 MSG_ReadCoord(&cl_message, cls.protocol);
4222 MSG_ReadCoord(&cl_message, cls.protocol);
4223 MSG_ReadCoord(&cl_message, cls.protocol);
4224 MSG_ReadCoord(&cl_message, cls.protocol);
4225 MSG_ReadCoord(&cl_message, cls.protocol);
4226 MSG_ReadCoord(&cl_message, cls.protocol);
4227 (void) MSG_ReadByte(&cl_message);
4228 MSG_ReadLong(&cl_message);
4229 MSG_ReadLong(&cl_message);
4230 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4233 SHOWLMP_decodehide();
4236 if (gamemode == GAME_TENEBRAE)
4239 MSG_ReadCoord(&cl_message, cls.protocol);
4240 MSG_ReadCoord(&cl_message, cls.protocol);
4241 MSG_ReadCoord(&cl_message, cls.protocol);
4242 (void) MSG_ReadByte(&cl_message);
4243 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4246 SHOWLMP_decodeshow();
4249 R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4252 if (cls.signon == SIGNONS - 1)
4254 // first update is the final signon stage
4255 cls.signon = SIGNONS;
4258 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4259 EntityFrame_CL_ReadFrame();
4260 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4261 EntityFrame4_CL_ReadFrame();
4263 EntityFrame5_CL_ReadFrame();
4265 case svc_csqcentities:
4266 CSQC_ReadEntities();
4268 case svc_downloaddata:
4271 case svc_trailparticles:
4272 CL_ParseTrailParticles();
4274 case svc_pointparticles:
4275 CL_ParsePointParticles();
4277 case svc_pointparticles1:
4278 CL_ParsePointParticles1();
4281 // R_TimeReport(svc_strings[cmd]);
4285 if (cls.signon == SIGNONS)
4286 CL_UpdateItemsAndWeapon();
4287 // R_TimeReport("UpdateItems");
4289 EntityFrameQuake_ISeeDeadEntities();
4290 // R_TimeReport("ISeeDeadEntities");
4292 CL_UpdateMoveVars();
4293 // R_TimeReport("UpdateMoveVars");
4295 parsingerror = false;
4297 // LadyHavoc: this was at the start of the function before cl_autodemo was
4299 if (cls.demorecording)
4301 CL_WriteDemoMessage (&cl_message);
4302 // R_TimeReport("WriteDemo");
4306 void CL_Parse_DumpPacket(void)
4310 Con_Print("Packet dump:\n");
4311 SZ_HexDumpToConsole(&cl_message);
4312 parsingerror = false;
4315 void CL_Parse_ErrorCleanUp(void)
4317 CL_StopDownload(0, 0);
4318 QW_CL_StopUpload_f(cmd_local);
4321 void CL_Parse_Init(void)
4323 Cvar_RegisterVariable(&cl_worldmessage);
4324 Cvar_RegisterVariable(&cl_worldname);
4325 Cvar_RegisterVariable(&cl_worldnamenoextension);
4326 Cvar_RegisterVariable(&cl_worldbasename);
4328 Cvar_RegisterVariable(&developer_networkentities);
4329 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4331 Cvar_RegisterVariable(&cl_sound_wizardhit);
4332 Cvar_RegisterVariable(&cl_sound_hknighthit);
4333 Cvar_RegisterVariable(&cl_sound_tink1);
4334 Cvar_RegisterVariable(&cl_sound_ric1);
4335 Cvar_RegisterVariable(&cl_sound_ric2);
4336 Cvar_RegisterVariable(&cl_sound_ric3);
4337 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4338 Cvar_RegisterVariable(&cl_sound_r_exp3);
4340 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4342 // server extension cvars set by commands issued from the server during connect
4343 Cvar_RegisterVariable(&cl_serverextension_download);
4345 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4346 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4347 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4348 Cvar_RegisterVariable(&cl_iplog_name);
4349 Cvar_RegisterVariable(&cl_readpicture_force);
4351 Cmd_AddCommand(CF_CLIENT, "nextul", QW_CL_NextUpload_f, "sends next fragment of current upload buffer (screenshot for example)");
4352 Cmd_AddCommand(CF_CLIENT, "stopul", QW_CL_StopUpload_f, "aborts current upload (screenshot for example)");
4353 Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4354 Cmd_AddCommand(CF_CLIENT, "changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4355 Cmd_AddCommand(CF_CLIENT, "cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4356 Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4357 Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "stopdownload", CL_StopDownload_f, "terminates a download");
4358 Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4359 Cmd_AddCommand(CF_CLIENT, "iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4362 void CL_Parse_Shutdown(void)