2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
97 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
98 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
99 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
102 char *qw_svc_strings[128] =
106 "qw_svc_disconnect", // 2
107 "qw_svc_updatestat", // 3 // [byte] [byte]
109 "qw_svc_setview", // 5 // [short] entity number
110 "qw_svc_sound", // 6 // <see code>
112 "qw_svc_print", // 8 // [byte] id [string] null terminated string
113 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
114 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
115 "qw_svc_serverdata", // 11 // [long] protocol ...
116 "qw_svc_lightstyle", // 12 // [byte] [string]
118 "qw_svc_updatefrags", // 14 // [byte] [short]
120 "qw_svc_stopsound", // 16 // <see code>
123 "qw_svc_damage", // 19
124 "qw_svc_spawnstatic", // 20
126 "qw_svc_spawnbaseline", // 22
127 "qw_svc_temp_entity", // 23 // variable
128 "qw_svc_setpause", // 24 // [byte] on / off
130 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
131 "qw_svc_killedmonster", // 27
132 "qw_svc_foundsecret", // 28
133 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
134 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
135 "qw_svc_finale", // 31 // [string] text
136 "qw_svc_cdtrack", // 32 // [byte] track
137 "qw_svc_sellscreen", // 33
138 "qw_svc_smallkick", // 34 // set client punchangle to 2
139 "qw_svc_bigkick", // 35 // set client punchangle to 4
140 "qw_svc_updateping", // 36 // [byte] [short]
141 "qw_svc_updateentertime", // 37 // [byte] [float]
142 "qw_svc_updatestatlong", // 38 // [byte] [long]
143 "qw_svc_muzzleflash", // 39 // [short] entity
144 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
145 "qw_svc_download", // 41 // [short] size [size bytes]
146 "qw_svc_playerinfo", // 42 // variable
147 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
148 "qw_svc_chokecount", // 44 // [byte] packets choked
149 "qw_svc_modellist", // 45 // [strings]
150 "qw_svc_soundlist", // 46 // [strings]
151 "qw_svc_packetentities", // 47 // [...]
152 "qw_svc_deltapacketentities", // 48 // [...]
153 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
154 "qw_svc_entgravity", // 50 // gravity change, for prediction
155 "qw_svc_setinfo", // 51 // setinfo on a client
156 "qw_svc_serverinfo", // 52 // serverinfo
157 "qw_svc_updatepl", // 53 // [byte] [byte]
160 //=============================================================================
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
173 #define RIC_GUNSHOT 1
174 #define RIC_GUNSHOTQUAD 2
175 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
176 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
177 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
178 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
179 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
180 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
181 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
182 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
184 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
185 static void QW_CL_RequestNextDownload(void);
186 static void QW_CL_NextUpload(void);
187 void QW_CL_StartUpload(unsigned char *data, int size);
188 //static qboolean QW_CL_IsUploading(void);
189 static void QW_CL_StopUpload(void);
190 void CL_VM_UpdateIntermissionState(int intermission);
191 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
195 CL_ParseStartSoundPacket
198 void CL_ParseStartSoundPacket(int largesoundindex)
207 if (cls.protocol == PROTOCOL_QUAKEWORLD)
209 channel = MSG_ReadShort();
211 if (channel & (1<<15))
212 volume = MSG_ReadByte ();
214 volume = DEFAULT_SOUND_PACKET_VOLUME;
216 if (channel & (1<<14))
217 attenuation = MSG_ReadByte () / 64.0;
219 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
221 ent = (channel>>3)&1023;
224 sound_num = MSG_ReadByte ();
228 field_mask = MSG_ReadByte();
230 if (field_mask & SND_VOLUME)
231 volume = MSG_ReadByte ();
233 volume = DEFAULT_SOUND_PACKET_VOLUME;
235 if (field_mask & SND_ATTENUATION)
236 attenuation = MSG_ReadByte () / 64.0;
238 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
240 if (field_mask & SND_LARGEENTITY)
242 ent = (unsigned short) MSG_ReadShort ();
243 channel = MSG_ReadByte ();
247 channel = (unsigned short) MSG_ReadShort ();
252 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
253 sound_num = (unsigned short) MSG_ReadShort ();
255 sound_num = MSG_ReadByte ();
258 MSG_ReadVector(pos, cls.protocol);
260 if (sound_num >= MAX_SOUNDS)
262 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
266 if (ent >= MAX_EDICTS)
268 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
272 if (ent >= cl.max_entities)
273 CL_ExpandEntities(ent);
275 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
276 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
283 When the client is taking a long time to load stuff, send keepalive messages
284 so the server doesn't disconnect.
288 static unsigned char olddata[NET_MAXMESSAGE];
289 void CL_KeepaliveMessage (qboolean readmessages)
292 static double nextmsg = -1;
293 static double nextupdate = -1;
295 static double lasttime = -1;
301 if(cls.state != ca_dedicated)
303 if((time = Sys_DoubleTime()) >= nextupdate)
305 SCR_UpdateLoadingScreenIfShown();
306 nextupdate = time + 2;
310 // no need if server is local and definitely not if this is a demo
311 if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
316 // read messages from server, should just be nops
317 oldreadcount = msg_readcount;
318 oldbadread = msg_badread;
320 memcpy(olddata, net_message.data, net_message.cursize);
322 NetConn_ClientFrame();
324 msg_readcount = oldreadcount;
325 msg_badread = oldbadread;
327 memcpy(net_message.data, olddata, net_message.cursize);
331 if((time = Sys_DoubleTime()) >= lasttime + 1)
333 Con_Printf("long delta: %f\n", time - lasttime);
335 lasttime = Sys_DoubleTime();
338 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
341 unsigned char buf[4];
344 // LordHavoc: must use unreliable because reliable could kill the sigon message!
345 Con_Print("--> client to server keepalive\n");
346 memset(&msg, 0, sizeof(msg));
348 msg.maxsize = sizeof(buf);
349 MSG_WriteChar(&msg, clc_nop);
350 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
354 void CL_ParseEntityLump(char *entdata)
357 char key[128], value[MAX_INPUTLINE];
358 FOG_clear(); // LordHavoc: no fog until set
359 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
360 R_SetSkyBox(cl.worldmodel->brush.skybox);
364 if (!COM_ParseToken_Simple(&data, false, false))
366 if (com_token[0] != '{')
370 if (!COM_ParseToken_Simple(&data, false, false))
372 if (com_token[0] == '}')
373 break; // end of worldspawn
374 if (com_token[0] == '_')
375 strlcpy (key, com_token + 1, sizeof (key));
377 strlcpy (key, com_token, sizeof (key));
378 while (key[strlen(key)-1] == ' ') // remove trailing spaces
379 key[strlen(key)-1] = 0;
380 if (!COM_ParseToken_Simple(&data, false, false))
382 strlcpy (value, com_token, sizeof (value));
383 if (!strcmp("sky", key))
385 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
387 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
389 else if (!strcmp("fog", key))
391 r_refdef.fog_start = 0;
392 r_refdef.fog_alpha = 1;
393 r_refdef.fog_end = 16384;
395 #define sscanf sscanf_s
397 sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
399 else if (!strcmp("fog_density", key))
400 r_refdef.fog_density = atof(value);
401 else if (!strcmp("fog_red", key))
402 r_refdef.fog_red = atof(value);
403 else if (!strcmp("fog_green", key))
404 r_refdef.fog_green = atof(value);
405 else if (!strcmp("fog_blue", key))
406 r_refdef.fog_blue = atof(value);
407 else if (!strcmp("fog_alpha", key))
408 r_refdef.fog_alpha = atof(value);
409 else if (!strcmp("fog_start", key))
410 r_refdef.fog_start = atof(value);
411 else if (!strcmp("fog_end", key))
412 r_refdef.fog_end = atof(value);
416 extern void CL_Locs_Reload_f(void);
417 extern void CL_VM_Init (void);
418 static const vec3_t defaultmins = {-4096, -4096, -4096};
419 static const vec3_t defaultmaxs = {4096, 4096, 4096};
420 static void CL_SetupWorldModel(void)
422 // update the world model
423 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
424 CL_UpdateRenderEntity(&cl.entities[0].render);
426 // set up csqc world for collision culling
428 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
430 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
432 // load or reload .loc file for team chat messages
435 // make sure we send enough keepalives
436 CL_KeepaliveMessage(false);
438 // reset particles and other per-level things
441 // make sure we send enough keepalives
442 CL_KeepaliveMessage(false);
444 // load the team chat beep if possible
445 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
447 // check memory integrity
448 Mem_CheckSentinelsGlobal();
459 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
463 // see if the file already exists
464 file = FS_OpenVirtualFile(filename, true);
471 // download messages in a demo would be bad
472 if (cls.demorecording)
474 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
478 // don't try to download when playing a demo
482 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
483 Con_Printf("Downloading %s\n", filename);
485 if (!cls.qw_downloadmemory)
487 cls.qw_downloadmemory = NULL;
488 cls.qw_downloadmemorycursize = 0;
489 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
492 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
493 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
495 cls.qw_downloadnumber++;
496 cls.qw_downloadpercent = 0;
497 cls.qw_downloadmemorycursize = 0;
502 static void QW_CL_ProcessUserInfo(int slot);
503 static void QW_CL_RequestNextDownload(void)
507 // clear name of file that just finished
508 cls.qw_downloadname[0] = 0;
510 switch (cls.qw_downloadtype)
515 if (cls.qw_downloadnumber == 0)
516 Con_Printf("Checking skins...\n");
517 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
519 if (!cl.scores[cls.qw_downloadnumber].name[0])
521 // check if we need to download the file, and return if so
522 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
526 cls.qw_downloadtype = dl_none;
528 // load any newly downloaded skins
529 for (i = 0;i < cl.maxclients;i++)
530 QW_CL_ProcessUserInfo(i);
532 // if we're still in signon stages, request the next one
533 if (cls.signon != SIGNONS)
535 cls.signon = SIGNONS-1;
536 // we'll go to SIGNONS when the first entity update is received
537 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
538 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
542 if (cls.qw_downloadnumber == 0)
544 Con_Printf("Checking models...\n");
545 cls.qw_downloadnumber = 1;
548 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
551 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
553 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
554 cl.qw_modelindex_spike = cls.qw_downloadnumber;
555 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
556 cl.qw_modelindex_player = cls.qw_downloadnumber;
557 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
558 cl.qw_modelindex_flag = cls.qw_downloadnumber;
559 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
560 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
561 // check if we need to download the file, and return if so
562 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
566 cls.qw_downloadtype = dl_none;
568 // touch all of the precached models that are still loaded so we can free
569 // anything that isn't needed
572 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
573 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
574 // precache any models used by the client (this also marks them used)
575 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
576 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
577 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
578 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
581 // now we try to load everything that is new
584 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
585 if (cl.model_precache[1]->Draw == NULL)
586 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
589 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
590 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
591 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
593 // check memory integrity
594 Mem_CheckSentinelsGlobal();
596 // now that we have a world model, set up the world entity, renderer
598 CL_SetupWorldModel();
600 // add pmodel/emodel CRCs to userinfo
601 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
602 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
604 // done checking sounds and models, send a prespawn command now
605 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
606 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
608 if (cls.qw_downloadmemory)
610 Mem_Free(cls.qw_downloadmemory);
611 cls.qw_downloadmemory = NULL;
615 cl.loadfinished = true;
618 if (cls.qw_downloadnumber == 0)
620 Con_Printf("Checking sounds...\n");
621 cls.qw_downloadnumber = 1;
624 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
626 // check if we need to download the file, and return if so
627 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
631 cls.qw_downloadtype = dl_none;
633 // load new sounds and unload old ones
634 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
635 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
637 // precache any sounds used by the client
638 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
639 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
640 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
641 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
642 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
643 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
644 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
647 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
649 // Don't lock the sfx here, S_ServerSounds already did that
650 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
653 // check memory integrity
654 Mem_CheckSentinelsGlobal();
656 // done with sound downloads, next we check models
657 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
658 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
662 Con_Printf("Unknown download type.\n");
666 static void QW_CL_ParseDownload(void)
668 int size = (signed short)MSG_ReadShort();
669 int percent = MSG_ReadByte();
671 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
673 // skip the download fragment if playing a demo
677 msg_readcount += size;
683 Con_Printf("File not found.\n");
684 QW_CL_RequestNextDownload();
688 if (msg_readcount + (unsigned short)size > net_message.cursize)
689 Host_Error("corrupt download message\n");
691 // make sure the buffer is big enough to include this new fragment
692 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
695 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
696 cls.qw_downloadmemorymaxsize *= 2;
697 old = cls.qw_downloadmemory;
698 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
701 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
706 // read the fragment out of the packet
707 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
708 cls.qw_downloadmemorycursize += size;
709 cls.qw_downloadspeedcount += size;
711 cls.qw_downloadpercent = percent;
715 // request next fragment
716 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
717 MSG_WriteString(&cls.netcon->message, "nextdl");
722 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
724 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
726 cls.qw_downloadpercent = 0;
728 // start downloading the next file (or join the game)
729 QW_CL_RequestNextDownload();
733 static void QW_CL_ParseModelList(void)
736 int nummodels = MSG_ReadByte();
739 // parse model precache list
742 str = MSG_ReadString();
746 if (nummodels==MAX_MODELS)
747 Host_Error("Server sent too many model precaches");
748 if (strlen(str) >= MAX_QPATH)
749 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
750 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
756 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
757 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
762 cls.qw_downloadnumber = 0;
763 cls.qw_downloadtype = dl_model;
764 QW_CL_RequestNextDownload();
767 static void QW_CL_ParseSoundList(void)
770 int numsounds = MSG_ReadByte();
773 // parse sound precache list
776 str = MSG_ReadString();
780 if (numsounds==MAX_SOUNDS)
781 Host_Error("Server sent too many sound precaches");
782 if (strlen(str) >= MAX_QPATH)
783 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
784 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
791 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
792 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
797 cls.qw_downloadnumber = 0;
798 cls.qw_downloadtype = dl_sound;
799 QW_CL_RequestNextDownload();
802 static void QW_CL_Skins_f(void)
804 cls.qw_downloadnumber = 0;
805 cls.qw_downloadtype = dl_skin;
806 QW_CL_RequestNextDownload();
809 static void QW_CL_Changing_f(void)
811 if (cls.qw_downloadmemory) // don't change when downloading
816 cls.signon = 1; // not active anymore, but not disconnected
817 Con_Printf("\nChanging map...\n");
820 void QW_CL_NextUpload(void)
822 int r, percent, size;
824 if (!cls.qw_uploaddata)
827 r = cls.qw_uploadsize - cls.qw_uploadpos;
830 size = min(1, cls.qw_uploadsize);
831 percent = (cls.qw_uploadpos+r)*100/size;
833 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
834 MSG_WriteShort(&cls.netcon->message, r);
835 MSG_WriteByte(&cls.netcon->message, percent);
836 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
838 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
840 cls.qw_uploadpos += r;
842 if (cls.qw_uploadpos < cls.qw_uploadsize)
845 Con_Printf("Upload completed\n");
850 void QW_CL_StartUpload(unsigned char *data, int size)
852 // do nothing in demos or if not connected
856 // abort existing upload if in progress
859 Con_DPrintf("Starting upload of %d bytes...\n", size);
861 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
862 memcpy(cls.qw_uploaddata, data, size);
863 cls.qw_uploadsize = size;
864 cls.qw_uploadpos = 0;
870 qboolean QW_CL_IsUploading(void)
872 return cls.qw_uploaddata != NULL;
876 void QW_CL_StopUpload(void)
878 if (cls.qw_uploaddata)
879 Mem_Free(cls.qw_uploaddata);
880 cls.qw_uploaddata = NULL;
881 cls.qw_uploadsize = 0;
882 cls.qw_uploadpos = 0;
885 static void QW_CL_ProcessUserInfo(int slot)
887 int topcolor, bottomcolor;
889 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
890 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
891 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
892 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
893 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
894 cl.scores[slot].qw_spectator = temp[0] != 0;
895 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
896 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
897 if (!cl.scores[slot].qw_skin[0])
898 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
902 static void QW_CL_UpdateUserInfo(void)
905 slot = MSG_ReadByte();
906 if (slot >= cl.maxclients)
908 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
913 cl.scores[slot].qw_userid = MSG_ReadLong();
914 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
916 QW_CL_ProcessUserInfo(slot);
919 static void QW_CL_SetInfo(void)
924 slot = MSG_ReadByte();
925 strlcpy(key, MSG_ReadString(), sizeof(key));
926 strlcpy(value, MSG_ReadString(), sizeof(value));
927 if (slot >= cl.maxclients)
929 Con_Printf("svc_setinfo >= cl.maxclients\n");
932 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
934 QW_CL_ProcessUserInfo(slot);
937 static void QW_CL_ServerInfo(void)
942 strlcpy(key, MSG_ReadString(), sizeof(key));
943 strlcpy(value, MSG_ReadString(), sizeof(value));
944 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
945 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
946 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
947 cl.qw_teamplay = atoi(temp);
950 static void QW_CL_ParseNails(void)
953 int numnails = MSG_ReadByte();
955 unsigned char bits[6];
956 for (i = 0;i < numnails;i++)
958 for (j = 0;j < 6;j++)
959 bits[j] = MSG_ReadByte();
960 if (cl.qw_num_nails > 255)
962 v = cl.qw_nails[cl.qw_num_nails++];
963 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
964 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
965 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
966 v[3] = -360*(bits[4]>>4)/16;
967 v[4] = 360*bits[5]/256;
972 static void CL_UpdateItemsAndWeapon(void)
975 // check for important changes
978 if (cl.olditems != cl.stats[STAT_ITEMS])
979 for (j = 0;j < 32;j++)
980 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
981 cl.item_gettime[j] = cl.time;
982 cl.olditems = cl.stats[STAT_ITEMS];
984 // GAME_NEXUIZ hud needs weapon change time
985 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
986 cl.weapontime = cl.time;
987 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
990 #define DOWNLOADPROGRESSWEIGHT_SOUND 1.0
991 #define DOWNLOADPROGRESSWEIGHT_MODEL 4.0
992 #define DOWNLOADPROGRESSWEIGHT_WORLDMODEL 30.0
993 #define DOWNLOADPROGRESSWEIGHT_WORLDMODEL_INIT 32.0
995 void CL_BeginDownloads(qboolean aborteddownload)
997 // quakeworld works differently
998 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1001 // this would be a good place to do curl downloads
1002 if(Curl_Have_forthismap())
1004 Curl_Register_predownload(); // come back later
1008 // if we got here...
1009 // curl is done, so let's start with the business
1011 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1012 cl.loadbegun = true;
1014 // if already downloading something from the previous level, don't stop it
1015 if (cls.qw_downloadname[0])
1018 if (cl.downloadcsqc)
1021 cl.downloadcsqc = false;
1024 && csqc_progname.string
1025 && csqc_progname.string[0]
1026 && csqc_progcrc.integer >= 0
1027 && cl_serverextension_download.integer
1028 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1029 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1031 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1032 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1033 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1035 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1040 if (cl.loadmodel_current < cl.loadmodel_total)
1043 if(cl.loadmodel_current == 1)
1045 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1046 SCR_PushLoadingScreen(false, "Loading precached models",
1048 (cl.loadmodel_total - 1) * DOWNLOADPROGRESSWEIGHT_MODEL
1049 + DOWNLOADPROGRESSWEIGHT_WORLDMODEL
1050 + DOWNLOADPROGRESSWEIGHT_WORLDMODEL_INIT
1052 (cl.loadmodel_total - 1) * DOWNLOADPROGRESSWEIGHT_MODEL
1053 + DOWNLOADPROGRESSWEIGHT_WORLDMODEL
1054 + DOWNLOADPROGRESSWEIGHT_WORLDMODEL_INIT
1055 + cl.loadsound_total * DOWNLOADPROGRESSWEIGHT_SOUND
1058 SCR_BeginLoadingPlaque();
1060 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1062 SCR_PushLoadingScreen(true, cl.model_name[cl.loadmodel_current],
1064 (cl.loadmodel_current == 1) ? DOWNLOADPROGRESSWEIGHT_WORLDMODEL : DOWNLOADPROGRESSWEIGHT_MODEL
1066 (cl.loadmodel_total - 1) * DOWNLOADPROGRESSWEIGHT_MODEL
1067 + DOWNLOADPROGRESSWEIGHT_WORLDMODEL
1068 + DOWNLOADPROGRESSWEIGHT_WORLDMODEL_INIT
1071 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1073 SCR_PopLoadingScreen(false);
1074 if(cl.loadmodel_current == 1)
1076 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1077 SCR_PopLoadingScreen(false);
1081 CL_KeepaliveMessage(true);
1083 if(cl.loadmodel_current == 1)
1085 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1086 Mod_FreeQ3Shaders();
1089 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1090 SCR_PopLoadingScreen(false);
1091 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1093 // we now have the worldmodel so we can set up the game world
1094 SCR_PushLoadingScreen(true, "world model setup",
1096 DOWNLOADPROGRESSWEIGHT_WORLDMODEL_INIT
1098 (cl.loadmodel_total - 1) * DOWNLOADPROGRESSWEIGHT_MODEL
1099 + DOWNLOADPROGRESSWEIGHT_WORLDMODEL
1100 + DOWNLOADPROGRESSWEIGHT_WORLDMODEL_INIT
1103 CL_SetupWorldModel();
1104 SCR_PopLoadingScreen(true);
1105 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1107 cl.loadfinished = true;
1108 // now issue the spawn to move on to signon 2 like normal
1110 Cmd_ForwardStringToServer("prespawn");
1114 SCR_PopLoadingScreen(false);
1115 // finished loading models
1118 if (cl.loadsound_current < cl.loadsound_total)
1121 if(cl.loadsound_current == 1)
1122 SCR_PushLoadingScreen(false, "Loading precached sounds",
1124 cl.loadsound_total * DOWNLOADPROGRESSWEIGHT_SOUND
1126 (cl.loadmodel_total - 1) * DOWNLOADPROGRESSWEIGHT_MODEL
1127 + DOWNLOADPROGRESSWEIGHT_WORLDMODEL
1128 + DOWNLOADPROGRESSWEIGHT_WORLDMODEL_INIT
1129 + cl.loadsound_total * DOWNLOADPROGRESSWEIGHT_SOUND
1132 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1134 SCR_PushLoadingScreen(true, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1135 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1137 SCR_PopLoadingScreen(false);
1140 CL_KeepaliveMessage(true);
1141 // Don't lock the sfx here, S_ServerSounds already did that
1142 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1143 SCR_PopLoadingScreen(false);
1145 SCR_PopLoadingScreen(false);
1146 // finished loading sounds
1149 if(gamemode == GAME_NEXUIZ)
1150 Cvar_SetValueQuick(&cl_serverextension_download, false);
1151 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1152 // of dependencies) anyway, and can mess around with the game directory;
1153 // until this is fixed, only support pk3 downloads via curl, and turn off
1154 // individual file downloads other than for CSQC
1155 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1157 // idea: support download of pk3 files using this protocol later
1159 // note: the reason these loops skip already-loaded things is that it
1160 // enables this command to be issued during the game if desired
1162 if (cl.downloadmodel_current < cl.loadmodel_total)
1166 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1168 if (aborteddownload)
1171 if (cl.downloadmodel_current == 1)
1173 // the worldmodel failed, but we need to set up anyway
1174 Mod_FreeQ3Shaders();
1175 CL_SetupWorldModel();
1176 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1178 cl.loadfinished = true;
1179 // now issue the spawn to move on to signon 2 like normal
1181 Cmd_ForwardStringToServer("prespawn");
1184 aborteddownload = false;
1187 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1189 CL_KeepaliveMessage(true);
1190 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1192 if (cl.downloadmodel_current == 1)
1193 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1195 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1196 // regarding the * check: don't try to download submodels
1197 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1199 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1200 // we'll try loading again when the download finishes
1205 if(cl.downloadmodel_current == 1)
1207 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1208 Mod_FreeQ3Shaders();
1211 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1212 if (cl.downloadmodel_current == 1)
1214 // we now have the worldmodel so we can set up the game world
1215 // or maybe we do not have it (cl_serverextension_download 0)
1216 // then we need to continue loading ANYWAY!
1217 CL_SetupWorldModel();
1218 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1220 cl.loadfinished = true;
1221 // now issue the spawn to move on to signon 2 like normal
1223 Cmd_ForwardStringToServer("prespawn");
1228 // finished loading models
1231 if (cl.downloadsound_current < cl.loadsound_total)
1235 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1237 char soundname[MAX_QPATH];
1238 if (aborteddownload)
1240 aborteddownload = false;
1243 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1245 CL_KeepaliveMessage(true);
1246 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1247 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1249 Con_Printf("Sound %s not found\n", soundname);
1250 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1252 Cmd_ForwardStringToServer(va("download %s", soundname));
1253 // we'll try loading again when the download finishes
1257 // Don't lock the sfx here, S_ServerSounds already did that
1258 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1261 // finished loading sounds
1264 SCR_PopLoadingScreen(false);
1266 if (!cl.loadfinished)
1268 cl.loadfinished = true;
1270 // check memory integrity
1271 Mem_CheckSentinelsGlobal();
1273 // now issue the spawn to move on to signon 2 like normal
1275 Cmd_ForwardStringToServer("prespawn");
1279 void CL_BeginDownloads_f(void)
1281 // prevent cl_begindownloads from being issued multiple times in one match
1282 // to prevent accidentally cancelled downloads
1284 Con_Printf("cl_begindownloads is only valid once per match\n");
1286 CL_BeginDownloads(false);
1289 void CL_StopDownload(int size, int crc)
1291 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1294 size_t existingsize;
1295 const char *extension;
1297 if(cls.qw_download_deflate)
1300 size_t inflated_size;
1301 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1302 Mem_Free(cls.qw_downloadmemory);
1303 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1304 cls.qw_downloadmemory = out;
1305 cls.qw_downloadmemorycursize = inflated_size;
1308 if(!cls.qw_downloadmemory)
1310 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1314 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1315 size = cls.qw_downloadmemorycursize;
1317 // save to disk only if we don't already have it
1318 // (this is mainly for playing back demos)
1319 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1320 if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1321 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1323 if ((int)existingsize != size || existingcrc != crc)
1325 // we have a mismatching file, pick another name for it
1326 char name[MAX_QPATH*2];
1327 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1328 if (!FS_FileExists(name))
1330 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1331 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1337 // we either don't have it or have a mismatching file...
1338 // so it's time to accept the file
1339 // but if we already have a mismatching file we need to rename
1340 // this new one, and if we already have this file in renamed form,
1342 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1343 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1344 extension = FS_FileExtension(cls.qw_downloadname);
1345 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1350 else if (cls.qw_downloadmemory && size)
1352 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1353 CL_BeginDownloads(true);
1356 if (cls.qw_downloadmemory)
1357 Mem_Free(cls.qw_downloadmemory);
1358 cls.qw_downloadmemory = NULL;
1359 cls.qw_downloadname[0] = 0;
1360 cls.qw_downloadmemorymaxsize = 0;
1361 cls.qw_downloadmemorycursize = 0;
1362 cls.qw_downloadpercent = 0;
1365 void CL_ParseDownload(void)
1368 unsigned char data[65536];
1369 start = MSG_ReadLong();
1370 size = (unsigned short)MSG_ReadShort();
1372 // record the start/size information to ack in the next input packet
1373 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1375 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1377 cls.dp_downloadack[i].start = start;
1378 cls.dp_downloadack[i].size = size;
1383 MSG_ReadBytes(size, data);
1385 if (!cls.qw_downloadname[0])
1388 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1392 if (start + size > cls.qw_downloadmemorymaxsize)
1393 Host_Error("corrupt download message\n");
1395 // only advance cursize if the data is at the expected position
1396 // (gaps are unacceptable)
1397 memcpy(cls.qw_downloadmemory + start, data, size);
1398 cls.qw_downloadmemorycursize = start + size;
1399 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1400 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1401 cls.qw_downloadspeedcount += size;
1404 void CL_DownloadBegin_f(void)
1406 int size = atoi(Cmd_Argv(1));
1408 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1410 Con_Printf("cl_downloadbegin: received bogus information\n");
1411 CL_StopDownload(0, 0);
1415 if (cls.qw_downloadname[0])
1416 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1418 CL_StopDownload(0, 0);
1420 // we're really beginning a download now, so initialize stuff
1421 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1422 cls.qw_downloadmemorymaxsize = size;
1423 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1424 cls.qw_downloadnumber++;
1426 cls.qw_download_deflate = false;
1429 if(!strcmp(Cmd_Argv(3), "deflate"))
1430 cls.qw_download_deflate = true;
1431 // check further encodings here
1434 Cmd_ForwardStringToServer("sv_startdownload");
1437 void CL_StopDownload_f(void)
1440 if (cls.qw_downloadname[0])
1442 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1443 CL_StopDownload(0, 0);
1445 CL_BeginDownloads(true);
1448 void CL_DownloadFinished_f(void)
1452 Con_Printf("Malformed cl_downloadfinished command\n");
1455 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1456 CL_BeginDownloads(false);
1459 static void CL_SendPlayerInfo(void)
1461 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1462 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1464 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1465 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1467 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1468 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1470 if (cl_pmodel.integer)
1472 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1473 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1475 if (*cl_playermodel.string)
1477 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1478 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1480 if (*cl_playerskin.string)
1482 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1483 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1488 =====================
1491 An svc_signonnum has been received, perform a client side setup
1492 =====================
1494 static void CL_SignonReply (void)
1496 if (developer.integer >= 100)
1497 Con_Printf("CL_SignonReply: %i\n", cls.signon);
1504 // send player info before we begin downloads
1505 // (so that the server can see the player name while downloading)
1506 CL_SendPlayerInfo();
1508 // execute cl_begindownloads next frame
1509 // (after any commands added by svc_stufftext have been executed)
1510 // when done with downloads the "prespawn" will be sent
1511 Cbuf_AddText("\ncl_begindownloads\n");
1513 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1514 //MSG_WriteString (&cls.netcon->message, "prespawn");
1516 else // playing a demo... make sure loading occurs as soon as possible
1517 CL_BeginDownloads(false);
1523 // LordHavoc: quake sent the player info here but due to downloads
1524 // it is sent earlier instead
1525 // CL_SendPlayerInfo();
1527 // LordHavoc: changed to begin a loading stage and issue this when done
1528 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1529 MSG_WriteString (&cls.netcon->message, "spawn");
1536 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1537 MSG_WriteString (&cls.netcon->message, "begin");
1542 // after the level has been loaded, we shouldn't need the shaders, and
1543 // if they are needed again they will be automatically loaded...
1544 Mod_FreeQ3Shaders();
1547 if (COM_CheckParm("-profilegameonly"))
1548 Sys_AllowProfiling(true);
1558 void CL_ParseServerInfo (void)
1562 protocolversion_t protocol;
1563 int nummodels, numsounds;
1565 Con_DPrint("Serverinfo packet received.\n");
1567 // if server is active, we already began a loading plaque
1570 SCR_BeginLoadingPlaque();
1572 // free q3 shaders so that any newly downloaded shaders will be active
1573 Mod_FreeQ3Shaders();
1576 // check memory integrity
1577 Mem_CheckSentinelsGlobal();
1579 // clear cl_serverextension cvars
1580 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1583 // wipe the client_state_t struct
1587 // parse protocol version number
1588 i = MSG_ReadLong ();
1589 protocol = Protocol_EnumForNumber(i);
1590 if (protocol == PROTOCOL_UNKNOWN)
1592 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1595 // hack for unmarked Nehahra movie demos which had a custom protocol
1596 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1597 protocol = PROTOCOL_NEHAHRAMOVIE;
1598 cls.protocol = protocol;
1599 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1601 cl.num_entities = 1;
1603 if (protocol == PROTOCOL_QUAKEWORLD)
1605 char gamedir[1][MAX_QPATH];
1607 cl.qw_servercount = MSG_ReadLong();
1609 str = MSG_ReadString();
1610 Con_Printf("server gamedir is %s\n", str);
1611 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1613 // change gamedir if needed
1614 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1615 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1617 cl.gametype = GAME_DEATHMATCH;
1620 // parse player number
1622 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1623 //cl.qw_spectator = (i & 128) != 0;
1624 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1625 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1627 // get the full level name
1628 str = MSG_ReadString ();
1629 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1631 // get the movevars that are defined in the qw protocol
1632 cl.movevars_gravity = MSG_ReadFloat();
1633 cl.movevars_stopspeed = MSG_ReadFloat();
1634 cl.movevars_maxspeed = MSG_ReadFloat();
1635 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1636 cl.movevars_accelerate = MSG_ReadFloat();
1637 cl.movevars_airaccelerate = MSG_ReadFloat();
1638 cl.movevars_wateraccelerate = MSG_ReadFloat();
1639 cl.movevars_friction = MSG_ReadFloat();
1640 cl.movevars_waterfriction = MSG_ReadFloat();
1641 cl.movevars_entgravity = MSG_ReadFloat();
1643 // other movevars not in the protocol...
1644 cl.movevars_wallfriction = 0;
1645 cl.movevars_timescale = 1;
1646 cl.movevars_jumpvelocity = 270;
1647 cl.movevars_edgefriction = 1;
1648 cl.movevars_maxairspeed = 30;
1649 cl.movevars_stepheight = 18;
1650 cl.movevars_airaccel_qw = 1;
1651 cl.movevars_airaccel_sideways_friction = 0;
1653 // seperate the printfs so the server message can have a color
1654 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1656 // check memory integrity
1657 Mem_CheckSentinelsGlobal();
1661 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1662 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1665 cl.loadbegun = false;
1666 cl.loadfinished = false;
1668 cls.state = ca_connected;
1671 // note: on QW protocol we can't set up the gameworld until after
1672 // downloads finish...
1673 // (we don't even know the name of the map yet)
1678 cl.maxclients = MSG_ReadByte ();
1679 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1681 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1684 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1687 cl.gametype = MSG_ReadByte ();
1688 // the original id singleplayer demos are bugged and contain
1689 // GAME_DEATHMATCH even for singleplayer
1690 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1691 cl.gametype = GAME_COOP;
1693 // parse signon message
1694 str = MSG_ReadString ();
1695 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1697 // seperate the printfs so the server message can have a color
1698 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1699 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1701 // check memory integrity
1702 Mem_CheckSentinelsGlobal();
1704 // parse model precache list
1705 for (nummodels=1 ; ; nummodels++)
1707 str = MSG_ReadString();
1710 if (nummodels==MAX_MODELS)
1711 Host_Error ("Server sent too many model precaches");
1712 if (strlen(str) >= MAX_QPATH)
1713 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1714 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1716 // parse sound precache list
1717 for (numsounds=1 ; ; numsounds++)
1719 str = MSG_ReadString();
1722 if (numsounds==MAX_SOUNDS)
1723 Host_Error("Server sent too many sound precaches");
1724 if (strlen(str) >= MAX_QPATH)
1725 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1726 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1729 // touch all of the precached models that are still loaded so we can free
1730 // anything that isn't needed
1733 for (i = 1;i < nummodels;i++)
1734 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1735 // precache any models used by the client (this also marks them used)
1736 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1737 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1738 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1739 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1742 // do the same for sounds
1743 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1744 S_ServerSounds (cl.sound_name, numsounds);
1746 // precache any sounds used by the client
1747 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1748 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1749 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1750 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1751 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1752 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1753 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1755 // now we try to load everything that is new
1756 cl.loadmodel_current = 1;
1757 cl.downloadmodel_current = 1;
1758 cl.loadmodel_total = nummodels;
1759 cl.loadsound_current = 1;
1760 cl.downloadsound_current = 1;
1761 cl.loadsound_total = numsounds;
1762 cl.downloadcsqc = true;
1763 cl.loadbegun = false;
1764 cl.loadfinished = false;
1768 // check memory integrity
1769 Mem_CheckSentinelsGlobal();
1771 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1772 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1774 char demofile[MAX_OSPATH];
1775 char levelname[MAX_QPATH];
1777 if (cls.demorecording)
1779 // finish the previous level's demo file
1783 // start a new demo file
1784 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1785 if (strrchr(levelname, '.'))
1786 *(strrchr(levelname, '.')) = 0;
1787 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1789 Con_Printf ("Auto-recording to %s.\n", demofile);
1791 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1794 cls.forcetrack = -1;
1795 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1796 cls.demorecording = true;
1797 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1798 cls.demo_lastcsprogssize = -1;
1799 cls.demo_lastcsprogscrc = -1;
1802 Con_Print ("ERROR: couldn't open.\n");
1806 void CL_ValidateState(entity_state_t *s)
1813 if (s->modelindex >= MAX_MODELS)
1814 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1816 // these warnings are only warnings, no corrections are made to the state
1817 // because states are often copied for decoding, which otherwise would
1818 // propogate some of the corrections accidentally
1819 // (this used to happen, sometimes affecting skin and frame)
1821 // colormap is client index + 1
1822 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1823 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1825 model = cl.model_precache[s->modelindex];
1826 if (model && model->type && s->frame >= model->numframes)
1827 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1828 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1829 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1832 void CL_MoveLerpEntityStates(entity_t *ent)
1834 float odelta[3], adelta[3];
1835 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1836 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1837 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1839 // reset all persistent stuff if this is a new entity
1840 ent->persistent.lerpdeltatime = 0;
1841 ent->persistent.lerpstarttime = cl.mtime[1];
1842 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1843 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1844 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1845 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1846 // reset animation interpolation as well
1847 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1848 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1849 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1850 ent->render.shadertime = cl.time;
1851 // reset various persistent stuff
1852 ent->persistent.muzzleflash = 0;
1853 ent->persistent.trail_allowed = false;
1855 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1857 // don't interpolate the move
1858 ent->persistent.lerpdeltatime = 0;
1859 ent->persistent.lerpstarttime = cl.mtime[1];
1860 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1861 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1862 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1863 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1864 ent->persistent.trail_allowed = false;
1866 if(ent->state_current.frame != ent->state_previous.frame)
1868 // if we ALSO changed animation frame in the process (but ONLY then!)
1869 // then let's reset the animation interpolation too
1870 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1871 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1872 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1875 // note that this case must do everything the following case does too
1877 else if (DotProduct(odelta, odelta) > 1000*1000
1878 || (cl.fixangle[0] && !cl.fixangle[1])
1879 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1880 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1882 // don't interpolate the move
1883 // (the fixangle[] check detects teleports, but not constant fixangles
1884 // such as when spectating)
1885 ent->persistent.lerpdeltatime = 0;
1886 ent->persistent.lerpstarttime = cl.mtime[1];
1887 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1888 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1889 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1890 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1891 ent->persistent.trail_allowed = false;
1893 else if (ent->state_current.flags & RENDER_STEP)
1895 // monster interpolation
1896 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1898 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1899 ent->persistent.lerpstarttime = cl.mtime[1];
1900 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1901 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1902 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1903 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1909 ent->persistent.lerpstarttime = ent->state_previous.time;
1910 // no lerp if it's singleplayer
1911 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1912 ent->persistent.lerpdeltatime = 0;
1914 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1915 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1916 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1917 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1918 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1920 // trigger muzzleflash effect if necessary
1921 if (ent->state_current.effects & EF_MUZZLEFLASH)
1922 ent->persistent.muzzleflash = 1;
1930 void CL_ParseBaseline (entity_t *ent, int large)
1934 ent->state_baseline = defaultstate;
1935 // FIXME: set ent->state_baseline.number?
1936 ent->state_baseline.active = true;
1939 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1940 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1942 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1944 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1945 ent->state_baseline.frame = MSG_ReadByte ();
1949 ent->state_baseline.modelindex = MSG_ReadByte ();
1950 ent->state_baseline.frame = MSG_ReadByte ();
1952 ent->state_baseline.colormap = MSG_ReadByte();
1953 ent->state_baseline.skin = MSG_ReadByte();
1954 for (i = 0;i < 3;i++)
1956 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1957 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1959 ent->state_previous = ent->state_current = ent->state_baseline;
1967 Server information pertaining to this client only
1970 void CL_ParseClientdata (void)
1974 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1975 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1976 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1977 cl.mviewzoom[1] = cl.mviewzoom[0];
1979 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1981 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1982 cl.stats[STAT_ITEMS] = 0;
1983 cl.stats[STAT_VIEWZOOM] = 255;
1986 cl.mpunchangle[0][0] = 0;
1987 cl.mpunchangle[0][1] = 0;
1988 cl.mpunchangle[0][2] = 0;
1989 cl.mpunchvector[0][0] = 0;
1990 cl.mpunchvector[0][1] = 0;
1991 cl.mpunchvector[0][2] = 0;
1992 cl.mvelocity[0][0] = 0;
1993 cl.mvelocity[0][1] = 0;
1994 cl.mvelocity[0][2] = 0;
1995 cl.mviewzoom[0] = 1;
1997 bits = (unsigned short) MSG_ReadShort ();
1998 if (bits & SU_EXTEND1)
1999 bits |= (MSG_ReadByte() << 16);
2000 if (bits & SU_EXTEND2)
2001 bits |= (MSG_ReadByte() << 24);
2003 if (bits & SU_VIEWHEIGHT)
2004 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
2006 if (bits & SU_IDEALPITCH)
2007 cl.idealpitch = MSG_ReadChar ();
2009 for (i = 0;i < 3;i++)
2011 if (bits & (SU_PUNCH1<<i) )
2013 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2014 cl.mpunchangle[0][i] = MSG_ReadChar();
2016 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
2018 if (bits & (SU_PUNCHVEC1<<i))
2020 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2021 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
2023 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
2025 if (bits & (SU_VELOCITY1<<i) )
2027 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2028 cl.mvelocity[0][i] = MSG_ReadChar()*16;
2030 cl.mvelocity[0][i] = MSG_ReadCoord32f();
2034 // LordHavoc: hipnotic demos don't have this bit set but should
2035 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2036 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
2038 cl.onground = (bits & SU_ONGROUND) != 0;
2039 cl.inwater = (bits & SU_INWATER) != 0;
2041 if (cls.protocol == PROTOCOL_DARKPLACES5)
2043 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
2044 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
2045 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
2046 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2047 cl.stats[STAT_AMMO] = MSG_ReadShort();
2048 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2049 cl.stats[STAT_NAILS] = MSG_ReadShort();
2050 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2051 cl.stats[STAT_CELLS] = MSG_ReadShort();
2052 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2054 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2056 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2057 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2058 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2059 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2061 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2062 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2063 cl.stats[STAT_AMMO] = MSG_ReadByte();
2064 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2065 cl.stats[STAT_NAILS] = MSG_ReadByte();
2066 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2067 cl.stats[STAT_CELLS] = MSG_ReadByte();
2068 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2069 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2071 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2074 if (bits & SU_VIEWZOOM)
2076 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2077 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2079 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2082 // viewzoom interpolation
2083 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2087 =====================
2089 =====================
2091 void CL_ParseStatic (int large)
2095 if (cl.num_static_entities >= cl.max_static_entities)
2096 Host_Error ("Too many static entities");
2097 ent = &cl.static_entities[cl.num_static_entities++];
2098 CL_ParseBaseline (ent, large);
2100 if (ent->state_baseline.modelindex == 0)
2102 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2103 cl.num_static_entities--;
2104 // This is definitely a cheesy way to conserve resources...
2108 // copy it to the current state
2109 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
2110 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2111 ent->render.framegroupblend[0].lerp = 1;
2112 // make torchs play out of sync
2113 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2114 ent->render.skinnum = ent->state_baseline.skin;
2115 ent->render.effects = ent->state_baseline.effects;
2116 ent->render.alpha = 1;
2118 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2119 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2121 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2122 CL_UpdateRenderEntity(&ent->render);
2130 void CL_ParseStaticSound (int large)
2133 int sound_num, vol, atten;
2135 MSG_ReadVector(org, cls.protocol);
2136 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2137 sound_num = (unsigned short) MSG_ReadShort ();
2139 sound_num = MSG_ReadByte ();
2140 vol = MSG_ReadByte ();
2141 atten = MSG_ReadByte ();
2143 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2146 void CL_ParseEffect (void)
2149 int modelindex, startframe, framecount, framerate;
2151 MSG_ReadVector(org, cls.protocol);
2152 modelindex = MSG_ReadByte ();
2153 startframe = MSG_ReadByte ();
2154 framecount = MSG_ReadByte ();
2155 framerate = MSG_ReadByte ();
2157 CL_Effect(org, modelindex, startframe, framecount, framerate);
2160 void CL_ParseEffect2 (void)
2163 int modelindex, startframe, framecount, framerate;
2165 MSG_ReadVector(org, cls.protocol);
2166 modelindex = (unsigned short) MSG_ReadShort ();
2167 startframe = (unsigned short) MSG_ReadShort ();
2168 framecount = MSG_ReadByte ();
2169 framerate = MSG_ReadByte ();
2171 CL_Effect(org, modelindex, startframe, framecount, framerate);
2174 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2179 if (ent >= MAX_EDICTS)
2181 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2185 if (ent >= cl.max_entities)
2186 CL_ExpandEntities(ent);
2188 // override any beam with the same entity
2191 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2192 if (b->entity == ent)
2194 // if the entity was not found then just replace an unused beam
2195 if (i == cl.max_beams)
2196 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2199 if (i < cl.max_beams)
2201 cl.num_beams = max(cl.num_beams, i + 1);
2203 b->lightning = lightning;
2205 b->endtime = cl.mtime[0] + 0.2;
2206 VectorCopy (start, b->start);
2207 VectorCopy (end, b->end);
2210 Con_Print("beam list overflow!\n");
2213 void CL_ParseBeam (dp_model_t *m, int lightning)
2218 ent = (unsigned short) MSG_ReadShort ();
2219 MSG_ReadVector(start, cls.protocol);
2220 MSG_ReadVector(end, cls.protocol);
2222 if (ent >= MAX_EDICTS)
2224 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2228 CL_NewBeam(ent, start, end, m, lightning);
2231 void CL_ParseTempEntity(void)
2239 int colorStart, colorLength, count;
2240 float velspeed, radius;
2241 unsigned char *tempcolor;
2242 matrix4x4_t tempmatrix;
2244 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2246 type = MSG_ReadByte();
2249 case QW_TE_WIZSPIKE:
2250 // spike hitting wall
2251 MSG_ReadVector(pos, cls.protocol);
2252 CL_FindNonSolidLocation(pos, pos, 4);
2253 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2254 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2257 case QW_TE_KNIGHTSPIKE:
2258 // spike hitting wall
2259 MSG_ReadVector(pos, cls.protocol);
2260 CL_FindNonSolidLocation(pos, pos, 4);
2261 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2262 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2266 // spike hitting wall
2267 MSG_ReadVector(pos, cls.protocol);
2268 CL_FindNonSolidLocation(pos, pos, 4);
2269 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2271 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2276 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2278 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2280 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2283 case QW_TE_SUPERSPIKE:
2284 // super spike hitting wall
2285 MSG_ReadVector(pos, cls.protocol);
2286 CL_FindNonSolidLocation(pos, pos, 4);
2287 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2289 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2294 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2296 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2298 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2302 case QW_TE_EXPLOSION:
2304 MSG_ReadVector(pos, cls.protocol);
2305 CL_FindNonSolidLocation(pos, pos, 10);
2306 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2307 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2308 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2311 case QW_TE_TAREXPLOSION:
2312 // tarbaby explosion
2313 MSG_ReadVector(pos, cls.protocol);
2314 CL_FindNonSolidLocation(pos, pos, 10);
2315 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2316 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2319 case QW_TE_LIGHTNING1:
2321 CL_ParseBeam(cl.model_bolt, true);
2324 case QW_TE_LIGHTNING2:
2326 CL_ParseBeam(cl.model_bolt2, true);
2329 case QW_TE_LIGHTNING3:
2331 CL_ParseBeam(cl.model_bolt3, false);
2334 case QW_TE_LAVASPLASH:
2335 MSG_ReadVector(pos, cls.protocol);
2336 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2339 case QW_TE_TELEPORT:
2340 MSG_ReadVector(pos, cls.protocol);
2341 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2345 // bullet hitting wall
2346 radius = MSG_ReadByte();
2347 MSG_ReadVector(pos, cls.protocol);
2348 CL_FindNonSolidLocation(pos, pos, 4);
2349 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2350 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2351 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2352 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2355 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2360 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2362 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2364 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2370 count = MSG_ReadByte();
2371 MSG_ReadVector(pos, cls.protocol);
2372 CL_FindNonSolidLocation(pos, pos, 4);
2373 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2376 case QW_TE_LIGHTNINGBLOOD:
2377 MSG_ReadVector(pos, cls.protocol);
2378 CL_FindNonSolidLocation(pos, pos, 4);
2379 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2383 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2388 type = MSG_ReadByte();
2392 // spike hitting wall
2393 MSG_ReadVector(pos, cls.protocol);
2394 CL_FindNonSolidLocation(pos, pos, 4);
2395 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2396 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2399 case TE_KNIGHTSPIKE:
2400 // spike hitting wall
2401 MSG_ReadVector(pos, cls.protocol);
2402 CL_FindNonSolidLocation(pos, pos, 4);
2403 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2404 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2408 // spike hitting wall
2409 MSG_ReadVector(pos, cls.protocol);
2410 CL_FindNonSolidLocation(pos, pos, 4);
2411 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2413 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2418 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2420 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2422 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2426 // quad spike hitting wall
2427 MSG_ReadVector(pos, cls.protocol);
2428 CL_FindNonSolidLocation(pos, pos, 4);
2429 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2431 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2436 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2438 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2440 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2444 // super spike hitting wall
2445 MSG_ReadVector(pos, cls.protocol);
2446 CL_FindNonSolidLocation(pos, pos, 4);
2447 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2449 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2454 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2456 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2458 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2461 case TE_SUPERSPIKEQUAD:
2462 // quad super spike hitting wall
2463 MSG_ReadVector(pos, cls.protocol);
2464 CL_FindNonSolidLocation(pos, pos, 4);
2465 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2467 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2472 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2474 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2476 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2479 // LordHavoc: added for improved blood splatters
2482 MSG_ReadVector(pos, cls.protocol);
2483 CL_FindNonSolidLocation(pos, pos, 4);
2484 dir[0] = MSG_ReadChar();
2485 dir[1] = MSG_ReadChar();
2486 dir[2] = MSG_ReadChar();
2487 count = MSG_ReadByte();
2488 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2492 MSG_ReadVector(pos, cls.protocol);
2493 CL_FindNonSolidLocation(pos, pos, 4);
2494 dir[0] = MSG_ReadChar();
2495 dir[1] = MSG_ReadChar();
2496 dir[2] = MSG_ReadChar();
2497 count = MSG_ReadByte();
2498 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2501 MSG_ReadVector(pos, cls.protocol);
2502 CL_FindNonSolidLocation(pos, pos, 4);
2503 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2505 // LordHavoc: added for improved gore
2506 case TE_BLOODSHOWER:
2508 MSG_ReadVector(pos, cls.protocol); // mins
2509 MSG_ReadVector(pos2, cls.protocol); // maxs
2510 velspeed = MSG_ReadCoord(cls.protocol); // speed
2511 count = (unsigned short) MSG_ReadShort(); // number of particles
2512 vel1[0] = -velspeed;
2513 vel1[1] = -velspeed;
2514 vel1[2] = -velspeed;
2518 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2521 case TE_PARTICLECUBE:
2522 // general purpose particle effect
2523 MSG_ReadVector(pos, cls.protocol); // mins
2524 MSG_ReadVector(pos2, cls.protocol); // maxs
2525 MSG_ReadVector(dir, cls.protocol); // dir
2526 count = (unsigned short) MSG_ReadShort(); // number of particles
2527 colorStart = MSG_ReadByte(); // color
2528 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2529 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2530 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2533 case TE_PARTICLERAIN:
2534 // general purpose particle effect
2535 MSG_ReadVector(pos, cls.protocol); // mins
2536 MSG_ReadVector(pos2, cls.protocol); // maxs
2537 MSG_ReadVector(dir, cls.protocol); // dir
2538 count = (unsigned short) MSG_ReadShort(); // number of particles
2539 colorStart = MSG_ReadByte(); // color
2540 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2543 case TE_PARTICLESNOW:
2544 // general purpose particle effect
2545 MSG_ReadVector(pos, cls.protocol); // mins
2546 MSG_ReadVector(pos2, cls.protocol); // maxs
2547 MSG_ReadVector(dir, cls.protocol); // dir
2548 count = (unsigned short) MSG_ReadShort(); // number of particles
2549 colorStart = MSG_ReadByte(); // color
2550 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2554 // bullet hitting wall
2555 MSG_ReadVector(pos, cls.protocol);
2556 CL_FindNonSolidLocation(pos, pos, 4);
2557 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2558 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2561 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2566 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2568 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2570 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2575 case TE_GUNSHOTQUAD:
2576 // quad bullet hitting wall
2577 MSG_ReadVector(pos, cls.protocol);
2578 CL_FindNonSolidLocation(pos, pos, 4);
2579 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2580 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2583 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2588 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2590 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2592 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2599 MSG_ReadVector(pos, cls.protocol);
2600 CL_FindNonSolidLocation(pos, pos, 10);
2601 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2602 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2605 case TE_EXPLOSIONQUAD:
2606 // quad rocket explosion
2607 MSG_ReadVector(pos, cls.protocol);
2608 CL_FindNonSolidLocation(pos, pos, 10);
2609 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2610 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2614 // Nehahra movie colored lighting explosion
2615 MSG_ReadVector(pos, cls.protocol);
2616 CL_FindNonSolidLocation(pos, pos, 10);
2617 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2618 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2619 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2620 CL_ParticleExplosion(pos);
2621 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2622 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2623 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2626 case TE_EXPLOSIONRGB:
2627 // colored lighting explosion
2628 MSG_ReadVector(pos, cls.protocol);
2629 CL_FindNonSolidLocation(pos, pos, 10);
2630 CL_ParticleExplosion(pos);
2631 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2632 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2633 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2634 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2635 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2636 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2639 case TE_TAREXPLOSION:
2640 // tarbaby explosion
2641 MSG_ReadVector(pos, cls.protocol);
2642 CL_FindNonSolidLocation(pos, pos, 10);
2643 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2644 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2648 MSG_ReadVector(pos, cls.protocol);
2649 CL_FindNonSolidLocation(pos, pos, 10);
2650 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2653 case TE_CUSTOMFLASH:
2654 MSG_ReadVector(pos, cls.protocol);
2655 CL_FindNonSolidLocation(pos, pos, 4);
2656 radius = (MSG_ReadByte() + 1) * 8;
2657 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2658 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2659 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2660 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2661 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2662 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2666 MSG_ReadVector(pos, cls.protocol);
2667 MSG_ReadVector(dir, cls.protocol);
2668 count = MSG_ReadByte();
2669 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2674 CL_ParseBeam(cl.model_bolt, true);
2679 CL_ParseBeam(cl.model_bolt2, true);
2684 CL_ParseBeam(cl.model_bolt3, false);
2689 // grappling hook beam
2690 CL_ParseBeam(cl.model_beam, false);
2694 // LordHavoc: for compatibility with the Nehahra movie...
2695 case TE_LIGHTNING4NEH:
2696 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2700 MSG_ReadVector(pos, cls.protocol);
2701 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2705 MSG_ReadVector(pos, cls.protocol);
2706 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2710 // color mapped explosion
2711 MSG_ReadVector(pos, cls.protocol);
2712 CL_FindNonSolidLocation(pos, pos, 10);
2713 colorStart = MSG_ReadByte();
2714 colorLength = MSG_ReadByte();
2715 CL_ParticleExplosion2(pos, colorStart, colorLength);
2716 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2717 color[0] = tempcolor[0] * (2.0f / 255.0f);
2718 color[1] = tempcolor[1] * (2.0f / 255.0f);
2719 color[2] = tempcolor[2] * (2.0f / 255.0f);
2720 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2721 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2722 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2726 MSG_ReadVector(pos, cls.protocol);
2727 MSG_ReadVector(pos2, cls.protocol);
2728 MSG_ReadVector(dir, cls.protocol);
2729 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2733 MSG_ReadVector(pos, cls.protocol);
2734 MSG_ReadVector(dir, cls.protocol);
2735 count = MSG_ReadByte();
2736 CL_FindNonSolidLocation(pos, pos, 4);
2737 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2740 case TE_TEI_BIGEXPLOSION:
2741 MSG_ReadVector(pos, cls.protocol);
2742 CL_FindNonSolidLocation(pos, pos, 10);
2743 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2744 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2747 case TE_TEI_PLASMAHIT:
2748 MSG_ReadVector(pos, cls.protocol);
2749 MSG_ReadVector(dir, cls.protocol);
2750 count = MSG_ReadByte();
2751 CL_FindNonSolidLocation(pos, pos, 5);
2752 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2756 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2761 void CL_ParseTrailParticles(void)
2766 entityindex = (unsigned short)MSG_ReadShort();
2767 if (entityindex >= MAX_EDICTS)
2769 if (entityindex >= cl.max_entities)
2770 CL_ExpandEntities(entityindex);
2771 effectindex = (unsigned short)MSG_ReadShort();
2772 MSG_ReadVector(start, cls.protocol);
2773 MSG_ReadVector(end, cls.protocol);
2774 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2777 void CL_ParsePointParticles(void)
2779 int effectindex, count;
2780 vec3_t origin, velocity;
2781 effectindex = (unsigned short)MSG_ReadShort();
2782 MSG_ReadVector(origin, cls.protocol);
2783 MSG_ReadVector(velocity, cls.protocol);
2784 count = (unsigned short)MSG_ReadShort();
2785 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2788 void CL_ParsePointParticles1(void)
2792 effectindex = (unsigned short)MSG_ReadShort();
2793 MSG_ReadVector(origin, cls.protocol);
2794 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2797 typedef struct cl_iplog_item_s
2804 static qboolean cl_iplog_loaded = false;
2805 static int cl_iplog_numitems = 0;
2806 static int cl_iplog_maxitems = 0;
2807 static cl_iplog_item_t *cl_iplog_items;
2809 static void CL_IPLog_Load(void);
2810 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2813 if (!address || !address[0] || !name || !name[0])
2815 if (!cl_iplog_loaded)
2817 if (developer.integer >= 100)
2818 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2819 // see if it already exists
2822 for (i = 0;i < cl_iplog_numitems;i++)
2824 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2826 if (developer.integer >= 100)
2827 Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2832 // it does not already exist in the iplog, so add it
2833 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2835 cl_iplog_item_t *olditems = cl_iplog_items;
2836 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2837 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2840 if (cl_iplog_numitems)
2841 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2845 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2846 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2847 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2848 // TODO: maybe it would be better to strip weird characters from name when
2849 // copying it here rather than using a straight strcpy?
2850 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2851 cl_iplog_numitems++;
2854 // add it to the iplog.txt file
2855 // TODO: this ought to open the one in the userpath version of the base
2856 // gamedir, not the current gamedir
2857 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2858 if (developer.integer >= 100)
2859 Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2863 static void CL_IPLog_Load(void)
2865 int i, len, linenumber;
2866 char *text, *textend;
2867 unsigned char *filedata;
2868 fs_offset_t filesize;
2869 char line[MAX_INPUTLINE];
2870 char address[MAX_INPUTLINE];
2871 cl_iplog_loaded = true;
2872 // TODO: this ought to open the one in the userpath version of the base
2873 // gamedir, not the current gamedir
2874 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2877 text = (char *)filedata;
2878 textend = text + filesize;
2879 for (linenumber = 1;text < textend;linenumber++)
2881 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2882 if (len < (int)sizeof(line) - 1)
2883 line[len++] = *text;
2885 if (text < textend && *text == '\r' && text[1] == '\n')
2887 if (text < textend && *text == '\n')
2889 if (line[0] == '/' && line[1] == '/')
2890 continue; // skip comments if anyone happens to add them
2891 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
2892 address[i] = line[i];
2894 // skip exactly one space character
2896 // address contains the address with termination,
2897 // line + i contains the name with termination
2898 if (address[0] && line[i])
2899 CL_IPLog_Add(address, line + i, false, false);
2901 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2905 static void CL_IPLog_List_f(void)
2908 const char *addressprefix;
2911 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2915 if (Cmd_Argc() >= 2)
2916 addressprefix = Cmd_Argv(1);
2917 if (!cl_iplog_loaded)
2919 if (addressprefix && addressprefix[0])
2920 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2922 Con_Printf("Listing all iplog entries\n");
2923 Con_Printf("address name\n");
2924 for (i = 0;i < cl_iplog_numitems;i++)
2926 if (addressprefix && addressprefix[0])
2928 for (j = 0;addressprefix[j];j++)
2929 if (addressprefix[j] != cl_iplog_items[i].address[j])
2931 // if this address does not begin with the addressprefix string
2932 // simply omit it from the output
2933 if (addressprefix[j])
2936 // if name is less than 15 characters, left justify it and pad
2937 // if name is more than 15 characters, print all of it, not worrying
2938 // about the fact it will misalign the columns
2939 if (strlen(cl_iplog_items[i].address) < 15)
2940 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2942 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2946 // look for anything interesting like player IP addresses or ping reports
2947 qboolean CL_ExaminePrintString(const char *text)
2951 char temp[MAX_INPUTLINE];
2952 if (!strcmp(text, "Client ping times:\n"))
2954 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2955 // hide ping reports in demos
2956 if (cls.demoplayback)
2957 cl.parsingtextexpectingpingforscores = 1;
2958 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2960 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2962 Con_Printf("ping reply but empty scoreboard?!?\n");
2963 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2964 cl.parsingtextexpectingpingforscores = 0;
2966 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2967 return !cl.parsingtextexpectingpingforscores;
2969 if (!strncmp(text, "host: ", 9))
2971 // cl.parsingtextexpectingpingforscores = false; // really?
2972 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2973 cl.parsingtextplayerindex = 0;
2976 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2978 // if anything goes wrong, we'll assume this is not a ping report
2979 qboolean expected = cl.parsingtextexpectingpingforscores;
2980 cl.parsingtextexpectingpingforscores = 0;
2981 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2985 if ((*t >= '0' && *t <= '9') || *t == '-')
2988 while ((*t >= '0' && *t <= '9') || *t == '-')
2994 if(cl.parsingtextplayerindex < cl.maxclients)
2996 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2998 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2999 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3000 if (t[charindex] == '\n')
3002 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3003 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3005 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3007 // we parsed a valid ping entry, so expect another to follow
3008 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3009 cl.parsingtextexpectingpingforscores = expected;
3014 if (!strncmp(t, "unconnected\n", 12))
3017 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3018 cl.parsingtextexpectingpingforscores = expected;
3022 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3026 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3028 if (!strncmp(text, "players: ", 9))
3030 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3031 cl.parsingtextplayerindex = 0;
3034 else if (!strstr(text, ": "))
3036 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3040 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3042 // if anything goes wrong, we'll assume this is not a status report
3043 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3044 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3047 cl.parsingtextplayerindex = atoi(t) - 1;
3048 while (*t >= '0' && *t <= '9')
3052 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3055 // the player name follows here, along with frags and time
3058 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3060 // if anything goes wrong, we'll assume this is not a status report
3061 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3067 for (len = 0;*t && *t != '\n';t++)
3068 if (len < (int)sizeof(temp) - 1)
3071 // botclient is perfectly valid, but we don't care about bots
3072 // also don't try to look up the name of an invalid player index
3073 if (strcmp(temp, "botclient")
3074 && cl.parsingtextplayerindex >= 0
3075 && cl.parsingtextplayerindex < cl.maxclients
3076 && cl.scores[cl.parsingtextplayerindex].name[0])
3078 // log the player name and IP address string
3079 // (this operates entirely on strings to avoid issues with the
3080 // nature of a network address)
3081 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3083 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3090 extern cvar_t slowmo;
3091 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3092 static void CL_NetworkTimeReceived(double newtime)
3095 cl.mtime[1] = cl.mtime[0];
3096 cl.mtime[0] = newtime;
3097 if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3098 cl.time = cl.mtime[1] = newtime;
3099 else if (cls.demoplayback)
3101 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3102 // due to a large time gap, so treat it as an instant change in time
3103 // (this can also happen during heavy packet loss in the demo)
3104 if (cl.time < newtime - 0.1)
3105 cl.mtime[1] = cl.time = newtime;
3107 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3109 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3110 if (developer.integer >= 100 && vid_activewindow)
3112 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3113 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3114 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3115 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3117 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3118 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3119 if (cl_nettimesyncboundmode.integer == 1)
3120 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3121 else if (cl_nettimesyncboundmode.integer == 2)
3123 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3124 cl.time = cl.mtime[1];
3126 else if (cl_nettimesyncboundmode.integer == 3)
3128 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3129 cl.time = cl.mtime[1];
3131 else if (cl_nettimesyncboundmode.integer == 4)
3133 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3134 cl.time = cl.mtime[1]; // reset
3135 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3136 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3137 else if (cl.time > cl.mtime[1])
3138 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3140 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3142 else if (cl_nettimesyncboundmode.integer == 5)
3144 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3145 cl.time = cl.mtime[1]; // reset
3146 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3147 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3149 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3151 else if (cl_nettimesyncboundmode.integer == 6)
3153 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3154 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3157 // this packet probably contains a player entity update, so we will need
3158 // to update the prediction
3159 cl.movement_replay = true;
3160 // this may get updated later in parsing by svc_clientdata
3161 cl.onground = false;
3162 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3163 // during this frame
3164 // (makes spectating players much smoother and prevents mouse movement from turning)
3165 cl.fixangle[1] = cl.fixangle[0];
3166 cl.fixangle[0] = false;
3167 if (!cls.demoplayback)
3168 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3169 // update the csqc's server timestamps, critical for proper sync
3170 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3173 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3176 qboolean CL_VM_Parse_TempEntity (void);
3177 void CL_VM_Parse_StuffCmd (const char *msg);
3178 void CL_VM_Parse_CenterPrint (const char *msg);
3179 void CSQC_AddPrintText (const char *msg);
3180 void CSQC_ReadEntities (void);
3183 =====================
3184 CL_ParseServerMessage
3185 =====================
3187 int parsingerror = false;
3188 extern void CL_UpdateMoveVars(void);
3189 void CL_ParseServerMessage(void)
3193 protocolversion_t protocol;
3194 unsigned char cmdlog[32];
3195 char *cmdlogname[32], *temp;
3196 int cmdindex, cmdcount = 0;
3197 qboolean qwplayerupdatereceived;
3199 // LordHavoc: moved demo message writing from before the packet parse to
3200 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3201 // code in CL_ParseServerinfo
3202 //if (cls.demorecording)
3203 // CL_WriteDemoMessage (&net_message);
3205 cl.last_received_message = realtime;
3207 CL_KeepaliveMessage(false);
3210 // if recording demos, copy the message out
3212 if (cl_shownet.integer == 1)
3213 Con_Printf("%f %i\n", realtime, net_message.cursize);
3214 else if (cl_shownet.integer == 2)
3215 Con_Print("------------------\n");
3218 // parse the message
3220 //MSG_BeginReading ();
3222 parsingerror = true;
3224 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3226 CL_NetworkTimeReceived(realtime); // qw has no clock
3228 // kill all qw nails
3229 cl.qw_num_nails = 0;
3231 // fade weapon view kick
3232 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3234 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3236 qwplayerupdatereceived = false;
3241 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3243 cmd = MSG_ReadByte ();
3247 SHOWNET("END OF MESSAGE");
3248 break; // end of message
3251 cmdindex = cmdcount & 31;
3253 cmdlog[cmdindex] = cmd;
3255 SHOWNET(qw_svc_strings[cmd]);
3256 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3257 if (!cmdlogname[cmdindex])
3259 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3261 cmdlogname[cmdindex] = temp;
3269 char description[32*64], temp[64];
3271 strlcpy(description, "packet dump: ", sizeof(description));
3275 count = cmdcount - i;
3279 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3280 strlcat(description, temp, sizeof(description));
3285 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3286 Con_Print(description);
3287 Host_Error("CL_ParseServerMessage: Illegible server message");
3292 //Con_Printf("qw_svc_nop\n");
3295 case qw_svc_disconnect:
3296 Con_Printf("Server disconnected\n");
3297 if (cls.demonum != -1)
3305 temp = MSG_ReadString();
3306 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3309 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3311 CSQC_AddPrintText(temp);
3315 case qw_svc_centerprint:
3316 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3319 case qw_svc_stufftext:
3320 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3324 // svc_damage protocol is identical to nq
3328 case qw_svc_serverdata:
3329 //Cbuf_Execute(); // make sure any stuffed commands are done
3330 CL_ParseServerInfo();
3333 case qw_svc_setangle:
3334 for (i=0 ; i<3 ; i++)
3335 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3336 if (!cls.demoplayback)
3338 cl.fixangle[0] = true;
3339 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3340 // disable interpolation if this is new
3341 if (!cl.fixangle[1])
3342 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3346 case qw_svc_lightstyle:
3347 i = MSG_ReadByte ();
3348 if (i >= cl.max_lightstyle)
3350 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3353 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3354 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3355 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3359 CL_ParseStartSoundPacket(false);
3362 case qw_svc_stopsound:
3363 i = (unsigned short) MSG_ReadShort();
3364 S_StopSound(i>>3, i&7);
3367 case qw_svc_updatefrags:
3369 if (i >= cl.maxclients)
3370 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3371 cl.scores[i].frags = (signed short) MSG_ReadShort();
3374 case qw_svc_updateping:
3376 if (i >= cl.maxclients)
3377 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3378 cl.scores[i].qw_ping = MSG_ReadShort();
3381 case qw_svc_updatepl:
3383 if (i >= cl.maxclients)
3384 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3385 cl.scores[i].qw_packetloss = MSG_ReadByte();
3388 case qw_svc_updateentertime:
3390 if (i >= cl.maxclients)
3391 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3393 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3396 case qw_svc_spawnbaseline:
3397 i = (unsigned short) MSG_ReadShort();
3398 if (i < 0 || i >= MAX_EDICTS)
3399 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3400 if (i >= cl.max_entities)
3401 CL_ExpandEntities(i);
3402 CL_ParseBaseline(cl.entities + i, false);
3404 case qw_svc_spawnstatic:
3405 CL_ParseStatic(false);
3407 case qw_svc_temp_entity:
3408 if(!CL_VM_Parse_TempEntity())
3409 CL_ParseTempEntity ();
3412 case qw_svc_killedmonster:
3413 cl.stats[STAT_MONSTERS]++;
3416 case qw_svc_foundsecret:
3417 cl.stats[STAT_SECRETS]++;
3420 case qw_svc_updatestat:
3421 i = MSG_ReadByte ();
3422 if (i < 0 || i >= MAX_CL_STATS)
3423 Host_Error ("svc_updatestat: %i is invalid", i);
3424 cl.stats[i] = MSG_ReadByte ();
3427 case qw_svc_updatestatlong:
3428 i = MSG_ReadByte ();
3429 if (i < 0 || i >= MAX_CL_STATS)
3430 Host_Error ("svc_updatestatlong: %i is invalid", i);
3431 cl.stats[i] = MSG_ReadLong ();
3434 case qw_svc_spawnstaticsound:
3435 CL_ParseStaticSound (false);
3438 case qw_svc_cdtrack:
3439 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3440 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3441 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3443 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3446 case qw_svc_intermission:
3447 if(!cl.intermission)
3448 cl.completed_time = cl.time;
3449 cl.intermission = 1;
3450 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3451 for (i = 0;i < 3;i++)
3452 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3456 if(!cl.intermission)
3457 cl.completed_time = cl.time;
3458 cl.intermission = 2;
3459 SCR_CenterPrint(MSG_ReadString ());
3462 case qw_svc_sellscreen:
3463 Cmd_ExecuteString ("help", src_command);
3466 case qw_svc_smallkick:
3467 cl.qw_weaponkick = -2;
3469 case qw_svc_bigkick:
3470 cl.qw_weaponkick = -4;
3473 case qw_svc_muzzleflash:
3474 i = (unsigned short) MSG_ReadShort();
3475 // NOTE: in QW this only worked on clients
3476 if (i < 0 || i >= MAX_EDICTS)
3477 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3478 if (i >= cl.max_entities)
3479 CL_ExpandEntities(i);
3480 cl.entities[i].persistent.muzzleflash = 1.0f;
3483 case qw_svc_updateuserinfo:
3484 QW_CL_UpdateUserInfo();
3487 case qw_svc_setinfo:
3491 case qw_svc_serverinfo:
3495 case qw_svc_download:
3496 QW_CL_ParseDownload();
3499 case qw_svc_playerinfo:
3500 // slightly kill qw player entities now that we know there is
3501 // an update of player entities this frame...
3502 if (!qwplayerupdatereceived)
3504 qwplayerupdatereceived = true;
3505 for (i = 1;i < cl.maxclients;i++)
3506 cl.entities_active[i] = false;
3508 EntityStateQW_ReadPlayerUpdate();
3515 case qw_svc_chokecount:
3517 // FIXME: apply to netgraph
3518 //for (j = 0;j < i;j++)
3519 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3522 case qw_svc_modellist:
3523 QW_CL_ParseModelList();
3526 case qw_svc_soundlist:
3527 QW_CL_ParseSoundList();
3530 case qw_svc_packetentities:
3531 EntityFrameQW_CL_ReadFrame(false);
3532 // first update is the final signon stage
3533 if (cls.signon == SIGNONS - 1)
3535 cls.signon = SIGNONS;
3540 case qw_svc_deltapacketentities:
3541 EntityFrameQW_CL_ReadFrame(true);
3542 // first update is the final signon stage
3543 if (cls.signon == SIGNONS - 1)
3545 cls.signon = SIGNONS;
3550 case qw_svc_maxspeed:
3551 cl.movevars_maxspeed = MSG_ReadFloat();
3554 case qw_svc_entgravity:
3555 cl.movevars_entgravity = MSG_ReadFloat();
3556 if (!cl.movevars_entgravity)
3557 cl.movevars_entgravity = 1.0f;
3560 case qw_svc_setpause:
3561 cl.paused = MSG_ReadByte ();
3566 S_PauseGameSounds (cl.paused);
3571 if (qwplayerupdatereceived)
3573 // fully kill any player entities that were not updated this frame
3574 for (i = 1;i <= cl.maxclients;i++)
3575 if (!cl.entities_active[i])
3576 cl.entities[i].state_current.active = false;
3584 Host_Error ("CL_ParseServerMessage: Bad server message");
3586 cmd = MSG_ReadByte ();
3590 SHOWNET("END OF MESSAGE");
3591 break; // end of message
3594 cmdindex = cmdcount & 31;
3596 cmdlog[cmdindex] = cmd;
3598 // if the high bit of the command byte is set, it is a fast update
3601 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3603 cmdlogname[cmdindex] = temp;
3604 SHOWNET("fast update");
3605 if (cls.signon == SIGNONS - 1)
3607 // first update is the final signon stage
3608 cls.signon = SIGNONS;
3611 EntityFrameQuake_ReadEntity (cmd&127);
3615 SHOWNET(svc_strings[cmd]);
3616 cmdlogname[cmdindex] = svc_strings[cmd];
3617 if (!cmdlogname[cmdindex])
3619 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3621 cmdlogname[cmdindex] = temp;
3629 char description[32*64], temp[64];
3631 strlcpy (description, "packet dump: ", sizeof(description));
3635 count = cmdcount - i;
3639 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3640 strlcat (description, temp, sizeof (description));
3645 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3646 Con_Print(description);
3647 Host_Error ("CL_ParseServerMessage: Illegible server message");
3652 if (cls.signon < SIGNONS)
3653 Con_Print("<-- server to client keepalive\n");
3657 CL_NetworkTimeReceived(MSG_ReadFloat());
3660 case svc_clientdata:
3661 CL_ParseClientdata();
3665 i = MSG_ReadLong ();
3666 protocol = Protocol_EnumForNumber(i);
3667 if (protocol == PROTOCOL_UNKNOWN)
3668 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3669 // hack for unmarked Nehahra movie demos which had a custom protocol
3670 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3671 protocol = PROTOCOL_NEHAHRAMOVIE;
3672 cls.protocol = protocol;
3675 case svc_disconnect:
3676 Con_Printf ("Server disconnected\n");
3677 if (cls.demonum != -1)
3684 temp = MSG_ReadString();
3685 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3686 CSQC_AddPrintText(temp); //[515]: csqc
3689 case svc_centerprint:
3690 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3694 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3701 case svc_serverinfo:
3702 CL_ParseServerInfo ();
3706 for (i=0 ; i<3 ; i++)
3707 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3708 if (!cls.demoplayback)
3710 cl.fixangle[0] = true;
3711 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3712 // disable interpolation if this is new
3713 if (!cl.fixangle[1])
3714 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3719 cl.viewentity = (unsigned short)MSG_ReadShort ();
3720 if (cl.viewentity >= MAX_EDICTS)
3721 Host_Error("svc_setview >= MAX_EDICTS");
3722 if (cl.viewentity >= cl.max_entities)
3723 CL_ExpandEntities(cl.viewentity);
3724 // LordHavoc: assume first setview recieved is the real player entity
3725 if (!cl.realplayerentity)
3726 cl.realplayerentity = cl.viewentity;
3727 // update cl.playerentity to this one if it is a valid player
3728 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3729 cl.playerentity = cl.viewentity;
3732 case svc_lightstyle:
3733 i = MSG_ReadByte ();
3734 if (i >= cl.max_lightstyle)
3736 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3739 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3740 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3741 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3745 CL_ParseStartSoundPacket(false);
3749 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3751 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3752 CL_ParseStartSoundPacket(true);
3756 int i = (unsigned short)MSG_ReadShort();
3757 char *s = MSG_ReadString();
3760 if (i >= 1 && i < MAX_MODELS)
3762 dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3764 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3765 cl.model_precache[i] = model;
3768 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3773 if (i >= 1 && i < MAX_SOUNDS)
3775 sfx_t *sfx = S_PrecacheSound (s, true, false);
3776 if (!sfx && snd_initialized.integer)
3777 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3778 cl.sound_precache[i] = sfx;
3781 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3787 i = (unsigned short) MSG_ReadShort();
3788 S_StopSound(i>>3, i&7);
3791 case svc_updatename:
3792 i = MSG_ReadByte ();
3793 if (i >= cl.maxclients)
3794 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3795 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3798 case svc_updatefrags:
3799 i = MSG_ReadByte ();
3800 if (i >= cl.maxclients)
3801 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3802 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3805 case svc_updatecolors:
3806 i = MSG_ReadByte ();
3807 if (i >= cl.maxclients)
3808 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3809 cl.scores[i].colors = MSG_ReadByte ();
3813 CL_ParseParticleEffect ();
3824 case svc_spawnbaseline:
3825 i = (unsigned short) MSG_ReadShort ();
3826 if (i < 0 || i >= MAX_EDICTS)
3827 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3828 if (i >= cl.max_entities)
3829 CL_ExpandEntities(i);
3830 CL_ParseBaseline (cl.entities + i, false);
3832 case svc_spawnbaseline2:
3833 i = (unsigned short) MSG_ReadShort ();
3834 if (i < 0 || i >= MAX_EDICTS)
3835 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3836 if (i >= cl.max_entities)
3837 CL_ExpandEntities(i);
3838 CL_ParseBaseline (cl.entities + i, true);
3840 case svc_spawnstatic:
3841 CL_ParseStatic (false);
3843 case svc_spawnstatic2:
3844 CL_ParseStatic (true);
3846 case svc_temp_entity:
3847 if(!CL_VM_Parse_TempEntity())
3848 CL_ParseTempEntity ();
3852 cl.paused = MSG_ReadByte ();
3857 S_PauseGameSounds (cl.paused);
3861 i = MSG_ReadByte ();
3862 // LordHavoc: it's rude to kick off the client if they missed the
3863 // reconnect somehow, so allow signon 1 even if at signon 1
3864 if (i <= cls.signon && i != 1)
3865 Host_Error ("Received signon %i when at %i", i, cls.signon);
3870 case svc_killedmonster:
3871 cl.stats[STAT_MONSTERS]++;
3874 case svc_foundsecret:
3875 cl.stats[STAT_SECRETS]++;
3878 case svc_updatestat:
3879 i = MSG_ReadByte ();
3880 if (i < 0 || i >= MAX_CL_STATS)
3881 Host_Error ("svc_updatestat: %i is invalid", i);
3882 cl.stats[i] = MSG_ReadLong ();
3885 case svc_updatestatubyte:
3886 i = MSG_ReadByte ();
3887 if (i < 0 || i >= MAX_CL_STATS)
3888 Host_Error ("svc_updatestat: %i is invalid", i);
3889 cl.stats[i] = MSG_ReadByte ();
3892 case svc_spawnstaticsound:
3893 CL_ParseStaticSound (false);
3896 case svc_spawnstaticsound2:
3897 CL_ParseStaticSound (true);
3901 cl.cdtrack = MSG_ReadByte ();
3902 cl.looptrack = MSG_ReadByte ();
3903 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3904 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3906 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3909 case svc_intermission:
3910 if(!cl.intermission)
3911 cl.completed_time = cl.time;
3912 cl.intermission = 1;
3913 CL_VM_UpdateIntermissionState(cl.intermission);
3917 if(!cl.intermission)
3918 cl.completed_time = cl.time;
3919 cl.intermission = 2;
3920 CL_VM_UpdateIntermissionState(cl.intermission);
3921 SCR_CenterPrint(MSG_ReadString ());
3925 if(!cl.intermission)
3926 cl.completed_time = cl.time;
3927 cl.intermission = 3;
3928 CL_VM_UpdateIntermissionState(cl.intermission);
3929 SCR_CenterPrint(MSG_ReadString ());
3932 case svc_sellscreen:
3933 Cmd_ExecuteString ("help", src_command);
3936 if (gamemode == GAME_TENEBRAE)
3938 // repeating particle effect
3939 MSG_ReadCoord(cls.protocol);
3940 MSG_ReadCoord(cls.protocol);
3941 MSG_ReadCoord(cls.protocol);
3942 MSG_ReadCoord(cls.protocol);
3943 MSG_ReadCoord(cls.protocol);
3944 MSG_ReadCoord(cls.protocol);
3951 SHOWLMP_decodehide();
3954 if (gamemode == GAME_TENEBRAE)
3957 MSG_ReadCoord(cls.protocol);
3958 MSG_ReadCoord(cls.protocol);
3959 MSG_ReadCoord(cls.protocol);
3964 SHOWLMP_decodeshow();
3967 R_SetSkyBox(MSG_ReadString());
3970 if (cls.signon == SIGNONS - 1)
3972 // first update is the final signon stage
3973 cls.signon = SIGNONS;
3976 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3977 EntityFrame_CL_ReadFrame();
3978 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3979 EntityFrame4_CL_ReadFrame();
3981 EntityFrame5_CL_ReadFrame();
3983 case svc_csqcentities:
3984 CSQC_ReadEntities();
3986 case svc_downloaddata:
3989 case svc_trailparticles:
3990 CL_ParseTrailParticles();
3992 case svc_pointparticles:
3993 CL_ParsePointParticles();
3995 case svc_pointparticles1:
3996 CL_ParsePointParticles1();
4002 if (cls.signon == SIGNONS)
4003 CL_UpdateItemsAndWeapon();
4005 EntityFrameQuake_ISeeDeadEntities();
4007 CL_UpdateMoveVars();
4009 parsingerror = false;
4011 // LordHavoc: this was at the start of the function before cl_autodemo was
4013 if (cls.demorecording)
4014 CL_WriteDemoMessage (&net_message);
4017 void CL_Parse_DumpPacket(void)
4021 Con_Print("Packet dump:\n");
4022 SZ_HexDumpToConsole(&net_message);
4023 parsingerror = false;
4026 void CL_Parse_ErrorCleanUp(void)
4028 CL_StopDownload(0, 0);
4032 void CL_Parse_Init(void)
4034 // LordHavoc: added demo_nehahra cvar
4035 Cvar_RegisterVariable (&demo_nehahra);
4036 if (gamemode == GAME_NEHAHRA)
4037 Cvar_SetValue("demo_nehahra", 1);
4038 Cvar_RegisterVariable(&developer_networkentities);
4039 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4041 Cvar_RegisterVariable(&cl_sound_wizardhit);
4042 Cvar_RegisterVariable(&cl_sound_hknighthit);
4043 Cvar_RegisterVariable(&cl_sound_tink1);
4044 Cvar_RegisterVariable(&cl_sound_ric1);
4045 Cvar_RegisterVariable(&cl_sound_ric2);
4046 Cvar_RegisterVariable(&cl_sound_ric3);
4047 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4048 Cvar_RegisterVariable(&cl_sound_r_exp3);
4050 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4052 // server extension cvars set by commands issued from the server during connect
4053 Cvar_RegisterVariable(&cl_serverextension_download);
4055 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4056 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4057 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4058 Cvar_RegisterVariable(&cl_iplog_name);
4059 Cvar_RegisterVariable(&cl_readpicture_force);
4061 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4062 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4063 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4064 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4065 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4066 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4067 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4068 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4069 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4072 void CL_Parse_Shutdown(void)