2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
33 const char *svc_strings[128] =
39 "svc_version", // [int] server version
40 "svc_setview", // [short] entity number
41 "svc_sound", // <see code>
42 "svc_time", // [float] server time
43 "svc_print", // [string] null terminated string
44 "svc_stufftext", // [string] stuffed into client's console buffer
45 // the string should be \n terminated
46 "svc_setangle", // [vec3] set the view angle to this absolute value
48 "svc_serverinfo", // [int] version
49 // [string] signon string
50 // [string]..[0]model cache [string]...[0]sounds cache
51 // [string]..[0]item cache
52 "svc_lightstyle", // [byte] [string]
53 "svc_updatename", // [byte] [string]
54 "svc_updatefrags", // [byte] [short]
55 "svc_clientdata", // <shortbits + data>
56 "svc_stopsound", // <see code>
57 "svc_updatecolors", // [byte] [byte]
58 "svc_particle", // [vec3] <variable>
59 "svc_damage", // [byte] impact [byte] blood [vec3] from
62 "OBSOLETE svc_spawnbinary",
65 "svc_temp_entity", // <variable>
71 "svc_spawnstaticsound",
73 "svc_finale", // [string] music [string] text
74 "svc_cdtrack", // [byte] track [byte] looptrack
77 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
78 "svc_hidelmp", // [string] iconlabel
79 "svc_skybox", // [string] skyname
92 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
93 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
94 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
95 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
96 "svc_sound2", // 54 // short soundindex instead of byte
97 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
98 "svc_spawnstatic2", // 56 // short modelindex instead of byte
99 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
100 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
101 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
102 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
103 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
104 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
107 const char *qw_svc_strings[128] =
111 "qw_svc_disconnect", // 2
112 "qw_svc_updatestat", // 3 // [byte] [byte]
114 "qw_svc_setview", // 5 // [short] entity number
115 "qw_svc_sound", // 6 // <see code>
117 "qw_svc_print", // 8 // [byte] id [string] null terminated string
118 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
119 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
120 "qw_svc_serverdata", // 11 // [long] protocol ...
121 "qw_svc_lightstyle", // 12 // [byte] [string]
123 "qw_svc_updatefrags", // 14 // [byte] [short]
125 "qw_svc_stopsound", // 16 // <see code>
128 "qw_svc_damage", // 19
129 "qw_svc_spawnstatic", // 20
131 "qw_svc_spawnbaseline", // 22
132 "qw_svc_temp_entity", // 23 // variable
133 "qw_svc_setpause", // 24 // [byte] on / off
135 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
136 "qw_svc_killedmonster", // 27
137 "qw_svc_foundsecret", // 28
138 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
139 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
140 "qw_svc_finale", // 31 // [string] text
141 "qw_svc_cdtrack", // 32 // [byte] track
142 "qw_svc_sellscreen", // 33
143 "qw_svc_smallkick", // 34 // set client punchangle to 2
144 "qw_svc_bigkick", // 35 // set client punchangle to 4
145 "qw_svc_updateping", // 36 // [byte] [short]
146 "qw_svc_updateentertime", // 37 // [byte] [float]
147 "qw_svc_updatestatlong", // 38 // [byte] [long]
148 "qw_svc_muzzleflash", // 39 // [short] entity
149 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
150 "qw_svc_download", // 41 // [short] size [size bytes]
151 "qw_svc_playerinfo", // 42 // variable
152 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
153 "qw_svc_chokecount", // 44 // [byte] packets choked
154 "qw_svc_modellist", // 45 // [strings]
155 "qw_svc_soundlist", // 46 // [strings]
156 "qw_svc_packetentities", // 47 // [...]
157 "qw_svc_deltapacketentities", // 48 // [...]
158 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
159 "qw_svc_entgravity", // 50 // gravity change, for prediction
160 "qw_svc_setinfo", // 51 // setinfo on a client
161 "qw_svc_serverinfo", // 52 // serverinfo
162 "qw_svc_updatepl", // 53 // [byte] [byte]
165 //=============================================================================
167 cvar_t cl_worldmessage = {CF_CLIENT | CF_READONLY, "cl_worldmessage", "", "title of current level"};
168 cvar_t cl_worldname = {CF_CLIENT | CF_READONLY, "cl_worldname", "", "name of current worldmodel"};
169 cvar_t cl_worldnamenoextension = {CF_CLIENT | CF_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
170 cvar_t cl_worldbasename = {CF_CLIENT | CF_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
172 cvar_t developer_networkentities = {CF_CLIENT, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
173 cvar_t cl_gameplayfix_soundsmovewithentities = {CF_CLIENT, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
174 cvar_t cl_sound_wizardhit = {CF_CLIENT, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
175 cvar_t cl_sound_hknighthit = {CF_CLIENT, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_tink1 = {CF_CLIENT, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_ric1 = {CF_CLIENT, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_sound_ric2 = {CF_CLIENT, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
179 cvar_t cl_sound_ric3 = {CF_CLIENT, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
180 cvar_t cl_readpicture_force = {CF_CLIENT, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
182 #define RIC_GUNSHOT 1
183 #define RIC_GUNSHOTQUAD 2
184 cvar_t cl_sound_ric_gunshot = {CF_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
185 cvar_t cl_sound_r_exp3 = {CF_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
186 cvar_t cl_serverextension_download = {CF_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
187 cvar_t cl_joinbeforedownloadsfinish = {CF_CLIENT | CF_ARCHIVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
188 cvar_t cl_nettimesyncfactor = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
189 cvar_t cl_nettimesyncboundmode = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
190 cvar_t cl_nettimesyncboundtolerance = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
191 cvar_t cl_iplog_name = {CF_CLIENT | CF_ARCHIVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
193 static qbool QW_CL_CheckOrDownloadFile(const char *filename);
194 static void QW_CL_RequestNextDownload(void);
195 static void QW_CL_NextUpload_f(cmd_state_t *cmd);
196 //static qbool QW_CL_IsUploading(void);
197 static void QW_CL_StopUpload_f(cmd_state_t *cmd);
201 CL_ParseStartSoundPacket
204 static void CL_ParseStartSoundPacket(int largesoundindex)
213 int fflags = CHANNELFLAG_NONE;
215 if (cls.protocol == PROTOCOL_QUAKEWORLD)
217 channel = MSG_ReadShort(&cl_message);
219 if (channel & (1<<15))
220 nvolume = MSG_ReadByte(&cl_message);
222 nvolume = DEFAULT_SOUND_PACKET_VOLUME;
224 if (channel & (1<<14))
225 attenuation = MSG_ReadByte(&cl_message) / 64.0;
227 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
231 ent = (channel>>3)&1023;
234 sound_num = MSG_ReadByte(&cl_message);
238 field_mask = MSG_ReadByte(&cl_message);
240 if (field_mask & SND_VOLUME)
241 nvolume = MSG_ReadByte(&cl_message);
243 nvolume = DEFAULT_SOUND_PACKET_VOLUME;
245 if (field_mask & SND_ATTENUATION)
246 attenuation = MSG_ReadByte(&cl_message) / 64.0;
248 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
250 if (field_mask & SND_SPEEDUSHORT4000)
251 speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
255 if (field_mask & SND_LARGEENTITY)
257 ent = (unsigned short) MSG_ReadShort(&cl_message);
258 channel = MSG_ReadChar(&cl_message);
262 channel = (unsigned short) MSG_ReadShort(&cl_message);
267 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
268 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
270 sound_num = MSG_ReadByte(&cl_message);
273 MSG_ReadVector(&cl_message, pos, cls.protocol);
275 if (sound_num < 0 || sound_num >= MAX_SOUNDS)
277 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
281 if (ent >= MAX_EDICTS)
283 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
287 if (ent >= cl.max_entities)
288 CL_ExpandEntities(ent);
290 if( !CL_VM_Event_Sound(sound_num, nvolume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
291 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, nvolume/255.0f, attenuation, 0, fflags, speed);
298 When the client is taking a long time to load stuff, send keepalive messages
299 so the server doesn't disconnect.
303 static unsigned char olddata[NET_MAXMESSAGE];
304 void CL_KeepaliveMessage (qbool readmessages)
306 static double lastdirtytime = 0;
307 static qbool recursive = false;
310 static double countdownmsg = 0;
311 static double countdownupdate = 0;
316 thisrecursive = recursive;
319 dirtytime = Sys_DirtyTime();
320 deltatime = dirtytime - lastdirtytime;
321 lastdirtytime = dirtytime;
322 if (deltatime <= 0 || deltatime >= 1800.0)
325 countdownmsg -= deltatime;
326 countdownupdate -= deltatime;
330 if(cls.state != ca_dedicated)
332 if(countdownupdate <= 0 || gamemode == GAME_WRATH) // check if time stepped backwards
334 SCR_UpdateLoadingScreenIfShown();
340 // no need if server is local and definitely not if this is a demo
341 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
343 recursive = thisrecursive;
349 // read messages from server, should just be nops
351 memcpy(olddata, cl_message.data, cl_message.cursize);
353 NetConn_ClientFrame();
356 memcpy(cl_message.data, olddata, cl_message.cursize);
359 if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
362 unsigned char buf[4];
365 // LadyHavoc: must use unreliable because reliable could kill the sigon message!
366 Con_Print("--> client to server keepalive\n");
367 memset(&msg, 0, sizeof(msg));
369 msg.maxsize = sizeof(buf);
370 MSG_WriteChar(&msg, clc_nop);
371 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
374 recursive = thisrecursive;
377 void CL_ParseEntityLump(char *entdata)
379 qbool loadedsky = false;
381 char key[128], value[MAX_INPUTLINE];
382 FOG_clear(); // LadyHavoc: no fog until set
383 // LadyHavoc: default to the map's sky (q3 shader parsing sets this)
384 R_SetSkyBox(cl.worldmodel->brush.skybox);
388 if (!COM_ParseToken_Simple(&data, false, false, true))
390 if (com_token[0] != '{')
394 if (!COM_ParseToken_Simple(&data, false, false, true))
396 if (com_token[0] == '}')
397 break; // end of worldspawn
398 if (com_token[0] == '_')
399 strlcpy (key, com_token + 1, sizeof (key));
401 strlcpy (key, com_token, sizeof (key));
402 while (key[strlen(key)-1] == ' ') // remove trailing spaces
403 key[strlen(key)-1] = 0;
404 if (!COM_ParseToken_Simple(&data, false, false, true))
406 strlcpy (value, com_token, sizeof (value));
407 if (!strcmp("sky", key))
412 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
417 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
422 else if (!strcmp("fog", key))
424 FOG_clear(); // so missing values get good defaults
425 r_refdef.fog_start = 0;
426 r_refdef.fog_alpha = 1;
427 r_refdef.fog_end = 16384;
428 r_refdef.fog_height = 1<<30;
429 r_refdef.fog_fadedepth = 128;
431 #define sscanf sscanf_s
433 sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
435 else if (!strcmp("fog_density", key))
436 r_refdef.fog_density = atof(value);
437 else if (!strcmp("fog_red", key))
438 r_refdef.fog_red = atof(value);
439 else if (!strcmp("fog_green", key))
440 r_refdef.fog_green = atof(value);
441 else if (!strcmp("fog_blue", key))
442 r_refdef.fog_blue = atof(value);
443 else if (!strcmp("fog_alpha", key))
444 r_refdef.fog_alpha = atof(value);
445 else if (!strcmp("fog_start", key))
446 r_refdef.fog_start = atof(value);
447 else if (!strcmp("fog_end", key))
448 r_refdef.fog_end = atof(value);
449 else if (!strcmp("fog_height", key))
450 r_refdef.fog_height = atof(value);
451 else if (!strcmp("fog_fadedepth", key))
452 r_refdef.fog_fadedepth = atof(value);
453 else if (!strcmp("fog_heighttexture", key))
455 FOG_clear(); // so missing values get good defaults
457 sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
459 sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
461 r_refdef.fog_height_texturename[63] = 0;
465 if (!loadedsky && cl.worldmodel->brush.isq2bsp)
466 R_SetSkyBox("unit1_");
469 extern cvar_t con_chatsound_team_file;
470 static const vec3_t defaultmins = {-4096, -4096, -4096};
471 static const vec3_t defaultmaxs = {4096, 4096, 4096};
472 static void CL_SetupWorldModel(void)
474 prvm_prog_t *prog = CLVM_prog;
475 // update the world model
476 cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
477 CL_UpdateRenderEntity(&cl.entities[0].render);
479 // make sure the cl.worldname and related cvars are set up now that we know the world model name
480 // set up csqc world for collision culling
483 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
484 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
485 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
486 SCR_SetLoadingSplash(cl.worldbasename); // set the loading splash once we know the map name for sure
487 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
488 Cvar_SetQuick(&cl_worldname, cl.worldname);
489 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
490 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
491 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
495 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
496 Cvar_SetQuick(&cl_worldnamenoextension, "");
497 Cvar_SetQuick(&cl_worldbasename, "");
498 World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
500 World_Start(&cl.world);
502 // load or reload .loc file for team chat messages
503 CL_Locs_Reload_f(&cmd_client);
505 // make sure we send enough keepalives
506 CL_KeepaliveMessage(false);
508 // reset particles and other per-level things
511 // make sure we send enough keepalives
512 CL_KeepaliveMessage(false);
514 // load the team chat beep if possible
515 cl.foundteamchatsound = FS_FileExists(con_chatsound_team_file.string);
517 // check memory integrity
518 Mem_CheckSentinelsGlobal();
534 static qbool QW_CL_CheckOrDownloadFile(const char *filename)
539 // see if the file already exists
540 file = FS_OpenVirtualFile(filename, true);
547 // download messages in a demo would be bad
548 if (cls.demorecording)
550 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
554 // don't try to download when playing a demo
558 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
559 Con_Printf("Downloading %s\n", filename);
561 if (!cls.qw_downloadmemory)
563 cls.qw_downloadmemory = NULL;
564 cls.qw_downloadmemorycursize = 0;
565 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
568 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
569 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
571 cls.qw_downloadnumber++;
572 cls.qw_downloadpercent = 0;
573 cls.qw_downloadmemorycursize = 0;
578 static void QW_CL_ProcessUserInfo(int slot);
579 static void QW_CL_RequestNextDownload(void)
584 // clear name of file that just finished
585 cls.qw_downloadname[0] = 0;
587 // skip the download fragment if playing a demo
593 switch (cls.qw_downloadtype)
598 if (cls.qw_downloadnumber == 0)
599 Con_Printf("Checking skins...\n");
600 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
602 if (!cl.scores[cls.qw_downloadnumber].name[0])
604 // check if we need to download the file, and return if so
605 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
609 cls.qw_downloadtype = dl_none;
611 // load any newly downloaded skins
612 for (i = 0;i < cl.maxclients;i++)
613 QW_CL_ProcessUserInfo(i);
615 // if we're still in signon stages, request the next one
616 if (cls.signon != SIGNONS)
618 cls.signon = SIGNONS-1;
619 // we'll go to SIGNONS when the first entity update is received
620 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
621 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
625 if (cls.qw_downloadnumber == 0)
627 Con_Printf("Checking models...\n");
628 cls.qw_downloadnumber = 1;
631 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
634 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
636 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
637 cl.qw_modelindex_spike = cls.qw_downloadnumber;
638 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
639 cl.qw_modelindex_player = cls.qw_downloadnumber;
640 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
641 cl.qw_modelindex_flag = cls.qw_downloadnumber;
642 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
643 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
644 // check if we need to download the file, and return if so
645 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
649 cls.qw_downloadtype = dl_none;
651 // touch all of the precached models that are still loaded so we can free
652 // anything that isn't needed
655 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
656 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
657 // precache any models used by the client (this also marks them used)
658 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
659 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
660 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
661 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
663 // we purge the models and sounds later in CL_SignonReply
666 // now we try to load everything that is new
669 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
670 if (cl.model_precache[1]->Draw == NULL)
671 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
674 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
675 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
676 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
678 // check memory integrity
679 Mem_CheckSentinelsGlobal();
681 // now that we have a world model, set up the world entity, renderer
683 CL_SetupWorldModel();
685 // add pmodel/emodel CRCs to userinfo
686 CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
687 CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
689 // done checking sounds and models, send a prespawn command now
690 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
691 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
693 if (cls.qw_downloadmemory)
695 Mem_Free(cls.qw_downloadmemory);
696 cls.qw_downloadmemory = NULL;
700 cl.loadfinished = true;
703 if (cls.qw_downloadnumber == 0)
705 Con_Printf("Checking sounds...\n");
706 cls.qw_downloadnumber = 1;
709 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
711 // check if we need to download the file, and return if so
712 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
716 cls.qw_downloadtype = dl_none;
718 // clear sound usage flags for purging of unused sounds
721 // precache any sounds used by the client
722 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
723 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
724 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
725 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
726 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
727 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
728 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
730 // sounds used by the game
731 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
732 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
734 // we purge the models and sounds later in CL_SignonReply
737 // check memory integrity
738 Mem_CheckSentinelsGlobal();
740 // done with sound downloads, next we check models
741 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
742 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
746 Con_Printf("Unknown download type.\n");
750 static void QW_CL_ParseDownload(void)
752 int size = (signed short)MSG_ReadShort(&cl_message);
753 int percent = MSG_ReadByte(&cl_message);
755 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
757 // skip the download fragment if playing a demo
761 cl_message.readcount += size;
767 Con_Printf("File not found.\n");
768 QW_CL_RequestNextDownload();
772 if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
773 Host_Error("corrupt download message\n");
775 // make sure the buffer is big enough to include this new fragment
776 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
779 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
780 cls.qw_downloadmemorymaxsize *= 2;
781 old = cls.qw_downloadmemory;
782 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
785 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
790 // read the fragment out of the packet
791 MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
792 cls.qw_downloadmemorycursize += size;
793 cls.qw_downloadspeedcount += size;
795 cls.qw_downloadpercent = percent;
799 // request next fragment
800 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
801 MSG_WriteString(&cls.netcon->message, "nextdl");
806 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
808 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
810 cls.qw_downloadpercent = 0;
812 // start downloading the next file (or join the game)
813 QW_CL_RequestNextDownload();
817 static void QW_CL_ParseModelList(void)
820 int nummodels = MSG_ReadByte(&cl_message);
824 // parse model precache list
827 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
831 if (nummodels==MAX_MODELS)
832 Host_Error("Server sent too many model precaches");
833 if (strlen(str) >= MAX_QPATH)
834 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
835 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
838 n = MSG_ReadByte(&cl_message);
841 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
842 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
847 cls.qw_downloadnumber = 0;
848 cls.qw_downloadtype = dl_model;
849 QW_CL_RequestNextDownload();
852 static void QW_CL_ParseSoundList(void)
855 int numsounds = MSG_ReadByte(&cl_message);
859 // parse sound precache list
862 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
866 if (numsounds==MAX_SOUNDS)
867 Host_Error("Server sent too many sound precaches");
868 if (strlen(str) >= MAX_QPATH)
869 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
870 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
873 n = MSG_ReadByte(&cl_message);
877 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
878 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
883 cls.qw_downloadnumber = 0;
884 cls.qw_downloadtype = dl_sound;
885 QW_CL_RequestNextDownload();
888 static void QW_CL_Skins_f(cmd_state_t *cmd)
890 cls.qw_downloadnumber = 0;
891 cls.qw_downloadtype = dl_skin;
892 QW_CL_RequestNextDownload();
895 static void QW_CL_Changing_f(cmd_state_t *cmd)
897 if (cls.qw_downloadmemory) // don't change when downloading
902 cls.signon = 1; // not active anymore, but not disconnected
903 Con_Printf("\nChanging map...\n");
906 void QW_CL_NextUpload_f(cmd_state_t *cmd)
908 int r, percent, size;
910 if (!cls.qw_uploaddata)
913 r = cls.qw_uploadsize - cls.qw_uploadpos;
916 size = min(1, cls.qw_uploadsize);
917 percent = (cls.qw_uploadpos+r)*100/size;
919 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
920 MSG_WriteShort(&cls.netcon->message, r);
921 MSG_WriteByte(&cls.netcon->message, percent);
922 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
924 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
926 cls.qw_uploadpos += r;
928 if (cls.qw_uploadpos < cls.qw_uploadsize)
931 Con_Printf("Upload completed\n");
933 QW_CL_StopUpload_f(cmd);
936 void QW_CL_StartUpload(unsigned char *data, int size)
938 // do nothing in demos or if not connected
942 // abort existing upload if in progress
943 QW_CL_StopUpload_f(&cmd_client);
945 Con_DPrintf("Starting upload of %d bytes...\n", size);
947 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
948 memcpy(cls.qw_uploaddata, data, size);
949 cls.qw_uploadsize = size;
950 cls.qw_uploadpos = 0;
952 QW_CL_NextUpload_f(&cmd_client);
956 qbool QW_CL_IsUploading(void)
958 return cls.qw_uploaddata != NULL;
962 void QW_CL_StopUpload_f(cmd_state_t *cmd)
964 if (cls.qw_uploaddata)
965 Mem_Free(cls.qw_uploaddata);
966 cls.qw_uploaddata = NULL;
967 cls.qw_uploadsize = 0;
968 cls.qw_uploadpos = 0;
971 static void QW_CL_ProcessUserInfo(int slot)
973 int topcolor, bottomcolor;
975 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
976 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
977 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
978 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
979 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
980 cl.scores[slot].qw_spectator = temp[0] != 0;
981 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
982 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
983 if (!cl.scores[slot].qw_skin[0])
984 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
988 static void QW_CL_UpdateUserInfo(void)
991 slot = MSG_ReadByte(&cl_message);
992 if (slot >= cl.maxclients)
994 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
995 MSG_ReadLong(&cl_message);
996 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
999 cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
1000 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
1002 QW_CL_ProcessUserInfo(slot);
1005 static void QW_CL_SetInfo(void)
1010 slot = MSG_ReadByte(&cl_message);
1011 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1012 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1013 if (slot >= cl.maxclients)
1015 Con_Printf("svc_setinfo >= cl.maxclients\n");
1018 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
1020 QW_CL_ProcessUserInfo(slot);
1023 static void QW_CL_ServerInfo(void)
1028 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1029 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1030 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1031 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1032 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1033 cl.qw_teamplay = atoi(temp);
1036 static void QW_CL_ParseNails(void)
1039 int numnails = MSG_ReadByte(&cl_message);
1041 unsigned char bits[6];
1042 for (i = 0;i < numnails;i++)
1044 for (j = 0;j < 6;j++)
1045 bits[j] = MSG_ReadByte(&cl_message);
1046 if (cl.qw_num_nails >= 255)
1048 v = cl.qw_nails[cl.qw_num_nails++];
1049 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1050 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1051 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1052 v[3] = -360*(bits[4]>>4)/16;
1053 v[4] = 360*bits[5]/256;
1058 static void CL_UpdateItemsAndWeapon(void)
1061 // check for important changes
1064 if (cl.olditems != cl.stats[STAT_ITEMS])
1065 for (j = 0;j < 32;j++)
1066 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1067 cl.item_gettime[j] = cl.time;
1068 cl.olditems = cl.stats[STAT_ITEMS];
1070 // GAME_NEXUIZ hud needs weapon change time
1071 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1072 cl.weapontime = cl.time;
1073 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1076 #define LOADPROGRESSWEIGHT_SOUND 1.0
1077 #define LOADPROGRESSWEIGHT_MODEL 4.0
1078 #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
1079 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
1081 static void CL_BeginDownloads(qbool aborteddownload)
1084 // quakeworld works differently
1085 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1088 // this would be a good place to do curl downloads
1089 if(Curl_Have_forthismap())
1091 Curl_Register_predownload(); // come back later
1095 // if we got here...
1096 // curl is done, so let's start with the business
1098 SCR_PushLoadingScreen("Loading precaches", 1);
1099 cl.loadbegun = true;
1101 // if already downloading something from the previous level, don't stop it
1102 if (cls.qw_downloadname[0])
1105 if (cl.downloadcsqc)
1108 cl.downloadcsqc = false;
1111 && csqc_progname.string
1112 && csqc_progname.string[0]
1113 && csqc_progcrc.integer >= 0
1114 && cl_serverextension_download.integer
1115 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1116 && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1118 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1119 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1120 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
1122 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
1127 if (cl.loadmodel_current < cl.loadmodel_total)
1130 if(cl.loadmodel_current == 1)
1132 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1133 SCR_PushLoadingScreen("Loading precached models",
1135 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1136 + LOADPROGRESSWEIGHT_WORLDMODEL
1137 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1139 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1140 + LOADPROGRESSWEIGHT_WORLDMODEL
1141 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1142 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1146 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1148 SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current],
1150 (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1152 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1153 + LOADPROGRESSWEIGHT_WORLDMODEL
1154 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1157 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1159 SCR_PopLoadingScreen(false);
1160 if(cl.loadmodel_current == 1)
1162 SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1163 SCR_PopLoadingScreen(false);
1167 CL_KeepaliveMessage(true);
1169 // if running a local game, calling Mod_ForName is a completely wasted effort...
1171 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1174 if(cl.loadmodel_current == 1)
1176 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1177 Mod_FreeQ3Shaders();
1179 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1181 SCR_PopLoadingScreen(false);
1182 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1184 // we now have the worldmodel so we can set up the game world
1185 SCR_PushLoadingScreen("world model setup",
1187 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1189 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1190 + LOADPROGRESSWEIGHT_WORLDMODEL
1191 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1194 CL_SetupWorldModel();
1195 SCR_PopLoadingScreen(true);
1196 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1198 cl.loadfinished = true;
1199 // now issue the spawn to move on to signon 2 like normal
1201 CL_ForwardToServer("prespawn");
1205 SCR_PopLoadingScreen(false);
1206 // finished loading models
1209 if (cl.loadsound_current < cl.loadsound_total)
1212 if(cl.loadsound_current == 1)
1213 SCR_PushLoadingScreen("Loading precached sounds",
1215 cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1217 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1218 + LOADPROGRESSWEIGHT_WORLDMODEL
1219 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1220 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1223 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1225 SCR_PushLoadingScreen(cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1226 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1228 SCR_PopLoadingScreen(false);
1231 CL_KeepaliveMessage(true);
1232 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1233 SCR_PopLoadingScreen(false);
1235 SCR_PopLoadingScreen(false);
1236 // finished loading sounds
1239 if(IS_NEXUIZ_DERIVED(gamemode))
1240 Cvar_SetValueQuick(&cl_serverextension_download, false);
1241 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1242 // of dependencies) anyway, and can mess around with the game directory;
1243 // until this is fixed, only support pk3 downloads via curl, and turn off
1244 // individual file downloads other than for CSQC
1245 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1247 // idea: support download of pk3 files using this protocol later
1249 // note: the reason these loops skip already-loaded things is that it
1250 // enables this command to be issued during the game if desired
1252 if (cl.downloadmodel_current < cl.loadmodel_total)
1256 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1258 if (aborteddownload)
1261 if (cl.downloadmodel_current == 1)
1263 // the worldmodel failed, but we need to set up anyway
1264 Mod_FreeQ3Shaders();
1265 CL_SetupWorldModel();
1266 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1268 cl.loadfinished = true;
1269 // now issue the spawn to move on to signon 2 like normal
1271 CL_ForwardToServer("prespawn");
1274 aborteddownload = false;
1277 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1279 CL_KeepaliveMessage(true);
1280 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1282 if (cl.downloadmodel_current == 1)
1283 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1285 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1286 // regarding the * check: don't try to download submodels
1287 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1289 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
1290 // we'll try loading again when the download finishes
1295 if(cl.downloadmodel_current == 1)
1297 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1298 Mod_FreeQ3Shaders();
1301 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1302 if (cl.downloadmodel_current == 1)
1304 // we now have the worldmodel so we can set up the game world
1305 // or maybe we do not have it (cl_serverextension_download 0)
1306 // then we need to continue loading ANYWAY!
1307 CL_SetupWorldModel();
1308 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1310 cl.loadfinished = true;
1311 // now issue the spawn to move on to signon 2 like normal
1313 CL_ForwardToServer("prespawn");
1318 // finished loading models
1321 if (cl.downloadsound_current < cl.loadsound_total)
1325 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1327 char soundname[MAX_QPATH];
1328 if (aborteddownload)
1330 aborteddownload = false;
1333 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1335 CL_KeepaliveMessage(true);
1336 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1337 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1339 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1341 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
1342 // we'll try loading again when the download finishes
1346 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1349 // finished loading sounds
1352 if (gamemode != GAME_WRATH) // this will be done after the "press any key" screen
1353 SCR_ClearLoadingScreen(false);
1355 if (!cl.loadfinished)
1357 cl.loadfinished = true;
1359 // check memory integrity
1360 Mem_CheckSentinelsGlobal();
1362 // now issue the spawn to move on to signon 2 like normal
1364 CL_ForwardToServer("prespawn");
1368 static void CL_BeginDownloads_f(cmd_state_t *cmd)
1370 // prevent cl_begindownloads from being issued multiple times in one match
1371 // to prevent accidentally cancelled downloads
1373 Con_Printf("cl_begindownloads is only valid once per match\n");
1375 CL_BeginDownloads(false);
1378 static void CL_StopDownload(int size, int crc)
1380 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1383 size_t existingsize;
1384 const char *extension;
1386 if(cls.qw_download_deflate)
1389 size_t inflated_size;
1390 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1391 Mem_Free(cls.qw_downloadmemory);
1394 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1395 cls.qw_downloadmemory = out;
1396 cls.qw_downloadmemorycursize = (int)inflated_size;
1400 cls.qw_downloadmemory = NULL;
1401 cls.qw_downloadmemorycursize = 0;
1402 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1406 if(!cls.qw_downloadmemory)
1408 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1412 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1413 size = cls.qw_downloadmemorycursize;
1415 // save to disk only if we don't already have it
1416 // (this is mainly for playing back demos)
1417 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1418 if (existingsize || IS_NEXUIZ_DERIVED(gamemode) || !strcmp(cls.qw_downloadname, csqc_progname.string))
1419 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1421 if ((int)existingsize != size || existingcrc != crc)
1423 // we have a mismatching file, pick another name for it
1424 char name[MAX_QPATH*2];
1425 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1426 if (!FS_FileExists(name))
1428 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1429 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1430 if(!strcmp(cls.qw_downloadname, csqc_progname.string))
1432 if(cls.caughtcsprogsdata)
1433 Mem_Free(cls.caughtcsprogsdata);
1434 cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
1435 memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1436 cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
1437 Con_DPrintf("Buffered \"%s\"\n", name);
1444 // we either don't have it or have a mismatching file...
1445 // so it's time to accept the file
1446 // but if we already have a mismatching file we need to rename
1447 // this new one, and if we already have this file in renamed form,
1449 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1450 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1451 extension = FS_FileExtension(cls.qw_downloadname);
1452 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1457 else if (cls.qw_downloadmemory && size)
1459 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1460 CL_BeginDownloads(true);
1463 if (cls.qw_downloadmemory)
1464 Mem_Free(cls.qw_downloadmemory);
1465 cls.qw_downloadmemory = NULL;
1466 cls.qw_downloadname[0] = 0;
1467 cls.qw_downloadmemorymaxsize = 0;
1468 cls.qw_downloadmemorycursize = 0;
1469 cls.qw_downloadpercent = 0;
1472 static void CL_ParseDownload(void)
1475 static unsigned char data[NET_MAXMESSAGE];
1476 start = MSG_ReadLong(&cl_message);
1477 size = (unsigned short)MSG_ReadShort(&cl_message);
1479 // record the start/size information to ack in the next input packet
1480 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1482 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1484 cls.dp_downloadack[i].start = start;
1485 cls.dp_downloadack[i].size = size;
1490 MSG_ReadBytes(&cl_message, size, data);
1492 if (!cls.qw_downloadname[0])
1495 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1499 if (start + size > cls.qw_downloadmemorymaxsize)
1500 Host_Error("corrupt download message\n");
1502 // only advance cursize if the data is at the expected position
1503 // (gaps are unacceptable)
1504 memcpy(cls.qw_downloadmemory + start, data, size);
1505 cls.qw_downloadmemorycursize = start + size;
1506 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1507 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1508 cls.qw_downloadspeedcount += size;
1511 static void CL_DownloadBegin_f(cmd_state_t *cmd)
1513 int size = atoi(Cmd_Argv(cmd, 1));
1515 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(cmd, 2), false))
1517 Con_Printf("cl_downloadbegin: received bogus information\n");
1518 CL_StopDownload(0, 0);
1522 if (cls.qw_downloadname[0])
1523 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1525 CL_StopDownload(0, 0);
1527 // we're really beginning a download now, so initialize stuff
1528 strlcpy(cls.qw_downloadname, Cmd_Argv(cmd, 2), sizeof(cls.qw_downloadname));
1529 cls.qw_downloadmemorymaxsize = size;
1530 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1531 cls.qw_downloadnumber++;
1533 cls.qw_download_deflate = false;
1534 if(Cmd_Argc(cmd) >= 4)
1536 if(!strcmp(Cmd_Argv(cmd, 3), "deflate"))
1537 cls.qw_download_deflate = true;
1538 // check further encodings here
1541 CL_ForwardToServer("sv_startdownload");
1544 static void CL_StopDownload_f(cmd_state_t *cmd)
1547 if (cls.qw_downloadname[0])
1549 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1550 CL_StopDownload(0, 0);
1552 CL_BeginDownloads(true);
1555 static void CL_DownloadFinished_f(cmd_state_t *cmd)
1557 if (Cmd_Argc(cmd) < 3)
1559 Con_Printf("Malformed cl_downloadfinished command\n");
1562 CL_StopDownload(atoi(Cmd_Argv(cmd, 1)), atoi(Cmd_Argv(cmd, 2)));
1563 CL_BeginDownloads(false);
1566 extern cvar_t cl_topcolor;
1567 extern cvar_t cl_bottomcolor;
1568 static void CL_SendPlayerInfo(void)
1571 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1572 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
1574 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1575 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_topcolor.integer, cl_bottomcolor.integer));
1577 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1578 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
1580 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1581 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
1583 if (cl_pmodel.integer)
1585 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1586 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
1588 if (*cl_playermodel.string)
1590 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1591 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
1593 if (*cl_playerskin.string)
1595 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1596 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
1601 =====================
1604 An svc_signonnum has been received, perform a client side setup
1605 =====================
1607 static void CL_SignonReply (void)
1609 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1616 // send player info before we begin downloads
1617 // (so that the server can see the player name while downloading)
1618 CL_SendPlayerInfo();
1620 // execute cl_begindownloads next frame
1621 // (after any commands added by svc_stufftext have been executed)
1622 // when done with downloads the "prespawn" will be sent
1623 Cbuf_AddText(&cmd_client, "\ncl_begindownloads\n");
1625 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1626 //MSG_WriteString (&cls.netcon->message, "prespawn");
1628 else // playing a demo... make sure loading occurs as soon as possible
1629 CL_BeginDownloads(false);
1635 // LadyHavoc: quake sent the player info here but due to downloads
1636 // it is sent earlier instead
1637 // CL_SendPlayerInfo();
1639 // LadyHavoc: changed to begin a loading stage and issue this when done
1640 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1641 MSG_WriteString (&cls.netcon->message, "spawn");
1648 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1649 MSG_WriteString (&cls.netcon->message, "begin");
1654 // after the level has been loaded, we shouldn't need the shaders, and
1655 // if they are needed again they will be automatically loaded...
1656 // we also don't need the unused models or sounds from the last level
1657 Mod_FreeQ3Shaders();
1662 if (Sys_CheckParm("-profilegameonly"))
1663 Sys_AllowProfiling(true);
1665 if (gamemode == GAME_WRATH)
1667 // HACK: pause the game and display "loading ended, press any key" screen
1668 SCR_ClearLoadingScreen(false);
1671 SCR_PushLoadingScreen("$", 1);
1684 static void CL_ParseServerInfo (void)
1688 protocolversion_t protocol;
1689 int nummodels, numsounds;
1692 // if we start loading a level and a video is still playing, stop it
1695 Con_DPrint("Serverinfo packet received.\n");
1696 Collision_Cache_Reset(true);
1698 // if server is active, we already began a loading plaque
1701 SCR_SetLoadingSplash(NULL);
1702 SCR_BeginLoadingPlaque(false);
1704 // free q3 shaders so that any newly downloaded shaders will be active
1705 Mod_FreeQ3Shaders();
1708 // check memory integrity
1709 Mem_CheckSentinelsGlobal();
1711 // clear cl_serverextension cvars
1712 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1715 // wipe the client_state_t struct
1719 // parse protocol version number
1720 i = MSG_ReadLong(&cl_message);
1721 protocol = Protocol_EnumForNumber(i);
1722 if (protocol == PROTOCOL_UNKNOWN)
1724 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1727 // hack for unmarked Nehahra movie demos which had a custom protocol
1728 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1729 protocol = PROTOCOL_NEHAHRAMOVIE;
1730 cls.protocol = protocol;
1731 Con_Printf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1733 cl.num_entities = 1;
1735 if (protocol == PROTOCOL_QUAKEWORLD)
1737 char gamedir[1][MAX_QPATH];
1739 cl.qw_servercount = MSG_ReadLong(&cl_message);
1741 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1742 Con_Printf("server gamedir is %s\n", str);
1743 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1745 // change gamedir if needed
1746 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1747 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1749 cl.gametype = GAME_DEATHMATCH;
1752 // parse player number
1753 i = MSG_ReadByte(&cl_message);
1754 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1755 //cl.qw_spectator = (i & 128) != 0;
1756 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1757 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1759 // get the full level name
1760 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1761 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1763 // get the movevars that are defined in the qw protocol
1764 cl.movevars_gravity = MSG_ReadFloat(&cl_message);
1765 cl.movevars_stopspeed = MSG_ReadFloat(&cl_message);
1766 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
1767 cl.movevars_spectatormaxspeed = MSG_ReadFloat(&cl_message);
1768 cl.movevars_accelerate = MSG_ReadFloat(&cl_message);
1769 cl.movevars_airaccelerate = MSG_ReadFloat(&cl_message);
1770 cl.movevars_wateraccelerate = MSG_ReadFloat(&cl_message);
1771 cl.movevars_friction = MSG_ReadFloat(&cl_message);
1772 cl.movevars_waterfriction = MSG_ReadFloat(&cl_message);
1773 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
1775 // other movevars not in the protocol...
1776 cl.movevars_wallfriction = 0;
1777 cl.movevars_timescale = 1;
1778 cl.movevars_jumpvelocity = 270;
1779 cl.movevars_edgefriction = 1;
1780 cl.movevars_maxairspeed = 30;
1781 cl.movevars_stepheight = 18;
1782 cl.movevars_airaccel_qw = 1;
1783 cl.movevars_airaccel_sideways_friction = 0;
1785 // seperate the printfs so the server message can have a color
1786 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1788 // check memory integrity
1789 Mem_CheckSentinelsGlobal();
1793 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1794 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
1797 cl.loadbegun = false;
1798 cl.loadfinished = false;
1800 cls.state = ca_connected;
1803 // note: on QW protocol we can't set up the gameworld until after
1804 // downloads finish...
1805 // (we don't even know the name of the map yet)
1806 // this also means cl_autodemo does not work on QW protocol...
1808 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1809 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1810 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1811 Cvar_SetQuick(&cl_worldname, cl.worldname);
1812 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1813 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1815 // check memory integrity
1816 Mem_CheckSentinelsGlobal();
1821 cl.maxclients = MSG_ReadByte(&cl_message);
1822 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1824 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1827 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1830 cl.gametype = MSG_ReadByte(&cl_message);
1831 // the original id singleplayer demos are bugged and contain
1832 // GAME_DEATHMATCH even for singleplayer
1833 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1834 cl.gametype = GAME_COOP;
1836 // parse signon message
1837 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1838 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1840 // seperate the printfs so the server message can have a color
1841 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1842 Con_Printf("\n<===================================>\n\n\2%s\n", str);
1844 // check memory integrity
1845 Mem_CheckSentinelsGlobal();
1847 // parse model precache list
1848 for (nummodels=1 ; ; nummodels++)
1850 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1853 if (nummodels==MAX_MODELS)
1854 Host_Error ("Server sent too many model precaches");
1855 if (strlen(str) >= MAX_QPATH)
1856 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1857 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1859 // parse sound precache list
1860 for (numsounds=1 ; ; numsounds++)
1862 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1865 if (numsounds==MAX_SOUNDS)
1866 Host_Error("Server sent too many sound precaches");
1867 if (strlen(str) >= MAX_QPATH)
1868 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1869 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1872 // set the base name for level-specific things... this gets updated again by CL_SetupWorldModel later
1873 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1874 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1875 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1876 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1877 Cvar_SetQuick(&cl_worldname, cl.worldname);
1878 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1879 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1881 // touch all of the precached models that are still loaded so we can free
1882 // anything that isn't needed
1885 for (i = 1;i < nummodels;i++)
1886 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1887 // precache any models used by the client (this also marks them used)
1888 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1889 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1890 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1891 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1893 // we purge the models and sounds later in CL_SignonReply
1894 //Mod_PurgeUnused();
1897 // clear sound usage flags for purging of unused sounds
1900 // precache any sounds used by the client
1901 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1902 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1903 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1904 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1905 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1906 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1907 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1909 // sounds used by the game
1910 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1911 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1913 // now we try to load everything that is new
1914 cl.loadmodel_current = 1;
1915 cl.downloadmodel_current = 1;
1916 cl.loadmodel_total = nummodels;
1917 cl.loadsound_current = 1;
1918 cl.downloadsound_current = 1;
1919 cl.loadsound_total = numsounds;
1920 cl.downloadcsqc = true;
1921 cl.loadbegun = false;
1922 cl.loadfinished = false;
1925 // check memory integrity
1926 Mem_CheckSentinelsGlobal();
1928 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1929 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1931 char demofile[MAX_OSPATH];
1933 if (cls.demorecording)
1935 // finish the previous level's demo file
1936 CL_Stop_f(&cmd_client);
1939 // start a new demo file
1940 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1942 Con_Printf ("Auto-recording to %s.\n", demofile);
1944 // Reset bit 0 for every new demo
1945 Cvar_SetValueQuick(&cl_autodemo_delete,
1946 (cl_autodemo_delete.integer & ~0x1)
1948 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1951 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1954 cls.forcetrack = -1;
1955 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1956 cls.demorecording = true;
1957 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1958 cls.demo_lastcsprogssize = -1;
1959 cls.demo_lastcsprogscrc = -1;
1962 Con_Print(CON_ERROR "ERROR: couldn't open.\n");
1965 cl.islocalgame = NetConn_IsLocalGame();
1968 void CL_ValidateState(entity_state_t *s)
1975 if (s->modelindex >= MAX_MODELS)
1976 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1978 // these warnings are only warnings, no corrections are made to the state
1979 // because states are often copied for decoding, which otherwise would
1980 // propogate some of the corrections accidentally
1981 // (this used to happen, sometimes affecting skin and frame)
1983 // colormap is client index + 1
1984 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1985 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1987 if (developer_extra.integer)
1989 model = CL_GetModelByIndex(s->modelindex);
1990 if (model && model->type && s->frame >= model->numframes)
1991 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1992 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1993 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1997 void CL_MoveLerpEntityStates(entity_t *ent)
1999 float odelta[3], adelta[3];
2000 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
2001 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
2002 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
2004 // reset all persistent stuff if this is a new entity
2005 ent->persistent.lerpdeltatime = 0;
2006 ent->persistent.lerpstarttime = cl.mtime[1];
2007 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2008 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2009 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2010 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2011 // reset animation interpolation as well
2012 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2013 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2014 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2015 ent->render.shadertime = cl.time;
2016 // reset various persistent stuff
2017 ent->persistent.muzzleflash = 0;
2018 ent->persistent.trail_allowed = false;
2020 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
2022 // don't interpolate the move
2023 ent->persistent.lerpdeltatime = 0;
2024 ent->persistent.lerpstarttime = cl.mtime[1];
2025 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2026 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2027 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2028 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2029 ent->persistent.trail_allowed = false;
2031 // if(ent->state_current.frame != ent->state_previous.frame)
2032 // do this even if we did change the frame
2033 // teleport bit is only used if an animation restart, or a jump, is necessary
2034 // so it should be always harmless to do this
2036 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2037 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2038 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2041 // note that this case must do everything the following case does too
2043 else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2045 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2046 ent->render.framegroupblend[1].lerp = 1;
2047 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2048 ent->render.framegroupblend[0].start = cl.time;
2049 ent->render.framegroupblend[0].lerp = 0;
2051 else if (DotProduct(odelta, odelta) > 1000*1000
2052 || (cl.fixangle[0] && !cl.fixangle[1])
2053 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2054 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2056 // don't interpolate the move
2057 // (the fixangle[] check detects teleports, but not constant fixangles
2058 // such as when spectating)
2059 ent->persistent.lerpdeltatime = 0;
2060 ent->persistent.lerpstarttime = cl.mtime[1];
2061 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2062 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2063 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2064 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2065 ent->persistent.trail_allowed = false;
2067 else if (ent->state_current.flags & RENDER_STEP)
2069 // monster interpolation
2070 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2072 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2073 ent->persistent.lerpstarttime = cl.mtime[1];
2074 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2075 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2076 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2077 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2083 ent->persistent.lerpstarttime = ent->state_previous.time;
2084 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2085 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2086 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2087 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2088 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2090 // trigger muzzleflash effect if necessary
2091 if (ent->state_current.effects & EF_MUZZLEFLASH)
2092 ent->persistent.muzzleflash = 1;
2094 // restart animation bit
2095 if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2097 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2098 ent->render.framegroupblend[1].lerp = 1;
2099 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2100 ent->render.framegroupblend[0].start = cl.time;
2101 ent->render.framegroupblend[0].lerp = 0;
2110 static void CL_ParseBaseline (entity_t *ent, int large)
2114 ent->state_baseline = defaultstate;
2115 // FIXME: set ent->state_baseline.number?
2116 ent->state_baseline.active = true;
2119 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2120 ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
2122 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2124 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2125 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2129 ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
2130 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2132 ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
2133 ent->state_baseline.skin = MSG_ReadByte(&cl_message);
2134 for (i = 0;i < 3;i++)
2136 ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
2137 ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
2139 ent->state_previous = ent->state_current = ent->state_baseline;
2147 Server information pertaining to this client only
2150 static void CL_ParseClientdata (void)
2154 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2155 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2156 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2157 cl.mviewzoom[1] = cl.mviewzoom[0];
2159 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2161 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2162 cl.stats[STAT_ITEMS] = 0;
2163 cl.stats[STAT_VIEWZOOM] = 255;
2166 cl.mpunchangle[0][0] = 0;
2167 cl.mpunchangle[0][1] = 0;
2168 cl.mpunchangle[0][2] = 0;
2169 cl.mpunchvector[0][0] = 0;
2170 cl.mpunchvector[0][1] = 0;
2171 cl.mpunchvector[0][2] = 0;
2172 cl.mvelocity[0][0] = 0;
2173 cl.mvelocity[0][1] = 0;
2174 cl.mvelocity[0][2] = 0;
2175 cl.mviewzoom[0] = 1;
2177 bits = (unsigned short) MSG_ReadShort(&cl_message);
2178 if (bits & SU_EXTEND1)
2179 bits |= (MSG_ReadByte(&cl_message) << 16);
2180 if (bits & SU_EXTEND2)
2181 bits |= (MSG_ReadByte(&cl_message) << 24);
2183 if (bits & SU_VIEWHEIGHT)
2184 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
2186 if (bits & SU_IDEALPITCH)
2187 cl.idealpitch = MSG_ReadChar(&cl_message);
2189 for (i = 0;i < 3;i++)
2191 if (bits & (SU_PUNCH1<<i) )
2193 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2194 cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
2196 cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
2198 if (bits & (SU_PUNCHVEC1<<i))
2200 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2201 cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
2203 cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
2205 if (bits & (SU_VELOCITY1<<i) )
2207 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2208 cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
2210 cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
2214 // LadyHavoc: hipnotic demos don't have this bit set but should
2215 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2216 cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
2218 cl.onground = (bits & SU_ONGROUND) != 0;
2219 cl.inwater = (bits & SU_INWATER) != 0;
2221 if (cls.protocol == PROTOCOL_DARKPLACES5)
2223 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
2224 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
2225 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
2226 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2227 cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
2228 cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
2229 cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
2230 cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
2231 cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
2232 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
2234 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2236 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
2237 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
2238 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2239 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
2241 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
2242 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2243 cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
2244 cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
2245 cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
2246 cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
2247 cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
2248 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2249 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
2251 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
2254 if (bits & SU_VIEWZOOM)
2256 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2257 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
2259 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
2262 // viewzoom interpolation
2263 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2267 =====================
2269 =====================
2271 static void CL_ParseStatic (int large)
2275 if (cl.num_static_entities >= cl.max_static_entities)
2276 Host_Error ("Too many static entities");
2277 ent = &cl.static_entities[cl.num_static_entities++];
2278 CL_ParseBaseline (ent, large);
2280 if (ent->state_baseline.modelindex == 0)
2282 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2283 cl.num_static_entities--;
2284 // This is definitely a cheesy way to conserve resources...
2288 // copy it to the current state
2289 ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2290 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2291 ent->render.framegroupblend[0].lerp = 1;
2292 // make torchs play out of sync
2293 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2294 ent->render.skinnum = ent->state_baseline.skin;
2295 ent->render.effects = ent->state_baseline.effects;
2296 ent->render.alpha = 1;
2298 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2299 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2301 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2302 ent->render.allowdecals = true;
2303 CL_UpdateRenderEntity(&ent->render);
2311 static void CL_ParseStaticSound (int large)
2314 int sound_num, vol, atten;
2316 MSG_ReadVector(&cl_message, org, cls.protocol);
2318 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
2320 sound_num = MSG_ReadByte(&cl_message);
2322 if (sound_num < 0 || sound_num >= MAX_SOUNDS)
2324 Con_Printf("CL_ParseStaticSound: sound_num(%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
2328 vol = MSG_ReadByte(&cl_message);
2329 atten = MSG_ReadByte(&cl_message);
2331 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2334 static void CL_ParseEffect (void)
2337 int modelindex, startframe, framecount, framerate;
2339 MSG_ReadVector(&cl_message, org, cls.protocol);
2340 modelindex = MSG_ReadByte(&cl_message);
2341 startframe = MSG_ReadByte(&cl_message);
2342 framecount = MSG_ReadByte(&cl_message);
2343 framerate = MSG_ReadByte(&cl_message);
2345 CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
2348 static void CL_ParseEffect2 (void)
2351 int modelindex, startframe, framecount, framerate;
2353 MSG_ReadVector(&cl_message, org, cls.protocol);
2354 modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2355 startframe = (unsigned short) MSG_ReadShort(&cl_message);
2356 framecount = MSG_ReadByte(&cl_message);
2357 framerate = MSG_ReadByte(&cl_message);
2359 CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
2362 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
2367 if (ent >= MAX_EDICTS)
2369 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2373 if (ent >= cl.max_entities)
2374 CL_ExpandEntities(ent);
2376 // override any beam with the same entity
2379 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2380 if (b->entity == ent)
2382 // if the entity was not found then just replace an unused beam
2383 if (i == cl.max_beams)
2384 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2387 if (i < cl.max_beams)
2389 cl.num_beams = max(cl.num_beams, i + 1);
2391 b->lightning = lightning;
2393 b->endtime = cl.mtime[0] + 0.2;
2394 VectorCopy (start, b->start);
2395 VectorCopy (end, b->end);
2398 Con_DPrint("beam list overflow!\n");
2401 static void CL_ParseBeam (model_t *m, int lightning)
2406 ent = (unsigned short) MSG_ReadShort(&cl_message);
2407 MSG_ReadVector(&cl_message, start, cls.protocol);
2408 MSG_ReadVector(&cl_message, end, cls.protocol);
2410 if (ent >= MAX_EDICTS)
2412 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2416 CL_NewBeam(ent, start, end, m, lightning);
2419 static void CL_ParseTempEntity(void)
2427 int colorStart, colorLength, count;
2428 float velspeed, radius;
2429 unsigned char *tempcolor;
2430 matrix4x4_t tempmatrix;
2432 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2434 type = MSG_ReadByte(&cl_message);
2437 case QW_TE_WIZSPIKE:
2438 // spike hitting wall
2439 MSG_ReadVector(&cl_message, pos, cls.protocol);
2440 CL_FindNonSolidLocation(pos, pos, 4);
2441 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2442 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2445 case QW_TE_KNIGHTSPIKE:
2446 // spike hitting wall
2447 MSG_ReadVector(&cl_message, pos, cls.protocol);
2448 CL_FindNonSolidLocation(pos, pos, 4);
2449 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2450 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2454 // spike hitting wall
2455 MSG_ReadVector(&cl_message, pos, cls.protocol);
2456 CL_FindNonSolidLocation(pos, pos, 4);
2457 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2459 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2464 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2466 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2468 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2471 case QW_TE_SUPERSPIKE:
2472 // super spike hitting wall
2473 MSG_ReadVector(&cl_message, pos, cls.protocol);
2474 CL_FindNonSolidLocation(pos, pos, 4);
2475 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2477 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2482 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2484 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2486 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2490 case QW_TE_EXPLOSION:
2492 MSG_ReadVector(&cl_message, pos, cls.protocol);
2493 CL_FindNonSolidLocation(pos, pos, 10);
2494 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2495 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2496 CL_Effect(pos, CL_GetModelByIndex(cl.qw_modelindex_s_explod), 0, 6, 10);
2499 case QW_TE_TAREXPLOSION:
2500 // tarbaby explosion
2501 MSG_ReadVector(&cl_message, pos, cls.protocol);
2502 CL_FindNonSolidLocation(pos, pos, 10);
2503 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2504 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2507 case QW_TE_LIGHTNING1:
2509 CL_ParseBeam(cl.model_bolt, true);
2512 case QW_TE_LIGHTNING2:
2514 CL_ParseBeam(cl.model_bolt2, true);
2517 case QW_TE_LIGHTNING3:
2519 CL_ParseBeam(cl.model_bolt3, false);
2522 case QW_TE_LAVASPLASH:
2523 MSG_ReadVector(&cl_message, pos, cls.protocol);
2524 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2527 case QW_TE_TELEPORT:
2528 MSG_ReadVector(&cl_message, pos, cls.protocol);
2529 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2533 // bullet hitting wall
2534 radius = MSG_ReadByte(&cl_message);
2535 MSG_ReadVector(&cl_message, pos, cls.protocol);
2536 CL_FindNonSolidLocation(pos, pos, 4);
2537 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2538 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2539 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2540 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2543 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2548 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2550 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2552 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2558 count = MSG_ReadByte(&cl_message);
2559 MSG_ReadVector(&cl_message, pos, cls.protocol);
2560 CL_FindNonSolidLocation(pos, pos, 4);
2561 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2564 case QW_TE_LIGHTNINGBLOOD:
2565 MSG_ReadVector(&cl_message, pos, cls.protocol);
2566 CL_FindNonSolidLocation(pos, pos, 4);
2567 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2571 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2576 type = MSG_ReadByte(&cl_message);
2580 // spike hitting wall
2581 MSG_ReadVector(&cl_message, pos, cls.protocol);
2582 CL_FindNonSolidLocation(pos, pos, 4);
2583 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2584 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2587 case TE_KNIGHTSPIKE:
2588 // spike hitting wall
2589 MSG_ReadVector(&cl_message, pos, cls.protocol);
2590 CL_FindNonSolidLocation(pos, pos, 4);
2591 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2592 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2596 // spike hitting wall
2597 MSG_ReadVector(&cl_message, pos, cls.protocol);
2598 CL_FindNonSolidLocation(pos, pos, 4);
2599 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2601 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2606 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2608 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2610 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2614 // quad spike hitting wall
2615 MSG_ReadVector(&cl_message, pos, cls.protocol);
2616 CL_FindNonSolidLocation(pos, pos, 4);
2617 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2619 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2624 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2626 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2628 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2632 // super spike hitting wall
2633 MSG_ReadVector(&cl_message, pos, cls.protocol);
2634 CL_FindNonSolidLocation(pos, pos, 4);
2635 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2637 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2642 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2644 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2646 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2649 case TE_SUPERSPIKEQUAD:
2650 // quad super spike hitting wall
2651 MSG_ReadVector(&cl_message, pos, cls.protocol);
2652 CL_FindNonSolidLocation(pos, pos, 4);
2653 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2655 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2660 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2662 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2664 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2667 // LadyHavoc: added for improved blood splatters
2670 MSG_ReadVector(&cl_message, pos, cls.protocol);
2671 CL_FindNonSolidLocation(pos, pos, 4);
2672 dir[0] = MSG_ReadChar(&cl_message);
2673 dir[1] = MSG_ReadChar(&cl_message);
2674 dir[2] = MSG_ReadChar(&cl_message);
2675 count = MSG_ReadByte(&cl_message);
2676 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2680 MSG_ReadVector(&cl_message, pos, cls.protocol);
2681 CL_FindNonSolidLocation(pos, pos, 4);
2682 dir[0] = MSG_ReadChar(&cl_message);
2683 dir[1] = MSG_ReadChar(&cl_message);
2684 dir[2] = MSG_ReadChar(&cl_message);
2685 count = MSG_ReadByte(&cl_message);
2686 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2689 MSG_ReadVector(&cl_message, pos, cls.protocol);
2690 CL_FindNonSolidLocation(pos, pos, 4);
2691 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2693 // LadyHavoc: added for improved gore
2694 case TE_BLOODSHOWER:
2696 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2697 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2698 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
2699 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2700 vel1[0] = -velspeed;
2701 vel1[1] = -velspeed;
2702 vel1[2] = -velspeed;
2706 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2709 case TE_PARTICLECUBE:
2710 // general purpose particle effect
2711 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2712 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2713 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2714 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2715 colorStart = MSG_ReadByte(&cl_message); // color
2716 colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
2717 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
2718 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2721 case TE_PARTICLERAIN:
2722 // general purpose particle effect
2723 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2724 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2725 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2726 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2727 colorStart = MSG_ReadByte(&cl_message); // color
2728 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2731 case TE_PARTICLESNOW:
2732 // general purpose particle effect
2733 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2734 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2735 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2736 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2737 colorStart = MSG_ReadByte(&cl_message); // color
2738 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2742 // bullet hitting wall
2743 MSG_ReadVector(&cl_message, pos, cls.protocol);
2744 CL_FindNonSolidLocation(pos, pos, 4);
2745 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2746 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2749 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2754 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2756 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2758 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2763 case TE_GUNSHOTQUAD:
2764 // quad bullet hitting wall
2765 MSG_ReadVector(&cl_message, pos, cls.protocol);
2766 CL_FindNonSolidLocation(pos, pos, 4);
2767 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2768 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2771 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2776 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2778 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2780 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2787 MSG_ReadVector(&cl_message, pos, cls.protocol);
2788 CL_FindNonSolidLocation(pos, pos, 10);
2789 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2790 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2793 case TE_EXPLOSIONQUAD:
2794 // quad rocket explosion
2795 MSG_ReadVector(&cl_message, pos, cls.protocol);
2796 CL_FindNonSolidLocation(pos, pos, 10);
2797 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2798 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2802 // Nehahra movie colored lighting explosion
2803 MSG_ReadVector(&cl_message, pos, cls.protocol);
2804 CL_FindNonSolidLocation(pos, pos, 10);
2805 color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2806 color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2807 color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2808 CL_ParticleExplosion(pos);
2809 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2810 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2811 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2814 case TE_EXPLOSIONRGB:
2815 // colored lighting explosion
2816 MSG_ReadVector(&cl_message, pos, cls.protocol);
2817 CL_FindNonSolidLocation(pos, pos, 10);
2818 CL_ParticleExplosion(pos);
2819 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2820 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2821 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2822 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2823 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2824 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2827 case TE_TAREXPLOSION:
2828 // tarbaby explosion
2829 MSG_ReadVector(&cl_message, pos, cls.protocol);
2830 CL_FindNonSolidLocation(pos, pos, 10);
2831 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2832 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2836 MSG_ReadVector(&cl_message, pos, cls.protocol);
2837 CL_FindNonSolidLocation(pos, pos, 10);
2838 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2841 case TE_CUSTOMFLASH:
2842 MSG_ReadVector(&cl_message, pos, cls.protocol);
2843 CL_FindNonSolidLocation(pos, pos, 4);
2844 radius = (MSG_ReadByte(&cl_message) + 1) * 8;
2845 velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
2846 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2847 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2848 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2849 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2850 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, NULL, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2854 MSG_ReadVector(&cl_message, pos, cls.protocol);
2855 MSG_ReadVector(&cl_message, dir, cls.protocol);
2856 count = MSG_ReadByte(&cl_message);
2857 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2862 CL_ParseBeam(cl.model_bolt, true);
2867 CL_ParseBeam(cl.model_bolt2, true);
2872 CL_ParseBeam(cl.model_bolt3, false);
2877 // grappling hook beam
2878 CL_ParseBeam(cl.model_beam, false);
2882 // LadyHavoc: for compatibility with the Nehahra movie...
2883 case TE_LIGHTNING4NEH:
2884 CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
2888 MSG_ReadVector(&cl_message, pos, cls.protocol);
2889 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2893 MSG_ReadVector(&cl_message, pos, cls.protocol);
2894 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2898 // color mapped explosion
2899 MSG_ReadVector(&cl_message, pos, cls.protocol);
2900 CL_FindNonSolidLocation(pos, pos, 10);
2901 colorStart = MSG_ReadByte(&cl_message);
2902 colorLength = MSG_ReadByte(&cl_message);
2903 if (colorLength == 0)
2905 CL_ParticleExplosion2(pos, colorStart, colorLength);
2906 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2907 color[0] = tempcolor[0] * (2.0f / 255.0f);
2908 color[1] = tempcolor[1] * (2.0f / 255.0f);
2909 color[2] = tempcolor[2] * (2.0f / 255.0f);
2910 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2911 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2912 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2916 MSG_ReadVector(&cl_message, pos, cls.protocol);
2917 MSG_ReadVector(&cl_message, pos2, cls.protocol);
2918 MSG_ReadVector(&cl_message, dir, cls.protocol);
2919 CL_ParticleTrail(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0, true, true, NULL, NULL, 1);
2923 MSG_ReadVector(&cl_message, pos, cls.protocol);
2924 MSG_ReadVector(&cl_message, dir, cls.protocol);
2925 count = MSG_ReadByte(&cl_message);
2926 CL_FindNonSolidLocation(pos, pos, 4);
2927 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2930 case TE_TEI_BIGEXPLOSION:
2931 MSG_ReadVector(&cl_message, pos, cls.protocol);
2932 CL_FindNonSolidLocation(pos, pos, 10);
2933 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2934 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2937 case TE_TEI_PLASMAHIT:
2938 MSG_ReadVector(&cl_message, pos, cls.protocol);
2939 MSG_ReadVector(&cl_message, dir, cls.protocol);
2940 count = MSG_ReadByte(&cl_message);
2941 CL_FindNonSolidLocation(pos, pos, 5);
2942 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2946 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2951 static void CL_ParseTrailParticles(void)
2956 entityindex = (unsigned short)MSG_ReadShort(&cl_message);
2957 if (entityindex >= MAX_EDICTS)
2959 if (entityindex >= cl.max_entities)
2960 CL_ExpandEntities(entityindex);
2961 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2962 MSG_ReadVector(&cl_message, start, cls.protocol);
2963 MSG_ReadVector(&cl_message, end, cls.protocol);
2964 CL_ParticleTrail(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0, true, true, NULL, NULL, 1);
2967 static void CL_ParsePointParticles(void)
2969 int effectindex, count;
2970 vec3_t origin, velocity;
2971 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2972 MSG_ReadVector(&cl_message, origin, cls.protocol);
2973 MSG_ReadVector(&cl_message, velocity, cls.protocol);
2974 count = (unsigned short)MSG_ReadShort(&cl_message);
2975 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2978 static void CL_ParsePointParticles1(void)
2982 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2983 MSG_ReadVector(&cl_message, origin, cls.protocol);
2984 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2987 typedef struct cl_iplog_item_s
2994 static qbool cl_iplog_loaded = false;
2995 static int cl_iplog_numitems = 0;
2996 static int cl_iplog_maxitems = 0;
2997 static cl_iplog_item_t *cl_iplog_items;
2999 static void CL_IPLog_Load(void);
3000 static void CL_IPLog_Add(const char *address, const char *name, qbool checkexisting, qbool addtofile)
3003 size_t sz_name, sz_address;
3004 if (!address || !address[0] || !name || !name[0])
3006 if (!cl_iplog_loaded)
3008 if (developer_extra.integer)
3009 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
3010 // see if it already exists
3013 for (i = 0;i < cl_iplog_numitems;i++)
3015 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
3017 if (developer_extra.integer)
3018 Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3023 // it does not already exist in the iplog, so add it
3024 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
3026 cl_iplog_item_t *olditems = cl_iplog_items;
3027 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
3028 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
3031 if (cl_iplog_numitems)
3032 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
3036 sz_address = strlen(address) + 1;
3037 sz_name = strlen(name) + 1;
3038 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
3039 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name);
3040 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address);
3041 // TODO: maybe it would be better to strip weird characters from name when
3042 // copying it here rather than using a straight strcpy?
3043 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name);
3044 cl_iplog_numitems++;
3047 // add it to the iplog.txt file
3048 // TODO: this ought to open the one in the userpath version of the base
3049 // gamedir, not the current gamedir
3050 // not necessary for mobile
3051 #ifndef DP_MOBILETOUCH
3052 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
3053 if (developer_extra.integer)
3054 Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
3059 static void CL_IPLog_Load(void)
3061 int i, len, linenumber;
3062 char *text, *textend;
3063 unsigned char *filedata;
3064 fs_offset_t filesize;
3065 char line[MAX_INPUTLINE];
3066 char address[MAX_INPUTLINE];
3067 cl_iplog_loaded = true;
3068 // TODO: this ought to open the one in the userpath version of the base
3069 // gamedir, not the current gamedir
3070 // not necessary for mobile
3071 #ifndef DP_MOBILETOUCH
3072 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3078 text = (char *)filedata;
3079 textend = text + filesize;
3080 for (linenumber = 1;text < textend;linenumber++)
3082 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3083 if (len < (int)sizeof(line) - 1)
3084 line[len++] = *text;
3086 if (text < textend && *text == '\r' && text[1] == '\n')
3088 if (text < textend && *text == '\n')
3090 if (line[0] == '/' && line[1] == '/')
3091 continue; // skip comments if anyone happens to add them
3092 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3093 address[i] = line[i];
3095 // skip exactly one space character
3097 // address contains the address with termination,
3098 // line + i contains the name with termination
3099 if (address[0] && line[i])
3100 CL_IPLog_Add(address, line + i, false, false);
3102 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3106 static void CL_IPLog_List_f(cmd_state_t *cmd)
3109 const char *addressprefix;
3110 if (Cmd_Argc(cmd) > 2)
3112 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(cmd, 0));
3116 if (Cmd_Argc(cmd) >= 2)
3117 addressprefix = Cmd_Argv(cmd, 1);
3118 if (!cl_iplog_loaded)
3120 if (addressprefix && addressprefix[0])
3121 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3123 Con_Printf("Listing all iplog entries\n");
3124 Con_Printf("address name\n");
3125 for (i = 0;i < cl_iplog_numitems;i++)
3127 if (addressprefix && addressprefix[0])
3129 for (j = 0;addressprefix[j];j++)
3130 if (addressprefix[j] != cl_iplog_items[i].address[j])
3132 // if this address does not begin with the addressprefix string
3133 // simply omit it from the output
3134 if (addressprefix[j])
3137 // if name is less than 15 characters, left justify it and pad
3138 // if name is more than 15 characters, print all of it, not worrying
3139 // about the fact it will misalign the columns
3140 if (strlen(cl_iplog_items[i].address) < 15)
3141 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3143 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3147 // look for anything interesting like player IP addresses or ping reports
3148 static qbool CL_ExaminePrintString(const char *text)
3152 char temp[MAX_INPUTLINE];
3153 if (!strcmp(text, "Client ping times:\n"))
3155 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3156 // hide ping reports in demos
3157 if (cls.demoplayback)
3158 cl.parsingtextexpectingpingforscores = 1;
3159 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3161 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3163 Con_Printf("ping reply but empty scoreboard?!?\n");
3164 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3165 cl.parsingtextexpectingpingforscores = 0;
3167 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3168 return !cl.parsingtextexpectingpingforscores;
3170 if (!strncmp(text, "host: ", 9))
3172 // cl.parsingtextexpectingpingforscores = false; // really?
3173 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3174 cl.parsingtextplayerindex = 0;
3177 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3179 // if anything goes wrong, we'll assume this is not a ping report
3180 qbool expected = cl.parsingtextexpectingpingforscores != 0;
3181 cl.parsingtextexpectingpingforscores = 0;
3182 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3186 if ((*t >= '0' && *t <= '9') || *t == '-')
3189 while ((*t >= '0' && *t <= '9') || *t == '-')
3195 if(cl.parsingtextplayerindex < cl.maxclients)
3197 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3199 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3200 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3201 if (t[charindex] == '\n')
3203 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3204 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3206 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3208 // we parsed a valid ping entry, so expect another to follow
3209 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3210 cl.parsingtextexpectingpingforscores = expected;
3215 if (!strncmp(t, "unconnected\n", 12))
3218 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3219 cl.parsingtextexpectingpingforscores = expected;
3223 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3227 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3229 if (!strncmp(text, "players: ", 9))
3231 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3232 cl.parsingtextplayerindex = 0;
3235 else if (!strstr(text, ": "))
3237 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3241 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3243 // if anything goes wrong, we'll assume this is not a status report
3244 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3245 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3248 cl.parsingtextplayerindex = atoi(t) - 1;
3249 while (*t >= '0' && *t <= '9')
3253 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3256 // the player name follows here, along with frags and time
3259 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3261 // if anything goes wrong, we'll assume this is not a status report
3262 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3268 for (len = 0;*t && *t != '\n';t++)
3269 if (len < (int)sizeof(temp) - 1)
3272 // botclient is perfectly valid, but we don't care about bots
3273 // also don't try to look up the name of an invalid player index
3274 if (strcmp(temp, "botclient")
3275 && cl.parsingtextplayerindex >= 0
3276 && cl.parsingtextplayerindex < cl.maxclients
3277 && cl.scores[cl.parsingtextplayerindex].name[0])
3279 // log the player name and IP address string
3280 // (this operates entirely on strings to avoid issues with the
3281 // nature of a network address)
3282 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3284 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3291 extern cvar_t host_timescale;
3292 extern cvar_t cl_lerpexcess;
3293 static void CL_NetworkTimeReceived(double newtime)
3296 cl.mtime[1] = cl.mtime[0];
3297 cl.mtime[0] = newtime;
3298 if (cl_nolerp.integer || cls.timedemo || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3299 cl.time = cl.mtime[1] = newtime;
3300 else if (cls.demoplayback)
3302 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3303 // due to a large time gap, so treat it as an instant change in time
3304 // (this can also happen during heavy packet loss in the demo)
3305 if (cl.time < newtime - 0.1)
3306 cl.mtime[1] = cl.time = newtime;
3308 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3310 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3311 if (developer_extra.integer && vid_activewindow)
3313 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3314 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3315 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3316 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3318 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3319 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3320 if (cl_nettimesyncboundmode.integer == 1)
3321 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3322 else if (cl_nettimesyncboundmode.integer == 2)
3324 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3325 cl.time = cl.mtime[1];
3327 else if (cl_nettimesyncboundmode.integer == 3)
3329 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3330 cl.time = cl.mtime[1];
3332 else if (cl_nettimesyncboundmode.integer == 4)
3334 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3335 cl.time = cl.mtime[1]; // reset
3336 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3337 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3338 else if (cl.time > cl.mtime[1])
3339 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3341 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3343 else if (cl_nettimesyncboundmode.integer == 5)
3345 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3346 cl.time = cl.mtime[1]; // reset
3347 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3348 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3350 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3352 else if (cl_nettimesyncboundmode.integer == 6)
3354 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3355 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3358 // this packet probably contains a player entity update, so we will need
3359 // to update the prediction
3360 cl.movement_replay = true;
3361 // this may get updated later in parsing by svc_clientdata
3362 cl.onground = false;
3363 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3364 // during this frame
3365 // (makes spectating players much smoother and prevents mouse movement from turning)
3366 cl.fixangle[1] = cl.fixangle[0];
3367 cl.fixangle[0] = false;
3368 if (!cls.demoplayback)
3369 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3370 // update the csqc's server timestamps, critical for proper sync
3371 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3373 if (cl.mtime[0] > cl.mtime[1])
3374 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3376 // only lerp entities that also get an update in this frame, when lerp excess is used
3377 if(cl_lerpexcess.value > 0)
3380 for (i = 1;i < cl.num_entities;i++)
3382 if (cl.entities_active[i])
3384 entity_t *ent = cl.entities + i;
3385 ent->persistent.lerpdeltatime = 0;
3391 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
3394 =====================
3395 CL_ParseServerMessage
3396 =====================
3398 int parsingerror = false;
3399 void CL_ParseServerMessage(void)
3403 protocolversion_t protocol;
3404 unsigned char cmdlog[32];
3405 const char *cmdlogname[32], *temp;
3406 int cmdindex, cmdcount = 0;
3407 qbool qwplayerupdatereceived;
3411 // LadyHavoc: moved demo message writing from before the packet parse to
3412 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3413 // code in CL_ParseServerinfo
3414 //if (cls.demorecording)
3415 // CL_WriteDemoMessage (&cl_message);
3417 cl.last_received_message = host.realtime;
3419 CL_KeepaliveMessage(false);
3422 // if recording demos, copy the message out
3424 if (cl_shownet.integer == 1)
3425 Con_Printf("%f %i\n", host.realtime, cl_message.cursize);
3426 else if (cl_shownet.integer == 2)
3427 Con_Print("------------------\n");
3430 // parse the message
3432 //MSG_BeginReading ();
3434 parsingerror = true;
3436 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3438 CL_NetworkTimeReceived(host.realtime); // qw has no clock
3440 // kill all qw nails
3441 cl.qw_num_nails = 0;
3443 // fade weapon view kick
3444 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3446 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3448 qwplayerupdatereceived = false;
3452 if (cl_message.badread)
3453 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3455 cmd = MSG_ReadByte(&cl_message);
3459 SHOWNET("END OF MESSAGE");
3460 break; // end of message
3463 cmdindex = cmdcount & 31;
3465 cmdlog[cmdindex] = cmd;
3467 SHOWNET(qw_svc_strings[cmd]);
3468 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3469 if (!cmdlogname[cmdindex])
3471 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3472 const char *d = "<unknown>";
3473 cmdlogname[cmdindex] = d;
3481 char description[32*64], logtemp[64];
3483 strlcpy(description, "packet dump: ", sizeof(description));
3487 count = cmdcount - i;
3491 dpsnprintf(logtemp, sizeof(logtemp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3492 strlcat(description, logtemp, sizeof(description));
3497 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3498 Con_Print(description);
3499 Host_Error("CL_ParseServerMessage: Illegible server message");
3504 //Con_Printf("qw_svc_nop\n");
3507 case qw_svc_disconnect:
3508 if (cls.demonum != -1)
3512 Con_Printf("Server disconnected\n");
3518 i = MSG_ReadByte(&cl_message);
3519 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3520 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3523 CSQC_AddPrintText(va(vabuf, sizeof(vabuf), "\1%s", temp)); //[515]: csqc
3525 CSQC_AddPrintText(temp);
3529 case qw_svc_centerprint:
3530 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3533 case qw_svc_stufftext:
3534 CL_VM_Parse_StuffCmd(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3538 // svc_damage protocol is identical to nq
3542 case qw_svc_serverdata:
3543 //Cbuf_Execute(); // make sure any stuffed commands are done
3544 CL_ParseServerInfo();
3547 case qw_svc_setangle:
3548 for (i=0 ; i<3 ; i++)
3549 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3550 if (!cls.demoplayback)
3552 cl.fixangle[0] = true;
3553 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3554 // disable interpolation if this is new
3555 if (!cl.fixangle[1])
3556 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3560 case qw_svc_lightstyle:
3561 i = MSG_ReadByte(&cl_message);
3562 if (i >= cl.max_lightstyle)
3564 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3567 strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3568 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3569 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3573 CL_ParseStartSoundPacket(false);
3576 case qw_svc_stopsound:
3577 i = (unsigned short) MSG_ReadShort(&cl_message);
3578 S_StopSound(i>>3, i&7);
3581 case qw_svc_updatefrags:
3582 i = MSG_ReadByte(&cl_message);
3583 if (i >= cl.maxclients)
3584 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3585 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
3588 case qw_svc_updateping:
3589 i = MSG_ReadByte(&cl_message);
3590 if (i >= cl.maxclients)
3591 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3592 cl.scores[i].qw_ping = MSG_ReadShort(&cl_message);
3595 case qw_svc_updatepl:
3596 i = MSG_ReadByte(&cl_message);
3597 if (i >= cl.maxclients)
3598 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3599 cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message);
3602 case qw_svc_updateentertime:
3603 i = MSG_ReadByte(&cl_message);
3604 if (i >= cl.maxclients)
3605 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3607 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message);
3610 case qw_svc_spawnbaseline:
3611 i = (unsigned short) MSG_ReadShort(&cl_message);
3612 if (i < 0 || i >= MAX_EDICTS)
3613 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3614 if (i >= cl.max_entities)
3615 CL_ExpandEntities(i);
3616 CL_ParseBaseline(cl.entities + i, false);
3618 case qw_svc_spawnstatic:
3619 CL_ParseStatic(false);
3621 case qw_svc_temp_entity:
3622 if(!CL_VM_Parse_TempEntity())
3623 CL_ParseTempEntity ();
3626 case qw_svc_killedmonster:
3627 cl.stats[STAT_MONSTERS]++;
3630 case qw_svc_foundsecret:
3631 cl.stats[STAT_SECRETS]++;
3634 case qw_svc_updatestat:
3635 i = MSG_ReadByte(&cl_message);
3636 if (i < 0 || i >= MAX_CL_STATS)
3637 Host_Error ("svc_updatestat: %i is invalid", i);
3638 cl.stats[i] = MSG_ReadByte(&cl_message);
3641 case qw_svc_updatestatlong:
3642 i = MSG_ReadByte(&cl_message);
3643 if (i < 0 || i >= MAX_CL_STATS)
3644 Host_Error ("svc_updatestatlong: %i is invalid", i);
3645 cl.stats[i] = MSG_ReadLong(&cl_message);
3648 case qw_svc_spawnstaticsound:
3649 CL_ParseStaticSound (false);
3652 case qw_svc_cdtrack:
3653 cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
3654 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3655 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3657 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3660 case qw_svc_intermission:
3661 if(!cl.intermission)
3662 cl.completed_time = cl.time;
3663 cl.intermission = 1;
3664 MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol);
3665 for (i = 0;i < 3;i++)
3666 cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3670 if(!cl.intermission)
3671 cl.completed_time = cl.time;
3672 cl.intermission = 2;
3673 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
3676 case qw_svc_sellscreen:
3677 Cmd_ExecuteString(&cmd_client, "help", src_local, true);
3680 case qw_svc_smallkick:
3681 cl.qw_weaponkick = -2;
3683 case qw_svc_bigkick:
3684 cl.qw_weaponkick = -4;
3687 case qw_svc_muzzleflash:
3688 i = (unsigned short) MSG_ReadShort(&cl_message);
3689 // NOTE: in QW this only worked on clients
3690 if (i < 0 || i >= MAX_EDICTS)
3691 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3692 if (i >= cl.max_entities)
3693 CL_ExpandEntities(i);
3694 cl.entities[i].persistent.muzzleflash = 1.0f;
3697 case qw_svc_updateuserinfo:
3698 QW_CL_UpdateUserInfo();
3701 case qw_svc_setinfo:
3705 case qw_svc_serverinfo:
3709 case qw_svc_download:
3710 QW_CL_ParseDownload();
3713 case qw_svc_playerinfo:
3714 // slightly kill qw player entities now that we know there is
3715 // an update of player entities this frame...
3716 if (!qwplayerupdatereceived)
3718 qwplayerupdatereceived = true;
3719 for (i = 1;i < cl.maxclients;i++)
3720 cl.entities_active[i] = false;
3722 EntityStateQW_ReadPlayerUpdate();
3729 case qw_svc_chokecount:
3730 (void) MSG_ReadByte(&cl_message);
3731 // FIXME: apply to netgraph
3732 //for (j = 0;j < i;j++)
3733 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3736 case qw_svc_modellist:
3737 QW_CL_ParseModelList();
3740 case qw_svc_soundlist:
3741 QW_CL_ParseSoundList();
3744 case qw_svc_packetentities:
3745 EntityFrameQW_CL_ReadFrame(false);
3746 // first update is the final signon stage
3747 if (cls.signon == SIGNONS - 1)
3749 cls.signon = SIGNONS;
3754 case qw_svc_deltapacketentities:
3755 EntityFrameQW_CL_ReadFrame(true);
3756 // first update is the final signon stage
3757 if (cls.signon == SIGNONS - 1)
3759 cls.signon = SIGNONS;
3764 case qw_svc_maxspeed:
3765 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
3768 case qw_svc_entgravity:
3769 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
3770 if (!cl.movevars_entgravity)
3771 cl.movevars_entgravity = 1.0f;
3774 case qw_svc_setpause:
3775 cl.paused = MSG_ReadByte(&cl_message) != 0;
3780 S_PauseGameSounds (cl.paused);
3785 if (qwplayerupdatereceived)
3787 // fully kill any player entities that were not updated this frame
3788 for (i = 1;i <= cl.maxclients;i++)
3789 if (!cl.entities_active[i])
3790 cl.entities[i].state_current.active = false;
3797 if (cl_message.badread)
3798 Host_Error ("CL_ParseServerMessage: Bad server message");
3800 cmd = MSG_ReadByte(&cl_message);
3804 // R_TimeReport("END OF MESSAGE");
3805 SHOWNET("END OF MESSAGE");
3806 break; // end of message
3809 cmdindex = cmdcount & 31;
3811 cmdlog[cmdindex] = cmd;
3813 // if the high bit of the command byte is set, it is a fast update
3816 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3818 cmdlogname[cmdindex] = temp;
3819 SHOWNET("fast update");
3820 if (cls.signon == SIGNONS - 1)
3822 // first update is the final signon stage
3823 cls.signon = SIGNONS;
3826 EntityFrameQuake_ReadEntity (cmd&127);
3830 SHOWNET(svc_strings[cmd]);
3831 cmdlogname[cmdindex] = svc_strings[cmd];
3832 if (!cmdlogname[cmdindex])
3834 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3835 const char *d = "<unknown>";
3836 cmdlogname[cmdindex] = d;
3844 char description[32*64], tempdesc[64];
3846 strlcpy (description, "packet dump: ", sizeof(description));
3850 count = cmdcount - i;
3854 dpsnprintf (tempdesc, sizeof (tempdesc), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3855 strlcat (description, tempdesc, sizeof (description));
3860 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3861 Con_Print(description);
3862 Host_Error ("CL_ParseServerMessage: Illegible server message");
3867 if (cls.signon < SIGNONS)
3868 Con_Print("<-- server to client keepalive\n");
3872 CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message));
3875 case svc_clientdata:
3876 CL_ParseClientdata();
3880 i = MSG_ReadLong(&cl_message);
3881 protocol = Protocol_EnumForNumber(i);
3882 if (protocol == PROTOCOL_UNKNOWN)
3883 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3884 // hack for unmarked Nehahra movie demos which had a custom protocol
3885 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3886 protocol = PROTOCOL_NEHAHRAMOVIE;
3887 cls.protocol = protocol;
3890 case svc_disconnect:
3891 if (cls.demonum != -1)
3895 Con_Printf ("Server disconnected\n");
3901 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3902 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3903 CSQC_AddPrintText(temp); //[515]: csqc
3906 case svc_centerprint:
3907 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3911 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3912 /* if(utf8_enable.integer)
3915 // we can safely strip and even
3916 // interpret these in utf8 mode
3918 else */ switch(cls.protocol)
3920 case PROTOCOL_QUAKE:
3921 case PROTOCOL_QUAKEDP:
3922 // maybe add other protocols if
3923 // so desired, but not DP7
3926 case PROTOCOL_DARKPLACES7:
3928 // ProQuake does not support
3935 // skip over ProQuake messages,
3936 // TODO actually interpret them
3937 // (they are sbar team score
3938 // updates), see proquake cl_parse.c
3942 while(*temp >= 0x01 && *temp <= 0x1F)
3946 CL_VM_Parse_StuffCmd(temp); //[515]: csqc
3953 case svc_serverinfo:
3954 CL_ParseServerInfo ();
3958 for (i=0 ; i<3 ; i++)
3959 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3960 if (!cls.demoplayback)
3962 cl.fixangle[0] = true;
3963 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3964 // disable interpolation if this is new
3965 if (!cl.fixangle[1])
3966 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3971 cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message);
3972 if (cl.viewentity >= MAX_EDICTS)
3973 Host_Error("svc_setview >= MAX_EDICTS");
3974 if (cl.viewentity >= cl.max_entities)
3975 CL_ExpandEntities(cl.viewentity);
3976 // LadyHavoc: assume first setview recieved is the real player entity
3977 if (!cl.realplayerentity)
3978 cl.realplayerentity = cl.viewentity;
3979 // update cl.playerentity to this one if it is a valid player
3980 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3981 cl.playerentity = cl.viewentity;
3984 case svc_lightstyle:
3985 i = MSG_ReadByte(&cl_message);
3986 if (i >= cl.max_lightstyle)
3988 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3991 strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3992 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3993 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3997 CL_ParseStartSoundPacket(cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false);
4001 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4003 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
4004 CL_ParseStartSoundPacket(true);
4009 i = (unsigned short)MSG_ReadShort(&cl_message);
4010 s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4013 if (i >= 1 && i < MAX_MODELS)
4015 model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
4017 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
4018 cl.model_precache[i] = model;
4021 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
4026 if (i >= 1 && i < MAX_SOUNDS)
4028 sfx_t *sfx = S_PrecacheSound (s, true, true);
4029 if (!sfx && snd_initialized.integer)
4030 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
4031 cl.sound_precache[i] = sfx;
4034 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
4040 i = (unsigned short) MSG_ReadShort(&cl_message);
4041 S_StopSound(i>>3, i&7);
4044 case svc_updatename:
4045 i = MSG_ReadByte(&cl_message);
4046 if (i >= cl.maxclients)
4047 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
4048 strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name));
4051 case svc_updatefrags:
4052 i = MSG_ReadByte(&cl_message);
4053 if (i >= cl.maxclients)
4054 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
4055 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
4058 case svc_updatecolors:
4059 i = MSG_ReadByte(&cl_message);
4060 if (i >= cl.maxclients)
4061 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
4062 cl.scores[i].colors = MSG_ReadByte(&cl_message);
4066 CL_ParseParticleEffect ();
4077 case svc_spawnbaseline:
4078 i = (unsigned short) MSG_ReadShort(&cl_message);
4079 if (i < 0 || i >= MAX_EDICTS)
4080 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
4081 if (i >= cl.max_entities)
4082 CL_ExpandEntities(i);
4083 CL_ParseBaseline (cl.entities + i, false);
4085 case svc_spawnbaseline2:
4086 i = (unsigned short) MSG_ReadShort(&cl_message);
4087 if (i < 0 || i >= MAX_EDICTS)
4088 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4089 if (i >= cl.max_entities)
4090 CL_ExpandEntities(i);
4091 CL_ParseBaseline (cl.entities + i, true);
4093 case svc_spawnstatic:
4094 CL_ParseStatic (false);
4096 case svc_spawnstatic2:
4097 CL_ParseStatic (true);
4099 case svc_temp_entity:
4100 if(!CL_VM_Parse_TempEntity())
4101 CL_ParseTempEntity ();
4105 cl.paused = MSG_ReadByte(&cl_message) != 0;
4110 S_PauseGameSounds (cl.paused);
4114 i = MSG_ReadByte(&cl_message);
4115 // LadyHavoc: it's rude to kick off the client if they missed the
4116 // reconnect somehow, so allow signon 1 even if at signon 1
4117 if (i <= cls.signon && i != 1)
4118 Host_Error ("Received signon %i when at %i", i, cls.signon);
4123 case svc_killedmonster:
4124 cl.stats[STAT_MONSTERS]++;
4127 case svc_foundsecret:
4128 cl.stats[STAT_SECRETS]++;
4131 case svc_updatestat:
4132 i = MSG_ReadByte(&cl_message);
4133 if (i < 0 || i >= MAX_CL_STATS)
4134 Host_Error ("svc_updatestat: %i is invalid", i);
4135 cl.stats[i] = MSG_ReadLong(&cl_message);
4138 case svc_updatestatubyte:
4139 i = MSG_ReadByte(&cl_message);
4140 if (i < 0 || i >= MAX_CL_STATS)
4141 Host_Error ("svc_updatestat: %i is invalid", i);
4142 cl.stats[i] = MSG_ReadByte(&cl_message);
4145 case svc_spawnstaticsound:
4146 CL_ParseStaticSound (cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false);
4149 case svc_spawnstaticsound2:
4150 CL_ParseStaticSound (true);
4154 cl.cdtrack = MSG_ReadByte(&cl_message);
4155 cl.looptrack = MSG_ReadByte(&cl_message);
4156 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4157 CDAudio_Play ((unsigned char)cls.forcetrack, true);
4159 CDAudio_Play ((unsigned char)cl.cdtrack, true);
4162 case svc_intermission:
4163 if(!cl.intermission)
4164 cl.completed_time = cl.time;
4165 cl.intermission = 1;
4166 CL_VM_UpdateIntermissionState(cl.intermission);
4170 if(!cl.intermission)
4171 cl.completed_time = cl.time;
4172 cl.intermission = 2;
4173 CL_VM_UpdateIntermissionState(cl.intermission);
4174 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4178 if(!cl.intermission)
4179 cl.completed_time = cl.time;
4180 cl.intermission = 3;
4181 CL_VM_UpdateIntermissionState(cl.intermission);
4182 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4185 case svc_sellscreen:
4186 Cmd_ExecuteString(&cmd_client, "help", src_local, true);
4189 if (gamemode == GAME_TENEBRAE)
4191 // repeating particle effect
4192 MSG_ReadCoord(&cl_message, cls.protocol);
4193 MSG_ReadCoord(&cl_message, cls.protocol);
4194 MSG_ReadCoord(&cl_message, cls.protocol);
4195 MSG_ReadCoord(&cl_message, cls.protocol);
4196 MSG_ReadCoord(&cl_message, cls.protocol);
4197 MSG_ReadCoord(&cl_message, cls.protocol);
4198 (void) MSG_ReadByte(&cl_message);
4199 MSG_ReadLong(&cl_message);
4200 MSG_ReadLong(&cl_message);
4201 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4204 SHOWLMP_decodehide();
4207 if (gamemode == GAME_TENEBRAE)
4210 MSG_ReadCoord(&cl_message, cls.protocol);
4211 MSG_ReadCoord(&cl_message, cls.protocol);
4212 MSG_ReadCoord(&cl_message, cls.protocol);
4213 (void) MSG_ReadByte(&cl_message);
4214 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4217 SHOWLMP_decodeshow();
4220 R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4223 if (cls.signon == SIGNONS - 1)
4225 // first update is the final signon stage
4226 cls.signon = SIGNONS;
4229 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4230 EntityFrame_CL_ReadFrame();
4231 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4232 EntityFrame4_CL_ReadFrame();
4234 EntityFrame5_CL_ReadFrame();
4236 case svc_csqcentities:
4237 CSQC_ReadEntities();
4239 case svc_downloaddata:
4242 case svc_trailparticles:
4243 CL_ParseTrailParticles();
4245 case svc_pointparticles:
4246 CL_ParsePointParticles();
4248 case svc_pointparticles1:
4249 CL_ParsePointParticles1();
4252 // R_TimeReport(svc_strings[cmd]);
4256 if (cls.signon == SIGNONS)
4257 CL_UpdateItemsAndWeapon();
4258 // R_TimeReport("UpdateItems");
4260 EntityFrameQuake_ISeeDeadEntities();
4261 // R_TimeReport("ISeeDeadEntities");
4263 CL_UpdateMoveVars();
4264 // R_TimeReport("UpdateMoveVars");
4266 parsingerror = false;
4268 // LadyHavoc: this was at the start of the function before cl_autodemo was
4270 if (cls.demorecording)
4272 CL_WriteDemoMessage (&cl_message);
4273 // R_TimeReport("WriteDemo");
4277 void CL_Parse_DumpPacket(void)
4281 Con_Print("Packet dump:\n");
4282 SZ_HexDumpToConsole(&cl_message);
4283 parsingerror = false;
4286 void CL_Parse_ErrorCleanUp(void)
4288 CL_StopDownload(0, 0);
4289 QW_CL_StopUpload_f(&cmd_client);
4292 void CL_Parse_Init(void)
4294 Cvar_RegisterVariable(&cl_worldmessage);
4295 Cvar_RegisterVariable(&cl_worldname);
4296 Cvar_RegisterVariable(&cl_worldnamenoextension);
4297 Cvar_RegisterVariable(&cl_worldbasename);
4299 Cvar_RegisterVariable(&developer_networkentities);
4300 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4302 Cvar_RegisterVariable(&cl_sound_wizardhit);
4303 Cvar_RegisterVariable(&cl_sound_hknighthit);
4304 Cvar_RegisterVariable(&cl_sound_tink1);
4305 Cvar_RegisterVariable(&cl_sound_ric1);
4306 Cvar_RegisterVariable(&cl_sound_ric2);
4307 Cvar_RegisterVariable(&cl_sound_ric3);
4308 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4309 Cvar_RegisterVariable(&cl_sound_r_exp3);
4311 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4313 // server extension cvars set by commands issued from the server during connect
4314 Cvar_RegisterVariable(&cl_serverextension_download);
4316 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4317 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4318 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4319 Cvar_RegisterVariable(&cl_iplog_name);
4320 Cvar_RegisterVariable(&cl_readpicture_force);
4322 Cmd_AddCommand(CF_CLIENT, "nextul", QW_CL_NextUpload_f, "sends next fragment of current upload buffer (screenshot for example)");
4323 Cmd_AddCommand(CF_CLIENT, "stopul", QW_CL_StopUpload_f, "aborts current upload (screenshot for example)");
4324 Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4325 Cmd_AddCommand(CF_CLIENT, "changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4326 Cmd_AddCommand(CF_CLIENT, "cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4327 Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4328 Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "stopdownload", CL_StopDownload_f, "terminates a download");
4329 Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4330 Cmd_AddCommand(CF_CLIENT, "iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4333 void CL_Parse_Shutdown(void)