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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27 #include "utf8lib.h"
28 #include "menu.h"
29 #include "cl_video.h"
30
31 const char *svc_strings[128] =
32 {
33         "svc_bad",
34         "svc_nop",
35         "svc_disconnect",
36         "svc_updatestat",
37         "svc_version",          // [int] server version
38         "svc_setview",          // [short] entity number
39         "svc_sound",                    // <see code>
40         "svc_time",                     // [float] server time
41         "svc_print",                    // [string] null terminated string
42         "svc_stufftext",                // [string] stuffed into client's console buffer
43                                                 // the string should be \n terminated
44         "svc_setangle",         // [vec3] set the view angle to this absolute value
45
46         "svc_serverinfo",               // [int] version
47                                                 // [string] signon string
48                                                 // [string]..[0]model cache [string]...[0]sounds cache
49                                                 // [string]..[0]item cache
50         "svc_lightstyle",               // [byte] [string]
51         "svc_updatename",               // [byte] [string]
52         "svc_updatefrags",      // [byte] [short]
53         "svc_clientdata",               // <shortbits + data>
54         "svc_stopsound",                // <see code>
55         "svc_updatecolors",     // [byte] [byte]
56         "svc_particle",         // [vec3] <variable>
57         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
58
59         "svc_spawnstatic",
60         "OBSOLETE svc_spawnbinary",
61         "svc_spawnbaseline",
62
63         "svc_temp_entity",              // <variable>
64         "svc_setpause",
65         "svc_signonnum",
66         "svc_centerprint",
67         "svc_killedmonster",
68         "svc_foundsecret",
69         "svc_spawnstaticsound",
70         "svc_intermission",
71         "svc_finale",                   // [string] music [string] text
72         "svc_cdtrack",                  // [byte] track [byte] looptrack
73         "svc_sellscreen",
74         "svc_cutscene",
75         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
76         "svc_hidelmp",  // [string] iconlabel
77         "svc_skybox", // [string] skyname
78         "", // 38
79         "", // 39
80         "", // 40
81         "", // 41
82         "", // 42
83         "", // 43
84         "", // 44
85         "", // 45
86         "", // 46
87         "", // 47
88         "", // 48
89         "", // 49
90         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
91         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
92         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
93         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
94         "svc_sound2", //                        54              // short soundindex instead of byte
95         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
96         "svc_spawnstatic2", //          56              // short modelindex instead of byte
97         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
98         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
99         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
100         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
101         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
102         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
103 };
104
105 const char *qw_svc_strings[128] =
106 {
107         "qw_svc_bad",                                   // 0
108         "qw_svc_nop",                                   // 1
109         "qw_svc_disconnect",                    // 2
110         "qw_svc_updatestat",                    // 3    // [byte] [byte]
111         "",                                                             // 4
112         "qw_svc_setview",                               // 5    // [short] entity number
113         "qw_svc_sound",                                 // 6    // <see code>
114         "",                                                             // 7
115         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
116         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
117         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
118         "qw_svc_serverdata",                    // 11   // [long] protocol ...
119         "qw_svc_lightstyle",                    // 12   // [byte] [string]
120         "",                                                             // 13
121         "qw_svc_updatefrags",                   // 14   // [byte] [short]
122         "",                                                             // 15
123         "qw_svc_stopsound",                             // 16   // <see code>
124         "",                                                             // 17
125         "",                                                             // 18
126         "qw_svc_damage",                                // 19
127         "qw_svc_spawnstatic",                   // 20
128         "",                                                             // 21
129         "qw_svc_spawnbaseline",                 // 22
130         "qw_svc_temp_entity",                   // 23   // variable
131         "qw_svc_setpause",                              // 24   // [byte] on / off
132         "",                                                             // 25
133         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
134         "qw_svc_killedmonster",                 // 27
135         "qw_svc_foundsecret",                   // 28
136         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
137         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
138         "qw_svc_finale",                                // 31           // [string] text
139         "qw_svc_cdtrack",                               // 32           // [byte] track
140         "qw_svc_sellscreen",                    // 33
141         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
142         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
143         "qw_svc_updateping",                    // 36           // [byte] [short]
144         "qw_svc_updateentertime",               // 37           // [byte] [float]
145         "qw_svc_updatestatlong",                // 38           // [byte] [long]
146         "qw_svc_muzzleflash",                   // 39           // [short] entity
147         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
148         "qw_svc_download",                              // 41           // [short] size [size bytes]
149         "qw_svc_playerinfo",                    // 42           // variable
150         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
151         "qw_svc_chokecount",                    // 44           // [byte] packets choked
152         "qw_svc_modellist",                             // 45           // [strings]
153         "qw_svc_soundlist",                             // 46           // [strings]
154         "qw_svc_packetentities",                // 47           // [...]
155         "qw_svc_deltapacketentities",   // 48           // [...]
156         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
157         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
158         "qw_svc_setinfo",                               // 51           // setinfo on a client
159         "qw_svc_serverinfo",                    // 52           // serverinfo
160         "qw_svc_updatepl",                              // 53           // [byte] [byte]
161 };
162
163 //=============================================================================
164
165 cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
166 cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
167 cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
168 cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
169
170 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
171 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
172 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
173 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
174 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
175 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
179
180 #define RIC_GUNSHOT             1
181 #define RIC_GUNSHOTQUAD 2
182 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
183 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
184 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
185 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
186 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
187 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
188 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
189 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
190
191 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
192 static void QW_CL_RequestNextDownload(void);
193 static void QW_CL_NextUpload(void);
194 void QW_CL_StartUpload(unsigned char *data, int size);
195 //static qboolean QW_CL_IsUploading(void);
196 static void QW_CL_StopUpload(void);
197 void CL_VM_UpdateIntermissionState(int intermission);
198 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
199
200 /*
201 ==================
202 CL_ParseStartSoundPacket
203 ==================
204 */
205 void CL_ParseStartSoundPacket(int largesoundindex)
206 {
207         vec3_t  pos;
208         int     channel, ent;
209         int     sound_num;
210         int     volume;
211         int     field_mask;
212         float   attenuation;
213
214         if (cls.protocol == PROTOCOL_QUAKEWORLD)
215         {
216                 channel = MSG_ReadShort();
217
218                 if (channel & (1<<15))
219                         volume = MSG_ReadByte ();
220                 else
221                         volume = DEFAULT_SOUND_PACKET_VOLUME;
222
223                 if (channel & (1<<14))
224                         attenuation = MSG_ReadByte () / 64.0;
225                 else
226                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
227
228                 ent = (channel>>3)&1023;
229                 channel &= 7;
230
231                 sound_num = MSG_ReadByte ();
232         }
233         else
234         {
235                 field_mask = MSG_ReadByte();
236
237                 if (field_mask & SND_VOLUME)
238                         volume = MSG_ReadByte ();
239                 else
240                         volume = DEFAULT_SOUND_PACKET_VOLUME;
241
242                 if (field_mask & SND_ATTENUATION)
243                         attenuation = MSG_ReadByte () / 64.0;
244                 else
245                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
246
247                 if (field_mask & SND_LARGEENTITY)
248                 {
249                         ent = (unsigned short) MSG_ReadShort ();
250                         channel = MSG_ReadByte ();
251                 }
252                 else
253                 {
254                         channel = (unsigned short) MSG_ReadShort ();
255                         ent = channel >> 3;
256                         channel &= 7;
257                 }
258
259                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
260                         sound_num = (unsigned short) MSG_ReadShort ();
261                 else
262                         sound_num = MSG_ReadByte ();
263         }
264
265         MSG_ReadVector(pos, cls.protocol);
266
267         if (sound_num >= MAX_SOUNDS)
268         {
269                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
270                 return;
271         }
272
273         if (ent >= MAX_EDICTS)
274         {
275                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
276                 return;
277         }
278
279         if (ent >= cl.max_entities)
280                 CL_ExpandEntities(ent);
281
282         if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
283                 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
284 }
285
286 /*
287 ==================
288 CL_KeepaliveMessage
289
290 When the client is taking a long time to load stuff, send keepalive messages
291 so the server doesn't disconnect.
292 ==================
293 */
294
295 static unsigned char olddata[NET_MAXMESSAGE];
296 void CL_KeepaliveMessage (qboolean readmessages)
297 {
298         float time;
299         static double nextmsg = -1;
300         static double nextupdate = -1;
301 #if 0
302         static double lasttime = -1;
303 #endif
304         int oldreadcount;
305         qboolean oldbadread;
306         sizebuf_t old;
307
308         if(cls.state != ca_dedicated)
309         {
310                 if((time = Sys_DoubleTime()) >= nextupdate)
311                 {
312                         SCR_UpdateLoadingScreenIfShown();
313                         nextupdate = time + 2;
314                 }
315         }
316
317         // no need if server is local and definitely not if this is a demo
318         if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
319                 return;
320
321         if (readmessages)
322         {
323                 // read messages from server, should just be nops
324                 oldreadcount = msg_readcount;
325                 oldbadread = msg_badread;
326                 old = net_message;
327                 memcpy(olddata, net_message.data, net_message.cursize);
328
329                 NetConn_ClientFrame();
330
331                 msg_readcount = oldreadcount;
332                 msg_badread = oldbadread;
333                 net_message = old;
334                 memcpy(net_message.data, olddata, net_message.cursize);
335         }
336
337 #if 0
338         if((time = Sys_DoubleTime()) >= lasttime + 1)
339         {
340                 Con_Printf("long delta: %f\n", time - lasttime);
341         }
342         lasttime = Sys_DoubleTime();
343 #endif
344
345         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
346         {
347                 sizebuf_t       msg;
348                 unsigned char           buf[4];
349                 nextmsg = time + 5;
350                 // write out a nop
351                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
352                 Con_Print("--> client to server keepalive\n");
353                 memset(&msg, 0, sizeof(msg));
354                 msg.data = buf;
355                 msg.maxsize = sizeof(buf);
356                 MSG_WriteChar(&msg, clc_nop);
357                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
358         }
359 }
360
361 void CL_ParseEntityLump(char *entdata)
362 {
363         const char *data;
364         char key[128], value[MAX_INPUTLINE];
365         FOG_clear(); // LordHavoc: no fog until set
366         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
367         R_SetSkyBox(cl.worldmodel->brush.skybox);
368         data = entdata;
369         if (!data)
370                 return;
371         if (!COM_ParseToken_Simple(&data, false, false))
372                 return; // error
373         if (com_token[0] != '{')
374                 return; // error
375         while (1)
376         {
377                 if (!COM_ParseToken_Simple(&data, false, false))
378                         return; // error
379                 if (com_token[0] == '}')
380                         break; // end of worldspawn
381                 if (com_token[0] == '_')
382                         strlcpy (key, com_token + 1, sizeof (key));
383                 else
384                         strlcpy (key, com_token, sizeof (key));
385                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
386                         key[strlen(key)-1] = 0;
387                 if (!COM_ParseToken_Simple(&data, false, false))
388                         return; // error
389                 strlcpy (value, com_token, sizeof (value));
390                 if (!strcmp("sky", key))
391                         R_SetSkyBox(value);
392                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
393                         R_SetSkyBox(value);
394                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
395                         R_SetSkyBox(value);
396                 else if (!strcmp("fog", key))
397                 {
398                         FOG_clear(); // so missing values get good defaults
399                         r_refdef.fog_start = 0;
400                         r_refdef.fog_alpha = 1;
401                         r_refdef.fog_end = 16384;
402                         r_refdef.fog_height = 1<<30;
403                         r_refdef.fog_fadedepth = 128;
404 #if _MSC_VER >= 1400
405 #define sscanf sscanf_s
406 #endif
407                         sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
408                 }
409                 else if (!strcmp("fog_density", key))
410                         r_refdef.fog_density = atof(value);
411                 else if (!strcmp("fog_red", key))
412                         r_refdef.fog_red = atof(value);
413                 else if (!strcmp("fog_green", key))
414                         r_refdef.fog_green = atof(value);
415                 else if (!strcmp("fog_blue", key))
416                         r_refdef.fog_blue = atof(value);
417                 else if (!strcmp("fog_alpha", key))
418                         r_refdef.fog_alpha = atof(value);
419                 else if (!strcmp("fog_start", key))
420                         r_refdef.fog_start = atof(value);
421                 else if (!strcmp("fog_end", key))
422                         r_refdef.fog_end = atof(value);
423                 else if (!strcmp("fog_height", key))
424                         r_refdef.fog_height = atof(value);
425                 else if (!strcmp("fog_fadedepth", key))
426                         r_refdef.fog_fadedepth = atof(value);
427                 else if (!strcmp("fog_heighttexture", key))
428                 {
429                         FOG_clear(); // so missing values get good defaults
430 #if _MSC_VER >= 1400
431                         sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
432 #else
433                         sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
434 #endif
435                         r_refdef.fog_height_texturename[63] = 0;
436                 }
437         }
438 }
439
440 extern void CL_Locs_Reload_f(void);
441 extern void CL_VM_Init (void);
442 static const vec3_t defaultmins = {-4096, -4096, -4096};
443 static const vec3_t defaultmaxs = {4096, 4096, 4096};
444 static void CL_SetupWorldModel(void)
445 {
446         // update the world model
447         cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
448         CL_UpdateRenderEntity(&cl.entities[0].render);
449
450         // make sure the cl.worldname and related cvars are set up now that we know the world model name
451         // set up csqc world for collision culling
452         if (cl.worldmodel)
453         {
454                 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
455                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
456                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
457                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
458                 Cvar_SetQuick(&cl_worldname, cl.worldname);
459                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
460                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
461                 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
462         }
463         else
464         {
465                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
466                 Cvar_SetQuick(&cl_worldnamenoextension, "");
467                 Cvar_SetQuick(&cl_worldbasename, "");
468                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
469         }
470         World_Start(&cl.world);
471
472         // load or reload .loc file for team chat messages
473         CL_Locs_Reload_f();
474
475         // make sure we send enough keepalives
476         CL_KeepaliveMessage(false);
477
478         // reset particles and other per-level things
479         R_Modules_NewMap();
480
481         // make sure we send enough keepalives
482         CL_KeepaliveMessage(false);
483
484         // load the team chat beep if possible
485         cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
486
487         // check memory integrity
488         Mem_CheckSentinelsGlobal();
489
490         // make menu know
491         MR_NewMap();
492
493         // load the csqc now
494         if (cl.loadcsqc)
495         {
496                 cl.loadcsqc = false;
497
498                 CL_VM_Init();
499         }
500 }
501
502 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
503 {
504         qfile_t *file;
505
506         // see if the file already exists
507         file = FS_OpenVirtualFile(filename, true);
508         if (file)
509         {
510                 FS_Close(file);
511                 return true;
512         }
513
514         // download messages in a demo would be bad
515         if (cls.demorecording)
516         {
517                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
518                 return true;
519         }
520
521         // don't try to download when playing a demo
522         if (!cls.netcon)
523                 return true;
524
525         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
526         Con_Printf("Downloading %s\n", filename);
527
528         if (!cls.qw_downloadmemory)
529         {
530                 cls.qw_downloadmemory = NULL;
531                 cls.qw_downloadmemorycursize = 0;
532                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
533         }
534
535         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
536         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
537
538         cls.qw_downloadnumber++;
539         cls.qw_downloadpercent = 0;
540         cls.qw_downloadmemorycursize = 0;
541
542         return false;
543 }
544
545 static void QW_CL_ProcessUserInfo(int slot);
546 static void QW_CL_RequestNextDownload(void)
547 {
548         int i;
549
550         // clear name of file that just finished
551         cls.qw_downloadname[0] = 0;
552
553         switch (cls.qw_downloadtype)
554         {
555         case dl_single:
556                 break;
557         case dl_skin:
558                 if (cls.qw_downloadnumber == 0)
559                         Con_Printf("Checking skins...\n");
560                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
561                 {
562                         if (!cl.scores[cls.qw_downloadnumber].name[0])
563                                 continue;
564                         // check if we need to download the file, and return if so
565                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
566                                 return;
567                 }
568
569                 cls.qw_downloadtype = dl_none;
570
571                 // load any newly downloaded skins
572                 for (i = 0;i < cl.maxclients;i++)
573                         QW_CL_ProcessUserInfo(i);
574
575                 // if we're still in signon stages, request the next one
576                 if (cls.signon != SIGNONS)
577                 {
578                         cls.signon = SIGNONS-1;
579                         // we'll go to SIGNONS when the first entity update is received
580                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
581                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
582                 }
583                 break;
584         case dl_model:
585                 if (cls.qw_downloadnumber == 0)
586                 {
587                         Con_Printf("Checking models...\n");
588                         cls.qw_downloadnumber = 1;
589                 }
590
591                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
592                 {
593                         // skip submodels
594                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
595                                 continue;
596                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
597                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
598                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
599                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
600                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
601                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
602                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
603                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
604                         // check if we need to download the file, and return if so
605                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
606                                 return;
607                 }
608
609                 cls.qw_downloadtype = dl_none;
610
611                 // touch all of the precached models that are still loaded so we can free
612                 // anything that isn't needed
613                 if (!sv.active)
614                         Mod_ClearUsed();
615                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
616                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
617                 // precache any models used by the client (this also marks them used)
618                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
619                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
620                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
621                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
622
623                 // we purge the models and sounds later in CL_SignonReply
624                 //Mod_PurgeUnused();
625
626                 // now we try to load everything that is new
627
628                 // world model
629                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
630                 if (cl.model_precache[1]->Draw == NULL)
631                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
632
633                 // normal models
634                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
635                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
636                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
637
638                 // check memory integrity
639                 Mem_CheckSentinelsGlobal();
640
641                 // now that we have a world model, set up the world entity, renderer
642                 // modules and csqc
643                 CL_SetupWorldModel();
644
645                 // add pmodel/emodel CRCs to userinfo
646                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
647                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
648
649                 // done checking sounds and models, send a prespawn command now
650                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
651                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
652
653                 if (cls.qw_downloadmemory)
654                 {
655                         Mem_Free(cls.qw_downloadmemory);
656                         cls.qw_downloadmemory = NULL;
657                 }
658
659                 // done loading
660                 cl.loadfinished = true;
661                 break;
662         case dl_sound:
663                 if (cls.qw_downloadnumber == 0)
664                 {
665                         Con_Printf("Checking sounds...\n");
666                         cls.qw_downloadnumber = 1;
667                 }
668
669                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
670                 {
671                         // check if we need to download the file, and return if so
672                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
673                                 return;
674                 }
675
676                 cls.qw_downloadtype = dl_none;
677
678                 // clear sound usage flags for purging of unused sounds
679                 S_ClearUsed();
680
681                 // precache any sounds used by the client
682                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
683                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
684                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
685                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
686                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
687                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
688                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
689
690                 // sounds used by the game
691                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
692                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
693
694                 // we purge the models and sounds later in CL_SignonReply
695                 //S_PurgeUnused();
696
697                 // check memory integrity
698                 Mem_CheckSentinelsGlobal();
699
700                 // done with sound downloads, next we check models
701                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
702                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
703                 break;
704         case dl_none:
705         default:
706                 Con_Printf("Unknown download type.\n");
707         }
708 }
709
710 static void QW_CL_ParseDownload(void)
711 {
712         int size = (signed short)MSG_ReadShort();
713         int percent = MSG_ReadByte();
714
715         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
716
717         // skip the download fragment if playing a demo
718         if (!cls.netcon)
719         {
720                 if (size > 0)
721                         msg_readcount += size;
722                 return;
723         }
724
725         if (size == -1)
726         {
727                 Con_Printf("File not found.\n");
728                 QW_CL_RequestNextDownload();
729                 return;
730         }
731
732         if (msg_readcount + (unsigned short)size > net_message.cursize)
733                 Host_Error("corrupt download message\n");
734
735         // make sure the buffer is big enough to include this new fragment
736         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
737         {
738                 unsigned char *old;
739                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
740                         cls.qw_downloadmemorymaxsize *= 2;
741                 old = cls.qw_downloadmemory;
742                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
743                 if (old)
744                 {
745                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
746                         Mem_Free(old);
747                 }
748         }
749
750         // read the fragment out of the packet
751         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
752         cls.qw_downloadmemorycursize += size;
753         cls.qw_downloadspeedcount += size;
754
755         cls.qw_downloadpercent = percent;
756
757         if (percent != 100)
758         {
759                 // request next fragment
760                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
761                 MSG_WriteString(&cls.netcon->message, "nextdl");
762         }
763         else
764         {
765                 // finished file
766                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
767
768                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
769
770                 cls.qw_downloadpercent = 0;
771
772                 // start downloading the next file (or join the game)
773                 QW_CL_RequestNextDownload();
774         }
775 }
776
777 static void QW_CL_ParseModelList(void)
778 {
779         int n;
780         int nummodels = MSG_ReadByte();
781         char *str;
782
783         // parse model precache list
784         for (;;)
785         {
786                 str = MSG_ReadString();
787                 if (!str[0])
788                         break;
789                 nummodels++;
790                 if (nummodels==MAX_MODELS)
791                         Host_Error("Server sent too many model precaches");
792                 if (strlen(str) >= MAX_QPATH)
793                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
794                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
795         }
796
797         n = MSG_ReadByte();
798         if (n)
799         {
800                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
801                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
802                 return;
803         }
804
805         cls.signon = 2;
806         cls.qw_downloadnumber = 0;
807         cls.qw_downloadtype = dl_model;
808         QW_CL_RequestNextDownload();
809 }
810
811 static void QW_CL_ParseSoundList(void)
812 {
813         int n;
814         int numsounds = MSG_ReadByte();
815         char *str;
816
817         // parse sound precache list
818         for (;;)
819         {
820                 str = MSG_ReadString();
821                 if (!str[0])
822                         break;
823                 numsounds++;
824                 if (numsounds==MAX_SOUNDS)
825                         Host_Error("Server sent too many sound precaches");
826                 if (strlen(str) >= MAX_QPATH)
827                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
828                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
829         }
830
831         n = MSG_ReadByte();
832
833         if (n)
834         {
835                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
836                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
837                 return;
838         }
839
840         cls.signon = 2;
841         cls.qw_downloadnumber = 0;
842         cls.qw_downloadtype = dl_sound;
843         QW_CL_RequestNextDownload();
844 }
845
846 static void QW_CL_Skins_f(void)
847 {
848         cls.qw_downloadnumber = 0;
849         cls.qw_downloadtype = dl_skin;
850         QW_CL_RequestNextDownload();
851 }
852
853 static void QW_CL_Changing_f(void)
854 {
855         if (cls.qw_downloadmemory)  // don't change when downloading
856                 return;
857
858         S_StopAllSounds();
859         cl.intermission = 0;
860         cls.signon = 1; // not active anymore, but not disconnected
861         Con_Printf("\nChanging map...\n");
862 }
863
864 void QW_CL_NextUpload(void)
865 {
866         int r, percent, size;
867
868         if (!cls.qw_uploaddata)
869                 return;
870
871         r = cls.qw_uploadsize - cls.qw_uploadpos;
872         if (r > 768)
873                 r = 768;
874         size = min(1, cls.qw_uploadsize);
875         percent = (cls.qw_uploadpos+r)*100/size;
876
877         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
878         MSG_WriteShort(&cls.netcon->message, r);
879         MSG_WriteByte(&cls.netcon->message, percent);
880         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
881
882         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
883
884         cls.qw_uploadpos += r;
885
886         if (cls.qw_uploadpos < cls.qw_uploadsize)
887                 return;
888
889         Con_Printf("Upload completed\n");
890
891         QW_CL_StopUpload();
892 }
893
894 void QW_CL_StartUpload(unsigned char *data, int size)
895 {
896         // do nothing in demos or if not connected
897         if (!cls.netcon)
898                 return;
899
900         // abort existing upload if in progress
901         QW_CL_StopUpload();
902
903         Con_DPrintf("Starting upload of %d bytes...\n", size);
904
905         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
906         memcpy(cls.qw_uploaddata, data, size);
907         cls.qw_uploadsize = size;
908         cls.qw_uploadpos = 0;
909
910         QW_CL_NextUpload();
911 }
912
913 #if 0
914 qboolean QW_CL_IsUploading(void)
915 {
916         return cls.qw_uploaddata != NULL;
917 }
918 #endif
919
920 void QW_CL_StopUpload(void)
921 {
922         if (cls.qw_uploaddata)
923                 Mem_Free(cls.qw_uploaddata);
924         cls.qw_uploaddata = NULL;
925         cls.qw_uploadsize = 0;
926         cls.qw_uploadpos = 0;
927 }
928
929 static void QW_CL_ProcessUserInfo(int slot)
930 {
931         int topcolor, bottomcolor;
932         char temp[2048];
933         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
934         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
935         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
936         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
937         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
938         cl.scores[slot].qw_spectator = temp[0] != 0;
939         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
940         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
941         if (!cl.scores[slot].qw_skin[0])
942                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
943         // TODO: skin cache
944 }
945
946 static void QW_CL_UpdateUserInfo(void)
947 {
948         int slot;
949         slot = MSG_ReadByte();
950         if (slot >= cl.maxclients)
951         {
952                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
953                 MSG_ReadLong();
954                 MSG_ReadString();
955                 return;
956         }
957         cl.scores[slot].qw_userid = MSG_ReadLong();
958         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
959
960         QW_CL_ProcessUserInfo(slot);
961 }
962
963 static void QW_CL_SetInfo(void)
964 {
965         int slot;
966         char key[2048];
967         char value[2048];
968         slot = MSG_ReadByte();
969         strlcpy(key, MSG_ReadString(), sizeof(key));
970         strlcpy(value, MSG_ReadString(), sizeof(value));
971         if (slot >= cl.maxclients)
972         {
973                 Con_Printf("svc_setinfo >= cl.maxclients\n");
974                 return;
975         }
976         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
977
978         QW_CL_ProcessUserInfo(slot);
979 }
980
981 static void QW_CL_ServerInfo(void)
982 {
983         char key[2048];
984         char value[2048];
985         char temp[32];
986         strlcpy(key, MSG_ReadString(), sizeof(key));
987         strlcpy(value, MSG_ReadString(), sizeof(value));
988         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
989         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
990         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
991         cl.qw_teamplay = atoi(temp);
992 }
993
994 static void QW_CL_ParseNails(void)
995 {
996         int i, j;
997         int numnails = MSG_ReadByte();
998         vec_t *v;
999         unsigned char bits[6];
1000         for (i = 0;i < numnails;i++)
1001         {
1002                 for (j = 0;j < 6;j++)
1003                         bits[j] = MSG_ReadByte();
1004                 if (cl.qw_num_nails > 255)
1005                         continue;
1006                 v = cl.qw_nails[cl.qw_num_nails++];
1007                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1008                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1009                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1010                 v[3] = -360*(bits[4]>>4)/16;
1011                 v[4] = 360*bits[5]/256;
1012                 v[5] = 0;
1013         }
1014 }
1015
1016 static void CL_UpdateItemsAndWeapon(void)
1017 {
1018         int j;
1019         // check for important changes
1020
1021         // set flash times
1022         if (cl.olditems != cl.stats[STAT_ITEMS])
1023                 for (j = 0;j < 32;j++)
1024                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1025                                 cl.item_gettime[j] = cl.time;
1026         cl.olditems = cl.stats[STAT_ITEMS];
1027
1028         // GAME_NEXUIZ hud needs weapon change time
1029         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1030                 cl.weapontime = cl.time;
1031         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1032 }
1033
1034 #define LOADPROGRESSWEIGHT_SOUND            1.0
1035 #define LOADPROGRESSWEIGHT_MODEL            4.0
1036 #define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
1037 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
1038
1039 void CL_BeginDownloads(qboolean aborteddownload)
1040 {
1041         // quakeworld works differently
1042         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1043                 return;
1044
1045         // this would be a good place to do curl downloads
1046         if(Curl_Have_forthismap())
1047         {
1048                 Curl_Register_predownload(); // come back later
1049                 return;
1050         }
1051
1052         // if we got here...
1053         // curl is done, so let's start with the business
1054         if(!cl.loadbegun)
1055                 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1056         cl.loadbegun = true;
1057
1058         // if already downloading something from the previous level, don't stop it
1059         if (cls.qw_downloadname[0])
1060                 return;
1061
1062         if (cl.downloadcsqc)
1063         {
1064                 size_t progsize;
1065                 cl.downloadcsqc = false;
1066                 if (cls.netcon
1067                  && !sv.active
1068                  && csqc_progname.string
1069                  && csqc_progname.string[0]
1070                  && csqc_progcrc.integer >= 0
1071                  && cl_serverextension_download.integer
1072                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1073                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1074                 {
1075                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1076                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1077                                 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1078                         else
1079                                 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1080                         return;
1081                 }
1082         }
1083
1084         if (cl.loadmodel_current < cl.loadmodel_total)
1085         {
1086                 // loading models
1087                 if(cl.loadmodel_current == 1)
1088                 {
1089                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1090                         SCR_PushLoadingScreen(false, "Loading precached models",
1091                                 (
1092                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1093                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1094                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1095                                 ) / (
1096                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1097                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1098                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1099                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1100                                 )
1101                         );
1102                         SCR_BeginLoadingPlaque();
1103                 }
1104                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1105                 {
1106                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1107                                 (
1108                                         (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1109                                 ) / (
1110                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1111                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1112                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1113                                 )
1114                         );
1115                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1116                         {
1117                                 SCR_PopLoadingScreen(false);
1118                                 if(cl.loadmodel_current == 1)
1119                                 {
1120                                         SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1121                                         SCR_PopLoadingScreen(false);
1122                                 }
1123                                 continue;
1124                         }
1125                         CL_KeepaliveMessage(true);
1126
1127                         // if running a local game, calling Mod_ForName is a completely wasted effort...
1128                         if (sv.active)
1129                                 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1130                         else
1131                         {
1132                                 if(cl.loadmodel_current == 1)
1133                                 {
1134                                         // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1135                                         Mod_FreeQ3Shaders();
1136                                 }
1137                                 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1138                         }
1139                         SCR_PopLoadingScreen(false);
1140                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1141                         {
1142                                 // we now have the worldmodel so we can set up the game world
1143                                 SCR_PushLoadingScreen(true, "world model setup",
1144                                         (
1145                                                 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1146                                         ) / (
1147                                                 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1148                                         +       LOADPROGRESSWEIGHT_WORLDMODEL
1149                                         +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1150                                         )
1151                                 );
1152                                 CL_SetupWorldModel();
1153                                 SCR_PopLoadingScreen(true);
1154                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1155                                 {
1156                                         cl.loadfinished = true;
1157                                         // now issue the spawn to move on to signon 2 like normal
1158                                         if (cls.netcon)
1159                                                 Cmd_ForwardStringToServer("prespawn");
1160                                 }
1161                         }
1162                 }
1163                 SCR_PopLoadingScreen(false);
1164                 // finished loading models
1165         }
1166
1167         if (cl.loadsound_current < cl.loadsound_total)
1168         {
1169                 // loading sounds
1170                 if(cl.loadsound_current == 1)
1171                         SCR_PushLoadingScreen(false, "Loading precached sounds",
1172                                 (
1173                                         cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1174                                 ) / (
1175                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1176                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1177                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1178                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1179                                 )
1180                         );
1181                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1182                 {
1183                         SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1184                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1185                         {
1186                                 SCR_PopLoadingScreen(false);
1187                                 continue;
1188                         }
1189                         CL_KeepaliveMessage(true);
1190                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1191                         SCR_PopLoadingScreen(false);
1192                 }
1193                 SCR_PopLoadingScreen(false);
1194                 // finished loading sounds
1195         }
1196
1197         if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
1198                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1199                 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1200                 // of dependencies) anyway, and can mess around with the game directory;
1201                 // until this is fixed, only support pk3 downloads via curl, and turn off
1202                 // individual file downloads other than for CSQC
1203                 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1204                 // to dlcache only
1205                 // idea: support download of pk3 files using this protocol later
1206
1207         // note: the reason these loops skip already-loaded things is that it
1208         // enables this command to be issued during the game if desired
1209
1210         if (cl.downloadmodel_current < cl.loadmodel_total)
1211         {
1212                 // loading models
1213
1214                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1215                 {
1216                         if (aborteddownload)
1217                         {
1218
1219                                 if (cl.downloadmodel_current == 1)
1220                                 {
1221                                         // the worldmodel failed, but we need to set up anyway
1222                                         Mod_FreeQ3Shaders();
1223                                         CL_SetupWorldModel();
1224                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1225                                         {
1226                                                 cl.loadfinished = true;
1227                                                 // now issue the spawn to move on to signon 2 like normal
1228                                                 if (cls.netcon)
1229                                                         Cmd_ForwardStringToServer("prespawn");
1230                                         }
1231                                 }
1232                                 aborteddownload = false;
1233                                 continue;
1234                         }
1235                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1236                                 continue;
1237                         CL_KeepaliveMessage(true);
1238                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1239                         {
1240                                 if (cl.downloadmodel_current == 1)
1241                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1242                                 else
1243                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1244                                 // regarding the * check: don't try to download submodels
1245                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1246                                 {
1247                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1248                                         // we'll try loading again when the download finishes
1249                                         return;
1250                                 }
1251                         }
1252
1253                         if(cl.downloadmodel_current == 1)
1254                         {
1255                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1256                                 Mod_FreeQ3Shaders();
1257                         }
1258
1259                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1260                         if (cl.downloadmodel_current == 1)
1261                         {
1262                                 // we now have the worldmodel so we can set up the game world
1263                                 // or maybe we do not have it (cl_serverextension_download 0)
1264                                 // then we need to continue loading ANYWAY!
1265                                 CL_SetupWorldModel();
1266                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1267                                 {
1268                                         cl.loadfinished = true;
1269                                         // now issue the spawn to move on to signon 2 like normal
1270                                         if (cls.netcon)
1271                                                 Cmd_ForwardStringToServer("prespawn");
1272                                 }
1273                         }
1274                 }
1275
1276                 // finished loading models
1277         }
1278
1279         if (cl.downloadsound_current < cl.loadsound_total)
1280         {
1281                 // loading sounds
1282
1283                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1284                 {
1285                         char soundname[MAX_QPATH];
1286                         if (aborteddownload)
1287                         {
1288                                 aborteddownload = false;
1289                                 continue;
1290                         }
1291                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1292                                 continue;
1293                         CL_KeepaliveMessage(true);
1294                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1295                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1296                         {
1297                                 Con_Printf("Sound %s not found\n", soundname);
1298                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1299                                 {
1300                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1301                                         // we'll try loading again when the download finishes
1302                                         return;
1303                                 }
1304                         }
1305                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1306                 }
1307
1308                 // finished loading sounds
1309         }
1310
1311         SCR_PopLoadingScreen(false);
1312
1313         if (!cl.loadfinished)
1314         {
1315                 cl.loadfinished = true;
1316
1317                 // check memory integrity
1318                 Mem_CheckSentinelsGlobal();
1319
1320                 // now issue the spawn to move on to signon 2 like normal
1321                 if (cls.netcon)
1322                         Cmd_ForwardStringToServer("prespawn");
1323         }
1324 }
1325
1326 void CL_BeginDownloads_f(void)
1327 {
1328         // prevent cl_begindownloads from being issued multiple times in one match
1329         // to prevent accidentally cancelled downloads
1330         if(cl.loadbegun)
1331                 Con_Printf("cl_begindownloads is only valid once per match\n");
1332         else
1333                 CL_BeginDownloads(false);
1334 }
1335
1336 void CL_StopDownload(int size, int crc)
1337 {
1338         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1339         {
1340                 int existingcrc;
1341                 size_t existingsize;
1342                 const char *extension;
1343
1344                 if(cls.qw_download_deflate)
1345                 {
1346                         unsigned char *out;
1347                         size_t inflated_size;
1348                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1349                         Mem_Free(cls.qw_downloadmemory);
1350                         if(out)
1351                         {
1352                                 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1353                                 cls.qw_downloadmemory = out;
1354                                 cls.qw_downloadmemorycursize = inflated_size;
1355                         }
1356                         else
1357                         {
1358                                 cls.qw_downloadmemory = NULL;
1359                                 cls.qw_downloadmemorycursize = 0;
1360                                 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1361                         }
1362                 }
1363
1364                 if(!cls.qw_downloadmemory)
1365                 {
1366                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1367                 }
1368                 else
1369                 {
1370                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1371                         size = cls.qw_downloadmemorycursize;
1372                         // finished file
1373                         // save to disk only if we don't already have it
1374                         // (this is mainly for playing back demos)
1375                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1376                         if (existingsize || gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC || !strcmp(cls.qw_downloadname, csqc_progname.string))
1377                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1378                         {
1379                                 if ((int)existingsize != size || existingcrc != crc)
1380                                 {
1381                                         // we have a mismatching file, pick another name for it
1382                                         char name[MAX_QPATH*2];
1383                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1384                                         if (!FS_FileExists(name))
1385                                         {
1386                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1387                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1388                                         }
1389                                 }
1390                         }
1391                         else
1392                         {
1393                                 // we either don't have it or have a mismatching file...
1394                                 // so it's time to accept the file
1395                                 // but if we already have a mismatching file we need to rename
1396                                 // this new one, and if we already have this file in renamed form,
1397                                 // we do nothing
1398                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1399                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1400                                 extension = FS_FileExtension(cls.qw_downloadname);
1401                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1402                                         FS_Rescan();
1403                         }
1404                 }
1405         }
1406         else if (cls.qw_downloadmemory && size)
1407         {
1408                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1409                 CL_BeginDownloads(true);
1410         }
1411
1412         if (cls.qw_downloadmemory)
1413                 Mem_Free(cls.qw_downloadmemory);
1414         cls.qw_downloadmemory = NULL;
1415         cls.qw_downloadname[0] = 0;
1416         cls.qw_downloadmemorymaxsize = 0;
1417         cls.qw_downloadmemorycursize = 0;
1418         cls.qw_downloadpercent = 0;
1419 }
1420
1421 void CL_ParseDownload(void)
1422 {
1423         int i, start, size;
1424         static unsigned char data[NET_MAXMESSAGE];
1425         start = MSG_ReadLong();
1426         size = (unsigned short)MSG_ReadShort();
1427
1428         // record the start/size information to ack in the next input packet
1429         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1430         {
1431                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1432                 {
1433                         cls.dp_downloadack[i].start = start;
1434                         cls.dp_downloadack[i].size = size;
1435                         break;
1436                 }
1437         }
1438
1439         MSG_ReadBytes(size, data);
1440
1441         if (!cls.qw_downloadname[0])
1442         {
1443                 if (size > 0)
1444                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1445                 return;
1446         }
1447
1448         if (start + size > cls.qw_downloadmemorymaxsize)
1449                 Host_Error("corrupt download message\n");
1450
1451         // only advance cursize if the data is at the expected position
1452         // (gaps are unacceptable)
1453         memcpy(cls.qw_downloadmemory + start, data, size);
1454         cls.qw_downloadmemorycursize = start + size;
1455         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1456         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1457         cls.qw_downloadspeedcount += size;
1458 }
1459
1460 void CL_DownloadBegin_f(void)
1461 {
1462         int size = atoi(Cmd_Argv(1));
1463
1464         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1465         {
1466                 Con_Printf("cl_downloadbegin: received bogus information\n");
1467                 CL_StopDownload(0, 0);
1468                 return;
1469         }
1470
1471         if (cls.qw_downloadname[0])
1472                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1473
1474         CL_StopDownload(0, 0);
1475
1476         // we're really beginning a download now, so initialize stuff
1477         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1478         cls.qw_downloadmemorymaxsize = size;
1479         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1480         cls.qw_downloadnumber++;
1481
1482         cls.qw_download_deflate = false;
1483         if(Cmd_Argc() >= 4)
1484         {
1485                 if(!strcmp(Cmd_Argv(3), "deflate"))
1486                         cls.qw_download_deflate = true;
1487                 // check further encodings here
1488         }
1489
1490         Cmd_ForwardStringToServer("sv_startdownload");
1491 }
1492
1493 void CL_StopDownload_f(void)
1494 {
1495         Curl_CancelAll();
1496         if (cls.qw_downloadname[0])
1497         {
1498                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1499                 CL_StopDownload(0, 0);
1500         }
1501         CL_BeginDownloads(true);
1502 }
1503
1504 void CL_DownloadFinished_f(void)
1505 {
1506         if (Cmd_Argc() < 3)
1507         {
1508                 Con_Printf("Malformed cl_downloadfinished command\n");
1509                 return;
1510         }
1511         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1512         CL_BeginDownloads(false);
1513 }
1514
1515 static void CL_SendPlayerInfo(void)
1516 {
1517         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1518         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1519
1520         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1521         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1522
1523         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1524         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1525
1526         if (cl_pmodel.integer)
1527         {
1528                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1529                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1530         }
1531         if (*cl_playermodel.string)
1532         {
1533                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1534                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1535         }
1536         if (*cl_playerskin.string)
1537         {
1538                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1539                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1540         }
1541 }
1542
1543 /*
1544 =====================
1545 CL_SignonReply
1546
1547 An svc_signonnum has been received, perform a client side setup
1548 =====================
1549 */
1550 static void CL_SignonReply (void)
1551 {
1552         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1553
1554         switch (cls.signon)
1555         {
1556         case 1:
1557                 if (cls.netcon)
1558                 {
1559                         // send player info before we begin downloads
1560                         // (so that the server can see the player name while downloading)
1561                         CL_SendPlayerInfo();
1562
1563                         // execute cl_begindownloads next frame
1564                         // (after any commands added by svc_stufftext have been executed)
1565                         // when done with downloads the "prespawn" will be sent
1566                         Cbuf_AddText("\ncl_begindownloads\n");
1567
1568                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1569                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1570                 }
1571                 else // playing a demo...  make sure loading occurs as soon as possible
1572                         CL_BeginDownloads(false);
1573                 break;
1574
1575         case 2:
1576                 if (cls.netcon)
1577                 {
1578                         // LordHavoc: quake sent the player info here but due to downloads
1579                         // it is sent earlier instead
1580                         // CL_SendPlayerInfo();
1581
1582                         // LordHavoc: changed to begin a loading stage and issue this when done
1583                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1584                         MSG_WriteString (&cls.netcon->message, "spawn");
1585                 }
1586                 break;
1587
1588         case 3:
1589                 if (cls.netcon)
1590                 {
1591                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1592                         MSG_WriteString (&cls.netcon->message, "begin");
1593                 }
1594                 break;
1595
1596         case 4:
1597                 // after the level has been loaded, we shouldn't need the shaders, and
1598                 // if they are needed again they will be automatically loaded...
1599                 // we also don't need the unused models or sounds from the last level
1600                 Mod_FreeQ3Shaders();
1601                 Mod_PurgeUnused();
1602                 S_PurgeUnused();
1603
1604                 Con_ClearNotify();
1605                 if (COM_CheckParm("-profilegameonly"))
1606                         Sys_AllowProfiling(true);
1607                 break;
1608         }
1609 }
1610
1611 /*
1612 ==================
1613 CL_ParseServerInfo
1614 ==================
1615 */
1616 void CL_ParseServerInfo (void)
1617 {
1618         char *str;
1619         int i;
1620         protocolversion_t protocol;
1621         int nummodels, numsounds;
1622
1623         // if we start loading a level and a video is still playing, stop it
1624         CL_VideoStop();
1625
1626         Con_DPrint("Serverinfo packet received.\n");
1627
1628         // if server is active, we already began a loading plaque
1629         if (!sv.active)
1630         {
1631                 SCR_BeginLoadingPlaque();
1632                 S_StopAllSounds();
1633                 // free q3 shaders so that any newly downloaded shaders will be active
1634                 Mod_FreeQ3Shaders();
1635         }
1636
1637         // check memory integrity
1638         Mem_CheckSentinelsGlobal();
1639
1640         // clear cl_serverextension cvars
1641         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1642
1643 //
1644 // wipe the client_state_t struct
1645 //
1646         CL_ClearState ();
1647
1648 // parse protocol version number
1649         i = MSG_ReadLong ();
1650         protocol = Protocol_EnumForNumber(i);
1651         if (protocol == PROTOCOL_UNKNOWN)
1652         {
1653                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1654                 return;
1655         }
1656         // hack for unmarked Nehahra movie demos which had a custom protocol
1657         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1658                 protocol = PROTOCOL_NEHAHRAMOVIE;
1659         cls.protocol = protocol;
1660         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1661
1662         cl.num_entities = 1;
1663
1664         if (protocol == PROTOCOL_QUAKEWORLD)
1665         {
1666                 char gamedir[1][MAX_QPATH];
1667
1668                 cl.qw_servercount = MSG_ReadLong();
1669
1670                 str = MSG_ReadString();
1671                 Con_Printf("server gamedir is %s\n", str);
1672                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1673
1674                 // change gamedir if needed
1675                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1676                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1677
1678                 cl.gametype = GAME_DEATHMATCH;
1679                 cl.maxclients = 32;
1680
1681                 // parse player number
1682                 i = MSG_ReadByte();
1683                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1684                 //cl.qw_spectator = (i & 128) != 0;
1685                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1686                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1687
1688                 // get the full level name
1689                 str = MSG_ReadString ();
1690                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1691
1692                 // get the movevars that are defined in the qw protocol
1693                 cl.movevars_gravity            = MSG_ReadFloat();
1694                 cl.movevars_stopspeed          = MSG_ReadFloat();
1695                 cl.movevars_maxspeed           = MSG_ReadFloat();
1696                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
1697                 cl.movevars_accelerate         = MSG_ReadFloat();
1698                 cl.movevars_airaccelerate      = MSG_ReadFloat();
1699                 cl.movevars_wateraccelerate    = MSG_ReadFloat();
1700                 cl.movevars_friction           = MSG_ReadFloat();
1701                 cl.movevars_waterfriction      = MSG_ReadFloat();
1702                 cl.movevars_entgravity         = MSG_ReadFloat();
1703
1704                 // other movevars not in the protocol...
1705                 cl.movevars_wallfriction = 0;
1706                 cl.movevars_timescale = 1;
1707                 cl.movevars_jumpvelocity = 270;
1708                 cl.movevars_edgefriction = 1;
1709                 cl.movevars_maxairspeed = 30;
1710                 cl.movevars_stepheight = 18;
1711                 cl.movevars_airaccel_qw = 1;
1712                 cl.movevars_airaccel_sideways_friction = 0;
1713
1714                 // seperate the printfs so the server message can have a color
1715                 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1716
1717                 // check memory integrity
1718                 Mem_CheckSentinelsGlobal();
1719
1720                 if (cls.netcon)
1721                 {
1722                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1723                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1724                 }
1725
1726                 cl.loadbegun = false;
1727                 cl.loadfinished = false;
1728
1729                 cls.state = ca_connected;
1730                 cls.signon = 1;
1731
1732                 // note: on QW protocol we can't set up the gameworld until after
1733                 // downloads finish...
1734                 // (we don't even know the name of the map yet)
1735                 // this also means cl_autodemo does not work on QW protocol...
1736
1737                 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1738                 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1739                 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1740                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1741                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1742                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1743
1744                 // check memory integrity
1745                 Mem_CheckSentinelsGlobal();
1746         }
1747         else
1748         {
1749         // parse maxclients
1750                 cl.maxclients = MSG_ReadByte ();
1751                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1752                 {
1753                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1754                         return;
1755                 }
1756                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1757
1758         // parse gametype
1759                 cl.gametype = MSG_ReadByte ();
1760                 // the original id singleplayer demos are bugged and contain
1761                 // GAME_DEATHMATCH even for singleplayer
1762                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1763                         cl.gametype = GAME_COOP;
1764
1765         // parse signon message
1766                 str = MSG_ReadString ();
1767                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1768
1769         // seperate the printfs so the server message can have a color
1770                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1771                         Con_Printf("\n<===================================>\n\n\2%s\n", str);
1772
1773                 // check memory integrity
1774                 Mem_CheckSentinelsGlobal();
1775
1776                 // parse model precache list
1777                 for (nummodels=1 ; ; nummodels++)
1778                 {
1779                         str = MSG_ReadString();
1780                         if (!str[0])
1781                                 break;
1782                         if (nummodels==MAX_MODELS)
1783                                 Host_Error ("Server sent too many model precaches");
1784                         if (strlen(str) >= MAX_QPATH)
1785                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1786                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1787                 }
1788                 // parse sound precache list
1789                 for (numsounds=1 ; ; numsounds++)
1790                 {
1791                         str = MSG_ReadString();
1792                         if (!str[0])
1793                                 break;
1794                         if (numsounds==MAX_SOUNDS)
1795                                 Host_Error("Server sent too many sound precaches");
1796                         if (strlen(str) >= MAX_QPATH)
1797                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1798                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1799                 }
1800
1801                 // set the base name for level-specific things...  this gets updated again by CL_SetupWorldModel later
1802                 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1803                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1804                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1805                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1806                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1807                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1808                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1809
1810                 // touch all of the precached models that are still loaded so we can free
1811                 // anything that isn't needed
1812                 if (!sv.active)
1813                         Mod_ClearUsed();
1814                 for (i = 1;i < nummodels;i++)
1815                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1816                 // precache any models used by the client (this also marks them used)
1817                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1818                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1819                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1820                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1821
1822                 // we purge the models and sounds later in CL_SignonReply
1823                 //Mod_PurgeUnused();
1824                 //S_PurgeUnused();
1825
1826                 // clear sound usage flags for purging of unused sounds
1827                 S_ClearUsed();
1828
1829                 // precache any sounds used by the client
1830                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1831                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1832                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1833                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1834                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1835                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1836                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1837
1838                 // sounds used by the game
1839                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1840                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1841
1842                 // now we try to load everything that is new
1843                 cl.loadmodel_current = 1;
1844                 cl.downloadmodel_current = 1;
1845                 cl.loadmodel_total = nummodels;
1846                 cl.loadsound_current = 1;
1847                 cl.downloadsound_current = 1;
1848                 cl.loadsound_total = numsounds;
1849                 cl.downloadcsqc = true;
1850                 cl.loadbegun = false;
1851                 cl.loadfinished = false;
1852                 cl.loadcsqc = true;
1853
1854                 // check memory integrity
1855                 Mem_CheckSentinelsGlobal();
1856
1857         // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1858                 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1859                 {
1860                         char demofile[MAX_OSPATH];
1861
1862                         if (cls.demorecording)
1863                         {
1864                                 // finish the previous level's demo file
1865                                 CL_Stop_f();
1866                         }
1867
1868                         // start a new demo file
1869                         dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1870
1871                         Con_Printf ("Auto-recording to %s.\n", demofile);
1872
1873                         // Reset bit 0 for every new demo
1874                         Cvar_SetValueQuick(&cl_autodemo_delete,
1875                                 (cl_autodemo_delete.integer & ~0x1)
1876                                 |
1877                                 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1878                         );
1879
1880                         cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1881                         if (cls.demofile)
1882                         {
1883                                 cls.forcetrack = -1;
1884                                 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1885                                 cls.demorecording = true;
1886                                 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1887                                 cls.demo_lastcsprogssize = -1;
1888                                 cls.demo_lastcsprogscrc = -1;
1889                         }
1890                         else
1891                                 Con_Print ("ERROR: couldn't open.\n");
1892                 }
1893         }
1894 }
1895
1896 void CL_ValidateState(entity_state_t *s)
1897 {
1898         dp_model_t *model;
1899
1900         if (!s->active)
1901                 return;
1902
1903         if (s->modelindex >= MAX_MODELS)
1904                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1905
1906         // these warnings are only warnings, no corrections are made to the state
1907         // because states are often copied for decoding, which otherwise would
1908         // propogate some of the corrections accidentally
1909         // (this used to happen, sometimes affecting skin and frame)
1910
1911         // colormap is client index + 1
1912         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1913                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1914
1915         if (developer_extra.integer)
1916         {
1917                 model = CL_GetModelByIndex(s->modelindex);
1918                 if (model && model->type && s->frame >= model->numframes)
1919                         Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1920                 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1921                         Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1922         }
1923 }
1924
1925 void CL_MoveLerpEntityStates(entity_t *ent)
1926 {
1927         float odelta[3], adelta[3];
1928         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1929         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1930         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1931         {
1932                 // reset all persistent stuff if this is a new entity
1933                 ent->persistent.lerpdeltatime = 0;
1934                 ent->persistent.lerpstarttime = cl.mtime[1];
1935                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1936                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1937                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1938                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1939                 // reset animation interpolation as well
1940                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1941                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1942                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1943                 ent->render.shadertime = cl.time;
1944                 // reset various persistent stuff
1945                 ent->persistent.muzzleflash = 0;
1946                 ent->persistent.trail_allowed = false;
1947         }
1948         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1949         {
1950                 // don't interpolate the move
1951                 ent->persistent.lerpdeltatime = 0;
1952                 ent->persistent.lerpstarttime = cl.mtime[1];
1953                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1954                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1955                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1956                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1957                 ent->persistent.trail_allowed = false;
1958
1959                 // if(ent->state_current.frame != ent->state_previous.frame)
1960                 // do this even if we did change the frame
1961                 // teleport bit is only used if an animation restart, or a jump, is necessary
1962                 // so it should be always harmless to do this
1963                 {
1964                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1965                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1966                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1967                 }
1968
1969                 // note that this case must do everything the following case does too
1970         }
1971         else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
1972         {
1973                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
1974                 ent->render.framegroupblend[1].lerp = 1;
1975                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
1976                 ent->render.framegroupblend[0].start = cl.time;
1977                 ent->render.framegroupblend[0].lerp = 0;
1978         }
1979         else if (DotProduct(odelta, odelta) > 1000*1000
1980                 || (cl.fixangle[0] && !cl.fixangle[1])
1981                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1982                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1983         {
1984                 // don't interpolate the move
1985                 // (the fixangle[] check detects teleports, but not constant fixangles
1986                 //  such as when spectating)
1987                 ent->persistent.lerpdeltatime = 0;
1988                 ent->persistent.lerpstarttime = cl.mtime[1];
1989                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1990                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1991                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1992                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1993                 ent->persistent.trail_allowed = false;
1994         }
1995         else if (ent->state_current.flags & RENDER_STEP)
1996         {
1997                 // monster interpolation
1998                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1999                 {
2000                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2001                         ent->persistent.lerpstarttime = cl.mtime[1];
2002                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2003                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2004                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2005                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2006                 }
2007         }
2008         else
2009         {
2010                 // not a monster
2011                 ent->persistent.lerpstarttime = ent->state_previous.time;
2012                 // no lerp if it's singleplayer
2013                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
2014                         ent->persistent.lerpdeltatime = 0;
2015                 else
2016                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2017                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2018                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2019                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2020                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2021         }
2022         // trigger muzzleflash effect if necessary
2023         if (ent->state_current.effects & EF_MUZZLEFLASH)
2024                 ent->persistent.muzzleflash = 1;
2025
2026         // restart animation bit
2027         if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2028         {
2029                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2030                 ent->render.framegroupblend[1].lerp = 1;
2031                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2032                 ent->render.framegroupblend[0].start = cl.time;
2033                 ent->render.framegroupblend[0].lerp = 0;
2034         }
2035 }
2036
2037 /*
2038 ==================
2039 CL_ParseBaseline
2040 ==================
2041 */
2042 void CL_ParseBaseline (entity_t *ent, int large)
2043 {
2044         int i;
2045
2046         ent->state_baseline = defaultstate;
2047         // FIXME: set ent->state_baseline.number?
2048         ent->state_baseline.active = true;
2049         if (large)
2050         {
2051                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
2052                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
2053         }
2054         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2055         {
2056                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
2057                 ent->state_baseline.frame = MSG_ReadByte ();
2058         }
2059         else
2060         {
2061                 ent->state_baseline.modelindex = MSG_ReadByte ();
2062                 ent->state_baseline.frame = MSG_ReadByte ();
2063         }
2064         ent->state_baseline.colormap = MSG_ReadByte();
2065         ent->state_baseline.skin = MSG_ReadByte();
2066         for (i = 0;i < 3;i++)
2067         {
2068                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
2069                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
2070         }
2071         ent->state_previous = ent->state_current = ent->state_baseline;
2072 }
2073
2074
2075 /*
2076 ==================
2077 CL_ParseClientdata
2078
2079 Server information pertaining to this client only
2080 ==================
2081 */
2082 void CL_ParseClientdata (void)
2083 {
2084         int i, bits;
2085
2086         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2087         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2088         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2089         cl.mviewzoom[1] = cl.mviewzoom[0];
2090
2091         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2092         {
2093                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2094                 cl.stats[STAT_ITEMS] = 0;
2095                 cl.stats[STAT_VIEWZOOM] = 255;
2096         }
2097         cl.idealpitch = 0;
2098         cl.mpunchangle[0][0] = 0;
2099         cl.mpunchangle[0][1] = 0;
2100         cl.mpunchangle[0][2] = 0;
2101         cl.mpunchvector[0][0] = 0;
2102         cl.mpunchvector[0][1] = 0;
2103         cl.mpunchvector[0][2] = 0;
2104         cl.mvelocity[0][0] = 0;
2105         cl.mvelocity[0][1] = 0;
2106         cl.mvelocity[0][2] = 0;
2107         cl.mviewzoom[0] = 1;
2108
2109         bits = (unsigned short) MSG_ReadShort ();
2110         if (bits & SU_EXTEND1)
2111                 bits |= (MSG_ReadByte() << 16);
2112         if (bits & SU_EXTEND2)
2113                 bits |= (MSG_ReadByte() << 24);
2114
2115         if (bits & SU_VIEWHEIGHT)
2116                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
2117
2118         if (bits & SU_IDEALPITCH)
2119                 cl.idealpitch = MSG_ReadChar ();
2120
2121         for (i = 0;i < 3;i++)
2122         {
2123                 if (bits & (SU_PUNCH1<<i) )
2124                 {
2125                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2126                                 cl.mpunchangle[0][i] = MSG_ReadChar();
2127                         else
2128                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
2129                 }
2130                 if (bits & (SU_PUNCHVEC1<<i))
2131                 {
2132                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2133                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
2134                         else
2135                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
2136                 }
2137                 if (bits & (SU_VELOCITY1<<i) )
2138                 {
2139                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2140                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
2141                         else
2142                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
2143                 }
2144         }
2145
2146         // LordHavoc: hipnotic demos don't have this bit set but should
2147         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2148                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
2149
2150         cl.onground = (bits & SU_ONGROUND) != 0;
2151         cl.inwater = (bits & SU_INWATER) != 0;
2152
2153         if (cls.protocol == PROTOCOL_DARKPLACES5)
2154         {
2155                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
2156                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
2157                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
2158                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2159                 cl.stats[STAT_AMMO] = MSG_ReadShort();
2160                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2161                 cl.stats[STAT_NAILS] = MSG_ReadShort();
2162                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2163                 cl.stats[STAT_CELLS] = MSG_ReadShort();
2164                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2165         }
2166         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2167         {
2168                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2169                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2170                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2171                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2172                 else
2173                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2174                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2175                 cl.stats[STAT_AMMO] = MSG_ReadByte();
2176                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2177                 cl.stats[STAT_NAILS] = MSG_ReadByte();
2178                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2179                 cl.stats[STAT_CELLS] = MSG_ReadByte();
2180                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2181                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2182                 else
2183                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2184         }
2185
2186         if (bits & SU_VIEWZOOM)
2187         {
2188                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2189                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2190                 else
2191                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2192         }
2193
2194         // viewzoom interpolation
2195         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2196 }
2197
2198 /*
2199 =====================
2200 CL_ParseStatic
2201 =====================
2202 */
2203 void CL_ParseStatic (int large)
2204 {
2205         entity_t *ent;
2206
2207         if (cl.num_static_entities >= cl.max_static_entities)
2208                 Host_Error ("Too many static entities");
2209         ent = &cl.static_entities[cl.num_static_entities++];
2210         CL_ParseBaseline (ent, large);
2211
2212         if (ent->state_baseline.modelindex == 0)
2213         {
2214                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2215                 cl.num_static_entities--;
2216                 // This is definitely a cheesy way to conserve resources...
2217                 return;
2218         }
2219
2220 // copy it to the current state
2221         ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2222         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2223         ent->render.framegroupblend[0].lerp = 1;
2224         // make torchs play out of sync
2225         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2226         ent->render.skinnum = ent->state_baseline.skin;
2227         ent->render.effects = ent->state_baseline.effects;
2228         ent->render.alpha = 1;
2229
2230         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2231         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2232
2233         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2234         ent->render.allowdecals = true;
2235         CL_UpdateRenderEntity(&ent->render);
2236 }
2237
2238 /*
2239 ===================
2240 CL_ParseStaticSound
2241 ===================
2242 */
2243 void CL_ParseStaticSound (int large)
2244 {
2245         vec3_t          org;
2246         int                     sound_num, vol, atten;
2247
2248         MSG_ReadVector(org, cls.protocol);
2249         if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2250                 sound_num = (unsigned short) MSG_ReadShort ();
2251         else
2252                 sound_num = MSG_ReadByte ();
2253         vol = MSG_ReadByte ();
2254         atten = MSG_ReadByte ();
2255
2256         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2257 }
2258
2259 void CL_ParseEffect (void)
2260 {
2261         vec3_t          org;
2262         int                     modelindex, startframe, framecount, framerate;
2263
2264         MSG_ReadVector(org, cls.protocol);
2265         modelindex = MSG_ReadByte ();
2266         startframe = MSG_ReadByte ();
2267         framecount = MSG_ReadByte ();
2268         framerate = MSG_ReadByte ();
2269
2270         CL_Effect(org, modelindex, startframe, framecount, framerate);
2271 }
2272
2273 void CL_ParseEffect2 (void)
2274 {
2275         vec3_t          org;
2276         int                     modelindex, startframe, framecount, framerate;
2277
2278         MSG_ReadVector(org, cls.protocol);
2279         modelindex = (unsigned short) MSG_ReadShort ();
2280         startframe = (unsigned short) MSG_ReadShort ();
2281         framecount = MSG_ReadByte ();
2282         framerate = MSG_ReadByte ();
2283
2284         CL_Effect(org, modelindex, startframe, framecount, framerate);
2285 }
2286
2287 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2288 {
2289         int i;
2290         beam_t *b = NULL;
2291
2292         if (ent >= MAX_EDICTS)
2293         {
2294                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2295                 ent = 0;
2296         }
2297
2298         if (ent >= cl.max_entities)
2299                 CL_ExpandEntities(ent);
2300
2301         // override any beam with the same entity
2302         i = cl.max_beams;
2303         if (ent)
2304                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2305                         if (b->entity == ent)
2306                                 break;
2307         // if the entity was not found then just replace an unused beam
2308         if (i == cl.max_beams)
2309                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2310                         if (!b->model)
2311                                 break;
2312         if (i < cl.max_beams)
2313         {
2314                 cl.num_beams = max(cl.num_beams, i + 1);
2315                 b->entity = ent;
2316                 b->lightning = lightning;
2317                 b->model = m;
2318                 b->endtime = cl.mtime[0] + 0.2;
2319                 VectorCopy (start, b->start);
2320                 VectorCopy (end, b->end);
2321         }
2322         else
2323                 Con_Print("beam list overflow!\n");
2324 }
2325
2326 void CL_ParseBeam (dp_model_t *m, int lightning)
2327 {
2328         int ent;
2329         vec3_t start, end;
2330
2331         ent = (unsigned short) MSG_ReadShort ();
2332         MSG_ReadVector(start, cls.protocol);
2333         MSG_ReadVector(end, cls.protocol);
2334
2335         if (ent >= MAX_EDICTS)
2336         {
2337                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2338                 ent = 0;
2339         }
2340
2341         CL_NewBeam(ent, start, end, m, lightning);
2342 }
2343
2344 void CL_ParseTempEntity(void)
2345 {
2346         int type;
2347         vec3_t pos, pos2;
2348         vec3_t vel1, vel2;
2349         vec3_t dir;
2350         vec3_t color;
2351         int rnd;
2352         int colorStart, colorLength, count;
2353         float velspeed, radius;
2354         unsigned char *tempcolor;
2355         matrix4x4_t tempmatrix;
2356
2357         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2358         {
2359                 type = MSG_ReadByte();
2360                 switch (type)
2361                 {
2362                 case QW_TE_WIZSPIKE:
2363                         // spike hitting wall
2364                         MSG_ReadVector(pos, cls.protocol);
2365                         CL_FindNonSolidLocation(pos, pos, 4);
2366                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2367                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2368                         break;
2369
2370                 case QW_TE_KNIGHTSPIKE:
2371                         // spike hitting wall
2372                         MSG_ReadVector(pos, cls.protocol);
2373                         CL_FindNonSolidLocation(pos, pos, 4);
2374                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2375                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2376                         break;
2377
2378                 case QW_TE_SPIKE:
2379                         // spike hitting wall
2380                         MSG_ReadVector(pos, cls.protocol);
2381                         CL_FindNonSolidLocation(pos, pos, 4);
2382                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2383                         if (rand() % 5)
2384                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2385                         else
2386                         {
2387                                 rnd = rand() & 3;
2388                                 if (rnd == 1)
2389                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2390                                 else if (rnd == 2)
2391                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2392                                 else
2393                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2394                         }
2395                         break;
2396                 case QW_TE_SUPERSPIKE:
2397                         // super spike hitting wall
2398                         MSG_ReadVector(pos, cls.protocol);
2399                         CL_FindNonSolidLocation(pos, pos, 4);
2400                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2401                         if (rand() % 5)
2402                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2403                         else
2404                         {
2405                                 rnd = rand() & 3;
2406                                 if (rnd == 1)
2407                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2408                                 else if (rnd == 2)
2409                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2410                                 else
2411                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2412                         }
2413                         break;
2414
2415                 case QW_TE_EXPLOSION:
2416                         // rocket explosion
2417                         MSG_ReadVector(pos, cls.protocol);
2418                         CL_FindNonSolidLocation(pos, pos, 10);
2419                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2420                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2421                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2422                         break;
2423
2424                 case QW_TE_TAREXPLOSION:
2425                         // tarbaby explosion
2426                         MSG_ReadVector(pos, cls.protocol);
2427                         CL_FindNonSolidLocation(pos, pos, 10);
2428                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2429                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2430                         break;
2431
2432                 case QW_TE_LIGHTNING1:
2433                         // lightning bolts
2434                         CL_ParseBeam(cl.model_bolt, true);
2435                         break;
2436
2437                 case QW_TE_LIGHTNING2:
2438                         // lightning bolts
2439                         CL_ParseBeam(cl.model_bolt2, true);
2440                         break;
2441
2442                 case QW_TE_LIGHTNING3:
2443                         // lightning bolts
2444                         CL_ParseBeam(cl.model_bolt3, false);
2445                         break;
2446
2447                 case QW_TE_LAVASPLASH:
2448                         MSG_ReadVector(pos, cls.protocol);
2449                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2450                         break;
2451
2452                 case QW_TE_TELEPORT:
2453                         MSG_ReadVector(pos, cls.protocol);
2454                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2455                         break;
2456
2457                 case QW_TE_GUNSHOT:
2458                         // bullet hitting wall
2459                         radius = MSG_ReadByte();
2460                         MSG_ReadVector(pos, cls.protocol);
2461                         CL_FindNonSolidLocation(pos, pos, 4);
2462                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2463                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2464                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2465                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2466                         {
2467                                 if (rand() % 5)
2468                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2469                                 else
2470                                 {
2471                                         rnd = rand() & 3;
2472                                         if (rnd == 1)
2473                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2474                                         else if (rnd == 2)
2475                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2476                                         else
2477                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2478                                 }
2479                         }
2480                         break;
2481
2482                 case QW_TE_BLOOD:
2483                         count = MSG_ReadByte();
2484                         MSG_ReadVector(pos, cls.protocol);
2485                         CL_FindNonSolidLocation(pos, pos, 4);
2486                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2487                         break;
2488
2489                 case QW_TE_LIGHTNINGBLOOD:
2490                         MSG_ReadVector(pos, cls.protocol);
2491                         CL_FindNonSolidLocation(pos, pos, 4);
2492                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2493                         break;
2494
2495                 default:
2496                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2497                 }
2498         }
2499         else
2500         {
2501                 type = MSG_ReadByte();
2502                 switch (type)
2503                 {
2504                 case TE_WIZSPIKE:
2505                         // spike hitting wall
2506                         MSG_ReadVector(pos, cls.protocol);
2507                         CL_FindNonSolidLocation(pos, pos, 4);
2508                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2509                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2510                         break;
2511
2512                 case TE_KNIGHTSPIKE:
2513                         // spike hitting wall
2514                         MSG_ReadVector(pos, cls.protocol);
2515                         CL_FindNonSolidLocation(pos, pos, 4);
2516                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2517                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2518                         break;
2519
2520                 case TE_SPIKE:
2521                         // spike hitting wall
2522                         MSG_ReadVector(pos, cls.protocol);
2523                         CL_FindNonSolidLocation(pos, pos, 4);
2524                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2525                         if (rand() % 5)
2526                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2527                         else
2528                         {
2529                                 rnd = rand() & 3;
2530                                 if (rnd == 1)
2531                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2532                                 else if (rnd == 2)
2533                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2534                                 else
2535                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2536                         }
2537                         break;
2538                 case TE_SPIKEQUAD:
2539                         // quad spike hitting wall
2540                         MSG_ReadVector(pos, cls.protocol);
2541                         CL_FindNonSolidLocation(pos, pos, 4);
2542                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2543                         if (rand() % 5)
2544                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2545                         else
2546                         {
2547                                 rnd = rand() & 3;
2548                                 if (rnd == 1)
2549                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2550                                 else if (rnd == 2)
2551                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2552                                 else
2553                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2554                         }
2555                         break;
2556                 case TE_SUPERSPIKE:
2557                         // super spike hitting wall
2558                         MSG_ReadVector(pos, cls.protocol);
2559                         CL_FindNonSolidLocation(pos, pos, 4);
2560                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2561                         if (rand() % 5)
2562                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2563                         else
2564                         {
2565                                 rnd = rand() & 3;
2566                                 if (rnd == 1)
2567                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2568                                 else if (rnd == 2)
2569                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2570                                 else
2571                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2572                         }
2573                         break;
2574                 case TE_SUPERSPIKEQUAD:
2575                         // quad super spike hitting wall
2576                         MSG_ReadVector(pos, cls.protocol);
2577                         CL_FindNonSolidLocation(pos, pos, 4);
2578                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2579                         if (rand() % 5)
2580                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2581                         else
2582                         {
2583                                 rnd = rand() & 3;
2584                                 if (rnd == 1)
2585                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2586                                 else if (rnd == 2)
2587                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2588                                 else
2589                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2590                         }
2591                         break;
2592                         // LordHavoc: added for improved blood splatters
2593                 case TE_BLOOD:
2594                         // blood puff
2595                         MSG_ReadVector(pos, cls.protocol);
2596                         CL_FindNonSolidLocation(pos, pos, 4);
2597                         dir[0] = MSG_ReadChar();
2598                         dir[1] = MSG_ReadChar();
2599                         dir[2] = MSG_ReadChar();
2600                         count = MSG_ReadByte();
2601                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2602                         break;
2603                 case TE_SPARK:
2604                         // spark shower
2605                         MSG_ReadVector(pos, cls.protocol);
2606                         CL_FindNonSolidLocation(pos, pos, 4);
2607                         dir[0] = MSG_ReadChar();
2608                         dir[1] = MSG_ReadChar();
2609                         dir[2] = MSG_ReadChar();
2610                         count = MSG_ReadByte();
2611                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2612                         break;
2613                 case TE_PLASMABURN:
2614                         MSG_ReadVector(pos, cls.protocol);
2615                         CL_FindNonSolidLocation(pos, pos, 4);
2616                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2617                         break;
2618                         // LordHavoc: added for improved gore
2619                 case TE_BLOODSHOWER:
2620                         // vaporized body
2621                         MSG_ReadVector(pos, cls.protocol); // mins
2622                         MSG_ReadVector(pos2, cls.protocol); // maxs
2623                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2624                         count = (unsigned short) MSG_ReadShort(); // number of particles
2625                         vel1[0] = -velspeed;
2626                         vel1[1] = -velspeed;
2627                         vel1[2] = -velspeed;
2628                         vel2[0] = velspeed;
2629                         vel2[1] = velspeed;
2630                         vel2[2] = velspeed;
2631                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2632                         break;
2633
2634                 case TE_PARTICLECUBE:
2635                         // general purpose particle effect
2636                         MSG_ReadVector(pos, cls.protocol); // mins
2637                         MSG_ReadVector(pos2, cls.protocol); // maxs
2638                         MSG_ReadVector(dir, cls.protocol); // dir
2639                         count = (unsigned short) MSG_ReadShort(); // number of particles
2640                         colorStart = MSG_ReadByte(); // color
2641                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2642                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2643                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2644                         break;
2645
2646                 case TE_PARTICLERAIN:
2647                         // general purpose particle effect
2648                         MSG_ReadVector(pos, cls.protocol); // mins
2649                         MSG_ReadVector(pos2, cls.protocol); // maxs
2650                         MSG_ReadVector(dir, cls.protocol); // dir
2651                         count = (unsigned short) MSG_ReadShort(); // number of particles
2652                         colorStart = MSG_ReadByte(); // color
2653                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2654                         break;
2655
2656                 case TE_PARTICLESNOW:
2657                         // general purpose particle effect
2658                         MSG_ReadVector(pos, cls.protocol); // mins
2659                         MSG_ReadVector(pos2, cls.protocol); // maxs
2660                         MSG_ReadVector(dir, cls.protocol); // dir
2661                         count = (unsigned short) MSG_ReadShort(); // number of particles
2662                         colorStart = MSG_ReadByte(); // color
2663                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2664                         break;
2665
2666                 case TE_GUNSHOT:
2667                         // bullet hitting wall
2668                         MSG_ReadVector(pos, cls.protocol);
2669                         CL_FindNonSolidLocation(pos, pos, 4);
2670                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2671                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2672                         {
2673                                 if (rand() % 5)
2674                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2675                                 else
2676                                 {
2677                                         rnd = rand() & 3;
2678                                         if (rnd == 1)
2679                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2680                                         else if (rnd == 2)
2681                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2682                                         else
2683                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2684                                 }
2685                         }
2686                         break;
2687
2688                 case TE_GUNSHOTQUAD:
2689                         // quad bullet hitting wall
2690                         MSG_ReadVector(pos, cls.protocol);
2691                         CL_FindNonSolidLocation(pos, pos, 4);
2692                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2693                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2694                         {
2695                                 if (rand() % 5)
2696                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2697                                 else
2698                                 {
2699                                         rnd = rand() & 3;
2700                                         if (rnd == 1)
2701                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2702                                         else if (rnd == 2)
2703                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2704                                         else
2705                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2706                                 }
2707                         }
2708                         break;
2709
2710                 case TE_EXPLOSION:
2711                         // rocket explosion
2712                         MSG_ReadVector(pos, cls.protocol);
2713                         CL_FindNonSolidLocation(pos, pos, 10);
2714                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2715                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2716                         break;
2717
2718                 case TE_EXPLOSIONQUAD:
2719                         // quad rocket explosion
2720                         MSG_ReadVector(pos, cls.protocol);
2721                         CL_FindNonSolidLocation(pos, pos, 10);
2722                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2723                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2724                         break;
2725
2726                 case TE_EXPLOSION3:
2727                         // Nehahra movie colored lighting explosion
2728                         MSG_ReadVector(pos, cls.protocol);
2729                         CL_FindNonSolidLocation(pos, pos, 10);
2730                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2731                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2732                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2733                         CL_ParticleExplosion(pos);
2734                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2735                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2736                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2737                         break;
2738
2739                 case TE_EXPLOSIONRGB:
2740                         // colored lighting explosion
2741                         MSG_ReadVector(pos, cls.protocol);
2742                         CL_FindNonSolidLocation(pos, pos, 10);
2743                         CL_ParticleExplosion(pos);
2744                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2745                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2746                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2747                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2748                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2749                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2750                         break;
2751
2752                 case TE_TAREXPLOSION:
2753                         // tarbaby explosion
2754                         MSG_ReadVector(pos, cls.protocol);
2755                         CL_FindNonSolidLocation(pos, pos, 10);
2756                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2757                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2758                         break;
2759
2760                 case TE_SMALLFLASH:
2761                         MSG_ReadVector(pos, cls.protocol);
2762                         CL_FindNonSolidLocation(pos, pos, 10);
2763                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2764                         break;
2765
2766                 case TE_CUSTOMFLASH:
2767                         MSG_ReadVector(pos, cls.protocol);
2768                         CL_FindNonSolidLocation(pos, pos, 4);
2769                         radius = (MSG_ReadByte() + 1) * 8;
2770                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2771                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2772                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2773                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2774                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2775                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2776                         break;
2777
2778                 case TE_FLAMEJET:
2779                         MSG_ReadVector(pos, cls.protocol);
2780                         MSG_ReadVector(dir, cls.protocol);
2781                         count = MSG_ReadByte();
2782                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2783                         break;
2784
2785                 case TE_LIGHTNING1:
2786                         // lightning bolts
2787                         CL_ParseBeam(cl.model_bolt, true);
2788                         break;
2789
2790                 case TE_LIGHTNING2:
2791                         // lightning bolts
2792                         CL_ParseBeam(cl.model_bolt2, true);
2793                         break;
2794
2795                 case TE_LIGHTNING3:
2796                         // lightning bolts
2797                         CL_ParseBeam(cl.model_bolt3, false);
2798                         break;
2799
2800         // PGM 01/21/97
2801                 case TE_BEAM:
2802                         // grappling hook beam
2803                         CL_ParseBeam(cl.model_beam, false);
2804                         break;
2805         // PGM 01/21/97
2806
2807         // LordHavoc: for compatibility with the Nehahra movie...
2808                 case TE_LIGHTNING4NEH:
2809                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2810                         break;
2811
2812                 case TE_LAVASPLASH:
2813                         MSG_ReadVector(pos, cls.protocol);
2814                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2815                         break;
2816
2817                 case TE_TELEPORT:
2818                         MSG_ReadVector(pos, cls.protocol);
2819                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2820                         break;
2821
2822                 case TE_EXPLOSION2:
2823                         // color mapped explosion
2824                         MSG_ReadVector(pos, cls.protocol);
2825                         CL_FindNonSolidLocation(pos, pos, 10);
2826                         colorStart = MSG_ReadByte();
2827                         colorLength = MSG_ReadByte();
2828                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2829                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2830                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2831                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2832                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2833                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2834                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2835                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2836                         break;
2837
2838                 case TE_TEI_G3:
2839                         MSG_ReadVector(pos, cls.protocol);
2840                         MSG_ReadVector(pos2, cls.protocol);
2841                         MSG_ReadVector(dir, cls.protocol);
2842                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2843                         break;
2844
2845                 case TE_TEI_SMOKE:
2846                         MSG_ReadVector(pos, cls.protocol);
2847                         MSG_ReadVector(dir, cls.protocol);
2848                         count = MSG_ReadByte();
2849                         CL_FindNonSolidLocation(pos, pos, 4);
2850                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2851                         break;
2852
2853                 case TE_TEI_BIGEXPLOSION:
2854                         MSG_ReadVector(pos, cls.protocol);
2855                         CL_FindNonSolidLocation(pos, pos, 10);
2856                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2857                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2858                         break;
2859
2860                 case TE_TEI_PLASMAHIT:
2861                         MSG_ReadVector(pos, cls.protocol);
2862                         MSG_ReadVector(dir, cls.protocol);
2863                         count = MSG_ReadByte();
2864                         CL_FindNonSolidLocation(pos, pos, 5);
2865                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2866                         break;
2867
2868                 default:
2869                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2870                 }
2871         }
2872 }
2873
2874 void CL_ParseTrailParticles(void)
2875 {
2876         int entityindex;
2877         int effectindex;
2878         vec3_t start, end;
2879         entityindex = (unsigned short)MSG_ReadShort();
2880         if (entityindex >= MAX_EDICTS)
2881                 entityindex = 0;
2882         if (entityindex >= cl.max_entities)
2883                 CL_ExpandEntities(entityindex);
2884         effectindex = (unsigned short)MSG_ReadShort();
2885         MSG_ReadVector(start, cls.protocol);
2886         MSG_ReadVector(end, cls.protocol);
2887         CL_ParticleEffect(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2888 }
2889
2890 void CL_ParsePointParticles(void)
2891 {
2892         int effectindex, count;
2893         vec3_t origin, velocity;
2894         effectindex = (unsigned short)MSG_ReadShort();
2895         MSG_ReadVector(origin, cls.protocol);
2896         MSG_ReadVector(velocity, cls.protocol);
2897         count = (unsigned short)MSG_ReadShort();
2898         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2899 }
2900
2901 void CL_ParsePointParticles1(void)
2902 {
2903         int effectindex;
2904         vec3_t origin;
2905         effectindex = (unsigned short)MSG_ReadShort();
2906         MSG_ReadVector(origin, cls.protocol);
2907         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2908 }
2909
2910 typedef struct cl_iplog_item_s
2911 {
2912         char *address;
2913         char *name;
2914 }
2915 cl_iplog_item_t;
2916
2917 static qboolean cl_iplog_loaded = false;
2918 static int cl_iplog_numitems = 0;
2919 static int cl_iplog_maxitems = 0;
2920 static cl_iplog_item_t *cl_iplog_items;
2921
2922 static void CL_IPLog_Load(void);
2923 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2924 {
2925         int i;
2926         if (!address || !address[0] || !name || !name[0])
2927                 return;
2928         if (!cl_iplog_loaded)
2929                 CL_IPLog_Load();
2930         if (developer_extra.integer)
2931                 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2932         // see if it already exists
2933         if (checkexisting)
2934         {
2935                 for (i = 0;i < cl_iplog_numitems;i++)
2936                 {
2937                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2938                         {
2939                                 if (developer_extra.integer)
2940                                         Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2941                                 return;
2942                         }
2943                 }
2944         }
2945         // it does not already exist in the iplog, so add it
2946         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2947         {
2948                 cl_iplog_item_t *olditems = cl_iplog_items;
2949                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2950                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2951                 if (olditems)
2952                 {
2953                         if (cl_iplog_numitems)
2954                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2955                         Mem_Free(olditems);
2956                 }
2957         }
2958         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2959         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2960         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2961         // TODO: maybe it would be better to strip weird characters from name when
2962         // copying it here rather than using a straight strcpy?
2963         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2964         cl_iplog_numitems++;
2965         if (addtofile)
2966         {
2967                 // add it to the iplog.txt file
2968                 // TODO: this ought to open the one in the userpath version of the base
2969                 // gamedir, not the current gamedir
2970                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2971                 if (developer_extra.integer)
2972                         Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2973         }
2974 }
2975
2976 static void CL_IPLog_Load(void)
2977 {
2978         int i, len, linenumber;
2979         char *text, *textend;
2980         unsigned char *filedata;
2981         fs_offset_t filesize;
2982         char line[MAX_INPUTLINE];
2983         char address[MAX_INPUTLINE];
2984         cl_iplog_loaded = true;
2985         // TODO: this ought to open the one in the userpath version of the base
2986         // gamedir, not the current gamedir
2987         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2988         if (!filedata)
2989                 return;
2990         text = (char *)filedata;
2991         textend = text + filesize;
2992         for (linenumber = 1;text < textend;linenumber++)
2993         {
2994                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2995                         if (len < (int)sizeof(line) - 1)
2996                                 line[len++] = *text;
2997                 line[len] = 0;
2998                 if (text < textend && *text == '\r' && text[1] == '\n')
2999                         text++;
3000                 if (text < textend && *text == '\n')
3001                         text++;
3002                 if (line[0] == '/' && line[1] == '/')
3003                         continue; // skip comments if anyone happens to add them
3004                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3005                         address[i] = line[i];
3006                 address[i] = 0;
3007                 // skip exactly one space character
3008                 i++;
3009                 // address contains the address with termination,
3010                 // line + i contains the name with termination
3011                 if (address[0] && line[i])
3012                         CL_IPLog_Add(address, line + i, false, false);
3013                 else
3014                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3015         }
3016 }
3017
3018 static void CL_IPLog_List_f(void)
3019 {
3020         int i, j;
3021         const char *addressprefix;
3022         if (Cmd_Argc() > 2)
3023         {
3024                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
3025                 return;
3026         }
3027         addressprefix = "";
3028         if (Cmd_Argc() >= 2)
3029                 addressprefix = Cmd_Argv(1);
3030         if (!cl_iplog_loaded)
3031                 CL_IPLog_Load();
3032         if (addressprefix && addressprefix[0])
3033                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3034         else
3035                 Con_Printf("Listing all iplog entries\n");
3036         Con_Printf("address         name\n");
3037         for (i = 0;i < cl_iplog_numitems;i++)
3038         {
3039                 if (addressprefix && addressprefix[0])
3040                 {
3041                         for (j = 0;addressprefix[j];j++)
3042                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
3043                                         break;
3044                         // if this address does not begin with the addressprefix string
3045                         // simply omit it from the output
3046                         if (addressprefix[j])
3047                                 continue;
3048                 }
3049                 // if name is less than 15 characters, left justify it and pad
3050                 // if name is more than 15 characters, print all of it, not worrying
3051                 // about the fact it will misalign the columns
3052                 if (strlen(cl_iplog_items[i].address) < 15)
3053                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3054                 else
3055                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3056         }
3057 }
3058
3059 // look for anything interesting like player IP addresses or ping reports
3060 qboolean CL_ExaminePrintString(const char *text)
3061 {
3062         int len;
3063         const char *t;
3064         char temp[MAX_INPUTLINE];
3065         if (!strcmp(text, "Client ping times:\n"))
3066         {
3067                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3068                 // hide ping reports in demos
3069                 if (cls.demoplayback)
3070                         cl.parsingtextexpectingpingforscores = 1;
3071                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3072                         ;
3073                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3074                 {
3075                         Con_Printf("ping reply but empty scoreboard?!?\n");
3076                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3077                         cl.parsingtextexpectingpingforscores = 0;
3078                 }
3079                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3080                 return !cl.parsingtextexpectingpingforscores;
3081         }
3082         if (!strncmp(text, "host:    ", 9))
3083         {
3084                 // cl.parsingtextexpectingpingforscores = false; // really?
3085                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3086                 cl.parsingtextplayerindex = 0;
3087                 return true;
3088         }
3089         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3090         {
3091                 // if anything goes wrong, we'll assume this is not a ping report
3092                 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3093                 cl.parsingtextexpectingpingforscores = 0;
3094                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3095                 t = text;
3096                 while (*t == ' ')
3097                         t++;
3098                 if ((*t >= '0' && *t <= '9') || *t == '-')
3099                 {
3100                         int ping = atoi(t);
3101                         while ((*t >= '0' && *t <= '9') || *t == '-')
3102                                 t++;
3103                         if (*t == ' ')
3104                         {
3105                                 int charindex = 0;
3106                                 t++;
3107                                 if(cl.parsingtextplayerindex < cl.maxclients)
3108                                 {
3109                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3110                                                 ;
3111                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3112                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3113                                         if (t[charindex] == '\n')
3114                                         {
3115                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3116                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3117                                                         ;
3118                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3119                                                 {
3120                                                         // we parsed a valid ping entry, so expect another to follow
3121                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3122                                                         cl.parsingtextexpectingpingforscores = expected;
3123                                                 }
3124                                                 return !expected;
3125                                         }
3126                                 }
3127                                 if (!strncmp(t, "unconnected\n", 12))
3128                                 {
3129                                         // just ignore
3130                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3131                                         cl.parsingtextexpectingpingforscores = expected;
3132                                         return !expected;
3133                                 }
3134                                 else
3135                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3136                         }
3137                 }
3138         }
3139         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3140         {
3141                 if (!strncmp(text, "players: ", 9))
3142                 {
3143                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3144                         cl.parsingtextplayerindex = 0;
3145                         return true;
3146                 }
3147                 else if (!strstr(text, ": "))
3148                 {
3149                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3150                         return true;
3151                 }
3152         }
3153         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3154         {
3155                 // if anything goes wrong, we'll assume this is not a status report
3156                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3157                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3158                 {
3159                         t = text + 1;
3160                         cl.parsingtextplayerindex = atoi(t) - 1;
3161                         while (*t >= '0' && *t <= '9')
3162                                 t++;
3163                         if (*t == ' ')
3164                         {
3165                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3166                                 return true;
3167                         }
3168                         // the player name follows here, along with frags and time
3169                 }
3170         }
3171         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3172         {
3173                 // if anything goes wrong, we'll assume this is not a status report
3174                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3175                 if (text[0] == ' ')
3176                 {
3177                         t = text;
3178                         while (*t == ' ')
3179                                 t++;
3180                         for (len = 0;*t && *t != '\n';t++)
3181                                 if (len < (int)sizeof(temp) - 1)
3182                                         temp[len++] = *t;
3183                         temp[len] = 0;
3184                         // botclient is perfectly valid, but we don't care about bots
3185                         // also don't try to look up the name of an invalid player index
3186                         if (strcmp(temp, "botclient")
3187                          && cl.parsingtextplayerindex >= 0
3188                          && cl.parsingtextplayerindex < cl.maxclients
3189                          && cl.scores[cl.parsingtextplayerindex].name[0])
3190                         {
3191                                 // log the player name and IP address string
3192                                 // (this operates entirely on strings to avoid issues with the
3193                                 //  nature of a network address)
3194                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3195                         }
3196                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3197                         return true;
3198                 }
3199         }
3200         return true;
3201 }
3202
3203 extern cvar_t slowmo;
3204 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3205 static void CL_NetworkTimeReceived(double newtime)
3206 {
3207         double timehigh;
3208         cl.mtime[1] = cl.mtime[0];
3209         cl.mtime[0] = newtime;
3210         if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3211                 cl.time = cl.mtime[1] = newtime;
3212         else if (cls.demoplayback)
3213         {
3214                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3215                 // due to a large time gap, so treat it as an instant change in time
3216                 // (this can also happen during heavy packet loss in the demo)
3217                 if (cl.time < newtime - 0.1)
3218                         cl.mtime[1] = cl.time = newtime;
3219         }
3220         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3221         {
3222                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3223                 if (developer_extra.integer && vid_activewindow)
3224                 {
3225                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3226                                 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3227                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3228                                 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3229                 }
3230                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3231                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3232                 if (cl_nettimesyncboundmode.integer == 1)
3233                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3234                 else if (cl_nettimesyncboundmode.integer == 2)
3235                 {
3236                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
3237                                 cl.time = cl.mtime[1];
3238                 }
3239                 else if (cl_nettimesyncboundmode.integer == 3)
3240                 {
3241                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3242                                 cl.time = cl.mtime[1];
3243                 }
3244                 else if (cl_nettimesyncboundmode.integer == 4)
3245                 {
3246                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3247                                 cl.time = cl.mtime[1]; // reset
3248                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3249                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3250                         else if (cl.time > cl.mtime[1])
3251                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3252                         else
3253                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3254                 }
3255                 else if (cl_nettimesyncboundmode.integer == 5)
3256                 {
3257                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3258                                 cl.time = cl.mtime[1]; // reset
3259                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3260                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3261                         else
3262                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3263                 }
3264                 else if (cl_nettimesyncboundmode.integer == 6)
3265                 {
3266                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3267                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3268                 }
3269         }
3270         // this packet probably contains a player entity update, so we will need
3271         // to update the prediction
3272         cl.movement_replay = true;
3273         // this may get updated later in parsing by svc_clientdata
3274         cl.onground = false;
3275         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3276         // during this frame
3277         // (makes spectating players much smoother and prevents mouse movement from turning)
3278         cl.fixangle[1] = cl.fixangle[0];
3279         cl.fixangle[0] = false;
3280         if (!cls.demoplayback)
3281                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3282         // update the csqc's server timestamps, critical for proper sync
3283         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3284
3285         if (cl.mtime[0] > cl.mtime[1])
3286                 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3287 }
3288
3289 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3290
3291 //[515]: csqc
3292 qboolean CL_VM_Parse_TempEntity (void);
3293 void CL_VM_Parse_StuffCmd (const char *msg);
3294 void CL_VM_Parse_CenterPrint (const char *msg);
3295 void CSQC_AddPrintText (const char *msg);
3296 void CSQC_ReadEntities (void);
3297
3298 /*
3299 =====================
3300 CL_ParseServerMessage
3301 =====================
3302 */
3303 int parsingerror = false;
3304 extern void CL_UpdateMoveVars(void);
3305 void CL_ParseServerMessage(void)
3306 {
3307         int                     cmd;
3308         int                     i;
3309         protocolversion_t protocol;
3310         unsigned char           cmdlog[32];
3311         const char              *cmdlogname[32], *temp;
3312         int                     cmdindex, cmdcount = 0;
3313         qboolean        qwplayerupdatereceived;
3314         qboolean        strip_pqc;
3315
3316         // LordHavoc: moved demo message writing from before the packet parse to
3317         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3318         // code in CL_ParseServerinfo
3319         //if (cls.demorecording)
3320         //      CL_WriteDemoMessage (&net_message);
3321
3322         cl.last_received_message = realtime;
3323
3324         CL_KeepaliveMessage(false);
3325
3326 //
3327 // if recording demos, copy the message out
3328 //
3329         if (cl_shownet.integer == 1)
3330                 Con_Printf("%f %i\n", realtime, net_message.cursize);
3331         else if (cl_shownet.integer == 2)
3332                 Con_Print("------------------\n");
3333
3334 //
3335 // parse the message
3336 //
3337         //MSG_BeginReading ();
3338
3339         parsingerror = true;
3340
3341         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3342         {
3343                 CL_NetworkTimeReceived(realtime); // qw has no clock
3344
3345                 // kill all qw nails
3346                 cl.qw_num_nails = 0;
3347
3348                 // fade weapon view kick
3349                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3350
3351                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3352
3353                 qwplayerupdatereceived = false;
3354
3355                 while (1)
3356                 {
3357                         if (msg_badread)
3358                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3359
3360                         cmd = MSG_ReadByte ();
3361
3362                         if (cmd == -1)
3363                         {
3364                                 SHOWNET("END OF MESSAGE");
3365                                 break;          // end of message
3366                         }
3367
3368                         cmdindex = cmdcount & 31;
3369                         cmdcount++;
3370                         cmdlog[cmdindex] = cmd;
3371
3372                         SHOWNET(qw_svc_strings[cmd]);
3373                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3374                         if (!cmdlogname[cmdindex])
3375                         {
3376                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3377                                 temp = "<unknown>";
3378                                 cmdlogname[cmdindex] = temp;
3379                         }
3380
3381                         // other commands
3382                         switch (cmd)
3383                         {
3384                         default:
3385                                 {
3386                                         char description[32*64], temp[64];
3387                                         int count;
3388                                         strlcpy(description, "packet dump: ", sizeof(description));
3389                                         i = cmdcount - 32;
3390                                         if (i < 0)
3391                                                 i = 0;
3392                                         count = cmdcount - i;
3393                                         i &= 31;
3394                                         while(count > 0)
3395                                         {
3396                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3397                                                 strlcat(description, temp, sizeof(description));
3398                                                 count--;
3399                                                 i++;
3400                                                 i &= 31;
3401                                         }
3402                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3403                                         Con_Print(description);
3404                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3405                                 }
3406                                 break;
3407
3408                         case qw_svc_nop:
3409                                 //Con_Printf("qw_svc_nop\n");
3410                                 break;
3411
3412                         case qw_svc_disconnect:
3413                                 Con_Printf("Server disconnected\n");
3414                                 if (cls.demonum != -1)
3415                                         CL_NextDemo();
3416                                 else
3417                                         CL_Disconnect();
3418                                 return;
3419
3420                         case qw_svc_print:
3421                                 i = MSG_ReadByte();
3422                                 temp = MSG_ReadString();
3423                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3424                                 {
3425                                         if (i == 3) // chat
3426                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
3427                                         else
3428                                                 CSQC_AddPrintText(temp);
3429                                 }
3430                                 break;
3431
3432                         case qw_svc_centerprint:
3433                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3434                                 break;
3435
3436                         case qw_svc_stufftext:
3437                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3438                                 break;
3439
3440                         case qw_svc_damage:
3441                                 // svc_damage protocol is identical to nq
3442                                 V_ParseDamage ();
3443                                 break;
3444
3445                         case qw_svc_serverdata:
3446                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3447                                 CL_ParseServerInfo();
3448                                 break;
3449
3450                         case qw_svc_setangle:
3451                                 for (i=0 ; i<3 ; i++)
3452                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3453                                 if (!cls.demoplayback)
3454                                 {
3455                                         cl.fixangle[0] = true;
3456                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3457                                         // disable interpolation if this is new
3458                                         if (!cl.fixangle[1])
3459                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3460                                 }
3461                                 break;
3462
3463                         case qw_svc_lightstyle:
3464                                 i = MSG_ReadByte ();
3465                                 if (i >= cl.max_lightstyle)
3466                                 {
3467                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3468                                         break;
3469                                 }
3470                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3471                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3472                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3473                                 break;
3474
3475                         case qw_svc_sound:
3476                                 CL_ParseStartSoundPacket(false);
3477                                 break;
3478
3479                         case qw_svc_stopsound:
3480                                 i = (unsigned short) MSG_ReadShort();
3481                                 S_StopSound(i>>3, i&7);
3482                                 break;
3483
3484                         case qw_svc_updatefrags:
3485                                 i = MSG_ReadByte();
3486                                 if (i >= cl.maxclients)
3487                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3488                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
3489                                 break;
3490
3491                         case qw_svc_updateping:
3492                                 i = MSG_ReadByte();
3493                                 if (i >= cl.maxclients)
3494                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3495                                 cl.scores[i].qw_ping = MSG_ReadShort();
3496                                 break;
3497
3498                         case qw_svc_updatepl:
3499                                 i = MSG_ReadByte();
3500                                 if (i >= cl.maxclients)
3501                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3502                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
3503                                 break;
3504
3505                         case qw_svc_updateentertime:
3506                                 i = MSG_ReadByte();
3507                                 if (i >= cl.maxclients)
3508                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3509                                 // seconds ago
3510                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3511                                 break;
3512
3513                         case qw_svc_spawnbaseline:
3514                                 i = (unsigned short) MSG_ReadShort();
3515                                 if (i < 0 || i >= MAX_EDICTS)
3516                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3517                                 if (i >= cl.max_entities)
3518                                         CL_ExpandEntities(i);
3519                                 CL_ParseBaseline(cl.entities + i, false);
3520                                 break;
3521                         case qw_svc_spawnstatic:
3522                                 CL_ParseStatic(false);
3523                                 break;
3524                         case qw_svc_temp_entity:
3525                                 if(!CL_VM_Parse_TempEntity())
3526                                         CL_ParseTempEntity ();
3527                                 break;
3528
3529                         case qw_svc_killedmonster:
3530                                 cl.stats[STAT_MONSTERS]++;
3531                                 break;
3532
3533                         case qw_svc_foundsecret:
3534                                 cl.stats[STAT_SECRETS]++;
3535                                 break;
3536
3537                         case qw_svc_updatestat:
3538                                 i = MSG_ReadByte ();
3539                                 if (i < 0 || i >= MAX_CL_STATS)
3540                                         Host_Error ("svc_updatestat: %i is invalid", i);
3541                                 cl.stats[i] = MSG_ReadByte ();
3542                                 break;
3543
3544                         case qw_svc_updatestatlong:
3545                                 i = MSG_ReadByte ();
3546                                 if (i < 0 || i >= MAX_CL_STATS)
3547                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3548                                 cl.stats[i] = MSG_ReadLong ();
3549                                 break;
3550
3551                         case qw_svc_spawnstaticsound:
3552                                 CL_ParseStaticSound (false);
3553                                 break;
3554
3555                         case qw_svc_cdtrack:
3556                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3557                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3558                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3559                                 else
3560                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3561                                 break;
3562
3563                         case qw_svc_intermission:
3564                                 if(!cl.intermission)
3565                                         cl.completed_time = cl.time;
3566                                 cl.intermission = 1;
3567                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3568                                 for (i = 0;i < 3;i++)
3569                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3570                                 break;
3571
3572                         case qw_svc_finale:
3573                                 if(!cl.intermission)
3574                                         cl.completed_time = cl.time;
3575                                 cl.intermission = 2;
3576                                 SCR_CenterPrint(MSG_ReadString ());
3577                                 break;
3578
3579                         case qw_svc_sellscreen:
3580                                 Cmd_ExecuteString ("help", src_command);
3581                                 break;
3582
3583                         case qw_svc_smallkick:
3584                                 cl.qw_weaponkick = -2;
3585                                 break;
3586                         case qw_svc_bigkick:
3587                                 cl.qw_weaponkick = -4;
3588                                 break;
3589
3590                         case qw_svc_muzzleflash:
3591                                 i = (unsigned short) MSG_ReadShort();
3592                                 // NOTE: in QW this only worked on clients
3593                                 if (i < 0 || i >= MAX_EDICTS)
3594                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3595                                 if (i >= cl.max_entities)
3596                                         CL_ExpandEntities(i);
3597                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3598                                 break;
3599
3600                         case qw_svc_updateuserinfo:
3601                                 QW_CL_UpdateUserInfo();
3602                                 break;
3603
3604                         case qw_svc_setinfo:
3605                                 QW_CL_SetInfo();
3606                                 break;
3607
3608                         case qw_svc_serverinfo:
3609                                 QW_CL_ServerInfo();
3610                                 break;
3611
3612                         case qw_svc_download:
3613                                 QW_CL_ParseDownload();
3614                                 break;
3615
3616                         case qw_svc_playerinfo:
3617                                 // slightly kill qw player entities now that we know there is
3618                                 // an update of player entities this frame...
3619                                 if (!qwplayerupdatereceived)
3620                                 {
3621                                         qwplayerupdatereceived = true;
3622                                         for (i = 1;i < cl.maxclients;i++)
3623                                                 cl.entities_active[i] = false;
3624                                 }
3625                                 EntityStateQW_ReadPlayerUpdate();
3626                                 break;
3627
3628                         case qw_svc_nails:
3629                                 QW_CL_ParseNails();
3630                                 break;
3631
3632                         case qw_svc_chokecount:
3633                                 i = MSG_ReadByte();
3634                                 // FIXME: apply to netgraph
3635                                 //for (j = 0;j < i;j++)
3636                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3637                                 break;
3638
3639                         case qw_svc_modellist:
3640                                 QW_CL_ParseModelList();
3641                                 break;
3642
3643                         case qw_svc_soundlist:
3644                                 QW_CL_ParseSoundList();
3645                                 break;
3646
3647                         case qw_svc_packetentities:
3648                                 EntityFrameQW_CL_ReadFrame(false);
3649                                 // first update is the final signon stage
3650                                 if (cls.signon == SIGNONS - 1)
3651                                 {
3652                                         cls.signon = SIGNONS;
3653                                         CL_SignonReply ();
3654                                 }
3655                                 break;
3656
3657                         case qw_svc_deltapacketentities:
3658                                 EntityFrameQW_CL_ReadFrame(true);
3659                                 // first update is the final signon stage
3660                                 if (cls.signon == SIGNONS - 1)
3661                                 {
3662                                         cls.signon = SIGNONS;
3663                                         CL_SignonReply ();
3664                                 }
3665                                 break;
3666
3667                         case qw_svc_maxspeed:
3668                                 cl.movevars_maxspeed = MSG_ReadFloat();
3669                                 break;
3670
3671                         case qw_svc_entgravity:
3672                                 cl.movevars_entgravity = MSG_ReadFloat();
3673                                 if (!cl.movevars_entgravity)
3674                                         cl.movevars_entgravity = 1.0f;
3675                                 break;
3676
3677                         case qw_svc_setpause:
3678                                 cl.paused = MSG_ReadByte () != 0;
3679                                 if (cl.paused)
3680                                         CDAudio_Pause ();
3681                                 else
3682                                         CDAudio_Resume ();
3683                                 S_PauseGameSounds (cl.paused);
3684                                 break;
3685                         }
3686                 }
3687
3688                 if (qwplayerupdatereceived)
3689                 {
3690                         // fully kill any player entities that were not updated this frame
3691                         for (i = 1;i <= cl.maxclients;i++)
3692                                 if (!cl.entities_active[i])
3693                                         cl.entities[i].state_current.active = false;
3694                 }
3695         }
3696         else
3697         {
3698                 while (1)
3699                 {
3700                         if (msg_badread)
3701                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3702
3703                         cmd = MSG_ReadByte ();
3704
3705                         if (cmd == -1)
3706                         {
3707 //                              R_TimeReport("END OF MESSAGE");
3708                                 SHOWNET("END OF MESSAGE");
3709                                 break;          // end of message
3710                         }
3711
3712                         cmdindex = cmdcount & 31;
3713                         cmdcount++;
3714                         cmdlog[cmdindex] = cmd;
3715
3716                         // if the high bit of the command byte is set, it is a fast update
3717                         if (cmd & 128)
3718                         {
3719                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3720                                 temp = "entity";
3721                                 cmdlogname[cmdindex] = temp;
3722                                 SHOWNET("fast update");
3723                                 if (cls.signon == SIGNONS - 1)
3724                                 {
3725                                         // first update is the final signon stage
3726                                         cls.signon = SIGNONS;
3727                                         CL_SignonReply ();
3728                                 }
3729                                 EntityFrameQuake_ReadEntity (cmd&127);
3730                                 continue;
3731                         }
3732
3733                         SHOWNET(svc_strings[cmd]);
3734                         cmdlogname[cmdindex] = svc_strings[cmd];
3735                         if (!cmdlogname[cmdindex])
3736                         {
3737                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3738                                 temp = "<unknown>";
3739                                 cmdlogname[cmdindex] = temp;
3740                         }
3741
3742                         // other commands
3743                         switch (cmd)
3744                         {
3745                         default:
3746                                 {
3747                                         char description[32*64], temp[64];
3748                                         int count;
3749                                         strlcpy (description, "packet dump: ", sizeof(description));
3750                                         i = cmdcount - 32;
3751                                         if (i < 0)
3752                                                 i = 0;
3753                                         count = cmdcount - i;
3754                                         i &= 31;
3755                                         while(count > 0)
3756                                         {
3757                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3758                                                 strlcat (description, temp, sizeof (description));
3759                                                 count--;
3760                                                 i++;
3761                                                 i &= 31;
3762                                         }
3763                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3764                                         Con_Print(description);
3765                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3766                                 }
3767                                 break;
3768
3769                         case svc_nop:
3770                                 if (cls.signon < SIGNONS)
3771                                         Con_Print("<-- server to client keepalive\n");
3772                                 break;
3773
3774                         case svc_time:
3775                                 CL_NetworkTimeReceived(MSG_ReadFloat());
3776                                 break;
3777
3778                         case svc_clientdata:
3779                                 CL_ParseClientdata();
3780                                 break;
3781
3782                         case svc_version:
3783                                 i = MSG_ReadLong ();
3784                                 protocol = Protocol_EnumForNumber(i);
3785                                 if (protocol == PROTOCOL_UNKNOWN)
3786                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3787                                 // hack for unmarked Nehahra movie demos which had a custom protocol
3788                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3789                                         protocol = PROTOCOL_NEHAHRAMOVIE;
3790                                 cls.protocol = protocol;
3791                                 break;
3792
3793                         case svc_disconnect:
3794                                 Con_Printf ("Server disconnected\n");
3795                                 if (cls.demonum != -1)
3796                                         CL_NextDemo ();
3797                                 else
3798                                         CL_Disconnect ();
3799                                 break;
3800
3801                         case svc_print:
3802                                 temp = MSG_ReadString();
3803                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3804                                         CSQC_AddPrintText(temp);        //[515]: csqc
3805                                 break;
3806
3807                         case svc_centerprint:
3808                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3809                                 break;
3810
3811                         case svc_stufftext:
3812                                 temp = MSG_ReadString();
3813                                 /* if(utf8_enable.integer)
3814                                 {
3815                                         strip_pqc = true;
3816                                         // we can safely strip and even
3817                                         // interpret these in utf8 mode
3818                                 }
3819                                 else */ switch(cls.protocol)
3820                                 {
3821                                         case PROTOCOL_QUAKE:
3822                                         case PROTOCOL_QUAKEDP:
3823                                                 // maybe add other protocols if
3824                                                 // so desired, but not DP7
3825                                                 strip_pqc = true;
3826                                                 break;
3827                                         case PROTOCOL_DARKPLACES7:
3828                                         default:
3829                                                 // ProQuake does not support
3830                                                 // these protocols
3831                                                 strip_pqc = false;
3832                                                 break;
3833                                 }
3834                                 if(strip_pqc)
3835                                 {
3836                                         // skip over ProQuake messages,
3837                                         // TODO actually interpret them
3838                                         // (they are sbar team score
3839                                         // updates), see proquake cl_parse.c
3840                                         if(*temp == 0x01)
3841                                         {
3842                                                 ++temp;
3843                                                 while(*temp >= 0x01 && *temp <= 0x1F)
3844                                                         ++temp;
3845                                         }
3846                                 }
3847                                 CL_VM_Parse_StuffCmd(temp);     //[515]: csqc
3848                                 break;
3849
3850                         case svc_damage:
3851                                 V_ParseDamage ();
3852                                 break;
3853
3854                         case svc_serverinfo:
3855                                 CL_ParseServerInfo ();
3856                                 break;
3857
3858                         case svc_setangle:
3859                                 for (i=0 ; i<3 ; i++)
3860                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3861                                 if (!cls.demoplayback)
3862                                 {
3863                                         cl.fixangle[0] = true;
3864                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3865                                         // disable interpolation if this is new
3866                                         if (!cl.fixangle[1])
3867                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3868                                 }
3869                                 break;
3870
3871                         case svc_setview:
3872                                 cl.viewentity = (unsigned short)MSG_ReadShort ();
3873                                 if (cl.viewentity >= MAX_EDICTS)
3874                                         Host_Error("svc_setview >= MAX_EDICTS");
3875                                 if (cl.viewentity >= cl.max_entities)
3876                                         CL_ExpandEntities(cl.viewentity);
3877                                 // LordHavoc: assume first setview recieved is the real player entity
3878                                 if (!cl.realplayerentity)
3879                                         cl.realplayerentity = cl.viewentity;
3880                                 // update cl.playerentity to this one if it is a valid player
3881                                 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3882                                         cl.playerentity = cl.viewentity;
3883                                 break;
3884
3885                         case svc_lightstyle:
3886                                 i = MSG_ReadByte ();
3887                                 if (i >= cl.max_lightstyle)
3888                                 {
3889                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3890                                         break;
3891                                 }
3892                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3893                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3894                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3895                                 break;
3896
3897                         case svc_sound:
3898                                 CL_ParseStartSoundPacket(false);
3899                                 break;
3900
3901                         case svc_precache:
3902                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3903                                 {
3904                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3905                                         CL_ParseStartSoundPacket(true);
3906                                 }
3907                                 else
3908                                 {
3909                                         int i = (unsigned short)MSG_ReadShort();
3910                                         char *s = MSG_ReadString();
3911                                         if (i < 32768)
3912                                         {
3913                                                 if (i >= 1 && i < MAX_MODELS)
3914                                                 {
3915                                                         dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3916                                                         if (!model)
3917                                                                 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3918                                                         cl.model_precache[i] = model;
3919                                                 }
3920                                                 else
3921                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3922                                         }
3923                                         else
3924                                         {
3925                                                 i -= 32768;
3926                                                 if (i >= 1 && i < MAX_SOUNDS)
3927                                                 {
3928                                                         sfx_t *sfx = S_PrecacheSound (s, true, true);
3929                                                         if (!sfx && snd_initialized.integer)
3930                                                                 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3931                                                         cl.sound_precache[i] = sfx;
3932                                                 }
3933                                                 else
3934                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3935                                         }
3936                                 }
3937                                 break;
3938
3939                         case svc_stopsound:
3940                                 i = (unsigned short) MSG_ReadShort();
3941                                 S_StopSound(i>>3, i&7);
3942                                 break;
3943
3944                         case svc_updatename:
3945                                 i = MSG_ReadByte ();
3946                                 if (i >= cl.maxclients)
3947                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3948                                 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3949                                 break;
3950
3951                         case svc_updatefrags:
3952                                 i = MSG_ReadByte ();
3953                                 if (i >= cl.maxclients)
3954                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3955                                 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3956                                 break;
3957
3958                         case svc_updatecolors:
3959                                 i = MSG_ReadByte ();
3960                                 if (i >= cl.maxclients)
3961                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3962                                 cl.scores[i].colors = MSG_ReadByte ();
3963                                 break;
3964
3965                         case svc_particle:
3966                                 CL_ParseParticleEffect ();
3967                                 break;
3968
3969                         case svc_effect:
3970                                 CL_ParseEffect ();
3971                                 break;
3972
3973                         case svc_effect2:
3974                                 CL_ParseEffect2 ();
3975                                 break;
3976
3977                         case svc_spawnbaseline:
3978                                 i = (unsigned short) MSG_ReadShort ();
3979                                 if (i < 0 || i >= MAX_EDICTS)
3980                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3981                                 if (i >= cl.max_entities)
3982                                         CL_ExpandEntities(i);
3983                                 CL_ParseBaseline (cl.entities + i, false);
3984                                 break;
3985                         case svc_spawnbaseline2:
3986                                 i = (unsigned short) MSG_ReadShort ();
3987                                 if (i < 0 || i >= MAX_EDICTS)
3988                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3989                                 if (i >= cl.max_entities)
3990                                         CL_ExpandEntities(i);
3991                                 CL_ParseBaseline (cl.entities + i, true);
3992                                 break;
3993                         case svc_spawnstatic:
3994                                 CL_ParseStatic (false);
3995                                 break;
3996                         case svc_spawnstatic2:
3997                                 CL_ParseStatic (true);
3998                                 break;
3999                         case svc_temp_entity:
4000                                 if(!CL_VM_Parse_TempEntity())
4001                                         CL_ParseTempEntity ();
4002                                 break;
4003
4004                         case svc_setpause:
4005                                 cl.paused = MSG_ReadByte () != 0;
4006                                 if (cl.paused)
4007                                         CDAudio_Pause ();
4008                                 else
4009                                         CDAudio_Resume ();
4010                                 S_PauseGameSounds (cl.paused);
4011                                 break;
4012
4013                         case svc_signonnum:
4014                                 i = MSG_ReadByte ();
4015                                 // LordHavoc: it's rude to kick off the client if they missed the
4016                                 // reconnect somehow, so allow signon 1 even if at signon 1
4017                                 if (i <= cls.signon && i != 1)
4018                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
4019                                 cls.signon = i;
4020                                 CL_SignonReply ();
4021                                 break;
4022
4023                         case svc_killedmonster:
4024                                 cl.stats[STAT_MONSTERS]++;
4025                                 break;
4026
4027                         case svc_foundsecret:
4028                                 cl.stats[STAT_SECRETS]++;
4029                                 break;
4030
4031                         case svc_updatestat:
4032                                 i = MSG_ReadByte ();
4033                                 if (i < 0 || i >= MAX_CL_STATS)
4034                                         Host_Error ("svc_updatestat: %i is invalid", i);
4035                                 cl.stats[i] = MSG_ReadLong ();
4036                                 break;
4037
4038                         case svc_updatestatubyte:
4039                                 i = MSG_ReadByte ();
4040                                 if (i < 0 || i >= MAX_CL_STATS)
4041                                         Host_Error ("svc_updatestat: %i is invalid", i);
4042                                 cl.stats[i] = MSG_ReadByte ();
4043                                 break;
4044
4045                         case svc_spawnstaticsound:
4046                                 CL_ParseStaticSound (false);
4047                                 break;
4048
4049                         case svc_spawnstaticsound2:
4050                                 CL_ParseStaticSound (true);
4051                                 break;
4052
4053                         case svc_cdtrack:
4054                                 cl.cdtrack = MSG_ReadByte ();
4055                                 cl.looptrack = MSG_ReadByte ();
4056                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4057                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
4058                                 else
4059                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
4060                                 break;
4061
4062                         case svc_intermission:
4063                                 if(!cl.intermission)
4064                                         cl.completed_time = cl.time;
4065                                 cl.intermission = 1;
4066                                 CL_VM_UpdateIntermissionState(cl.intermission);
4067                                 break;
4068
4069                         case svc_finale:
4070                                 if(!cl.intermission)
4071                                         cl.completed_time = cl.time;
4072                                 cl.intermission = 2;
4073                                 CL_VM_UpdateIntermissionState(cl.intermission);
4074                                 SCR_CenterPrint(MSG_ReadString ());
4075                                 break;
4076
4077                         case svc_cutscene:
4078                                 if(!cl.intermission)
4079                                         cl.completed_time = cl.time;
4080                                 cl.intermission = 3;
4081                                 CL_VM_UpdateIntermissionState(cl.intermission);
4082                                 SCR_CenterPrint(MSG_ReadString ());
4083                                 break;
4084
4085                         case svc_sellscreen:
4086                                 Cmd_ExecuteString ("help", src_command);
4087                                 break;
4088                         case svc_hidelmp:
4089                                 if (gamemode == GAME_TENEBRAE)
4090                                 {
4091                                         // repeating particle effect
4092                                         MSG_ReadCoord(cls.protocol);
4093                                         MSG_ReadCoord(cls.protocol);
4094                                         MSG_ReadCoord(cls.protocol);
4095                                         MSG_ReadCoord(cls.protocol);
4096                                         MSG_ReadCoord(cls.protocol);
4097                                         MSG_ReadCoord(cls.protocol);
4098                                         (void) MSG_ReadByte();
4099                                         MSG_ReadLong();
4100                                         MSG_ReadLong();
4101                                         MSG_ReadString();
4102                                 }
4103                                 else
4104                                         SHOWLMP_decodehide();
4105                                 break;
4106                         case svc_showlmp:
4107                                 if (gamemode == GAME_TENEBRAE)
4108                                 {
4109                                         // particle effect
4110                                         MSG_ReadCoord(cls.protocol);
4111                                         MSG_ReadCoord(cls.protocol);
4112                                         MSG_ReadCoord(cls.protocol);
4113                                         (void) MSG_ReadByte();
4114                                         MSG_ReadString();
4115                                 }
4116                                 else
4117                                         SHOWLMP_decodeshow();
4118                                 break;
4119                         case svc_skybox:
4120                                 R_SetSkyBox(MSG_ReadString());
4121                                 break;
4122                         case svc_entities:
4123                                 if (cls.signon == SIGNONS - 1)
4124                                 {
4125                                         // first update is the final signon stage
4126                                         cls.signon = SIGNONS;
4127                                         CL_SignonReply ();
4128                                 }
4129                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4130                                         EntityFrame_CL_ReadFrame();
4131                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4132                                         EntityFrame4_CL_ReadFrame();
4133                                 else
4134                                         EntityFrame5_CL_ReadFrame();
4135                                 break;
4136                         case svc_csqcentities:
4137                                 CSQC_ReadEntities();
4138                                 break;
4139                         case svc_downloaddata:
4140                                 CL_ParseDownload();
4141                                 break;
4142                         case svc_trailparticles:
4143                                 CL_ParseTrailParticles();
4144                                 break;
4145                         case svc_pointparticles:
4146                                 CL_ParsePointParticles();
4147                                 break;
4148                         case svc_pointparticles1:
4149                                 CL_ParsePointParticles1();
4150                                 break;
4151                         }
4152 //                      R_TimeReport(svc_strings[cmd]);
4153                 }
4154         }
4155
4156         if (cls.signon == SIGNONS)
4157                 CL_UpdateItemsAndWeapon();
4158 //      R_TimeReport("UpdateItems");
4159
4160         EntityFrameQuake_ISeeDeadEntities();
4161 //      R_TimeReport("ISeeDeadEntities");
4162
4163         CL_UpdateMoveVars();
4164 //      R_TimeReport("UpdateMoveVars");
4165
4166         parsingerror = false;
4167
4168         // LordHavoc: this was at the start of the function before cl_autodemo was
4169         // implemented
4170         if (cls.demorecording)
4171         {
4172                 CL_WriteDemoMessage (&net_message);
4173 //              R_TimeReport("WriteDemo");
4174         }
4175 }
4176
4177 void CL_Parse_DumpPacket(void)
4178 {
4179         if (!parsingerror)
4180                 return;
4181         Con_Print("Packet dump:\n");
4182         SZ_HexDumpToConsole(&net_message);
4183         parsingerror = false;
4184 }
4185
4186 void CL_Parse_ErrorCleanUp(void)
4187 {
4188         CL_StopDownload(0, 0);
4189         QW_CL_StopUpload();
4190 }
4191
4192 void CL_Parse_Init(void)
4193 {
4194         Cvar_RegisterVariable(&cl_worldmessage);
4195         Cvar_RegisterVariable(&cl_worldname);
4196         Cvar_RegisterVariable(&cl_worldnamenoextension);
4197         Cvar_RegisterVariable(&cl_worldbasename);
4198
4199         Cvar_RegisterVariable(&developer_networkentities);
4200         Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4201
4202         Cvar_RegisterVariable(&cl_sound_wizardhit);
4203         Cvar_RegisterVariable(&cl_sound_hknighthit);
4204         Cvar_RegisterVariable(&cl_sound_tink1);
4205         Cvar_RegisterVariable(&cl_sound_ric1);
4206         Cvar_RegisterVariable(&cl_sound_ric2);
4207         Cvar_RegisterVariable(&cl_sound_ric3);
4208         Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4209         Cvar_RegisterVariable(&cl_sound_r_exp3);
4210
4211         Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4212
4213         // server extension cvars set by commands issued from the server during connect
4214         Cvar_RegisterVariable(&cl_serverextension_download);
4215
4216         Cvar_RegisterVariable(&cl_nettimesyncfactor);
4217         Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4218         Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4219         Cvar_RegisterVariable(&cl_iplog_name);
4220         Cvar_RegisterVariable(&cl_readpicture_force);
4221
4222         Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4223         Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4224         Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4225         Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4226         Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4227         Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4228         Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4229         Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4230         Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4231 }
4232
4233 void CL_Parse_Shutdown(void)
4234 {
4235 }