2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
97 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
98 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
99 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
102 char *qw_svc_strings[128] =
106 "qw_svc_disconnect", // 2
107 "qw_svc_updatestat", // 3 // [byte] [byte]
109 "qw_svc_setview", // 5 // [short] entity number
110 "qw_svc_sound", // 6 // <see code>
112 "qw_svc_print", // 8 // [byte] id [string] null terminated string
113 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
114 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
115 "qw_svc_serverdata", // 11 // [long] protocol ...
116 "qw_svc_lightstyle", // 12 // [byte] [string]
118 "qw_svc_updatefrags", // 14 // [byte] [short]
120 "qw_svc_stopsound", // 16 // <see code>
123 "qw_svc_damage", // 19
124 "qw_svc_spawnstatic", // 20
126 "qw_svc_spawnbaseline", // 22
127 "qw_svc_temp_entity", // 23 // variable
128 "qw_svc_setpause", // 24 // [byte] on / off
130 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
131 "qw_svc_killedmonster", // 27
132 "qw_svc_foundsecret", // 28
133 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
134 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
135 "qw_svc_finale", // 31 // [string] text
136 "qw_svc_cdtrack", // 32 // [byte] track
137 "qw_svc_sellscreen", // 33
138 "qw_svc_smallkick", // 34 // set client punchangle to 2
139 "qw_svc_bigkick", // 35 // set client punchangle to 4
140 "qw_svc_updateping", // 36 // [byte] [short]
141 "qw_svc_updateentertime", // 37 // [byte] [float]
142 "qw_svc_updatestatlong", // 38 // [byte] [long]
143 "qw_svc_muzzleflash", // 39 // [short] entity
144 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
145 "qw_svc_download", // 41 // [short] size [size bytes]
146 "qw_svc_playerinfo", // 42 // variable
147 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
148 "qw_svc_chokecount", // 44 // [byte] packets choked
149 "qw_svc_modellist", // 45 // [strings]
150 "qw_svc_soundlist", // 46 // [strings]
151 "qw_svc_packetentities", // 47 // [...]
152 "qw_svc_deltapacketentities", // 48 // [...]
153 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
154 "qw_svc_entgravity", // 50 // gravity change, for prediction
155 "qw_svc_setinfo", // 51 // setinfo on a client
156 "qw_svc_serverinfo", // 52 // serverinfo
157 "qw_svc_updatepl", // 53 // [byte] [byte]
160 //=============================================================================
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
173 #define RIC_GUNSHOT 1
174 #define RIC_GUNSHOTQUAD 2
175 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
176 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
177 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
178 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
179 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
180 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
181 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
182 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
184 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
185 static void QW_CL_RequestNextDownload(void);
186 static void QW_CL_NextUpload(void);
187 void QW_CL_StartUpload(unsigned char *data, int size);
188 //static qboolean QW_CL_IsUploading(void);
189 static void QW_CL_StopUpload(void);
190 void CL_VM_UpdateIntermissionState(int intermission);
191 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
195 CL_ParseStartSoundPacket
198 void CL_ParseStartSoundPacket(int largesoundindex)
207 if (cls.protocol == PROTOCOL_QUAKEWORLD)
209 channel = MSG_ReadShort();
211 if (channel & (1<<15))
212 volume = MSG_ReadByte ();
214 volume = DEFAULT_SOUND_PACKET_VOLUME;
216 if (channel & (1<<14))
217 attenuation = MSG_ReadByte () / 64.0;
219 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
221 ent = (channel>>3)&1023;
224 sound_num = MSG_ReadByte ();
228 field_mask = MSG_ReadByte();
230 if (field_mask & SND_VOLUME)
231 volume = MSG_ReadByte ();
233 volume = DEFAULT_SOUND_PACKET_VOLUME;
235 if (field_mask & SND_ATTENUATION)
236 attenuation = MSG_ReadByte () / 64.0;
238 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
240 if (field_mask & SND_LARGEENTITY)
242 ent = (unsigned short) MSG_ReadShort ();
243 channel = MSG_ReadByte ();
247 channel = (unsigned short) MSG_ReadShort ();
252 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
253 sound_num = (unsigned short) MSG_ReadShort ();
255 sound_num = MSG_ReadByte ();
258 MSG_ReadVector(pos, cls.protocol);
260 if (sound_num >= MAX_SOUNDS)
262 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
266 if (ent >= MAX_EDICTS)
268 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
272 if (ent >= cl.max_entities)
273 CL_ExpandEntities(ent);
275 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
276 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
283 When the client is taking a long time to load stuff, send keepalive messages
284 so the server doesn't disconnect.
288 static unsigned char olddata[NET_MAXMESSAGE];
289 void CL_KeepaliveMessage (qboolean readmessages)
292 static double nextmsg = -1;
293 static double nextupdate = -1;
295 static double lasttime = -1;
301 if(cls.state != ca_dedicated)
303 if((time = Sys_DoubleTime()) >= nextupdate)
305 SCR_UpdateLoadingScreenIfShown();
306 nextupdate = time + 2;
310 // no need if server is local and definitely not if this is a demo
311 if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
316 // read messages from server, should just be nops
317 oldreadcount = msg_readcount;
318 oldbadread = msg_badread;
320 memcpy(olddata, net_message.data, net_message.cursize);
322 NetConn_ClientFrame();
324 msg_readcount = oldreadcount;
325 msg_badread = oldbadread;
327 memcpy(net_message.data, olddata, net_message.cursize);
331 if((time = Sys_DoubleTime()) >= lasttime + 1)
333 Con_Printf("long delta: %f\n", time - lasttime);
335 lasttime = Sys_DoubleTime();
338 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
341 unsigned char buf[4];
344 // LordHavoc: must use unreliable because reliable could kill the sigon message!
345 Con_Print("--> client to server keepalive\n");
346 memset(&msg, 0, sizeof(msg));
348 msg.maxsize = sizeof(buf);
349 MSG_WriteChar(&msg, clc_nop);
350 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
354 void CL_ParseEntityLump(char *entdata)
357 char key[128], value[MAX_INPUTLINE];
358 FOG_clear(); // LordHavoc: no fog until set
359 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
360 R_SetSkyBox(cl.worldmodel->brush.skybox);
364 if (!COM_ParseToken_Simple(&data, false, false))
366 if (com_token[0] != '{')
370 if (!COM_ParseToken_Simple(&data, false, false))
372 if (com_token[0] == '}')
373 break; // end of worldspawn
374 if (com_token[0] == '_')
375 strlcpy (key, com_token + 1, sizeof (key));
377 strlcpy (key, com_token, sizeof (key));
378 while (key[strlen(key)-1] == ' ') // remove trailing spaces
379 key[strlen(key)-1] = 0;
380 if (!COM_ParseToken_Simple(&data, false, false))
382 strlcpy (value, com_token, sizeof (value));
383 if (!strcmp("sky", key))
385 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
387 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
389 else if (!strcmp("fog", key))
391 r_refdef.fog_start = 0;
392 r_refdef.fog_alpha = 1;
393 r_refdef.fog_end = 16384;
394 r_refdef.fog_height = 1<<30;
395 r_refdef.fog_fadedepth = 128;
397 #define sscanf sscanf_s
399 sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
401 else if (!strcmp("fog_density", key))
402 r_refdef.fog_density = atof(value);
403 else if (!strcmp("fog_red", key))
404 r_refdef.fog_red = atof(value);
405 else if (!strcmp("fog_green", key))
406 r_refdef.fog_green = atof(value);
407 else if (!strcmp("fog_blue", key))
408 r_refdef.fog_blue = atof(value);
409 else if (!strcmp("fog_alpha", key))
410 r_refdef.fog_alpha = atof(value);
411 else if (!strcmp("fog_start", key))
412 r_refdef.fog_start = atof(value);
413 else if (!strcmp("fog_end", key))
414 r_refdef.fog_end = atof(value);
415 else if (!strcmp("fog_height", key))
416 r_refdef.fog_height = atof(value);
417 else if (!strcmp("fog_fadedepth", key))
418 r_refdef.fog_fadedepth = atof(value);
422 extern void CL_Locs_Reload_f(void);
423 extern void CL_VM_Init (void);
424 static const vec3_t defaultmins = {-4096, -4096, -4096};
425 static const vec3_t defaultmaxs = {4096, 4096, 4096};
426 static void CL_SetupWorldModel(void)
428 // update the world model
429 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
430 CL_UpdateRenderEntity(&cl.entities[0].render);
432 // set up csqc world for collision culling
434 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
436 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
437 World_Start(&cl.world);
439 // load or reload .loc file for team chat messages
442 // make sure we send enough keepalives
443 CL_KeepaliveMessage(false);
445 // reset particles and other per-level things
448 // make sure we send enough keepalives
449 CL_KeepaliveMessage(false);
451 // load the team chat beep if possible
452 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
454 // check memory integrity
455 Mem_CheckSentinelsGlobal();
466 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
470 // see if the file already exists
471 file = FS_OpenVirtualFile(filename, true);
478 // download messages in a demo would be bad
479 if (cls.demorecording)
481 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
485 // don't try to download when playing a demo
489 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
490 Con_Printf("Downloading %s\n", filename);
492 if (!cls.qw_downloadmemory)
494 cls.qw_downloadmemory = NULL;
495 cls.qw_downloadmemorycursize = 0;
496 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
499 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
500 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
502 cls.qw_downloadnumber++;
503 cls.qw_downloadpercent = 0;
504 cls.qw_downloadmemorycursize = 0;
509 static void QW_CL_ProcessUserInfo(int slot);
510 static void QW_CL_RequestNextDownload(void)
514 // clear name of file that just finished
515 cls.qw_downloadname[0] = 0;
517 switch (cls.qw_downloadtype)
522 if (cls.qw_downloadnumber == 0)
523 Con_Printf("Checking skins...\n");
524 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
526 if (!cl.scores[cls.qw_downloadnumber].name[0])
528 // check if we need to download the file, and return if so
529 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
533 cls.qw_downloadtype = dl_none;
535 // load any newly downloaded skins
536 for (i = 0;i < cl.maxclients;i++)
537 QW_CL_ProcessUserInfo(i);
539 // if we're still in signon stages, request the next one
540 if (cls.signon != SIGNONS)
542 cls.signon = SIGNONS-1;
543 // we'll go to SIGNONS when the first entity update is received
544 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
545 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
549 if (cls.qw_downloadnumber == 0)
551 Con_Printf("Checking models...\n");
552 cls.qw_downloadnumber = 1;
555 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
558 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
560 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
561 cl.qw_modelindex_spike = cls.qw_downloadnumber;
562 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
563 cl.qw_modelindex_player = cls.qw_downloadnumber;
564 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
565 cl.qw_modelindex_flag = cls.qw_downloadnumber;
566 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
567 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
568 // check if we need to download the file, and return if so
569 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
573 cls.qw_downloadtype = dl_none;
575 // touch all of the precached models that are still loaded so we can free
576 // anything that isn't needed
579 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
580 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
581 // precache any models used by the client (this also marks them used)
582 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
583 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
584 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
585 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
587 // we purge the models and sounds later in CL_SignonReply
590 // now we try to load everything that is new
593 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
594 if (cl.model_precache[1]->Draw == NULL)
595 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
598 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
599 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
600 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
602 // check memory integrity
603 Mem_CheckSentinelsGlobal();
605 // now that we have a world model, set up the world entity, renderer
607 CL_SetupWorldModel();
609 // add pmodel/emodel CRCs to userinfo
610 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
611 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
613 // done checking sounds and models, send a prespawn command now
614 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
615 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
617 if (cls.qw_downloadmemory)
619 Mem_Free(cls.qw_downloadmemory);
620 cls.qw_downloadmemory = NULL;
624 cl.loadfinished = true;
627 if (cls.qw_downloadnumber == 0)
629 Con_Printf("Checking sounds...\n");
630 cls.qw_downloadnumber = 1;
633 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
635 // check if we need to download the file, and return if so
636 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
640 cls.qw_downloadtype = dl_none;
642 // clear sound usage flags for purging of unused sounds
645 // precache any sounds used by the client
646 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
647 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
648 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
649 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
650 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
651 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
652 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
654 // sounds used by the game
655 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
656 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
658 // we purge the models and sounds later in CL_SignonReply
661 // check memory integrity
662 Mem_CheckSentinelsGlobal();
664 // done with sound downloads, next we check models
665 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
666 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
670 Con_Printf("Unknown download type.\n");
674 static void QW_CL_ParseDownload(void)
676 int size = (signed short)MSG_ReadShort();
677 int percent = MSG_ReadByte();
679 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
681 // skip the download fragment if playing a demo
685 msg_readcount += size;
691 Con_Printf("File not found.\n");
692 QW_CL_RequestNextDownload();
696 if (msg_readcount + (unsigned short)size > net_message.cursize)
697 Host_Error("corrupt download message\n");
699 // make sure the buffer is big enough to include this new fragment
700 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
703 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
704 cls.qw_downloadmemorymaxsize *= 2;
705 old = cls.qw_downloadmemory;
706 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
709 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
714 // read the fragment out of the packet
715 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
716 cls.qw_downloadmemorycursize += size;
717 cls.qw_downloadspeedcount += size;
719 cls.qw_downloadpercent = percent;
723 // request next fragment
724 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
725 MSG_WriteString(&cls.netcon->message, "nextdl");
730 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
732 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
734 cls.qw_downloadpercent = 0;
736 // start downloading the next file (or join the game)
737 QW_CL_RequestNextDownload();
741 static void QW_CL_ParseModelList(void)
744 int nummodels = MSG_ReadByte();
747 // parse model precache list
750 str = MSG_ReadString();
754 if (nummodels==MAX_MODELS)
755 Host_Error("Server sent too many model precaches");
756 if (strlen(str) >= MAX_QPATH)
757 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
758 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
764 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
765 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
770 cls.qw_downloadnumber = 0;
771 cls.qw_downloadtype = dl_model;
772 QW_CL_RequestNextDownload();
775 static void QW_CL_ParseSoundList(void)
778 int numsounds = MSG_ReadByte();
781 // parse sound precache list
784 str = MSG_ReadString();
788 if (numsounds==MAX_SOUNDS)
789 Host_Error("Server sent too many sound precaches");
790 if (strlen(str) >= MAX_QPATH)
791 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
792 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
799 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
800 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
805 cls.qw_downloadnumber = 0;
806 cls.qw_downloadtype = dl_sound;
807 QW_CL_RequestNextDownload();
810 static void QW_CL_Skins_f(void)
812 cls.qw_downloadnumber = 0;
813 cls.qw_downloadtype = dl_skin;
814 QW_CL_RequestNextDownload();
817 static void QW_CL_Changing_f(void)
819 if (cls.qw_downloadmemory) // don't change when downloading
824 cls.signon = 1; // not active anymore, but not disconnected
825 Con_Printf("\nChanging map...\n");
828 void QW_CL_NextUpload(void)
830 int r, percent, size;
832 if (!cls.qw_uploaddata)
835 r = cls.qw_uploadsize - cls.qw_uploadpos;
838 size = min(1, cls.qw_uploadsize);
839 percent = (cls.qw_uploadpos+r)*100/size;
841 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
842 MSG_WriteShort(&cls.netcon->message, r);
843 MSG_WriteByte(&cls.netcon->message, percent);
844 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
846 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
848 cls.qw_uploadpos += r;
850 if (cls.qw_uploadpos < cls.qw_uploadsize)
853 Con_Printf("Upload completed\n");
858 void QW_CL_StartUpload(unsigned char *data, int size)
860 // do nothing in demos or if not connected
864 // abort existing upload if in progress
867 Con_DPrintf("Starting upload of %d bytes...\n", size);
869 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
870 memcpy(cls.qw_uploaddata, data, size);
871 cls.qw_uploadsize = size;
872 cls.qw_uploadpos = 0;
878 qboolean QW_CL_IsUploading(void)
880 return cls.qw_uploaddata != NULL;
884 void QW_CL_StopUpload(void)
886 if (cls.qw_uploaddata)
887 Mem_Free(cls.qw_uploaddata);
888 cls.qw_uploaddata = NULL;
889 cls.qw_uploadsize = 0;
890 cls.qw_uploadpos = 0;
893 static void QW_CL_ProcessUserInfo(int slot)
895 int topcolor, bottomcolor;
897 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
898 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
899 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
900 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
901 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
902 cl.scores[slot].qw_spectator = temp[0] != 0;
903 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
904 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
905 if (!cl.scores[slot].qw_skin[0])
906 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
910 static void QW_CL_UpdateUserInfo(void)
913 slot = MSG_ReadByte();
914 if (slot >= cl.maxclients)
916 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
921 cl.scores[slot].qw_userid = MSG_ReadLong();
922 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
924 QW_CL_ProcessUserInfo(slot);
927 static void QW_CL_SetInfo(void)
932 slot = MSG_ReadByte();
933 strlcpy(key, MSG_ReadString(), sizeof(key));
934 strlcpy(value, MSG_ReadString(), sizeof(value));
935 if (slot >= cl.maxclients)
937 Con_Printf("svc_setinfo >= cl.maxclients\n");
940 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
942 QW_CL_ProcessUserInfo(slot);
945 static void QW_CL_ServerInfo(void)
950 strlcpy(key, MSG_ReadString(), sizeof(key));
951 strlcpy(value, MSG_ReadString(), sizeof(value));
952 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
953 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
954 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
955 cl.qw_teamplay = atoi(temp);
958 static void QW_CL_ParseNails(void)
961 int numnails = MSG_ReadByte();
963 unsigned char bits[6];
964 for (i = 0;i < numnails;i++)
966 for (j = 0;j < 6;j++)
967 bits[j] = MSG_ReadByte();
968 if (cl.qw_num_nails > 255)
970 v = cl.qw_nails[cl.qw_num_nails++];
971 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
972 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
973 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
974 v[3] = -360*(bits[4]>>4)/16;
975 v[4] = 360*bits[5]/256;
980 static void CL_UpdateItemsAndWeapon(void)
983 // check for important changes
986 if (cl.olditems != cl.stats[STAT_ITEMS])
987 for (j = 0;j < 32;j++)
988 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
989 cl.item_gettime[j] = cl.time;
990 cl.olditems = cl.stats[STAT_ITEMS];
992 // GAME_NEXUIZ hud needs weapon change time
993 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
994 cl.weapontime = cl.time;
995 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
998 #define LOADPROGRESSWEIGHT_SOUND 1.0
999 #define LOADPROGRESSWEIGHT_MODEL 4.0
1000 #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
1001 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
1003 void CL_BeginDownloads(qboolean aborteddownload)
1005 // quakeworld works differently
1006 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1009 // this would be a good place to do curl downloads
1010 if(Curl_Have_forthismap())
1012 Curl_Register_predownload(); // come back later
1016 // if we got here...
1017 // curl is done, so let's start with the business
1019 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1020 cl.loadbegun = true;
1022 // if already downloading something from the previous level, don't stop it
1023 if (cls.qw_downloadname[0])
1026 if (cl.downloadcsqc)
1029 cl.downloadcsqc = false;
1032 && csqc_progname.string
1033 && csqc_progname.string[0]
1034 && csqc_progcrc.integer >= 0
1035 && cl_serverextension_download.integer
1036 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1037 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1039 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1040 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1041 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1043 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1048 if (cl.loadmodel_current < cl.loadmodel_total)
1051 if(cl.loadmodel_current == 1)
1053 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1054 SCR_PushLoadingScreen(false, "Loading precached models",
1056 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1057 + LOADPROGRESSWEIGHT_WORLDMODEL
1058 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1060 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1061 + LOADPROGRESSWEIGHT_WORLDMODEL
1062 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1063 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1066 SCR_BeginLoadingPlaque();
1068 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1070 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1072 (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1074 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1075 + LOADPROGRESSWEIGHT_WORLDMODEL
1076 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1079 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1081 SCR_PopLoadingScreen(false);
1082 if(cl.loadmodel_current == 1)
1084 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1085 SCR_PopLoadingScreen(false);
1089 CL_KeepaliveMessage(true);
1091 if(cl.loadmodel_current == 1)
1093 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1094 Mod_FreeQ3Shaders();
1097 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1098 SCR_PopLoadingScreen(false);
1099 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1101 // we now have the worldmodel so we can set up the game world
1102 SCR_PushLoadingScreen(true, "world model setup",
1104 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1106 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1107 + LOADPROGRESSWEIGHT_WORLDMODEL
1108 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1111 CL_SetupWorldModel();
1112 SCR_PopLoadingScreen(true);
1113 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1115 cl.loadfinished = true;
1116 // now issue the spawn to move on to signon 2 like normal
1118 Cmd_ForwardStringToServer("prespawn");
1122 SCR_PopLoadingScreen(false);
1123 // finished loading models
1126 if (cl.loadsound_current < cl.loadsound_total)
1129 if(cl.loadsound_current == 1)
1130 SCR_PushLoadingScreen(false, "Loading precached sounds",
1132 cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1134 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1135 + LOADPROGRESSWEIGHT_WORLDMODEL
1136 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1137 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1140 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1142 SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1143 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1145 SCR_PopLoadingScreen(false);
1148 CL_KeepaliveMessage(true);
1149 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1150 SCR_PopLoadingScreen(false);
1152 SCR_PopLoadingScreen(false);
1153 // finished loading sounds
1156 if(gamemode == GAME_NEXUIZ)
1157 Cvar_SetValueQuick(&cl_serverextension_download, false);
1158 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1159 // of dependencies) anyway, and can mess around with the game directory;
1160 // until this is fixed, only support pk3 downloads via curl, and turn off
1161 // individual file downloads other than for CSQC
1162 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1164 // idea: support download of pk3 files using this protocol later
1166 // note: the reason these loops skip already-loaded things is that it
1167 // enables this command to be issued during the game if desired
1169 if (cl.downloadmodel_current < cl.loadmodel_total)
1173 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1175 if (aborteddownload)
1178 if (cl.downloadmodel_current == 1)
1180 // the worldmodel failed, but we need to set up anyway
1181 Mod_FreeQ3Shaders();
1182 CL_SetupWorldModel();
1183 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1185 cl.loadfinished = true;
1186 // now issue the spawn to move on to signon 2 like normal
1188 Cmd_ForwardStringToServer("prespawn");
1191 aborteddownload = false;
1194 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1196 CL_KeepaliveMessage(true);
1197 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1199 if (cl.downloadmodel_current == 1)
1200 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1202 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1203 // regarding the * check: don't try to download submodels
1204 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1206 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1207 // we'll try loading again when the download finishes
1212 if(cl.downloadmodel_current == 1)
1214 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1215 Mod_FreeQ3Shaders();
1218 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1219 if (cl.downloadmodel_current == 1)
1221 // we now have the worldmodel so we can set up the game world
1222 // or maybe we do not have it (cl_serverextension_download 0)
1223 // then we need to continue loading ANYWAY!
1224 CL_SetupWorldModel();
1225 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1227 cl.loadfinished = true;
1228 // now issue the spawn to move on to signon 2 like normal
1230 Cmd_ForwardStringToServer("prespawn");
1235 // finished loading models
1238 if (cl.downloadsound_current < cl.loadsound_total)
1242 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1244 char soundname[MAX_QPATH];
1245 if (aborteddownload)
1247 aborteddownload = false;
1250 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1252 CL_KeepaliveMessage(true);
1253 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1254 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1256 Con_Printf("Sound %s not found\n", soundname);
1257 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1259 Cmd_ForwardStringToServer(va("download %s", soundname));
1260 // we'll try loading again when the download finishes
1264 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1267 // finished loading sounds
1270 SCR_PopLoadingScreen(false);
1272 if (!cl.loadfinished)
1274 cl.loadfinished = true;
1276 // check memory integrity
1277 Mem_CheckSentinelsGlobal();
1279 // now issue the spawn to move on to signon 2 like normal
1281 Cmd_ForwardStringToServer("prespawn");
1285 void CL_BeginDownloads_f(void)
1287 // prevent cl_begindownloads from being issued multiple times in one match
1288 // to prevent accidentally cancelled downloads
1290 Con_Printf("cl_begindownloads is only valid once per match\n");
1292 CL_BeginDownloads(false);
1295 void CL_StopDownload(int size, int crc)
1297 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1300 size_t existingsize;
1301 const char *extension;
1303 if(cls.qw_download_deflate)
1306 size_t inflated_size;
1307 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1308 Mem_Free(cls.qw_downloadmemory);
1311 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1312 cls.qw_downloadmemory = out;
1313 cls.qw_downloadmemorycursize = inflated_size;
1317 cls.qw_downloadmemory = NULL;
1318 cls.qw_downloadmemorycursize = 0;
1319 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1323 if(!cls.qw_downloadmemory)
1325 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1329 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1330 size = cls.qw_downloadmemorycursize;
1332 // save to disk only if we don't already have it
1333 // (this is mainly for playing back demos)
1334 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1335 if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1336 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1338 if ((int)existingsize != size || existingcrc != crc)
1340 // we have a mismatching file, pick another name for it
1341 char name[MAX_QPATH*2];
1342 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1343 if (!FS_FileExists(name))
1345 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1346 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1352 // we either don't have it or have a mismatching file...
1353 // so it's time to accept the file
1354 // but if we already have a mismatching file we need to rename
1355 // this new one, and if we already have this file in renamed form,
1357 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1358 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1359 extension = FS_FileExtension(cls.qw_downloadname);
1360 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1365 else if (cls.qw_downloadmemory && size)
1367 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1368 CL_BeginDownloads(true);
1371 if (cls.qw_downloadmemory)
1372 Mem_Free(cls.qw_downloadmemory);
1373 cls.qw_downloadmemory = NULL;
1374 cls.qw_downloadname[0] = 0;
1375 cls.qw_downloadmemorymaxsize = 0;
1376 cls.qw_downloadmemorycursize = 0;
1377 cls.qw_downloadpercent = 0;
1380 void CL_ParseDownload(void)
1383 unsigned char data[65536];
1384 start = MSG_ReadLong();
1385 size = (unsigned short)MSG_ReadShort();
1387 // record the start/size information to ack in the next input packet
1388 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1390 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1392 cls.dp_downloadack[i].start = start;
1393 cls.dp_downloadack[i].size = size;
1398 MSG_ReadBytes(size, data);
1400 if (!cls.qw_downloadname[0])
1403 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1407 if (start + size > cls.qw_downloadmemorymaxsize)
1408 Host_Error("corrupt download message\n");
1410 // only advance cursize if the data is at the expected position
1411 // (gaps are unacceptable)
1412 memcpy(cls.qw_downloadmemory + start, data, size);
1413 cls.qw_downloadmemorycursize = start + size;
1414 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1415 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1416 cls.qw_downloadspeedcount += size;
1419 void CL_DownloadBegin_f(void)
1421 int size = atoi(Cmd_Argv(1));
1423 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1425 Con_Printf("cl_downloadbegin: received bogus information\n");
1426 CL_StopDownload(0, 0);
1430 if (cls.qw_downloadname[0])
1431 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1433 CL_StopDownload(0, 0);
1435 // we're really beginning a download now, so initialize stuff
1436 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1437 cls.qw_downloadmemorymaxsize = size;
1438 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1439 cls.qw_downloadnumber++;
1441 cls.qw_download_deflate = false;
1444 if(!strcmp(Cmd_Argv(3), "deflate"))
1445 cls.qw_download_deflate = true;
1446 // check further encodings here
1449 Cmd_ForwardStringToServer("sv_startdownload");
1452 void CL_StopDownload_f(void)
1455 if (cls.qw_downloadname[0])
1457 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1458 CL_StopDownload(0, 0);
1460 CL_BeginDownloads(true);
1463 void CL_DownloadFinished_f(void)
1467 Con_Printf("Malformed cl_downloadfinished command\n");
1470 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1471 CL_BeginDownloads(false);
1474 static void CL_SendPlayerInfo(void)
1476 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1477 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1479 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1480 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1482 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1483 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1485 if (cl_pmodel.integer)
1487 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1488 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1490 if (*cl_playermodel.string)
1492 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1493 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1495 if (*cl_playerskin.string)
1497 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1498 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1503 =====================
1506 An svc_signonnum has been received, perform a client side setup
1507 =====================
1509 static void CL_SignonReply (void)
1511 if (developer.integer >= 100)
1512 Con_Printf("CL_SignonReply: %i\n", cls.signon);
1519 // send player info before we begin downloads
1520 // (so that the server can see the player name while downloading)
1521 CL_SendPlayerInfo();
1523 // execute cl_begindownloads next frame
1524 // (after any commands added by svc_stufftext have been executed)
1525 // when done with downloads the "prespawn" will be sent
1526 Cbuf_AddText("\ncl_begindownloads\n");
1528 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1529 //MSG_WriteString (&cls.netcon->message, "prespawn");
1531 else // playing a demo... make sure loading occurs as soon as possible
1532 CL_BeginDownloads(false);
1538 // LordHavoc: quake sent the player info here but due to downloads
1539 // it is sent earlier instead
1540 // CL_SendPlayerInfo();
1542 // LordHavoc: changed to begin a loading stage and issue this when done
1543 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1544 MSG_WriteString (&cls.netcon->message, "spawn");
1551 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1552 MSG_WriteString (&cls.netcon->message, "begin");
1557 // after the level has been loaded, we shouldn't need the shaders, and
1558 // if they are needed again they will be automatically loaded...
1559 // we also don't need the unused models or sounds from the last level
1560 Mod_FreeQ3Shaders();
1565 if (COM_CheckParm("-profilegameonly"))
1566 Sys_AllowProfiling(true);
1576 void CL_ParseServerInfo (void)
1580 protocolversion_t protocol;
1581 int nummodels, numsounds;
1583 Con_DPrint("Serverinfo packet received.\n");
1585 // if server is active, we already began a loading plaque
1588 SCR_BeginLoadingPlaque();
1590 // free q3 shaders so that any newly downloaded shaders will be active
1591 Mod_FreeQ3Shaders();
1594 // check memory integrity
1595 Mem_CheckSentinelsGlobal();
1597 // clear cl_serverextension cvars
1598 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1601 // wipe the client_state_t struct
1605 // parse protocol version number
1606 i = MSG_ReadLong ();
1607 protocol = Protocol_EnumForNumber(i);
1608 if (protocol == PROTOCOL_UNKNOWN)
1610 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1613 // hack for unmarked Nehahra movie demos which had a custom protocol
1614 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1615 protocol = PROTOCOL_NEHAHRAMOVIE;
1616 cls.protocol = protocol;
1617 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1619 cl.num_entities = 1;
1621 if (protocol == PROTOCOL_QUAKEWORLD)
1623 char gamedir[1][MAX_QPATH];
1625 cl.qw_servercount = MSG_ReadLong();
1627 str = MSG_ReadString();
1628 Con_Printf("server gamedir is %s\n", str);
1629 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1631 // change gamedir if needed
1632 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1633 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1635 cl.gametype = GAME_DEATHMATCH;
1638 // parse player number
1640 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1641 //cl.qw_spectator = (i & 128) != 0;
1642 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1643 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1645 // get the full level name
1646 str = MSG_ReadString ();
1647 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1649 // get the movevars that are defined in the qw protocol
1650 cl.movevars_gravity = MSG_ReadFloat();
1651 cl.movevars_stopspeed = MSG_ReadFloat();
1652 cl.movevars_maxspeed = MSG_ReadFloat();
1653 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1654 cl.movevars_accelerate = MSG_ReadFloat();
1655 cl.movevars_airaccelerate = MSG_ReadFloat();
1656 cl.movevars_wateraccelerate = MSG_ReadFloat();
1657 cl.movevars_friction = MSG_ReadFloat();
1658 cl.movevars_waterfriction = MSG_ReadFloat();
1659 cl.movevars_entgravity = MSG_ReadFloat();
1661 // other movevars not in the protocol...
1662 cl.movevars_wallfriction = 0;
1663 cl.movevars_timescale = 1;
1664 cl.movevars_jumpvelocity = 270;
1665 cl.movevars_edgefriction = 1;
1666 cl.movevars_maxairspeed = 30;
1667 cl.movevars_stepheight = 18;
1668 cl.movevars_airaccel_qw = 1;
1669 cl.movevars_airaccel_sideways_friction = 0;
1671 // seperate the printfs so the server message can have a color
1672 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1674 // check memory integrity
1675 Mem_CheckSentinelsGlobal();
1679 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1680 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1683 cl.loadbegun = false;
1684 cl.loadfinished = false;
1686 cls.state = ca_connected;
1689 // note: on QW protocol we can't set up the gameworld until after
1690 // downloads finish...
1691 // (we don't even know the name of the map yet)
1696 cl.maxclients = MSG_ReadByte ();
1697 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1699 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1702 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1705 cl.gametype = MSG_ReadByte ();
1706 // the original id singleplayer demos are bugged and contain
1707 // GAME_DEATHMATCH even for singleplayer
1708 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1709 cl.gametype = GAME_COOP;
1711 // parse signon message
1712 str = MSG_ReadString ();
1713 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1715 // seperate the printfs so the server message can have a color
1716 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1717 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1719 // check memory integrity
1720 Mem_CheckSentinelsGlobal();
1722 // parse model precache list
1723 for (nummodels=1 ; ; nummodels++)
1725 str = MSG_ReadString();
1728 if (nummodels==MAX_MODELS)
1729 Host_Error ("Server sent too many model precaches");
1730 if (strlen(str) >= MAX_QPATH)
1731 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1732 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1734 // parse sound precache list
1735 for (numsounds=1 ; ; numsounds++)
1737 str = MSG_ReadString();
1740 if (numsounds==MAX_SOUNDS)
1741 Host_Error("Server sent too many sound precaches");
1742 if (strlen(str) >= MAX_QPATH)
1743 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1744 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1747 // touch all of the precached models that are still loaded so we can free
1748 // anything that isn't needed
1751 for (i = 1;i < nummodels;i++)
1752 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1753 // precache any models used by the client (this also marks them used)
1754 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1755 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1756 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1757 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1759 // we purge the models and sounds later in CL_SignonReply
1760 //Mod_PurgeUnused();
1763 // clear sound usage flags for purging of unused sounds
1766 // precache any sounds used by the client
1767 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1768 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1769 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1770 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1771 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1772 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1773 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1775 // sounds used by the game
1776 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1777 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1779 // now we try to load everything that is new
1780 cl.loadmodel_current = 1;
1781 cl.downloadmodel_current = 1;
1782 cl.loadmodel_total = nummodels;
1783 cl.loadsound_current = 1;
1784 cl.downloadsound_current = 1;
1785 cl.loadsound_total = numsounds;
1786 cl.downloadcsqc = true;
1787 cl.loadbegun = false;
1788 cl.loadfinished = false;
1792 // check memory integrity
1793 Mem_CheckSentinelsGlobal();
1795 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1796 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1798 char demofile[MAX_OSPATH];
1799 char levelname[MAX_QPATH];
1801 if (cls.demorecording)
1803 // finish the previous level's demo file
1807 // start a new demo file
1808 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1809 if (strrchr(levelname, '.'))
1810 *(strrchr(levelname, '.')) = 0;
1811 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1813 Con_Printf ("Auto-recording to %s.\n", demofile);
1815 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1818 cls.forcetrack = -1;
1819 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1820 cls.demorecording = true;
1821 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1822 cls.demo_lastcsprogssize = -1;
1823 cls.demo_lastcsprogscrc = -1;
1826 Con_Print ("ERROR: couldn't open.\n");
1830 void CL_ValidateState(entity_state_t *s)
1837 if (s->modelindex >= MAX_MODELS)
1838 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1840 // these warnings are only warnings, no corrections are made to the state
1841 // because states are often copied for decoding, which otherwise would
1842 // propogate some of the corrections accidentally
1843 // (this used to happen, sometimes affecting skin and frame)
1845 // colormap is client index + 1
1846 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1847 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1849 model = cl.model_precache[s->modelindex];
1850 if (model && model->type && s->frame >= model->numframes)
1851 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1852 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1853 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1856 void CL_MoveLerpEntityStates(entity_t *ent)
1858 float odelta[3], adelta[3];
1859 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1860 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1861 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1863 // reset all persistent stuff if this is a new entity
1864 ent->persistent.lerpdeltatime = 0;
1865 ent->persistent.lerpstarttime = cl.mtime[1];
1866 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1867 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1868 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1869 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1870 // reset animation interpolation as well
1871 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1872 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1873 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1874 ent->render.shadertime = cl.time;
1875 // reset various persistent stuff
1876 ent->persistent.muzzleflash = 0;
1877 ent->persistent.trail_allowed = false;
1879 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1881 // don't interpolate the move
1882 ent->persistent.lerpdeltatime = 0;
1883 ent->persistent.lerpstarttime = cl.mtime[1];
1884 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1885 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1886 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1887 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1888 ent->persistent.trail_allowed = false;
1890 // if(ent->state_current.frame != ent->state_previous.frame)
1891 // do this even if we did change the frame
1892 // teleport bit is only used if an animation restart, or a jump, is necessary
1893 // so it should be always harmless to do this
1895 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1896 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1897 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1900 // note that this case must do everything the following case does too
1902 else if (DotProduct(odelta, odelta) > 1000*1000
1903 || (cl.fixangle[0] && !cl.fixangle[1])
1904 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1905 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1907 // don't interpolate the move
1908 // (the fixangle[] check detects teleports, but not constant fixangles
1909 // such as when spectating)
1910 ent->persistent.lerpdeltatime = 0;
1911 ent->persistent.lerpstarttime = cl.mtime[1];
1912 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1913 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1914 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1915 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1916 ent->persistent.trail_allowed = false;
1918 else if (ent->state_current.flags & RENDER_STEP)
1920 // monster interpolation
1921 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1923 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1924 ent->persistent.lerpstarttime = cl.mtime[1];
1925 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1926 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1927 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1928 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1934 ent->persistent.lerpstarttime = ent->state_previous.time;
1935 // no lerp if it's singleplayer
1936 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1937 ent->persistent.lerpdeltatime = 0;
1939 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1940 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1941 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1942 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1943 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1945 // trigger muzzleflash effect if necessary
1946 if (ent->state_current.effects & EF_MUZZLEFLASH)
1947 ent->persistent.muzzleflash = 1;
1955 void CL_ParseBaseline (entity_t *ent, int large)
1959 ent->state_baseline = defaultstate;
1960 // FIXME: set ent->state_baseline.number?
1961 ent->state_baseline.active = true;
1964 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1965 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1967 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1969 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1970 ent->state_baseline.frame = MSG_ReadByte ();
1974 ent->state_baseline.modelindex = MSG_ReadByte ();
1975 ent->state_baseline.frame = MSG_ReadByte ();
1977 ent->state_baseline.colormap = MSG_ReadByte();
1978 ent->state_baseline.skin = MSG_ReadByte();
1979 for (i = 0;i < 3;i++)
1981 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1982 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1984 ent->state_previous = ent->state_current = ent->state_baseline;
1992 Server information pertaining to this client only
1995 void CL_ParseClientdata (void)
1999 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2000 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2001 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2002 cl.mviewzoom[1] = cl.mviewzoom[0];
2004 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2006 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2007 cl.stats[STAT_ITEMS] = 0;
2008 cl.stats[STAT_VIEWZOOM] = 255;
2011 cl.mpunchangle[0][0] = 0;
2012 cl.mpunchangle[0][1] = 0;
2013 cl.mpunchangle[0][2] = 0;
2014 cl.mpunchvector[0][0] = 0;
2015 cl.mpunchvector[0][1] = 0;
2016 cl.mpunchvector[0][2] = 0;
2017 cl.mvelocity[0][0] = 0;
2018 cl.mvelocity[0][1] = 0;
2019 cl.mvelocity[0][2] = 0;
2020 cl.mviewzoom[0] = 1;
2022 bits = (unsigned short) MSG_ReadShort ();
2023 if (bits & SU_EXTEND1)
2024 bits |= (MSG_ReadByte() << 16);
2025 if (bits & SU_EXTEND2)
2026 bits |= (MSG_ReadByte() << 24);
2028 if (bits & SU_VIEWHEIGHT)
2029 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
2031 if (bits & SU_IDEALPITCH)
2032 cl.idealpitch = MSG_ReadChar ();
2034 for (i = 0;i < 3;i++)
2036 if (bits & (SU_PUNCH1<<i) )
2038 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2039 cl.mpunchangle[0][i] = MSG_ReadChar();
2041 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
2043 if (bits & (SU_PUNCHVEC1<<i))
2045 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2046 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
2048 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
2050 if (bits & (SU_VELOCITY1<<i) )
2052 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2053 cl.mvelocity[0][i] = MSG_ReadChar()*16;
2055 cl.mvelocity[0][i] = MSG_ReadCoord32f();
2059 // LordHavoc: hipnotic demos don't have this bit set but should
2060 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2061 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
2063 cl.onground = (bits & SU_ONGROUND) != 0;
2064 cl.inwater = (bits & SU_INWATER) != 0;
2066 if (cls.protocol == PROTOCOL_DARKPLACES5)
2068 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
2069 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
2070 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
2071 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2072 cl.stats[STAT_AMMO] = MSG_ReadShort();
2073 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2074 cl.stats[STAT_NAILS] = MSG_ReadShort();
2075 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2076 cl.stats[STAT_CELLS] = MSG_ReadShort();
2077 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2079 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2081 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2082 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2083 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2084 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2086 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2087 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2088 cl.stats[STAT_AMMO] = MSG_ReadByte();
2089 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2090 cl.stats[STAT_NAILS] = MSG_ReadByte();
2091 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2092 cl.stats[STAT_CELLS] = MSG_ReadByte();
2093 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2094 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2096 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2099 if (bits & SU_VIEWZOOM)
2101 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2102 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2104 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2107 // viewzoom interpolation
2108 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2112 =====================
2114 =====================
2116 void CL_ParseStatic (int large)
2120 if (cl.num_static_entities >= cl.max_static_entities)
2121 Host_Error ("Too many static entities");
2122 ent = &cl.static_entities[cl.num_static_entities++];
2123 CL_ParseBaseline (ent, large);
2125 if (ent->state_baseline.modelindex == 0)
2127 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2128 cl.num_static_entities--;
2129 // This is definitely a cheesy way to conserve resources...
2133 // copy it to the current state
2134 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
2135 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2136 ent->render.framegroupblend[0].lerp = 1;
2137 // make torchs play out of sync
2138 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2139 ent->render.skinnum = ent->state_baseline.skin;
2140 ent->render.effects = ent->state_baseline.effects;
2141 ent->render.alpha = 1;
2143 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2144 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2146 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2147 CL_UpdateRenderEntity(&ent->render);
2155 void CL_ParseStaticSound (int large)
2158 int sound_num, vol, atten;
2160 MSG_ReadVector(org, cls.protocol);
2161 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2162 sound_num = (unsigned short) MSG_ReadShort ();
2164 sound_num = MSG_ReadByte ();
2165 vol = MSG_ReadByte ();
2166 atten = MSG_ReadByte ();
2168 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2171 void CL_ParseEffect (void)
2174 int modelindex, startframe, framecount, framerate;
2176 MSG_ReadVector(org, cls.protocol);
2177 modelindex = MSG_ReadByte ();
2178 startframe = MSG_ReadByte ();
2179 framecount = MSG_ReadByte ();
2180 framerate = MSG_ReadByte ();
2182 CL_Effect(org, modelindex, startframe, framecount, framerate);
2185 void CL_ParseEffect2 (void)
2188 int modelindex, startframe, framecount, framerate;
2190 MSG_ReadVector(org, cls.protocol);
2191 modelindex = (unsigned short) MSG_ReadShort ();
2192 startframe = (unsigned short) MSG_ReadShort ();
2193 framecount = MSG_ReadByte ();
2194 framerate = MSG_ReadByte ();
2196 CL_Effect(org, modelindex, startframe, framecount, framerate);
2199 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2204 if (ent >= MAX_EDICTS)
2206 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2210 if (ent >= cl.max_entities)
2211 CL_ExpandEntities(ent);
2213 // override any beam with the same entity
2216 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2217 if (b->entity == ent)
2219 // if the entity was not found then just replace an unused beam
2220 if (i == cl.max_beams)
2221 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2224 if (i < cl.max_beams)
2226 cl.num_beams = max(cl.num_beams, i + 1);
2228 b->lightning = lightning;
2230 b->endtime = cl.mtime[0] + 0.2;
2231 VectorCopy (start, b->start);
2232 VectorCopy (end, b->end);
2235 Con_Print("beam list overflow!\n");
2238 void CL_ParseBeam (dp_model_t *m, int lightning)
2243 ent = (unsigned short) MSG_ReadShort ();
2244 MSG_ReadVector(start, cls.protocol);
2245 MSG_ReadVector(end, cls.protocol);
2247 if (ent >= MAX_EDICTS)
2249 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2253 CL_NewBeam(ent, start, end, m, lightning);
2256 void CL_ParseTempEntity(void)
2264 int colorStart, colorLength, count;
2265 float velspeed, radius;
2266 unsigned char *tempcolor;
2267 matrix4x4_t tempmatrix;
2269 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2271 type = MSG_ReadByte();
2274 case QW_TE_WIZSPIKE:
2275 // spike hitting wall
2276 MSG_ReadVector(pos, cls.protocol);
2277 CL_FindNonSolidLocation(pos, pos, 4);
2278 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2279 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2282 case QW_TE_KNIGHTSPIKE:
2283 // spike hitting wall
2284 MSG_ReadVector(pos, cls.protocol);
2285 CL_FindNonSolidLocation(pos, pos, 4);
2286 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2287 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2291 // spike hitting wall
2292 MSG_ReadVector(pos, cls.protocol);
2293 CL_FindNonSolidLocation(pos, pos, 4);
2294 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2296 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2301 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2303 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2305 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2308 case QW_TE_SUPERSPIKE:
2309 // super spike hitting wall
2310 MSG_ReadVector(pos, cls.protocol);
2311 CL_FindNonSolidLocation(pos, pos, 4);
2312 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2314 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2319 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2321 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2323 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2327 case QW_TE_EXPLOSION:
2329 MSG_ReadVector(pos, cls.protocol);
2330 CL_FindNonSolidLocation(pos, pos, 10);
2331 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2332 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2333 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2336 case QW_TE_TAREXPLOSION:
2337 // tarbaby explosion
2338 MSG_ReadVector(pos, cls.protocol);
2339 CL_FindNonSolidLocation(pos, pos, 10);
2340 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2341 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2344 case QW_TE_LIGHTNING1:
2346 CL_ParseBeam(cl.model_bolt, true);
2349 case QW_TE_LIGHTNING2:
2351 CL_ParseBeam(cl.model_bolt2, true);
2354 case QW_TE_LIGHTNING3:
2356 CL_ParseBeam(cl.model_bolt3, false);
2359 case QW_TE_LAVASPLASH:
2360 MSG_ReadVector(pos, cls.protocol);
2361 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2364 case QW_TE_TELEPORT:
2365 MSG_ReadVector(pos, cls.protocol);
2366 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2370 // bullet hitting wall
2371 radius = MSG_ReadByte();
2372 MSG_ReadVector(pos, cls.protocol);
2373 CL_FindNonSolidLocation(pos, pos, 4);
2374 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2375 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2376 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2377 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2380 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2385 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2387 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2389 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2395 count = MSG_ReadByte();
2396 MSG_ReadVector(pos, cls.protocol);
2397 CL_FindNonSolidLocation(pos, pos, 4);
2398 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2401 case QW_TE_LIGHTNINGBLOOD:
2402 MSG_ReadVector(pos, cls.protocol);
2403 CL_FindNonSolidLocation(pos, pos, 4);
2404 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2408 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2413 type = MSG_ReadByte();
2417 // spike hitting wall
2418 MSG_ReadVector(pos, cls.protocol);
2419 CL_FindNonSolidLocation(pos, pos, 4);
2420 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2421 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2424 case TE_KNIGHTSPIKE:
2425 // spike hitting wall
2426 MSG_ReadVector(pos, cls.protocol);
2427 CL_FindNonSolidLocation(pos, pos, 4);
2428 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2429 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2433 // spike hitting wall
2434 MSG_ReadVector(pos, cls.protocol);
2435 CL_FindNonSolidLocation(pos, pos, 4);
2436 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2438 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2443 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2445 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2447 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2451 // quad spike hitting wall
2452 MSG_ReadVector(pos, cls.protocol);
2453 CL_FindNonSolidLocation(pos, pos, 4);
2454 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2456 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2461 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2463 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2465 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2469 // super spike hitting wall
2470 MSG_ReadVector(pos, cls.protocol);
2471 CL_FindNonSolidLocation(pos, pos, 4);
2472 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2474 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2479 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2481 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2483 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2486 case TE_SUPERSPIKEQUAD:
2487 // quad super spike hitting wall
2488 MSG_ReadVector(pos, cls.protocol);
2489 CL_FindNonSolidLocation(pos, pos, 4);
2490 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2492 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2497 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2499 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2501 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2504 // LordHavoc: added for improved blood splatters
2507 MSG_ReadVector(pos, cls.protocol);
2508 CL_FindNonSolidLocation(pos, pos, 4);
2509 dir[0] = MSG_ReadChar();
2510 dir[1] = MSG_ReadChar();
2511 dir[2] = MSG_ReadChar();
2512 count = MSG_ReadByte();
2513 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2517 MSG_ReadVector(pos, cls.protocol);
2518 CL_FindNonSolidLocation(pos, pos, 4);
2519 dir[0] = MSG_ReadChar();
2520 dir[1] = MSG_ReadChar();
2521 dir[2] = MSG_ReadChar();
2522 count = MSG_ReadByte();
2523 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2526 MSG_ReadVector(pos, cls.protocol);
2527 CL_FindNonSolidLocation(pos, pos, 4);
2528 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2530 // LordHavoc: added for improved gore
2531 case TE_BLOODSHOWER:
2533 MSG_ReadVector(pos, cls.protocol); // mins
2534 MSG_ReadVector(pos2, cls.protocol); // maxs
2535 velspeed = MSG_ReadCoord(cls.protocol); // speed
2536 count = (unsigned short) MSG_ReadShort(); // number of particles
2537 vel1[0] = -velspeed;
2538 vel1[1] = -velspeed;
2539 vel1[2] = -velspeed;
2543 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2546 case TE_PARTICLECUBE:
2547 // general purpose particle effect
2548 MSG_ReadVector(pos, cls.protocol); // mins
2549 MSG_ReadVector(pos2, cls.protocol); // maxs
2550 MSG_ReadVector(dir, cls.protocol); // dir
2551 count = (unsigned short) MSG_ReadShort(); // number of particles
2552 colorStart = MSG_ReadByte(); // color
2553 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2554 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2555 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2558 case TE_PARTICLERAIN:
2559 // general purpose particle effect
2560 MSG_ReadVector(pos, cls.protocol); // mins
2561 MSG_ReadVector(pos2, cls.protocol); // maxs
2562 MSG_ReadVector(dir, cls.protocol); // dir
2563 count = (unsigned short) MSG_ReadShort(); // number of particles
2564 colorStart = MSG_ReadByte(); // color
2565 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2568 case TE_PARTICLESNOW:
2569 // general purpose particle effect
2570 MSG_ReadVector(pos, cls.protocol); // mins
2571 MSG_ReadVector(pos2, cls.protocol); // maxs
2572 MSG_ReadVector(dir, cls.protocol); // dir
2573 count = (unsigned short) MSG_ReadShort(); // number of particles
2574 colorStart = MSG_ReadByte(); // color
2575 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2579 // bullet hitting wall
2580 MSG_ReadVector(pos, cls.protocol);
2581 CL_FindNonSolidLocation(pos, pos, 4);
2582 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2583 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2586 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2591 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2593 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2595 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2600 case TE_GUNSHOTQUAD:
2601 // quad bullet hitting wall
2602 MSG_ReadVector(pos, cls.protocol);
2603 CL_FindNonSolidLocation(pos, pos, 4);
2604 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2605 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2608 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2613 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2615 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2617 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2624 MSG_ReadVector(pos, cls.protocol);
2625 CL_FindNonSolidLocation(pos, pos, 10);
2626 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2627 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2630 case TE_EXPLOSIONQUAD:
2631 // quad rocket explosion
2632 MSG_ReadVector(pos, cls.protocol);
2633 CL_FindNonSolidLocation(pos, pos, 10);
2634 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2635 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2639 // Nehahra movie colored lighting explosion
2640 MSG_ReadVector(pos, cls.protocol);
2641 CL_FindNonSolidLocation(pos, pos, 10);
2642 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2643 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2644 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2645 CL_ParticleExplosion(pos);
2646 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2647 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2648 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2651 case TE_EXPLOSIONRGB:
2652 // colored lighting explosion
2653 MSG_ReadVector(pos, cls.protocol);
2654 CL_FindNonSolidLocation(pos, pos, 10);
2655 CL_ParticleExplosion(pos);
2656 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2657 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2658 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2659 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2660 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2661 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2664 case TE_TAREXPLOSION:
2665 // tarbaby explosion
2666 MSG_ReadVector(pos, cls.protocol);
2667 CL_FindNonSolidLocation(pos, pos, 10);
2668 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2669 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2673 MSG_ReadVector(pos, cls.protocol);
2674 CL_FindNonSolidLocation(pos, pos, 10);
2675 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2678 case TE_CUSTOMFLASH:
2679 MSG_ReadVector(pos, cls.protocol);
2680 CL_FindNonSolidLocation(pos, pos, 4);
2681 radius = (MSG_ReadByte() + 1) * 8;
2682 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2683 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2684 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2685 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2686 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2687 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2691 MSG_ReadVector(pos, cls.protocol);
2692 MSG_ReadVector(dir, cls.protocol);
2693 count = MSG_ReadByte();
2694 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2699 CL_ParseBeam(cl.model_bolt, true);
2704 CL_ParseBeam(cl.model_bolt2, true);
2709 CL_ParseBeam(cl.model_bolt3, false);
2714 // grappling hook beam
2715 CL_ParseBeam(cl.model_beam, false);
2719 // LordHavoc: for compatibility with the Nehahra movie...
2720 case TE_LIGHTNING4NEH:
2721 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2725 MSG_ReadVector(pos, cls.protocol);
2726 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2730 MSG_ReadVector(pos, cls.protocol);
2731 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2735 // color mapped explosion
2736 MSG_ReadVector(pos, cls.protocol);
2737 CL_FindNonSolidLocation(pos, pos, 10);
2738 colorStart = MSG_ReadByte();
2739 colorLength = MSG_ReadByte();
2740 CL_ParticleExplosion2(pos, colorStart, colorLength);
2741 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2742 color[0] = tempcolor[0] * (2.0f / 255.0f);
2743 color[1] = tempcolor[1] * (2.0f / 255.0f);
2744 color[2] = tempcolor[2] * (2.0f / 255.0f);
2745 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2746 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2747 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2751 MSG_ReadVector(pos, cls.protocol);
2752 MSG_ReadVector(pos2, cls.protocol);
2753 MSG_ReadVector(dir, cls.protocol);
2754 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2758 MSG_ReadVector(pos, cls.protocol);
2759 MSG_ReadVector(dir, cls.protocol);
2760 count = MSG_ReadByte();
2761 CL_FindNonSolidLocation(pos, pos, 4);
2762 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2765 case TE_TEI_BIGEXPLOSION:
2766 MSG_ReadVector(pos, cls.protocol);
2767 CL_FindNonSolidLocation(pos, pos, 10);
2768 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2769 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2772 case TE_TEI_PLASMAHIT:
2773 MSG_ReadVector(pos, cls.protocol);
2774 MSG_ReadVector(dir, cls.protocol);
2775 count = MSG_ReadByte();
2776 CL_FindNonSolidLocation(pos, pos, 5);
2777 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2781 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2786 void CL_ParseTrailParticles(void)
2791 entityindex = (unsigned short)MSG_ReadShort();
2792 if (entityindex >= MAX_EDICTS)
2794 if (entityindex >= cl.max_entities)
2795 CL_ExpandEntities(entityindex);
2796 effectindex = (unsigned short)MSG_ReadShort();
2797 MSG_ReadVector(start, cls.protocol);
2798 MSG_ReadVector(end, cls.protocol);
2799 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2802 void CL_ParsePointParticles(void)
2804 int effectindex, count;
2805 vec3_t origin, velocity;
2806 effectindex = (unsigned short)MSG_ReadShort();
2807 MSG_ReadVector(origin, cls.protocol);
2808 MSG_ReadVector(velocity, cls.protocol);
2809 count = (unsigned short)MSG_ReadShort();
2810 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2813 void CL_ParsePointParticles1(void)
2817 effectindex = (unsigned short)MSG_ReadShort();
2818 MSG_ReadVector(origin, cls.protocol);
2819 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2822 typedef struct cl_iplog_item_s
2829 static qboolean cl_iplog_loaded = false;
2830 static int cl_iplog_numitems = 0;
2831 static int cl_iplog_maxitems = 0;
2832 static cl_iplog_item_t *cl_iplog_items;
2834 static void CL_IPLog_Load(void);
2835 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2838 if (!address || !address[0] || !name || !name[0])
2840 if (!cl_iplog_loaded)
2842 if (developer.integer >= 100)
2843 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2844 // see if it already exists
2847 for (i = 0;i < cl_iplog_numitems;i++)
2849 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2851 if (developer.integer >= 100)
2852 Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2857 // it does not already exist in the iplog, so add it
2858 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2860 cl_iplog_item_t *olditems = cl_iplog_items;
2861 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2862 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2865 if (cl_iplog_numitems)
2866 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2870 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2871 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2872 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2873 // TODO: maybe it would be better to strip weird characters from name when
2874 // copying it here rather than using a straight strcpy?
2875 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2876 cl_iplog_numitems++;
2879 // add it to the iplog.txt file
2880 // TODO: this ought to open the one in the userpath version of the base
2881 // gamedir, not the current gamedir
2882 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2883 if (developer.integer >= 100)
2884 Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2888 static void CL_IPLog_Load(void)
2890 int i, len, linenumber;
2891 char *text, *textend;
2892 unsigned char *filedata;
2893 fs_offset_t filesize;
2894 char line[MAX_INPUTLINE];
2895 char address[MAX_INPUTLINE];
2896 cl_iplog_loaded = true;
2897 // TODO: this ought to open the one in the userpath version of the base
2898 // gamedir, not the current gamedir
2899 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2902 text = (char *)filedata;
2903 textend = text + filesize;
2904 for (linenumber = 1;text < textend;linenumber++)
2906 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2907 if (len < (int)sizeof(line) - 1)
2908 line[len++] = *text;
2910 if (text < textend && *text == '\r' && text[1] == '\n')
2912 if (text < textend && *text == '\n')
2914 if (line[0] == '/' && line[1] == '/')
2915 continue; // skip comments if anyone happens to add them
2916 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
2917 address[i] = line[i];
2919 // skip exactly one space character
2921 // address contains the address with termination,
2922 // line + i contains the name with termination
2923 if (address[0] && line[i])
2924 CL_IPLog_Add(address, line + i, false, false);
2926 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2930 static void CL_IPLog_List_f(void)
2933 const char *addressprefix;
2936 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2940 if (Cmd_Argc() >= 2)
2941 addressprefix = Cmd_Argv(1);
2942 if (!cl_iplog_loaded)
2944 if (addressprefix && addressprefix[0])
2945 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2947 Con_Printf("Listing all iplog entries\n");
2948 Con_Printf("address name\n");
2949 for (i = 0;i < cl_iplog_numitems;i++)
2951 if (addressprefix && addressprefix[0])
2953 for (j = 0;addressprefix[j];j++)
2954 if (addressprefix[j] != cl_iplog_items[i].address[j])
2956 // if this address does not begin with the addressprefix string
2957 // simply omit it from the output
2958 if (addressprefix[j])
2961 // if name is less than 15 characters, left justify it and pad
2962 // if name is more than 15 characters, print all of it, not worrying
2963 // about the fact it will misalign the columns
2964 if (strlen(cl_iplog_items[i].address) < 15)
2965 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2967 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2971 // look for anything interesting like player IP addresses or ping reports
2972 qboolean CL_ExaminePrintString(const char *text)
2976 char temp[MAX_INPUTLINE];
2977 if (!strcmp(text, "Client ping times:\n"))
2979 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2980 // hide ping reports in demos
2981 if (cls.demoplayback)
2982 cl.parsingtextexpectingpingforscores = 1;
2983 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2985 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2987 Con_Printf("ping reply but empty scoreboard?!?\n");
2988 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2989 cl.parsingtextexpectingpingforscores = 0;
2991 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2992 return !cl.parsingtextexpectingpingforscores;
2994 if (!strncmp(text, "host: ", 9))
2996 // cl.parsingtextexpectingpingforscores = false; // really?
2997 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2998 cl.parsingtextplayerindex = 0;
3001 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3003 // if anything goes wrong, we'll assume this is not a ping report
3004 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3005 cl.parsingtextexpectingpingforscores = 0;
3006 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3010 if ((*t >= '0' && *t <= '9') || *t == '-')
3013 while ((*t >= '0' && *t <= '9') || *t == '-')
3019 if(cl.parsingtextplayerindex < cl.maxclients)
3021 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3023 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3024 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3025 if (t[charindex] == '\n')
3027 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3028 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3030 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3032 // we parsed a valid ping entry, so expect another to follow
3033 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3034 cl.parsingtextexpectingpingforscores = expected;
3039 if (!strncmp(t, "unconnected\n", 12))
3042 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3043 cl.parsingtextexpectingpingforscores = expected;
3047 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3051 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3053 if (!strncmp(text, "players: ", 9))
3055 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3056 cl.parsingtextplayerindex = 0;
3059 else if (!strstr(text, ": "))
3061 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3065 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3067 // if anything goes wrong, we'll assume this is not a status report
3068 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3069 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3072 cl.parsingtextplayerindex = atoi(t) - 1;
3073 while (*t >= '0' && *t <= '9')
3077 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3080 // the player name follows here, along with frags and time
3083 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3085 // if anything goes wrong, we'll assume this is not a status report
3086 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3092 for (len = 0;*t && *t != '\n';t++)
3093 if (len < (int)sizeof(temp) - 1)
3096 // botclient is perfectly valid, but we don't care about bots
3097 // also don't try to look up the name of an invalid player index
3098 if (strcmp(temp, "botclient")
3099 && cl.parsingtextplayerindex >= 0
3100 && cl.parsingtextplayerindex < cl.maxclients
3101 && cl.scores[cl.parsingtextplayerindex].name[0])
3103 // log the player name and IP address string
3104 // (this operates entirely on strings to avoid issues with the
3105 // nature of a network address)
3106 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3108 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3115 extern cvar_t slowmo;
3116 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3117 static void CL_NetworkTimeReceived(double newtime)
3120 cl.mtime[1] = cl.mtime[0];
3121 cl.mtime[0] = newtime;
3122 if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3123 cl.time = cl.mtime[1] = newtime;
3124 else if (cls.demoplayback)
3126 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3127 // due to a large time gap, so treat it as an instant change in time
3128 // (this can also happen during heavy packet loss in the demo)
3129 if (cl.time < newtime - 0.1)
3130 cl.mtime[1] = cl.time = newtime;
3132 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3134 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3135 if (developer.integer >= 100 && vid_activewindow)
3137 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3138 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3139 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3140 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3142 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3143 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3144 if (cl_nettimesyncboundmode.integer == 1)
3145 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3146 else if (cl_nettimesyncboundmode.integer == 2)
3148 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3149 cl.time = cl.mtime[1];
3151 else if (cl_nettimesyncboundmode.integer == 3)
3153 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3154 cl.time = cl.mtime[1];
3156 else if (cl_nettimesyncboundmode.integer == 4)
3158 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3159 cl.time = cl.mtime[1]; // reset
3160 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3161 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3162 else if (cl.time > cl.mtime[1])
3163 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3165 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3167 else if (cl_nettimesyncboundmode.integer == 5)
3169 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3170 cl.time = cl.mtime[1]; // reset
3171 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3172 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3174 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3176 else if (cl_nettimesyncboundmode.integer == 6)
3178 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3179 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3182 // this packet probably contains a player entity update, so we will need
3183 // to update the prediction
3184 cl.movement_replay = true;
3185 // this may get updated later in parsing by svc_clientdata
3186 cl.onground = false;
3187 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3188 // during this frame
3189 // (makes spectating players much smoother and prevents mouse movement from turning)
3190 cl.fixangle[1] = cl.fixangle[0];
3191 cl.fixangle[0] = false;
3192 if (!cls.demoplayback)
3193 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3194 // update the csqc's server timestamps, critical for proper sync
3195 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3197 if (cl.mtime[0] > cl.mtime[1])
3198 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3201 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3204 qboolean CL_VM_Parse_TempEntity (void);
3205 void CL_VM_Parse_StuffCmd (const char *msg);
3206 void CL_VM_Parse_CenterPrint (const char *msg);
3207 void CSQC_AddPrintText (const char *msg);
3208 void CSQC_ReadEntities (void);
3211 =====================
3212 CL_ParseServerMessage
3213 =====================
3215 int parsingerror = false;
3216 extern void CL_UpdateMoveVars(void);
3217 void CL_ParseServerMessage(void)
3221 protocolversion_t protocol;
3222 unsigned char cmdlog[32];
3223 char *cmdlogname[32], *temp;
3224 int cmdindex, cmdcount = 0;
3225 qboolean qwplayerupdatereceived;
3227 // LordHavoc: moved demo message writing from before the packet parse to
3228 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3229 // code in CL_ParseServerinfo
3230 //if (cls.demorecording)
3231 // CL_WriteDemoMessage (&net_message);
3233 cl.last_received_message = realtime;
3235 CL_KeepaliveMessage(false);
3238 // if recording demos, copy the message out
3240 if (cl_shownet.integer == 1)
3241 Con_Printf("%f %i\n", realtime, net_message.cursize);
3242 else if (cl_shownet.integer == 2)
3243 Con_Print("------------------\n");
3246 // parse the message
3248 //MSG_BeginReading ();
3250 parsingerror = true;
3252 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3254 CL_NetworkTimeReceived(realtime); // qw has no clock
3256 // kill all qw nails
3257 cl.qw_num_nails = 0;
3259 // fade weapon view kick
3260 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3262 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3264 qwplayerupdatereceived = false;
3269 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3271 cmd = MSG_ReadByte ();
3275 SHOWNET("END OF MESSAGE");
3276 break; // end of message
3279 cmdindex = cmdcount & 31;
3281 cmdlog[cmdindex] = cmd;
3283 SHOWNET(qw_svc_strings[cmd]);
3284 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3285 if (!cmdlogname[cmdindex])
3287 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3289 cmdlogname[cmdindex] = temp;
3297 char description[32*64], temp[64];
3299 strlcpy(description, "packet dump: ", sizeof(description));
3303 count = cmdcount - i;
3307 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3308 strlcat(description, temp, sizeof(description));
3313 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3314 Con_Print(description);
3315 Host_Error("CL_ParseServerMessage: Illegible server message");
3320 //Con_Printf("qw_svc_nop\n");
3323 case qw_svc_disconnect:
3324 Con_Printf("Server disconnected\n");
3325 if (cls.demonum != -1)
3333 temp = MSG_ReadString();
3334 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3337 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3339 CSQC_AddPrintText(temp);
3343 case qw_svc_centerprint:
3344 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3347 case qw_svc_stufftext:
3348 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3352 // svc_damage protocol is identical to nq
3356 case qw_svc_serverdata:
3357 //Cbuf_Execute(); // make sure any stuffed commands are done
3358 CL_ParseServerInfo();
3361 case qw_svc_setangle:
3362 for (i=0 ; i<3 ; i++)
3363 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3364 if (!cls.demoplayback)
3366 cl.fixangle[0] = true;
3367 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3368 // disable interpolation if this is new
3369 if (!cl.fixangle[1])
3370 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3374 case qw_svc_lightstyle:
3375 i = MSG_ReadByte ();
3376 if (i >= cl.max_lightstyle)
3378 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3381 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3382 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3383 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3387 CL_ParseStartSoundPacket(false);
3390 case qw_svc_stopsound:
3391 i = (unsigned short) MSG_ReadShort();
3392 S_StopSound(i>>3, i&7);
3395 case qw_svc_updatefrags:
3397 if (i >= cl.maxclients)
3398 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3399 cl.scores[i].frags = (signed short) MSG_ReadShort();
3402 case qw_svc_updateping:
3404 if (i >= cl.maxclients)
3405 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3406 cl.scores[i].qw_ping = MSG_ReadShort();
3409 case qw_svc_updatepl:
3411 if (i >= cl.maxclients)
3412 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3413 cl.scores[i].qw_packetloss = MSG_ReadByte();
3416 case qw_svc_updateentertime:
3418 if (i >= cl.maxclients)
3419 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3421 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3424 case qw_svc_spawnbaseline:
3425 i = (unsigned short) MSG_ReadShort();
3426 if (i < 0 || i >= MAX_EDICTS)
3427 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3428 if (i >= cl.max_entities)
3429 CL_ExpandEntities(i);
3430 CL_ParseBaseline(cl.entities + i, false);
3432 case qw_svc_spawnstatic:
3433 CL_ParseStatic(false);
3435 case qw_svc_temp_entity:
3436 if(!CL_VM_Parse_TempEntity())
3437 CL_ParseTempEntity ();
3440 case qw_svc_killedmonster:
3441 cl.stats[STAT_MONSTERS]++;
3444 case qw_svc_foundsecret:
3445 cl.stats[STAT_SECRETS]++;
3448 case qw_svc_updatestat:
3449 i = MSG_ReadByte ();
3450 if (i < 0 || i >= MAX_CL_STATS)
3451 Host_Error ("svc_updatestat: %i is invalid", i);
3452 cl.stats[i] = MSG_ReadByte ();
3455 case qw_svc_updatestatlong:
3456 i = MSG_ReadByte ();
3457 if (i < 0 || i >= MAX_CL_STATS)
3458 Host_Error ("svc_updatestatlong: %i is invalid", i);
3459 cl.stats[i] = MSG_ReadLong ();
3462 case qw_svc_spawnstaticsound:
3463 CL_ParseStaticSound (false);
3466 case qw_svc_cdtrack:
3467 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3468 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3469 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3471 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3474 case qw_svc_intermission:
3475 if(!cl.intermission)
3476 cl.completed_time = cl.time;
3477 cl.intermission = 1;
3478 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3479 for (i = 0;i < 3;i++)
3480 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3484 if(!cl.intermission)
3485 cl.completed_time = cl.time;
3486 cl.intermission = 2;
3487 SCR_CenterPrint(MSG_ReadString ());
3490 case qw_svc_sellscreen:
3491 Cmd_ExecuteString ("help", src_command);
3494 case qw_svc_smallkick:
3495 cl.qw_weaponkick = -2;
3497 case qw_svc_bigkick:
3498 cl.qw_weaponkick = -4;
3501 case qw_svc_muzzleflash:
3502 i = (unsigned short) MSG_ReadShort();
3503 // NOTE: in QW this only worked on clients
3504 if (i < 0 || i >= MAX_EDICTS)
3505 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3506 if (i >= cl.max_entities)
3507 CL_ExpandEntities(i);
3508 cl.entities[i].persistent.muzzleflash = 1.0f;
3511 case qw_svc_updateuserinfo:
3512 QW_CL_UpdateUserInfo();
3515 case qw_svc_setinfo:
3519 case qw_svc_serverinfo:
3523 case qw_svc_download:
3524 QW_CL_ParseDownload();
3527 case qw_svc_playerinfo:
3528 // slightly kill qw player entities now that we know there is
3529 // an update of player entities this frame...
3530 if (!qwplayerupdatereceived)
3532 qwplayerupdatereceived = true;
3533 for (i = 1;i < cl.maxclients;i++)
3534 cl.entities_active[i] = false;
3536 EntityStateQW_ReadPlayerUpdate();
3543 case qw_svc_chokecount:
3545 // FIXME: apply to netgraph
3546 //for (j = 0;j < i;j++)
3547 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3550 case qw_svc_modellist:
3551 QW_CL_ParseModelList();
3554 case qw_svc_soundlist:
3555 QW_CL_ParseSoundList();
3558 case qw_svc_packetentities:
3559 EntityFrameQW_CL_ReadFrame(false);
3560 // first update is the final signon stage
3561 if (cls.signon == SIGNONS - 1)
3563 cls.signon = SIGNONS;
3568 case qw_svc_deltapacketentities:
3569 EntityFrameQW_CL_ReadFrame(true);
3570 // first update is the final signon stage
3571 if (cls.signon == SIGNONS - 1)
3573 cls.signon = SIGNONS;
3578 case qw_svc_maxspeed:
3579 cl.movevars_maxspeed = MSG_ReadFloat();
3582 case qw_svc_entgravity:
3583 cl.movevars_entgravity = MSG_ReadFloat();
3584 if (!cl.movevars_entgravity)
3585 cl.movevars_entgravity = 1.0f;
3588 case qw_svc_setpause:
3589 cl.paused = MSG_ReadByte () != 0;
3594 S_PauseGameSounds (cl.paused);
3599 if (qwplayerupdatereceived)
3601 // fully kill any player entities that were not updated this frame
3602 for (i = 1;i <= cl.maxclients;i++)
3603 if (!cl.entities_active[i])
3604 cl.entities[i].state_current.active = false;
3612 Host_Error ("CL_ParseServerMessage: Bad server message");
3614 cmd = MSG_ReadByte ();
3618 SHOWNET("END OF MESSAGE");
3619 break; // end of message
3622 cmdindex = cmdcount & 31;
3624 cmdlog[cmdindex] = cmd;
3626 // if the high bit of the command byte is set, it is a fast update
3629 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3631 cmdlogname[cmdindex] = temp;
3632 SHOWNET("fast update");
3633 if (cls.signon == SIGNONS - 1)
3635 // first update is the final signon stage
3636 cls.signon = SIGNONS;
3639 EntityFrameQuake_ReadEntity (cmd&127);
3643 SHOWNET(svc_strings[cmd]);
3644 cmdlogname[cmdindex] = svc_strings[cmd];
3645 if (!cmdlogname[cmdindex])
3647 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3649 cmdlogname[cmdindex] = temp;
3657 char description[32*64], temp[64];
3659 strlcpy (description, "packet dump: ", sizeof(description));
3663 count = cmdcount - i;
3667 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3668 strlcat (description, temp, sizeof (description));
3673 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3674 Con_Print(description);
3675 Host_Error ("CL_ParseServerMessage: Illegible server message");
3680 if (cls.signon < SIGNONS)
3681 Con_Print("<-- server to client keepalive\n");
3685 CL_NetworkTimeReceived(MSG_ReadFloat());
3688 case svc_clientdata:
3689 CL_ParseClientdata();
3693 i = MSG_ReadLong ();
3694 protocol = Protocol_EnumForNumber(i);
3695 if (protocol == PROTOCOL_UNKNOWN)
3696 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3697 // hack for unmarked Nehahra movie demos which had a custom protocol
3698 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3699 protocol = PROTOCOL_NEHAHRAMOVIE;
3700 cls.protocol = protocol;
3703 case svc_disconnect:
3704 Con_Printf ("Server disconnected\n");
3705 if (cls.demonum != -1)
3712 temp = MSG_ReadString();
3713 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3714 CSQC_AddPrintText(temp); //[515]: csqc
3717 case svc_centerprint:
3718 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3722 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3729 case svc_serverinfo:
3730 CL_ParseServerInfo ();
3734 for (i=0 ; i<3 ; i++)
3735 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3736 if (!cls.demoplayback)
3738 cl.fixangle[0] = true;
3739 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3740 // disable interpolation if this is new
3741 if (!cl.fixangle[1])
3742 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3747 cl.viewentity = (unsigned short)MSG_ReadShort ();
3748 if (cl.viewentity >= MAX_EDICTS)
3749 Host_Error("svc_setview >= MAX_EDICTS");
3750 if (cl.viewentity >= cl.max_entities)
3751 CL_ExpandEntities(cl.viewentity);
3752 // LordHavoc: assume first setview recieved is the real player entity
3753 if (!cl.realplayerentity)
3754 cl.realplayerentity = cl.viewentity;
3755 // update cl.playerentity to this one if it is a valid player
3756 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3757 cl.playerentity = cl.viewentity;
3760 case svc_lightstyle:
3761 i = MSG_ReadByte ();
3762 if (i >= cl.max_lightstyle)
3764 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3767 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3768 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3769 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3773 CL_ParseStartSoundPacket(false);
3777 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3779 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3780 CL_ParseStartSoundPacket(true);
3784 int i = (unsigned short)MSG_ReadShort();
3785 char *s = MSG_ReadString();
3788 if (i >= 1 && i < MAX_MODELS)
3790 dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3792 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3793 cl.model_precache[i] = model;
3796 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3801 if (i >= 1 && i < MAX_SOUNDS)
3803 sfx_t *sfx = S_PrecacheSound (s, true, true);
3804 if (!sfx && snd_initialized.integer)
3805 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3806 cl.sound_precache[i] = sfx;
3809 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3815 i = (unsigned short) MSG_ReadShort();
3816 S_StopSound(i>>3, i&7);
3819 case svc_updatename:
3820 i = MSG_ReadByte ();
3821 if (i >= cl.maxclients)
3822 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3823 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3826 case svc_updatefrags:
3827 i = MSG_ReadByte ();
3828 if (i >= cl.maxclients)
3829 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3830 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3833 case svc_updatecolors:
3834 i = MSG_ReadByte ();
3835 if (i >= cl.maxclients)
3836 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3837 cl.scores[i].colors = MSG_ReadByte ();
3841 CL_ParseParticleEffect ();
3852 case svc_spawnbaseline:
3853 i = (unsigned short) MSG_ReadShort ();
3854 if (i < 0 || i >= MAX_EDICTS)
3855 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3856 if (i >= cl.max_entities)
3857 CL_ExpandEntities(i);
3858 CL_ParseBaseline (cl.entities + i, false);
3860 case svc_spawnbaseline2:
3861 i = (unsigned short) MSG_ReadShort ();
3862 if (i < 0 || i >= MAX_EDICTS)
3863 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3864 if (i >= cl.max_entities)
3865 CL_ExpandEntities(i);
3866 CL_ParseBaseline (cl.entities + i, true);
3868 case svc_spawnstatic:
3869 CL_ParseStatic (false);
3871 case svc_spawnstatic2:
3872 CL_ParseStatic (true);
3874 case svc_temp_entity:
3875 if(!CL_VM_Parse_TempEntity())
3876 CL_ParseTempEntity ();
3880 cl.paused = MSG_ReadByte () != 0;
3885 S_PauseGameSounds (cl.paused);
3889 i = MSG_ReadByte ();
3890 // LordHavoc: it's rude to kick off the client if they missed the
3891 // reconnect somehow, so allow signon 1 even if at signon 1
3892 if (i <= cls.signon && i != 1)
3893 Host_Error ("Received signon %i when at %i", i, cls.signon);
3898 case svc_killedmonster:
3899 cl.stats[STAT_MONSTERS]++;
3902 case svc_foundsecret:
3903 cl.stats[STAT_SECRETS]++;
3906 case svc_updatestat:
3907 i = MSG_ReadByte ();
3908 if (i < 0 || i >= MAX_CL_STATS)
3909 Host_Error ("svc_updatestat: %i is invalid", i);
3910 cl.stats[i] = MSG_ReadLong ();
3913 case svc_updatestatubyte:
3914 i = MSG_ReadByte ();
3915 if (i < 0 || i >= MAX_CL_STATS)
3916 Host_Error ("svc_updatestat: %i is invalid", i);
3917 cl.stats[i] = MSG_ReadByte ();
3920 case svc_spawnstaticsound:
3921 CL_ParseStaticSound (false);
3924 case svc_spawnstaticsound2:
3925 CL_ParseStaticSound (true);
3929 cl.cdtrack = MSG_ReadByte ();
3930 cl.looptrack = MSG_ReadByte ();
3931 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3932 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3934 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3937 case svc_intermission:
3938 if(!cl.intermission)
3939 cl.completed_time = cl.time;
3940 cl.intermission = 1;
3941 CL_VM_UpdateIntermissionState(cl.intermission);
3945 if(!cl.intermission)
3946 cl.completed_time = cl.time;
3947 cl.intermission = 2;
3948 CL_VM_UpdateIntermissionState(cl.intermission);
3949 SCR_CenterPrint(MSG_ReadString ());
3953 if(!cl.intermission)
3954 cl.completed_time = cl.time;
3955 cl.intermission = 3;
3956 CL_VM_UpdateIntermissionState(cl.intermission);
3957 SCR_CenterPrint(MSG_ReadString ());
3960 case svc_sellscreen:
3961 Cmd_ExecuteString ("help", src_command);
3964 if (gamemode == GAME_TENEBRAE)
3966 // repeating particle effect
3967 MSG_ReadCoord(cls.protocol);
3968 MSG_ReadCoord(cls.protocol);
3969 MSG_ReadCoord(cls.protocol);
3970 MSG_ReadCoord(cls.protocol);
3971 MSG_ReadCoord(cls.protocol);
3972 MSG_ReadCoord(cls.protocol);
3979 SHOWLMP_decodehide();
3982 if (gamemode == GAME_TENEBRAE)
3985 MSG_ReadCoord(cls.protocol);
3986 MSG_ReadCoord(cls.protocol);
3987 MSG_ReadCoord(cls.protocol);
3992 SHOWLMP_decodeshow();
3995 R_SetSkyBox(MSG_ReadString());
3998 if (cls.signon == SIGNONS - 1)
4000 // first update is the final signon stage
4001 cls.signon = SIGNONS;
4004 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4005 EntityFrame_CL_ReadFrame();
4006 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4007 EntityFrame4_CL_ReadFrame();
4009 EntityFrame5_CL_ReadFrame();
4011 case svc_csqcentities:
4012 CSQC_ReadEntities();
4014 case svc_downloaddata:
4017 case svc_trailparticles:
4018 CL_ParseTrailParticles();
4020 case svc_pointparticles:
4021 CL_ParsePointParticles();
4023 case svc_pointparticles1:
4024 CL_ParsePointParticles1();
4030 if (cls.signon == SIGNONS)
4031 CL_UpdateItemsAndWeapon();
4033 EntityFrameQuake_ISeeDeadEntities();
4035 CL_UpdateMoveVars();
4037 parsingerror = false;
4039 // LordHavoc: this was at the start of the function before cl_autodemo was
4041 if (cls.demorecording)
4042 CL_WriteDemoMessage (&net_message);
4045 void CL_Parse_DumpPacket(void)
4049 Con_Print("Packet dump:\n");
4050 SZ_HexDumpToConsole(&net_message);
4051 parsingerror = false;
4054 void CL_Parse_ErrorCleanUp(void)
4056 CL_StopDownload(0, 0);
4060 void CL_Parse_Init(void)
4062 // LordHavoc: added demo_nehahra cvar
4063 Cvar_RegisterVariable (&demo_nehahra);
4064 if (gamemode == GAME_NEHAHRA)
4065 Cvar_SetValue("demo_nehahra", 1);
4066 Cvar_RegisterVariable(&developer_networkentities);
4067 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4069 Cvar_RegisterVariable(&cl_sound_wizardhit);
4070 Cvar_RegisterVariable(&cl_sound_hknighthit);
4071 Cvar_RegisterVariable(&cl_sound_tink1);
4072 Cvar_RegisterVariable(&cl_sound_ric1);
4073 Cvar_RegisterVariable(&cl_sound_ric2);
4074 Cvar_RegisterVariable(&cl_sound_ric3);
4075 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4076 Cvar_RegisterVariable(&cl_sound_r_exp3);
4078 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4080 // server extension cvars set by commands issued from the server during connect
4081 Cvar_RegisterVariable(&cl_serverextension_download);
4083 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4084 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4085 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4086 Cvar_RegisterVariable(&cl_iplog_name);
4087 Cvar_RegisterVariable(&cl_readpicture_force);
4089 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4090 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4091 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4092 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4093 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4094 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4095 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4096 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4097 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4100 void CL_Parse_Shutdown(void)