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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27 #include "utf8lib.h"
28 #ifdef CONFIG_MENU
29 #include "menu.h"
30 #endif
31 #include "cl_video.h"
32
33 const char *svc_strings[128] =
34 {
35         "svc_bad",
36         "svc_nop",
37         "svc_disconnect",
38         "svc_updatestat",
39         "svc_version",          // [int] server version
40         "svc_setview",          // [short] entity number
41         "svc_sound",                    // <see code>
42         "svc_time",                     // [float] server time
43         "svc_print",                    // [string] null terminated string
44         "svc_stufftext",                // [string] stuffed into client's console buffer
45                                                 // the string should be \n terminated
46         "svc_setangle",         // [vec3] set the view angle to this absolute value
47
48         "svc_serverinfo",               // [int] version
49                                                 // [string] signon string
50                                                 // [string]..[0]model cache [string]...[0]sounds cache
51                                                 // [string]..[0]item cache
52         "svc_lightstyle",               // [byte] [string]
53         "svc_updatename",               // [byte] [string]
54         "svc_updatefrags",      // [byte] [short]
55         "svc_clientdata",               // <shortbits + data>
56         "svc_stopsound",                // <see code>
57         "svc_updatecolors",     // [byte] [byte]
58         "svc_particle",         // [vec3] <variable>
59         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
60
61         "svc_spawnstatic",
62         "OBSOLETE svc_spawnbinary",
63         "svc_spawnbaseline",
64
65         "svc_temp_entity",              // <variable>
66         "svc_setpause",
67         "svc_signonnum",
68         "svc_centerprint",
69         "svc_killedmonster",
70         "svc_foundsecret",
71         "svc_spawnstaticsound",
72         "svc_intermission",
73         "svc_finale",                   // [string] music [string] text
74         "svc_cdtrack",                  // [byte] track [byte] looptrack
75         "svc_sellscreen",
76         "svc_cutscene",
77         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
78         "svc_hidelmp",  // [string] iconlabel
79         "svc_skybox", // [string] skyname
80         "", // 38
81         "", // 39
82         "", // 40
83         "", // 41
84         "", // 42
85         "", // 43
86         "", // 44
87         "", // 45
88         "", // 46
89         "", // 47
90         "", // 48
91         "", // 49
92         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
93         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
94         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
95         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
96         "svc_sound2", //                        54              // short soundindex instead of byte
97         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
98         "svc_spawnstatic2", //          56              // short modelindex instead of byte
99         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
100         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
101         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
102         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
103         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
104         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
105 };
106
107 const char *qw_svc_strings[128] =
108 {
109         "qw_svc_bad",                                   // 0
110         "qw_svc_nop",                                   // 1
111         "qw_svc_disconnect",                    // 2
112         "qw_svc_updatestat",                    // 3    // [byte] [byte]
113         "",                                                             // 4
114         "qw_svc_setview",                               // 5    // [short] entity number
115         "qw_svc_sound",                                 // 6    // <see code>
116         "",                                                             // 7
117         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
118         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
119         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
120         "qw_svc_serverdata",                    // 11   // [long] protocol ...
121         "qw_svc_lightstyle",                    // 12   // [byte] [string]
122         "",                                                             // 13
123         "qw_svc_updatefrags",                   // 14   // [byte] [short]
124         "",                                                             // 15
125         "qw_svc_stopsound",                             // 16   // <see code>
126         "",                                                             // 17
127         "",                                                             // 18
128         "qw_svc_damage",                                // 19
129         "qw_svc_spawnstatic",                   // 20
130         "",                                                             // 21
131         "qw_svc_spawnbaseline",                 // 22
132         "qw_svc_temp_entity",                   // 23   // variable
133         "qw_svc_setpause",                              // 24   // [byte] on / off
134         "",                                                             // 25
135         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
136         "qw_svc_killedmonster",                 // 27
137         "qw_svc_foundsecret",                   // 28
138         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
139         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
140         "qw_svc_finale",                                // 31           // [string] text
141         "qw_svc_cdtrack",                               // 32           // [byte] track
142         "qw_svc_sellscreen",                    // 33
143         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
144         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
145         "qw_svc_updateping",                    // 36           // [byte] [short]
146         "qw_svc_updateentertime",               // 37           // [byte] [float]
147         "qw_svc_updatestatlong",                // 38           // [byte] [long]
148         "qw_svc_muzzleflash",                   // 39           // [short] entity
149         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
150         "qw_svc_download",                              // 41           // [short] size [size bytes]
151         "qw_svc_playerinfo",                    // 42           // variable
152         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
153         "qw_svc_chokecount",                    // 44           // [byte] packets choked
154         "qw_svc_modellist",                             // 45           // [strings]
155         "qw_svc_soundlist",                             // 46           // [strings]
156         "qw_svc_packetentities",                // 47           // [...]
157         "qw_svc_deltapacketentities",   // 48           // [...]
158         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
159         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
160         "qw_svc_setinfo",                               // 51           // setinfo on a client
161         "qw_svc_serverinfo",                    // 52           // serverinfo
162         "qw_svc_updatepl",                              // 53           // [byte] [byte]
163 };
164
165 //=============================================================================
166
167 cvar_t cl_worldmessage = {CF_CLIENT | CF_READONLY, "cl_worldmessage", "", "title of current level"};
168 cvar_t cl_worldname = {CF_CLIENT | CF_READONLY, "cl_worldname", "", "name of current worldmodel"};
169 cvar_t cl_worldnamenoextension = {CF_CLIENT | CF_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
170 cvar_t cl_worldbasename = {CF_CLIENT | CF_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
171
172 cvar_t developer_networkentities = {CF_CLIENT, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
173 cvar_t cl_gameplayfix_soundsmovewithentities = {CF_CLIENT, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
174 cvar_t cl_sound_wizardhit = {CF_CLIENT, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
175 cvar_t cl_sound_hknighthit = {CF_CLIENT, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_tink1 = {CF_CLIENT, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_ric1 = {CF_CLIENT, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_sound_ric2 = {CF_CLIENT, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
179 cvar_t cl_sound_ric3 = {CF_CLIENT, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
180 cvar_t cl_readpicture_force = {CF_CLIENT, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
181
182 #define RIC_GUNSHOT             1
183 #define RIC_GUNSHOTQUAD 2
184 cvar_t cl_sound_ric_gunshot = {CF_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
185 cvar_t cl_sound_r_exp3 = {CF_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
186 cvar_t cl_serverextension_download = {CF_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
187 cvar_t cl_joinbeforedownloadsfinish = {CF_CLIENT | CF_ARCHIVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
188 cvar_t cl_nettimesyncfactor = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
189 cvar_t cl_nettimesyncboundmode = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
190 cvar_t cl_nettimesyncboundtolerance = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
191 cvar_t cl_iplog_name = {CF_CLIENT | CF_ARCHIVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
192
193 static qbool QW_CL_CheckOrDownloadFile(const char *filename);
194 static void QW_CL_RequestNextDownload(void);
195 static void QW_CL_NextUpload_f(cmd_state_t *cmd);
196 //static qbool QW_CL_IsUploading(void);
197 static void QW_CL_StopUpload_f(cmd_state_t *cmd);
198
199 /*
200 ==================
201 CL_ParseStartSoundPacket
202 ==================
203 */
204 static void CL_ParseStartSoundPacket(int largesoundindex)
205 {
206         vec3_t  pos;
207         int     channel, ent;
208         int     sound_num;
209         int     nvolume;
210         int     field_mask;
211         float   attenuation;
212         float   speed;
213         int             fflags = CHANNELFLAG_NONE;
214
215         if (cls.protocol == PROTOCOL_QUAKEWORLD)
216         {
217                 channel = MSG_ReadShort(&cl_message);
218
219                 if (channel & (1<<15))
220                         nvolume = MSG_ReadByte(&cl_message);
221                 else
222                         nvolume = DEFAULT_SOUND_PACKET_VOLUME;
223
224                 if (channel & (1<<14))
225                         attenuation = MSG_ReadByte(&cl_message) / 64.0;
226                 else
227                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
228
229                 speed = 1.0f;
230
231                 ent = (channel>>3)&1023;
232                 channel &= 7;
233
234                 sound_num = MSG_ReadByte(&cl_message);
235         }
236         else
237         {
238                 field_mask = MSG_ReadByte(&cl_message);
239
240                 if (field_mask & SND_VOLUME)
241                         nvolume = MSG_ReadByte(&cl_message);
242                 else
243                         nvolume = DEFAULT_SOUND_PACKET_VOLUME;
244
245                 if (field_mask & SND_ATTENUATION)
246                         attenuation = MSG_ReadByte(&cl_message) / 64.0;
247                 else
248                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
249
250                 if (field_mask & SND_SPEEDUSHORT4000)
251                         speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
252                 else
253                         speed = 1.0f;
254
255                 if (field_mask & SND_LARGEENTITY)
256                 {
257                         ent = (unsigned short) MSG_ReadShort(&cl_message);
258                         channel = MSG_ReadChar(&cl_message);
259                 }
260                 else
261                 {
262                         channel = (unsigned short) MSG_ReadShort(&cl_message);
263                         ent = channel >> 3;
264                         channel &= 7;
265                 }
266
267                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
268                         sound_num = (unsigned short) MSG_ReadShort(&cl_message);
269                 else
270                         sound_num = MSG_ReadByte(&cl_message);
271         }
272
273         MSG_ReadVector(&cl_message, pos, cls.protocol);
274
275         if (sound_num < 0 || sound_num >= MAX_SOUNDS)
276         {
277                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
278                 return;
279         }
280
281         if (ent >= MAX_EDICTS)
282         {
283                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
284                 return;
285         }
286
287         if (ent >= cl.max_entities)
288                 CL_ExpandEntities(ent);
289
290         if( !CL_VM_Event_Sound(sound_num, nvolume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
291                 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, nvolume/255.0f, attenuation, 0, fflags, speed);
292 }
293
294 /*
295 ==================
296 CL_KeepaliveMessage
297
298 When the client is taking a long time to load stuff, send keepalive messages
299 so the server doesn't disconnect.
300 ==================
301 */
302
303 static unsigned char olddata[NET_MAXMESSAGE];
304 void CL_KeepaliveMessage (qbool readmessages)
305 {
306         static double lastdirtytime = 0;
307         static qbool recursive = false;
308         double dirtytime;
309         double deltatime;
310         static double countdownmsg = 0;
311         static double countdownupdate = 0;
312         sizebuf_t old;
313
314         qbool thisrecursive;
315
316         thisrecursive = recursive;
317         recursive = true;
318
319         dirtytime = Sys_DirtyTime();
320         deltatime = dirtytime - lastdirtytime;
321         lastdirtytime = dirtytime;
322         if (deltatime <= 0 || deltatime >= 1800.0)
323                 return;
324
325         countdownmsg -= deltatime;
326         countdownupdate -= deltatime;
327
328         if(!thisrecursive)
329         {
330                 if(cls.state != ca_dedicated)
331                 {
332                         if(countdownupdate <= 0 || gamemode == GAME_WRATH) // check if time stepped backwards
333                         {
334                                 SCR_UpdateLoadingScreenIfShown();
335                                 countdownupdate = 2;
336                         }
337                 }
338         }
339
340         // no need if server is local and definitely not if this is a demo
341         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
342         {
343                 recursive = thisrecursive;
344                 return;
345         }
346
347         if (readmessages)
348         {
349                 // read messages from server, should just be nops
350                 old = cl_message;
351                 memcpy(olddata, cl_message.data, cl_message.cursize);
352
353                 NetConn_ClientFrame();
354
355                 cl_message = old;
356                 memcpy(cl_message.data, olddata, cl_message.cursize);
357         }
358
359         if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
360         {
361                 sizebuf_t       msg;
362                 unsigned char           buf[4];
363                 countdownmsg = 5;
364                 // write out a nop
365                 // LadyHavoc: must use unreliable because reliable could kill the sigon message!
366                 Con_Print("--> client to server keepalive\n");
367                 memset(&msg, 0, sizeof(msg));
368                 msg.data = buf;
369                 msg.maxsize = sizeof(buf);
370                 MSG_WriteChar(&msg, clc_nop);
371                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
372         }
373
374         recursive = thisrecursive;
375 }
376
377 void CL_ParseEntityLump(char *entdata)
378 {
379         qbool loadedsky = false;
380         const char *data;
381         char key[128], value[MAX_INPUTLINE];
382         FOG_clear(); // LadyHavoc: no fog until set
383         // LadyHavoc: default to the map's sky (q3 shader parsing sets this)
384         R_SetSkyBox(cl.worldmodel->brush.skybox);
385         data = entdata;
386         if (!data)
387                 return;
388         if (!COM_ParseToken_Simple(&data, false, false, true))
389                 return; // error
390         if (com_token[0] != '{')
391                 return; // error
392         while (1)
393         {
394                 if (!COM_ParseToken_Simple(&data, false, false, true))
395                         return; // error
396                 if (com_token[0] == '}')
397                         break; // end of worldspawn
398                 if (com_token[0] == '_')
399                         strlcpy (key, com_token + 1, sizeof (key));
400                 else
401                         strlcpy (key, com_token, sizeof (key));
402                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
403                         key[strlen(key)-1] = 0;
404                 if (!COM_ParseToken_Simple(&data, false, false, true))
405                         return; // error
406                 strlcpy (value, com_token, sizeof (value));
407                 if (!strcmp("sky", key))
408                 {
409                         loadedsky = true;
410                         R_SetSkyBox(value);
411                 }
412                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
413                 {
414                         loadedsky = true;
415                         R_SetSkyBox(value);
416                 }
417                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
418                 {
419                         loadedsky = true;
420                         R_SetSkyBox(value);
421                 }
422                 else if (!strcmp("fog", key))
423                 {
424                         FOG_clear(); // so missing values get good defaults
425                         r_refdef.fog_start = 0;
426                         r_refdef.fog_alpha = 1;
427                         r_refdef.fog_end = 16384;
428                         r_refdef.fog_height = 1<<30;
429                         r_refdef.fog_fadedepth = 128;
430 #if _MSC_VER >= 1400
431 #define sscanf sscanf_s
432 #endif
433                         sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
434                 }
435                 else if (!strcmp("fog_density", key))
436                         r_refdef.fog_density = atof(value);
437                 else if (!strcmp("fog_red", key))
438                         r_refdef.fog_red = atof(value);
439                 else if (!strcmp("fog_green", key))
440                         r_refdef.fog_green = atof(value);
441                 else if (!strcmp("fog_blue", key))
442                         r_refdef.fog_blue = atof(value);
443                 else if (!strcmp("fog_alpha", key))
444                         r_refdef.fog_alpha = atof(value);
445                 else if (!strcmp("fog_start", key))
446                         r_refdef.fog_start = atof(value);
447                 else if (!strcmp("fog_end", key))
448                         r_refdef.fog_end = atof(value);
449                 else if (!strcmp("fog_height", key))
450                         r_refdef.fog_height = atof(value);
451                 else if (!strcmp("fog_fadedepth", key))
452                         r_refdef.fog_fadedepth = atof(value);
453                 else if (!strcmp("fog_heighttexture", key))
454                 {
455                         FOG_clear(); // so missing values get good defaults
456 #if _MSC_VER >= 1400
457                         sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
458 #else
459                         sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
460 #endif
461                         r_refdef.fog_height_texturename[63] = 0;
462                 }
463         }
464
465         if (!loadedsky && cl.worldmodel->brush.isq2bsp)
466                 R_SetSkyBox("unit1_");
467 }
468
469 extern cvar_t con_chatsound_team_file;
470 static const vec3_t defaultmins = {-4096, -4096, -4096};
471 static const vec3_t defaultmaxs = {4096, 4096, 4096};
472 static void CL_SetupWorldModel(void)
473 {
474         prvm_prog_t *prog = CLVM_prog;
475         // update the world model
476         cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
477         CL_UpdateRenderEntity(&cl.entities[0].render);
478
479         // make sure the cl.worldname and related cvars are set up now that we know the world model name
480         // set up csqc world for collision culling
481         if (cl.worldmodel)
482         {
483                 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
484                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
485                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
486                 SCR_SetLoadingSplash(cl.worldbasename); // set the loading splash once we know the map name for sure
487                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
488                 Cvar_SetQuick(&cl_worldname, cl.worldname);
489                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
490                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
491                 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
492         }
493         else
494         {
495                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
496                 Cvar_SetQuick(&cl_worldnamenoextension, "");
497                 Cvar_SetQuick(&cl_worldbasename, "");
498                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
499         }
500         World_Start(&cl.world);
501
502         // load or reload .loc file for team chat messages
503         CL_Locs_Reload_f(&cmd_client);
504
505         // make sure we send enough keepalives
506         CL_KeepaliveMessage(false);
507
508         // reset particles and other per-level things
509         R_Modules_NewMap();
510
511         // make sure we send enough keepalives
512         CL_KeepaliveMessage(false);
513
514         // load the team chat beep if possible
515         cl.foundteamchatsound = FS_FileExists(con_chatsound_team_file.string);
516
517         // check memory integrity
518         Mem_CheckSentinelsGlobal();
519
520 #ifdef CONFIG_MENU
521         // make menu know
522         MR_NewMap();
523 #endif
524
525         // load the csqc now
526         if (cl.loadcsqc)
527         {
528                 cl.loadcsqc = false;
529
530                 CL_VM_Init();
531         }
532 }
533
534 static qbool QW_CL_CheckOrDownloadFile(const char *filename)
535 {
536         qfile_t *file;
537         char vabuf[1024];
538
539         // see if the file already exists
540         file = FS_OpenVirtualFile(filename, true);
541         if (file)
542         {
543                 FS_Close(file);
544                 return true;
545         }
546
547         // download messages in a demo would be bad
548         if (cls.demorecording)
549         {
550                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
551                 return true;
552         }
553
554         // don't try to download when playing a demo
555         if (!cls.netcon)
556                 return true;
557
558         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
559         Con_Printf("Downloading %s\n", filename);
560
561         if (!cls.qw_downloadmemory)
562         {
563                 cls.qw_downloadmemory = NULL;
564                 cls.qw_downloadmemorycursize = 0;
565                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
566         }
567
568         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
569         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
570
571         cls.qw_downloadnumber++;
572         cls.qw_downloadpercent = 0;
573         cls.qw_downloadmemorycursize = 0;
574
575         return false;
576 }
577
578 static void QW_CL_ProcessUserInfo(int slot);
579 static void QW_CL_RequestNextDownload(void)
580 {
581         int i;
582         char vabuf[1024];
583
584         // clear name of file that just finished
585         cls.qw_downloadname[0] = 0;
586
587         // skip the download fragment if playing a demo
588         if (!cls.netcon)
589         {
590                 return;
591         }
592
593         switch (cls.qw_downloadtype)
594         {
595         case dl_single:
596                 break;
597         case dl_skin:
598                 if (cls.qw_downloadnumber == 0)
599                         Con_Printf("Checking skins...\n");
600                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
601                 {
602                         if (!cl.scores[cls.qw_downloadnumber].name[0])
603                                 continue;
604                         // check if we need to download the file, and return if so
605                         if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
606                                 return;
607                 }
608
609                 cls.qw_downloadtype = dl_none;
610
611                 // load any newly downloaded skins
612                 for (i = 0;i < cl.maxclients;i++)
613                         QW_CL_ProcessUserInfo(i);
614
615                 // if we're still in signon stages, request the next one
616                 if (cls.signon != SIGNONS)
617                 {
618                         cls.signon = SIGNONS-1;
619                         // we'll go to SIGNONS when the first entity update is received
620                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
621                         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
622                 }
623                 break;
624         case dl_model:
625                 if (cls.qw_downloadnumber == 0)
626                 {
627                         Con_Printf("Checking models...\n");
628                         cls.qw_downloadnumber = 1;
629                 }
630
631                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
632                 {
633                         // skip submodels
634                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
635                                 continue;
636                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
637                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
638                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
639                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
640                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
641                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
642                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
643                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
644                         // check if we need to download the file, and return if so
645                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
646                                 return;
647                 }
648
649                 cls.qw_downloadtype = dl_none;
650
651                 // touch all of the precached models that are still loaded so we can free
652                 // anything that isn't needed
653                 if (!sv.active)
654                         Mod_ClearUsed();
655                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
656                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
657                 // precache any models used by the client (this also marks them used)
658                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
659                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
660                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
661                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
662
663                 // we purge the models and sounds later in CL_SignonReply
664                 //Mod_PurgeUnused();
665
666                 // now we try to load everything that is new
667
668                 // world model
669                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
670                 if (cl.model_precache[1]->Draw == NULL)
671                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
672
673                 // normal models
674                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
675                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
676                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
677
678                 // check memory integrity
679                 Mem_CheckSentinelsGlobal();
680
681                 // now that we have a world model, set up the world entity, renderer
682                 // modules and csqc
683                 CL_SetupWorldModel();
684
685                 // add pmodel/emodel CRCs to userinfo
686                 CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
687                 CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
688
689                 // done checking sounds and models, send a prespawn command now
690                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
691                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
692
693                 if (cls.qw_downloadmemory)
694                 {
695                         Mem_Free(cls.qw_downloadmemory);
696                         cls.qw_downloadmemory = NULL;
697                 }
698
699                 // done loading
700                 cl.loadfinished = true;
701                 break;
702         case dl_sound:
703                 if (cls.qw_downloadnumber == 0)
704                 {
705                         Con_Printf("Checking sounds...\n");
706                         cls.qw_downloadnumber = 1;
707                 }
708
709                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
710                 {
711                         // check if we need to download the file, and return if so
712                         if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
713                                 return;
714                 }
715
716                 cls.qw_downloadtype = dl_none;
717
718                 // clear sound usage flags for purging of unused sounds
719                 S_ClearUsed();
720
721                 // precache any sounds used by the client
722                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
723                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
724                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
725                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
726                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
727                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
728                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
729
730                 // sounds used by the game
731                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
732                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
733
734                 // we purge the models and sounds later in CL_SignonReply
735                 //S_PurgeUnused();
736
737                 // check memory integrity
738                 Mem_CheckSentinelsGlobal();
739
740                 // done with sound downloads, next we check models
741                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
742                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
743                 break;
744         case dl_none:
745         default:
746                 Con_Printf("Unknown download type.\n");
747         }
748 }
749
750 static void QW_CL_ParseDownload(void)
751 {
752         int size = (signed short)MSG_ReadShort(&cl_message);
753         int percent = MSG_ReadByte(&cl_message);
754
755         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
756
757         // skip the download fragment if playing a demo
758         if (!cls.netcon)
759         {
760                 if (size > 0)
761                         cl_message.readcount += size;
762                 return;
763         }
764
765         if (size == -1)
766         {
767                 Con_Printf("File not found.\n");
768                 QW_CL_RequestNextDownload();
769                 return;
770         }
771
772         if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
773                 Host_Error("corrupt download message\n");
774
775         // make sure the buffer is big enough to include this new fragment
776         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
777         {
778                 unsigned char *old;
779                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
780                         cls.qw_downloadmemorymaxsize *= 2;
781                 old = cls.qw_downloadmemory;
782                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
783                 if (old)
784                 {
785                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
786                         Mem_Free(old);
787                 }
788         }
789
790         // read the fragment out of the packet
791         MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
792         cls.qw_downloadmemorycursize += size;
793         cls.qw_downloadspeedcount += size;
794
795         cls.qw_downloadpercent = percent;
796
797         if (percent != 100)
798         {
799                 // request next fragment
800                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
801                 MSG_WriteString(&cls.netcon->message, "nextdl");
802         }
803         else
804         {
805                 // finished file
806                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
807
808                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
809
810                 cls.qw_downloadpercent = 0;
811
812                 // start downloading the next file (or join the game)
813                 QW_CL_RequestNextDownload();
814         }
815 }
816
817 static void QW_CL_ParseModelList(void)
818 {
819         int n;
820         int nummodels = MSG_ReadByte(&cl_message);
821         char *str;
822         char vabuf[1024];
823
824         // parse model precache list
825         for (;;)
826         {
827                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
828                 if (!str[0])
829                         break;
830                 nummodels++;
831                 if (nummodels==MAX_MODELS)
832                         Host_Error("Server sent too many model precaches");
833                 if (strlen(str) >= MAX_QPATH)
834                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
835                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
836         }
837
838         n = MSG_ReadByte(&cl_message);
839         if (n)
840         {
841                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
842                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
843                 return;
844         }
845
846         cls.signon = 2;
847         cls.qw_downloadnumber = 0;
848         cls.qw_downloadtype = dl_model;
849         QW_CL_RequestNextDownload();
850 }
851
852 static void QW_CL_ParseSoundList(void)
853 {
854         int n;
855         int numsounds = MSG_ReadByte(&cl_message);
856         char *str;
857         char vabuf[1024];
858
859         // parse sound precache list
860         for (;;)
861         {
862                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
863                 if (!str[0])
864                         break;
865                 numsounds++;
866                 if (numsounds==MAX_SOUNDS)
867                         Host_Error("Server sent too many sound precaches");
868                 if (strlen(str) >= MAX_QPATH)
869                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
870                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
871         }
872
873         n = MSG_ReadByte(&cl_message);
874
875         if (n)
876         {
877                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
878                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
879                 return;
880         }
881
882         cls.signon = 2;
883         cls.qw_downloadnumber = 0;
884         cls.qw_downloadtype = dl_sound;
885         QW_CL_RequestNextDownload();
886 }
887
888 static void QW_CL_Skins_f(cmd_state_t *cmd)
889 {
890         cls.qw_downloadnumber = 0;
891         cls.qw_downloadtype = dl_skin;
892         QW_CL_RequestNextDownload();
893 }
894
895 static void QW_CL_Changing_f(cmd_state_t *cmd)
896 {
897         if (cls.qw_downloadmemory)  // don't change when downloading
898                 return;
899
900         S_StopAllSounds();
901         cl.intermission = 0;
902         cls.signon = 1; // not active anymore, but not disconnected
903         Con_Printf("\nChanging map...\n");
904 }
905
906 void QW_CL_NextUpload_f(cmd_state_t *cmd)
907 {
908         int r, percent, size;
909
910         if (!cls.qw_uploaddata)
911                 return;
912
913         r = cls.qw_uploadsize - cls.qw_uploadpos;
914         if (r > 768)
915                 r = 768;
916         size = min(1, cls.qw_uploadsize);
917         percent = (cls.qw_uploadpos+r)*100/size;
918
919         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
920         MSG_WriteShort(&cls.netcon->message, r);
921         MSG_WriteByte(&cls.netcon->message, percent);
922         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
923
924         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
925
926         cls.qw_uploadpos += r;
927
928         if (cls.qw_uploadpos < cls.qw_uploadsize)
929                 return;
930
931         Con_Printf("Upload completed\n");
932
933         QW_CL_StopUpload_f(cmd);
934 }
935
936 void QW_CL_StartUpload(unsigned char *data, int size)
937 {
938         // do nothing in demos or if not connected
939         if (!cls.netcon)
940                 return;
941
942         // abort existing upload if in progress
943         QW_CL_StopUpload_f(&cmd_client);
944
945         Con_DPrintf("Starting upload of %d bytes...\n", size);
946
947         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
948         memcpy(cls.qw_uploaddata, data, size);
949         cls.qw_uploadsize = size;
950         cls.qw_uploadpos = 0;
951
952         QW_CL_NextUpload_f(&cmd_client);
953 }
954
955 #if 0
956 qbool QW_CL_IsUploading(void)
957 {
958         return cls.qw_uploaddata != NULL;
959 }
960 #endif
961
962 void QW_CL_StopUpload_f(cmd_state_t *cmd)
963 {
964         if (cls.qw_uploaddata)
965                 Mem_Free(cls.qw_uploaddata);
966         cls.qw_uploaddata = NULL;
967         cls.qw_uploadsize = 0;
968         cls.qw_uploadpos = 0;
969 }
970
971 static void QW_CL_ProcessUserInfo(int slot)
972 {
973         int topcolor, bottomcolor;
974         char temp[2048];
975         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
976         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
977         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
978         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
979         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
980         cl.scores[slot].qw_spectator = temp[0] != 0;
981         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
982         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
983         if (!cl.scores[slot].qw_skin[0])
984                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
985         // TODO: skin cache
986 }
987
988 static void QW_CL_UpdateUserInfo(void)
989 {
990         int slot;
991         slot = MSG_ReadByte(&cl_message);
992         if (slot >= cl.maxclients)
993         {
994                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
995                 MSG_ReadLong(&cl_message);
996                 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
997                 return;
998         }
999         cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
1000         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
1001
1002         QW_CL_ProcessUserInfo(slot);
1003 }
1004
1005 static void QW_CL_SetInfo(void)
1006 {
1007         int slot;
1008         char key[2048];
1009         char value[2048];
1010         slot = MSG_ReadByte(&cl_message);
1011         strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1012         strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1013         if (slot >= cl.maxclients)
1014         {
1015                 Con_Printf("svc_setinfo >= cl.maxclients\n");
1016                 return;
1017         }
1018         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
1019
1020         QW_CL_ProcessUserInfo(slot);
1021 }
1022
1023 static void QW_CL_ServerInfo(void)
1024 {
1025         char key[2048];
1026         char value[2048];
1027         char temp[32];
1028         strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1029         strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1030         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1031         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1032         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1033         cl.qw_teamplay = atoi(temp);
1034 }
1035
1036 static void QW_CL_ParseNails(void)
1037 {
1038         int i, j;
1039         int numnails = MSG_ReadByte(&cl_message);
1040         vec_t *v;
1041         unsigned char bits[6];
1042         for (i = 0;i < numnails;i++)
1043         {
1044                 for (j = 0;j < 6;j++)
1045                         bits[j] = MSG_ReadByte(&cl_message);
1046                 if (cl.qw_num_nails >= 255)
1047                         continue;
1048                 v = cl.qw_nails[cl.qw_num_nails++];
1049                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1050                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1051                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1052                 v[3] = -360*(bits[4]>>4)/16;
1053                 v[4] = 360*bits[5]/256;
1054                 v[5] = 0;
1055         }
1056 }
1057
1058 static void CL_UpdateItemsAndWeapon(void)
1059 {
1060         int j;
1061         // check for important changes
1062
1063         // set flash times
1064         if (cl.olditems != cl.stats[STAT_ITEMS])
1065                 for (j = 0;j < 32;j++)
1066                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1067                                 cl.item_gettime[j] = cl.time;
1068         cl.olditems = cl.stats[STAT_ITEMS];
1069
1070         // GAME_NEXUIZ hud needs weapon change time
1071         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1072                 cl.weapontime = cl.time;
1073         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1074 }
1075
1076 #define LOADPROGRESSWEIGHT_SOUND            1.0
1077 #define LOADPROGRESSWEIGHT_MODEL            4.0
1078 #define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
1079 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
1080
1081 static void CL_BeginDownloads(qbool aborteddownload)
1082 {
1083         char vabuf[1024];
1084         // quakeworld works differently
1085         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1086                 return;
1087
1088         // this would be a good place to do curl downloads
1089         if(Curl_Have_forthismap())
1090         {
1091                 Curl_Register_predownload(); // come back later
1092                 return;
1093         }
1094
1095         // if we got here...
1096         // curl is done, so let's start with the business
1097         if(!cl.loadbegun)
1098                 SCR_PushLoadingScreen("Loading precaches", 1);
1099         cl.loadbegun = true;
1100
1101         // if already downloading something from the previous level, don't stop it
1102         if (cls.qw_downloadname[0])
1103                 return;
1104
1105         if (cl.downloadcsqc)
1106         {
1107                 size_t progsize;
1108                 cl.downloadcsqc = false;
1109                 if (cls.netcon
1110                  && !sv.active
1111                  && csqc_progname.string
1112                  && csqc_progname.string[0]
1113                  && csqc_progcrc.integer >= 0
1114                  && cl_serverextension_download.integer
1115                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1116                  && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1117                 {
1118                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1119                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1120                                 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
1121                         else
1122                                 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
1123                         return;
1124                 }
1125         }
1126
1127         if (cl.loadmodel_current < cl.loadmodel_total)
1128         {
1129                 // loading models
1130                 if(cl.loadmodel_current == 1)
1131                 {
1132                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1133                         SCR_PushLoadingScreen("Loading precached models",
1134                                 (
1135                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1136                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1137                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1138                                 ) / (
1139                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1140                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1141                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1142                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1143                                 )
1144                         );
1145                 }
1146                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1147                 {
1148                         SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current],
1149                                 (
1150                                         (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1151                                 ) / (
1152                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1153                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1154                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1155                                 )
1156                         );
1157                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1158                         {
1159                                 SCR_PopLoadingScreen(false);
1160                                 if(cl.loadmodel_current == 1)
1161                                 {
1162                                         SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1163                                         SCR_PopLoadingScreen(false);
1164                                 }
1165                                 continue;
1166                         }
1167                         CL_KeepaliveMessage(true);
1168
1169                         // if running a local game, calling Mod_ForName is a completely wasted effort...
1170                         if (sv.active)
1171                                 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1172                         else
1173                         {
1174                                 if(cl.loadmodel_current == 1)
1175                                 {
1176                                         // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1177                                         Mod_FreeQ3Shaders();
1178                                 }
1179                                 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1180                         }
1181                         SCR_PopLoadingScreen(false);
1182                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1183                         {
1184                                 // we now have the worldmodel so we can set up the game world
1185                                 SCR_PushLoadingScreen("world model setup",
1186                                         (
1187                                                 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1188                                         ) / (
1189                                                 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1190                                         +       LOADPROGRESSWEIGHT_WORLDMODEL
1191                                         +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1192                                         )
1193                                 );
1194                                 CL_SetupWorldModel();
1195                                 SCR_PopLoadingScreen(true);
1196                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1197                                 {
1198                                         cl.loadfinished = true;
1199                                         // now issue the spawn to move on to signon 2 like normal
1200                                         if (cls.netcon)
1201                                                 CL_ForwardToServer("prespawn");
1202                                 }
1203                         }
1204                 }
1205                 SCR_PopLoadingScreen(false);
1206                 // finished loading models
1207         }
1208
1209         if (cl.loadsound_current < cl.loadsound_total)
1210         {
1211                 // loading sounds
1212                 if(cl.loadsound_current == 1)
1213                         SCR_PushLoadingScreen("Loading precached sounds",
1214                                 (
1215                                         cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1216                                 ) / (
1217                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1218                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1219                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1220                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1221                                 )
1222                         );
1223                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1224                 {
1225                         SCR_PushLoadingScreen(cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1226                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1227                         {
1228                                 SCR_PopLoadingScreen(false);
1229                                 continue;
1230                         }
1231                         CL_KeepaliveMessage(true);
1232                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1233                         SCR_PopLoadingScreen(false);
1234                 }
1235                 SCR_PopLoadingScreen(false);
1236                 // finished loading sounds
1237         }
1238
1239         if(IS_NEXUIZ_DERIVED(gamemode))
1240                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1241                 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1242                 // of dependencies) anyway, and can mess around with the game directory;
1243                 // until this is fixed, only support pk3 downloads via curl, and turn off
1244                 // individual file downloads other than for CSQC
1245                 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1246                 // to dlcache only
1247                 // idea: support download of pk3 files using this protocol later
1248
1249         // note: the reason these loops skip already-loaded things is that it
1250         // enables this command to be issued during the game if desired
1251
1252         if (cl.downloadmodel_current < cl.loadmodel_total)
1253         {
1254                 // loading models
1255
1256                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1257                 {
1258                         if (aborteddownload)
1259                         {
1260
1261                                 if (cl.downloadmodel_current == 1)
1262                                 {
1263                                         // the worldmodel failed, but we need to set up anyway
1264                                         Mod_FreeQ3Shaders();
1265                                         CL_SetupWorldModel();
1266                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1267                                         {
1268                                                 cl.loadfinished = true;
1269                                                 // now issue the spawn to move on to signon 2 like normal
1270                                                 if (cls.netcon)
1271                                                         CL_ForwardToServer("prespawn");
1272                                         }
1273                                 }
1274                                 aborteddownload = false;
1275                                 continue;
1276                         }
1277                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1278                                 continue;
1279                         CL_KeepaliveMessage(true);
1280                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1281                         {
1282                                 if (cl.downloadmodel_current == 1)
1283                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1284                                 else
1285                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1286                                 // regarding the * check: don't try to download submodels
1287                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1288                                 {
1289                                         CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
1290                                         // we'll try loading again when the download finishes
1291                                         return;
1292                                 }
1293                         }
1294
1295                         if(cl.downloadmodel_current == 1)
1296                         {
1297                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1298                                 Mod_FreeQ3Shaders();
1299                         }
1300
1301                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1302                         if (cl.downloadmodel_current == 1)
1303                         {
1304                                 // we now have the worldmodel so we can set up the game world
1305                                 // or maybe we do not have it (cl_serverextension_download 0)
1306                                 // then we need to continue loading ANYWAY!
1307                                 CL_SetupWorldModel();
1308                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1309                                 {
1310                                         cl.loadfinished = true;
1311                                         // now issue the spawn to move on to signon 2 like normal
1312                                         if (cls.netcon)
1313                                                 CL_ForwardToServer("prespawn");
1314                                 }
1315                         }
1316                 }
1317
1318                 // finished loading models
1319         }
1320
1321         if (cl.downloadsound_current < cl.loadsound_total)
1322         {
1323                 // loading sounds
1324
1325                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1326                 {
1327                         char soundname[MAX_QPATH];
1328                         if (aborteddownload)
1329                         {
1330                                 aborteddownload = false;
1331                                 continue;
1332                         }
1333                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1334                                 continue;
1335                         CL_KeepaliveMessage(true);
1336                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1337                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1338                         {
1339                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1340                                 {
1341                                         CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
1342                                         // we'll try loading again when the download finishes
1343                                         return;
1344                                 }
1345                         }
1346                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1347                 }
1348
1349                 // finished loading sounds
1350         }
1351
1352         if (gamemode != GAME_WRATH) // this will be done after the "press any key" screen
1353                 SCR_ClearLoadingScreen(false);
1354
1355         if (!cl.loadfinished)
1356         {
1357                 cl.loadfinished = true;
1358
1359                 // check memory integrity
1360                 Mem_CheckSentinelsGlobal();
1361
1362                 // now issue the spawn to move on to signon 2 like normal
1363                 if (cls.netcon)
1364                         CL_ForwardToServer("prespawn");
1365         }
1366 }
1367
1368 static void CL_BeginDownloads_f(cmd_state_t *cmd)
1369 {
1370         // prevent cl_begindownloads from being issued multiple times in one match
1371         // to prevent accidentally cancelled downloads
1372         if(cl.loadbegun)
1373                 Con_Printf("cl_begindownloads is only valid once per match\n");
1374         else
1375                 CL_BeginDownloads(false);
1376 }
1377
1378 static void CL_StopDownload(int size, int crc)
1379 {
1380         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1381         {
1382                 int existingcrc;
1383                 size_t existingsize;
1384                 const char *extension;
1385
1386                 if(cls.qw_download_deflate)
1387                 {
1388                         unsigned char *out;
1389                         size_t inflated_size;
1390                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1391                         Mem_Free(cls.qw_downloadmemory);
1392                         if(out)
1393                         {
1394                                 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1395                                 cls.qw_downloadmemory = out;
1396                                 cls.qw_downloadmemorycursize = (int)inflated_size;
1397                         }
1398                         else
1399                         {
1400                                 cls.qw_downloadmemory = NULL;
1401                                 cls.qw_downloadmemorycursize = 0;
1402                                 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1403                         }
1404                 }
1405
1406                 if(!cls.qw_downloadmemory)
1407                 {
1408                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1409                 }
1410                 else
1411                 {
1412                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1413                         size = cls.qw_downloadmemorycursize;
1414                         // finished file
1415                         // save to disk only if we don't already have it
1416                         // (this is mainly for playing back demos)
1417                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1418                         if (existingsize || IS_NEXUIZ_DERIVED(gamemode) || !strcmp(cls.qw_downloadname, csqc_progname.string))
1419                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1420                         {
1421                                 if ((int)existingsize != size || existingcrc != crc)
1422                                 {
1423                                         // we have a mismatching file, pick another name for it
1424                                         char name[MAX_QPATH*2];
1425                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1426                                         if (!FS_FileExists(name))
1427                                         {
1428                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1429                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1430                                                 if(!strcmp(cls.qw_downloadname, csqc_progname.string))
1431                                                 {
1432                                                         if(cls.caughtcsprogsdata)
1433                                                                 Mem_Free(cls.caughtcsprogsdata);
1434                                                         cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
1435                                                         memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1436                                                         cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
1437                                                         Con_DPrintf("Buffered \"%s\"\n", name);
1438                                                 }
1439                                         }
1440                                 }
1441                         }
1442                         else
1443                         {
1444                                 // we either don't have it or have a mismatching file...
1445                                 // so it's time to accept the file
1446                                 // but if we already have a mismatching file we need to rename
1447                                 // this new one, and if we already have this file in renamed form,
1448                                 // we do nothing
1449                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1450                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1451                                 extension = FS_FileExtension(cls.qw_downloadname);
1452                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1453                                         FS_Rescan();
1454                         }
1455                 }
1456         }
1457         else if (cls.qw_downloadmemory && size)
1458         {
1459                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1460                 CL_BeginDownloads(true);
1461         }
1462
1463         if (cls.qw_downloadmemory)
1464                 Mem_Free(cls.qw_downloadmemory);
1465         cls.qw_downloadmemory = NULL;
1466         cls.qw_downloadname[0] = 0;
1467         cls.qw_downloadmemorymaxsize = 0;
1468         cls.qw_downloadmemorycursize = 0;
1469         cls.qw_downloadpercent = 0;
1470 }
1471
1472 static void CL_ParseDownload(void)
1473 {
1474         int i, start, size;
1475         static unsigned char data[NET_MAXMESSAGE];
1476         start = MSG_ReadLong(&cl_message);
1477         size = (unsigned short)MSG_ReadShort(&cl_message);
1478
1479         // record the start/size information to ack in the next input packet
1480         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1481         {
1482                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1483                 {
1484                         cls.dp_downloadack[i].start = start;
1485                         cls.dp_downloadack[i].size = size;
1486                         break;
1487                 }
1488         }
1489
1490         MSG_ReadBytes(&cl_message, size, data);
1491
1492         if (!cls.qw_downloadname[0])
1493         {
1494                 if (size > 0)
1495                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1496                 return;
1497         }
1498
1499         if (start + size > cls.qw_downloadmemorymaxsize)
1500                 Host_Error("corrupt download message\n");
1501
1502         // only advance cursize if the data is at the expected position
1503         // (gaps are unacceptable)
1504         memcpy(cls.qw_downloadmemory + start, data, size);
1505         cls.qw_downloadmemorycursize = start + size;
1506         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1507         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1508         cls.qw_downloadspeedcount += size;
1509 }
1510
1511 static void CL_DownloadBegin_f(cmd_state_t *cmd)
1512 {
1513         int size = atoi(Cmd_Argv(cmd, 1));
1514
1515         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(cmd, 2), false))
1516         {
1517                 Con_Printf("cl_downloadbegin: received bogus information\n");
1518                 CL_StopDownload(0, 0);
1519                 return;
1520         }
1521
1522         if (cls.qw_downloadname[0])
1523                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1524
1525         CL_StopDownload(0, 0);
1526
1527         // we're really beginning a download now, so initialize stuff
1528         strlcpy(cls.qw_downloadname, Cmd_Argv(cmd, 2), sizeof(cls.qw_downloadname));
1529         cls.qw_downloadmemorymaxsize = size;
1530         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1531         cls.qw_downloadnumber++;
1532
1533         cls.qw_download_deflate = false;
1534         if(Cmd_Argc(cmd) >= 4)
1535         {
1536                 if(!strcmp(Cmd_Argv(cmd, 3), "deflate"))
1537                         cls.qw_download_deflate = true;
1538                 // check further encodings here
1539         }
1540
1541         CL_ForwardToServer("sv_startdownload");
1542 }
1543
1544 static void CL_StopDownload_f(cmd_state_t *cmd)
1545 {
1546         Curl_CancelAll();
1547         if (cls.qw_downloadname[0])
1548         {
1549                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1550                 CL_StopDownload(0, 0);
1551         }
1552         CL_BeginDownloads(true);
1553 }
1554
1555 static void CL_DownloadFinished_f(cmd_state_t *cmd)
1556 {
1557         if (Cmd_Argc(cmd) < 3)
1558         {
1559                 Con_Printf("Malformed cl_downloadfinished command\n");
1560                 return;
1561         }
1562         CL_StopDownload(atoi(Cmd_Argv(cmd, 1)), atoi(Cmd_Argv(cmd, 2)));
1563         CL_BeginDownloads(false);
1564 }
1565
1566 extern cvar_t cl_topcolor;
1567 extern cvar_t cl_bottomcolor;
1568 static void CL_SendPlayerInfo(void)
1569 {
1570         char vabuf[1024];
1571         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1572         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
1573
1574         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1575         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_topcolor.integer, cl_bottomcolor.integer));
1576
1577         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1578         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
1579
1580         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1581         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
1582
1583         if (cl_pmodel.integer)
1584         {
1585                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1586                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
1587         }
1588         if (*cl_playermodel.string)
1589         {
1590                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1591                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
1592         }
1593         if (*cl_playerskin.string)
1594         {
1595                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1596                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
1597         }
1598 }
1599
1600 /*
1601 =====================
1602 CL_SignonReply
1603
1604 An svc_signonnum has been received, perform a client side setup
1605 =====================
1606 */
1607 static void CL_SignonReply (void)
1608 {
1609         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1610
1611         switch (cls.signon)
1612         {
1613         case 1:
1614                 if (cls.netcon)
1615                 {
1616                         // send player info before we begin downloads
1617                         // (so that the server can see the player name while downloading)
1618                         CL_SendPlayerInfo();
1619
1620                         // execute cl_begindownloads next frame
1621                         // (after any commands added by svc_stufftext have been executed)
1622                         // when done with downloads the "prespawn" will be sent
1623                         Cbuf_AddText(&cmd_client, "\ncl_begindownloads\n");
1624
1625                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1626                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1627                 }
1628                 else // playing a demo...  make sure loading occurs as soon as possible
1629                         CL_BeginDownloads(false);
1630                 break;
1631
1632         case 2:
1633                 if (cls.netcon)
1634                 {
1635                         // LadyHavoc: quake sent the player info here but due to downloads
1636                         // it is sent earlier instead
1637                         // CL_SendPlayerInfo();
1638
1639                         // LadyHavoc: changed to begin a loading stage and issue this when done
1640                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1641                         MSG_WriteString (&cls.netcon->message, "spawn");
1642                 }
1643                 break;
1644
1645         case 3:
1646                 if (cls.netcon)
1647                 {
1648                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1649                         MSG_WriteString (&cls.netcon->message, "begin");
1650                 }
1651                 break;
1652
1653         case 4:
1654                 // after the level has been loaded, we shouldn't need the shaders, and
1655                 // if they are needed again they will be automatically loaded...
1656                 // we also don't need the unused models or sounds from the last level
1657                 Mod_FreeQ3Shaders();
1658                 Mod_PurgeUnused();
1659                 S_PurgeUnused();
1660
1661                 Con_ClearNotify();
1662                 if (Sys_CheckParm("-profilegameonly"))
1663                         Sys_AllowProfiling(true);
1664                 
1665                 if (gamemode == GAME_WRATH)
1666                 {
1667                         // HACK: pause the game and display "loading ended, press any key" screen
1668                         SCR_ClearLoadingScreen(false);
1669                         if (cl.islocalgame)
1670                         {
1671                                 SCR_PushLoadingScreen("$", 1);
1672                                 sv.paused = true;
1673                         }
1674                 }
1675                 break;
1676         }
1677 }
1678
1679 /*
1680 ==================
1681 CL_ParseServerInfo
1682 ==================
1683 */
1684 static void CL_ParseServerInfo (void)
1685 {
1686         char *str;
1687         int i;
1688         protocolversion_t protocol;
1689         int nummodels, numsounds;
1690         char vabuf[1024];
1691
1692         // if we start loading a level and a video is still playing, stop it
1693         CL_VideoStop();
1694
1695         Con_DPrint("Serverinfo packet received.\n");
1696         Collision_Cache_Reset(true);
1697
1698         // if server is active, we already began a loading plaque
1699         if (!sv.active)
1700         {
1701                 SCR_SetLoadingSplash(NULL);     
1702                 SCR_BeginLoadingPlaque(false);
1703                 S_StopAllSounds();
1704                 // free q3 shaders so that any newly downloaded shaders will be active
1705                 Mod_FreeQ3Shaders();
1706         }
1707
1708         // check memory integrity
1709         Mem_CheckSentinelsGlobal();
1710
1711         // clear cl_serverextension cvars
1712         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1713
1714 //
1715 // wipe the client_state_t struct
1716 //
1717         CL_ClearState ();
1718
1719 // parse protocol version number
1720         i = MSG_ReadLong(&cl_message);
1721         protocol = Protocol_EnumForNumber(i);
1722         if (protocol == PROTOCOL_UNKNOWN)
1723         {
1724                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1725                 return;
1726         }
1727         // hack for unmarked Nehahra movie demos which had a custom protocol
1728         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1729                 protocol = PROTOCOL_NEHAHRAMOVIE;
1730         cls.protocol = protocol;
1731         Con_Printf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1732
1733         cl.num_entities = 1;
1734
1735         if (protocol == PROTOCOL_QUAKEWORLD)
1736         {
1737                 char gamedir[1][MAX_QPATH];
1738
1739                 cl.qw_servercount = MSG_ReadLong(&cl_message);
1740
1741                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1742                 Con_Printf("server gamedir is %s\n", str);
1743                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1744
1745                 // change gamedir if needed
1746                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1747                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1748
1749                 cl.gametype = GAME_DEATHMATCH;
1750                 cl.maxclients = 32;
1751
1752                 // parse player number
1753                 i = MSG_ReadByte(&cl_message);
1754                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1755                 //cl.qw_spectator = (i & 128) != 0;
1756                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1757                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1758
1759                 // get the full level name
1760                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1761                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1762
1763                 // get the movevars that are defined in the qw protocol
1764                 cl.movevars_gravity            = MSG_ReadFloat(&cl_message);
1765                 cl.movevars_stopspeed          = MSG_ReadFloat(&cl_message);
1766                 cl.movevars_maxspeed           = MSG_ReadFloat(&cl_message);
1767                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat(&cl_message);
1768                 cl.movevars_accelerate         = MSG_ReadFloat(&cl_message);
1769                 cl.movevars_airaccelerate      = MSG_ReadFloat(&cl_message);
1770                 cl.movevars_wateraccelerate    = MSG_ReadFloat(&cl_message);
1771                 cl.movevars_friction           = MSG_ReadFloat(&cl_message);
1772                 cl.movevars_waterfriction      = MSG_ReadFloat(&cl_message);
1773                 cl.movevars_entgravity         = MSG_ReadFloat(&cl_message);
1774
1775                 // other movevars not in the protocol...
1776                 cl.movevars_wallfriction = 0;
1777                 cl.movevars_timescale = 1;
1778                 cl.movevars_jumpvelocity = 270;
1779                 cl.movevars_edgefriction = 1;
1780                 cl.movevars_maxairspeed = 30;
1781                 cl.movevars_stepheight = 18;
1782                 cl.movevars_airaccel_qw = 1;
1783                 cl.movevars_airaccel_sideways_friction = 0;
1784
1785                 // seperate the printfs so the server message can have a color
1786                 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1787
1788                 // check memory integrity
1789                 Mem_CheckSentinelsGlobal();
1790
1791                 if (cls.netcon)
1792                 {
1793                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1794                         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
1795                 }
1796
1797                 cl.loadbegun = false;
1798                 cl.loadfinished = false;
1799
1800                 cls.state = ca_connected;
1801                 cls.signon = 1;
1802
1803                 // note: on QW protocol we can't set up the gameworld until after
1804                 // downloads finish...
1805                 // (we don't even know the name of the map yet)
1806                 // this also means cl_autodemo does not work on QW protocol...
1807
1808                 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1809                 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1810                 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1811                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1812                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1813                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1814
1815                 // check memory integrity
1816                 Mem_CheckSentinelsGlobal();
1817         }
1818         else
1819         {
1820         // parse maxclients
1821                 cl.maxclients = MSG_ReadByte(&cl_message);
1822                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1823                 {
1824                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1825                         return;
1826                 }
1827                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1828
1829         // parse gametype
1830                 cl.gametype = MSG_ReadByte(&cl_message);
1831                 // the original id singleplayer demos are bugged and contain
1832                 // GAME_DEATHMATCH even for singleplayer
1833                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1834                         cl.gametype = GAME_COOP;
1835
1836         // parse signon message
1837                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1838                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1839
1840         // seperate the printfs so the server message can have a color
1841                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1842                         Con_Printf("\n<===================================>\n\n\2%s\n", str);
1843
1844                 // check memory integrity
1845                 Mem_CheckSentinelsGlobal();
1846
1847                 // parse model precache list
1848                 for (nummodels=1 ; ; nummodels++)
1849                 {
1850                         str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1851                         if (!str[0])
1852                                 break;
1853                         if (nummodels==MAX_MODELS)
1854                                 Host_Error ("Server sent too many model precaches");
1855                         if (strlen(str) >= MAX_QPATH)
1856                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1857                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1858                 }
1859                 // parse sound precache list
1860                 for (numsounds=1 ; ; numsounds++)
1861                 {
1862                         str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1863                         if (!str[0])
1864                                 break;
1865                         if (numsounds==MAX_SOUNDS)
1866                                 Host_Error("Server sent too many sound precaches");
1867                         if (strlen(str) >= MAX_QPATH)
1868                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1869                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1870                 }
1871
1872                 // set the base name for level-specific things...  this gets updated again by CL_SetupWorldModel later
1873                 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1874                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1875                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1876                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1877                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1878                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1879                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1880
1881                 // touch all of the precached models that are still loaded so we can free
1882                 // anything that isn't needed
1883                 if (!sv.active)
1884                         Mod_ClearUsed();
1885                 for (i = 1;i < nummodels;i++)
1886                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1887                 // precache any models used by the client (this also marks them used)
1888                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1889                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1890                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1891                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1892
1893                 // we purge the models and sounds later in CL_SignonReply
1894                 //Mod_PurgeUnused();
1895                 //S_PurgeUnused();
1896
1897                 // clear sound usage flags for purging of unused sounds
1898                 S_ClearUsed();
1899
1900                 // precache any sounds used by the client
1901                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1902                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1903                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1904                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1905                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1906                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1907                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1908
1909                 // sounds used by the game
1910                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1911                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1912
1913                 // now we try to load everything that is new
1914                 cl.loadmodel_current = 1;
1915                 cl.downloadmodel_current = 1;
1916                 cl.loadmodel_total = nummodels;
1917                 cl.loadsound_current = 1;
1918                 cl.downloadsound_current = 1;
1919                 cl.loadsound_total = numsounds;
1920                 cl.downloadcsqc = true;
1921                 cl.loadbegun = false;
1922                 cl.loadfinished = false;
1923                 cl.loadcsqc = true;
1924
1925                 // check memory integrity
1926                 Mem_CheckSentinelsGlobal();
1927
1928         // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1929                 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1930                 {
1931                         char demofile[MAX_OSPATH];
1932
1933                         if (cls.demorecording)
1934                         {
1935                                 // finish the previous level's demo file
1936                                 CL_Stop_f(&cmd_client);
1937                         }
1938
1939                         // start a new demo file
1940                         dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1941
1942                         Con_Printf ("Auto-recording to %s.\n", demofile);
1943
1944                         // Reset bit 0 for every new demo
1945                         Cvar_SetValueQuick(&cl_autodemo_delete,
1946                                 (cl_autodemo_delete.integer & ~0x1)
1947                                 |
1948                                 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1949                         );
1950
1951                         cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1952                         if (cls.demofile)
1953                         {
1954                                 cls.forcetrack = -1;
1955                                 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1956                                 cls.demorecording = true;
1957                                 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1958                                 cls.demo_lastcsprogssize = -1;
1959                                 cls.demo_lastcsprogscrc = -1;
1960                         }
1961                         else
1962                                 Con_Print(CON_ERROR "ERROR: couldn't open.\n");
1963                 }
1964         }
1965         cl.islocalgame = NetConn_IsLocalGame();
1966 }
1967
1968 void CL_ValidateState(entity_state_t *s)
1969 {
1970         model_t *model;
1971
1972         if (!s->active)
1973                 return;
1974
1975         if (s->modelindex >= MAX_MODELS)
1976                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1977
1978         // these warnings are only warnings, no corrections are made to the state
1979         // because states are often copied for decoding, which otherwise would
1980         // propogate some of the corrections accidentally
1981         // (this used to happen, sometimes affecting skin and frame)
1982
1983         // colormap is client index + 1
1984         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1985                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1986
1987         if (developer_extra.integer)
1988         {
1989                 model = CL_GetModelByIndex(s->modelindex);
1990                 if (model && model->type && s->frame >= model->numframes)
1991                         Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1992                 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1993                         Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1994         }
1995 }
1996
1997 void CL_MoveLerpEntityStates(entity_t *ent)
1998 {
1999         float odelta[3], adelta[3];
2000         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
2001         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
2002         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
2003         {
2004                 // reset all persistent stuff if this is a new entity
2005                 ent->persistent.lerpdeltatime = 0;
2006                 ent->persistent.lerpstarttime = cl.mtime[1];
2007                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2008                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2009                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2010                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2011                 // reset animation interpolation as well
2012                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2013                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2014                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2015                 ent->render.shadertime = cl.time;
2016                 // reset various persistent stuff
2017                 ent->persistent.muzzleflash = 0;
2018                 ent->persistent.trail_allowed = false;
2019         }
2020         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
2021         {
2022                 // don't interpolate the move
2023                 ent->persistent.lerpdeltatime = 0;
2024                 ent->persistent.lerpstarttime = cl.mtime[1];
2025                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2026                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2027                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2028                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2029                 ent->persistent.trail_allowed = false;
2030
2031                 // if(ent->state_current.frame != ent->state_previous.frame)
2032                 // do this even if we did change the frame
2033                 // teleport bit is only used if an animation restart, or a jump, is necessary
2034                 // so it should be always harmless to do this
2035                 {
2036                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2037                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2038                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2039                 }
2040
2041                 // note that this case must do everything the following case does too
2042         }
2043         else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2044         {
2045                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2046                 ent->render.framegroupblend[1].lerp = 1;
2047                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2048                 ent->render.framegroupblend[0].start = cl.time;
2049                 ent->render.framegroupblend[0].lerp = 0;
2050         }
2051         else if (DotProduct(odelta, odelta) > 1000*1000
2052                 || (cl.fixangle[0] && !cl.fixangle[1])
2053                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2054                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2055         {
2056                 // don't interpolate the move
2057                 // (the fixangle[] check detects teleports, but not constant fixangles
2058                 //  such as when spectating)
2059                 ent->persistent.lerpdeltatime = 0;
2060                 ent->persistent.lerpstarttime = cl.mtime[1];
2061                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2062                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2063                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2064                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2065                 ent->persistent.trail_allowed = false;
2066         }
2067         else if (ent->state_current.flags & RENDER_STEP)
2068         {
2069                 // monster interpolation
2070                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2071                 {
2072                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2073                         ent->persistent.lerpstarttime = cl.mtime[1];
2074                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2075                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2076                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2077                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2078                 }
2079         }
2080         else
2081         {
2082                 // not a monster
2083                 ent->persistent.lerpstarttime = ent->state_previous.time;
2084                 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2085                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2086                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2087                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2088                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2089         }
2090         // trigger muzzleflash effect if necessary
2091         if (ent->state_current.effects & EF_MUZZLEFLASH)
2092                 ent->persistent.muzzleflash = 1;
2093
2094         // restart animation bit
2095         if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2096         {
2097                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2098                 ent->render.framegroupblend[1].lerp = 1;
2099                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2100                 ent->render.framegroupblend[0].start = cl.time;
2101                 ent->render.framegroupblend[0].lerp = 0;
2102         }
2103 }
2104
2105 /*
2106 ==================
2107 CL_ParseBaseline
2108 ==================
2109 */
2110 static void CL_ParseBaseline (entity_t *ent, int large)
2111 {
2112         int i;
2113
2114         ent->state_baseline = defaultstate;
2115         // FIXME: set ent->state_baseline.number?
2116         ent->state_baseline.active = true;
2117         if (large)
2118         {
2119                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2120                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
2121         }
2122         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2123         {
2124                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2125                 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2126         }
2127         else
2128         {
2129                 ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
2130                 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2131         }
2132         ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
2133         ent->state_baseline.skin = MSG_ReadByte(&cl_message);
2134         for (i = 0;i < 3;i++)
2135         {
2136                 ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
2137                 ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
2138         }
2139         ent->state_previous = ent->state_current = ent->state_baseline;
2140 }
2141
2142
2143 /*
2144 ==================
2145 CL_ParseClientdata
2146
2147 Server information pertaining to this client only
2148 ==================
2149 */
2150 static void CL_ParseClientdata (void)
2151 {
2152         int i, bits;
2153
2154         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2155         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2156         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2157         cl.mviewzoom[1] = cl.mviewzoom[0];
2158
2159         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2160         {
2161                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2162                 cl.stats[STAT_ITEMS] = 0;
2163                 cl.stats[STAT_VIEWZOOM] = 255;
2164         }
2165         cl.idealpitch = 0;
2166         cl.mpunchangle[0][0] = 0;
2167         cl.mpunchangle[0][1] = 0;
2168         cl.mpunchangle[0][2] = 0;
2169         cl.mpunchvector[0][0] = 0;
2170         cl.mpunchvector[0][1] = 0;
2171         cl.mpunchvector[0][2] = 0;
2172         cl.mvelocity[0][0] = 0;
2173         cl.mvelocity[0][1] = 0;
2174         cl.mvelocity[0][2] = 0;
2175         cl.mviewzoom[0] = 1;
2176
2177         bits = (unsigned short) MSG_ReadShort(&cl_message);
2178         if (bits & SU_EXTEND1)
2179                 bits |= (MSG_ReadByte(&cl_message) << 16);
2180         if (bits & SU_EXTEND2)
2181                 bits |= (MSG_ReadByte(&cl_message) << 24);
2182
2183         if (bits & SU_VIEWHEIGHT)
2184                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
2185
2186         if (bits & SU_IDEALPITCH)
2187                 cl.idealpitch = MSG_ReadChar(&cl_message);
2188
2189         for (i = 0;i < 3;i++)
2190         {
2191                 if (bits & (SU_PUNCH1<<i) )
2192                 {
2193                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2194                                 cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
2195                         else
2196                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
2197                 }
2198                 if (bits & (SU_PUNCHVEC1<<i))
2199                 {
2200                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2201                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
2202                         else
2203                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
2204                 }
2205                 if (bits & (SU_VELOCITY1<<i) )
2206                 {
2207                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2208                                 cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
2209                         else
2210                                 cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
2211                 }
2212         }
2213
2214         // LadyHavoc: hipnotic demos don't have this bit set but should
2215         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2216                 cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
2217
2218         cl.onground = (bits & SU_ONGROUND) != 0;
2219         cl.inwater = (bits & SU_INWATER) != 0;
2220
2221         if (cls.protocol == PROTOCOL_DARKPLACES5)
2222         {
2223                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
2224                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
2225                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
2226                 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2227                 cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
2228                 cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
2229                 cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
2230                 cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
2231                 cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
2232                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
2233         }
2234         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2235         {
2236                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
2237                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
2238                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2239                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
2240                 else
2241                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
2242                 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2243                 cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
2244                 cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
2245                 cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
2246                 cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
2247                 cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
2248                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2249                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
2250                 else
2251                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
2252         }
2253
2254         if (bits & SU_VIEWZOOM)
2255         {
2256                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2257                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
2258                 else
2259                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
2260         }
2261
2262         // viewzoom interpolation
2263         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2264 }
2265
2266 /*
2267 =====================
2268 CL_ParseStatic
2269 =====================
2270 */
2271 static void CL_ParseStatic (int large)
2272 {
2273         entity_t *ent;
2274
2275         if (cl.num_static_entities >= cl.max_static_entities)
2276                 Host_Error ("Too many static entities");
2277         ent = &cl.static_entities[cl.num_static_entities++];
2278         CL_ParseBaseline (ent, large);
2279
2280         if (ent->state_baseline.modelindex == 0)
2281         {
2282                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2283                 cl.num_static_entities--;
2284                 // This is definitely a cheesy way to conserve resources...
2285                 return;
2286         }
2287
2288 // copy it to the current state
2289         ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2290         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2291         ent->render.framegroupblend[0].lerp = 1;
2292         // make torchs play out of sync
2293         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2294         ent->render.skinnum = ent->state_baseline.skin;
2295         ent->render.effects = ent->state_baseline.effects;
2296         ent->render.alpha = 1;
2297
2298         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2299         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2300
2301         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2302         ent->render.allowdecals = true;
2303         CL_UpdateRenderEntity(&ent->render);
2304 }
2305
2306 /*
2307 ===================
2308 CL_ParseStaticSound
2309 ===================
2310 */
2311 static void CL_ParseStaticSound (int large)
2312 {
2313         vec3_t          org;
2314         int                     sound_num, vol, atten;
2315
2316         MSG_ReadVector(&cl_message, org, cls.protocol);
2317         if (large)
2318                 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
2319         else
2320                 sound_num = MSG_ReadByte(&cl_message);
2321
2322         if (sound_num < 0 || sound_num >= MAX_SOUNDS)
2323         {
2324                 Con_Printf("CL_ParseStaticSound: sound_num(%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
2325                 return;
2326         }
2327
2328         vol = MSG_ReadByte(&cl_message);
2329         atten = MSG_ReadByte(&cl_message);
2330
2331         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2332 }
2333
2334 static void CL_ParseEffect (void)
2335 {
2336         vec3_t          org;
2337         int                     modelindex, startframe, framecount, framerate;
2338
2339         MSG_ReadVector(&cl_message, org, cls.protocol);
2340         modelindex = MSG_ReadByte(&cl_message);
2341         startframe = MSG_ReadByte(&cl_message);
2342         framecount = MSG_ReadByte(&cl_message);
2343         framerate = MSG_ReadByte(&cl_message);
2344
2345         CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
2346 }
2347
2348 static void CL_ParseEffect2 (void)
2349 {
2350         vec3_t          org;
2351         int                     modelindex, startframe, framecount, framerate;
2352
2353         MSG_ReadVector(&cl_message, org, cls.protocol);
2354         modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2355         startframe = (unsigned short) MSG_ReadShort(&cl_message);
2356         framecount = MSG_ReadByte(&cl_message);
2357         framerate = MSG_ReadByte(&cl_message);
2358
2359         CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
2360 }
2361
2362 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
2363 {
2364         int i;
2365         beam_t *b = NULL;
2366
2367         if (ent >= MAX_EDICTS)
2368         {
2369                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2370                 ent = 0;
2371         }
2372
2373         if (ent >= cl.max_entities)
2374                 CL_ExpandEntities(ent);
2375
2376         // override any beam with the same entity
2377         i = cl.max_beams;
2378         if (ent)
2379                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2380                         if (b->entity == ent)
2381                                 break;
2382         // if the entity was not found then just replace an unused beam
2383         if (i == cl.max_beams)
2384                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2385                         if (!b->model)
2386                                 break;
2387         if (i < cl.max_beams)
2388         {
2389                 cl.num_beams = max(cl.num_beams, i + 1);
2390                 b->entity = ent;
2391                 b->lightning = lightning;
2392                 b->model = m;
2393                 b->endtime = cl.mtime[0] + 0.2;
2394                 VectorCopy (start, b->start);
2395                 VectorCopy (end, b->end);
2396         }
2397         else
2398                 Con_DPrint("beam list overflow!\n");
2399 }
2400
2401 static void CL_ParseBeam (model_t *m, int lightning)
2402 {
2403         int ent;
2404         vec3_t start, end;
2405
2406         ent = (unsigned short) MSG_ReadShort(&cl_message);
2407         MSG_ReadVector(&cl_message, start, cls.protocol);
2408         MSG_ReadVector(&cl_message, end, cls.protocol);
2409
2410         if (ent >= MAX_EDICTS)
2411         {
2412                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2413                 ent = 0;
2414         }
2415
2416         CL_NewBeam(ent, start, end, m, lightning);
2417 }
2418
2419 static void CL_ParseTempEntity(void)
2420 {
2421         int type;
2422         vec3_t pos, pos2;
2423         vec3_t vel1, vel2;
2424         vec3_t dir;
2425         vec3_t color;
2426         int rnd;
2427         int colorStart, colorLength, count;
2428         float velspeed, radius;
2429         unsigned char *tempcolor;
2430         matrix4x4_t tempmatrix;
2431
2432         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2433         {
2434                 type = MSG_ReadByte(&cl_message);
2435                 switch (type)
2436                 {
2437                 case QW_TE_WIZSPIKE:
2438                         // spike hitting wall
2439                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2440                         CL_FindNonSolidLocation(pos, pos, 4);
2441                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2442                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2443                         break;
2444
2445                 case QW_TE_KNIGHTSPIKE:
2446                         // spike hitting wall
2447                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2448                         CL_FindNonSolidLocation(pos, pos, 4);
2449                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2450                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2451                         break;
2452
2453                 case QW_TE_SPIKE:
2454                         // spike hitting wall
2455                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2456                         CL_FindNonSolidLocation(pos, pos, 4);
2457                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2458                         if (rand() % 5)
2459                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2460                         else
2461                         {
2462                                 rnd = rand() & 3;
2463                                 if (rnd == 1)
2464                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2465                                 else if (rnd == 2)
2466                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2467                                 else
2468                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2469                         }
2470                         break;
2471                 case QW_TE_SUPERSPIKE:
2472                         // super spike hitting wall
2473                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2474                         CL_FindNonSolidLocation(pos, pos, 4);
2475                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2476                         if (rand() % 5)
2477                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2478                         else
2479                         {
2480                                 rnd = rand() & 3;
2481                                 if (rnd == 1)
2482                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2483                                 else if (rnd == 2)
2484                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2485                                 else
2486                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2487                         }
2488                         break;
2489
2490                 case QW_TE_EXPLOSION:
2491                         // rocket explosion
2492                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2493                         CL_FindNonSolidLocation(pos, pos, 10);
2494                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2495                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2496                         CL_Effect(pos, CL_GetModelByIndex(cl.qw_modelindex_s_explod), 0, 6, 10);
2497                         break;
2498
2499                 case QW_TE_TAREXPLOSION:
2500                         // tarbaby explosion
2501                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2502                         CL_FindNonSolidLocation(pos, pos, 10);
2503                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2504                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2505                         break;
2506
2507                 case QW_TE_LIGHTNING1:
2508                         // lightning bolts
2509                         CL_ParseBeam(cl.model_bolt, true);
2510                         break;
2511
2512                 case QW_TE_LIGHTNING2:
2513                         // lightning bolts
2514                         CL_ParseBeam(cl.model_bolt2, true);
2515                         break;
2516
2517                 case QW_TE_LIGHTNING3:
2518                         // lightning bolts
2519                         CL_ParseBeam(cl.model_bolt3, false);
2520                         break;
2521
2522                 case QW_TE_LAVASPLASH:
2523                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2524                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2525                         break;
2526
2527                 case QW_TE_TELEPORT:
2528                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2529                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2530                         break;
2531
2532                 case QW_TE_GUNSHOT:
2533                         // bullet hitting wall
2534                         radius = MSG_ReadByte(&cl_message);
2535                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2536                         CL_FindNonSolidLocation(pos, pos, 4);
2537                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2538                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2539                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2540                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2541                         {
2542                                 if (rand() % 5)
2543                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2544                                 else
2545                                 {
2546                                         rnd = rand() & 3;
2547                                         if (rnd == 1)
2548                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2549                                         else if (rnd == 2)
2550                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2551                                         else
2552                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2553                                 }
2554                         }
2555                         break;
2556
2557                 case QW_TE_BLOOD:
2558                         count = MSG_ReadByte(&cl_message);
2559                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2560                         CL_FindNonSolidLocation(pos, pos, 4);
2561                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2562                         break;
2563
2564                 case QW_TE_LIGHTNINGBLOOD:
2565                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2566                         CL_FindNonSolidLocation(pos, pos, 4);
2567                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2568                         break;
2569
2570                 default:
2571                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2572                 }
2573         }
2574         else
2575         {
2576                 type = MSG_ReadByte(&cl_message);
2577                 switch (type)
2578                 {
2579                 case TE_WIZSPIKE:
2580                         // spike hitting wall
2581                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2582                         CL_FindNonSolidLocation(pos, pos, 4);
2583                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2584                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2585                         break;
2586
2587                 case TE_KNIGHTSPIKE:
2588                         // spike hitting wall
2589                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2590                         CL_FindNonSolidLocation(pos, pos, 4);
2591                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2592                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2593                         break;
2594
2595                 case TE_SPIKE:
2596                         // spike hitting wall
2597                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2598                         CL_FindNonSolidLocation(pos, pos, 4);
2599                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2600                         if (rand() % 5)
2601                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2602                         else
2603                         {
2604                                 rnd = rand() & 3;
2605                                 if (rnd == 1)
2606                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2607                                 else if (rnd == 2)
2608                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2609                                 else
2610                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2611                         }
2612                         break;
2613                 case TE_SPIKEQUAD:
2614                         // quad spike hitting wall
2615                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2616                         CL_FindNonSolidLocation(pos, pos, 4);
2617                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2618                         if (rand() % 5)
2619                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2620                         else
2621                         {
2622                                 rnd = rand() & 3;
2623                                 if (rnd == 1)
2624                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2625                                 else if (rnd == 2)
2626                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2627                                 else
2628                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2629                         }
2630                         break;
2631                 case TE_SUPERSPIKE:
2632                         // super spike hitting wall
2633                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2634                         CL_FindNonSolidLocation(pos, pos, 4);
2635                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2636                         if (rand() % 5)
2637                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2638                         else
2639                         {
2640                                 rnd = rand() & 3;
2641                                 if (rnd == 1)
2642                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2643                                 else if (rnd == 2)
2644                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2645                                 else
2646                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2647                         }
2648                         break;
2649                 case TE_SUPERSPIKEQUAD:
2650                         // quad super spike hitting wall
2651                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2652                         CL_FindNonSolidLocation(pos, pos, 4);
2653                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2654                         if (rand() % 5)
2655                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2656                         else
2657                         {
2658                                 rnd = rand() & 3;
2659                                 if (rnd == 1)
2660                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2661                                 else if (rnd == 2)
2662                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2663                                 else
2664                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2665                         }
2666                         break;
2667                         // LadyHavoc: added for improved blood splatters
2668                 case TE_BLOOD:
2669                         // blood puff
2670                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2671                         CL_FindNonSolidLocation(pos, pos, 4);
2672                         dir[0] = MSG_ReadChar(&cl_message);
2673                         dir[1] = MSG_ReadChar(&cl_message);
2674                         dir[2] = MSG_ReadChar(&cl_message);
2675                         count = MSG_ReadByte(&cl_message);
2676                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2677                         break;
2678                 case TE_SPARK:
2679                         // spark shower
2680                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2681                         CL_FindNonSolidLocation(pos, pos, 4);
2682                         dir[0] = MSG_ReadChar(&cl_message);
2683                         dir[1] = MSG_ReadChar(&cl_message);
2684                         dir[2] = MSG_ReadChar(&cl_message);
2685                         count = MSG_ReadByte(&cl_message);
2686                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2687                         break;
2688                 case TE_PLASMABURN:
2689                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2690                         CL_FindNonSolidLocation(pos, pos, 4);
2691                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2692                         break;
2693                         // LadyHavoc: added for improved gore
2694                 case TE_BLOODSHOWER:
2695                         // vaporized body
2696                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2697                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2698                         velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
2699                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2700                         vel1[0] = -velspeed;
2701                         vel1[1] = -velspeed;
2702                         vel1[2] = -velspeed;
2703                         vel2[0] = velspeed;
2704                         vel2[1] = velspeed;
2705                         vel2[2] = velspeed;
2706                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2707                         break;
2708
2709                 case TE_PARTICLECUBE:
2710                         // general purpose particle effect
2711                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2712                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2713                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2714                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2715                         colorStart = MSG_ReadByte(&cl_message); // color
2716                         colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
2717                         velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
2718                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2719                         break;
2720
2721                 case TE_PARTICLERAIN:
2722                         // general purpose particle effect
2723                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2724                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2725                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2726                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2727                         colorStart = MSG_ReadByte(&cl_message); // color
2728                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2729                         break;
2730
2731                 case TE_PARTICLESNOW:
2732                         // general purpose particle effect
2733                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2734                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2735                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2736                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2737                         colorStart = MSG_ReadByte(&cl_message); // color
2738                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2739                         break;
2740
2741                 case TE_GUNSHOT:
2742                         // bullet hitting wall
2743                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2744                         CL_FindNonSolidLocation(pos, pos, 4);
2745                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2746                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2747                         {
2748                                 if (rand() % 5)
2749                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2750                                 else
2751                                 {
2752                                         rnd = rand() & 3;
2753                                         if (rnd == 1)
2754                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2755                                         else if (rnd == 2)
2756                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2757                                         else
2758                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2759                                 }
2760                         }
2761                         break;
2762
2763                 case TE_GUNSHOTQUAD:
2764                         // quad bullet hitting wall
2765                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2766                         CL_FindNonSolidLocation(pos, pos, 4);
2767                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2768                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2769                         {
2770                                 if (rand() % 5)
2771                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2772                                 else
2773                                 {
2774                                         rnd = rand() & 3;
2775                                         if (rnd == 1)
2776                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2777                                         else if (rnd == 2)
2778                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2779                                         else
2780                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2781                                 }
2782                         }
2783                         break;
2784
2785                 case TE_EXPLOSION:
2786                         // rocket explosion
2787                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2788                         CL_FindNonSolidLocation(pos, pos, 10);
2789                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2790                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2791                         break;
2792
2793                 case TE_EXPLOSIONQUAD:
2794                         // quad rocket explosion
2795                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2796                         CL_FindNonSolidLocation(pos, pos, 10);
2797                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2798                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2799                         break;
2800
2801                 case TE_EXPLOSION3:
2802                         // Nehahra movie colored lighting explosion
2803                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2804                         CL_FindNonSolidLocation(pos, pos, 10);
2805                         color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2806                         color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2807                         color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2808                         CL_ParticleExplosion(pos);
2809                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2810                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2811                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2812                         break;
2813
2814                 case TE_EXPLOSIONRGB:
2815                         // colored lighting explosion
2816                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2817                         CL_FindNonSolidLocation(pos, pos, 10);
2818                         CL_ParticleExplosion(pos);
2819                         color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2820                         color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2821                         color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2822                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2823                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2824                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2825                         break;
2826
2827                 case TE_TAREXPLOSION:
2828                         // tarbaby explosion
2829                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2830                         CL_FindNonSolidLocation(pos, pos, 10);
2831                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2832                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2833                         break;
2834
2835                 case TE_SMALLFLASH:
2836                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2837                         CL_FindNonSolidLocation(pos, pos, 10);
2838                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2839                         break;
2840
2841                 case TE_CUSTOMFLASH:
2842                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2843                         CL_FindNonSolidLocation(pos, pos, 4);
2844                         radius = (MSG_ReadByte(&cl_message) + 1) * 8;
2845                         velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
2846                         color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2847                         color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2848                         color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2849                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2850                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, NULL, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2851                         break;
2852
2853                 case TE_FLAMEJET:
2854                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2855                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2856                         count = MSG_ReadByte(&cl_message);
2857                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2858                         break;
2859
2860                 case TE_LIGHTNING1:
2861                         // lightning bolts
2862                         CL_ParseBeam(cl.model_bolt, true);
2863                         break;
2864
2865                 case TE_LIGHTNING2:
2866                         // lightning bolts
2867                         CL_ParseBeam(cl.model_bolt2, true);
2868                         break;
2869
2870                 case TE_LIGHTNING3:
2871                         // lightning bolts
2872                         CL_ParseBeam(cl.model_bolt3, false);
2873                         break;
2874
2875         // PGM 01/21/97
2876                 case TE_BEAM:
2877                         // grappling hook beam
2878                         CL_ParseBeam(cl.model_beam, false);
2879                         break;
2880         // PGM 01/21/97
2881
2882         // LadyHavoc: for compatibility with the Nehahra movie...
2883                 case TE_LIGHTNING4NEH:
2884                         CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
2885                         break;
2886
2887                 case TE_LAVASPLASH:
2888                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2889                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2890                         break;
2891
2892                 case TE_TELEPORT:
2893                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2894                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2895                         break;
2896
2897                 case TE_EXPLOSION2:
2898                         // color mapped explosion
2899                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2900                         CL_FindNonSolidLocation(pos, pos, 10);
2901                         colorStart = MSG_ReadByte(&cl_message);
2902                         colorLength = MSG_ReadByte(&cl_message);
2903                         if (colorLength == 0)
2904                                 colorLength = 1;
2905                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2906                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2907                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2908                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2909                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2910                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2911                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2912                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2913                         break;
2914
2915                 case TE_TEI_G3:
2916                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2917                         MSG_ReadVector(&cl_message, pos2, cls.protocol);
2918                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2919                         CL_ParticleTrail(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0, true, true, NULL, NULL, 1);
2920                         break;
2921
2922                 case TE_TEI_SMOKE:
2923                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2924                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2925                         count = MSG_ReadByte(&cl_message);
2926                         CL_FindNonSolidLocation(pos, pos, 4);
2927                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2928                         break;
2929
2930                 case TE_TEI_BIGEXPLOSION:
2931                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2932                         CL_FindNonSolidLocation(pos, pos, 10);
2933                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2934                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2935                         break;
2936
2937                 case TE_TEI_PLASMAHIT:
2938                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2939                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2940                         count = MSG_ReadByte(&cl_message);
2941                         CL_FindNonSolidLocation(pos, pos, 5);
2942                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2943                         break;
2944
2945                 default:
2946                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2947                 }
2948         }
2949 }
2950
2951 static void CL_ParseTrailParticles(void)
2952 {
2953         int entityindex;
2954         int effectindex;
2955         vec3_t start, end;
2956         entityindex = (unsigned short)MSG_ReadShort(&cl_message);
2957         if (entityindex >= MAX_EDICTS)
2958                 entityindex = 0;
2959         if (entityindex >= cl.max_entities)
2960                 CL_ExpandEntities(entityindex);
2961         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2962         MSG_ReadVector(&cl_message, start, cls.protocol);
2963         MSG_ReadVector(&cl_message, end, cls.protocol);
2964         CL_ParticleTrail(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0, true, true, NULL, NULL, 1);
2965 }
2966
2967 static void CL_ParsePointParticles(void)
2968 {
2969         int effectindex, count;
2970         vec3_t origin, velocity;
2971         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2972         MSG_ReadVector(&cl_message, origin, cls.protocol);
2973         MSG_ReadVector(&cl_message, velocity, cls.protocol);
2974         count = (unsigned short)MSG_ReadShort(&cl_message);
2975         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2976 }
2977
2978 static void CL_ParsePointParticles1(void)
2979 {
2980         int effectindex;
2981         vec3_t origin;
2982         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2983         MSG_ReadVector(&cl_message, origin, cls.protocol);
2984         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2985 }
2986
2987 typedef struct cl_iplog_item_s
2988 {
2989         char *address;
2990         char *name;
2991 }
2992 cl_iplog_item_t;
2993
2994 static qbool cl_iplog_loaded = false;
2995 static int cl_iplog_numitems = 0;
2996 static int cl_iplog_maxitems = 0;
2997 static cl_iplog_item_t *cl_iplog_items;
2998
2999 static void CL_IPLog_Load(void);
3000 static void CL_IPLog_Add(const char *address, const char *name, qbool checkexisting, qbool addtofile)
3001 {
3002         int i;
3003         size_t sz_name, sz_address;
3004         if (!address || !address[0] || !name || !name[0])
3005                 return;
3006         if (!cl_iplog_loaded)
3007                 CL_IPLog_Load();
3008         if (developer_extra.integer)
3009                 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
3010         // see if it already exists
3011         if (checkexisting)
3012         {
3013                 for (i = 0;i < cl_iplog_numitems;i++)
3014                 {
3015                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
3016                         {
3017                                 if (developer_extra.integer)
3018                                         Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3019                                 return;
3020                         }
3021                 }
3022         }
3023         // it does not already exist in the iplog, so add it
3024         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
3025         {
3026                 cl_iplog_item_t *olditems = cl_iplog_items;
3027                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
3028                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
3029                 if (olditems)
3030                 {
3031                         if (cl_iplog_numitems)
3032                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
3033                         Mem_Free(olditems);
3034                 }
3035         }
3036         sz_address = strlen(address) + 1;
3037         sz_name = strlen(name) + 1;
3038         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
3039         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name);
3040         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address);
3041         // TODO: maybe it would be better to strip weird characters from name when
3042         // copying it here rather than using a straight strcpy?
3043         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name);
3044         cl_iplog_numitems++;
3045         if (addtofile)
3046         {
3047                 // add it to the iplog.txt file
3048                 // TODO: this ought to open the one in the userpath version of the base
3049                 // gamedir, not the current gamedir
3050 // not necessary for mobile
3051 #ifndef DP_MOBILETOUCH
3052                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
3053                 if (developer_extra.integer)
3054                         Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
3055 #endif
3056         }
3057 }
3058
3059 static void CL_IPLog_Load(void)
3060 {
3061         int i, len, linenumber;
3062         char *text, *textend;
3063         unsigned char *filedata;
3064         fs_offset_t filesize;
3065         char line[MAX_INPUTLINE];
3066         char address[MAX_INPUTLINE];
3067         cl_iplog_loaded = true;
3068         // TODO: this ought to open the one in the userpath version of the base
3069         // gamedir, not the current gamedir
3070 // not necessary for mobile
3071 #ifndef DP_MOBILETOUCH
3072         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3073 #else
3074         filedata = NULL;
3075 #endif
3076         if (!filedata)
3077                 return;
3078         text = (char *)filedata;
3079         textend = text + filesize;
3080         for (linenumber = 1;text < textend;linenumber++)
3081         {
3082                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3083                         if (len < (int)sizeof(line) - 1)
3084                                 line[len++] = *text;
3085                 line[len] = 0;
3086                 if (text < textend && *text == '\r' && text[1] == '\n')
3087                         text++;
3088                 if (text < textend && *text == '\n')
3089                         text++;
3090                 if (line[0] == '/' && line[1] == '/')
3091                         continue; // skip comments if anyone happens to add them
3092                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3093                         address[i] = line[i];
3094                 address[i] = 0;
3095                 // skip exactly one space character
3096                 i++;
3097                 // address contains the address with termination,
3098                 // line + i contains the name with termination
3099                 if (address[0] && line[i])
3100                         CL_IPLog_Add(address, line + i, false, false);
3101                 else
3102                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3103         }
3104 }
3105
3106 static void CL_IPLog_List_f(cmd_state_t *cmd)
3107 {
3108         int i, j;
3109         const char *addressprefix;
3110         if (Cmd_Argc(cmd) > 2)
3111         {
3112                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(cmd, 0));
3113                 return;
3114         }
3115         addressprefix = "";
3116         if (Cmd_Argc(cmd) >= 2)
3117                 addressprefix = Cmd_Argv(cmd, 1);
3118         if (!cl_iplog_loaded)
3119                 CL_IPLog_Load();
3120         if (addressprefix && addressprefix[0])
3121                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3122         else
3123                 Con_Printf("Listing all iplog entries\n");
3124         Con_Printf("address         name\n");
3125         for (i = 0;i < cl_iplog_numitems;i++)
3126         {
3127                 if (addressprefix && addressprefix[0])
3128                 {
3129                         for (j = 0;addressprefix[j];j++)
3130                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
3131                                         break;
3132                         // if this address does not begin with the addressprefix string
3133                         // simply omit it from the output
3134                         if (addressprefix[j])
3135                                 continue;
3136                 }
3137                 // if name is less than 15 characters, left justify it and pad
3138                 // if name is more than 15 characters, print all of it, not worrying
3139                 // about the fact it will misalign the columns
3140                 if (strlen(cl_iplog_items[i].address) < 15)
3141                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3142                 else
3143                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3144         }
3145 }
3146
3147 // look for anything interesting like player IP addresses or ping reports
3148 static qbool CL_ExaminePrintString(const char *text)
3149 {
3150         int len;
3151         const char *t;
3152         char temp[MAX_INPUTLINE];
3153         if (!strcmp(text, "Client ping times:\n"))
3154         {
3155                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3156                 // hide ping reports in demos
3157                 if (cls.demoplayback)
3158                         cl.parsingtextexpectingpingforscores = 1;
3159                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3160                         ;
3161                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3162                 {
3163                         Con_Printf("ping reply but empty scoreboard?!?\n");
3164                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3165                         cl.parsingtextexpectingpingforscores = 0;
3166                 }
3167                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3168                 return !cl.parsingtextexpectingpingforscores;
3169         }
3170         if (!strncmp(text, "host:    ", 9))
3171         {
3172                 // cl.parsingtextexpectingpingforscores = false; // really?
3173                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3174                 cl.parsingtextplayerindex = 0;
3175                 return true;
3176         }
3177         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3178         {
3179                 // if anything goes wrong, we'll assume this is not a ping report
3180                 qbool expected = cl.parsingtextexpectingpingforscores != 0;
3181                 cl.parsingtextexpectingpingforscores = 0;
3182                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3183                 t = text;
3184                 while (*t == ' ')
3185                         t++;
3186                 if ((*t >= '0' && *t <= '9') || *t == '-')
3187                 {
3188                         int ping = atoi(t);
3189                         while ((*t >= '0' && *t <= '9') || *t == '-')
3190                                 t++;
3191                         if (*t == ' ')
3192                         {
3193                                 int charindex = 0;
3194                                 t++;
3195                                 if(cl.parsingtextplayerindex < cl.maxclients)
3196                                 {
3197                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3198                                                 ;
3199                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3200                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3201                                         if (t[charindex] == '\n')
3202                                         {
3203                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3204                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3205                                                         ;
3206                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3207                                                 {
3208                                                         // we parsed a valid ping entry, so expect another to follow
3209                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3210                                                         cl.parsingtextexpectingpingforscores = expected;
3211                                                 }
3212                                                 return !expected;
3213                                         }
3214                                 }
3215                                 if (!strncmp(t, "unconnected\n", 12))
3216                                 {
3217                                         // just ignore
3218                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3219                                         cl.parsingtextexpectingpingforscores = expected;
3220                                         return !expected;
3221                                 }
3222                                 else
3223                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3224                         }
3225                 }
3226         }
3227         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3228         {
3229                 if (!strncmp(text, "players: ", 9))
3230                 {
3231                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3232                         cl.parsingtextplayerindex = 0;
3233                         return true;
3234                 }
3235                 else if (!strstr(text, ": "))
3236                 {
3237                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3238                         return true;
3239                 }
3240         }
3241         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3242         {
3243                 // if anything goes wrong, we'll assume this is not a status report
3244                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3245                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3246                 {
3247                         t = text + 1;
3248                         cl.parsingtextplayerindex = atoi(t) - 1;
3249                         while (*t >= '0' && *t <= '9')
3250                                 t++;
3251                         if (*t == ' ')
3252                         {
3253                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3254                                 return true;
3255                         }
3256                         // the player name follows here, along with frags and time
3257                 }
3258         }
3259         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3260         {
3261                 // if anything goes wrong, we'll assume this is not a status report
3262                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3263                 if (text[0] == ' ')
3264                 {
3265                         t = text;
3266                         while (*t == ' ')
3267                                 t++;
3268                         for (len = 0;*t && *t != '\n';t++)
3269                                 if (len < (int)sizeof(temp) - 1)
3270                                         temp[len++] = *t;
3271                         temp[len] = 0;
3272                         // botclient is perfectly valid, but we don't care about bots
3273                         // also don't try to look up the name of an invalid player index
3274                         if (strcmp(temp, "botclient")
3275                          && cl.parsingtextplayerindex >= 0
3276                          && cl.parsingtextplayerindex < cl.maxclients
3277                          && cl.scores[cl.parsingtextplayerindex].name[0])
3278                         {
3279                                 // log the player name and IP address string
3280                                 // (this operates entirely on strings to avoid issues with the
3281                                 //  nature of a network address)
3282                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3283                         }
3284                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3285                         return true;
3286                 }
3287         }
3288         return true;
3289 }
3290
3291 extern cvar_t host_timescale;
3292 extern cvar_t cl_lerpexcess;
3293 static void CL_NetworkTimeReceived(double newtime)
3294 {
3295         double timehigh;
3296         cl.mtime[1] = cl.mtime[0];
3297         cl.mtime[0] = newtime;
3298         if (cl_nolerp.integer || cls.timedemo || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3299                 cl.time = cl.mtime[1] = newtime;
3300         else if (cls.demoplayback)
3301         {
3302                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3303                 // due to a large time gap, so treat it as an instant change in time
3304                 // (this can also happen during heavy packet loss in the demo)
3305                 if (cl.time < newtime - 0.1)
3306                         cl.mtime[1] = cl.time = newtime;
3307         }
3308         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3309         {
3310                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3311                 if (developer_extra.integer && vid_activewindow)
3312                 {
3313                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3314                                 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3315                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3316                                 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3317                 }
3318                 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3319                 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3320                 if (cl_nettimesyncboundmode.integer == 1)
3321                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3322                 else if (cl_nettimesyncboundmode.integer == 2)
3323                 {
3324                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
3325                                 cl.time = cl.mtime[1];
3326                 }
3327                 else if (cl_nettimesyncboundmode.integer == 3)
3328                 {
3329                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3330                                 cl.time = cl.mtime[1];
3331                 }
3332                 else if (cl_nettimesyncboundmode.integer == 4)
3333                 {
3334                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3335                                 cl.time = cl.mtime[1]; // reset
3336                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3337                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3338                         else if (cl.time > cl.mtime[1])
3339                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3340                         else
3341                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3342                 }
3343                 else if (cl_nettimesyncboundmode.integer == 5)
3344                 {
3345                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3346                                 cl.time = cl.mtime[1]; // reset
3347                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3348                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3349                         else
3350                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3351                 }
3352                 else if (cl_nettimesyncboundmode.integer == 6)
3353                 {
3354                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3355                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3356                 }
3357         }
3358         // this packet probably contains a player entity update, so we will need
3359         // to update the prediction
3360         cl.movement_replay = true;
3361         // this may get updated later in parsing by svc_clientdata
3362         cl.onground = false;
3363         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3364         // during this frame
3365         // (makes spectating players much smoother and prevents mouse movement from turning)
3366         cl.fixangle[1] = cl.fixangle[0];
3367         cl.fixangle[0] = false;
3368         if (!cls.demoplayback)
3369                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3370         // update the csqc's server timestamps, critical for proper sync
3371         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3372
3373         if (cl.mtime[0] > cl.mtime[1])
3374                 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3375
3376         // only lerp entities that also get an update in this frame, when lerp excess is used
3377         if(cl_lerpexcess.value > 0)
3378         {
3379                 int i;
3380                 for (i = 1;i < cl.num_entities;i++)
3381                 {
3382                         if (cl.entities_active[i])
3383                         {
3384                                 entity_t *ent = cl.entities + i;
3385                                 ent->persistent.lerpdeltatime = 0;
3386                         }
3387                 }
3388         }
3389 }
3390
3391 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
3392
3393 /*
3394 =====================
3395 CL_ParseServerMessage
3396 =====================
3397 */
3398 int parsingerror = false;
3399 void CL_ParseServerMessage(void)
3400 {
3401         int                     cmd;
3402         int                     i;
3403         protocolversion_t protocol;
3404         unsigned char           cmdlog[32];
3405         const char              *cmdlogname[32], *temp;
3406         int                     cmdindex, cmdcount = 0;
3407         qbool   qwplayerupdatereceived;
3408         qbool   strip_pqc;
3409         char vabuf[1024];
3410
3411         // LadyHavoc: moved demo message writing from before the packet parse to
3412         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3413         // code in CL_ParseServerinfo
3414         //if (cls.demorecording)
3415         //      CL_WriteDemoMessage (&cl_message);
3416
3417         cl.last_received_message = host.realtime;
3418
3419         CL_KeepaliveMessage(false);
3420
3421 //
3422 // if recording demos, copy the message out
3423 //
3424         if (cl_shownet.integer == 1)
3425                 Con_Printf("%f %i\n", host.realtime, cl_message.cursize);
3426         else if (cl_shownet.integer == 2)
3427                 Con_Print("------------------\n");
3428
3429 //
3430 // parse the message
3431 //
3432         //MSG_BeginReading ();
3433
3434         parsingerror = true;
3435
3436         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3437         {
3438                 CL_NetworkTimeReceived(host.realtime); // qw has no clock
3439
3440                 // kill all qw nails
3441                 cl.qw_num_nails = 0;
3442
3443                 // fade weapon view kick
3444                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3445
3446                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3447
3448                 qwplayerupdatereceived = false;
3449
3450                 while (1)
3451                 {
3452                         if (cl_message.badread)
3453                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3454
3455                         cmd = MSG_ReadByte(&cl_message);
3456
3457                         if (cmd == -1)
3458                         {
3459                                 SHOWNET("END OF MESSAGE");
3460                                 break;          // end of message
3461                         }
3462
3463                         cmdindex = cmdcount & 31;
3464                         cmdcount++;
3465                         cmdlog[cmdindex] = cmd;
3466
3467                         SHOWNET(qw_svc_strings[cmd]);
3468                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3469                         if (!cmdlogname[cmdindex])
3470                         {
3471                                 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3472                                 const char *d = "<unknown>";
3473                                 cmdlogname[cmdindex] = d;
3474                         }
3475
3476                         // other commands
3477                         switch (cmd)
3478                         {
3479                         default:
3480                                 {
3481                                         char description[32*64], logtemp[64];
3482                                         int count;
3483                                         strlcpy(description, "packet dump: ", sizeof(description));
3484                                         i = cmdcount - 32;
3485                                         if (i < 0)
3486                                                 i = 0;
3487                                         count = cmdcount - i;
3488                                         i &= 31;
3489                                         while(count > 0)
3490                                         {
3491                                                 dpsnprintf(logtemp, sizeof(logtemp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3492                                                 strlcat(description, logtemp, sizeof(description));
3493                                                 count--;
3494                                                 i++;
3495                                                 i &= 31;
3496                                         }
3497                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3498                                         Con_Print(description);
3499                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3500                                 }
3501                                 break;
3502
3503                         case qw_svc_nop:
3504                                 //Con_Printf("qw_svc_nop\n");
3505                                 break;
3506
3507                         case qw_svc_disconnect:
3508                                 if (cls.demonum != -1)
3509                                         CL_NextDemo();
3510                                 else
3511                                 {
3512                                         Con_Printf("Server disconnected\n");
3513                                         CL_Disconnect();
3514                                 }
3515                                 return;
3516
3517                         case qw_svc_print:
3518                                 i = MSG_ReadByte(&cl_message);
3519                                 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3520                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3521                                 {
3522                                         if (i == 3) // chat
3523                                                 CSQC_AddPrintText(va(vabuf, sizeof(vabuf), "\1%s", temp));      //[515]: csqc
3524                                         else
3525                                                 CSQC_AddPrintText(temp);
3526                                 }
3527                                 break;
3528
3529                         case qw_svc_centerprint:
3530                                 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));     //[515]: csqc
3531                                 break;
3532
3533                         case qw_svc_stufftext:
3534                                 CL_VM_Parse_StuffCmd(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));        //[515]: csqc
3535                                 break;
3536
3537                         case qw_svc_damage:
3538                                 // svc_damage protocol is identical to nq
3539                                 V_ParseDamage ();
3540                                 break;
3541
3542                         case qw_svc_serverdata:
3543                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3544                                 CL_ParseServerInfo();
3545                                 break;
3546
3547                         case qw_svc_setangle:
3548                                 for (i=0 ; i<3 ; i++)
3549                                         cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3550                                 if (!cls.demoplayback)
3551                                 {
3552                                         cl.fixangle[0] = true;
3553                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3554                                         // disable interpolation if this is new
3555                                         if (!cl.fixangle[1])
3556                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3557                                 }
3558                                 break;
3559
3560                         case qw_svc_lightstyle:
3561                                 i = MSG_ReadByte(&cl_message);
3562                                 if (i >= cl.max_lightstyle)
3563                                 {
3564                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3565                                         break;
3566                                 }
3567                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3568                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3569                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3570                                 break;
3571
3572                         case qw_svc_sound:
3573                                 CL_ParseStartSoundPacket(false);
3574                                 break;
3575
3576                         case qw_svc_stopsound:
3577                                 i = (unsigned short) MSG_ReadShort(&cl_message);
3578                                 S_StopSound(i>>3, i&7);
3579                                 break;
3580
3581                         case qw_svc_updatefrags:
3582                                 i = MSG_ReadByte(&cl_message);
3583                                 if (i >= cl.maxclients)
3584                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3585                                 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
3586                                 break;
3587
3588                         case qw_svc_updateping:
3589                                 i = MSG_ReadByte(&cl_message);
3590                                 if (i >= cl.maxclients)
3591                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3592                                 cl.scores[i].qw_ping = MSG_ReadShort(&cl_message);
3593                                 break;
3594
3595                         case qw_svc_updatepl:
3596                                 i = MSG_ReadByte(&cl_message);
3597                                 if (i >= cl.maxclients)
3598                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3599                                 cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message);
3600                                 break;
3601
3602                         case qw_svc_updateentertime:
3603                                 i = MSG_ReadByte(&cl_message);
3604                                 if (i >= cl.maxclients)
3605                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3606                                 // seconds ago
3607                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message);
3608                                 break;
3609
3610                         case qw_svc_spawnbaseline:
3611                                 i = (unsigned short) MSG_ReadShort(&cl_message);
3612                                 if (i < 0 || i >= MAX_EDICTS)
3613                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3614                                 if (i >= cl.max_entities)
3615                                         CL_ExpandEntities(i);
3616                                 CL_ParseBaseline(cl.entities + i, false);
3617                                 break;
3618                         case qw_svc_spawnstatic:
3619                                 CL_ParseStatic(false);
3620                                 break;
3621                         case qw_svc_temp_entity:
3622                                 if(!CL_VM_Parse_TempEntity())
3623                                         CL_ParseTempEntity ();
3624                                 break;
3625
3626                         case qw_svc_killedmonster:
3627                                 cl.stats[STAT_MONSTERS]++;
3628                                 break;
3629
3630                         case qw_svc_foundsecret:
3631                                 cl.stats[STAT_SECRETS]++;
3632                                 break;
3633
3634                         case qw_svc_updatestat:
3635                                 i = MSG_ReadByte(&cl_message);
3636                                 if (i < 0 || i >= MAX_CL_STATS)
3637                                         Host_Error ("svc_updatestat: %i is invalid", i);
3638                                 cl.stats[i] = MSG_ReadByte(&cl_message);
3639                                 break;
3640
3641                         case qw_svc_updatestatlong:
3642                                 i = MSG_ReadByte(&cl_message);
3643                                 if (i < 0 || i >= MAX_CL_STATS)
3644                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3645                                 cl.stats[i] = MSG_ReadLong(&cl_message);
3646                                 break;
3647
3648                         case qw_svc_spawnstaticsound:
3649                                 CL_ParseStaticSound (false);
3650                                 break;
3651
3652                         case qw_svc_cdtrack:
3653                                 cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
3654                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3655                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3656                                 else
3657                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3658                                 break;
3659
3660                         case qw_svc_intermission:
3661                                 if(!cl.intermission)
3662                                         cl.completed_time = cl.time;
3663                                 cl.intermission = 1;
3664                                 MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol);
3665                                 for (i = 0;i < 3;i++)
3666                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3667                                 break;
3668
3669                         case qw_svc_finale:
3670                                 if(!cl.intermission)
3671                                         cl.completed_time = cl.time;
3672                                 cl.intermission = 2;
3673                                 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
3674                                 break;
3675
3676                         case qw_svc_sellscreen:
3677                                 Cmd_ExecuteString(&cmd_client, "help", src_local, true);
3678                                 break;
3679
3680                         case qw_svc_smallkick:
3681                                 cl.qw_weaponkick = -2;
3682                                 break;
3683                         case qw_svc_bigkick:
3684                                 cl.qw_weaponkick = -4;
3685                                 break;
3686
3687                         case qw_svc_muzzleflash:
3688                                 i = (unsigned short) MSG_ReadShort(&cl_message);
3689                                 // NOTE: in QW this only worked on clients
3690                                 if (i < 0 || i >= MAX_EDICTS)
3691                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3692                                 if (i >= cl.max_entities)
3693                                         CL_ExpandEntities(i);
3694                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3695                                 break;
3696
3697                         case qw_svc_updateuserinfo:
3698                                 QW_CL_UpdateUserInfo();
3699                                 break;
3700
3701                         case qw_svc_setinfo:
3702                                 QW_CL_SetInfo();
3703                                 break;
3704
3705                         case qw_svc_serverinfo:
3706                                 QW_CL_ServerInfo();
3707                                 break;
3708
3709                         case qw_svc_download:
3710                                 QW_CL_ParseDownload();
3711                                 break;
3712
3713                         case qw_svc_playerinfo:
3714                                 // slightly kill qw player entities now that we know there is
3715                                 // an update of player entities this frame...
3716                                 if (!qwplayerupdatereceived)
3717                                 {
3718                                         qwplayerupdatereceived = true;
3719                                         for (i = 1;i < cl.maxclients;i++)
3720                                                 cl.entities_active[i] = false;
3721                                 }
3722                                 EntityStateQW_ReadPlayerUpdate();
3723                                 break;
3724
3725                         case qw_svc_nails:
3726                                 QW_CL_ParseNails();
3727                                 break;
3728
3729                         case qw_svc_chokecount:
3730                                 (void) MSG_ReadByte(&cl_message);
3731                                 // FIXME: apply to netgraph
3732                                 //for (j = 0;j < i;j++)
3733                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3734                                 break;
3735
3736                         case qw_svc_modellist:
3737                                 QW_CL_ParseModelList();
3738                                 break;
3739
3740                         case qw_svc_soundlist:
3741                                 QW_CL_ParseSoundList();
3742                                 break;
3743
3744                         case qw_svc_packetentities:
3745                                 EntityFrameQW_CL_ReadFrame(false);
3746                                 // first update is the final signon stage
3747                                 if (cls.signon == SIGNONS - 1)
3748                                 {
3749                                         cls.signon = SIGNONS;
3750                                         CL_SignonReply ();
3751                                 }
3752                                 break;
3753
3754                         case qw_svc_deltapacketentities:
3755                                 EntityFrameQW_CL_ReadFrame(true);
3756                                 // first update is the final signon stage
3757                                 if (cls.signon == SIGNONS - 1)
3758                                 {
3759                                         cls.signon = SIGNONS;
3760                                         CL_SignonReply ();
3761                                 }
3762                                 break;
3763
3764                         case qw_svc_maxspeed:
3765                                 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
3766                                 break;
3767
3768                         case qw_svc_entgravity:
3769                                 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
3770                                 if (!cl.movevars_entgravity)
3771                                         cl.movevars_entgravity = 1.0f;
3772                                 break;
3773
3774                         case qw_svc_setpause:
3775                                 cl.paused = MSG_ReadByte(&cl_message) != 0;
3776                                 if (cl.paused)
3777                                         CDAudio_Pause ();
3778                                 else
3779                                         CDAudio_Resume ();
3780                                 S_PauseGameSounds (cl.paused);
3781                                 break;
3782                         }
3783                 }
3784
3785                 if (qwplayerupdatereceived)
3786                 {
3787                         // fully kill any player entities that were not updated this frame
3788                         for (i = 1;i <= cl.maxclients;i++)
3789                                 if (!cl.entities_active[i])
3790                                         cl.entities[i].state_current.active = false;
3791                 }
3792         }
3793         else
3794         {
3795                 while (1)
3796                 {
3797                         if (cl_message.badread)
3798                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3799
3800                         cmd = MSG_ReadByte(&cl_message);
3801
3802                         if (cmd == -1)
3803                         {
3804 //                              R_TimeReport("END OF MESSAGE");
3805                                 SHOWNET("END OF MESSAGE");
3806                                 break;          // end of message
3807                         }
3808
3809                         cmdindex = cmdcount & 31;
3810                         cmdcount++;
3811                         cmdlog[cmdindex] = cmd;
3812
3813                         // if the high bit of the command byte is set, it is a fast update
3814                         if (cmd & 128)
3815                         {
3816                                 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3817                                 temp = "entity";
3818                                 cmdlogname[cmdindex] = temp;
3819                                 SHOWNET("fast update");
3820                                 if (cls.signon == SIGNONS - 1)
3821                                 {
3822                                         // first update is the final signon stage
3823                                         cls.signon = SIGNONS;
3824                                         CL_SignonReply ();
3825                                 }
3826                                 EntityFrameQuake_ReadEntity (cmd&127);
3827                                 continue;
3828                         }
3829
3830                         SHOWNET(svc_strings[cmd]);
3831                         cmdlogname[cmdindex] = svc_strings[cmd];
3832                         if (!cmdlogname[cmdindex])
3833                         {
3834                                 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3835                                 const char *d = "<unknown>";
3836                                 cmdlogname[cmdindex] = d;
3837                         }
3838
3839                         // other commands
3840                         switch (cmd)
3841                         {
3842                         default:
3843                                 {
3844                                         char description[32*64], tempdesc[64];
3845                                         int count;
3846                                         strlcpy (description, "packet dump: ", sizeof(description));
3847                                         i = cmdcount - 32;
3848                                         if (i < 0)
3849                                                 i = 0;
3850                                         count = cmdcount - i;
3851                                         i &= 31;
3852                                         while(count > 0)
3853                                         {
3854                                                 dpsnprintf (tempdesc, sizeof (tempdesc), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3855                                                 strlcat (description, tempdesc, sizeof (description));
3856                                                 count--;
3857                                                 i++;
3858                                                 i &= 31;
3859                                         }
3860                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3861                                         Con_Print(description);
3862                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3863                                 }
3864                                 break;
3865
3866                         case svc_nop:
3867                                 if (cls.signon < SIGNONS)
3868                                         Con_Print("<-- server to client keepalive\n");
3869                                 break;
3870
3871                         case svc_time:
3872                                 CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message));
3873                                 break;
3874
3875                         case svc_clientdata:
3876                                 CL_ParseClientdata();
3877                                 break;
3878
3879                         case svc_version:
3880                                 i = MSG_ReadLong(&cl_message);
3881                                 protocol = Protocol_EnumForNumber(i);
3882                                 if (protocol == PROTOCOL_UNKNOWN)
3883                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3884                                 // hack for unmarked Nehahra movie demos which had a custom protocol
3885                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3886                                         protocol = PROTOCOL_NEHAHRAMOVIE;
3887                                 cls.protocol = protocol;
3888                                 break;
3889
3890                         case svc_disconnect:
3891                                 if (cls.demonum != -1)
3892                                         CL_NextDemo ();
3893                                 else
3894                                 {
3895                                         Con_Printf ("Server disconnected\n");
3896                                         CL_Disconnect ();
3897                                 }
3898                                 break;
3899
3900                         case svc_print:
3901                                 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3902                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3903                                         CSQC_AddPrintText(temp);        //[515]: csqc
3904                                 break;
3905
3906                         case svc_centerprint:
3907                                 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));     //[515]: csqc
3908                                 break;
3909
3910                         case svc_stufftext:
3911                                 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3912                                 /* if(utf8_enable.integer)
3913                                 {
3914                                         strip_pqc = true;
3915                                         // we can safely strip and even
3916                                         // interpret these in utf8 mode
3917                                 }
3918                                 else */ switch(cls.protocol)
3919                                 {
3920                                         case PROTOCOL_QUAKE:
3921                                         case PROTOCOL_QUAKEDP:
3922                                                 // maybe add other protocols if
3923                                                 // so desired, but not DP7
3924                                                 strip_pqc = true;
3925                                                 break;
3926                                         case PROTOCOL_DARKPLACES7:
3927                                         default:
3928                                                 // ProQuake does not support
3929                                                 // these protocols
3930                                                 strip_pqc = false;
3931                                                 break;
3932                                 }
3933                                 if(strip_pqc)
3934                                 {
3935                                         // skip over ProQuake messages,
3936                                         // TODO actually interpret them
3937                                         // (they are sbar team score
3938                                         // updates), see proquake cl_parse.c
3939                                         if(*temp == 0x01)
3940                                         {
3941                                                 ++temp;
3942                                                 while(*temp >= 0x01 && *temp <= 0x1F)
3943                                                         ++temp;
3944                                         }
3945                                 }
3946                                 CL_VM_Parse_StuffCmd(temp);     //[515]: csqc
3947                                 break;
3948
3949                         case svc_damage:
3950                                 V_ParseDamage ();
3951                                 break;
3952
3953                         case svc_serverinfo:
3954                                 CL_ParseServerInfo ();
3955                                 break;
3956
3957                         case svc_setangle:
3958                                 for (i=0 ; i<3 ; i++)
3959                                         cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3960                                 if (!cls.demoplayback)
3961                                 {
3962                                         cl.fixangle[0] = true;
3963                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3964                                         // disable interpolation if this is new
3965                                         if (!cl.fixangle[1])
3966                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3967                                 }
3968                                 break;
3969
3970                         case svc_setview:
3971                                 cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message);
3972                                 if (cl.viewentity >= MAX_EDICTS)
3973                                         Host_Error("svc_setview >= MAX_EDICTS");
3974                                 if (cl.viewentity >= cl.max_entities)
3975                                         CL_ExpandEntities(cl.viewentity);
3976                                 // LadyHavoc: assume first setview recieved is the real player entity
3977                                 if (!cl.realplayerentity)
3978                                         cl.realplayerentity = cl.viewentity;
3979                                 // update cl.playerentity to this one if it is a valid player
3980                                 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3981                                         cl.playerentity = cl.viewentity;
3982                                 break;
3983
3984                         case svc_lightstyle:
3985                                 i = MSG_ReadByte(&cl_message);
3986                                 if (i >= cl.max_lightstyle)
3987                                 {
3988                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3989                                         break;
3990                                 }
3991                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3992                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3993                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3994                                 break;
3995
3996                         case svc_sound:
3997                                 CL_ParseStartSoundPacket(cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false);
3998                                 break;
3999
4000                         case svc_precache:
4001                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4002                                 {
4003                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
4004                                         CL_ParseStartSoundPacket(true);
4005                                 }
4006                                 else
4007                                 {
4008                                         char *s;
4009                                         i = (unsigned short)MSG_ReadShort(&cl_message);
4010                                         s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4011                                         if (i < 32768)
4012                                         {
4013                                                 if (i >= 1 && i < MAX_MODELS)
4014                                                 {
4015                                                         model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
4016                                                         if (!model)
4017                                                                 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
4018                                                         cl.model_precache[i] = model;
4019                                                 }
4020                                                 else
4021                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
4022                                         }
4023                                         else
4024                                         {
4025                                                 i -= 32768;
4026                                                 if (i >= 1 && i < MAX_SOUNDS)
4027                                                 {
4028                                                         sfx_t *sfx = S_PrecacheSound (s, true, true);
4029                                                         if (!sfx && snd_initialized.integer)
4030                                                                 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
4031                                                         cl.sound_precache[i] = sfx;
4032                                                 }
4033                                                 else
4034                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
4035                                         }
4036                                 }
4037                                 break;
4038
4039                         case svc_stopsound:
4040                                 i = (unsigned short) MSG_ReadShort(&cl_message);
4041                                 S_StopSound(i>>3, i&7);
4042                                 break;
4043
4044                         case svc_updatename:
4045                                 i = MSG_ReadByte(&cl_message);
4046                                 if (i >= cl.maxclients)
4047                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
4048                                 strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name));
4049                                 break;
4050
4051                         case svc_updatefrags:
4052                                 i = MSG_ReadByte(&cl_message);
4053                                 if (i >= cl.maxclients)
4054                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
4055                                 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
4056                                 break;
4057
4058                         case svc_updatecolors:
4059                                 i = MSG_ReadByte(&cl_message);
4060                                 if (i >= cl.maxclients)
4061                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
4062                                 cl.scores[i].colors = MSG_ReadByte(&cl_message);
4063                                 break;
4064
4065                         case svc_particle:
4066                                 CL_ParseParticleEffect ();
4067                                 break;
4068
4069                         case svc_effect:
4070                                 CL_ParseEffect ();
4071                                 break;
4072
4073                         case svc_effect2:
4074                                 CL_ParseEffect2 ();
4075                                 break;
4076
4077                         case svc_spawnbaseline:
4078                                 i = (unsigned short) MSG_ReadShort(&cl_message);
4079                                 if (i < 0 || i >= MAX_EDICTS)
4080                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
4081                                 if (i >= cl.max_entities)
4082                                         CL_ExpandEntities(i);
4083                                 CL_ParseBaseline (cl.entities + i, false);
4084                                 break;
4085                         case svc_spawnbaseline2:
4086                                 i = (unsigned short) MSG_ReadShort(&cl_message);
4087                                 if (i < 0 || i >= MAX_EDICTS)
4088                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4089                                 if (i >= cl.max_entities)
4090                                         CL_ExpandEntities(i);
4091                                 CL_ParseBaseline (cl.entities + i, true);
4092                                 break;
4093                         case svc_spawnstatic:
4094                                 CL_ParseStatic (false);
4095                                 break;
4096                         case svc_spawnstatic2:
4097                                 CL_ParseStatic (true);
4098                                 break;
4099                         case svc_temp_entity:
4100                                 if(!CL_VM_Parse_TempEntity())
4101                                         CL_ParseTempEntity ();
4102                                 break;
4103
4104                         case svc_setpause:
4105                                 cl.paused = MSG_ReadByte(&cl_message) != 0;
4106                                 if (cl.paused)
4107                                         CDAudio_Pause ();
4108                                 else
4109                                         CDAudio_Resume ();
4110                                 S_PauseGameSounds (cl.paused);
4111                                 break;
4112
4113                         case svc_signonnum:
4114                                 i = MSG_ReadByte(&cl_message);
4115                                 // LadyHavoc: it's rude to kick off the client if they missed the
4116                                 // reconnect somehow, so allow signon 1 even if at signon 1
4117                                 if (i <= cls.signon && i != 1)
4118                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
4119                                 cls.signon = i;
4120                                 CL_SignonReply ();
4121                                 break;
4122
4123                         case svc_killedmonster:
4124                                 cl.stats[STAT_MONSTERS]++;
4125                                 break;
4126
4127                         case svc_foundsecret:
4128                                 cl.stats[STAT_SECRETS]++;
4129                                 break;
4130
4131                         case svc_updatestat:
4132                                 i = MSG_ReadByte(&cl_message);
4133                                 if (i < 0 || i >= MAX_CL_STATS)
4134                                         Host_Error ("svc_updatestat: %i is invalid", i);
4135                                 cl.stats[i] = MSG_ReadLong(&cl_message);
4136                                 break;
4137
4138                         case svc_updatestatubyte:
4139                                 i = MSG_ReadByte(&cl_message);
4140                                 if (i < 0 || i >= MAX_CL_STATS)
4141                                         Host_Error ("svc_updatestat: %i is invalid", i);
4142                                 cl.stats[i] = MSG_ReadByte(&cl_message);
4143                                 break;
4144
4145                         case svc_spawnstaticsound:
4146                                 CL_ParseStaticSound (cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false);
4147                                 break;
4148
4149                         case svc_spawnstaticsound2:
4150                                 CL_ParseStaticSound (true);
4151                                 break;
4152
4153                         case svc_cdtrack:
4154                                 cl.cdtrack = MSG_ReadByte(&cl_message);
4155                                 cl.looptrack = MSG_ReadByte(&cl_message);
4156                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4157                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
4158                                 else
4159                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
4160                                 break;
4161
4162                         case svc_intermission:
4163                                 if(!cl.intermission)
4164                                         cl.completed_time = cl.time;
4165                                 cl.intermission = 1;
4166                                 CL_VM_UpdateIntermissionState(cl.intermission);
4167                                 break;
4168
4169                         case svc_finale:
4170                                 if(!cl.intermission)
4171                                         cl.completed_time = cl.time;
4172                                 cl.intermission = 2;
4173                                 CL_VM_UpdateIntermissionState(cl.intermission);
4174                                 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4175                                 break;
4176
4177                         case svc_cutscene:
4178                                 if(!cl.intermission)
4179                                         cl.completed_time = cl.time;
4180                                 cl.intermission = 3;
4181                                 CL_VM_UpdateIntermissionState(cl.intermission);
4182                                 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4183                                 break;
4184
4185                         case svc_sellscreen:
4186                                 Cmd_ExecuteString(&cmd_client, "help", src_local, true);
4187                                 break;
4188                         case svc_hidelmp:
4189                                 if (gamemode == GAME_TENEBRAE)
4190                                 {
4191                                         // repeating particle effect
4192                                         MSG_ReadCoord(&cl_message, cls.protocol);
4193                                         MSG_ReadCoord(&cl_message, cls.protocol);
4194                                         MSG_ReadCoord(&cl_message, cls.protocol);
4195                                         MSG_ReadCoord(&cl_message, cls.protocol);
4196                                         MSG_ReadCoord(&cl_message, cls.protocol);
4197                                         MSG_ReadCoord(&cl_message, cls.protocol);
4198                                         (void) MSG_ReadByte(&cl_message);
4199                                         MSG_ReadLong(&cl_message);
4200                                         MSG_ReadLong(&cl_message);
4201                                         MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4202                                 }
4203                                 else
4204                                         SHOWLMP_decodehide();
4205                                 break;
4206                         case svc_showlmp:
4207                                 if (gamemode == GAME_TENEBRAE)
4208                                 {
4209                                         // particle effect
4210                                         MSG_ReadCoord(&cl_message, cls.protocol);
4211                                         MSG_ReadCoord(&cl_message, cls.protocol);
4212                                         MSG_ReadCoord(&cl_message, cls.protocol);
4213                                         (void) MSG_ReadByte(&cl_message);
4214                                         MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4215                                 }
4216                                 else
4217                                         SHOWLMP_decodeshow();
4218                                 break;
4219                         case svc_skybox:
4220                                 R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4221                                 break;
4222                         case svc_entities:
4223                                 if (cls.signon == SIGNONS - 1)
4224                                 {
4225                                         // first update is the final signon stage
4226                                         cls.signon = SIGNONS;
4227                                         CL_SignonReply ();
4228                                 }
4229                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4230                                         EntityFrame_CL_ReadFrame();
4231                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4232                                         EntityFrame4_CL_ReadFrame();
4233                                 else
4234                                         EntityFrame5_CL_ReadFrame();
4235                                 break;
4236                         case svc_csqcentities:
4237                                 CSQC_ReadEntities();
4238                                 break;
4239                         case svc_downloaddata:
4240                                 CL_ParseDownload();
4241                                 break;
4242                         case svc_trailparticles:
4243                                 CL_ParseTrailParticles();
4244                                 break;
4245                         case svc_pointparticles:
4246                                 CL_ParsePointParticles();
4247                                 break;
4248                         case svc_pointparticles1:
4249                                 CL_ParsePointParticles1();
4250                                 break;
4251                         }
4252 //                      R_TimeReport(svc_strings[cmd]);
4253                 }
4254         }
4255
4256         if (cls.signon == SIGNONS)
4257                 CL_UpdateItemsAndWeapon();
4258 //      R_TimeReport("UpdateItems");
4259
4260         EntityFrameQuake_ISeeDeadEntities();
4261 //      R_TimeReport("ISeeDeadEntities");
4262
4263         CL_UpdateMoveVars();
4264 //      R_TimeReport("UpdateMoveVars");
4265
4266         parsingerror = false;
4267
4268         // LadyHavoc: this was at the start of the function before cl_autodemo was
4269         // implemented
4270         if (cls.demorecording)
4271         {
4272                 CL_WriteDemoMessage (&cl_message);
4273 //              R_TimeReport("WriteDemo");
4274         }
4275 }
4276
4277 void CL_Parse_DumpPacket(void)
4278 {
4279         if (!parsingerror)
4280                 return;
4281         Con_Print("Packet dump:\n");
4282         SZ_HexDumpToConsole(&cl_message);
4283         parsingerror = false;
4284 }
4285
4286 void CL_Parse_ErrorCleanUp(void)
4287 {
4288         CL_StopDownload(0, 0);
4289         QW_CL_StopUpload_f(&cmd_client);
4290 }
4291
4292 void CL_Parse_Init(void)
4293 {
4294         Cvar_RegisterVariable(&cl_worldmessage);
4295         Cvar_RegisterVariable(&cl_worldname);
4296         Cvar_RegisterVariable(&cl_worldnamenoextension);
4297         Cvar_RegisterVariable(&cl_worldbasename);
4298
4299         Cvar_RegisterVariable(&developer_networkentities);
4300         Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4301
4302         Cvar_RegisterVariable(&cl_sound_wizardhit);
4303         Cvar_RegisterVariable(&cl_sound_hknighthit);
4304         Cvar_RegisterVariable(&cl_sound_tink1);
4305         Cvar_RegisterVariable(&cl_sound_ric1);
4306         Cvar_RegisterVariable(&cl_sound_ric2);
4307         Cvar_RegisterVariable(&cl_sound_ric3);
4308         Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4309         Cvar_RegisterVariable(&cl_sound_r_exp3);
4310
4311         Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4312
4313         // server extension cvars set by commands issued from the server during connect
4314         Cvar_RegisterVariable(&cl_serverextension_download);
4315
4316         Cvar_RegisterVariable(&cl_nettimesyncfactor);
4317         Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4318         Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4319         Cvar_RegisterVariable(&cl_iplog_name);
4320         Cvar_RegisterVariable(&cl_readpicture_force);
4321
4322         Cmd_AddCommand(CF_CLIENT, "nextul", QW_CL_NextUpload_f, "sends next fragment of current upload buffer (screenshot for example)");
4323         Cmd_AddCommand(CF_CLIENT, "stopul", QW_CL_StopUpload_f, "aborts current upload (screenshot for example)");
4324         Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4325         Cmd_AddCommand(CF_CLIENT, "changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4326         Cmd_AddCommand(CF_CLIENT, "cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4327         Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4328         Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "stopdownload", CL_StopDownload_f, "terminates a download");
4329         Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4330         Cmd_AddCommand(CF_CLIENT, "iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4331 }
4332
4333 void CL_Parse_Shutdown(void)
4334 {
4335 }