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prevent recursive invocation of loading screen
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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27 #include "utf8lib.h"
28 #include "menu.h"
29 #include "cl_video.h"
30
31 const char *svc_strings[128] =
32 {
33         "svc_bad",
34         "svc_nop",
35         "svc_disconnect",
36         "svc_updatestat",
37         "svc_version",          // [int] server version
38         "svc_setview",          // [short] entity number
39         "svc_sound",                    // <see code>
40         "svc_time",                     // [float] server time
41         "svc_print",                    // [string] null terminated string
42         "svc_stufftext",                // [string] stuffed into client's console buffer
43                                                 // the string should be \n terminated
44         "svc_setangle",         // [vec3] set the view angle to this absolute value
45
46         "svc_serverinfo",               // [int] version
47                                                 // [string] signon string
48                                                 // [string]..[0]model cache [string]...[0]sounds cache
49                                                 // [string]..[0]item cache
50         "svc_lightstyle",               // [byte] [string]
51         "svc_updatename",               // [byte] [string]
52         "svc_updatefrags",      // [byte] [short]
53         "svc_clientdata",               // <shortbits + data>
54         "svc_stopsound",                // <see code>
55         "svc_updatecolors",     // [byte] [byte]
56         "svc_particle",         // [vec3] <variable>
57         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
58
59         "svc_spawnstatic",
60         "OBSOLETE svc_spawnbinary",
61         "svc_spawnbaseline",
62
63         "svc_temp_entity",              // <variable>
64         "svc_setpause",
65         "svc_signonnum",
66         "svc_centerprint",
67         "svc_killedmonster",
68         "svc_foundsecret",
69         "svc_spawnstaticsound",
70         "svc_intermission",
71         "svc_finale",                   // [string] music [string] text
72         "svc_cdtrack",                  // [byte] track [byte] looptrack
73         "svc_sellscreen",
74         "svc_cutscene",
75         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
76         "svc_hidelmp",  // [string] iconlabel
77         "svc_skybox", // [string] skyname
78         "", // 38
79         "", // 39
80         "", // 40
81         "", // 41
82         "", // 42
83         "", // 43
84         "", // 44
85         "", // 45
86         "", // 46
87         "", // 47
88         "", // 48
89         "", // 49
90         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
91         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
92         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
93         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
94         "svc_sound2", //                        54              // short soundindex instead of byte
95         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
96         "svc_spawnstatic2", //          56              // short modelindex instead of byte
97         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
98         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
99         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
100         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
101         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
102         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
103 };
104
105 const char *qw_svc_strings[128] =
106 {
107         "qw_svc_bad",                                   // 0
108         "qw_svc_nop",                                   // 1
109         "qw_svc_disconnect",                    // 2
110         "qw_svc_updatestat",                    // 3    // [byte] [byte]
111         "",                                                             // 4
112         "qw_svc_setview",                               // 5    // [short] entity number
113         "qw_svc_sound",                                 // 6    // <see code>
114         "",                                                             // 7
115         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
116         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
117         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
118         "qw_svc_serverdata",                    // 11   // [long] protocol ...
119         "qw_svc_lightstyle",                    // 12   // [byte] [string]
120         "",                                                             // 13
121         "qw_svc_updatefrags",                   // 14   // [byte] [short]
122         "",                                                             // 15
123         "qw_svc_stopsound",                             // 16   // <see code>
124         "",                                                             // 17
125         "",                                                             // 18
126         "qw_svc_damage",                                // 19
127         "qw_svc_spawnstatic",                   // 20
128         "",                                                             // 21
129         "qw_svc_spawnbaseline",                 // 22
130         "qw_svc_temp_entity",                   // 23   // variable
131         "qw_svc_setpause",                              // 24   // [byte] on / off
132         "",                                                             // 25
133         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
134         "qw_svc_killedmonster",                 // 27
135         "qw_svc_foundsecret",                   // 28
136         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
137         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
138         "qw_svc_finale",                                // 31           // [string] text
139         "qw_svc_cdtrack",                               // 32           // [byte] track
140         "qw_svc_sellscreen",                    // 33
141         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
142         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
143         "qw_svc_updateping",                    // 36           // [byte] [short]
144         "qw_svc_updateentertime",               // 37           // [byte] [float]
145         "qw_svc_updatestatlong",                // 38           // [byte] [long]
146         "qw_svc_muzzleflash",                   // 39           // [short] entity
147         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
148         "qw_svc_download",                              // 41           // [short] size [size bytes]
149         "qw_svc_playerinfo",                    // 42           // variable
150         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
151         "qw_svc_chokecount",                    // 44           // [byte] packets choked
152         "qw_svc_modellist",                             // 45           // [strings]
153         "qw_svc_soundlist",                             // 46           // [strings]
154         "qw_svc_packetentities",                // 47           // [...]
155         "qw_svc_deltapacketentities",   // 48           // [...]
156         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
157         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
158         "qw_svc_setinfo",                               // 51           // setinfo on a client
159         "qw_svc_serverinfo",                    // 52           // serverinfo
160         "qw_svc_updatepl",                              // 53           // [byte] [byte]
161 };
162
163 //=============================================================================
164
165 cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
166 cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
167 cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
168 cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
169
170 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
171 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
172 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
173 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
174 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
175 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
179
180 #define RIC_GUNSHOT             1
181 #define RIC_GUNSHOTQUAD 2
182 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
183 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
184 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
185 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
186 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
187 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
188 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
189 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
190
191 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
192 static void QW_CL_RequestNextDownload(void);
193 static void QW_CL_NextUpload(void);
194 void QW_CL_StartUpload(unsigned char *data, int size);
195 //static qboolean QW_CL_IsUploading(void);
196 static void QW_CL_StopUpload(void);
197 void CL_VM_UpdateIntermissionState(int intermission);
198 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
199
200 /*
201 ==================
202 CL_ParseStartSoundPacket
203 ==================
204 */
205 void CL_ParseStartSoundPacket(int largesoundindex)
206 {
207         vec3_t  pos;
208         int     channel, ent;
209         int     sound_num;
210         int     volume;
211         int     field_mask;
212         float   attenuation;
213
214         if (cls.protocol == PROTOCOL_QUAKEWORLD)
215         {
216                 channel = MSG_ReadShort();
217
218                 if (channel & (1<<15))
219                         volume = MSG_ReadByte ();
220                 else
221                         volume = DEFAULT_SOUND_PACKET_VOLUME;
222
223                 if (channel & (1<<14))
224                         attenuation = MSG_ReadByte () / 64.0;
225                 else
226                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
227
228                 ent = (channel>>3)&1023;
229                 channel &= 7;
230
231                 sound_num = MSG_ReadByte ();
232         }
233         else
234         {
235                 field_mask = MSG_ReadByte();
236
237                 if (field_mask & SND_VOLUME)
238                         volume = MSG_ReadByte ();
239                 else
240                         volume = DEFAULT_SOUND_PACKET_VOLUME;
241
242                 if (field_mask & SND_ATTENUATION)
243                         attenuation = MSG_ReadByte () / 64.0;
244                 else
245                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
246
247                 if (field_mask & SND_LARGEENTITY)
248                 {
249                         ent = (unsigned short) MSG_ReadShort ();
250                         channel = MSG_ReadChar ();
251                 }
252                 else
253                 {
254                         channel = (unsigned short) MSG_ReadShort ();
255                         ent = channel >> 3;
256                         channel &= 7;
257                 }
258
259                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
260                         sound_num = (unsigned short) MSG_ReadShort ();
261                 else
262                         sound_num = MSG_ReadByte ();
263         }
264
265         channel = CHAN_NET2ENGINE(channel);
266
267         MSG_ReadVector(pos, cls.protocol);
268
269         if (sound_num >= MAX_SOUNDS)
270         {
271                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
272                 return;
273         }
274
275         if (ent >= MAX_EDICTS)
276         {
277                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
278                 return;
279         }
280
281         if (ent >= cl.max_entities)
282                 CL_ExpandEntities(ent);
283
284         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
285                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
286 }
287
288 /*
289 ==================
290 CL_KeepaliveMessage
291
292 When the client is taking a long time to load stuff, send keepalive messages
293 so the server doesn't disconnect.
294 ==================
295 */
296
297 static unsigned char olddata[NET_MAXMESSAGE];
298 void CL_KeepaliveMessage (qboolean readmessages)
299 {
300         static qboolean recursive = false;
301         float time;
302         static double nextmsg = -1;
303         static double nextupdate = -1;
304 #if 0
305         static double lasttime = -1;
306 #endif
307         int oldreadcount;
308         qboolean oldbadread;
309         sizebuf_t old;
310
311         qboolean thisrecursive;
312
313         thisrecursive = recursive;
314         recursive = true;
315
316         if(!thisrecursive)
317         {
318                 if(cls.state != ca_dedicated)
319                 {
320                         if((time = Sys_DoubleTime()) >= nextupdate)
321                         {
322                                 SCR_UpdateLoadingScreenIfShown();
323                                 nextupdate = time + 2;
324                         }
325                 }
326         }
327
328         // no need if server is local and definitely not if this is a demo
329         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
330         {
331                 recursive = thisrecursive;
332                 return;
333         }
334
335         if (readmessages)
336         {
337                 // read messages from server, should just be nops
338                 oldreadcount = msg_readcount;
339                 oldbadread = msg_badread;
340                 old = net_message;
341                 memcpy(olddata, net_message.data, net_message.cursize);
342
343                 NetConn_ClientFrame();
344
345                 msg_readcount = oldreadcount;
346                 msg_badread = oldbadread;
347                 net_message = old;
348                 memcpy(net_message.data, olddata, net_message.cursize);
349         }
350
351 #if 0
352         if((time = Sys_DoubleTime()) >= lasttime + 1)
353         {
354                 Con_Printf("long delta: %f\n", time - lasttime);
355         }
356         lasttime = Sys_DoubleTime();
357 #endif
358
359         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
360         {
361                 sizebuf_t       msg;
362                 unsigned char           buf[4];
363                 nextmsg = time + 5;
364                 // write out a nop
365                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
366                 Con_Print("--> client to server keepalive\n");
367                 memset(&msg, 0, sizeof(msg));
368                 msg.data = buf;
369                 msg.maxsize = sizeof(buf);
370                 MSG_WriteChar(&msg, clc_nop);
371                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
372         }
373
374         recursive = thisrecursive;
375 }
376
377 void CL_ParseEntityLump(char *entdata)
378 {
379         const char *data;
380         char key[128], value[MAX_INPUTLINE];
381         FOG_clear(); // LordHavoc: no fog until set
382         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
383         R_SetSkyBox(cl.worldmodel->brush.skybox);
384         data = entdata;
385         if (!data)
386                 return;
387         if (!COM_ParseToken_Simple(&data, false, false))
388                 return; // error
389         if (com_token[0] != '{')
390                 return; // error
391         while (1)
392         {
393                 if (!COM_ParseToken_Simple(&data, false, false))
394                         return; // error
395                 if (com_token[0] == '}')
396                         break; // end of worldspawn
397                 if (com_token[0] == '_')
398                         strlcpy (key, com_token + 1, sizeof (key));
399                 else
400                         strlcpy (key, com_token, sizeof (key));
401                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
402                         key[strlen(key)-1] = 0;
403                 if (!COM_ParseToken_Simple(&data, false, false))
404                         return; // error
405                 strlcpy (value, com_token, sizeof (value));
406                 if (!strcmp("sky", key))
407                         R_SetSkyBox(value);
408                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
409                         R_SetSkyBox(value);
410                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
411                         R_SetSkyBox(value);
412                 else if (!strcmp("fog", key))
413                 {
414                         FOG_clear(); // so missing values get good defaults
415                         r_refdef.fog_start = 0;
416                         r_refdef.fog_alpha = 1;
417                         r_refdef.fog_end = 16384;
418                         r_refdef.fog_height = 1<<30;
419                         r_refdef.fog_fadedepth = 128;
420 #if _MSC_VER >= 1400
421 #define sscanf sscanf_s
422 #endif
423                         sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
424                 }
425                 else if (!strcmp("fog_density", key))
426                         r_refdef.fog_density = atof(value);
427                 else if (!strcmp("fog_red", key))
428                         r_refdef.fog_red = atof(value);
429                 else if (!strcmp("fog_green", key))
430                         r_refdef.fog_green = atof(value);
431                 else if (!strcmp("fog_blue", key))
432                         r_refdef.fog_blue = atof(value);
433                 else if (!strcmp("fog_alpha", key))
434                         r_refdef.fog_alpha = atof(value);
435                 else if (!strcmp("fog_start", key))
436                         r_refdef.fog_start = atof(value);
437                 else if (!strcmp("fog_end", key))
438                         r_refdef.fog_end = atof(value);
439                 else if (!strcmp("fog_height", key))
440                         r_refdef.fog_height = atof(value);
441                 else if (!strcmp("fog_fadedepth", key))
442                         r_refdef.fog_fadedepth = atof(value);
443                 else if (!strcmp("fog_heighttexture", key))
444                 {
445                         FOG_clear(); // so missing values get good defaults
446 #if _MSC_VER >= 1400
447                         sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
448 #else
449                         sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
450 #endif
451                         r_refdef.fog_height_texturename[63] = 0;
452                 }
453         }
454 }
455
456 extern void CL_Locs_Reload_f(void);
457 extern void CL_VM_Init (void);
458 static const vec3_t defaultmins = {-4096, -4096, -4096};
459 static const vec3_t defaultmaxs = {4096, 4096, 4096};
460 static void CL_SetupWorldModel(void)
461 {
462         // update the world model
463         cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
464         CL_UpdateRenderEntity(&cl.entities[0].render);
465
466         // make sure the cl.worldname and related cvars are set up now that we know the world model name
467         // set up csqc world for collision culling
468         if (cl.worldmodel)
469         {
470                 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
471                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
472                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
473                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
474                 Cvar_SetQuick(&cl_worldname, cl.worldname);
475                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
476                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
477                 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
478         }
479         else
480         {
481                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
482                 Cvar_SetQuick(&cl_worldnamenoextension, "");
483                 Cvar_SetQuick(&cl_worldbasename, "");
484                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
485         }
486         World_Start(&cl.world);
487
488         // load or reload .loc file for team chat messages
489         CL_Locs_Reload_f();
490
491         // make sure we send enough keepalives
492         CL_KeepaliveMessage(false);
493
494         // reset particles and other per-level things
495         R_Modules_NewMap();
496
497         // make sure we send enough keepalives
498         CL_KeepaliveMessage(false);
499
500         // load the team chat beep if possible
501         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
502
503         // check memory integrity
504         Mem_CheckSentinelsGlobal();
505
506         // make menu know
507         MR_NewMap();
508
509         // load the csqc now
510         if (cl.loadcsqc)
511         {
512                 cl.loadcsqc = false;
513
514                 CL_VM_Init();
515         }
516 }
517
518 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
519 {
520         qfile_t *file;
521
522         // see if the file already exists
523         file = FS_OpenVirtualFile(filename, true);
524         if (file)
525         {
526                 FS_Close(file);
527                 return true;
528         }
529
530         // download messages in a demo would be bad
531         if (cls.demorecording)
532         {
533                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
534                 return true;
535         }
536
537         // don't try to download when playing a demo
538         if (!cls.netcon)
539                 return true;
540
541         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
542         Con_Printf("Downloading %s\n", filename);
543
544         if (!cls.qw_downloadmemory)
545         {
546                 cls.qw_downloadmemory = NULL;
547                 cls.qw_downloadmemorycursize = 0;
548                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
549         }
550
551         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
552         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
553
554         cls.qw_downloadnumber++;
555         cls.qw_downloadpercent = 0;
556         cls.qw_downloadmemorycursize = 0;
557
558         return false;
559 }
560
561 static void QW_CL_ProcessUserInfo(int slot);
562 static void QW_CL_RequestNextDownload(void)
563 {
564         int i;
565
566         // clear name of file that just finished
567         cls.qw_downloadname[0] = 0;
568
569         switch (cls.qw_downloadtype)
570         {
571         case dl_single:
572                 break;
573         case dl_skin:
574                 if (cls.qw_downloadnumber == 0)
575                         Con_Printf("Checking skins...\n");
576                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
577                 {
578                         if (!cl.scores[cls.qw_downloadnumber].name[0])
579                                 continue;
580                         // check if we need to download the file, and return if so
581                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
582                                 return;
583                 }
584
585                 cls.qw_downloadtype = dl_none;
586
587                 // load any newly downloaded skins
588                 for (i = 0;i < cl.maxclients;i++)
589                         QW_CL_ProcessUserInfo(i);
590
591                 // if we're still in signon stages, request the next one
592                 if (cls.signon != SIGNONS)
593                 {
594                         cls.signon = SIGNONS-1;
595                         // we'll go to SIGNONS when the first entity update is received
596                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
597                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
598                 }
599                 break;
600         case dl_model:
601                 if (cls.qw_downloadnumber == 0)
602                 {
603                         Con_Printf("Checking models...\n");
604                         cls.qw_downloadnumber = 1;
605                 }
606
607                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
608                 {
609                         // skip submodels
610                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
611                                 continue;
612                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
613                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
614                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
615                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
616                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
617                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
618                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
619                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
620                         // check if we need to download the file, and return if so
621                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
622                                 return;
623                 }
624
625                 cls.qw_downloadtype = dl_none;
626
627                 // touch all of the precached models that are still loaded so we can free
628                 // anything that isn't needed
629                 if (!sv.active)
630                         Mod_ClearUsed();
631                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
632                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
633                 // precache any models used by the client (this also marks them used)
634                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
635                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
636                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
637                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
638
639                 // we purge the models and sounds later in CL_SignonReply
640                 //Mod_PurgeUnused();
641
642                 // now we try to load everything that is new
643
644                 // world model
645                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
646                 if (cl.model_precache[1]->Draw == NULL)
647                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
648
649                 // normal models
650                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
651                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
652                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
653
654                 // check memory integrity
655                 Mem_CheckSentinelsGlobal();
656
657                 // now that we have a world model, set up the world entity, renderer
658                 // modules and csqc
659                 CL_SetupWorldModel();
660
661                 // add pmodel/emodel CRCs to userinfo
662                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
663                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
664
665                 // done checking sounds and models, send a prespawn command now
666                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
667                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
668
669                 if (cls.qw_downloadmemory)
670                 {
671                         Mem_Free(cls.qw_downloadmemory);
672                         cls.qw_downloadmemory = NULL;
673                 }
674
675                 // done loading
676                 cl.loadfinished = true;
677                 break;
678         case dl_sound:
679                 if (cls.qw_downloadnumber == 0)
680                 {
681                         Con_Printf("Checking sounds...\n");
682                         cls.qw_downloadnumber = 1;
683                 }
684
685                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
686                 {
687                         // check if we need to download the file, and return if so
688                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
689                                 return;
690                 }
691
692                 cls.qw_downloadtype = dl_none;
693
694                 // clear sound usage flags for purging of unused sounds
695                 S_ClearUsed();
696
697                 // precache any sounds used by the client
698                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
699                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
700                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
701                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
702                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
703                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
704                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
705
706                 // sounds used by the game
707                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
708                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
709
710                 // we purge the models and sounds later in CL_SignonReply
711                 //S_PurgeUnused();
712
713                 // check memory integrity
714                 Mem_CheckSentinelsGlobal();
715
716                 // done with sound downloads, next we check models
717                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
718                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
719                 break;
720         case dl_none:
721         default:
722                 Con_Printf("Unknown download type.\n");
723         }
724 }
725
726 static void QW_CL_ParseDownload(void)
727 {
728         int size = (signed short)MSG_ReadShort();
729         int percent = MSG_ReadByte();
730
731         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
732
733         // skip the download fragment if playing a demo
734         if (!cls.netcon)
735         {
736                 if (size > 0)
737                         msg_readcount += size;
738                 return;
739         }
740
741         if (size == -1)
742         {
743                 Con_Printf("File not found.\n");
744                 QW_CL_RequestNextDownload();
745                 return;
746         }
747
748         if (msg_readcount + (unsigned short)size > net_message.cursize)
749                 Host_Error("corrupt download message\n");
750
751         // make sure the buffer is big enough to include this new fragment
752         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
753         {
754                 unsigned char *old;
755                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
756                         cls.qw_downloadmemorymaxsize *= 2;
757                 old = cls.qw_downloadmemory;
758                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
759                 if (old)
760                 {
761                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
762                         Mem_Free(old);
763                 }
764         }
765
766         // read the fragment out of the packet
767         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
768         cls.qw_downloadmemorycursize += size;
769         cls.qw_downloadspeedcount += size;
770
771         cls.qw_downloadpercent = percent;
772
773         if (percent != 100)
774         {
775                 // request next fragment
776                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
777                 MSG_WriteString(&cls.netcon->message, "nextdl");
778         }
779         else
780         {
781                 // finished file
782                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
783
784                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
785
786                 cls.qw_downloadpercent = 0;
787
788                 // start downloading the next file (or join the game)
789                 QW_CL_RequestNextDownload();
790         }
791 }
792
793 static void QW_CL_ParseModelList(void)
794 {
795         int n;
796         int nummodels = MSG_ReadByte();
797         char *str;
798
799         // parse model precache list
800         for (;;)
801         {
802                 str = MSG_ReadString();
803                 if (!str[0])
804                         break;
805                 nummodels++;
806                 if (nummodels==MAX_MODELS)
807                         Host_Error("Server sent too many model precaches");
808                 if (strlen(str) >= MAX_QPATH)
809                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
810                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
811         }
812
813         n = MSG_ReadByte();
814         if (n)
815         {
816                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
817                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
818                 return;
819         }
820
821         cls.signon = 2;
822         cls.qw_downloadnumber = 0;
823         cls.qw_downloadtype = dl_model;
824         QW_CL_RequestNextDownload();
825 }
826
827 static void QW_CL_ParseSoundList(void)
828 {
829         int n;
830         int numsounds = MSG_ReadByte();
831         char *str;
832
833         // parse sound precache list
834         for (;;)
835         {
836                 str = MSG_ReadString();
837                 if (!str[0])
838                         break;
839                 numsounds++;
840                 if (numsounds==MAX_SOUNDS)
841                         Host_Error("Server sent too many sound precaches");
842                 if (strlen(str) >= MAX_QPATH)
843                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
844                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
845         }
846
847         n = MSG_ReadByte();
848
849         if (n)
850         {
851                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
852                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
853                 return;
854         }
855
856         cls.signon = 2;
857         cls.qw_downloadnumber = 0;
858         cls.qw_downloadtype = dl_sound;
859         QW_CL_RequestNextDownload();
860 }
861
862 static void QW_CL_Skins_f(void)
863 {
864         cls.qw_downloadnumber = 0;
865         cls.qw_downloadtype = dl_skin;
866         QW_CL_RequestNextDownload();
867 }
868
869 static void QW_CL_Changing_f(void)
870 {
871         if (cls.qw_downloadmemory)  // don't change when downloading
872                 return;
873
874         S_StopAllSounds();
875         cl.intermission = 0;
876         cls.signon = 1; // not active anymore, but not disconnected
877         Con_Printf("\nChanging map...\n");
878 }
879
880 void QW_CL_NextUpload(void)
881 {
882         int r, percent, size;
883
884         if (!cls.qw_uploaddata)
885                 return;
886
887         r = cls.qw_uploadsize - cls.qw_uploadpos;
888         if (r > 768)
889                 r = 768;
890         size = min(1, cls.qw_uploadsize);
891         percent = (cls.qw_uploadpos+r)*100/size;
892
893         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
894         MSG_WriteShort(&cls.netcon->message, r);
895         MSG_WriteByte(&cls.netcon->message, percent);
896         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
897
898         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
899
900         cls.qw_uploadpos += r;
901
902         if (cls.qw_uploadpos < cls.qw_uploadsize)
903                 return;
904
905         Con_Printf("Upload completed\n");
906
907         QW_CL_StopUpload();
908 }
909
910 void QW_CL_StartUpload(unsigned char *data, int size)
911 {
912         // do nothing in demos or if not connected
913         if (!cls.netcon)
914                 return;
915
916         // abort existing upload if in progress
917         QW_CL_StopUpload();
918
919         Con_DPrintf("Starting upload of %d bytes...\n", size);
920
921         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
922         memcpy(cls.qw_uploaddata, data, size);
923         cls.qw_uploadsize = size;
924         cls.qw_uploadpos = 0;
925
926         QW_CL_NextUpload();
927 }
928
929 #if 0
930 qboolean QW_CL_IsUploading(void)
931 {
932         return cls.qw_uploaddata != NULL;
933 }
934 #endif
935
936 void QW_CL_StopUpload(void)
937 {
938         if (cls.qw_uploaddata)
939                 Mem_Free(cls.qw_uploaddata);
940         cls.qw_uploaddata = NULL;
941         cls.qw_uploadsize = 0;
942         cls.qw_uploadpos = 0;
943 }
944
945 static void QW_CL_ProcessUserInfo(int slot)
946 {
947         int topcolor, bottomcolor;
948         char temp[2048];
949         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
950         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
951         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
952         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
953         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
954         cl.scores[slot].qw_spectator = temp[0] != 0;
955         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
956         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
957         if (!cl.scores[slot].qw_skin[0])
958                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
959         // TODO: skin cache
960 }
961
962 static void QW_CL_UpdateUserInfo(void)
963 {
964         int slot;
965         slot = MSG_ReadByte();
966         if (slot >= cl.maxclients)
967         {
968                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
969                 MSG_ReadLong();
970                 MSG_ReadString();
971                 return;
972         }
973         cl.scores[slot].qw_userid = MSG_ReadLong();
974         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
975
976         QW_CL_ProcessUserInfo(slot);
977 }
978
979 static void QW_CL_SetInfo(void)
980 {
981         int slot;
982         char key[2048];
983         char value[2048];
984         slot = MSG_ReadByte();
985         strlcpy(key, MSG_ReadString(), sizeof(key));
986         strlcpy(value, MSG_ReadString(), sizeof(value));
987         if (slot >= cl.maxclients)
988         {
989                 Con_Printf("svc_setinfo >= cl.maxclients\n");
990                 return;
991         }
992         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
993
994         QW_CL_ProcessUserInfo(slot);
995 }
996
997 static void QW_CL_ServerInfo(void)
998 {
999         char key[2048];
1000         char value[2048];
1001         char temp[32];
1002         strlcpy(key, MSG_ReadString(), sizeof(key));
1003         strlcpy(value, MSG_ReadString(), sizeof(value));
1004         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1005         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1006         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1007         cl.qw_teamplay = atoi(temp);
1008 }
1009
1010 static void QW_CL_ParseNails(void)
1011 {
1012         int i, j;
1013         int numnails = MSG_ReadByte();
1014         vec_t *v;
1015         unsigned char bits[6];
1016         for (i = 0;i < numnails;i++)
1017         {
1018                 for (j = 0;j < 6;j++)
1019                         bits[j] = MSG_ReadByte();
1020                 if (cl.qw_num_nails > 255)
1021                         continue;
1022                 v = cl.qw_nails[cl.qw_num_nails++];
1023                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1024                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1025                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1026                 v[3] = -360*(bits[4]>>4)/16;
1027                 v[4] = 360*bits[5]/256;
1028                 v[5] = 0;
1029         }
1030 }
1031
1032 static void CL_UpdateItemsAndWeapon(void)
1033 {
1034         int j;
1035         // check for important changes
1036
1037         // set flash times
1038         if (cl.olditems != cl.stats[STAT_ITEMS])
1039                 for (j = 0;j < 32;j++)
1040                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1041                                 cl.item_gettime[j] = cl.time;
1042         cl.olditems = cl.stats[STAT_ITEMS];
1043
1044         // GAME_NEXUIZ hud needs weapon change time
1045         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1046                 cl.weapontime = cl.time;
1047         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1048 }
1049
1050 #define LOADPROGRESSWEIGHT_SOUND            1.0
1051 #define LOADPROGRESSWEIGHT_MODEL            4.0
1052 #define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
1053 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
1054
1055 void CL_BeginDownloads(qboolean aborteddownload)
1056 {
1057         // quakeworld works differently
1058         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1059                 return;
1060
1061         // this would be a good place to do curl downloads
1062         if(Curl_Have_forthismap())
1063         {
1064                 Curl_Register_predownload(); // come back later
1065                 return;
1066         }
1067
1068         // if we got here...
1069         // curl is done, so let's start with the business
1070         if(!cl.loadbegun)
1071                 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1072         cl.loadbegun = true;
1073
1074         // if already downloading something from the previous level, don't stop it
1075         if (cls.qw_downloadname[0])
1076                 return;
1077
1078         if (cl.downloadcsqc)
1079         {
1080                 size_t progsize;
1081                 cl.downloadcsqc = false;
1082                 if (cls.netcon
1083                  && !sv.active
1084                  && csqc_progname.string
1085                  && csqc_progname.string[0]
1086                  && csqc_progcrc.integer >= 0
1087                  && cl_serverextension_download.integer
1088                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1089                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1090                 {
1091                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1092                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1093                                 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1094                         else
1095                                 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1096                         return;
1097                 }
1098         }
1099
1100         if (cl.loadmodel_current < cl.loadmodel_total)
1101         {
1102                 // loading models
1103                 if(cl.loadmodel_current == 1)
1104                 {
1105                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1106                         SCR_PushLoadingScreen(false, "Loading precached models",
1107                                 (
1108                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1109                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1110                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1111                                 ) / (
1112                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1113                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1114                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1115                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1116                                 )
1117                         );
1118                         SCR_BeginLoadingPlaque();
1119                 }
1120                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1121                 {
1122                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1123                                 (
1124                                         (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1125                                 ) / (
1126                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1127                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1128                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1129                                 )
1130                         );
1131                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1132                         {
1133                                 SCR_PopLoadingScreen(false);
1134                                 if(cl.loadmodel_current == 1)
1135                                 {
1136                                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1137                                         SCR_PopLoadingScreen(false);
1138                                 }
1139                                 continue;
1140                         }
1141                         CL_KeepaliveMessage(true);
1142
1143                         // if running a local game, calling Mod_ForName is a completely wasted effort...
1144                         if (sv.active)
1145                                 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1146                         else
1147                         {
1148                                 if(cl.loadmodel_current == 1)
1149                                 {
1150                                         // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1151                                         Mod_FreeQ3Shaders();
1152                                 }
1153                                 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1154                         }
1155                         SCR_PopLoadingScreen(false);
1156                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1157                         {
1158                                 // we now have the worldmodel so we can set up the game world
1159                                 SCR_PushLoadingScreen(true, "world model setup",
1160                                         (
1161                                                 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1162                                         ) / (
1163                                                 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1164                                         +       LOADPROGRESSWEIGHT_WORLDMODEL
1165                                         +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1166                                         )
1167                                 );
1168                                 CL_SetupWorldModel();
1169                                 SCR_PopLoadingScreen(true);
1170                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1171                                 {
1172                                         cl.loadfinished = true;
1173                                         // now issue the spawn to move on to signon 2 like normal
1174                                         if (cls.netcon)
1175                                                 Cmd_ForwardStringToServer("prespawn");
1176                                 }
1177                         }
1178                 }
1179                 SCR_PopLoadingScreen(false);
1180                 // finished loading models
1181         }
1182
1183         if (cl.loadsound_current < cl.loadsound_total)
1184         {
1185                 // loading sounds
1186                 if(cl.loadsound_current == 1)
1187                         SCR_PushLoadingScreen(false, "Loading precached sounds",
1188                                 (
1189                                         cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1190                                 ) / (
1191                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1192                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1193                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1194                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1195                                 )
1196                         );
1197                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1198                 {
1199                         SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1200                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1201                         {
1202                                 SCR_PopLoadingScreen(false);
1203                                 continue;
1204                         }
1205                         CL_KeepaliveMessage(true);
1206                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1207                         SCR_PopLoadingScreen(false);
1208                 }
1209                 SCR_PopLoadingScreen(false);
1210                 // finished loading sounds
1211         }
1212
1213         if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
1214                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1215                 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1216                 // of dependencies) anyway, and can mess around with the game directory;
1217                 // until this is fixed, only support pk3 downloads via curl, and turn off
1218                 // individual file downloads other than for CSQC
1219                 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1220                 // to dlcache only
1221                 // idea: support download of pk3 files using this protocol later
1222
1223         // note: the reason these loops skip already-loaded things is that it
1224         // enables this command to be issued during the game if desired
1225
1226         if (cl.downloadmodel_current < cl.loadmodel_total)
1227         {
1228                 // loading models
1229
1230                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1231                 {
1232                         if (aborteddownload)
1233                         {
1234
1235                                 if (cl.downloadmodel_current == 1)
1236                                 {
1237                                         // the worldmodel failed, but we need to set up anyway
1238                                         Mod_FreeQ3Shaders();
1239                                         CL_SetupWorldModel();
1240                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1241                                         {
1242                                                 cl.loadfinished = true;
1243                                                 // now issue the spawn to move on to signon 2 like normal
1244                                                 if (cls.netcon)
1245                                                         Cmd_ForwardStringToServer("prespawn");
1246                                         }
1247                                 }
1248                                 aborteddownload = false;
1249                                 continue;
1250                         }
1251                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1252                                 continue;
1253                         CL_KeepaliveMessage(true);
1254                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1255                         {
1256                                 if (cl.downloadmodel_current == 1)
1257                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1258                                 else
1259                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1260                                 // regarding the * check: don't try to download submodels
1261                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1262                                 {
1263                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1264                                         // we'll try loading again when the download finishes
1265                                         return;
1266                                 }
1267                         }
1268
1269                         if(cl.downloadmodel_current == 1)
1270                         {
1271                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1272                                 Mod_FreeQ3Shaders();
1273                         }
1274
1275                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1276                         if (cl.downloadmodel_current == 1)
1277                         {
1278                                 // we now have the worldmodel so we can set up the game world
1279                                 // or maybe we do not have it (cl_serverextension_download 0)
1280                                 // then we need to continue loading ANYWAY!
1281                                 CL_SetupWorldModel();
1282                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1283                                 {
1284                                         cl.loadfinished = true;
1285                                         // now issue the spawn to move on to signon 2 like normal
1286                                         if (cls.netcon)
1287                                                 Cmd_ForwardStringToServer("prespawn");
1288                                 }
1289                         }
1290                 }
1291
1292                 // finished loading models
1293         }
1294
1295         if (cl.downloadsound_current < cl.loadsound_total)
1296         {
1297                 // loading sounds
1298
1299                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1300                 {
1301                         char soundname[MAX_QPATH];
1302                         if (aborteddownload)
1303                         {
1304                                 aborteddownload = false;
1305                                 continue;
1306                         }
1307                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1308                                 continue;
1309                         CL_KeepaliveMessage(true);
1310                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1311                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1312                         {
1313                                 Con_Printf("Sound %s not found\n", soundname);
1314                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1315                                 {
1316                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1317                                         // we'll try loading again when the download finishes
1318                                         return;
1319                                 }
1320                         }
1321                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1322                 }
1323
1324                 // finished loading sounds
1325         }
1326
1327         SCR_PopLoadingScreen(false);
1328
1329         if (!cl.loadfinished)
1330         {
1331                 cl.loadfinished = true;
1332
1333                 // check memory integrity
1334                 Mem_CheckSentinelsGlobal();
1335
1336                 // now issue the spawn to move on to signon 2 like normal
1337                 if (cls.netcon)
1338                         Cmd_ForwardStringToServer("prespawn");
1339         }
1340 }
1341
1342 void CL_BeginDownloads_f(void)
1343 {
1344         // prevent cl_begindownloads from being issued multiple times in one match
1345         // to prevent accidentally cancelled downloads
1346         if(cl.loadbegun)
1347                 Con_Printf("cl_begindownloads is only valid once per match\n");
1348         else
1349                 CL_BeginDownloads(false);
1350 }
1351
1352 void CL_StopDownload(int size, int crc)
1353 {
1354         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1355         {
1356                 int existingcrc;
1357                 size_t existingsize;
1358                 const char *extension;
1359
1360                 if(cls.qw_download_deflate)
1361                 {
1362                         unsigned char *out;
1363                         size_t inflated_size;
1364                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1365                         Mem_Free(cls.qw_downloadmemory);
1366                         if(out)
1367                         {
1368                                 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1369                                 cls.qw_downloadmemory = out;
1370                                 cls.qw_downloadmemorycursize = inflated_size;
1371                         }
1372                         else
1373                         {
1374                                 cls.qw_downloadmemory = NULL;
1375                                 cls.qw_downloadmemorycursize = 0;
1376                                 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1377                         }
1378                 }
1379
1380                 if(!cls.qw_downloadmemory)
1381                 {
1382                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1383                 }
1384                 else
1385                 {
1386                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1387                         size = cls.qw_downloadmemorycursize;
1388                         // finished file
1389                         // save to disk only if we don't already have it
1390                         // (this is mainly for playing back demos)
1391                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1392                         if (existingsize || gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC || !strcmp(cls.qw_downloadname, csqc_progname.string))
1393                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1394                         {
1395                                 if ((int)existingsize != size || existingcrc != crc)
1396                                 {
1397                                         // we have a mismatching file, pick another name for it
1398                                         char name[MAX_QPATH*2];
1399                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1400                                         if (!FS_FileExists(name))
1401                                         {
1402                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1403                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1404                                         }
1405                                 }
1406                         }
1407                         else
1408                         {
1409                                 // we either don't have it or have a mismatching file...
1410                                 // so it's time to accept the file
1411                                 // but if we already have a mismatching file we need to rename
1412                                 // this new one, and if we already have this file in renamed form,
1413                                 // we do nothing
1414                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1415                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1416                                 extension = FS_FileExtension(cls.qw_downloadname);
1417                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1418                                         FS_Rescan();
1419                         }
1420                 }
1421         }
1422         else if (cls.qw_downloadmemory && size)
1423         {
1424                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1425                 CL_BeginDownloads(true);
1426         }
1427
1428         if (cls.qw_downloadmemory)
1429                 Mem_Free(cls.qw_downloadmemory);
1430         cls.qw_downloadmemory = NULL;
1431         cls.qw_downloadname[0] = 0;
1432         cls.qw_downloadmemorymaxsize = 0;
1433         cls.qw_downloadmemorycursize = 0;
1434         cls.qw_downloadpercent = 0;
1435 }
1436
1437 void CL_ParseDownload(void)
1438 {
1439         int i, start, size;
1440         static unsigned char data[NET_MAXMESSAGE];
1441         start = MSG_ReadLong();
1442         size = (unsigned short)MSG_ReadShort();
1443
1444         // record the start/size information to ack in the next input packet
1445         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1446         {
1447                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1448                 {
1449                         cls.dp_downloadack[i].start = start;
1450                         cls.dp_downloadack[i].size = size;
1451                         break;
1452                 }
1453         }
1454
1455         MSG_ReadBytes(size, data);
1456
1457         if (!cls.qw_downloadname[0])
1458         {
1459                 if (size > 0)
1460                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1461                 return;
1462         }
1463
1464         if (start + size > cls.qw_downloadmemorymaxsize)
1465                 Host_Error("corrupt download message\n");
1466
1467         // only advance cursize if the data is at the expected position
1468         // (gaps are unacceptable)
1469         memcpy(cls.qw_downloadmemory + start, data, size);
1470         cls.qw_downloadmemorycursize = start + size;
1471         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1472         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1473         cls.qw_downloadspeedcount += size;
1474 }
1475
1476 void CL_DownloadBegin_f(void)
1477 {
1478         int size = atoi(Cmd_Argv(1));
1479
1480         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1481         {
1482                 Con_Printf("cl_downloadbegin: received bogus information\n");
1483                 CL_StopDownload(0, 0);
1484                 return;
1485         }
1486
1487         if (cls.qw_downloadname[0])
1488                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1489
1490         CL_StopDownload(0, 0);
1491
1492         // we're really beginning a download now, so initialize stuff
1493         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1494         cls.qw_downloadmemorymaxsize = size;
1495         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1496         cls.qw_downloadnumber++;
1497
1498         cls.qw_download_deflate = false;
1499         if(Cmd_Argc() >= 4)
1500         {
1501                 if(!strcmp(Cmd_Argv(3), "deflate"))
1502                         cls.qw_download_deflate = true;
1503                 // check further encodings here
1504         }
1505
1506         Cmd_ForwardStringToServer("sv_startdownload");
1507 }
1508
1509 void CL_StopDownload_f(void)
1510 {
1511         Curl_CancelAll();
1512         if (cls.qw_downloadname[0])
1513         {
1514                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1515                 CL_StopDownload(0, 0);
1516         }
1517         CL_BeginDownloads(true);
1518 }
1519
1520 void CL_DownloadFinished_f(void)
1521 {
1522         if (Cmd_Argc() < 3)
1523         {
1524                 Con_Printf("Malformed cl_downloadfinished command\n");
1525                 return;
1526         }
1527         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1528         CL_BeginDownloads(false);
1529 }
1530
1531 static void CL_SendPlayerInfo(void)
1532 {
1533         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1534         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1535
1536         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1537         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1538
1539         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1540         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1541
1542         if (cl_pmodel.integer)
1543         {
1544                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1545                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1546         }
1547         if (*cl_playermodel.string)
1548         {
1549                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1550                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1551         }
1552         if (*cl_playerskin.string)
1553         {
1554                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1555                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1556         }
1557 }
1558
1559 /*
1560 =====================
1561 CL_SignonReply
1562
1563 An svc_signonnum has been received, perform a client side setup
1564 =====================
1565 */
1566 static void CL_SignonReply (void)
1567 {
1568         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1569
1570         switch (cls.signon)
1571         {
1572         case 1:
1573                 if (cls.netcon)
1574                 {
1575                         // send player info before we begin downloads
1576                         // (so that the server can see the player name while downloading)
1577                         CL_SendPlayerInfo();
1578
1579                         // execute cl_begindownloads next frame
1580                         // (after any commands added by svc_stufftext have been executed)
1581                         // when done with downloads the "prespawn" will be sent
1582                         Cbuf_AddText("\ncl_begindownloads\n");
1583
1584                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1585                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1586                 }
1587                 else // playing a demo...  make sure loading occurs as soon as possible
1588                         CL_BeginDownloads(false);
1589                 break;
1590
1591         case 2:
1592                 if (cls.netcon)
1593                 {
1594                         // LordHavoc: quake sent the player info here but due to downloads
1595                         // it is sent earlier instead
1596                         // CL_SendPlayerInfo();
1597
1598                         // LordHavoc: changed to begin a loading stage and issue this when done
1599                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1600                         MSG_WriteString (&cls.netcon->message, "spawn");
1601                 }
1602                 break;
1603
1604         case 3:
1605                 if (cls.netcon)
1606                 {
1607                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1608                         MSG_WriteString (&cls.netcon->message, "begin");
1609                 }
1610                 break;
1611
1612         case 4:
1613                 // after the level has been loaded, we shouldn't need the shaders, and
1614                 // if they are needed again they will be automatically loaded...
1615                 // we also don't need the unused models or sounds from the last level
1616                 Mod_FreeQ3Shaders();
1617                 Mod_PurgeUnused();
1618                 S_PurgeUnused();
1619
1620                 Con_ClearNotify();
1621                 if (COM_CheckParm("-profilegameonly"))
1622                         Sys_AllowProfiling(true);
1623                 break;
1624         }
1625 }
1626
1627 /*
1628 ==================
1629 CL_ParseServerInfo
1630 ==================
1631 */
1632 void CL_ParseServerInfo (void)
1633 {
1634         char *str;
1635         int i;
1636         protocolversion_t protocol;
1637         int nummodels, numsounds;
1638
1639         // if we start loading a level and a video is still playing, stop it
1640         CL_VideoStop();
1641
1642         Con_DPrint("Serverinfo packet received.\n");
1643         Collision_Cache_Reset(true);
1644
1645         // if server is active, we already began a loading plaque
1646         if (!sv.active)
1647         {
1648                 SCR_BeginLoadingPlaque();
1649                 S_StopAllSounds();
1650                 // free q3 shaders so that any newly downloaded shaders will be active
1651                 Mod_FreeQ3Shaders();
1652         }
1653
1654         // check memory integrity
1655         Mem_CheckSentinelsGlobal();
1656
1657         // clear cl_serverextension cvars
1658         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1659
1660 //
1661 // wipe the client_state_t struct
1662 //
1663         CL_ClearState ();
1664
1665 // parse protocol version number
1666         i = MSG_ReadLong ();
1667         protocol = Protocol_EnumForNumber(i);
1668         if (protocol == PROTOCOL_UNKNOWN)
1669         {
1670                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1671                 return;
1672         }
1673         // hack for unmarked Nehahra movie demos which had a custom protocol
1674         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1675                 protocol = PROTOCOL_NEHAHRAMOVIE;
1676         cls.protocol = protocol;
1677         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1678
1679         cl.num_entities = 1;
1680
1681         if (protocol == PROTOCOL_QUAKEWORLD)
1682         {
1683                 char gamedir[1][MAX_QPATH];
1684
1685                 cl.qw_servercount = MSG_ReadLong();
1686
1687                 str = MSG_ReadString();
1688                 Con_Printf("server gamedir is %s\n", str);
1689                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1690
1691                 // change gamedir if needed
1692                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1693                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1694
1695                 cl.gametype = GAME_DEATHMATCH;
1696                 cl.maxclients = 32;
1697
1698                 // parse player number
1699                 i = MSG_ReadByte();
1700                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1701                 //cl.qw_spectator = (i & 128) != 0;
1702                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1703                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1704
1705                 // get the full level name
1706                 str = MSG_ReadString ();
1707                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1708
1709                 // get the movevars that are defined in the qw protocol
1710                 cl.movevars_gravity            = MSG_ReadFloat();
1711                 cl.movevars_stopspeed          = MSG_ReadFloat();
1712                 cl.movevars_maxspeed           = MSG_ReadFloat();
1713                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1714                 cl.movevars_accelerate         = MSG_ReadFloat();
1715                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1716                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1717                 cl.movevars_friction           = MSG_ReadFloat();
1718                 cl.movevars_waterfriction      = MSG_ReadFloat();
1719                 cl.movevars_entgravity         = MSG_ReadFloat();
1720
1721                 // other movevars not in the protocol...
1722                 cl.movevars_wallfriction = 0;
1723                 cl.movevars_timescale = 1;
1724                 cl.movevars_jumpvelocity = 270;
1725                 cl.movevars_edgefriction = 1;
1726                 cl.movevars_maxairspeed = 30;
1727                 cl.movevars_stepheight = 18;
1728                 cl.movevars_airaccel_qw = 1;
1729                 cl.movevars_airaccel_sideways_friction = 0;
1730
1731                 // seperate the printfs so the server message can have a color
1732                 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1733
1734                 // check memory integrity
1735                 Mem_CheckSentinelsGlobal();
1736
1737                 if (cls.netcon)
1738                 {
1739                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1740                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1741                 }
1742
1743                 cl.loadbegun = false;
1744                 cl.loadfinished = false;
1745
1746                 cls.state = ca_connected;
1747                 cls.signon = 1;
1748
1749                 // note: on QW protocol we can't set up the gameworld until after
1750                 // downloads finish...
1751                 // (we don't even know the name of the map yet)
1752                 // this also means cl_autodemo does not work on QW protocol...
1753
1754                 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1755                 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1756                 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1757                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1758                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1759                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1760
1761                 // check memory integrity
1762                 Mem_CheckSentinelsGlobal();
1763         }
1764         else
1765         {
1766         // parse maxclients
1767                 cl.maxclients = MSG_ReadByte ();
1768                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1769                 {
1770                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1771                         return;
1772                 }
1773                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1774
1775         // parse gametype
1776                 cl.gametype = MSG_ReadByte ();
1777                 // the original id singleplayer demos are bugged and contain
1778                 // GAME_DEATHMATCH even for singleplayer
1779                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1780                         cl.gametype = GAME_COOP;
1781
1782         // parse signon message
1783                 str = MSG_ReadString ();
1784                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1785
1786         // seperate the printfs so the server message can have a color
1787                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1788                         Con_Printf("\n<===================================>\n\n\2%s\n", str);
1789
1790                 // check memory integrity
1791                 Mem_CheckSentinelsGlobal();
1792
1793                 // parse model precache list
1794                 for (nummodels=1 ; ; nummodels++)
1795                 {
1796                         str = MSG_ReadString();
1797                         if (!str[0])
1798                                 break;
1799                         if (nummodels==MAX_MODELS)
1800                                 Host_Error ("Server sent too many model precaches");
1801                         if (strlen(str) >= MAX_QPATH)
1802                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1803                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1804                 }
1805                 // parse sound precache list
1806                 for (numsounds=1 ; ; numsounds++)
1807                 {
1808                         str = MSG_ReadString();
1809                         if (!str[0])
1810                                 break;
1811                         if (numsounds==MAX_SOUNDS)
1812                                 Host_Error("Server sent too many sound precaches");
1813                         if (strlen(str) >= MAX_QPATH)
1814                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1815                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1816                 }
1817
1818                 // set the base name for level-specific things...  this gets updated again by CL_SetupWorldModel later
1819                 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1820                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1821                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1822                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1823                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1824                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1825                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1826
1827                 // touch all of the precached models that are still loaded so we can free
1828                 // anything that isn't needed
1829                 if (!sv.active)
1830                         Mod_ClearUsed();
1831                 for (i = 1;i < nummodels;i++)
1832                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1833                 // precache any models used by the client (this also marks them used)
1834                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1835                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1836                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1837                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1838
1839                 // we purge the models and sounds later in CL_SignonReply
1840                 //Mod_PurgeUnused();
1841                 //S_PurgeUnused();
1842
1843                 // clear sound usage flags for purging of unused sounds
1844                 S_ClearUsed();
1845
1846                 // precache any sounds used by the client
1847                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1848                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1849                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1850                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1851                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1852                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1853                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1854
1855                 // sounds used by the game
1856                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1857                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1858
1859                 // now we try to load everything that is new
1860                 cl.loadmodel_current = 1;
1861                 cl.downloadmodel_current = 1;
1862                 cl.loadmodel_total = nummodels;
1863                 cl.loadsound_current = 1;
1864                 cl.downloadsound_current = 1;
1865                 cl.loadsound_total = numsounds;
1866                 cl.downloadcsqc = true;
1867                 cl.loadbegun = false;
1868                 cl.loadfinished = false;
1869                 cl.loadcsqc = true;
1870
1871                 // check memory integrity
1872                 Mem_CheckSentinelsGlobal();
1873
1874         // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1875                 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1876                 {
1877                         char demofile[MAX_OSPATH];
1878
1879                         if (cls.demorecording)
1880                         {
1881                                 // finish the previous level's demo file
1882                                 CL_Stop_f();
1883                         }
1884
1885                         // start a new demo file
1886                         dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1887
1888                         Con_Printf ("Auto-recording to %s.\n", demofile);
1889
1890                         // Reset bit 0 for every new demo
1891                         Cvar_SetValueQuick(&cl_autodemo_delete,
1892                                 (cl_autodemo_delete.integer & ~0x1)
1893                                 |
1894                                 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1895                         );
1896
1897                         cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1898                         if (cls.demofile)
1899                         {
1900                                 cls.forcetrack = -1;
1901                                 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1902                                 cls.demorecording = true;
1903                                 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1904                                 cls.demo_lastcsprogssize = -1;
1905                                 cls.demo_lastcsprogscrc = -1;
1906                         }
1907                         else
1908                                 Con_Print ("ERROR: couldn't open.\n");
1909                 }
1910         }
1911 }
1912
1913 void CL_ValidateState(entity_state_t *s)
1914 {
1915         dp_model_t *model;
1916
1917         if (!s->active)
1918                 return;
1919
1920         if (s->modelindex >= MAX_MODELS)
1921                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1922
1923         // these warnings are only warnings, no corrections are made to the state
1924         // because states are often copied for decoding, which otherwise would
1925         // propogate some of the corrections accidentally
1926         // (this used to happen, sometimes affecting skin and frame)
1927
1928         // colormap is client index + 1
1929         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1930                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1931
1932         if (developer_extra.integer)
1933         {
1934                 model = CL_GetModelByIndex(s->modelindex);
1935                 if (model && model->type && s->frame >= model->numframes)
1936                         Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1937                 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1938                         Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1939         }
1940 }
1941
1942 void CL_MoveLerpEntityStates(entity_t *ent)
1943 {
1944         float odelta[3], adelta[3];
1945         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1946         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1947         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1948         {
1949                 // reset all persistent stuff if this is a new entity
1950                 ent->persistent.lerpdeltatime = 0;
1951                 ent->persistent.lerpstarttime = cl.mtime[1];
1952                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1953                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1954                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1955                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1956                 // reset animation interpolation as well
1957                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1958                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1959                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1960                 ent->render.shadertime = cl.time;
1961                 // reset various persistent stuff
1962                 ent->persistent.muzzleflash = 0;
1963                 ent->persistent.trail_allowed = false;
1964         }
1965         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1966         {
1967                 // don't interpolate the move
1968                 ent->persistent.lerpdeltatime = 0;
1969                 ent->persistent.lerpstarttime = cl.mtime[1];
1970                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1971                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1972                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1973                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1974                 ent->persistent.trail_allowed = false;
1975
1976                 // if(ent->state_current.frame != ent->state_previous.frame)
1977                 // do this even if we did change the frame
1978                 // teleport bit is only used if an animation restart, or a jump, is necessary
1979                 // so it should be always harmless to do this
1980                 {
1981                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1982                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1983                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1984                 }
1985
1986                 // note that this case must do everything the following case does too
1987         }
1988         else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
1989         {
1990                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
1991                 ent->render.framegroupblend[1].lerp = 1;
1992                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
1993                 ent->render.framegroupblend[0].start = cl.time;
1994                 ent->render.framegroupblend[0].lerp = 0;
1995         }
1996         else if (DotProduct(odelta, odelta) > 1000*1000
1997                 || (cl.fixangle[0] && !cl.fixangle[1])
1998                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1999                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2000         {
2001                 // don't interpolate the move
2002                 // (the fixangle[] check detects teleports, but not constant fixangles
2003                 //  such as when spectating)
2004                 ent->persistent.lerpdeltatime = 0;
2005                 ent->persistent.lerpstarttime = cl.mtime[1];
2006                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2007                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2008                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2009                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2010                 ent->persistent.trail_allowed = false;
2011         }
2012         else if (ent->state_current.flags & RENDER_STEP)
2013         {
2014                 // monster interpolation
2015                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2016                 {
2017                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2018                         ent->persistent.lerpstarttime = cl.mtime[1];
2019                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2020                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2021                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2022                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2023                 }
2024         }
2025         else
2026         {
2027                 // not a monster
2028                 ent->persistent.lerpstarttime = ent->state_previous.time;
2029                 // no lerp if it's singleplayer
2030                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
2031                         ent->persistent.lerpdeltatime = 0;
2032                 else
2033                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2034                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2035                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2036                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2037                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2038         }
2039         // trigger muzzleflash effect if necessary
2040         if (ent->state_current.effects & EF_MUZZLEFLASH)
2041                 ent->persistent.muzzleflash = 1;
2042
2043         // restart animation bit
2044         if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2045         {
2046                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2047                 ent->render.framegroupblend[1].lerp = 1;
2048                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2049                 ent->render.framegroupblend[0].start = cl.time;
2050                 ent->render.framegroupblend[0].lerp = 0;
2051         }
2052 }
2053
2054 /*
2055 ==================
2056 CL_ParseBaseline
2057 ==================
2058 */
2059 void CL_ParseBaseline (entity_t *ent, int large)
2060 {
2061         int i;
2062
2063         ent->state_baseline = defaultstate;
2064         // FIXME: set ent->state_baseline.number?
2065         ent->state_baseline.active = true;
2066         if (large)
2067         {
2068                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
2069                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
2070         }
2071         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2072         {
2073                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
2074                 ent->state_baseline.frame = MSG_ReadByte ();
2075         }
2076         else
2077         {
2078                 ent->state_baseline.modelindex = MSG_ReadByte ();
2079                 ent->state_baseline.frame = MSG_ReadByte ();
2080         }
2081         ent->state_baseline.colormap = MSG_ReadByte();
2082         ent->state_baseline.skin = MSG_ReadByte();
2083         for (i = 0;i < 3;i++)
2084         {
2085                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
2086                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
2087         }
2088         ent->state_previous = ent->state_current = ent->state_baseline;
2089 }
2090
2091
2092 /*
2093 ==================
2094 CL_ParseClientdata
2095
2096 Server information pertaining to this client only
2097 ==================
2098 */
2099 void CL_ParseClientdata (void)
2100 {
2101         int i, bits;
2102
2103         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2104         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2105         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2106         cl.mviewzoom[1] = cl.mviewzoom[0];
2107
2108         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2109         {
2110                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2111                 cl.stats[STAT_ITEMS] = 0;
2112                 cl.stats[STAT_VIEWZOOM] = 255;
2113         }
2114         cl.idealpitch = 0;
2115         cl.mpunchangle[0][0] = 0;
2116         cl.mpunchangle[0][1] = 0;
2117         cl.mpunchangle[0][2] = 0;
2118         cl.mpunchvector[0][0] = 0;
2119         cl.mpunchvector[0][1] = 0;
2120         cl.mpunchvector[0][2] = 0;
2121         cl.mvelocity[0][0] = 0;
2122         cl.mvelocity[0][1] = 0;
2123         cl.mvelocity[0][2] = 0;
2124         cl.mviewzoom[0] = 1;
2125
2126         bits = (unsigned short) MSG_ReadShort ();
2127         if (bits & SU_EXTEND1)
2128                 bits |= (MSG_ReadByte() << 16);
2129         if (bits & SU_EXTEND2)
2130                 bits |= (MSG_ReadByte() << 24);
2131
2132         if (bits & SU_VIEWHEIGHT)
2133                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
2134
2135         if (bits & SU_IDEALPITCH)
2136                 cl.idealpitch = MSG_ReadChar ();
2137
2138         for (i = 0;i < 3;i++)
2139         {
2140                 if (bits & (SU_PUNCH1<<i) )
2141                 {
2142                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2143                                 cl.mpunchangle[0][i] = MSG_ReadChar();
2144                         else
2145                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
2146                 }
2147                 if (bits & (SU_PUNCHVEC1<<i))
2148                 {
2149                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2150                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
2151                         else
2152                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
2153                 }
2154                 if (bits & (SU_VELOCITY1<<i) )
2155                 {
2156                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2157                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
2158                         else
2159                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
2160                 }
2161         }
2162
2163         // LordHavoc: hipnotic demos don't have this bit set but should
2164         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2165                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
2166
2167         cl.onground = (bits & SU_ONGROUND) != 0;
2168         cl.inwater = (bits & SU_INWATER) != 0;
2169
2170         if (cls.protocol == PROTOCOL_DARKPLACES5)
2171         {
2172                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
2173                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
2174                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
2175                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2176                 cl.stats[STAT_AMMO] = MSG_ReadShort();
2177                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2178                 cl.stats[STAT_NAILS] = MSG_ReadShort();
2179                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2180                 cl.stats[STAT_CELLS] = MSG_ReadShort();
2181                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2182         }
2183         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2184         {
2185                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2186                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2187                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2188                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2189                 else
2190                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2191                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2192                 cl.stats[STAT_AMMO] = MSG_ReadByte();
2193                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2194                 cl.stats[STAT_NAILS] = MSG_ReadByte();
2195                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2196                 cl.stats[STAT_CELLS] = MSG_ReadByte();
2197                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2198                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2199                 else
2200                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2201         }
2202
2203         if (bits & SU_VIEWZOOM)
2204         {
2205                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2206                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2207                 else
2208                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2209         }
2210
2211         // viewzoom interpolation
2212         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2213 }
2214
2215 /*
2216 =====================
2217 CL_ParseStatic
2218 =====================
2219 */
2220 void CL_ParseStatic (int large)
2221 {
2222         entity_t *ent;
2223
2224         if (cl.num_static_entities >= cl.max_static_entities)
2225                 Host_Error ("Too many static entities");
2226         ent = &cl.static_entities[cl.num_static_entities++];
2227         CL_ParseBaseline (ent, large);
2228
2229         if (ent->state_baseline.modelindex == 0)
2230         {
2231                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2232                 cl.num_static_entities--;
2233                 // This is definitely a cheesy way to conserve resources...
2234                 return;
2235         }
2236
2237 // copy it to the current state
2238         ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2239         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2240         ent->render.framegroupblend[0].lerp = 1;
2241         // make torchs play out of sync
2242         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2243         ent->render.skinnum = ent->state_baseline.skin;
2244         ent->render.effects = ent->state_baseline.effects;
2245         ent->render.alpha = 1;
2246
2247         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2248         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2249
2250         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2251         ent->render.allowdecals = true;
2252         CL_UpdateRenderEntity(&ent->render);
2253 }
2254
2255 /*
2256 ===================
2257 CL_ParseStaticSound
2258 ===================
2259 */
2260 void CL_ParseStaticSound (int large)
2261 {
2262         vec3_t          org;
2263         int                     sound_num, vol, atten;
2264
2265         MSG_ReadVector(org, cls.protocol);
2266         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2267                 sound_num = (unsigned short) MSG_ReadShort ();
2268         else
2269                 sound_num = MSG_ReadByte ();
2270         vol = MSG_ReadByte ();
2271         atten = MSG_ReadByte ();
2272
2273         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2274 }
2275
2276 void CL_ParseEffect (void)
2277 {
2278         vec3_t          org;
2279         int                     modelindex, startframe, framecount, framerate;
2280
2281         MSG_ReadVector(org, cls.protocol);
2282         modelindex = MSG_ReadByte ();
2283         startframe = MSG_ReadByte ();
2284         framecount = MSG_ReadByte ();
2285         framerate = MSG_ReadByte ();
2286
2287         CL_Effect(org, modelindex, startframe, framecount, framerate);
2288 }
2289
2290 void CL_ParseEffect2 (void)
2291 {
2292         vec3_t          org;
2293         int                     modelindex, startframe, framecount, framerate;
2294
2295         MSG_ReadVector(org, cls.protocol);
2296         modelindex = (unsigned short) MSG_ReadShort ();
2297         startframe = (unsigned short) MSG_ReadShort ();
2298         framecount = MSG_ReadByte ();
2299         framerate = MSG_ReadByte ();
2300
2301         CL_Effect(org, modelindex, startframe, framecount, framerate);
2302 }
2303
2304 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2305 {
2306         int i;
2307         beam_t *b = NULL;
2308
2309         if (ent >= MAX_EDICTS)
2310         {
2311                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2312                 ent = 0;
2313         }
2314
2315         if (ent >= cl.max_entities)
2316                 CL_ExpandEntities(ent);
2317
2318         // override any beam with the same entity
2319         i = cl.max_beams;
2320         if (ent)
2321                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2322                         if (b->entity == ent)
2323                                 break;
2324         // if the entity was not found then just replace an unused beam
2325         if (i == cl.max_beams)
2326                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2327                         if (!b->model)
2328                                 break;
2329         if (i < cl.max_beams)
2330         {
2331                 cl.num_beams = max(cl.num_beams, i + 1);
2332                 b->entity = ent;
2333                 b->lightning = lightning;
2334                 b->model = m;
2335                 b->endtime = cl.mtime[0] + 0.2;
2336                 VectorCopy (start, b->start);
2337                 VectorCopy (end, b->end);
2338         }
2339         else
2340                 Con_Print("beam list overflow!\n");
2341 }
2342
2343 void CL_ParseBeam (dp_model_t *m, int lightning)
2344 {
2345         int ent;
2346         vec3_t start, end;
2347
2348         ent = (unsigned short) MSG_ReadShort ();
2349         MSG_ReadVector(start, cls.protocol);
2350         MSG_ReadVector(end, cls.protocol);
2351
2352         if (ent >= MAX_EDICTS)
2353         {
2354                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2355                 ent = 0;
2356         }
2357
2358         CL_NewBeam(ent, start, end, m, lightning);
2359 }
2360
2361 void CL_ParseTempEntity(void)
2362 {
2363         int type;
2364         vec3_t pos, pos2;
2365         vec3_t vel1, vel2;
2366         vec3_t dir;
2367         vec3_t color;
2368         int rnd;
2369         int colorStart, colorLength, count;
2370         float velspeed, radius;
2371         unsigned char *tempcolor;
2372         matrix4x4_t tempmatrix;
2373
2374         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2375         {
2376                 type = MSG_ReadByte();
2377                 switch (type)
2378                 {
2379                 case QW_TE_WIZSPIKE:
2380                         // spike hitting wall
2381                         MSG_ReadVector(pos, cls.protocol);
2382                         CL_FindNonSolidLocation(pos, pos, 4);
2383                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2384                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2385                         break;
2386
2387                 case QW_TE_KNIGHTSPIKE:
2388                         // spike hitting wall
2389                         MSG_ReadVector(pos, cls.protocol);
2390                         CL_FindNonSolidLocation(pos, pos, 4);
2391                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2392                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2393                         break;
2394
2395                 case QW_TE_SPIKE:
2396                         // spike hitting wall
2397                         MSG_ReadVector(pos, cls.protocol);
2398                         CL_FindNonSolidLocation(pos, pos, 4);
2399                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2400                         if (rand() % 5)
2401                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2402                         else
2403                         {
2404                                 rnd = rand() & 3;
2405                                 if (rnd == 1)
2406                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2407                                 else if (rnd == 2)
2408                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2409                                 else
2410                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2411                         }
2412                         break;
2413                 case QW_TE_SUPERSPIKE:
2414                         // super spike hitting wall
2415                         MSG_ReadVector(pos, cls.protocol);
2416                         CL_FindNonSolidLocation(pos, pos, 4);
2417                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2418                         if (rand() % 5)
2419                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2420                         else
2421                         {
2422                                 rnd = rand() & 3;
2423                                 if (rnd == 1)
2424                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2425                                 else if (rnd == 2)
2426                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2427                                 else
2428                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2429                         }
2430                         break;
2431
2432                 case QW_TE_EXPLOSION:
2433                         // rocket explosion
2434                         MSG_ReadVector(pos, cls.protocol);
2435                         CL_FindNonSolidLocation(pos, pos, 10);
2436                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2437                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2438                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2439                         break;
2440
2441                 case QW_TE_TAREXPLOSION:
2442                         // tarbaby explosion
2443                         MSG_ReadVector(pos, cls.protocol);
2444                         CL_FindNonSolidLocation(pos, pos, 10);
2445                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2446                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2447                         break;
2448
2449                 case QW_TE_LIGHTNING1:
2450                         // lightning bolts
2451                         CL_ParseBeam(cl.model_bolt, true);
2452                         break;
2453
2454                 case QW_TE_LIGHTNING2:
2455                         // lightning bolts
2456                         CL_ParseBeam(cl.model_bolt2, true);
2457                         break;
2458
2459                 case QW_TE_LIGHTNING3:
2460                         // lightning bolts
2461                         CL_ParseBeam(cl.model_bolt3, false);
2462                         break;
2463
2464                 case QW_TE_LAVASPLASH:
2465                         MSG_ReadVector(pos, cls.protocol);
2466                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2467                         break;
2468
2469                 case QW_TE_TELEPORT:
2470                         MSG_ReadVector(pos, cls.protocol);
2471                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2472                         break;
2473
2474                 case QW_TE_GUNSHOT:
2475                         // bullet hitting wall
2476                         radius = MSG_ReadByte();
2477                         MSG_ReadVector(pos, cls.protocol);
2478                         CL_FindNonSolidLocation(pos, pos, 4);
2479                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2480                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2481                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2482                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2483                         {
2484                                 if (rand() % 5)
2485                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2486                                 else
2487                                 {
2488                                         rnd = rand() & 3;
2489                                         if (rnd == 1)
2490                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2491                                         else if (rnd == 2)
2492                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2493                                         else
2494                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2495                                 }
2496                         }
2497                         break;
2498
2499                 case QW_TE_BLOOD:
2500                         count = MSG_ReadByte();
2501                         MSG_ReadVector(pos, cls.protocol);
2502                         CL_FindNonSolidLocation(pos, pos, 4);
2503                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2504                         break;
2505
2506                 case QW_TE_LIGHTNINGBLOOD:
2507                         MSG_ReadVector(pos, cls.protocol);
2508                         CL_FindNonSolidLocation(pos, pos, 4);
2509                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2510                         break;
2511
2512                 default:
2513                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2514                 }
2515         }
2516         else
2517         {
2518                 type = MSG_ReadByte();
2519                 switch (type)
2520                 {
2521                 case TE_WIZSPIKE:
2522                         // spike hitting wall
2523                         MSG_ReadVector(pos, cls.protocol);
2524                         CL_FindNonSolidLocation(pos, pos, 4);
2525                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2526                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2527                         break;
2528
2529                 case TE_KNIGHTSPIKE:
2530                         // spike hitting wall
2531                         MSG_ReadVector(pos, cls.protocol);
2532                         CL_FindNonSolidLocation(pos, pos, 4);
2533                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2534                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2535                         break;
2536
2537                 case TE_SPIKE:
2538                         // spike hitting wall
2539                         MSG_ReadVector(pos, cls.protocol);
2540                         CL_FindNonSolidLocation(pos, pos, 4);
2541                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2542                         if (rand() % 5)
2543                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2544                         else
2545                         {
2546                                 rnd = rand() & 3;
2547                                 if (rnd == 1)
2548                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2549                                 else if (rnd == 2)
2550                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2551                                 else
2552                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2553                         }
2554                         break;
2555                 case TE_SPIKEQUAD:
2556                         // quad spike hitting wall
2557                         MSG_ReadVector(pos, cls.protocol);
2558                         CL_FindNonSolidLocation(pos, pos, 4);
2559                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2560                         if (rand() % 5)
2561                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2562                         else
2563                         {
2564                                 rnd = rand() & 3;
2565                                 if (rnd == 1)
2566                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2567                                 else if (rnd == 2)
2568                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2569                                 else
2570                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2571                         }
2572                         break;
2573                 case TE_SUPERSPIKE:
2574                         // super spike hitting wall
2575                         MSG_ReadVector(pos, cls.protocol);
2576                         CL_FindNonSolidLocation(pos, pos, 4);
2577                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2578                         if (rand() % 5)
2579                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2580                         else
2581                         {
2582                                 rnd = rand() & 3;
2583                                 if (rnd == 1)
2584                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2585                                 else if (rnd == 2)
2586                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2587                                 else
2588                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2589                         }
2590                         break;
2591                 case TE_SUPERSPIKEQUAD:
2592                         // quad super spike hitting wall
2593                         MSG_ReadVector(pos, cls.protocol);
2594                         CL_FindNonSolidLocation(pos, pos, 4);
2595                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2596                         if (rand() % 5)
2597                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2598                         else
2599                         {
2600                                 rnd = rand() & 3;
2601                                 if (rnd == 1)
2602                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2603                                 else if (rnd == 2)
2604                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2605                                 else
2606                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2607                         }
2608                         break;
2609                         // LordHavoc: added for improved blood splatters
2610                 case TE_BLOOD:
2611                         // blood puff
2612                         MSG_ReadVector(pos, cls.protocol);
2613                         CL_FindNonSolidLocation(pos, pos, 4);
2614                         dir[0] = MSG_ReadChar();
2615                         dir[1] = MSG_ReadChar();
2616                         dir[2] = MSG_ReadChar();
2617                         count = MSG_ReadByte();
2618                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2619                         break;
2620                 case TE_SPARK:
2621                         // spark shower
2622                         MSG_ReadVector(pos, cls.protocol);
2623                         CL_FindNonSolidLocation(pos, pos, 4);
2624                         dir[0] = MSG_ReadChar();
2625                         dir[1] = MSG_ReadChar();
2626                         dir[2] = MSG_ReadChar();
2627                         count = MSG_ReadByte();
2628                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2629                         break;
2630                 case TE_PLASMABURN:
2631                         MSG_ReadVector(pos, cls.protocol);
2632                         CL_FindNonSolidLocation(pos, pos, 4);
2633                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2634                         break;
2635                         // LordHavoc: added for improved gore
2636                 case TE_BLOODSHOWER:
2637                         // vaporized body
2638                         MSG_ReadVector(pos, cls.protocol); // mins
2639                         MSG_ReadVector(pos2, cls.protocol); // maxs
2640                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2641                         count = (unsigned short) MSG_ReadShort(); // number of particles
2642                         vel1[0] = -velspeed;
2643                         vel1[1] = -velspeed;
2644                         vel1[2] = -velspeed;
2645                         vel2[0] = velspeed;
2646                         vel2[1] = velspeed;
2647                         vel2[2] = velspeed;
2648                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2649                         break;
2650
2651                 case TE_PARTICLECUBE:
2652                         // general purpose particle effect
2653                         MSG_ReadVector(pos, cls.protocol); // mins
2654                         MSG_ReadVector(pos2, cls.protocol); // maxs
2655                         MSG_ReadVector(dir, cls.protocol); // dir
2656                         count = (unsigned short) MSG_ReadShort(); // number of particles
2657                         colorStart = MSG_ReadByte(); // color
2658                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2659                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2660                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2661                         break;
2662
2663                 case TE_PARTICLERAIN:
2664                         // general purpose particle effect
2665                         MSG_ReadVector(pos, cls.protocol); // mins
2666                         MSG_ReadVector(pos2, cls.protocol); // maxs
2667                         MSG_ReadVector(dir, cls.protocol); // dir
2668                         count = (unsigned short) MSG_ReadShort(); // number of particles
2669                         colorStart = MSG_ReadByte(); // color
2670                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2671                         break;
2672
2673                 case TE_PARTICLESNOW:
2674                         // general purpose particle effect
2675                         MSG_ReadVector(pos, cls.protocol); // mins
2676                         MSG_ReadVector(pos2, cls.protocol); // maxs
2677                         MSG_ReadVector(dir, cls.protocol); // dir
2678                         count = (unsigned short) MSG_ReadShort(); // number of particles
2679                         colorStart = MSG_ReadByte(); // color
2680                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2681                         break;
2682
2683                 case TE_GUNSHOT:
2684                         // bullet hitting wall
2685                         MSG_ReadVector(pos, cls.protocol);
2686                         CL_FindNonSolidLocation(pos, pos, 4);
2687                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2688                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2689                         {
2690                                 if (rand() % 5)
2691                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2692                                 else
2693                                 {
2694                                         rnd = rand() & 3;
2695                                         if (rnd == 1)
2696                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2697                                         else if (rnd == 2)
2698                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2699                                         else
2700                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2701                                 }
2702                         }
2703                         break;
2704
2705                 case TE_GUNSHOTQUAD:
2706                         // quad bullet hitting wall
2707                         MSG_ReadVector(pos, cls.protocol);
2708                         CL_FindNonSolidLocation(pos, pos, 4);
2709                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2710                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2711                         {
2712                                 if (rand() % 5)
2713                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2714                                 else
2715                                 {
2716                                         rnd = rand() & 3;
2717                                         if (rnd == 1)
2718                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2719                                         else if (rnd == 2)
2720                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2721                                         else
2722                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2723                                 }
2724                         }
2725                         break;
2726
2727                 case TE_EXPLOSION:
2728                         // rocket explosion
2729                         MSG_ReadVector(pos, cls.protocol);
2730                         CL_FindNonSolidLocation(pos, pos, 10);
2731                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2732                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2733                         break;
2734
2735                 case TE_EXPLOSIONQUAD:
2736                         // quad rocket explosion
2737                         MSG_ReadVector(pos, cls.protocol);
2738                         CL_FindNonSolidLocation(pos, pos, 10);
2739                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2740                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2741                         break;
2742
2743                 case TE_EXPLOSION3:
2744                         // Nehahra movie colored lighting explosion
2745                         MSG_ReadVector(pos, cls.protocol);
2746                         CL_FindNonSolidLocation(pos, pos, 10);
2747                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2748                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2749                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2750                         CL_ParticleExplosion(pos);
2751                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2752                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2753                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2754                         break;
2755
2756                 case TE_EXPLOSIONRGB:
2757                         // colored lighting explosion
2758                         MSG_ReadVector(pos, cls.protocol);
2759                         CL_FindNonSolidLocation(pos, pos, 10);
2760                         CL_ParticleExplosion(pos);
2761                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2762                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2763                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2764                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2765                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2766                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2767                         break;
2768
2769                 case TE_TAREXPLOSION:
2770                         // tarbaby explosion
2771                         MSG_ReadVector(pos, cls.protocol);
2772                         CL_FindNonSolidLocation(pos, pos, 10);
2773                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2774                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2775                         break;
2776
2777                 case TE_SMALLFLASH:
2778                         MSG_ReadVector(pos, cls.protocol);
2779                         CL_FindNonSolidLocation(pos, pos, 10);
2780                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2781                         break;
2782
2783                 case TE_CUSTOMFLASH:
2784                         MSG_ReadVector(pos, cls.protocol);
2785                         CL_FindNonSolidLocation(pos, pos, 4);
2786                         radius = (MSG_ReadByte() + 1) * 8;
2787                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2788                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2789                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2790                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2791                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2792                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2793                         break;
2794
2795                 case TE_FLAMEJET:
2796                         MSG_ReadVector(pos, cls.protocol);
2797                         MSG_ReadVector(dir, cls.protocol);
2798                         count = MSG_ReadByte();
2799                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2800                         break;
2801
2802                 case TE_LIGHTNING1:
2803                         // lightning bolts
2804                         CL_ParseBeam(cl.model_bolt, true);
2805                         break;
2806
2807                 case TE_LIGHTNING2:
2808                         // lightning bolts
2809                         CL_ParseBeam(cl.model_bolt2, true);
2810                         break;
2811
2812                 case TE_LIGHTNING3:
2813                         // lightning bolts
2814                         CL_ParseBeam(cl.model_bolt3, false);
2815                         break;
2816
2817         // PGM 01/21/97
2818                 case TE_BEAM:
2819                         // grappling hook beam
2820                         CL_ParseBeam(cl.model_beam, false);
2821                         break;
2822         // PGM 01/21/97
2823
2824         // LordHavoc: for compatibility with the Nehahra movie...
2825                 case TE_LIGHTNING4NEH:
2826                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2827                         break;
2828
2829                 case TE_LAVASPLASH:
2830                         MSG_ReadVector(pos, cls.protocol);
2831                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2832                         break;
2833
2834                 case TE_TELEPORT:
2835                         MSG_ReadVector(pos, cls.protocol);
2836                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2837                         break;
2838
2839                 case TE_EXPLOSION2:
2840                         // color mapped explosion
2841                         MSG_ReadVector(pos, cls.protocol);
2842                         CL_FindNonSolidLocation(pos, pos, 10);
2843                         colorStart = MSG_ReadByte();
2844                         colorLength = MSG_ReadByte();
2845                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2846                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2847                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2848                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2849                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2850                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2851                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2852                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2853                         break;
2854
2855                 case TE_TEI_G3:
2856                         MSG_ReadVector(pos, cls.protocol);
2857                         MSG_ReadVector(pos2, cls.protocol);
2858                         MSG_ReadVector(dir, cls.protocol);
2859                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2860                         break;
2861
2862                 case TE_TEI_SMOKE:
2863                         MSG_ReadVector(pos, cls.protocol);
2864                         MSG_ReadVector(dir, cls.protocol);
2865                         count = MSG_ReadByte();
2866                         CL_FindNonSolidLocation(pos, pos, 4);
2867                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2868                         break;
2869
2870                 case TE_TEI_BIGEXPLOSION:
2871                         MSG_ReadVector(pos, cls.protocol);
2872                         CL_FindNonSolidLocation(pos, pos, 10);
2873                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2874                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2875                         break;
2876
2877                 case TE_TEI_PLASMAHIT:
2878                         MSG_ReadVector(pos, cls.protocol);
2879                         MSG_ReadVector(dir, cls.protocol);
2880                         count = MSG_ReadByte();
2881                         CL_FindNonSolidLocation(pos, pos, 5);
2882                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2883                         break;
2884
2885                 default:
2886                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2887                 }
2888         }
2889 }
2890
2891 void CL_ParseTrailParticles(void)
2892 {
2893         int entityindex;
2894         int effectindex;
2895         vec3_t start, end;
2896         entityindex = (unsigned short)MSG_ReadShort();
2897         if (entityindex >= MAX_EDICTS)
2898                 entityindex = 0;
2899         if (entityindex >= cl.max_entities)
2900                 CL_ExpandEntities(entityindex);
2901         effectindex = (unsigned short)MSG_ReadShort();
2902         MSG_ReadVector(start, cls.protocol);
2903         MSG_ReadVector(end, cls.protocol);
2904         CL_ParticleEffect(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2905 }
2906
2907 void CL_ParsePointParticles(void)
2908 {
2909         int effectindex, count;
2910         vec3_t origin, velocity;
2911         effectindex = (unsigned short)MSG_ReadShort();
2912         MSG_ReadVector(origin, cls.protocol);
2913         MSG_ReadVector(velocity, cls.protocol);
2914         count = (unsigned short)MSG_ReadShort();
2915         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2916 }
2917
2918 void CL_ParsePointParticles1(void)
2919 {
2920         int effectindex;
2921         vec3_t origin;
2922         effectindex = (unsigned short)MSG_ReadShort();
2923         MSG_ReadVector(origin, cls.protocol);
2924         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2925 }
2926
2927 typedef struct cl_iplog_item_s
2928 {
2929         char *address;
2930         char *name;
2931 }
2932 cl_iplog_item_t;
2933
2934 static qboolean cl_iplog_loaded = false;
2935 static int cl_iplog_numitems = 0;
2936 static int cl_iplog_maxitems = 0;
2937 static cl_iplog_item_t *cl_iplog_items;
2938
2939 static void CL_IPLog_Load(void);
2940 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2941 {
2942         int i;
2943         if (!address || !address[0] || !name || !name[0])
2944                 return;
2945         if (!cl_iplog_loaded)
2946                 CL_IPLog_Load();
2947         if (developer_extra.integer)
2948                 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2949         // see if it already exists
2950         if (checkexisting)
2951         {
2952                 for (i = 0;i < cl_iplog_numitems;i++)
2953                 {
2954                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2955                         {
2956                                 if (developer_extra.integer)
2957                                         Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2958                                 return;
2959                         }
2960                 }
2961         }
2962         // it does not already exist in the iplog, so add it
2963         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2964         {
2965                 cl_iplog_item_t *olditems = cl_iplog_items;
2966                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2967                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2968                 if (olditems)
2969                 {
2970                         if (cl_iplog_numitems)
2971                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2972                         Mem_Free(olditems);
2973                 }
2974         }
2975         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2976         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2977         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2978         // TODO: maybe it would be better to strip weird characters from name when
2979         // copying it here rather than using a straight strcpy?
2980         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2981         cl_iplog_numitems++;
2982         if (addtofile)
2983         {
2984                 // add it to the iplog.txt file
2985                 // TODO: this ought to open the one in the userpath version of the base
2986                 // gamedir, not the current gamedir
2987                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2988                 if (developer_extra.integer)
2989                         Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2990         }
2991 }
2992
2993 static void CL_IPLog_Load(void)
2994 {
2995         int i, len, linenumber;
2996         char *text, *textend;
2997         unsigned char *filedata;
2998         fs_offset_t filesize;
2999         char line[MAX_INPUTLINE];
3000         char address[MAX_INPUTLINE];
3001         cl_iplog_loaded = true;
3002         // TODO: this ought to open the one in the userpath version of the base
3003         // gamedir, not the current gamedir
3004         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3005         if (!filedata)
3006                 return;
3007         text = (char *)filedata;
3008         textend = text + filesize;
3009         for (linenumber = 1;text < textend;linenumber++)
3010         {
3011                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3012                         if (len < (int)sizeof(line) - 1)
3013                                 line[len++] = *text;
3014                 line[len] = 0;
3015                 if (text < textend && *text == '\r' && text[1] == '\n')
3016                         text++;
3017                 if (text < textend && *text == '\n')
3018                         text++;
3019                 if (line[0] == '/' && line[1] == '/')
3020                         continue; // skip comments if anyone happens to add them
3021                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3022                         address[i] = line[i];
3023                 address[i] = 0;
3024                 // skip exactly one space character
3025                 i++;
3026                 // address contains the address with termination,
3027                 // line + i contains the name with termination
3028                 if (address[0] && line[i])
3029                         CL_IPLog_Add(address, line + i, false, false);
3030                 else
3031                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3032         }
3033 }
3034
3035 static void CL_IPLog_List_f(void)
3036 {
3037         int i, j;
3038         const char *addressprefix;
3039         if (Cmd_Argc() > 2)
3040         {
3041                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
3042                 return;
3043         }
3044         addressprefix = "";
3045         if (Cmd_Argc() >= 2)
3046                 addressprefix = Cmd_Argv(1);
3047         if (!cl_iplog_loaded)
3048                 CL_IPLog_Load();
3049         if (addressprefix && addressprefix[0])
3050                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3051         else
3052                 Con_Printf("Listing all iplog entries\n");
3053         Con_Printf("address         name\n");
3054         for (i = 0;i < cl_iplog_numitems;i++)
3055         {
3056                 if (addressprefix && addressprefix[0])
3057                 {
3058                         for (j = 0;addressprefix[j];j++)
3059                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
3060                                         break;
3061                         // if this address does not begin with the addressprefix string
3062                         // simply omit it from the output
3063                         if (addressprefix[j])
3064                                 continue;
3065                 }
3066                 // if name is less than 15 characters, left justify it and pad
3067                 // if name is more than 15 characters, print all of it, not worrying
3068                 // about the fact it will misalign the columns
3069                 if (strlen(cl_iplog_items[i].address) < 15)
3070                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3071                 else
3072                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3073         }
3074 }
3075
3076 // look for anything interesting like player IP addresses or ping reports
3077 qboolean CL_ExaminePrintString(const char *text)
3078 {
3079         int len;
3080         const char *t;
3081         char temp[MAX_INPUTLINE];
3082         if (!strcmp(text, "Client ping times:\n"))
3083         {
3084                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3085                 // hide ping reports in demos
3086                 if (cls.demoplayback)
3087                         cl.parsingtextexpectingpingforscores = 1;
3088                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3089                         ;
3090                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3091                 {
3092                         Con_Printf("ping reply but empty scoreboard?!?\n");
3093                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3094                         cl.parsingtextexpectingpingforscores = 0;
3095                 }
3096                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3097                 return !cl.parsingtextexpectingpingforscores;
3098         }
3099         if (!strncmp(text, "host:    ", 9))
3100         {
3101                 // cl.parsingtextexpectingpingforscores = false; // really?
3102                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3103                 cl.parsingtextplayerindex = 0;
3104                 return true;
3105         }
3106         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3107         {
3108                 // if anything goes wrong, we'll assume this is not a ping report
3109                 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3110                 cl.parsingtextexpectingpingforscores = 0;
3111                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3112                 t = text;
3113                 while (*t == ' ')
3114                         t++;
3115                 if ((*t >= '0' && *t <= '9') || *t == '-')
3116                 {
3117                         int ping = atoi(t);
3118                         while ((*t >= '0' && *t <= '9') || *t == '-')
3119                                 t++;
3120                         if (*t == ' ')
3121                         {
3122                                 int charindex = 0;
3123                                 t++;
3124                                 if(cl.parsingtextplayerindex < cl.maxclients)
3125                                 {
3126                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3127                                                 ;
3128                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3129                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3130                                         if (t[charindex] == '\n')
3131                                         {
3132                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3133                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3134                                                         ;
3135                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3136                                                 {
3137                                                         // we parsed a valid ping entry, so expect another to follow
3138                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3139                                                         cl.parsingtextexpectingpingforscores = expected;
3140                                                 }
3141                                                 return !expected;
3142                                         }
3143                                 }
3144                                 if (!strncmp(t, "unconnected\n", 12))
3145                                 {
3146                                         // just ignore
3147                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3148                                         cl.parsingtextexpectingpingforscores = expected;
3149                                         return !expected;
3150                                 }
3151                                 else
3152                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3153                         }
3154                 }
3155         }
3156         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3157         {
3158                 if (!strncmp(text, "players: ", 9))
3159                 {
3160                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3161                         cl.parsingtextplayerindex = 0;
3162                         return true;
3163                 }
3164                 else if (!strstr(text, ": "))
3165                 {
3166                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3167                         return true;
3168                 }
3169         }
3170         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3171         {
3172                 // if anything goes wrong, we'll assume this is not a status report
3173                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3174                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3175                 {
3176                         t = text + 1;
3177                         cl.parsingtextplayerindex = atoi(t) - 1;
3178                         while (*t >= '0' && *t <= '9')
3179                                 t++;
3180                         if (*t == ' ')
3181                         {
3182                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3183                                 return true;
3184                         }
3185                         // the player name follows here, along with frags and time
3186                 }
3187         }
3188         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3189         {
3190                 // if anything goes wrong, we'll assume this is not a status report
3191                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3192                 if (text[0] == ' ')
3193                 {
3194                         t = text;
3195                         while (*t == ' ')
3196                                 t++;
3197                         for (len = 0;*t && *t != '\n';t++)
3198                                 if (len < (int)sizeof(temp) - 1)
3199                                         temp[len++] = *t;
3200                         temp[len] = 0;
3201                         // botclient is perfectly valid, but we don't care about bots
3202                         // also don't try to look up the name of an invalid player index
3203                         if (strcmp(temp, "botclient")
3204                          && cl.parsingtextplayerindex >= 0
3205                          && cl.parsingtextplayerindex < cl.maxclients
3206                          && cl.scores[cl.parsingtextplayerindex].name[0])
3207                         {
3208                                 // log the player name and IP address string
3209                                 // (this operates entirely on strings to avoid issues with the
3210                                 //  nature of a network address)
3211                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3212                         }
3213                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3214                         return true;
3215                 }
3216         }
3217         return true;
3218 }
3219
3220 extern cvar_t slowmo;
3221 extern cvar_t cl_lerpexcess;
3222 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3223 static void CL_NetworkTimeReceived(double newtime)
3224 {
3225         double timehigh;
3226         cl.mtime[1] = cl.mtime[0];
3227         cl.mtime[0] = newtime;
3228         if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3229                 cl.time = cl.mtime[1] = newtime;
3230         else if (cls.demoplayback)
3231         {
3232                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3233                 // due to a large time gap, so treat it as an instant change in time
3234                 // (this can also happen during heavy packet loss in the demo)
3235                 if (cl.time < newtime - 0.1)
3236                         cl.mtime[1] = cl.time = newtime;
3237         }
3238         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3239         {
3240                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3241                 if (developer_extra.integer && vid_activewindow)
3242                 {
3243                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3244                                 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3245                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3246                                 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3247                 }
3248                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3249                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3250                 if (cl_nettimesyncboundmode.integer == 1)
3251                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3252                 else if (cl_nettimesyncboundmode.integer == 2)
3253                 {
3254                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
3255                                 cl.time = cl.mtime[1];
3256                 }
3257                 else if (cl_nettimesyncboundmode.integer == 3)
3258                 {
3259                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3260                                 cl.time = cl.mtime[1];
3261                 }
3262                 else if (cl_nettimesyncboundmode.integer == 4)
3263                 {
3264                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3265                                 cl.time = cl.mtime[1]; // reset
3266                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3267                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3268                         else if (cl.time > cl.mtime[1])
3269                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3270                         else
3271                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3272                 }
3273                 else if (cl_nettimesyncboundmode.integer == 5)
3274                 {
3275                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3276                                 cl.time = cl.mtime[1]; // reset
3277                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3278                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3279                         else
3280                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3281                 }
3282                 else if (cl_nettimesyncboundmode.integer == 6)
3283                 {
3284                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3285                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3286                 }
3287         }
3288         // this packet probably contains a player entity update, so we will need
3289         // to update the prediction
3290         cl.movement_replay = true;
3291         // this may get updated later in parsing by svc_clientdata
3292         cl.onground = false;
3293         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3294         // during this frame
3295         // (makes spectating players much smoother and prevents mouse movement from turning)
3296         cl.fixangle[1] = cl.fixangle[0];
3297         cl.fixangle[0] = false;
3298         if (!cls.demoplayback)
3299                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3300         // update the csqc's server timestamps, critical for proper sync
3301         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3302
3303         if (cl.mtime[0] > cl.mtime[1])
3304                 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3305
3306         // only lerp entities that also get an update in this frame, when lerp excess is used
3307         if(cl_lerpexcess.value > 0)
3308         {
3309                 int i;
3310                 for (i = 1;i < cl.num_entities;i++)
3311                 {
3312                         if (cl.entities_active[i])
3313                         {
3314                                 entity_t *ent = cl.entities + i;
3315                                 ent->persistent.lerpdeltatime = 0;
3316                         }
3317                 }
3318         }
3319 }
3320
3321 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3322
3323 //[515]: csqc
3324 qboolean CL_VM_Parse_TempEntity (void);
3325 void CL_VM_Parse_StuffCmd (const char *msg);
3326 void CL_VM_Parse_CenterPrint (const char *msg);
3327 void CSQC_AddPrintText (const char *msg);
3328 void CSQC_ReadEntities (void);
3329
3330 /*
3331 =====================
3332 CL_ParseServerMessage
3333 =====================
3334 */
3335 int parsingerror = false;
3336 extern void CL_UpdateMoveVars(void);
3337 void CL_ParseServerMessage(void)
3338 {
3339         int                     cmd;
3340         int                     i;
3341         protocolversion_t protocol;
3342         unsigned char           cmdlog[32];
3343         const char              *cmdlogname[32], *temp;
3344         int                     cmdindex, cmdcount = 0;
3345         qboolean        qwplayerupdatereceived;
3346         qboolean        strip_pqc;
3347
3348         // LordHavoc: moved demo message writing from before the packet parse to
3349         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3350         // code in CL_ParseServerinfo
3351         //if (cls.demorecording)
3352         //      CL_WriteDemoMessage (&net_message);
3353
3354         cl.last_received_message = realtime;
3355
3356         CL_KeepaliveMessage(false);
3357
3358 //
3359 // if recording demos, copy the message out
3360 //
3361         if (cl_shownet.integer == 1)
3362                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3363         else if (cl_shownet.integer == 2)
3364                 Con_Print("------------------\n");
3365
3366 //
3367 // parse the message
3368 //
3369         //MSG_BeginReading ();
3370
3371         parsingerror = true;
3372
3373         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3374         {
3375                 CL_NetworkTimeReceived(realtime); // qw has no clock
3376
3377                 // kill all qw nails
3378                 cl.qw_num_nails = 0;
3379
3380                 // fade weapon view kick
3381                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3382
3383                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3384
3385                 qwplayerupdatereceived = false;
3386
3387                 while (1)
3388                 {
3389                         if (msg_badread)
3390                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3391
3392                         cmd = MSG_ReadByte ();
3393
3394                         if (cmd == -1)
3395                         {
3396                                 SHOWNET("END OF MESSAGE");
3397                                 break;          // end of message
3398                         }
3399
3400                         cmdindex = cmdcount & 31;
3401                         cmdcount++;
3402                         cmdlog[cmdindex] = cmd;
3403
3404                         SHOWNET(qw_svc_strings[cmd]);
3405                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3406                         if (!cmdlogname[cmdindex])
3407                         {
3408                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3409                                 temp = "<unknown>";
3410                                 cmdlogname[cmdindex] = temp;
3411                         }
3412
3413                         // other commands
3414                         switch (cmd)
3415                         {
3416                         default:
3417                                 {
3418                                         char description[32*64], temp[64];
3419                                         int count;
3420                                         strlcpy(description, "packet dump: ", sizeof(description));
3421                                         i = cmdcount - 32;
3422                                         if (i < 0)
3423                                                 i = 0;
3424                                         count = cmdcount - i;
3425                                         i &= 31;
3426                                         while(count > 0)
3427                                         {
3428                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3429                                                 strlcat(description, temp, sizeof(description));
3430                                                 count--;
3431                                                 i++;
3432                                                 i &= 31;
3433                                         }
3434                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3435                                         Con_Print(description);
3436                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3437                                 }
3438                                 break;
3439
3440                         case qw_svc_nop:
3441                                 //Con_Printf("qw_svc_nop\n");
3442                                 break;
3443
3444                         case qw_svc_disconnect:
3445                                 Con_Printf("Server disconnected\n");
3446                                 if (cls.demonum != -1)
3447                                         CL_NextDemo();
3448                                 else
3449                                         CL_Disconnect();
3450                                 return;
3451
3452                         case qw_svc_print:
3453                                 i = MSG_ReadByte();
3454                                 temp = MSG_ReadString();
3455                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3456                                 {
3457                                         if (i == 3) // chat
3458                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3459                                         else
3460                                                 CSQC_AddPrintText(temp);
3461                                 }
3462                                 break;
3463
3464                         case qw_svc_centerprint:
3465                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3466                                 break;
3467
3468                         case qw_svc_stufftext:
3469                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3470                                 break;
3471
3472                         case qw_svc_damage:
3473                                 // svc_damage protocol is identical to nq
3474                                 V_ParseDamage ();
3475                                 break;
3476
3477                         case qw_svc_serverdata:
3478                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3479                                 CL_ParseServerInfo();
3480                                 break;
3481
3482                         case qw_svc_setangle:
3483                                 for (i=0 ; i<3 ; i++)
3484                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3485                                 if (!cls.demoplayback)
3486                                 {
3487                                         cl.fixangle[0] = true;
3488                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3489                                         // disable interpolation if this is new
3490                                         if (!cl.fixangle[1])
3491                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3492                                 }
3493                                 break;
3494
3495                         case qw_svc_lightstyle:
3496                                 i = MSG_ReadByte ();
3497                                 if (i >= cl.max_lightstyle)
3498                                 {
3499                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3500                                         break;
3501                                 }
3502                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3503                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3504                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3505                                 break;
3506
3507                         case qw_svc_sound:
3508                                 CL_ParseStartSoundPacket(false);
3509                                 break;
3510
3511                         case qw_svc_stopsound:
3512                                 i = (unsigned short) MSG_ReadShort();
3513                                 S_StopSound(i>>3, i&7);
3514                                 break;
3515
3516                         case qw_svc_updatefrags:
3517                                 i = MSG_ReadByte();
3518                                 if (i >= cl.maxclients)
3519                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3520                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3521                                 break;
3522
3523                         case qw_svc_updateping:
3524                                 i = MSG_ReadByte();
3525                                 if (i >= cl.maxclients)
3526                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3527                                 cl.scores[i].qw_ping = MSG_ReadShort();
3528                                 break;
3529
3530                         case qw_svc_updatepl:
3531                                 i = MSG_ReadByte();
3532                                 if (i >= cl.maxclients)
3533                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3534                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3535                                 break;
3536
3537                         case qw_svc_updateentertime:
3538                                 i = MSG_ReadByte();
3539                                 if (i >= cl.maxclients)
3540                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3541                                 // seconds ago
3542                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3543                                 break;
3544
3545                         case qw_svc_spawnbaseline:
3546                                 i = (unsigned short) MSG_ReadShort();
3547                                 if (i < 0 || i >= MAX_EDICTS)
3548                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3549                                 if (i >= cl.max_entities)
3550                                         CL_ExpandEntities(i);
3551                                 CL_ParseBaseline(cl.entities + i, false);
3552                                 break;
3553                         case qw_svc_spawnstatic:
3554                                 CL_ParseStatic(false);
3555                                 break;
3556                         case qw_svc_temp_entity:
3557                                 if(!CL_VM_Parse_TempEntity())
3558                                         CL_ParseTempEntity ();
3559                                 break;
3560
3561                         case qw_svc_killedmonster:
3562                                 cl.stats[STAT_MONSTERS]++;
3563                                 break;
3564
3565                         case qw_svc_foundsecret:
3566                                 cl.stats[STAT_SECRETS]++;
3567                                 break;
3568
3569                         case qw_svc_updatestat:
3570                                 i = MSG_ReadByte ();
3571                                 if (i < 0 || i >= MAX_CL_STATS)
3572                                         Host_Error ("svc_updatestat: %i is invalid", i);
3573                                 cl.stats[i] = MSG_ReadByte ();
3574                                 break;
3575
3576                         case qw_svc_updatestatlong:
3577                                 i = MSG_ReadByte ();
3578                                 if (i < 0 || i >= MAX_CL_STATS)
3579                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3580                                 cl.stats[i] = MSG_ReadLong ();
3581                                 break;
3582
3583                         case qw_svc_spawnstaticsound:
3584                                 CL_ParseStaticSound (false);
3585                                 break;
3586
3587                         case qw_svc_cdtrack:
3588                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3589                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3590                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3591                                 else
3592                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3593                                 break;
3594
3595                         case qw_svc_intermission:
3596                                 if(!cl.intermission)
3597                                         cl.completed_time = cl.time;
3598                                 cl.intermission = 1;
3599                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3600                                 for (i = 0;i < 3;i++)
3601                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3602                                 break;
3603
3604                         case qw_svc_finale:
3605                                 if(!cl.intermission)
3606                                         cl.completed_time = cl.time;
3607                                 cl.intermission = 2;
3608                                 SCR_CenterPrint(MSG_ReadString ());
3609                                 break;
3610
3611                         case qw_svc_sellscreen:
3612                                 Cmd_ExecuteString ("help", src_command);
3613                                 break;
3614
3615                         case qw_svc_smallkick:
3616                                 cl.qw_weaponkick = -2;
3617                                 break;
3618                         case qw_svc_bigkick:
3619                                 cl.qw_weaponkick = -4;
3620                                 break;
3621
3622                         case qw_svc_muzzleflash:
3623                                 i = (unsigned short) MSG_ReadShort();
3624                                 // NOTE: in QW this only worked on clients
3625                                 if (i < 0 || i >= MAX_EDICTS)
3626                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3627                                 if (i >= cl.max_entities)
3628                                         CL_ExpandEntities(i);
3629                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3630                                 break;
3631
3632                         case qw_svc_updateuserinfo:
3633                                 QW_CL_UpdateUserInfo();
3634                                 break;
3635
3636                         case qw_svc_setinfo:
3637                                 QW_CL_SetInfo();
3638                                 break;
3639
3640                         case qw_svc_serverinfo:
3641                                 QW_CL_ServerInfo();
3642                                 break;
3643
3644                         case qw_svc_download:
3645                                 QW_CL_ParseDownload();
3646                                 break;
3647
3648                         case qw_svc_playerinfo:
3649                                 // slightly kill qw player entities now that we know there is
3650                                 // an update of player entities this frame...
3651                                 if (!qwplayerupdatereceived)
3652                                 {
3653                                         qwplayerupdatereceived = true;
3654                                         for (i = 1;i < cl.maxclients;i++)
3655                                                 cl.entities_active[i] = false;
3656                                 }
3657                                 EntityStateQW_ReadPlayerUpdate();
3658                                 break;
3659
3660                         case qw_svc_nails:
3661                                 QW_CL_ParseNails();
3662                                 break;
3663
3664                         case qw_svc_chokecount:
3665                                 i = MSG_ReadByte();
3666                                 // FIXME: apply to netgraph
3667                                 //for (j = 0;j < i;j++)
3668                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3669                                 break;
3670
3671                         case qw_svc_modellist:
3672                                 QW_CL_ParseModelList();
3673                                 break;
3674
3675                         case qw_svc_soundlist:
3676                                 QW_CL_ParseSoundList();
3677                                 break;
3678
3679                         case qw_svc_packetentities:
3680                                 EntityFrameQW_CL_ReadFrame(false);
3681                                 // first update is the final signon stage
3682                                 if (cls.signon == SIGNONS - 1)
3683                                 {
3684                                         cls.signon = SIGNONS;
3685                                         CL_SignonReply ();
3686                                 }
3687                                 break;
3688
3689                         case qw_svc_deltapacketentities:
3690                                 EntityFrameQW_CL_ReadFrame(true);
3691                                 // first update is the final signon stage
3692                                 if (cls.signon == SIGNONS - 1)
3693                                 {
3694                                         cls.signon = SIGNONS;
3695                                         CL_SignonReply ();
3696                                 }
3697                                 break;
3698
3699                         case qw_svc_maxspeed:
3700                                 cl.movevars_maxspeed = MSG_ReadFloat();
3701                                 break;
3702
3703                         case qw_svc_entgravity:
3704                                 cl.movevars_entgravity = MSG_ReadFloat();
3705                                 if (!cl.movevars_entgravity)
3706                                         cl.movevars_entgravity = 1.0f;
3707                                 break;
3708
3709                         case qw_svc_setpause:
3710                                 cl.paused = MSG_ReadByte () != 0;
3711                                 if (cl.paused)
3712                                         CDAudio_Pause ();
3713                                 else
3714                                         CDAudio_Resume ();
3715                                 S_PauseGameSounds (cl.paused);
3716                                 break;
3717                         }
3718                 }
3719
3720                 if (qwplayerupdatereceived)
3721                 {
3722                         // fully kill any player entities that were not updated this frame
3723                         for (i = 1;i <= cl.maxclients;i++)
3724                                 if (!cl.entities_active[i])
3725                                         cl.entities[i].state_current.active = false;
3726                 }
3727         }
3728         else
3729         {
3730                 while (1)
3731                 {
3732                         if (msg_badread)
3733                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3734
3735                         cmd = MSG_ReadByte ();
3736
3737                         if (cmd == -1)
3738                         {
3739 //                              R_TimeReport("END OF MESSAGE");
3740                                 SHOWNET("END OF MESSAGE");
3741                                 break;          // end of message
3742                         }
3743
3744                         cmdindex = cmdcount & 31;
3745                         cmdcount++;
3746                         cmdlog[cmdindex] = cmd;
3747
3748                         // if the high bit of the command byte is set, it is a fast update
3749                         if (cmd & 128)
3750                         {
3751                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3752                                 temp = "entity";
3753                                 cmdlogname[cmdindex] = temp;
3754                                 SHOWNET("fast update");
3755                                 if (cls.signon == SIGNONS - 1)
3756                                 {
3757                                         // first update is the final signon stage
3758                                         cls.signon = SIGNONS;
3759                                         CL_SignonReply ();
3760                                 }
3761                                 EntityFrameQuake_ReadEntity (cmd&127);
3762                                 continue;
3763                         }
3764
3765                         SHOWNET(svc_strings[cmd]);
3766                         cmdlogname[cmdindex] = svc_strings[cmd];
3767                         if (!cmdlogname[cmdindex])
3768                         {
3769                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3770                                 temp = "<unknown>";
3771                                 cmdlogname[cmdindex] = temp;
3772                         }
3773
3774                         // other commands
3775                         switch (cmd)
3776                         {
3777                         default:
3778                                 {
3779                                         char description[32*64], temp[64];
3780                                         int count;
3781                                         strlcpy (description, "packet dump: ", sizeof(description));
3782                                         i = cmdcount - 32;
3783                                         if (i < 0)
3784                                                 i = 0;
3785                                         count = cmdcount - i;
3786                                         i &= 31;
3787                                         while(count > 0)
3788                                         {
3789                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3790                                                 strlcat (description, temp, sizeof (description));
3791                                                 count--;
3792                                                 i++;
3793                                                 i &= 31;
3794                                         }
3795                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3796                                         Con_Print(description);
3797                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3798                                 }
3799                                 break;
3800
3801                         case svc_nop:
3802                                 if (cls.signon < SIGNONS)
3803                                         Con_Print("<-- server to client keepalive\n");
3804                                 break;
3805
3806                         case svc_time:
3807                                 CL_NetworkTimeReceived(MSG_ReadFloat());
3808                                 break;
3809
3810                         case svc_clientdata:
3811                                 CL_ParseClientdata();
3812                                 break;
3813
3814                         case svc_version:
3815                                 i = MSG_ReadLong ();
3816                                 protocol = Protocol_EnumForNumber(i);
3817                                 if (protocol == PROTOCOL_UNKNOWN)
3818                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3819                                 // hack for unmarked Nehahra movie demos which had a custom protocol
3820                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3821                                         protocol = PROTOCOL_NEHAHRAMOVIE;
3822                                 cls.protocol = protocol;
3823                                 break;
3824
3825                         case svc_disconnect:
3826                                 Con_Printf ("Server disconnected\n");
3827                                 if (cls.demonum != -1)
3828                                         CL_NextDemo ();
3829                                 else
3830                                         CL_Disconnect ();
3831                                 break;
3832
3833                         case svc_print:
3834                                 temp = MSG_ReadString();
3835                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3836                                         CSQC_AddPrintText(temp);        //[515]: csqc
3837                                 break;
3838
3839                         case svc_centerprint:
3840                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3841                                 break;
3842
3843                         case svc_stufftext:
3844                                 temp = MSG_ReadString();
3845                                 /* if(utf8_enable.integer)
3846                                 {
3847                                         strip_pqc = true;
3848                                         // we can safely strip and even
3849                                         // interpret these in utf8 mode
3850                                 }
3851                                 else */ switch(cls.protocol)
3852                                 {
3853                                         case PROTOCOL_QUAKE:
3854                                         case PROTOCOL_QUAKEDP:
3855                                                 // maybe add other protocols if
3856                                                 // so desired, but not DP7
3857                                                 strip_pqc = true;
3858                                                 break;
3859                                         case PROTOCOL_DARKPLACES7:
3860                                         default:
3861                                                 // ProQuake does not support
3862                                                 // these protocols
3863                                                 strip_pqc = false;
3864                                                 break;
3865                                 }
3866                                 if(strip_pqc)
3867                                 {
3868                                         // skip over ProQuake messages,
3869                                         // TODO actually interpret them
3870                                         // (they are sbar team score
3871                                         // updates), see proquake cl_parse.c
3872                                         if(*temp == 0x01)
3873                                         {
3874                                                 ++temp;
3875                                                 while(*temp >= 0x01 && *temp <= 0x1F)
3876                                                         ++temp;
3877                                         }
3878                                 }
3879                                 CL_VM_Parse_StuffCmd(temp);     //[515]: csqc
3880                                 break;
3881
3882                         case svc_damage:
3883                                 V_ParseDamage ();
3884                                 break;
3885
3886                         case svc_serverinfo:
3887                                 CL_ParseServerInfo ();
3888                                 break;
3889
3890                         case svc_setangle:
3891                                 for (i=0 ; i<3 ; i++)
3892                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3893                                 if (!cls.demoplayback)
3894                                 {
3895                                         cl.fixangle[0] = true;
3896                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3897                                         // disable interpolation if this is new
3898                                         if (!cl.fixangle[1])
3899                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3900                                 }
3901                                 break;
3902
3903                         case svc_setview:
3904                                 cl.viewentity = (unsigned short)MSG_ReadShort ();
3905                                 if (cl.viewentity >= MAX_EDICTS)
3906                                         Host_Error("svc_setview >= MAX_EDICTS");
3907                                 if (cl.viewentity >= cl.max_entities)
3908                                         CL_ExpandEntities(cl.viewentity);
3909                                 // LordHavoc: assume first setview recieved is the real player entity
3910                                 if (!cl.realplayerentity)
3911                                         cl.realplayerentity = cl.viewentity;
3912                                 // update cl.playerentity to this one if it is a valid player
3913                                 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3914                                         cl.playerentity = cl.viewentity;
3915                                 break;
3916
3917                         case svc_lightstyle:
3918                                 i = MSG_ReadByte ();
3919                                 if (i >= cl.max_lightstyle)
3920                                 {
3921                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3922                                         break;
3923                                 }
3924                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3925                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3926                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3927                                 break;
3928
3929                         case svc_sound:
3930                                 CL_ParseStartSoundPacket(false);
3931                                 break;
3932
3933                         case svc_precache:
3934                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3935                                 {
3936                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3937                                         CL_ParseStartSoundPacket(true);
3938                                 }
3939                                 else
3940                                 {
3941                                         int i = (unsigned short)MSG_ReadShort();
3942                                         char *s = MSG_ReadString();
3943                                         if (i < 32768)
3944                                         {
3945                                                 if (i >= 1 && i < MAX_MODELS)
3946                                                 {
3947                                                         dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3948                                                         if (!model)
3949                                                                 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3950                                                         cl.model_precache[i] = model;
3951                                                 }
3952                                                 else
3953                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3954                                         }
3955                                         else
3956                                         {
3957                                                 i -= 32768;
3958                                                 if (i >= 1 && i < MAX_SOUNDS)
3959                                                 {
3960                                                         sfx_t *sfx = S_PrecacheSound (s, true, true);
3961                                                         if (!sfx && snd_initialized.integer)
3962                                                                 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3963                                                         cl.sound_precache[i] = sfx;
3964                                                 }
3965                                                 else
3966                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3967                                         }
3968                                 }
3969                                 break;
3970
3971                         case svc_stopsound:
3972                                 i = (unsigned short) MSG_ReadShort();
3973                                 S_StopSound(i>>3, i&7);
3974                                 break;
3975
3976                         case svc_updatename:
3977                                 i = MSG_ReadByte ();
3978                                 if (i >= cl.maxclients)
3979                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3980                                 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3981                                 break;
3982
3983                         case svc_updatefrags:
3984                                 i = MSG_ReadByte ();
3985                                 if (i >= cl.maxclients)
3986                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3987                                 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3988                                 break;
3989
3990                         case svc_updatecolors:
3991                                 i = MSG_ReadByte ();
3992                                 if (i >= cl.maxclients)
3993                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3994                                 cl.scores[i].colors = MSG_ReadByte ();
3995                                 break;
3996
3997                         case svc_particle:
3998                                 CL_ParseParticleEffect ();
3999                                 break;
4000
4001                         case svc_effect:
4002                                 CL_ParseEffect ();
4003                                 break;
4004
4005                         case svc_effect2:
4006                                 CL_ParseEffect2 ();
4007                                 break;
4008
4009                         case svc_spawnbaseline:
4010                                 i = (unsigned short) MSG_ReadShort ();
4011                                 if (i < 0 || i >= MAX_EDICTS)
4012                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
4013                                 if (i >= cl.max_entities)
4014                                         CL_ExpandEntities(i);
4015                                 CL_ParseBaseline (cl.entities + i, false);
4016                                 break;
4017                         case svc_spawnbaseline2:
4018                                 i = (unsigned short) MSG_ReadShort ();
4019                                 if (i < 0 || i >= MAX_EDICTS)
4020                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4021                                 if (i >= cl.max_entities)
4022                                         CL_ExpandEntities(i);
4023                                 CL_ParseBaseline (cl.entities + i, true);
4024                                 break;
4025                         case svc_spawnstatic:
4026                                 CL_ParseStatic (false);
4027                                 break;
4028                         case svc_spawnstatic2:
4029                                 CL_ParseStatic (true);
4030                                 break;
4031                         case svc_temp_entity:
4032                                 if(!CL_VM_Parse_TempEntity())
4033                                         CL_ParseTempEntity ();
4034                                 break;
4035
4036                         case svc_setpause:
4037                                 cl.paused = MSG_ReadByte () != 0;
4038                                 if (cl.paused)
4039                                         CDAudio_Pause ();
4040                                 else
4041                                         CDAudio_Resume ();
4042                                 S_PauseGameSounds (cl.paused);
4043                                 break;
4044
4045                         case svc_signonnum:
4046                                 i = MSG_ReadByte ();
4047                                 // LordHavoc: it's rude to kick off the client if they missed the
4048                                 // reconnect somehow, so allow signon 1 even if at signon 1
4049                                 if (i <= cls.signon && i != 1)
4050                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
4051                                 cls.signon = i;
4052                                 CL_SignonReply ();
4053                                 break;
4054
4055                         case svc_killedmonster:
4056                                 cl.stats[STAT_MONSTERS]++;
4057                                 break;
4058
4059                         case svc_foundsecret:
4060                                 cl.stats[STAT_SECRETS]++;
4061                                 break;
4062
4063                         case svc_updatestat:
4064                                 i = MSG_ReadByte ();
4065                                 if (i < 0 || i >= MAX_CL_STATS)
4066                                         Host_Error ("svc_updatestat: %i is invalid", i);
4067                                 cl.stats[i] = MSG_ReadLong ();
4068                                 break;
4069
4070                         case svc_updatestatubyte:
4071                                 i = MSG_ReadByte ();
4072                                 if (i < 0 || i >= MAX_CL_STATS)
4073                                         Host_Error ("svc_updatestat: %i is invalid", i);
4074                                 cl.stats[i] = MSG_ReadByte ();
4075                                 break;
4076
4077                         case svc_spawnstaticsound:
4078                                 CL_ParseStaticSound (false);
4079                                 break;
4080
4081                         case svc_spawnstaticsound2:
4082                                 CL_ParseStaticSound (true);
4083                                 break;
4084
4085                         case svc_cdtrack:
4086                                 cl.cdtrack = MSG_ReadByte ();
4087                                 cl.looptrack = MSG_ReadByte ();
4088                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4089                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
4090                                 else
4091                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
4092                                 break;
4093
4094                         case svc_intermission:
4095                                 if(!cl.intermission)
4096                                         cl.completed_time = cl.time;
4097                                 cl.intermission = 1;
4098                                 CL_VM_UpdateIntermissionState(cl.intermission);
4099                                 break;
4100
4101                         case svc_finale:
4102                                 if(!cl.intermission)
4103                                         cl.completed_time = cl.time;
4104                                 cl.intermission = 2;
4105                                 CL_VM_UpdateIntermissionState(cl.intermission);
4106                                 SCR_CenterPrint(MSG_ReadString ());
4107                                 break;
4108
4109                         case svc_cutscene:
4110                                 if(!cl.intermission)
4111                                         cl.completed_time = cl.time;
4112                                 cl.intermission = 3;
4113                                 CL_VM_UpdateIntermissionState(cl.intermission);
4114                                 SCR_CenterPrint(MSG_ReadString ());
4115                                 break;
4116
4117                         case svc_sellscreen:
4118                                 Cmd_ExecuteString ("help", src_command);
4119                                 break;
4120                         case svc_hidelmp:
4121                                 if (gamemode == GAME_TENEBRAE)
4122                                 {
4123                                         // repeating particle effect
4124                                         MSG_ReadCoord(cls.protocol);
4125                                         MSG_ReadCoord(cls.protocol);
4126                                         MSG_ReadCoord(cls.protocol);
4127                                         MSG_ReadCoord(cls.protocol);
4128                                         MSG_ReadCoord(cls.protocol);
4129                                         MSG_ReadCoord(cls.protocol);
4130                                         (void) MSG_ReadByte();
4131                                         MSG_ReadLong();
4132                                         MSG_ReadLong();
4133                                         MSG_ReadString();
4134                                 }
4135                                 else
4136                                         SHOWLMP_decodehide();
4137                                 break;
4138                         case svc_showlmp:
4139                                 if (gamemode == GAME_TENEBRAE)
4140                                 {
4141                                         // particle effect
4142                                         MSG_ReadCoord(cls.protocol);
4143                                         MSG_ReadCoord(cls.protocol);
4144                                         MSG_ReadCoord(cls.protocol);
4145                                         (void) MSG_ReadByte();
4146                                         MSG_ReadString();
4147                                 }
4148                                 else
4149                                         SHOWLMP_decodeshow();
4150                                 break;
4151                         case svc_skybox:
4152                                 R_SetSkyBox(MSG_ReadString());
4153                                 break;
4154                         case svc_entities:
4155                                 if (cls.signon == SIGNONS - 1)
4156                                 {
4157                                         // first update is the final signon stage
4158                                         cls.signon = SIGNONS;
4159                                         CL_SignonReply ();
4160                                 }
4161                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4162                                         EntityFrame_CL_ReadFrame();
4163                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4164                                         EntityFrame4_CL_ReadFrame();
4165                                 else
4166                                         EntityFrame5_CL_ReadFrame();
4167                                 break;
4168                         case svc_csqcentities:
4169                                 CSQC_ReadEntities();
4170                                 break;
4171                         case svc_downloaddata:
4172                                 CL_ParseDownload();
4173                                 break;
4174                         case svc_trailparticles:
4175                                 CL_ParseTrailParticles();
4176                                 break;
4177                         case svc_pointparticles:
4178                                 CL_ParsePointParticles();
4179                                 break;
4180                         case svc_pointparticles1:
4181                                 CL_ParsePointParticles1();
4182                                 break;
4183                         }
4184 //                      R_TimeReport(svc_strings[cmd]);
4185                 }
4186         }
4187
4188         if (cls.signon == SIGNONS)
4189                 CL_UpdateItemsAndWeapon();
4190 //      R_TimeReport("UpdateItems");
4191
4192         EntityFrameQuake_ISeeDeadEntities();
4193 //      R_TimeReport("ISeeDeadEntities");
4194
4195         CL_UpdateMoveVars();
4196 //      R_TimeReport("UpdateMoveVars");
4197
4198         parsingerror = false;
4199
4200         // LordHavoc: this was at the start of the function before cl_autodemo was
4201         // implemented
4202         if (cls.demorecording)
4203         {
4204                 CL_WriteDemoMessage (&net_message);
4205 //              R_TimeReport("WriteDemo");
4206         }
4207 }
4208
4209 void CL_Parse_DumpPacket(void)
4210 {
4211         if (!parsingerror)
4212                 return;
4213         Con_Print("Packet dump:\n");
4214         SZ_HexDumpToConsole(&net_message);
4215         parsingerror = false;
4216 }
4217
4218 void CL_Parse_ErrorCleanUp(void)
4219 {
4220         CL_StopDownload(0, 0);
4221         QW_CL_StopUpload();
4222 }
4223
4224 void CL_Parse_Init(void)
4225 {
4226         Cvar_RegisterVariable(&cl_worldmessage);
4227         Cvar_RegisterVariable(&cl_worldname);
4228         Cvar_RegisterVariable(&cl_worldnamenoextension);
4229         Cvar_RegisterVariable(&cl_worldbasename);
4230
4231         Cvar_RegisterVariable(&developer_networkentities);
4232         Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4233
4234         Cvar_RegisterVariable(&cl_sound_wizardhit);
4235         Cvar_RegisterVariable(&cl_sound_hknighthit);
4236         Cvar_RegisterVariable(&cl_sound_tink1);
4237         Cvar_RegisterVariable(&cl_sound_ric1);
4238         Cvar_RegisterVariable(&cl_sound_ric2);
4239         Cvar_RegisterVariable(&cl_sound_ric3);
4240         Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4241         Cvar_RegisterVariable(&cl_sound_r_exp3);
4242
4243         Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4244
4245         // server extension cvars set by commands issued from the server during connect
4246         Cvar_RegisterVariable(&cl_serverextension_download);
4247
4248         Cvar_RegisterVariable(&cl_nettimesyncfactor);
4249         Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4250         Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4251         Cvar_RegisterVariable(&cl_iplog_name);
4252         Cvar_RegisterVariable(&cl_readpicture_force);
4253
4254         Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4255         Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4256         Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4257         Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4258         Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4259         Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4260         Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4261         Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4262         Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4263 }
4264
4265 void CL_Parse_Shutdown(void)
4266 {
4267 }